@realsee/dnalogel 3.81.13 → 4.0.0-webgpu.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +32 -0
- package/README.md +20 -26
- package/dist/components.d.ts +2 -0
- package/dist/components.js +1 -0
- package/dist/floorplan.d.ts +2 -0
- package/dist/floorplan.js +1 -0
- package/dist/index.d.ts +2 -34
- package/dist/index.js +35 -67468
- package/dist/internal/BasePlugin-CT5K8m36.js +33 -0
- package/dist/internal/BasePlugin-CT5K8m36.js.map +1 -0
- package/dist/internal/BasePluginWithData-9z4tpAT4.js +7 -0
- package/dist/internal/BasePluginWithData-9z4tpAT4.js.map +1 -0
- package/dist/internal/BetterTween-BX0aTvP1.js +23 -0
- package/dist/internal/BetterTween-BX0aTvP1.js.map +1 -0
- package/dist/internal/CSS3DObject-C9ck81UX.js +312 -0
- package/dist/internal/CSS3DObject-C9ck81UX.js.map +1 -0
- package/dist/internal/CSS3DRender-BKWjq-Mo.js +297 -0
- package/dist/internal/CSS3DRender-BKWjq-Mo.js.map +1 -0
- package/dist/internal/CSS3DRenderPlugin-ccSpcvwd.js +77 -0
- package/dist/internal/CSS3DRenderPlugin-ccSpcvwd.js.map +1 -0
- package/dist/internal/Controller-Csut_kcH.js +2498 -0
- package/dist/internal/Controller-Csut_kcH.js.map +1 -0
- package/dist/internal/Cursor-3AwKvViZ.js +61 -0
- package/dist/internal/Cursor-3AwKvViZ.js.map +1 -0
- package/dist/internal/FBXLoader-Chl2iTDE.js +23 -0
- package/dist/internal/FBXLoader-Chl2iTDE.js.map +1 -0
- package/dist/internal/FiveDomEvents-3H9NvDOz.js +267 -0
- package/dist/internal/FiveDomEvents-3H9NvDOz.js.map +1 -0
- package/dist/internal/FiveLine-0OtX3RDV.js +28 -0
- package/dist/internal/FiveLine-0OtX3RDV.js.map +1 -0
- package/dist/internal/FiveUtil-DyTBRHpM.js +74 -0
- package/dist/internal/FiveUtil-DyTBRHpM.js.map +1 -0
- package/dist/internal/GLTFLoader-DCsDrP-N.js +16 -0
- package/dist/internal/GLTFLoader-DCsDrP-N.js.map +1 -0
- package/dist/internal/Icon-8d4DFYTH.js +6 -0
- package/dist/internal/Icon-8d4DFYTH.js.map +1 -0
- package/dist/internal/LabelItem-Cnys51gZ.js +137 -0
- package/dist/internal/LabelItem-Cnys51gZ.js.map +1 -0
- package/dist/internal/Line2-CDxLMjGj.js +63 -0
- package/dist/internal/Line2-CDxLMjGj.js.map +1 -0
- package/dist/internal/PointHelper-D565h9b_.js +937 -0
- package/dist/internal/PointHelper-D565h9b_.js.map +1 -0
- package/dist/internal/Polygon-CBGvYUfJ.js +324 -0
- package/dist/internal/Polygon-CBGvYUfJ.js.map +1 -0
- package/dist/internal/Prism-Dm5ESkgg.js +484 -0
- package/dist/internal/Prism-Dm5ESkgg.js.map +1 -0
- package/dist/internal/Rectangle-D-zkDycu.js +1232 -0
- package/dist/internal/Rectangle-D-zkDycu.js.map +1 -0
- package/dist/internal/StandaloneRenderer-Jo60ASPd.js +91 -0
- package/dist/internal/StandaloneRenderer-Jo60ASPd.js.map +1 -0
- package/dist/internal/Subscribe-DLlAl88n.js +58 -0
- package/dist/internal/Subscribe-DLlAl88n.js.map +1 -0
- package/dist/internal/Work-DF8j5GnL.js +1637 -0
- package/dist/internal/Work-DF8j5GnL.js.map +1 -0
- package/dist/internal/animation-D9rPUNWJ.js +1043 -0
- package/dist/internal/animation-D9rPUNWJ.js.map +1 -0
- package/dist/internal/animation-script-adapter-DVXnC6Pt.js +1602 -0
- package/dist/internal/animation-script-adapter-DVXnC6Pt.js.map +1 -0
- package/dist/internal/animationFrame-XGKHIeQK.js +18 -0
- package/dist/internal/animationFrame-XGKHIeQK.js.map +1 -0
- package/dist/internal/area-maker-Bd9l2pIp.js +446 -0
- package/dist/internal/area-maker-Bd9l2pIp.js.map +1 -0
- package/dist/internal/blink-DD_0mH-m.js +113 -0
- package/dist/internal/blink-DD_0mH-m.js.map +1 -0
- package/dist/internal/boundingBox-DvCor5Hd.js +83 -0
- package/dist/internal/boundingBox-DvCor5Hd.js.map +1 -0
- package/dist/internal/camera-movement-CwI7UqUk.js +112 -0
- package/dist/internal/camera-movement-CwI7UqUk.js.map +1 -0
- package/dist/internal/changeMode-BVGYCoqu.js +73 -0
- package/dist/internal/changeMode-BVGYCoqu.js.map +1 -0
- package/dist/internal/classnames-DUxZNrrI.js +33 -0
- package/dist/internal/classnames-DUxZNrrI.js.map +1 -0
- package/dist/internal/component.svelte-D5LYqt50.js +2750 -0
- package/dist/internal/component.svelte-D5LYqt50.js.map +1 -0
- package/dist/internal/components-Ed73WMB0.js +434 -0
- package/dist/internal/components-Ed73WMB0.js.map +1 -0
- package/dist/internal/constants-A7EqoECw.js +6 -0
- package/dist/internal/constants-A7EqoECw.js.map +1 -0
- package/dist/internal/controller-BWkZT0l1.js +7481 -0
- package/dist/internal/controller-BWkZT0l1.js.map +1 -0
- package/dist/internal/cruise-C3F0eNQ-.js +7 -0
- package/dist/internal/cruise-C3F0eNQ-.js.map +1 -0
- package/dist/internal/current-pano-image-DKUWluR-.js +219 -0
- package/dist/internal/current-pano-image-DKUWluR-.js.map +1 -0
- package/dist/internal/debounce-Dsju-hoR.js +13 -0
- package/dist/internal/debounce-Dsju-hoR.js.map +1 -0
- package/dist/internal/defaultUrls-CjKkS9k9.js +6 -0
- package/dist/internal/defaultUrls-CjKkS9k9.js.map +1 -0
- package/dist/internal/digital-performance-B4DdvGbx.js +589 -0
- package/dist/internal/digital-performance-B4DdvGbx.js.map +1 -0
- package/dist/internal/digital-performance-v2-Cspjjn51.js +1030 -0
- package/dist/internal/digital-performance-v2-Cspjjn51.js.map +1 -0
- package/dist/internal/disposeOwnedObject-DsYpFpqh.js +16 -0
- package/dist/internal/disposeOwnedObject-DsYpFpqh.js.map +1 -0
- package/dist/internal/easing-D6YjRdGJ.js +15 -0
- package/dist/internal/easing-D6YjRdGJ.js.map +1 -0
- package/dist/internal/equal-BiDAilPV.js +50 -0
- package/dist/internal/equal-BiDAilPV.js.map +1 -0
- package/dist/internal/filter-Br6vP-OZ.js +15 -0
- package/dist/internal/filter-Br6vP-OZ.js.map +1 -0
- package/dist/internal/fire-scene-CczaBz2_.js +1162 -0
- package/dist/internal/fire-scene-CczaBz2_.js.map +1 -0
- package/dist/internal/fiveModelLoad-mg-TnpnM.js +23 -0
- package/dist/internal/fiveModelLoad-mg-TnpnM.js.map +1 -0
- package/dist/internal/floorplan-KWlIsTvO.js +6059 -0
- package/dist/internal/floorplan-KWlIsTvO.js.map +1 -0
- package/dist/internal/fontSize-DMhRSrtx.js +104 -0
- package/dist/internal/fontSize-DMhRSrtx.js.map +1 -0
- package/dist/internal/formatRad-kChZaf0k.js +9 -0
- package/dist/internal/formatRad-kChZaf0k.js.map +1 -0
- package/dist/internal/generatePolygonGeometry-B_5JFq8y.js +1008 -0
- package/dist/internal/generatePolygonGeometry-B_5JFq8y.js.map +1 -0
- package/dist/internal/getFiveModel-CZVrrU1D.js +8 -0
- package/dist/internal/getFiveModel-CZVrrU1D.js.map +1 -0
- package/dist/internal/getNormal-BatLuzsS.js +45 -0
- package/dist/internal/getNormal-BatLuzsS.js.map +1 -0
- package/dist/internal/hammer-Cq7WcpTp.js +835 -0
- package/dist/internal/hammer-Cq7WcpTp.js.map +1 -0
- package/dist/internal/index-client-W3QT304M.js +1 -0
- package/dist/internal/isNil-CQNA0Sbe.js +11 -0
- package/dist/internal/isNil-CQNA0Sbe.js.map +1 -0
- package/dist/internal/item-label-DXeKI9sZ.js +282 -0
- package/dist/internal/item-label-DXeKI9sZ.js.map +1 -0
- package/dist/internal/loadTexture-CJ3EbTXw.js +18 -0
- package/dist/internal/loadTexture-CJ3EbTXw.js.map +1 -0
- package/dist/internal/loadVideoTexture-CWoiMWRg.js +43 -0
- package/dist/internal/loadVideoTexture-CWoiMWRg.js.map +1 -0
- package/dist/internal/lookObject-wesf8xt6.js +48 -0
- package/dist/internal/lookObject-wesf8xt6.js.map +1 -0
- package/dist/internal/measure-BX6boAC7.js +1027 -0
- package/dist/internal/measure-BX6boAC7.js.map +1 -0
- package/dist/internal/model-chassis-compass-InVNmOAQ.js +84 -0
- package/dist/internal/model-chassis-compass-InVNmOAQ.js.map +1 -0
- package/dist/internal/model-entry-door-guide-wZbyY77a.js +84 -0
- package/dist/internal/model-entry-door-guide-wZbyY77a.js.map +1 -0
- package/dist/internal/model-item-label-BwJ5Dgnp.js +179 -0
- package/dist/internal/model-item-label-BwJ5Dgnp.js.map +1 -0
- package/dist/internal/model-maker-uO8xlTuO.js +897 -0
- package/dist/internal/model-maker-uO8xlTuO.js.map +1 -0
- package/dist/internal/model-room-label-5NtOduW1.js +199 -0
- package/dist/internal/model-room-label-5NtOduW1.js.map +1 -0
- package/dist/internal/model-tv-video-DzXb2JRf.js +213 -0
- package/dist/internal/model-tv-video-DzXb2JRf.js.map +1 -0
- package/dist/internal/model-view-CBeeMM98.js +119 -0
- package/dist/internal/model-view-CBeeMM98.js.map +1 -0
- package/dist/internal/object3d-helper-DDYsVPN6.js +7 -0
- package/dist/internal/object3d-helper-DDYsVPN6.js.map +1 -0
- package/dist/internal/pano-compass-jSr629BP.js +193 -0
- package/dist/internal/pano-compass-jSr629BP.js.map +1 -0
- package/dist/internal/pano-cursor-raycaster-DydRx7wS.js +66 -0
- package/dist/internal/pano-cursor-raycaster-DydRx7wS.js.map +1 -0
- package/dist/internal/pano-door-label-DKoYIKLa.js +258 -0
- package/dist/internal/pano-door-label-DKoYIKLa.js.map +1 -0
- package/dist/internal/pano-measure-DW9mdx1O.js +2488 -0
- package/dist/internal/pano-measure-DW9mdx1O.js.map +1 -0
- package/dist/internal/pano-ruler-fzlUTkVu.js +236 -0
- package/dist/internal/pano-ruler-fzlUTkVu.js.map +1 -0
- package/dist/internal/pano-ruler-pro-D7q0Ob21.js +221 -0
- package/dist/internal/pano-ruler-pro-D7q0Ob21.js.map +1 -0
- package/dist/internal/pano-spatial-tag-D0qn-__S.js +392 -0
- package/dist/internal/pano-spatial-tag-D0qn-__S.js.map +1 -0
- package/dist/internal/pano-tag-BW5MXXws.js +7 -0
- package/dist/internal/pano-tag-BW5MXXws.js.map +1 -0
- package/dist/internal/pano-video-Bmud_CAn.js +365 -0
- package/dist/internal/pano-video-Bmud_CAn.js.map +1 -0
- package/dist/internal/pipeline-DDqgb1gw.js +386 -0
- package/dist/internal/pipeline-DDqgb1gw.js.map +1 -0
- package/dist/internal/planimetry-us3E4V8W.js +55 -0
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- package/dist/internal/rad2Deg-DutG55Wb.js +8 -0
- package/dist/internal/rad2Deg-DutG55Wb.js.map +1 -0
- package/dist/internal/rayOnLine-CrCXTByv.js +18 -0
- package/dist/internal/rayOnLine-CrCXTByv.js.map +1 -0
- package/dist/internal/recurveFindObject-1BZIH2bj.js +8 -0
- package/dist/internal/recurveFindObject-1BZIH2bj.js.map +1 -0
- package/dist/internal/resizeObserver-AY-35us4.js +32 -0
- package/dist/internal/resizeObserver-AY-35us4.js.map +1 -0
- package/dist/internal/resizeObserver-CHD4N_hp.js +14 -0
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- package/dist/internal/rolldown-runtime-B0aSnxlc.js +20 -0
- package/dist/internal/safeObj-ic96Cf8D.js +51 -0
- package/dist/internal/safeObj-ic96Cf8D.js.map +1 -0
- package/dist/internal/sculpt-BNkLJR6p.js +879 -0
- package/dist/internal/sculpt-BNkLJR6p.js.map +1 -0
- package/dist/internal/sleep-1GNCncUi.js +12 -0
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- package/dist/internal/throttle-YRIkRKaX.js +13 -0
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- package/dist/internal/transformPosition-Cc92Wf0o.js +11 -0
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- package/dist/internal/transition-VqMiMmZR.js +49 -0
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- package/dist/internal/tween.esm-CJDtohfp.js +378 -0
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- package/dist/internal/util-vGeVT4oo.js +26 -0
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- package/dist/internal/uuid-BfVaI9vM.js +11 -0
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- package/dist/internal/vectorIsEqual-BXdJrP0J.js +9 -0
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- package/dist/internal/vectorToCoordinate-DIOgfeEi.js +12 -0
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- package/dist/plugins/area-maker.d.ts +2 -0
- package/dist/plugins/area-maker.js +1 -0
- package/dist/plugins/camera-movement.d.ts +2 -0
- package/dist/plugins/camera-movement.js +1 -0
- package/dist/plugins/cruise.d.ts +2 -0
- package/dist/plugins/cruise.js +3 -0
- package/dist/plugins/css3d-render.d.ts +2 -0
- package/dist/plugins/css3d-render.js +1 -0
- package/dist/plugins/current-pano-image.d.ts +2 -0
- package/dist/plugins/current-pano-image.js +1 -0
- package/dist/plugins/digital-performance-v2.d.ts +2 -0
- package/dist/plugins/digital-performance-v2.js +1 -0
- package/dist/plugins/digital-performance.d.ts +2 -0
- package/dist/plugins/digital-performance.js +3 -0
- package/dist/plugins/fire-scene.d.ts +2 -0
- package/dist/plugins/fire-scene.js +1 -0
- package/dist/plugins/guide-line.d.ts +2 -0
- package/dist/plugins/guide-line.js +1 -0
- package/dist/plugins/item-label.d.ts +2 -0
- package/dist/plugins/item-label.js +1 -0
- package/dist/plugins/measure.d.ts +2 -0
- package/dist/plugins/measure.js +1 -0
- package/dist/plugins/model-chassis-compass.d.ts +2 -0
- package/dist/plugins/model-chassis-compass.js +1 -0
- package/dist/plugins/model-entry-door-guide.d.ts +2 -0
- package/dist/plugins/model-entry-door-guide.js +1 -0
- package/dist/plugins/model-item-label.d.ts +2 -0
- package/dist/plugins/model-item-label.js +1 -0
- package/dist/plugins/model-maker.d.ts +2 -0
- package/dist/plugins/model-maker.js +1 -0
- package/dist/plugins/model-room-label.d.ts +2 -0
- package/dist/plugins/model-room-label.js +1 -0
- package/dist/plugins/model-tv-video.d.ts +2 -0
- package/dist/plugins/model-tv-video.js +1 -0
- package/dist/plugins/model-view.d.ts +2 -0
- package/dist/plugins/model-view.js +1 -0
- package/dist/plugins/object3d-helper.d.ts +2 -0
- package/dist/plugins/object3d-helper.js +1 -0
- package/dist/plugins/pano-compass.d.ts +2 -0
- package/dist/plugins/pano-compass.js +1 -0
- package/dist/plugins/pano-cursor-raycaster.d.ts +2 -0
- package/dist/plugins/pano-cursor-raycaster.js +1 -0
- package/dist/plugins/pano-door-label.d.ts +2 -0
- package/dist/plugins/pano-door-label.js +1 -0
- package/dist/plugins/pano-measure.d.ts +2 -0
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- package/dist/plugins/pano-ruler-pro.d.ts +2 -0
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- package/dist/plugins/pano-ruler.d.ts +2 -0
- package/dist/plugins/pano-ruler.js +1 -0
- package/dist/plugins/pano-spatial-tag.d.ts +2 -0
- package/dist/plugins/pano-spatial-tag.js +1 -0
- package/dist/plugins/pano-tag.d.ts +2 -0
- package/dist/plugins/pano-tag.js +1 -0
- package/dist/plugins/pano-video.d.ts +2 -0
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- package/dist/plugins/pipeline.d.ts +2 -0
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- package/dist/plugins/sculpt.d.ts +2 -0
- package/dist/plugins/sculpt.js +1 -0
- package/dist/style.css +2 -0
- package/dist/types/AreaMakerPlugin/Controller.d.ts +97 -0
- package/dist/types/AreaMakerPlugin/index.d.ts +4 -0
- package/dist/types/AreaMakerPlugin/typing.d.ts +167 -0
- package/dist/types/AreaMakerPlugin/utils/Item.d.ts +137 -0
- package/dist/types/CSS3DRenderPlugin/Controller.d.ts +84 -0
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- package/dist/types/CSS3DRenderPlugin/typing.d.ts +26 -0
- package/dist/types/CSS3DRenderPlugin/utils/generateBehindFiveElement.d.ts +3 -0
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- package/dist/types/DigitalPerformancePlugin/core/DigitalPerformanceNameplate.d.ts +115 -0
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- package/dist/types/DigitalPerformanceV2Plugin/core/CameraTrack.d.ts +21 -0
- package/dist/types/DigitalPerformanceV2Plugin/core/FiveModelCameraBridge.d.ts +39 -0
- package/dist/types/DigitalPerformanceV2Plugin/core/PerformanceClock.d.ts +55 -0
- package/dist/types/DigitalPerformanceV2Plugin/core/Playground.d.ts +111 -0
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* Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\n// Environments\n\n// TODO: Do we need to check if we're running inside a worker ?\nconst isBrowser = typeof window !== 'undefined';\n\n/** @typedef {Window & {AnimeJS: Array}|null} AnimeJSWindow\n\n/** @type {AnimeJSWindow} */\nconst win = isBrowser ? /** @type {AnimeJSWindow} */(/** @type {unknown} */(window)) : null;\n\n/** @type {Document|null} */\nconst doc = isBrowser ? document : null;\n\n// Enums\n\n/** @enum {Number} */\nconst tweenTypes = {\n OBJECT: 0,\n ATTRIBUTE: 1,\n CSS: 2,\n TRANSFORM: 3,\n CSS_VAR: 4,\n};\n\n/** @enum {Number} */\nconst valueTypes = {\n NUMBER: 0,\n UNIT: 1,\n COLOR: 2,\n COMPLEX: 3,\n};\n\n/** @enum {Number} */\nconst tickModes = {\n NONE: 0,\n AUTO: 1,\n FORCE: 2,\n};\n\n/** @enum {Number} */\nconst compositionTypes = {\n replace: 0,\n none: 1,\n blend: 2,\n};\n\n// Cache symbols\n\nconst isRegisteredTargetSymbol = Symbol();\nconst isDomSymbol = Symbol();\nconst isSvgSymbol = Symbol();\nconst transformsSymbol = Symbol();\nconst proxyTargetSymbol = Symbol();\n\n// Numbers\n\nconst minValue = 1e-11;\nconst maxValue = 1e12;\nconst K = 1e3;\nconst maxFps = 240;\n\n// Strings\n\nconst emptyString = '';\nconst cssVarPrefix = 'var(';\n\n// Arrays\n\n// Shared sentinel for tween slots that don't hold array data. Never mutated, only read; COMPLEX and COLOR tweens always replace the slot before writing.\nconst emptyArray = [];\n\nconst shortTransforms = /*#__PURE__*/ (() => {\n const map = new Map();\n map.set('x', 'translateX');\n map.set('y', 'translateY');\n map.set('z', 'translateZ');\n return map;\n})();\n\nconst validTransforms = [\n 'perspective',\n 'translateX',\n 'translateY',\n 'translateZ',\n 'rotate',\n 'rotateX',\n 'rotateY',\n 'rotateZ',\n 'scale',\n 'scaleX',\n 'scaleY',\n 'scaleZ',\n 'skew',\n 'skewX',\n 'skewY',\n];\n\nconst transformsFragmentStrings = /*#__PURE__*/ validTransforms.reduce((a, v) => ({...a, [v]: v + '('}), {});\n\n// Functions\n\n/** @return {void} */\nconst noop = () => {};\n\n/**\n * @template T\n * @param {T} v\n * @return {T}\n */\nconst noopModifier = v => v;\n\n// Regex\n\nconst validRgbHslRgx = /\\)\\s*[-.\\d]/;\nconst hexTestRgx = /(^#([\\da-f]{3}){1,2}$)|(^#([\\da-f]{4}){1,2}$)/i;\nconst rgbExecRgx = /rgb\\(\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*\\)/i;\nconst rgbaExecRgx = /rgba\\(\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(-?\\d+|-?\\d*.\\d+)\\s*\\)/i;\nconst hslExecRgx = /hsl\\(\\s*(-?\\d+|-?\\d*.\\d+)\\s*,\\s*(-?\\d+|-?\\d*.\\d+)%\\s*,\\s*(-?\\d+|-?\\d*.\\d+)%\\s*\\)/i;\nconst hslaExecRgx = /hsla\\(\\s*(-?\\d+|-?\\d*.\\d+)\\s*,\\s*(-?\\d+|-?\\d*.\\d+)%\\s*,\\s*(-?\\d+|-?\\d*.\\d+)%\\s*,\\s*(-?\\d+|-?\\d*.\\d+)\\s*\\)/i;\n// export const digitWithExponentRgx = /[-+]?\\d*\\.?\\d+(?:[eE][-+]?\\d+)?/g;\nconst digitWithExponentRgx = /[-+]?\\d*\\.?\\d+(?:e[-+]?\\d)?/gi;\n// export const unitsExecRgx = /^([-+]?\\d*\\.?\\d+(?:[eE][-+]?\\d+)?)+([a-z]+|%)$/i;\nconst unitsExecRgx = /^([-+]?\\d*\\.?\\d+(?:e[-+]?\\d+)?)([a-z]+|%)$/i;\nconst lowerCaseRgx = /([a-z])([A-Z])/g;\nconst relativeValuesExecRgx = /(\\*=|\\+=|-=)/;\nconst cssVariableMatchRgx = /var\\(\\s*(--[\\w-]+)(?:\\s*,\\s*([^)]+))?\\s*\\)/;\n\nexport { K, compositionTypes, cssVarPrefix, cssVariableMatchRgx, digitWithExponentRgx, doc, emptyArray, emptyString, hexTestRgx, hslExecRgx, hslaExecRgx, isBrowser, isDomSymbol, isRegisteredTargetSymbol, isSvgSymbol, lowerCaseRgx, maxFps, maxValue, minValue, noop, noopModifier, proxyTargetSymbol, relativeValuesExecRgx, rgbExecRgx, rgbaExecRgx, shortTransforms, tickModes, transformsFragmentStrings, transformsSymbol, tweenTypes, unitsExecRgx, validRgbHslRgx, validTransforms, valueTypes, win };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { isBrowser, win, noop, noopModifier, compositionTypes, K, maxFps, doc } from './consts.js';\n\n/**\n * @import {\n * DefaultsParams,\n * DOMTarget,\n * } from '../types/index.js'\n *\n * @import {\n * Scope,\n * } from '../scope/index.js'\n*/\n\n/**\n * @typedef {Object} EditorGlobals\n * @property {boolean} showPanel\n * @property {Function} addAnimation\n * @property {Function} addSet\n * @property {Function} addTimeline\n * @property {Function} addTimelineChild\n * @property {Function} addTimelineLabel\n * @property {Function} addTimelineCall\n * @property {Function} addTimelineSync\n * @property {Function} resolveStagger\n * @property {Object|null} _head\n * @property {Object|null} _tail\n */\n\n/** @type {DefaultsParams} */\nconst defaults = {\n id: null,\n keyframes: null,\n playbackEase: null,\n playbackRate: 1,\n frameRate: maxFps,\n loop: 0,\n reversed: false,\n alternate: false,\n autoplay: true,\n persist: false,\n duration: K,\n delay: 0,\n loopDelay: 0,\n ease: 'out(2)',\n composition: compositionTypes.replace,\n modifier: noopModifier,\n onBegin: noop,\n onBeforeUpdate: noop,\n onUpdate: noop,\n onLoop: noop,\n onPause: noop,\n onComplete: noop,\n onRender: noop,\n};\n\nconst scope = {\n /** @type {Scope} */\n current: null,\n /** @type {Document|DOMTarget} */\n root: doc,\n};\n\nconst globals = {\n /** @type {DefaultsParams} */\n defaults,\n /** @type {Number} */\n precision: 4,\n /** @type {Number} equals 1 in ms mode, 0.001 in s mode */\n timeScale: 1,\n /** @type {Number} */\n tickThreshold: 200,\n /** @type {EditorGlobals|null} */\n editor: null,\n};\n\nconst globalVersions = { version: '4.5.0', engine: null };\n\nif (isBrowser) {\n if (!win.AnimeJS) win.AnimeJS = [];\n win.AnimeJS.push(globalVersions);\n}\n\nexport { defaults, globalVersions, globals, scope };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { isBrowser, maxValue, minValue, hexTestRgx, lowerCaseRgx, validRgbHslRgx } from './consts.js';\nimport { globals } from './globals.js';\n\n/**\n * @import {\n * Target,\n * DOMTarget,\n * } from '../types/index.js'\n*/\n\n// Strings\n\n/**\n * @param {String} str\n * @return {String}\n */\nconst toLowerCase = str => str.replace(lowerCaseRgx, '$1-$2').toLowerCase();\n\n/**\n * Prioritize this method instead of regex when possible\n * @param {String} str\n * @param {String} sub\n * @return {Boolean}\n */\nconst stringStartsWith = (str, sub) => str.indexOf(sub) === 0;\n\n// Note: Date.now is used instead of performance.now since it is precise enough for timings calculations, performs slightly faster and works in Node.js environement.\nconst now = Date.now;\n\n// Types checkers\n\nconst isArr = Array.isArray;\n/**@param {any} a @return {a is Record<String, any>} */\nconst isObj = a => a && a.constructor === Object;\n/**@param {any} a @return {a is Number} */\nconst isNum = a => typeof a === 'number' && !isNaN(a);\n/**@param {any} a @return {a is String} */\nconst isStr = a => typeof a === 'string';\n/**@param {any} a @return {a is Function} */\nconst isFnc = a => typeof a === 'function';\n/**@param {any} a @return {a is undefined} */\nconst isUnd = a => typeof a === 'undefined';\n/**@param {any} a @return {a is null | undefined} */\nconst isNil = a => isUnd(a) || a === null;\n/**@param {any} a @return {a is SVGElement} */\nconst isSvg = a => isBrowser && a instanceof SVGElement;\n/**@param {any} a @return {Boolean} */\nconst isHex = a => hexTestRgx.test(a);\n/**@param {any} a @return {Boolean} */\nconst isRgb = a => stringStartsWith(a, 'rgb');\n/**@param {any} a @return {Boolean} */\nconst isHsl = a => stringStartsWith(a, 'hsl');\n/**@param {any} a @return {Boolean} */ // Make sure boxShadow syntax like 'rgb(255, 0, 0) 0px 0px 6px 0px' is not a valid color type\nconst isCol = a => isHex(a) || ((isRgb(a) || isHsl(a)) && (a[a.length - 1] === ')' || !validRgbHslRgx.test(a)));\n/**@param {any} a @return {Boolean} */\nconst isKey = a => !globals.defaults.hasOwnProperty(a);\n\n// SVG\n\n// Consider the following as CSS animation\n// CSS opacity animation has better default values (opacity: 1 instead of 0))\n// rotate is more commonly intended to be used as a transform\nconst svgCssReservedProperties = ['opacity', 'rotate', 'overflow', 'color'];\n\n/**\n * @param {Target} el\n * @param {String} propertyName\n * @return {Boolean}\n */\nconst isValidSVGAttribute = (el, propertyName) => {\n if (svgCssReservedProperties.includes(propertyName)) return false;\n if (el.getAttribute(propertyName) || propertyName in el) {\n if (propertyName === 'scale') { // Scale\n const elParentNode = /** @type {SVGGeometryElement} */(/** @type {DOMTarget} */(el).parentNode);\n // Only consider scale as a valid SVG attribute on filter element\n return elParentNode && elParentNode.tagName === 'filter';\n }\n return true;\n }\n};\n\n// Number\n\n/**\n * @param {Number|String} str\n * @return {Number}\n */\nconst parseNumber = str => isStr(str) ?\n parseFloat(/** @type {String} */(str)) :\n /** @type {Number} */(str);\n\n// Math\n\nconst pow = Math.pow;\nconst sqrt = Math.sqrt;\nconst sin = Math.sin;\nconst cos = Math.cos;\nconst abs = Math.abs;\nconst exp = Math.exp;\nconst ceil = Math.ceil;\nconst floor = Math.floor;\nconst asin = Math.asin;\nconst max = Math.max;\nconst atan2 = Math.atan2;\nconst PI = Math.PI;\nconst _round = Math.round;\n\n/**\n * Clamps a value between min and max bounds\n *\n * @param {Number} v - Value to clamp\n * @param {Number} min - Minimum boundary\n * @param {Number} max - Maximum boundary\n * @return {Number}\n */\nconst clamp = (v, min, max) => v < min ? min : v > max ? max : v;\n\n/**\n * Rounds a number to specified decimal places\n *\n * @param {Number} v - Value to round\n * @param {Number} decimalLength - Number of decimal places\n * @return {Number}\n */\n const round = (v, decimalLength) => {\n if (decimalLength < 0) return v;\n if (!decimalLength) return _round(v);\n const p = 10 ** decimalLength;\n return _round(v * p) / p;\n };\n\n/**\n * Snaps a value to nearest increment or array value\n *\n * @param {Number} v - Value to snap\n * @param {Number|Array<Number>} increment - Step size or array of snap points\n * @return {Number}\n */\nconst snap = (v, increment) => isArr(increment) ? increment.reduce((closest, cv) => (abs(cv - v) < abs(closest - v) ? cv : closest)) : increment ? _round(v / increment) * increment : v;\n\n/**\n * Linear interpolation between two values\n *\n * @param {Number} start - Starting value\n * @param {Number} end - Ending value\n * @param {Number} factor - Interpolation factor in the range [0, 1]\n * @return {Number} The interpolated value\n */\nconst lerp = (start, end, factor) => factor === 1 ? end : factor === 0 ? start : start + (end - start) * factor;\n\n/**\n * Replaces infinity with maximum safe value\n *\n * @param {Number} v - Value to check\n * @return {Number}\n */\nconst clampInfinity = v => v === Infinity ? maxValue : v === -Infinity ? -maxValue : v;\n\n/**\n * Normalizes time value with minimum threshold\n *\n * @param {Number} v - Time value to normalize\n * @return {Number}\n */\nconst normalizeTime = v => v <= minValue ? minValue : clampInfinity(round(v, 11));\n\n// Arrays\n\n/**\n * @template T\n * @param {T[]} a\n * @return {T[]}\n */\nconst cloneArray = a => isArr(a) ? [ ...a ] : a;\n\n// Objects\n\n/**\n * @template T\n * @template U\n * @param {T} o1\n * @param {U} o2\n * @return {T & U}\n */\nconst mergeObjects = (o1, o2) => {\n const merged = /** @type {T & U} */({ ...o1 });\n for (let p in o2) {\n const o1p = /** @type {T & U} */(o1)[p];\n merged[p] = isUnd(o1p) ? /** @type {T & U} */(o2)[p] : o1p;\n } return merged;\n};\n\n// Linked lists\n\n/**\n * @param {Object} parent\n * @param {Function} callback\n * @param {Boolean} [reverse]\n * @param {String} [prevProp]\n * @param {String} [nextProp]\n * @return {void}\n */\nconst forEachChildren = (parent, callback, reverse, prevProp = '_prev', nextProp = '_next') => {\n let next = parent._head;\n let adjustedNextProp = nextProp;\n if (reverse) {\n next = parent._tail;\n adjustedNextProp = prevProp;\n }\n while (next) {\n const currentNext = next[adjustedNextProp];\n callback(next);\n next = currentNext;\n }\n};\n\n/**\n * @param {Object} parent\n * @param {Object} child\n * @param {String} [prevProp]\n * @param {String} [nextProp]\n * @return {void}\n */\nconst removeChild = (parent, child, prevProp = '_prev', nextProp = '_next') => {\n const prev = child[prevProp];\n const next = child[nextProp];\n prev ? prev[nextProp] = next : parent._head = next;\n next ? next[prevProp] = prev : parent._tail = prev;\n child[prevProp] = null;\n child[nextProp] = null;\n};\n\n/**\n * @param {Object} parent\n * @param {Object} child\n * @param {Function} [sortMethod]\n * @param {String} prevProp\n * @param {String} nextProp\n * @return {void}\n */\nconst addChild = (parent, child, sortMethod, prevProp = '_prev', nextProp = '_next') => {\n let prev = parent._tail;\n while (prev && sortMethod && sortMethod(prev, child)) prev = prev[prevProp];\n const next = prev ? prev[nextProp] : parent._head;\n prev ? prev[nextProp] = child : parent._head = child;\n next ? next[prevProp] = child : parent._tail = child;\n child[prevProp] = prev;\n child[nextProp] = next;\n};\n\nexport { PI, _round, abs, addChild, asin, atan2, ceil, clamp, clampInfinity, cloneArray, cos, exp, floor, forEachChildren, isArr, isCol, isFnc, isHex, isHsl, isKey, isNil, isNum, isObj, isRgb, isStr, isSvg, isUnd, isValidSVGAttribute, lerp, max, mergeObjects, normalizeTime, now, parseNumber, pow, removeChild, round, sin, snap, sqrt, stringStartsWith, toLowerCase };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { transformsFragmentStrings, emptyString, validTransforms, transformsSymbol } from './consts.js';\nimport { isUnd, stringStartsWith } from './helpers.js';\n\n/**\n* @import {\n* DOMTarget,\n* } from '../types/index.js'\n*/\n\n/**\n * @param {DOMTarget} target\n * @param {String} propName\n * @param {Object} animationInlineStyles\n * @return {String}\n */\nconst parseInlineTransforms = (target, propName, animationInlineStyles) => {\n const inlineTransforms = target.style.transform;\n if (inlineTransforms) {\n const cachedTransforms = target[transformsSymbol];\n let pos = 0;\n const len = inlineTransforms.length;\n let fullTranslateValue;\n while (pos < len) {\n // Skip whitespace\n while (pos < len && inlineTransforms.charCodeAt(pos) === 32) pos++;\n if (pos >= len) break;\n // Read function name\n const nameStart = pos;\n while (pos < len && inlineTransforms.charCodeAt(pos) !== 40) pos++;\n if (pos >= len) break;\n const name = inlineTransforms.substring(nameStart, pos);\n // Scan to closing paren, recording top-level comma positions\n let depth = 1;\n const valueStart = pos + 1;\n let c1 = -1, c2 = -1;\n pos++;\n while (pos < len && depth > 0) {\n const c = inlineTransforms.charCodeAt(pos);\n if (c === 40) depth++;\n else if (c === 41) depth--;\n else if (c === 44 && depth === 1) {\n if (c1 === -1) c1 = pos;\n else if (c2 === -1) c2 = pos;\n }\n pos++;\n }\n const valueEnd = pos - 1;\n // Decompose multi-arg functions into individual axis properties\n if (name === 'translate' || name === 'translate3d') {\n if (c1 === -1) {\n cachedTransforms.translateX = inlineTransforms.substring(valueStart, valueEnd).trim();\n } else {\n cachedTransforms.translateX = inlineTransforms.substring(valueStart, c1).trim();\n if (c2 === -1) {\n cachedTransforms.translateY = inlineTransforms.substring(c1 + 1, valueEnd).trim();\n } else {\n cachedTransforms.translateY = inlineTransforms.substring(c1 + 1, c2).trim();\n cachedTransforms.translateZ = inlineTransforms.substring(c2 + 1, valueEnd).trim();\n }\n }\n fullTranslateValue = inlineTransforms.substring(valueStart, valueEnd);\n } else if (name === 'scale' || name === 'scale3d') {\n if (c1 === -1) {\n cachedTransforms.scale = inlineTransforms.substring(valueStart, valueEnd).trim();\n } else {\n cachedTransforms.scaleX = inlineTransforms.substring(valueStart, c1).trim();\n if (c2 === -1) {\n cachedTransforms.scaleY = inlineTransforms.substring(c1 + 1, valueEnd).trim();\n } else {\n cachedTransforms.scaleY = inlineTransforms.substring(c1 + 1, c2).trim();\n cachedTransforms.scaleZ = inlineTransforms.substring(c2 + 1, valueEnd).trim();\n }\n }\n } else {\n cachedTransforms[name] = inlineTransforms.substring(valueStart, valueEnd);\n }\n }\n // Resolve the requested property from the cache\n if (propName === 'translate3d' && fullTranslateValue) {\n if (animationInlineStyles) animationInlineStyles[propName] = fullTranslateValue;\n return fullTranslateValue;\n }\n const cached = cachedTransforms[propName];\n if (!isUnd(cached)) {\n if (animationInlineStyles) animationInlineStyles[propName] = cached;\n return cached;\n }\n }\n return propName === 'translate3d' ? '0px, 0px, 0px' :\n propName === 'rotate3d' ? '0, 0, 0, 0deg' :\n stringStartsWith(propName, 'scale') ? '1' :\n stringStartsWith(propName, 'rotate') || stringStartsWith(propName, 'skew') ? '0deg' : '0px';\n};\n\n/**\n * Builds a CSS transform string from the target's cached transform properties.\n * Iterates validTransforms in order (perspective > translate > rotate > scale > skew > matrix).\n * When adjacent axis properties are all present, emits a shorter shorthand (translateX + translateY -> translate(x, y))\n * The index is advanced past consumed properties so they are not emitted twice.\n * Properties without a grouping partner (e.g. translateY alone, scaleZ alone) emit individually.\n *\n * @param {Record<String, String>} props\n * @return {String}\n */\nconst buildTransformString = (props) => {\n let str = emptyString;\n for (let i = 0, l = validTransforms.length; i < l; i++) {\n const key = validTransforms[i];\n const val = props[key];\n if (val !== undefined) {\n // Group translateX with adjacent translateY / translateZ\n if (key === 'translateX') {\n const next = props.translateY;\n if (next !== undefined) {\n const next2 = props.translateZ;\n if (next2 !== undefined) {\n str += `translate3d(${val},${next},${next2}) `;\n i += 2;\n } else {\n str += `translate(${val},${next}) `;\n i += 1;\n }\n continue;\n }\n }\n // Group scaleX with adjacent scaleY / scaleZ (only when standalone scale is absent)\n if (key === 'scaleX' && props.scale === undefined) {\n const next = props.scaleY;\n if (next !== undefined) {\n const next2 = props.scaleZ;\n if (next2 !== undefined) {\n str += `scale3d(${val},${next},${next2}) `;\n i += 2;\n } else {\n str += `scale(${val},${next}) `;\n i += 1;\n }\n continue;\n }\n }\n // All other properties: emit individually using pre-built fragment string\n str += `${transformsFragmentStrings[key]}${val}) `;\n }\n // Preserve non-animatable rotate3d in correct position (after rotateZ, before scale)\n if (key === 'rotateZ') {\n if (props.rotate3d !== undefined) str += `rotate3d(${props.rotate3d}) `;\n }\n }\n // Preserve non-animatable matrix/matrix3d from inline styles\n if (props.matrix !== undefined) str += `matrix(${props.matrix}) `;\n if (props.matrix3d !== undefined) str += `matrix3d(${props.matrix3d}) `;\n return str;\n};\n\nexport { buildTransformString, parseInlineTransforms };\n","/**\n * Anime.js - adapters - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\n/**\n * Anime.js adapter API. Each library or class group that wants to extend `animate()` and `utils.set()` calls `registerAdapter()` to create its own `Adapter`. The returned `Adapter` exposes `registerTargetAdapter(detect)` for per-class detection and `registerPropertyResolver(fn)` for global Color / Vector / pattern-based fallbacks.\n *\n * import { registerAdapter } from 'animejs/adapters';\n *\n * const myAdapter = registerAdapter();\n * const widget = myAdapter.registerTargetAdapter((t) => t instanceof MyWidget);\n * widget.registerProperty('value',\n * (t) => t.getValue(),\n * (target, value) => target.setValue(value),\n * );\n *\n * For scalar tweens, `value` is the interpolated number. For color and complex tweens it is `undefined`; read `tween._numbers` instead. `gate(target)` scopes the prop to a subset of matching targets.\n *\n * Resolution order: every Adapter's target adapters in registration order (first match wins) then every Adapter's property resolvers (first non-null wins) then engine direct property path.\n */\n\n/**\n * @typedef TargetAdapterEntry\n * @property {(t: any) => any} get\n * @property {(target: any, value: number, tween: any) => void} set\n * @property {(t: any) => boolean} [gate]\n */\n\nconst alwaysTrue = () => true;\n\nclass TargetAdapter {\n /**\n * @param {(t: any) => boolean} detect\n */\n constructor(detect) {\n this.detect = detect;\n /** @type {Record<string, TargetAdapterEntry>} */\n this.props = {};\n }\n\n /**\n * Registers a property the adapter handles. `setter` receives `(target, value, tween)`. For color and complex tweens `value` is `undefined`, read `tween._numbers` instead. `gate(target)` scopes the prop to a subset of matching targets.\n *\n * @param {string} name\n * @param {(t: any) => any} getter\n * @param {(target: any, value: number, tween: any) => void} setter\n * @param {(t: any) => boolean} [gate]\n */\n registerProperty(name, getter, setter, gate) {\n this.props[name] = {\n get: getter,\n set: setter,\n gate: gate || alwaysTrue,\n };\n }\n}\n\nclass Adapter {\n /**\n * @param {((t: any) => boolean) | null} [detect]\n * Optional gate. When provided, every lookup against this Adapter's target adapters and resolvers is skipped if `detect(target)` returns falsy. Lets the Adapter as a whole short-circuit on unrelated targets.\n */\n constructor(detect) {\n /** @type {((t: any) => boolean) | null} */\n this.detect = detect || null;\n /** @type {TargetAdapter[]} */\n this.targetAdapters = [];\n /** @type {((target: any, name: string) => TargetAdapterEntry | null)[]} */\n this.propertyResolvers = [];\n }\n\n /**\n * Creates and registers a `TargetAdapter` scoped to this Adapter.\n *\n * @param {(t: any) => boolean} detect\n * @return {TargetAdapter}\n */\n registerTargetAdapter(detect) {\n const ta = new TargetAdapter(detect);\n this.targetAdapters.push(ta);\n return ta;\n }\n\n /**\n * Registers a property resolver scoped to this Adapter. Resolvers are functions invoked at tween creation when no target adapter has claimed the name; the function returns an entry for names it handles or `null` to defer. Use for runtime-matched patterns (Color / Vector axis detection, name-prefix conventions, etc.).\n *\n * @param {(target: any, name: string) => TargetAdapterEntry | null} resolver\n */\n registerPropertyResolver(resolver) {\n if (this.propertyResolvers.indexOf(resolver) === -1) this.propertyResolvers.push(resolver);\n }\n}\n\nconst adapters = /** @type {Adapter[]} */([]);\n\n/**\n * Creates and registers an Adapter. Each library extending `animate()` calls this once and uses the returned Adapter to wire up its target adapters and property resolvers. The optional `detect` short-circuits all lookups against the Adapter when the target is unrelated.\n *\n * @param {(t: any) => boolean} [detect]\n * @return {Adapter}\n */\nfunction registerAdapter(detect) {\n const a = new Adapter(detect);\n adapters.push(a);\n return a;\n}\n\n/**\n * Internal resolution. Tries every Adapter's target adapters first (in registration order, first match wins), then every Adapter's property resolvers.\n *\n * @param {any} target\n * @param {string} name\n * @return {TargetAdapterEntry | null}\n */\nfunction resolveAdapterEntry(target, name) {\n if (!target) return null;\n const al = adapters.length;\n outer: for (let i = 0; i < al; i++) {\n const a = adapters[i];\n if (a.detect && !a.detect(target)) continue;\n const tas = a.targetAdapters;\n for (let j = 0, m = tas.length; j < m; j++) {\n const ta = tas[j];\n if (ta.detect(target)) {\n const entry = ta.props[name];\n if (entry && (!entry.gate || entry.gate(target))) return entry;\n break outer;\n }\n }\n }\n for (let i = 0; i < al; i++) {\n const a = adapters[i];\n if (a.detect && !a.detect(target)) continue;\n const rs = a.propertyResolvers;\n for (let j = 0, m = rs.length; j < m; j++) {\n const entry = rs[j](target, name);\n if (entry) return entry;\n }\n }\n return null;\n}\n\nexport { registerAdapter, resolveAdapterEntry };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { rgbExecRgx, rgbaExecRgx, hslExecRgx, hslaExecRgx } from './consts.js';\nimport { isRgb, isHex, isHsl, isUnd, round } from './helpers.js';\n\n/**\n * @import {\n * ColorArray,\n * } from '../types/index.js'\n*/\n\n/**\n * RGB / RGBA Color value string -> RGBA values array\n * @param {String} rgbValue\n * @return {ColorArray}\n */\nconst rgbToRgba = rgbValue => {\n const rgba = rgbExecRgx.exec(rgbValue) || rgbaExecRgx.exec(rgbValue);\n const a = !isUnd(rgba[4]) ? +rgba[4] : 1;\n return [\n +rgba[1],\n +rgba[2],\n +rgba[3],\n a\n ]\n};\n\n/**\n * HEX3 / HEX3A / HEX6 / HEX6A Color value string -> RGBA values array\n * @param {String} hexValue\n * @return {ColorArray}\n */\nconst hexToRgba = hexValue => {\n const hexLength = hexValue.length;\n const isShort = hexLength === 4 || hexLength === 5;\n return [\n +('0x' + hexValue[1] + hexValue[isShort ? 1 : 2]),\n +('0x' + hexValue[isShort ? 2 : 3] + hexValue[isShort ? 2 : 4]),\n +('0x' + hexValue[isShort ? 3 : 5] + hexValue[isShort ? 3 : 6]),\n ((hexLength === 5 || hexLength === 9) ? +(+('0x' + hexValue[isShort ? 4 : 7] + hexValue[isShort ? 4 : 8]) / 255).toFixed(3) : 1)\n ]\n};\n\n/**\n * @param {Number} p\n * @param {Number} q\n * @param {Number} t\n * @return {Number}\n */\nconst hue2rgb = (p, q, t) => {\n if (t < 0) t += 1;\n if (t > 1) t -= 1;\n return t < 1 / 6 ? p + (q - p) * 6 * t :\n t < 1 / 2 ? q :\n t < 2 / 3 ? p + (q - p) * (2 / 3 - t) * 6 :\n p;\n};\n\n/**\n * HSL / HSLA Color value string -> RGBA values array\n * @param {String} hslValue\n * @return {ColorArray}\n */\nconst hslToRgba = hslValue => {\n const hsla = hslExecRgx.exec(hslValue) || hslaExecRgx.exec(hslValue);\n const h = +hsla[1] / 360;\n const s = +hsla[2] / 100;\n const l = +hsla[3] / 100;\n const a = !isUnd(hsla[4]) ? +hsla[4] : 1;\n let r, g, b;\n if (s === 0) {\n r = g = b = l;\n } else {\n const q = l < .5 ? l * (1 + s) : l + s - l * s;\n const p = 2 * l - q;\n r = round(hue2rgb(p, q, h + 1 / 3) * 255, 0);\n g = round(hue2rgb(p, q, h) * 255, 0);\n b = round(hue2rgb(p, q, h - 1 / 3) * 255, 0);\n }\n return [r, g, b, a];\n};\n\n/**\n * All in one color converter that converts a color string value into an array of RGBA values\n * @param {String} colorString\n * @return {ColorArray}\n */\nconst convertColorStringValuesToRgbaArray = colorString => {\n return isRgb(colorString) ? rgbToRgba(colorString) :\n isHex(colorString) ? hexToRgba(colorString) :\n isHsl(colorString) ? hslToRgba(colorString) :\n [0, 0, 0, 1];\n};\n\nexport { convertColorStringValuesToRgbaArray };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { valueTypes, unitsExecRgx, digitWithExponentRgx, tweenTypes, isDomSymbol, isSvgSymbol, validTransforms, shortTransforms, proxyTargetSymbol, cssVariableMatchRgx, emptyString, cssVarPrefix } from './consts.js';\nimport { isUnd, isCol, isValidSVGAttribute, stringStartsWith, isFnc, isStr, round, lerp, cloneArray } from './helpers.js';\nimport { parseInlineTransforms } from './transforms.js';\nimport { resolveAdapterEntry } from '../adapters/registry.js';\nimport { convertColorStringValuesToRgbaArray } from './colors.js';\n\n/**\n* @import {\n* Target,\n* DOMTarget,\n* Tween,\n* TweenPropValue,\n* TweenDecomposedValue,\n* TargetsArray,\n* } from '../types/index.js'\n*/\n\n/**\n * @template T, D\n * @param {T|undefined} targetValue\n * @param {D} defaultValue\n * @return {T|D}\n */\nconst setValue = (targetValue, defaultValue) => {\n return isUnd(targetValue) ? defaultValue : targetValue;\n};\n\n/**\n * Resolve against the target when it's a DOM element, otherwise fall back to :root so non-DOM targets like three.js meshes and custom adapters still pick up CSS variables defined on the document.\n *\n * @param {String} value\n * @param {Target} target\n * @return {String|Number}\n */\nconst resolveCssVar = (value, target) => {\n const match = value.match(cssVariableMatchRgx);\n const el = target[isDomSymbol] ? target : document.documentElement;\n let computed = getComputedStyle(/** @type {HTMLElement} */(el))?.getPropertyValue(match[1]);\n if ((!computed || computed.trim() === emptyString) && match[2]) computed = match[2].trim();\n return computed || 0;\n};\n\n/**\n * @param {TweenPropValue} value\n * @param {Target} target\n * @param {Number} index\n * @param {TargetsArray} targets\n * @param {Object|null} store\n * @param {Tween|null} prevTween\n * @return {any}\n */\nconst getFunctionValue = (value, target, index, targets, store, prevTween) => {\n if (isFnc(value)) {\n if (!store) {\n const computed = /** @type {Function} */(value)(target, index, targets, prevTween);\n // Fallback to 0 if the function returns undefined, NaN, null, false or 0\n return !isNaN(+computed) ? +computed : computed || 0;\n }\n const func = () => {\n const computed = /** @type {Function} */(value)(target, index, targets, prevTween);\n return !isNaN(+computed) ? +computed : computed || 0;\n };\n store.func = func;\n return func();\n }\n if (isStr(value) && stringStartsWith(value, cssVarPrefix)) {\n if (!store) return resolveCssVar(/** @type {String} */(value), target);\n const func = () => resolveCssVar(/** @type {String} */(value), target);\n store.func = func;\n return func();\n }\n return value;\n};\n\n/**\n * @param {Target} target\n * @param {String} prop\n * @return {tweenTypes}\n */\nconst getTweenType = (target, prop) => {\n return !target[isDomSymbol] ? tweenTypes.OBJECT :\n // Handle SVG attributes\n target[isSvgSymbol] && isValidSVGAttribute(target, prop) ? tweenTypes.ATTRIBUTE :\n // Handle CSS Transform properties differently than CSS to allow individual animations\n validTransforms.includes(prop) || shortTransforms.get(prop) ? tweenTypes.TRANSFORM :\n // CSS variables\n stringStartsWith(prop, '--') ? tweenTypes.CSS_VAR :\n // All other CSS properties\n prop in /** @type {DOMTarget} */(target).style ? tweenTypes.CSS :\n // Handle other DOM Attributes\n prop in target ? tweenTypes.OBJECT :\n tweenTypes.ATTRIBUTE;\n};\n\n/**\n * @param {DOMTarget} target\n * @param {String} propName\n * @param {Object} animationInlineStyles\n * @return {String}\n */\nconst getCSSValue = (target, propName, animationInlineStyles) => {\n const inlineStyles = target.style[propName];\n if (inlineStyles && animationInlineStyles) {\n animationInlineStyles[propName] = inlineStyles;\n }\n const value = inlineStyles || getComputedStyle(target[proxyTargetSymbol] || target).getPropertyValue(propName);\n return value === 'auto' ? '0' : value;\n};\n\n/**\n * @param {Target} target\n * @param {String} propName\n * @param {tweenTypes} [tweenType]\n * @param {Object|void} [animationInlineStyles]\n * @return {String|Number}\n */\nconst getOriginalAnimatableValue = (target, propName, tweenType, animationInlineStyles) => {\n const type = !isUnd(tweenType) ? tweenType : getTweenType(target, propName);\n const adapterProp = resolveAdapterEntry(target, propName);\n if (adapterProp) {\n const value = adapterProp.get(target);\n if (value && animationInlineStyles) animationInlineStyles[propName] = value;\n return value == null ? 0 : value;\n }\n if (type === tweenTypes.OBJECT) {\n const value = target[propName];\n if (value && animationInlineStyles) animationInlineStyles[propName] = value;\n return value || 0;\n }\n if (type === tweenTypes.ATTRIBUTE) {\n const value = /** @type {DOMTarget} */(target).getAttribute(propName);\n if (value && animationInlineStyles) animationInlineStyles[propName] = value;\n return value;\n }\n return type === tweenTypes.TRANSFORM ? parseInlineTransforms(/** @type {DOMTarget} */(target), propName, animationInlineStyles) :\n type === tweenTypes.CSS_VAR ? getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles).trimStart() :\n getCSSValue(/** @type {DOMTarget} */(target), propName, animationInlineStyles);\n};\n\n/**\n * @param {Number} x\n * @param {Number} y\n * @param {String} operator\n * @return {Number}\n */\nconst getRelativeValue = (x, y, operator) => {\n return operator === '-' ? x - y :\n operator === '+' ? x + y :\n x * y;\n};\n\n/** @return {TweenDecomposedValue} */\nconst createDecomposedValueTargetObject = () => {\n return {\n /** @type {valueTypes} */\n t: valueTypes.NUMBER,\n n: 0,\n u: null,\n o: null,\n d: null,\n s: null,\n }\n};\n\n/**\n * @param {String|Number|Object} rawValue\n * @param {TweenDecomposedValue} targetObject\n * @return {TweenDecomposedValue}\n */\nconst decomposeRawValue = (rawValue, targetObject) => {\n /** @type {valueTypes} */\n targetObject.t = valueTypes.NUMBER;\n targetObject.n = 0;\n targetObject.u = null;\n targetObject.o = null;\n targetObject.d = null;\n targetObject.s = null;\n if (!rawValue) return targetObject;\n const num = +rawValue;\n if (!isNaN(num)) {\n // It's a number\n targetObject.n = num;\n return targetObject;\n }\n // let str = /** @type {String} */(rawValue).trim();\n let str = /** @type {String} */(rawValue);\n // Parsing operators (+=, -=, *=) manually is much faster than using regex here\n if (str[1] === '=') {\n targetObject.o = str[0];\n str = str.slice(2);\n }\n // Skip exec regex if the value type is complex or color to avoid long regex backtracking\n const unitMatch = str.includes(' ') ? false : unitsExecRgx.exec(str);\n if (unitMatch) {\n // Has a number and a unit\n targetObject.t = valueTypes.UNIT;\n targetObject.n = +unitMatch[1];\n targetObject.u = unitMatch[2];\n return targetObject;\n } else if (targetObject.o) {\n // Has an operator (+=, -=, *=)\n targetObject.n = +str;\n return targetObject;\n } else if (isCol(str)) {\n // Color string\n targetObject.t = valueTypes.COLOR;\n targetObject.d = convertColorStringValuesToRgbaArray(str);\n return targetObject;\n } else {\n // Is a more complex string (generally svg coords, calc() or filters CSS values)\n const matchedNumbers = str.match(digitWithExponentRgx);\n targetObject.t = valueTypes.COMPLEX;\n targetObject.d = matchedNumbers ? matchedNumbers.map(Number) : [];\n targetObject.s = str.split(digitWithExponentRgx) || [];\n return targetObject;\n }\n};\n\n/**\n * @param {Tween} tween\n * @param {TweenDecomposedValue} targetObject\n * @return {TweenDecomposedValue}\n */\nconst decomposeTweenValue = (tween, targetObject) => {\n targetObject.t = tween._valueType;\n targetObject.n = tween._toNumber;\n targetObject.u = tween._unit;\n targetObject.o = null;\n targetObject.d = cloneArray(tween._toNumbers);\n targetObject.s = cloneArray(tween._strings);\n return targetObject;\n};\n\nconst decomposedOriginalValue = createDecomposedValueTargetObject();\n\n/**\n * @param {Tween} tween\n * @param {Number} progress\n * @param {Number} precision\n * @return {String}\n */\nconst composeComplexValue = (tween, progress, precision) => {\n const mod = tween._modifier;\n const fn = tween._fromNumbers;\n const tn = tween._toNumbers;\n const ts = tween._strings;\n let v = ts[0];\n for (let j = 0, l = tn.length; j < l; j++) {\n const n = /** @type {Number} */(mod(round(lerp(fn[j], tn[j], progress), precision)));\n const s = ts[j + 1];\n v += `${s ? n + s : n}`;\n // Keep _numbers fresh for every tween, not only composed ones, so a non-composition setter that reads the lerped triplet such as three transformOrigin still animates.\n // Potential optimization, skip the write when nothing reads it: if (hasComposition || tween._setter) tween._numbers[j] = n;\n tween._numbers[j] = n;\n }\n return v;\n};\n\nexport { composeComplexValue, createDecomposedValueTargetObject, decomposeRawValue, decomposeTweenValue, decomposedOriginalValue, getFunctionValue, getOriginalAnimatableValue, getRelativeValue, getTweenType, setValue };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { globals } from './globals.js';\nimport { minValue, tickModes, valueTypes, compositionTypes, tweenTypes, transformsSymbol } from './consts.js';\nimport { forEachChildren, round, now, clamp, lerp } from './helpers.js';\nimport { buildTransformString } from './transforms.js';\nimport { composeComplexValue } from './values.js';\n\n/**\n * @import {\n * Tickable,\n * Renderable,\n * CallbackArgument,\n * Tween,\n * DOMTarget,\n * } from '../types/index.js'\n*/\n\n/**\n * @import {\n * JSAnimation,\n * } from '../animation/animation.js'\n*/\n\n/**\n * @import {\n * Timeline,\n * } from '../timeline/timeline.js'\n*/\n\n/**\n * @param {Tickable} tickable\n * @param {Number} time\n * @param {Number} muteCallbacks\n * @param {Number} internalRender\n * @param {tickModes} tickMode\n * @return {Number}\n */\nconst render = (tickable, time, muteCallbacks, internalRender, tickMode) => {\n\n const parent = tickable.parent;\n const duration = tickable.duration;\n const completed = tickable.completed;\n const iterationDuration = tickable.iterationDuration;\n const iterationCount = tickable.iterationCount;\n const _currentIteration = tickable._currentIteration;\n const _loopDelay = tickable._loopDelay;\n const _reversed = tickable._reversed;\n const _alternate = tickable._alternate;\n const _hasChildren = tickable._hasChildren;\n const tickableDelay = tickable._delay;\n const tickablePrevAbsoluteTime = tickable._currentTime; // TODO: rename ._currentTime to ._absoluteCurrentTime\n const tickableEndTime = tickableDelay + iterationDuration;\n const tickableAbsoluteTime = time - tickableDelay;\n const tickablePrevTime = clamp(tickablePrevAbsoluteTime, -tickableDelay, duration);\n const tickableCurrentTime = clamp(tickableAbsoluteTime, -tickableDelay, duration);\n const deltaTime = tickableAbsoluteTime - tickablePrevAbsoluteTime;\n const isCurrentTimeAboveZero = tickableCurrentTime > 0;\n const isCurrentTimeEqualOrAboveDuration = tickableCurrentTime >= duration;\n const isSetter = duration <= minValue;\n const forcedTick = tickMode === tickModes.FORCE;\n\n let isOdd = 0;\n let iterationElapsedTime = tickableAbsoluteTime;\n // Render checks\n // Used to also check if the children have rendered in order to trigger the onRender callback on the parent timer\n let hasRendered = 0;\n\n // Execute the \"expensive\" iterations calculations only when necessary\n if (iterationCount > 1) {\n // bitwise NOT operator seems to be generally faster than Math.floor() across browsers\n const period = iterationDuration + (isCurrentTimeEqualOrAboveDuration ? 0 : _loopDelay);\n const currentIteration = ~~(tickableCurrentTime / period);\n tickable._currentIteration = clamp(currentIteration, 0, iterationCount);\n // Prevent the iteration count to go above the max iterations when reaching the end of the animation\n if (isCurrentTimeEqualOrAboveDuration) tickable._currentIteration--;\n isOdd = tickable._currentIteration % 2;\n // Derive elapsed from the same `~~` truncation that gave currentIteration. Using `% period` here can disagree with `~~(/period)` under float drift at iteration boundaries and write the wrong end of the tween for one frame.\n iterationElapsedTime = tickableCurrentTime - currentIteration * period || 0;\n }\n\n // Checks if exactly one of _reversed and (_alternate && isOdd) is true\n const isReversed = _reversed ^ (_alternate && isOdd);\n const _ease = /** @type {Renderable} */(tickable)._ease;\n let iterationTime = isCurrentTimeEqualOrAboveDuration ? isReversed ? 0 : duration : isReversed ? iterationDuration - iterationElapsedTime : iterationElapsedTime;\n if (_ease) iterationTime = iterationDuration * _ease(iterationTime / iterationDuration) || 0;\n const isRunningBackwards = (parent ? parent.backwards : tickableAbsoluteTime < tickablePrevAbsoluteTime) ? !isReversed : !!isReversed;\n\n tickable._currentTime = tickableAbsoluteTime;\n tickable._iterationTime = iterationTime;\n tickable.backwards = isRunningBackwards;\n\n if (isCurrentTimeAboveZero && !tickable.began) {\n tickable.began = true;\n if (!muteCallbacks && !(parent && (isRunningBackwards || !parent.began))) {\n tickable.onBegin(/** @type {CallbackArgument} */(tickable));\n }\n } else if (tickableAbsoluteTime <= 0) {\n tickable.began = false;\n }\n\n // Only triggers onLoop for tickable without children, otherwise call the the onLoop callback in the tick function\n // Make sure to trigger the onLoop before rendering to allow .refresh() to pickup the current values\n if (!muteCallbacks && !_hasChildren && isCurrentTimeAboveZero && tickable._currentIteration !== _currentIteration) {\n tickable.onLoop(/** @type {CallbackArgument} */(tickable));\n }\n\n if (\n forcedTick ||\n tickMode === tickModes.AUTO && (\n // Timeline children render from their offset instead of their delay so the gap left by a truncated sibling is covered on seek.\n time >= (parent && tickableDelay > 0 ? 0 : tickableDelay) && time <= tickableEndTime || // Normal render\n time <= tickableDelay && tickablePrevTime > tickableDelay || // Playhead is before the animation start time so make sure the animation is at its initial state\n time >= tickableEndTime && tickablePrevTime !== duration // Playhead is after the animation end time so make sure the animation is at its end state\n ) ||\n iterationTime >= tickableEndTime && tickablePrevTime !== duration ||\n // iterationTime is per-iteration, compared to the delay to catch a backward seek into a looped iteration's delay region. Exclude the final settled end, where iterationTime clamps to duration and would falsely match the delay region when the delay exceeds the duration.\n iterationTime <= tickableDelay && tickablePrevTime > 0 && !isCurrentTimeEqualOrAboveDuration ||\n time <= tickablePrevTime && tickablePrevTime === duration && completed || // Force a render if a seek occurs on an completed animation\n isCurrentTimeEqualOrAboveDuration && !completed && isSetter // This prevents 0 duration tickables to be skipped\n ) {\n\n if (isCurrentTimeAboveZero) {\n // Trigger onUpdate callback before rendering\n tickable.computeDeltaTime(tickablePrevTime);\n if (!muteCallbacks) tickable.onBeforeUpdate(/** @type {CallbackArgument} */(tickable));\n }\n\n // Start tweens rendering\n if (!_hasChildren) {\n\n // Time has jumped more than globals.tickThreshold so consider this tick manual\n const forcedRender = forcedTick || (isRunningBackwards ? deltaTime * -1 : deltaTime) >= globals.tickThreshold;\n // Round to match the precision of tween._absoluteStartTime so equal-time boundary checks compare cleanly without floating point drift from the unrounded _offset.\n const absoluteTime = round(tickable._offset + (parent ? parent._offset : 0) + tickableDelay + iterationTime, 12);\n\n // Only Animation can have tweens, Timer returns undefined\n let tween = /** @type {Tween} */(/** @type {JSAnimation} */(tickable)._head);\n let tweenTarget;\n let tweenStyle;\n let tweenTargetTransforms;\n let tweenTargetTransformsProperties;\n let tweenTransformsNeedUpdate = 0;\n\n while (tween) {\n\n const tweenComposition = tween._composition;\n const tweenCurrentTime = tween._currentTime;\n const tweenChangeDuration = tween._changeDuration;\n const tweenAbsEndTime = tween._absoluteStartTime + tween._changeDuration;\n const tweenNextRep = tween._nextRep;\n const tweenPrevRep = tween._prevRep;\n const tweenHasComposition = tweenComposition !== compositionTypes.none;\n // The previous sibling stops writing at its truncated end, so this tween takes over the hold from that point.\n const tweenPrevRepEndTime = tweenPrevRep ? tweenPrevRep._absoluteStartTime + tweenPrevRep._changeDuration : 0;\n const tweenPrevRepIsCrossParent = tweenPrevRep && tweenPrevRep.parent !== tween.parent;\n // Same parent keyframes take over at their own start, end plus delay equals the next start by construction.\n // Cross parent siblings take over at their update start.\n // Negative delay siblings take over at their own start instead.\n const tweenNextRepTakeover = !tweenNextRep || tweenNextRep._isOverridden ? tweenAbsEndTime :\n tweenNextRep.parent === tween.parent ? tweenAbsEndTime + tweenNextRep._delay :\n tweenNextRep._absoluteStartTime < tweenNextRep._absoluteUpdateStartTime ? tweenNextRep._absoluteStartTime : tweenNextRep._absoluteUpdateStartTime;\n\n if ((forcedRender || (\n // Tail keyframes always re-evaluate the gate so an earlier keyframe cannot leave the target stale by writing past its own range after a backward seek.\n (tweenCurrentTime !== tweenChangeDuration || absoluteTime <= tweenNextRepTakeover ||\n (tweenPrevRep && !tweenPrevRepIsCrossParent && (!tweenNextRep || tweenNextRep.parent !== tween.parent))) &&\n // A cross parent tween re-renders its from value from the previous sibling truncated end so the handoff gap holds.\n // A keyframe re-renders its from revert while the next keyframe time is stale so a backward jump over its range cannot leave the next value in place.\n (tweenCurrentTime !== 0 || absoluteTime >= tween._absoluteStartTime ||\n (tweenPrevRepIsCrossParent && !tween._hasFromValue && !tweenPrevRep._isOverridden && absoluteTime >= tweenPrevRepEndTime) ||\n (tweenNextRep && !tweenNextRep._isOverridden && tweenNextRep.parent === tween.parent && tweenNextRep._currentTime !== 0 && iterationTime < tweenNextRep._startTime))\n )) &&\n // Non-first keyframes wait until the iteration reaches their own start before rendering, so the previous keyframe can handle the from-revert when scrubbed backward past this tween's range.\n (!tweenPrevRep || tweenPrevRepIsCrossParent || iterationTime >= tween._startTime) &&\n (!tweenHasComposition || (\n !tween._isOverridden &&\n (!tween._isOverlapped || absoluteTime <= tweenAbsEndTime) &&\n // The next sibling owns the value past its takeover point, so yielding there keeps writes single owner in both directions.\n (!tweenNextRep || tweenNextRep._isOverridden || absoluteTime <= tweenNextRepTakeover) &&\n // The previous sibling owns the value up to its truncated end.\n // Cross parent tweens take over the hold from that point, explicit from values wait for their own start.\n (!tweenPrevRep || (tweenPrevRep._isOverridden || (!tweenPrevRepIsCrossParent ?\n absoluteTime >= tweenPrevRepEndTime + tween._delay :\n absoluteTime >= tween._absoluteStartTime || (!tween._hasFromValue && absoluteTime >= tweenPrevRepEndTime))))\n ))\n ) {\n\n const tweenNewTime = tween._currentTime = clamp(iterationTime - tween._startTime, 0, tweenChangeDuration);\n const tweenProgress = tween._ease(tweenNewTime / tween._updateDuration);\n const tweenModifier = tween._modifier;\n const tweenValueType = tween._valueType;\n const tweenType = tween._tweenType;\n const tweenIsObject = tweenType === tweenTypes.OBJECT;\n const tweenIsNumber = tweenValueType === valueTypes.NUMBER;\n // Only round the in-between frames values if the final value is a string. Object targets consume raw numbers, so rounding is dead work there.\n const tweenPrecision = (tweenIsNumber && tweenIsObject) || tweenProgress === 0 || tweenProgress === 1 ? -1 : globals.precision;\n\n // Recompose tween value\n /** @type {String|Number} */\n let value;\n /** @type {Number} */\n let number;\n\n if (tweenIsNumber) {\n value = number = /** @type {Number} */(tweenModifier(round(lerp(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision )));\n } else if (tweenValueType === valueTypes.UNIT) {\n // Rounding the values speed up string composition\n number = /** @type {Number} */(tweenModifier(round(lerp(tween._fromNumber, tween._toNumber, tweenProgress), tweenPrecision)));\n value = `${number}${tween._unit}`;\n } else if (tweenValueType === valueTypes.COLOR) {\n const ns = tween._numbers;\n const fn = tween._fromNumbers;\n const tn = tween._toNumbers;\n const omt = 1 - tweenProgress;\n const fr = fn[0], fg = fn[1], fb = fn[2];\n const tr = tn[0], tg = tn[1], tb = tn[2];\n // RGB channels lerp in pseudo-linear space (square inputs, sqrt result) to approximate gamma-correct blending.\n // See https://developer.nvidia.com/gpugems/gpugems3/part-iv-image-effects/chapter-24-importance-being-linear.\n ns[0] = /** @type {Number} */(tweenModifier(Math.sqrt(fr * fr * omt + tr * tr * tweenProgress)));\n ns[1] = /** @type {Number} */(tweenModifier(Math.sqrt(fg * fg * omt + tg * tg * tweenProgress)));\n ns[2] = /** @type {Number} */(tweenModifier(Math.sqrt(fb * fb * omt + tb * tb * tweenProgress)));\n ns[3] = /** @type {Number} */(tweenModifier(lerp(fn[3], tn[3], tweenProgress)));\n // The rgba string is built only for the dispatch path or the internalRender composition tick (setters handles the color comp)\n if (!tween._setter || internalRender) {\n value = `rgba(${round(ns[0], 0)},${round(ns[1], 0)},${round(ns[2], 0)},${ns[3]})`;\n }\n } else if (tweenValueType === valueTypes.COMPLEX) {\n value = composeComplexValue(tween, tweenProgress, tweenPrecision);\n }\n\n // For additive tweens and Animatables\n if (tweenHasComposition) {\n tween._number = number;\n }\n\n if (!internalRender && tweenComposition !== compositionTypes.blend) {\n\n const tweenProperty = tween.property;\n tweenTarget = tween.target;\n\n if (tween._setter) {\n tween._setter(tweenTarget, number, tween);\n } else if (tweenIsObject) {\n tweenTarget[tweenProperty] = value;\n } else if (tweenType === tweenTypes.ATTRIBUTE) {\n /** @type {DOMTarget} */(tweenTarget).setAttribute(tweenProperty, /** @type {String} */(value));\n } else {\n tweenStyle = /** @type {DOMTarget} */(tweenTarget).style;\n if (tweenType === tweenTypes.TRANSFORM) {\n if (tweenTarget !== tweenTargetTransforms) {\n tweenTargetTransforms = tweenTarget;\n // NOTE: Referencing the cachedTransforms in the tween property directly can be a little bit faster but appears to increase memory usage.\n tweenTargetTransformsProperties = tweenTarget[transformsSymbol];\n }\n tweenTargetTransformsProperties[tweenProperty] = value;\n tweenTransformsNeedUpdate = 1;\n } else if (tweenType === tweenTypes.CSS) {\n tweenStyle[tweenProperty] = value;\n } else if (tweenType === tweenTypes.CSS_VAR) {\n tweenStyle.setProperty(tweenProperty,/** @type {String} */(value));\n }\n }\n\n if (isCurrentTimeAboveZero) hasRendered = 1;\n\n } else {\n // Used for composing timeline tweens without having to do a real render\n tween._value = value;\n }\n\n } else if (tweenCurrentTime && tweenPrevRep && !tweenPrevRepIsCrossParent && iterationTime < tween._startTime) {\n // Mark the keyframe as reverted when the playhead moves before its start, the previous keyframe owns the from revert and writes it once.\n tween._currentTime = 0;\n }\n\n if (tweenTransformsNeedUpdate && tween._renderTransforms) {\n tweenStyle.transform = buildTransformString(tweenTargetTransformsProperties);\n tweenTransformsNeedUpdate = 0;\n }\n\n tween = tween._next;\n }\n\n if (!muteCallbacks && hasRendered) {\n /** @type {JSAnimation} */(tickable).onRender(/** @type {JSAnimation} */(tickable));\n }\n }\n\n if (!muteCallbacks && isCurrentTimeAboveZero) {\n tickable.onUpdate(/** @type {CallbackArgument} */(tickable));\n }\n\n }\n\n // End tweens rendering\n\n // Handle setters on timeline differently and allow re-trigering the onComplete callback when seeking backwards\n if (parent && isSetter) {\n if (!muteCallbacks && (\n // (tickableAbsoluteTime > 0 instead) of (tickableAbsoluteTime >= duration) to prevent floating point precision issues\n // see: https://github.com/juliangarnier/anime/issues/1088\n (parent.began && !isRunningBackwards && tickableAbsoluteTime > 0 && !completed) ||\n (isRunningBackwards && tickableAbsoluteTime <= minValue && completed)\n )) {\n tickable.onComplete(/** @type {CallbackArgument} */(tickable));\n tickable.completed = !isRunningBackwards;\n }\n // If currentTime is both above 0 and at least equals to duration, handles normal onComplete or infinite loops\n } else if (isCurrentTimeAboveZero && isCurrentTimeEqualOrAboveDuration) {\n if (iterationCount === Infinity) {\n // Offset the tickable _startTime with its duration to reset _currentTime to 0 and continue the infinite timer\n tickable._startTime += tickable.duration;\n } else if (tickable._currentIteration >= iterationCount - 1) {\n // By setting paused to true, we tell the engine loop to not render this tickable and removes it from the list on the next tick\n tickable.paused = true;\n if (!completed && !_hasChildren) {\n // If the tickable has children, triggers onComplete() only when all children have completed in the tick function\n tickable.completed = true;\n if (!muteCallbacks && !(parent && (isRunningBackwards || !parent.began))) {\n tickable.onComplete(/** @type {CallbackArgument} */(tickable));\n tickable._resolve(/** @type {CallbackArgument} */(tickable));\n }\n }\n }\n // Otherwise set the completed flag to false\n } else {\n tickable.completed = false;\n }\n\n // NOTE: hasRendered * direction (negative for backwards) this way we can remove the tickable.backwards property completly ?\n return hasRendered;\n};\n\n/**\n * @param {Tickable} tickable\n * @param {Number} time\n * @param {Number} muteCallbacks\n * @param {Number} internalRender\n * @param {Number} tickMode\n * @return {void}\n */\nconst tick = (tickable, time, muteCallbacks, internalRender, tickMode) => {\n const _currentIteration = tickable._currentIteration;\n render(tickable, time, muteCallbacks, internalRender, tickMode);\n if (tickable._hasChildren) {\n const tl = /** @type {Timeline} */(tickable);\n const tlIsRunningBackwards = tl.backwards;\n const tlChildrenTime = internalRender ? time : tl._iterationTime;\n const tlCildrenTickTime = now();\n\n let tlChildrenHasRendered = 0;\n let tlChildrenHaveCompleted = true;\n\n // If the timeline has looped forward, we need to manually triggers children skipped callbacks\n if (!internalRender && tl._currentIteration !== _currentIteration) {\n const tlIterationDuration = tl.iterationDuration;\n forEachChildren(tl, (/** @type {JSAnimation} */child) => {\n if (!tlIsRunningBackwards) {\n // Force an internal render to trigger the callbacks if the child has not completed on loop\n if (!child.completed && !child.backwards && child._currentTime < child.iterationDuration) {\n render(child, tlIterationDuration, muteCallbacks, 1, tickModes.FORCE);\n }\n // Reset their began and completed flags to allow retrigering callbacks on the next iteration\n child.began = false;\n child.completed = false;\n } else {\n const childDuration = child.duration;\n const childStartTime = child._offset + child._delay;\n const childEndTime = childStartTime + childDuration;\n // Triggers the onComplete callback on reverse for children on the edges of the timeline\n if (!muteCallbacks && childDuration <= minValue && (!childStartTime || childEndTime === tlIterationDuration)) {\n child.onComplete(child);\n }\n }\n });\n if (!muteCallbacks) tl.onLoop(/** @type {CallbackArgument} */(tl));\n }\n\n forEachChildren(tl, (/** @type {JSAnimation} */child) => {\n const childTime = round((tlChildrenTime - child._offset) * child._speed, 12); // Rounding is needed when using seconds\n // Skip past-end siblings on backward iteration so their progress=1 to-values don't render last and overwrite the active sibling's write. Compare against _delay + duration so children with a normalized delay are not skipped while still inside their active range.\n if (tlIsRunningBackwards && childTime > child._delay + child.duration) return;\n const childTickMode = child._fps < tl._fps ? child.requestTick(tlCildrenTickTime) : tickMode;\n tlChildrenHasRendered += render(child, childTime, muteCallbacks, internalRender, childTickMode);\n if (!child.completed && tlChildrenHaveCompleted) tlChildrenHaveCompleted = false;\n }, tlIsRunningBackwards);\n\n // Renders on timeline are triggered by its children so it needs to be set after rendering the children\n if (!muteCallbacks && tlChildrenHasRendered) tl.onRender(/** @type {CallbackArgument} */(tl));\n // Triggers the timeline onComplete() once all chindren all completed and the current time has reached the end\n if ((tlChildrenHaveCompleted || tlIsRunningBackwards) && tl._currentTime >= tl.duration) {\n // Make sure the paused flag is false in case it has been skipped in the render function\n tl.paused = true;\n if (!tl.completed) {\n tl.completed = true;\n if (!muteCallbacks) {\n tl.onComplete(/** @type {CallbackArgument} */(tl));\n tl._resolve(/** @type {CallbackArgument} */(tl));\n }\n }\n }\n }\n};\n\nexport { render, tick };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { tweenTypes, isDomSymbol, transformsSymbol, emptyString, shortTransforms } from './consts.js';\nimport { forEachChildren, toLowerCase, isNil, isSvg } from './helpers.js';\nimport { buildTransformString } from './transforms.js';\nimport { decomposeRawValue, decomposedOriginalValue } from './values.js';\n\n/**\n * @import {\n * JSAnimation,\n * } from '../animation/animation.js'\n*/\n\n/**\n* @import {\n* Target,\n* DOMTarget,\n* Renderable,\n* Tween,\n* } from '../types/index.js'\n*/\n\nconst propertyNamesCache = {};\n\n/**\n * @param {String} propertyName\n * @param {Target} target\n * @param {tweenTypes} tweenType\n * @return {String}\n */\nconst sanitizePropertyName = (propertyName, target, tweenType) => {\n if (tweenType === tweenTypes.TRANSFORM) {\n const t = shortTransforms.get(propertyName);\n return t ? t : propertyName;\n } else if (\n tweenType === tweenTypes.CSS ||\n // Handle special cases where properties like \"strokeDashoffset\" needs to be set as \"stroke-dashoffset\"\n // but properties like \"baseFrequency\" should stay in lowerCamelCase\n (tweenType === tweenTypes.ATTRIBUTE && (isSvg(target) && propertyName in /** @type {DOMTarget} */(target).style))\n ) {\n const cachedPropertyName = propertyNamesCache[propertyName];\n if (cachedPropertyName) {\n return cachedPropertyName;\n } else {\n const lowerCaseName = propertyName ? toLowerCase(propertyName) : propertyName;\n propertyNamesCache[propertyName] = lowerCaseName;\n return lowerCaseName;\n }\n } else {\n return propertyName;\n }\n};\n\n/**\n * @template {Renderable} T\n * @param {T} renderable\n * @param {Boolean} [inlineStylesOnly]\n * @return {T}\n */\nconst revertValues = (renderable, inlineStylesOnly = false) => {\n // Allow revertValues() to be called on timelines\n if (renderable._hasChildren) {\n forEachChildren(renderable, (/** @type {Renderable} */child) => revertValues(child, inlineStylesOnly), true);\n } else {\n const animation = /** @type {JSAnimation} */(renderable);\n animation.pause();\n forEachChildren(animation, (/** @type {Tween} */tween) => {\n const tweenProperty = tween.property;\n const tweenTarget = tween.target;\n const tweenType = tween._tweenType;\n const originalInlinedValue = tween._inlineValue;\n const tweenHadNoInlineValue = isNil(originalInlinedValue) || originalInlinedValue === emptyString;\n if (tween._setter) {\n if (!inlineStylesOnly && !tweenHadNoInlineValue) {\n // Re-seed the original value to the _number / _numbers props so the setter can write the original state instead of re-applying the current frame.\n decomposeRawValue(originalInlinedValue, decomposedOriginalValue);\n if (decomposedOriginalValue.d) {\n const src = decomposedOriginalValue.d;\n const dst = tween._numbers;\n for (let i = 0, l = src.length; i < l; i++) dst[i] = src[i];\n } else {\n tween._number = decomposedOriginalValue.n;\n }\n tween._setter(tween.target, tween._number, tween);\n }\n } else if (tweenType === tweenTypes.OBJECT) {\n if (!inlineStylesOnly && !tweenHadNoInlineValue) {\n tweenTarget[tweenProperty] = originalInlinedValue;\n }\n } else if (tweenTarget[isDomSymbol]) {\n if (tweenType === tweenTypes.ATTRIBUTE) {\n if (!inlineStylesOnly) {\n if (tweenHadNoInlineValue) {\n /** @type {DOMTarget} */(tweenTarget).removeAttribute(tweenProperty);\n } else {\n /** @type {DOMTarget} */(tweenTarget).setAttribute(tweenProperty, /** @type {String} */(originalInlinedValue));\n }\n }\n } else {\n const targetStyle = /** @type {DOMTarget} */(tweenTarget).style;\n if (tweenType === tweenTypes.TRANSFORM) {\n const cachedTransforms = tweenTarget[transformsSymbol];\n if (tweenHadNoInlineValue) {\n delete cachedTransforms[tweenProperty];\n } else {\n cachedTransforms[tweenProperty] = originalInlinedValue;\n }\n if (tween._renderTransforms) {\n if (!Object.keys(cachedTransforms).length) {\n targetStyle.removeProperty('transform');\n } else {\n targetStyle.transform = buildTransformString(cachedTransforms);\n }\n }\n } else {\n if (tweenHadNoInlineValue) {\n targetStyle.removeProperty(toLowerCase(tweenProperty));\n } else {\n targetStyle[tweenProperty] = originalInlinedValue;\n }\n }\n }\n }\n if (tweenTarget[isDomSymbol] && animation._tail === tween) {\n animation.targets.forEach(t => {\n if (t.getAttribute && t.getAttribute('style') === emptyString) {\n t.removeAttribute('style');\n } });\n }\n });\n }\n return renderable;\n};\n\n/**\n * @template {Renderable} T\n * @param {T} renderable\n * @return {T}\n */\nconst cleanInlineStyles = renderable => revertValues(renderable, true);\n\nexport { cleanInlineStyles, revertValues, sanitizePropertyName };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { K, maxFps, minValue, tickModes } from './consts.js';\nimport { defaults } from './globals.js';\n\n/**\n * @import {\n * Tickable,\n * Tween,\n * } from '../types/index.js'\n*/\n\n/*\n * Base class to control framerate and playback rate.\n * Inherited by Engine, Timer, Animation and Timeline.\n */\nclass Clock {\n\n /** @param {Number} [initTime] */\n constructor(initTime = 0) {\n /** @type {Number} */\n this.deltaTime = 0;\n /** @type {Number} */\n this._currentTime = initTime;\n /** @type {Number} */\n this._lastTickTime = initTime;\n /** @type {Number} */\n this._startTime = initTime;\n /** @type {Number} */\n this._lastTime = initTime;\n /** @type {Number} */\n this._frameDuration = K / maxFps;\n /** @type {Number} */\n this._fps = maxFps;\n /** @type {Number} */\n this._speed = 1;\n /** @type {Boolean} */\n this._hasChildren = false;\n /** @type {Tickable|Tween} */\n this._head = null;\n /** @type {Tickable|Tween} */\n this._tail = null;\n }\n\n get fps() {\n return this._fps;\n }\n\n set fps(frameRate) {\n const fr = +frameRate;\n const fps = fr < minValue ? minValue : fr;\n const frameDuration = K / fps;\n if (fps > defaults.frameRate) defaults.frameRate = fps;\n this._fps = fps;\n this._frameDuration = frameDuration;\n }\n\n get speed() {\n return this._speed;\n }\n\n set speed(playbackRate) {\n const pbr = +playbackRate;\n this._speed = pbr < minValue ? minValue : pbr;\n }\n\n /**\n * @param {Number} time\n * @return {tickModes}\n */\n requestTick(time) {\n const frameDuration = this._frameDuration;\n const elapsed = time - this._lastTickTime;\n const scaled = frameDuration * .25;\n const tolerance = scaled < 4 ? scaled : 4;\n // Tolerance prevents dropping frames that arrive a bit early due to RAF jitter\n // typically <= ~25% of frame duration and capped at 4ms so it doesn't dominate at high fps.\n // e.g. at 60fps (frameDuration=16.667ms) a frame arriving after 15ms:\n // - without tolerance: 15 < 16.667 -> skip\n // - with tolerance: 15 + 4 >= 16.667 -> tick\n if (elapsed + tolerance < frameDuration) return tickModes.NONE;\n this._lastTickTime = elapsed >= frameDuration ? time - (elapsed % frameDuration) : time;\n return tickModes.AUTO;\n }\n\n /**\n * @param {Number} time\n * @return {Number}\n */\n computeDeltaTime(time) {\n const delta = time - this._lastTime;\n this.deltaTime = delta;\n this._lastTime = time;\n return delta;\n }\n\n}\n\nexport { Clock };\n","/**\n * Anime.js - animation - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { noop, minValue, valueTypes, tickModes } from '../core/consts.js';\nimport { cloneArray } from '../core/helpers.js';\nimport { render } from '../core/render.js';\n\nconst additive = {\n animation: null,\n update: noop,\n};\n\n/**\n * @import {\n * Tween,\n * TweenAdditiveLookups,\n * } from '../types/index.js'\n */\n\n/**\n * @typedef AdditiveAnimation\n * @property {Number} duration\n * @property {Number} _offset\n * @property {Number} _delay\n * @property {Tween} _head\n * @property {Tween} _tail\n */\n\n/**\n * @param {TweenAdditiveLookups} lookups\n * @return {AdditiveAnimation}\n */\nconst addAdditiveAnimation = lookups => {\n let animation = additive.animation;\n if (!animation) {\n animation = {\n duration: minValue,\n computeDeltaTime: noop,\n _offset: 0,\n _delay: 0,\n _head: null,\n _tail: null,\n };\n additive.animation = animation;\n additive.update = () => {\n lookups.forEach(propertyAnimation => {\n for (let propertyName in propertyAnimation) {\n const tweens = propertyAnimation[propertyName];\n const lookupTween = tweens._head;\n if (lookupTween) {\n const valueType = lookupTween._valueType;\n const additiveValues = valueType === valueTypes.COMPLEX || valueType === valueTypes.COLOR ? cloneArray(lookupTween._fromNumbers) : null;\n let additiveValue = lookupTween._fromNumber;\n let tween = tweens._tail;\n while (tween && tween !== lookupTween) {\n if (additiveValues) {\n for (let i = 0, l = tween._numbers.length; i < l; i++) additiveValues[i] += tween._numbers[i];\n } else {\n additiveValue += tween._number;\n }\n tween = tween._prevAdd;\n }\n lookupTween._toNumber = additiveValue;\n lookupTween._toNumbers = additiveValues;\n }\n }\n });\n // TODO: Avoid polymorphism here, idealy the additive animation should be a regular animation with a higher priority in the render loop\n render(animation, 1, 1, 0, tickModes.FORCE);\n };\n }\n return animation;\n};\n\nexport { addAdditiveAnimation, additive };\n","/**\n * Anime.js - engine - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { globalVersions, defaults, globals } from '../core/globals.js';\nimport { isBrowser, doc, tickModes, K } from '../core/consts.js';\nimport { now, removeChild, forEachChildren } from '../core/helpers.js';\nimport { Clock } from '../core/clock.js';\nimport { tick } from '../core/render.js';\nimport { additive } from '../animation/additive.js';\n\n/**\n * @import {\n * DefaultsParams,\n * } from '../types/index.js'\n*/\n\n/**\n * @import {\n * Tickable,\n * } from '../types/index.js'\n*/\n\nconst engineTickMethod = /*#__PURE__*/ (() => isBrowser ? requestAnimationFrame : setImmediate)();\nconst engineCancelMethod = /*#__PURE__*/ (() => isBrowser ? cancelAnimationFrame : clearImmediate)();\n\nclass Engine extends Clock {\n\n /** @param {Number} [initTime] */\n constructor(initTime) {\n super(initTime);\n this.useDefaultMainLoop = true;\n this.pauseOnDocumentHidden = true;\n /** @type {DefaultsParams} */\n this.defaults = defaults;\n // this.paused = isBrowser && doc.hidden ? true : false;\n this.paused = true;\n /** @type {Number|NodeJS.Immediate} */\n this.reqId = 0;\n }\n\n update() {\n const time = this._currentTime = now();\n if (this.requestTick(time)) {\n this.computeDeltaTime(time);\n const engineSpeed = this._speed;\n const engineFps = this._fps;\n let activeTickable = /** @type {Tickable} */(this._head);\n while (activeTickable) {\n const nextTickable = activeTickable._next;\n if (!activeTickable.paused) {\n tick(\n activeTickable,\n (time - activeTickable._startTime) * activeTickable._speed * engineSpeed,\n 0, // !muteCallbacks\n 0, // !internalRender\n activeTickable._fps < engineFps ? activeTickable.requestTick(time) : tickModes.AUTO\n );\n } else {\n removeChild(this, activeTickable);\n this._hasChildren = !!this._tail;\n activeTickable._running = false;\n if (activeTickable.completed && !activeTickable._cancelled) {\n activeTickable.cancel();\n }\n }\n activeTickable = nextTickable;\n }\n additive.update();\n }\n }\n\n wake() {\n if (this.useDefaultMainLoop && !this.reqId) {\n // Imediatly request a tick to update engine._lastTickTime and get accurate offsetPosition calculation in timer.js\n this.requestTick(now());\n this.reqId = engineTickMethod(tickEngine);\n }\n return this;\n }\n\n pause() {\n if (!this.reqId) return;\n this.paused = true;\n return killEngine();\n }\n\n resume() {\n if (!this.paused) return;\n this.paused = false;\n forEachChildren(this, (/** @type {Tickable} */child) => child.resetTime());\n return this.wake();\n }\n\n // Getter and setter for speed\n get speed() {\n return this._speed * (globals.timeScale === 1 ? 1 : K);\n }\n\n set speed(playbackRate) {\n const speed = playbackRate * globals.timeScale;\n if (this._speed === speed) return;\n this._speed = speed;\n forEachChildren(this, (/** @type {Tickable} */child) => child.speed = child._speed);\n }\n\n // Getter and setter for timeUnit\n get timeUnit() {\n return globals.timeScale === 1 ? 'ms' : 's';\n }\n\n set timeUnit(unit) {\n const secondsScale = 0.001;\n const isSecond = unit === 's';\n const newScale = isSecond ? secondsScale : 1;\n if (globals.timeScale !== newScale) {\n globals.timeScale = newScale;\n globals.tickThreshold = 200 * newScale;\n const scaleFactor = isSecond ? secondsScale : K;\n /** @type {Number} */\n (this.defaults.duration) *= scaleFactor;\n this._speed *= scaleFactor;\n }\n }\n\n // Getter and setter for precision\n get precision() {\n return globals.precision;\n }\n\n set precision(precision) {\n globals.precision = precision;\n }\n\n}\n\nconst engine = /*#__PURE__*/(() => {\n const engine = new Engine(now());\n if (isBrowser) {\n globalVersions.engine = engine;\n doc.addEventListener('visibilitychange', () => {\n if (!engine.pauseOnDocumentHidden) return;\n doc.hidden ? engine.pause() : engine.resume();\n });\n }\n return engine;\n})();\n\n\nconst tickEngine = () => {\n if (engine._head) {\n engine.reqId = engineTickMethod(tickEngine);\n engine.update();\n } else {\n engine.reqId = 0;\n }\n};\n\nconst killEngine = () => {\n engineCancelMethod(/** @type {NodeJS.Immediate & Number} */(engine.reqId));\n engine.reqId = 0;\n return engine;\n};\n\nexport { engine };\n","/**\n * Anime.js - animation - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { compositionTypes, minValue, tweenTypes } from '../core/consts.js';\nimport { forEachChildren, removeChild, isUnd, addChild, round, cloneArray } from '../core/helpers.js';\nimport { sanitizePropertyName } from '../core/styles.js';\nimport { engine } from '../engine/engine.js';\nimport { additive, addAdditiveAnimation } from './additive.js';\n\n/**\n * @import {\n * TweenReplaceLookups,\n * TweenAdditiveLookups,\n * TweenPropertySiblings,\n * Tween,\n * Target,\n * TargetsArray,\n * Renderable,\n * } from '../types/index.js'\n *\n * @import {\n * JSAnimation,\n * } from '../animation/animation.js'\n*/\n\nconst lookups = {\n /** @type {TweenReplaceLookups} */\n _rep: new WeakMap(),\n /** @type {TweenAdditiveLookups} */\n _add: new Map(),\n};\n\n/**\n * @param {Target} target\n * @param {String} property\n * @param {String} lookup\n * @return {TweenPropertySiblings}\n */\nconst getTweenSiblings = (target, property, lookup = '_rep') => {\n const lookupMap = lookups[lookup];\n let targetLookup = lookupMap.get(target);\n if (!targetLookup) {\n targetLookup = {};\n lookupMap.set(target, targetLookup);\n }\n return targetLookup[property] ? targetLookup[property] : targetLookup[property] = {\n _head: null,\n _tail: null,\n }\n};\n\n/**\n * @param {Tween} p\n * @param {Tween} c\n * @return {Number|Boolean}\n */\nconst addTweenSortMethod = (p, c) => {\n return p._isOverridden || p._absoluteStartTime > c._absoluteStartTime;\n};\n\n/**\n * @param {Tween} tween\n */\nconst overrideTween = tween => {\n tween._isOverlapped = 1;\n tween._isOverridden = 1;\n tween._changeDuration = minValue;\n tween._currentTime = minValue;\n};\n\n/**\n * @param {Tween} tween\n * @param {TweenPropertySiblings} siblings\n * @return {Tween}\n */\nconst composeTween = (tween, siblings) => {\n\n const tweenCompositionType = tween._composition;\n\n // Handle replaced tweens\n\n if (tweenCompositionType === compositionTypes.replace) {\n\n const tweenAbsStartTime = tween._absoluteStartTime;\n\n addChild(siblings, tween, addTweenSortMethod, '_prevRep', '_nextRep');\n\n const prevSibling = tween._prevRep;\n\n // Update the previous siblings for composition replace tweens\n\n if (prevSibling) {\n\n const prevParent = prevSibling.parent;\n const prevAbsEndTime = prevSibling._absoluteEndTime;\n\n // Handle looped animations tween\n\n if (\n // Check if the previous tween is from a different animation\n tween.parent.id !== prevParent.id &&\n // Check if the animation has loops\n prevParent.iterationCount> 1 &&\n // Check if _absoluteChangeEndTime of last loop overlaps the current tween\n prevAbsEndTime + (prevParent.duration - prevParent.iterationDuration) > tweenAbsStartTime\n ) {\n\n // TODO: Find a way to only override the iterations overlapping with the tween\n overrideTween(prevSibling);\n\n let prevPrevSibling = prevSibling._prevRep;\n\n // If the tween was part of a set of keyframes, override its siblings\n while (prevPrevSibling && prevPrevSibling.parent.id === prevParent.id) {\n overrideTween(prevPrevSibling);\n prevPrevSibling = prevPrevSibling._prevRep;\n }\n\n }\n\n // Read the precision-matched update-start instead of subtracting tween._delay live so sequential keyframes touching at a boundary don't trigger a phantom overlap from float drift.\n const absoluteUpdateStartTime = tween._absoluteUpdateStartTime;\n\n if (prevAbsEndTime > absoluteUpdateStartTime) {\n\n const prevChangeStartTime = prevSibling._startTime;\n const prevTLOffset = prevAbsEndTime - (prevChangeStartTime + prevSibling._updateDuration);\n // Rounding is necessary here to minimize floating point errors when working in seconds\n const updatedPrevChangeDuration = round(absoluteUpdateStartTime - prevTLOffset - prevChangeStartTime, 12);\n\n prevSibling._changeDuration = updatedPrevChangeDuration;\n prevSibling._currentTime = updatedPrevChangeDuration;\n prevSibling._isOverlapped = 1;\n\n // Override the previous tween if its new _changeDuration is lower than minValue\n // TODO: See if it's even neceseeary to test against minValue, checking for 0 might be enough\n if (updatedPrevChangeDuration < minValue) {\n overrideTween(prevSibling);\n }\n }\n\n // Skip the cancel cascade when both tweens share the same parent timeline, a timeline cannot replace itself.\n const tweenParentTL = tween.parent.parent;\n if (!tweenParentTL || tweenParentTL !== prevParent.parent) {\n\n let pausePrevParentAnimation = true;\n\n forEachChildren(prevParent, (/** @type Tween */t) => {\n if (!t._isOverlapped) pausePrevParentAnimation = false;\n });\n\n if (pausePrevParentAnimation) {\n const prevParentTL = prevParent.parent;\n if (prevParentTL) {\n let pausePrevParentTL = true;\n forEachChildren(prevParentTL, (/** @type JSAnimation */a) => {\n if (a !== prevParent) {\n forEachChildren(a, (/** @type Tween */t) => {\n if (!t._isOverlapped) pausePrevParentTL = false;\n });\n }\n });\n if (pausePrevParentTL) {\n prevParentTL.cancel();\n }\n } else {\n prevParent.cancel();\n // Previously, calling .cancel() on a timeline child would affect the render order of other children\n // Worked around this by marking it as .completed and using .pause() for safe removal in the engine loop\n // This is no longer needed since timeline tween composition is now handled separately\n // Keeping this here for reference\n // prevParent.completed = true;\n // prevParent.pause();\n }\n }\n\n }\n\n }\n\n // let nextSibling = tween._nextRep;\n\n // // All the next siblings are automatically overridden\n\n // if (nextSibling && nextSibling._absoluteStartTime >= tweenAbsStartTime) {\n // while (nextSibling) {\n // overrideTween(nextSibling);\n // nextSibling = nextSibling._nextRep;\n // }\n // }\n\n // if (nextSibling && nextSibling._absoluteStartTime < tweenAbsStartTime) {\n // while (nextSibling) {\n // overrideTween(nextSibling);\n // console.log(tween.id, nextSibling.id);\n // nextSibling = nextSibling._nextRep;\n // }\n // }\n\n // Handle additive tweens composition\n\n } else if (tweenCompositionType === compositionTypes.blend) {\n\n const additiveTweenSiblings = getTweenSiblings(tween.target, tween.property, '_add');\n const additiveAnimation = addAdditiveAnimation(lookups._add);\n\n let lookupTween = additiveTweenSiblings._head;\n\n if (!lookupTween) {\n lookupTween = { ...tween };\n lookupTween._composition = compositionTypes.replace;\n lookupTween._updateDuration = minValue;\n lookupTween._startTime = 0;\n lookupTween._numbers = cloneArray(tween._fromNumbers);\n lookupTween._number = 0;\n lookupTween._next = null;\n lookupTween._prev = null;\n addChild(additiveTweenSiblings, lookupTween);\n addChild(additiveAnimation, lookupTween);\n }\n\n // Convert the values of TO to FROM and set TO to 0\n\n const toNumber = tween._toNumber;\n tween._fromNumber = lookupTween._fromNumber - toNumber;\n tween._toNumber = 0;\n tween._numbers = cloneArray(tween._fromNumbers);\n tween._number = 0;\n lookupTween._fromNumber = toNumber;\n\n if (tween._toNumbers.length) {\n const toNumbers = cloneArray(tween._toNumbers);\n toNumbers.forEach((value, i) => {\n tween._fromNumbers[i] = lookupTween._fromNumbers[i] - value;\n tween._toNumbers[i] = 0;\n });\n lookupTween._fromNumbers = toNumbers;\n }\n\n addChild(additiveTweenSiblings, tween, null, '_prevAdd', '_nextAdd');\n\n }\n\n return tween;\n\n};\n\n/**\n * @param {Tween} tween\n * @return {Tween}\n */\nconst removeTweenSliblings = tween => {\n const tweenComposition = tween._composition;\n if (tweenComposition !== compositionTypes.none) {\n const tweenTarget = tween.target;\n const tweenProperty = tween.property;\n const replaceTweensLookup = lookups._rep;\n const replaceTargetProps = replaceTweensLookup.get(tweenTarget);\n const tweenReplaceSiblings = replaceTargetProps[tweenProperty];\n removeChild(tweenReplaceSiblings, tween, '_prevRep', '_nextRep');\n if (tweenComposition === compositionTypes.blend) {\n const addTweensLookup = lookups._add;\n const addTargetProps = addTweensLookup.get(tweenTarget);\n if (!addTargetProps) return;\n const additiveTweenSiblings = addTargetProps[tweenProperty];\n const additiveAnimation = additive.animation;\n removeChild(additiveTweenSiblings, tween, '_prevAdd', '_nextAdd');\n // If only one tween is left in the additive lookup, it's the tween lookup\n const lookupTween = additiveTweenSiblings._head;\n if (lookupTween && lookupTween === additiveTweenSiblings._tail) {\n removeChild(additiveTweenSiblings, lookupTween, '_prevAdd', '_nextAdd');\n removeChild(additiveAnimation, lookupTween);\n let shouldClean = true;\n for (let prop in addTargetProps) {\n if (addTargetProps[prop]._head) {\n shouldClean = false;\n break;\n }\n }\n if (shouldClean) {\n addTweensLookup.delete(tweenTarget);\n }\n }\n }\n }\n return tween;\n};\n\n/**\n * @param {TargetsArray} targetsArray\n * @param {JSAnimation} animation\n * @param {String} [propertyName]\n * @return {Boolean}\n */\nconst removeTargetsFromJSAnimation = (targetsArray, animation, propertyName) => {\n let tweensMatchesTargets = false;\n forEachChildren(animation, (/**@type {Tween} */tween) => {\n const tweenTarget = tween.target;\n if (targetsArray.includes(tweenTarget)) {\n const tweenName = tween.property;\n const tweenType = tween._tweenType;\n const normalizePropName = sanitizePropertyName(propertyName, tweenTarget, tweenType);\n if (!normalizePropName || normalizePropName && normalizePropName === tweenName) {\n // Make sure to flag the previous CSS transform tween to renderTransform\n if (tween.parent._tail === tween &&\n tween._tweenType === tweenTypes.TRANSFORM &&\n tween._prev &&\n tween._prev._tweenType === tweenTypes.TRANSFORM\n ) {\n tween._prev._renderTransforms = 1;\n }\n // Removes the tween from the selected animation\n removeChild(animation, tween);\n // Detach the tween from its siblings to make sure blended tweens are correctlly removed\n removeTweenSliblings(tween);\n tweensMatchesTargets = true;\n }\n }\n }, true);\n return tweensMatchesTargets;\n};\n\n/**\n * @param {TargetsArray} targetsArray\n * @param {Renderable} [renderable]\n * @param {String} [propertyName]\n */\nconst removeTargetsFromRenderable = (targetsArray, renderable, propertyName) => {\n const parent = /** @type {Renderable|typeof engine} **/(renderable ? renderable : engine);\n let removeMatches;\n if (parent._hasChildren) {\n let iterationDuration = 0;\n forEachChildren(parent, (/** @type {Renderable} */child) => {\n if (!child._hasChildren) {\n removeMatches = removeTargetsFromJSAnimation(targetsArray, /** @type {JSAnimation} */(child), propertyName);\n // Remove the child from its parent if no tweens and no children left after the removal\n if (removeMatches && !child._head) {\n child.cancel();\n removeChild(parent, child);\n } else {\n // Calculate the new iterationDuration value to handle onComplete with last child in render()\n const childTLOffset = child._offset + child._delay;\n const childDur = childTLOffset + child.duration;\n if (childDur > iterationDuration) {\n iterationDuration = childDur;\n }\n }\n }\n // Make sure to also remove engine's children targets\n // NOTE: Avoid recursion?\n if (child._head) {\n removeTargetsFromRenderable(targetsArray, child, propertyName);\n } else {\n child._hasChildren = false;\n }\n }, true);\n // Update iterationDuration value to handle onComplete with last child in render()\n if (!isUnd(/** @type {Renderable} */(parent).iterationDuration)) {\n /** @type {Renderable} */(parent).iterationDuration = iterationDuration;\n }\n } else {\n removeMatches = removeTargetsFromJSAnimation(\n targetsArray,\n /** @type {JSAnimation} */(parent),\n propertyName\n );\n }\n if (removeMatches && !parent._head) {\n parent._hasChildren = false;\n // Cancel the parent if there are no tweens and no children left after the removal\n // We have to check if the .cancel() method exist to handle cases where the parent is the engine itself\n if (/** @type {Renderable} */(parent).cancel) /** @type {Renderable} */(parent).cancel();\n }\n};\n\nexport { composeTween, getTweenSiblings, overrideTween, removeTargetsFromRenderable, removeTweenSliblings };\n","/**\n * Anime.js - timer - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { minValue, noop, maxValue, compositionTypes, tickModes } from '../core/consts.js';\nimport { isFnc, isUnd, now, clampInfinity, clamp, round, forEachChildren, addChild, normalizeTime, floor } from '../core/helpers.js';\nimport { globals, scope } from '../core/globals.js';\nimport { setValue } from '../core/values.js';\nimport { tick } from '../core/render.js';\nimport { removeTweenSliblings, composeTween, getTweenSiblings } from '../animation/composition.js';\nimport { Clock } from '../core/clock.js';\nimport { engine } from '../engine/engine.js';\n\n/**\n * @import {\n * Callback,\n * TimerParams,\n * Renderable,\n * Tween,\n * } from '../types/index.js'\n*/\n\n/**\n * @import {\n * ScrollObserver,\n * } from '../events/scroll.js'\n*/\n\n/**\n * @import {\n * Timeline,\n * } from '../timeline/timeline.js'\n*/\n\n/**\n * @param {Timer} timer\n * @return {Timer}\n */\nconst resetTimerProperties = timer => {\n timer.paused = true;\n timer.began = false;\n timer.completed = false;\n return timer;\n};\n\n/**\n * @param {Timer} timer\n * @return {Timer}\n */\nconst reviveTimer = timer => {\n if (!timer._cancelled) return timer;\n if (timer._hasChildren) {\n forEachChildren(timer, reviveTimer);\n } else {\n forEachChildren(timer, (/** @type {Tween} tween */tween) => {\n if (tween._composition !== compositionTypes.none) {\n composeTween(tween, getTweenSiblings(tween.target, tween.property));\n }\n });\n }\n timer._cancelled = 0;\n return timer;\n};\n\nlet timerId = 0;\n\n/** @param {Timer} prev @param {Timer} child */\nconst sortByPriority = (prev, child) => prev._priority > child._priority;\n\n/**\n * Base class used to create Timers, Animations and Timelines\n */\nclass Timer extends Clock {\n /**\n * @param {TimerParams} [parameters]\n * @param {Timeline} [parent]\n * @param {Number} [parentPosition]\n */\n constructor(parameters = {}, parent = null, parentPosition = 0) {\n\n super(0);\n\n ++timerId;\n\n const {\n id,\n delay,\n duration,\n reversed,\n alternate,\n loop,\n loopDelay,\n autoplay,\n frameRate,\n playbackRate,\n priority,\n onComplete,\n onLoop,\n onPause,\n onBegin,\n onBeforeUpdate,\n onUpdate,\n } = parameters;\n\n if (scope.current) scope.current.register(this);\n\n const timerInitTime = parent ? 0 : engine._lastTickTime;\n const timerDefaults = parent ? parent.defaults : globals.defaults;\n const timerDelay = /** @type {Number} */(isFnc(delay) || isUnd(delay) ? timerDefaults.delay : +delay);\n const timerDuration = isFnc(duration) || isUnd(duration) ? Infinity : +duration;\n const timerLoop = setValue(loop, timerDefaults.loop);\n const timerLoopDelay = setValue(loopDelay, timerDefaults.loopDelay);\n let timerIterationCount = timerLoop === true ||\n timerLoop === Infinity ||\n /** @type {Number} */(timerLoop) < 0 ? Infinity :\n /** @type {Number} */(timerLoop) + 1;\n\n let offsetPosition = 0;\n\n if (parent) {\n offsetPosition = parentPosition;\n } else {\n // Make sure to tick the engine once if not currently running to get up to date engine._lastTickTime\n // to avoid big gaps with the following offsetPosition calculation\n if (!engine.reqId) engine.requestTick(now());\n // Make sure to scale the offset position with globals.timeScale to properly handle seconds unit\n offsetPosition = (engine._lastTickTime - engine._startTime) * globals.timeScale;\n }\n\n // Timer's parameters\n /** @type {String|Number} */\n this.id = !isUnd(id) ? id : timerId;\n /** @type {Timeline} */\n this.parent = parent;\n // Total duration of the timer\n this.duration = clampInfinity(((timerDuration + timerLoopDelay) * timerIterationCount) - timerLoopDelay) || minValue;\n /** @type {Boolean} */\n this.backwards = false;\n /** @type {Boolean} */\n this.paused = true;\n /** @type {Boolean} */\n this.began = false;\n /** @type {Boolean} */\n this.completed = false;\n /** @type {Callback<this>} */\n this.onBegin = onBegin || timerDefaults.onBegin;\n /** @type {Callback<this>} */\n this.onBeforeUpdate = onBeforeUpdate || timerDefaults.onBeforeUpdate;\n /** @type {Callback<this>} */\n this.onUpdate = onUpdate || timerDefaults.onUpdate;\n /** @type {Callback<this>} */\n this.onLoop = onLoop || timerDefaults.onLoop;\n /** @type {Callback<this>} */\n this.onPause = onPause || timerDefaults.onPause;\n /** @type {Callback<this>} */\n this.onComplete = onComplete || timerDefaults.onComplete;\n /** @type {Number} */\n this.iterationDuration = timerDuration; // Duration of one loop\n /** @type {Number} */\n this.iterationCount = timerIterationCount; // Number of loops\n /** @type {Boolean|ScrollObserver} */\n this._autoplay = parent ? false : setValue(autoplay, timerDefaults.autoplay);\n /** @type {Number} */\n this._offset = offsetPosition;\n /** @type {Number} */\n this._delay = timerDelay;\n /** @type {Number} */\n this._loopDelay = timerLoopDelay;\n /** @type {Number} */\n this._iterationTime = 0;\n /** @type {Number} */\n this._currentIteration = 0; // Current loop index\n /** @type {Function} */\n this._resolve = noop; // Used by .then()\n /** @type {Boolean} */\n this._running = false;\n /** @type {Number} */\n this._reversed = +setValue(reversed, timerDefaults.reversed);\n /** @type {Number} */\n this._reverse = this._reversed;\n /** @type {Number} */\n this._cancelled = 0;\n /** @type {Boolean} */\n this._alternate = setValue(alternate, timerDefaults.alternate);\n /** @type {Renderable} */\n this._prev = null;\n /** @type {Renderable} */\n this._next = null;\n\n // Clock's parameters\n /** @type {Number} */\n this._lastTickTime = timerInitTime;\n /** @type {Number} */\n this._startTime = timerInitTime;\n /** @type {Number} */\n this._lastTime = timerInitTime;\n /** @type {Number} */\n this._fps = setValue(frameRate, timerDefaults.frameRate);\n /** @type {Number} */\n this._speed = setValue(playbackRate, timerDefaults.playbackRate);\n /** @type {Number} */\n this._priority = +setValue(priority, 1);\n }\n\n get cancelled() {\n return !!this._cancelled;\n }\n\n set cancelled(cancelled) {\n cancelled ? this.cancel() : this.reset(true).play();\n }\n\n get currentTime() {\n return clamp(round(this._currentTime, globals.precision), -this._delay, this.duration);\n }\n\n set currentTime(time) {\n const paused = this.paused;\n // Pausing the timer is necessary to avoid time jumps on a running instance\n this.pause().seek(+time);\n if (!paused) this.resume();\n }\n\n get iterationCurrentTime() {\n return clamp(round(this._iterationTime, globals.precision), 0, this.iterationDuration);\n }\n\n set iterationCurrentTime(time) {\n this.currentTime = (this.iterationDuration * this._currentIteration) + time;\n }\n\n get progress() {\n return clamp(round(this._currentTime / this.duration, 10), 0, 1);\n }\n\n set progress(progress) {\n this.currentTime = this.duration * progress;\n }\n\n get iterationProgress() {\n return clamp(round(this._iterationTime / this.iterationDuration, 10), 0, 1);\n }\n\n set iterationProgress(progress) {\n const iterationDuration = this.iterationDuration;\n this.currentTime = (iterationDuration * this._currentIteration) + (iterationDuration * progress);\n }\n\n get currentIteration() {\n return this._currentIteration;\n }\n\n set currentIteration(iterationCount) {\n this.currentTime = (this.iterationDuration * clamp(+iterationCount, 0, this.iterationCount - 1));\n }\n\n get reversed() {\n return !!this._reversed;\n }\n\n set reversed(reverse) {\n reverse ? this.reverse() : this.play();\n }\n\n get speed() {\n return super.speed;\n }\n\n set speed(playbackRate) {\n super.speed = playbackRate;\n this.resetTime();\n }\n\n /**\n * @param {Boolean} [softReset]\n * @return {this}\n */\n reset(softReset = false) {\n // If cancelled, revive the timer before rendering in order to have propertly composed tweens siblings\n reviveTimer(this);\n if (this._reversed && !this._reverse) this.reversed = false;\n // Rendering before updating the completed flag to prevent skips and to make sure the properties are not overridden\n // Setting the iterationTime at the end to force the rendering to happend backwards, otherwise calling .reset() on Timelines might not render children in the right order\n // NOTE: This is only required for Timelines and might be better to move to the Timeline class?\n this._iterationTime = this.iterationDuration;\n // Set tickMode to tickModes.FORCE to force rendering\n tick(this, 0, 1, ~~softReset, tickModes.FORCE);\n // Reset timer properties after revive / render to make sure the props are not updated again\n resetTimerProperties(this);\n // Also reset children properties\n if (this._hasChildren) {\n forEachChildren(this, resetTimerProperties);\n }\n return this;\n }\n\n /**\n * @param {Boolean} internalRender\n * @return {this}\n */\n init(internalRender = false) {\n this.fps = this._fps;\n this.speed = this._speed;\n // Manually calling .init() on timelines should render all children intial state\n // Forces all children to render once then render to 0 when reseted\n if (!internalRender && this._hasChildren) {\n tick(this, this.duration, 1, ~~internalRender, tickModes.FORCE);\n }\n this.reset(internalRender);\n // Make sure to set autoplay to false to child timers so it doesn't attempt to autoplay / link\n const autoplay = this._autoplay;\n if (autoplay === true) {\n this.resume();\n } else if (autoplay && !isUnd(/** @type {ScrollObserver} */(autoplay).linked)) {\n /** @type {ScrollObserver} */(autoplay).link(this);\n }\n return this;\n }\n\n /** @return {this} */\n resetTime() {\n const timeScale = 1 / (this._speed * engine._speed);\n // TODO: See if we can safely use engine._lastTickTime here\n // if (!engine.reqId) engine.requestTick(now())\n // this._startTime = engine._lastTickTime - (this._currentTime + this._delay) * timeScale;\n this._startTime = now() - (this._currentTime + this._delay) * timeScale;\n return this;\n }\n\n /** @return {this} */\n pause() {\n if (this.paused) return this;\n this.paused = true;\n this.onPause(this);\n return this;\n }\n\n /** @return {this} */\n resume() {\n if (!this.paused) return this;\n this.paused = false;\n // We can safely imediatly render a timer that has no duration and no children\n if (this.duration <= minValue && !this._hasChildren) {\n tick(this, minValue, 0, 0, tickModes.FORCE);\n } else {\n if (!this._running) {\n addChild(engine, this, sortByPriority);\n engine._hasChildren = true;\n this._running = true;\n }\n this.resetTime();\n // Forces the timer to advance by at least one frame when the next tick occurs\n this._startTime -= 12;\n engine.wake();\n }\n return this;\n }\n\n /** @return {this} */\n restart() {\n return this.reset().resume();\n }\n\n /**\n * @param {Number} time\n * @param {Boolean|Number} [muteCallbacks]\n * @param {Boolean|Number} [internalRender]\n * @return {this}\n */\n seek(time, muteCallbacks = 0, internalRender = 0) {\n // Recompose the tween siblings in case the timer has been cancelled\n reviveTimer(this);\n // If you seek a completed animation, otherwise the next play will starts at 0\n this.completed = false;\n const isPaused = this.paused;\n this.paused = true;\n // timer, time, muteCallbacks, internalRender, tickMode\n tick(this, time + this._delay, ~~muteCallbacks, ~~internalRender, tickModes.AUTO);\n return isPaused ? this : this.resume();\n }\n\n /** @return {this} */\n alternate() {\n const reversed = this._reversed;\n const count = this.iterationCount;\n const duration = this.iterationDuration;\n // Calculate the maximum iterations possible given the iteration duration\n const iterations = count === Infinity ? floor(maxValue / duration) : count;\n this._reversed = +(this._alternate && !(iterations % 2) ? reversed : !reversed);\n if (count === Infinity) {\n // Handle infinite loops to loop on themself\n this.iterationProgress = this._reversed ? 1 - this.iterationProgress : this.iterationProgress;\n } else {\n this.seek((duration * iterations) - this._currentTime);\n }\n this.resetTime();\n return this;\n }\n\n /** @return {this} */\n play() {\n if (this._reversed) this.alternate();\n return this.resume();\n }\n\n /** @return {this} */\n reverse() {\n if (!this._reversed) this.alternate();\n return this.resume();\n }\n\n // TODO: Move all the animation / tweens / children related code to Animation / Timeline\n\n /** @return {this} */\n cancel() {\n if (this._hasChildren) {\n forEachChildren(this, (/** @type {Renderable} */child) => child.cancel(), true);\n } else {\n forEachChildren(this, removeTweenSliblings);\n }\n this._cancelled = 1;\n // Pausing the timer removes it from the engine\n return this.pause();\n }\n\n /**\n * @param {Number} newDuration\n * @return {this}\n */\n stretch(newDuration) {\n const currentDuration = this.duration;\n const normlizedDuration = normalizeTime(newDuration);\n if (currentDuration === normlizedDuration) return this;\n const timeScale = newDuration / currentDuration;\n const isSetter = newDuration <= minValue;\n this.duration = isSetter ? minValue : normlizedDuration;\n this.iterationDuration = isSetter ? minValue : normalizeTime(this.iterationDuration * timeScale);\n this._offset *= timeScale;\n this._delay *= timeScale;\n this._loopDelay *= timeScale;\n return this;\n }\n\n /**\n * Cancels the timer by seeking it back to 0 and reverting the attached scroller if necessary\n * @return {this}\n */\n revert() {\n tick(this, 0, 1, 0, tickModes.AUTO);\n const ap = /** @type {ScrollObserver} */(this._autoplay);\n if (ap && ap.linked && ap.linked === this) ap.revert();\n return this.cancel();\n }\n\n /**\n * Imediatly completes the timer, cancels it and triggers the onComplete callback\n * @param {Boolean|Number} [muteCallbacks]\n * @return {this}\n */\n complete(muteCallbacks = 0) {\n return this.seek(this.duration, muteCallbacks).cancel();\n }\n\n /**\n * @typedef {this & {then: null}} ResolvedTimer\n */\n\n /**\n * @param {Callback<ResolvedTimer>} [callback]\n * @return Promise<this>\n */\n then(callback = noop) {\n const then = this.then;\n const onResolve = () => {\n // this.then = null prevents infinite recursion if returned by an async function\n // https://github.com/juliangarnierorg/anime-beta/issues/26\n this.then = null;\n callback(/** @type {ResolvedTimer} */(this));\n this.then = then;\n this._resolve = noop;\n };\n return new Promise(r => {\n this._resolve = () => r(onResolve());\n // Make sure to resolve imediatly if the timer has already completed\n if (this.completed) this._resolve();\n return this;\n });\n }\n\n}\n\n/**\n * @param {TimerParams} [parameters]\n * @return {Timer}\n */\nconst createTimer = parameters => new Timer(parameters, null, 0).init();\n\nexport { Timer, createTimer };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { scope } from './globals.js';\nimport { isRegisteredTargetSymbol, isDomSymbol, isSvgSymbol, transformsSymbol, isBrowser } from './consts.js';\nimport { isSvg, isNil, isArr, isStr } from './helpers.js';\n\n/**\n* @import {\n* DOMTarget,\n* DOMTargetsParam,\n* JSTargetsArray,\n* TargetsParam,\n* JSTargetsParam,\n* TargetsArray,\n* DOMTargetsArray,\n* } from '../types/index.js'\n*/\n\n/**\n * @param {DOMTargetsParam|TargetsParam} v\n * @return {NodeList|HTMLCollection}\n */\nfunction getNodeList(v) {\n const n = isStr(v) ? scope.root.querySelectorAll(v) : v;\n if (n instanceof NodeList || n instanceof HTMLCollection) return n;\n}\n\n/**\n * @overload\n * @param {DOMTargetsParam} targets\n * @return {DOMTargetsArray}\n *\n * @overload\n * @param {JSTargetsParam} targets\n * @return {JSTargetsArray}\n *\n * @overload\n * @param {TargetsParam} targets\n * @return {TargetsArray}\n *\n * @param {DOMTargetsParam|JSTargetsParam|TargetsParam} targets\n */\nfunction parseTargets(targets) {\n if (isNil(targets)) return /** @type {TargetsArray} */([]);\n if (!isBrowser) return /** @type {JSTargetsArray} */(isArr(targets) && targets.flat(Infinity) || [targets]);\n if (isArr(targets)) {\n const flattened = targets.flat(Infinity);\n /** @type {TargetsArray} */\n const parsed = [];\n for (let i = 0, l = flattened.length; i < l; i++) {\n const item = flattened[i];\n if (!isNil(item)) {\n const nodeList = getNodeList(item);\n if (nodeList) {\n for (let j = 0, jl = nodeList.length; j < jl; j++) {\n const subItem = nodeList[j];\n if (!isNil(subItem)) {\n let isDuplicate = false;\n for (let k = 0, kl = parsed.length; k < kl; k++) {\n if (parsed[k] === subItem) {\n isDuplicate = true;\n break;\n }\n }\n if (!isDuplicate) {\n parsed.push(subItem);\n }\n }\n }\n } else {\n let isDuplicate = false;\n for (let j = 0, jl = parsed.length; j < jl; j++) {\n if (parsed[j] === item) {\n isDuplicate = true;\n break;\n }\n }\n if (!isDuplicate) {\n parsed.push(item);\n }\n }\n }\n }\n return parsed;\n }\n const nodeList = getNodeList(targets);\n if (nodeList) return /** @type {DOMTargetsArray} */(Array.from(nodeList));\n return /** @type {TargetsArray} */([targets]);\n}\n\n/**\n * @overload\n * @param {DOMTargetsParam} targets\n * @return {DOMTargetsArray}\n *\n * @overload\n * @param {JSTargetsParam} targets\n * @return {JSTargetsArray}\n *\n * @overload\n * @param {TargetsParam} targets\n * @return {TargetsArray}\n *\n * @param {DOMTargetsParam|JSTargetsParam|TargetsParam} targets\n */\nfunction registerTargets(targets) {\n const parsedTargetsArray = parseTargets(targets);\n const parsedTargetsLength = parsedTargetsArray.length;\n for (let i = 0; i < parsedTargetsLength; i++) {\n const target = parsedTargetsArray[i];\n if (!target[isRegisteredTargetSymbol]) {\n target[isRegisteredTargetSymbol] = true;\n const isSvgType = isSvg(target);\n const isDom = /** @type {DOMTarget} */(target).nodeType || isSvgType;\n if (isDom) {\n target[isDomSymbol] = true;\n target[isSvgSymbol] = isSvgType;\n target[transformsSymbol] = {};\n }\n }\n }\n return parsedTargetsArray;\n}\n\nexport { getNodeList, parseTargets, registerTargets };\n","/**\n * Anime.js - core - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { valueTypes, doc } from './consts.js';\nimport { isUnd, PI } from './helpers.js';\n\nconst angleUnitsMap = { 'deg': 1, 'rad': 180 / PI, 'turn': 360 };\nconst convertedValuesCache = {};\n\n/**\n* @import {\n* DOMTarget,\n* TweenDecomposedValue,\n* } from '../types/index.js'\n*/\n\n/**\n * @param {DOMTarget} el\n * @param {TweenDecomposedValue} decomposedValue\n * @param {String} unit\n * @param {Boolean} [force]\n * @return {TweenDecomposedValue}\n */\nconst convertValueUnit = (el, decomposedValue, unit, force = false) => {\n const currentUnit = decomposedValue.u;\n const currentNumber = decomposedValue.n;\n if (decomposedValue.t === valueTypes.UNIT && currentUnit === unit) { // TODO: Check if checking against the same unit string is necessary\n return decomposedValue;\n }\n const cachedKey = currentNumber + currentUnit + unit;\n const cached = convertedValuesCache[cachedKey];\n if (!isUnd(cached) && !force) {\n decomposedValue.n = cached;\n } else {\n let convertedValue;\n if (currentUnit in angleUnitsMap) {\n convertedValue = currentNumber * angleUnitsMap[currentUnit] / angleUnitsMap[unit];\n } else {\n const baseline = 100;\n const tempEl = /** @type {DOMTarget} */(el.cloneNode());\n const parentNode = el.parentNode;\n const parentEl = (parentNode && (parentNode !== doc)) ? parentNode : doc.body;\n parentEl.appendChild(tempEl);\n const elStyle = tempEl.style;\n elStyle.width = baseline + currentUnit;\n const currentUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;\n elStyle.width = baseline + unit;\n const newUnitWidth = /** @type {HTMLElement} */(tempEl).offsetWidth || baseline;\n const factor = currentUnitWidth / newUnitWidth;\n parentEl.removeChild(tempEl);\n convertedValue = factor * currentNumber;\n }\n decomposedValue.n = convertedValue;\n convertedValuesCache[cachedKey] = convertedValue;\n }\n decomposedValue.t === valueTypes.UNIT;\n decomposedValue.u = unit;\n return decomposedValue;\n};\n\nexport { convertValueUnit };\n","/**\n * Anime.js - easings - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\n/**\n * @import {\n * EasingFunction,\n * } from '../types/index.js'\n*/\n\n/** @type {EasingFunction} */\nconst none = t => t;\n\nexport { none };\n","/**\n * Anime.js - easings - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { emptyString, minValue } from '../../core/consts.js';\nimport { pow, sin, sqrt, cos, isStr, stringStartsWith, isFnc, clamp, asin, PI } from '../../core/helpers.js';\nimport { none } from '../none.js';\n\n/**\n * @import {\n * EasingFunction,\n * EasingFunctionWithParams,\n * EasingParam,\n * BackEasing,\n * ElasticEasing,\n * PowerEasing,\n * } from '../../types/index.js'\n*/\n\n\n/** @type {PowerEasing} */\nconst easeInPower = (p = 1.68) => t => pow(t, +p);\n\n/**\n * @callback EaseType\n * @param {EasingFunction} Ease\n * @return {EasingFunction}\n */\n\n/** @type {Record<String, EaseType>} */\nconst easeTypes = {\n in: easeIn => t => easeIn(t),\n out: easeIn => t => 1 - easeIn(1 - t),\n inOut: easeIn => t => t < .5 ? easeIn(t * 2) / 2 : 1 - easeIn(t * -2 + 2) / 2,\n outIn: easeIn => t => t < .5 ? (1 - easeIn(1 - t * 2)) / 2 : (easeIn(t * 2 - 1) + 1) / 2,\n};\n\n/**\n * Easing functions adapted and simplified from https://robertpenner.com/easing/\n * (c) 2001 Robert Penner\n */\n\nconst halfPI = PI / 2;\nconst doublePI = PI * 2;\n\n/** @type {Record<String, EasingFunctionWithParams|EasingFunction>} */\nconst easeInFunctions = {\n [emptyString]: easeInPower,\n Quad: easeInPower(2),\n Cubic: easeInPower(3),\n Quart: easeInPower(4),\n Quint: easeInPower(5),\n /** @type {EasingFunction} */\n Sine: t => 1 - cos(t * halfPI),\n /** @type {EasingFunction} */\n Circ: t => 1 - sqrt(1 - t * t),\n /** @type {EasingFunction} */\n Expo: t => t ? pow(2, 10 * t - 10) : 0,\n /** @type {EasingFunction} */\n Bounce: t => {\n let pow2, b = 4;\n while (t < ((pow2 = pow(2, --b)) - 1) / 11);\n return 1 / pow(4, 3 - b) - 7.5625 * pow((pow2 * 3 - 2) / 22 - t, 2);\n },\n /** @type {BackEasing} */\n Back: (overshoot = 1.7) => t => (+overshoot + 1) * t * t * t - +overshoot * t * t,\n /** @type {ElasticEasing} */\n Elastic: (amplitude = 1, period = .3) => {\n const a = clamp(+amplitude, 1, 10);\n const p = clamp(+period, minValue, 2);\n const s = (p / doublePI) * asin(1 / a);\n const e = doublePI / p;\n return t => t === 0 || t === 1 ? t : -a * pow(2, -10 * (1 - t)) * sin(((1 - t) - s) * e);\n }\n};\n\n/**\n * @typedef {Object} EasesFunctions\n * @property {EasingFunction} linear\n * @property {EasingFunction} none\n * @property {PowerEasing} in\n * @property {PowerEasing} out\n * @property {PowerEasing} inOut\n * @property {PowerEasing} outIn\n * @property {EasingFunction} inQuad\n * @property {EasingFunction} outQuad\n * @property {EasingFunction} inOutQuad\n * @property {EasingFunction} outInQuad\n * @property {EasingFunction} inCubic\n * @property {EasingFunction} outCubic\n * @property {EasingFunction} inOutCubic\n * @property {EasingFunction} outInCubic\n * @property {EasingFunction} inQuart\n * @property {EasingFunction} outQuart\n * @property {EasingFunction} inOutQuart\n * @property {EasingFunction} outInQuart\n * @property {EasingFunction} inQuint\n * @property {EasingFunction} outQuint\n * @property {EasingFunction} inOutQuint\n * @property {EasingFunction} outInQuint\n * @property {EasingFunction} inSine\n * @property {EasingFunction} outSine\n * @property {EasingFunction} inOutSine\n * @property {EasingFunction} outInSine\n * @property {EasingFunction} inCirc\n * @property {EasingFunction} outCirc\n * @property {EasingFunction} inOutCirc\n * @property {EasingFunction} outInCirc\n * @property {EasingFunction} inExpo\n * @property {EasingFunction} outExpo\n * @property {EasingFunction} inOutExpo\n * @property {EasingFunction} outInExpo\n * @property {EasingFunction} inBounce\n * @property {EasingFunction} outBounce\n * @property {EasingFunction} inOutBounce\n * @property {EasingFunction} outInBounce\n * @property {BackEasing} inBack\n * @property {BackEasing} outBack\n * @property {BackEasing} inOutBack\n * @property {BackEasing} outInBack\n * @property {ElasticEasing} inElastic\n * @property {ElasticEasing} outElastic\n * @property {ElasticEasing} inOutElastic\n * @property {ElasticEasing} outInElastic\n */\n\nconst eases = (/*#__PURE__ */ (() => {\n const list = { linear: none, none: none };\n for (let type in easeTypes) {\n for (let name in easeInFunctions) {\n const easeIn = easeInFunctions[name];\n const easeType = easeTypes[type];\n list[type + name] = /** @type {EasingFunctionWithParams|EasingFunction} */(\n name === emptyString || name === 'Back' || name === 'Elastic' ?\n (a, b) => easeType(/** @type {EasingFunctionWithParams} */(easeIn)(a, b)) :\n easeType(/** @type {EasingFunction} */(easeIn))\n );\n }\n }\n return /** @type {EasesFunctions} */(list);\n})());\n\n/** @type {Record<String, EasingFunction>} */\nconst easesLookups = { linear: none, none: none };\n\n/**\n * @param {String} string\n * @return {EasingFunction}\n */\nconst parseEaseString = (string) => {\n if (easesLookups[string]) return easesLookups[string];\n if (string.indexOf('(') <= -1) {\n const hasParams = easeTypes[string] || string.includes('Back') || string.includes('Elastic');\n const parsedFn = /** @type {EasingFunction} */(hasParams ? /** @type {EasingFunctionWithParams} */(eases[string])() : eases[string]);\n return parsedFn ? easesLookups[string] = parsedFn : none;\n } else {\n const split = string.slice(0, -1).split('(');\n const parsedFn = /** @type {EasingFunctionWithParams} */(eases[split[0]]);\n return parsedFn ? easesLookups[string] = parsedFn(...split[1].split(',')) : none;\n }\n};\n\nconst deprecated = ['steps(', 'irregular(', 'linear(', 'cubicBezier('];\n\n/**\n * @param {EasingParam} ease\n * @return {EasingFunction}\n */\nconst parseEase = ease => {\n if (isStr(ease)) {\n for (let i = 0, l = deprecated.length; i < l; i++) {\n if (stringStartsWith(ease, deprecated[i])) {\n console.warn(`String syntax for \\`ease: \"${ease}\"\\` has been removed from the core and replaced by importing and passing the easing function directly: \\`ease: ${ease}\\``);\n return none;\n }\n }\n }\n const easeFunc = isFnc(ease) ? ease : isStr(ease) ? parseEaseString(/** @type {String} */(ease)) : none;\n return easeFunc;\n};\n\nexport { easeInPower, easeTypes, eases, parseEase, parseEaseString };\n","/**\n * Anime.js - animation - ESM\n * @version v4.5.0\n * @license MIT\n * @copyright 2026 - Julian Garnier\n */\n\nimport { K, compositionTypes, valueTypes, emptyArray, minValue, isDomSymbol, tweenTypes } from '../core/consts.js';\nimport { mergeObjects, isUnd, isKey, isObj, cloneArray, isNil, round, addChild, forEachChildren, clampInfinity, normalizeTime, isArr, isNum, isFnc, isStr } from '../core/helpers.js';\nimport { globals } from '../core/globals.js';\nimport { registerTargets } from '../core/targets.js';\nimport { resolveAdapterEntry } from '../adapters/registry.js';\nimport { setValue, getTweenType, getFunctionValue, decomposeRawValue, getOriginalAnimatableValue, createDecomposedValueTargetObject, decomposedOriginalValue, getRelativeValue, composeComplexValue, decomposeTweenValue } from '../core/values.js';\nimport { sanitizePropertyName, revertValues } from '../core/styles.js';\nimport { convertValueUnit } from '../core/units.js';\nimport { parseEase } from '../easings/eases/parser.js';\nimport { Timer } from '../timer/timer.js';\nimport { getTweenSiblings, overrideTween, composeTween } from './composition.js';\nimport { additive } from './additive.js';\n\n/**\n * @import {\n * Tween,\n * TweenKeyValue,\n * TweenParamsOptions,\n * TweenValues,\n * DurationKeyframes,\n * PercentageKeyframes,\n * AnimationParams,\n * TweenPropValue,\n * ArraySyntaxValue,\n * TargetsParam,\n * TimerParams,\n * TweenParamValue,\n * DOMTarget,\n * TargetsArray,\n * Callback,\n * EasingFunction,\n * } from '../types/index.js'\n *\n * @import {\n * Timeline,\n * } from '../timeline/timeline.js'\n *\n * @import {\n * Spring,\n * } from '../easings/spring/index.js'\n */\n\n// Defines decomposed values target objects only once and mutate their properties later to avoid GC\n// TODO: Maybe move the objects creation to values.js and use the decompose function to create the base object\nconst fromTargetObject = createDecomposedValueTargetObject();\nconst toTargetObject = createDecomposedValueTargetObject();\nconst inlineStylesStore = {};\nconst toFunctionStore = { func: null };\nconst fromFunctionStore = { func: null };\nconst keyframesTargetArray = [null];\nconst fastSetValuesArray = [null, null];\n/** @type {TweenKeyValue} */\nconst keyObjectTarget = { to: null };\n\nlet tweenId = 0;\nlet JSAnimationId = 0;\nlet keyframes;\n/** @type {TweenParamsOptions & TweenValues} */\nlet key;\n\n/**\n * @param {DurationKeyframes | PercentageKeyframes} keyframes\n * @param {AnimationParams} parameters\n * @return {AnimationParams}\n */\nconst generateKeyframes = (keyframes, parameters) => {\n /** @type {AnimationParams} */\n const properties = {};\n if (isArr(keyframes)) {\n const propertyNames = [].concat(.../** @type {DurationKeyframes} */(keyframes).map(key => Object.keys(key))).filter(isKey);\n for (let i = 0, l = propertyNames.length; i < l; i++) {\n const propName = propertyNames[i];\n const propArray = /** @type {DurationKeyframes} */(keyframes).map(key => {\n /** @type {TweenKeyValue} */\n const newKey = {};\n for (let p in key) {\n const keyValue = /** @type {TweenPropValue} */(key[p]);\n if (isKey(p)) {\n if (p === propName) {\n newKey.to = keyValue;\n }\n } else {\n newKey[p] = keyValue;\n }\n }\n return newKey;\n });\n properties[propName] = /** @type {ArraySyntaxValue} */(propArray);\n }\n\n } else {\n const totalDuration = /** @type {Number} */(setValue(parameters.duration, globals.defaults.duration));\n const keys = Object.keys(keyframes)\n .map(key => { return {o: parseFloat(key) / 100, p: keyframes[key]} })\n .sort((a, b) => a.o - b.o);\n keys.forEach(key => {\n const offset = key.o;\n const prop = key.p;\n for (let name in prop) {\n if (isKey(name)) {\n let propArray = /** @type {Array} */(properties[name]);\n if (!propArray) propArray = properties[name] = [];\n const duration = offset * totalDuration;\n let length = propArray.length;\n let prevKey = propArray[length - 1];\n const keyObj = { to: prop[name] };\n let durProgress = 0;\n for (let i = 0; i < length; i++) {\n durProgress += propArray[i].duration;\n }\n if (length === 1) {\n keyObj.from = prevKey.to;\n }\n if (prop.ease) {\n keyObj.ease = prop.ease;\n }\n keyObj.duration = duration - (length ? durProgress : 0);\n propArray.push(keyObj);\n }\n }\n return key;\n });\n\n for (let name in properties) {\n const propArray = /** @type {Array} */(properties[name]);\n let prevEase;\n // let durProgress = 0\n for (let i = 0, l = propArray.length; i < l; i++) {\n const prop = propArray[i];\n // Emulate WAPPI easing parameter position\n const currentEase = prop.ease;\n prop.ease = prevEase ? prevEase : undefined;\n prevEase = currentEase;\n // durProgress += prop.duration;\n // if (i === l - 1 && durProgress !== totalDuration) {\n // propArray.push({ from: prop.to, ease: prop.ease, duration: totalDuration - durProgress })\n // }\n }\n if (!propArray[0].duration) {\n propArray.shift();\n }\n }\n\n }\n\n return properties;\n};\n\nclass JSAnimation extends Timer {\n /**\n * @param {TargetsParam} targets\n * @param {AnimationParams} parameters\n * @param {Timeline} [parent]\n * @param {Number} [parentPosition]\n * @param {Boolean} [fastSet=false]\n * @param {Number} [index=0]\n * @param {TargetsArray} [allTargets]\n */\n constructor(\n targets,\n parameters,\n parent,\n parentPosition,\n fastSet = false,\n index = 0,\n allTargets\n ) {\n\n super(/** @type {TimerParams & AnimationParams} */(parameters), parent, parentPosition);\n\n /** @type {Tween} */\n this._head;\n /** @type {Tween} */\n this._tail;\n\n ++JSAnimationId;\n\n const parsedTargets = registerTargets(targets);\n const targetsLength = parsedTargets.length;\n\n // If the parameters object contains a \"keyframes\" property, convert all the keyframes values to regular properties\n\n const kfParams = /** @type {AnimationParams} */(parameters).keyframes;\n const params = /** @type {AnimationParams} */(kfParams ? mergeObjects(generateKeyframes(/** @type {DurationKeyframes} */(kfParams), parameters), parameters) : parameters);\n\n const {\n id,\n delay,\n duration,\n ease,\n playbackEase,\n modifier,\n composition,\n onRender,\n } = params;\n\n const animDefaults = parent ? parent.defaults : globals.defaults;\n const animEase = setValue(ease, animDefaults.ease);\n const animPlaybackEase = setValue(playbackEase, animDefaults.playbackEase);\n const parsedAnimPlaybackEase = animPlaybackEase ? parseEase(animPlaybackEase) : null;\n const hasSpring = !isUnd(/** @type {Spring} */(animEase).ease);\n const tEasing = hasSpring ? /** @type {Spring} */(animEase).ease : setValue(ease, parsedAnimPlaybackEase ? 'linear' : animDefaults.ease);\n const tDuration = hasSpring ? /** @type {Spring} */(animEase).settlingDuration : setValue(duration, animDefaults.duration);\n const tDelay = setValue(delay, animDefaults.delay);\n const tModifier = modifier || animDefaults.modifier;\n // If no composition is defined and the targets length is high (>= 1000) set the composition to 'none' (0) for faster tween creation\n const tComposition = isUnd(composition) && targetsLength >= K ? compositionTypes.none : !isUnd(composition) ? composition : animDefaults.composition;\n // const absoluteOffsetTime = this._offset;\n const absoluteOffsetTime = this._offset + (parent ? parent._offset : 0);\n // This allows targeting the current animation in the spring onComplete callback\n if (hasSpring) /** @type {Spring} */(animEase).parent = this;\n\n let iterationDuration = NaN;\n let iterationDelay = NaN;\n let animationAnimationLength = 0;\n let shouldTriggerRender = 0;\n\n for (let targetIndex = 0; targetIndex < targetsLength; targetIndex++) {\n\n const target = parsedTargets[targetIndex];\n const ti = index || targetIndex;\n const tl = allTargets || parsedTargets;\n\n let lastTransformGroupIndex = NaN;\n let lastTransformGroupLength = NaN;\n\n for (let p in params) {\n\n if (isKey(p)) {\n\n const tweenType = getTweenType(target, p);\n const adapterProp = resolveAdapterEntry(target, p);\n\n const propName = sanitizePropertyName(p, target, tweenType);\n\n let propValue = params[p];\n\n const isPropValueArray = isArr(propValue);\n\n if (fastSet && !isPropValueArray) {\n fastSetValuesArray[0] = propValue;\n fastSetValuesArray[1] = propValue;\n propValue = fastSetValuesArray;\n }\n\n // TODO: Allow nested keyframes inside ObjectValue value (prop: { to: [.5, 1, .75, 2, 3] })\n // Normalize property values to valid keyframe syntax:\n // [x, y] to [{to: [x, y]}] or {to: x} to [{to: x}] or keep keys syntax [{}, {}, {}...]\n // const keyframes = isArr(propValue) ? propValue.length === 2 && !isObj(propValue[0]) ? [{ to: propValue }] : propValue : [propValue];\n if (isPropValueArray) {\n const arrayLength = /** @type {Array} */(propValue).length;\n const isNotObjectValue = !isObj(propValue[0]);\n // Convert [x, y] to [{to: [x, y]}]\n if (arrayLength === 2 && isNotObjectValue) {\n keyObjectTarget.to = /** @type {TweenParamValue} */(/** @type {unknown} */(propValue));\n keyframesTargetArray[0] = keyObjectTarget;\n keyframes = keyframesTargetArray;\n // Convert [x, y, z] to [[x, y], z]\n } else if (arrayLength > 2 && isNotObjectValue) {\n keyframes = [];\n /** @type {Array.<Number>} */(propValue).forEach((v, i) => {\n if (!i) {\n fastSetValuesArray[0] = v;\n } else if (i === 1) {\n fastSetValuesArray[1] = v;\n keyframes.push(fastSetValuesArray);\n } else {\n keyframes.push(v);\n }\n });\n } else {\n keyframes = /** @type {Array.<TweenKeyValue>} */(propValue);\n }\n } else {\n keyframesTargetArray[0] = propValue;\n keyframes = keyframesTargetArray;\n }\n\n let siblings = null;\n let prevTween = null;\n let firstTweenChangeStartTime = NaN;\n let lastTweenChangeEndTime = 0;\n let tweenIndex = 0;\n\n for (let l = keyframes.length; tweenIndex < l; tweenIndex++) {\n\n const keyframe = keyframes[tweenIndex];\n\n if (isObj(keyframe)) {\n key = keyframe;\n } else {\n keyObjectTarget.to = /** @type {TweenParamValue} */(keyframe);\n key = keyObjectTarget;\n }\n\n toFunctionStore.func = null;\n fromFunctionStore.func = null;\n\n const computedComposition = getFunctionValue(setValue(key.composition, tComposition), target, ti, tl, null, null);\n const tweenComposition = isNum(computedComposition) ? computedComposition : compositionTypes[computedComposition];\n if (!siblings && tweenComposition !== compositionTypes.none) siblings = getTweenSiblings(target, propName);\n // Timelines pass the last sibling tween if it belongs to the same timeline\n // Standalone animations only pass prevTween when the property has multiple keyframes\n const tailTween = siblings ? siblings._tail : null;\n const prevSiblingTween = parent && tailTween && tailTween.parent.parent === parent ? tailTween : prevTween;\n const computedToValue = getFunctionValue(key.to, target, ti, tl, toFunctionStore, prevSiblingTween);\n\n let tweenToValue;\n // Allows function based values to return an object syntax value ({to: v})\n if (isObj(computedToValue) && !isUnd(computedToValue.to)) {\n key = computedToValue;\n tweenToValue = computedToValue.to;\n } else {\n tweenToValue = computedToValue;\n }\n const tweenFromValue = getFunctionValue(key.from, target, ti, tl, fromFunctionStore, prevSiblingTween);\n const easeToParse = key.ease || tEasing;\n\n const easeFunctionResult = getFunctionValue(easeToParse, target, ti, tl, null, prevSiblingTween);\n const keyEasing = isFnc(easeFunctionResult) || isStr(easeFunctionResult) ? easeFunctionResult : easeToParse;\n\n const hasSpring = !isUnd(keyEasing) && !isUnd(/** @type {Spring} */(keyEasing).ease);\n const tweenEasing = hasSpring ? /** @type {Spring} */(keyEasing).ease : keyEasing;\n // Calculate default individual keyframe duration by dividing the tl of keyframes\n const tweenDuration = hasSpring ? /** @type {Spring} */(keyEasing).settlingDuration : getFunctionValue(setValue(key.duration, (l > 1 ? getFunctionValue(tDuration, target, ti, tl, null, prevSiblingTween) / l : tDuration)), target, ti, tl, null, prevSiblingTween);\n // Default delay value should only be applied to the first tween\n const tweenDelay = getFunctionValue(setValue(key.delay, (!tweenIndex ? tDelay : 0)), target, ti, tl, null, prevSiblingTween);\n // Modifiers are treated differently and don't accept function based value to prevent having to pass a function wrapper\n const tweenModifier = key.modifier || tModifier;\n const hasFromvalue = !isUnd(tweenFromValue);\n const hasToValue = !isUnd(tweenToValue);\n const isFromToArray = isArr(tweenToValue);\n const isFromToValue = isFromToArray || (hasFromvalue && hasToValue);\n // Capture the update-start in local time, the previous sibling's end for keyframes after the first, zero for the first keyframe. Used to derive a precision-matched _absoluteUpdateStartTime below.\n const tweenUpdateStartLocal = prevTween ? lastTweenChangeEndTime : 0;\n const tweenStartTime = prevTween ? lastTweenChangeEndTime + tweenDelay : tweenDelay;\n // Rounding is necessary here to minimize floating point errors when working in seconds\n const absoluteStartTime = round(absoluteOffsetTime + tweenStartTime, 12);\n // Match the rounding pattern of prevSibling._absoluteEndTime so the composition overlap check compares cleanly when keyframes touch at a boundary.\n const absoluteUpdateStartTime = round(absoluteOffsetTime + tweenUpdateStartLocal, 12);\n\n // Force a onRender callback if the animation contains at least one from value and autoplay is set to false\n if (!shouldTriggerRender && (hasFromvalue || isFromToArray)) shouldTriggerRender = 1;\n\n let prevSibling = prevTween;\n\n if (tweenComposition !== compositionTypes.none) {\n let nextSibling = siblings._head;\n // Walk prior siblings up to the new tween, skipping overridden ones so the chain resolves to the latest live value instead of stopping at the first override.\n while (nextSibling && nextSibling._absoluteStartTime <= absoluteStartTime) {\n if (!nextSibling._isOverridden) prevSibling = nextSibling;\n nextSibling = nextSibling._nextRep;\n // Overrides all the next siblings if the next sibling starts at the same time of after as the new tween start time\n if (nextSibling && nextSibling._absoluteStartTime >= absoluteStartTime) {\n while (nextSibling) {\n overrideTween(nextSibling);\n // This will ends both the current while loop and the upper one once all the next sibllings have been overriden\n nextSibling = nextSibling._nextRep;\n }\n }\n }\n }\n\n // Decompose values\n if (isFromToValue) {\n decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[0], target, ti, tl, fromFunctionStore, prevSiblingTween) : tweenFromValue, fromTargetObject);\n decomposeRawValue(isFromToArray ? getFunctionValue(tweenToValue[1], target, ti, tl, toFunctionStore, prevSiblingTween) : tweenToValue, toTargetObject);\n // Needed to force an inline style registration\n const originalValue = getOriginalAnimatableValue(target, propName, tweenType, inlineStylesStore);\n if (fromTargetObject.t === valueTypes.NUMBER) {\n if (prevSibling) {\n if (prevSibling._valueType === valueTypes.UNIT) {\n fromTargetObject.t = valueTypes.UNIT;\n fromTargetObject.u = prevSibling._unit;\n }\n } else {\n decomposeRawValue(\n originalValue,\n decomposedOriginalValue\n );\n if (decomposedOriginalValue.t === valueTypes.UNIT) {\n fromTargetObject.t = valueTypes.UNIT;\n fromTargetObject.u = decomposedOriginalValue.u;\n }\n }\n }\n } else {\n if (hasToValue) {\n decomposeRawValue(tweenToValue, toTargetObject);\n } else {\n if (prevTween) {\n decomposeTweenValue(prevTween, toTargetObject);\n } else {\n // No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline\n decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value :\n getOriginalAnimatableValue(target, propName, tweenType, inlineStylesStore), toTargetObject);\n }\n }\n if (hasFromvalue) {\n decomposeRawValue(tweenFromValue, fromTargetObject);\n } else {\n if (prevTween) {\n decomposeTweenValue(prevTween, fromTargetObject);\n } else {\n // No need to get and parse the original value if the tween is part of a timeline and has a previous sibling part of the same timeline\n decomposeRawValue(parent && prevSibling && prevSibling.parent.parent === parent ? prevSibling._value :\n getOriginalAnimatableValue(target, propName, tweenType, inlineStylesStore), fromTargetObject);\n }\n }\n }\n\n // Apply operators\n if (fromTargetObject.o) {\n fromTargetObject.n = getRelativeValue(\n !prevSibling ? decomposeRawValue(\n getOriginalAnimatableValue(target, propName, tweenType, inlineStylesStore),\n decomposedOriginalValue\n ).n : prevSibling._toNumber,\n fromTargetObject.n,\n fromTargetObject.o\n );\n }\n\n if (toTargetObject.o) {\n toTargetObject.n = getRelativeValue(fromTargetObject.n, toTargetObject.n, toTargetObject.o);\n }\n\n // Values omogenisation in cases of type difference between \"from\" and \"to\"\n if (fromTargetObject.t !== toTargetObject.t) {\n if (fromTargetObject.t === valueTypes.COMPLEX || toTargetObject.t === valueTypes.COMPLEX) {\n const complexValue = fromTargetObject.t === valueTypes.COMPLEX ? fromTargetObject : toTargetObject;\n const notComplexValue = fromTargetObject.t === valueTypes.COMPLEX ? toTargetObject : fromTargetObject;\n notComplexValue.t = valueTypes.COMPLEX;\n notComplexValue.s = cloneArray(complexValue.s);\n notComplexValue.d = complexValue.d.map(() => notComplexValue.n);\n } else if (fromTargetObject.t === valueTypes.UNIT || toTargetObject.t === valueTypes.UNIT) {\n const unitValue = fromTargetObject.t === valueTypes.UNIT ? fromTargetObject : toTargetObject;\n const notUnitValue = fromTargetObject.t === valueTypes.UNIT ? toTargetObject : fromTargetObject;\n notUnitValue.t = valueTypes.UNIT;\n notUnitValue.u = unitValue.u;\n } else if (fromTargetObject.t === valueTypes.COLOR || toTargetObject.t === valueTypes.COLOR) {\n const colorValue = fromTargetObject.t === valueTypes.COLOR ? fromTargetObject : toTargetObject;\n const notColorValue = fromTargetObject.t === valueTypes.COLOR ? toTargetObject : fromTargetObject;\n notColorValue.t = valueTypes.COLOR;\n notColorValue.d = colorValue.d.map(() => 0);\n }\n }\n\n // Unit conversion\n if (fromTargetObject.u !== toTargetObject.u) {\n let valueToConvert = toTargetObject.u ? fromTargetObject : toTargetObject;\n valueToConvert = convertValueUnit(/** @type {DOMTarget} */(target), valueToConvert, toTargetObject.u ? toTargetObject.u : fromTargetObject.u, false);\n // TODO:\n // convertValueUnit(target, to.u ? from : to, to.u ? to.u : from.u);\n }\n\n // Fill in non existing complex values\n if (toTargetObject.d && fromTargetObject.d && (toTargetObject.d.length !== fromTargetObject.d.length)) {\n const longestValue = fromTargetObject.d.length > toTargetObject.d.length ? fromTargetObject : toTargetObject;\n const shortestValue = longestValue === fromTargetObject ? toTargetObject : fromTargetObject;\n // TODO: Check if n should be used instead of 0 for default complex values\n shortestValue.d = longestValue.d.map((/** @type {Number} */_, /** @type {Number} */i) => isUnd(shortestValue.d[i]) ? 0 : shortestValue.d[i]);\n shortestValue.s = cloneArray(longestValue.s);\n }\n\n // Tween factory\n\n // Rounding is necessary here to minimize floating point errors when working in seconds\n const tweenUpdateDuration = round(+tweenDuration || minValue, 12);\n\n // Copy the value of the iniline style if it exist and imediatly nullify it to prevents false positive on other targets\n let inlineValue = inlineStylesStore[propName];\n if (!isNil(inlineValue)) inlineStylesStore[propName] = null;\n\n // Resolve the adapter setter once so render skips the lookup per frame.\n const tweenSetter = adapterProp ? 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