@realsee/dnalogel 3.81.11-alpha.3 → 3.81.12-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (683) hide show
  1. package/CHANGELOG.md +4 -0
  2. package/dist/DigitalPerformancePlugin/controller/index.d.ts +0 -5
  3. package/dist/DigitalPerformancePlugin/core/DigitalStateMachine.d.ts +0 -2
  4. package/dist/DigitalPerformancePlugin/index.d.ts +0 -2
  5. package/dist/DigitalPerformancePlugin/typings/index.d.ts +0 -8
  6. package/dist/DigitalPerformanceV2Plugin/controller/index.d.ts +0 -6
  7. package/dist/DigitalPerformanceV2Plugin/core/Playground.d.ts +0 -4
  8. package/dist/DigitalPerformanceV2Plugin/index.d.ts +0 -2
  9. package/dist/DigitalPerformanceV2Plugin/typings/index.d.ts +0 -9
  10. package/dist/FireScenePlugin/FireControl.d.ts +153 -0
  11. package/dist/FireScenePlugin/SequencePlayer.d.ts +41 -0
  12. package/dist/FireScenePlugin/constants.d.ts +28 -0
  13. package/dist/FireScenePlugin/fire/config.d.ts +10 -0
  14. package/dist/FireScenePlugin/fire/index.d.ts +6 -0
  15. package/dist/FireScenePlugin/fire/managers/FireManager.d.ts +76 -0
  16. package/dist/FireScenePlugin/fire/type.d.ts +51 -0
  17. package/dist/FireScenePlugin/index.d.ts +6 -0
  18. package/dist/FireScenePlugin/smoke/config.d.ts +8 -0
  19. package/dist/FireScenePlugin/smoke/index.d.ts +1 -0
  20. package/dist/FireScenePlugin/smoke/managers/NormalSmokeManager.d.ts +49 -0
  21. package/dist/FireScenePlugin/smoke/managers/SmokeManager.d.ts +89 -0
  22. package/dist/FireScenePlugin/typing.d.ts +55 -0
  23. package/dist/FireScenePlugin/utils/areaBounds.d.ts +14 -0
  24. package/dist/FireScenePlugin/utils/particle.d.ts +5 -0
  25. package/dist/FireScenePlugin/utils/particleTexture.d.ts +21 -0
  26. package/dist/FireScenePlugin/utils/radialSpread.d.ts +54 -0
  27. package/dist/FireScenePlugin/utils/spread.d.ts +17 -0
  28. package/dist/Sculpt/index.d.ts +4 -0
  29. package/dist/index.cjs.js +493 -114
  30. package/dist/index.d.ts +1 -0
  31. package/dist/index.js +17342 -15554
  32. package/dist/index.umd.js +483 -104
  33. package/dist/shared-utils/Object3DHelper/Base/BaseHelper.d.ts +1 -0
  34. package/dist/shared-utils/Object3DHelper/Controller/ScaleController.d.ts +1 -1
  35. package/dist/shared-utils/Object3DHelper/Helper/ScaleHelper.d.ts +4 -0
  36. package/dist/shared-utils/Object3DHelper/typings/index.d.ts +1 -0
  37. package/dist/shared-utils/three/getTextureLoader.d.ts +6 -0
  38. package/docs/assets/highlight.css +9 -37
  39. package/docs/assets/navigation.js +1 -1
  40. package/docs/assets/search.js +1 -1
  41. package/docs/classes/AreaMakerPluginType.AreaMakerController.html +2 -2
  42. package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +2 -2
  43. package/docs/classes/CSS3DRender.html +2 -2
  44. package/docs/classes/DigitalHuman.html +2 -2
  45. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +46 -48
  46. package/docs/classes/DigitalPlayground.html +2 -2
  47. package/docs/classes/DigitalStateMachine.html +2 -2
  48. package/docs/classes/FireControl.html +56 -0
  49. package/docs/classes/FireScenePlayer.html +10 -0
  50. package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
  51. package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
  52. package/docs/classes/ModelMakerPluginInstance.html +2 -2
  53. package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +2 -2
  54. package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +2 -2
  55. package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +2 -2
  56. package/docs/classes/ModelRoomLabelController.html +2 -2
  57. package/docs/classes/MoveController.html +2 -2
  58. package/docs/classes/Object3DHelperController.html +2 -2
  59. package/docs/classes/PaintBrush.html +2 -2
  60. package/docs/classes/PanoMeasurePluginLine.html +2 -2
  61. package/docs/classes/PanoMeasurePluginModel.html +2 -2
  62. package/docs/classes/PanoMeasurePluginPoint.html +2 -2
  63. package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
  64. package/docs/classes/PanoTagPluginController.html +2 -2
  65. package/docs/classes/Sculpt.html +20 -18
  66. package/docs/classes/Util.BetterTween.html +2 -2
  67. package/docs/classes/Util.FiveDomEvents.html +2 -2
  68. package/docs/classes/Util.FivePuppet.html +3 -3
  69. package/docs/classes/Util.Interval.html +2 -2
  70. package/docs/classes/Util.LegacyPointHelper.html +2 -2
  71. package/docs/classes/Util.LightTag.html +2 -2
  72. package/docs/classes/Util.LineSegments.html +2 -2
  73. package/docs/classes/Util.Magnifier.html +2 -2
  74. package/docs/classes/Util.Object3D.html +2 -2
  75. package/docs/classes/Util.PointDomHelper.html +2 -2
  76. package/docs/classes/Util.PointHelper.html +2 -2
  77. package/docs/classes/Util.PointSelector.html +2 -2
  78. package/docs/classes/Util.PointSelectorHelper.html +2 -2
  79. package/docs/classes/Util.Rectangle.html +2 -2
  80. package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
  81. package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
  82. package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
  83. package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
  84. package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
  85. package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
  86. package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
  87. package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
  88. package/docs/classes/Util.sculpt.LineMesh.html +2 -2
  89. package/docs/classes/Util.sculpt.PointMesh.html +2 -2
  90. package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
  91. package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
  92. package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
  93. package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
  94. package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
  95. package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
  96. package/docs/classes/WalkController.html +2 -2
  97. package/docs/enums/CameraMovementEffect.html +2 -2
  98. package/docs/enums/ContentType.html +2 -2
  99. package/docs/enums/DIRECTION.html +2 -2
  100. package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
  101. package/docs/enums/DimensionType.html +2 -2
  102. package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
  103. package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
  104. package/docs/enums/PaintBrushTypeEnum.html +2 -2
  105. package/docs/enums/PointType.html +2 -2
  106. package/docs/enums/Rotation.html +2 -2
  107. package/docs/functions/AreaMakerPlugin.html +1 -1
  108. package/docs/functions/CSS3DRenderPlugin.html +1 -1
  109. package/docs/functions/CameraMovementPlugin.html +2 -2
  110. package/docs/functions/CruisePlugin.html +1 -1
  111. package/docs/functions/CurrentPanoImagePlugin.html +1 -1
  112. package/docs/functions/DigitalPerformancePlugin.html +1 -1
  113. package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
  114. package/docs/functions/FloorplanGuidePlugin.html +1 -1
  115. package/docs/functions/GuideLinePlugin.html +1 -1
  116. package/docs/functions/ItemLabelPlugin.html +1 -1
  117. package/docs/functions/MapviewFloorplanPlugin.html +1 -1
  118. package/docs/functions/MeasurePlugin.html +1 -1
  119. package/docs/functions/ModelChassisCompassPlugin.html +2 -2
  120. package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
  121. package/docs/functions/ModelFloorplanPlugin.html +1 -1
  122. package/docs/functions/ModelItemLabelPlugin.html +1 -1
  123. package/docs/functions/ModelMakerPlugin.html +1 -1
  124. package/docs/functions/ModelRoomLabelPlugin.html +1 -1
  125. package/docs/functions/ModelTVVideoPlugin.html +1 -1
  126. package/docs/functions/ModelViewPlugin.html +2 -2
  127. package/docs/functions/MovePlugin.html +1 -1
  128. package/docs/functions/Object3DHelperPlugin.html +1 -1
  129. package/docs/functions/PanoCompassPlugin.html +1 -1
  130. package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
  131. package/docs/functions/PanoDoorLabelPlugin.html +1 -1
  132. package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
  133. package/docs/functions/PanoMeasurePlugin.html +1 -1
  134. package/docs/functions/PanoRulerPlugin.html +2 -2
  135. package/docs/functions/PanoRulerProPlugin.html +2 -2
  136. package/docs/functions/PanoSpatialTagPlugin.html +2 -2
  137. package/docs/functions/PanoTagPlugin.html +1 -1
  138. package/docs/functions/PanoVideoPlugin.html +2 -2
  139. package/docs/functions/PipelinePlugin.html +1 -1
  140. package/docs/functions/SculptPlugin.html +2 -2
  141. package/docs/functions/SculptPluginForFive.html +2 -2
  142. package/docs/functions/TopviewFloorplanPlugin.html +1 -1
  143. package/docs/functions/Util.awaitNextFrame.html +1 -1
  144. package/docs/functions/Util.blink.html +2 -2
  145. package/docs/functions/Util.blinkWithPreset.html +2 -2
  146. package/docs/functions/Util.bounding.html +1 -1
  147. package/docs/functions/Util.boundingBox.html +1 -1
  148. package/docs/functions/Util.boundingSphere.html +1 -1
  149. package/docs/functions/Util.boxVertex.html +2 -2
  150. package/docs/functions/Util.boxVertexes.html +1 -1
  151. package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
  152. package/docs/functions/Util.cleanup.html +2 -2
  153. package/docs/functions/Util.convexHull.html +2 -2
  154. package/docs/functions/Util.equal.html +2 -2
  155. package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
  156. package/docs/functions/Util.generatePolygonGeometry.html +2 -2
  157. package/docs/functions/Util.getCoordsFromClient.html +1 -1
  158. package/docs/functions/Util.getCoordsFromElement.html +1 -1
  159. package/docs/functions/Util.getFrameTime.html +2 -2
  160. package/docs/functions/Util.getGeometryArea.html +1 -1
  161. package/docs/functions/Util.getGeometryInfo.html +1 -1
  162. package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
  163. package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
  164. package/docs/functions/Util.initialCSS3DRender.html +1 -1
  165. package/docs/functions/Util.inside.html +1 -1
  166. package/docs/functions/Util.isModelLike.html +1 -1
  167. package/docs/functions/Util.isNil.html +2 -2
  168. package/docs/functions/Util.isPanoramaLike.html +1 -1
  169. package/docs/functions/Util.lookObject.html +2 -2
  170. package/docs/functions/Util.lookPoint.html +2 -2
  171. package/docs/functions/Util.nextFrame.html +1 -1
  172. package/docs/functions/Util.notNil.html +2 -2
  173. package/docs/functions/Util.reblink.html +2 -2
  174. package/docs/functions/Util.replaceStaticPrefix.html +2 -2
  175. package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
  176. package/docs/functions/Util.sculpt.createBox.html +1 -1
  177. package/docs/functions/Util.sculpt.createCircle.html +1 -1
  178. package/docs/functions/Util.sculpt.createCylinder.html +1 -1
  179. package/docs/functions/Util.sculpt.createLine.html +2 -2
  180. package/docs/functions/Util.sculpt.createPoint.html +1 -1
  181. package/docs/functions/Util.sculpt.createPolygon.html +1 -1
  182. package/docs/functions/Util.sculpt.createPrism.html +1 -1
  183. package/docs/functions/Util.sculpt.createRectangle.html +2 -2
  184. package/docs/functions/Util.sculpt.transformUnit.html +2 -2
  185. package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
  186. package/docs/functions/Util.tag.html +1 -1
  187. package/docs/functions/Util.triangleArea.html +2 -2
  188. package/docs/functions/Util.triangleCenter.html +2 -2
  189. package/docs/functions/Util.tweenProgress.html +1 -1
  190. package/docs/functions/Util.uuid.html +2 -2
  191. package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
  192. package/docs/functions/Util.worldBounding.html +1 -1
  193. package/docs/functions/Util.worldBoundingBox.html +1 -1
  194. package/docs/functions/Util.worldBoundingSphere.html +1 -1
  195. package/docs/functions/createPolyline.html +2 -2
  196. package/docs/functions/getAreaBox3.html +2 -0
  197. package/docs/functions/getAreaVertices.html +2 -0
  198. package/docs/functions/getEntryArea.html +2 -0
  199. package/docs/functions/pluginFlag.html +1 -1
  200. package/docs/functions/validatePolygon.html +1 -1
  201. package/docs/hierarchy.html +1 -1
  202. package/docs/index.html +2 -2
  203. package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
  204. package/docs/interfaces/AreaMakerPluginType.Config.html +2 -2
  205. package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
  206. package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
  207. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +2 -2
  208. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +2 -2
  209. package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
  210. package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
  211. package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
  212. package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
  213. package/docs/interfaces/BoxAnimationConfig.html +2 -2
  214. package/docs/interfaces/BoxPosition.html +2 -2
  215. package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
  216. package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
  217. package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
  218. package/docs/interfaces/ChapterLocation.html +2 -2
  219. package/docs/interfaces/ChapterTimeInfo.html +2 -2
  220. package/docs/interfaces/ContentTypeMapInterface.html +2 -2
  221. package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
  222. package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
  223. package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
  224. package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
  225. package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
  226. package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
  227. package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
  228. package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
  229. package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
  230. package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
  231. package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
  232. package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
  233. package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
  234. package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
  235. package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
  236. package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
  237. package/docs/interfaces/DigitalCameraPlayer.html +2 -2
  238. package/docs/interfaces/DigitalCameraState.html +2 -2
  239. package/docs/interfaces/DigitalChapter.html +2 -2
  240. package/docs/interfaces/DigitalDataPlayer.html +2 -2
  241. package/docs/interfaces/DigitalDataState.html +2 -2
  242. package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
  243. package/docs/interfaces/DigitalEffectState.html +2 -2
  244. package/docs/interfaces/DigitalItemKeyframe.html +2 -2
  245. package/docs/interfaces/DigitalItemState.html +2 -2
  246. package/docs/interfaces/DigitalModelKeyframe.html +2 -2
  247. package/docs/interfaces/DigitalModelPlayer.html +2 -4
  248. package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
  249. package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
  250. package/docs/interfaces/DigitalModelState.html +2 -2
  251. package/docs/interfaces/DigitalPerformancePluginConfig.html +2 -7
  252. package/docs/interfaces/DigitalPerformanceV2.CameraState.html +7 -7
  253. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +10 -10
  254. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +3 -3
  255. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +5 -11
  256. package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +7 -7
  257. package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +9 -9
  258. package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +6 -6
  259. package/docs/interfaces/DigitalScript.html +2 -2
  260. package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
  261. package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
  262. package/docs/interfaces/DigitalSubTitleState.html +2 -2
  263. package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
  264. package/docs/interfaces/FireArea.html +5 -0
  265. package/docs/interfaces/FireModel.html +9 -0
  266. package/docs/interfaces/FireSceneConfig.html +9 -0
  267. package/docs/interfaces/FireSequencePlayerOptions.html +4 -0
  268. package/docs/interfaces/FireSequenceStep.html +5 -0
  269. package/docs/interfaces/FireVector3.html +4 -0
  270. package/docs/interfaces/FloorplanBounding.html +2 -2
  271. package/docs/interfaces/FloorplanData.html +2 -2
  272. package/docs/interfaces/FloorplanEntrance.html +2 -2
  273. package/docs/interfaces/FloorplanExtraObject.html +2 -2
  274. package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
  275. package/docs/interfaces/FloorplanFloorData.html +2 -2
  276. package/docs/interfaces/FloorplanImagePosition.html +2 -2
  277. package/docs/interfaces/FloorplanObserver.html +2 -2
  278. package/docs/interfaces/FloorplanOutlineItem.html +2 -2
  279. package/docs/interfaces/FloorplanPosition.html +2 -2
  280. package/docs/interfaces/FloorplanRoomItem.html +2 -2
  281. package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
  282. package/docs/interfaces/FloorplanServerBounding.html +2 -2
  283. package/docs/interfaces/FloorplanServerComputedData.html +2 -2
  284. package/docs/interfaces/FloorplanServerData.html +2 -2
  285. package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
  286. package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
  287. package/docs/interfaces/FloorplanServerEntrance.html +2 -2
  288. package/docs/interfaces/FloorplanServerFloorData.html +2 -2
  289. package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
  290. package/docs/interfaces/FloorplanServerObserver.html +2 -2
  291. package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
  292. package/docs/interfaces/FloorplanServerPosition.html +2 -2
  293. package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
  294. package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
  295. package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
  296. package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
  297. package/docs/interfaces/GlobalProgress.html +2 -2
  298. package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
  299. package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
  300. package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
  301. package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
  302. package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
  303. package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
  304. package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +2 -2
  305. package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
  306. package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
  307. package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +2 -2
  308. package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
  309. package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +2 -2
  310. package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
  311. package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
  312. package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
  313. package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
  314. package/docs/interfaces/HelperOffset.html +2 -2
  315. package/docs/interfaces/ImagePlaneGroup.html +2 -2
  316. package/docs/interfaces/ItemLabelPluginData.html +2 -2
  317. package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
  318. package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
  319. package/docs/interfaces/MinMax.html +2 -2
  320. package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
  321. package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
  322. package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
  323. package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
  324. package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
  325. package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
  326. package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
  327. package/docs/interfaces/ModelItemLabelPluginParametersType.html +2 -2
  328. package/docs/interfaces/ModelMakerPluginType.BoxItemObjectData.html +2 -2
  329. package/docs/interfaces/ModelMakerPluginType.EventMap.html +2 -2
  330. package/docs/interfaces/ModelMakerPluginType.ModelMakerPluginConfig.html +2 -2
  331. package/docs/interfaces/ModelMakerPluginType.PrismItemObjectData.html +2 -2
  332. package/docs/interfaces/ModelMakerPluginType.ServerBaseItem.html +2 -2
  333. package/docs/interfaces/ModelMakerPluginType.ServerBoxItem.html +2 -2
  334. package/docs/interfaces/ModelMakerPluginType.ServerData.html +2 -2
  335. package/docs/interfaces/ModelMakerPluginType.ServerPrismItem.html +2 -2
  336. package/docs/interfaces/ModelMakerPluginType.ServerTrianglesItem.html +2 -2
  337. package/docs/interfaces/ModelMakerPluginType.State.html +2 -2
  338. package/docs/interfaces/ModelMakerPluginType.TrianglesItemObjectData.html +2 -2
  339. package/docs/interfaces/ModelRoomLabelPluginData.html +2 -2
  340. package/docs/interfaces/ModelTVVideoPluginData.html +2 -2
  341. package/docs/interfaces/ModelTVVideoPluginExportType.html +2 -2
  342. package/docs/interfaces/ModelTVVideoPluginParameterType.html +2 -2
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+ var I = Object.prototype.hasOwnProperty, U = Object.prototype.propertyIsEnumerable;
5
+ var v = (d, t, e) => t in d ? D(d, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : d[t] = e, E = (d, t) => {
6
6
  for (var e in t || (t = {}))
7
- I.call(t, e) && v(f, e, t[e]);
8
- if (D)
9
- for (var e of D(t))
10
- R.call(t, e) && v(f, e, t[e]);
11
- return f;
12
- }, S = (f, t) => k(f, H(t));
13
- var d = (f, t, e) => (v(f, typeof t != "symbol" ? t + "" : t, e), e);
14
- var m = (f, t, e) => new Promise((i, a) => {
15
- var r = (n) => {
7
+ I.call(t, e) && v(d, e, t[e]);
8
+ if (S)
9
+ for (var e of S(t))
10
+ U.call(t, e) && v(d, e, t[e]);
11
+ return d;
12
+ }, x = (d, t) => k(d, H(t));
13
+ var P = (d, t, e) => (v(d, typeof t != "symbol" ? t + "" : t, e), e);
14
+ var m = (d, t, e) => new Promise((i, s) => {
15
+ var o = (a) => {
16
16
  try {
17
- o(e.next(n));
17
+ n(e.next(a));
18
18
  } catch (l) {
19
- a(l);
19
+ s(l);
20
20
  }
21
- }, s = (n) => {
21
+ }, r = (a) => {
22
22
  try {
23
- o(e.throw(n));
23
+ n(e.throw(a));
24
24
  } catch (l) {
25
- a(l);
25
+ s(l);
26
26
  }
27
- }, o = (n) => n.done ? i(n.value) : Promise.resolve(n.value).then(r, s);
28
- o((e = e.apply(f, t)).next());
27
+ }, n = (a) => a.done ? i(a.value) : Promise.resolve(a.value).then(o, r);
28
+ n((e = e.apply(d, t)).next());
29
29
  });
30
- import { DigitalPlayground as U } from "../core/DigitalPlayground.js";
31
- import { Vector3 as $ } from "three";
30
+ import { DigitalPlayground as R } from "../core/DigitalPlayground.js";
31
+ import { Vector3 as w } from "three";
32
32
  import { convertMockToPlayer as z } from "../mock.js";
33
- import { transformPosition as w } from "../../shared-utils/five/transformPosition.js";
34
- import { DigitalPerformanceNameplate as G, normalizeDigitalPerformanceName as L } from "../core/DigitalPerformanceNameplate.js";
33
+ import { transformPosition as N } from "../../shared-utils/five/transformPosition.js";
35
34
  import "@realsee/five/gltf-loader";
36
35
  import "../core/DigitalHuman.js";
37
36
  import "../core/DigitalStateMachine.js";
38
37
  import "../core/Trace.js";
39
38
  import "@realsee/five";
40
- const F = "Dnalogel-DigitalPerformancePlugin";
41
- class Y {
39
+ const G = "Dnalogel-DigitalPerformancePlugin";
40
+ class Q {
42
41
  constructor(t, e = {}) {
43
- d(this, "five");
44
- d(this, "playground");
45
- d(this, "config");
46
- d(this, "state");
47
- d(this, "NAME");
42
+ P(this, "five");
43
+ P(this, "playground");
44
+ P(this, "config");
45
+ P(this, "state");
46
+ P(this, "NAME");
48
47
  // 全局进度条相关属性
49
- d(this, "totalDurationCache", null);
50
- d(this, "chapterTimeMapCache", null);
51
- d(this, "progressListeners", /* @__PURE__ */ new Set());
52
- d(this, "progressUpdateInterval", 100);
48
+ P(this, "totalDurationCache", null);
49
+ P(this, "chapterTimeMapCache", null);
50
+ P(this, "progressListeners", /* @__PURE__ */ new Set());
51
+ P(this, "progressUpdateInterval", 100);
53
52
  // 默认100ms更新一次
54
- d(this, "progressUpdateTimer", null);
55
- d(this, "_autoPlayOnNaturalEnd", !1);
53
+ P(this, "progressUpdateTimer", null);
54
+ P(this, "_autoPlayOnNaturalEnd", !1);
56
55
  // 新增:playing-players-changed 事件监听集合
57
- d(this, "playingPlayersListeners", /* @__PURE__ */ new Set());
58
- d(this, "nameplate");
59
- d(this, "onNameplateRender", () => this.nameplate.update());
56
+ P(this, "playingPlayersListeners", /* @__PURE__ */ new Set());
60
57
  this.five = t, this.config = E({
61
58
  autoPlay: !1,
62
59
  loop: !1,
63
60
  debug: !1
64
- }, e), this.playground = new U(this.config.debug), this.nameplate = new G(t), this.five.on("renderFrame", this.onNameplateRender), this.five.on("cameraUpdate", this.onNameplateRender), this.config.showNameplate !== !1 && this.nameplate.enableAutoMount(this.config.nameplateOptions), this.state = {
61
+ }, e), this.playground = new R(this.config.debug), this.state = {
65
62
  enabled: !0,
66
63
  playing: !1,
67
64
  currentChapter: null,
68
65
  currentScript: null,
69
66
  continuousPlaying: !1,
70
67
  playMode: "single"
71
- }, this.NAME = F, this.config.debug, this.init();
68
+ }, this.NAME = G, this.config.debug, this.init();
72
69
  }
73
70
  /**
74
71
  * 加载剧本数据
@@ -76,14 +73,14 @@ class Y {
76
73
  loadScript(t) {
77
74
  return m(this, null, function* () {
78
75
  try {
79
- if (this.state.currentScript = t, this.nameplate.setBindings([]), this.playground.setScript(t), this.clearProgressCache(), this.config.debug, yield this.preloadResources(t), this.five && this.five.scene) {
76
+ if (this.state.currentScript = t, this.playground.setScript(t), this.clearProgressCache(), this.config.debug, yield this.preloadResources(t), this.five && this.five.scene) {
80
77
  yield new Promise((i) => requestAnimationFrame(i));
81
78
  let e = 0;
82
79
  if (t.chapters.forEach((i) => {
83
- i.players.forEach((a) => {
84
- if (a.type === "model") {
85
- const r = this.getDigitalHuman(a.model, a.id);
86
- r != null && r.model && (this.five.scene.add(r.model), e++);
80
+ i.players.forEach((s) => {
81
+ if (s.type === "model") {
82
+ const o = this.getDigitalHuman(s.model, s.id);
83
+ o != null && o.model && (this.five.scene.add(o.model), e++);
87
84
  }
88
85
  });
89
86
  }), e === 0)
@@ -102,13 +99,13 @@ class Y {
102
99
  */
103
100
  preloadResources(t) {
104
101
  return m(this, null, function* () {
105
- const e = [], i = [], a = /* @__PURE__ */ new Set(), r = [], s = /* @__PURE__ */ new Map();
106
- t.chapters.forEach((o) => {
107
- o.players.forEach((n) => {
108
- if (n.type === "model") {
109
- const l = n;
110
- e.push(l.model), i.push(n.id), l.keyframes.forEach((u) => {
111
- u.animation && (a.add(u.animation.url), u.animation.item && (r.push(u.animation.item.url), s.set(u.animation.item.url, {
102
+ const e = [], i = [], s = /* @__PURE__ */ new Set(), o = [], r = /* @__PURE__ */ new Map();
103
+ t.chapters.forEach((n) => {
104
+ n.players.forEach((a) => {
105
+ if (a.type === "model") {
106
+ const l = a;
107
+ e.push(l.model), i.push(a.id), l.keyframes.forEach((u) => {
108
+ u.animation && (s.add(u.animation.url), u.animation.item && (o.push(u.animation.item.url), r.set(u.animation.item.url, {
112
109
  position: u.animation.item.position,
113
110
  rotation: u.animation.item.rotation
114
111
  })));
@@ -117,8 +114,8 @@ class Y {
117
114
  });
118
115
  }), yield Promise.all([
119
116
  this.playground.loadModels(e, i),
120
- this.playground.loadItems(r, s),
121
- this.playground.loadAnimations(Array.from(a))
117
+ this.playground.loadItems(o, r),
118
+ this.playground.loadAnimations(Array.from(s))
122
119
  ]), this.config.debug;
123
120
  });
124
121
  }
@@ -129,7 +126,7 @@ class Y {
129
126
  return m(this, null, function* () {
130
127
  this.emitPlayingPlayersChanged();
131
128
  try {
132
- this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.state.playMode = "single", this.config.debug, yield this.playground.playByChapter(t), this.state.playing = !1, this.config.debug;
129
+ this.state.currentChapter = t, this.state.playing = !0, this.state.playMode = "single", this.config.debug, yield this.playground.playByChapter(t), this.state.playing = !1, this.config.debug;
133
130
  } catch (e) {
134
131
  throw console.error(`${this.NAME} failed to play chapter:`, e), this.state.playing = !1, e;
135
132
  }
@@ -142,7 +139,7 @@ class Y {
142
139
  return m(this, null, function* () {
143
140
  this.emitPlayingPlayersChanged();
144
141
  try {
145
- this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.config.debug, yield this.playground.playByChapter(t), this.state.continuousPlaying && (this.state.playing = !0), yield new Promise((e) => setTimeout(e, 100)), this.config.debug;
142
+ this.state.currentChapter = t, this.state.playing = !0, this.config.debug, yield this.playground.playByChapter(t), this.state.continuousPlaying && (this.state.playing = !0), yield new Promise((e) => setTimeout(e, 100)), this.config.debug;
146
143
  } catch (e) {
147
144
  throw console.error(`${this.NAME} failed to play chapter for continuous:`, e), this.state.playing = !1, e;
148
145
  }
@@ -199,77 +196,77 @@ class Y {
199
196
  this.config.debug;
200
197
  let i = this.getProgress();
201
198
  console.log(`${this.NAME} [continueAllRemaining] current progress:`, i), this.emitPlayingPlayersChanged();
202
- const a = i && i.currentTime >= 26e3 && i.currentTime <= 27e3, r = i && i.currentTime >= i.totalTime;
199
+ const s = i && i.currentTime >= 26e3 && i.currentTime <= 27e3, o = i && i.currentTime >= i.totalTime;
203
200
  console.log(`${this.NAME} [continueAllRemaining] pause analysis:`, {
204
201
  currentTime: i == null ? void 0 : i.currentTime,
205
202
  totalTime: i == null ? void 0 : i.totalTime,
206
- isCompleted: r,
207
- isNearHardcodedPause: a
208
- }), r ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : a ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((o) => o.type === "model").forEach((o) => {
209
- const n = this.playground.getDigitalHuman(o.model, o.id);
210
- n && (n.state.currentTime = 27500);
211
- }), this.state.currentChapter.players.forEach((o) => {
212
- if (o.type === "model") {
213
- const n = this.playground.getDigitalHuman(o.model, o.id);
214
- n && n.continueAnimation();
203
+ isCompleted: o,
204
+ isNearHardcodedPause: s
205
+ }), o ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : s ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((n) => n.type === "model").forEach((n) => {
206
+ const a = this.playground.getDigitalHuman(n.model, n.id);
207
+ a && (a.state.currentTime = 27500);
208
+ }), this.state.currentChapter.players.forEach((n) => {
209
+ if (n.type === "model") {
210
+ const a = this.playground.getDigitalHuman(n.model, n.id);
211
+ a && a.continueAnimation();
215
212
  }
216
- }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((s) => {
217
- if (s.type === "model") {
218
- const o = this.playground.getDigitalHuman(s.model, s.id);
219
- o && o.continueAnimation();
213
+ }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((r) => {
214
+ if (r.type === "model") {
215
+ const n = this.playground.getDigitalHuman(r.model, r.id);
216
+ n && n.continueAnimation();
220
217
  }
221
- }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((s) => {
222
- let o = (i == null ? void 0 : i.currentTime) || 0, n = 0;
218
+ }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((r) => {
219
+ let n = (i == null ? void 0 : i.currentTime) || 0, a = 0;
223
220
  const l = 15, u = () => {
224
- var g;
225
- if (!((g = this.state) != null && g.continuousPlaying)) {
226
- console.log(`${this.NAME} [continueAllRemaining] stopped by user`), s();
221
+ var p;
222
+ if (!((p = this.state) != null && p.continuousPlaying)) {
223
+ console.log(`${this.NAME} [continueAllRemaining] stopped by user`), r();
227
224
  return;
228
225
  }
229
226
  const h = this.getProgress();
230
227
  if (this.config.debug, h && h.currentTime >= h.totalTime) {
231
- s();
228
+ r();
232
229
  return;
233
230
  }
234
231
  if (h && h.currentTime < 0) {
235
- console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`), s();
232
+ console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`), r();
236
233
  return;
237
234
  }
238
- if (h && h.currentTime === o) {
239
- if (n++, n >= l) {
240
- console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`), s();
235
+ if (h && h.currentTime === n) {
236
+ if (a++, a >= l) {
237
+ console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`), r();
241
238
  return;
242
239
  }
243
240
  } else
244
- n = 0, o = (h == null ? void 0 : h.currentTime) || 0;
241
+ a = 0, n = (h == null ? void 0 : h.currentTime) || 0;
245
242
  setTimeout(u, 200);
246
243
  };
247
244
  u();
248
245
  }) : console.log(`${this.NAME} [continueAllRemaining] chapter already completed or restarted, skipping wait`), console.log(
249
246
  `${this.NAME} [continueAllRemaining] starting to play remaining chapters from index ${e + 1} to ${t.length - 1}`
250
247
  ), this.emitPlayingPlayersChanged();
251
- for (let s = e + 1; s < t.length; s++) {
248
+ for (let r = e + 1; r < t.length; r++) {
252
249
  if (!this.state.continuousPlaying) {
253
- this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${s + 1}`);
250
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${r + 1}`);
254
251
  break;
255
252
  }
256
- const o = t[s];
253
+ const n = t[r];
257
254
  this.config.debug;
258
255
  try {
259
- o.players.filter((h) => h.type === "model").forEach((h) => {
260
- const g = this.playground.getDigitalHuman(h.model, h.id);
261
- g && (g.state.currentTime = 0);
256
+ n.players.filter((h) => h.type === "model").forEach((h) => {
257
+ const p = this.playground.getDigitalHuman(h.model, h.id);
258
+ p && (p.state.currentTime = 0);
262
259
  });
263
260
  const l = Date.now();
264
- yield this.playChapterForContinuous(o);
261
+ yield this.playChapterForContinuous(n);
265
262
  const u = Date.now() - l;
266
263
  if (this.config.debug, !this.state.continuousPlaying) {
267
- this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${s + 1}`);
264
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${r + 1}`);
268
265
  break;
269
266
  }
270
- s < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
271
- } catch (n) {
272
- console.error(`${this.NAME} failed to play chapter ${o.name}:`, n), this.state.continuousPlaying = !1;
267
+ r < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
268
+ } catch (a) {
269
+ console.error(`${this.NAME} failed to play chapter ${n.name}:`, a), this.state.continuousPlaying = !1;
273
270
  break;
274
271
  }
275
272
  }
@@ -295,17 +292,17 @@ class Y {
295
292
  this.state.currentChapter && (e = t.findIndex((i) => i.name === this.state.currentChapter.name), e === -1 && (e = 0)), this.state.continuousPlaying = !0, this.state.playMode = "continuous";
296
293
  try {
297
294
  this.config.debug;
298
- const i = !this.state.playing && this.state.currentChapter !== null, a = this.getProgress();
295
+ const i = !this.state.playing && this.state.currentChapter !== null, s = this.getProgress();
299
296
  if (i) {
300
- const r = a && a.currentTime >= 26e3 && a.currentTime <= 27e3, s = a && a.totalTime > 0 && a.currentTime >= a.totalTime;
297
+ const o = s && s.currentTime >= 26e3 && s.currentTime <= 27e3, r = s && s.totalTime > 0 && s.currentTime >= s.totalTime;
301
298
  if (console.log(`${this.NAME} [playAllRemaining] pause analysis:`, {
302
- hasProgress: !!a,
303
- currentTime: a == null ? void 0 : a.currentTime,
304
- totalTime: a == null ? void 0 : a.totalTime,
305
- isCompleted: s,
306
- isNearHardcodedPause: r,
307
- shouldContinueFromPause: !s || r
308
- }), this.emitPlayingPlayersChanged(), !s || r) {
299
+ hasProgress: !!s,
300
+ currentTime: s == null ? void 0 : s.currentTime,
301
+ totalTime: s == null ? void 0 : s.totalTime,
302
+ isCompleted: r,
303
+ isNearHardcodedPause: o,
304
+ shouldContinueFromPause: !r || o
305
+ }), this.emitPlayingPlayersChanged(), !r || o) {
309
306
  this.config.debug, yield this.continue();
310
307
  return;
311
308
  } else if (this.config.debug, e += 1, e >= t.length) {
@@ -313,40 +310,40 @@ class Y {
313
310
  return;
314
311
  }
315
312
  }
316
- for (let r = e; r < t.length; r++) {
313
+ for (let o = e; o < t.length; o++) {
317
314
  if (!this.state.continuousPlaying) {
318
- this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${r + 1}`), this.emitPlayingPlayersChanged();
315
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${o + 1}`), this.emitPlayingPlayersChanged();
319
316
  break;
320
317
  }
321
- const s = t[r];
318
+ const r = t[o];
322
319
  this.config.debug;
323
320
  try {
324
- const o = this.state.currentChapter && this.state.currentChapter.name === s.name, n = i && o && r === e;
325
- if (!o || n) {
326
- const h = s.players.filter((g) => g.type === "model");
327
- if (n) {
328
- const g = this.getProgress();
329
- g && g.currentTime >= 26e3 && g.currentTime <= 27e3 ? (h.forEach((A) => {
330
- const M = this.playground.getDigitalHuman(A.model);
321
+ const n = this.state.currentChapter && this.state.currentChapter.name === r.name, a = i && n && o === e;
322
+ if (!n || a) {
323
+ const h = r.players.filter((p) => p.type === "model");
324
+ if (a) {
325
+ const p = this.getProgress();
326
+ p && p.currentTime >= 26e3 && p.currentTime <= 27e3 ? (h.forEach((b) => {
327
+ const M = this.playground.getDigitalHuman(b.model);
331
328
  M && (M.state.currentTime = 27500);
332
- }), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${s.name}`)) : this.config.debug && console.log(`${this.NAME} continuing current chapter from existing position: ${s.name}`);
329
+ }), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${r.name}`)) : this.config.debug && console.log(`${this.NAME} continuing current chapter from existing position: ${r.name}`);
333
330
  } else
334
- h.forEach((g) => {
335
- const T = this.playground.getDigitalHuman(g.model, g.id);
331
+ h.forEach((p) => {
332
+ const T = this.playground.getDigitalHuman(p.model, p.id);
336
333
  T && (T.state.currentTime = 0);
337
- }), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${s.name}`);
334
+ }), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${r.name}`);
338
335
  } else
339
336
  this.config.debug;
340
337
  const l = Date.now();
341
- yield this.playChapterForContinuous(s);
338
+ yield this.playChapterForContinuous(r);
342
339
  const u = Date.now() - l;
343
340
  if (this.config.debug, this.state.continuousPlaying && !this.state.playing && (console.warn(`${this.NAME} [playAllRemaining] chapter completed but playing state is false, fixing...`), this.state.playing = !0), !this.state.continuousPlaying) {
344
- this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${r + 1}`), this.emitPlayingPlayersChanged();
341
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${o + 1}`), this.emitPlayingPlayersChanged();
345
342
  break;
346
343
  }
347
- r < t.length - 1, r < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
348
- } catch (o) {
349
- console.error(`${this.NAME} failed to play chapter ${s.name}:`, o), this.emitPlayingPlayersChanged(), this.state.continuousPlaying = !1;
344
+ o < t.length - 1, o < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
345
+ } catch (n) {
346
+ console.error(`${this.NAME} failed to play chapter ${r.name}:`, n), this.emitPlayingPlayersChanged(), this.state.continuousPlaying = !1;
350
347
  break;
351
348
  }
352
349
  }
@@ -362,7 +359,7 @@ class Y {
362
359
  * 重置播放
363
360
  */
364
361
  reset() {
365
- this.playground.reset(), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.playMode = "single", this.nameplate.setBindings([]), this.config.debug && console.log(`${this.NAME} reset`);
362
+ this.playground.reset(), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.playMode = "single", this.config.debug && console.log(`${this.NAME} reset`);
366
363
  }
367
364
  /**
368
365
  * 设置时间线
@@ -374,19 +371,19 @@ class Y {
374
371
  * 启用插件
375
372
  */
376
373
  enable() {
377
- this.state.enabled = !0, this.nameplate.setEnabled(!0), this.config.debug && console.log(`${this.NAME} enabled`);
374
+ this.state.enabled = !0, this.config.debug && console.log(`${this.NAME} enabled`);
378
375
  }
379
376
  /**
380
377
  * 禁用插件
381
378
  */
382
379
  disable() {
383
- this.state.enabled = !1, this.nameplate.setEnabled(!1), this.pause(), this.config.debug && console.log(`${this.NAME} disabled`);
380
+ this.state.enabled = !1, this.pause(), this.config.debug && console.log(`${this.NAME} disabled`);
384
381
  }
385
382
  /**
386
383
  * 重置并清理(完全重置插件状态,包括对 five 的操作和 DigitalHuman)
387
384
  */
388
385
  resetAndCleanup() {
389
- this.stopAllPlayers(), this.playground && (typeof this.playground.dispose == "function" && this.playground.dispose(), this.playground = new this.playground.constructor(this.config.debug || !1)), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.currentScript = null, this.state.enabled = !1, this.nameplate.setBindings([]), this.state.playMode = "single", this.stopProgressUpdateTimer(), this.clearProgressCache(), this.totalDurationCache = null, this.chapterTimeMapCache = null, this.five && (this.five.models.filter((e) => e.name && (e.name.includes("animation") || e.name.includes("digital"))).forEach((e) => {
386
+ this.stopAllPlayers(), this.playground && (typeof this.playground.dispose == "function" && this.playground.dispose(), this.playground = new this.playground.constructor(this.config.debug || !1)), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.currentScript = null, this.state.enabled = !1, this.state.playMode = "single", this.stopProgressUpdateTimer(), this.clearProgressCache(), this.totalDurationCache = null, this.chapterTimeMapCache = null, this.five && (this.five.models.filter((e) => e.name && (e.name.includes("animation") || e.name.includes("digital"))).forEach((e) => {
390
387
  this.five.scene.remove(e);
391
388
  }), this.five.refresh(), this.five.getCurrentState && this.five.getCurrentState()), this._autoPlayOnNaturalEnd = !1, this.config.debug && console.log(`${this.NAME} resetAndCleanup - 完全重置完成(包括 DigitalHuman)`);
392
389
  }
@@ -394,7 +391,7 @@ class Y {
394
391
  * 销毁插件(彻底释放资源)
395
392
  */
396
393
  dispose() {
397
- this.five.off("renderFrame", this.onNameplateRender), this.five.off("cameraUpdate", this.onNameplateRender), this.nameplate.dispose(), this.resetAndCleanup(), this.playground && typeof this.playground.dispose == "function" && this.playground.dispose(), this.playingPlayersListeners.clear(), this.state = void 0, this.playground = void 0, this.five = void 0, this.config = void 0, typeof window != "undefined" && window.console && console.log(`${this.NAME} disposed (彻底销毁)`);
394
+ this.resetAndCleanup(), this.playground && typeof this.playground.dispose == "function" && this.playground.dispose(), this.playingPlayersListeners.clear(), this.state = void 0, this.playground = void 0, this.five = void 0, this.config = void 0, typeof window != "undefined" && window.console && console.log(`${this.NAME} disposed (彻底销毁)`);
398
395
  }
399
396
  /**
400
397
  * 获取当前状态
@@ -415,27 +412,6 @@ class Y {
415
412
  getDigitalHuman(t, e) {
416
413
  return this.playground.getDigitalHuman(t, e);
417
414
  }
418
- /** 实时修改角色名牌;不重新加载模型和动画资源。 */
419
- updateModelName(t, e) {
420
- var a;
421
- const i = L(e);
422
- (a = this.state.currentScript) == null || a.chapters.forEach((r) => {
423
- r.players.forEach((s) => {
424
- s.type === "model" && s.id === t && (s.name = i);
425
- });
426
- }), this.nameplate.updateName(t, i);
427
- }
428
- syncNameplates(t = this.state.currentChapter) {
429
- if (!t) {
430
- this.nameplate.setBindings([]);
431
- return;
432
- }
433
- const e = t.players.filter((i) => i.type === "model").map((i) => {
434
- const a = this.playground.getDigitalHuman(i.model, i.id);
435
- return a ? { id: i.id, player: i, model: a.model } : null;
436
- }).filter((i) => i !== null);
437
- this.nameplate.setBindings(e);
438
- }
439
415
  /**
440
416
  * 获取当前播放进度信息
441
417
  */
@@ -445,10 +421,10 @@ class Y {
445
421
  let t = 0, e = 0;
446
422
  return this.state.currentChapter.players.forEach((i) => {
447
423
  if (i.type === "model") {
448
- const a = i, r = a.keyframes[a.keyframes.length - 1];
449
- r && (t = Math.max(t, r.timeStamp));
450
- const s = this.playground.getDigitalHuman(a.model, a.id);
451
- s && (e = Math.max(e, s.state.currentTime || 0));
424
+ const s = i, o = s.keyframes[s.keyframes.length - 1];
425
+ o && (t = Math.max(t, o.timeStamp));
426
+ const r = this.playground.getDigitalHuman(s.model, s.id);
427
+ r && (e = Math.max(e, r.state.currentTime || 0));
452
428
  }
453
429
  }), { currentTime: e, totalTime: t };
454
430
  }
@@ -459,62 +435,62 @@ class Y {
459
435
  * @param totalDelay 可选,默认0
460
436
  */
461
437
  transformScriptData(t, e, i = 0) {
462
- var o, n;
438
+ var n, a;
463
439
  if (!t || !t.players || !Array.isArray(t.players))
464
440
  return t;
465
- const a = (o = t.players[0]) != null && o.fiveState ? E({}, t.players[0].fiveState) : void 0;
466
- if (a && a.offset && e) {
467
- const l = new $(a.offset.x, a.offset.y, a.offset.z), u = w(l, e == null ? void 0 : e.transform);
468
- a.offset = { x: u.x, y: u.y, z: u.z };
441
+ const s = (n = t.players[0]) != null && n.fiveState ? E({}, t.players[0].fiveState) : void 0;
442
+ if (s && s.offset && e) {
443
+ const l = new w(s.offset.x, s.offset.y, s.offset.z), u = N(l, e == null ? void 0 : e.transform);
444
+ s.offset = { x: u.x, y: u.y, z: u.z };
469
445
  }
470
- const r = [
446
+ const o = [
471
447
  {
472
448
  id: 0,
473
- name: ((n = t.players[0]) == null ? void 0 : n.chapterName) || "Chapter 1",
449
+ name: ((a = t.players[0]) == null ? void 0 : a.chapterName) || "Chapter 1",
474
450
  players: []
475
451
  }
476
452
  ];
477
- let s = 0;
453
+ let r = 0;
478
454
  return t.players.forEach((l, u) => {
479
- var T, A, M;
455
+ var T, b, M;
480
456
  let h = E({}, l);
481
- if (e && ((T = h.track) != null && T.path && Array.isArray(h.track.path) && (h.track.path = h.track.path.map((P) => {
482
- const y = w(new $(P.x, P.y, P.z), e == null ? void 0 : e.transform);
457
+ if (e && ((T = h.track) != null && T.path && Array.isArray(h.track.path) && (h.track.path = h.track.path.map((y) => {
458
+ const f = N(new w(y.x, y.y, y.z), e == null ? void 0 : e.transform);
483
459
  return {
484
- x: y.x,
485
- y: y.y,
486
- z: y.z
460
+ x: f.x,
461
+ y: f.y,
462
+ z: f.z
487
463
  };
488
- })), (A = h.track) != null && A.points && Array.isArray(h.track.points) && (h.track.points = h.track.points.map((P) => {
489
- if (P.point) {
490
- const y = w(
491
- new $(P.point.x, P.point.y, P.point.z),
464
+ })), (b = h.track) != null && b.points && Array.isArray(h.track.points) && (h.track.points = h.track.points.map((y) => {
465
+ if (y.point) {
466
+ const f = N(
467
+ new w(y.point.x, y.point.y, y.point.z),
492
468
  e == null ? void 0 : e.transform
493
469
  );
494
- return S(E({}, P), {
470
+ return x(E({}, y), {
495
471
  point: {
496
- x: y.x,
497
- y: y.y,
498
- z: y.z
472
+ x: f.x,
473
+ y: f.y,
474
+ z: f.z
499
475
  }
500
476
  });
501
477
  }
502
- return P;
478
+ return y;
503
479
  })), h.matrix && Array.isArray(h.matrix) && h.matrix.length >= 16)) {
504
- const P = new $(h.matrix[12], h.matrix[13], h.matrix[14]), y = w(P, e == null ? void 0 : e.transform);
505
- h.matrix[12] = y.x, h.matrix[13] = y.y, h.matrix[14] = y.z;
480
+ const y = new w(h.matrix[12], h.matrix[13], h.matrix[14]), f = N(y, e == null ? void 0 : e.transform);
481
+ h.matrix[12] = f.x, h.matrix[13] = f.y, h.matrix[14] = f.z;
506
482
  }
507
- const g = z(h, i);
508
- ((M = l.config) == null ? void 0 : M.type) === "simultaneous" || u > 0 && s++, r[s] || r.push({
509
- id: s,
510
- name: l.chapterName || `Chapter ${s + 1}`,
483
+ const p = z(h, i);
484
+ ((M = l.config) == null ? void 0 : M.type) === "simultaneous" || u > 0 && r++, o[r] || o.push({
485
+ id: r,
486
+ name: l.chapterName || `Chapter ${r + 1}`,
511
487
  players: []
512
- }), r[s].players.push(g);
488
+ }), o[r].players.push(p);
513
489
  }), {
514
490
  id: t.id,
515
491
  name: t.name,
516
- fiveState: a,
517
- chapters: r
492
+ fiveState: s,
493
+ chapters: o
518
494
  };
519
495
  }
520
496
  // ===================== 全局进度条功能 =====================
@@ -531,8 +507,8 @@ class Y {
531
507
  let e = 0;
532
508
  return t.players.forEach((i) => {
533
509
  if (i.type === "model") {
534
- const a = i, r = a.keyframes[a.keyframes.length - 1];
535
- r && (e = Math.max(e, r.timeStamp));
510
+ const s = i, o = s.keyframes[s.keyframes.length - 1];
511
+ o && (e = Math.max(e, o.timeStamp));
536
512
  }
537
513
  }), e;
538
514
  }
@@ -559,16 +535,16 @@ class Y {
559
535
  return [];
560
536
  const t = [];
561
537
  let e = 0;
562
- return this.state.currentScript.chapters.forEach((i, a) => {
563
- const r = this.calculateChapterDuration(i), s = e + r;
538
+ return this.state.currentScript.chapters.forEach((i, s) => {
539
+ const o = this.calculateChapterDuration(i), r = e + o;
564
540
  t.push({
565
- chapterIndex: a,
541
+ chapterIndex: s,
566
542
  chapterName: i.name,
567
543
  startTime: e,
568
- duration: r,
569
- endTime: s,
544
+ duration: o,
545
+ endTime: r,
570
546
  chapter: i
571
- }), e = s;
547
+ }), e = r;
572
548
  }), this.chapterTimeMapCache = t, this.config.debug && console.log(`${this.NAME} generated chapter time map:`, t), t;
573
549
  }
574
550
  /**
@@ -586,18 +562,18 @@ class Y {
586
562
  getGlobalProgress() {
587
563
  let t = 0, e = 0, i = 0;
588
564
  if (this.state.currentChapter) {
589
- const o = this.getChapterTimeMap().find((n) => n.chapter.name === this.state.currentChapter.name);
590
- if (o) {
591
- e = o.chapterIndex;
592
- const n = this.getProgress();
593
- i = (n == null ? void 0 : n.currentTime) || 0, t = o.startTime + i;
565
+ const n = this.getChapterTimeMap().find((a) => a.chapter.name === this.state.currentChapter.name);
566
+ if (n) {
567
+ e = n.chapterIndex;
568
+ const a = this.getProgress();
569
+ i = (a == null ? void 0 : a.currentTime) || 0, t = n.startTime + i;
594
570
  }
595
571
  }
596
- const a = this.getTotalDuration(), r = a > 0 ? t / a * 100 : 0;
572
+ const s = this.getTotalDuration(), o = s > 0 ? t / s * 100 : 0;
597
573
  return {
598
574
  currentTime: t,
599
- totalTime: a,
600
- percentage: Math.min(100, Math.max(0, r)),
575
+ totalTime: s,
576
+ percentage: Math.min(100, Math.max(0, o)),
601
577
  currentChapterIndex: e,
602
578
  currentChapterTime: i,
603
579
  currentChapter: this.state.currentChapter || void 0
@@ -610,14 +586,14 @@ class Y {
610
586
  const e = this.getChapterTimeMap();
611
587
  if (e.length === 0)
612
588
  return null;
613
- const a = e.find((s) => t >= s.startTime && t < s.endTime) || (t >= e[e.length - 1].startTime ? e[e.length - 1] : null);
614
- if (!a)
589
+ const s = e.find((r) => t >= r.startTime && t < r.endTime) || (t >= e[e.length - 1].startTime ? e[e.length - 1] : null);
590
+ if (!s)
615
591
  return null;
616
- const r = t - a.startTime;
592
+ const o = t - s.startTime;
617
593
  return {
618
- chapterIndex: a.chapterIndex,
619
- chapterTime: Math.max(0, r),
620
- chapter: a.chapter
594
+ chapterIndex: s.chapterIndex,
595
+ chapterTime: Math.max(0, o),
596
+ chapter: s.chapter
621
597
  };
622
598
  }
623
599
  /**
@@ -630,62 +606,62 @@ class Y {
630
606
  try {
631
607
  if (!this.state.currentScript)
632
608
  throw new Error("No script loaded");
633
- const a = this.getTotalDuration(), r = Math.max(0, Math.min(t, a));
634
- this.config.debug, this.emit("seek-started", r);
635
- const s = this.getChapterByGlobalTime(r);
636
- if (!s)
609
+ const s = this.getTotalDuration(), o = Math.max(0, Math.min(t, s));
610
+ this.config.debug, this.emit("seek-started", o);
611
+ const r = this.getChapterByGlobalTime(o);
612
+ if (!r)
637
613
  throw new Error("Unable to locate chapter for the specified time");
638
- const { chapterIndex: o, chapterTime: n, chapter: l } = s, u = this.state.playing;
639
- this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${o}: ${l.name}`), yield this.initializeChapterForSeek(l, n), this.state.currentChapter = l, this.syncNameplates(l), this.emit("chapter-changed", o, l)), this.setTimelineTo(n), n === 0 && this.state.currentScript.chapters.forEach((p) => {
640
- p.players.forEach((C) => {
614
+ const { chapterIndex: n, chapterTime: a, chapter: l } = r, u = this.state.playing;
615
+ this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${n}: ${l.name}`), yield this.initializeChapterForSeek(l, a), this.state.currentChapter = l, this.emit("chapter-changed", n, l)), this.setTimelineTo(a), a === 0 && this.state.currentScript.chapters.forEach((g) => {
616
+ g.players.forEach((C) => {
641
617
  if (C.type === "model") {
642
- const b = this.playground.getDigitalHuman(C.model, C.id);
643
- b && b.stopAnimation();
618
+ const A = this.playground.getDigitalHuman(C.model, C.id);
619
+ A && A.stopAnimation();
644
620
  }
645
621
  });
646
622
  });
647
- const T = this.getChapterTimeMap().find((p) => p.chapter.name === l.name), A = (i = T == null ? void 0 : T.chapterIndex) != null ? i : 0;
648
- this.state.currentScript.chapters.forEach((p, C) => {
649
- p.players.forEach((b) => {
650
- if (b.type === "model") {
651
- const c = this.playground.getDigitalHuman(b.model, b.id);
623
+ const T = this.getChapterTimeMap().find((g) => g.chapter.name === l.name), b = (i = T == null ? void 0 : T.chapterIndex) != null ? i : 0;
624
+ this.state.currentScript.chapters.forEach((g, C) => {
625
+ g.players.forEach((A) => {
626
+ if (A.type === "model") {
627
+ const c = this.playground.getDigitalHuman(A.model, A.id);
652
628
  if (!c)
653
629
  return;
654
- if (C < A)
630
+ if (C < b)
655
631
  c.model.visible = !1, c.container.visible = !1, c.state.currentTime = 0, c.pauseAnimation && c.pauseAnimation();
656
- else if (C === A) {
632
+ else if (C === b) {
657
633
  if (c.play({
658
- keyframes: b.keyframes,
659
- items: b.items,
660
- effects: b.effects
661
- }), c.state.currentTime = n, c.model.visible = !0, c.container.visible = !0, c.state.currentTime = n, c.keyframesManager && c.keyframes) {
662
- const N = c.keyframesManager.getStateByTime(n, c.keyframes, "model");
663
- N && (c.model.position.copy(N.translation), c.model.quaternion.copy(N.quaternion), c.model.scale.copy(N.scale), c.model.visible = N.visible);
634
+ keyframes: A.keyframes,
635
+ items: A.items,
636
+ effects: A.effects
637
+ }), c.state.currentTime = a, c.model.visible = !0, c.container.visible = !0, c.state.currentTime = a, c.keyframesManager && c.keyframes) {
638
+ const $ = c.keyframesManager.getStateByTime(a, c.keyframes, "model");
639
+ $ && (c.model.position.copy($.translation), c.model.quaternion.copy($.quaternion), c.model.scale.copy($.scale), c.model.visible = $.visible);
664
640
  }
665
641
  e ? c.continueAnimation() : c.pauseAnimation && c.pauseAnimation();
666
642
  } else
667
643
  c.model.visible = !1, c.container.visible = !1, c.state.currentTime = 0, c.pauseAnimation && c.pauseAnimation();
668
644
  }
669
645
  });
670
- }), (e !== void 0 ? e : u) && (this.state.playing = !0, l.players.forEach((p) => {
671
- if (p.type === "model") {
672
- const C = this.playground.getDigitalHuman(p.model, p.id);
646
+ }), (e !== void 0 ? e : u) && (this.state.playing = !0, l.players.forEach((g) => {
647
+ if (g.type === "model") {
648
+ const C = this.playground.getDigitalHuman(g.model, g.id);
673
649
  C && (C.play({
674
- keyframes: p.keyframes,
675
- items: p.items,
676
- effects: p.effects
677
- }), C.state.currentTime = n, C.continueAnimation());
650
+ keyframes: g.keyframes,
651
+ items: g.items,
652
+ effects: g.effects
653
+ }), C.state.currentTime = a, C.continueAnimation());
678
654
  }
679
- }), this.emit("playback-started", r)), this.emit("seek-completed", r);
680
- const y = this.getChapterTimeMap().find((p) => p.chapter.name === l.name);
681
- if (y && Math.abs(n - y.duration) < 1 && // 允许1ms误差
655
+ }), this.emit("playback-started", o)), this.emit("seek-completed", o);
656
+ const f = this.getChapterTimeMap().find((g) => g.chapter.name === l.name);
657
+ if (f && Math.abs(a - f.duration) < 1 && // 允许1ms误差
682
658
  e) {
683
- const p = this.state.currentScript.chapters[o + 1];
684
- p && (this.config.debug && console.log(`${this.NAME} seekToGlobalTime: auto switch to next chapter:`, p.name), yield this.playChapter(p));
659
+ const g = this.state.currentScript.chapters[n + 1];
660
+ g && (this.config.debug && console.log(`${this.NAME} seekToGlobalTime: auto switch to next chapter:`, g.name), yield this.playChapter(g));
685
661
  }
686
662
  this.config.debug;
687
- } catch (a) {
688
- throw console.error(`${this.NAME} failed to seek to global time ${t}:`, a), a;
663
+ } catch (s) {
664
+ throw console.error(`${this.NAME} failed to seek to global time ${t}:`, s), s;
689
665
  }
690
666
  });
691
667
  }
@@ -697,32 +673,32 @@ class Y {
697
673
  this.emitPlayingPlayersChanged();
698
674
  try {
699
675
  this.config.debug && console.log(`${this.NAME} initializing chapter for seek: ${t.name}`), this.playground.reset();
700
- const i = t.players.filter((s) => s.type === "model"), a = [];
701
- i.forEach((s) => {
702
- const o = s;
703
- o.keyframes && Array.isArray(o.keyframes) && o.keyframes.forEach((n) => {
704
- n.animation && n.animation.url && a.push(n.animation.url);
676
+ const i = t.players.filter((r) => r.type === "model"), s = [];
677
+ i.forEach((r) => {
678
+ const n = r;
679
+ n.keyframes && Array.isArray(n.keyframes) && n.keyframes.forEach((a) => {
680
+ a.animation && a.animation.url && s.push(a.animation.url);
705
681
  });
706
- }), a.length > 0 && (yield this.playground.loadAnimations(a)), yield Promise.all(
707
- i.map((s) => m(this, null, function* () {
708
- const o = s;
709
- let n = this.playground.getDigitalHuman(o.model, o.id);
710
- if (n || (yield this.playground.loadModels([o.model], [o.id]), n = this.playground.getDigitalHuman(o.model, o.id)), n && o.keyframes.length > 0) {
711
- n.state.currentTime = e, n.state.currentAnimation = null, n.keyframes = o.keyframes;
712
- const l = o.keyframes[0];
713
- n.model.position.set(l.position[0], l.position[1], l.position[2]), n.model.quaternion.set(
682
+ }), s.length > 0 && (yield this.playground.loadAnimations(s)), yield Promise.all(
683
+ i.map((r) => m(this, null, function* () {
684
+ const n = r;
685
+ let a = this.playground.getDigitalHuman(n.model, n.id);
686
+ if (a || (yield this.playground.loadModels([n.model], [n.id]), a = this.playground.getDigitalHuman(n.model, n.id)), a && n.keyframes.length > 0) {
687
+ a.state.currentTime = e, a.state.currentAnimation = null, a.keyframes = n.keyframes;
688
+ const l = n.keyframes[0];
689
+ a.model.position.set(l.position[0], l.position[1], l.position[2]), a.model.quaternion.set(
714
690
  l.quaternion[0],
715
691
  l.quaternion[1],
716
692
  l.quaternion[2],
717
693
  l.quaternion[3]
718
- ), n.model.scale.set(l.scale[0], l.scale[1], l.scale[2]), n.model.visible = l.visible, n.play({
719
- keyframes: o.keyframes,
720
- items: o.items,
721
- effects: o.effects
722
- }), n.state.currentTime = e, n.continueAnimation();
694
+ ), a.model.scale.set(l.scale[0], l.scale[1], l.scale[2]), a.model.visible = l.visible, a.play({
695
+ keyframes: n.keyframes,
696
+ items: n.items,
697
+ effects: n.effects
698
+ }), a.state.currentTime = e, a.continueAnimation();
723
699
  }
724
700
  }))
725
- ), t.players.filter((s) => s.type === "camera").length > 0 && this.config.debug, this.config.debug;
701
+ ), t.players.filter((r) => r.type === "camera").length > 0 && this.config.debug, this.config.debug;
726
702
  } catch (i) {
727
703
  throw console.error(`${this.NAME} failed to initialize chapter for seek:`, i), i;
728
704
  }
@@ -733,8 +709,8 @@ class Y {
733
709
  */
734
710
  seekToPercentage(t, e) {
735
711
  return m(this, null, function* () {
736
- const i = Math.max(0, Math.min(100, t)), r = this.getTotalDuration() * i / 100;
737
- this.config.debug && console.log(`${this.NAME} seeking to ${i}% (${r}ms)`), yield this.seekToGlobalTime(r, e);
712
+ const i = Math.max(0, Math.min(100, t)), o = this.getTotalDuration() * i / 100;
713
+ this.config.debug && console.log(`${this.NAME} seeking to ${i}% (${o}ms)`), yield this.seekToGlobalTime(o, e);
738
714
  });
739
715
  }
740
716
  /**
@@ -746,8 +722,8 @@ class Y {
746
722
  throw new Error("No script loaded");
747
723
  if (t < 0 || t >= this.state.currentScript.chapters.length)
748
724
  throw new Error("Invalid chapter index");
749
- const s = this.getChapterTimeMap()[t].startTime + Math.max(0, e);
750
- this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${s}ms)`), yield this.seekToGlobalTime(s, i);
725
+ const r = this.getChapterTimeMap()[t].startTime + Math.max(0, e);
726
+ this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${r}ms)`), yield this.seekToGlobalTime(r, i);
751
727
  });
752
728
  }
753
729
  /**
@@ -763,15 +739,15 @@ class Y {
763
739
  */
764
740
  onProgressChanged(t) {
765
741
  const e = (i) => m(this, null, function* () {
766
- var n;
742
+ var a;
767
743
  t(i);
768
- const a = ((n = this.state.currentScript) == null ? void 0 : n.chapters) || [], r = this.state.currentChapter ? a.findIndex((l) => l.name === this.state.currentChapter.name) : -1, o = this.getChapterTimeMap().find((l) => {
744
+ const s = ((a = this.state.currentScript) == null ? void 0 : a.chapters) || [], o = this.state.currentChapter ? s.findIndex((l) => l.name === this.state.currentChapter.name) : -1, n = this.getChapterTimeMap().find((l) => {
769
745
  var u;
770
746
  return l.chapter.name === ((u = this.state.currentChapter) == null ? void 0 : u.name);
771
747
  });
772
- if (this.state.playing && this.state.currentChapter && o && i.currentChapterTime >= o.duration - 10 && // 允许10ms误差,比较章节内时间
748
+ if (this.state.playing && this.state.currentChapter && n && i.currentChapterTime >= n.duration - 10 && // 允许10ms误差,比较章节内时间
773
749
  this._autoPlayOnNaturalEnd) {
774
- const l = a[r + 1];
750
+ const l = s[o + 1];
775
751
  l ? yield this.playChapter(l) : (this.stopAllPlayers(), this.state.playing = !1, this.five.refresh(), this.emitPlayingPlayersChanged && this.emitPlayingPlayersChanged());
776
752
  }
777
753
  });
@@ -847,11 +823,11 @@ class Y {
847
823
  emit(t, ...e) {
848
824
  if (this.config.debug, t === "progress-changed" && e.length > 0) {
849
825
  const i = e[0];
850
- this.progressListeners.forEach((a) => {
826
+ this.progressListeners.forEach((s) => {
851
827
  try {
852
- a(i);
853
- } catch (r) {
854
- console.error(`${this.NAME} progress listener error:`, r);
828
+ s(i);
829
+ } catch (o) {
830
+ console.error(`${this.NAME} progress listener error:`, o);
855
831
  }
856
832
  });
857
833
  }
@@ -866,8 +842,8 @@ class Y {
866
842
  * 获取当前正在播放的所有player(数组)
867
843
  */
868
844
  getCurrentPlayingPlayers() {
869
- const e = this.getGlobalProgress().currentTime, a = this.getChapterTimeMap().find((r) => e >= r.startTime && e < r.endTime);
870
- return a ? this.getPlayingPlayersFromChapter(a.chapter) : [];
845
+ const e = this.getGlobalProgress().currentTime, s = this.getChapterTimeMap().find((o) => e >= o.startTime && e < o.endTime);
846
+ return s ? this.getPlayingPlayersFromChapter(s.chapter) : [];
871
847
  }
872
848
  /**
873
849
  * 从指定章节获取正在播放的players
@@ -890,5 +866,5 @@ class Y {
890
866
  }
891
867
  }
892
868
  export {
893
- Y as default
869
+ Q as default
894
870
  };