@realsee/dnalogel 3.81.11-alpha.2 → 3.81.11-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (613) hide show
  1. package/dist/DigitalPerformancePlugin/animation-script-adapter.d.ts +20 -0
  2. package/dist/DigitalPerformancePlugin/controller/index.d.ts +7 -14
  3. package/dist/DigitalPerformancePlugin/core/DigitalPerformanceNameplate.d.ts +17 -1
  4. package/dist/DigitalPerformancePlugin/index.d.ts +3 -0
  5. package/dist/DigitalPerformancePlugin/movement-track-classifier.d.ts +52 -0
  6. package/dist/DigitalPerformancePlugin/transform-script-data.d.ts +7 -0
  7. package/dist/DigitalPerformancePlugin/typings/index.d.ts +8 -0
  8. package/dist/DigitalPerformanceV2Plugin/controller/index.d.ts +5 -7
  9. package/dist/DigitalPerformanceV2Plugin/typings/index.d.ts +9 -0
  10. package/dist/index.cjs.js +87 -87
  11. package/dist/index.js +5995 -5561
  12. package/dist/index.umd.js +81 -81
  13. package/docs/assets/navigation.js +1 -1
  14. package/docs/assets/search.js +1 -1
  15. package/docs/classes/AnimationScriptAdapterSafetyError.html +4 -0
  16. package/docs/classes/AreaMakerPluginType.AreaMakerController.html +2 -2
  17. package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +2 -2
  18. package/docs/classes/CSS3DRender.html +2 -2
  19. package/docs/classes/DigitalHuman.html +2 -2
  20. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceNameplate.html +12 -9
  21. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +49 -53
  22. package/docs/classes/DigitalPlayground.html +2 -2
  23. package/docs/classes/DigitalStateMachine.html +2 -2
  24. package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
  25. package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
  26. package/docs/classes/ModelMakerPluginInstance.html +2 -2
  27. package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +2 -2
  28. package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +2 -2
  29. package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +2 -2
  30. package/docs/classes/ModelRoomLabelController.html +2 -2
  31. package/docs/classes/MoveController.html +2 -2
  32. package/docs/classes/Object3DHelperController.html +2 -2
  33. package/docs/classes/PaintBrush.html +2 -2
  34. package/docs/classes/PanoMeasurePluginLine.html +2 -2
  35. package/docs/classes/PanoMeasurePluginModel.html +2 -2
  36. package/docs/classes/PanoMeasurePluginPoint.html +2 -2
  37. package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
  38. package/docs/classes/PanoTagPluginController.html +2 -2
  39. package/docs/classes/Sculpt.html +2 -2
  40. package/docs/classes/Util.BetterTween.html +2 -2
  41. package/docs/classes/Util.FiveDomEvents.html +2 -2
  42. package/docs/classes/Util.FivePuppet.html +2 -2
  43. package/docs/classes/Util.Interval.html +2 -2
  44. package/docs/classes/Util.LegacyPointHelper.html +2 -2
  45. package/docs/classes/Util.LightTag.html +2 -2
  46. package/docs/classes/Util.LineSegments.html +2 -2
  47. package/docs/classes/Util.Magnifier.html +2 -2
  48. package/docs/classes/Util.Object3D.html +2 -2
  49. package/docs/classes/Util.PointDomHelper.html +2 -2
  50. package/docs/classes/Util.PointHelper.html +2 -2
  51. package/docs/classes/Util.PointSelector.html +2 -2
  52. package/docs/classes/Util.PointSelectorHelper.html +2 -2
  53. package/docs/classes/Util.Rectangle.html +2 -2
  54. package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
  55. package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
  56. package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
  57. package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
  58. package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
  59. package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
  60. package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
  61. package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
  62. package/docs/classes/Util.sculpt.LineMesh.html +2 -2
  63. package/docs/classes/Util.sculpt.PointMesh.html +2 -2
  64. package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
  65. package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
  66. package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
  67. package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
  68. package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
  69. package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
  70. package/docs/classes/WalkController.html +2 -2
  71. package/docs/enums/CameraMovementEffect.html +2 -2
  72. package/docs/enums/ContentType.html +2 -2
  73. package/docs/enums/DIRECTION.html +2 -2
  74. package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
  75. package/docs/enums/DimensionType.html +2 -2
  76. package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
  77. package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
  78. package/docs/enums/PaintBrushTypeEnum.html +2 -2
  79. package/docs/enums/PointType.html +2 -2
  80. package/docs/enums/Rotation.html +2 -2
  81. package/docs/functions/AreaMakerPlugin.html +1 -1
  82. package/docs/functions/CSS3DRenderPlugin.html +1 -1
  83. package/docs/functions/CameraMovementPlugin.html +2 -2
  84. package/docs/functions/CruisePlugin.html +1 -1
  85. package/docs/functions/CurrentPanoImagePlugin.html +1 -1
  86. package/docs/functions/DigitalPerformancePlugin.html +1 -1
  87. package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
  88. package/docs/functions/DigitalPerformanceV2.normalizeDigitalPerformanceName.html +2 -2
  89. package/docs/functions/FloorplanGuidePlugin.html +1 -1
  90. package/docs/functions/GuideLinePlugin.html +1 -1
  91. package/docs/functions/ItemLabelPlugin.html +1 -1
  92. package/docs/functions/MapviewFloorplanPlugin.html +1 -1
  93. package/docs/functions/MeasurePlugin.html +1 -1
  94. package/docs/functions/ModelChassisCompassPlugin.html +2 -2
  95. package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
  96. package/docs/functions/ModelFloorplanPlugin.html +1 -1
  97. package/docs/functions/ModelItemLabelPlugin.html +1 -1
  98. package/docs/functions/ModelMakerPlugin.html +1 -1
  99. package/docs/functions/ModelRoomLabelPlugin.html +1 -1
  100. package/docs/functions/ModelTVVideoPlugin.html +1 -1
  101. package/docs/functions/ModelViewPlugin.html +2 -2
  102. package/docs/functions/MovePlugin.html +1 -1
  103. package/docs/functions/Object3DHelperPlugin.html +1 -1
  104. package/docs/functions/PanoCompassPlugin.html +1 -1
  105. package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
  106. package/docs/functions/PanoDoorLabelPlugin.html +1 -1
  107. package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
  108. package/docs/functions/PanoMeasurePlugin.html +1 -1
  109. package/docs/functions/PanoRulerPlugin.html +2 -2
  110. package/docs/functions/PanoRulerProPlugin.html +2 -2
  111. package/docs/functions/PanoSpatialTagPlugin.html +2 -2
  112. package/docs/functions/PanoTagPlugin.html +1 -1
  113. package/docs/functions/PanoVideoPlugin.html +2 -2
  114. package/docs/functions/PipelinePlugin.html +1 -1
  115. package/docs/functions/SculptPlugin.html +2 -2
  116. package/docs/functions/SculptPluginForFive.html +2 -2
  117. package/docs/functions/TopviewFloorplanPlugin.html +1 -1
  118. package/docs/functions/Util.awaitNextFrame.html +1 -1
  119. package/docs/functions/Util.blink.html +2 -2
  120. package/docs/functions/Util.blinkWithPreset.html +2 -2
  121. package/docs/functions/Util.bounding.html +1 -1
  122. package/docs/functions/Util.boundingBox.html +1 -1
  123. package/docs/functions/Util.boundingSphere.html +1 -1
  124. package/docs/functions/Util.boxVertex.html +2 -2
  125. package/docs/functions/Util.boxVertexes.html +1 -1
  126. package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
  127. package/docs/functions/Util.cleanup.html +2 -2
  128. package/docs/functions/Util.convexHull.html +2 -2
  129. package/docs/functions/Util.equal.html +2 -2
  130. package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
  131. package/docs/functions/Util.generatePolygonGeometry.html +2 -2
  132. package/docs/functions/Util.getCoordsFromClient.html +1 -1
  133. package/docs/functions/Util.getCoordsFromElement.html +1 -1
  134. package/docs/functions/Util.getFrameTime.html +2 -2
  135. package/docs/functions/Util.getGeometryArea.html +1 -1
  136. package/docs/functions/Util.getGeometryInfo.html +1 -1
  137. package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
  138. package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
  139. package/docs/functions/Util.initialCSS3DRender.html +1 -1
  140. package/docs/functions/Util.inside.html +1 -1
  141. package/docs/functions/Util.isModelLike.html +1 -1
  142. package/docs/functions/Util.isNil.html +2 -2
  143. package/docs/functions/Util.isPanoramaLike.html +1 -1
  144. package/docs/functions/Util.lookObject.html +2 -2
  145. package/docs/functions/Util.lookPoint.html +2 -2
  146. package/docs/functions/Util.nextFrame.html +1 -1
  147. package/docs/functions/Util.notNil.html +2 -2
  148. package/docs/functions/Util.reblink.html +2 -2
  149. package/docs/functions/Util.replaceStaticPrefix.html +2 -2
  150. package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
  151. package/docs/functions/Util.sculpt.createBox.html +1 -1
  152. package/docs/functions/Util.sculpt.createCircle.html +1 -1
  153. package/docs/functions/Util.sculpt.createCylinder.html +1 -1
  154. package/docs/functions/Util.sculpt.createLine.html +2 -2
  155. package/docs/functions/Util.sculpt.createPoint.html +1 -1
  156. package/docs/functions/Util.sculpt.createPolygon.html +1 -1
  157. package/docs/functions/Util.sculpt.createPrism.html +1 -1
  158. package/docs/functions/Util.sculpt.createRectangle.html +2 -2
  159. package/docs/functions/Util.sculpt.transformUnit.html +2 -2
  160. package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
  161. package/docs/functions/Util.tag.html +1 -1
  162. package/docs/functions/Util.triangleArea.html +2 -2
  163. package/docs/functions/Util.triangleCenter.html +2 -2
  164. package/docs/functions/Util.tweenProgress.html +1 -1
  165. package/docs/functions/Util.uuid.html +2 -2
  166. package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
  167. package/docs/functions/Util.worldBounding.html +1 -1
  168. package/docs/functions/Util.worldBoundingBox.html +1 -1
  169. package/docs/functions/Util.worldBoundingSphere.html +1 -1
  170. package/docs/functions/classifyMovementTrack.html +1 -0
  171. package/docs/functions/createPolyline.html +2 -2
  172. package/docs/functions/getEffectivePointActionDuration.html +1 -0
  173. package/docs/functions/getMovementActionDuration.html +1 -0
  174. package/docs/functions/hasMovementV2Signal.html +1 -0
  175. package/docs/functions/isConverterSafeMovementMatrix.html +1 -0
  176. package/docs/functions/pluginFlag.html +1 -1
  177. package/docs/functions/transformAnimationDetailToDigitalScript.html +3 -0
  178. package/docs/functions/transformScriptData.html +4 -0
  179. package/docs/functions/validatePolygon.html +1 -1
  180. package/docs/hierarchy.html +1 -1
  181. package/docs/index.html +2 -2
  182. package/docs/interfaces/AnimationScriptAdapterOptions.html +6 -0
  183. package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
  184. package/docs/interfaces/AreaMakerPluginType.Config.html +2 -2
  185. package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
  186. package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
  187. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +2 -2
  188. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +2 -2
  189. package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
  190. package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
  191. package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
  192. package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
  193. package/docs/interfaces/BoxAnimationConfig.html +2 -2
  194. package/docs/interfaces/BoxPosition.html +2 -2
  195. package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
  196. package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
  197. package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
  198. package/docs/interfaces/ChapterLocation.html +2 -2
  199. package/docs/interfaces/ChapterTimeInfo.html +2 -2
  200. package/docs/interfaces/ContentTypeMapInterface.html +2 -2
  201. package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
  202. package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
  203. package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
  204. package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
  205. package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
  206. package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
  207. package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
  208. package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
  209. package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
  210. package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
  211. package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
  212. package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
  213. package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
  214. package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
  215. package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
  216. package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
  217. package/docs/interfaces/DigitalCameraPlayer.html +2 -2
  218. package/docs/interfaces/DigitalCameraState.html +2 -2
  219. package/docs/interfaces/DigitalChapter.html +2 -2
  220. package/docs/interfaces/DigitalDataPlayer.html +2 -2
  221. package/docs/interfaces/DigitalDataState.html +2 -2
  222. package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
  223. package/docs/interfaces/DigitalEffectState.html +2 -2
  224. package/docs/interfaces/DigitalItemKeyframe.html +2 -2
  225. package/docs/interfaces/DigitalItemState.html +2 -2
  226. package/docs/interfaces/DigitalModelKeyframe.html +2 -2
  227. package/docs/interfaces/DigitalModelPlayer.html +2 -2
  228. package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
  229. package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
  230. package/docs/interfaces/DigitalModelState.html +2 -2
  231. package/docs/interfaces/DigitalPerformancePluginConfig.html +7 -2
  232. package/docs/interfaces/DigitalPerformanceV2.CameraState.html +7 -7
  233. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +10 -10
  234. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +3 -3
  235. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateBinding.html +2 -2
  236. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateOptions.html +6 -3
  237. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateRenderContext.html +2 -2
  238. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +11 -5
  239. package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +7 -7
  240. package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +9 -9
  241. package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +6 -6
  242. package/docs/interfaces/DigitalScript.html +2 -2
  243. package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
  244. package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
  245. package/docs/interfaces/DigitalSubTitleState.html +2 -2
  246. package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
  247. package/docs/interfaces/FloorplanBounding.html +2 -2
  248. package/docs/interfaces/FloorplanData.html +2 -2
  249. package/docs/interfaces/FloorplanEntrance.html +2 -2
  250. package/docs/interfaces/FloorplanExtraObject.html +2 -2
  251. package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
  252. package/docs/interfaces/FloorplanFloorData.html +2 -2
  253. package/docs/interfaces/FloorplanImagePosition.html +2 -2
  254. package/docs/interfaces/FloorplanObserver.html +2 -2
  255. package/docs/interfaces/FloorplanOutlineItem.html +2 -2
  256. package/docs/interfaces/FloorplanPosition.html +2 -2
  257. package/docs/interfaces/FloorplanRoomItem.html +2 -2
  258. package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
  259. package/docs/interfaces/FloorplanServerBounding.html +2 -2
  260. package/docs/interfaces/FloorplanServerComputedData.html +2 -2
  261. package/docs/interfaces/FloorplanServerData.html +2 -2
  262. package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
  263. package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
  264. package/docs/interfaces/FloorplanServerEntrance.html +2 -2
  265. package/docs/interfaces/FloorplanServerFloorData.html +2 -2
  266. package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
  267. package/docs/interfaces/FloorplanServerObserver.html +2 -2
  268. package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
  269. package/docs/interfaces/FloorplanServerPosition.html +2 -2
  270. package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
  271. package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
  272. package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
  273. package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
  274. package/docs/interfaces/GlobalProgress.html +2 -2
  275. package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
  276. package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
  277. package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
  278. package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
  279. package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
  280. package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
  281. package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +2 -2
  282. package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
  283. package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
  284. package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +2 -2
  285. package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
  286. package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +2 -2
  287. package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
  288. package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
  289. package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
  290. package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
  291. package/docs/interfaces/HelperOffset.html +2 -2
  292. package/docs/interfaces/ImagePlaneGroup.html +2 -2
  293. package/docs/interfaces/ItemLabelPluginData.html +2 -2
  294. package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
  295. package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
  296. package/docs/interfaces/LegacyScriptTransformer.html +2 -0
  297. package/docs/interfaces/MinMax.html +2 -2
  298. package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
  299. package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
  300. package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
  301. package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
  302. package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
  303. package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
  304. package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
  305. package/docs/interfaces/ModelItemLabelPluginParametersType.html +2 -2
  306. package/docs/interfaces/ModelMakerPluginType.BoxItemObjectData.html +2 -2
  307. package/docs/interfaces/ModelMakerPluginType.EventMap.html +2 -2
  308. package/docs/interfaces/ModelMakerPluginType.ModelMakerPluginConfig.html +2 -2
  309. package/docs/interfaces/ModelMakerPluginType.PrismItemObjectData.html +2 -2
  310. package/docs/interfaces/ModelMakerPluginType.ServerBaseItem.html +2 -2
  311. package/docs/interfaces/ModelMakerPluginType.ServerBoxItem.html +2 -2
  312. package/docs/interfaces/ModelMakerPluginType.ServerData.html +2 -2
  313. package/docs/interfaces/ModelMakerPluginType.ServerPrismItem.html +2 -2
  314. package/docs/interfaces/ModelMakerPluginType.ServerTrianglesItem.html +2 -2
  315. package/docs/interfaces/ModelMakerPluginType.State.html +2 -2
  316. package/docs/interfaces/ModelMakerPluginType.TrianglesItemObjectData.html +2 -2
  317. package/docs/interfaces/ModelRoomLabelPluginData.html +2 -2
  318. package/docs/interfaces/ModelTVVideoPluginData.html +2 -2
  319. package/docs/interfaces/ModelTVVideoPluginExportType.html +2 -2
  320. package/docs/interfaces/ModelTVVideoPluginParameterType.html +2 -2
  321. package/docs/interfaces/ModelViewPluginExportType.html +2 -2
  322. package/docs/interfaces/Object3DHelperState.html +2 -2
  323. package/docs/interfaces/ObjectHelperControllers.html +2 -2
  324. package/docs/interfaces/PaintBrushAction.html +2 -2
  325. package/docs/interfaces/PaintBrushConfigs.html +2 -2
  326. package/docs/interfaces/PaintBrushState.html +2 -2
  327. package/docs/interfaces/PanoCursorRaycasterPluginExportType.html +2 -2
  328. package/docs/interfaces/PanoCursorRaycasterPluginParameterType.html +1 -1
  329. package/docs/interfaces/PanoMeasureParameterType.html +2 -2
  330. package/docs/interfaces/PanoMeasurePluginLineJson.html +2 -2
  331. package/docs/interfaces/PanoMeasurePluginOpenParameter.html +2 -2
  332. package/docs/interfaces/PanoMeasurePluginPointJson.html +2 -2
  333. package/docs/interfaces/PanoMeasurePluginPolylineJson.html +2 -2
  334. package/docs/interfaces/PanoRulerPluginExportType.html +2 -2
  335. package/docs/interfaces/PanoRulerPluginOptions.html +2 -2
  336. package/docs/interfaces/PanoRulerPluginParameterType.html +2 -2
  337. package/docs/interfaces/PanoRulerProPluginExportType.html +2 -2
  338. package/docs/interfaces/PanoRulerProPluginOptions.html +2 -2
  339. package/docs/interfaces/PanoRulerProPluginParameterType.html +2 -2
  340. package/docs/interfaces/PanoRulerProPluginState.html +2 -2
  341. package/docs/interfaces/PanoSpatialTagPluginContentEvent.html +1 -1
  342. package/docs/interfaces/PanoSpatialTagPluginContentReplacement.html +1 -1
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  597. package/libs/DigitalPerformancePlugin/core/DigitalPerformanceNameplate.d.ts +17 -1
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  612. package/libs/shared-utils/logger.js +1 -1
  613. package/package.json +1 -1
@@ -1,44 +1,46 @@
1
- var S = Object.defineProperty, k = Object.defineProperties;
2
- var H = Object.getOwnPropertyDescriptors;
3
- var D = Object.getOwnPropertySymbols;
4
- var I = Object.prototype.hasOwnProperty, R = Object.prototype.propertyIsEnumerable;
5
- var v = (f, t, e) => t in f ? S(f, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : f[t] = e, E = (f, t) => {
1
+ var $ = Object.defineProperty;
2
+ var N = Object.getOwnPropertySymbols;
3
+ var D = Object.prototype.hasOwnProperty, k = Object.prototype.propertyIsEnumerable;
4
+ var A = (f, t, e) => t in f ? $(f, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : f[t] = e, E = (f, t) => {
6
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  for (var e in t || (t = {}))
7
- I.call(t, e) && v(f, e, t[e]);
8
- if (D)
9
- for (var e of D(t))
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- R.call(t, e) && v(f, e, t[e]);
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+ D.call(t, e) && A(f, e, t[e]);
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+ if (N)
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+ for (var e of N(t))
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+ k.call(t, e) && A(f, e, t[e]);
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  return f;
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- }, x = (f, t) => k(f, H(t));
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- var d = (f, t, e) => (v(f, typeof t != "symbol" ? t + "" : t, e), e);
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- var m = (f, t, e) => new Promise((i, a) => {
15
- var r = (n) => {
11
+ };
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+ var d = (f, t, e) => (A(f, typeof t != "symbol" ? t + "" : t, e), e);
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+ var g = (f, t, e) => new Promise((i, s) => {
14
+ var o = (a) => {
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  try {
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- o(e.next(n));
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+ r(e.next(a));
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  } catch (l) {
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- a(l);
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+ s(l);
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  }
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- }, s = (n) => {
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+ }, n = (a) => {
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  try {
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- o(e.throw(n));
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+ r(e.throw(a));
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  } catch (l) {
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- a(l);
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+ s(l);
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  }
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- }, o = (n) => n.done ? i(n.value) : Promise.resolve(n.value).then(r, s);
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- o((e = e.apply(f, t)).next());
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+ }, r = (a) => a.done ? i(a.value) : Promise.resolve(a.value).then(o, n);
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+ r((e = e.apply(f, t)).next());
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  });
30
- import { DigitalPlayground as U } from "../core/DigitalPlayground.js";
31
- import { Vector3 as $ } from "three";
32
- import { convertMockToPlayer as z } from "../mock.js";
33
- import { transformPosition as w } from "../../shared-utils/five/transformPosition.js";
34
- import { DigitalPerformanceNameplate as G, normalizeDigitalPerformanceName as L } from "../core/DigitalPerformanceNameplate.js";
29
+ import { DigitalPlayground as S } from "../core/DigitalPlayground.js";
30
+ import { DigitalPerformanceNameplate as v, normalizeDigitalPerformanceName as H } from "../core/DigitalPerformanceNameplate.js";
31
+ import { transformAnimationDetailToDigitalScript as I } from "../animation-script-adapter.js";
32
+ import { transformScriptData as R } from "../transform-script-data.js";
33
+ import "three";
35
34
  import "@realsee/five/gltf-loader";
36
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  import "../core/DigitalHuman.js";
37
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  import "../core/DigitalStateMachine.js";
38
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  import "../core/Trace.js";
39
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  import "@realsee/five";
40
- const B = "Dnalogel-DigitalPerformancePlugin";
41
- class Y {
39
+ import "../movement-track-classifier.js";
40
+ import "../mock.js";
41
+ import "../../shared-utils/five/transformPosition.js";
42
+ const U = "Dnalogel-DigitalPerformancePlugin";
43
+ class X {
42
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  constructor(t, e = {}) {
43
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  d(this, "five");
44
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  d(this, "playground");
@@ -61,29 +63,29 @@ class Y {
61
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  autoPlay: !1,
62
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  loop: !1,
63
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  debug: !1
64
- }, e), this.playground = new U(this.config.debug), this.nameplate = new G(t), this.five.on("renderFrame", this.onNameplateRender), this.five.on("cameraUpdate", this.onNameplateRender), this.state = {
66
+ }, e), this.playground = new S(this.config.debug), this.nameplate = new v(t), this.five.on("renderFrame", this.onNameplateRender), this.five.on("cameraUpdate", this.onNameplateRender), this.config.showNameplate !== !1 && this.nameplate.enableAutoMount(this.config.nameplateOptions), this.state = {
65
67
  enabled: !0,
66
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  playing: !1,
67
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  currentChapter: null,
68
70
  currentScript: null,
69
71
  continuousPlaying: !1,
70
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  playMode: "single"
71
- }, this.NAME = B, this.config.debug, this.init();
73
+ }, this.NAME = U, this.config.debug, this.init();
72
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  }
73
75
  /**
74
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  * 加载剧本数据
75
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  */
76
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  loadScript(t) {
77
- return m(this, null, function* () {
79
+ return g(this, null, function* () {
78
80
  try {
79
81
  if (this.state.currentScript = t, this.nameplate.setBindings([]), this.playground.setScript(t), this.clearProgressCache(), this.config.debug, yield this.preloadResources(t), this.five && this.five.scene) {
80
82
  yield new Promise((i) => requestAnimationFrame(i));
81
83
  let e = 0;
82
84
  if (t.chapters.forEach((i) => {
83
- i.players.forEach((a) => {
84
- if (a.type === "model") {
85
- const r = this.getDigitalHuman(a.model, a.id);
86
- r != null && r.model && (this.five.scene.add(r.model), e++);
85
+ i.players.forEach((s) => {
86
+ if (s.type === "model") {
87
+ const o = this.getDigitalHuman(s.model, s.id);
88
+ o != null && o.model && (this.five.scene.add(o.model), e++);
87
89
  }
88
90
  });
89
91
  }), e === 0)
@@ -101,24 +103,24 @@ class Y {
101
103
  * 预加载资源
102
104
  */
103
105
  preloadResources(t) {
104
- return m(this, null, function* () {
105
- const e = [], i = [], a = /* @__PURE__ */ new Set(), r = [], s = /* @__PURE__ */ new Map();
106
- t.chapters.forEach((o) => {
107
- o.players.forEach((n) => {
108
- if (n.type === "model") {
109
- const l = n;
110
- e.push(l.model), i.push(n.id), l.keyframes.forEach((u) => {
111
- u.animation && (a.add(u.animation.url), u.animation.item && (r.push(u.animation.item.url), s.set(u.animation.item.url, {
112
- position: u.animation.item.position,
113
- rotation: u.animation.item.rotation
106
+ return g(this, null, function* () {
107
+ const e = [], i = [], s = /* @__PURE__ */ new Set(), o = [], n = /* @__PURE__ */ new Map();
108
+ t.chapters.forEach((r) => {
109
+ r.players.forEach((a) => {
110
+ if (a.type === "model") {
111
+ const l = a;
112
+ e.push(l.model), i.push(a.id), l.keyframes.forEach((p) => {
113
+ p.animation && (s.add(p.animation.url), p.animation.item && (o.push(p.animation.item.url), n.set(p.animation.item.url, {
114
+ position: p.animation.item.position,
115
+ rotation: p.animation.item.rotation
114
116
  })));
115
117
  });
116
118
  }
117
119
  });
118
120
  }), yield Promise.all([
119
121
  this.playground.loadModels(e, i),
120
- this.playground.loadItems(r, s),
121
- this.playground.loadAnimations(Array.from(a))
122
+ this.playground.loadItems(o, n),
123
+ this.playground.loadAnimations(Array.from(s))
122
124
  ]), this.config.debug;
123
125
  });
124
126
  }
@@ -126,7 +128,7 @@ class Y {
126
128
  * 播放指定章节
127
129
  */
128
130
  playChapter(t) {
129
- return m(this, null, function* () {
131
+ return g(this, null, function* () {
130
132
  this.emitPlayingPlayersChanged();
131
133
  try {
132
134
  this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.state.playMode = "single", this.config.debug, yield this.playground.playByChapter(t), this.state.playing = !1, this.config.debug;
@@ -139,7 +141,7 @@ class Y {
139
141
  * 播放指定章节(内部方法,用于连续播放)
140
142
  */
141
143
  playChapterForContinuous(t) {
142
- return m(this, null, function* () {
144
+ return g(this, null, function* () {
143
145
  this.emitPlayingPlayersChanged();
144
146
  try {
145
147
  this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.config.debug, yield this.playground.playByChapter(t), this.state.continuousPlaying && (this.state.playing = !0), yield new Promise((e) => setTimeout(e, 100)), this.config.debug;
@@ -152,7 +154,7 @@ class Y {
152
154
  * 播放指定章节(通过索引)
153
155
  */
154
156
  playChapterByIndex(t) {
155
- return m(this, null, function* () {
157
+ return g(this, null, function* () {
156
158
  if (!this.state.currentScript)
157
159
  throw new Error("No script loaded");
158
160
  if (t < 0 || t >= this.state.currentScript.chapters.length)
@@ -170,7 +172,7 @@ class Y {
170
172
  * 继续播放
171
173
  */
172
174
  continue() {
173
- return m(this, null, function* () {
175
+ return g(this, null, function* () {
174
176
  this._autoPlayOnNaturalEnd = !0;
175
177
  try {
176
178
  this.config.debug && console.log(`${this.NAME} continuing in ${this.state.playMode} mode`), this.state.playMode === "continuous" ? yield this.continueAllRemaining() : (this.state.currentChapter && this.state.currentChapter.players.forEach((t) => {
@@ -188,7 +190,7 @@ class Y {
188
190
  * 连续播放模式下的继续播放(从暂停位置继续播放所有剩余章节)
189
191
  */
190
192
  continueAllRemaining() {
191
- return m(this, null, function* () {
193
+ return g(this, null, function* () {
192
194
  if (!this.state.currentScript || !this.state.currentChapter)
193
195
  throw new Error("No script or chapter loaded");
194
196
  const t = this.state.currentScript.chapters, e = t.findIndex((i) => i.name === this.state.currentChapter.name);
@@ -199,77 +201,77 @@ class Y {
199
201
  this.config.debug;
200
202
  let i = this.getProgress();
201
203
  console.log(`${this.NAME} [continueAllRemaining] current progress:`, i), this.emitPlayingPlayersChanged();
202
- const a = i && i.currentTime >= 26e3 && i.currentTime <= 27e3, r = i && i.currentTime >= i.totalTime;
204
+ const s = i && i.currentTime >= 26e3 && i.currentTime <= 27e3, o = i && i.currentTime >= i.totalTime;
203
205
  console.log(`${this.NAME} [continueAllRemaining] pause analysis:`, {
204
206
  currentTime: i == null ? void 0 : i.currentTime,
205
207
  totalTime: i == null ? void 0 : i.totalTime,
206
- isCompleted: r,
207
- isNearHardcodedPause: a
208
- }), r ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : a ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((o) => o.type === "model").forEach((o) => {
209
- const n = this.playground.getDigitalHuman(o.model, o.id);
210
- n && (n.state.currentTime = 27500);
211
- }), this.state.currentChapter.players.forEach((o) => {
212
- if (o.type === "model") {
213
- const n = this.playground.getDigitalHuman(o.model, o.id);
214
- n && n.continueAnimation();
208
+ isCompleted: o,
209
+ isNearHardcodedPause: s
210
+ }), o ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : s ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((r) => r.type === "model").forEach((r) => {
211
+ const a = this.playground.getDigitalHuman(r.model, r.id);
212
+ a && (a.state.currentTime = 27500);
213
+ }), this.state.currentChapter.players.forEach((r) => {
214
+ if (r.type === "model") {
215
+ const a = this.playground.getDigitalHuman(r.model, r.id);
216
+ a && a.continueAnimation();
215
217
  }
216
- }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((s) => {
217
- if (s.type === "model") {
218
- const o = this.playground.getDigitalHuman(s.model, s.id);
219
- o && o.continueAnimation();
218
+ }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((n) => {
219
+ if (n.type === "model") {
220
+ const r = this.playground.getDigitalHuman(n.model, n.id);
221
+ r && r.continueAnimation();
220
222
  }
221
- }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((s) => {
222
- let o = (i == null ? void 0 : i.currentTime) || 0, n = 0;
223
- const l = 15, u = () => {
224
- var g;
225
- if (!((g = this.state) != null && g.continuousPlaying)) {
226
- console.log(`${this.NAME} [continueAllRemaining] stopped by user`), s();
223
+ }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((n) => {
224
+ let r = (i == null ? void 0 : i.currentTime) || 0, a = 0;
225
+ const l = 15, p = () => {
226
+ var m;
227
+ if (!((m = this.state) != null && m.continuousPlaying)) {
228
+ console.log(`${this.NAME} [continueAllRemaining] stopped by user`), n();
227
229
  return;
228
230
  }
229
- const h = this.getProgress();
230
- if (this.config.debug, h && h.currentTime >= h.totalTime) {
231
- s();
231
+ const c = this.getProgress();
232
+ if (this.config.debug, c && c.currentTime >= c.totalTime) {
233
+ n();
232
234
  return;
233
235
  }
234
- if (h && h.currentTime < 0) {
235
- console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`), s();
236
+ if (c && c.currentTime < 0) {
237
+ console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`), n();
236
238
  return;
237
239
  }
238
- if (h && h.currentTime === o) {
239
- if (n++, n >= l) {
240
- console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`), s();
240
+ if (c && c.currentTime === r) {
241
+ if (a++, a >= l) {
242
+ console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`), n();
241
243
  return;
242
244
  }
243
245
  } else
244
- n = 0, o = (h == null ? void 0 : h.currentTime) || 0;
245
- setTimeout(u, 200);
246
+ a = 0, r = (c == null ? void 0 : c.currentTime) || 0;
247
+ setTimeout(p, 200);
246
248
  };
247
- u();
249
+ p();
248
250
  }) : console.log(`${this.NAME} [continueAllRemaining] chapter already completed or restarted, skipping wait`), console.log(
249
251
  `${this.NAME} [continueAllRemaining] starting to play remaining chapters from index ${e + 1} to ${t.length - 1}`
250
252
  ), this.emitPlayingPlayersChanged();
251
- for (let s = e + 1; s < t.length; s++) {
253
+ for (let n = e + 1; n < t.length; n++) {
252
254
  if (!this.state.continuousPlaying) {
253
- this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${s + 1}`);
255
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${n + 1}`);
254
256
  break;
255
257
  }
256
- const o = t[s];
258
+ const r = t[n];
257
259
  this.config.debug;
258
260
  try {
259
- o.players.filter((h) => h.type === "model").forEach((h) => {
260
- const g = this.playground.getDigitalHuman(h.model, h.id);
261
- g && (g.state.currentTime = 0);
261
+ r.players.filter((c) => c.type === "model").forEach((c) => {
262
+ const m = this.playground.getDigitalHuman(c.model, c.id);
263
+ m && (m.state.currentTime = 0);
262
264
  });
263
265
  const l = Date.now();
264
- yield this.playChapterForContinuous(o);
265
- const u = Date.now() - l;
266
+ yield this.playChapterForContinuous(r);
267
+ const p = Date.now() - l;
266
268
  if (this.config.debug, !this.state.continuousPlaying) {
267
- this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${s + 1}`);
269
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${n + 1}`);
268
270
  break;
269
271
  }
270
- s < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
271
- } catch (n) {
272
- console.error(`${this.NAME} failed to play chapter ${o.name}:`, n), this.state.continuousPlaying = !1;
272
+ n < t.length - 1 && (yield new Promise((c) => setTimeout(c, 1e3)));
273
+ } catch (a) {
274
+ console.error(`${this.NAME} failed to play chapter ${r.name}:`, a), this.state.continuousPlaying = !1;
273
275
  break;
274
276
  }
275
277
  }
@@ -285,7 +287,7 @@ class Y {
285
287
  * 从当前章节播放到最后一个章节(连续自动播放)
286
288
  */
287
289
  playAllRemaining() {
288
- return m(this, null, function* () {
290
+ return g(this, null, function* () {
289
291
  if (this._autoPlayOnNaturalEnd = !0, !this.state.currentScript)
290
292
  throw new Error("No script loaded");
291
293
  const t = this.state.currentScript.chapters;
@@ -295,17 +297,17 @@ class Y {
295
297
  this.state.currentChapter && (e = t.findIndex((i) => i.name === this.state.currentChapter.name), e === -1 && (e = 0)), this.state.continuousPlaying = !0, this.state.playMode = "continuous";
296
298
  try {
297
299
  this.config.debug;
298
- const i = !this.state.playing && this.state.currentChapter !== null, a = this.getProgress();
300
+ const i = !this.state.playing && this.state.currentChapter !== null, s = this.getProgress();
299
301
  if (i) {
300
- const r = a && a.currentTime >= 26e3 && a.currentTime <= 27e3, s = a && a.totalTime > 0 && a.currentTime >= a.totalTime;
302
+ const o = s && s.currentTime >= 26e3 && s.currentTime <= 27e3, n = s && s.totalTime > 0 && s.currentTime >= s.totalTime;
301
303
  if (console.log(`${this.NAME} [playAllRemaining] pause analysis:`, {
302
- hasProgress: !!a,
303
- currentTime: a == null ? void 0 : a.currentTime,
304
- totalTime: a == null ? void 0 : a.totalTime,
305
- isCompleted: s,
306
- isNearHardcodedPause: r,
307
- shouldContinueFromPause: !s || r
308
- }), this.emitPlayingPlayersChanged(), !s || r) {
304
+ hasProgress: !!s,
305
+ currentTime: s == null ? void 0 : s.currentTime,
306
+ totalTime: s == null ? void 0 : s.totalTime,
307
+ isCompleted: n,
308
+ isNearHardcodedPause: o,
309
+ shouldContinueFromPause: !n || o
310
+ }), this.emitPlayingPlayersChanged(), !n || o) {
309
311
  this.config.debug, yield this.continue();
310
312
  return;
311
313
  } else if (this.config.debug, e += 1, e >= t.length) {
@@ -313,40 +315,40 @@ class Y {
313
315
  return;
314
316
  }
315
317
  }
316
- for (let r = e; r < t.length; r++) {
318
+ for (let o = e; o < t.length; o++) {
317
319
  if (!this.state.continuousPlaying) {
318
- this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${r + 1}`), this.emitPlayingPlayersChanged();
320
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${o + 1}`), this.emitPlayingPlayersChanged();
319
321
  break;
320
322
  }
321
- const s = t[r];
323
+ const n = t[o];
322
324
  this.config.debug;
323
325
  try {
324
- const o = this.state.currentChapter && this.state.currentChapter.name === s.name, n = i && o && r === e;
325
- if (!o || n) {
326
- const h = s.players.filter((g) => g.type === "model");
327
- if (n) {
328
- const g = this.getProgress();
329
- g && g.currentTime >= 26e3 && g.currentTime <= 27e3 ? (h.forEach((A) => {
330
- const M = this.playground.getDigitalHuman(A.model);
326
+ const r = this.state.currentChapter && this.state.currentChapter.name === n.name, a = i && r && o === e;
327
+ if (!r || a) {
328
+ const c = n.players.filter((m) => m.type === "model");
329
+ if (a) {
330
+ const m = this.getProgress();
331
+ m && m.currentTime >= 26e3 && m.currentTime <= 27e3 ? (c.forEach((b) => {
332
+ const M = this.playground.getDigitalHuman(b.model);
331
333
  M && (M.state.currentTime = 27500);
332
- }), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${s.name}`)) : this.config.debug && console.log(`${this.NAME} continuing current chapter from existing position: ${s.name}`);
334
+ }), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${n.name}`)) : this.config.debug && console.log(`${this.NAME} continuing current chapter from existing position: ${n.name}`);
333
335
  } else
334
- h.forEach((g) => {
335
- const T = this.playground.getDigitalHuman(g.model, g.id);
336
- T && (T.state.currentTime = 0);
337
- }), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${s.name}`);
336
+ c.forEach((m) => {
337
+ const C = this.playground.getDigitalHuman(m.model, m.id);
338
+ C && (C.state.currentTime = 0);
339
+ }), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${n.name}`);
338
340
  } else
339
341
  this.config.debug;
340
342
  const l = Date.now();
341
- yield this.playChapterForContinuous(s);
342
- const u = Date.now() - l;
343
+ yield this.playChapterForContinuous(n);
344
+ const p = Date.now() - l;
343
345
  if (this.config.debug, this.state.continuousPlaying && !this.state.playing && (console.warn(`${this.NAME} [playAllRemaining] chapter completed but playing state is false, fixing...`), this.state.playing = !0), !this.state.continuousPlaying) {
344
- this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${r + 1}`), this.emitPlayingPlayersChanged();
346
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${o + 1}`), this.emitPlayingPlayersChanged();
345
347
  break;
346
348
  }
347
- r < t.length - 1, r < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
348
- } catch (o) {
349
- console.error(`${this.NAME} failed to play chapter ${s.name}:`, o), this.emitPlayingPlayersChanged(), this.state.continuousPlaying = !1;
349
+ o < t.length - 1, o < t.length - 1 && (yield new Promise((c) => setTimeout(c, 1e3)));
350
+ } catch (r) {
351
+ console.error(`${this.NAME} failed to play chapter ${n.name}:`, r), this.emitPlayingPlayersChanged(), this.state.continuousPlaying = !1;
350
352
  break;
351
353
  }
352
354
  }
@@ -415,30 +417,13 @@ class Y {
415
417
  getDigitalHuman(t, e) {
416
418
  return this.playground.getDigitalHuman(t, e);
417
419
  }
418
- /**
419
- * 挂载模型头顶 2D 气泡名牌。编辑端和 C 端都可以传入自己的全屏 overlay 容器和 DOM 渲染逻辑。
420
- * 名牌会按当前章节的 player.id 绑定到对应 DigitalHuman,不会因复用同一模型资源而串名。
421
- */
422
- mountNameplates(t, e) {
423
- this.nameplate.mount(t, e), this.syncNameplates();
424
- }
425
- unmountNameplates() {
426
- this.nameplate.unmount();
427
- }
428
- setNameplatesEnabled(t) {
429
- this.nameplate.setEnabled(t);
430
- }
431
- /** 调试:显示/隐藏名牌绑定模型的世界包围盒(核对名牌锚点用)。 */
432
- setNameplateBoundingBoxVisible(t) {
433
- this.nameplate.setBoundingBoxVisible(t);
434
- }
435
420
  /** 实时修改角色名牌;不重新加载模型和动画资源。 */
436
421
  updateModelName(t, e) {
437
- var a;
438
- const i = L(e);
439
- (a = this.state.currentScript) == null || a.chapters.forEach((r) => {
440
- r.players.forEach((s) => {
441
- s.type === "model" && s.id === t && (s.name = i);
422
+ var s;
423
+ const i = H(e);
424
+ (s = this.state.currentScript) == null || s.chapters.forEach((o) => {
425
+ o.players.forEach((n) => {
426
+ n.type === "model" && n.id === t && (n.name = i);
442
427
  });
443
428
  }), this.nameplate.updateName(t, i);
444
429
  }
@@ -448,8 +433,8 @@ class Y {
448
433
  return;
449
434
  }
450
435
  const e = t.players.filter((i) => i.type === "model").map((i) => {
451
- const a = this.playground.getDigitalHuman(i.model, i.id);
452
- return a ? { id: i.id, player: i, model: a.model } : null;
436
+ const s = this.playground.getDigitalHuman(i.model, i.id);
437
+ return s ? { id: i.id, player: i, model: s.model } : null;
453
438
  }).filter((i) => i !== null);
454
439
  this.nameplate.setBindings(e);
455
440
  }
@@ -462,77 +447,28 @@ class Y {
462
447
  let t = 0, e = 0;
463
448
  return this.state.currentChapter.players.forEach((i) => {
464
449
  if (i.type === "model") {
465
- const a = i, r = a.keyframes[a.keyframes.length - 1];
466
- r && (t = Math.max(t, r.timeStamp));
467
- const s = this.playground.getDigitalHuman(a.model, a.id);
468
- s && (e = Math.max(e, s.state.currentTime || 0));
450
+ const s = i, o = s.keyframes[s.keyframes.length - 1];
451
+ o && (t = Math.max(t, o.timeStamp));
452
+ const n = this.playground.getDigitalHuman(s.model, s.id);
453
+ n && (e = Math.max(e, n.state.currentTime || 0));
469
454
  }
470
455
  }), { currentTime: e, totalTime: t };
471
456
  }
472
457
  /**
473
- * 对原始 res 数据进行 transformPosition 处理和章节分组,返回完整结构
474
- * @param res 原始数据
475
- * @param work 可选,存在时才做transformPosition
476
- * @param totalDelay 可选,默认0
458
+ * 对原始 res 数据进行 transformPosition 处理和章节分组,返回完整结构。
459
+ * 该方法保留用于兼容旧调用方,实际转换由共享纯函数执行。
477
460
  */
478
461
  transformScriptData(t, e, i = 0) {
479
- var o, n;
480
- if (!t || !t.players || !Array.isArray(t.players))
481
- return t;
482
- const a = (o = t.players[0]) != null && o.fiveState ? E({}, t.players[0].fiveState) : void 0;
483
- if (a && a.offset && e) {
484
- const l = new $(a.offset.x, a.offset.y, a.offset.z), u = w(l, e == null ? void 0 : e.transform);
485
- a.offset = { x: u.x, y: u.y, z: u.z };
486
- }
487
- const r = [
488
- {
489
- id: 0,
490
- name: ((n = t.players[0]) == null ? void 0 : n.chapterName) || "Chapter 1",
491
- players: []
492
- }
493
- ];
494
- let s = 0;
495
- return t.players.forEach((l, u) => {
496
- var T, A, M;
497
- let h = E({}, l);
498
- if (e && ((T = h.track) != null && T.path && Array.isArray(h.track.path) && (h.track.path = h.track.path.map((P) => {
499
- const y = w(new $(P.x, P.y, P.z), e == null ? void 0 : e.transform);
500
- return {
501
- x: y.x,
502
- y: y.y,
503
- z: y.z
504
- };
505
- })), (A = h.track) != null && A.points && Array.isArray(h.track.points) && (h.track.points = h.track.points.map((P) => {
506
- if (P.point) {
507
- const y = w(
508
- new $(P.point.x, P.point.y, P.point.z),
509
- e == null ? void 0 : e.transform
510
- );
511
- return x(E({}, P), {
512
- point: {
513
- x: y.x,
514
- y: y.y,
515
- z: y.z
516
- }
517
- });
518
- }
519
- return P;
520
- })), h.matrix && Array.isArray(h.matrix) && h.matrix.length >= 16)) {
521
- const P = new $(h.matrix[12], h.matrix[13], h.matrix[14]), y = w(P, e == null ? void 0 : e.transform);
522
- h.matrix[12] = y.x, h.matrix[13] = y.y, h.matrix[14] = y.z;
523
- }
524
- const g = z(h, i);
525
- ((M = l.config) == null ? void 0 : M.type) === "simultaneous" || u > 0 && s++, r[s] || r.push({
526
- id: s,
527
- name: l.chapterName || `Chapter ${s + 1}`,
528
- players: []
529
- }), r[s].players.push(g);
530
- }), {
531
- id: t.id,
532
- name: t.name,
533
- fiveState: a,
534
- chapters: r
535
- };
462
+ return R(t, e, i);
463
+ }
464
+ /**
465
+ * 加载 raw animation detail。转换逻辑由 dnalogel 统一执行,随后复用 canonical loadScript。
466
+ */
467
+ loadAnimationDetail(i) {
468
+ return g(this, arguments, function* (t, e = {}) {
469
+ const s = I(t, e);
470
+ return yield this.loadScript(s), s;
471
+ });
536
472
  }
537
473
  // ===================== 全局进度条功能 =====================
538
474
  /**
@@ -548,8 +484,8 @@ class Y {
548
484
  let e = 0;
549
485
  return t.players.forEach((i) => {
550
486
  if (i.type === "model") {
551
- const a = i, r = a.keyframes[a.keyframes.length - 1];
552
- r && (e = Math.max(e, r.timeStamp));
487
+ const s = i, o = s.keyframes[s.keyframes.length - 1];
488
+ o && (e = Math.max(e, o.timeStamp));
553
489
  }
554
490
  }), e;
555
491
  }
@@ -576,16 +512,16 @@ class Y {
576
512
  return [];
577
513
  const t = [];
578
514
  let e = 0;
579
- return this.state.currentScript.chapters.forEach((i, a) => {
580
- const r = this.calculateChapterDuration(i), s = e + r;
515
+ return this.state.currentScript.chapters.forEach((i, s) => {
516
+ const o = this.calculateChapterDuration(i), n = e + o;
581
517
  t.push({
582
- chapterIndex: a,
518
+ chapterIndex: s,
583
519
  chapterName: i.name,
584
520
  startTime: e,
585
- duration: r,
586
- endTime: s,
521
+ duration: o,
522
+ endTime: n,
587
523
  chapter: i
588
- }), e = s;
524
+ }), e = n;
589
525
  }), this.chapterTimeMapCache = t, this.config.debug && console.log(`${this.NAME} generated chapter time map:`, t), t;
590
526
  }
591
527
  /**
@@ -603,18 +539,18 @@ class Y {
603
539
  getGlobalProgress() {
604
540
  let t = 0, e = 0, i = 0;
605
541
  if (this.state.currentChapter) {
606
- const o = this.getChapterTimeMap().find((n) => n.chapter.name === this.state.currentChapter.name);
607
- if (o) {
608
- e = o.chapterIndex;
609
- const n = this.getProgress();
610
- i = (n == null ? void 0 : n.currentTime) || 0, t = o.startTime + i;
542
+ const r = this.getChapterTimeMap().find((a) => a.chapter.name === this.state.currentChapter.name);
543
+ if (r) {
544
+ e = r.chapterIndex;
545
+ const a = this.getProgress();
546
+ i = (a == null ? void 0 : a.currentTime) || 0, t = r.startTime + i;
611
547
  }
612
548
  }
613
- const a = this.getTotalDuration(), r = a > 0 ? t / a * 100 : 0;
549
+ const s = this.getTotalDuration(), o = s > 0 ? t / s * 100 : 0;
614
550
  return {
615
551
  currentTime: t,
616
- totalTime: a,
617
- percentage: Math.min(100, Math.max(0, r)),
552
+ totalTime: s,
553
+ percentage: Math.min(100, Math.max(0, o)),
618
554
  currentChapterIndex: e,
619
555
  currentChapterTime: i,
620
556
  currentChapter: this.state.currentChapter || void 0
@@ -627,82 +563,82 @@ class Y {
627
563
  const e = this.getChapterTimeMap();
628
564
  if (e.length === 0)
629
565
  return null;
630
- const a = e.find((s) => t >= s.startTime && t < s.endTime) || (t >= e[e.length - 1].startTime ? e[e.length - 1] : null);
631
- if (!a)
566
+ const s = e.find((n) => t >= n.startTime && t < n.endTime) || (t >= e[e.length - 1].startTime ? e[e.length - 1] : null);
567
+ if (!s)
632
568
  return null;
633
- const r = t - a.startTime;
569
+ const o = t - s.startTime;
634
570
  return {
635
- chapterIndex: a.chapterIndex,
636
- chapterTime: Math.max(0, r),
637
- chapter: a.chapter
571
+ chapterIndex: s.chapterIndex,
572
+ chapterTime: Math.max(0, o),
573
+ chapter: s.chapter
638
574
  };
639
575
  }
640
576
  /**
641
577
  * 跳转到指定的全局时间
642
578
  */
643
579
  seekToGlobalTime(t, e) {
644
- return m(this, null, function* () {
580
+ return g(this, null, function* () {
645
581
  var i;
646
582
  this._autoPlayOnNaturalEnd = !!e;
647
583
  try {
648
584
  if (!this.state.currentScript)
649
585
  throw new Error("No script loaded");
650
- const a = this.getTotalDuration(), r = Math.max(0, Math.min(t, a));
651
- this.config.debug, this.emit("seek-started", r);
652
- const s = this.getChapterByGlobalTime(r);
653
- if (!s)
586
+ const s = this.getTotalDuration(), o = Math.max(0, Math.min(t, s));
587
+ this.config.debug, this.emit("seek-started", o);
588
+ const n = this.getChapterByGlobalTime(o);
589
+ if (!n)
654
590
  throw new Error("Unable to locate chapter for the specified time");
655
- const { chapterIndex: o, chapterTime: n, chapter: l } = s, u = this.state.playing;
656
- this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${o}: ${l.name}`), yield this.initializeChapterForSeek(l, n), this.state.currentChapter = l, this.syncNameplates(l), this.emit("chapter-changed", o, l)), this.setTimelineTo(n), n === 0 && this.state.currentScript.chapters.forEach((p) => {
657
- p.players.forEach((C) => {
658
- if (C.type === "model") {
659
- const b = this.playground.getDigitalHuman(C.model, C.id);
660
- b && b.stopAnimation();
591
+ const { chapterIndex: r, chapterTime: a, chapter: l } = n, p = this.state.playing;
592
+ this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${r}: ${l.name}`), yield this.initializeChapterForSeek(l, a), this.state.currentChapter = l, this.syncNameplates(l), this.emit("chapter-changed", r, l)), this.setTimelineTo(a), a === 0 && this.state.currentScript.chapters.forEach((u) => {
593
+ u.players.forEach((y) => {
594
+ if (y.type === "model") {
595
+ const P = this.playground.getDigitalHuman(y.model, y.id);
596
+ P && P.stopAnimation();
661
597
  }
662
598
  });
663
599
  });
664
- const T = this.getChapterTimeMap().find((p) => p.chapter.name === l.name), A = (i = T == null ? void 0 : T.chapterIndex) != null ? i : 0;
665
- this.state.currentScript.chapters.forEach((p, C) => {
666
- p.players.forEach((b) => {
667
- if (b.type === "model") {
668
- const c = this.playground.getDigitalHuman(b.model, b.id);
669
- if (!c)
600
+ const C = this.getChapterTimeMap().find((u) => u.chapter.name === l.name), b = (i = C == null ? void 0 : C.chapterIndex) != null ? i : 0;
601
+ this.state.currentScript.chapters.forEach((u, y) => {
602
+ u.players.forEach((P) => {
603
+ if (P.type === "model") {
604
+ const h = this.playground.getDigitalHuman(P.model, P.id);
605
+ if (!h)
670
606
  return;
671
- if (C < A)
672
- c.model.visible = !1, c.container.visible = !1, c.state.currentTime = 0, c.pauseAnimation && c.pauseAnimation();
673
- else if (C === A) {
674
- if (c.play({
675
- keyframes: b.keyframes,
676
- items: b.items,
677
- effects: b.effects
678
- }), c.state.currentTime = n, c.model.visible = !0, c.container.visible = !0, c.state.currentTime = n, c.keyframesManager && c.keyframes) {
679
- const N = c.keyframesManager.getStateByTime(n, c.keyframes, "model");
680
- N && (c.model.position.copy(N.translation), c.model.quaternion.copy(N.quaternion), c.model.scale.copy(N.scale), c.model.visible = N.visible);
607
+ if (y < b)
608
+ h.model.visible = !1, h.container.visible = !1, h.state.currentTime = 0, h.pauseAnimation && h.pauseAnimation();
609
+ else if (y === b) {
610
+ if (h.play({
611
+ keyframes: P.keyframes,
612
+ items: P.items,
613
+ effects: P.effects
614
+ }), h.state.currentTime = a, h.model.visible = !0, h.container.visible = !0, h.state.currentTime = a, h.keyframesManager && h.keyframes) {
615
+ const T = h.keyframesManager.getStateByTime(a, h.keyframes, "model");
616
+ T && (h.model.position.copy(T.translation), h.model.quaternion.copy(T.quaternion), h.model.scale.copy(T.scale), h.model.visible = T.visible);
681
617
  }
682
- e ? c.continueAnimation() : c.pauseAnimation && c.pauseAnimation();
618
+ e ? h.continueAnimation() : h.pauseAnimation && h.pauseAnimation();
683
619
  } else
684
- c.model.visible = !1, c.container.visible = !1, c.state.currentTime = 0, c.pauseAnimation && c.pauseAnimation();
620
+ h.model.visible = !1, h.container.visible = !1, h.state.currentTime = 0, h.pauseAnimation && h.pauseAnimation();
685
621
  }
686
622
  });
687
- }), (e !== void 0 ? e : u) && (this.state.playing = !0, l.players.forEach((p) => {
688
- if (p.type === "model") {
689
- const C = this.playground.getDigitalHuman(p.model, p.id);
690
- C && (C.play({
691
- keyframes: p.keyframes,
692
- items: p.items,
693
- effects: p.effects
694
- }), C.state.currentTime = n, C.continueAnimation());
623
+ }), (e !== void 0 ? e : p) && (this.state.playing = !0, l.players.forEach((u) => {
624
+ if (u.type === "model") {
625
+ const y = this.playground.getDigitalHuman(u.model, u.id);
626
+ y && (y.play({
627
+ keyframes: u.keyframes,
628
+ items: u.items,
629
+ effects: u.effects
630
+ }), y.state.currentTime = a, y.continueAnimation());
695
631
  }
696
- }), this.emit("playback-started", r)), this.emit("seek-completed", r);
697
- const y = this.getChapterTimeMap().find((p) => p.chapter.name === l.name);
698
- if (y && Math.abs(n - y.duration) < 1 && // 允许1ms误差
632
+ }), this.emit("playback-started", o)), this.emit("seek-completed", o);
633
+ const w = this.getChapterTimeMap().find((u) => u.chapter.name === l.name);
634
+ if (w && Math.abs(a - w.duration) < 1 && // 允许1ms误差
699
635
  e) {
700
- const p = this.state.currentScript.chapters[o + 1];
701
- p && (this.config.debug && console.log(`${this.NAME} seekToGlobalTime: auto switch to next chapter:`, p.name), yield this.playChapter(p));
636
+ const u = this.state.currentScript.chapters[r + 1];
637
+ u && (this.config.debug && console.log(`${this.NAME} seekToGlobalTime: auto switch to next chapter:`, u.name), yield this.playChapter(u));
702
638
  }
703
639
  this.config.debug;
704
- } catch (a) {
705
- throw console.error(`${this.NAME} failed to seek to global time ${t}:`, a), a;
640
+ } catch (s) {
641
+ throw console.error(`${this.NAME} failed to seek to global time ${t}:`, s), s;
706
642
  }
707
643
  });
708
644
  }
@@ -710,36 +646,36 @@ class Y {
710
646
  * 初始化章节用于跳转(不自动播放)
711
647
  */
712
648
  initializeChapterForSeek(t, e = 0) {
713
- return m(this, null, function* () {
649
+ return g(this, null, function* () {
714
650
  this.emitPlayingPlayersChanged();
715
651
  try {
716
652
  this.config.debug && console.log(`${this.NAME} initializing chapter for seek: ${t.name}`), this.playground.reset();
717
- const i = t.players.filter((s) => s.type === "model"), a = [];
718
- i.forEach((s) => {
719
- const o = s;
720
- o.keyframes && Array.isArray(o.keyframes) && o.keyframes.forEach((n) => {
721
- n.animation && n.animation.url && a.push(n.animation.url);
653
+ const i = t.players.filter((n) => n.type === "model"), s = [];
654
+ i.forEach((n) => {
655
+ const r = n;
656
+ r.keyframes && Array.isArray(r.keyframes) && r.keyframes.forEach((a) => {
657
+ a.animation && a.animation.url && s.push(a.animation.url);
722
658
  });
723
- }), a.length > 0 && (yield this.playground.loadAnimations(a)), yield Promise.all(
724
- i.map((s) => m(this, null, function* () {
725
- const o = s;
726
- let n = this.playground.getDigitalHuman(o.model, o.id);
727
- if (n || (yield this.playground.loadModels([o.model], [o.id]), n = this.playground.getDigitalHuman(o.model, o.id)), n && o.keyframes.length > 0) {
728
- n.state.currentTime = e, n.state.currentAnimation = null, n.keyframes = o.keyframes;
729
- const l = o.keyframes[0];
730
- n.model.position.set(l.position[0], l.position[1], l.position[2]), n.model.quaternion.set(
659
+ }), s.length > 0 && (yield this.playground.loadAnimations(s)), yield Promise.all(
660
+ i.map((n) => g(this, null, function* () {
661
+ const r = n;
662
+ let a = this.playground.getDigitalHuman(r.model, r.id);
663
+ if (a || (yield this.playground.loadModels([r.model], [r.id]), a = this.playground.getDigitalHuman(r.model, r.id)), a && r.keyframes.length > 0) {
664
+ a.state.currentTime = e, a.state.currentAnimation = null, a.keyframes = r.keyframes;
665
+ const l = r.keyframes[0];
666
+ a.model.position.set(l.position[0], l.position[1], l.position[2]), a.model.quaternion.set(
731
667
  l.quaternion[0],
732
668
  l.quaternion[1],
733
669
  l.quaternion[2],
734
670
  l.quaternion[3]
735
- ), n.model.scale.set(l.scale[0], l.scale[1], l.scale[2]), n.model.visible = l.visible, n.play({
736
- keyframes: o.keyframes,
737
- items: o.items,
738
- effects: o.effects
739
- }), n.state.currentTime = e, n.continueAnimation();
671
+ ), a.model.scale.set(l.scale[0], l.scale[1], l.scale[2]), a.model.visible = l.visible, a.play({
672
+ keyframes: r.keyframes,
673
+ items: r.items,
674
+ effects: r.effects
675
+ }), a.state.currentTime = e, a.continueAnimation();
740
676
  }
741
677
  }))
742
- ), t.players.filter((s) => s.type === "camera").length > 0 && this.config.debug, this.config.debug;
678
+ ), t.players.filter((n) => n.type === "camera").length > 0 && this.config.debug, this.config.debug;
743
679
  } catch (i) {
744
680
  throw console.error(`${this.NAME} failed to initialize chapter for seek:`, i), i;
745
681
  }
@@ -749,29 +685,29 @@ class Y {
749
685
  * 跳转到指定百分比位置
750
686
  */
751
687
  seekToPercentage(t, e) {
752
- return m(this, null, function* () {
753
- const i = Math.max(0, Math.min(100, t)), r = this.getTotalDuration() * i / 100;
754
- this.config.debug && console.log(`${this.NAME} seeking to ${i}% (${r}ms)`), yield this.seekToGlobalTime(r, e);
688
+ return g(this, null, function* () {
689
+ const i = Math.max(0, Math.min(100, t)), o = this.getTotalDuration() * i / 100;
690
+ this.config.debug && console.log(`${this.NAME} seeking to ${i}% (${o}ms)`), yield this.seekToGlobalTime(o, e);
755
691
  });
756
692
  }
757
693
  /**
758
694
  * 跳转到指定章节的指定时间
759
695
  */
760
696
  seekToChapter(t, e = 0, i) {
761
- return m(this, null, function* () {
697
+ return g(this, null, function* () {
762
698
  if (!this.state.currentScript)
763
699
  throw new Error("No script loaded");
764
700
  if (t < 0 || t >= this.state.currentScript.chapters.length)
765
701
  throw new Error("Invalid chapter index");
766
- const s = this.getChapterTimeMap()[t].startTime + Math.max(0, e);
767
- this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${s}ms)`), yield this.seekToGlobalTime(s, i);
702
+ const n = this.getChapterTimeMap()[t].startTime + Math.max(0, e);
703
+ this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${n}ms)`), yield this.seekToGlobalTime(n, i);
768
704
  });
769
705
  }
770
706
  /**
771
707
  * 从指定全局时间开始播放所有剩余内容
772
708
  */
773
709
  playFromGlobalTime(t) {
774
- return m(this, null, function* () {
710
+ return g(this, null, function* () {
775
711
  yield this.seekToGlobalTime(t, !0), yield this.playAllRemaining();
776
712
  });
777
713
  }
@@ -779,16 +715,16 @@ class Y {
779
715
  * 注册进度变化监听器
780
716
  */
781
717
  onProgressChanged(t) {
782
- const e = (i) => m(this, null, function* () {
783
- var n;
718
+ const e = (i) => g(this, null, function* () {
719
+ var a;
784
720
  t(i);
785
- const a = ((n = this.state.currentScript) == null ? void 0 : n.chapters) || [], r = this.state.currentChapter ? a.findIndex((l) => l.name === this.state.currentChapter.name) : -1, o = this.getChapterTimeMap().find((l) => {
786
- var u;
787
- return l.chapter.name === ((u = this.state.currentChapter) == null ? void 0 : u.name);
721
+ const s = ((a = this.state.currentScript) == null ? void 0 : a.chapters) || [], o = this.state.currentChapter ? s.findIndex((l) => l.name === this.state.currentChapter.name) : -1, r = this.getChapterTimeMap().find((l) => {
722
+ var p;
723
+ return l.chapter.name === ((p = this.state.currentChapter) == null ? void 0 : p.name);
788
724
  });
789
- if (this.state.playing && this.state.currentChapter && o && i.currentChapterTime >= o.duration - 10 && // 允许10ms误差,比较章节内时间
725
+ if (this.state.playing && this.state.currentChapter && r && i.currentChapterTime >= r.duration - 10 && // 允许10ms误差,比较章节内时间
790
726
  this._autoPlayOnNaturalEnd) {
791
- const l = a[r + 1];
727
+ const l = s[o + 1];
792
728
  l ? yield this.playChapter(l) : (this.stopAllPlayers(), this.state.playing = !1, this.five.refresh(), this.emitPlayingPlayersChanged && this.emitPlayingPlayersChanged());
793
729
  }
794
730
  });
@@ -830,7 +766,7 @@ class Y {
830
766
  * 播放完整的所有章节(从头开始)
831
767
  */
832
768
  playAllChapters() {
833
- return m(this, null, function* () {
769
+ return g(this, null, function* () {
834
770
  if (!this.state.currentScript || this.state.currentScript.chapters.length === 0)
835
771
  throw new Error("No script or chapters loaded");
836
772
  this.config.debug, yield this.seekToGlobalTime(0, !0), yield this.playAllRemaining();
@@ -864,11 +800,11 @@ class Y {
864
800
  emit(t, ...e) {
865
801
  if (this.config.debug, t === "progress-changed" && e.length > 0) {
866
802
  const i = e[0];
867
- this.progressListeners.forEach((a) => {
803
+ this.progressListeners.forEach((s) => {
868
804
  try {
869
- a(i);
870
- } catch (r) {
871
- console.error(`${this.NAME} progress listener error:`, r);
805
+ s(i);
806
+ } catch (o) {
807
+ console.error(`${this.NAME} progress listener error:`, o);
872
808
  }
873
809
  });
874
810
  }
@@ -883,8 +819,8 @@ class Y {
883
819
  * 获取当前正在播放的所有player(数组)
884
820
  */
885
821
  getCurrentPlayingPlayers() {
886
- const e = this.getGlobalProgress().currentTime, a = this.getChapterTimeMap().find((r) => e >= r.startTime && e < r.endTime);
887
- return a ? this.getPlayingPlayersFromChapter(a.chapter) : [];
822
+ const e = this.getGlobalProgress().currentTime, s = this.getChapterTimeMap().find((o) => e >= o.startTime && e < o.endTime);
823
+ return s ? this.getPlayingPlayersFromChapter(s.chapter) : [];
888
824
  }
889
825
  /**
890
826
  * 从指定章节获取正在播放的players
@@ -907,5 +843,5 @@ class Y {
907
843
  }
908
844
  }
909
845
  export {
910
- Y as default
846
+ X as default
911
847
  };