@realsee/dnalogel 3.81.21 → 3.81.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (700) hide show
  1. package/CHANGELOG.md +29 -0
  2. package/dist/MeasurePlugin/Controller.d.ts +8 -0
  3. package/dist/MeasurePlugin/utils/MeasureMesh.d.ts +5 -0
  4. package/dist/MeasurePluginV2/Controller.d.ts +58 -0
  5. package/dist/MeasurePluginV2/Magnifier.d.ts +74 -0
  6. package/dist/MeasurePluginV2/PointHelper.d.ts +22 -0
  7. package/dist/MeasurePluginV2/PointOverlay.d.ts +93 -0
  8. package/dist/MeasurePluginV2/PointSelector.d.ts +55 -0
  9. package/dist/MeasurePluginV2/closeupView.d.ts +69 -0
  10. package/dist/MeasurePluginV2/edgeSnap.d.ts +53 -0
  11. package/dist/MeasurePluginV2/index.d.ts +28 -0
  12. package/dist/MeasurePluginV2/normalMeasure.d.ts +116 -0
  13. package/dist/PanoMeasurePlugin/Controller/EditController.d.ts +5 -2
  14. package/dist/PanoMeasurePlugin/Controller/MixedController.d.ts +3 -1
  15. package/dist/PanoMeasurePlugin/Controller/WatchController.d.ts +4 -0
  16. package/dist/PanoMeasurePlugin/Controller/index.d.ts +8 -2
  17. package/dist/PanoMeasurePlugin/Modules/rangePiece/index.d.ts +5 -5
  18. package/dist/PanoMeasurePluginV2/Controller.d.ts +34 -0
  19. package/dist/PanoMeasurePluginV2/PointSelector.d.ts +32 -0
  20. package/dist/PanoMeasurePluginV2/controllers.d.ts +42 -0
  21. package/dist/PanoMeasurePluginV2/index.d.ts +8 -0
  22. package/dist/index.cjs.js +114 -107
  23. package/dist/index.d.ts +2 -0
  24. package/dist/index.js +10365 -9054
  25. package/dist/index.umd.js +107 -100
  26. package/dist/shared-utils/three/Magnifier.d.ts +73 -0
  27. package/dist/shared-utils/three/PointSelector/index.d.ts +16 -7
  28. package/docs/assets/navigation.js +1 -1
  29. package/docs/assets/search.js +1 -1
  30. package/docs/classes/AnimationScriptAdapterSafetyError.html +2 -2
  31. package/docs/classes/AreaMakerPluginType.AreaMakerController.html +2 -2
  32. package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +2 -2
  33. package/docs/classes/CSS3DRender.html +2 -2
  34. package/docs/classes/DigitalHuman.html +2 -2
  35. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceNameplate.html +2 -2
  36. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +2 -2
  37. package/docs/classes/DigitalPlayground.html +2 -2
  38. package/docs/classes/DigitalStateMachine.html +2 -2
  39. package/docs/classes/FireControl.html +2 -2
  40. package/docs/classes/FireScenePlayer.html +2 -2
  41. package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
  42. package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
  43. package/docs/classes/MeasureV2.EdgeSnapCache.html +8 -0
  44. package/docs/classes/MeasureV2.MeasureControllerV2.html +77 -0
  45. package/docs/classes/MeasureV2.MeasureMagnifier.html +50 -0
  46. package/docs/classes/ModelMakerPluginInstance.html +2 -2
  47. package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +15 -15
  48. package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +15 -15
  49. package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +15 -15
  50. package/docs/classes/ModelRoomLabelController.html +2 -2
  51. package/docs/classes/MoveController.html +2 -2
  52. package/docs/classes/Object3DHelperController.html +2 -2
  53. package/docs/classes/PaintBrush.html +2 -2
  54. package/docs/classes/PanoMeasureControllerV2.html +94 -0
  55. package/docs/classes/PanoMeasurePluginLine.html +2 -2
  56. package/docs/classes/PanoMeasurePluginModel.html +2 -2
  57. package/docs/classes/PanoMeasurePluginPoint.html +2 -2
  58. package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
  59. package/docs/classes/PanoTagPluginController.html +2 -2
  60. package/docs/classes/Sculpt.html +15 -15
  61. package/docs/classes/Util.BetterTween.html +2 -2
  62. package/docs/classes/Util.FiveDomEvents.html +2 -2
  63. package/docs/classes/Util.FivePuppet.html +2 -2
  64. package/docs/classes/Util.Interval.html +2 -2
  65. package/docs/classes/Util.LegacyPointHelper.html +2 -2
  66. package/docs/classes/Util.LightTag.html +2 -2
  67. package/docs/classes/Util.LineSegments.html +2 -2
  68. package/docs/classes/Util.Magnifier.html +20 -8
  69. package/docs/classes/Util.Object3D.html +2 -2
  70. package/docs/classes/Util.PointDomHelper.html +2 -2
  71. package/docs/classes/Util.PointHelper.html +2 -2
  72. package/docs/classes/Util.PointSelector.html +15 -15
  73. package/docs/classes/Util.PointSelectorHelper.html +2 -2
  74. package/docs/classes/Util.Rectangle.html +2 -2
  75. package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
  76. package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
  77. package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
  78. package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
  79. package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
  80. package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
  81. package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
  82. package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
  83. package/docs/classes/Util.sculpt.LineMesh.html +2 -2
  84. package/docs/classes/Util.sculpt.PointMesh.html +2 -2
  85. package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
  86. package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
  87. package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
  88. package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
  89. package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
  90. package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
  91. package/docs/classes/WalkController.html +2 -2
  92. package/docs/enums/CameraMovementEffect.html +2 -2
  93. package/docs/enums/ContentType.html +2 -2
  94. package/docs/enums/DIRECTION.html +2 -2
  95. package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
  96. package/docs/enums/DimensionType.html +2 -2
  97. package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
  98. package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
  99. package/docs/enums/PaintBrushTypeEnum.html +2 -2
  100. package/docs/enums/PointType.html +2 -2
  101. package/docs/enums/Rotation.html +2 -2
  102. package/docs/functions/AreaMakerPlugin.html +1 -1
  103. package/docs/functions/CSS3DRenderPlugin.html +1 -1
  104. package/docs/functions/CameraMovementPlugin.html +2 -2
  105. package/docs/functions/CruisePlugin.html +1 -1
  106. package/docs/functions/CurrentPanoImagePlugin.html +1 -1
  107. package/docs/functions/DigitalPerformancePlugin.html +1 -1
  108. package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
  109. package/docs/functions/DigitalPerformanceV2.normalizeDigitalPerformanceName.html +2 -2
  110. package/docs/functions/FloorplanGuidePlugin.html +1 -1
  111. package/docs/functions/GuideLinePlugin.html +1 -1
  112. package/docs/functions/ItemLabelPlugin.html +1 -1
  113. package/docs/functions/MapviewFloorplanPlugin.html +1 -1
  114. package/docs/functions/MeasurePlugin.html +1 -1
  115. package/docs/functions/MeasureV2.MeasurePluginV2.html +1 -0
  116. package/docs/functions/MeasureV2.collectNearbyEdges.html +5 -0
  117. package/docs/functions/MeasureV2.drawMeasureOverlay.html +3 -0
  118. package/docs/functions/MeasureV2.getWorldNormal.html +6 -0
  119. package/docs/functions/MeasureV2.validatePolygon.html +1 -0
  120. package/docs/functions/ModelChassisCompassPlugin.html +2 -2
  121. package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
  122. package/docs/functions/ModelFloorplanPlugin.html +1 -1
  123. package/docs/functions/ModelItemLabelPlugin.html +1 -1
  124. package/docs/functions/ModelMakerPlugin.html +1 -1
  125. package/docs/functions/ModelRoomLabelPlugin.html +1 -1
  126. package/docs/functions/ModelTVVideoPlugin.html +1 -1
  127. package/docs/functions/ModelViewPlugin.html +2 -2
  128. package/docs/functions/MovePlugin.html +1 -1
  129. package/docs/functions/Object3DHelperPlugin.html +1 -1
  130. package/docs/functions/PanoCompassPlugin.html +1 -1
  131. package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
  132. package/docs/functions/PanoDoorLabelPlugin.html +1 -1
  133. package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
  134. package/docs/functions/PanoMeasurePlugin.html +1 -1
  135. package/docs/functions/PanoMeasurePluginV2.html +1 -0
  136. package/docs/functions/PanoRulerPlugin.html +2 -2
  137. package/docs/functions/PanoRulerProPlugin.html +2 -2
  138. package/docs/functions/PanoSpatialTagPlugin.html +2 -2
  139. package/docs/functions/PanoTagPlugin.html +1 -1
  140. package/docs/functions/PanoVideoPlugin.html +2 -2
  141. package/docs/functions/PipelinePlugin.html +1 -1
  142. package/docs/functions/SculptPlugin.html +2 -2
  143. package/docs/functions/SculptPluginForFive.html +2 -2
  144. package/docs/functions/TopviewFloorplanPlugin.html +1 -1
  145. package/docs/functions/Util.awaitNextFrame.html +1 -1
  146. package/docs/functions/Util.blink.html +2 -2
  147. package/docs/functions/Util.blinkWithPreset.html +2 -2
  148. package/docs/functions/Util.bounding.html +1 -1
  149. package/docs/functions/Util.boundingBox.html +1 -1
  150. package/docs/functions/Util.boundingSphere.html +1 -1
  151. package/docs/functions/Util.boxVertex.html +2 -2
  152. package/docs/functions/Util.boxVertexes.html +1 -1
  153. package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
  154. package/docs/functions/Util.cleanup.html +2 -2
  155. package/docs/functions/Util.convexHull.html +2 -2
  156. package/docs/functions/Util.equal.html +2 -2
  157. package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
  158. package/docs/functions/Util.generatePolygonGeometry.html +2 -2
  159. package/docs/functions/Util.getCoordsFromClient.html +1 -1
  160. package/docs/functions/Util.getCoordsFromElement.html +1 -1
  161. package/docs/functions/Util.getFrameTime.html +2 -2
  162. package/docs/functions/Util.getGeometryArea.html +1 -1
  163. package/docs/functions/Util.getGeometryInfo.html +1 -1
  164. package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
  165. package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
  166. package/docs/functions/Util.initialCSS3DRender.html +1 -1
  167. package/docs/functions/Util.inside.html +1 -1
  168. package/docs/functions/Util.isModelLike.html +1 -1
  169. package/docs/functions/Util.isNil.html +2 -2
  170. package/docs/functions/Util.isPanoramaLike.html +1 -1
  171. package/docs/functions/Util.lookObject.html +2 -2
  172. package/docs/functions/Util.lookPoint.html +2 -2
  173. package/docs/functions/Util.nextFrame.html +1 -1
  174. package/docs/functions/Util.notNil.html +2 -2
  175. package/docs/functions/Util.reblink.html +2 -2
  176. package/docs/functions/Util.replaceStaticPrefix.html +2 -2
  177. package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
  178. package/docs/functions/Util.sculpt.createBox.html +1 -1
  179. package/docs/functions/Util.sculpt.createCircle.html +1 -1
  180. package/docs/functions/Util.sculpt.createCylinder.html +1 -1
  181. package/docs/functions/Util.sculpt.createLine.html +2 -2
  182. package/docs/functions/Util.sculpt.createPoint.html +1 -1
  183. package/docs/functions/Util.sculpt.createPolygon.html +1 -1
  184. package/docs/functions/Util.sculpt.createPrism.html +1 -1
  185. package/docs/functions/Util.sculpt.createRectangle.html +2 -2
  186. package/docs/functions/Util.sculpt.transformUnit.html +2 -2
  187. package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
  188. package/docs/functions/Util.tag.html +1 -1
  189. package/docs/functions/Util.triangleArea.html +2 -2
  190. package/docs/functions/Util.triangleCenter.html +2 -2
  191. package/docs/functions/Util.tweenProgress.html +1 -1
  192. package/docs/functions/Util.uuid.html +2 -2
  193. package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
  194. package/docs/functions/Util.worldBounding.html +1 -1
  195. package/docs/functions/Util.worldBoundingBox.html +1 -1
  196. package/docs/functions/Util.worldBoundingSphere.html +1 -1
  197. package/docs/functions/classifyMovementTrack.html +1 -1
  198. package/docs/functions/createPolyline.html +2 -2
  199. package/docs/functions/getAreaBox3.html +2 -2
  200. package/docs/functions/getAreaVertices.html +2 -2
  201. package/docs/functions/getEffectivePointActionDuration.html +1 -1
  202. package/docs/functions/getEntryArea.html +2 -2
  203. package/docs/functions/getMovementActionDuration.html +1 -1
  204. package/docs/functions/hasMovementV2Signal.html +1 -1
  205. package/docs/functions/isConverterSafeMovementMatrix.html +1 -1
  206. package/docs/functions/pluginFlag.html +1 -1
  207. package/docs/functions/transformAnimationDetailToDigitalScript.html +2 -2
  208. package/docs/functions/transformScriptData.html +2 -2
  209. package/docs/hierarchy.html +1 -1
  210. package/docs/index.html +2 -2
  211. package/docs/interfaces/AnimationScriptAdapterOptions.html +2 -2
  212. package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
  213. package/docs/interfaces/AreaMakerPluginType.Config.html +2 -2
  214. package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
  215. package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
  216. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +2 -2
  217. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +2 -2
  218. package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
  219. package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
  220. package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
  221. package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
  222. package/docs/interfaces/BoxAnimationConfig.html +2 -2
  223. package/docs/interfaces/BoxPosition.html +2 -2
  224. package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
  225. package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
  226. package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
  227. package/docs/interfaces/ChapterLocation.html +2 -2
  228. package/docs/interfaces/ChapterTimeInfo.html +2 -2
  229. package/docs/interfaces/ContentTypeMapInterface.html +2 -2
  230. package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
  231. package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
  232. package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
  233. package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
  234. package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
  235. package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
  236. package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
  237. package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
  238. package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
  239. package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
  240. package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
  241. package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
  242. package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
  243. package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
  244. package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
  245. package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
  246. package/docs/interfaces/DigitalCameraPlayer.html +2 -2
  247. package/docs/interfaces/DigitalCameraState.html +2 -2
  248. package/docs/interfaces/DigitalChapter.html +2 -2
  249. package/docs/interfaces/DigitalDataPlayer.html +2 -2
  250. package/docs/interfaces/DigitalDataState.html +2 -2
  251. package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
  252. package/docs/interfaces/DigitalEffectState.html +2 -2
  253. package/docs/interfaces/DigitalItemKeyframe.html +2 -2
  254. package/docs/interfaces/DigitalItemState.html +2 -2
  255. package/docs/interfaces/DigitalModelKeyframe.html +2 -2
  256. package/docs/interfaces/DigitalModelPlayer.html +2 -2
  257. package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
  258. package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
  259. package/docs/interfaces/DigitalModelState.html +2 -2
  260. package/docs/interfaces/DigitalPerformancePluginConfig.html +2 -2
  261. package/docs/interfaces/DigitalPerformanceV2.CameraState.html +2 -2
  262. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +2 -2
  263. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +2 -2
  264. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateBinding.html +2 -2
  265. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateOptions.html +2 -2
  266. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateRenderContext.html +2 -2
  267. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +2 -2
  268. package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +2 -2
  269. package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +2 -2
  270. package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +2 -2
  271. package/docs/interfaces/DigitalScript.html +2 -2
  272. package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
  273. package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
  274. package/docs/interfaces/DigitalSubTitleState.html +2 -2
  275. package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
  276. package/docs/interfaces/FireArea.html +2 -2
  277. package/docs/interfaces/FireModel.html +2 -2
  278. package/docs/interfaces/FireSceneConfig.html +2 -2
  279. package/docs/interfaces/FireSequencePlayerOptions.html +2 -2
  280. package/docs/interfaces/FireSequenceStep.html +2 -2
  281. package/docs/interfaces/FireVector3.html +2 -2
  282. package/docs/interfaces/FloorplanBounding.html +2 -2
  283. package/docs/interfaces/FloorplanData.html +2 -2
  284. package/docs/interfaces/FloorplanEntrance.html +2 -2
  285. package/docs/interfaces/FloorplanExtraObject.html +2 -2
  286. package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
  287. package/docs/interfaces/FloorplanFloorData.html +2 -2
  288. package/docs/interfaces/FloorplanImagePosition.html +2 -2
  289. package/docs/interfaces/FloorplanObserver.html +2 -2
  290. package/docs/interfaces/FloorplanOutlineItem.html +2 -2
  291. package/docs/interfaces/FloorplanPosition.html +2 -2
  292. package/docs/interfaces/FloorplanRoomItem.html +2 -2
  293. package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
  294. package/docs/interfaces/FloorplanServerBounding.html +2 -2
  295. package/docs/interfaces/FloorplanServerComputedData.html +2 -2
  296. package/docs/interfaces/FloorplanServerData.html +2 -2
  297. package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
  298. package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
  299. package/docs/interfaces/FloorplanServerEntrance.html +2 -2
  300. package/docs/interfaces/FloorplanServerFloorData.html +2 -2
  301. package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
  302. package/docs/interfaces/FloorplanServerObserver.html +2 -2
  303. package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
  304. package/docs/interfaces/FloorplanServerPosition.html +2 -2
  305. package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
  306. package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
  307. package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
  308. package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
  309. package/docs/interfaces/GlobalProgress.html +2 -2
  310. package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
  311. package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
  312. package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
  313. package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
  314. package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
  315. package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
  316. package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +2 -2
  317. package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
  318. package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
  319. package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +2 -2
  320. package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
  321. package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +2 -2
  322. package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
  323. package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
  324. package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
  325. package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
  326. package/docs/interfaces/HelperOffset.html +2 -2
  327. package/docs/interfaces/ImagePlaneGroup.html +2 -2
  328. package/docs/interfaces/ItemLabelPluginData.html +2 -2
  329. package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
  330. package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
  331. package/docs/interfaces/LegacyScriptTransformer.html +2 -2
  332. package/docs/interfaces/MeasureV2.EdgeSnapOptions.html +19 -0
  333. package/docs/interfaces/MeasureV2.MagnifierViewport.html +20 -0
  334. package/docs/interfaces/MeasureV2.MeasureMagnifierOptions.html +28 -0
  335. package/docs/interfaces/MeasureV2.ResolvedEdgeSnapOptions.html +11 -0
  336. package/docs/interfaces/MinMax.html +2 -2
  337. package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
  338. package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
  339. package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
  340. package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
  341. package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
  342. package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
  343. package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
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  692. package/libs/index.js +206 -190
  693. package/libs/shared-utils/logger.js +1 -1
  694. package/libs/shared-utils/three/Magnifier.d.ts +73 -0
  695. package/libs/shared-utils/three/Magnifier.js +215 -94
  696. package/libs/shared-utils/three/PointSelector/index.d.ts +16 -7
  697. package/package.json +1 -1
  698. package/docs/functions/validatePolygon.html +0 -1
  699. package/docs/types/MeasureEndReason.html +0 -1
  700. package/docs/types/MeasurePluginEventMap.html +0 -1
@@ -0,0 +1,160 @@
1
+ import * as L from "three";
2
+ const p = {
3
+ /** M1-2 X 轴颜色 */
4
+ axisXColor: "#EC4A4E",
5
+ /** M1-2 Y 轴颜色 */
6
+ axisYColor: "#1677FF",
7
+ /** M1-2 Z 轴颜色 */
8
+ axisZColor: "#065C08",
9
+ /** M1-5 线条宽度 */
10
+ axisLineWidth: 1.5,
11
+ /** 轴线不透明度 */
12
+ axisOpacity: 0.9,
13
+ /** M1-4 轴线长度 = 放大镜半径 × 0.9 */
14
+ axisLengthRadiusScale: 0.9,
15
+ /** Z 轴端点(朝外的一端)绿色圆点半径 = 放大镜半径 × 该系数 */
16
+ axisTipDotRadiusScale: 0.03,
17
+ /** M2 平面框边框颜色 */
18
+ planeBorderColor: "#FF4D4F",
19
+ /** M2-3 边框宽度 */
20
+ planeBorderWidth: 1.5,
21
+ /** M2-3 边框不透明度 */
22
+ planeBorderOpacity: 0.9,
23
+ /** M2-2 轴对齐面框边长 = 放大镜半径 × 1.2 */
24
+ planeSideRadiusScale: 1.2,
25
+ /** M2 轴对齐判定:表面法线与最近世界轴的夹角小于该值即视为墙 / 地 / 顶 */
26
+ axisSnapAngle: 15
27
+ }, C = [new L.Vector3(1, 0, 0), new L.Vector3(0, 1, 0), new L.Vector3(0, 0, 1)], D = [p.axisXColor, p.axisYColor, p.axisZColor];
28
+ function f(o, n) {
29
+ const e = o.clone().project(n.camera), t = (e.x + 1) / 2 * n.renderSize.x, i = (e.y + 1) / 2 * n.renderSize.y;
30
+ return {
31
+ x: (t - n.readLeft) * n.pixelRadio,
32
+ // 读出来的像素做过 Y 翻转(canvas 与渲染目标 Y 轴相反),所以要从读取区域的底边往回收
33
+ y: (n.readTop + n.readPixelsHeight - i) * n.pixelRadio
34
+ };
35
+ }
36
+ function N(o) {
37
+ const n = o.face;
38
+ if (!(n != null && n.normal))
39
+ return null;
40
+ const e = n.normal.clone();
41
+ return e.lengthSq() < 1e-12 ? null : e.normalize();
42
+ }
43
+ function O(o) {
44
+ const n = o.clone().normalize();
45
+ let e = 0, t = 0;
46
+ C.forEach((h, r) => {
47
+ const c = Math.abs(n.dot(h));
48
+ c > t && (t = c, e = r);
49
+ });
50
+ const i = Math.cos(L.MathUtils.degToRad(p.axisSnapAngle));
51
+ if (t < i)
52
+ return { normal: n, alignedAxisIndex: -1 };
53
+ const x = C[e], s = n.dot(x) >= 0 ? 1 : -1;
54
+ return { normal: x.clone().multiplyScalar(s), alignedAxisIndex: e };
55
+ }
56
+ function W(o) {
57
+ const n = O(o), e = n.normal, t = e.clone().multiplyScalar(e.dot(C[1]));
58
+ let i = C[1].clone().sub(t);
59
+ i.lengthSq() < 1e-8 && (i = C[2].clone().sub(e.clone().multiplyScalar(e.dot(C[2])))), i.normalize();
60
+ const x = new L.Vector3().crossVectors(i, e).normalize();
61
+ return { normal: e, xAxis: x, yAxis: i, alignedAxisIndex: n.alignedAxisIndex };
62
+ }
63
+ function E(o, n) {
64
+ return Math.max(1e-4, n.position.distanceTo(o) * 0.01);
65
+ }
66
+ function I(o, n) {
67
+ const e = f(o.point, o.viewport), t = f(o.point.clone().addScaledVector(n, o.probeLength), o.viewport);
68
+ return { x: t.x - e.x, y: t.y - e.y };
69
+ }
70
+ const M = 0.8, V = 3;
71
+ function F(o, n, e) {
72
+ const { point: t, viewport: i } = o, x = f(t, i), s = (b) => {
73
+ const a = f(t.clone().addScaledVector(n, b), i);
74
+ return Math.hypot(a.x - x.x, a.y - x.y);
75
+ }, h = i.camera.matrixWorldInverse, r = -t.clone().applyMatrix4(h).z;
76
+ if (!(r > 0))
77
+ return 0;
78
+ const c = -t.clone().add(n).applyMatrix4(h).z - r;
79
+ let m = 1 / 0;
80
+ c < -1e-9 ? m = r * M / -c : c > 1e-9 && (m = r * V / c);
81
+ let d = m;
82
+ if (!Number.isFinite(d))
83
+ for (d = o.probeLength; s(d) < e && d < r * V; )
84
+ d *= 2;
85
+ if (!(s(d) > e))
86
+ return Number.isFinite(s(d)) ? d : 0;
87
+ let A = 0;
88
+ for (let b = 0; b < 24; b += 1) {
89
+ const a = (A + d) / 2;
90
+ s(a) < e ? A = a : d = a;
91
+ }
92
+ return (A + d) / 2;
93
+ }
94
+ function w([o, n, e, t]) {
95
+ const i = (s, h, r) => (h.x - s.x) * (r.y - s.y) - (h.y - s.y) * (r.x - s.x), x = (s, h, r, c) => i(r, c, s) * i(r, c, h) < 0 && i(s, h, r) * i(s, h, c) < 0;
96
+ return x(o, n, e, t) || x(n, e, t, o);
97
+ }
98
+ function _(o, n) {
99
+ var R;
100
+ const { context: e, viewport: t, point: i } = o, s = Math.min(t.canvasWidth, t.canvasHeight) / 2 * p.planeSideRadiusScale / 2, h = n.xAxis.clone().negate(), r = n.yAxis.clone().negate(), c = F(o, n.xAxis, s), m = F(o, h, s), d = F(o, n.yAxis, s), A = F(o, r, s);
101
+ if (!(c > 0) || !(m > 0) || !(d > 0) || !(A > 0))
102
+ return;
103
+ const b = t.camera.matrixWorldInverse, a = (u) => -u.clone().applyMatrix4(b).z, l = a(i), y = l * (1 - M), S = (u) => {
104
+ const v = a(u);
105
+ if (v >= y)
106
+ return u;
107
+ const T = (l - y) / (l - v);
108
+ return i.clone().lerp(u, T);
109
+ }, g = [
110
+ i.clone().addScaledVector(n.xAxis, c).addScaledVector(n.yAxis, d),
111
+ i.clone().addScaledVector(n.xAxis, -m).addScaledVector(n.yAxis, d),
112
+ i.clone().addScaledVector(n.xAxis, -m).addScaledVector(n.yAxis, -A),
113
+ i.clone().addScaledVector(n.xAxis, c).addScaledVector(n.yAxis, -A)
114
+ ].map((u) => f(S(u), t));
115
+ g.some((u) => !Number.isFinite(u.x) || !Number.isFinite(u.y)) || w(g) || (e.save(), e.beginPath(), g.forEach((u, v) => {
116
+ v === 0 ? e.moveTo(u.x, u.y) : e.lineTo(u.x, u.y);
117
+ }), e.closePath(), e.strokeStyle = p.planeBorderColor, e.globalAlpha = p.planeBorderOpacity, e.lineWidth = p.planeBorderWidth * ((R = t.lineScale) != null ? R : 1), e.stroke(), e.restore());
118
+ }
119
+ function P(o, n) {
120
+ const { context: e, viewport: t, point: i } = o, x = Math.min(t.canvasWidth, t.canvasHeight) / 2, s = x * p.axisLengthRadiusScale, h = x * p.axisTipDotRadiusScale, r = f(i, t);
121
+ if (!Number.isFinite(r.x) || !Number.isFinite(r.y))
122
+ return;
123
+ const c = (a) => {
124
+ const l = I(o, a), y = Math.hypot(l.x, l.y);
125
+ return !Number.isFinite(y) || y < 1e-3 ? null : { x: l.x / y, y: l.y / y };
126
+ }, m = (a) => F(o, a, s), d = (a, l, y) => {
127
+ var S;
128
+ [a.x, a.y, l.x, l.y].every((g) => Number.isFinite(g)) && (e.strokeStyle = y, e.globalAlpha = p.axisOpacity, e.lineWidth = p.axisLineWidth * ((S = t.lineScale) != null ? S : 1), e.beginPath(), e.moveTo(a.x, a.y), e.lineTo(l.x, l.y), e.stroke());
129
+ }, A = (a, l) => {
130
+ if (!c(a))
131
+ return;
132
+ const y = a.clone().negate(), S = F(o, a, s), g = F(o, y, s);
133
+ if (!(S > 0) || !(g > 0))
134
+ return;
135
+ const R = f(i.clone().addScaledVector(y, g), t), u = f(i.clone().addScaledVector(a, S), t);
136
+ d(R, u, l);
137
+ }, b = (a, l, y) => {
138
+ if (!c(a))
139
+ return;
140
+ const S = m(a);
141
+ if (!(S > 0))
142
+ return;
143
+ const g = f(i.clone().addScaledVector(a, S), t);
144
+ d(r, g, l), y && (!Number.isFinite(g.x) || !Number.isFinite(g.y) || (e.fillStyle = l, e.globalAlpha = p.axisOpacity, e.beginPath(), e.arc(g.x, g.y, h, 0, Math.PI * 2), e.fill()));
145
+ };
146
+ e.save(), e.lineCap = "round", n ? (A(n.xAxis, p.axisXColor), A(n.yAxis, p.axisYColor), b(n.normal, p.axisZColor, !0)) : C.forEach((a, l) => A(a, D[l])), e.restore();
147
+ }
148
+ function X(o, n, e) {
149
+ const t = e.point;
150
+ if (!t || !Number.isFinite(t.x) || !Number.isFinite(t.y) || !Number.isFinite(t.z))
151
+ return;
152
+ const i = { context: o, viewport: n, point: t, probeLength: E(t, n.camera) }, x = N(e), s = x ? W(x) : null;
153
+ s && _(i, s), P(i, s);
154
+ }
155
+ export {
156
+ p as OVERLAY_STYLE,
157
+ W as buildPlaneFrame,
158
+ X as drawMeasureOverlay,
159
+ N as getWorldNormal
160
+ };
@@ -0,0 +1,55 @@
1
+ import * as THREE from 'three';
2
+ import { PointSelector, type PointIntersection } from '../shared-utils/three/PointSelector';
3
+ /** V2 snapping only. The original PointSelector keeps its existing algorithm. */
4
+ export declare class MeasurePointSelector extends PointSelector {
5
+ /**
6
+ * @description 动态吸附线提供器:每次选点更新、吸附计算前调用,返回本次参与吸附的线段,不会写回 adhereLine。
7
+ * 适合按光标位置实时从模型提取的边线。返回的线按有限线段处理(clampToLine),
8
+ * 与 adhereLine 里的无限轴线(如量尺的 XYZ 轴)区分开。
9
+ */
10
+ adhereLineProvider: ((params: {
11
+ intersection: PointIntersection;
12
+ pointSelector: PointSelector;
13
+ }) => THREE.Line3[]) | null;
14
+ /**
15
+ * @description 动态吸附线的屏幕吸附半径(像素)
16
+ * 动态线按「光标到线段投影的屏幕距离」取最近的一条,而不是按 3D 距离排序后让远边覆盖近边
17
+ */
18
+ dynamicAdhereScreenRadius: number;
19
+ /**
20
+ * @description 已吸附后保持吸附的屏幕半径(像素),略大于进入半径,避免在阈值边界来回跳动
21
+ */
22
+ dynamicAdhereKeepScreenRadius: number;
23
+ /**
24
+ * @description 动态吸附线允许的最大 3D 距离(米),用于排除画面深处或明显不在落点附近的边
25
+ */
26
+ dynamicAdhereMaxDistance: number;
27
+ /**
28
+ * 上一次吸住的动态线。候选线集合会随查询球心移动而变化,
29
+ * 把吸住的边单独留住,光标在保持半径内时优先继续用它,避免在相邻边之间来回跳。
30
+ */
31
+ private dynamicAdhereLine;
32
+ protected get mouseNdcPosition(): {
33
+ x: number;
34
+ y: number;
35
+ };
36
+ refresh(): void;
37
+ private readonly onFocusLost;
38
+ enable(): void;
39
+ disable(): void;
40
+ clearDynamicAdhereLine(): void;
41
+ protected updatePointSelectorHelperIntersect: (intersect?: PointIntersection | null) => void;
42
+ /**
43
+ * @description 计算一条静态吸附线的吸附结果(3D 距离优先,其次屏幕距离)
44
+ */
45
+ private getLineAdhereResult;
46
+ /**
47
+ * @description 在动态吸附线(模型边)中选出屏幕上离光标最近的一条。
48
+ *
49
+ * 三个要点:
50
+ * 1. 用射线与线段的最近点求落点,避免透视投影下屏幕比例回推 3D 点造成的偏差;
51
+ * 2. 光标贴着已吸住的边时直接锁定,不让相邻边参与评分,消除来回跳;
52
+ * 3. 需要换边时按「屏幕距离 + 深度惩罚」择优,避免吸到屏幕上重叠、但实际更远的边。
53
+ */
54
+ private getBestDynamicAdhereResult;
55
+ }
@@ -0,0 +1,239 @@
1
+ var H = Object.defineProperty;
2
+ var j = Object.getOwnPropertySymbols;
3
+ var F = Object.prototype.hasOwnProperty, k = Object.prototype.propertyIsEnumerable;
4
+ var N = (p, s, e) => s in p ? H(p, s, { enumerable: !0, configurable: !0, writable: !0, value: e }) : p[s] = e, C = (p, s) => {
5
+ for (var e in s || (s = {}))
6
+ F.call(s, e) && N(p, e, s[e]);
7
+ if (j)
8
+ for (var e of j(s))
9
+ k.call(s, e) && N(p, e, s[e]);
10
+ return p;
11
+ };
12
+ var R = (p, s, e) => (N(p, typeof s != "symbol" ? s + "" : s, e), e);
13
+ import { CURSOR_NOT_ALLOW_URL as U } from "../shared-utils/three/PointSelector/utils/contents.js";
14
+ import * as n from "three";
15
+ import { PointSelector as B } from "../shared-utils/three/PointSelector/index.js";
16
+ import { getRaycasterByNdcPosition as Y } from "../shared-utils/five/getRaycasterByNdcPosition.js";
17
+ const T = new n.Vector3(), I = new n.Vector3(), E = new n.Vector3(), v = new n.Vector3(), K = 4, W = 0.6, q = 60;
18
+ function O(p) {
19
+ const { rayOrigin: s, rayDirection: e, line: t, clampToLine: y } = p;
20
+ T.subVectors(t.end, t.start);
21
+ const d = T.lengthSq();
22
+ if (d < 1e-12)
23
+ return 0;
24
+ I.subVectors(s, t.start);
25
+ const a = e.dot(T), m = e.dot(I), f = T.dot(I), b = d - a * a;
26
+ let h;
27
+ if (b < 1e-9) {
28
+ const P = new n.Vector3().subVectors(t.start, s).cross(e).length(), c = new n.Vector3().subVectors(t.end, s).cross(e).length();
29
+ h = P <= c ? 0 : 1;
30
+ } else
31
+ h = (f - a * m) / b;
32
+ return y ? Math.min(1, Math.max(0, h)) : h;
33
+ }
34
+ class Z extends B {
35
+ constructor() {
36
+ super(...arguments);
37
+ /**
38
+ * @description 动态吸附线提供器:每次选点更新、吸附计算前调用,返回本次参与吸附的线段,不会写回 adhereLine。
39
+ * 适合按光标位置实时从模型提取的边线。返回的线按有限线段处理(clampToLine),
40
+ * 与 adhereLine 里的无限轴线(如量尺的 XYZ 轴)区分开。
41
+ */
42
+ R(this, "adhereLineProvider", null);
43
+ /**
44
+ * @description 动态吸附线的屏幕吸附半径(像素)
45
+ * 动态线按「光标到线段投影的屏幕距离」取最近的一条,而不是按 3D 距离排序后让远边覆盖近边
46
+ */
47
+ R(this, "dynamicAdhereScreenRadius", 10);
48
+ /**
49
+ * @description 已吸附后保持吸附的屏幕半径(像素),略大于进入半径,避免在阈值边界来回跳动
50
+ */
51
+ R(this, "dynamicAdhereKeepScreenRadius", 14);
52
+ /**
53
+ * @description 动态吸附线允许的最大 3D 距离(米),用于排除画面深处或明显不在落点附近的边
54
+ */
55
+ R(this, "dynamicAdhereMaxDistance", 0.45);
56
+ /**
57
+ * 上一次吸住的动态线。候选线集合会随查询球心移动而变化,
58
+ * 把吸住的边单独留住,光标在保持半径内时优先继续用它,避免在相邻边之间来回跳。
59
+ */
60
+ R(this, "dynamicAdhereLine", null);
61
+ R(this, "onFocusLost", () => {
62
+ this.adhereEnabled = !0, this.clearDynamicAdhereLine();
63
+ });
64
+ R(this, "updatePointSelectorHelperIntersect", (e) => {
65
+ var y, d, a, m, f, b, h, P;
66
+ if (!e) {
67
+ this.dynamicAdhereLine = null, this.pointSelectorHelper.hide(), this.pointSelectorHelper.position = e, this.emit("intersectionUpdate", e), this.five.getElement().style.cursor = U;
68
+ return;
69
+ }
70
+ this.onEnter(), this.cursorError || (this.five.getElement().style.cursor = "");
71
+ const t = C({}, e);
72
+ if (this.adhereEnabled && this.mouseNdcPosition && this.five.renderer && typeof this.adhereRadius == "number") {
73
+ const c = {
74
+ x: this.mouseNdcPosition.x,
75
+ y: 1 - this.mouseNdcPosition.y
76
+ }, w = this.five.renderer.getSize(new n.Vector2()), g = (d = (y = this.adhereLineProvider) == null ? void 0 : y.call(this, { intersection: e, pointSelector: this })) != null ? d : [];
77
+ if (typeof this.adherePoints == "function" || this.adherePlane.length > 0 || this.adhereLine.length > 0 || g.length > 0 || this.dynamicAdhereLine !== null) {
78
+ for (const i of this.adherePlane) {
79
+ const o = i.distanceToPoint(e.point);
80
+ let L = i.projectPoint(e.point, new n.Vector3());
81
+ (!this.plane || this.plane.distanceToPoint(L) < 0.01) && (L = (m = (a = this.plane) == null ? void 0 : a.projectPoint(L, new n.Vector3())) != null ? m : L, o < this.adhereRadius && (t.point = L.clone(), t.adherePoint = L.clone(), this.plane || (t.face = new n.Face3(0, 0, 0, i.normal.clone())), t.isAdsorbed = !0));
82
+ }
83
+ for (const i of this.adhereLine) {
84
+ const o = this.getLineAdhereResult({
85
+ adhereLine: i,
86
+ point: e.point,
87
+ clampToLine: !1,
88
+ mouseNdcPosition: c,
89
+ size: w
90
+ });
91
+ o && (t.point = o.point, t.adhereLine = i.clone(), t.isAdsorbed = !0);
92
+ }
93
+ const A = this.getBestDynamicAdhereResult({
94
+ lines: g,
95
+ point: e.point,
96
+ mouseNdcPosition: c,
97
+ size: w
98
+ });
99
+ A && (t.point = A.point, t.adhereLine = A.line.clone(), t.isAdsorbed = !0);
100
+ for (const i of (b = (f = this.adherePoints) == null ? void 0 : f.call(this, { intersection: e, pointSelectorInstance: this })) != null ? b : []) {
101
+ const o = i instanceof n.Face3 ? new n.Vector3(i.a, i.b, i.c) : i;
102
+ if (o.IsAlwaysVisible = i.IsAlwaysVisible, this.plane && this.plane.distanceToPoint(o) > 0.01)
103
+ continue;
104
+ if (o.distanceTo(e.point) < this.adhereRadius) {
105
+ t.point = (P = (h = this.plane) == null ? void 0 : h.projectPoint(o, new n.Vector3())) != null ? P : o.clone(), !this.plane && i instanceof n.Face3 && (t.face = i), t.isAdsorbed = !0;
106
+ break;
107
+ } else {
108
+ const r = o.clone().project(this.five.camera);
109
+ if (r.z > 1)
110
+ continue;
111
+ const u = this.five.renderer.getSize(new n.Vector2()), D = {
112
+ x: (r.x + 1) / 2,
113
+ y: (1 - r.y) / 2
114
+ }, V = {
115
+ x: Math.abs(D.x - c.x) * u.width,
116
+ y: Math.abs(D.y - c.y) * u.height
117
+ };
118
+ if (V.x < 10 && V.y < 10) {
119
+ let S = !1;
120
+ if (o.IsAlwaysVisible)
121
+ S = !0;
122
+ else {
123
+ const M = new n.Raycaster();
124
+ M.setFromCamera(o.clone(), this.five.camera);
125
+ const x = this.five.model.intersectRaycaster(M)[0], _ = 0.1, z = this.five.camera.position.distanceTo(o);
126
+ x && x.distance < z + _ && (S = !0);
127
+ }
128
+ if (S) {
129
+ t.point = o.clone(), !this.plane && i instanceof n.Face3 && (t.face = i), t.isAdsorbed = !0;
130
+ break;
131
+ }
132
+ }
133
+ }
134
+ }
135
+ }
136
+ } else
137
+ this.dynamicAdhereLine = null;
138
+ this.pointSelectorHelper.updateWithIntersect(t, { emitEvent: !1 }), this.emit("intersectionUpdate", t);
139
+ });
140
+ }
141
+ get mouseNdcPosition() {
142
+ return this.mode === "fixed" ? { x: 0.5, y: 0.5 } : super.mouseNdcPosition;
143
+ }
144
+ refresh() {
145
+ const e = this.mouseNdcPosition;
146
+ this.enabled && e && this.updateByNdcPosition(e);
147
+ }
148
+ enable() {
149
+ super.enable(), window.addEventListener("blur", this.onFocusLost);
150
+ }
151
+ disable() {
152
+ window.removeEventListener("blur", this.onFocusLost), this.clearDynamicAdhereLine(), super.disable(), this.adhereEnabled = !0;
153
+ }
154
+ clearDynamicAdhereLine() {
155
+ this.dynamicAdhereLine = null;
156
+ }
157
+ /**
158
+ * @description 计算一条静态吸附线的吸附结果(3D 距离优先,其次屏幕距离)
159
+ */
160
+ getLineAdhereResult(e) {
161
+ var w, g, l, A;
162
+ const { adhereLine: t, point: y, clampToLine: d, mouseNdcPosition: a, size: m } = e, f = t.closestPointToPoint(y, d, new n.Vector3());
163
+ if (f.distanceTo(y) < this.adhereRadius)
164
+ return this.plane && Math.abs(this.plane.distanceToPoint(f)) > 0.01 ? null : { point: (g = (w = this.plane) == null ? void 0 : w.projectPoint(f, new n.Vector3())) != null ? g : f };
165
+ const b = y.clone().sub(this.five.camera.position).normalize(), h = new n.Vector3().lerpVectors(
166
+ t.start,
167
+ t.end,
168
+ O({
169
+ rayOrigin: this.five.camera.position,
170
+ rayDirection: b,
171
+ line: t,
172
+ clampToLine: d
173
+ })
174
+ ), P = h.clone().project(this.five.camera);
175
+ if (P.z > 1)
176
+ return null;
177
+ const c = {
178
+ x: Math.abs((P.x + 1) / 2 - a.x) * m.width,
179
+ y: Math.abs((1 - P.y) / 2 - a.y) * m.height
180
+ };
181
+ return c.x >= 10 || c.y >= 10 || this.plane && Math.abs(this.plane.distanceToPoint(h)) > 0.01 ? null : { point: (A = (l = this.plane) == null ? void 0 : l.projectPoint(h, new n.Vector3())) != null ? A : h };
182
+ }
183
+ /**
184
+ * @description 在动态吸附线(模型边)中选出屏幕上离光标最近的一条。
185
+ *
186
+ * 三个要点:
187
+ * 1. 用射线与线段的最近点求落点,避免透视投影下屏幕比例回推 3D 点造成的偏差;
188
+ * 2. 光标贴着已吸住的边时直接锁定,不让相邻边参与评分,消除来回跳;
189
+ * 3. 需要换边时按「屏幕距离 + 深度惩罚」择优,避免吸到屏幕上重叠、但实际更远的边。
190
+ */
191
+ getBestDynamicAdhereResult(e) {
192
+ var o, L;
193
+ const { lines: t, point: y, mouseNdcPosition: d, size: a } = e;
194
+ if (t.length === 0 && !this.dynamicAdhereLine)
195
+ return this.dynamicAdhereLine = null, null;
196
+ const m = Y(this.five, { x: d.x, y: 1 - d.y }), f = m.ray.origin, b = m.ray.direction, h = d.x * a.width, P = d.y * a.height, c = [], w = (r, u) => {
197
+ const D = O({ rayOrigin: f, rayDirection: b, line: r, clampToLine: !0 });
198
+ E.lerpVectors(r.start, r.end, D);
199
+ const V = E.distanceTo(y);
200
+ if (V > this.dynamicAdhereMaxDistance || this.plane && Math.abs(this.plane.distanceToPoint(E)) > 0.01 || (v.copy(E).project(this.five.camera), v.z > 1))
201
+ return null;
202
+ const S = Math.hypot(
203
+ (v.x + 1) / 2 * a.width - h,
204
+ (1 - v.y) / 2 * a.height - P
205
+ ), x = 1 - 0.6 * (this.dynamicAdhereMaxDistance > 0 ? Math.min(1, V / this.dynamicAdhereMaxDistance) : 0), _ = (u ? this.dynamicAdhereKeepScreenRadius : this.dynamicAdhereScreenRadius) * x;
206
+ return S > _ ? null : { line: r, t: D, screenDistance: S, depthDistance: V, isSticky: u };
207
+ }, g = this.dynamicAdhereLine;
208
+ if (g) {
209
+ const r = w(g, !0);
210
+ r && c.push(r);
211
+ }
212
+ for (const r of t) {
213
+ const u = w(r, !1);
214
+ u && c.push(u);
215
+ }
216
+ if (c.length === 0)
217
+ return this.dynamicAdhereLine = null, null;
218
+ let l = null;
219
+ const A = c.find((r) => r.isSticky);
220
+ if (A && A.screenDistance <= this.dynamicAdhereScreenRadius * W && (l = A), !l) {
221
+ let r = 1 / 0;
222
+ for (const u of c) {
223
+ const D = u.screenDistance + u.depthDistance * q - (u.isSticky ? K : 0);
224
+ D < r && (r = D, l = u);
225
+ }
226
+ }
227
+ if (!l)
228
+ return this.dynamicAdhereLine = null, null;
229
+ this.dynamicAdhereLine = l.line.clone();
230
+ const i = new n.Vector3().lerpVectors(l.line.start, l.line.end, l.t);
231
+ return {
232
+ line: l.line,
233
+ point: (L = (o = this.plane) == null ? void 0 : o.projectPoint(i, new n.Vector3())) != null ? L : i
234
+ };
235
+ }
236
+ }
237
+ export {
238
+ Z as MeasurePointSelector
239
+ };
@@ -0,0 +1,69 @@
1
+ import * as THREE from 'three';
2
+ /**
3
+ * 放大镜近景视角的取向计算。
4
+ *
5
+ * 目标(与 MP 的观感一致):放大镜不是主视图的简单放大。落点所在表面没有正对相机时,
6
+ * 视角会朝表面法线偏一点,让斜面 / 侧面在放大镜里以更接近正面的角度呈现;
7
+ * 同时要保证它始终是「主视图那台相机绕落点转了一点」——不换机位、不翻滚、偏转角有上限。
8
+ *
9
+ * 这里只做纯数学,相机怎么临时改、怎么还原由调用方负责。
10
+ */
11
+ /** 近景相机到落点的距离(米) */
12
+ export declare const CLOSEUP_DISTANCE = 0.6;
13
+ /** 朝表面转正的比例:把「主视线到正对表面」的夹角消掉这么多 */
14
+ export declare const CLOSEUP_NORMAL_BLEND = 0.5;
15
+ /** 近景视角相对主视图的最大偏转角(弧度)。超过就封顶,避免侧视时像换了个机位 */
16
+ export declare const CLOSEUP_MAX_DEVIATION: number;
17
+ /** 判定法线朝向时的滞回区间(点积):视线接近贴着表面时沿用上一帧朝向,避免来回翻 */
18
+ export declare const CLOSEUP_FLIP_EPSILON = 0.05;
19
+ /** 跨帧状态:目前只用于法线朝向的滞回 */
20
+ export interface CloseupViewState {
21
+ /** 本帧的视线方向(单位向量) */
22
+ direction: THREE.Vector3;
23
+ /** 本帧的落点 */
24
+ point: THREE.Vector3;
25
+ /** 本帧法线的朝向:1 = 与传入的法线同向,-1 = 反向,null = 没有法线 */
26
+ normalSign: 1 | -1 | null;
27
+ }
28
+ export interface CloseupViewOptions {
29
+ /** 落点(世界坐标) */
30
+ point: THREE.Vector3;
31
+ /** 落点所在表面的法线(世界坐标,方向不限);拿不到时传 null,只推近不偏转 */
32
+ normal: THREE.Vector3 | null;
33
+ /** 主相机位置 */
34
+ cameraPosition: THREE.Vector3;
35
+ /** 主相机世界四元数;近景姿态由它绕落点做最小旋转得到,因此不会翻滚 */
36
+ cameraQuaternion: THREE.Quaternion;
37
+ /** 近景距离,默认 CLOSEUP_DISTANCE;主相机比这更近时保持原距离。translate=false 时忽略 */
38
+ distance?: number;
39
+ /**
40
+ * 是否把相机沿最终视线移动到落点附近。
41
+ * true = 旧行为(推到 0.6m);false = 只旋转、不平移,放大镜与主视图共用同一机位,
42
+ * 不会产生视差,也不会让全景球心偏移导致画面扭曲。
43
+ */
44
+ translate?: boolean;
45
+ /** 朝法线偏转的比例,默认 CLOSEUP_NORMAL_BLEND */
46
+ blend?: number;
47
+ /** 最大偏转角(弧度),默认 CLOSEUP_MAX_DEVIATION */
48
+ maxDeviation?: number;
49
+ /** 上一帧的状态,只用于法线朝向的滞回;第一帧传 null */
50
+ previous?: CloseupViewState | null;
51
+ }
52
+ export interface CloseupView {
53
+ /** 近景相机位置 */
54
+ position: THREE.Vector3;
55
+ /** 近景相机视线方向(单位向量) */
56
+ direction: THREE.Vector3;
57
+ /** 近景相机世界四元数(视线方向与 direction 一致,roll 由主相机继承) */
58
+ quaternion: THREE.Quaternion;
59
+ /** 供下一次调用使用的状态 */
60
+ state: CloseupViewState;
61
+ }
62
+ /**
63
+ * 计算近景相机的位姿:
64
+ * 1. translate=true 时相机落在「落点后方 distance 处、朝向落点」这条线上,落点因此仍在画面正中;
65
+ * translate=false 时保持原机位,只改变朝向(放大镜与主视图共用视点,不产生视差);
66
+ * 2. 姿态 = 主相机姿态先把视线校正到落点,再朝「正对表面」的方向转一小段(有上限);
67
+ * 3. 因为是绕相机的旋转,画面不会翻滚,观感就是「同一台相机微微转了个角度」。
68
+ */
69
+ export declare function resolveCloseupView(options: CloseupViewOptions): CloseupView | null;
@@ -0,0 +1,52 @@
1
+ import * as c from "three";
2
+ const z = 0.6, I = 0.5, _ = Math.PI / 6, A = 0.05;
3
+ function Q(n) {
4
+ var F, b, S, h, D;
5
+ const { point: e, cameraPosition: t, cameraQuaternion: i } = n;
6
+ if (!f(e) || !f(t) || !U(i))
7
+ return null;
8
+ const s = e.clone().sub(t), a = s.length();
9
+ if (!Number.isFinite(a) || a < 1e-4)
10
+ return null;
11
+ const o = s.clone().divideScalar(a), x = new c.Vector3(0, 0, -1).applyQuaternion(i).normalize(), N = new c.Quaternion().setFromUnitVectors(x, o).multiply(i);
12
+ N.normalize();
13
+ const m = (F = n.previous) != null ? F : null;
14
+ let u = null, r = o.clone();
15
+ const l = n.normal;
16
+ if (l && f(l) && l.lengthSq() > 1e-12) {
17
+ const E = l.clone().normalize();
18
+ u = C(E, s, (b = m == null ? void 0 : m.normalSign) != null ? b : null);
19
+ const P = E.clone().multiplyScalar(-u), M = o.angleTo(P), w = p((S = n.blend) != null ? S : I, 0, 1), y = p((h = n.maxDeviation) != null ? h : _, 0, Math.PI), V = Math.min(M * w, y);
20
+ if (V > 1e-6 && M > 1e-6) {
21
+ const g = new c.Vector3().crossVectors(o, P);
22
+ g.lengthSq() > 1e-12 && (r = o.clone().applyAxisAngle(g.normalize(), V));
23
+ }
24
+ }
25
+ const d = new c.Quaternion().setFromUnitVectors(o, r).multiply(N);
26
+ d.normalize();
27
+ const L = n.translate !== !1, O = Math.min((D = n.distance) != null ? D : z, a);
28
+ return {
29
+ // 只旋转时保持原机位:全景 / 模型都按主视图的同一视点采样,不引入视差
30
+ position: L ? e.clone().addScaledVector(r, -O) : t.clone(),
31
+ direction: r,
32
+ quaternion: d,
33
+ state: { direction: r.clone(), point: e.clone(), normalSign: u }
34
+ };
35
+ }
36
+ function C(n, e, t) {
37
+ const i = n.dot(e);
38
+ return Math.abs(i) < A && t !== null ? t : i > 0 ? -1 : 1;
39
+ }
40
+ function p(n, e, t) {
41
+ return Math.min(t, Math.max(e, n));
42
+ }
43
+ function f(n) {
44
+ return Number.isFinite(n.x) && Number.isFinite(n.y) && Number.isFinite(n.z);
45
+ }
46
+ function U(n) {
47
+ return Number.isFinite(n.x) && Number.isFinite(n.y) && Number.isFinite(n.z) && Number.isFinite(n.w);
48
+ }
49
+ export {
50
+ _ as CLOSEUP_MAX_DEVIATION,
51
+ Q as resolveCloseupView
52
+ };
@@ -0,0 +1,53 @@
1
+ import * as THREE from 'three';
2
+ /**
3
+ * 模型边缘吸附(试验能力)。
4
+ *
5
+ * 选点器本身已经支持吸附到 `THREE.Line3`,five 的 Model 也提供了 `getEdgesBySphere()`,
6
+ * 这里只做两件事:
7
+ * 1. 把光标附近的模型边界线取出来、按离落点的距离排序并限量;
8
+ * 2. 缓存查询结果,避免每次 mousemove 都重走一遍 BVH。
9
+ *
10
+ * 取出来的线交给 `PointSelector.adhereLineProvider`,由选点器完成真正的吸附。
11
+ */
12
+ export interface EdgeSnapOptions {
13
+ /** 是否启用,默认 true */
14
+ enabled?: boolean;
15
+ /** 查询球半径(米),只在这个范围内找模型边线,默认 0.3 */
16
+ radius?: number;
17
+ /** 面片夹角阈值(度),越小越只保留硬边,默认 30 */
18
+ threshold?: number;
19
+ /** 单次最多参与吸附的边数,默认 240 */
20
+ maxEdges?: number;
21
+ /** 光标移动超过该距离(米)才重新查询,默认 0.12 */
22
+ cacheStep?: number;
23
+ }
24
+ export interface ResolvedEdgeSnapOptions extends Required<EdgeSnapOptions> {
25
+ }
26
+ export declare const DEFAULT_EDGE_SNAP_OPTIONS: ResolvedEdgeSnapOptions;
27
+ export declare function resolveEdgeSnapOptions(options?: boolean | EdgeSnapOptions): ResolvedEdgeSnapOptions;
28
+ /** 只依赖 getEdgesBySphere,避免把 dnalogel 绑死在某个 five 版本上 */
29
+ type EdgeSource = {
30
+ getEdgesBySphere?: (sphere: THREE.Sphere, threshold?: number) => THREE.Line3[];
31
+ };
32
+ /**
33
+ * 取落点附近的模型边界线,按离落点从近到远排序,最多 maxEdges 条。
34
+ * five 的 getEdgesBySphere 返回的是世界坐标线段,可以直接交给 PointSelector。
35
+ *
36
+ * 注意:getEdgesBySphere 是按「三角形与球相交」筛选的,大三角形的边可能落在球外很远,
37
+ * 所以这里再按「点到线段」的真实距离过滤一次,避免把远处的边也当成候选。
38
+ */
39
+ export declare function collectNearbyEdges(model: EdgeSource | null | undefined, point: THREE.Vector3, options: ResolvedEdgeSnapOptions): THREE.Line3[];
40
+ /**
41
+ * `getEdgesBySphere` 每次都要遍历可见瓦片、合几何、重建邻接关系,开销不低;
42
+ * 光标在 cacheStep 范围内移动时复用上一次结果,足够贴近“附近有哪些边”的事实。
43
+ */
44
+ export declare class EdgeSnapCache {
45
+ private center;
46
+ private edges;
47
+ private valid;
48
+ query(model: EdgeSource | null | undefined, point: THREE.Vector3, options: ResolvedEdgeSnapOptions): THREE.Line3[];
49
+ clear(): void;
50
+ /** 最近一次查询到的边数,调试 / 示例页展示用 */
51
+ get size(): number;
52
+ }
53
+ export {};