@realsee/five-webgpu 1.0.0-alpha.2 → 1.0.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -5
- package/docs/assets/hierarchy.js +1 -1
- package/docs/assets/search.js +1 -1
- package/docs/classes/index.AdaptiveLuminancePass.html +1 -1
- package/docs/classes/index.EyeDomeLightingPass.html +1 -1
- package/docs/classes/index.FivePass.html +1 -1
- package/docs/classes/index.FlowingFireworks3DPass.html +1 -1
- package/docs/classes/index.FlowingLight2DPass.html +1 -1
- package/docs/classes/index.FlowingLight3DPass.html +1 -1
- package/docs/classes/index.GaussianBlurPass.html +1 -1
- package/docs/classes/index.Model.html +1 -1
- package/docs/classes/index.ModelScene.html +1 -1
- package/docs/classes/index.PBMGaussianSplattingNodeMaterial.html +7 -6
- package/docs/classes/index.PBMGaussianSplattingObject.html +12 -4
- package/docs/classes/index.PBMGaussianSplattingRenderMesh.html +31 -12
- package/docs/classes/index.PBMMeshBasicMaterial.html +1 -1
- package/docs/classes/index.PBMMeshBasicNodeMaterial.html +1 -1
- package/docs/classes/index.PBMMeshPanoOnlyMaterial.html +1 -1
- package/docs/classes/index.PBMMeshPanoOnlyNodeMaterial.html +1 -1
- package/docs/classes/index.PBMMeshPhongMaterial.html +1 -1
- package/docs/classes/index.PBMMeshPhongNodeMaterial.html +1 -1
- package/docs/classes/index.PBMMeshPhysicalMaterial.html +1 -1
- package/docs/classes/index.PBMMeshPhysicalNodeMaterial.html +1 -1
- package/docs/classes/index.PBMPanoFilter.html +1 -1
- package/docs/classes/index.PBMPointCloud.html +1 -1
- package/docs/classes/index.PBMUpdateable.html +1 -1
- package/docs/classes/index.Parameter.html +1 -1
- package/docs/classes/index.Tile3D.html +1 -1
- package/docs/classes/index.TileNode.html +1 -1
- package/docs/classes/index.TrajectoryNode.html +1 -1
- package/docs/classes/index.WorkResolvedObserver.html +1 -1
- package/docs/hierarchy.html +1 -1
- package/docs/interfaces/index.IPBMMaterial.html +1 -1
- package/docs/interfaces/index.LooseWorkWithExtrinsics.html +1 -1
- package/docs/interfaces/index.PBMHDRConfig.html +1 -1
- package/docs/interfaces/index.ParameterMaterialValue.html +1 -1
- package/docs/interfaces/index.ParameterTilesetValue.html +1 -1
- package/docs/interfaces/index.ParameterValue.html +1 -1
- package/docs/interfaces/index.ResolvedParameterValue.html +1 -1
- package/docs/interfaces/index.SplatData.html +10 -5
- package/docs/interfaces/index.ViewLayer.html +1 -1
- package/docs/interfaces/index.WorkCubeImage.html +1 -1
- package/docs/interfaces/index.WorkImage.html +1 -1
- package/docs/interfaces/index.WorkObserver.html +1 -1
- package/docs/interfaces/index.WorkTile.html +1 -1
- package/docs/types/index.ParseOptions.html +1 -1
- package/five/gaussian-splatting/layerRegistry.d.ts +17 -0
- package/five/gaussian-splatting/shStore.d.ts +22 -0
- package/five/gaussian-splatting/splatAssembler.d.ts +69 -0
- package/five/gaussian-splatting/transformStore.d.ts +37 -0
- package/five/gaussian-splatting/wasm/sort.d.ts +4 -3
- package/five/index.js +86 -103
- package/five/index.mjs +3923 -3856
- package/five/model/loaders/spz.d.ts +50 -2
- package/five/model/materials/pbmGaussianSplattingNodeMaterial.d.ts +8 -5
- package/five/model/objects/pbmGaussianSplattingObject.d.ts +21 -4
- package/five/model/objects/pbmGaussianSplattingRenderMesh.d.ts +142 -43
- package/package.json +1 -1
- package/plugins/index.js +2 -2
- package/plugins/index.mjs +2 -2
- package/react/index.js +2 -2
- package/react/index.mjs +2 -2
- package/umd/five-plugins.js +2 -2
- package/umd/five-react.js +2 -2
- package/umd/five.js +117 -134
- package/five/gaussian-splatting/util/renderData.d.ts +0 -66
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import { PBMGaussianSplattingObject } from "../../model/objects/pbmGaussianSplattingObject";
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declare class RenderData {
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dataChanged: boolean;
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transformsChanged: boolean;
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readonly generation: number;
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splatIndices: Map<PBMGaussianSplattingObject, number>;
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offsets: Map<PBMGaussianSplattingObject, number>;
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data: Uint32Array;
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width: number;
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height: number;
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transforms: Float32Array;
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transformsWidth: number;
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transformsHeight: number;
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transformIndices: Uint32Array;
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transformIndicesWidth: number;
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transformIndicesHeight: number;
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layerIndices: Uint32Array;
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layerIndicesWidth: number;
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layerIndicesHeight: number;
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layerKeys: string[];
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layerKeyToIndex: Map<string, number>;
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objectLayerIndices: Map<PBMGaussianSplattingObject, number>;
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positions: Float32Array;
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rotations: Float32Array;
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scales: Float32Array;
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numPoints: number;
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worker: Worker;
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sh1?: Float32Array;
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sh2?: Float32Array;
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sh3?: Float32Array;
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maxShDegree: number;
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initialBuildComplete: boolean;
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pendingInitialBuildCount: number;
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readonly readyPromise: Promise<void>;
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sortDataReleased: boolean;
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aggregatedDataReleased: boolean;
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shDataReleased: boolean;
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indexDataReleased: boolean;
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disposed: boolean;
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private resolveReadyPromise;
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private objectsInOrder;
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static warmupWasm(): void;
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constructor(pbmGSObjects: PBMGaussianSplattingObject[], generation?: number);
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updateTransform(pbmGSObject: PBMGaussianSplattingObject): void;
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/** 释放仅用于排序的 CPU 端冗余数组(positions/rotations/scales),降低内存占用 */
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releaseSortData(): void;
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/** 释放 CPU 端聚合数组(data/transformIndices/layerIndices/SH),纹理已持有 GPU 端数据 */
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releaseAggregatedData(): void;
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/** 释放 SH CPU 端数据(createSHTexture 完成后调用,GPU 纹理已持有数据) */
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releaseSHData(): void;
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/** 释放 transformIndices/layerIndices CPU 端数据(纹理已创建且 sortData 已上传后调用) */
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releaseIndexData(): void;
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/** 从各 PBMGaussianSplattingObject 重新聚合世界坐标排序数据(当排序数据已释放但需要重新上传时调用) */
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rebuildSortData(): Promise<void>;
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getObjectsInOrder(): readonly PBMGaussianSplattingObject[];
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canIncrementalAppend(nextObjects: PBMGaussianSplattingObject[]): boolean;
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appendObjects(objectsToAppend: PBMGaussianSplattingObject[]): Promise<boolean>;
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buildImmediate(wasmModule: any, splat: PBMGaussianSplattingObject): void;
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private expandFloat32Array;
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private expandUint32Array;
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getSplat(index: number): PBMGaussianSplattingObject | null;
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getLocalIndex(splat: PBMGaussianSplattingObject, index: number): number;
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dispose(): void;
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private completeInitialBuild;
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}
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export { RenderData };
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