@realsee/dnalogel 3.81.12-alpha.1 → 3.81.13-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (643) hide show
  1. package/CHANGELOG.md +13 -2
  2. package/dist/DigitalPerformancePlugin/animation-script-adapter.d.ts +20 -0
  3. package/dist/DigitalPerformancePlugin/controller/index.d.ts +12 -4
  4. package/dist/DigitalPerformancePlugin/core/DigitalPerformanceNameplate.d.ts +115 -0
  5. package/dist/DigitalPerformancePlugin/core/DigitalStateMachine.d.ts +2 -0
  6. package/dist/DigitalPerformancePlugin/index.d.ts +5 -0
  7. package/dist/DigitalPerformancePlugin/movement-track-classifier.d.ts +52 -0
  8. package/dist/DigitalPerformancePlugin/transform-script-data.d.ts +7 -0
  9. package/dist/DigitalPerformancePlugin/typings/index.d.ts +8 -0
  10. package/dist/DigitalPerformanceV2Plugin/controller/index.d.ts +11 -0
  11. package/dist/DigitalPerformanceV2Plugin/core/Playground.d.ts +4 -0
  12. package/dist/DigitalPerformanceV2Plugin/index.d.ts +2 -0
  13. package/dist/DigitalPerformanceV2Plugin/typings/index.d.ts +9 -0
  14. package/dist/index.cjs.js +109 -97
  15. package/dist/index.js +8715 -7957
  16. package/dist/index.umd.js +99 -87
  17. package/dist/shared-utils/three/PointSelector/index.d.ts +5 -0
  18. package/docs/assets/highlight.css +0 -35
  19. package/docs/assets/navigation.js +1 -1
  20. package/docs/assets/search.js +1 -1
  21. package/docs/classes/AnimationScriptAdapterSafetyError.html +4 -0
  22. package/docs/classes/AreaMakerPluginType.AreaMakerController.html +2 -2
  23. package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +2 -2
  24. package/docs/classes/CSS3DRender.html +2 -2
  25. package/docs/classes/DigitalHuman.html +2 -2
  26. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceNameplate.html +25 -0
  27. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +50 -46
  28. package/docs/classes/DigitalPlayground.html +2 -2
  29. package/docs/classes/DigitalStateMachine.html +2 -2
  30. package/docs/classes/FireControl.html +2 -2
  31. package/docs/classes/FireScenePlayer.html +2 -2
  32. package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
  33. package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
  34. package/docs/classes/ModelMakerPluginInstance.html +2 -2
  35. package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +2 -2
  36. package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +2 -2
  37. package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +2 -2
  38. package/docs/classes/ModelRoomLabelController.html +2 -2
  39. package/docs/classes/MoveController.html +2 -2
  40. package/docs/classes/Object3DHelperController.html +2 -2
  41. package/docs/classes/PaintBrush.html +2 -2
  42. package/docs/classes/PanoMeasurePluginLine.html +2 -2
  43. package/docs/classes/PanoMeasurePluginModel.html +2 -2
  44. package/docs/classes/PanoMeasurePluginPoint.html +2 -2
  45. package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
  46. package/docs/classes/PanoTagPluginController.html +2 -2
  47. package/docs/classes/Sculpt.html +2 -2
  48. package/docs/classes/Util.BetterTween.html +2 -2
  49. package/docs/classes/Util.FiveDomEvents.html +2 -2
  50. package/docs/classes/Util.FivePuppet.html +3 -3
  51. package/docs/classes/Util.Interval.html +2 -2
  52. package/docs/classes/Util.LegacyPointHelper.html +2 -2
  53. package/docs/classes/Util.LightTag.html +2 -2
  54. package/docs/classes/Util.LineSegments.html +2 -2
  55. package/docs/classes/Util.Magnifier.html +2 -2
  56. package/docs/classes/Util.Object3D.html +2 -2
  57. package/docs/classes/Util.PointDomHelper.html +2 -2
  58. package/docs/classes/Util.PointHelper.html +2 -2
  59. package/docs/classes/Util.PointSelector.html +16 -11
  60. package/docs/classes/Util.PointSelectorHelper.html +2 -2
  61. package/docs/classes/Util.Rectangle.html +2 -2
  62. package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
  63. package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
  64. package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
  65. package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
  66. package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
  67. package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
  68. package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
  69. package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
  70. package/docs/classes/Util.sculpt.LineMesh.html +2 -2
  71. package/docs/classes/Util.sculpt.PointMesh.html +2 -2
  72. package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
  73. package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
  74. package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
  75. package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
  76. package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
  77. package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
  78. package/docs/classes/WalkController.html +2 -2
  79. package/docs/enums/CameraMovementEffect.html +2 -2
  80. package/docs/enums/ContentType.html +2 -2
  81. package/docs/enums/DIRECTION.html +2 -2
  82. package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
  83. package/docs/enums/DimensionType.html +2 -2
  84. package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
  85. package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
  86. package/docs/enums/PaintBrushTypeEnum.html +2 -2
  87. package/docs/enums/PointType.html +2 -2
  88. package/docs/enums/Rotation.html +2 -2
  89. package/docs/functions/AreaMakerPlugin.html +1 -1
  90. package/docs/functions/CSS3DRenderPlugin.html +1 -1
  91. package/docs/functions/CameraMovementPlugin.html +2 -2
  92. package/docs/functions/CruisePlugin.html +1 -1
  93. package/docs/functions/CurrentPanoImagePlugin.html +1 -1
  94. package/docs/functions/DigitalPerformancePlugin.html +1 -1
  95. package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
  96. package/docs/functions/DigitalPerformanceV2.normalizeDigitalPerformanceName.html +2 -0
  97. package/docs/functions/FloorplanGuidePlugin.html +1 -1
  98. package/docs/functions/GuideLinePlugin.html +1 -1
  99. package/docs/functions/ItemLabelPlugin.html +1 -1
  100. package/docs/functions/MapviewFloorplanPlugin.html +1 -1
  101. package/docs/functions/MeasurePlugin.html +1 -1
  102. package/docs/functions/ModelChassisCompassPlugin.html +2 -2
  103. package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
  104. package/docs/functions/ModelFloorplanPlugin.html +1 -1
  105. package/docs/functions/ModelItemLabelPlugin.html +1 -1
  106. package/docs/functions/ModelMakerPlugin.html +1 -1
  107. package/docs/functions/ModelRoomLabelPlugin.html +1 -1
  108. package/docs/functions/ModelTVVideoPlugin.html +1 -1
  109. package/docs/functions/ModelViewPlugin.html +2 -2
  110. package/docs/functions/MovePlugin.html +1 -1
  111. package/docs/functions/Object3DHelperPlugin.html +1 -1
  112. package/docs/functions/PanoCompassPlugin.html +1 -1
  113. package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
  114. package/docs/functions/PanoDoorLabelPlugin.html +1 -1
  115. package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
  116. package/docs/functions/PanoMeasurePlugin.html +1 -1
  117. package/docs/functions/PanoRulerPlugin.html +2 -2
  118. package/docs/functions/PanoRulerProPlugin.html +2 -2
  119. package/docs/functions/PanoSpatialTagPlugin.html +2 -2
  120. package/docs/functions/PanoTagPlugin.html +1 -1
  121. package/docs/functions/PanoVideoPlugin.html +2 -2
  122. package/docs/functions/PipelinePlugin.html +1 -1
  123. package/docs/functions/SculptPlugin.html +2 -2
  124. package/docs/functions/SculptPluginForFive.html +2 -2
  125. package/docs/functions/TopviewFloorplanPlugin.html +1 -1
  126. package/docs/functions/Util.awaitNextFrame.html +1 -1
  127. package/docs/functions/Util.blink.html +2 -2
  128. package/docs/functions/Util.blinkWithPreset.html +2 -2
  129. package/docs/functions/Util.bounding.html +1 -1
  130. package/docs/functions/Util.boundingBox.html +1 -1
  131. package/docs/functions/Util.boundingSphere.html +1 -1
  132. package/docs/functions/Util.boxVertex.html +2 -2
  133. package/docs/functions/Util.boxVertexes.html +1 -1
  134. package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
  135. package/docs/functions/Util.cleanup.html +2 -2
  136. package/docs/functions/Util.convexHull.html +2 -2
  137. package/docs/functions/Util.equal.html +2 -2
  138. package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
  139. package/docs/functions/Util.generatePolygonGeometry.html +2 -2
  140. package/docs/functions/Util.getCoordsFromClient.html +1 -1
  141. package/docs/functions/Util.getCoordsFromElement.html +1 -1
  142. package/docs/functions/Util.getFrameTime.html +2 -2
  143. package/docs/functions/Util.getGeometryArea.html +1 -1
  144. package/docs/functions/Util.getGeometryInfo.html +1 -1
  145. package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
  146. package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
  147. package/docs/functions/Util.initialCSS3DRender.html +1 -1
  148. package/docs/functions/Util.inside.html +1 -1
  149. package/docs/functions/Util.isModelLike.html +1 -1
  150. package/docs/functions/Util.isNil.html +2 -2
  151. package/docs/functions/Util.isPanoramaLike.html +1 -1
  152. package/docs/functions/Util.lookObject.html +2 -2
  153. package/docs/functions/Util.lookPoint.html +2 -2
  154. package/docs/functions/Util.nextFrame.html +1 -1
  155. package/docs/functions/Util.notNil.html +2 -2
  156. package/docs/functions/Util.reblink.html +2 -2
  157. package/docs/functions/Util.replaceStaticPrefix.html +2 -2
  158. package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
  159. package/docs/functions/Util.sculpt.createBox.html +1 -1
  160. package/docs/functions/Util.sculpt.createCircle.html +1 -1
  161. package/docs/functions/Util.sculpt.createCylinder.html +1 -1
  162. package/docs/functions/Util.sculpt.createLine.html +2 -2
  163. package/docs/functions/Util.sculpt.createPoint.html +1 -1
  164. package/docs/functions/Util.sculpt.createPolygon.html +1 -1
  165. package/docs/functions/Util.sculpt.createPrism.html +1 -1
  166. package/docs/functions/Util.sculpt.createRectangle.html +2 -2
  167. package/docs/functions/Util.sculpt.transformUnit.html +2 -2
  168. package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
  169. package/docs/functions/Util.tag.html +1 -1
  170. package/docs/functions/Util.triangleArea.html +2 -2
  171. package/docs/functions/Util.triangleCenter.html +2 -2
  172. package/docs/functions/Util.tweenProgress.html +1 -1
  173. package/docs/functions/Util.uuid.html +2 -2
  174. package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
  175. package/docs/functions/Util.worldBounding.html +1 -1
  176. package/docs/functions/Util.worldBoundingBox.html +1 -1
  177. package/docs/functions/Util.worldBoundingSphere.html +1 -1
  178. package/docs/functions/classifyMovementTrack.html +1 -0
  179. package/docs/functions/createPolyline.html +2 -2
  180. package/docs/functions/getAreaBox3.html +2 -2
  181. package/docs/functions/getAreaVertices.html +2 -2
  182. package/docs/functions/getEffectivePointActionDuration.html +1 -0
  183. package/docs/functions/getEntryArea.html +2 -2
  184. package/docs/functions/getMovementActionDuration.html +1 -0
  185. package/docs/functions/hasMovementV2Signal.html +1 -0
  186. package/docs/functions/isConverterSafeMovementMatrix.html +1 -0
  187. package/docs/functions/pluginFlag.html +1 -1
  188. package/docs/functions/transformAnimationDetailToDigitalScript.html +3 -0
  189. package/docs/functions/transformScriptData.html +4 -0
  190. package/docs/functions/validatePolygon.html +1 -1
  191. package/docs/hierarchy.html +1 -1
  192. package/docs/index.html +2 -2
  193. package/docs/interfaces/AnimationScriptAdapterOptions.html +6 -0
  194. package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
  195. package/docs/interfaces/AreaMakerPluginType.Config.html +2 -2
  196. package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
  197. package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
  198. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +2 -2
  199. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +2 -2
  200. package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
  201. package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
  202. package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
  203. package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
  204. package/docs/interfaces/BoxAnimationConfig.html +2 -2
  205. package/docs/interfaces/BoxPosition.html +2 -2
  206. package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
  207. package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
  208. package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
  209. package/docs/interfaces/ChapterLocation.html +2 -2
  210. package/docs/interfaces/ChapterTimeInfo.html +2 -2
  211. package/docs/interfaces/ContentTypeMapInterface.html +2 -2
  212. package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
  213. package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
  214. package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
  215. package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
  216. package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
  217. package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
  218. package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
  219. package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
  220. package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
  221. package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
  222. package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
  223. package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
  224. package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
  225. package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
  226. package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
  227. package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
  228. package/docs/interfaces/DigitalCameraPlayer.html +2 -2
  229. package/docs/interfaces/DigitalCameraState.html +2 -2
  230. package/docs/interfaces/DigitalChapter.html +2 -2
  231. package/docs/interfaces/DigitalDataPlayer.html +2 -2
  232. package/docs/interfaces/DigitalDataState.html +2 -2
  233. package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
  234. package/docs/interfaces/DigitalEffectState.html +2 -2
  235. package/docs/interfaces/DigitalItemKeyframe.html +2 -2
  236. package/docs/interfaces/DigitalItemState.html +2 -2
  237. package/docs/interfaces/DigitalModelKeyframe.html +2 -2
  238. package/docs/interfaces/DigitalModelPlayer.html +4 -2
  239. package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
  240. package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
  241. package/docs/interfaces/DigitalModelState.html +2 -2
  242. package/docs/interfaces/DigitalPerformancePluginConfig.html +7 -2
  243. package/docs/interfaces/DigitalPerformanceV2.CameraState.html +7 -7
  244. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +10 -10
  245. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +3 -3
  246. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateBinding.html +5 -0
  247. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateOptions.html +22 -0
  248. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateRenderContext.html +5 -0
  249. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +11 -5
  250. package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +7 -7
  251. package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +9 -9
  252. package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +6 -6
  253. package/docs/interfaces/DigitalScript.html +2 -2
  254. package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
  255. package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
  256. package/docs/interfaces/DigitalSubTitleState.html +2 -2
  257. package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
  258. package/docs/interfaces/FireArea.html +2 -2
  259. package/docs/interfaces/FireModel.html +2 -2
  260. package/docs/interfaces/FireSceneConfig.html +2 -2
  261. package/docs/interfaces/FireSequencePlayerOptions.html +2 -2
  262. package/docs/interfaces/FireSequenceStep.html +2 -2
  263. package/docs/interfaces/FireVector3.html +2 -2
  264. package/docs/interfaces/FloorplanBounding.html +2 -2
  265. package/docs/interfaces/FloorplanData.html +2 -2
  266. package/docs/interfaces/FloorplanEntrance.html +2 -2
  267. package/docs/interfaces/FloorplanExtraObject.html +2 -2
  268. package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
  269. package/docs/interfaces/FloorplanFloorData.html +2 -2
  270. package/docs/interfaces/FloorplanImagePosition.html +2 -2
  271. package/docs/interfaces/FloorplanObserver.html +2 -2
  272. package/docs/interfaces/FloorplanOutlineItem.html +2 -2
  273. package/docs/interfaces/FloorplanPosition.html +2 -2
  274. package/docs/interfaces/FloorplanRoomItem.html +2 -2
  275. package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
  276. package/docs/interfaces/FloorplanServerBounding.html +2 -2
  277. package/docs/interfaces/FloorplanServerComputedData.html +2 -2
  278. package/docs/interfaces/FloorplanServerData.html +2 -2
  279. package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
  280. package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
  281. package/docs/interfaces/FloorplanServerEntrance.html +2 -2
  282. package/docs/interfaces/FloorplanServerFloorData.html +2 -2
  283. package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
  284. package/docs/interfaces/FloorplanServerObserver.html +2 -2
  285. package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
  286. package/docs/interfaces/FloorplanServerPosition.html +2 -2
  287. package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
  288. package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
  289. package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
  290. package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
  291. package/docs/interfaces/GlobalProgress.html +2 -2
  292. package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
  293. package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
  294. package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
  295. package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
  296. package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
  297. package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
  298. package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +2 -2
  299. package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
  300. package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
  301. package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +2 -2
  302. package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
  303. package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +2 -2
  304. package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
  305. package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
  306. package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
  307. package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
  308. package/docs/interfaces/HelperOffset.html +2 -2
  309. package/docs/interfaces/ImagePlaneGroup.html +2 -2
  310. package/docs/interfaces/ItemLabelPluginData.html +2 -2
  311. package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
  312. package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
  313. package/docs/interfaces/LegacyScriptTransformer.html +2 -0
  314. package/docs/interfaces/MinMax.html +2 -2
  315. package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
  316. package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
  317. package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
  318. package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
  319. package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
  320. package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
  321. package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
  322. package/docs/interfaces/ModelItemLabelPluginParametersType.html +2 -2
  323. package/docs/interfaces/ModelMakerPluginType.BoxItemObjectData.html +2 -2
  324. package/docs/interfaces/ModelMakerPluginType.EventMap.html +2 -2
  325. package/docs/interfaces/ModelMakerPluginType.ModelMakerPluginConfig.html +2 -2
  326. package/docs/interfaces/ModelMakerPluginType.PrismItemObjectData.html +2 -2
  327. package/docs/interfaces/ModelMakerPluginType.ServerBaseItem.html +2 -2
  328. package/docs/interfaces/ModelMakerPluginType.ServerBoxItem.html +2 -2
  329. package/docs/interfaces/ModelMakerPluginType.ServerData.html +2 -2
  330. package/docs/interfaces/ModelMakerPluginType.ServerPrismItem.html +2 -2
  331. package/docs/interfaces/ModelMakerPluginType.ServerTrianglesItem.html +2 -2
  332. package/docs/interfaces/ModelMakerPluginType.State.html +2 -2
  333. package/docs/interfaces/ModelMakerPluginType.TrianglesItemObjectData.html +2 -2
  334. package/docs/interfaces/ModelRoomLabelPluginData.html +2 -2
  335. package/docs/interfaces/ModelTVVideoPluginData.html +2 -2
  336. package/docs/interfaces/ModelTVVideoPluginExportType.html +2 -2
  337. package/docs/interfaces/ModelTVVideoPluginParameterType.html +2 -2
  338. package/docs/interfaces/ModelViewPluginExportType.html +2 -2
  339. package/docs/interfaces/Object3DHelperState.html +2 -2
  340. package/docs/interfaces/ObjectHelperControllers.html +2 -2
  341. package/docs/interfaces/PaintBrushAction.html +2 -2
  342. package/docs/interfaces/PaintBrushConfigs.html +2 -2
  343. package/docs/interfaces/PaintBrushState.html +2 -2
  344. package/docs/interfaces/PanoCursorRaycasterPluginExportType.html +2 -2
  345. package/docs/interfaces/PanoCursorRaycasterPluginParameterType.html +1 -1
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  643. package/package.json +1 -1
@@ -1,79 +1,84 @@
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- var D = Object.defineProperty, k = Object.defineProperties;
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- var H = Object.getOwnPropertyDescriptors;
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- var S = Object.getOwnPropertySymbols;
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- var I = Object.prototype.hasOwnProperty, U = Object.prototype.propertyIsEnumerable;
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- var v = (d, t, e) => t in d ? D(d, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : d[t] = e, E = (d, t) => {
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+ var $ = Object.defineProperty;
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+ var N = Object.getOwnPropertySymbols;
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+ var D = Object.prototype.hasOwnProperty, k = Object.prototype.propertyIsEnumerable;
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+ var A = (f, t, e) => t in f ? $(f, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : f[t] = e, E = (f, t) => {
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  for (var e in t || (t = {}))
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- I.call(t, e) && v(d, e, t[e]);
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- if (S)
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- for (var e of S(t))
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- U.call(t, e) && v(d, e, t[e]);
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- return d;
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- }, x = (d, t) => k(d, H(t));
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- var P = (d, t, e) => (v(d, typeof t != "symbol" ? t + "" : t, e), e);
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- var m = (d, t, e) => new Promise((i, s) => {
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+ D.call(t, e) && A(f, e, t[e]);
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+ if (N)
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+ for (var e of N(t))
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+ k.call(t, e) && A(f, e, t[e]);
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+ return f;
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+ };
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+ var d = (f, t, e) => (A(f, typeof t != "symbol" ? t + "" : t, e), e);
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+ var g = (f, t, e) => new Promise((i, s) => {
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  var o = (a) => {
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  try {
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- n(e.next(a));
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+ r(e.next(a));
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  } catch (l) {
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  s(l);
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  }
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- }, r = (a) => {
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+ }, n = (a) => {
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  try {
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- n(e.throw(a));
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+ r(e.throw(a));
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- }, n = (a) => a.done ? i(a.value) : Promise.resolve(a.value).then(o, r);
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- n((e = e.apply(d, t)).next());
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+ }, r = (a) => a.done ? i(a.value) : Promise.resolve(a.value).then(o, n);
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+ r((e = e.apply(f, t)).next());
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  });
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- import { DigitalPlayground as R } from "../core/DigitalPlayground.js";
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- import { Vector3 as w } from "three";
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- import { convertMockToPlayer as z } from "../mock.js";
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- import { transformPosition as N } from "../../shared-utils/five/transformPosition.js";
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+ import { DigitalPlayground as S } from "../core/DigitalPlayground.js";
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+ import { DigitalPerformanceNameplate as v, normalizeDigitalPerformanceName as H } from "../core/DigitalPerformanceNameplate.js";
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+ import { transformAnimationDetailToDigitalScript as I } from "../animation-script-adapter.js";
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+ import { transformScriptData as R } from "../transform-script-data.js";
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+ import "three";
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  import "@realsee/five/gltf-loader";
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  import "../core/DigitalHuman.js";
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  import "../core/DigitalStateMachine.js";
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  import "../core/Trace.js";
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38
  import "@realsee/five";
39
- const G = "Dnalogel-DigitalPerformancePlugin";
40
- class Q {
39
+ import "../movement-track-classifier.js";
40
+ import "../mock.js";
41
+ import "../../shared-utils/five/transformPosition.js";
42
+ const U = "Dnalogel-DigitalPerformancePlugin";
43
+ class X {
41
44
  constructor(t, e = {}) {
42
- P(this, "five");
43
- P(this, "playground");
44
- P(this, "config");
45
- P(this, "state");
46
- P(this, "NAME");
45
+ d(this, "five");
46
+ d(this, "playground");
47
+ d(this, "config");
48
+ d(this, "state");
49
+ d(this, "NAME");
47
50
  // 全局进度条相关属性
48
- P(this, "totalDurationCache", null);
49
- P(this, "chapterTimeMapCache", null);
50
- P(this, "progressListeners", /* @__PURE__ */ new Set());
51
- P(this, "progressUpdateInterval", 100);
51
+ d(this, "totalDurationCache", null);
52
+ d(this, "chapterTimeMapCache", null);
53
+ d(this, "progressListeners", /* @__PURE__ */ new Set());
54
+ d(this, "progressUpdateInterval", 100);
52
55
  // 默认100ms更新一次
53
- P(this, "progressUpdateTimer", null);
54
- P(this, "_autoPlayOnNaturalEnd", !1);
56
+ d(this, "progressUpdateTimer", null);
57
+ d(this, "_autoPlayOnNaturalEnd", !1);
55
58
  // 新增:playing-players-changed 事件监听集合
56
- P(this, "playingPlayersListeners", /* @__PURE__ */ new Set());
59
+ d(this, "playingPlayersListeners", /* @__PURE__ */ new Set());
60
+ d(this, "nameplate");
61
+ d(this, "onNameplateRender", () => this.nameplate.update());
57
62
  this.five = t, this.config = E({
58
63
  autoPlay: !1,
59
64
  loop: !1,
60
65
  debug: !1
61
- }, e), this.playground = new R(this.config.debug), this.state = {
66
+ }, e), this.playground = new S(this.config.debug), this.nameplate = new v(t), this.five.on("renderFrame", this.onNameplateRender), this.five.on("cameraUpdate", this.onNameplateRender), this.config.showNameplate !== !1 && this.nameplate.enableAutoMount(this.config.nameplateOptions), this.state = {
62
67
  enabled: !0,
63
68
  playing: !1,
64
69
  currentChapter: null,
65
70
  currentScript: null,
66
71
  continuousPlaying: !1,
67
72
  playMode: "single"
68
- }, this.NAME = G, this.config.debug, this.init();
73
+ }, this.NAME = U, this.config.debug, this.init();
69
74
  }
70
75
  /**
71
76
  * 加载剧本数据
72
77
  */
73
78
  loadScript(t) {
74
- return m(this, null, function* () {
79
+ return g(this, null, function* () {
75
80
  try {
76
- if (this.state.currentScript = t, this.playground.setScript(t), this.clearProgressCache(), this.config.debug, yield this.preloadResources(t), this.five && this.five.scene) {
81
+ if (this.state.currentScript = t, this.nameplate.setBindings([]), this.playground.setScript(t), this.clearProgressCache(), this.config.debug, yield this.preloadResources(t), this.five && this.five.scene) {
77
82
  yield new Promise((i) => requestAnimationFrame(i));
78
83
  let e = 0;
79
84
  if (t.chapters.forEach((i) => {
@@ -98,23 +103,23 @@ class Q {
98
103
  * 预加载资源
99
104
  */
100
105
  preloadResources(t) {
101
- return m(this, null, function* () {
102
- const e = [], i = [], s = /* @__PURE__ */ new Set(), o = [], r = /* @__PURE__ */ new Map();
103
- t.chapters.forEach((n) => {
104
- n.players.forEach((a) => {
106
+ return g(this, null, function* () {
107
+ const e = [], i = [], s = /* @__PURE__ */ new Set(), o = [], n = /* @__PURE__ */ new Map();
108
+ t.chapters.forEach((r) => {
109
+ r.players.forEach((a) => {
105
110
  if (a.type === "model") {
106
111
  const l = a;
107
- e.push(l.model), i.push(a.id), l.keyframes.forEach((u) => {
108
- u.animation && (s.add(u.animation.url), u.animation.item && (o.push(u.animation.item.url), r.set(u.animation.item.url, {
109
- position: u.animation.item.position,
110
- rotation: u.animation.item.rotation
112
+ e.push(l.model), i.push(a.id), l.keyframes.forEach((p) => {
113
+ p.animation && (s.add(p.animation.url), p.animation.item && (o.push(p.animation.item.url), n.set(p.animation.item.url, {
114
+ position: p.animation.item.position,
115
+ rotation: p.animation.item.rotation
111
116
  })));
112
117
  });
113
118
  }
114
119
  });
115
120
  }), yield Promise.all([
116
121
  this.playground.loadModels(e, i),
117
- this.playground.loadItems(o, r),
122
+ this.playground.loadItems(o, n),
118
123
  this.playground.loadAnimations(Array.from(s))
119
124
  ]), this.config.debug;
120
125
  });
@@ -123,10 +128,10 @@ class Q {
123
128
  * 播放指定章节
124
129
  */
125
130
  playChapter(t) {
126
- return m(this, null, function* () {
131
+ return g(this, null, function* () {
127
132
  this.emitPlayingPlayersChanged();
128
133
  try {
129
- this.state.currentChapter = t, this.state.playing = !0, this.state.playMode = "single", this.config.debug, yield this.playground.playByChapter(t), this.state.playing = !1, this.config.debug;
134
+ this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.state.playMode = "single", this.config.debug, yield this.playground.playByChapter(t), this.state.playing = !1, this.config.debug;
130
135
  } catch (e) {
131
136
  throw console.error(`${this.NAME} failed to play chapter:`, e), this.state.playing = !1, e;
132
137
  }
@@ -136,10 +141,10 @@ class Q {
136
141
  * 播放指定章节(内部方法,用于连续播放)
137
142
  */
138
143
  playChapterForContinuous(t) {
139
- return m(this, null, function* () {
144
+ return g(this, null, function* () {
140
145
  this.emitPlayingPlayersChanged();
141
146
  try {
142
- this.state.currentChapter = t, this.state.playing = !0, this.config.debug, yield this.playground.playByChapter(t), this.state.continuousPlaying && (this.state.playing = !0), yield new Promise((e) => setTimeout(e, 100)), this.config.debug;
147
+ this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.config.debug, yield this.playground.playByChapter(t), this.state.continuousPlaying && (this.state.playing = !0), yield new Promise((e) => setTimeout(e, 100)), this.config.debug;
143
148
  } catch (e) {
144
149
  throw console.error(`${this.NAME} failed to play chapter for continuous:`, e), this.state.playing = !1, e;
145
150
  }
@@ -149,7 +154,7 @@ class Q {
149
154
  * 播放指定章节(通过索引)
150
155
  */
151
156
  playChapterByIndex(t) {
152
- return m(this, null, function* () {
157
+ return g(this, null, function* () {
153
158
  if (!this.state.currentScript)
154
159
  throw new Error("No script loaded");
155
160
  if (t < 0 || t >= this.state.currentScript.chapters.length)
@@ -167,7 +172,7 @@ class Q {
167
172
  * 继续播放
168
173
  */
169
174
  continue() {
170
- return m(this, null, function* () {
175
+ return g(this, null, function* () {
171
176
  this._autoPlayOnNaturalEnd = !0;
172
177
  try {
173
178
  this.config.debug && console.log(`${this.NAME} continuing in ${this.state.playMode} mode`), this.state.playMode === "continuous" ? yield this.continueAllRemaining() : (this.state.currentChapter && this.state.currentChapter.players.forEach((t) => {
@@ -185,7 +190,7 @@ class Q {
185
190
  * 连续播放模式下的继续播放(从暂停位置继续播放所有剩余章节)
186
191
  */
187
192
  continueAllRemaining() {
188
- return m(this, null, function* () {
193
+ return g(this, null, function* () {
189
194
  if (!this.state.currentScript || !this.state.currentChapter)
190
195
  throw new Error("No script or chapter loaded");
191
196
  const t = this.state.currentScript.chapters, e = t.findIndex((i) => i.name === this.state.currentChapter.name);
@@ -202,71 +207,71 @@ class Q {
202
207
  totalTime: i == null ? void 0 : i.totalTime,
203
208
  isCompleted: o,
204
209
  isNearHardcodedPause: s
205
- }), o ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : s ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((n) => n.type === "model").forEach((n) => {
206
- const a = this.playground.getDigitalHuman(n.model, n.id);
210
+ }), o ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : s ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((r) => r.type === "model").forEach((r) => {
211
+ const a = this.playground.getDigitalHuman(r.model, r.id);
207
212
  a && (a.state.currentTime = 27500);
208
- }), this.state.currentChapter.players.forEach((n) => {
209
- if (n.type === "model") {
210
- const a = this.playground.getDigitalHuman(n.model, n.id);
213
+ }), this.state.currentChapter.players.forEach((r) => {
214
+ if (r.type === "model") {
215
+ const a = this.playground.getDigitalHuman(r.model, r.id);
211
216
  a && a.continueAnimation();
212
217
  }
213
- }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((r) => {
214
- if (r.type === "model") {
215
- const n = this.playground.getDigitalHuman(r.model, r.id);
216
- n && n.continueAnimation();
218
+ }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((n) => {
219
+ if (n.type === "model") {
220
+ const r = this.playground.getDigitalHuman(n.model, n.id);
221
+ r && r.continueAnimation();
217
222
  }
218
- }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((r) => {
219
- let n = (i == null ? void 0 : i.currentTime) || 0, a = 0;
220
- const l = 15, u = () => {
221
- var p;
222
- if (!((p = this.state) != null && p.continuousPlaying)) {
223
- console.log(`${this.NAME} [continueAllRemaining] stopped by user`), r();
223
+ }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((n) => {
224
+ let r = (i == null ? void 0 : i.currentTime) || 0, a = 0;
225
+ const l = 15, p = () => {
226
+ var m;
227
+ if (!((m = this.state) != null && m.continuousPlaying)) {
228
+ console.log(`${this.NAME} [continueAllRemaining] stopped by user`), n();
224
229
  return;
225
230
  }
226
- const h = this.getProgress();
227
- if (this.config.debug, h && h.currentTime >= h.totalTime) {
228
- r();
231
+ const c = this.getProgress();
232
+ if (this.config.debug, c && c.currentTime >= c.totalTime) {
233
+ n();
229
234
  return;
230
235
  }
231
- if (h && h.currentTime < 0) {
232
- console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`), r();
236
+ if (c && c.currentTime < 0) {
237
+ console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`), n();
233
238
  return;
234
239
  }
235
- if (h && h.currentTime === n) {
240
+ if (c && c.currentTime === r) {
236
241
  if (a++, a >= l) {
237
- console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`), r();
242
+ console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`), n();
238
243
  return;
239
244
  }
240
245
  } else
241
- a = 0, n = (h == null ? void 0 : h.currentTime) || 0;
242
- setTimeout(u, 200);
246
+ a = 0, r = (c == null ? void 0 : c.currentTime) || 0;
247
+ setTimeout(p, 200);
243
248
  };
244
- u();
249
+ p();
245
250
  }) : console.log(`${this.NAME} [continueAllRemaining] chapter already completed or restarted, skipping wait`), console.log(
246
251
  `${this.NAME} [continueAllRemaining] starting to play remaining chapters from index ${e + 1} to ${t.length - 1}`
247
252
  ), this.emitPlayingPlayersChanged();
248
- for (let r = e + 1; r < t.length; r++) {
253
+ for (let n = e + 1; n < t.length; n++) {
249
254
  if (!this.state.continuousPlaying) {
250
- this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${r + 1}`);
255
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${n + 1}`);
251
256
  break;
252
257
  }
253
- const n = t[r];
258
+ const r = t[n];
254
259
  this.config.debug;
255
260
  try {
256
- n.players.filter((h) => h.type === "model").forEach((h) => {
257
- const p = this.playground.getDigitalHuman(h.model, h.id);
258
- p && (p.state.currentTime = 0);
261
+ r.players.filter((c) => c.type === "model").forEach((c) => {
262
+ const m = this.playground.getDigitalHuman(c.model, c.id);
263
+ m && (m.state.currentTime = 0);
259
264
  });
260
265
  const l = Date.now();
261
- yield this.playChapterForContinuous(n);
262
- const u = Date.now() - l;
266
+ yield this.playChapterForContinuous(r);
267
+ const p = Date.now() - l;
263
268
  if (this.config.debug, !this.state.continuousPlaying) {
264
- this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${r + 1}`);
269
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${n + 1}`);
265
270
  break;
266
271
  }
267
- r < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
272
+ n < t.length - 1 && (yield new Promise((c) => setTimeout(c, 1e3)));
268
273
  } catch (a) {
269
- console.error(`${this.NAME} failed to play chapter ${n.name}:`, a), this.state.continuousPlaying = !1;
274
+ console.error(`${this.NAME} failed to play chapter ${r.name}:`, a), this.state.continuousPlaying = !1;
270
275
  break;
271
276
  }
272
277
  }
@@ -282,7 +287,7 @@ class Q {
282
287
  * 从当前章节播放到最后一个章节(连续自动播放)
283
288
  */
284
289
  playAllRemaining() {
285
- return m(this, null, function* () {
290
+ return g(this, null, function* () {
286
291
  if (this._autoPlayOnNaturalEnd = !0, !this.state.currentScript)
287
292
  throw new Error("No script loaded");
288
293
  const t = this.state.currentScript.chapters;
@@ -294,15 +299,15 @@ class Q {
294
299
  this.config.debug;
295
300
  const i = !this.state.playing && this.state.currentChapter !== null, s = this.getProgress();
296
301
  if (i) {
297
- const o = s && s.currentTime >= 26e3 && s.currentTime <= 27e3, r = s && s.totalTime > 0 && s.currentTime >= s.totalTime;
302
+ const o = s && s.currentTime >= 26e3 && s.currentTime <= 27e3, n = s && s.totalTime > 0 && s.currentTime >= s.totalTime;
298
303
  if (console.log(`${this.NAME} [playAllRemaining] pause analysis:`, {
299
304
  hasProgress: !!s,
300
305
  currentTime: s == null ? void 0 : s.currentTime,
301
306
  totalTime: s == null ? void 0 : s.totalTime,
302
- isCompleted: r,
307
+ isCompleted: n,
303
308
  isNearHardcodedPause: o,
304
- shouldContinueFromPause: !r || o
305
- }), this.emitPlayingPlayersChanged(), !r || o) {
309
+ shouldContinueFromPause: !n || o
310
+ }), this.emitPlayingPlayersChanged(), !n || o) {
306
311
  this.config.debug, yield this.continue();
307
312
  return;
308
313
  } else if (this.config.debug, e += 1, e >= t.length) {
@@ -315,35 +320,35 @@ class Q {
315
320
  this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${o + 1}`), this.emitPlayingPlayersChanged();
316
321
  break;
317
322
  }
318
- const r = t[o];
323
+ const n = t[o];
319
324
  this.config.debug;
320
325
  try {
321
- const n = this.state.currentChapter && this.state.currentChapter.name === r.name, a = i && n && o === e;
322
- if (!n || a) {
323
- const h = r.players.filter((p) => p.type === "model");
326
+ const r = this.state.currentChapter && this.state.currentChapter.name === n.name, a = i && r && o === e;
327
+ if (!r || a) {
328
+ const c = n.players.filter((m) => m.type === "model");
324
329
  if (a) {
325
- const p = this.getProgress();
326
- p && p.currentTime >= 26e3 && p.currentTime <= 27e3 ? (h.forEach((b) => {
330
+ const m = this.getProgress();
331
+ m && m.currentTime >= 26e3 && m.currentTime <= 27e3 ? (c.forEach((b) => {
327
332
  const M = this.playground.getDigitalHuman(b.model);
328
333
  M && (M.state.currentTime = 27500);
329
- }), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${r.name}`)) : this.config.debug && console.log(`${this.NAME} continuing current chapter from existing position: ${r.name}`);
334
+ }), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${n.name}`)) : this.config.debug && console.log(`${this.NAME} continuing current chapter from existing position: ${n.name}`);
330
335
  } else
331
- h.forEach((p) => {
332
- const T = this.playground.getDigitalHuman(p.model, p.id);
333
- T && (T.state.currentTime = 0);
334
- }), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${r.name}`);
336
+ c.forEach((m) => {
337
+ const C = this.playground.getDigitalHuman(m.model, m.id);
338
+ C && (C.state.currentTime = 0);
339
+ }), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${n.name}`);
335
340
  } else
336
341
  this.config.debug;
337
342
  const l = Date.now();
338
- yield this.playChapterForContinuous(r);
339
- const u = Date.now() - l;
343
+ yield this.playChapterForContinuous(n);
344
+ const p = Date.now() - l;
340
345
  if (this.config.debug, this.state.continuousPlaying && !this.state.playing && (console.warn(`${this.NAME} [playAllRemaining] chapter completed but playing state is false, fixing...`), this.state.playing = !0), !this.state.continuousPlaying) {
341
346
  this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${o + 1}`), this.emitPlayingPlayersChanged();
342
347
  break;
343
348
  }
344
- o < t.length - 1, o < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
345
- } catch (n) {
346
- console.error(`${this.NAME} failed to play chapter ${r.name}:`, n), this.emitPlayingPlayersChanged(), this.state.continuousPlaying = !1;
349
+ o < t.length - 1, o < t.length - 1 && (yield new Promise((c) => setTimeout(c, 1e3)));
350
+ } catch (r) {
351
+ console.error(`${this.NAME} failed to play chapter ${n.name}:`, r), this.emitPlayingPlayersChanged(), this.state.continuousPlaying = !1;
347
352
  break;
348
353
  }
349
354
  }
@@ -359,7 +364,7 @@ class Q {
359
364
  * 重置播放
360
365
  */
361
366
  reset() {
362
- this.playground.reset(), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.playMode = "single", this.config.debug && console.log(`${this.NAME} reset`);
367
+ this.playground.reset(), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.playMode = "single", this.nameplate.setBindings([]), this.config.debug && console.log(`${this.NAME} reset`);
363
368
  }
364
369
  /**
365
370
  * 设置时间线
@@ -371,19 +376,19 @@ class Q {
371
376
  * 启用插件
372
377
  */
373
378
  enable() {
374
- this.state.enabled = !0, this.config.debug && console.log(`${this.NAME} enabled`);
379
+ this.state.enabled = !0, this.nameplate.setEnabled(!0), this.config.debug && console.log(`${this.NAME} enabled`);
375
380
  }
376
381
  /**
377
382
  * 禁用插件
378
383
  */
379
384
  disable() {
380
- this.state.enabled = !1, this.pause(), this.config.debug && console.log(`${this.NAME} disabled`);
385
+ this.state.enabled = !1, this.nameplate.setEnabled(!1), this.pause(), this.config.debug && console.log(`${this.NAME} disabled`);
381
386
  }
382
387
  /**
383
388
  * 重置并清理(完全重置插件状态,包括对 five 的操作和 DigitalHuman)
384
389
  */
385
390
  resetAndCleanup() {
386
- this.stopAllPlayers(), this.playground && (typeof this.playground.dispose == "function" && this.playground.dispose(), this.playground = new this.playground.constructor(this.config.debug || !1)), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.currentScript = null, this.state.enabled = !1, this.state.playMode = "single", this.stopProgressUpdateTimer(), this.clearProgressCache(), this.totalDurationCache = null, this.chapterTimeMapCache = null, this.five && (this.five.models.filter((e) => e.name && (e.name.includes("animation") || e.name.includes("digital"))).forEach((e) => {
391
+ this.stopAllPlayers(), this.playground && (typeof this.playground.dispose == "function" && this.playground.dispose(), this.playground = new this.playground.constructor(this.config.debug || !1)), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.currentScript = null, this.state.enabled = !1, this.nameplate.setBindings([]), this.state.playMode = "single", this.stopProgressUpdateTimer(), this.clearProgressCache(), this.totalDurationCache = null, this.chapterTimeMapCache = null, this.five && (this.five.models.filter((e) => e.name && (e.name.includes("animation") || e.name.includes("digital"))).forEach((e) => {
387
392
  this.five.scene.remove(e);
388
393
  }), this.five.refresh(), this.five.getCurrentState && this.five.getCurrentState()), this._autoPlayOnNaturalEnd = !1, this.config.debug && console.log(`${this.NAME} resetAndCleanup - 完全重置完成(包括 DigitalHuman)`);
389
394
  }
@@ -391,7 +396,7 @@ class Q {
391
396
  * 销毁插件(彻底释放资源)
392
397
  */
393
398
  dispose() {
394
- this.resetAndCleanup(), this.playground && typeof this.playground.dispose == "function" && this.playground.dispose(), this.playingPlayersListeners.clear(), this.state = void 0, this.playground = void 0, this.five = void 0, this.config = void 0, typeof window != "undefined" && window.console && console.log(`${this.NAME} disposed (彻底销毁)`);
399
+ this.five.off("renderFrame", this.onNameplateRender), this.five.off("cameraUpdate", this.onNameplateRender), this.nameplate.dispose(), this.resetAndCleanup(), this.playground && typeof this.playground.dispose == "function" && this.playground.dispose(), this.playingPlayersListeners.clear(), this.state = void 0, this.playground = void 0, this.five = void 0, this.config = void 0, typeof window != "undefined" && window.console && console.log(`${this.NAME} disposed (彻底销毁)`);
395
400
  }
396
401
  /**
397
402
  * 获取当前状态
@@ -412,6 +417,27 @@ class Q {
412
417
  getDigitalHuman(t, e) {
413
418
  return this.playground.getDigitalHuman(t, e);
414
419
  }
420
+ /** 实时修改角色名牌;不重新加载模型和动画资源。 */
421
+ updateModelName(t, e) {
422
+ var s;
423
+ const i = H(e);
424
+ (s = this.state.currentScript) == null || s.chapters.forEach((o) => {
425
+ o.players.forEach((n) => {
426
+ n.type === "model" && n.id === t && (n.name = i);
427
+ });
428
+ }), this.nameplate.updateName(t, i);
429
+ }
430
+ syncNameplates(t = this.state.currentChapter) {
431
+ if (!t) {
432
+ this.nameplate.setBindings([]);
433
+ return;
434
+ }
435
+ const e = t.players.filter((i) => i.type === "model").map((i) => {
436
+ const s = this.playground.getDigitalHuman(i.model, i.id);
437
+ return s ? { id: i.id, player: i, model: s.model } : null;
438
+ }).filter((i) => i !== null);
439
+ this.nameplate.setBindings(e);
440
+ }
415
441
  /**
416
442
  * 获取当前播放进度信息
417
443
  */
@@ -423,75 +449,26 @@ class Q {
423
449
  if (i.type === "model") {
424
450
  const s = i, o = s.keyframes[s.keyframes.length - 1];
425
451
  o && (t = Math.max(t, o.timeStamp));
426
- const r = this.playground.getDigitalHuman(s.model, s.id);
427
- r && (e = Math.max(e, r.state.currentTime || 0));
452
+ const n = this.playground.getDigitalHuman(s.model, s.id);
453
+ n && (e = Math.max(e, n.state.currentTime || 0));
428
454
  }
429
455
  }), { currentTime: e, totalTime: t };
430
456
  }
431
457
  /**
432
- * 对原始 res 数据进行 transformPosition 处理和章节分组,返回完整结构
433
- * @param res 原始数据
434
- * @param work 可选,存在时才做transformPosition
435
- * @param totalDelay 可选,默认0
458
+ * 对原始 res 数据进行 transformPosition 处理和章节分组,返回完整结构。
459
+ * 该方法保留用于兼容旧调用方,实际转换由共享纯函数执行。
436
460
  */
437
461
  transformScriptData(t, e, i = 0) {
438
- var n, a;
439
- if (!t || !t.players || !Array.isArray(t.players))
440
- return t;
441
- const s = (n = t.players[0]) != null && n.fiveState ? E({}, t.players[0].fiveState) : void 0;
442
- if (s && s.offset && e) {
443
- const l = new w(s.offset.x, s.offset.y, s.offset.z), u = N(l, e == null ? void 0 : e.transform);
444
- s.offset = { x: u.x, y: u.y, z: u.z };
445
- }
446
- const o = [
447
- {
448
- id: 0,
449
- name: ((a = t.players[0]) == null ? void 0 : a.chapterName) || "Chapter 1",
450
- players: []
451
- }
452
- ];
453
- let r = 0;
454
- return t.players.forEach((l, u) => {
455
- var T, b, M;
456
- let h = E({}, l);
457
- if (e && ((T = h.track) != null && T.path && Array.isArray(h.track.path) && (h.track.path = h.track.path.map((y) => {
458
- const f = N(new w(y.x, y.y, y.z), e == null ? void 0 : e.transform);
459
- return {
460
- x: f.x,
461
- y: f.y,
462
- z: f.z
463
- };
464
- })), (b = h.track) != null && b.points && Array.isArray(h.track.points) && (h.track.points = h.track.points.map((y) => {
465
- if (y.point) {
466
- const f = N(
467
- new w(y.point.x, y.point.y, y.point.z),
468
- e == null ? void 0 : e.transform
469
- );
470
- return x(E({}, y), {
471
- point: {
472
- x: f.x,
473
- y: f.y,
474
- z: f.z
475
- }
476
- });
477
- }
478
- return y;
479
- })), h.matrix && Array.isArray(h.matrix) && h.matrix.length >= 16)) {
480
- const y = new w(h.matrix[12], h.matrix[13], h.matrix[14]), f = N(y, e == null ? void 0 : e.transform);
481
- h.matrix[12] = f.x, h.matrix[13] = f.y, h.matrix[14] = f.z;
482
- }
483
- const p = z(h, i);
484
- ((M = l.config) == null ? void 0 : M.type) === "simultaneous" || u > 0 && r++, o[r] || o.push({
485
- id: r,
486
- name: l.chapterName || `Chapter ${r + 1}`,
487
- players: []
488
- }), o[r].players.push(p);
489
- }), {
490
- id: t.id,
491
- name: t.name,
492
- fiveState: s,
493
- chapters: o
494
- };
462
+ return R(t, e, i);
463
+ }
464
+ /**
465
+ * 加载 raw animation detail。转换逻辑由 dnalogel 统一执行,随后复用 canonical loadScript。
466
+ */
467
+ loadAnimationDetail(i) {
468
+ return g(this, arguments, function* (t, e = {}) {
469
+ const s = I(t, e);
470
+ return yield this.loadScript(s), s;
471
+ });
495
472
  }
496
473
  // ===================== 全局进度条功能 =====================
497
474
  /**
@@ -536,15 +513,15 @@ class Q {
536
513
  const t = [];
537
514
  let e = 0;
538
515
  return this.state.currentScript.chapters.forEach((i, s) => {
539
- const o = this.calculateChapterDuration(i), r = e + o;
516
+ const o = this.calculateChapterDuration(i), n = e + o;
540
517
  t.push({
541
518
  chapterIndex: s,
542
519
  chapterName: i.name,
543
520
  startTime: e,
544
521
  duration: o,
545
- endTime: r,
522
+ endTime: n,
546
523
  chapter: i
547
- }), e = r;
524
+ }), e = n;
548
525
  }), this.chapterTimeMapCache = t, this.config.debug && console.log(`${this.NAME} generated chapter time map:`, t), t;
549
526
  }
550
527
  /**
@@ -562,11 +539,11 @@ class Q {
562
539
  getGlobalProgress() {
563
540
  let t = 0, e = 0, i = 0;
564
541
  if (this.state.currentChapter) {
565
- const n = this.getChapterTimeMap().find((a) => a.chapter.name === this.state.currentChapter.name);
566
- if (n) {
567
- e = n.chapterIndex;
542
+ const r = this.getChapterTimeMap().find((a) => a.chapter.name === this.state.currentChapter.name);
543
+ if (r) {
544
+ e = r.chapterIndex;
568
545
  const a = this.getProgress();
569
- i = (a == null ? void 0 : a.currentTime) || 0, t = n.startTime + i;
546
+ i = (a == null ? void 0 : a.currentTime) || 0, t = r.startTime + i;
570
547
  }
571
548
  }
572
549
  const s = this.getTotalDuration(), o = s > 0 ? t / s * 100 : 0;
@@ -586,7 +563,7 @@ class Q {
586
563
  const e = this.getChapterTimeMap();
587
564
  if (e.length === 0)
588
565
  return null;
589
- const s = e.find((r) => t >= r.startTime && t < r.endTime) || (t >= e[e.length - 1].startTime ? e[e.length - 1] : null);
566
+ const s = e.find((n) => t >= n.startTime && t < n.endTime) || (t >= e[e.length - 1].startTime ? e[e.length - 1] : null);
590
567
  if (!s)
591
568
  return null;
592
569
  const o = t - s.startTime;
@@ -600,7 +577,7 @@ class Q {
600
577
  * 跳转到指定的全局时间
601
578
  */
602
579
  seekToGlobalTime(t, e) {
603
- return m(this, null, function* () {
580
+ return g(this, null, function* () {
604
581
  var i;
605
582
  this._autoPlayOnNaturalEnd = !!e;
606
583
  try {
@@ -608,56 +585,56 @@ class Q {
608
585
  throw new Error("No script loaded");
609
586
  const s = this.getTotalDuration(), o = Math.max(0, Math.min(t, s));
610
587
  this.config.debug, this.emit("seek-started", o);
611
- const r = this.getChapterByGlobalTime(o);
612
- if (!r)
588
+ const n = this.getChapterByGlobalTime(o);
589
+ if (!n)
613
590
  throw new Error("Unable to locate chapter for the specified time");
614
- const { chapterIndex: n, chapterTime: a, chapter: l } = r, u = this.state.playing;
615
- this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${n}: ${l.name}`), yield this.initializeChapterForSeek(l, a), this.state.currentChapter = l, this.emit("chapter-changed", n, l)), this.setTimelineTo(a), a === 0 && this.state.currentScript.chapters.forEach((g) => {
616
- g.players.forEach((C) => {
617
- if (C.type === "model") {
618
- const A = this.playground.getDigitalHuman(C.model, C.id);
619
- A && A.stopAnimation();
591
+ const { chapterIndex: r, chapterTime: a, chapter: l } = n, p = this.state.playing;
592
+ this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${r}: ${l.name}`), yield this.initializeChapterForSeek(l, a), this.state.currentChapter = l, this.syncNameplates(l), this.emit("chapter-changed", r, l)), this.setTimelineTo(a), a === 0 && this.state.currentScript.chapters.forEach((u) => {
593
+ u.players.forEach((y) => {
594
+ if (y.type === "model") {
595
+ const P = this.playground.getDigitalHuman(y.model, y.id);
596
+ P && P.stopAnimation();
620
597
  }
621
598
  });
622
599
  });
623
- const T = this.getChapterTimeMap().find((g) => g.chapter.name === l.name), b = (i = T == null ? void 0 : T.chapterIndex) != null ? i : 0;
624
- this.state.currentScript.chapters.forEach((g, C) => {
625
- g.players.forEach((A) => {
626
- if (A.type === "model") {
627
- const c = this.playground.getDigitalHuman(A.model, A.id);
628
- if (!c)
600
+ const C = this.getChapterTimeMap().find((u) => u.chapter.name === l.name), b = (i = C == null ? void 0 : C.chapterIndex) != null ? i : 0;
601
+ this.state.currentScript.chapters.forEach((u, y) => {
602
+ u.players.forEach((P) => {
603
+ if (P.type === "model") {
604
+ const h = this.playground.getDigitalHuman(P.model, P.id);
605
+ if (!h)
629
606
  return;
630
- if (C < b)
631
- c.model.visible = !1, c.container.visible = !1, c.state.currentTime = 0, c.pauseAnimation && c.pauseAnimation();
632
- else if (C === b) {
633
- if (c.play({
634
- keyframes: A.keyframes,
635
- items: A.items,
636
- effects: A.effects
637
- }), c.state.currentTime = a, c.model.visible = !0, c.container.visible = !0, c.state.currentTime = a, c.keyframesManager && c.keyframes) {
638
- const $ = c.keyframesManager.getStateByTime(a, c.keyframes, "model");
639
- $ && (c.model.position.copy($.translation), c.model.quaternion.copy($.quaternion), c.model.scale.copy($.scale), c.model.visible = $.visible);
607
+ if (y < b)
608
+ h.model.visible = !1, h.container.visible = !1, h.state.currentTime = 0, h.pauseAnimation && h.pauseAnimation();
609
+ else if (y === b) {
610
+ if (h.play({
611
+ keyframes: P.keyframes,
612
+ items: P.items,
613
+ effects: P.effects
614
+ }), h.state.currentTime = a, h.model.visible = !0, h.container.visible = !0, h.state.currentTime = a, h.keyframesManager && h.keyframes) {
615
+ const T = h.keyframesManager.getStateByTime(a, h.keyframes, "model");
616
+ T && (h.model.position.copy(T.translation), h.model.quaternion.copy(T.quaternion), h.model.scale.copy(T.scale), h.model.visible = T.visible);
640
617
  }
641
- e ? c.continueAnimation() : c.pauseAnimation && c.pauseAnimation();
618
+ e ? h.continueAnimation() : h.pauseAnimation && h.pauseAnimation();
642
619
  } else
643
- c.model.visible = !1, c.container.visible = !1, c.state.currentTime = 0, c.pauseAnimation && c.pauseAnimation();
620
+ h.model.visible = !1, h.container.visible = !1, h.state.currentTime = 0, h.pauseAnimation && h.pauseAnimation();
644
621
  }
645
622
  });
646
- }), (e !== void 0 ? e : u) && (this.state.playing = !0, l.players.forEach((g) => {
647
- if (g.type === "model") {
648
- const C = this.playground.getDigitalHuman(g.model, g.id);
649
- C && (C.play({
650
- keyframes: g.keyframes,
651
- items: g.items,
652
- effects: g.effects
653
- }), C.state.currentTime = a, C.continueAnimation());
623
+ }), (e !== void 0 ? e : p) && (this.state.playing = !0, l.players.forEach((u) => {
624
+ if (u.type === "model") {
625
+ const y = this.playground.getDigitalHuman(u.model, u.id);
626
+ y && (y.play({
627
+ keyframes: u.keyframes,
628
+ items: u.items,
629
+ effects: u.effects
630
+ }), y.state.currentTime = a, y.continueAnimation());
654
631
  }
655
632
  }), this.emit("playback-started", o)), this.emit("seek-completed", o);
656
- const f = this.getChapterTimeMap().find((g) => g.chapter.name === l.name);
657
- if (f && Math.abs(a - f.duration) < 1 && // 允许1ms误差
633
+ const w = this.getChapterTimeMap().find((u) => u.chapter.name === l.name);
634
+ if (w && Math.abs(a - w.duration) < 1 && // 允许1ms误差
658
635
  e) {
659
- const g = this.state.currentScript.chapters[n + 1];
660
- g && (this.config.debug && console.log(`${this.NAME} seekToGlobalTime: auto switch to next chapter:`, g.name), yield this.playChapter(g));
636
+ const u = this.state.currentScript.chapters[r + 1];
637
+ u && (this.config.debug && console.log(`${this.NAME} seekToGlobalTime: auto switch to next chapter:`, u.name), yield this.playChapter(u));
661
638
  }
662
639
  this.config.debug;
663
640
  } catch (s) {
@@ -669,36 +646,36 @@ class Q {
669
646
  * 初始化章节用于跳转(不自动播放)
670
647
  */
671
648
  initializeChapterForSeek(t, e = 0) {
672
- return m(this, null, function* () {
649
+ return g(this, null, function* () {
673
650
  this.emitPlayingPlayersChanged();
674
651
  try {
675
652
  this.config.debug && console.log(`${this.NAME} initializing chapter for seek: ${t.name}`), this.playground.reset();
676
- const i = t.players.filter((r) => r.type === "model"), s = [];
677
- i.forEach((r) => {
678
- const n = r;
679
- n.keyframes && Array.isArray(n.keyframes) && n.keyframes.forEach((a) => {
653
+ const i = t.players.filter((n) => n.type === "model"), s = [];
654
+ i.forEach((n) => {
655
+ const r = n;
656
+ r.keyframes && Array.isArray(r.keyframes) && r.keyframes.forEach((a) => {
680
657
  a.animation && a.animation.url && s.push(a.animation.url);
681
658
  });
682
659
  }), s.length > 0 && (yield this.playground.loadAnimations(s)), yield Promise.all(
683
- i.map((r) => m(this, null, function* () {
684
- const n = r;
685
- let a = this.playground.getDigitalHuman(n.model, n.id);
686
- if (a || (yield this.playground.loadModels([n.model], [n.id]), a = this.playground.getDigitalHuman(n.model, n.id)), a && n.keyframes.length > 0) {
687
- a.state.currentTime = e, a.state.currentAnimation = null, a.keyframes = n.keyframes;
688
- const l = n.keyframes[0];
660
+ i.map((n) => g(this, null, function* () {
661
+ const r = n;
662
+ let a = this.playground.getDigitalHuman(r.model, r.id);
663
+ if (a || (yield this.playground.loadModels([r.model], [r.id]), a = this.playground.getDigitalHuman(r.model, r.id)), a && r.keyframes.length > 0) {
664
+ a.state.currentTime = e, a.state.currentAnimation = null, a.keyframes = r.keyframes;
665
+ const l = r.keyframes[0];
689
666
  a.model.position.set(l.position[0], l.position[1], l.position[2]), a.model.quaternion.set(
690
667
  l.quaternion[0],
691
668
  l.quaternion[1],
692
669
  l.quaternion[2],
693
670
  l.quaternion[3]
694
671
  ), a.model.scale.set(l.scale[0], l.scale[1], l.scale[2]), a.model.visible = l.visible, a.play({
695
- keyframes: n.keyframes,
696
- items: n.items,
697
- effects: n.effects
672
+ keyframes: r.keyframes,
673
+ items: r.items,
674
+ effects: r.effects
698
675
  }), a.state.currentTime = e, a.continueAnimation();
699
676
  }
700
677
  }))
701
- ), t.players.filter((r) => r.type === "camera").length > 0 && this.config.debug, this.config.debug;
678
+ ), t.players.filter((n) => n.type === "camera").length > 0 && this.config.debug, this.config.debug;
702
679
  } catch (i) {
703
680
  throw console.error(`${this.NAME} failed to initialize chapter for seek:`, i), i;
704
681
  }
@@ -708,7 +685,7 @@ class Q {
708
685
  * 跳转到指定百分比位置
709
686
  */
710
687
  seekToPercentage(t, e) {
711
- return m(this, null, function* () {
688
+ return g(this, null, function* () {
712
689
  const i = Math.max(0, Math.min(100, t)), o = this.getTotalDuration() * i / 100;
713
690
  this.config.debug && console.log(`${this.NAME} seeking to ${i}% (${o}ms)`), yield this.seekToGlobalTime(o, e);
714
691
  });
@@ -717,20 +694,20 @@ class Q {
717
694
  * 跳转到指定章节的指定时间
718
695
  */
719
696
  seekToChapter(t, e = 0, i) {
720
- return m(this, null, function* () {
697
+ return g(this, null, function* () {
721
698
  if (!this.state.currentScript)
722
699
  throw new Error("No script loaded");
723
700
  if (t < 0 || t >= this.state.currentScript.chapters.length)
724
701
  throw new Error("Invalid chapter index");
725
- const r = this.getChapterTimeMap()[t].startTime + Math.max(0, e);
726
- this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${r}ms)`), yield this.seekToGlobalTime(r, i);
702
+ const n = this.getChapterTimeMap()[t].startTime + Math.max(0, e);
703
+ this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${n}ms)`), yield this.seekToGlobalTime(n, i);
727
704
  });
728
705
  }
729
706
  /**
730
707
  * 从指定全局时间开始播放所有剩余内容
731
708
  */
732
709
  playFromGlobalTime(t) {
733
- return m(this, null, function* () {
710
+ return g(this, null, function* () {
734
711
  yield this.seekToGlobalTime(t, !0), yield this.playAllRemaining();
735
712
  });
736
713
  }
@@ -738,14 +715,14 @@ class Q {
738
715
  * 注册进度变化监听器
739
716
  */
740
717
  onProgressChanged(t) {
741
- const e = (i) => m(this, null, function* () {
718
+ const e = (i) => g(this, null, function* () {
742
719
  var a;
743
720
  t(i);
744
- const s = ((a = this.state.currentScript) == null ? void 0 : a.chapters) || [], o = this.state.currentChapter ? s.findIndex((l) => l.name === this.state.currentChapter.name) : -1, n = this.getChapterTimeMap().find((l) => {
745
- var u;
746
- return l.chapter.name === ((u = this.state.currentChapter) == null ? void 0 : u.name);
721
+ const s = ((a = this.state.currentScript) == null ? void 0 : a.chapters) || [], o = this.state.currentChapter ? s.findIndex((l) => l.name === this.state.currentChapter.name) : -1, r = this.getChapterTimeMap().find((l) => {
722
+ var p;
723
+ return l.chapter.name === ((p = this.state.currentChapter) == null ? void 0 : p.name);
747
724
  });
748
- if (this.state.playing && this.state.currentChapter && n && i.currentChapterTime >= n.duration - 10 && // 允许10ms误差,比较章节内时间
725
+ if (this.state.playing && this.state.currentChapter && r && i.currentChapterTime >= r.duration - 10 && // 允许10ms误差,比较章节内时间
749
726
  this._autoPlayOnNaturalEnd) {
750
727
  const l = s[o + 1];
751
728
  l ? yield this.playChapter(l) : (this.stopAllPlayers(), this.state.playing = !1, this.five.refresh(), this.emitPlayingPlayersChanged && this.emitPlayingPlayersChanged());
@@ -789,7 +766,7 @@ class Q {
789
766
  * 播放完整的所有章节(从头开始)
790
767
  */
791
768
  playAllChapters() {
792
- return m(this, null, function* () {
769
+ return g(this, null, function* () {
793
770
  if (!this.state.currentScript || this.state.currentScript.chapters.length === 0)
794
771
  throw new Error("No script or chapters loaded");
795
772
  this.config.debug, yield this.seekToGlobalTime(0, !0), yield this.playAllRemaining();
@@ -866,5 +843,5 @@ class Q {
866
843
  }
867
844
  }
868
845
  export {
869
- Q as default
846
+ X as default
870
847
  };