@realsee/dnalogel 3.81.22 → 3.81.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (655) hide show
  1. package/CHANGELOG.md +6 -0
  2. package/dist/MeasurePlugin/Controller.d.ts +7 -0
  3. package/dist/MeasurePlugin/utils/MeasureMesh.d.ts +5 -0
  4. package/dist/MeasurePluginV2/Controller.d.ts +9 -0
  5. package/dist/MeasurePluginV2/Magnifier.d.ts +40 -2
  6. package/dist/MeasurePluginV2/PointOverlay.d.ts +5 -0
  7. package/dist/MeasurePluginV2/closeupView.d.ts +69 -0
  8. package/dist/MeasurePluginV2/normalMeasure.d.ts +116 -0
  9. package/dist/index.cjs.js +98 -98
  10. package/dist/index.js +7329 -6905
  11. package/dist/index.umd.js +91 -91
  12. package/dist/shared-utils/three/Magnifier.d.ts +73 -0
  13. package/docs/assets/highlight.css +21 -35
  14. package/docs/assets/navigation.js +1 -1
  15. package/docs/assets/search.js +1 -1
  16. package/docs/classes/AnimationScriptAdapterSafetyError.html +2 -2
  17. package/docs/classes/AreaMakerPluginType.AreaMakerController.html +3 -3
  18. package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +3 -3
  19. package/docs/classes/CSS3DRender.html +3 -3
  20. package/docs/classes/DigitalHuman.html +2 -2
  21. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceNameplate.html +2 -2
  22. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +2 -2
  23. package/docs/classes/DigitalPlayground.html +2 -2
  24. package/docs/classes/DigitalStateMachine.html +2 -2
  25. package/docs/classes/FireControl.html +2 -2
  26. package/docs/classes/FireScenePlayer.html +2 -2
  27. package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
  28. package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
  29. package/docs/classes/MeasureV2.EdgeSnapCache.html +2 -2
  30. package/docs/classes/MeasureV2.MeasureControllerV2.html +16 -16
  31. package/docs/classes/MeasureV2.MeasureMagnifier.html +29 -12
  32. package/docs/classes/ModelMakerPluginInstance.html +7 -7
  33. package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +2 -2
  34. package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +2 -2
  35. package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +2 -2
  36. package/docs/classes/ModelRoomLabelController.html +2 -2
  37. package/docs/classes/MoveController.html +2 -2
  38. package/docs/classes/Object3DHelperController.html +2 -2
  39. package/docs/classes/PaintBrush.html +2 -2
  40. package/docs/classes/PanoMeasureControllerV2.html +2 -2
  41. package/docs/classes/PanoMeasurePluginLine.html +2 -2
  42. package/docs/classes/PanoMeasurePluginModel.html +2 -2
  43. package/docs/classes/PanoMeasurePluginPoint.html +2 -2
  44. package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
  45. package/docs/classes/PanoTagPluginController.html +3 -3
  46. package/docs/classes/Sculpt.html +2 -2
  47. package/docs/classes/Util.BetterTween.html +2 -2
  48. package/docs/classes/Util.FiveDomEvents.html +2 -2
  49. package/docs/classes/Util.FivePuppet.html +5 -5
  50. package/docs/classes/Util.Interval.html +2 -2
  51. package/docs/classes/Util.LegacyPointHelper.html +2 -2
  52. package/docs/classes/Util.LightTag.html +6 -6
  53. package/docs/classes/Util.LineSegments.html +2 -2
  54. package/docs/classes/Util.Magnifier.html +20 -8
  55. package/docs/classes/Util.Object3D.html +2 -2
  56. package/docs/classes/Util.PointDomHelper.html +2 -2
  57. package/docs/classes/Util.PointHelper.html +2 -2
  58. package/docs/classes/Util.PointSelector.html +3 -3
  59. package/docs/classes/Util.PointSelectorHelper.html +2 -2
  60. package/docs/classes/Util.Rectangle.html +2 -2
  61. package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
  62. package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
  63. package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
  64. package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
  65. package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
  66. package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
  67. package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
  68. package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
  69. package/docs/classes/Util.sculpt.LineMesh.html +2 -2
  70. package/docs/classes/Util.sculpt.PointMesh.html +2 -2
  71. package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
  72. package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
  73. package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
  74. package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
  75. package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
  76. package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
  77. package/docs/classes/WalkController.html +2 -2
  78. package/docs/enums/CameraMovementEffect.html +2 -2
  79. package/docs/enums/ContentType.html +2 -2
  80. package/docs/enums/DIRECTION.html +2 -2
  81. package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
  82. package/docs/enums/DimensionType.html +2 -2
  83. package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
  84. package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
  85. package/docs/enums/PaintBrushTypeEnum.html +2 -2
  86. package/docs/enums/PointType.html +2 -2
  87. package/docs/enums/Rotation.html +2 -2
  88. package/docs/functions/AreaMakerPlugin.html +1 -1
  89. package/docs/functions/CSS3DRenderPlugin.html +1 -1
  90. package/docs/functions/CameraMovementPlugin.html +2 -2
  91. package/docs/functions/CruisePlugin.html +1 -1
  92. package/docs/functions/CurrentPanoImagePlugin.html +1 -1
  93. package/docs/functions/DigitalPerformancePlugin.html +1 -1
  94. package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
  95. package/docs/functions/DigitalPerformanceV2.normalizeDigitalPerformanceName.html +2 -2
  96. package/docs/functions/FloorplanGuidePlugin.html +1 -1
  97. package/docs/functions/GuideLinePlugin.html +1 -1
  98. package/docs/functions/ItemLabelPlugin.html +1 -1
  99. package/docs/functions/MapviewFloorplanPlugin.html +1 -1
  100. package/docs/functions/MeasurePlugin.html +1 -1
  101. package/docs/functions/MeasureV2.MeasurePluginV2.html +1 -1
  102. package/docs/functions/MeasureV2.collectNearbyEdges.html +2 -2
  103. package/docs/functions/MeasureV2.drawMeasureOverlay.html +2 -2
  104. package/docs/functions/MeasureV2.getWorldNormal.html +2 -2
  105. package/docs/functions/MeasureV2.validatePolygon.html +1 -1
  106. package/docs/functions/ModelChassisCompassPlugin.html +2 -2
  107. package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
  108. package/docs/functions/ModelFloorplanPlugin.html +1 -1
  109. package/docs/functions/ModelItemLabelPlugin.html +1 -1
  110. package/docs/functions/ModelMakerPlugin.html +1 -1
  111. package/docs/functions/ModelRoomLabelPlugin.html +1 -1
  112. package/docs/functions/ModelTVVideoPlugin.html +1 -1
  113. package/docs/functions/ModelViewPlugin.html +2 -2
  114. package/docs/functions/MovePlugin.html +1 -1
  115. package/docs/functions/Object3DHelperPlugin.html +1 -1
  116. package/docs/functions/PanoCompassPlugin.html +1 -1
  117. package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
  118. package/docs/functions/PanoDoorLabelPlugin.html +1 -1
  119. package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
  120. package/docs/functions/PanoMeasurePlugin.html +1 -1
  121. package/docs/functions/PanoMeasurePluginV2.html +1 -1
  122. package/docs/functions/PanoRulerPlugin.html +2 -2
  123. package/docs/functions/PanoRulerProPlugin.html +2 -2
  124. package/docs/functions/PanoSpatialTagPlugin.html +2 -2
  125. package/docs/functions/PanoTagPlugin.html +1 -1
  126. package/docs/functions/PanoVideoPlugin.html +2 -2
  127. package/docs/functions/PipelinePlugin.html +1 -1
  128. package/docs/functions/SculptPlugin.html +2 -2
  129. package/docs/functions/SculptPluginForFive.html +2 -2
  130. package/docs/functions/TopviewFloorplanPlugin.html +1 -1
  131. package/docs/functions/Util.awaitNextFrame.html +1 -1
  132. package/docs/functions/Util.blink.html +4 -4
  133. package/docs/functions/Util.blinkWithPreset.html +2 -2
  134. package/docs/functions/Util.bounding.html +1 -1
  135. package/docs/functions/Util.boundingBox.html +1 -1
  136. package/docs/functions/Util.boundingSphere.html +1 -1
  137. package/docs/functions/Util.boxVertex.html +2 -2
  138. package/docs/functions/Util.boxVertexes.html +1 -1
  139. package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
  140. package/docs/functions/Util.cleanup.html +2 -2
  141. package/docs/functions/Util.convexHull.html +2 -2
  142. package/docs/functions/Util.equal.html +2 -2
  143. package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
  144. package/docs/functions/Util.generatePolygonGeometry.html +2 -2
  145. package/docs/functions/Util.getCoordsFromClient.html +1 -1
  146. package/docs/functions/Util.getCoordsFromElement.html +1 -1
  147. package/docs/functions/Util.getFrameTime.html +2 -2
  148. package/docs/functions/Util.getGeometryArea.html +1 -1
  149. package/docs/functions/Util.getGeometryInfo.html +1 -1
  150. package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
  151. package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
  152. package/docs/functions/Util.initialCSS3DRender.html +1 -1
  153. package/docs/functions/Util.inside.html +1 -1
  154. package/docs/functions/Util.isModelLike.html +1 -1
  155. package/docs/functions/Util.isNil.html +2 -2
  156. package/docs/functions/Util.isPanoramaLike.html +1 -1
  157. package/docs/functions/Util.lookObject.html +2 -2
  158. package/docs/functions/Util.lookPoint.html +2 -2
  159. package/docs/functions/Util.nextFrame.html +1 -1
  160. package/docs/functions/Util.notNil.html +2 -2
  161. package/docs/functions/Util.reblink.html +4 -4
  162. package/docs/functions/Util.replaceStaticPrefix.html +2 -2
  163. package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
  164. package/docs/functions/Util.sculpt.createBox.html +1 -1
  165. package/docs/functions/Util.sculpt.createCircle.html +1 -1
  166. package/docs/functions/Util.sculpt.createCylinder.html +1 -1
  167. package/docs/functions/Util.sculpt.createLine.html +2 -2
  168. package/docs/functions/Util.sculpt.createPoint.html +1 -1
  169. package/docs/functions/Util.sculpt.createPolygon.html +1 -1
  170. package/docs/functions/Util.sculpt.createPrism.html +1 -1
  171. package/docs/functions/Util.sculpt.createRectangle.html +2 -2
  172. package/docs/functions/Util.sculpt.transformUnit.html +2 -2
  173. package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
  174. package/docs/functions/Util.tag.html +1 -1
  175. package/docs/functions/Util.triangleArea.html +2 -2
  176. package/docs/functions/Util.triangleCenter.html +2 -2
  177. package/docs/functions/Util.tweenProgress.html +1 -1
  178. package/docs/functions/Util.uuid.html +2 -2
  179. package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
  180. package/docs/functions/Util.worldBounding.html +1 -1
  181. package/docs/functions/Util.worldBoundingBox.html +1 -1
  182. package/docs/functions/Util.worldBoundingSphere.html +1 -1
  183. package/docs/functions/classifyMovementTrack.html +1 -1
  184. package/docs/functions/createPolyline.html +2 -2
  185. package/docs/functions/getAreaBox3.html +2 -2
  186. package/docs/functions/getAreaVertices.html +2 -2
  187. package/docs/functions/getEffectivePointActionDuration.html +1 -1
  188. package/docs/functions/getEntryArea.html +2 -2
  189. package/docs/functions/getMovementActionDuration.html +1 -1
  190. package/docs/functions/hasMovementV2Signal.html +1 -1
  191. package/docs/functions/isConverterSafeMovementMatrix.html +1 -1
  192. package/docs/functions/pluginFlag.html +1 -1
  193. package/docs/functions/transformAnimationDetailToDigitalScript.html +2 -2
  194. package/docs/functions/transformScriptData.html +2 -2
  195. package/docs/hierarchy.html +1 -1
  196. package/docs/index.html +6 -6
  197. package/docs/interfaces/AnimationScriptAdapterOptions.html +2 -2
  198. package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
  199. package/docs/interfaces/AreaMakerPluginType.Config.html +3 -3
  200. package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
  201. package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
  202. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +4 -4
  203. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +3 -3
  204. package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
  205. package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
  206. package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
  207. package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
  208. package/docs/interfaces/BoxAnimationConfig.html +2 -2
  209. package/docs/interfaces/BoxPosition.html +2 -2
  210. package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
  211. package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
  212. package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
  213. package/docs/interfaces/ChapterLocation.html +2 -2
  214. package/docs/interfaces/ChapterTimeInfo.html +2 -2
  215. package/docs/interfaces/ContentTypeMapInterface.html +6 -6
  216. package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
  217. package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
  218. package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
  219. package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
  220. package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
  221. package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
  222. package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
  223. package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
  224. package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
  225. package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
  226. package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
  227. package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
  228. package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
  229. package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
  230. package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
  231. package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
  232. package/docs/interfaces/DigitalCameraPlayer.html +2 -2
  233. package/docs/interfaces/DigitalCameraState.html +2 -2
  234. package/docs/interfaces/DigitalChapter.html +2 -2
  235. package/docs/interfaces/DigitalDataPlayer.html +2 -2
  236. package/docs/interfaces/DigitalDataState.html +2 -2
  237. package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
  238. package/docs/interfaces/DigitalEffectState.html +2 -2
  239. package/docs/interfaces/DigitalItemKeyframe.html +2 -2
  240. package/docs/interfaces/DigitalItemState.html +2 -2
  241. package/docs/interfaces/DigitalModelKeyframe.html +2 -2
  242. package/docs/interfaces/DigitalModelPlayer.html +2 -2
  243. package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
  244. package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
  245. package/docs/interfaces/DigitalModelState.html +2 -2
  246. package/docs/interfaces/DigitalPerformancePluginConfig.html +2 -2
  247. package/docs/interfaces/DigitalPerformanceV2.CameraState.html +2 -2
  248. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +2 -2
  249. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +2 -2
  250. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateBinding.html +2 -2
  251. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateOptions.html +2 -2
  252. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateRenderContext.html +2 -2
  253. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +2 -2
  254. package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +2 -2
  255. package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +2 -2
  256. package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +2 -2
  257. package/docs/interfaces/DigitalScript.html +2 -2
  258. package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
  259. package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
  260. package/docs/interfaces/DigitalSubTitleState.html +2 -2
  261. package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
  262. package/docs/interfaces/FireArea.html +2 -2
  263. package/docs/interfaces/FireModel.html +2 -2
  264. package/docs/interfaces/FireSceneConfig.html +2 -2
  265. package/docs/interfaces/FireSequencePlayerOptions.html +2 -2
  266. package/docs/interfaces/FireSequenceStep.html +2 -2
  267. package/docs/interfaces/FireVector3.html +2 -2
  268. package/docs/interfaces/FloorplanBounding.html +2 -2
  269. package/docs/interfaces/FloorplanData.html +2 -2
  270. package/docs/interfaces/FloorplanEntrance.html +2 -2
  271. package/docs/interfaces/FloorplanExtraObject.html +2 -2
  272. package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
  273. package/docs/interfaces/FloorplanFloorData.html +2 -2
  274. package/docs/interfaces/FloorplanImagePosition.html +2 -2
  275. package/docs/interfaces/FloorplanObserver.html +2 -2
  276. package/docs/interfaces/FloorplanOutlineItem.html +2 -2
  277. package/docs/interfaces/FloorplanPosition.html +2 -2
  278. package/docs/interfaces/FloorplanRoomItem.html +2 -2
  279. package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
  280. package/docs/interfaces/FloorplanServerBounding.html +2 -2
  281. package/docs/interfaces/FloorplanServerComputedData.html +2 -2
  282. package/docs/interfaces/FloorplanServerData.html +2 -2
  283. package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
  284. package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
  285. package/docs/interfaces/FloorplanServerEntrance.html +2 -2
  286. package/docs/interfaces/FloorplanServerFloorData.html +2 -2
  287. package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
  288. package/docs/interfaces/FloorplanServerObserver.html +2 -2
  289. package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
  290. package/docs/interfaces/FloorplanServerPosition.html +2 -2
  291. package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
  292. package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
  293. package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
  294. package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
  295. package/docs/interfaces/GlobalProgress.html +2 -2
  296. package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
  297. package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
  298. package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
  299. package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
  300. package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
  301. package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
  302. package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +3 -3
  303. package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
  304. package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
  305. package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +3 -3
  306. package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
  307. package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +6 -6
  308. package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
  309. package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
  310. package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
  311. package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
  312. package/docs/interfaces/HelperOffset.html +2 -2
  313. package/docs/interfaces/ImagePlaneGroup.html +2 -2
  314. package/docs/interfaces/ItemLabelPluginData.html +2 -2
  315. package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
  316. package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
  317. package/docs/interfaces/LegacyScriptTransformer.html +2 -2
  318. package/docs/interfaces/MeasureV2.EdgeSnapOptions.html +2 -2
  319. package/docs/interfaces/MeasureV2.MagnifierViewport.html +7 -4
  320. package/docs/interfaces/MeasureV2.MeasureMagnifierOptions.html +20 -7
  321. package/docs/interfaces/MeasureV2.ResolvedEdgeSnapOptions.html +2 -2
  322. package/docs/interfaces/MinMax.html +2 -2
  323. package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
  324. package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
  325. package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
  326. package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
  327. package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
  328. package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
  329. package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
  330. package/docs/interfaces/ModelItemLabelPluginParametersType.html +2 -2
  331. package/docs/interfaces/ModelMakerPluginType.BoxItemObjectData.html +2 -2
  332. package/docs/interfaces/ModelMakerPluginType.EventMap.html +2 -2
  333. package/docs/interfaces/ModelMakerPluginType.ModelMakerPluginConfig.html +4 -4
  334. package/docs/interfaces/ModelMakerPluginType.PrismItemObjectData.html +2 -2
  335. package/docs/interfaces/ModelMakerPluginType.ServerBaseItem.html +2 -2
  336. package/docs/interfaces/ModelMakerPluginType.ServerBoxItem.html +2 -2
  337. package/docs/interfaces/ModelMakerPluginType.ServerData.html +2 -2
  338. package/docs/interfaces/ModelMakerPluginType.ServerPrismItem.html +2 -2
  339. package/docs/interfaces/ModelMakerPluginType.ServerTrianglesItem.html +2 -2
  340. package/docs/interfaces/ModelMakerPluginType.State.html +2 -2
  341. package/docs/interfaces/ModelMakerPluginType.TrianglesItemObjectData.html +2 -2
  342. package/docs/interfaces/ModelRoomLabelPluginData.html +2 -2
  343. package/docs/interfaces/ModelTVVideoPluginData.html +2 -2
  344. package/docs/interfaces/ModelTVVideoPluginExportType.html +2 -2
  345. package/docs/interfaces/ModelTVVideoPluginParameterType.html +2 -2
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@@ -1,5 +1,5 @@
1
- import * as m from "three";
2
- const l = {
1
+ import * as L from "three";
2
+ const p = {
3
3
  /** M1-2 X 轴颜色 */
4
4
  axisXColor: "#EC4A4E",
5
5
  /** M1-2 Y 轴颜色 */
@@ -24,115 +24,137 @@ const l = {
24
24
  planeSideRadiusScale: 1.2,
25
25
  /** M2 轴对齐判定:表面法线与最近世界轴的夹角小于该值即视为墙 / 地 / 顶 */
26
26
  axisSnapAngle: 15
27
- }, f = [new m.Vector3(1, 0, 0), new m.Vector3(0, 1, 0), new m.Vector3(0, 0, 1)], v = [l.axisXColor, l.axisYColor, l.axisZColor];
28
- function y(n, e) {
29
- const t = n.clone().project(e.camera), o = (t.x + 1) / 2 * e.renderSize.x, i = (t.y + 1) / 2 * e.renderSize.y;
27
+ }, C = [new L.Vector3(1, 0, 0), new L.Vector3(0, 1, 0), new L.Vector3(0, 0, 1)], D = [p.axisXColor, p.axisYColor, p.axisZColor];
28
+ function f(o, n) {
29
+ const e = o.clone().project(n.camera), t = (e.x + 1) / 2 * n.renderSize.x, i = (e.y + 1) / 2 * n.renderSize.y;
30
30
  return {
31
- x: (o - e.readLeft) * e.pixelRadio,
31
+ x: (t - n.readLeft) * n.pixelRadio,
32
32
  // 读出来的像素做过 Y 翻转(canvas 与渲染目标 Y 轴相反),所以要从读取区域的底边往回收
33
- y: (e.readTop + e.readPixelsHeight - i) * e.pixelRadio
33
+ y: (n.readTop + n.readPixelsHeight - i) * n.pixelRadio
34
34
  };
35
35
  }
36
- function R(n) {
37
- const e = n.face;
38
- if (!(e != null && e.normal))
36
+ function N(o) {
37
+ const n = o.face;
38
+ if (!(n != null && n.normal))
39
39
  return null;
40
- const t = e.normal.clone();
41
- return t.lengthSq() < 1e-12 ? null : t.normalize();
40
+ const e = n.normal.clone();
41
+ return e.lengthSq() < 1e-12 ? null : e.normalize();
42
42
  }
43
- function T(n) {
44
- const e = n.clone().normalize();
45
- let t = 0, o = 0;
46
- f.forEach((x, d) => {
47
- const u = Math.abs(e.dot(x));
48
- u > o && (o = u, t = d);
43
+ function O(o) {
44
+ const n = o.clone().normalize();
45
+ let e = 0, t = 0;
46
+ C.forEach((h, r) => {
47
+ const c = Math.abs(n.dot(h));
48
+ c > t && (t = c, e = r);
49
49
  });
50
- const i = Math.cos(m.MathUtils.degToRad(l.axisSnapAngle));
51
- if (o < i)
52
- return { normal: e, alignedAxisIndex: -1 };
53
- const c = f[t], r = e.dot(c) >= 0 ? 1 : -1;
54
- return { normal: c.clone().multiplyScalar(r), alignedAxisIndex: t };
50
+ const i = Math.cos(L.MathUtils.degToRad(p.axisSnapAngle));
51
+ if (t < i)
52
+ return { normal: n, alignedAxisIndex: -1 };
53
+ const x = C[e], s = n.dot(x) >= 0 ? 1 : -1;
54
+ return { normal: x.clone().multiplyScalar(s), alignedAxisIndex: e };
55
55
  }
56
- function M(n) {
57
- const e = T(n), t = e.normal, o = t.clone().multiplyScalar(t.dot(f[1]));
58
- let i = f[1].clone().sub(o);
59
- i.lengthSq() < 1e-8 && (i = f[2].clone().sub(t.clone().multiplyScalar(t.dot(f[2])))), i.normalize();
60
- const c = new m.Vector3().crossVectors(i, t).normalize();
61
- return { normal: t, xAxis: c, yAxis: i, alignedAxisIndex: e.alignedAxisIndex };
56
+ function W(o) {
57
+ const n = O(o), e = n.normal, t = e.clone().multiplyScalar(e.dot(C[1]));
58
+ let i = C[1].clone().sub(t);
59
+ i.lengthSq() < 1e-8 && (i = C[2].clone().sub(e.clone().multiplyScalar(e.dot(C[2])))), i.normalize();
60
+ const x = new L.Vector3().crossVectors(i, e).normalize();
61
+ return { normal: e, xAxis: x, yAxis: i, alignedAxisIndex: n.alignedAxisIndex };
62
62
  }
63
- function W(n, e) {
64
- return Math.max(1e-4, e.position.distanceTo(n) * 0.01);
63
+ function E(o, n) {
64
+ return Math.max(1e-4, n.position.distanceTo(o) * 0.01);
65
65
  }
66
- function L(n, e) {
67
- const t = y(n.point, n.viewport), o = y(n.point.clone().addScaledVector(e, n.probeLength), n.viewport);
68
- return { x: o.x - t.x, y: o.y - t.y };
66
+ function I(o, n) {
67
+ const e = f(o.point, o.viewport), t = f(o.point.clone().addScaledVector(n, o.probeLength), o.viewport);
68
+ return { x: t.x - e.x, y: t.y - e.y };
69
69
  }
70
- function A(n, e, t) {
71
- const o = L(n, e), i = Math.hypot(o.x, o.y);
72
- if (!Number.isFinite(i) || i < 1e-6)
70
+ const M = 0.8, V = 3;
71
+ function F(o, n, e) {
72
+ const { point: t, viewport: i } = o, x = f(t, i), s = (b) => {
73
+ const a = f(t.clone().addScaledVector(n, b), i);
74
+ return Math.hypot(a.x - x.x, a.y - x.y);
75
+ }, h = i.camera.matrixWorldInverse, r = -t.clone().applyMatrix4(h).z;
76
+ if (!(r > 0))
73
77
  return 0;
74
- const c = y(n.point, n.viewport);
75
- let r = t / i * n.probeLength;
76
- for (let x = 0; x < 2; x += 1) {
77
- const d = y(n.point.clone().addScaledVector(e, r), n.viewport), u = Math.hypot(d.x - c.x, d.y - c.y);
78
- if (!Number.isFinite(u) || u < 1e-6)
79
- break;
80
- r *= t / u;
78
+ const c = -t.clone().add(n).applyMatrix4(h).z - r;
79
+ let m = 1 / 0;
80
+ c < -1e-9 ? m = r * M / -c : c > 1e-9 && (m = r * V / c);
81
+ let d = m;
82
+ if (!Number.isFinite(d))
83
+ for (d = o.probeLength; s(d) < e && d < r * V; )
84
+ d *= 2;
85
+ if (!(s(d) > e))
86
+ return Number.isFinite(s(d)) ? d : 0;
87
+ let A = 0;
88
+ for (let b = 0; b < 24; b += 1) {
89
+ const a = (A + d) / 2;
90
+ s(a) < e ? A = a : d = a;
81
91
  }
82
- return r;
92
+ return (A + d) / 2;
83
93
  }
84
- function E(n, e) {
85
- const { context: t, viewport: o, point: i } = n, r = Math.min(o.canvasWidth, o.canvasHeight) / 2 * l.planeSideRadiusScale / 2, x = A(n, e.xAxis, r), d = A(n, e.yAxis, r);
86
- if (!(x > 0) || !(d > 0))
94
+ function w([o, n, e, t]) {
95
+ const i = (s, h, r) => (h.x - s.x) * (r.y - s.y) - (h.y - s.y) * (r.x - s.x), x = (s, h, r, c) => i(r, c, s) * i(r, c, h) < 0 && i(s, h, r) * i(s, h, c) < 0;
96
+ return x(o, n, e, t) || x(n, e, t, o);
97
+ }
98
+ function _(o, n) {
99
+ var R;
100
+ const { context: e, viewport: t, point: i } = o, s = Math.min(t.canvasWidth, t.canvasHeight) / 2 * p.planeSideRadiusScale / 2, h = n.xAxis.clone().negate(), r = n.yAxis.clone().negate(), c = F(o, n.xAxis, s), m = F(o, h, s), d = F(o, n.yAxis, s), A = F(o, r, s);
101
+ if (!(c > 0) || !(m > 0) || !(d > 0) || !(A > 0))
87
102
  return;
88
- const u = [
89
- i.clone().addScaledVector(e.xAxis, x).addScaledVector(e.yAxis, d),
90
- i.clone().addScaledVector(e.xAxis, -x).addScaledVector(e.yAxis, d),
91
- i.clone().addScaledVector(e.xAxis, -x).addScaledVector(e.yAxis, -d),
92
- i.clone().addScaledVector(e.xAxis, x).addScaledVector(e.yAxis, -d)
93
- ].map((p) => y(p, o));
94
- u.some((p) => !Number.isFinite(p.x) || !Number.isFinite(p.y)) || (t.save(), t.beginPath(), u.forEach((p, b) => {
95
- b === 0 ? t.moveTo(p.x, p.y) : t.lineTo(p.x, p.y);
96
- }), t.closePath(), t.strokeStyle = l.planeBorderColor, t.globalAlpha = l.planeBorderOpacity, t.lineWidth = l.planeBorderWidth, t.stroke(), t.restore());
103
+ const b = t.camera.matrixWorldInverse, a = (u) => -u.clone().applyMatrix4(b).z, l = a(i), y = l * (1 - M), S = (u) => {
104
+ const v = a(u);
105
+ if (v >= y)
106
+ return u;
107
+ const T = (l - y) / (l - v);
108
+ return i.clone().lerp(u, T);
109
+ }, g = [
110
+ i.clone().addScaledVector(n.xAxis, c).addScaledVector(n.yAxis, d),
111
+ i.clone().addScaledVector(n.xAxis, -m).addScaledVector(n.yAxis, d),
112
+ i.clone().addScaledVector(n.xAxis, -m).addScaledVector(n.yAxis, -A),
113
+ i.clone().addScaledVector(n.xAxis, c).addScaledVector(n.yAxis, -A)
114
+ ].map((u) => f(S(u), t));
115
+ g.some((u) => !Number.isFinite(u.x) || !Number.isFinite(u.y)) || w(g) || (e.save(), e.beginPath(), g.forEach((u, v) => {
116
+ v === 0 ? e.moveTo(u.x, u.y) : e.lineTo(u.x, u.y);
117
+ }), e.closePath(), e.strokeStyle = p.planeBorderColor, e.globalAlpha = p.planeBorderOpacity, e.lineWidth = p.planeBorderWidth * ((R = t.lineScale) != null ? R : 1), e.stroke(), e.restore());
97
118
  }
98
- function O(n, e) {
99
- const { context: t, viewport: o, point: i } = n, c = Math.min(o.canvasWidth, o.canvasHeight) / 2, r = c * l.axisLengthRadiusScale, x = c * l.axisTipDotRadiusScale, d = y(i, o);
100
- if (!Number.isFinite(d.x) || !Number.isFinite(d.y))
119
+ function P(o, n) {
120
+ const { context: e, viewport: t, point: i } = o, x = Math.min(t.canvasWidth, t.canvasHeight) / 2, s = x * p.axisLengthRadiusScale, h = x * p.axisTipDotRadiusScale, r = f(i, t);
121
+ if (!Number.isFinite(r.x) || !Number.isFinite(r.y))
101
122
  return;
102
- const u = (a) => {
103
- const s = L(n, a), h = Math.hypot(s.x, s.y);
104
- return !Number.isFinite(h) || h < 1e-3 ? null : { x: s.x / h, y: s.y / h };
105
- }, p = (a) => A(n, a, r), b = (a, s, h) => {
106
- [a.x, a.y, s.x, s.y].every((S) => Number.isFinite(S)) && (t.strokeStyle = h, t.globalAlpha = l.axisOpacity, t.lineWidth = l.axisLineWidth, t.beginPath(), t.moveTo(a.x, a.y), t.lineTo(s.x, s.y), t.stroke());
107
- }, F = (a, s) => {
108
- if (!u(a))
123
+ const c = (a) => {
124
+ const l = I(o, a), y = Math.hypot(l.x, l.y);
125
+ return !Number.isFinite(y) || y < 1e-3 ? null : { x: l.x / y, y: l.y / y };
126
+ }, m = (a) => F(o, a, s), d = (a, l, y) => {
127
+ var S;
128
+ [a.x, a.y, l.x, l.y].every((g) => Number.isFinite(g)) && (e.strokeStyle = y, e.globalAlpha = p.axisOpacity, e.lineWidth = p.axisLineWidth * ((S = t.lineScale) != null ? S : 1), e.beginPath(), e.moveTo(a.x, a.y), e.lineTo(l.x, l.y), e.stroke());
129
+ }, A = (a, l) => {
130
+ if (!c(a))
109
131
  return;
110
- const h = a.clone().negate(), S = A(n, a, r), g = A(n, h, r);
132
+ const y = a.clone().negate(), S = F(o, a, s), g = F(o, y, s);
111
133
  if (!(S > 0) || !(g > 0))
112
134
  return;
113
- const C = y(i.clone().addScaledVector(h, g), o), N = y(i.clone().addScaledVector(a, S), o);
114
- b(C, N, s);
115
- }, V = (a, s, h) => {
116
- if (!u(a))
135
+ const R = f(i.clone().addScaledVector(y, g), t), u = f(i.clone().addScaledVector(a, S), t);
136
+ d(R, u, l);
137
+ }, b = (a, l, y) => {
138
+ if (!c(a))
117
139
  return;
118
- const S = p(a);
140
+ const S = m(a);
119
141
  if (!(S > 0))
120
142
  return;
121
- const g = y(i.clone().addScaledVector(a, S), o);
122
- b(d, g, s), h && (!Number.isFinite(g.x) || !Number.isFinite(g.y) || (t.fillStyle = s, t.globalAlpha = l.axisOpacity, t.beginPath(), t.arc(g.x, g.y, x, 0, Math.PI * 2), t.fill()));
143
+ const g = f(i.clone().addScaledVector(a, S), t);
144
+ d(r, g, l), y && (!Number.isFinite(g.x) || !Number.isFinite(g.y) || (e.fillStyle = l, e.globalAlpha = p.axisOpacity, e.beginPath(), e.arc(g.x, g.y, h, 0, Math.PI * 2), e.fill()));
123
145
  };
124
- t.save(), t.lineCap = "round", e ? (F(e.xAxis, l.axisXColor), F(e.yAxis, l.axisYColor), V(e.normal, l.axisZColor, !0)) : f.forEach((a, s) => F(a, v[s])), t.restore();
146
+ e.save(), e.lineCap = "round", n ? (A(n.xAxis, p.axisXColor), A(n.yAxis, p.axisYColor), b(n.normal, p.axisZColor, !0)) : C.forEach((a, l) => A(a, D[l])), e.restore();
125
147
  }
126
- function w(n, e, t) {
127
- const o = t.point;
128
- if (!o || !Number.isFinite(o.x) || !Number.isFinite(o.y) || !Number.isFinite(o.z))
148
+ function X(o, n, e) {
149
+ const t = e.point;
150
+ if (!t || !Number.isFinite(t.x) || !Number.isFinite(t.y) || !Number.isFinite(t.z))
129
151
  return;
130
- const i = { context: n, viewport: e, point: o, probeLength: W(o, e.camera) }, c = R(t), r = c ? M(c) : null;
131
- r && E(i, r), O(i, r);
152
+ const i = { context: o, viewport: n, point: t, probeLength: E(t, n.camera) }, x = N(e), s = x ? W(x) : null;
153
+ s && _(i, s), P(i, s);
132
154
  }
133
155
  export {
134
- l as OVERLAY_STYLE,
135
- M as buildPlaneFrame,
136
- w as drawMeasureOverlay,
137
- R as getWorldNormal
156
+ p as OVERLAY_STYLE,
157
+ W as buildPlaneFrame,
158
+ X as drawMeasureOverlay,
159
+ N as getWorldNormal
138
160
  };
@@ -0,0 +1,69 @@
1
+ import * as THREE from 'three';
2
+ /**
3
+ * 放大镜近景视角的取向计算。
4
+ *
5
+ * 目标(与 MP 的观感一致):放大镜不是主视图的简单放大。落点所在表面没有正对相机时,
6
+ * 视角会朝表面法线偏一点,让斜面 / 侧面在放大镜里以更接近正面的角度呈现;
7
+ * 同时要保证它始终是「主视图那台相机绕落点转了一点」——不换机位、不翻滚、偏转角有上限。
8
+ *
9
+ * 这里只做纯数学,相机怎么临时改、怎么还原由调用方负责。
10
+ */
11
+ /** 近景相机到落点的距离(米) */
12
+ export declare const CLOSEUP_DISTANCE = 0.6;
13
+ /** 朝表面转正的比例:把「主视线到正对表面」的夹角消掉这么多 */
14
+ export declare const CLOSEUP_NORMAL_BLEND = 0.5;
15
+ /** 近景视角相对主视图的最大偏转角(弧度)。超过就封顶,避免侧视时像换了个机位 */
16
+ export declare const CLOSEUP_MAX_DEVIATION: number;
17
+ /** 判定法线朝向时的滞回区间(点积):视线接近贴着表面时沿用上一帧朝向,避免来回翻 */
18
+ export declare const CLOSEUP_FLIP_EPSILON = 0.05;
19
+ /** 跨帧状态:目前只用于法线朝向的滞回 */
20
+ export interface CloseupViewState {
21
+ /** 本帧的视线方向(单位向量) */
22
+ direction: THREE.Vector3;
23
+ /** 本帧的落点 */
24
+ point: THREE.Vector3;
25
+ /** 本帧法线的朝向:1 = 与传入的法线同向,-1 = 反向,null = 没有法线 */
26
+ normalSign: 1 | -1 | null;
27
+ }
28
+ export interface CloseupViewOptions {
29
+ /** 落点(世界坐标) */
30
+ point: THREE.Vector3;
31
+ /** 落点所在表面的法线(世界坐标,方向不限);拿不到时传 null,只推近不偏转 */
32
+ normal: THREE.Vector3 | null;
33
+ /** 主相机位置 */
34
+ cameraPosition: THREE.Vector3;
35
+ /** 主相机世界四元数;近景姿态由它绕落点做最小旋转得到,因此不会翻滚 */
36
+ cameraQuaternion: THREE.Quaternion;
37
+ /** 近景距离,默认 CLOSEUP_DISTANCE;主相机比这更近时保持原距离。translate=false 时忽略 */
38
+ distance?: number;
39
+ /**
40
+ * 是否把相机沿最终视线移动到落点附近。
41
+ * true = 旧行为(推到 0.6m);false = 只旋转、不平移,放大镜与主视图共用同一机位,
42
+ * 不会产生视差,也不会让全景球心偏移导致画面扭曲。
43
+ */
44
+ translate?: boolean;
45
+ /** 朝法线偏转的比例,默认 CLOSEUP_NORMAL_BLEND */
46
+ blend?: number;
47
+ /** 最大偏转角(弧度),默认 CLOSEUP_MAX_DEVIATION */
48
+ maxDeviation?: number;
49
+ /** 上一帧的状态,只用于法线朝向的滞回;第一帧传 null */
50
+ previous?: CloseupViewState | null;
51
+ }
52
+ export interface CloseupView {
53
+ /** 近景相机位置 */
54
+ position: THREE.Vector3;
55
+ /** 近景相机视线方向(单位向量) */
56
+ direction: THREE.Vector3;
57
+ /** 近景相机世界四元数(视线方向与 direction 一致,roll 由主相机继承) */
58
+ quaternion: THREE.Quaternion;
59
+ /** 供下一次调用使用的状态 */
60
+ state: CloseupViewState;
61
+ }
62
+ /**
63
+ * 计算近景相机的位姿:
64
+ * 1. translate=true 时相机落在「落点后方 distance 处、朝向落点」这条线上,落点因此仍在画面正中;
65
+ * translate=false 时保持原机位,只改变朝向(放大镜与主视图共用视点,不产生视差);
66
+ * 2. 姿态 = 主相机姿态先把视线校正到落点,再朝「正对表面」的方向转一小段(有上限);
67
+ * 3. 因为是绕相机的旋转,画面不会翻滚,观感就是「同一台相机微微转了个角度」。
68
+ */
69
+ export declare function resolveCloseupView(options: CloseupViewOptions): CloseupView | null;
@@ -0,0 +1,52 @@
1
+ import * as c from "three";
2
+ const z = 0.6, I = 0.5, _ = Math.PI / 6, A = 0.05;
3
+ function Q(n) {
4
+ var F, b, S, h, D;
5
+ const { point: e, cameraPosition: t, cameraQuaternion: i } = n;
6
+ if (!f(e) || !f(t) || !U(i))
7
+ return null;
8
+ const s = e.clone().sub(t), a = s.length();
9
+ if (!Number.isFinite(a) || a < 1e-4)
10
+ return null;
11
+ const o = s.clone().divideScalar(a), x = new c.Vector3(0, 0, -1).applyQuaternion(i).normalize(), N = new c.Quaternion().setFromUnitVectors(x, o).multiply(i);
12
+ N.normalize();
13
+ const m = (F = n.previous) != null ? F : null;
14
+ let u = null, r = o.clone();
15
+ const l = n.normal;
16
+ if (l && f(l) && l.lengthSq() > 1e-12) {
17
+ const E = l.clone().normalize();
18
+ u = C(E, s, (b = m == null ? void 0 : m.normalSign) != null ? b : null);
19
+ const P = E.clone().multiplyScalar(-u), M = o.angleTo(P), w = p((S = n.blend) != null ? S : I, 0, 1), y = p((h = n.maxDeviation) != null ? h : _, 0, Math.PI), V = Math.min(M * w, y);
20
+ if (V > 1e-6 && M > 1e-6) {
21
+ const g = new c.Vector3().crossVectors(o, P);
22
+ g.lengthSq() > 1e-12 && (r = o.clone().applyAxisAngle(g.normalize(), V));
23
+ }
24
+ }
25
+ const d = new c.Quaternion().setFromUnitVectors(o, r).multiply(N);
26
+ d.normalize();
27
+ const L = n.translate !== !1, O = Math.min((D = n.distance) != null ? D : z, a);
28
+ return {
29
+ // 只旋转时保持原机位:全景 / 模型都按主视图的同一视点采样,不引入视差
30
+ position: L ? e.clone().addScaledVector(r, -O) : t.clone(),
31
+ direction: r,
32
+ quaternion: d,
33
+ state: { direction: r.clone(), point: e.clone(), normalSign: u }
34
+ };
35
+ }
36
+ function C(n, e, t) {
37
+ const i = n.dot(e);
38
+ return Math.abs(i) < A && t !== null ? t : i > 0 ? -1 : 1;
39
+ }
40
+ function p(n, e, t) {
41
+ return Math.min(t, Math.max(e, n));
42
+ }
43
+ function f(n) {
44
+ return Number.isFinite(n.x) && Number.isFinite(n.y) && Number.isFinite(n.z);
45
+ }
46
+ function U(n) {
47
+ return Number.isFinite(n.x) && Number.isFinite(n.y) && Number.isFinite(n.z) && Number.isFinite(n.w);
48
+ }
49
+ export {
50
+ _ as CLOSEUP_MAX_DEVIATION,
51
+ Q as resolveCloseupView
52
+ };
@@ -0,0 +1,116 @@
1
+ import * as THREE from 'three';
2
+ /**
3
+ * 双击快速测量:从落点沿所在平面的法线发一条射线,取第一个打到的模型表面作为终点。
4
+ * 典型场景是双击墙面直接得到墙到对面墙的垂直距离。
5
+ */
6
+ /** 射线起点离开表面的距离(米),避免射线一出发就打中落点所在的面 */
7
+ export declare const NORMAL_RAY_START_OFFSET = 0.01;
8
+ /** 终点离起点太近(米)视为无效,例如打中了落点旁边的小凸起 */
9
+ export declare const NORMAL_RAY_MIN_DISTANCE = 0.02;
10
+ /** 射线最远距离(米),超过视为没打到 */
11
+ export declare const NORMAL_RAY_MAX_DISTANCE = 100;
12
+ /** 双击判定:两次抬起的最大间隔(毫秒) */
13
+ export declare const DOUBLE_CLICK_INTERVAL = 350;
14
+ /** 双击判定:两次抬起的最大屏幕距离(像素) */
15
+ export declare const DOUBLE_CLICK_MAX_MOVE = 6;
16
+ export interface RaycastHit {
17
+ point: THREE.Vector3;
18
+ distance: number;
19
+ /** 命中面;THREE.Intersection 的 face.normal 已经是世界坐标系法线 */
20
+ face?: {
21
+ normal?: THREE.Vector3 | null;
22
+ } | null;
23
+ }
24
+ /** 法线快速测量的命中结果 */
25
+ export interface NormalMeasureHit {
26
+ /** 终点 */
27
+ point: THREE.Vector3;
28
+ /** 终点所在表面的世界坐标系法线;拿不到时为 null */
29
+ normal: THREE.Vector3 | null;
30
+ }
31
+ /** 对模型做射线检测,返回按距离排序的命中结果 */
32
+ export type ModelRaycast = (raycaster: THREE.Raycaster) => RaycastHit[];
33
+ /**
34
+ * 沿法线求快速测量的命中点。
35
+ * @param point - 起点(双击的落点)
36
+ * @param normal - 起点所在平面的法线(世界坐标,朝向表面外侧,即朝向相机这一侧)
37
+ * @returns 命中点及其表面法线;法线无效或没打到模型时返回 null
38
+ */
39
+ export declare function findNormalMeasureHit(point: THREE.Vector3, normal: THREE.Vector3, raycast: ModelRaycast): NormalMeasureHit | null;
40
+ /** 只要终点时用这个 */
41
+ export declare function findNormalMeasureEnd(point: THREE.Vector3, normal: THREE.Vector3, raycast: ModelRaycast): THREE.Vector3 | null;
42
+ /**
43
+ * 识别「第二下点在刚打下的点上」的双击。
44
+ * 只记录上一次抬起的时间和屏幕位置;时间和位置都足够近才算双击,命中后清空,三连击不会触发两次。
45
+ */
46
+ export declare class DoubleClickDetector {
47
+ private readonly interval;
48
+ private readonly maxMove;
49
+ private last;
50
+ constructor(interval?: number, maxMove?: number);
51
+ /** 每次单击抬起时调用;返回 true 表示与上一次构成双击 */
52
+ hit(x: number, y: number, time: number): boolean;
53
+ reset(): void;
54
+ }
55
+ /** 双击时第二下离起点的最大屏幕距离(像素)。起点可能被吸附偏离光标几像素,所以比双击判定宽一些 */
56
+ export declare const START_POINT_HIT_RADIUS = 16;
57
+ interface QuickMeasureCamera {
58
+ position: THREE.Vector3;
59
+ }
60
+ export interface QuickNormalMeasureOptions {
61
+ /** 当前相机;朝向判断和屏幕投影都用它 */
62
+ getCamera: () => THREE.Camera & QuickMeasureCamera;
63
+ /** five 画布,用来把世界坐标换算成屏幕坐标 */
64
+ getElement: () => HTMLElement | null | undefined;
65
+ /** 对模型做射线检测 */
66
+ raycast: ModelRaycast;
67
+ /** 正在测量的点;不在测量中返回 null */
68
+ getMeasuringPoints: () => THREE.Vector3[] | null;
69
+ /**
70
+ * 打到对面:用起点和终点生成测量。
71
+ * 返回 true 表示测量会话继续(控制器以终点作为下一段的起点),此时命中面的法线会留作下一段的起始法线。
72
+ */
73
+ finish: (start: THREE.Vector3, end: THREE.Vector3) => boolean | void;
74
+ /** 没打到:撤掉起点,回到未打点状态 */
75
+ cancelStart: () => void;
76
+ }
77
+ /** 由 PointSelector 的 wantsSelect 事件驱动,返回 false 表示取消这次选点 */
78
+ type WantsSelectHandler = (intersection?: {
79
+ point?: THREE.Vector3;
80
+ face?: {
81
+ normal?: THREE.Vector3 | null;
82
+ } | null;
83
+ } | null) => boolean | void;
84
+ /**
85
+ * 双击快速测量(只处理鼠标,触屏不触发)。
86
+ *
87
+ * 规则与 MP 一致:
88
+ * - 第一下单击照常打下起点 A,不延迟;第二下在双击时间内又点在 A 上,就从 A 沿法线测到对面,直接完成这条测量;
89
+ * - A 已经打下一段时间后,再双击 A 也会快速测量:落在 A 上的单击不会再打一个重合的点;
90
+ * - 已经开始连线(两个点及以上)时双击按普通单击处理;法线没打到模型时撤掉 A,不生成测量;
91
+ * - 快速测量完成后不退出选点:控制器以命中点为新一段的起点(finish 返回 true),继续选择下一个点位。
92
+ */
93
+ export declare class QuickNormalMeasure {
94
+ private readonly options;
95
+ private readonly detector;
96
+ private lastMouseUp;
97
+ /** 起点 A 所在平面的法线,在打下 A 的那次选点里记下 */
98
+ private startNormal;
99
+ private attached;
100
+ constructor(options: QuickNormalMeasureOptions);
101
+ attach(pointSelector: {
102
+ on: (name: 'wantsSelect', callback: WantsSelectHandler) => unknown;
103
+ }): void;
104
+ detach(pointSelector: {
105
+ off: (name: 'wantsSelect', callback: WantsSelectHandler) => unknown;
106
+ }): void;
107
+ reset(): void;
108
+ private onMouseUp;
109
+ private onWantsSelect;
110
+ /** 只认刚刚发生的鼠标抬起,用完即清,避免触屏选点误用上一次鼠标的位置 */
111
+ private consumeMouseUp;
112
+ private isOnStartPoint;
113
+ /** 面法线可能朝向表面内侧;射线要往相机这一侧(空的一侧)发 */
114
+ private orientTowardCamera;
115
+ }
116
+ export {};
@@ -0,0 +1,110 @@
1
+ var f = Object.defineProperty;
2
+ var m = (n, t, e) => t in n ? f(n, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : n[t] = e;
3
+ var a = (n, t, e) => (m(n, typeof t != "symbol" ? t + "" : t, e), e);
4
+ import * as d from "three";
5
+ const p = 0.01, M = 0.02, h = 100, N = 350, S = 6;
6
+ function _(n, t, e) {
7
+ var l;
8
+ if (![n.x, n.y, n.z, t.x, t.y, t.z].every(Number.isFinite) || t.lengthSq() < 1e-12)
9
+ return null;
10
+ const s = t.clone().normalize(), r = n.clone().addScaledVector(s, p), i = new d.Raycaster(r, s, 0, h);
11
+ for (const o of e(i)) {
12
+ if (!(o != null && o.point) || !Number.isFinite(o.distance))
13
+ continue;
14
+ if (o.distance > h)
15
+ break;
16
+ const c = o.point.clone();
17
+ if (c.distanceTo(n) < M)
18
+ continue;
19
+ const u = (l = o.face) == null ? void 0 : l.normal;
20
+ return {
21
+ point: c,
22
+ normal: u && u.lengthSq() > 1e-12 ? u.clone().normalize() : null
23
+ };
24
+ }
25
+ return null;
26
+ }
27
+ class g {
28
+ constructor(t = N, e = S) {
29
+ a(this, "last", null);
30
+ this.interval = t, this.maxMove = e;
31
+ }
32
+ /** 每次单击抬起时调用;返回 true 表示与上一次构成双击 */
33
+ hit(t, e, s) {
34
+ const r = this.last;
35
+ return r && s - r.time <= this.interval && Math.hypot(t - r.x, e - r.y) <= this.maxMove ? (this.last = null, !0) : (this.last = { time: s, x: t, y: e }, !1);
36
+ }
37
+ reset() {
38
+ this.last = null;
39
+ }
40
+ }
41
+ const C = 16, E = 100;
42
+ class A {
43
+ constructor(t) {
44
+ a(this, "detector", new g());
45
+ a(this, "lastMouseUp", null);
46
+ /** 起点 A 所在平面的法线,在打下 A 的那次选点里记下 */
47
+ a(this, "startNormal", null);
48
+ a(this, "attached", !1);
49
+ a(this, "onMouseUp", (t) => {
50
+ t.button === 0 && (this.lastMouseUp = { x: t.clientX, y: t.clientY, time: performance.now() });
51
+ });
52
+ a(this, "onWantsSelect", (t) => {
53
+ const e = this.options.getMeasuringPoints();
54
+ if (!e)
55
+ return;
56
+ const s = this.consumeMouseUp(), r = s ? this.detector.hit(s.x, s.y, s.time) : !1;
57
+ if (e.length === 0) {
58
+ this.startNormal = T(t);
59
+ return;
60
+ }
61
+ if (e.length !== 1 || !s)
62
+ return;
63
+ const i = e[0];
64
+ if (!this.isOnStartPoint(i, s))
65
+ return;
66
+ if (!r)
67
+ return !1;
68
+ const l = this.startNormal ? this.orientTowardCamera(this.startNormal, i) : null, o = l ? _(i, l, this.options.raycast) : null;
69
+ return this.startNormal = null, o ? (this.options.finish(i, o.point) === !0 && o.normal && (this.startNormal = this.orientTowardCamera(o.normal, o.point)), !1) : (this.options.cancelStart(), !1);
70
+ });
71
+ this.options = t;
72
+ }
73
+ attach(t) {
74
+ this.attached || (this.attached = !0, document.addEventListener("mouseup", this.onMouseUp, !0), t.on("wantsSelect", this.onWantsSelect));
75
+ }
76
+ detach(t) {
77
+ this.attached && (this.attached = !1, document.removeEventListener("mouseup", this.onMouseUp, !0), t.off("wantsSelect", this.onWantsSelect), this.reset());
78
+ }
79
+ reset() {
80
+ this.detector.reset(), this.lastMouseUp = null, this.startNormal = null;
81
+ }
82
+ /** 只认刚刚发生的鼠标抬起,用完即清,避免触屏选点误用上一次鼠标的位置 */
83
+ consumeMouseUp() {
84
+ const t = this.lastMouseUp;
85
+ return this.lastMouseUp = null, !t || performance.now() - t.time > E ? null : t;
86
+ }
87
+ isOnStartPoint(t, e) {
88
+ const s = this.options.getElement();
89
+ if (!s)
90
+ return !1;
91
+ const r = s.getBoundingClientRect(), i = t.clone().project(this.options.getCamera());
92
+ if (!Number.isFinite(i.x) || !Number.isFinite(i.y) || i.z > 1)
93
+ return !1;
94
+ const l = r.left + (i.x + 1) / 2 * r.width, o = r.top + (1 - i.y) / 2 * r.height;
95
+ return Math.hypot(l - e.x, o - e.y) <= C;
96
+ }
97
+ /** 面法线可能朝向表面内侧;射线要往相机这一侧(空的一侧)发 */
98
+ orientTowardCamera(t, e) {
99
+ const s = this.options.getCamera().position.clone().sub(e);
100
+ return t.dot(s) < 0 ? t.clone().negate() : t.clone();
101
+ }
102
+ }
103
+ function T(n) {
104
+ var e;
105
+ const t = (e = n == null ? void 0 : n.face) == null ? void 0 : e.normal;
106
+ return !t || t.lengthSq() < 1e-12 ? null : t.clone().normalize();
107
+ }
108
+ export {
109
+ A as QuickNormalMeasure
110
+ };
@@ -23,7 +23,7 @@ let I = class {
23
23
  /**
24
24
  * @realsee/dnalogel 版本号
25
25
  */
26
- r(this, "VERSION", "3.81.22");
26
+ r(this, "VERSION", "3.81.23");
27
27
  r(this, "NAME");
28
28
  r(this, "five");
29
29
  r(this, "workUtil");