@realsee/dnalogel 3.81.12-alpha.1 → 3.81.13-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -2
- package/dist/DigitalPerformancePlugin/animation-script-adapter.d.ts +20 -0
- package/dist/DigitalPerformancePlugin/controller/index.d.ts +12 -4
- package/dist/DigitalPerformancePlugin/core/DigitalPerformanceNameplate.d.ts +115 -0
- package/dist/DigitalPerformancePlugin/core/DigitalStateMachine.d.ts +2 -0
- package/dist/DigitalPerformancePlugin/index.d.ts +5 -0
- package/dist/DigitalPerformancePlugin/movement-track-classifier.d.ts +52 -0
- package/dist/DigitalPerformancePlugin/transform-script-data.d.ts +7 -0
- package/dist/DigitalPerformancePlugin/typings/index.d.ts +8 -0
- package/dist/DigitalPerformanceV2Plugin/controller/index.d.ts +11 -0
- package/dist/DigitalPerformanceV2Plugin/core/Playground.d.ts +4 -0
- package/dist/DigitalPerformanceV2Plugin/index.d.ts +2 -0
- package/dist/DigitalPerformanceV2Plugin/typings/index.d.ts +9 -0
- package/dist/index.cjs.js +109 -97
- package/dist/index.js +8715 -7957
- package/dist/index.umd.js +99 -87
- package/dist/shared-utils/three/PointSelector/index.d.ts +5 -0
- package/docs/assets/highlight.css +0 -35
- package/docs/assets/navigation.js +1 -1
- package/docs/assets/search.js +1 -1
- package/docs/classes/AnimationScriptAdapterSafetyError.html +4 -0
- package/docs/classes/AreaMakerPluginType.AreaMakerController.html +2 -2
- package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +2 -2
- package/docs/classes/CSS3DRender.html +2 -2
- package/docs/classes/DigitalHuman.html +2 -2
- package/docs/classes/DigitalPerformanceV2.DigitalPerformanceNameplate.html +25 -0
- package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +50 -46
- package/docs/classes/DigitalPlayground.html +2 -2
- package/docs/classes/DigitalStateMachine.html +2 -2
- package/docs/classes/FireControl.html +2 -2
- package/docs/classes/FireScenePlayer.html +2 -2
- package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
- package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
- package/docs/classes/ModelMakerPluginInstance.html +2 -2
- package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +2 -2
- package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +2 -2
- package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +2 -2
- package/docs/classes/ModelRoomLabelController.html +2 -2
- package/docs/classes/MoveController.html +2 -2
- package/docs/classes/Object3DHelperController.html +2 -2
- package/docs/classes/PaintBrush.html +2 -2
- package/docs/classes/PanoMeasurePluginLine.html +2 -2
- package/docs/classes/PanoMeasurePluginModel.html +2 -2
- package/docs/classes/PanoMeasurePluginPoint.html +2 -2
- package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
- package/docs/classes/PanoTagPluginController.html +2 -2
- package/docs/classes/Sculpt.html +2 -2
- package/docs/classes/Util.BetterTween.html +2 -2
- package/docs/classes/Util.FiveDomEvents.html +2 -2
- package/docs/classes/Util.FivePuppet.html +3 -3
- package/docs/classes/Util.Interval.html +2 -2
- package/docs/classes/Util.LegacyPointHelper.html +2 -2
- package/docs/classes/Util.LightTag.html +2 -2
- package/docs/classes/Util.LineSegments.html +2 -2
- package/docs/classes/Util.Magnifier.html +2 -2
- package/docs/classes/Util.Object3D.html +2 -2
- package/docs/classes/Util.PointDomHelper.html +2 -2
- package/docs/classes/Util.PointHelper.html +2 -2
- package/docs/classes/Util.PointSelector.html +16 -11
- package/docs/classes/Util.PointSelectorHelper.html +2 -2
- package/docs/classes/Util.Rectangle.html +2 -2
- package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
- package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
- package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
- package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
- package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
- package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.LineMesh.html +2 -2
- package/docs/classes/Util.sculpt.PointMesh.html +2 -2
- package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
- package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
- package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
- package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
- package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
- package/docs/classes/WalkController.html +2 -2
- package/docs/enums/CameraMovementEffect.html +2 -2
- package/docs/enums/ContentType.html +2 -2
- package/docs/enums/DIRECTION.html +2 -2
- package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
- package/docs/enums/DimensionType.html +2 -2
- package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
- package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
- package/docs/enums/PaintBrushTypeEnum.html +2 -2
- package/docs/enums/PointType.html +2 -2
- package/docs/enums/Rotation.html +2 -2
- package/docs/functions/AreaMakerPlugin.html +1 -1
- package/docs/functions/CSS3DRenderPlugin.html +1 -1
- package/docs/functions/CameraMovementPlugin.html +2 -2
- package/docs/functions/CruisePlugin.html +1 -1
- package/docs/functions/CurrentPanoImagePlugin.html +1 -1
- package/docs/functions/DigitalPerformancePlugin.html +1 -1
- package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
- package/docs/functions/DigitalPerformanceV2.normalizeDigitalPerformanceName.html +2 -0
- package/docs/functions/FloorplanGuidePlugin.html +1 -1
- package/docs/functions/GuideLinePlugin.html +1 -1
- package/docs/functions/ItemLabelPlugin.html +1 -1
- package/docs/functions/MapviewFloorplanPlugin.html +1 -1
- package/docs/functions/MeasurePlugin.html +1 -1
- package/docs/functions/ModelChassisCompassPlugin.html +2 -2
- package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
- package/docs/functions/ModelFloorplanPlugin.html +1 -1
- package/docs/functions/ModelItemLabelPlugin.html +1 -1
- package/docs/functions/ModelMakerPlugin.html +1 -1
- package/docs/functions/ModelRoomLabelPlugin.html +1 -1
- package/docs/functions/ModelTVVideoPlugin.html +1 -1
- package/docs/functions/ModelViewPlugin.html +2 -2
- package/docs/functions/MovePlugin.html +1 -1
- package/docs/functions/Object3DHelperPlugin.html +1 -1
- package/docs/functions/PanoCompassPlugin.html +1 -1
- package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
- package/docs/functions/PanoDoorLabelPlugin.html +1 -1
- package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
- package/docs/functions/PanoMeasurePlugin.html +1 -1
- package/docs/functions/PanoRulerPlugin.html +2 -2
- package/docs/functions/PanoRulerProPlugin.html +2 -2
- package/docs/functions/PanoSpatialTagPlugin.html +2 -2
- package/docs/functions/PanoTagPlugin.html +1 -1
- package/docs/functions/PanoVideoPlugin.html +2 -2
- package/docs/functions/PipelinePlugin.html +1 -1
- package/docs/functions/SculptPlugin.html +2 -2
- package/docs/functions/SculptPluginForFive.html +2 -2
- package/docs/functions/TopviewFloorplanPlugin.html +1 -1
- package/docs/functions/Util.awaitNextFrame.html +1 -1
- package/docs/functions/Util.blink.html +2 -2
- package/docs/functions/Util.blinkWithPreset.html +2 -2
- package/docs/functions/Util.bounding.html +1 -1
- package/docs/functions/Util.boundingBox.html +1 -1
- package/docs/functions/Util.boundingSphere.html +1 -1
- package/docs/functions/Util.boxVertex.html +2 -2
- package/docs/functions/Util.boxVertexes.html +1 -1
- package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
- package/docs/functions/Util.cleanup.html +2 -2
- package/docs/functions/Util.convexHull.html +2 -2
- package/docs/functions/Util.equal.html +2 -2
- package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
- package/docs/functions/Util.generatePolygonGeometry.html +2 -2
- package/docs/functions/Util.getCoordsFromClient.html +1 -1
- package/docs/functions/Util.getCoordsFromElement.html +1 -1
- package/docs/functions/Util.getFrameTime.html +2 -2
- package/docs/functions/Util.getGeometryArea.html +1 -1
- package/docs/functions/Util.getGeometryInfo.html +1 -1
- package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
- package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
- package/docs/functions/Util.initialCSS3DRender.html +1 -1
- package/docs/functions/Util.inside.html +1 -1
- package/docs/functions/Util.isModelLike.html +1 -1
- package/docs/functions/Util.isNil.html +2 -2
- package/docs/functions/Util.isPanoramaLike.html +1 -1
- package/docs/functions/Util.lookObject.html +2 -2
- package/docs/functions/Util.lookPoint.html +2 -2
- package/docs/functions/Util.nextFrame.html +1 -1
- package/docs/functions/Util.notNil.html +2 -2
- package/docs/functions/Util.reblink.html +2 -2
- package/docs/functions/Util.replaceStaticPrefix.html +2 -2
- package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
- package/docs/functions/Util.sculpt.createBox.html +1 -1
- package/docs/functions/Util.sculpt.createCircle.html +1 -1
- package/docs/functions/Util.sculpt.createCylinder.html +1 -1
- package/docs/functions/Util.sculpt.createLine.html +2 -2
- package/docs/functions/Util.sculpt.createPoint.html +1 -1
- package/docs/functions/Util.sculpt.createPolygon.html +1 -1
- package/docs/functions/Util.sculpt.createPrism.html +1 -1
- package/docs/functions/Util.sculpt.createRectangle.html +2 -2
- package/docs/functions/Util.sculpt.transformUnit.html +2 -2
- package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
- package/docs/functions/Util.tag.html +1 -1
- package/docs/functions/Util.triangleArea.html +2 -2
- package/docs/functions/Util.triangleCenter.html +2 -2
- package/docs/functions/Util.tweenProgress.html +1 -1
- package/docs/functions/Util.uuid.html +2 -2
- package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
- package/docs/functions/Util.worldBounding.html +1 -1
- package/docs/functions/Util.worldBoundingBox.html +1 -1
- package/docs/functions/Util.worldBoundingSphere.html +1 -1
- package/docs/functions/classifyMovementTrack.html +1 -0
- package/docs/functions/createPolyline.html +2 -2
- package/docs/functions/getAreaBox3.html +2 -2
- package/docs/functions/getAreaVertices.html +2 -2
- package/docs/functions/getEffectivePointActionDuration.html +1 -0
- package/docs/functions/getEntryArea.html +2 -2
- package/docs/functions/getMovementActionDuration.html +1 -0
- package/docs/functions/hasMovementV2Signal.html +1 -0
- package/docs/functions/isConverterSafeMovementMatrix.html +1 -0
- package/docs/functions/pluginFlag.html +1 -1
- package/docs/functions/transformAnimationDetailToDigitalScript.html +3 -0
- package/docs/functions/transformScriptData.html +4 -0
- package/docs/functions/validatePolygon.html +1 -1
- package/docs/hierarchy.html +1 -1
- package/docs/index.html +2 -2
- package/docs/interfaces/AnimationScriptAdapterOptions.html +6 -0
- package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.Config.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
- package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
- package/docs/interfaces/BoxAnimationConfig.html +2 -2
- package/docs/interfaces/BoxPosition.html +2 -2
- package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
- package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
- package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
- package/docs/interfaces/ChapterLocation.html +2 -2
- package/docs/interfaces/ChapterTimeInfo.html +2 -2
- package/docs/interfaces/ContentTypeMapInterface.html +2 -2
- package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
- package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
- package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
- package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
- package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
- package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
- package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
- package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
- package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
- package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
- package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
- package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
- package/docs/interfaces/DigitalCameraPlayer.html +2 -2
- package/docs/interfaces/DigitalCameraState.html +2 -2
- package/docs/interfaces/DigitalChapter.html +2 -2
- package/docs/interfaces/DigitalDataPlayer.html +2 -2
- package/docs/interfaces/DigitalDataState.html +2 -2
- package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
- package/docs/interfaces/DigitalEffectState.html +2 -2
- package/docs/interfaces/DigitalItemKeyframe.html +2 -2
- package/docs/interfaces/DigitalItemState.html +2 -2
- package/docs/interfaces/DigitalModelKeyframe.html +2 -2
- package/docs/interfaces/DigitalModelPlayer.html +4 -2
- package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
- package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
- package/docs/interfaces/DigitalModelState.html +2 -2
- package/docs/interfaces/DigitalPerformancePluginConfig.html +7 -2
- package/docs/interfaces/DigitalPerformanceV2.CameraState.html +7 -7
- package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +10 -10
- package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +3 -3
- package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateBinding.html +5 -0
- package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateOptions.html +22 -0
- package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateRenderContext.html +5 -0
- package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +11 -5
- package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +7 -7
- package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +9 -9
- package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +6 -6
- package/docs/interfaces/DigitalScript.html +2 -2
- package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
- package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
- package/docs/interfaces/DigitalSubTitleState.html +2 -2
- package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
- package/docs/interfaces/FireArea.html +2 -2
- package/docs/interfaces/FireModel.html +2 -2
- package/docs/interfaces/FireSceneConfig.html +2 -2
- package/docs/interfaces/FireSequencePlayerOptions.html +2 -2
- package/docs/interfaces/FireSequenceStep.html +2 -2
- package/docs/interfaces/FireVector3.html +2 -2
- package/docs/interfaces/FloorplanBounding.html +2 -2
- package/docs/interfaces/FloorplanData.html +2 -2
- package/docs/interfaces/FloorplanEntrance.html +2 -2
- package/docs/interfaces/FloorplanExtraObject.html +2 -2
- package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
- package/docs/interfaces/FloorplanFloorData.html +2 -2
- package/docs/interfaces/FloorplanImagePosition.html +2 -2
- package/docs/interfaces/FloorplanObserver.html +2 -2
- package/docs/interfaces/FloorplanOutlineItem.html +2 -2
- package/docs/interfaces/FloorplanPosition.html +2 -2
- package/docs/interfaces/FloorplanRoomItem.html +2 -2
- package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
- package/docs/interfaces/FloorplanServerBounding.html +2 -2
- package/docs/interfaces/FloorplanServerComputedData.html +2 -2
- package/docs/interfaces/FloorplanServerData.html +2 -2
- package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
- package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
- package/docs/interfaces/FloorplanServerEntrance.html +2 -2
- package/docs/interfaces/FloorplanServerFloorData.html +2 -2
- package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
- package/docs/interfaces/FloorplanServerObserver.html +2 -2
- package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
- package/docs/interfaces/FloorplanServerPosition.html +2 -2
- package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
- package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
- package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
- package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
- package/docs/interfaces/GlobalProgress.html +2 -2
- package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
- package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
- package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
- package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
- package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
- package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
- package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
- package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +2 -2
- package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
- package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
- package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
- package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
- package/docs/interfaces/HelperOffset.html +2 -2
- package/docs/interfaces/ImagePlaneGroup.html +2 -2
- package/docs/interfaces/ItemLabelPluginData.html +2 -2
- package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
- package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
- package/docs/interfaces/LegacyScriptTransformer.html +2 -0
- package/docs/interfaces/MinMax.html +2 -2
- package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
- package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
- package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
- package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
- package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
- package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
- package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
- package/docs/interfaces/ModelItemLabelPluginParametersType.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.BoxItemObjectData.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.EventMap.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ModelMakerPluginConfig.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.PrismItemObjectData.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerBaseItem.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerBoxItem.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerData.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerPrismItem.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.ServerTrianglesItem.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.State.html +2 -2
- package/docs/interfaces/ModelMakerPluginType.TrianglesItemObjectData.html +2 -2
- package/docs/interfaces/ModelRoomLabelPluginData.html +2 -2
- package/docs/interfaces/ModelTVVideoPluginData.html +2 -2
- package/docs/interfaces/ModelTVVideoPluginExportType.html +2 -2
- package/docs/interfaces/ModelTVVideoPluginParameterType.html +2 -2
- package/docs/interfaces/ModelViewPluginExportType.html +2 -2
- package/docs/interfaces/Object3DHelperState.html +2 -2
- package/docs/interfaces/ObjectHelperControllers.html +2 -2
- package/docs/interfaces/PaintBrushAction.html +2 -2
- package/docs/interfaces/PaintBrushConfigs.html +2 -2
- package/docs/interfaces/PaintBrushState.html +2 -2
- package/docs/interfaces/PanoCursorRaycasterPluginExportType.html +2 -2
- package/docs/interfaces/PanoCursorRaycasterPluginParameterType.html +1 -1
- package/docs/interfaces/PanoMeasureParameterType.html +2 -2
- package/docs/interfaces/PanoMeasurePluginLineJson.html +2 -2
- package/docs/interfaces/PanoMeasurePluginOpenParameter.html +2 -2
- package/docs/interfaces/PanoMeasurePluginPointJson.html +2 -2
- package/docs/interfaces/PanoMeasurePluginPolylineJson.html +2 -2
- package/docs/interfaces/PanoRulerPluginExportType.html +2 -2
- package/docs/interfaces/PanoRulerPluginOptions.html +2 -2
- package/docs/interfaces/PanoRulerPluginParameterType.html +2 -2
- package/docs/interfaces/PanoRulerProPluginExportType.html +2 -2
- package/docs/interfaces/PanoRulerProPluginOptions.html +2 -2
- package/docs/interfaces/PanoRulerProPluginParameterType.html +2 -2
- package/docs/interfaces/PanoRulerProPluginState.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginContentEvent.html +1 -1
- package/docs/interfaces/PanoSpatialTagPluginContentReplacement.html +1 -1
- package/docs/interfaces/PanoSpatialTagPluginData.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginDataElement.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginExportType.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginOriginElement.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginParameterType.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginPointElement.html +2 -2
- package/docs/interfaces/PanoSpatialTagPluginTagElement.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.LoadParams.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.PanoVideoItem.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.PluginData.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.PluginEventMap.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.PluginState.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.VideoItem.html +2 -2
- package/docs/interfaces/PanoVideoPluginType.VideoMeshParams.html +2 -2
- package/docs/interfaces/PlaybackController.html +2 -2
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}, e), this.playground = new
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+
}, e), this.playground = new S(this.config.debug), this.nameplate = new v(t), this.five.on("renderFrame", this.onNameplateRender), this.five.on("cameraUpdate", this.onNameplateRender), this.config.showNameplate !== !1 && this.nameplate.enableAutoMount(this.config.nameplateOptions), this.state = {
|
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enabled: !0,
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playing: !1,
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currentChapter: null,
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currentScript: null,
|
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continuousPlaying: !1,
|
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playMode: "single"
|
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-
}, this.NAME =
|
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+
}, this.NAME = U, this.config.debug, this.init();
|
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}
|
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|
/**
|
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* 加载剧本数据
|
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*/
|
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loadScript(t) {
|
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-
return
|
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+
return g(this, null, function* () {
|
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80
|
try {
|
|
76
|
-
if (this.state.currentScript = t, this.playground.setScript(t), this.clearProgressCache(), this.config.debug, yield this.preloadResources(t), this.five && this.five.scene) {
|
|
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|
+
if (this.state.currentScript = t, this.nameplate.setBindings([]), this.playground.setScript(t), this.clearProgressCache(), this.config.debug, yield this.preloadResources(t), this.five && this.five.scene) {
|
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yield new Promise((i) => requestAnimationFrame(i));
|
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let e = 0;
|
|
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|
if (t.chapters.forEach((i) => {
|
|
@@ -98,23 +103,23 @@ class Q {
|
|
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98
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|
* 预加载资源
|
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*/
|
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preloadResources(t) {
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-
return
|
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-
const e = [], i = [], s = /* @__PURE__ */ new Set(), o = [],
|
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|
-
t.chapters.forEach((
|
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|
-
|
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+
return g(this, null, function* () {
|
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const e = [], i = [], s = /* @__PURE__ */ new Set(), o = [], n = /* @__PURE__ */ new Map();
|
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t.chapters.forEach((r) => {
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r.players.forEach((a) => {
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if (a.type === "model") {
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const l = a;
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e.push(l.model), i.push(a.id), l.keyframes.forEach((
|
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-
|
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position:
|
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rotation:
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e.push(l.model), i.push(a.id), l.keyframes.forEach((p) => {
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p.animation && (s.add(p.animation.url), p.animation.item && (o.push(p.animation.item.url), n.set(p.animation.item.url, {
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position: p.animation.item.position,
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+
rotation: p.animation.item.rotation
|
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})));
|
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});
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}
|
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});
|
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}), yield Promise.all([
|
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this.playground.loadModels(e, i),
|
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|
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this.playground.loadItems(o,
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+
this.playground.loadItems(o, n),
|
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this.playground.loadAnimations(Array.from(s))
|
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]), this.config.debug;
|
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});
|
|
@@ -123,10 +128,10 @@ class Q {
|
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|
* 播放指定章节
|
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|
*/
|
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|
playChapter(t) {
|
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-
return
|
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return g(this, null, function* () {
|
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|
this.emitPlayingPlayersChanged();
|
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|
try {
|
|
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|
-
this.state.currentChapter = t, this.state.playing = !0, this.state.playMode = "single", this.config.debug, yield this.playground.playByChapter(t), this.state.playing = !1, this.config.debug;
|
|
134
|
+
this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.state.playMode = "single", this.config.debug, yield this.playground.playByChapter(t), this.state.playing = !1, this.config.debug;
|
|
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|
} catch (e) {
|
|
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|
throw console.error(`${this.NAME} failed to play chapter:`, e), this.state.playing = !1, e;
|
|
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|
}
|
|
@@ -136,10 +141,10 @@ class Q {
|
|
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136
141
|
* 播放指定章节(内部方法,用于连续播放)
|
|
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142
|
*/
|
|
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143
|
playChapterForContinuous(t) {
|
|
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|
-
return
|
|
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|
+
return g(this, null, function* () {
|
|
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145
|
this.emitPlayingPlayersChanged();
|
|
141
146
|
try {
|
|
142
|
-
this.state.currentChapter = t, this.state.playing = !0, this.config.debug, yield this.playground.playByChapter(t), this.state.continuousPlaying && (this.state.playing = !0), yield new Promise((e) => setTimeout(e, 100)), this.config.debug;
|
|
147
|
+
this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.config.debug, yield this.playground.playByChapter(t), this.state.continuousPlaying && (this.state.playing = !0), yield new Promise((e) => setTimeout(e, 100)), this.config.debug;
|
|
143
148
|
} catch (e) {
|
|
144
149
|
throw console.error(`${this.NAME} failed to play chapter for continuous:`, e), this.state.playing = !1, e;
|
|
145
150
|
}
|
|
@@ -149,7 +154,7 @@ class Q {
|
|
|
149
154
|
* 播放指定章节(通过索引)
|
|
150
155
|
*/
|
|
151
156
|
playChapterByIndex(t) {
|
|
152
|
-
return
|
|
157
|
+
return g(this, null, function* () {
|
|
153
158
|
if (!this.state.currentScript)
|
|
154
159
|
throw new Error("No script loaded");
|
|
155
160
|
if (t < 0 || t >= this.state.currentScript.chapters.length)
|
|
@@ -167,7 +172,7 @@ class Q {
|
|
|
167
172
|
* 继续播放
|
|
168
173
|
*/
|
|
169
174
|
continue() {
|
|
170
|
-
return
|
|
175
|
+
return g(this, null, function* () {
|
|
171
176
|
this._autoPlayOnNaturalEnd = !0;
|
|
172
177
|
try {
|
|
173
178
|
this.config.debug && console.log(`${this.NAME} continuing in ${this.state.playMode} mode`), this.state.playMode === "continuous" ? yield this.continueAllRemaining() : (this.state.currentChapter && this.state.currentChapter.players.forEach((t) => {
|
|
@@ -185,7 +190,7 @@ class Q {
|
|
|
185
190
|
* 连续播放模式下的继续播放(从暂停位置继续播放所有剩余章节)
|
|
186
191
|
*/
|
|
187
192
|
continueAllRemaining() {
|
|
188
|
-
return
|
|
193
|
+
return g(this, null, function* () {
|
|
189
194
|
if (!this.state.currentScript || !this.state.currentChapter)
|
|
190
195
|
throw new Error("No script or chapter loaded");
|
|
191
196
|
const t = this.state.currentScript.chapters, e = t.findIndex((i) => i.name === this.state.currentChapter.name);
|
|
@@ -202,71 +207,71 @@ class Q {
|
|
|
202
207
|
totalTime: i == null ? void 0 : i.totalTime,
|
|
203
208
|
isCompleted: o,
|
|
204
209
|
isNearHardcodedPause: s
|
|
205
|
-
}), o ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : s ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((
|
|
206
|
-
const a = this.playground.getDigitalHuman(
|
|
210
|
+
}), o ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : s ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((r) => r.type === "model").forEach((r) => {
|
|
211
|
+
const a = this.playground.getDigitalHuman(r.model, r.id);
|
|
207
212
|
a && (a.state.currentTime = 27500);
|
|
208
|
-
}), this.state.currentChapter.players.forEach((
|
|
209
|
-
if (
|
|
210
|
-
const a = this.playground.getDigitalHuman(
|
|
213
|
+
}), this.state.currentChapter.players.forEach((r) => {
|
|
214
|
+
if (r.type === "model") {
|
|
215
|
+
const a = this.playground.getDigitalHuman(r.model, r.id);
|
|
211
216
|
a && a.continueAnimation();
|
|
212
217
|
}
|
|
213
|
-
}), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((
|
|
214
|
-
if (
|
|
215
|
-
const
|
|
216
|
-
|
|
218
|
+
}), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((n) => {
|
|
219
|
+
if (n.type === "model") {
|
|
220
|
+
const r = this.playground.getDigitalHuman(n.model, n.id);
|
|
221
|
+
r && r.continueAnimation();
|
|
217
222
|
}
|
|
218
|
-
}), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((
|
|
219
|
-
let
|
|
220
|
-
const l = 15,
|
|
221
|
-
var
|
|
222
|
-
if (!((
|
|
223
|
-
console.log(`${this.NAME} [continueAllRemaining] stopped by user`),
|
|
223
|
+
}), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((n) => {
|
|
224
|
+
let r = (i == null ? void 0 : i.currentTime) || 0, a = 0;
|
|
225
|
+
const l = 15, p = () => {
|
|
226
|
+
var m;
|
|
227
|
+
if (!((m = this.state) != null && m.continuousPlaying)) {
|
|
228
|
+
console.log(`${this.NAME} [continueAllRemaining] stopped by user`), n();
|
|
224
229
|
return;
|
|
225
230
|
}
|
|
226
|
-
const
|
|
227
|
-
if (this.config.debug,
|
|
228
|
-
|
|
231
|
+
const c = this.getProgress();
|
|
232
|
+
if (this.config.debug, c && c.currentTime >= c.totalTime) {
|
|
233
|
+
n();
|
|
229
234
|
return;
|
|
230
235
|
}
|
|
231
|
-
if (
|
|
232
|
-
console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`),
|
|
236
|
+
if (c && c.currentTime < 0) {
|
|
237
|
+
console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`), n();
|
|
233
238
|
return;
|
|
234
239
|
}
|
|
235
|
-
if (
|
|
240
|
+
if (c && c.currentTime === r) {
|
|
236
241
|
if (a++, a >= l) {
|
|
237
|
-
console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`),
|
|
242
|
+
console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`), n();
|
|
238
243
|
return;
|
|
239
244
|
}
|
|
240
245
|
} else
|
|
241
|
-
a = 0,
|
|
242
|
-
setTimeout(
|
|
246
|
+
a = 0, r = (c == null ? void 0 : c.currentTime) || 0;
|
|
247
|
+
setTimeout(p, 200);
|
|
243
248
|
};
|
|
244
|
-
|
|
249
|
+
p();
|
|
245
250
|
}) : console.log(`${this.NAME} [continueAllRemaining] chapter already completed or restarted, skipping wait`), console.log(
|
|
246
251
|
`${this.NAME} [continueAllRemaining] starting to play remaining chapters from index ${e + 1} to ${t.length - 1}`
|
|
247
252
|
), this.emitPlayingPlayersChanged();
|
|
248
|
-
for (let
|
|
253
|
+
for (let n = e + 1; n < t.length; n++) {
|
|
249
254
|
if (!this.state.continuousPlaying) {
|
|
250
|
-
this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${
|
|
255
|
+
this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${n + 1}`);
|
|
251
256
|
break;
|
|
252
257
|
}
|
|
253
|
-
const
|
|
258
|
+
const r = t[n];
|
|
254
259
|
this.config.debug;
|
|
255
260
|
try {
|
|
256
|
-
|
|
257
|
-
const
|
|
258
|
-
|
|
261
|
+
r.players.filter((c) => c.type === "model").forEach((c) => {
|
|
262
|
+
const m = this.playground.getDigitalHuman(c.model, c.id);
|
|
263
|
+
m && (m.state.currentTime = 0);
|
|
259
264
|
});
|
|
260
265
|
const l = Date.now();
|
|
261
|
-
yield this.playChapterForContinuous(
|
|
262
|
-
const
|
|
266
|
+
yield this.playChapterForContinuous(r);
|
|
267
|
+
const p = Date.now() - l;
|
|
263
268
|
if (this.config.debug, !this.state.continuousPlaying) {
|
|
264
|
-
this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${
|
|
269
|
+
this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${n + 1}`);
|
|
265
270
|
break;
|
|
266
271
|
}
|
|
267
|
-
|
|
272
|
+
n < t.length - 1 && (yield new Promise((c) => setTimeout(c, 1e3)));
|
|
268
273
|
} catch (a) {
|
|
269
|
-
console.error(`${this.NAME} failed to play chapter ${
|
|
274
|
+
console.error(`${this.NAME} failed to play chapter ${r.name}:`, a), this.state.continuousPlaying = !1;
|
|
270
275
|
break;
|
|
271
276
|
}
|
|
272
277
|
}
|
|
@@ -282,7 +287,7 @@ class Q {
|
|
|
282
287
|
* 从当前章节播放到最后一个章节(连续自动播放)
|
|
283
288
|
*/
|
|
284
289
|
playAllRemaining() {
|
|
285
|
-
return
|
|
290
|
+
return g(this, null, function* () {
|
|
286
291
|
if (this._autoPlayOnNaturalEnd = !0, !this.state.currentScript)
|
|
287
292
|
throw new Error("No script loaded");
|
|
288
293
|
const t = this.state.currentScript.chapters;
|
|
@@ -294,15 +299,15 @@ class Q {
|
|
|
294
299
|
this.config.debug;
|
|
295
300
|
const i = !this.state.playing && this.state.currentChapter !== null, s = this.getProgress();
|
|
296
301
|
if (i) {
|
|
297
|
-
const o = s && s.currentTime >= 26e3 && s.currentTime <= 27e3,
|
|
302
|
+
const o = s && s.currentTime >= 26e3 && s.currentTime <= 27e3, n = s && s.totalTime > 0 && s.currentTime >= s.totalTime;
|
|
298
303
|
if (console.log(`${this.NAME} [playAllRemaining] pause analysis:`, {
|
|
299
304
|
hasProgress: !!s,
|
|
300
305
|
currentTime: s == null ? void 0 : s.currentTime,
|
|
301
306
|
totalTime: s == null ? void 0 : s.totalTime,
|
|
302
|
-
isCompleted:
|
|
307
|
+
isCompleted: n,
|
|
303
308
|
isNearHardcodedPause: o,
|
|
304
|
-
shouldContinueFromPause: !
|
|
305
|
-
}), this.emitPlayingPlayersChanged(), !
|
|
309
|
+
shouldContinueFromPause: !n || o
|
|
310
|
+
}), this.emitPlayingPlayersChanged(), !n || o) {
|
|
306
311
|
this.config.debug, yield this.continue();
|
|
307
312
|
return;
|
|
308
313
|
} else if (this.config.debug, e += 1, e >= t.length) {
|
|
@@ -315,35 +320,35 @@ class Q {
|
|
|
315
320
|
this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${o + 1}`), this.emitPlayingPlayersChanged();
|
|
316
321
|
break;
|
|
317
322
|
}
|
|
318
|
-
const
|
|
323
|
+
const n = t[o];
|
|
319
324
|
this.config.debug;
|
|
320
325
|
try {
|
|
321
|
-
const
|
|
322
|
-
if (!
|
|
323
|
-
const
|
|
326
|
+
const r = this.state.currentChapter && this.state.currentChapter.name === n.name, a = i && r && o === e;
|
|
327
|
+
if (!r || a) {
|
|
328
|
+
const c = n.players.filter((m) => m.type === "model");
|
|
324
329
|
if (a) {
|
|
325
|
-
const
|
|
326
|
-
|
|
330
|
+
const m = this.getProgress();
|
|
331
|
+
m && m.currentTime >= 26e3 && m.currentTime <= 27e3 ? (c.forEach((b) => {
|
|
327
332
|
const M = this.playground.getDigitalHuman(b.model);
|
|
328
333
|
M && (M.state.currentTime = 27500);
|
|
329
|
-
}), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${
|
|
334
|
+
}), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${n.name}`)) : this.config.debug && console.log(`${this.NAME} continuing current chapter from existing position: ${n.name}`);
|
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335
|
} else
|
|
331
|
-
|
|
332
|
-
const
|
|
333
|
-
|
|
334
|
-
}), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${
|
|
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|
+
c.forEach((m) => {
|
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const C = this.playground.getDigitalHuman(m.model, m.id);
|
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|
+
C && (C.state.currentTime = 0);
|
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|
+
}), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${n.name}`);
|
|
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340
|
} else
|
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336
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|
this.config.debug;
|
|
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342
|
const l = Date.now();
|
|
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|
-
yield this.playChapterForContinuous(
|
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|
-
const
|
|
343
|
+
yield this.playChapterForContinuous(n);
|
|
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|
+
const p = Date.now() - l;
|
|
340
345
|
if (this.config.debug, this.state.continuousPlaying && !this.state.playing && (console.warn(`${this.NAME} [playAllRemaining] chapter completed but playing state is false, fixing...`), this.state.playing = !0), !this.state.continuousPlaying) {
|
|
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346
|
this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${o + 1}`), this.emitPlayingPlayersChanged();
|
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347
|
break;
|
|
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348
|
}
|
|
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|
-
o < t.length - 1, o < t.length - 1 && (yield new Promise((
|
|
345
|
-
} catch (
|
|
346
|
-
console.error(`${this.NAME} failed to play chapter ${
|
|
349
|
+
o < t.length - 1, o < t.length - 1 && (yield new Promise((c) => setTimeout(c, 1e3)));
|
|
350
|
+
} catch (r) {
|
|
351
|
+
console.error(`${this.NAME} failed to play chapter ${n.name}:`, r), this.emitPlayingPlayersChanged(), this.state.continuousPlaying = !1;
|
|
347
352
|
break;
|
|
348
353
|
}
|
|
349
354
|
}
|
|
@@ -359,7 +364,7 @@ class Q {
|
|
|
359
364
|
* 重置播放
|
|
360
365
|
*/
|
|
361
366
|
reset() {
|
|
362
|
-
this.playground.reset(), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.playMode = "single", this.config.debug && console.log(`${this.NAME} reset`);
|
|
367
|
+
this.playground.reset(), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.playMode = "single", this.nameplate.setBindings([]), this.config.debug && console.log(`${this.NAME} reset`);
|
|
363
368
|
}
|
|
364
369
|
/**
|
|
365
370
|
* 设置时间线
|
|
@@ -371,19 +376,19 @@ class Q {
|
|
|
371
376
|
* 启用插件
|
|
372
377
|
*/
|
|
373
378
|
enable() {
|
|
374
|
-
this.state.enabled = !0, this.config.debug && console.log(`${this.NAME} enabled`);
|
|
379
|
+
this.state.enabled = !0, this.nameplate.setEnabled(!0), this.config.debug && console.log(`${this.NAME} enabled`);
|
|
375
380
|
}
|
|
376
381
|
/**
|
|
377
382
|
* 禁用插件
|
|
378
383
|
*/
|
|
379
384
|
disable() {
|
|
380
|
-
this.state.enabled = !1, this.pause(), this.config.debug && console.log(`${this.NAME} disabled`);
|
|
385
|
+
this.state.enabled = !1, this.nameplate.setEnabled(!1), this.pause(), this.config.debug && console.log(`${this.NAME} disabled`);
|
|
381
386
|
}
|
|
382
387
|
/**
|
|
383
388
|
* 重置并清理(完全重置插件状态,包括对 five 的操作和 DigitalHuman)
|
|
384
389
|
*/
|
|
385
390
|
resetAndCleanup() {
|
|
386
|
-
this.stopAllPlayers(), this.playground && (typeof this.playground.dispose == "function" && this.playground.dispose(), this.playground = new this.playground.constructor(this.config.debug || !1)), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.currentScript = null, this.state.enabled = !1, this.state.playMode = "single", this.stopProgressUpdateTimer(), this.clearProgressCache(), this.totalDurationCache = null, this.chapterTimeMapCache = null, this.five && (this.five.models.filter((e) => e.name && (e.name.includes("animation") || e.name.includes("digital"))).forEach((e) => {
|
|
391
|
+
this.stopAllPlayers(), this.playground && (typeof this.playground.dispose == "function" && this.playground.dispose(), this.playground = new this.playground.constructor(this.config.debug || !1)), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.currentScript = null, this.state.enabled = !1, this.nameplate.setBindings([]), this.state.playMode = "single", this.stopProgressUpdateTimer(), this.clearProgressCache(), this.totalDurationCache = null, this.chapterTimeMapCache = null, this.five && (this.five.models.filter((e) => e.name && (e.name.includes("animation") || e.name.includes("digital"))).forEach((e) => {
|
|
387
392
|
this.five.scene.remove(e);
|
|
388
393
|
}), this.five.refresh(), this.five.getCurrentState && this.five.getCurrentState()), this._autoPlayOnNaturalEnd = !1, this.config.debug && console.log(`${this.NAME} resetAndCleanup - 完全重置完成(包括 DigitalHuman)`);
|
|
389
394
|
}
|
|
@@ -391,7 +396,7 @@ class Q {
|
|
|
391
396
|
* 销毁插件(彻底释放资源)
|
|
392
397
|
*/
|
|
393
398
|
dispose() {
|
|
394
|
-
this.resetAndCleanup(), this.playground && typeof this.playground.dispose == "function" && this.playground.dispose(), this.playingPlayersListeners.clear(), this.state = void 0, this.playground = void 0, this.five = void 0, this.config = void 0, typeof window != "undefined" && window.console && console.log(`${this.NAME} disposed (彻底销毁)`);
|
|
399
|
+
this.five.off("renderFrame", this.onNameplateRender), this.five.off("cameraUpdate", this.onNameplateRender), this.nameplate.dispose(), this.resetAndCleanup(), this.playground && typeof this.playground.dispose == "function" && this.playground.dispose(), this.playingPlayersListeners.clear(), this.state = void 0, this.playground = void 0, this.five = void 0, this.config = void 0, typeof window != "undefined" && window.console && console.log(`${this.NAME} disposed (彻底销毁)`);
|
|
395
400
|
}
|
|
396
401
|
/**
|
|
397
402
|
* 获取当前状态
|
|
@@ -412,6 +417,27 @@ class Q {
|
|
|
412
417
|
getDigitalHuman(t, e) {
|
|
413
418
|
return this.playground.getDigitalHuman(t, e);
|
|
414
419
|
}
|
|
420
|
+
/** 实时修改角色名牌;不重新加载模型和动画资源。 */
|
|
421
|
+
updateModelName(t, e) {
|
|
422
|
+
var s;
|
|
423
|
+
const i = H(e);
|
|
424
|
+
(s = this.state.currentScript) == null || s.chapters.forEach((o) => {
|
|
425
|
+
o.players.forEach((n) => {
|
|
426
|
+
n.type === "model" && n.id === t && (n.name = i);
|
|
427
|
+
});
|
|
428
|
+
}), this.nameplate.updateName(t, i);
|
|
429
|
+
}
|
|
430
|
+
syncNameplates(t = this.state.currentChapter) {
|
|
431
|
+
if (!t) {
|
|
432
|
+
this.nameplate.setBindings([]);
|
|
433
|
+
return;
|
|
434
|
+
}
|
|
435
|
+
const e = t.players.filter((i) => i.type === "model").map((i) => {
|
|
436
|
+
const s = this.playground.getDigitalHuman(i.model, i.id);
|
|
437
|
+
return s ? { id: i.id, player: i, model: s.model } : null;
|
|
438
|
+
}).filter((i) => i !== null);
|
|
439
|
+
this.nameplate.setBindings(e);
|
|
440
|
+
}
|
|
415
441
|
/**
|
|
416
442
|
* 获取当前播放进度信息
|
|
417
443
|
*/
|
|
@@ -423,75 +449,26 @@ class Q {
|
|
|
423
449
|
if (i.type === "model") {
|
|
424
450
|
const s = i, o = s.keyframes[s.keyframes.length - 1];
|
|
425
451
|
o && (t = Math.max(t, o.timeStamp));
|
|
426
|
-
const
|
|
427
|
-
|
|
452
|
+
const n = this.playground.getDigitalHuman(s.model, s.id);
|
|
453
|
+
n && (e = Math.max(e, n.state.currentTime || 0));
|
|
428
454
|
}
|
|
429
455
|
}), { currentTime: e, totalTime: t };
|
|
430
456
|
}
|
|
431
457
|
/**
|
|
432
|
-
* 对原始 res 数据进行 transformPosition
|
|
433
|
-
*
|
|
434
|
-
* @param work 可选,存在时才做transformPosition
|
|
435
|
-
* @param totalDelay 可选,默认0
|
|
458
|
+
* 对原始 res 数据进行 transformPosition 处理和章节分组,返回完整结构。
|
|
459
|
+
* 该方法保留用于兼容旧调用方,实际转换由共享纯函数执行。
|
|
436
460
|
*/
|
|
437
461
|
transformScriptData(t, e, i = 0) {
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
id: 0,
|
|
449
|
-
name: ((a = t.players[0]) == null ? void 0 : a.chapterName) || "Chapter 1",
|
|
450
|
-
players: []
|
|
451
|
-
}
|
|
452
|
-
];
|
|
453
|
-
let r = 0;
|
|
454
|
-
return t.players.forEach((l, u) => {
|
|
455
|
-
var T, b, M;
|
|
456
|
-
let h = E({}, l);
|
|
457
|
-
if (e && ((T = h.track) != null && T.path && Array.isArray(h.track.path) && (h.track.path = h.track.path.map((y) => {
|
|
458
|
-
const f = N(new w(y.x, y.y, y.z), e == null ? void 0 : e.transform);
|
|
459
|
-
return {
|
|
460
|
-
x: f.x,
|
|
461
|
-
y: f.y,
|
|
462
|
-
z: f.z
|
|
463
|
-
};
|
|
464
|
-
})), (b = h.track) != null && b.points && Array.isArray(h.track.points) && (h.track.points = h.track.points.map((y) => {
|
|
465
|
-
if (y.point) {
|
|
466
|
-
const f = N(
|
|
467
|
-
new w(y.point.x, y.point.y, y.point.z),
|
|
468
|
-
e == null ? void 0 : e.transform
|
|
469
|
-
);
|
|
470
|
-
return x(E({}, y), {
|
|
471
|
-
point: {
|
|
472
|
-
x: f.x,
|
|
473
|
-
y: f.y,
|
|
474
|
-
z: f.z
|
|
475
|
-
}
|
|
476
|
-
});
|
|
477
|
-
}
|
|
478
|
-
return y;
|
|
479
|
-
})), h.matrix && Array.isArray(h.matrix) && h.matrix.length >= 16)) {
|
|
480
|
-
const y = new w(h.matrix[12], h.matrix[13], h.matrix[14]), f = N(y, e == null ? void 0 : e.transform);
|
|
481
|
-
h.matrix[12] = f.x, h.matrix[13] = f.y, h.matrix[14] = f.z;
|
|
482
|
-
}
|
|
483
|
-
const p = z(h, i);
|
|
484
|
-
((M = l.config) == null ? void 0 : M.type) === "simultaneous" || u > 0 && r++, o[r] || o.push({
|
|
485
|
-
id: r,
|
|
486
|
-
name: l.chapterName || `Chapter ${r + 1}`,
|
|
487
|
-
players: []
|
|
488
|
-
}), o[r].players.push(p);
|
|
489
|
-
}), {
|
|
490
|
-
id: t.id,
|
|
491
|
-
name: t.name,
|
|
492
|
-
fiveState: s,
|
|
493
|
-
chapters: o
|
|
494
|
-
};
|
|
462
|
+
return R(t, e, i);
|
|
463
|
+
}
|
|
464
|
+
/**
|
|
465
|
+
* 加载 raw animation detail。转换逻辑由 dnalogel 统一执行,随后复用 canonical loadScript。
|
|
466
|
+
*/
|
|
467
|
+
loadAnimationDetail(i) {
|
|
468
|
+
return g(this, arguments, function* (t, e = {}) {
|
|
469
|
+
const s = I(t, e);
|
|
470
|
+
return yield this.loadScript(s), s;
|
|
471
|
+
});
|
|
495
472
|
}
|
|
496
473
|
// ===================== 全局进度条功能 =====================
|
|
497
474
|
/**
|
|
@@ -536,15 +513,15 @@ class Q {
|
|
|
536
513
|
const t = [];
|
|
537
514
|
let e = 0;
|
|
538
515
|
return this.state.currentScript.chapters.forEach((i, s) => {
|
|
539
|
-
const o = this.calculateChapterDuration(i),
|
|
516
|
+
const o = this.calculateChapterDuration(i), n = e + o;
|
|
540
517
|
t.push({
|
|
541
518
|
chapterIndex: s,
|
|
542
519
|
chapterName: i.name,
|
|
543
520
|
startTime: e,
|
|
544
521
|
duration: o,
|
|
545
|
-
endTime:
|
|
522
|
+
endTime: n,
|
|
546
523
|
chapter: i
|
|
547
|
-
}), e =
|
|
524
|
+
}), e = n;
|
|
548
525
|
}), this.chapterTimeMapCache = t, this.config.debug && console.log(`${this.NAME} generated chapter time map:`, t), t;
|
|
549
526
|
}
|
|
550
527
|
/**
|
|
@@ -562,11 +539,11 @@ class Q {
|
|
|
562
539
|
getGlobalProgress() {
|
|
563
540
|
let t = 0, e = 0, i = 0;
|
|
564
541
|
if (this.state.currentChapter) {
|
|
565
|
-
const
|
|
566
|
-
if (
|
|
567
|
-
e =
|
|
542
|
+
const r = this.getChapterTimeMap().find((a) => a.chapter.name === this.state.currentChapter.name);
|
|
543
|
+
if (r) {
|
|
544
|
+
e = r.chapterIndex;
|
|
568
545
|
const a = this.getProgress();
|
|
569
|
-
i = (a == null ? void 0 : a.currentTime) || 0, t =
|
|
546
|
+
i = (a == null ? void 0 : a.currentTime) || 0, t = r.startTime + i;
|
|
570
547
|
}
|
|
571
548
|
}
|
|
572
549
|
const s = this.getTotalDuration(), o = s > 0 ? t / s * 100 : 0;
|
|
@@ -586,7 +563,7 @@ class Q {
|
|
|
586
563
|
const e = this.getChapterTimeMap();
|
|
587
564
|
if (e.length === 0)
|
|
588
565
|
return null;
|
|
589
|
-
const s = e.find((
|
|
566
|
+
const s = e.find((n) => t >= n.startTime && t < n.endTime) || (t >= e[e.length - 1].startTime ? e[e.length - 1] : null);
|
|
590
567
|
if (!s)
|
|
591
568
|
return null;
|
|
592
569
|
const o = t - s.startTime;
|
|
@@ -600,7 +577,7 @@ class Q {
|
|
|
600
577
|
* 跳转到指定的全局时间
|
|
601
578
|
*/
|
|
602
579
|
seekToGlobalTime(t, e) {
|
|
603
|
-
return
|
|
580
|
+
return g(this, null, function* () {
|
|
604
581
|
var i;
|
|
605
582
|
this._autoPlayOnNaturalEnd = !!e;
|
|
606
583
|
try {
|
|
@@ -608,56 +585,56 @@ class Q {
|
|
|
608
585
|
throw new Error("No script loaded");
|
|
609
586
|
const s = this.getTotalDuration(), o = Math.max(0, Math.min(t, s));
|
|
610
587
|
this.config.debug, this.emit("seek-started", o);
|
|
611
|
-
const
|
|
612
|
-
if (!
|
|
588
|
+
const n = this.getChapterByGlobalTime(o);
|
|
589
|
+
if (!n)
|
|
613
590
|
throw new Error("Unable to locate chapter for the specified time");
|
|
614
|
-
const { chapterIndex:
|
|
615
|
-
this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${
|
|
616
|
-
|
|
617
|
-
if (
|
|
618
|
-
const
|
|
619
|
-
|
|
591
|
+
const { chapterIndex: r, chapterTime: a, chapter: l } = n, p = this.state.playing;
|
|
592
|
+
this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${r}: ${l.name}`), yield this.initializeChapterForSeek(l, a), this.state.currentChapter = l, this.syncNameplates(l), this.emit("chapter-changed", r, l)), this.setTimelineTo(a), a === 0 && this.state.currentScript.chapters.forEach((u) => {
|
|
593
|
+
u.players.forEach((y) => {
|
|
594
|
+
if (y.type === "model") {
|
|
595
|
+
const P = this.playground.getDigitalHuman(y.model, y.id);
|
|
596
|
+
P && P.stopAnimation();
|
|
620
597
|
}
|
|
621
598
|
});
|
|
622
599
|
});
|
|
623
|
-
const
|
|
624
|
-
this.state.currentScript.chapters.forEach((
|
|
625
|
-
|
|
626
|
-
if (
|
|
627
|
-
const
|
|
628
|
-
if (!
|
|
600
|
+
const C = this.getChapterTimeMap().find((u) => u.chapter.name === l.name), b = (i = C == null ? void 0 : C.chapterIndex) != null ? i : 0;
|
|
601
|
+
this.state.currentScript.chapters.forEach((u, y) => {
|
|
602
|
+
u.players.forEach((P) => {
|
|
603
|
+
if (P.type === "model") {
|
|
604
|
+
const h = this.playground.getDigitalHuman(P.model, P.id);
|
|
605
|
+
if (!h)
|
|
629
606
|
return;
|
|
630
|
-
if (
|
|
631
|
-
|
|
632
|
-
else if (
|
|
633
|
-
if (
|
|
634
|
-
keyframes:
|
|
635
|
-
items:
|
|
636
|
-
effects:
|
|
637
|
-
}),
|
|
638
|
-
const
|
|
639
|
-
|
|
607
|
+
if (y < b)
|
|
608
|
+
h.model.visible = !1, h.container.visible = !1, h.state.currentTime = 0, h.pauseAnimation && h.pauseAnimation();
|
|
609
|
+
else if (y === b) {
|
|
610
|
+
if (h.play({
|
|
611
|
+
keyframes: P.keyframes,
|
|
612
|
+
items: P.items,
|
|
613
|
+
effects: P.effects
|
|
614
|
+
}), h.state.currentTime = a, h.model.visible = !0, h.container.visible = !0, h.state.currentTime = a, h.keyframesManager && h.keyframes) {
|
|
615
|
+
const T = h.keyframesManager.getStateByTime(a, h.keyframes, "model");
|
|
616
|
+
T && (h.model.position.copy(T.translation), h.model.quaternion.copy(T.quaternion), h.model.scale.copy(T.scale), h.model.visible = T.visible);
|
|
640
617
|
}
|
|
641
|
-
e ?
|
|
618
|
+
e ? h.continueAnimation() : h.pauseAnimation && h.pauseAnimation();
|
|
642
619
|
} else
|
|
643
|
-
|
|
620
|
+
h.model.visible = !1, h.container.visible = !1, h.state.currentTime = 0, h.pauseAnimation && h.pauseAnimation();
|
|
644
621
|
}
|
|
645
622
|
});
|
|
646
|
-
}), (e !== void 0 ? e :
|
|
647
|
-
if (
|
|
648
|
-
const
|
|
649
|
-
|
|
650
|
-
keyframes:
|
|
651
|
-
items:
|
|
652
|
-
effects:
|
|
653
|
-
}),
|
|
623
|
+
}), (e !== void 0 ? e : p) && (this.state.playing = !0, l.players.forEach((u) => {
|
|
624
|
+
if (u.type === "model") {
|
|
625
|
+
const y = this.playground.getDigitalHuman(u.model, u.id);
|
|
626
|
+
y && (y.play({
|
|
627
|
+
keyframes: u.keyframes,
|
|
628
|
+
items: u.items,
|
|
629
|
+
effects: u.effects
|
|
630
|
+
}), y.state.currentTime = a, y.continueAnimation());
|
|
654
631
|
}
|
|
655
632
|
}), this.emit("playback-started", o)), this.emit("seek-completed", o);
|
|
656
|
-
const
|
|
657
|
-
if (
|
|
633
|
+
const w = this.getChapterTimeMap().find((u) => u.chapter.name === l.name);
|
|
634
|
+
if (w && Math.abs(a - w.duration) < 1 && // 允许1ms误差
|
|
658
635
|
e) {
|
|
659
|
-
const
|
|
660
|
-
|
|
636
|
+
const u = this.state.currentScript.chapters[r + 1];
|
|
637
|
+
u && (this.config.debug && console.log(`${this.NAME} seekToGlobalTime: auto switch to next chapter:`, u.name), yield this.playChapter(u));
|
|
661
638
|
}
|
|
662
639
|
this.config.debug;
|
|
663
640
|
} catch (s) {
|
|
@@ -669,36 +646,36 @@ class Q {
|
|
|
669
646
|
* 初始化章节用于跳转(不自动播放)
|
|
670
647
|
*/
|
|
671
648
|
initializeChapterForSeek(t, e = 0) {
|
|
672
|
-
return
|
|
649
|
+
return g(this, null, function* () {
|
|
673
650
|
this.emitPlayingPlayersChanged();
|
|
674
651
|
try {
|
|
675
652
|
this.config.debug && console.log(`${this.NAME} initializing chapter for seek: ${t.name}`), this.playground.reset();
|
|
676
|
-
const i = t.players.filter((
|
|
677
|
-
i.forEach((
|
|
678
|
-
const
|
|
679
|
-
|
|
653
|
+
const i = t.players.filter((n) => n.type === "model"), s = [];
|
|
654
|
+
i.forEach((n) => {
|
|
655
|
+
const r = n;
|
|
656
|
+
r.keyframes && Array.isArray(r.keyframes) && r.keyframes.forEach((a) => {
|
|
680
657
|
a.animation && a.animation.url && s.push(a.animation.url);
|
|
681
658
|
});
|
|
682
659
|
}), s.length > 0 && (yield this.playground.loadAnimations(s)), yield Promise.all(
|
|
683
|
-
i.map((
|
|
684
|
-
const
|
|
685
|
-
let a = this.playground.getDigitalHuman(
|
|
686
|
-
if (a || (yield this.playground.loadModels([
|
|
687
|
-
a.state.currentTime = e, a.state.currentAnimation = null, a.keyframes =
|
|
688
|
-
const l =
|
|
660
|
+
i.map((n) => g(this, null, function* () {
|
|
661
|
+
const r = n;
|
|
662
|
+
let a = this.playground.getDigitalHuman(r.model, r.id);
|
|
663
|
+
if (a || (yield this.playground.loadModels([r.model], [r.id]), a = this.playground.getDigitalHuman(r.model, r.id)), a && r.keyframes.length > 0) {
|
|
664
|
+
a.state.currentTime = e, a.state.currentAnimation = null, a.keyframes = r.keyframes;
|
|
665
|
+
const l = r.keyframes[0];
|
|
689
666
|
a.model.position.set(l.position[0], l.position[1], l.position[2]), a.model.quaternion.set(
|
|
690
667
|
l.quaternion[0],
|
|
691
668
|
l.quaternion[1],
|
|
692
669
|
l.quaternion[2],
|
|
693
670
|
l.quaternion[3]
|
|
694
671
|
), a.model.scale.set(l.scale[0], l.scale[1], l.scale[2]), a.model.visible = l.visible, a.play({
|
|
695
|
-
keyframes:
|
|
696
|
-
items:
|
|
697
|
-
effects:
|
|
672
|
+
keyframes: r.keyframes,
|
|
673
|
+
items: r.items,
|
|
674
|
+
effects: r.effects
|
|
698
675
|
}), a.state.currentTime = e, a.continueAnimation();
|
|
699
676
|
}
|
|
700
677
|
}))
|
|
701
|
-
), t.players.filter((
|
|
678
|
+
), t.players.filter((n) => n.type === "camera").length > 0 && this.config.debug, this.config.debug;
|
|
702
679
|
} catch (i) {
|
|
703
680
|
throw console.error(`${this.NAME} failed to initialize chapter for seek:`, i), i;
|
|
704
681
|
}
|
|
@@ -708,7 +685,7 @@ class Q {
|
|
|
708
685
|
* 跳转到指定百分比位置
|
|
709
686
|
*/
|
|
710
687
|
seekToPercentage(t, e) {
|
|
711
|
-
return
|
|
688
|
+
return g(this, null, function* () {
|
|
712
689
|
const i = Math.max(0, Math.min(100, t)), o = this.getTotalDuration() * i / 100;
|
|
713
690
|
this.config.debug && console.log(`${this.NAME} seeking to ${i}% (${o}ms)`), yield this.seekToGlobalTime(o, e);
|
|
714
691
|
});
|
|
@@ -717,20 +694,20 @@ class Q {
|
|
|
717
694
|
* 跳转到指定章节的指定时间
|
|
718
695
|
*/
|
|
719
696
|
seekToChapter(t, e = 0, i) {
|
|
720
|
-
return
|
|
697
|
+
return g(this, null, function* () {
|
|
721
698
|
if (!this.state.currentScript)
|
|
722
699
|
throw new Error("No script loaded");
|
|
723
700
|
if (t < 0 || t >= this.state.currentScript.chapters.length)
|
|
724
701
|
throw new Error("Invalid chapter index");
|
|
725
|
-
const
|
|
726
|
-
this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${
|
|
702
|
+
const n = this.getChapterTimeMap()[t].startTime + Math.max(0, e);
|
|
703
|
+
this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${n}ms)`), yield this.seekToGlobalTime(n, i);
|
|
727
704
|
});
|
|
728
705
|
}
|
|
729
706
|
/**
|
|
730
707
|
* 从指定全局时间开始播放所有剩余内容
|
|
731
708
|
*/
|
|
732
709
|
playFromGlobalTime(t) {
|
|
733
|
-
return
|
|
710
|
+
return g(this, null, function* () {
|
|
734
711
|
yield this.seekToGlobalTime(t, !0), yield this.playAllRemaining();
|
|
735
712
|
});
|
|
736
713
|
}
|
|
@@ -738,14 +715,14 @@ class Q {
|
|
|
738
715
|
* 注册进度变化监听器
|
|
739
716
|
*/
|
|
740
717
|
onProgressChanged(t) {
|
|
741
|
-
const e = (i) =>
|
|
718
|
+
const e = (i) => g(this, null, function* () {
|
|
742
719
|
var a;
|
|
743
720
|
t(i);
|
|
744
|
-
const s = ((a = this.state.currentScript) == null ? void 0 : a.chapters) || [], o = this.state.currentChapter ? s.findIndex((l) => l.name === this.state.currentChapter.name) : -1,
|
|
745
|
-
var
|
|
746
|
-
return l.chapter.name === ((
|
|
721
|
+
const s = ((a = this.state.currentScript) == null ? void 0 : a.chapters) || [], o = this.state.currentChapter ? s.findIndex((l) => l.name === this.state.currentChapter.name) : -1, r = this.getChapterTimeMap().find((l) => {
|
|
722
|
+
var p;
|
|
723
|
+
return l.chapter.name === ((p = this.state.currentChapter) == null ? void 0 : p.name);
|
|
747
724
|
});
|
|
748
|
-
if (this.state.playing && this.state.currentChapter &&
|
|
725
|
+
if (this.state.playing && this.state.currentChapter && r && i.currentChapterTime >= r.duration - 10 && // 允许10ms误差,比较章节内时间
|
|
749
726
|
this._autoPlayOnNaturalEnd) {
|
|
750
727
|
const l = s[o + 1];
|
|
751
728
|
l ? yield this.playChapter(l) : (this.stopAllPlayers(), this.state.playing = !1, this.five.refresh(), this.emitPlayingPlayersChanged && this.emitPlayingPlayersChanged());
|
|
@@ -789,7 +766,7 @@ class Q {
|
|
|
789
766
|
* 播放完整的所有章节(从头开始)
|
|
790
767
|
*/
|
|
791
768
|
playAllChapters() {
|
|
792
|
-
return
|
|
769
|
+
return g(this, null, function* () {
|
|
793
770
|
if (!this.state.currentScript || this.state.currentScript.chapters.length === 0)
|
|
794
771
|
throw new Error("No script or chapters loaded");
|
|
795
772
|
this.config.debug, yield this.seekToGlobalTime(0, !0), yield this.playAllRemaining();
|
|
@@ -866,5 +843,5 @@ class Q {
|
|
|
866
843
|
}
|
|
867
844
|
}
|
|
868
845
|
export {
|
|
869
|
-
|
|
846
|
+
X as default
|
|
870
847
|
};
|