@realsee/five 5.0.0-alpha.11 → 5.0.0-alpha.110

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (445) hide show
  1. package/README.md +75 -63
  2. package/docs/.nojekyll +1 -0
  3. package/docs/assets/highlight.css +134 -0
  4. package/docs/assets/icons.css +1043 -0
  5. package/docs/assets/{images/icons.png → icons.png} +0 -0
  6. package/docs/assets/{images/icons@2x.png → icons@2x.png} +0 -0
  7. package/docs/assets/main.js +52 -0
  8. package/docs/assets/search.js +1 -0
  9. package/docs/assets/style.css +1388 -0
  10. package/docs/assets/{images/widgets.png → widgets.png} +0 -0
  11. package/docs/assets/{images/widgets@2x.png → widgets@2x.png} +0 -0
  12. package/docs/classes/five.AnimationFrameLoop.html +15 -0
  13. package/docs/classes/five.BVH.html +10 -0
  14. package/docs/classes/five.BVHIntersect.html +1 -0
  15. package/docs/classes/five.BVHNode.html +7 -0
  16. package/docs/classes/five.BVHVector3.html +1 -0
  17. package/docs/classes/five.Camera.html +11 -0
  18. package/docs/classes/five.Five.html +303 -0
  19. package/docs/classes/five.InternalWebGLRenderer.html +1 -0
  20. package/docs/classes/five.IntersectMesh.html +1 -0
  21. package/docs/classes/five.LegacyPanoCircleMesh.html +5 -0
  22. package/docs/classes/five.Model.html +77 -0
  23. package/docs/classes/five.NetworkSubscribe.html +50 -0
  24. package/docs/classes/five.PBMContainer.html +17 -0
  25. package/docs/classes/five.PBMGroup.html +19 -0
  26. package/docs/classes/five.PBMMaterial.html +15 -0
  27. package/docs/classes/five.PBMMesh.html +7 -0
  28. package/docs/classes/five.PanoCircleMesh.html +7 -0
  29. package/docs/classes/five.Scene.html +3 -0
  30. package/docs/classes/five.Subscribe.html +56 -0
  31. package/docs/classes/five.Work.html +30 -0
  32. package/docs/classes/gltf_loader.GLTFLoader.html +17 -0
  33. package/docs/classes/gltf_loader.GLTFObject.html +7 -0
  34. package/docs/classes/line.Line.html +1 -0
  35. package/docs/classes/line.LineGeometry.html +1 -0
  36. package/docs/classes/line.LineMaterial.html +1 -0
  37. package/docs/classes/line.LineSegmentsGeometry.html +1 -0
  38. package/docs/classes/line.THREE_Line2.html +1 -0
  39. package/docs/classes/line.THREE_LineSegments2.html +1 -0
  40. package/docs/classes/react.Store.html +29 -0
  41. package/docs/classes/server.BVH.html +10 -0
  42. package/docs/classes/server.BVHIntersect.html +1 -0
  43. package/docs/classes/server.BVHNode.html +7 -0
  44. package/docs/classes/server.BVHVector3.html +1 -0
  45. package/docs/classes/server.Model.html +63 -0
  46. package/docs/classes/server.PBMGroup.html +9 -0
  47. package/docs/classes/server.PBMMesh.html +7 -0
  48. package/docs/classes/sticker.Sticker.html +32 -0
  49. package/docs/index.html +166 -420
  50. package/docs/interfaces/five.AddableObject.html +1 -0
  51. package/docs/interfaces/five.AnimationFrame.html +1 -0
  52. package/docs/interfaces/five.CameraPose.html +1 -0
  53. package/docs/interfaces/five.DepthPanoramaControllerCustomInitArgs.html +28 -0
  54. package/docs/interfaces/five.EventCallback.html +391 -0
  55. package/docs/interfaces/five.FiveInitArgs.html +96 -0
  56. package/docs/interfaces/five.FloorplanControllerCustomInitArgs.html +15 -0
  57. package/docs/interfaces/five.ImageOptions.html +18 -0
  58. package/docs/interfaces/five.ImageURLOptions.html +15 -0
  59. package/docs/interfaces/five.IntersectMeshInterface.html +3 -0
  60. package/docs/interfaces/five.Intersection.html +7 -0
  61. package/docs/interfaces/five.ModelControllerCustomInitArgs.html +20 -0
  62. package/docs/interfaces/five.ModelEventCallback.html +22 -0
  63. package/docs/interfaces/five.MovePanoOptions.html +40 -0
  64. package/docs/interfaces/five.PBMPanoPicture.html +7 -0
  65. package/docs/interfaces/five.PBMParameters.html +15 -0
  66. package/docs/interfaces/five.PanoCircleMeshInterface.html +19 -0
  67. package/docs/interfaces/five.PanoramaControllerCustomInitArgs.html +28 -0
  68. package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +20 -0
  69. package/docs/interfaces/five.Pose.html +35 -0
  70. package/docs/interfaces/five.Scissor.html +14 -0
  71. package/docs/interfaces/five.State.html +19 -0
  72. package/docs/interfaces/five.SubscribeMixinType.emit.html +1 -0
  73. package/docs/interfaces/five.SubscribeMixinType.hasListener.html +1 -0
  74. package/docs/interfaces/five.SubscribeMixinType.off.html +1 -0
  75. package/docs/interfaces/five.SubscribeMixinType.on.html +1 -0
  76. package/docs/interfaces/five.SubscribeMixinType.once.html +1 -0
  77. package/docs/interfaces/five.TextureOptions.html +20 -0
  78. package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +7 -0
  79. package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +24 -0
  80. package/docs/interfaces/five.WorkCubeImage.html +13 -0
  81. package/docs/interfaces/five.WorkImage.html +21 -0
  82. package/docs/interfaces/five.WorkInitial.html +13 -0
  83. package/docs/interfaces/five.WorkModel.html +11 -0
  84. package/docs/interfaces/five.WorkObserver.html +25 -0
  85. package/docs/interfaces/five.WorkTile.html +1 -0
  86. package/docs/interfaces/five.WorkVideo.html +9 -0
  87. package/docs/interfaces/gltf_loader.GLTF.html +7 -0
  88. package/docs/interfaces/react.FiveActionReactCallbacks.html +62 -0
  89. package/docs/interfaces/react.FiveInjectionTypes.html +191 -0
  90. package/docs/interfaces/react.PropTypeOfFiveFeatures.html +1 -0
  91. package/docs/interfaces/server.Intersection.html +7 -0
  92. package/docs/interfaces/server.ModelEventCallback.html +18 -0
  93. package/docs/interfaces/sticker.IntersectionLike.html +8 -0
  94. package/docs/modules/five.SubscribeMixinType.html +1 -0
  95. package/docs/modules/five.html +481 -0
  96. package/docs/modules/gltf_loader.html +1 -0
  97. package/docs/modules/line.html +1 -0
  98. package/docs/modules/react.html +130 -941
  99. package/docs/modules/server.html +18 -0
  100. package/docs/modules/sticker.html +1 -0
  101. package/docs/modules.html +1 -119
  102. package/exporters/staticify.js +203 -0
  103. package/five/index.d.ts +2073 -0
  104. package/five/index.js +372 -0
  105. package/gltf-loader/index.d.ts +75 -0
  106. package/gltf-loader/index.js +260 -0
  107. package/line/index.d.ts +68 -0
  108. package/line/index.js +260 -0
  109. package/package.json +19 -17
  110. package/react/index.d.ts +812 -17
  111. package/react/index.js +260 -1
  112. package/resource/{basis_transcoder.js → basis/basis_transcoder.js} +0 -0
  113. package/resource/{basis_transcoder.wasm → basis/basis_transcoder.wasm} +0 -0
  114. package/resource/gltf/draco_decoder.js +31 -0
  115. package/resource/gltf/draco_decoder.wasm +0 -0
  116. package/resource/gltf/draco_wasm_wrapper.js +119 -0
  117. package/scripts/five-staticify.js +21 -0
  118. package/server/index.d.ts +568 -5
  119. package/server/index.js +367 -1
  120. package/sticker/index.d.ts +70 -0
  121. package/sticker/index.js +260 -0
  122. package/templates/plugin/examples/index.html +1 -1
  123. package/templates/quick-start/README.md +1 -1
  124. package/templates/quick-start/index.tsx +1 -1
  125. package/templates/quick-start/package.json +1 -1
  126. package/templates/react-component/examples/index.html +1 -1
  127. package/templates/react-component/examples/index.tsx +4 -4
  128. package/templates/react-component/lib/index.tsx +5 -5
  129. package/umd/five-gltf-loader.js +2 -0
  130. package/umd/five-gltf-loader.js.LICENSE.txt +14 -0
  131. package/umd/five-line.js +2 -0
  132. package/umd/five-line.js.LICENSE.txt +14 -0
  133. package/umd/five-react.js +2 -0
  134. package/umd/five-react.js.LICENSE.txt +14 -0
  135. package/umd/five-sticker.js +2 -0
  136. package/umd/five-sticker.js.LICENSE.txt +14 -0
  137. package/umd/five.js +2 -0
  138. package/umd/five.js.LICENSE.txt +116 -0
  139. package/application/constant.d.ts +0 -6
  140. package/application/constant.js +0 -1
  141. package/application/controllers.d.ts +0 -31
  142. package/application/controllers.js +0 -1
  143. package/application/events.d.ts +0 -140
  144. package/application/events.js +0 -1
  145. package/application/five.d.ts +0 -418
  146. package/application/five.js +0 -1
  147. package/application/fiveInitArgs.d.ts +0 -157
  148. package/application/fiveInitArgs.js +0 -1
  149. package/application/generateDefaultVideoElement.d.ts +0 -2
  150. package/application/generateDefaultVideoElement.js +0 -1
  151. package/application/getViewportScale.d.ts +0 -2
  152. package/application/getViewportScale.js +0 -1
  153. package/application/initLights.d.ts +0 -3
  154. package/application/initLights.js +0 -1
  155. package/bundles/five.js +0 -2
  156. package/bundles/five.js.LICENSE.txt +0 -160
  157. package/controllers/base.d.ts +0 -80
  158. package/controllers/base.js +0 -1
  159. package/controllers/depthPanorama.d.ts +0 -40
  160. package/controllers/depthPanorama.js +0 -1
  161. package/controllers/events.d.ts +0 -273
  162. package/controllers/events.js +0 -1
  163. package/controllers/floorplan.d.ts +0 -102
  164. package/controllers/floorplan.js +0 -1
  165. package/controllers/model.d.ts +0 -23
  166. package/controllers/model.js +0 -1
  167. package/controllers/panorama.d.ts +0 -69
  168. package/controllers/panorama.js +0 -1
  169. package/controllers/panoramaLike.d.ts +0 -88
  170. package/controllers/panoramaLike.js +0 -1
  171. package/controllers/topview.d.ts +0 -28
  172. package/controllers/topview.js +0 -1
  173. package/controllers/vrPanorama.d.ts +0 -40
  174. package/controllers/vrPanorama.js +0 -1
  175. package/core/camera.d.ts +0 -15
  176. package/core/camera.js +0 -1
  177. package/core/cubeTexture.d.ts +0 -6
  178. package/core/cubeTexture.js +0 -1
  179. package/core/internalWebGLRenderer.d.ts +0 -11
  180. package/core/internalWebGLRenderer.js +0 -1
  181. package/core/pbmGroup.d.ts +0 -22
  182. package/core/pbmGroup.js +0 -1
  183. package/core/pbmMaterial.d.ts +0 -39
  184. package/core/pbmMaterial.js +0 -1
  185. package/core/pbmMesh.d.ts +0 -10
  186. package/core/pbmMesh.js +0 -1
  187. package/core/pbmParameters.d.ts +0 -36
  188. package/core/pbmParameters.js +0 -1
  189. package/core/scene.d.ts +0 -5
  190. package/core/scene.js +0 -1
  191. package/core/subscribe.d.ts +0 -76
  192. package/core/subscribe.js +0 -1
  193. package/core/updatableTexture.d.ts +0 -12
  194. package/core/updatableTexture.js +0 -1
  195. package/docs/assets/css/main.css +0 -2660
  196. package/docs/assets/js/main.js +0 -248
  197. package/docs/assets/js/search.js +0 -1
  198. package/docs/classes/index.five.html +0 -2567
  199. package/docs/classes/index.fivecamera.html +0 -427
  200. package/docs/classes/index.fiveline.html +0 -458
  201. package/docs/classes/index.fivescene.html +0 -302
  202. package/docs/classes/index.internalwebglrenderer.html +0 -316
  203. package/docs/classes/index.model.html +0 -999
  204. package/docs/classes/index.pbmgroup.html +0 -531
  205. package/docs/classes/index.pbmmaterial.html +0 -637
  206. package/docs/classes/index.pbmmesh.html +0 -358
  207. package/docs/classes/index.subscribe.html +0 -672
  208. package/docs/interfaces/index.depthpanoramacontrollercustominitargs.html +0 -524
  209. package/docs/interfaces/index.fiveeventcallback.html +0 -2568
  210. package/docs/interfaces/index.fiveinitargs.html +0 -811
  211. package/docs/interfaces/index.floorplancontrollercustominitargs.html +0 -399
  212. package/docs/interfaces/index.imageoptions.html +0 -436
  213. package/docs/interfaces/index.intersection.html +0 -331
  214. package/docs/interfaces/index.intersectmeshinterface.html +0 -292
  215. package/docs/interfaces/index.modelcontrollercustominitargs.html +0 -470
  216. package/docs/interfaces/index.modeleventcallback.html +0 -432
  217. package/docs/interfaces/index.movepanooptions.html +0 -573
  218. package/docs/interfaces/index.panocirclemeshinterface.html +0 -465
  219. package/docs/interfaces/index.panoramacontrollercustominitargs.html +0 -549
  220. package/docs/interfaces/index.panoramalikecontrollercustominitargs.html +0 -468
  221. package/docs/interfaces/index.pbmparameters.html +0 -578
  222. package/docs/interfaces/index.pose.html +0 -374
  223. package/docs/interfaces/index.scissor.html +0 -356
  224. package/docs/interfaces/index.state.html +0 -404
  225. package/docs/interfaces/index.topviewcontrollercustominitargs.html +0 -330
  226. package/docs/interfaces/index.vrpanoramacontrollercustominitargs.html +0 -536
  227. package/docs/interfaces/react.fiveactionreactcallbacks.html +0 -530
  228. package/docs/interfaces/react.injectfivetoprops.html +0 -231
  229. package/docs/modules/index.html +0 -925
  230. package/five.js.LICENSE.txt +0 -160
  231. package/index.d.ts +0 -33
  232. package/index.js +0 -1
  233. package/loaders/basis/BasisTextureLoader.d.ts +0 -116
  234. package/loaders/basis/BasisTextureLoader.js +0 -1
  235. package/loaders/basis/index.d.ts +0 -3
  236. package/loaders/basis/index.js +0 -1
  237. package/loaders/cubeTexture/imagePool.d.ts +0 -7
  238. package/loaders/cubeTexture/imagePool.js +0 -1
  239. package/loaders/cubeTexture/index.d.ts +0 -58
  240. package/loaders/cubeTexture/index.js +0 -1
  241. package/loaders/depthTexture/index.d.ts +0 -60
  242. package/loaders/depthTexture/index.js +0 -1
  243. package/loaders/model/at3d.d.ts +0 -7
  244. package/loaders/model/at3d.js +0 -1
  245. package/loaders/model/dome.d.ts +0 -14
  246. package/loaders/model/dome.js +0 -1
  247. package/loaders/model/domez.d.ts +0 -7
  248. package/loaders/model/domez.js +0 -1
  249. package/loaders/model/index.d.ts +0 -135
  250. package/loaders/model/index.js +0 -1
  251. package/loaders/model/pbm.d.ts +0 -27
  252. package/loaders/model/pbm.js +0 -1
  253. package/loaders/model/tools/bvhtree/index.d.ts +0 -2
  254. package/loaders/model/tools/bvhtree/index.js +0 -1
  255. package/loaders/model/tools/lzma/index.d.ts +0 -2
  256. package/loaders/model/tools/lzma/index.js +0 -1
  257. package/loaders/model/tools/lzma/lzma-caller.d.ts +0 -13
  258. package/loaders/model/tools/lzma/lzma-caller.js +0 -1
  259. package/loaders/model/tools/lzma/lzma.d.ts +0 -2
  260. package/loaders/model/tools/lzma/lzma.js +0 -1
  261. package/loaders/model/tools/lzma/lzmaWorker.d.ts +0 -1
  262. package/loaders/model/tools/lzma/lzmaWorker.js +0 -1
  263. package/loaders/tileTexture/index.d.ts +0 -26
  264. package/loaders/tileTexture/index.js +0 -1
  265. package/meshes/boundingMesh.d.ts +0 -9
  266. package/meshes/boundingMesh.js +0 -1
  267. package/meshes/intersectMesh.d.ts +0 -11
  268. package/meshes/intersectMesh.js +0 -1
  269. package/meshes/panoCircleMesh.d.ts +0 -29
  270. package/meshes/panoCircleMesh.js +0 -1
  271. package/meshes/panoSphereMesh.d.ts +0 -16
  272. package/meshes/panoSphereMesh.js +0 -1
  273. package/objects/line/circle_png.d.ts +0 -1
  274. package/objects/line/circle_png.js +0 -1
  275. package/objects/line/index.d.ts +0 -12
  276. package/objects/line/index.js +0 -1
  277. package/objects/line/utils/Line2.d.ts +0 -7
  278. package/objects/line/utils/Line2.js +0 -1
  279. package/objects/line/utils/LineGeometry.d.ts +0 -10
  280. package/objects/line/utils/LineGeometry.js +0 -1
  281. package/objects/line/utils/LineMaterial.d.ts +0 -20
  282. package/objects/line/utils/LineMaterial.js +0 -1
  283. package/objects/line/utils/LineSegments2.d.ts +0 -11
  284. package/objects/line/utils/LineSegments2.js +0 -1
  285. package/objects/line/utils/LineSegmentsGeometry.d.ts +0 -15
  286. package/objects/line/utils/LineSegmentsGeometry.js +0 -1
  287. package/react/canvas.d.ts +0 -19
  288. package/react/canvas.js +0 -1
  289. package/react/context.d.ts +0 -9
  290. package/react/context.js +0 -1
  291. package/react/createProvider.d.ts +0 -65
  292. package/react/createProvider.js +0 -1
  293. package/react/createStore.d.ts +0 -138
  294. package/react/createStore.js +0 -1
  295. package/react/hooks/unsafe__useFiveInstance.d.ts +0 -9
  296. package/react/hooks/unsafe__useFiveInstance.js +0 -1
  297. package/react/hooks/useFiveAction.d.ts +0 -154
  298. package/react/hooks/useFiveAction.js +0 -1
  299. package/react/hooks/useFiveCameraDirection.d.ts +0 -7
  300. package/react/hooks/useFiveCameraDirection.js +0 -1
  301. package/react/hooks/useFiveCameraRaycaster.d.ts +0 -7
  302. package/react/hooks/useFiveCameraRaycaster.js +0 -1
  303. package/react/hooks/useFiveCurrentState.d.ts +0 -15
  304. package/react/hooks/useFiveCurrentState.js +0 -1
  305. package/react/hooks/useFiveEvent.d.ts +0 -12
  306. package/react/hooks/useFiveEvent.js +0 -1
  307. package/react/hooks/useFiveModelIntersectRaycaster.d.ts +0 -21
  308. package/react/hooks/useFiveModelIntersectRaycaster.js +0 -1
  309. package/react/hooks/useFiveModelReadyState.d.ts +0 -8
  310. package/react/hooks/useFiveModelReadyState.js +0 -1
  311. package/react/hooks/useFiveProject2d.d.ts +0 -20
  312. package/react/hooks/useFiveProject2d.js +0 -1
  313. package/react/hooks/useFiveScene.d.ts +0 -16
  314. package/react/hooks/useFiveScene.js +0 -1
  315. package/react/hooks/useFiveState.d.ts +0 -6
  316. package/react/hooks/useFiveState.js +0 -1
  317. package/react/hooks/useFiveWork.d.ts +0 -30
  318. package/react/hooks/useFiveWork.js +0 -1
  319. package/react/rendererPool.d.ts +0 -8
  320. package/react/rendererPool.js +0 -1
  321. package/react/withFive.d.ts +0 -239
  322. package/react/withFive.js +0 -1
  323. package/scripts/export-five-resource/chfs.exe +0 -0
  324. package/scripts/export-five-resource/fileify.js +0 -192
  325. package/scripts/export-five-resource/format-work.js +0 -71
  326. package/scripts/export-five-resource/staticify.js +0 -327
  327. package/scripts/transcode-model/BufferGeometryUtils.js +0 -832
  328. package/scripts/transcode-model/LoaderSupport.js +0 -1545
  329. package/scripts/transcode-model/MTLLoader.js +0 -602
  330. package/scripts/transcode-model/OBJLoader2.js +0 -1470
  331. package/scripts/transcode-model/obj2pbm.js +0 -65
  332. package/server/core/pbmGroup.d.ts +0 -11
  333. package/server/core/pbmGroup.js +0 -1
  334. package/server/core/pbmMesh.d.ts +0 -9
  335. package/server/core/pbmMesh.js +0 -1
  336. package/server/model/at3d.d.ts +0 -5
  337. package/server/model/at3d.js +0 -1
  338. package/server/model/dome.d.ts +0 -11
  339. package/server/model/dome.js +0 -1
  340. package/server/model/domez.d.ts +0 -5
  341. package/server/model/domez.js +0 -1
  342. package/server/model/index.d.ts +0 -134
  343. package/server/model/index.js +0 -1
  344. package/server/model/pbm.d.ts +0 -24
  345. package/server/model/pbm.js +0 -1
  346. package/server/model/tools/bvhtree/index.d.ts +0 -2
  347. package/server/model/tools/bvhtree/index.js +0 -1
  348. package/server/model/tools/fetchArraybuffer.d.ts +0 -2
  349. package/server/model/tools/fetchArraybuffer.js +0 -1
  350. package/server/model/tools/lzma/index.d.ts +0 -2
  351. package/server/model/tools/lzma/index.js +0 -1
  352. package/server/model/tools/lzma/lzma.d.ts +0 -2
  353. package/server/model/tools/lzma/lzma.js +0 -1
  354. package/shaders/depth/fragment.d.ts +0 -2
  355. package/shaders/depth/fragment.js +0 -1
  356. package/shaders/depth/vertex.d.ts +0 -2
  357. package/shaders/depth/vertex.js +0 -1
  358. package/shaders/pbm/fragment.d.ts +0 -2
  359. package/shaders/pbm/fragment.js +0 -1
  360. package/shaders/pbm/vertex.d.ts +0 -2
  361. package/shaders/pbm/vertex.js +0 -1
  362. package/three-version-check.d.ts +0 -1
  363. package/three-version-check.js +0 -1
  364. package/types/imageOptions.d.ts +0 -24
  365. package/types/imageOptions.js +0 -1
  366. package/types/mode.d.ts +0 -23
  367. package/types/mode.js +0 -1
  368. package/types/movePanoOptions.d.ts +0 -40
  369. package/types/movePanoOptions.js +0 -1
  370. package/types/plugin.d.ts +0 -26
  371. package/types/plugin.js +0 -1
  372. package/types/pose.d.ts +0 -16
  373. package/types/pose.js +0 -1
  374. package/types/scissor.d.ts +0 -18
  375. package/types/scissor.js +0 -1
  376. package/types/state.d.ts +0 -18
  377. package/types/state.js +0 -1
  378. package/utils/BufferGeometryUtils.d.ts +0 -31
  379. package/utils/BufferGeometryUtils.js +0 -1
  380. package/utils/ajax.d.ts +0 -13
  381. package/utils/ajax.js +0 -1
  382. package/utils/animationFrame.d.ts +0 -24
  383. package/utils/animationFrame.js +0 -1
  384. package/utils/arrayMax.d.ts +0 -10
  385. package/utils/arrayMax.js +0 -1
  386. package/utils/arrayMin.d.ts +0 -11
  387. package/utils/arrayMin.js +0 -1
  388. package/utils/busy.d.ts +0 -13
  389. package/utils/busy.js +0 -1
  390. package/utils/calculateProgress.d.ts +0 -37
  391. package/utils/calculateProgress.js +0 -1
  392. package/utils/calculateThreeMouse.d.ts +0 -13
  393. package/utils/calculateThreeMouse.js +0 -1
  394. package/utils/cameraWorldToLocal.d.ts +0 -13
  395. package/utils/cameraWorldToLocal.js +0 -1
  396. package/utils/coordinatesToVector.d.ts +0 -7
  397. package/utils/coordinatesToVector.js +0 -1
  398. package/utils/createImage.d.ts +0 -2
  399. package/utils/createImage.js +0 -1
  400. package/utils/detector.d.ts +0 -13
  401. package/utils/detector.js +0 -1
  402. package/utils/formatRad.d.ts +0 -7
  403. package/utils/formatRad.js +0 -1
  404. package/utils/headingToLongitude.d.ts +0 -6
  405. package/utils/headingToLongitude.js +0 -1
  406. package/utils/imageLoader.d.ts +0 -10
  407. package/utils/imageLoader.js +0 -1
  408. package/utils/imageURL.d.ts +0 -9
  409. package/utils/imageURL.js +0 -1
  410. package/utils/isAbsoluteURL.d.ts +0 -6
  411. package/utils/isAbsoluteURL.js +0 -1
  412. package/utils/isNil.d.ts +0 -6
  413. package/utils/isNil.js +0 -1
  414. package/utils/longitudeToHeading.d.ts +0 -6
  415. package/utils/longitudeToHeading.js +0 -1
  416. package/utils/mouseWheel.d.ts +0 -17
  417. package/utils/mouseWheel.js +0 -1
  418. package/utils/noop.d.ts +0 -6
  419. package/utils/noop.js +0 -1
  420. package/utils/now.d.ts +0 -5
  421. package/utils/now.js +0 -1
  422. package/utils/preload.d.ts +0 -5
  423. package/utils/preload.js +0 -1
  424. package/utils/tween.d.ts +0 -88
  425. package/utils/tween.js +0 -1
  426. package/utils/uuid.d.ts +0 -5
  427. package/utils/uuid.js +0 -1
  428. package/utils/vectorTocoordinates.d.ts +0 -7
  429. package/utils/vectorTocoordinates.js +0 -1
  430. package/utils/webglError.d.ts +0 -7
  431. package/utils/webglError.js +0 -1
  432. package/webvr/helper.img.d.ts +0 -1
  433. package/webvr/helper.img.js +0 -1
  434. package/webvr/vrEffect.d.ts +0 -13
  435. package/webvr/vrEffect.js +0 -1
  436. package/work/index.d.ts +0 -5
  437. package/work/index.js +0 -1
  438. package/work/looseWorkType.d.ts +0 -61
  439. package/work/looseWorkType.js +0 -1
  440. package/work/parse.d.ts +0 -4
  441. package/work/parse.js +0 -1
  442. package/work/stringify.d.ts +0 -4
  443. package/work/stringify.js +0 -1
  444. package/work/workType.d.ts +0 -49
  445. package/work/workType.js +0 -1
@@ -1,135 +0,0 @@
1
- import * as THREE from "three";
2
- import { Subscribe, SubscribeMixinType } from "../../core/subscribe";
3
- import { Model as WorkModel } from "../../work";
4
- import { ImageOptions } from "../../types/imageOptions";
5
- import { PBMGroup } from "../../core/pbmGroup";
6
- /**
7
- * 模型事件列表
8
- * @description
9
- * 具体事件列表 请查看 {@link ModelEventCallback}
10
- */
11
- declare type EventType = {
12
- /**
13
- * 模型 bvh树 计算完成
14
- * @description
15
- * bvh 树用于高效的碰撞检测,可以在 `model.bvh` 属性来设置是否开启。默认开启。
16
- * bvh 树计算需要一定事件,可能会暂时影响一些性能。计算完毕后,会对碰撞检测带来质的提升。
17
- */
18
- bvhLoaded(): void;
19
- /** 模型三角面片结构加载完成 */
20
- geometryLoaded(): void;
21
- /** 模型材质结构加载完成 */
22
- materialLoaded(): void;
23
- /** 模型加载完成 */
24
- loaded(): void;
25
- /**
26
- * 内部错误
27
- * @param error 错误对象
28
- */
29
- error(error: Error): void;
30
- };
31
- /**
32
- * Five 模型事件列表
33
- * @description
34
- * 可以通过 `five.model.on(METHOD_NAME, METHOD)` 调用
35
- */
36
- interface EventCallback extends EventType {
37
- }
38
- interface Intersection {
39
- /** 焦点坐标 */
40
- point: THREE.Vector3;
41
- /** 焦点面片 */
42
- face?: {
43
- normal: THREE.Vector3;
44
- } | null;
45
- /** 焦点距离 */
46
- distance: number;
47
- }
48
- /**
49
- * Five 模型
50
- * @description
51
- * 通过 work 数据加载, 适配 at3d、pbm、dome、domez 格式的文件
52
- * 可以通过 jsonp 解析 base64 的 dataURL 内容,
53
- * 需要满足 your/path/filename.at3d.json_xxxxxx,
54
- * 通过 json_xxxxxx(<dataURL>) 方式返回。
55
- */
56
- declare class Model extends PBMGroup implements Subscribe<EventType> {
57
- /** 是否加载完成 */
58
- loaded: boolean;
59
- /** 是否未加载 */
60
- empty: boolean;
61
- /** 外接盒子的大小 */
62
- bounding: THREE.Box3;
63
- /** 当前显示的楼层 */
64
- shownfloor: number | null;
65
- /**
66
- * 判断是否注册了事件
67
- * 具体可查看 {@link Subscribe.hasListener}
68
- */
69
- hasListener: SubscribeMixinType.hasListener<EventType>;
70
- /**
71
- * 注册事件
72
- * 具体可查看 {@link Subscribe.on}
73
- */
74
- on: SubscribeMixinType.on<EventType>;
75
- /**
76
- * 注册事件(是否只执行一次)
77
- * 具体可查看 {@link Subscribe.once}
78
- */
79
- once: SubscribeMixinType.once<EventType>;
80
- /**
81
- * 解除事件
82
- * 具体可查看 {@link Subscribe.off}
83
- */
84
- off: SubscribeMixinType.off<EventType>;
85
- /**
86
- * 触发事件
87
- * 具体可查看 {@link Subscribe.emit}
88
- */
89
- emit: SubscribeMixinType.emit<EventType>;
90
- /** bvh 树的计算结果 */
91
- bvhs: any[] & {
92
- loaded?: boolean;
93
- };
94
- constructor();
95
- /**
96
- * 获取模型边界线
97
- * @param threshold 面片间夹角阈值
98
- * @returns 所有模型边界线
99
- */
100
- getEdges(threshold?: number): THREE.Line3[];
101
- /** 获取当前楼层数 */
102
- hasFloors(): number;
103
- /**
104
- * 显示某楼层
105
- * @example
106
- * ```
107
- * model.show() //显示全部楼层
108
- * model.show(1) //显示第一楼层
109
- * model.show(1, 0) //显示第一楼层, 并且其他楼层透明度为 0
110
- * ```
111
- */
112
- show(): void;
113
- show(floorIndex: number, hideOpacity?: number): void;
114
- /**
115
- * 计算模型射线碰撞检测
116
- * @param raycaster THREE 射线对象
117
- * @param floors 和某一楼层做碰撞检测, 不传为和所有楼层做碰撞检测
118
- * @returns 返回碰撞
119
- */
120
- intersectRaycaster(raycaster: THREE.Raycaster, floors?: number | number[]): Intersection[];
121
- buildBVH(): Promise<void>;
122
- /**
123
- * 加载模型
124
- * @param workModel work 的 model 内容
125
- * @param imageOptions 图片参数
126
- */
127
- load(workModel: WorkModel, imageOptions?: ImageOptions): void;
128
- /**
129
- * 析构函数
130
- * @description
131
- * 一旦析构,则不能使用
132
- */
133
- dispose(): void;
134
- }
135
- export { Model, Intersection, EventType, EventCallback };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.Model=void 0;var e=require("tslib"),r=e.__importStar(require("three")),t=require("./tools/bvhtree"),o=require("./at3d"),n=require("./pbm"),i=require("./dome"),a=require("./domez"),s=require("../../core/subscribe"),u=require("../../utils/isNil"),c=require("../../core/pbmGroup"),l=require("../../core/pbmMesh"),f=require("../../utils/BufferGeometryUtils");function d(t){var o;return new((o=r.Triangle).bind.apply(o,e.__spreadArray([void 0],t.map((function(e){return new r.Vector3(e.x,e.y,e.z)})))))}var h={at3d:o.at3dLoader,pbm:n.pbmLoader,dome:i.domeLoader,domez:a.domezLoader},p=function(o){function n(){var e=o.call(this)||this;return e.empty=!1,e.name="model",e.loaded=!1,e.bvhs=[],e.bounding=new r.Box3,e.shownfloor=null,e}return e.__extends(n,o),n.prototype.getEdges=function(e){var t;void 0===e&&(e=30/180*Math.PI);for(var o=Math.cos(e),n=[],i=0,a=this.children;i<a.length;i++){var s=a[i];if(s instanceof l.PBMMesh){for(var u={},c=["a","b","c"],d=f.BufferGeometryUtils.mergeVertices(s.geometry),h=d.getAttribute("position").array,p=(null===(t=d.getIndex())||void 0===t?void 0:t.array)||[],v=[],m=[],g=0,y=h.length;g<y;g+=3)v.push(new r.Vector3(h[g],h[g+1],h[g+2]));for(g=0,y=p.length;g<y;g+=3){var b=p[g],x=p[g+1],M=p[g+2],w=(new r.Vector3).crossVectors(v[x].clone().sub(v[b]),v[M].clone().sub(v[b])).normalize();m.push({a:b,b:x,c:M,normal:w})}for(g=0,y=m.length;g<y;g++)for(var B=m[g],P=0;P<3;P++){var q=B[c[P]],L=B[c[(P+1)%3]],V=[Math.min(q,L),Math.max(q,L)];void 0===u[_=V[0]+"-"+V[1]]?u[_]={index1:V[0],index2:V[1],face1:g}:u[_].face2=g}for(var _ in u){var I=u[_];if(void 0===I.face2||m[I.face1].normal.dot(m[I.face2].normal)<=o){var S=v[I.index1],z=v[I.index2];n.push(new r.Line3(S,z))}}d.dispose(),v.length=0,m.length=0}}return n},n.prototype.hasFloors=function(){var e=[];return this.traverse((function(r){r instanceof l.PBMMesh&&(e[r.floorIndex]=!0)})),e.length},n.prototype.show=function(){for(var e,r=[],t=0;t<arguments.length;t++)r[t]=arguments[t];var o=null,n=null!==(e=r[1])&&void 0!==e?e:.1,i=0!==r.length;this.shownfloor=o=i?r[0]:null,this.traverse((function(e){e instanceof l.PBMMesh&&e.material.forEach((function(r){null===o||o===e.floorIndex?r.opacity=1:r.opacity=n}))})),this.needsRender=!0},n.prototype.intersectRaycaster=function(e,t){var o=e.ray,n=o.origin,i=o.direction;if(u.isNil(t))if(u.isNil(this.shownfloor)){var a=this.hasFloors();t=[];for(var s=0;s<a;s++)t.push(s)}else t=[this.shownfloor];var c=[],f=[];Array.isArray(t)?f.push.apply(f,t):f.push(t);for(var h=function(t){var o=p.bvhs&&p.bvhs[t];if(o){(a=o.intersectRay(n,i,!0).map((function(e){var t=e.intersectionPoint,o=e.triangle,i=new r.Vector3(t.x,t.y,t.z);return{point:i,face:{normal:d(o).getNormal(new r.Vector3)},distance:n.distanceTo(i)}}))).length&&c.push.apply(c,a)}else{var a,s=[];p.traverse((function(e){e instanceof l.PBMMesh&&e.floorIndex===t&&s.push(e)})),(a=e.intersectObjects(s).map((function(e){var r=e.face?{normal:e.face.normal}:void 0;return{point:e.point,face:r,distance:e.distance}}))).length&&c.push.apply(c,a)}},p=this,v=0,m=f;v<m.length;v++){h(m[v])}return c.filter((function(r){var t=r.distance;return t<=e.far&&t>=e.near})).sort((function(e,r){return e.distance-r.distance}))},n.prototype.buildBVH=function(){var e=this,r=[];this.traverse((function(e){e instanceof l.PBMMesh&&(r[e.floorIndex]=r[e.floorIndex]||[],r[e.floorIndex].push(e.geometry))}));var o=r.map((function(e){var r=e.reduce((function(e,r){return e+(r.index?r.index.array.length:r.attributes.position.array.length)}),0),o=new Float32Array(3*r);return e.reduce((function(e,r){for(var t=r.index?r.index.array:null,n=r.attributes.position.array,i=t?t.length:n.length/3,a=0;a<i;a++){var s=3*(e+a),u=t?3*t[a]:3*a;o[s+0]=n[u+0],o[s+1]=n[u+1],o[s+2]=n[u+2]}return e+i}),0),new t.BVH(o,5)}));return this.bvhs=[],Promise.all(o.map((function(e){return new Promise((function(r){return e.splitNode(r)}))}))).then((function(){e.bvhs=o,e.bvhs.loaded=!0,e.emit("bvhLoaded")}))},n.prototype.load=function(e,t){var o=this;if(void 0===t&&(t={}),!0===this.loaded)throw new Error("model 只能被 load 一次");var n=h[function(e,r){void 0===r&&(r=[]);var t=/([0-9a-z\.\_\-]+)([\?\#].*)?$/i.exec(e);if(t)for(var o=String(t[1]).trim().split("."),n=0,i=r;n<i.length;n++){var a=i[n];if(o.indexOf(a)>=0)return a}}(e.file,Object.keys(h))||""];if(!n)throw new Error("文件类型错误");n(e,t).then((function(e){for(var t=e.objects,n=e.textureReady,i=[],a=0,s=t;a<s.length;a++){(d=s[a]).traverse((function(e){e instanceof l.PBMMesh&&(e.geometry.computeBoundingBox(),e.geometry.computeBoundingSphere(),i.push(e.geometry.boundingBox))})),o.add(d)}o.emit("geometryLoaded"),n.then((function(){return o.emit("materialLoaded")})),o.bounding=function(e){for(var t=new r.Box3,o=0,n=e;o<n.length;o++){var i=n[o];t.union(i)}return t}(i);for(var u=o.bounding.getCenter(new r.Vector3),c=0,f=t;c<f.length;c++){var d;(d=f[c]).traverse((function(e){e instanceof l.PBMMesh&&e.material.forEach((function(e){e.uniforms.modelCenter.value=u}))}))}i.length=0,n.then((function(){o.emit("loaded"),o.loaded=!0}))})).catch((function(e){o.emit("error",e)}))},n.prototype.dispose=function(){for(this.off(),this.disposeGeometry(),this.disposeMaterial();this.children.length;)this.remove(this.children[0]);this.bvhs.length=0,delete this.bvhs.loaded},n}(c.PBMGroup);exports.Model=p,Object.assign(p.prototype,{on:s.Subscribe.prototype.on,once:s.Subscribe.prototype.once,off:s.Subscribe.prototype.off,emit:s.Subscribe.prototype.emit,hasListener:s.Subscribe.prototype.hasListener});
@@ -1,27 +0,0 @@
1
- import * as ProtoBuf from "protobufjs";
2
- import { Model as WorkModel } from "../../work";
3
- import { PBMMesh } from "../../core/pbmMesh";
4
- import { ImageOptions } from "../../types/imageOptions";
5
- declare type Chunk = {
6
- name: string;
7
- chunkName: number;
8
- floorName: number;
9
- texture?: string;
10
- vertices: {
11
- xyz: number[];
12
- uvs: number[];
13
- };
14
- faces: {
15
- indices: number[];
16
- };
17
- };
18
- declare const protobuf: ProtoBuf.ReflectionObject;
19
- declare function parse(chunks: Chunk[], textureBase: WorkModel["textureBase"], textures: WorkModel["textures"], imageOptions: ImageOptions): Promise<{
20
- objects: PBMMesh[];
21
- textureReady: Promise<void>;
22
- }>;
23
- declare function pbmLoader(workModel: WorkModel, imageOptions: ImageOptions): Promise<{
24
- objects: PBMMesh[];
25
- textureReady: Promise<void>;
26
- }>;
27
- export { pbmLoader, parse, protobuf };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.protobuf=exports.parse=exports.pbmLoader=void 0;var e=require("tslib"),r=e.__importStar(require("three")),t=require("../../utils/ajax"),n=require("../../utils/isNil"),i=require("../../utils/imageURL"),a=require("../../utils/noop"),s=require("../../utils/imageLoader"),o=require("../../utils/busy"),u=e.__importStar(require("protobufjs")),c=require("../../utils/BufferGeometryUtils"),l=require("../basis"),m=require("../../core/pbmMesh"),f=require("../../core/pbmMaterial"),p=(new r.Matrix4).set(1,0,0,0,0,0,1,0,0,-1,0,0,0,0,0,1);function d(e,t){return new r.BufferAttribute(e,t)}function h(e){var r=e.match(/(group|floor)-?(\d+)/);return r?parseInt(r[2],10):0}function v(e){var t=e.indices,i=e.vertices,a=e.uvs,s=new r.BufferGeometry;return s.setIndex(d(new Uint32Array(t),1)),s.setAttribute("position",d(new Float32Array(i),3)),n.isNil(a)||s.setAttribute("uv",d(new Float32Array(a),2)),s.applyMatrix4(p),s.computeVertexNormals(),s}function g(e,t){var n=l.basisLoader.isInitialized();if(e=i.imageURL(e,Object.assign({key:"texture",basisLoaderInitialized:n},t)),/\.basis(\?|$)/.test(e)){var o={sourceFile:e,needsUpdate:!0,wrapS:r.ClampToEdgeWrapping,wrapT:r.ClampToEdgeWrapping,minFilter:r.LinearFilter};return new Promise((function(r,t){l.basisLoader.load(e,(function(e){r(Object.assign(e,o))}),(function(){}),(function(e){t(e.error)}))}))}var u={sourceFile:e,needsUpdate:!0,wrapS:r.ClampToEdgeWrapping,wrapT:r.ClampToEdgeWrapping,minFilter:r.LinearFilter},c=new s.ImageLoader;return new Promise((function(t,n){c.load(e,(function(e){var n=new r.Texture(e),i=n.dispose;n.dispose=function(){i.call(n),/^blob\:/.test(e.src)&&URL.revokeObjectURL(e.src)},t(Object.assign(n,u))}),a.noop,(function(e){return n(e)}))}))}function x(e){var r=new f.PBMMaterial;return e.then((function(e){return r.uniforms.map.value=e})),r}var b=u.parse("\nmessage Model {\n repeated Chunk chunks = 1;\n}\nmessage Chunk {\n required Vertices vertices = 1;\n required Faces faces = 2;\n required string name = 3;\n optional string texture = 4;\n}\nmessage Vertices {\n repeated float xyz = 1 [packed=true];\n repeated float uvs = 2 [packed=true];\n}\nmessage Faces {\n repeated uint32 indices = 1 [packed=true];\n}\n").root.lookup("Model");function y(e,t,n,i){for(var a=0,s=e;a<s.length;a++){var u=s[a];u.chunkName=(l=u.name,p=void 0,(p=l.match(/(chunk)-?(\d+)/))?parseInt(p[2],10):0),u.floorName=h(u.name),u.texture&&(u.texture=n[u.chunkName]=n[u.chunkName]||t+u.texture)}var l,p;e.sort((function(e,r){return 1e3*e.floorName+e.chunkName-(1e3*r.floorName+r.chunkName)})),!1!==(i=Object.assign({},i)).autoResize&&(n.length>96?i.size=Math.min(i.size||1/0,100):n.length>48?i.size=Math.min(i.size||1/0,200):n.length>24?i.size=Math.min(i.size||1/0,400):n.length>12&&(i.size=Math.min(i.size||1/0,800)));var d=[],b={},y=[],k=Promise.resolve();return(k=(k=k.then((function(){return o.delay((function(){for(var t=0;t<e.length;t++){var n=e[t],a=h(n.name),s=d[a]=d[a]||{geometries:[],materials:[]},o=v({vertices:n.vertices.xyz,uvs:n.vertices.uvs,indices:n.faces.indices});if(o.name="model_geo_chunk_"+t,s.geometries.push(o),n.texture){(u=x(b[n.texture]?b[n.texture]:b[n.texture]=g(n.texture,i))).name="model_mtl_chunk_"+t,s.materials.push(u)}else{var u;(u=new f.PBMMaterial).defines.USE_MAP=!1,u.uniforms.color.value=new r.Color(16777215),u.name="model_mtl_chunk_"+t,s.materials.push(u)}}}))}))).then((function(){return o.delay((function(){for(var e=0;e<d.length;e++){var r=d[e];if(r){var t=c.BufferGeometryUtils.mergeBufferGeometries(r.geometries,!0);r.geometries.forEach((function(e){return e.dispose()}));var n=new m.PBMMesh(t,r.materials);n.floorIndex=e,n.name="model_floor_"+e,y.push(n)}}}))}))).then((function(){var e=Object.keys(b).map((function(e){return b[e]})),r=Promise.all(e).then((function(){}));return{objects:y,textureReady:r}}))}exports.protobuf=b,exports.parse=y,exports.pbmLoader=function(e,r){return Promise.resolve().then((function(){return t.ajax.async(e.file,{responseType:"arraybuffer"})})).then((function(e){return o.delay((function(){var r=new Uint8Array(e),t=b.decode(r);return[].concat(t.chunks)}))})).then((function(t){return o.delay((function(){return y(t,e.textureBase,e.textures,r)}))}))};
@@ -1,2 +0,0 @@
1
- export declare const BVH: any;
2
- export declare const intersectRay: any;
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.intersectRay=exports.BVH=void 0;var t,e,n,r,i={};i.EPSILON=1e-6,i.BVHVector3=function(t,e,n){this.x=t||0,this.y=e||0,this.z=n||0},i.BVHVector3.prototype={constructor:i.BVHVector3,copy:function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},set:function(t,e,n){return this.x=t,this.y=e,this.z=n,this},setFromArray:function(t,e){this.x=t[e],this.y=t[e+1],this.z=t[e+2]},add:function(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this},multiplyScalar:function(t){return this.x*=t,this.y*=t,this.z*=t,this},subVectors:function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},dot:function(t){return this.x*t.x+this.y*t.y+this.z*t.z},cross:function(t){var e=this.x,n=this.y,r=this.z;return this.x=n*t.z-r*t.y,this.y=r*t.x-e*t.z,this.z=e*t.y-n*t.x,this},crossVectors:function(t,e){var n=t.x,r=t.y,i=t.z,s=e.x,o=e.y,a=e.z;return this.x=r*a-i*o,this.y=i*s-n*a,this.z=n*o-r*s,this},clone:function(){return new i.BVHVector3(this.x,this.y,this.z)}},i.BVH=function(t,e){this._trianglesArray=t,this._maxTrianglesPerNode=e||10,this._bboxArray=this.calcBoundingBoxes(t),this._bboxHelper=new Float32Array(this._bboxArray.length),this._bboxHelper.set(this._bboxArray);var n=t.length/9,r=this.calcExtents(0,n,i.EPSILON);this._rootNode=new i.BVHNode(r[0],r[1],0,n,0),this._nodesToSplit=[this._rootNode]},i.BVH.prototype.splitNode=function(t){if(t){var e=0,n=function(){e++;var r=this._nodesToSplit.pop();r?(this._splitNode(r),e%255==0?setTimeout(n):n()):(e=0,t())}.bind(this);n()}else for(;this._nodesToSplit.length>0;)this._splitNode(this._nodesToSplit.pop())},i.BVH.prototype.dispose=function(){this._trianglesArray=new Float32Array,this._bboxArray=new Float32Array,this._bboxHelper=new Float32Array,this._rootNode=null,this._nodesToSplit=null},i.BVH.prototype.intersectRay=function(t,e,n){for(var r,s=[this._rootNode],o=[],a=[],x=new i.BVHVector3(1/e.x,1/e.y,1/e.z);s.length>0;){var h=s.pop();if(i.BVH.intersectNodeBox(t,x,h))for(h._node0&&s.push(h._node0),h._node1&&s.push(h._node1),r=h._startIndex;r<h._endIndex;r++)o.push(this._bboxArray[7*r])}var c=new i.BVHVector3,l=new i.BVHVector3,u=new i.BVHVector3,_=new i.BVHVector3(t.x,t.y,t.z),y=new i.BVHVector3(e.x,e.y,e.z);for(r=0;r<o.length;r++){var m=o[r];c.setFromArray(this._trianglesArray,9*m),l.setFromArray(this._trianglesArray,9*m+3),u.setFromArray(this._trianglesArray,9*m+6);var V=i.BVH.intersectRayTriangle(c,l,u,_,y,n);V&&a.push({triangle:[c.clone(),l.clone(),u.clone()],triangleIndex:m,intersectionPoint:V})}return a},i.BVH.prototype.calcBoundingBoxes=function(t){for(var e,n,r,s,o,a,x,h,c,l,u,_,y,m,V,d=t.length/9,p=new Float32Array(7*d),b=0;b<d;b++)e=t[9*b],n=t[9*b+1],r=t[9*b+2],s=t[9*b+3],o=t[9*b+4],a=t[9*b+5],x=t[9*b+6],h=t[9*b+7],c=t[9*b+8],l=Math.min(Math.min(e,s),x),u=Math.min(Math.min(n,o),h),_=Math.min(Math.min(r,a),c),y=Math.max(Math.max(e,s),x),m=Math.max(Math.max(n,o),h),V=Math.max(Math.max(r,a),c),i.BVH.setBox(p,b,b,l,u,_,y,m,V);return p},i.BVH.prototype.calcExtents=function(t,e,n){if(n=n||0,t>=e)return[{x:0,y:0,z:0},{x:0,y:0,z:0}];for(var r=Number.MAX_VALUE,i=Number.MAX_VALUE,s=Number.MAX_VALUE,o=-Number.MAX_VALUE,a=-Number.MAX_VALUE,x=-Number.MAX_VALUE,h=t;h<e;h++)r=Math.min(this._bboxArray[7*h+1],r),i=Math.min(this._bboxArray[7*h+2],i),s=Math.min(this._bboxArray[7*h+3],s),o=Math.max(this._bboxArray[7*h+4],o),a=Math.max(this._bboxArray[7*h+5],a),x=Math.max(this._bboxArray[7*h+6],x);return[{x:r-n,y:i-n,z:s-n},{x:o+n,y:a+n,z:x+n}]},i.BVH.prototype._splitNode=function(t){if(!(t.elementCount()<=this._maxTrianglesPerNode||0===t.elementCount())){var e=t._startIndex,n=t._endIndex,r=[[],[],[]],s=[[],[],[]],o=[t.centerX(),t.centerY(),t.centerZ()],a=[t._extentsMax.x-t._extentsMin.x,t._extentsMax.y-t._extentsMin.y,t._extentsMax.z-t._extentsMin.z],x=[];x.length=3;for(var h=e;h<n;h++){x[0]=.5*(this._bboxArray[7*h+1]+this._bboxArray[7*h+4]),x[1]=.5*(this._bboxArray[7*h+2]+this._bboxArray[7*h+5]),x[2]=.5*(this._bboxArray[7*h+3]+this._bboxArray[7*h+6]);for(var c=0;c<3;c++)x[c]<o[c]?r[c].push(h):s[c].push(h)}var l=[];if(l.length=3,l[0]=0===r[0].length||0===s[0].length,l[1]=0===r[1].length||0===s[1].length,l[2]=0===r[2].length||0===s[2].length,!(l[0]&&l[1]&&l[2])){var u,_,y=[0,1,2];for(y.sort((function(t,e){return a[e]-a[t]})),c=0;c<3;c++){var m=y[c];if(!l[m]){u=r[m],_=s[m];break}}var V,d=e,p=d+u.length,b=p,B=n,f=t._startIndex,H=u.concat(_);for(h=0;h<H.length;h++)V=H[h],i.BVH.copyBox(this._bboxArray,V,this._bboxHelper,f),f++;var M=this._bboxHelper.subarray(7*t._startIndex,7*t._endIndex);this._bboxArray.set(M,7*t._startIndex);var A=this.calcExtents(d,p,i.EPSILON),z=this.calcExtents(b,B,i.EPSILON),v=new i.BVHNode(A[0],A[1],d,p,t._level+1),g=new i.BVHNode(z[0],z[1],b,B,t._level+1);t._node0=v,t._node1=g,t.clearShapes(),this._nodesToSplit.push(v),this._nodesToSplit.push(g)}}},i.BVH._calcTValues=function(t,e,n,r){var i={min:0,max:0};return r>=0?(i.min=(t-n)*r,i.max=(e-n)*r):(i.min=(e-n)*r,i.max=(t-n)*r),i},i.BVH.intersectNodeBox=function(t,e,n){var r=i.BVH._calcTValues(n._extentsMin.x,n._extentsMax.x,t.x,e.x),s=i.BVH._calcTValues(n._extentsMin.y,n._extentsMax.y,t.y,e.y);if(r.min>s.max||s.min>r.max)return!1;(s.min>r.min||r.min!=r.min)&&(r.min=s.min),(s.max<r.max||r.max!=r.max)&&(r.max=s.max);var o=i.BVH._calcTValues(n._extentsMin.z,n._extentsMax.z,t.z,e.z);return!(r.min>o.max||o.min>r.max)&&((o.min>r.min||r.min!=r.min)&&(r.min=o.min),(o.max<r.max||r.max!=r.max)&&(r.max=o.max),!(r.max<0))},i.BVH.intersectRayTriangle=(t=new i.BVHVector3,e=new i.BVHVector3,n=new i.BVHVector3,r=new i.BVHVector3,function(s,o,a,x,h,c){e.subVectors(o,s),n.subVectors(a,s),r.crossVectors(e,n);var l,u=h.dot(r);if(u>0){if(c)return null;l=1}else{if(!(u<0))return null;l=-1,u=-u}t.subVectors(x,s);var _=l*h.dot(n.crossVectors(t,n));if(_<0)return null;var y=l*h.dot(e.cross(t));if(y<0)return null;if(_+y>u)return null;var m=-l*t.dot(r);if(m<0)return null;var V=m/u;return(new i.BVHVector3).copy(h).multiplyScalar(V).add(x)}),i.BVH.setBox=function(t,e,n,r,i,s,o,a,x){t[7*e]=n,t[7*e+1]=r,t[7*e+2]=i,t[7*e+3]=s,t[7*e+4]=o,t[7*e+5]=a,t[7*e+6]=x},i.BVH.copyBox=function(t,e,n,r){n[7*r]=t[7*e],n[7*r+1]=t[7*e+1],n[7*r+2]=t[7*e+2],n[7*r+3]=t[7*e+3],n[7*r+4]=t[7*e+4],n[7*r+5]=t[7*e+5],n[7*r+6]=t[7*e+6]},i.BVH.getBox=function(t,e,n){n.triangleId=t[7*e],n.minX=t[7*e+1],n.minY=t[7*e+2],n.minZ=t[7*e+3],n.maxX=t[7*e+4],n.maxY=t[7*e+5],n.maxZ=t[7*e+6]},i.BVHNode=function(t,e,n,r,i){this._extentsMin=t,this._extentsMax=e,this._startIndex=n,this._endIndex=r,this._level=i,this._node0=null,this._node1=null},i.BVHNode.prototype.elementCount=function(){return this._endIndex-this._startIndex},i.BVHNode.prototype.centerX=function(){return.5*(this._extentsMin.x+this._extentsMax.x)},i.BVHNode.prototype.centerY=function(){return.5*(this._extentsMin.y+this._extentsMax.y)},i.BVHNode.prototype.centerZ=function(){return.5*(this._extentsMin.z+this._extentsMax.z)},i.BVHNode.prototype.clearShapes=function(){this._startIndex=-1,this._endIndex=-1},i.BVHNode.calcBoundingSphereRadius=function(t,e){var n=.5*(t.x+e.x),r=.5*(t.y+e.y),i=.5*(t.z+e.z),s=(n-t.x)*(n-t.x)+(r-t.y)*(r-t.y)+(i-t.z)*(i-t.z),o=(n-e.x)*(n-e.x)+(r-e.y)*(r-e.y)+(i-e.z)*(i-e.z);return Math.sqrt(Math.max(s,o))},exports.BVH=i.BVH,exports.intersectRay=i.intersectRay;
@@ -1,2 +0,0 @@
1
- declare function lzma(binary: ArrayBufferLike): Promise<Uint8Array[]>;
2
- export { lzma };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.lzma=void 0;var t=require("./lzma"),e=require("./lzma-caller");function r(t){return Array.prototype.reduce.call(t,(function(t,e,r){return t|e<<8*r}),0)}exports.lzma=function(a){for(var n=new Uint8Array(a),o=r(n.slice(0,4)),i=[],s=[],f=4+4*o,u=0;u<o;u++)s[u]=r(n.slice(4+4*u,8+4*u)),i[u]=u===o-1?n.subarray(f,f+s[u]):n.slice(f,f+s[u]),f+=s[u];return e.LZMACaller.support?function(t){for(var r=[],a=t.length,n=function(a){r.push(new Promise((function(r,n){var o=new e.LZMACaller;o.decompress(t[a],(function(t,e){if(o.terminate(),t)return n(t);r(e)}))})))},o=0;o<a;o++)n(o);return Promise.all(r)}(i):Promise.resolve(function(e){for(var r,a=[],n=e.length,o=function(n){var o={data:e[n],offset:0,readByte:function(){return this.data[this.offset++]}},i=o.data.length,s={data:[],offset:0,writeByte:function(t){var e=Math.floor(this.offset/i);this.data[e]||(this.data[e]=new Uint8Array(i)),this.data[e][this.offset%i]=t,this.offset++}};t.LZMA.decompressFile(o,s),r=new Uint8Array(s.offset);for(var f=0;f<s.offset;f++)r[f]=s.data[Math.floor(f/i)][f%i];a.push(r)},i=0;i<n;i++)o(i);return a}(i))};
@@ -1,13 +0,0 @@
1
- declare type Data = Uint8Array;
2
- declare type OnCompleteCallback = (error: Error | null, result?: Uint8Array) => void;
3
- declare class LZMACaller {
4
- private worker;
5
- private callCounter;
6
- private requests;
7
- static support: boolean;
8
- constructor();
9
- compress(data: Data, level: number, onCompleteCallback: OnCompleteCallback): void;
10
- decompress(data: Data, onCompleteCallback: OnCompleteCallback): void;
11
- terminate(): void;
12
- }
13
- export { LZMACaller };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.LZMACaller=void 0;var e=require("./lzmaWorker"),r="undefined"!=typeof Worker&&"undefined"!=typeof Blob,t="";if(r)try{var o=new Blob([e.lzmaWorkerSource],{type:"text/javascript"});t=URL.createObjectURL(o)}catch(e){}var s=function(){function e(){var e=this;if(this.callCounter=0,this.requests=[],!r)throw new Error("LZMACaller cannot work in this broswer.");var o=this.worker=new Worker(t);o.onmessage=function(r){var t,o,s=r.data,a=s.PacketID,n=s.Result,l=s.Error;l?null===(o=e.requests[a])||void 0===o||o.onCompleteCallback(new Error(l)):null===(t=e.requests[a])||void 0===t||t.onCompleteCallback(null,n),delete e.requests[a]},o.onerror=function(e){return console.error(e)}}return e.prototype.compress=function(e,r,t){var o=++this.callCounter;this.requests[o]={onCompleteCallback:t},this.worker.postMessage({Type:"compress",PacketID:o,Data:e,Level:r},[e.buffer])},e.prototype.decompress=function(e,r){var t=++this.callCounter;this.requests[t]={onCompleteCallback:r},this.worker.postMessage({Type:"decompress",PacketID:t,Data:e},[e.buffer])},e.prototype.terminate=function(){this.worker.terminate()},e.support=r,e}();exports.LZMACaller=s;
@@ -1,2 +0,0 @@
1
- declare var LZMA: any;
2
- export { LZMA };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.LZMA=void 0;var e={};exports.LZMA=e,e.OutWindow=function(){this._windowSize=0},e.OutWindow.prototype.create=function(e){this._buffer&&this._windowSize===e||(this._buffer=[]),this._windowSize=e,this._pos=0,this._streamPos=0},e.OutWindow.prototype.flush=function(){var e=this._pos-this._streamPos;if(0!==e){for(;e--;)this._stream.writeByte(this._buffer[this._streamPos++]);this._pos>=this._windowSize&&(this._pos=0),this._streamPos=this._pos}},e.OutWindow.prototype.releaseStream=function(){this.flush(),this._stream=null},e.OutWindow.prototype.setStream=function(e){this.releaseStream(),this._stream=e},e.OutWindow.prototype.init=function(e){e||(this._streamPos=0,this._pos=0)},e.OutWindow.prototype.copyBlock=function(e,t){var i=this._pos-e-1;for(i<0&&(i+=this._windowSize);t--;)i>=this._windowSize&&(i=0),this._buffer[this._pos++]=this._buffer[i++],this._pos>=this._windowSize&&this.flush()},e.OutWindow.prototype.putByte=function(e){this._buffer[this._pos++]=e,this._pos>=this._windowSize&&this.flush()},e.OutWindow.prototype.getByte=function(e){var t=this._pos-e-1;return t<0&&(t+=this._windowSize),this._buffer[t]},e.RangeDecoder=function(){},e.RangeDecoder.prototype.setStream=function(e){this._stream=e},e.RangeDecoder.prototype.releaseStream=function(){this._stream=null},e.RangeDecoder.prototype.init=function(){var e=5;for(this._code=0,this._range=-1;e--;)this._code=this._code<<8|this._stream.readByte()},e.RangeDecoder.prototype.decodeDirectBits=function(e){for(var t,i=0,o=e;o--;)this._range>>>=1,t=this._code-this._range>>>31,this._code-=this._range&t-1,i=i<<1|1-t,0==(4278190080&this._range)&&(this._code=this._code<<8|this._stream.readByte(),this._range<<=8);return i},e.RangeDecoder.prototype.decodeBit=function(e,t){var i=e[t],o=(this._range>>>11)*i;return(2147483648^this._code)<(2147483648^o)?(this._range=o,e[t]+=2048-i>>>5,0==(4278190080&this._range)&&(this._code=this._code<<8|this._stream.readByte(),this._range<<=8),0):(this._range-=o,this._code-=o,e[t]-=i>>>5,0==(4278190080&this._range)&&(this._code=this._code<<8|this._stream.readByte(),this._range<<=8),1)},e.initBitModels=function(e,t){for(;t--;)e[t]=1024},e.BitTreeDecoder=function(e){this._models=[],this._numBitLevels=e},e.BitTreeDecoder.prototype.init=function(){e.initBitModels(this._models,1<<this._numBitLevels)},e.BitTreeDecoder.prototype.decode=function(e){for(var t=1,i=this._numBitLevels;i--;)t=t<<1|e.decodeBit(this._models,t);return t-(1<<this._numBitLevels)},e.BitTreeDecoder.prototype.reverseDecode=function(e){for(var t,i=1,o=0,r=0;r<this._numBitLevels;++r)i=i<<1|(t=e.decodeBit(this._models,i)),o|=t<<r;return o},e.reverseDecode2=function(e,t,i,o){for(var r,s=1,d=0,n=0;n<o;++n)s=s<<1|(r=i.decodeBit(e,t+s)),d|=r<<n;return d},e.LenDecoder=function(){this._choice=[],this._lowCoder=[],this._midCoder=[],this._highCoder=new e.BitTreeDecoder(8),this._numPosStates=0},e.LenDecoder.prototype.create=function(t){for(;this._numPosStates<t;++this._numPosStates)this._lowCoder[this._numPosStates]=new e.BitTreeDecoder(3),this._midCoder[this._numPosStates]=new e.BitTreeDecoder(3)},e.LenDecoder.prototype.init=function(){var t=this._numPosStates;for(e.initBitModels(this._choice,2);t--;)this._lowCoder[t].init(),this._midCoder[t].init();this._highCoder.init()},e.LenDecoder.prototype.decode=function(e,t){return 0===e.decodeBit(this._choice,0)?this._lowCoder[t].decode(e):0===e.decodeBit(this._choice,1)?8+this._midCoder[t].decode(e):16+this._highCoder.decode(e)},e.Decoder2=function(){this._decoders=[]},e.Decoder2.prototype.init=function(){e.initBitModels(this._decoders,768)},e.Decoder2.prototype.decodeNormal=function(e){var t=1;do{t=t<<1|e.decodeBit(this._decoders,t)}while(t<256);return 255&t},e.Decoder2.prototype.decodeWithMatchByte=function(e,t){var i,o,r=1;do{if(i=t>>7&1,t<<=1,r=r<<1|(o=e.decodeBit(this._decoders,(1+i<<8)+r)),i!==o){for(;r<256;)r=r<<1|e.decodeBit(this._decoders,r);break}}while(r<256);return 255&r},e.LiteralDecoder=function(){},e.LiteralDecoder.prototype.create=function(t,i){var o;if(!this._coders||this._numPrevBits!==i||this._numPosBits!==t)for(this._numPosBits=t,this._posMask=(1<<t)-1,this._numPrevBits=i,this._coders=[],o=1<<this._numPrevBits+this._numPosBits;o--;)this._coders[o]=new e.Decoder2},e.LiteralDecoder.prototype.init=function(){for(var e=1<<this._numPrevBits+this._numPosBits;e--;)this._coders[e].init()},e.LiteralDecoder.prototype.getDecoder=function(e,t){return this._coders[((e&this._posMask)<<this._numPrevBits)+((255&t)>>>8-this._numPrevBits)]},e.Decoder=function(){this._outWindow=new e.OutWindow,this._rangeDecoder=new e.RangeDecoder,this._isMatchDecoders=[],this._isRepDecoders=[],this._isRepG0Decoders=[],this._isRepG1Decoders=[],this._isRepG2Decoders=[],this._isRep0LongDecoders=[],this._posSlotDecoder=[],this._posDecoders=[],this._posAlignDecoder=new e.BitTreeDecoder(4),this._lenDecoder=new e.LenDecoder,this._repLenDecoder=new e.LenDecoder,this._literalDecoder=new e.LiteralDecoder,this._dictionarySize=-1,this._dictionarySizeCheck=-1,this._posSlotDecoder[0]=new e.BitTreeDecoder(6),this._posSlotDecoder[1]=new e.BitTreeDecoder(6),this._posSlotDecoder[2]=new e.BitTreeDecoder(6),this._posSlotDecoder[3]=new e.BitTreeDecoder(6)},e.Decoder.prototype.setDictionarySize=function(e){return!(e<0)&&(this._dictionarySize!==e&&(this._dictionarySize=e,this._dictionarySizeCheck=Math.max(this._dictionarySize,1),this._outWindow.create(Math.max(this._dictionarySizeCheck,4096))),!0)},e.Decoder.prototype.setLcLpPb=function(e,t,i){var o=1<<i;return!(e>8||t>4||i>4)&&(this._literalDecoder.create(t,e),this._lenDecoder.create(o),this._repLenDecoder.create(o),this._posStateMask=o-1,!0)},e.Decoder.prototype.init=function(){var t=4;for(this._outWindow.init(!1),e.initBitModels(this._isMatchDecoders,192),e.initBitModels(this._isRep0LongDecoders,192),e.initBitModels(this._isRepDecoders,12),e.initBitModels(this._isRepG0Decoders,12),e.initBitModels(this._isRepG1Decoders,12),e.initBitModels(this._isRepG2Decoders,12),e.initBitModels(this._posDecoders,114),this._literalDecoder.init();t--;)this._posSlotDecoder[t].init();this._lenDecoder.init(),this._repLenDecoder.init(),this._posAlignDecoder.init(),this._rangeDecoder.init()},e.Decoder.prototype.decode=function(t,i,o){var r,s,d,n,c,h,_=0,a=0,p=0,u=0,D=0,f=0,B=0;for(this._rangeDecoder.setStream(t),this._outWindow.setStream(i),this.init();o<0||f<o;)if(r=f&this._posStateMask,0===this._rangeDecoder.decodeBit(this._isMatchDecoders,(_<<4)+r))s=this._literalDecoder.getDecoder(f++,B),B=_>=7?s.decodeWithMatchByte(this._rangeDecoder,this._outWindow.getByte(a)):s.decodeNormal(this._rangeDecoder),this._outWindow.putByte(B),_=_<4?0:_-(_<10?3:6);else{if(1===this._rangeDecoder.decodeBit(this._isRepDecoders,_))d=0,0===this._rangeDecoder.decodeBit(this._isRepG0Decoders,_)?0===this._rangeDecoder.decodeBit(this._isRep0LongDecoders,(_<<4)+r)&&(_=_<7?9:11,d=1):(0===this._rangeDecoder.decodeBit(this._isRepG1Decoders,_)?n=p:(0===this._rangeDecoder.decodeBit(this._isRepG2Decoders,_)?n=u:(n=D,D=u),u=p),p=a,a=n),0===d&&(d=2+this._repLenDecoder.decode(this._rangeDecoder,r),_=_<7?8:11);else if(D=u,u=p,p=a,d=2+this._lenDecoder.decode(this._rangeDecoder,r),_=_<7?7:10,(c=this._posSlotDecoder[d<=5?d-2:3].decode(this._rangeDecoder))>=4){if(a=(2|1&c)<<(h=(c>>1)-1),c<14)a+=e.reverseDecode2(this._posDecoders,a-c-1,this._rangeDecoder,h);else if(a+=this._rangeDecoder.decodeDirectBits(h-4)<<4,(a+=this._posAlignDecoder.reverseDecode(this._rangeDecoder))<0){if(-1===a)break;return!1}}else a=c;if(a>=f||a>=this._dictionarySizeCheck)return!1;this._outWindow.copyBlock(a,d),f+=d,B=this._outWindow.getByte(0)}return this._outWindow.flush(),this._outWindow.releaseStream(),this._rangeDecoder.releaseStream(),!0},e.Decoder.prototype.setDecoderProperties=function(e){var t,i,o,r,s;return!(e.size<5)&&(i=(t=e.readByte())%9,o=(t=~~(t/9))%5,r=~~(t/5),!!this.setLcLpPb(i,o,r)&&(s=e.readByte(),s|=e.readByte()<<8,s|=e.readByte()<<16,s+=16777216*e.readByte(),this.setDictionarySize(s)))},e.decompress=function(t,i,o,r){var s=new e.Decoder;if(!s.setDecoderProperties(t))throw"Incorrect stream properties";if(!s.decode(i,o,r))throw"Error in data stream";return!0},e.decompressFile=function(t,i){var o,r=new e.Decoder;if(!r.setDecoderProperties(t))throw"Incorrect stream properties";if(o=t.readByte(),o|=t.readByte()<<8,o|=t.readByte()<<16,o+=16777216*t.readByte(),t.readByte(),t.readByte(),t.readByte(),t.readByte(),!r.decode(t,i,o))throw"Error in data stream";return!0};
@@ -1 +0,0 @@
1
- export declare const lzmaWorkerSource = "\n self.onmessage = function (event) {\n var Packet = event.data;\n var Result = null;\n try {\n if (!Packet.PacketID) {\n throw new Error('No incoming id.');\n }\n if (!Packet.Data) {\n throw new Error('No input data.');\n }\n if (Packet.Type == 'compress') {\n // C: checking if input is valid\n if (Packet.Data.constructor != Uint8Array) {\n throw new Error('Input data is not Uint8Array.');\n }\n // C: encoding data\n Result = Util.compressFile(Packet.Data, null, Packet.Level, null);\n } else if (Packet.Type == 'decompress') {\n // C: checking if input is valid\n if (Packet.Data.constructor != Uint8Array) {\n throw new Error('Input data is not Uint8Array.');\n }\n var inStream = {\n data: Packet.Data,\n offset: 0,\n readByte () {\n return this.data[this.offset++];\n }\n };\n var partLength = inStream.data.length;\n var outStream = {\n data: [],\n offset: 0,\n writeByte (value) {\n var partIndex = Math.floor(this.offset / partLength);\n if (!this.data[partIndex]) {\n this.data[partIndex] = new Uint8Array(partLength);\n }\n this.data[partIndex][this.offset % partLength] = value;\n this.offset++;\n }\n }\n // C: decoding data\n\n LZMA.decompressFile(inStream, outStream);\n Result = new Uint8Array(outStream.offset)\n for (var i = 0; i < outStream.offset; i++) {\n Result[i] = outStream.data[Math.floor(i / partLength)][i % partLength];\n }\n }\n postMessage({ PacketID: Packet.PacketID, Result, Error: null }, [Result.buffer]);\n } catch (error) {\n postMessage({ PacketID: Packet.PacketID, Error: error.toString() });\n }\n };\n\n\n /*\n Copyright (c) 2011 Juan Mellado\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n /*\n References:\n - \"LZMA SDK\" by Igor Pavlov\n http://www.7-zip.org/sdk.html\n */\n\n var LZMA = LZMA || {};\n\n LZMA.OutWindow = function(){\n this._windowSize = 0;\n };\n\n LZMA.OutWindow.prototype.create = function(windowSize){\n if ( (!this._buffer) || (this._windowSize !== windowSize) ){\n this._buffer = [];\n }\n this._windowSize = windowSize;\n this._pos = 0;\n this._streamPos = 0;\n };\n\n LZMA.OutWindow.prototype.flush = function(){\n var size = this._pos - this._streamPos;\n if (size !== 0){\n while(size --){\n this._stream.writeByte(this._buffer[this._streamPos ++]);\n }\n if (this._pos >= this._windowSize){\n this._pos = 0;\n }\n this._streamPos = this._pos;\n }\n };\n\n LZMA.OutWindow.prototype.releaseStream = function(){\n this.flush();\n this._stream = null;\n };\n\n LZMA.OutWindow.prototype.setStream = function(stream){\n this.releaseStream();\n this._stream = stream;\n };\n\n LZMA.OutWindow.prototype.init = function(solid){\n if (!solid){\n this._streamPos = 0;\n this._pos = 0;\n }\n };\n\n LZMA.OutWindow.prototype.copyBlock = function(distance, len){\n var pos = this._pos - distance - 1;\n if (pos < 0){\n pos += this._windowSize;\n }\n while(len --){\n if (pos >= this._windowSize){\n pos = 0;\n }\n this._buffer[this._pos ++] = this._buffer[pos ++];\n if (this._pos >= this._windowSize){\n this.flush();\n }\n }\n };\n\n LZMA.OutWindow.prototype.putByte = function(b){\n this._buffer[this._pos ++] = b;\n if (this._pos >= this._windowSize){\n this.flush();\n }\n };\n\n LZMA.OutWindow.prototype.getByte = function(distance){\n var pos = this._pos - distance - 1;\n if (pos < 0){\n pos += this._windowSize;\n }\n return this._buffer[pos];\n };\n\n LZMA.RangeDecoder = function(){\n };\n\n LZMA.RangeDecoder.prototype.setStream = function(stream){\n this._stream = stream;\n };\n\n LZMA.RangeDecoder.prototype.releaseStream = function(){\n this._stream = null;\n };\n\n LZMA.RangeDecoder.prototype.init = function(){\n var i = 5;\n\n this._code = 0;\n this._range = -1;\n\n while(i --){\n this._code = (this._code << 8) | this._stream.readByte();\n }\n };\n\n LZMA.RangeDecoder.prototype.decodeDirectBits = function(numTotalBits){\n var result = 0, i = numTotalBits, t;\n\n while(i --){\n this._range >>>= 1;\n t = (this._code - this._range) >>> 31;\n this._code -= this._range & (t - 1);\n result = (result << 1) | (1 - t);\n\n if ( (this._range & 0xff000000) === 0){\n this._code = (this._code << 8) | this._stream.readByte();\n this._range <<= 8;\n }\n }\n\n return result;\n };\n\n LZMA.RangeDecoder.prototype.decodeBit = function(probs, index){\n var prob = probs[index],\n newBound = (this._range >>> 11) * prob;\n\n if ( (this._code ^ 0x80000000) < (newBound ^ 0x80000000) ){\n this._range = newBound;\n probs[index] += (2048 - prob) >>> 5;\n if ( (this._range & 0xff000000) === 0){\n this._code = (this._code << 8) | this._stream.readByte();\n this._range <<= 8;\n }\n return 0;\n }\n\n this._range -= newBound;\n this._code -= newBound;\n probs[index] -= prob >>> 5;\n if ( (this._range & 0xff000000) === 0){\n this._code = (this._code << 8) | this._stream.readByte();\n this._range <<= 8;\n }\n return 1;\n };\n\n LZMA.initBitModels = function(probs, len){\n while(len --){\n probs[len] = 1024;\n }\n };\n\n LZMA.BitTreeDecoder = function(numBitLevels){\n this._models = [];\n this._numBitLevels = numBitLevels;\n };\n\n LZMA.BitTreeDecoder.prototype.init = function(){\n LZMA.initBitModels(this._models, 1 << this._numBitLevels);\n };\n\n LZMA.BitTreeDecoder.prototype.decode = function(rangeDecoder){\n var m = 1, i = this._numBitLevels;\n\n while(i --){\n m = (m << 1) | rangeDecoder.decodeBit(this._models, m);\n }\n return m - (1 << this._numBitLevels);\n };\n\n LZMA.BitTreeDecoder.prototype.reverseDecode = function(rangeDecoder){\n var m = 1, symbol = 0, i = 0, bit;\n\n for (; i < this._numBitLevels; ++ i){\n bit = rangeDecoder.decodeBit(this._models, m);\n m = (m << 1) | bit;\n symbol |= bit << i;\n }\n return symbol;\n };\n\n LZMA.reverseDecode2 = function(models, startIndex, rangeDecoder, numBitLevels){\n var m = 1, symbol = 0, i = 0, bit;\n\n for (; i < numBitLevels; ++ i){\n bit = rangeDecoder.decodeBit(models, startIndex + m);\n m = (m << 1) | bit;\n symbol |= bit << i;\n }\n return symbol;\n };\n\n LZMA.LenDecoder = function(){\n this._choice = [];\n this._lowCoder = [];\n this._midCoder = [];\n this._highCoder = new LZMA.BitTreeDecoder(8);\n this._numPosStates = 0;\n };\n\n LZMA.LenDecoder.prototype.create = function(numPosStates){\n for (; this._numPosStates < numPosStates; ++ this._numPosStates){\n this._lowCoder[this._numPosStates] = new LZMA.BitTreeDecoder(3);\n this._midCoder[this._numPosStates] = new LZMA.BitTreeDecoder(3);\n }\n };\n\n LZMA.LenDecoder.prototype.init = function(){\n var i = this._numPosStates;\n LZMA.initBitModels(this._choice, 2);\n while(i --){\n this._lowCoder[i].init();\n this._midCoder[i].init();\n }\n this._highCoder.init();\n };\n\n LZMA.LenDecoder.prototype.decode = function(rangeDecoder, posState){\n if (rangeDecoder.decodeBit(this._choice, 0) === 0){\n return this._lowCoder[posState].decode(rangeDecoder);\n }\n if (rangeDecoder.decodeBit(this._choice, 1) === 0){\n return 8 + this._midCoder[posState].decode(rangeDecoder);\n }\n return 16 + this._highCoder.decode(rangeDecoder);\n };\n\n LZMA.Decoder2 = function(){\n this._decoders = [];\n };\n\n LZMA.Decoder2.prototype.init = function(){\n LZMA.initBitModels(this._decoders, 0x300);\n };\n\n LZMA.Decoder2.prototype.decodeNormal = function(rangeDecoder){\n var symbol = 1;\n\n do{\n symbol = (symbol << 1) | rangeDecoder.decodeBit(this._decoders, symbol);\n }while(symbol < 0x100);\n\n return symbol & 0xff;\n };\n\n LZMA.Decoder2.prototype.decodeWithMatchByte = function(rangeDecoder, matchByte){\n var symbol = 1, matchBit, bit;\n\n do{\n matchBit = (matchByte >> 7) & 1;\n matchByte <<= 1;\n bit = rangeDecoder.decodeBit(this._decoders, ( (1 + matchBit) << 8) + symbol);\n symbol = (symbol << 1) | bit;\n if (matchBit !== bit){\n while(symbol < 0x100){\n symbol = (symbol << 1) | rangeDecoder.decodeBit(this._decoders, symbol);\n }\n break;\n }\n }while(symbol < 0x100);\n\n return symbol & 0xff;\n };\n\n LZMA.LiteralDecoder = function(){\n };\n\n LZMA.LiteralDecoder.prototype.create = function(numPosBits, numPrevBits){\n var i;\n\n if (this._coders\n && (this._numPrevBits === numPrevBits)\n && (this._numPosBits === numPosBits) ){\n return;\n }\n this._numPosBits = numPosBits;\n this._posMask = (1 << numPosBits) - 1;\n this._numPrevBits = numPrevBits;\n\n this._coders = [];\n\n i = 1 << (this._numPrevBits + this._numPosBits);\n while(i --){\n this._coders[i] = new LZMA.Decoder2();\n }\n };\n\n LZMA.LiteralDecoder.prototype.init = function(){\n var i = 1 << (this._numPrevBits + this._numPosBits);\n while(i --){\n this._coders[i].init();\n }\n };\n\n LZMA.LiteralDecoder.prototype.getDecoder = function(pos, prevByte){\n return this._coders[( (pos & this._posMask) << this._numPrevBits)\n + ( (prevByte & 0xff) >>> (8 - this._numPrevBits) )];\n };\n\n LZMA.Decoder = function(){\n this._outWindow = new LZMA.OutWindow();\n this._rangeDecoder = new LZMA.RangeDecoder();\n this._isMatchDecoders = [];\n this._isRepDecoders = [];\n this._isRepG0Decoders = [];\n this._isRepG1Decoders = [];\n this._isRepG2Decoders = [];\n this._isRep0LongDecoders = [];\n this._posSlotDecoder = [];\n this._posDecoders = [];\n this._posAlignDecoder = new LZMA.BitTreeDecoder(4);\n this._lenDecoder = new LZMA.LenDecoder();\n this._repLenDecoder = new LZMA.LenDecoder();\n this._literalDecoder = new LZMA.LiteralDecoder();\n this._dictionarySize = -1;\n this._dictionarySizeCheck = -1;\n\n this._posSlotDecoder[0] = new LZMA.BitTreeDecoder(6);\n this._posSlotDecoder[1] = new LZMA.BitTreeDecoder(6);\n this._posSlotDecoder[2] = new LZMA.BitTreeDecoder(6);\n this._posSlotDecoder[3] = new LZMA.BitTreeDecoder(6);\n };\n\n LZMA.Decoder.prototype.setDictionarySize = function(dictionarySize){\n if (dictionarySize < 0){\n return false;\n }\n if (this._dictionarySize !== dictionarySize){\n this._dictionarySize = dictionarySize;\n this._dictionarySizeCheck = Math.max(this._dictionarySize, 1);\n this._outWindow.create( Math.max(this._dictionarySizeCheck, 4096) );\n }\n return true;\n };\n\n LZMA.Decoder.prototype.setLcLpPb = function(lc, lp, pb){\n var numPosStates = 1 << pb;\n\n if (lc > 8 || lp > 4 || pb > 4){\n return false;\n }\n\n this._literalDecoder.create(lp, lc);\n\n this._lenDecoder.create(numPosStates);\n this._repLenDecoder.create(numPosStates);\n this._posStateMask = numPosStates - 1;\n\n return true;\n };\n\n LZMA.Decoder.prototype.init = function(){\n var i = 4;\n\n this._outWindow.init(false);\n\n LZMA.initBitModels(this._isMatchDecoders, 192);\n LZMA.initBitModels(this._isRep0LongDecoders, 192);\n LZMA.initBitModels(this._isRepDecoders, 12);\n LZMA.initBitModels(this._isRepG0Decoders, 12);\n LZMA.initBitModels(this._isRepG1Decoders, 12);\n LZMA.initBitModels(this._isRepG2Decoders, 12);\n LZMA.initBitModels(this._posDecoders, 114);\n\n this._literalDecoder.init();\n\n while(i --){\n this._posSlotDecoder[i].init();\n }\n\n this._lenDecoder.init();\n this._repLenDecoder.init();\n this._posAlignDecoder.init();\n this._rangeDecoder.init();\n };\n\n LZMA.Decoder.prototype.decode = function(inStream, outStream, outSize){\n var state = 0, rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0, nowPos64 = 0, prevByte = 0,\n posState, decoder2, len, distance, posSlot, numDirectBits;\n\n this._rangeDecoder.setStream(inStream);\n this._outWindow.setStream(outStream);\n\n this.init();\n\n while(outSize < 0 || nowPos64 < outSize){\n posState = nowPos64 & this._posStateMask;\n\n if (this._rangeDecoder.decodeBit(this._isMatchDecoders, (state << 4) + posState) === 0){\n decoder2 = this._literalDecoder.getDecoder(nowPos64 ++, prevByte);\n\n if (state >= 7){\n prevByte = decoder2.decodeWithMatchByte(this._rangeDecoder, this._outWindow.getByte(rep0) );\n }else{\n prevByte = decoder2.decodeNormal(this._rangeDecoder);\n }\n this._outWindow.putByte(prevByte);\n\n state = state < 4? 0: state - (state < 10? 3: 6);\n\n }else{\n\n if (this._rangeDecoder.decodeBit(this._isRepDecoders, state) === 1){\n len = 0;\n if (this._rangeDecoder.decodeBit(this._isRepG0Decoders, state) === 0){\n if (this._rangeDecoder.decodeBit(this._isRep0LongDecoders, (state << 4) + posState) === 0){\n state = state < 7? 9: 11;\n len = 1;\n }\n }else{\n if (this._rangeDecoder.decodeBit(this._isRepG1Decoders, state) === 0){\n distance = rep1;\n }else{\n if (this._rangeDecoder.decodeBit(this._isRepG2Decoders, state) === 0){\n distance = rep2;\n }else{\n distance = rep3;\n rep3 = rep2;\n }\n rep2 = rep1;\n }\n rep1 = rep0;\n rep0 = distance;\n }\n if (len === 0){\n len = 2 + this._repLenDecoder.decode(this._rangeDecoder, posState);\n state = state < 7? 8: 11;\n }\n }else{\n rep3 = rep2;\n rep2 = rep1;\n rep1 = rep0;\n\n len = 2 + this._lenDecoder.decode(this._rangeDecoder, posState);\n state = state < 7? 7: 10;\n\n posSlot = this._posSlotDecoder[len <= 5? len - 2: 3].decode(this._rangeDecoder);\n if (posSlot >= 4){\n\n numDirectBits = (posSlot >> 1) - 1;\n rep0 = (2 | (posSlot & 1) ) << numDirectBits;\n\n if (posSlot < 14){\n rep0 += LZMA.reverseDecode2(this._posDecoders,\n rep0 - posSlot - 1, this._rangeDecoder, numDirectBits);\n }else{\n rep0 += this._rangeDecoder.decodeDirectBits(numDirectBits - 4) << 4;\n rep0 += this._posAlignDecoder.reverseDecode(this._rangeDecoder);\n if (rep0 < 0){\n if (rep0 === -1){\n break;\n }\n return false;\n }\n }\n }else{\n rep0 = posSlot;\n }\n }\n\n if (rep0 >= nowPos64 || rep0 >= this._dictionarySizeCheck){\n return false;\n }\n\n this._outWindow.copyBlock(rep0, len);\n nowPos64 += len;\n prevByte = this._outWindow.getByte(0);\n }\n }\n\n this._outWindow.flush();\n this._outWindow.releaseStream();\n this._rangeDecoder.releaseStream();\n\n return true;\n };\n\n LZMA.Decoder.prototype.setDecoderProperties = function(properties){\n var value, lc, lp, pb, dictionarySize;\n\n if (properties.size < 5){\n return false;\n }\n\n value = properties.readByte();\n lc = value % 9;\n value = ~~(value / 9);\n lp = value % 5;\n pb = ~~(value / 5);\n\n if ( !this.setLcLpPb(lc, lp, pb) ){\n return false;\n }\n\n dictionarySize = properties.readByte();\n dictionarySize |= properties.readByte() << 8;\n dictionarySize |= properties.readByte() << 16;\n dictionarySize += properties.readByte() * 16777216;\n\n return this.setDictionarySize(dictionarySize);\n };\n\n LZMA.decompress = function(properties, inStream, outStream, outSize){\n var decoder = new LZMA.Decoder();\n\n if ( !decoder.setDecoderProperties(properties) ){\n throw \"Incorrect stream properties\";\n }\n\n if ( !decoder.decode(inStream, outStream, outSize) ){\n throw \"Error in data stream\";\n }\n\n return true;\n };\n\n LZMA.decompressFile = function(inStream, outStream){\n var decoder = new LZMA.Decoder(), outSize;\n\n if ( !decoder.setDecoderProperties(inStream) ){\n throw \"Incorrect stream properties\";\n }\n\n outSize = inStream.readByte();\n outSize |= inStream.readByte() << 8;\n outSize |= inStream.readByte() << 16;\n outSize += inStream.readByte() * 16777216;\n\n inStream.readByte();\n inStream.readByte();\n inStream.readByte();\n inStream.readByte();\n\n if ( !decoder.decode(inStream, outStream, outSize) ){\n throw \"Error in data stream\";\n }\n\n return true;\n };\n";
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.lzmaWorkerSource=void 0,exports.lzmaWorkerSource='\n self.onmessage = function (event) {\n var Packet = event.data;\n var Result = null;\n try {\n if (!Packet.PacketID) {\n throw new Error(\'No incoming id.\');\n }\n if (!Packet.Data) {\n throw new Error(\'No input data.\');\n }\n if (Packet.Type == \'compress\') {\n // C: checking if input is valid\n if (Packet.Data.constructor != Uint8Array) {\n throw new Error(\'Input data is not Uint8Array.\');\n }\n // C: encoding data\n Result = Util.compressFile(Packet.Data, null, Packet.Level, null);\n } else if (Packet.Type == \'decompress\') {\n // C: checking if input is valid\n if (Packet.Data.constructor != Uint8Array) {\n throw new Error(\'Input data is not Uint8Array.\');\n }\n var inStream = {\n data: Packet.Data,\n offset: 0,\n readByte () {\n return this.data[this.offset++];\n }\n };\n var partLength = inStream.data.length;\n var outStream = {\n data: [],\n offset: 0,\n writeByte (value) {\n var partIndex = Math.floor(this.offset / partLength);\n if (!this.data[partIndex]) {\n this.data[partIndex] = new Uint8Array(partLength);\n }\n this.data[partIndex][this.offset % partLength] = value;\n this.offset++;\n }\n }\n // C: decoding data\n\n LZMA.decompressFile(inStream, outStream);\n Result = new Uint8Array(outStream.offset)\n for (var i = 0; i < outStream.offset; i++) {\n Result[i] = outStream.data[Math.floor(i / partLength)][i % partLength];\n }\n }\n postMessage({ PacketID: Packet.PacketID, Result, Error: null }, [Result.buffer]);\n } catch (error) {\n postMessage({ PacketID: Packet.PacketID, Error: error.toString() });\n }\n };\n\n\n /*\n Copyright (c) 2011 Juan Mellado\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the "Software"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n /*\n References:\n - "LZMA SDK" by Igor Pavlov\n http://www.7-zip.org/sdk.html\n */\n\n var LZMA = LZMA || {};\n\n LZMA.OutWindow = function(){\n this._windowSize = 0;\n };\n\n LZMA.OutWindow.prototype.create = function(windowSize){\n if ( (!this._buffer) || (this._windowSize !== windowSize) ){\n this._buffer = [];\n }\n this._windowSize = windowSize;\n this._pos = 0;\n this._streamPos = 0;\n };\n\n LZMA.OutWindow.prototype.flush = function(){\n var size = this._pos - this._streamPos;\n if (size !== 0){\n while(size --){\n this._stream.writeByte(this._buffer[this._streamPos ++]);\n }\n if (this._pos >= this._windowSize){\n this._pos = 0;\n }\n this._streamPos = this._pos;\n }\n };\n\n LZMA.OutWindow.prototype.releaseStream = function(){\n this.flush();\n this._stream = null;\n };\n\n LZMA.OutWindow.prototype.setStream = function(stream){\n this.releaseStream();\n this._stream = stream;\n };\n\n LZMA.OutWindow.prototype.init = function(solid){\n if (!solid){\n this._streamPos = 0;\n this._pos = 0;\n }\n };\n\n LZMA.OutWindow.prototype.copyBlock = function(distance, len){\n var pos = this._pos - distance - 1;\n if (pos < 0){\n pos += this._windowSize;\n }\n while(len --){\n if (pos >= this._windowSize){\n pos = 0;\n }\n this._buffer[this._pos ++] = this._buffer[pos ++];\n if (this._pos >= this._windowSize){\n this.flush();\n }\n }\n };\n\n LZMA.OutWindow.prototype.putByte = function(b){\n this._buffer[this._pos ++] = b;\n if (this._pos >= this._windowSize){\n this.flush();\n }\n };\n\n LZMA.OutWindow.prototype.getByte = function(distance){\n var pos = this._pos - distance - 1;\n if (pos < 0){\n pos += this._windowSize;\n }\n return this._buffer[pos];\n };\n\n LZMA.RangeDecoder = function(){\n };\n\n LZMA.RangeDecoder.prototype.setStream = function(stream){\n this._stream = stream;\n };\n\n LZMA.RangeDecoder.prototype.releaseStream = function(){\n this._stream = null;\n };\n\n LZMA.RangeDecoder.prototype.init = function(){\n var i = 5;\n\n this._code = 0;\n this._range = -1;\n\n while(i --){\n this._code = (this._code << 8) | this._stream.readByte();\n }\n };\n\n LZMA.RangeDecoder.prototype.decodeDirectBits = function(numTotalBits){\n var result = 0, i = numTotalBits, t;\n\n while(i --){\n this._range >>>= 1;\n t = (this._code - this._range) >>> 31;\n this._code -= this._range & (t - 1);\n result = (result << 1) | (1 - t);\n\n if ( (this._range & 0xff000000) === 0){\n this._code = (this._code << 8) | this._stream.readByte();\n this._range <<= 8;\n }\n }\n\n return result;\n };\n\n LZMA.RangeDecoder.prototype.decodeBit = function(probs, index){\n var prob = probs[index],\n newBound = (this._range >>> 11) * prob;\n\n if ( (this._code ^ 0x80000000) < (newBound ^ 0x80000000) ){\n this._range = newBound;\n probs[index] += (2048 - prob) >>> 5;\n if ( (this._range & 0xff000000) === 0){\n this._code = (this._code << 8) | this._stream.readByte();\n this._range <<= 8;\n }\n return 0;\n }\n\n this._range -= newBound;\n this._code -= newBound;\n probs[index] -= prob >>> 5;\n if ( (this._range & 0xff000000) === 0){\n this._code = (this._code << 8) | this._stream.readByte();\n this._range <<= 8;\n }\n return 1;\n };\n\n LZMA.initBitModels = function(probs, len){\n while(len --){\n probs[len] = 1024;\n }\n };\n\n LZMA.BitTreeDecoder = function(numBitLevels){\n this._models = [];\n this._numBitLevels = numBitLevels;\n };\n\n LZMA.BitTreeDecoder.prototype.init = function(){\n LZMA.initBitModels(this._models, 1 << this._numBitLevels);\n };\n\n LZMA.BitTreeDecoder.prototype.decode = function(rangeDecoder){\n var m = 1, i = this._numBitLevels;\n\n while(i --){\n m = (m << 1) | rangeDecoder.decodeBit(this._models, m);\n }\n return m - (1 << this._numBitLevels);\n };\n\n LZMA.BitTreeDecoder.prototype.reverseDecode = function(rangeDecoder){\n var m = 1, symbol = 0, i = 0, bit;\n\n for (; i < this._numBitLevels; ++ i){\n bit = rangeDecoder.decodeBit(this._models, m);\n m = (m << 1) | bit;\n symbol |= bit << i;\n }\n return symbol;\n };\n\n LZMA.reverseDecode2 = function(models, startIndex, rangeDecoder, numBitLevels){\n var m = 1, symbol = 0, i = 0, bit;\n\n for (; i < numBitLevels; ++ i){\n bit = rangeDecoder.decodeBit(models, startIndex + m);\n m = (m << 1) | bit;\n symbol |= bit << i;\n }\n return symbol;\n };\n\n LZMA.LenDecoder = function(){\n this._choice = [];\n this._lowCoder = [];\n this._midCoder = [];\n this._highCoder = new LZMA.BitTreeDecoder(8);\n this._numPosStates = 0;\n };\n\n LZMA.LenDecoder.prototype.create = function(numPosStates){\n for (; this._numPosStates < numPosStates; ++ this._numPosStates){\n this._lowCoder[this._numPosStates] = new LZMA.BitTreeDecoder(3);\n this._midCoder[this._numPosStates] = new LZMA.BitTreeDecoder(3);\n }\n };\n\n LZMA.LenDecoder.prototype.init = function(){\n var i = this._numPosStates;\n LZMA.initBitModels(this._choice, 2);\n while(i --){\n this._lowCoder[i].init();\n this._midCoder[i].init();\n }\n this._highCoder.init();\n };\n\n LZMA.LenDecoder.prototype.decode = function(rangeDecoder, posState){\n if (rangeDecoder.decodeBit(this._choice, 0) === 0){\n return this._lowCoder[posState].decode(rangeDecoder);\n }\n if (rangeDecoder.decodeBit(this._choice, 1) === 0){\n return 8 + this._midCoder[posState].decode(rangeDecoder);\n }\n return 16 + this._highCoder.decode(rangeDecoder);\n };\n\n LZMA.Decoder2 = function(){\n this._decoders = [];\n };\n\n LZMA.Decoder2.prototype.init = function(){\n LZMA.initBitModels(this._decoders, 0x300);\n };\n\n LZMA.Decoder2.prototype.decodeNormal = function(rangeDecoder){\n var symbol = 1;\n\n do{\n symbol = (symbol << 1) | rangeDecoder.decodeBit(this._decoders, symbol);\n }while(symbol < 0x100);\n\n return symbol & 0xff;\n };\n\n LZMA.Decoder2.prototype.decodeWithMatchByte = function(rangeDecoder, matchByte){\n var symbol = 1, matchBit, bit;\n\n do{\n matchBit = (matchByte >> 7) & 1;\n matchByte <<= 1;\n bit = rangeDecoder.decodeBit(this._decoders, ( (1 + matchBit) << 8) + symbol);\n symbol = (symbol << 1) | bit;\n if (matchBit !== bit){\n while(symbol < 0x100){\n symbol = (symbol << 1) | rangeDecoder.decodeBit(this._decoders, symbol);\n }\n break;\n }\n }while(symbol < 0x100);\n\n return symbol & 0xff;\n };\n\n LZMA.LiteralDecoder = function(){\n };\n\n LZMA.LiteralDecoder.prototype.create = function(numPosBits, numPrevBits){\n var i;\n\n if (this._coders\n && (this._numPrevBits === numPrevBits)\n && (this._numPosBits === numPosBits) ){\n return;\n }\n this._numPosBits = numPosBits;\n this._posMask = (1 << numPosBits) - 1;\n this._numPrevBits = numPrevBits;\n\n this._coders = [];\n\n i = 1 << (this._numPrevBits + this._numPosBits);\n while(i --){\n this._coders[i] = new LZMA.Decoder2();\n }\n };\n\n LZMA.LiteralDecoder.prototype.init = function(){\n var i = 1 << (this._numPrevBits + this._numPosBits);\n while(i --){\n this._coders[i].init();\n }\n };\n\n LZMA.LiteralDecoder.prototype.getDecoder = function(pos, prevByte){\n return this._coders[( (pos & this._posMask) << this._numPrevBits)\n + ( (prevByte & 0xff) >>> (8 - this._numPrevBits) )];\n };\n\n LZMA.Decoder = function(){\n this._outWindow = new LZMA.OutWindow();\n this._rangeDecoder = new LZMA.RangeDecoder();\n this._isMatchDecoders = [];\n this._isRepDecoders = [];\n this._isRepG0Decoders = [];\n this._isRepG1Decoders = [];\n this._isRepG2Decoders = [];\n this._isRep0LongDecoders = [];\n this._posSlotDecoder = [];\n this._posDecoders = [];\n this._posAlignDecoder = new LZMA.BitTreeDecoder(4);\n this._lenDecoder = new LZMA.LenDecoder();\n this._repLenDecoder = new LZMA.LenDecoder();\n this._literalDecoder = new LZMA.LiteralDecoder();\n this._dictionarySize = -1;\n this._dictionarySizeCheck = -1;\n\n this._posSlotDecoder[0] = new LZMA.BitTreeDecoder(6);\n this._posSlotDecoder[1] = new LZMA.BitTreeDecoder(6);\n this._posSlotDecoder[2] = new LZMA.BitTreeDecoder(6);\n this._posSlotDecoder[3] = new LZMA.BitTreeDecoder(6);\n };\n\n LZMA.Decoder.prototype.setDictionarySize = function(dictionarySize){\n if (dictionarySize < 0){\n return false;\n }\n if (this._dictionarySize !== dictionarySize){\n this._dictionarySize = dictionarySize;\n this._dictionarySizeCheck = Math.max(this._dictionarySize, 1);\n this._outWindow.create( Math.max(this._dictionarySizeCheck, 4096) );\n }\n return true;\n };\n\n LZMA.Decoder.prototype.setLcLpPb = function(lc, lp, pb){\n var numPosStates = 1 << pb;\n\n if (lc > 8 || lp > 4 || pb > 4){\n return false;\n }\n\n this._literalDecoder.create(lp, lc);\n\n this._lenDecoder.create(numPosStates);\n this._repLenDecoder.create(numPosStates);\n this._posStateMask = numPosStates - 1;\n\n return true;\n };\n\n LZMA.Decoder.prototype.init = function(){\n var i = 4;\n\n this._outWindow.init(false);\n\n LZMA.initBitModels(this._isMatchDecoders, 192);\n LZMA.initBitModels(this._isRep0LongDecoders, 192);\n LZMA.initBitModels(this._isRepDecoders, 12);\n LZMA.initBitModels(this._isRepG0Decoders, 12);\n LZMA.initBitModels(this._isRepG1Decoders, 12);\n LZMA.initBitModels(this._isRepG2Decoders, 12);\n LZMA.initBitModels(this._posDecoders, 114);\n\n this._literalDecoder.init();\n\n while(i --){\n this._posSlotDecoder[i].init();\n }\n\n this._lenDecoder.init();\n this._repLenDecoder.init();\n this._posAlignDecoder.init();\n this._rangeDecoder.init();\n };\n\n LZMA.Decoder.prototype.decode = function(inStream, outStream, outSize){\n var state = 0, rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0, nowPos64 = 0, prevByte = 0,\n posState, decoder2, len, distance, posSlot, numDirectBits;\n\n this._rangeDecoder.setStream(inStream);\n this._outWindow.setStream(outStream);\n\n this.init();\n\n while(outSize < 0 || nowPos64 < outSize){\n posState = nowPos64 & this._posStateMask;\n\n if (this._rangeDecoder.decodeBit(this._isMatchDecoders, (state << 4) + posState) === 0){\n decoder2 = this._literalDecoder.getDecoder(nowPos64 ++, prevByte);\n\n if (state >= 7){\n prevByte = decoder2.decodeWithMatchByte(this._rangeDecoder, this._outWindow.getByte(rep0) );\n }else{\n prevByte = decoder2.decodeNormal(this._rangeDecoder);\n }\n this._outWindow.putByte(prevByte);\n\n state = state < 4? 0: state - (state < 10? 3: 6);\n\n }else{\n\n if (this._rangeDecoder.decodeBit(this._isRepDecoders, state) === 1){\n len = 0;\n if (this._rangeDecoder.decodeBit(this._isRepG0Decoders, state) === 0){\n if (this._rangeDecoder.decodeBit(this._isRep0LongDecoders, (state << 4) + posState) === 0){\n state = state < 7? 9: 11;\n len = 1;\n }\n }else{\n if (this._rangeDecoder.decodeBit(this._isRepG1Decoders, state) === 0){\n distance = rep1;\n }else{\n if (this._rangeDecoder.decodeBit(this._isRepG2Decoders, state) === 0){\n distance = rep2;\n }else{\n distance = rep3;\n rep3 = rep2;\n }\n rep2 = rep1;\n }\n rep1 = rep0;\n rep0 = distance;\n }\n if (len === 0){\n len = 2 + this._repLenDecoder.decode(this._rangeDecoder, posState);\n state = state < 7? 8: 11;\n }\n }else{\n rep3 = rep2;\n rep2 = rep1;\n rep1 = rep0;\n\n len = 2 + this._lenDecoder.decode(this._rangeDecoder, posState);\n state = state < 7? 7: 10;\n\n posSlot = this._posSlotDecoder[len <= 5? len - 2: 3].decode(this._rangeDecoder);\n if (posSlot >= 4){\n\n numDirectBits = (posSlot >> 1) - 1;\n rep0 = (2 | (posSlot & 1) ) << numDirectBits;\n\n if (posSlot < 14){\n rep0 += LZMA.reverseDecode2(this._posDecoders,\n rep0 - posSlot - 1, this._rangeDecoder, numDirectBits);\n }else{\n rep0 += this._rangeDecoder.decodeDirectBits(numDirectBits - 4) << 4;\n rep0 += this._posAlignDecoder.reverseDecode(this._rangeDecoder);\n if (rep0 < 0){\n if (rep0 === -1){\n break;\n }\n return false;\n }\n }\n }else{\n rep0 = posSlot;\n }\n }\n\n if (rep0 >= nowPos64 || rep0 >= this._dictionarySizeCheck){\n return false;\n }\n\n this._outWindow.copyBlock(rep0, len);\n nowPos64 += len;\n prevByte = this._outWindow.getByte(0);\n }\n }\n\n this._outWindow.flush();\n this._outWindow.releaseStream();\n this._rangeDecoder.releaseStream();\n\n return true;\n };\n\n LZMA.Decoder.prototype.setDecoderProperties = function(properties){\n var value, lc, lp, pb, dictionarySize;\n\n if (properties.size < 5){\n return false;\n }\n\n value = properties.readByte();\n lc = value % 9;\n value = ~~(value / 9);\n lp = value % 5;\n pb = ~~(value / 5);\n\n if ( !this.setLcLpPb(lc, lp, pb) ){\n return false;\n }\n\n dictionarySize = properties.readByte();\n dictionarySize |= properties.readByte() << 8;\n dictionarySize |= properties.readByte() << 16;\n dictionarySize += properties.readByte() * 16777216;\n\n return this.setDictionarySize(dictionarySize);\n };\n\n LZMA.decompress = function(properties, inStream, outStream, outSize){\n var decoder = new LZMA.Decoder();\n\n if ( !decoder.setDecoderProperties(properties) ){\n throw "Incorrect stream properties";\n }\n\n if ( !decoder.decode(inStream, outStream, outSize) ){\n throw "Error in data stream";\n }\n\n return true;\n };\n\n LZMA.decompressFile = function(inStream, outStream){\n var decoder = new LZMA.Decoder(), outSize;\n\n if ( !decoder.setDecoderProperties(inStream) ){\n throw "Incorrect stream properties";\n }\n\n outSize = inStream.readByte();\n outSize |= inStream.readByte() << 8;\n outSize |= inStream.readByte() << 16;\n outSize += inStream.readByte() * 16777216;\n\n inStream.readByte();\n inStream.readByte();\n inStream.readByte();\n inStream.readByte();\n\n if ( !decoder.decode(inStream, outStream, outSize) ){\n throw "Error in data stream";\n }\n\n return true;\n };\n';
@@ -1,26 +0,0 @@
1
- import * as THREE from "three";
2
- import { Subscribe } from "../../core/subscribe";
3
- import { UpdatableTexture } from "../../core/updatableTexture";
4
- declare type EventType = {
5
- update(mappings: TileMappings): void;
6
- error(error: Error): void;
7
- dispose(): void;
8
- };
9
- declare type TileMappings = THREE.Vector4[][];
10
- declare class TileTextureLoader extends Subscribe<EventType> {
11
- private mappings;
12
- texutre: UpdatableTexture;
13
- constructor(renderer: THREE.WebGLRenderer);
14
- private requestResource;
15
- private getMaddpingByResource;
16
- private getIdleMapping;
17
- private getHash;
18
- cleanTiles(): void;
19
- loadTiles(tiles: {
20
- resource: string;
21
- clip: THREE.Vector4;
22
- }[]): void;
23
- getVisibleMappings(): TileMappings;
24
- dispose(): void;
25
- }
26
- export { TileTextureLoader, TileMappings };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.TileTextureLoader=void 0;var e=require("tslib"),t=e.__importStar(require("three")),r=require("../../utils/now"),i=e.__importStar(require("json-hash")),o=require("../../utils/imageURL"),s=require("../../utils/imageLoader"),n=require("../../utils/createImage"),a=require("../../core/subscribe"),u=require("../../core/updatableTexture");var p=new s.ImageLoader,l=n.createImage();l.crossOrigin="";var c=Promise.resolve(),g=function(s){function n(e){var i=s.call(this)||this;i.texutre=new u.UpdatableTexture(new t.Vector2(2048,2048),e),i.mappings=[];for(var o,n,a=r.now(),p=0;p<16;p++){var l=(o=p,n=4,[Math.floor(o%n),Math.floor(o/n)]),c=l[0],g=l[1];i.mappings[p]={idle:!0,loaded:!0,resource:"",timestamp:a,clip:new t.Vector4(0,0,0,0),drawAt:new t.Vector4(c/4,g/4,1/4,1/4)}}return i}return e.__extends(n,s),n.prototype.requestResource=function(e){var r=this;c=c.then((function(){return new Promise((function(i){var o=function(){/^blob\:/.test(l.src)&&URL.revokeObjectURL(l.src),l.removeAttribute("src"),i()};p.loadToImage(l,e,(function(){if(512!==l.width||512!==l.height)r.emit("error",new Error("tile image size must be 512 x 512."));else{var i=r.getMaddpingByResource(e);if(i&&!0!==i.loaded){i.loaded=!0;var s=new t.Vector2(2048*i.drawAt.x,2048*i.drawAt.y);r.texutre.update(l,s),r.emit("update",r.getVisibleMappings())}}o()}),(function(){}),o)}))}))},n.prototype.getMaddpingByResource=function(e){return this.mappings.filter((function(t){return e===t.resource}))[0]},n.prototype.getIdleMapping=function(){return this.mappings.filter((function(e){return e.idle})).sort((function(e,t){return e.timestamp-t.timestamp}))[0]},n.prototype.getHash=function(){return i.digest(this.getVisibleMappings().map((function(e){return e.map((function(e){return e.toArray()}))})))},n.prototype.cleanTiles=function(){for(var e=this.getHash(),t=0,r=this.mappings;t<r.length;t++){r[t].idle=!0}e!==this.getHash&&this.emit("update",this.getVisibleMappings())},n.prototype.loadTiles=function(e){var t=this.getHash(),i=Math.pow(4,2),s=r.now();e.length>i&&((e=e.slice()).length=i);for(var n=0,a=this.mappings;n<a.length;n++){(m=a[n]).idle=!0}for(var u=[],p=0,l=e;p<l.length;p++){var c=l[p],g=o.imageURL(c.resource);(m=this.getMaddpingByResource(g))?(m.idle=!1,m.timestamp=s):u.push(c)}for(var d=0,h=u;d<h.length;d++){var m;c=h[d],g=o.imageURL(c.resource);(m=this.getIdleMapping()).idle=!1,m.resource=g,m.clip=c.clip,m.loaded=!1,m.timestamp=s,this.requestResource(g)}t!==this.getHash&&this.emit("update",this.getVisibleMappings())},n.prototype.getVisibleMappings=function(){return this.mappings.map((function(e){var r=!1===e.idle&&!0===e.loaded?e.drawAt.clone():new t.Vector4(0,0,0,0);return[e.clip.clone(),r.clone()]}))},n.prototype.dispose=function(){this.emit("dispose"),this.mappings.length=0,this.texutre.dispose()},n}(a.Subscribe);exports.TileTextureLoader=g;
@@ -1,9 +0,0 @@
1
- import * as THREE from "three";
2
- import { PBMGroup } from "../core/pbmGroup";
3
- declare class BoundingMesh extends PBMGroup {
4
- private boundingBox;
5
- constructor(bounding: THREE.Box3, offset?: THREE.Vector3);
6
- dispose(): void;
7
- }
8
- declare function generateBoundingMesh(bounding: THREE.Box3, offset?: THREE.Vector3): BoundingMesh;
9
- export { BoundingMesh, generateBoundingMesh };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.generateBoundingMesh=exports.BoundingMesh=void 0;var e=require("tslib"),r=e.__importStar(require("three")),o=require("../core/pbmGroup"),n=require("../core/pbmMesh"),i=require("../core/pbmMaterial"),t=new r.Vector3(0,0,0),u=function(o){function u(e,u){void 0===u&&(u=t);var s=o.call(this)||this,a=new r.BoxBufferGeometry(e.max.x-e.min.x+2*u.x,e.max.y-e.min.y+2*u.y,e.max.z-e.min.z+2*u.z,1,1);a.groups.length=0,a.groups.push({start:0,count:36,materialIndex:0}),a.applyMatrix4((new r.Matrix4).makeScale(-1,1,1));var d=new i.PBMMaterial;return d.defines.USE_MAP=!1,d.defines.USE_UV=!1,d.uniforms.diffuse.value=new r.Color(16777215),s.boundingBox=new n.PBMMesh(a,[d]),s.boundingBox.floorIndex=-1,s.boundingBox.position.copy(e.getCenter(new r.Vector3)),s.boundingBox.frustumCulled=!1,s.add(s.boundingBox),s}return e.__extends(u,o),u.prototype.dispose=function(){this.disposeMaterial(),this.disposeGeometry()},u}(o.PBMGroup);exports.BoundingMesh=u,exports.generateBoundingMesh=function(e,r){return void 0===r&&(r=t),new u(e,r)};
@@ -1,11 +0,0 @@
1
- import * as THREE from "three";
2
- interface IntersectMeshInterface extends THREE.Object3D {
3
- dispose(): void;
4
- }
5
- declare class IntersectMesh extends THREE.Object3D {
6
- private ringMesh;
7
- constructor();
8
- dispose(): void;
9
- }
10
- declare function generateIntersectMesh(): IntersectMesh;
11
- export { IntersectMeshInterface, generateIntersectMesh };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.generateIntersectMesh=void 0;var e=require("tslib"),r=e.__importStar(require("three"));var t=function(t){function i(){var e=t.call(this)||this,i=new r.RingBufferGeometry(.04,.08,32),s=new r.MeshBasicMaterial({color:1245179,opacity:.8,side:r.DoubleSide,transparent:!0});return e.ringMesh=new r.Mesh(i,s),e.ringMesh.renderOrder=10,e.add(e.ringMesh),e}return e.__extends(i,t),i.prototype.dispose=function(){this.remove(this.ringMesh),this.ringMesh.geometry.dispose(),Array.isArray(this.ringMesh.material)?this.ringMesh.material.forEach((function(e){return e.dispose()})):this.ringMesh.material.dispose()},i}(r.Object3D);exports.generateIntersectMesh=function(){return new t};
@@ -1,29 +0,0 @@
1
- import * as THREE from "three";
2
- interface PanoCircleMeshInterface extends THREE.Object3D {
3
- needsRender: boolean;
4
- loading: boolean;
5
- disabled: boolean;
6
- panoIndex: number;
7
- setLoading(shown: boolean): void;
8
- setDisabled(disabled: boolean): void;
9
- setProgress(progress: number): void;
10
- setOpacity(opacity: number): void;
11
- dispose(): void;
12
- }
13
- declare class PanoCircleMesh extends THREE.Object3D implements PanoCircleMeshInterface {
14
- needsRender: boolean;
15
- loading: boolean;
16
- disabled: boolean;
17
- panoIndex: number;
18
- private centerMesh;
19
- private loadingMesh;
20
- private stopInterval?;
21
- constructor();
22
- setLoading(shown: boolean): void;
23
- setDisabled(disabled: boolean): void;
24
- setProgress(progress: number): void;
25
- setOpacity(opacity: number): void;
26
- dispose(): void;
27
- }
28
- declare function generatePanoCircleMesh(): PanoCircleMesh;
29
- export { PanoCircleMeshInterface, generatePanoCircleMesh };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.generatePanoCircleMesh=void 0;var e=require("tslib"),t=e.__importStar(require("three")),r=require("../utils/animationFrame"),a=require("../utils/createImage").createImage(),i=new t.Texture(a);a.onload=function(){return i.needsUpdate=!0},a.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAR9JREFUOBF10kFOAzEMBdCZFhCbrrgAN+NqHIULsWKDKO3gF+VHoZpa+rXjfH87nq7btr0ty3KZ8FsxnHeQPL748lA/x0Jsq+AwYe0X8nDtGA33BEJUHIEKW/EorHOLI7BHNlkEbju38YkQAIRZxFkHz2HOirKDxNcIzG+fu/6oLiNmqc5ZrlwTeKyAgJF14tMZmSn87pBrxeX/CRABgk/dl1s+C18dio2Pp9nmCQru2UtdvN+7lI9AFsgb3zNMcSp8FF4LYs3UhLfOAvkDJffci8q1J/ByRLKnQ8gUJUFOd2SeZYliCxwiyJCxCbhUGFKF4zPm61hiq7sVyJnPmATyR5IzLSNyDNEFRCDnkAmA8U2RfCsIefYhDeKOQLv7A+l1ZTyjymNxAAAAAElFTkSuQmCC";var n=new t.RingBufferGeometry(.06,.07,32).rotateX(-Math.PI/2),s=new t.MeshBasicMaterial({map:i,transparent:!0});function o(){var e=document.createElement("canvas"),r=512,a=256,i=190;e.setAttribute("width",String(r)),e.setAttribute("height",String(r));var n=new t.Texture(e),s=e.getContext("2d");if(!s)throw Error("cannot create canvas context");var o=s.createRadialGradient(a,a,150,a,a,0);function h(){var e=Math.PI/12,t=2*Math.PI/3;s&&(s.beginPath(),s.arc(a,a,i,0*t,1*t-e),s.stroke(),s.beginPath(),s.arc(a,a,i,1*t,2*t-e),s.stroke(),s.beginPath(),s.arc(a,a,i,2*t,3*t-e),s.stroke())}function l(e){s&&(s.clearRect(0,0,r,r),s.lineWidth=20,-1!==e&&(s.globalCompositeOperation="source-over",s.strokeStyle="rgba(255, 255, 255, 1)",h(),s.globalCompositeOperation="source-in",s.beginPath(),s.arc(a,a,i,0,2*Math.PI*e),s.strokeStyle="rgba(255, 255, 255, 1)",s.stroke(),s.globalCompositeOperation="source-over",s.strokeStyle="rgba(255, 255, 255, "+(e?.5:1)+")",h()),s.beginPath(),s.arc(a,a,150,0,2*Math.PI),s.closePath(),s.fillStyle=o,s.fill(),s.fillStyle="rgba(255, 255, 255, 0.01)",s.fillRect(0,0,r,r),n.needsUpdate=!0)}return o.addColorStop(0,"rgba(255, 255, 255, 1)"),o.addColorStop(.15,"rgba(255, 255, 255, 1)"),o.addColorStop(.15,"rgba(255, 255, 255, 0.5)"),o.addColorStop(.4,"rgba(255, 255, 255, 0.0)"),o.addColorStop(1,"rgba(255, 255, 255, 0.0)"),l(0),Object.assign(n,{draw:l,retain:!1,pool:!1})}var h=[];var l=o();l.draw(0);var c=o();c.draw(1);var d=o();d.draw(-1);var p=new t.CircleBufferGeometry(.12,32).rotateX(-Math.PI/2);function A(){return new t.Mesh(p,new t.MeshBasicMaterial({map:l,transparent:!0}))}var g=function(a){function i(){var e=a.call(this)||this;return e.needsRender=!0,e.loading=!1,e.disabled=!1,e.centerMesh=A(),e.centerMesh.position.y+=.01,e.add(e.centerMesh),e.loadingMesh=new t.Mesh(n,s),e.loadingMesh.position.y+=.011,e}return e.__extends(i,a),i.prototype.setLoading=function(e){var a=this;this.loading=e,this.stopInterval&&this.stopInterval(),e?(this.add(this.loadingMesh),this.stopInterval=r.requestAnimationFrameInterval((function(){a.loadingMesh.rotateOnAxis(new t.Vector3(0,1,0),.1),a.needsRender=!0}))):this.remove(this.loadingMesh),this.needsRender=!0},i.prototype.setDisabled=function(e){function t(t){var r=t.map;!0===r.pool&&(r.retain=!1),t.map=e?d:l}this.disabled=e,Array.isArray(this.centerMesh.material)?this.centerMesh.material.forEach((function(e){t(e)})):t(this.centerMesh.material),this.needsRender=!0},i.prototype.setProgress=function(e){function t(e,t){var r=e.map;0===t||1===t?(!0===r.pool&&(r.retain=!1),0===t&&(e.map=l),1===t&&(e.map=c)):(!0!==r.pool&&(e.map=function(){for(var e=0,t=h;e<t.length;e++){var r=t[e];if(!1===r.retain)return r}var a=o();return a.pool=!0,a.retain=!0,h.push(a),a}()),e.map.draw(t))}this.setLoading(!1),this.setDisabled(!1),e=Math.max(0,Math.min(1,e)),Array.isArray(this.centerMesh.material)?this.centerMesh.material.forEach((function(r){t(r,e)})):t(this.centerMesh.material,e),this.needsRender=!0},i.prototype.setOpacity=function(e){Array.isArray(this.centerMesh.material)?this.centerMesh.material.forEach((function(t){t.opacity=e})):this.centerMesh.material.opacity=e,this.needsRender=!0},i.prototype.dispose=function(){this.setLoading(!1),this.remove(this.centerMesh),this.remove(this.loadingMesh),this.centerMesh.geometry.dispose(),Array.isArray(this.centerMesh.material)?this.centerMesh.material.forEach((function(e){e.dispose()})):this.centerMesh.material.dispose(),this.loadingMesh.geometry.dispose(),Array.isArray(this.loadingMesh.material)?this.loadingMesh.material.forEach((function(e){e.dispose()})):this.loadingMesh.material.dispose()},i}(t.Object3D);exports.generatePanoCircleMesh=function(){return new g};
@@ -1,16 +0,0 @@
1
- import * as THREE from "three";
2
- declare class PanoSphereMesh extends THREE.Object3D {
3
- panoIndex: number;
4
- private mesh;
5
- private active;
6
- private current;
7
- constructor();
8
- isActive(): boolean;
9
- isCurrent(): boolean;
10
- setActive(): void;
11
- setCurrent(): void;
12
- reset(): void;
13
- dispose(): void;
14
- }
15
- declare function generatePanoSphereMesh(): PanoSphereMesh;
16
- export { PanoSphereMesh, generatePanoSphereMesh };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.generatePanoSphereMesh=exports.PanoSphereMesh=void 0;var e=require("tslib"),t=e.__importStar(require("three")),r=new t.SphereBufferGeometry(.1,32,32);function s(e,r){Array.isArray(e)?e.forEach((function(e){e instanceof t.MeshBasicMaterial&&e.setValues({color:r})})):e instanceof t.MeshBasicMaterial&&e.setValues({color:r})}var i=function(i){function n(){var e=i.call(this)||this,s=new t.MeshBasicMaterial({color:8900346,opacity:.5,transparent:!0});return e.mesh=new t.Mesh(r,s),e.active=!1,e.current=!1,e.add(e.mesh),e}return e.__extends(n,i),n.prototype.isActive=function(){return this.active},n.prototype.isCurrent=function(){return this.current},n.prototype.setActive=function(){!0!==this.active&&(this.active=!0,s(this.mesh.material,16776960))},n.prototype.setCurrent=function(){!0!==this.current&&(this.current=!0,s(this.mesh.material,65280))},n.prototype.reset=function(){!1===this.current&&!1===this.active||(this.active=!1,this.current=!1,s(this.mesh.material,8900346))},n.prototype.dispose=function(){this.remove(this.mesh),Array.isArray(this.mesh.material)?this.mesh.material.forEach((function(e){return e.dispose()})):this.mesh.material.dispose()},n}(t.Object3D);exports.PanoSphereMesh=i,exports.generatePanoSphereMesh=function(){return new i};
@@ -1 +0,0 @@
1
- export declare const circleImageURL: string;
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.circleImageURL=void 0,exports.circleImageURL="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAAZiS0dEAAAAAAAA+UO7fwAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9sHDgwCEMBJZu0AAAAdaVRYdENvbW1lbnQAAAAAAENyZWF0ZWQgd2l0aCBHSU1QZC5lBwAABM5JREFUWMO1V0tPG2cUPZ4Hxh6DazIOrjFNqJs0FIMqWFgWQkatsmvVbtggKlSVRVf5AWz4AWz4AUSKEChll19QJYSXkECuhFxsHjEhxCYm+DWGMZ5HF72DJq4bAzFXurI0M/I5997v3u9cC65vTJVn2lX/xHINQOYSBLTLEuIuCWw4Z3IGAEvf6ASmVHjNzHCXBG4A0AjACsAOwEbO0nsFQBnAGYASAIl+ZRMR7SolMEdsByD09fV5R0ZGgg8ePPjW5/N1iqLYpuu6RZblciKR2I9Go69evnwZnZ+fjwI4IS8AKBIRzeQfJWCANwKwh0KhtrGxsYehUOin1tbW+zzP23ietzY2NnIAoGmaLsuyUiqVyvl8XtrY2NiamZn589mzZxsAUgCOAeQAnFI2tI+VxIjaAeDzoaGh7xYWFuZOTk6OZVk+12uYqqq6JEnn0Wg0OT4+/geAXwGEAdwDIFJQXC1wO4DWR48e/RCPxxclSSroVzRFUbSDg4P848ePFwH8DuAhkWih83TRQWxFOXgAwvDwcOfo6OhvXV1d39tsNtuVBwTDWBwOh1UUxVsMw1hXVlbSdCgNV43uYSvrHg6H24aHh38eHBz85TrgF9FYLHA4HLzH43FvbW2d7u/vG+dANp8FpqIlbd3d3V8Fg8EfBUFw4BONZVmL3+9vHhkZCQL4AoAHgJPK8G+yzC0XDofdoVAo5PP5vkadTBAEtr+/39ff3x8gAp/RPOEqx2qjx+NpvXv3bk9DQ0NDvQgwDIOWlhZrMBj8kgi0UJdxRgYMArzL5XJ7vd57qLPZ7Xamp6fnNgBXtQxcjFuHw+Hyer3t9SYgCAITCAScAJoBNNEY/08GOFVVrfVMv7kMNDntFD1vjIAPrlRN0xjckOm6biFQ3jwNPwDMZrOnqVTqfb3Bi8Wivru7W/VCYkwPlKOjo0IikXh7EwQikYgE4Nw0CfXKDCipVCoTj8df3QABbW1tLUc6oUgkFPMkVACUNjc337148eKvw8PDbJ2jP1taWkoCyNDVXDSECmNSK4qiKNLq6urW8+fPI/UicHx8rD59+jSVy+WOAKSJhKENwFItLtoxk8mwsixzHR0dHe3t7c5PAU+n09rs7OzJkydPYqVSaQfANoDXALIk31S2smU1TWMPDg7K5XKZ7+3t9TudTut1U7+wsFCcmJiIpdPpbQBxADsAknQWymYCOukBHYCuKApisdhpMpnURFEU79y503TVyKenpzOTk5M7e3t7MQKPV0Zv1gNm+awB0MvlshqLxfLb29uyJElWURSbXC4XXyvqxcXFs6mpqeTc3Nzu3t7e3wQcA7BPZ8Cov1pNlJplmQtAG8MwHV6v95tAINA5MDBwPxAIuLu6upr8fr/VAN3c3JQjkcjZ+vp6fnl5+d2bN29SuVzuNYAEpf01CdRChUL+X1VskHACuA3Ay3Fcu9vt7nA6nZ7m5uYWQRCaNE3jVVW15PP580KhIGUymWw2m00DOAJwSP4WwPtq4LX2Ao6USxNlQyS/RcQcdLGwlNIz6vEMAaZpNzCk2Pll94LK/cDYimxERiBwG10sxjgvEZBE0UpE6vxj+0Ct5bTaXthgEhRmja8QWNkkPGsuIpfdjpkK+cZUWTC0KredVmtD/gdlSl6EG4AMvQAAAABJRU5ErkJggg==";
@@ -1,12 +0,0 @@
1
- import * as THREE from "three";
2
- import { LineMaterial } from "./utils/LineMaterial";
3
- declare class FiveLine extends THREE.Object3D {
4
- private line;
5
- private points;
6
- constructor(vector0?: THREE.Vector3, vector1?: THREE.Vector3);
7
- setPoints(vector0: THREE.Vector3, vector1: THREE.Vector3): void;
8
- getPoints(): THREE.Vector3[];
9
- setMaterial(map: ConstructorParameters<typeof LineMaterial>[0]): void;
10
- setResolution(width: number, height: number): void;
11
- }
12
- export { FiveLine };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.FiveLine=void 0;var e=require("tslib"),t=e.__importStar(require("three")),i=require("./utils/Line2"),r=require("./utils/LineGeometry"),n=require("./utils/LineMaterial"),o=require("./circle_png"),s=null,a=function(a){function l(e,l){void 0===e&&(e=new t.Vector3),void 0===l&&(l=new t.Vector3);var u=a.call(this)||this;u.type="FiveLine";var p=new r.LineGeometry,c=new n.LineMaterial({color:14467195,linewidth:2,dashScale:20,dashed:!1});u.line=new i.Line2(p,c);var d=new t.BufferGeometry,y=new t.PointsMaterial({color:14467195,size:8,map:s||(s=(new t.TextureLoader).load(o.circleImageURL)),sizeAttenuation:!1,transparent:!0});return u.points=new t.Points(d,y),u.points.renderOrder=11,u.points.frustumCulled=!1,u.setPoints(e,l),u.add(u.line,u.points),u}return e.__extends(l,a),l.prototype.setPoints=function(e,i){var r=[].concat(e.toArray(),i.toArray());this.points.geometry.setAttribute("position",new t.BufferAttribute(new Float32Array(r),3)),this.line.geometry.setPositions(r),this.line.computeLineDistances()},l.prototype.getPoints=function(){var e=this.points.geometry.attributes.position.array;return[new t.Vector3(e[0],e[1],e[2]),new t.Vector3(e[3],e[4],e[5])]},l.prototype.setMaterial=function(e){var t=this.line.material;for(var i in e)if(e.hasOwnProperty(i)){var r=e[i];"dashed"===i?(t.dashed=r,r?t.defines.USE_DASH="":delete t.defines.USE_DASH,t.needsUpdate=!0):t[i]=e[i]}},l.prototype.setResolution=function(e,t){this.line.material.resolution.set(e,t)},l}(t.Object3D);exports.FiveLine=a,Object.assign(a.prototype,{isFiveLine:!0});
@@ -1,7 +0,0 @@
1
- import { LineGeometry } from "./LineGeometry";
2
- import { LineMaterial } from "./LineMaterial";
3
- import { LineSegments2 } from "./LineSegments2";
4
- declare class Line2 extends LineSegments2 {
5
- constructor(geometry: LineGeometry, material: LineMaterial);
6
- }
7
- export { Line2 };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.Line2=void 0;var e=require("tslib"),t=function(t){function i(e,i){var n=t.call(this,e,i)||this;return n.type="Line2",n}return e.__extends(i,t),i}(require("./LineSegments2").LineSegments2);exports.Line2=t,Object.assign(t.prototype,{isLine2:!0});
@@ -1,10 +0,0 @@
1
- import * as THREE from "three";
2
- import { LineSegmentsGeometry } from "./LineSegmentsGeometry";
3
- declare class LineGeometry extends LineSegmentsGeometry {
4
- constructor();
5
- setPositions(array: ArrayLike<number>): this;
6
- setColors(array: ArrayLike<number>): this;
7
- fromLine(line: THREE.Line): this;
8
- copy(): this;
9
- }
10
- export { LineGeometry };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.LineGeometry=void 0;var e=require("tslib"),t=e.__importStar(require("three")),r=function(r){function o(){var e=r.call(this)||this;return e.type="LineGeometry",e}return e.__extends(o,r),o.prototype.setPositions=function(e){for(var t=e.length-3,o=new Float32Array(2*t),i=0;i<t;i+=3)o[2*i]=e[i],o[2*i+1]=e[i+1],o[2*i+2]=e[i+2],o[2*i+3]=e[i+3],o[2*i+4]=e[i+4],o[2*i+5]=e[i+5];return r.prototype.setPositions.call(this,o),this},o.prototype.setColors=function(e){for(var t=e.length-3,o=new Float32Array(2*t),i=0;i<t;i+=3)o[2*i]=e[i],o[2*i+1]=e[i+1],o[2*i+2]=e[i+2],o[2*i+3]=e[i+3],o[2*i+4]=e[i+4],o[2*i+5]=e[i+5];return r.prototype.setColors.call(this,o),this},o.prototype.fromLine=function(e){var r=e.geometry;if(r instanceof t.Geometry){var o=(new t.BufferGeometry).fromGeometry(r);this.setPositions(o.attributes.position.array)}else r instanceof t.BufferGeometry&&this.setPositions(r.attributes.position.array);return this},o.prototype.copy=function(){return this},o}(require("./LineSegmentsGeometry").LineSegmentsGeometry);exports.LineGeometry=r,Object.assign(r.prototype,{isLineGeometry:!0});
@@ -1,20 +0,0 @@
1
- import * as THREE from "three";
2
- declare type LineMaterialParameters = {
3
- color?: number | THREE.Vector3;
4
- linewidth?: number;
5
- dashed?: boolean;
6
- dashScale?: number;
7
- dashSize?: number;
8
- gapSize?: number;
9
- resolution?: THREE.Vector2;
10
- };
11
- declare class LineMaterial extends THREE.ShaderMaterial {
12
- color: number | THREE.Vector3;
13
- dashed: boolean;
14
- dashScale: number;
15
- dashSize: number;
16
- gapSize: number;
17
- resolution: THREE.Vector2;
18
- constructor(parameters: LineMaterialParameters);
19
- }
20
- export { LineMaterial };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),exports.LineMaterial=void 0;var t=require("tslib"),n=t.__importStar(require("three")),e={uniforms:n.UniformsUtils.merge([n.UniformsLib.common,n.UniformsLib.fog,{linewidth:{value:1},resolution:{value:new n.Vector2(1,1)},dashScale:{value:1},dashSize:{value:1},gapSize:{value:1},opacity:{value:1}}]),vertexShader:"\n\t\t#include <common>\n\t\t#include <color_pars_vertex>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\t\t#include <clipping_planes_pars_vertex>\n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec2 ndcStart = clipStart.xy / clipStart.w;\n\t\t\tvec2 ndcEnd = clipEnd.xy / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd - ndcStart;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t// perpendicular to dir\n\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\n\t\t\t// undo aspect ratio adjustment\n\t\t\tdir.x /= aspect;\n\t\t\toffset.x /= aspect;\n\n\t\t\t// sign flip\n\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t// endcaps\n\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\toffset += - dir;\n\n\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\toffset += dir;\n\n\t\t\t}\n\n\t\t\t// adjust for linewidth\n\t\t\toffset *= linewidth;\n\n\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\toffset /= resolution.y;\n\n\t\t\t// select end\n\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t// back to clip space\n\t\t\toffset *= clip.w;\n\n\t\t\tclip.xy += offset;\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <clipping_planes_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\n\t\t#include <common>\n\t\t#include <color_pars_fragment>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\t\t#include <clipping_planes_pars_fragment>\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\t#include <clipping_planes_fragment>\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\tfloat a = vUv.x;\n\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t}\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t\t\t#include <logdepthbuf_fragment>\n\t\t\t#include <color_fragment>\n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, diffuseColor.a );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\t\t\t#include <premultiplied_alpha_fragment>\n\n\t\t}\n\t\t"},i=function(i){function a(t){var a=i.call(this,{uniforms:n.UniformsUtils.clone(e.uniforms),vertexShader:e.vertexShader,fragmentShader:e.fragmentShader,clipping:!0})||this;return a.type="LineMaterial",a.dashed=!1,Object.defineProperties(a,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}}}),a.setValues(t),a}return t.__extends(a,i),a}(n.ShaderMaterial);exports.LineMaterial=i,Object.assign(i.prototype,{isLineMaterial:!0});
@@ -1,11 +0,0 @@
1
- import * as THREE from 'three';
2
- import { LineSegmentsGeometry } from './LineSegmentsGeometry';
3
- import { LineMaterial } from './LineMaterial';
4
- declare class LineSegments2 extends THREE.Mesh<LineSegmentsGeometry, LineMaterial> {
5
- constructor(geometry: LineSegmentsGeometry, material: LineMaterial);
6
- computeLineDistances(): this;
7
- raycast(raycaster: THREE.Raycaster, intersects: (THREE.Intersection & {
8
- pointOnLine: THREE.Vector3;
9
- })[]): void;
10
- }
11
- export { LineSegments2 };