@realsee/five-webgpu 1.0.0-alpha.1 → 1.0.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (628) hide show
  1. package/README.md +9 -9
  2. package/_virtual/_rolldown/runtime.js +255 -0
  3. package/ai_guides/README.md +2 -2
  4. package/ai_guides/api.md +9 -8
  5. package/ai_guides/features/camera-animation.md +1 -1
  6. package/ai_guides/features/clipper.md +1 -1
  7. package/ai_guides/features/coordinate-system.md +1 -1
  8. package/ai_guides/features/event.md +1 -2
  9. package/ai_guides/features/five.md +81 -12
  10. package/ai_guides/features/gesture.md +3 -3
  11. package/ai_guides/features/get-screen-pixels.md +1 -1
  12. package/ai_guides/features/image-options.md +3 -3
  13. package/ai_guides/features/load-external-model.md +15 -15
  14. package/ai_guides/features/load-progress.md +2 -2
  15. package/ai_guides/features/material.md +35 -8
  16. package/ai_guides/features/mode.md +28 -31
  17. package/ai_guides/features/model.md +1 -1
  18. package/ai_guides/features/pano-filter.md +3 -3
  19. package/ai_guides/features/pano-tile.md +2 -2
  20. package/ai_guides/features/raycast.md +1 -1
  21. package/ai_guides/features/screen-project.md +1 -1
  22. package/ai_guides/features/state.md +3 -3
  23. package/ai_guides/features/ultra-hdr.md +41 -32
  24. package/ai_guides/features/work.md +2 -2
  25. package/ai_guides/quick-start.md +3 -3
  26. package/ai_guides/release_notes/6.6.md +2 -2
  27. package/ai_guides/release_notes/6.7.md +1 -1
  28. package/ai_guides/release_notes/6.8.md +3 -3
  29. package/ai_guides/support.md +0 -4
  30. package/docs/assets/hierarchy.js +1 -1
  31. package/docs/assets/navigation.js +1 -1
  32. package/docs/assets/search.js +1 -1
  33. package/docs/classes/index.AdaptiveLuminancePass.html +1 -1
  34. package/docs/classes/index.BoundingMesh.html +1 -1
  35. package/docs/classes/index.Camera.html +1 -1
  36. package/docs/classes/index.EffectComposer.html +1 -1
  37. package/docs/classes/index.EyeDomeLightingPass.html +1 -1
  38. package/docs/classes/index.Five.html +77 -68
  39. package/docs/classes/index.FivePass.html +1 -1
  40. package/docs/classes/index.FiveRenderer.html +2 -2
  41. package/docs/classes/index.FlowingFireworks3DPass.html +7 -3
  42. package/docs/classes/index.FlowingLight2DPass.html +6 -3
  43. package/docs/classes/index.FlowingLight3DPass.html +6 -3
  44. package/docs/classes/index.GaussianBlurPass.html +1 -1
  45. package/docs/classes/index.InternalWebGPURenderer.html +17 -3
  46. package/docs/classes/index.Model.html +1 -1
  47. package/docs/classes/index.ModelScene.html +1 -1
  48. package/docs/classes/index.NetworkSubscribe.html +1 -1
  49. package/docs/classes/index.PBMCustomNode.html +57 -0
  50. package/docs/classes/index.PBMGaussianSplattingNodeMaterial.html +9 -6
  51. package/docs/classes/index.PBMGaussianSplattingObject.html +18 -4
  52. package/docs/classes/index.PBMGaussianSplattingRenderMesh.html +41 -11
  53. package/docs/classes/index.PBMGroup.html +1 -1
  54. package/docs/classes/index.PBMMesh.html +1 -1
  55. package/docs/classes/index.PBMMeshBasicMaterial.html +19 -6
  56. package/docs/classes/index.PBMMeshBasicNodeMaterial.html +31 -8
  57. package/docs/classes/index.PBMMeshPanoOnlyMaterial.html +19 -6
  58. package/docs/classes/index.PBMMeshPanoOnlyNodeMaterial.html +31 -8
  59. package/docs/classes/index.PBMMeshPhongMaterial.html +19 -6
  60. package/docs/classes/index.PBMMeshPhongNodeMaterial.html +31 -8
  61. package/docs/classes/index.PBMMeshPhysicalMaterial.html +19 -6
  62. package/docs/classes/index.PBMMeshPhysicalNodeMaterial.html +31 -8
  63. package/docs/classes/index.PBMPanoFilter.html +8 -8
  64. package/docs/classes/index.PBMPointCloud.html +6 -7
  65. package/docs/classes/index.PBMPointCloudMaterial.html +83 -0
  66. package/docs/classes/index.PBMSkinnedMesh.html +1 -1
  67. package/docs/classes/index.PBMUpdateable.html +1 -1
  68. package/docs/classes/index.PanoCircleMesh.html +1 -1
  69. package/docs/classes/index.PanoCircleMeshCustom.html +5 -5
  70. package/docs/classes/index.PanoCircleMeshSolid.html +1 -1
  71. package/docs/classes/index.Parameter.html +61 -53
  72. package/docs/classes/index.Scene.html +1 -1
  73. package/docs/classes/index.Subscribe.html +1 -1
  74. package/docs/classes/index.TextureLoader.html +4 -1
  75. package/docs/classes/index.Tile3D.html +23 -21
  76. package/docs/classes/index.TileNode.html +1 -1
  77. package/docs/classes/index.Tileset.html +4 -4
  78. package/docs/classes/index.TrajectoryNode.html +3 -3
  79. package/docs/classes/index.Work.html +20 -18
  80. package/docs/classes/index.WorkResolvedObserver.html +22 -22
  81. package/docs/classes/index.XRButton.html +3 -0
  82. package/docs/documents/README.html +2 -2
  83. package/docs/documents/api.html +11 -10
  84. package/docs/documents/features_camera-animation.html +1 -1
  85. package/docs/documents/features_clipper.html +1 -1
  86. package/docs/documents/features_coordinate-system.html +1 -1
  87. package/docs/documents/features_event.html +1 -2
  88. package/docs/documents/features_five.html +53 -11
  89. package/docs/documents/features_gesture.html +3 -3
  90. package/docs/documents/features_get-screen-pixels.html +1 -1
  91. package/docs/documents/features_image-options.html +3 -3
  92. package/docs/documents/features_load-external-model.html +13 -13
  93. package/docs/documents/features_load-progress.html +1 -1
  94. package/docs/documents/features_material.html +20 -9
  95. package/docs/documents/features_mode.html +30 -15
  96. package/docs/documents/features_model.html +1 -1
  97. package/docs/documents/features_pano-filter.html +3 -3
  98. package/docs/documents/features_pano-tile.html +2 -2
  99. package/docs/documents/features_raycast.html +1 -1
  100. package/docs/documents/features_screen-project.html +1 -1
  101. package/docs/documents/features_state.html +2 -2
  102. package/docs/documents/features_ultra-hdr.html +50 -44
  103. package/docs/documents/features_work.html +2 -2
  104. package/docs/documents/quick-start.html +2 -2
  105. package/docs/documents/release_notes_6.6.html +2 -2
  106. package/docs/documents/release_notes_6.7.html +1 -1
  107. package/docs/documents/release_notes_6.8.html +3 -3
  108. package/docs/documents/support.html +1 -3
  109. package/docs/functions/index.customNodesCacheKey.html +3 -0
  110. package/docs/functions/index.parseWork.html +1 -1
  111. package/docs/functions/index.workToJson.html +1 -1
  112. package/docs/hierarchy.html +1 -1
  113. package/docs/index.html +2 -2
  114. package/docs/interfaces/index.AddableObject.html +1 -1
  115. package/docs/interfaces/index.AjaxOptions.html +1 -1
  116. package/docs/interfaces/index.BaseEvent.html +2 -2
  117. package/docs/interfaces/index.Clock.html +24 -0
  118. package/docs/interfaces/index.DeviceProfile.html +8 -0
  119. package/docs/interfaces/index.EventCallback.html +49 -47
  120. package/docs/interfaces/index.FiveInitArgs.html +65 -41
  121. package/docs/interfaces/index.GainmapCfgData.html +15 -0
  122. package/docs/interfaces/index.GestureEvent.html +2 -2
  123. package/docs/interfaces/index.IPBMMaterial.html +18 -5
  124. package/docs/interfaces/index.ImageOptions.html +1 -1
  125. package/docs/interfaces/index.IntersectEvent.html +2 -2
  126. package/docs/interfaces/index.IntersectMesh.html +1 -1
  127. package/docs/interfaces/index.IntersectMeshInterface.html +1 -1
  128. package/docs/interfaces/index.Intersection.html +1 -1
  129. package/docs/interfaces/index.LoosePanoWork.html +2 -2
  130. package/docs/interfaces/index.LooseWork.html +2 -2
  131. package/docs/interfaces/index.LooseWorkInitial.html +2 -2
  132. package/docs/interfaces/index.LooseWorkModel.html +2 -2
  133. package/docs/interfaces/index.LooseWorkObserver.html +2 -2
  134. package/docs/interfaces/index.LooseWorkPanorama.html +4 -3
  135. package/docs/interfaces/index.LooseWorkWithExtrinsics.html +15 -9
  136. package/docs/interfaces/index.ModeChangeEvent.html +2 -2
  137. package/docs/interfaces/index.ModelControllerCustomInitArgs.html +1 -1
  138. package/docs/interfaces/index.ModelEvent.html +2 -2
  139. package/docs/interfaces/index.ModelSceneEvent.html +2 -2
  140. package/docs/interfaces/index.ModelTileEvent.html +2 -2
  141. package/docs/interfaces/index.MovePanoOptions.html +1 -1
  142. package/docs/interfaces/index.NetworkAbortError.html +1 -1
  143. package/docs/interfaces/index.NetworkFirbiddenError.html +1 -1
  144. package/docs/interfaces/index.NetworkOptions.html +1 -1
  145. package/docs/interfaces/index.NetworkProxyError.html +1 -1
  146. package/docs/interfaces/index.NetworkResourceEvent.html +2 -2
  147. package/docs/interfaces/index.NetworkResponseError.html +1 -1
  148. package/docs/interfaces/index.NetworkTimeoutError.html +1 -1
  149. package/docs/interfaces/index.ObjectEvent.html +2 -2
  150. package/docs/interfaces/index.PBMClipperParameter.html +2 -2
  151. package/docs/interfaces/index.PBMCustomNodeContext.html +87 -0
  152. package/docs/interfaces/index.PBMCustomNodeOptions.html +10 -0
  153. package/docs/interfaces/index.PBMCustomNodePanoContext.html +20 -0
  154. package/docs/interfaces/index.PBMCustomNodeSlots.html +31 -0
  155. package/docs/interfaces/index.PBMGaussianSplattingNodeMaterialOptions.html +4 -0
  156. package/docs/interfaces/index.PBMPanoDepth.html +5 -5
  157. package/docs/interfaces/index.PBMPanoFilterValue.html +2 -2
  158. package/docs/interfaces/index.PBMPanoGainmap.html +6 -0
  159. package/docs/interfaces/index.PBMPanoPicture.html +9 -8
  160. package/docs/interfaces/index.PBMRefinedScreen.html +2 -2
  161. package/docs/interfaces/index.PanoCircleMeshCustomOptions.html +2 -2
  162. package/docs/interfaces/index.PanoCircleMeshInterface.html +1 -1
  163. package/docs/interfaces/index.PanoEvent.html +2 -2
  164. package/docs/interfaces/index.PanoPrepareEvent.html +15 -0
  165. package/docs/interfaces/index.PanoTextureEvent.html +2 -2
  166. package/docs/interfaces/index.PanoramaControllerCustomInitArgs.html +9 -9
  167. package/docs/interfaces/index.PanoramaLikeControllerCustomInitArgs.html +1 -1
  168. package/docs/interfaces/index.ParameterMaterialValue.html +46 -38
  169. package/docs/interfaces/index.ParameterTilesetValue.html +15 -15
  170. package/docs/interfaces/index.ParameterValue.html +60 -52
  171. package/docs/interfaces/index.Pose.html +1 -1
  172. package/docs/interfaces/index.RenderEvent.html +2 -2
  173. package/docs/interfaces/index.ResolvedParameterValue.html +60 -52
  174. package/docs/interfaces/index.SplatData.html +10 -5
  175. package/docs/interfaces/index.State.html +1 -1
  176. package/docs/interfaces/index.StateEvent.html +2 -2
  177. package/docs/interfaces/index.TextureOptions.html +1 -1
  178. package/docs/interfaces/index.TilesetOptions.html +7 -2
  179. package/docs/interfaces/index.TopviewControllerCustomInitArgs.html +1 -1
  180. package/docs/interfaces/index.VRPanoramaControllerCustomInitArgs.html +37 -0
  181. package/docs/interfaces/index.ViewLayer.html +23 -21
  182. package/docs/interfaces/index.WorkCubeHdrGainmapImage.html +10 -0
  183. package/docs/interfaces/index.WorkCubeImage.html +5 -9
  184. package/docs/interfaces/index.WorkImage.html +8 -12
  185. package/docs/interfaces/index.WorkInitial.html +8 -8
  186. package/docs/interfaces/index.WorkModel.html +8 -8
  187. package/docs/interfaces/index.WorkModelLayer.html +6 -6
  188. package/docs/interfaces/index.WorkObserver.html +23 -23
  189. package/docs/interfaces/index.WorkPanoramaJson.html +3 -2
  190. package/docs/interfaces/index.WorkTile.html +8 -12
  191. package/docs/interfaces/index.WorksEvent.html +2 -2
  192. package/docs/interfaces/index.XRControllerEvent.html +2 -2
  193. package/docs/interfaces/index.XRGestureEvent.html +2 -2
  194. package/docs/interfaces/index.XRPanoramaControllerCustomInitArgs.html +52 -0
  195. package/docs/interfaces/index.XRSessionEvent.html +2 -2
  196. package/docs/modules/index.html +1 -1
  197. package/docs/types/index.ControllerCustomInitTypes.html +4 -2
  198. package/docs/types/index.ControllerEventTypes.html +25 -23
  199. package/docs/types/index.DeviceProfileOverride.html +5 -0
  200. package/docs/types/index.EventTypes.html +26 -26
  201. package/docs/types/index.FlowingFireworks3DPassLine.html +5 -2
  202. package/docs/types/index.FlowingLight2DPassLine.html +4 -2
  203. package/docs/types/index.FlowingLight3DPassLine.html +7 -2
  204. package/docs/types/index.FlowingLightLineInput.html +12 -0
  205. package/docs/types/index.Mode.html +6 -3
  206. package/docs/types/index.OutputTextureDataType.html +1 -1
  207. package/docs/types/index.PBMColorStyle.html +1 -1
  208. package/docs/types/index.PBMCustomNodeTargetType.html +2 -0
  209. package/docs/types/index.PBMPointBack.html +1 -1
  210. package/docs/types/index.PBMPointShape.html +1 -1
  211. package/docs/types/index.PBMPointSize.html +1 -1
  212. package/docs/types/index.PBMRoofStyle.html +6 -0
  213. package/docs/types/index.ParseOptions.html +14 -8
  214. package/docs/types/index.XRMachineType.html +7 -0
  215. package/docs/variables/index.GSPLAT_PIPELINE_AUTO.html +2 -0
  216. package/docs/variables/index.GSPLAT_PIPELINE_RASTER_CPU_SORT.html +2 -0
  217. package/docs/variables/index.GSPLAT_PIPELINE_RASTER_GPU_SORT.html +2 -0
  218. package/docs/variables/index.PBMVertexMarkFlag.html +4 -0
  219. package/docs/variables/index.PROXY_CONTROLLER_EVENT_NAMES.html +1 -1
  220. package/docs/variables/index.controllersDefaultInitArgs.html +1 -1
  221. package/five/application/controllers.d.ts +8 -0
  222. package/five/application/events.d.ts +1 -1
  223. package/five/application/five.d.ts +15 -1
  224. package/five/application/fiveInitArgs.d.ts +32 -1
  225. package/five/application/mode.d.ts +8 -1
  226. package/five/cardboard/helper.d.ts +2 -0
  227. package/five/cardboard/index.d.ts +13 -0
  228. package/five/cardboard/sensor.d.ts +158 -0
  229. package/five/controllers/base.d.ts +3 -0
  230. package/five/controllers/events.d.ts +5 -3
  231. package/five/controllers/panorama.d.ts +2 -2
  232. package/five/controllers/vrPanorama.d.ts +56 -0
  233. package/five/controllers/xrPanorama.d.ts +506 -0
  234. package/five/core/internalWebGPURenderer.d.ts +23 -1
  235. package/five/core/panoVideo.d.ts +4 -1
  236. package/five/core/tiling.d.ts +40 -9
  237. package/five/core/webglAsyncReadFix.d.ts +25 -0
  238. package/five/gaussian-splatting/gpu-sort/prefixSumKernel.d.ts +65 -0
  239. package/five/gaussian-splatting/gpu-sort/radixSortModule.d.ts +128 -0
  240. package/five/gaussian-splatting/gpu-sort/shaders/radixHistogram.d.ts +2 -0
  241. package/five/gaussian-splatting/gpu-sort/shaders/radixReorder.d.ts +2 -0
  242. package/five/gaussian-splatting/gpu-sort/shaders/sortKeygen.d.ts +2 -0
  243. package/five/gaussian-splatting/gpu-sort/sortAdapter.d.ts +234 -0
  244. package/five/gaussian-splatting/layerRegistry.d.ts +17 -0
  245. package/five/gaussian-splatting/pipelines/cpuSortPipeline.d.ts +159 -0
  246. package/five/gaussian-splatting/pipelines/gpuSortPipeline.d.ts +98 -0
  247. package/five/gaussian-splatting/pipelines/gsplatPipeline.d.ts +104 -0
  248. package/five/gaussian-splatting/pipelines/pipelineMode.d.ts +42 -0
  249. package/five/gaussian-splatting/pipelines/sortThrottle.d.ts +45 -0
  250. package/five/gaussian-splatting/shStore.d.ts +22 -0
  251. package/five/gaussian-splatting/splatAssembler.d.ts +69 -0
  252. package/five/gaussian-splatting/transformStore.d.ts +37 -0
  253. package/five/gaussian-splatting/wasm/sort.d.ts +4 -3
  254. package/five/index.d.ts +8 -2
  255. package/five/index.js +403 -343
  256. package/five/index.mjs +9531 -4900
  257. package/five/meshes/panoCircleMeshCustom.d.ts +1 -0
  258. package/five/model/index.d.ts +3 -2
  259. package/five/model/loaders/spz.d.ts +50 -2
  260. package/five/model/materials/nodes/pbmMeshBasicNodeMaterial.d.ts +2 -0
  261. package/five/model/materials/nodes/pbmMeshPanoOnlyNodeMaterial.d.ts +2 -0
  262. package/five/model/materials/nodes/pbmMeshPhongNodeMaterial.d.ts +2 -0
  263. package/five/model/materials/nodes/pbmMeshPhysicalNodeMaterial.d.ts +2 -0
  264. package/five/model/materials/pbmGaussianSplattingNodeMaterial.d.ts +12 -5
  265. package/five/model/materials/pbmMaterial.d.ts +288 -6
  266. package/five/model/materials/pbmMeshMaterial.d.ts +0 -9
  267. package/five/model/materials/pbmPointCloudNodeMaterial.d.ts +1 -1
  268. package/five/model/materials/tsl/defines.d.ts +8 -2
  269. package/five/model/materials/tsl/outputBuilder.d.ts +8 -15
  270. package/five/model/materials/tsl/panoColor.d.ts +8 -2
  271. package/five/model/materials/tsl/utils.d.ts +13 -0
  272. package/five/model/objects/pbmGaussianSplattingObject.d.ts +30 -4
  273. package/five/model/objects/pbmGaussianSplattingRenderMesh.d.ts +113 -48
  274. package/five/model/objects/pbmPointCloud.d.ts +0 -1
  275. package/five/model/objects/pbmPointCloudObject.d.ts +1 -1
  276. package/five/model/parameter.d.ts +20 -5
  277. package/five/model/tile3d/index.d.ts +2 -0
  278. package/five/model/tile3d/tileset.d.ts +5 -0
  279. package/five/model/tile3d/trajectory-content.d.ts +53 -0
  280. package/five/renderer/compute-renderers/binned/binned-core.d.ts +46 -0
  281. package/five/renderer/compute-renderers/binned/binned-pipelines.d.ts +10 -0
  282. package/five/renderer/compute-renderers/binned/shaders/args-builder.d.ts +2 -0
  283. package/five/renderer/compute-renderers/binned/shaders/classify.d.ts +2 -0
  284. package/five/renderer/compute-renderers/binned/shaders/coop.d.ts +2 -0
  285. package/five/renderer/compute-renderers/pointcloud-compute-renderer.d.ts +14 -38
  286. package/five/renderer/compute-renderers/shaders/lib/color.d.ts +2 -0
  287. package/five/renderer/compute-renderers/shaders/lib/cull.d.ts +2 -0
  288. package/five/renderer/compute-renderers/shaders/lib/encode.d.ts +2 -0
  289. package/five/renderer/compute-renderers/shaders/lib/point-setup.d.ts +2 -0
  290. package/five/renderer/compute-renderers/shaders/lib/point-size.d.ts +2 -0
  291. package/five/renderer/compute-renderers/shaders/lib/raster.d.ts +2 -0
  292. package/five/renderer/compute-renderers/shaders/lib/size-class.d.ts +2 -0
  293. package/five/renderer/compute-renderers/shaders/lib/tile-bindings.d.ts +2 -0
  294. package/five/renderer/compute-renderers/uniform-layout.d.ts +23 -0
  295. package/five/renderer/five-renderer.d.ts +2 -0
  296. package/five/renderer/index.d.ts +1 -1
  297. package/five/renderer/postprocessing/index.d.ts +1 -1
  298. package/five/renderer/postprocessing/passes/flowing-fireworks-3d-pass.d.ts +23 -0
  299. package/five/renderer/postprocessing/passes/flowing-light-2d-pass.d.ts +2 -0
  300. package/five/renderer/postprocessing/passes/flowing-light-3d-pass.d.ts +23 -0
  301. package/five/renderer/postprocessing/passes/pass.js +255 -0
  302. package/five/renderer/postprocessing/passes/pass.mjs +255 -0
  303. package/five/renderer/tools/full-screen-quad.js +255 -0
  304. package/five/renderer/tools/full-screen-quad.mjs +255 -0
  305. package/five/texture/loader.d.ts +6 -0
  306. package/five/types/cube.d.ts +0 -1
  307. package/five/utils/calculateThreeMouse.js +255 -0
  308. package/five/utils/calculateThreeMouse.mjs +255 -0
  309. package/five/utils/detector.d.ts +11 -1
  310. package/five/utils/distance.js +255 -0
  311. package/five/utils/distance.mjs +255 -0
  312. package/five/utils/error.d.ts +1 -0
  313. package/five/utils/event.d.ts +26 -3
  314. package/five/utils/gainmap-data.d.ts +23 -0
  315. package/five/utils/isNil.js +255 -0
  316. package/five/utils/isNil.mjs +255 -0
  317. package/five/utils/ktx2.d.ts +3 -3
  318. package/five/utils/uuid.js +255 -0
  319. package/five/utils/uuid.mjs +255 -0
  320. package/five/webxr/XRControllerModelFactory.d.ts +55 -0
  321. package/five/webxr/buttonStateMachine.d.ts +31 -0
  322. package/five/webxr/deviceProfile.d.ts +70 -0
  323. package/five/webxr/inputSourceTracker.d.ts +59 -0
  324. package/five/webxr/referenceSpace.d.ts +60 -0
  325. package/five/webxr/renderTargetBridge.d.ts +45 -0
  326. package/five/webxr/xrButton.d.ts +4 -0
  327. package/five/webxr/xrManager.d.ts +174 -0
  328. package/five/work/index.d.ts +1 -1
  329. package/five/work/looseWorkType.d.ts +2 -1
  330. package/five/work/work.d.ts +30 -7
  331. package/five/work/workJsonType.d.ts +2 -1
  332. package/gltf-loader/gltf-object.d.ts +17 -0
  333. package/gltf-loader/index.d.ts +45 -0
  334. package/gltf-loader/index.js +255 -0
  335. package/gltf-loader/index.mjs +302 -0
  336. package/line/circle_png.d.ts +1 -0
  337. package/line/index.d.ts +49 -0
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+ /**
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+ * @license
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+ * @realsee/five-webgpu
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+ * Generated: 10/26/2026
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+ * Version: 1.0.0-alpha.10
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+ * Terms:
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+ * Realsee SDK License Agreement
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+ * Update: July 28, 2021
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+ * THIS LICENSE AGREEMENT BETWEEN YOU AND 【BEIKE REALSEE TECHNOLOGY (HK)
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+ * “Agreement” means this Realsee SDK License Agreement.
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+ * for the purpose of internal development.
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+ * 2.2 Restrictions. You acknowledge and agree that, You shall not, and shall
55
+ * ensure that Your affiliates, employees, agents, representatives, officers,
56
+ * representatives, and subcontractors do not (directly or indirectly):
57
+ * 2.2.1 decompile, reverse engineer, disassemble or attempt to derive the source
58
+ * code of, those components of the SDK provided in object code form, or any part
59
+ * thereof;
60
+ * 2.2.2 remove, alter, or obscure any copyright notice or other proprietary rights
61
+ * notice on any part of the SDK;
62
+ * 2.2.3 sell, assign, pledge, rent, lease, lend, upload to or host on any website
63
+ * or server for use by any third party except You, redistribute, or sublicense the
64
+ * SDK (or any part thereof), or operate the SDK (or any part thereof) in the
65
+ * capacity of a service bureau or other hosted services provider, in whole or in
66
+ * part, nor may You enable others to do so;
67
+ * 2.2.4 or alter, modify, customize or improve the SDK, or any part thereof;
68
+ * 2.2.5 use the SDK (or any part thereof) for any illegal purpose, in any manner
69
+ * that is inconsistent with the terms of this Agreement, or to engage in any
70
+ * illegal activity;
71
+ * 2.2.6 use the SDK (or any part thereof) in any manner that may damage the
72
+ * operation of Realsee’s products or services; or
73
+ * 2.2.7 use the SDK or any information contained therein or otherwise provided by
74
+ * Realsee for the purpose of developing, or having developed, any product
75
+ * competitive with any Realsee product or service, as determined by Realsee in its
76
+ * sole discretion;
77
+ * 2.2.8 include any portion of the SDK in Your Developer products.
78
+ * 2.3 Realsee has the right to impose reasonable conditions such as a reasonable
79
+ * fee for use of the SDK in Integrated Product in the future.
80
+ * 2.4 You may make a limited number of copies of the SDK to be used by Your
81
+ * employees or consultants as provided herein, and not for general business
82
+ * purposes, and such employees or consultants shall be subject to the obligations
83
+ * and restrictions in this Agreement.
84
+ * 2.5 All licenses not expressly granted in this Agreement are reserved and no
85
+ * other licenses, immunity, or rights, express or implied, are granted by Realsee,
86
+ * by implication, estoppel, or otherwise.
87
+ * 3. CONFIDENTIALITY.
88
+ * The SDK and all source code, Documentation, specifications, engineering details,
89
+ * and related information pertaining to the SDK, whether in oral, written,
90
+ * graphic, or electronic form, are and shall remain the confidential and
91
+ * proprietary information of Realsee or its licensors (collectively, the
92
+ * “Confidential Information”). You shall (i) disclose Confidential Information to
93
+ * only those directors and employees (collectively, “Affiliates”) whose duties
94
+ * justify their need to know such information and who have been clearly informed
95
+ * of their obligation to maintain the confidential, proprietary, and/or trade
96
+ * secret status of such Confidential Information; and (ii) use Confidential
97
+ * Information solely in accordance with the license granted hereunder. In any
98
+ * event, You and Your Affiliates shall treat Confidential Information as strictly
99
+ * confidential and shall use the same care to prevent disclosure of such
100
+ * information as You use with respect to Your own similar confidential and/or
101
+ * proprietary information, which shall not be less than the care a reasonable
102
+ * person would use under similar circumstances. All Confidential Information, and
103
+ * any copies thereof, shall be returned promptly to Realsee upon request. You
104
+ * shall ensure that Your Affiliates comply with the provisions of this Section 3,
105
+ * and You shall be liable for any breach of this Section 3 resulting from the act
106
+ * or omission of any of Your Affiliates. You shall not disclose Confidential
107
+ * Information to any third party, including, without limitation, any of Your
108
+ * subcontractors.
109
+ * 4. PROPRIETARY RIGHTS.
110
+ * 4.1 As between You and Realsee, Realsee and/or its licensors retain ownership of
111
+ * all right, title, and interest in, to, and under the SDK, including, without
112
+ * limitation, all patents, copyrights, trade secrets, trademarks and other
113
+ * intellectual property and other proprietary rights therein, and reserve all
114
+ * rights not expressly granted to You.
115
+ * 4.2 The items contained in the SDK are the intellectual property of Realsee and
116
+ * its licensors and are protected by PRC copyright and patent law, international
117
+ * treaty provisions and applicable laws of the country in which it is being used.
118
+ * You agree to protect all copyright and other ownership interests of Realsee
119
+ * and/or its licensors in all items in the SDK supplied under this License
120
+ * Agreement. You agree that all copies of the items in the SDK, reproduced for any
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+ * reason by You, contain the same copyright notices, and other proprietary notices
122
+ * as appropriate, as appear on or in the original items delivered by Realsee in
123
+ * the SDK. Realsee and/or its licensors retain title and ownership of the items in
124
+ * the SDK, the media on which it is loaded, and all subsequent copies, regardless
125
+ * of the form or media in or on which the original and other copies may exist.
126
+ * Except as stated above, this Agreement does not grant You any rights to patents,
127
+ * copyrights, trade secrets, trademarks or any other rights in respect to the
128
+ * items in the SDK.
129
+ * 5. TERM AND TERMINATION.
130
+ * 5.1 This Agreement is effective until terminated. Realsee has the right to
131
+ * terminate this Agreement immediately, without judicial intervention, if You fail
132
+ * to comply with any term herein. Upon any such termination You must remove all
133
+ * full and partial copies of the items in the SDK from Your computer and
134
+ * discontinue the use of the items in the SDK.
135
+ * 5.2 Realsee may at any time, terminate the Agreement with You if: (A) You have
136
+ * breached any provision of the Agreement; or (B) Realsee is required to do so by
137
+ * law; or (C) Realsee decides to no longer provide the SDK or certain parts of the
138
+ * SDK to users in the country in which You are resident or from which You use the
139
+ * service, or the provision of the SDK or certain SDK services to You by Realsee
140
+ * is, in Realsee's sole discretion, no longer legally or commercially viable.
141
+ * 5.3 When the Agreement comes to an end, all of the legal rights, obligations and
142
+ * liabilities that You and Realsee have benefited from, been subject to (or which
143
+ * have accrued over time whilst the Agreement has been in force) or which are
144
+ * expressed to continue indefinitely, shall be unaffected by this cessation, and
145
+ * the provisions of Section 3, 4, 6, 7 and 8 shall continue to apply to such
146
+ * rights, obligations and liabilities indefinitely.
147
+ * 6. DISCLAIMER OF WARRANTY.
148
+ * YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT, TO THE EXTENT PERMITTED BY APPLICABLE
149
+ * LAW, USE OF THE SDK (OR ANY PART THEREOF) IS AT YOUR SOLE RISK AND THAT THE
150
+ * ENTIRE RISK AS TO SATISFACTORY QUALITY, PERFORMANCE, ACCURACY, AND EFFORT IS
151
+ * WITH YOU. REALSEE LICENSES THE SDK TO YOU ONLY ON AN "AS-IS" BASIS. REALSEE
152
+ * MAKES NO REPRESENTATION WITH RESPECT TO THE ADEQUACY OF ANY ITEMS IN THE SDK,
153
+ * WHETHER OR NOT USED BY YOU IN THE DEVELOPMENT OF INTEGRATED PRODUCT, FOR ANY
154
+ * PARTICULAR PURPOSE OR WITH RESPECT TO THEIR ADEQUACY TO PRODUCE ANY PARTICULAR
155
+ * RESULT. REALSEE AND ITS LICENSORS SHALL NOT BE LIABLE FOR LOSS OR DAMAGE ARISING
156
+ * OUT OF THIS AGREEMENT OR FROM THE DISTRIBUTION OR USE OF INTEGRATED PRODUCT
157
+ * CONTAINING PORTIONS OF THE SDK. REALSEE AND ITS LICENSORS DISCLAIM ALL
158
+ * WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED
159
+ * CONDITIONS OR WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
160
+ * OR NONINFRINGEMENT OF ANY THIRD PARTY RIGHT IN RESPECT OF THE ITEMS IN THE SDK
161
+ * OR ANY SERVICES RELATED TO THE SDK.
162
+ * REALSEE IS UNDER NO OBLIGATION TO PROVIDE ANY SUPPORT UNDER THIS LICENSE
163
+ * AGREEMENT, INCLUDING UPGRADES OR FUTURE VERSIONS OF THE SDK OR ANY PORTIONS
164
+ * THEREOF, TO YOU, END USER OR TO ANY OTHER PARTY.
165
+ * 7. LIMITATION OF LIABILITY.
166
+ * TO THE EXTENT NOT PROHIBITED BY APPLICABLE LAW, IN NO EVENT WILL REALSEE OR ITS
167
+ * LICENSORS BE LIABLE FOR ANY DIRECT, INCIDENTAL, SPECIAL, INDIRECT, OR
168
+ * CONSEQUENTIAL DAMAGES, INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF USE,
169
+ * LOSS OF BUSINESS, REVENUE, OR PROFITS, LOSS OF OPPORTUNITY (WHETHER DIRECT OR
170
+ * INDIRECT), CORRUPTION OR LOSS OF DATA, LOSS OF REPUTATION OR SAVINGS, DOWNTIME,
171
+ * OR DAMAGE TO, LOSS OF OR REPLACEMENT OF DATA OR TRANSACTIONS, COST OF
172
+ * PROCUREMENT OF SUBSTITUTE SERVICES, BUSINESS INTERRUPTION, OR ANY OTHER
173
+ * COMMERCIAL DAMAGES OR LOSSES, ARISING OUT OF OR RELATED TO YOUR USE OR INABILITY
174
+ * TO USE THE SDK (OR ANY PART THEREOF), ANY INTEGRATED PRODUCT, OR ANY THIRD PARTY
175
+ * SOFTWARE, APPLICATIONS, OR SERVICES IN CONJUNCTION WITH THE SDK (OR ANY PART
176
+ * THEREOF), HOWEVER CAUSED, REGARDLESS OF THE THEORY OF LIABILITY (CONTRACT, TORT,
177
+ * OR OTHERWISE) AND EVEN IF REALSEE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
178
+ * DAMAGES. IN NO EVENT WILL REALSEE’S TOTAL LIABILITY TO YOU FOR ALL DAMAGES
179
+ * EXCEED ONE HUNDRED DOLLARS ($100.00). THE FOREGOING LIMITATIONS WILL APPLY EVEN
180
+ * IF THE ABOVE STATED REMEDY FAILS OF ITS ESSENTIAL PURPOSE. THE LIMITATIONS
181
+ * CONTAINED IN SECTIONS 6 AND THIS SECTION 7 ARE A FUNDAMENTAL PART OF THE BASIS
182
+ * OF REALSEE’S BARGAIN HEREUNDER, AND REALSEE WOULD NOT ENTER INTO THIS AGREEMENT
183
+ * OR PROVIDE YOU WITH ACCESS TO THE SDK ABSENT SUCH LIMITATIONS.
184
+ * 8. INDEMNIFICATION.
185
+ * To the extent permitted by applicable law, You agree to indemnify, defend and
186
+ * hold harmless Realsee, its affiliates and each of their directors, officers,
187
+ * employees, independent contractors, and agents (each a “Realsee Indemnified
188
+ * Party”) from any and all claims, losses, liabilities, damages, expenses, and
189
+ * costs (including without limitation attorneys’ fees and court costs) incurred by
190
+ * a Realsee Indemnified Party as a result of: (i) Your non-compliance with any
191
+ * terms of this Agreement; (ii) Your use of the SDK (or any part thereof); or
192
+ * (iii) Your use of any Integrated Product, including any claim that Integrated
193
+ * Product infringes the copyright, trademark, trade secret or other intellectual
194
+ * property right of a third party.
195
+ * 9. ACKNOWLEDGEMENTS.
196
+ * Portions of the SDK may utilize or include third party software and other
197
+ * copyrighted material. Acknowledgments, licensing terms, and disclaimers for such
198
+ * material are contained in Documentation for the SDK or may otherwise accompany
199
+ * such material, and Your use of such materials governed by their respective
200
+ * terms. In the event of conflict between the terms of this Agreement and an
201
+ * applicable open source or third party agreement, the open source or third party
202
+ * agreement will control solely with respect to the open source software or third
203
+ * party software. Moreover, You shall not subject any items (including not limited
204
+ * to source code, object code, and any software) included in the SDK to any open
205
+ * source license.
206
+ * 10. NON-BLOCKING OF REALSEE DEVELOPMENT.
207
+ * You acknowledge that Realsee is currently developing or may develop technologies
208
+ * and products in the future that have or may have design and/or functionality
209
+ * similar to Integrated Product that You may develop based on Your license herein.
210
+ * Nothing in this Agreement shall impair, limit or curtail Realsee's right to
211
+ * continue with its development, maintenance and/or distribution of Realsee's
212
+ * technology or products.
213
+ * 11. GENERAL.
214
+ * 11.1 Export Control. You may not use or otherwise export or re-export the SDK
215
+ * (or any part thereof) except as authorized by United States law and the laws of
216
+ * the jurisdiction(s) in which the SDK (or any part thereof) was obtained. In
217
+ * particular, but without limitation, the SDK may not be exported or re-exported
218
+ * (i) into any U.S. embargoed countries or (ii) to anyone on the U.S. Treasury
219
+ * Department's list of Specially Designated Nationals or the U.S. Department of
220
+ * Commerce Denied Person's List or Entity List. By using the SDK (or any part
221
+ * thereof), You represent and warrant that You are not located in any such country
222
+ * or on any such list.
223
+ * 11.2 Governing Law. This Agreement and the rights of the parties hereunder shall
224
+ * be governed by and construed in accordance with the laws of People’s Republic of
225
+ * China (for purpose of this Agreement, excluding Hong Kong, Taiwan, and Macau),
226
+ * without reference to its conflict of laws principles. Any dispute, controversy
227
+ * or claim arising from or in connection with this Agreement, or the breach,
228
+ * termination or invalidity thereof, shall be submitted to China International
229
+ * Economic and Trade Arbitration Commission (“CIETAC”) for arbitration in Beijing
230
+ * which shall be conducted in accordance with the CIETAC's arbitration rules in
231
+ * effect at the time of applying for arbitration. The arbitral award is final and
232
+ * binding upon both parties.
233
+ * 11.3 Severability. If any provision of this Agreement is held by a court of
234
+ * competent jurisdiction to be unenforceable for any reason, the remaining
235
+ * provisions hereof will be unaffected and remain in full force and effect.
236
+ * 11.4. Modifications. Realsee reserves the right, from time to time, with or
237
+ * without notice to You, to make revisions to this Agreement in our sole and
238
+ * absolute discretion. The most current version of this Agreement will supersede
239
+ * all previous versions and shall be made available on the website where the SDK
240
+ * is made available, or by such other means as Realsee may determine in its
241
+ * discretion. Any modified versions of this Agreement hereto shall take effect
242
+ * from the time that it is made available. You shall be responsible for regularly
243
+ * checking for notice of any such modifications. You agree that Your continued use
244
+ * of the SDK constitutes Your agreement to the modified Agreement.
245
+ * 11.5 Relationship of the Parties. This Agreement will not be construed as
246
+ * creating an agency, partnership, joint venture, fiduciary duty, or any other
247
+ * form of legal association between You and Realsee, and You will not represent to
248
+ * the contrary, whether expressly, by implication, appearance, or otherwise.
249
+ * 11.6 Entire Agreement; Governing Language. This Agreement constitutes the entire
250
+ * agreement between You and Realsee with respect to the use of the SDK licensed
251
+ * hereunder and supersedes all prior understandings regarding such subject matter.
252
+ * No amendment to or modification of this Agreement will be binding unless in
253
+ * writing and signed by Realsee. You and Realsee hereto confirm that this
254
+ * Agreement and all related documents shall be drafted in English.
255
+ */function e(){return((1+Math.random())*65536|0).toString(16).substring(1)}function t(){return(e()+e()+`-`+e()+`-4`+e().substr(0,3)+`-`+e()+`-`+e()+e()+e()).toLowerCase()}export{t as uuid};
@@ -0,0 +1,55 @@
1
+ import { Object3D } from 'three/webgpu';
2
+ import * as THREE from 'three/webgpu';
3
+ /**
4
+ * @description Builds a motion controller with components and visual responses based on the
5
+ * supplied profile description. Data is polled from the xrInputSource's gamepad.
6
+ * @author Nell Waliczek / https://github.com/NellWaliczek
7
+ */
8
+ declare class MotionController {
9
+ /**
10
+ * @param {Object} xrInputSource - The XRInputSource to build the MotionController around
11
+ * @param {Object} profile - The best matched profile description for the supplied xrInputSource
12
+ * @param {Object} assetUrl
13
+ */
14
+ xrInputSource: XRInputSource;
15
+ assetUrl: string;
16
+ id: any;
17
+ layoutDescription: any;
18
+ components: any;
19
+ constructor(xrInputSource: XRInputSource, profile: any, assetUrl: string);
20
+ get gripSpace(): XRSpace | undefined;
21
+ get targetRaySpace(): XRSpace;
22
+ /**
23
+ * @description Returns a subset of component data for simplified debugging
24
+ */
25
+ get data(): any[];
26
+ /**
27
+ * @description Poll for updated data based on current gamepad state
28
+ */
29
+ updateFromGamepad(): void;
30
+ }
31
+ declare class XRControllerModel extends Object3D {
32
+ motionController: MotionController | null;
33
+ envMap: THREE.Texture | null;
34
+ constructor();
35
+ setEnvironmentMap(envMap: THREE.Texture): this;
36
+ /**
37
+ * Polls data from the XRInputSource and updates the model's components to match
38
+ * the real world data
39
+ */
40
+ updateMatrixWorld(force: boolean): void;
41
+ }
42
+ declare class XRControllerModelFactory {
43
+ path: string;
44
+ _assetCache: any;
45
+ gltfLoader: {
46
+ load: (url: string, callback: (result: {
47
+ scene: THREE.Object3D;
48
+ }) => void) => any;
49
+ } | null;
50
+ constructor(gltfLoader?: {
51
+ load: () => any;
52
+ } | null);
53
+ createControllerModel(controller: any): XRControllerModel;
54
+ }
55
+ export { XRControllerModelFactory };
@@ -0,0 +1,31 @@
1
+ export type ButtonName = 'A' | 'B' | 'X' | 'Y' | 'LeftTrigger' | 'RightTrigger' | 'LeftPinch' | 'RightPinch';
2
+ export type ButtonEventType = 'buttonDown' | 'press' | 'buttonUp' | 'tap';
3
+ export interface ButtonEvent {
4
+ type: ButtonEventType;
5
+ name: ButtonName;
6
+ source: XRInputSource;
7
+ time: number;
8
+ duration: number;
9
+ }
10
+ /** 区分 tap 与 press 的阈值(毫秒):时长 < 300 为 tap,>= 300(含恰好 300)为 press */
11
+ export declare const TAP_PRESS_THRESHOLD_MS = 300;
12
+ export declare class ButtonStateMachine {
13
+ /** 以输入源对象为外层键;使用 Map 以便 removeSource / reset 遍历 */
14
+ private readonly states;
15
+ /**
16
+ * 采样一个按键,返回按派发顺序排列的事件(可能为空)。
17
+ * 严格遵循设计 4.5 的状态转移表。
18
+ */
19
+ sample(source: XRInputSource, name: ButtonName, pressed: boolean, time: number): ButtonEvent[];
20
+ /**
21
+ * 输入源被移除:该输入源每个按下中的键只派发 buttonUp(不派发 tap / press),
22
+ * 并清除该输入源的全部状态。
23
+ */
24
+ removeSource(source: XRInputSource, time: number): ButtonEvent[];
25
+ /**
26
+ * 会话结束:全部按下中的键只派发 buttonUp(不派发 tap / press),并清空全部状态。
27
+ */
28
+ reset(time: number): ButtonEvent[];
29
+ /** 删除单个键的状态;输入源下无按下键时一并移除外层条目 */
30
+ private deleteState;
31
+ }
@@ -0,0 +1,70 @@
1
+ export type DeviceType = 'Pico' | 'Oculus' | 'VP' | 'Default';
2
+ /** 对外事件(`machineType`)中出现的设备类型,不含 `Default`。 */
3
+ export type PublicMachineType = 'Pico' | 'Oculus' | 'VP';
4
+ /** 手柄按键 / 轴映射与模型选择(需求 11.11)。 */
5
+ export interface DeviceProfile {
6
+ /** `gamepad.buttons` 下标,`null` 表示不映射(VP) */
7
+ buttons: {
8
+ trigger: number | null;
9
+ grip: number | null;
10
+ primary: number | null;
11
+ secondary: number | null;
12
+ pinch: number | null;
13
+ };
14
+ /** `gamepad.axes` 下标,`null` 表示不映射 */
15
+ axes: {
16
+ x: number | null;
17
+ y: number | null;
18
+ };
19
+ /** `'auto'`:由 `XRControllerModelFactory` 按 profiles 加载;`'none'`:不加载模型 */
20
+ model: 'auto' | 'none';
21
+ }
22
+ /** 调用方对 {@link DeviceProfile} 的按字段覆盖(需求 11.4)。 */
23
+ export type DeviceProfileOverride = {
24
+ buttons?: Partial<DeviceProfile['buttons']>;
25
+ axes?: Partial<DeviceProfile['axes']>;
26
+ model?: DeviceProfile['model'];
27
+ };
28
+ /** 非法覆盖字段的告警回调,参数为字段名,例如 `'buttons.trigger'`、`'axes.x'`、`'model'`。 */
29
+ export type DeviceProfileWarn = (field: string) => void;
30
+ /**
31
+ * 四种设备类型的默认 Device_Profile(深冻结,只读)。
32
+ *
33
+ * 需要可修改的副本时使用 {@link resolveProfile}。
34
+ */
35
+ export declare const DEFAULT_PROFILES: Readonly<Record<DeviceType, Readonly<DeviceProfile>>>;
36
+ /**
37
+ * 通过 UA 判定设备类型(需求 11.3)。
38
+ *
39
+ * 判定顺序,命中第一个即返回:
40
+ * 1. UA 含 `PICO` 或 `Pico`(区分大小写)→ `Pico`(Pico 4 的 UA 同时含 `OculusBrowser`,必须先判 Pico)
41
+ * 2. UA 含 `Macintosh` 且 `maxTouchPoints === 5` → `VP`
42
+ * 3. UA 含 `Oculus` → `Oculus`
43
+ * 4. 其它 → `Default`
44
+ *
45
+ * 参数缺省时读取 `navigator.userAgent` / `navigator.maxTouchPoints`;读取抛错一律返回 `Default`,永不抛错。
46
+ *
47
+ * @param ua - User-Agent,缺省取 `navigator.userAgent`
48
+ * @param maxTouchPoints - 最大触点数,缺省取 `navigator.maxTouchPoints`
49
+ */
50
+ export declare function detectDeviceType(ua?: string, maxTouchPoints?: number): DeviceType;
51
+ /**
52
+ * 生成实际生效的 Device_Profile(需求 11.4)。
53
+ *
54
+ * - 先深拷贝 `type` 对应的默认值(未知类型回落 `Default`),不修改 {@link DEFAULT_PROFILES}。
55
+ * - 覆盖字段为合法值(`null` 或 ≥ 0 的整数)才覆盖;非法下标回落默认值并调用 `warn(字段名)`。
56
+ * - `model` 只接受 `'auto'` / `'none'`,非法回落默认值并 `warn('model')`。
57
+ * - 未提供(`undefined`)的字段保留默认值,不告警。
58
+ *
59
+ * @param type - 设备类型
60
+ * @param override - 调用方覆盖
61
+ * @param warn - 非法字段告警回调,参数为字段名(如 `'buttons.trigger'`)
62
+ * @returns 新对象,可自由修改
63
+ */
64
+ export declare function resolveProfile(type: DeviceType, override?: DeviceProfileOverride, warn?: DeviceProfileWarn): DeviceProfile;
65
+ /**
66
+ * 把内部设备类型映射为事件中 `machineType` 的公开取值(需求 13.1)。
67
+ *
68
+ * `Default` 映射为 `'Pico'`,与迁移前“其余归为 Pico”的行为一致;其余原样返回。
69
+ */
70
+ export declare function toPublicMachineType(device: DeviceType): PublicMachineType;
@@ -0,0 +1,59 @@
1
+ import * as THREE from "three/webgpu";
2
+ /**
3
+ * 单个输入源的追踪条目。
4
+ */
5
+ export interface TrackedInput {
6
+ /** 对应的 XR 输入源(条目的键,与 `session.inputSources` 下标无关) */
7
+ source: XRInputSource;
8
+ /** target ray 节点,位置/朝向直接写世界值(已加 offset) */
9
+ targetRay: THREE.Object3D;
10
+ /** grip 节点,位置/朝向直接写世界值(已加 offset) */
11
+ grip: THREE.Object3D;
12
+ /** 最近一次 target ray 成功更新(pose 非空)时的帧号 */
13
+ rayFrame: number;
14
+ }
15
+ export declare class InputSourceTracker {
16
+ /** 所有手柄节点的父节点;调用方负责把它加入 scene,`clear()` 不会移除它自身 */
17
+ readonly root: THREE.Group<THREE.Object3DEventMap>;
18
+ private readonly _entries;
19
+ /** `fill` 用的临时向量,避免每次调用分配 */
20
+ private readonly _dir;
21
+ /**
22
+ * 为 `inputsourceschange` 中 `added` 的输入源新增追踪条目。
23
+ * 已存在的输入源被忽略(不重建节点)。新节点初始不可见,待首个有效 pose 到来后显示。
24
+ */
25
+ add(sources: readonly XRInputSource[]): void;
26
+ /**
27
+ * 删除 `inputsourceschange` 中 `removed` 的输入源条目,并把节点从 `root` 移除。
28
+ *
29
+ * @returns 实际被删除的条目(未追踪的输入源不会出现在结果中)
30
+ */
31
+ remove(sources: readonly XRInputSource[]): TrackedInput[];
32
+ update(frame: XRFrame, ref: XRReferenceSpace, offset: THREE.Vector3, frameNo: number): void;
33
+ /**
34
+ * 隐藏全部节点,保持上一帧的位置与朝向不变(需求 6.10:Head_Pose 为 `null` 时调用)。
35
+ * 不触碰 `rayFrame`,由 `fill` 对 `visible` 的检查保证不会再填充射线。
36
+ */
37
+ hideAll(): void;
38
+ /**
39
+ * 用指定输入源本帧的 target ray 填充复用的 Raycaster(需求 6.8)。
40
+ *
41
+ * 仅当该输入源有条目、`rayFrame === frameNo` 且 target ray 节点可见时才写入:
42
+ * origin 为节点世界位置,direction 为局部 -Z 经世界旋转后的单位向量。
43
+ * 否则不修改 `raycaster`。
44
+ *
45
+ * @returns 本帧是否已填充
46
+ */
47
+ fill(source: XRInputSource, raycaster: THREE.Raycaster, frameNo: number): boolean;
48
+ /**
49
+ * 清空全部追踪条目,并把所有节点从 `root` 移除(需求 6.11)。
50
+ * `root` 自身不移除,由调用方管理。
51
+ */
52
+ clear(): void;
53
+ /** 当前全部追踪条目(键为 `XRInputSource` 对象) */
54
+ entries(): ReadonlyMap<XRInputSource, TrackedInput>;
55
+ /**
56
+ * 把参考空间位姿写入节点:位置加 offset、朝向直接取 pose,并同步世界矩阵。
57
+ */
58
+ private _applyPose;
59
+ }
@@ -0,0 +1,60 @@
1
+ /** 单个类型的失败原因:被拒绝 / 超时。 */
2
+ export type ReferenceSpaceFailureReason = 'rejected' | 'timeout';
3
+ /** 一次失败的尝试记录。 */
4
+ export interface ReferenceSpaceFailure {
5
+ type: XRReferenceSpaceType;
6
+ reason: ReferenceSpaceFailureReason;
7
+ }
8
+ /** 解析结果。 */
9
+ export interface ResolvedReferenceSpace {
10
+ /** 实际采用的参考空间对象 */
11
+ space: XRReferenceSpace;
12
+ /** 实际采用的类型 */
13
+ type: XRReferenceSpaceType;
14
+ /** 采用之前失败的类型(按尝试顺序) */
15
+ failures: ReferenceSpaceFailure[];
16
+ }
17
+ /** 解析选项。 */
18
+ export interface ResolveReferenceSpaceOptions {
19
+ /** 单次请求的超时毫秒数,默认 5000 */
20
+ timeoutMs?: number;
21
+ /** 会话是否已提前结束;每次 await 之后检查,为真则抛出 aborted 错误 */
22
+ isAborted?: () => boolean;
23
+ /** 注入的 setTimeout,便于假计时器;默认使用全局 setTimeout */
24
+ schedule?: (callback: () => void, ms: number) => unknown;
25
+ /** 注入的 clearTimeout,与 schedule 配对;默认使用全局 clearTimeout */
26
+ clear?: (handle: any) => void;
27
+ }
28
+ /** 全部类型失败时抛出的错误:附带按尝试顺序排列的 `attempts`。 */
29
+ export interface ReferenceSpaceExhaustedError extends Error {
30
+ attempts: ReferenceSpaceFailure[];
31
+ }
32
+ /** 会话提前结束时抛出的错误:带 `aborted: true` 标记。 */
33
+ export interface ReferenceSpaceAbortedError extends Error {
34
+ aborted: true;
35
+ }
36
+ /** 单次请求默认超时(毫秒)。 */
37
+ export declare const DEFAULT_REFERENCE_SPACE_TIMEOUT_MS = 5000;
38
+ /** 判断一个错误是否为「会话在参考空间解析前已结束」。 */
39
+ export declare function isReferenceSpaceAbortedError(error: unknown): error is ReferenceSpaceAbortedError;
40
+ /**
41
+ * 构造降级链:`[preferred, 'local', 'viewer']` 去重并保持顺序,且以 'viewer' 收尾。
42
+ *
43
+ * 去重后在第一个 'viewer' 处截断:期望类型为 'viewer' 时链仅含 'viewer',
44
+ * 不会在 viewer 失败后再多请求一次 'local'(需求 10.1)。
45
+ *
46
+ * @param preferred - 期望的参考空间类型
47
+ * @returns 降级链(preferred 为 'local' 时 ['local','viewer'];为 'viewer' 时 ['viewer'];
48
+ * 其它类型 x 时 [x,'local','viewer'])
49
+ */
50
+ export declare function buildChain(preferred: XRReferenceSpaceType): XRReferenceSpaceType[];
51
+ /**
52
+ * 解析参考空间:按降级链串行请求,采用第一个成功的类型。
53
+ *
54
+ * @param session - 当前 XRSession
55
+ * @param preferred - 期望的参考空间类型
56
+ * @param opts - 超时、中止检查与计时器注入
57
+ * @returns 采用的空间、类型与此前的失败记录
58
+ * @throws 会话提前结束时抛出 `aborted: true` 的错误;全部失败时抛出带 `attempts` 的错误
59
+ */
60
+ export declare function resolveReferenceSpace(session: XRSession, preferred: XRReferenceSpaceType, opts?: ResolveReferenceSpaceOptions): Promise<ResolvedReferenceSpace>;
@@ -0,0 +1,45 @@
1
+ import * as THREE from "three/webgpu";
2
+ /** 每只眼的渲染信息:viewport 为 XRViewport 语义(左下原点的 x, y, width, height) */
3
+ export interface BridgeEye {
4
+ camera: THREE.PerspectiveCamera;
5
+ viewport: THREE.Vector4;
6
+ }
7
+ export interface RenderTargetBridgeOptions {
8
+ /** 眼图集 MSAA 采样数,默认 0 */
9
+ atlasSamples?: number;
10
+ }
11
+ export declare class RenderTargetBridge {
12
+ private readonly renderer;
13
+ private readonly atlasSamples;
14
+ private resources;
15
+ private warnedRevision;
16
+ private _outputBufferType;
17
+ private readonly clearColorScratch;
18
+ private readonly viewportScratch;
19
+ constructor(renderer: THREE.WebGPURenderer, opts?: RenderTargetBridgeOptions);
20
+ /** `init` 时读取的 `renderer.getOutputBufferType()`(未初始化为 `null`),只供诊断(风险 R5)。 */
21
+ get outputBufferType(): number | null;
22
+ /**
23
+ * 检查 three 内部 API 是否存在、四个标志位值是否符合预期(需求 4.6)。
24
+ * 缺失或不符时抛出含全部问题名称与 `THREE.REVISION` 的错误。
25
+ */
26
+ verify(): void;
27
+ /** 检查 Eye_Camera 与 renderer 的 `coordinateSystem` 一致(design「进入时校验 camera.coordinateSystem」)。 */
28
+ verifyCameras(cameras: ReadonlyArray<THREE.Camera>): void;
29
+ /** 为 layer 创建眼图集、XR 输出目标与解析 quad;重复调用会先释放旧资源。 */
30
+ init(layer: XRWebGLLayer): void;
31
+ /**
32
+ * 一帧:清图集 → 逐眼渲染 → 解析。任何异常在 `finally` 恢复 renderer 状态后原样抛出(需求 4.7)。
33
+ * `eyes[i].viewport` 是 XRViewport 语义(左下原点)。
34
+ */
35
+ renderFrame(layer: XRWebGLLayer, scene: THREE.Scene, eyes: ReadonlyArray<BridgeEye>): void;
36
+ /** 幂等释放(需求 4.4):目标各 dispose 至多一次,输出目标与 XR framebuffer 复位为 `null`。 */
37
+ dispose(): void;
38
+ /** 尺寸或 baseLayer 变化(或尚未创建)时重建,返回当前可用的资源(需求 4.8)。 */
39
+ private syncResources;
40
+ private build;
41
+ /** 释放当前资源(不动 renderer 状态;状态由 renderFrame 的 finally 与 dispose 负责)。 */
42
+ private releaseResources;
43
+ /** 检测 `EXT_color_buffer_float` / `EXT_color_buffer_half_float`;拿不到 GL 上下文时按不支持处理。 */
44
+ private supportsHalfFloat;
45
+ }
@@ -0,0 +1,4 @@
1
+ declare class XRButton {
2
+ static createButton(onClickHook: () => void | Promise<unknown>): HTMLAnchorElement | HTMLButtonElement;
3
+ }
4
+ export { XRButton };