@realsee/dnalogel 3.81.10 → 3.81.11-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (587) hide show
  1. package/dist/DigitalPerformancePlugin/controller/index.d.ts +15 -0
  2. package/dist/DigitalPerformancePlugin/core/DigitalPerformanceNameplate.d.ts +93 -0
  3. package/dist/DigitalPerformancePlugin/core/DigitalStateMachine.d.ts +2 -0
  4. package/dist/DigitalPerformancePlugin/index.d.ts +2 -0
  5. package/dist/DigitalPerformanceV2Plugin/controller/index.d.ts +13 -0
  6. package/dist/DigitalPerformanceV2Plugin/core/Playground.d.ts +4 -0
  7. package/dist/DigitalPerformanceV2Plugin/index.d.ts +2 -0
  8. package/dist/index.cjs.js +87 -75
  9. package/dist/index.js +5245 -4937
  10. package/dist/index.umd.js +80 -68
  11. package/docs/assets/navigation.js +1 -1
  12. package/docs/assets/search.js +1 -1
  13. package/docs/classes/AreaMakerPluginType.AreaMakerController.html +2 -2
  14. package/docs/classes/AreaMakerPluginType.AreaMakerItem.html +2 -2
  15. package/docs/classes/CSS3DRender.html +2 -2
  16. package/docs/classes/DigitalHuman.html +2 -2
  17. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceNameplate.html +22 -0
  18. package/docs/classes/DigitalPerformanceV2.DigitalPerformanceV2PluginController.html +54 -46
  19. package/docs/classes/DigitalPlayground.html +2 -2
  20. package/docs/classes/DigitalStateMachine.html +2 -2
  21. package/docs/classes/GuideLineItem.GuideLineItem.html +2 -2
  22. package/docs/classes/GuideLineModeItem.GuideLineModeItem.html +2 -2
  23. package/docs/classes/ModelMakerPluginInstance.html +2 -2
  24. package/docs/classes/ModelMakerPluginType.ModelMakerBoxItem.html +2 -2
  25. package/docs/classes/ModelMakerPluginType.ModelMakerPolygonItem.html +2 -2
  26. package/docs/classes/ModelMakerPluginType.ModelMakerPrismItem.html +2 -2
  27. package/docs/classes/ModelRoomLabelController.html +2 -2
  28. package/docs/classes/MoveController.html +2 -2
  29. package/docs/classes/Object3DHelperController.html +2 -2
  30. package/docs/classes/PaintBrush.html +2 -2
  31. package/docs/classes/PanoMeasurePluginLine.html +2 -2
  32. package/docs/classes/PanoMeasurePluginModel.html +2 -2
  33. package/docs/classes/PanoMeasurePluginPoint.html +2 -2
  34. package/docs/classes/PanoMeasurePluginPolyline.html +2 -2
  35. package/docs/classes/PanoTagPluginController.html +2 -2
  36. package/docs/classes/Sculpt.html +2 -2
  37. package/docs/classes/Util.BetterTween.html +2 -2
  38. package/docs/classes/Util.FiveDomEvents.html +2 -2
  39. package/docs/classes/Util.FivePuppet.html +2 -2
  40. package/docs/classes/Util.Interval.html +2 -2
  41. package/docs/classes/Util.LegacyPointHelper.html +2 -2
  42. package/docs/classes/Util.LightTag.html +2 -2
  43. package/docs/classes/Util.LineSegments.html +2 -2
  44. package/docs/classes/Util.Magnifier.html +2 -2
  45. package/docs/classes/Util.Object3D.html +2 -2
  46. package/docs/classes/Util.PointDomHelper.html +2 -2
  47. package/docs/classes/Util.PointHelper.html +2 -2
  48. package/docs/classes/Util.PointSelector.html +2 -2
  49. package/docs/classes/Util.PointSelectorHelper.html +2 -2
  50. package/docs/classes/Util.Rectangle.html +2 -2
  51. package/docs/classes/Util.sculpt.BaseEditor.html +2 -2
  52. package/docs/classes/Util.sculpt.BoxMesh.html +2 -2
  53. package/docs/classes/Util.sculpt.BoxMeshEditor.html +2 -2
  54. package/docs/classes/Util.sculpt.CircleMesh.html +2 -2
  55. package/docs/classes/Util.sculpt.CircleMeshEditor.html +2 -2
  56. package/docs/classes/Util.sculpt.CircleWithEdgeMesh.html +2 -2
  57. package/docs/classes/Util.sculpt.CylinderMesh.html +2 -2
  58. package/docs/classes/Util.sculpt.CylinderMeshEditor.html +2 -2
  59. package/docs/classes/Util.sculpt.LineMesh.html +2 -2
  60. package/docs/classes/Util.sculpt.PointMesh.html +2 -2
  61. package/docs/classes/Util.sculpt.PolygonMesh.html +2 -2
  62. package/docs/classes/Util.sculpt.PrismMesh.html +2 -2
  63. package/docs/classes/Util.sculpt.PrismMeshEditor.html +2 -2
  64. package/docs/classes/Util.sculpt.RectangleMesh.html +2 -2
  65. package/docs/classes/Util.sculpt.RectangleMeshEditor.html +2 -2
  66. package/docs/classes/Util.sculpt.RectangleWithEdgeMesh.html +2 -2
  67. package/docs/classes/WalkController.html +2 -2
  68. package/docs/enums/CameraMovementEffect.html +2 -2
  69. package/docs/enums/ContentType.html +2 -2
  70. package/docs/enums/DIRECTION.html +2 -2
  71. package/docs/enums/DISPLAY_STRATEGY_TYPE.html +2 -2
  72. package/docs/enums/DimensionType.html +2 -2
  73. package/docs/enums/FLOOR_PLAN_ATTACHED_TO.html +2 -2
  74. package/docs/enums/ITEM_LABEL_PLUGIN_DISPLAY_STRATEGY_TYPE.html +2 -2
  75. package/docs/enums/PaintBrushTypeEnum.html +2 -2
  76. package/docs/enums/PointType.html +2 -2
  77. package/docs/enums/Rotation.html +2 -2
  78. package/docs/functions/AreaMakerPlugin.html +1 -1
  79. package/docs/functions/CSS3DRenderPlugin.html +1 -1
  80. package/docs/functions/CameraMovementPlugin.html +2 -2
  81. package/docs/functions/CruisePlugin.html +1 -1
  82. package/docs/functions/CurrentPanoImagePlugin.html +1 -1
  83. package/docs/functions/DigitalPerformancePlugin.html +1 -1
  84. package/docs/functions/DigitalPerformanceV2.DigitalPerformanceV2Plugin.html +1 -1
  85. package/docs/functions/DigitalPerformanceV2.normalizeDigitalPerformanceName.html +2 -0
  86. package/docs/functions/FloorplanGuidePlugin.html +1 -1
  87. package/docs/functions/GuideLinePlugin.html +1 -1
  88. package/docs/functions/ItemLabelPlugin.html +1 -1
  89. package/docs/functions/MapviewFloorplanPlugin.html +1 -1
  90. package/docs/functions/MeasurePlugin.html +1 -1
  91. package/docs/functions/ModelChassisCompassPlugin.html +2 -2
  92. package/docs/functions/ModelEntryDoorGuidePlugin.html +2 -2
  93. package/docs/functions/ModelFloorplanPlugin.html +1 -1
  94. package/docs/functions/ModelItemLabelPlugin.html +1 -1
  95. package/docs/functions/ModelMakerPlugin.html +1 -1
  96. package/docs/functions/ModelRoomLabelPlugin.html +1 -1
  97. package/docs/functions/ModelTVVideoPlugin.html +1 -1
  98. package/docs/functions/ModelViewPlugin.html +2 -2
  99. package/docs/functions/MovePlugin.html +1 -1
  100. package/docs/functions/Object3DHelperPlugin.html +1 -1
  101. package/docs/functions/PanoCompassPlugin.html +1 -1
  102. package/docs/functions/PanoCursorRaycasterPlugin.html +2 -2
  103. package/docs/functions/PanoDoorLabelPlugin.html +1 -1
  104. package/docs/functions/PanoFloorplanRadarPlugin.html +1 -1
  105. package/docs/functions/PanoMeasurePlugin.html +1 -1
  106. package/docs/functions/PanoRulerPlugin.html +2 -2
  107. package/docs/functions/PanoRulerProPlugin.html +2 -2
  108. package/docs/functions/PanoSpatialTagPlugin.html +2 -2
  109. package/docs/functions/PanoTagPlugin.html +1 -1
  110. package/docs/functions/PanoVideoPlugin.html +2 -2
  111. package/docs/functions/PipelinePlugin.html +1 -1
  112. package/docs/functions/SculptPlugin.html +2 -2
  113. package/docs/functions/SculptPluginForFive.html +2 -2
  114. package/docs/functions/TopviewFloorplanPlugin.html +1 -1
  115. package/docs/functions/Util.awaitNextFrame.html +1 -1
  116. package/docs/functions/Util.blink.html +2 -2
  117. package/docs/functions/Util.blinkWithPreset.html +2 -2
  118. package/docs/functions/Util.bounding.html +1 -1
  119. package/docs/functions/Util.boundingBox.html +1 -1
  120. package/docs/functions/Util.boundingSphere.html +1 -1
  121. package/docs/functions/Util.boxVertex.html +2 -2
  122. package/docs/functions/Util.boxVertexes.html +1 -1
  123. package/docs/functions/Util.checkFiveModelLoaded.html +2 -2
  124. package/docs/functions/Util.cleanup.html +2 -2
  125. package/docs/functions/Util.convexHull.html +2 -2
  126. package/docs/functions/Util.equal.html +2 -2
  127. package/docs/functions/Util.fiveModelIsLoaded.html +2 -2
  128. package/docs/functions/Util.generatePolygonGeometry.html +2 -2
  129. package/docs/functions/Util.getCoordsFromClient.html +1 -1
  130. package/docs/functions/Util.getCoordsFromElement.html +1 -1
  131. package/docs/functions/Util.getFrameTime.html +2 -2
  132. package/docs/functions/Util.getGeometryArea.html +1 -1
  133. package/docs/functions/Util.getGeometryInfo.html +1 -1
  134. package/docs/functions/Util.getIntersectFromRelativePosition.html +1 -1
  135. package/docs/functions/Util.getRaycasterFromFivePointer.html +1 -1
  136. package/docs/functions/Util.initialCSS3DRender.html +1 -1
  137. package/docs/functions/Util.inside.html +1 -1
  138. package/docs/functions/Util.isModelLike.html +1 -1
  139. package/docs/functions/Util.isNil.html +2 -2
  140. package/docs/functions/Util.isPanoramaLike.html +1 -1
  141. package/docs/functions/Util.lookObject.html +2 -2
  142. package/docs/functions/Util.lookPoint.html +2 -2
  143. package/docs/functions/Util.nextFrame.html +1 -1
  144. package/docs/functions/Util.notNil.html +2 -2
  145. package/docs/functions/Util.reblink.html +2 -2
  146. package/docs/functions/Util.replaceStaticPrefix.html +2 -2
  147. package/docs/functions/Util.requestAnimationFrameInterval.html +2 -2
  148. package/docs/functions/Util.sculpt.createBox.html +1 -1
  149. package/docs/functions/Util.sculpt.createCircle.html +1 -1
  150. package/docs/functions/Util.sculpt.createCylinder.html +1 -1
  151. package/docs/functions/Util.sculpt.createLine.html +2 -2
  152. package/docs/functions/Util.sculpt.createPoint.html +1 -1
  153. package/docs/functions/Util.sculpt.createPolygon.html +1 -1
  154. package/docs/functions/Util.sculpt.createPrism.html +1 -1
  155. package/docs/functions/Util.sculpt.createRectangle.html +2 -2
  156. package/docs/functions/Util.sculpt.transformUnit.html +2 -2
  157. package/docs/functions/Util.sculpt.transformUnitSquare.html +1 -1
  158. package/docs/functions/Util.tag.html +1 -1
  159. package/docs/functions/Util.triangleArea.html +2 -2
  160. package/docs/functions/Util.triangleCenter.html +2 -2
  161. package/docs/functions/Util.tweenProgress.html +1 -1
  162. package/docs/functions/Util.uuid.html +2 -2
  163. package/docs/functions/Util.waitFiveModelLoaded.html +2 -2
  164. package/docs/functions/Util.worldBounding.html +1 -1
  165. package/docs/functions/Util.worldBoundingBox.html +1 -1
  166. package/docs/functions/Util.worldBoundingSphere.html +1 -1
  167. package/docs/functions/createPolyline.html +2 -2
  168. package/docs/functions/pluginFlag.html +1 -1
  169. package/docs/functions/validatePolygon.html +1 -1
  170. package/docs/hierarchy.html +1 -1
  171. package/docs/index.html +2 -2
  172. package/docs/interfaces/AreaMakerPluginType.AnimeOptions.html +2 -2
  173. package/docs/interfaces/AreaMakerPluginType.Config.html +2 -2
  174. package/docs/interfaces/AreaMakerPluginType.EventMap.html +2 -2
  175. package/docs/interfaces/AreaMakerPluginType.Params.html +2 -2
  176. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItem.html +2 -2
  177. package/docs/interfaces/AreaMakerPluginType.ServerAreaMakerItemV1.html +2 -2
  178. package/docs/interfaces/AreaMakerPluginType.ServerDataV1.html +2 -2
  179. package/docs/interfaces/AreaMakerPluginType.ServerDataV2.html +2 -2
  180. package/docs/interfaces/AreaMakerPluginType.ShowHideOptions.html +2 -2
  181. package/docs/interfaces/AreaMakerPluginType.State.html +2 -2
  182. package/docs/interfaces/BoxAnimationConfig.html +2 -2
  183. package/docs/interfaces/BoxPosition.html +2 -2
  184. package/docs/interfaces/CSS3DRenderPluginEventMap.html +2 -2
  185. package/docs/interfaces/CSS3DRenderPluginState.html +2 -2
  186. package/docs/interfaces/CameraMovementPluginExportType.html +2 -2
  187. package/docs/interfaces/ChapterLocation.html +2 -2
  188. package/docs/interfaces/ChapterTimeInfo.html +2 -2
  189. package/docs/interfaces/ContentTypeMapInterface.html +2 -2
  190. package/docs/interfaces/CruisePluginTypes.Config.html +2 -2
  191. package/docs/interfaces/CruisePluginTypes.CruiseKeyframe.html +2 -2
  192. package/docs/interfaces/CruisePluginTypes.EventMap.html +2 -2
  193. package/docs/interfaces/CruisePluginTypes.GuildLineConfig.html +2 -2
  194. package/docs/interfaces/CruisePluginTypes.MoveAction.html +2 -2
  195. package/docs/interfaces/CruisePluginTypes.MoveWithKeyframesAction.html +2 -2
  196. package/docs/interfaces/CruisePluginTypes.MoveWithPanoIndexAction.html +2 -2
  197. package/docs/interfaces/CruisePluginTypes.PluginData.html +2 -2
  198. package/docs/interfaces/CruisePluginTypes.PluginServerData.html +2 -2
  199. package/docs/interfaces/CruisePluginTypes.PluginState.html +2 -2
  200. package/docs/interfaces/CurrentPanoImagePluginType.Config.html +2 -2
  201. package/docs/interfaces/CurrentPanoImagePluginType.EventMap.html +2 -2
  202. package/docs/interfaces/CurrentPanoImagePluginType.Params.html +2 -2
  203. package/docs/interfaces/CurrentPanoImagePluginType.ShowHideOptions.html +2 -2
  204. package/docs/interfaces/CurrentPanoImagePluginType.State.html +2 -2
  205. package/docs/interfaces/DigitalCameraKeyframe.html +2 -2
  206. package/docs/interfaces/DigitalCameraPlayer.html +2 -2
  207. package/docs/interfaces/DigitalCameraState.html +2 -2
  208. package/docs/interfaces/DigitalChapter.html +2 -2
  209. package/docs/interfaces/DigitalDataPlayer.html +2 -2
  210. package/docs/interfaces/DigitalDataState.html +2 -2
  211. package/docs/interfaces/DigitalEffectKeyframe.html +2 -2
  212. package/docs/interfaces/DigitalEffectState.html +2 -2
  213. package/docs/interfaces/DigitalItemKeyframe.html +2 -2
  214. package/docs/interfaces/DigitalItemState.html +2 -2
  215. package/docs/interfaces/DigitalModelKeyframe.html +2 -2
  216. package/docs/interfaces/DigitalModelPlayer.html +4 -2
  217. package/docs/interfaces/DigitalModelPlayerEffect.html +2 -2
  218. package/docs/interfaces/DigitalModelPlayerItem.html +2 -2
  219. package/docs/interfaces/DigitalModelState.html +2 -2
  220. package/docs/interfaces/DigitalPerformancePluginConfig.html +2 -2
  221. package/docs/interfaces/DigitalPerformanceV2.CameraState.html +2 -2
  222. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraKeyframe.html +2 -2
  223. package/docs/interfaces/DigitalPerformanceV2.DigitalCameraPlayer.html +2 -2
  224. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateBinding.html +5 -0
  225. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateOptions.html +19 -0
  226. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceNameplateRenderContext.html +5 -0
  227. package/docs/interfaces/DigitalPerformanceV2.DigitalPerformanceV2PluginConfig.html +2 -2
  228. package/docs/interfaces/DigitalPerformanceV2.GroupChapterTimeInfo.html +2 -2
  229. package/docs/interfaces/DigitalPerformanceV2.GroupProgress.html +2 -2
  230. package/docs/interfaces/DigitalPerformanceV2.V2Progress.html +6 -6
  231. package/docs/interfaces/DigitalScript.html +2 -2
  232. package/docs/interfaces/DigitalSubTitleKeyframe.html +2 -2
  233. package/docs/interfaces/DigitalSubTitlePlayer.html +2 -2
  234. package/docs/interfaces/DigitalSubTitleState.html +2 -2
  235. package/docs/interfaces/ExtendedAnimationConfig.html +2 -2
  236. package/docs/interfaces/FloorplanBounding.html +2 -2
  237. package/docs/interfaces/FloorplanData.html +2 -2
  238. package/docs/interfaces/FloorplanEntrance.html +2 -2
  239. package/docs/interfaces/FloorplanExtraObject.html +2 -2
  240. package/docs/interfaces/FloorplanExtraObject3D.html +2 -2
  241. package/docs/interfaces/FloorplanFloorData.html +2 -2
  242. package/docs/interfaces/FloorplanImagePosition.html +2 -2
  243. package/docs/interfaces/FloorplanObserver.html +2 -2
  244. package/docs/interfaces/FloorplanOutlineItem.html +2 -2
  245. package/docs/interfaces/FloorplanPosition.html +2 -2
  246. package/docs/interfaces/FloorplanRoomItem.html +2 -2
  247. package/docs/interfaces/FloorplanRoomLabelItem.html +2 -2
  248. package/docs/interfaces/FloorplanServerBounding.html +2 -2
  249. package/docs/interfaces/FloorplanServerComputedData.html +2 -2
  250. package/docs/interfaces/FloorplanServerData.html +2 -2
  251. package/docs/interfaces/FloorplanServerDoorItem.html +2 -2
  252. package/docs/interfaces/FloorplanServerDoorPosition.html +2 -2
  253. package/docs/interfaces/FloorplanServerEntrance.html +2 -2
  254. package/docs/interfaces/FloorplanServerFloorData.html +2 -2
  255. package/docs/interfaces/FloorplanServerImagePosition.html +2 -2
  256. package/docs/interfaces/FloorplanServerObserver.html +2 -2
  257. package/docs/interfaces/FloorplanServerOutlineItem.html +2 -2
  258. package/docs/interfaces/FloorplanServerPosition.html +2 -2
  259. package/docs/interfaces/FloorplanServerRoomItem.html +2 -2
  260. package/docs/interfaces/FloorplanServerRoomLabelItem.html +2 -2
  261. package/docs/interfaces/FloorplanServerStyledFloorplan.html +2 -2
  262. package/docs/interfaces/FloorplanServerStyledImage.html +2 -2
  263. package/docs/interfaces/GlobalProgress.html +2 -2
  264. package/docs/interfaces/GuideLineModeItem.GuideLineTagContainer.html +2 -2
  265. package/docs/interfaces/GuideLinePluginType.CatmullRomCurve3.html +2 -2
  266. package/docs/interfaces/GuideLinePluginType.EventMap.html +2 -2
  267. package/docs/interfaces/GuideLinePluginType.ExtraRouteData.html +2 -2
  268. package/docs/interfaces/GuideLinePluginType.GuideLineGeometryStyle.html +2 -2
  269. package/docs/interfaces/GuideLinePluginType.GuideLineItemContainer.html +2 -2
  270. package/docs/interfaces/GuideLinePluginType.GuideLineMaterialStyle.html +2 -2
  271. package/docs/interfaces/GuideLinePluginType.GuideLineMeshStyle.html +2 -2
  272. package/docs/interfaces/GuideLinePluginType.LineGeometriesConfig.html +2 -2
  273. package/docs/interfaces/GuideLinePluginType.ModelGuideLineStyle.html +2 -2
  274. package/docs/interfaces/GuideLinePluginType.ModelGuideLineTagData.html +2 -2
  275. package/docs/interfaces/GuideLinePluginType.PanoramaGuideLineStyle.html +2 -2
  276. package/docs/interfaces/GuideLinePluginType.PluginDataV2.html +1 -1
  277. package/docs/interfaces/GuideLinePluginType.PluginServerData.html +2 -2
  278. package/docs/interfaces/GuideLinePluginType.PluginState.html +2 -2
  279. package/docs/interfaces/GuideLinePluginType.Route.html +2 -2
  280. package/docs/interfaces/HelperOffset.html +2 -2
  281. package/docs/interfaces/ImagePlaneGroup.html +2 -2
  282. package/docs/interfaces/ItemLabelPluginData.html +2 -2
  283. package/docs/interfaces/ItemLabelPluginExportReturnsType.html +2 -2
  284. package/docs/interfaces/ItemLabelPluginParametersType.html +2 -2
  285. package/docs/interfaces/MinMax.html +2 -2
  286. package/docs/interfaces/ModelChassisCompassPluginData.html +2 -2
  287. package/docs/interfaces/ModelChassisCompassPluginExportType.html +2 -2
  288. package/docs/interfaces/ModelChassisCompassPluginParameterType.html +2 -2
  289. package/docs/interfaces/ModelEntryDoorGuidePluginData.html +2 -2
  290. package/docs/interfaces/ModelEntryDoorGuidePluginExportType.html +2 -2
  291. package/docs/interfaces/ModelItemLabelPluginData.html +2 -2
  292. package/docs/interfaces/ModelItemLabelPluginExportReturnsType.html +2 -2
  293. package/docs/interfaces/ModelItemLabelPluginParametersType.html +2 -2
  294. package/docs/interfaces/ModelMakerPluginType.BoxItemObjectData.html +2 -2
  295. package/docs/interfaces/ModelMakerPluginType.EventMap.html +2 -2
  296. package/docs/interfaces/ModelMakerPluginType.ModelMakerPluginConfig.html +2 -2
  297. package/docs/interfaces/ModelMakerPluginType.PrismItemObjectData.html +2 -2
  298. package/docs/interfaces/ModelMakerPluginType.ServerBaseItem.html +2 -2
  299. package/docs/interfaces/ModelMakerPluginType.ServerBoxItem.html +2 -2
  300. package/docs/interfaces/ModelMakerPluginType.ServerData.html +2 -2
  301. package/docs/interfaces/ModelMakerPluginType.ServerPrismItem.html +2 -2
  302. package/docs/interfaces/ModelMakerPluginType.ServerTrianglesItem.html +2 -2
  303. package/docs/interfaces/ModelMakerPluginType.State.html +2 -2
  304. package/docs/interfaces/ModelMakerPluginType.TrianglesItemObjectData.html +2 -2
  305. package/docs/interfaces/ModelRoomLabelPluginData.html +2 -2
  306. package/docs/interfaces/ModelTVVideoPluginData.html +2 -2
  307. package/docs/interfaces/ModelTVVideoPluginExportType.html +2 -2
  308. package/docs/interfaces/ModelTVVideoPluginParameterType.html +2 -2
  309. package/docs/interfaces/ModelViewPluginExportType.html +2 -2
  310. package/docs/interfaces/Object3DHelperState.html +2 -2
  311. package/docs/interfaces/ObjectHelperControllers.html +2 -2
  312. package/docs/interfaces/PaintBrushAction.html +2 -2
  313. package/docs/interfaces/PaintBrushConfigs.html +2 -2
  314. package/docs/interfaces/PaintBrushState.html +2 -2
  315. package/docs/interfaces/PanoCursorRaycasterPluginExportType.html +2 -2
  316. package/docs/interfaces/PanoCursorRaycasterPluginParameterType.html +1 -1
  317. package/docs/interfaces/PanoMeasureParameterType.html +2 -2
  318. package/docs/interfaces/PanoMeasurePluginLineJson.html +2 -2
  319. package/docs/interfaces/PanoMeasurePluginOpenParameter.html +2 -2
  320. package/docs/interfaces/PanoMeasurePluginPointJson.html +2 -2
  321. package/docs/interfaces/PanoMeasurePluginPolylineJson.html +2 -2
  322. package/docs/interfaces/PanoRulerPluginExportType.html +2 -2
  323. package/docs/interfaces/PanoRulerPluginOptions.html +2 -2
  324. package/docs/interfaces/PanoRulerPluginParameterType.html +2 -2
  325. package/docs/interfaces/PanoRulerProPluginExportType.html +2 -2
  326. package/docs/interfaces/PanoRulerProPluginOptions.html +2 -2
  327. package/docs/interfaces/PanoRulerProPluginParameterType.html +2 -2
  328. package/docs/interfaces/PanoRulerProPluginState.html +2 -2
  329. package/docs/interfaces/PanoSpatialTagPluginContentEvent.html +1 -1
  330. package/docs/interfaces/PanoSpatialTagPluginContentReplacement.html +1 -1
  331. package/docs/interfaces/PanoSpatialTagPluginData.html +2 -2
  332. package/docs/interfaces/PanoSpatialTagPluginDataElement.html +2 -2
  333. package/docs/interfaces/PanoSpatialTagPluginExportType.html +2 -2
  334. package/docs/interfaces/PanoSpatialTagPluginOriginElement.html +2 -2
  335. package/docs/interfaces/PanoSpatialTagPluginParameterType.html +2 -2
  336. package/docs/interfaces/PanoSpatialTagPluginPointElement.html +2 -2
  337. package/docs/interfaces/PanoSpatialTagPluginTagElement.html +2 -2
  338. package/docs/interfaces/PanoVideoPluginType.LoadParams.html +2 -2
  339. package/docs/interfaces/PanoVideoPluginType.PanoVideoItem.html +2 -2
  340. package/docs/interfaces/PanoVideoPluginType.PluginData.html +2 -2
  341. package/docs/interfaces/PanoVideoPluginType.PluginEventMap.html +2 -2
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  585. package/libs/index.js +123 -119
  586. package/libs/shared-utils/logger.js +1 -1
  587. package/package.json +1 -1
@@ -1,71 +1,74 @@
1
- var D = Object.defineProperty, k = Object.defineProperties;
1
+ var S = Object.defineProperty, k = Object.defineProperties;
2
2
  var H = Object.getOwnPropertyDescriptors;
3
- var S = Object.getOwnPropertySymbols;
4
- var I = Object.prototype.hasOwnProperty, U = Object.prototype.propertyIsEnumerable;
5
- var v = (d, t, e) => t in d ? D(d, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : d[t] = e, E = (d, t) => {
3
+ var D = Object.getOwnPropertySymbols;
4
+ var I = Object.prototype.hasOwnProperty, R = Object.prototype.propertyIsEnumerable;
5
+ var v = (f, t, e) => t in f ? S(f, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : f[t] = e, E = (f, t) => {
6
6
  for (var e in t || (t = {}))
7
- I.call(t, e) && v(d, e, t[e]);
8
- if (S)
9
- for (var e of S(t))
10
- U.call(t, e) && v(d, e, t[e]);
11
- return d;
12
- }, x = (d, t) => k(d, H(t));
13
- var P = (d, t, e) => (v(d, typeof t != "symbol" ? t + "" : t, e), e);
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- var m = (d, t, e) => new Promise((i, s) => {
15
- var o = (a) => {
7
+ I.call(t, e) && v(f, e, t[e]);
8
+ if (D)
9
+ for (var e of D(t))
10
+ R.call(t, e) && v(f, e, t[e]);
11
+ return f;
12
+ }, x = (f, t) => k(f, H(t));
13
+ var d = (f, t, e) => (v(f, typeof t != "symbol" ? t + "" : t, e), e);
14
+ var m = (f, t, e) => new Promise((i, a) => {
15
+ var r = (n) => {
16
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  try {
17
- n(e.next(a));
17
+ o(e.next(n));
18
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  } catch (l) {
19
- s(l);
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+ a(l);
20
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  }
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- }, r = (a) => {
21
+ }, s = (n) => {
22
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  try {
23
- n(e.throw(a));
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+ o(e.throw(n));
24
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  } catch (l) {
25
- s(l);
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+ a(l);
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  }
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- }, n = (a) => a.done ? i(a.value) : Promise.resolve(a.value).then(o, r);
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- n((e = e.apply(d, t)).next());
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+ }, o = (n) => n.done ? i(n.value) : Promise.resolve(n.value).then(r, s);
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+ o((e = e.apply(f, t)).next());
29
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  });
30
- import { DigitalPlayground as R } from "../core/DigitalPlayground.js";
31
- import { Vector3 as w } from "three";
30
+ import { DigitalPlayground as U } from "../core/DigitalPlayground.js";
31
+ import { Vector3 as $ } from "three";
32
32
  import { convertMockToPlayer as z } from "../mock.js";
33
- import { transformPosition as N } from "../../shared-utils/five/transformPosition.js";
33
+ import { transformPosition as w } from "../../shared-utils/five/transformPosition.js";
34
+ import { DigitalPerformanceNameplate as G, normalizeDigitalPerformanceName as L } from "../core/DigitalPerformanceNameplate.js";
34
35
  import "@realsee/five/gltf-loader";
35
36
  import "../core/DigitalHuman.js";
36
37
  import "../core/DigitalStateMachine.js";
37
38
  import "../core/Trace.js";
38
39
  import "@realsee/five";
39
- const G = "Dnalogel-DigitalPerformancePlugin";
40
- class Q {
40
+ const B = "Dnalogel-DigitalPerformancePlugin";
41
+ class Y {
41
42
  constructor(t, e = {}) {
42
- P(this, "five");
43
- P(this, "playground");
44
- P(this, "config");
45
- P(this, "state");
46
- P(this, "NAME");
43
+ d(this, "five");
44
+ d(this, "playground");
45
+ d(this, "config");
46
+ d(this, "state");
47
+ d(this, "NAME");
47
48
  // 全局进度条相关属性
48
- P(this, "totalDurationCache", null);
49
- P(this, "chapterTimeMapCache", null);
50
- P(this, "progressListeners", /* @__PURE__ */ new Set());
51
- P(this, "progressUpdateInterval", 100);
49
+ d(this, "totalDurationCache", null);
50
+ d(this, "chapterTimeMapCache", null);
51
+ d(this, "progressListeners", /* @__PURE__ */ new Set());
52
+ d(this, "progressUpdateInterval", 100);
52
53
  // 默认100ms更新一次
53
- P(this, "progressUpdateTimer", null);
54
- P(this, "_autoPlayOnNaturalEnd", !1);
54
+ d(this, "progressUpdateTimer", null);
55
+ d(this, "_autoPlayOnNaturalEnd", !1);
55
56
  // 新增:playing-players-changed 事件监听集合
56
- P(this, "playingPlayersListeners", /* @__PURE__ */ new Set());
57
+ d(this, "playingPlayersListeners", /* @__PURE__ */ new Set());
58
+ d(this, "nameplate");
59
+ d(this, "onNameplateRender", () => this.nameplate.update());
57
60
  this.five = t, this.config = E({
58
61
  autoPlay: !1,
59
62
  loop: !1,
60
63
  debug: !1
61
- }, e), this.playground = new R(this.config.debug), this.state = {
64
+ }, e), this.playground = new U(this.config.debug), this.nameplate = new G(t), this.five.on("renderFrame", this.onNameplateRender), this.five.on("cameraUpdate", this.onNameplateRender), this.state = {
62
65
  enabled: !0,
63
66
  playing: !1,
64
67
  currentChapter: null,
65
68
  currentScript: null,
66
69
  continuousPlaying: !1,
67
70
  playMode: "single"
68
- }, this.NAME = G, this.config.debug, this.init();
71
+ }, this.NAME = B, this.config.debug, this.init();
69
72
  }
70
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  /**
71
74
  * 加载剧本数据
@@ -73,14 +76,14 @@ class Q {
73
76
  loadScript(t) {
74
77
  return m(this, null, function* () {
75
78
  try {
76
- if (this.state.currentScript = t, this.playground.setScript(t), this.clearProgressCache(), this.config.debug, yield this.preloadResources(t), this.five && this.five.scene) {
79
+ if (this.state.currentScript = t, this.nameplate.setBindings([]), this.playground.setScript(t), this.clearProgressCache(), this.config.debug, yield this.preloadResources(t), this.five && this.five.scene) {
77
80
  yield new Promise((i) => requestAnimationFrame(i));
78
81
  let e = 0;
79
82
  if (t.chapters.forEach((i) => {
80
- i.players.forEach((s) => {
81
- if (s.type === "model") {
82
- const o = this.getDigitalHuman(s.model, s.id);
83
- o != null && o.model && (this.five.scene.add(o.model), e++);
83
+ i.players.forEach((a) => {
84
+ if (a.type === "model") {
85
+ const r = this.getDigitalHuman(a.model, a.id);
86
+ r != null && r.model && (this.five.scene.add(r.model), e++);
84
87
  }
85
88
  });
86
89
  }), e === 0)
@@ -99,13 +102,13 @@ class Q {
99
102
  */
100
103
  preloadResources(t) {
101
104
  return m(this, null, function* () {
102
- const e = [], i = [], s = /* @__PURE__ */ new Set(), o = [], r = /* @__PURE__ */ new Map();
103
- t.chapters.forEach((n) => {
104
- n.players.forEach((a) => {
105
- if (a.type === "model") {
106
- const l = a;
107
- e.push(l.model), i.push(a.id), l.keyframes.forEach((u) => {
108
- u.animation && (s.add(u.animation.url), u.animation.item && (o.push(u.animation.item.url), r.set(u.animation.item.url, {
105
+ const e = [], i = [], a = /* @__PURE__ */ new Set(), r = [], s = /* @__PURE__ */ new Map();
106
+ t.chapters.forEach((o) => {
107
+ o.players.forEach((n) => {
108
+ if (n.type === "model") {
109
+ const l = n;
110
+ e.push(l.model), i.push(n.id), l.keyframes.forEach((u) => {
111
+ u.animation && (a.add(u.animation.url), u.animation.item && (r.push(u.animation.item.url), s.set(u.animation.item.url, {
109
112
  position: u.animation.item.position,
110
113
  rotation: u.animation.item.rotation
111
114
  })));
@@ -114,8 +117,8 @@ class Q {
114
117
  });
115
118
  }), yield Promise.all([
116
119
  this.playground.loadModels(e, i),
117
- this.playground.loadItems(o, r),
118
- this.playground.loadAnimations(Array.from(s))
120
+ this.playground.loadItems(r, s),
121
+ this.playground.loadAnimations(Array.from(a))
119
122
  ]), this.config.debug;
120
123
  });
121
124
  }
@@ -126,7 +129,7 @@ class Q {
126
129
  return m(this, null, function* () {
127
130
  this.emitPlayingPlayersChanged();
128
131
  try {
129
- this.state.currentChapter = t, this.state.playing = !0, this.state.playMode = "single", this.config.debug, yield this.playground.playByChapter(t), this.state.playing = !1, this.config.debug;
132
+ this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.state.playMode = "single", this.config.debug, yield this.playground.playByChapter(t), this.state.playing = !1, this.config.debug;
130
133
  } catch (e) {
131
134
  throw console.error(`${this.NAME} failed to play chapter:`, e), this.state.playing = !1, e;
132
135
  }
@@ -139,7 +142,7 @@ class Q {
139
142
  return m(this, null, function* () {
140
143
  this.emitPlayingPlayersChanged();
141
144
  try {
142
- this.state.currentChapter = t, this.state.playing = !0, this.config.debug, yield this.playground.playByChapter(t), this.state.continuousPlaying && (this.state.playing = !0), yield new Promise((e) => setTimeout(e, 100)), this.config.debug;
145
+ this.state.currentChapter = t, this.syncNameplates(t), this.state.playing = !0, this.config.debug, yield this.playground.playByChapter(t), this.state.continuousPlaying && (this.state.playing = !0), yield new Promise((e) => setTimeout(e, 100)), this.config.debug;
143
146
  } catch (e) {
144
147
  throw console.error(`${this.NAME} failed to play chapter for continuous:`, e), this.state.playing = !1, e;
145
148
  }
@@ -196,77 +199,77 @@ class Q {
196
199
  this.config.debug;
197
200
  let i = this.getProgress();
198
201
  console.log(`${this.NAME} [continueAllRemaining] current progress:`, i), this.emitPlayingPlayersChanged();
199
- const s = i && i.currentTime >= 26e3 && i.currentTime <= 27e3, o = i && i.currentTime >= i.totalTime;
202
+ const a = i && i.currentTime >= 26e3 && i.currentTime <= 27e3, r = i && i.currentTime >= i.totalTime;
200
203
  console.log(`${this.NAME} [continueAllRemaining] pause analysis:`, {
201
204
  currentTime: i == null ? void 0 : i.currentTime,
202
205
  totalTime: i == null ? void 0 : i.totalTime,
203
- isCompleted: o,
204
- isNearHardcodedPause: s
205
- }), o ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : s ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((n) => n.type === "model").forEach((n) => {
206
- const a = this.playground.getDigitalHuman(n.model, n.id);
207
- a && (a.state.currentTime = 27500);
208
- }), this.state.currentChapter.players.forEach((n) => {
209
- if (n.type === "model") {
210
- const a = this.playground.getDigitalHuman(n.model, n.id);
211
- a && a.continueAnimation();
212
- }
213
- }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((r) => {
214
- if (r.type === "model") {
215
- const n = this.playground.getDigitalHuman(r.model, r.id);
206
+ isCompleted: r,
207
+ isNearHardcodedPause: a
208
+ }), r ? (console.log(`${this.NAME} [continueAllRemaining] chapter already completed, restarting`), yield this.playChapterForContinuous(this.state.currentChapter), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] progress after restart:`, i)) : a ? (console.log(`${this.NAME} [continueAllRemaining] detected hardcoded pause, skipping to 27500ms`), this.state.currentChapter.players.filter((o) => o.type === "model").forEach((o) => {
209
+ const n = this.playground.getDigitalHuman(o.model, o.id);
210
+ n && (n.state.currentTime = 27500);
211
+ }), this.state.currentChapter.players.forEach((o) => {
212
+ if (o.type === "model") {
213
+ const n = this.playground.getDigitalHuman(o.model, o.id);
216
214
  n && n.continueAnimation();
217
215
  }
218
- }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((r) => {
219
- let n = (i == null ? void 0 : i.currentTime) || 0, a = 0;
216
+ }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after hardcoded pause skip - playing:`, this.state.playing)) : (console.log(`${this.NAME} [continueAllRemaining] continuing from paused position`), this.state.currentChapter.players.forEach((s) => {
217
+ if (s.type === "model") {
218
+ const o = this.playground.getDigitalHuman(s.model, s.id);
219
+ o && o.continueAnimation();
220
+ }
221
+ }), this.state.playing = !0, console.log(`${this.NAME} [continueAllRemaining] after continue - playing:`, this.state.playing)), i = this.getProgress(), console.log(`${this.NAME} [continueAllRemaining] updated progress before wait:`, i, "playing:", this.state.playing), i && i.currentTime < i.totalTime ? yield new Promise((s) => {
222
+ let o = (i == null ? void 0 : i.currentTime) || 0, n = 0;
220
223
  const l = 15, u = () => {
221
- var p;
222
- if (!((p = this.state) != null && p.continuousPlaying)) {
223
- console.log(`${this.NAME} [continueAllRemaining] stopped by user`), r();
224
+ var g;
225
+ if (!((g = this.state) != null && g.continuousPlaying)) {
226
+ console.log(`${this.NAME} [continueAllRemaining] stopped by user`), s();
224
227
  return;
225
228
  }
226
229
  const h = this.getProgress();
227
230
  if (this.config.debug, h && h.currentTime >= h.totalTime) {
228
- r();
231
+ s();
229
232
  return;
230
233
  }
231
234
  if (h && h.currentTime < 0) {
232
- console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`), r();
235
+ console.warn(`${this.NAME} [continueAllRemaining] detected negative time, skipping wait`), s();
233
236
  return;
234
237
  }
235
- if (h && h.currentTime === n) {
236
- if (a++, a >= l) {
237
- console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`), r();
238
+ if (h && h.currentTime === o) {
239
+ if (n++, n >= l) {
240
+ console.warn(`${this.NAME} [continueAllRemaining] progress stagnant for 3s, assuming chapter completed`), s();
238
241
  return;
239
242
  }
240
243
  } else
241
- a = 0, n = (h == null ? void 0 : h.currentTime) || 0;
244
+ n = 0, o = (h == null ? void 0 : h.currentTime) || 0;
242
245
  setTimeout(u, 200);
243
246
  };
244
247
  u();
245
248
  }) : console.log(`${this.NAME} [continueAllRemaining] chapter already completed or restarted, skipping wait`), console.log(
246
249
  `${this.NAME} [continueAllRemaining] starting to play remaining chapters from index ${e + 1} to ${t.length - 1}`
247
250
  ), this.emitPlayingPlayersChanged();
248
- for (let r = e + 1; r < t.length; r++) {
251
+ for (let s = e + 1; s < t.length; s++) {
249
252
  if (!this.state.continuousPlaying) {
250
- this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${r + 1}`);
253
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${s + 1}`);
251
254
  break;
252
255
  }
253
- const n = t[r];
256
+ const o = t[s];
254
257
  this.config.debug;
255
258
  try {
256
- n.players.filter((h) => h.type === "model").forEach((h) => {
257
- const p = this.playground.getDigitalHuman(h.model, h.id);
258
- p && (p.state.currentTime = 0);
259
+ o.players.filter((h) => h.type === "model").forEach((h) => {
260
+ const g = this.playground.getDigitalHuman(h.model, h.id);
261
+ g && (g.state.currentTime = 0);
259
262
  });
260
263
  const l = Date.now();
261
- yield this.playChapterForContinuous(n);
264
+ yield this.playChapterForContinuous(o);
262
265
  const u = Date.now() - l;
263
266
  if (this.config.debug, !this.state.continuousPlaying) {
264
- this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${r + 1}`);
267
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${s + 1}`);
265
268
  break;
266
269
  }
267
- r < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
268
- } catch (a) {
269
- console.error(`${this.NAME} failed to play chapter ${n.name}:`, a), this.state.continuousPlaying = !1;
270
+ s < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
271
+ } catch (n) {
272
+ console.error(`${this.NAME} failed to play chapter ${o.name}:`, n), this.state.continuousPlaying = !1;
270
273
  break;
271
274
  }
272
275
  }
@@ -292,17 +295,17 @@ class Q {
292
295
  this.state.currentChapter && (e = t.findIndex((i) => i.name === this.state.currentChapter.name), e === -1 && (e = 0)), this.state.continuousPlaying = !0, this.state.playMode = "continuous";
293
296
  try {
294
297
  this.config.debug;
295
- const i = !this.state.playing && this.state.currentChapter !== null, s = this.getProgress();
298
+ const i = !this.state.playing && this.state.currentChapter !== null, a = this.getProgress();
296
299
  if (i) {
297
- const o = s && s.currentTime >= 26e3 && s.currentTime <= 27e3, r = s && s.totalTime > 0 && s.currentTime >= s.totalTime;
300
+ const r = a && a.currentTime >= 26e3 && a.currentTime <= 27e3, s = a && a.totalTime > 0 && a.currentTime >= a.totalTime;
298
301
  if (console.log(`${this.NAME} [playAllRemaining] pause analysis:`, {
299
- hasProgress: !!s,
300
- currentTime: s == null ? void 0 : s.currentTime,
301
- totalTime: s == null ? void 0 : s.totalTime,
302
- isCompleted: r,
303
- isNearHardcodedPause: o,
304
- shouldContinueFromPause: !r || o
305
- }), this.emitPlayingPlayersChanged(), !r || o) {
302
+ hasProgress: !!a,
303
+ currentTime: a == null ? void 0 : a.currentTime,
304
+ totalTime: a == null ? void 0 : a.totalTime,
305
+ isCompleted: s,
306
+ isNearHardcodedPause: r,
307
+ shouldContinueFromPause: !s || r
308
+ }), this.emitPlayingPlayersChanged(), !s || r) {
306
309
  this.config.debug, yield this.continue();
307
310
  return;
308
311
  } else if (this.config.debug, e += 1, e >= t.length) {
@@ -310,40 +313,40 @@ class Q {
310
313
  return;
311
314
  }
312
315
  }
313
- for (let o = e; o < t.length; o++) {
316
+ for (let r = e; r < t.length; r++) {
314
317
  if (!this.state.continuousPlaying) {
315
- this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${o + 1}`), this.emitPlayingPlayersChanged();
318
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped by user at chapter ${r + 1}`), this.emitPlayingPlayersChanged();
316
319
  break;
317
320
  }
318
- const r = t[o];
321
+ const s = t[r];
319
322
  this.config.debug;
320
323
  try {
321
- const n = this.state.currentChapter && this.state.currentChapter.name === r.name, a = i && n && o === e;
322
- if (!n || a) {
323
- const h = r.players.filter((p) => p.type === "model");
324
- if (a) {
325
- const p = this.getProgress();
326
- p && p.currentTime >= 26e3 && p.currentTime <= 27e3 ? (h.forEach((b) => {
327
- const M = this.playground.getDigitalHuman(b.model);
324
+ const o = this.state.currentChapter && this.state.currentChapter.name === s.name, n = i && o && r === e;
325
+ if (!o || n) {
326
+ const h = s.players.filter((g) => g.type === "model");
327
+ if (n) {
328
+ const g = this.getProgress();
329
+ g && g.currentTime >= 26e3 && g.currentTime <= 27e3 ? (h.forEach((A) => {
330
+ const M = this.playground.getDigitalHuman(A.model);
328
331
  M && (M.state.currentTime = 27500);
329
- }), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${r.name}`)) : this.config.debug && console.log(`${this.NAME} continuing current chapter from existing position: ${r.name}`);
332
+ }), this.config.debug && console.log(`${this.NAME} skipped hardcoded pause for chapter: ${s.name}`)) : this.config.debug && console.log(`${this.NAME} continuing current chapter from existing position: ${s.name}`);
330
333
  } else
331
- h.forEach((p) => {
332
- const T = this.playground.getDigitalHuman(p.model, p.id);
334
+ h.forEach((g) => {
335
+ const T = this.playground.getDigitalHuman(g.model, g.id);
333
336
  T && (T.state.currentTime = 0);
334
- }), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${r.name}`);
337
+ }), this.config.debug && console.log(`${this.NAME} reset time for new chapter: ${s.name}`);
335
338
  } else
336
339
  this.config.debug;
337
340
  const l = Date.now();
338
- yield this.playChapterForContinuous(r);
341
+ yield this.playChapterForContinuous(s);
339
342
  const u = Date.now() - l;
340
343
  if (this.config.debug, this.state.continuousPlaying && !this.state.playing && (console.warn(`${this.NAME} [playAllRemaining] chapter completed but playing state is false, fixing...`), this.state.playing = !0), !this.state.continuousPlaying) {
341
- this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${o + 1}`), this.emitPlayingPlayersChanged();
344
+ this.config.debug && console.log(`${this.NAME} continuous playback stopped after chapter ${r + 1}`), this.emitPlayingPlayersChanged();
342
345
  break;
343
346
  }
344
- o < t.length - 1, o < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
345
- } catch (n) {
346
- console.error(`${this.NAME} failed to play chapter ${r.name}:`, n), this.emitPlayingPlayersChanged(), this.state.continuousPlaying = !1;
347
+ r < t.length - 1, r < t.length - 1 && (yield new Promise((h) => setTimeout(h, 1e3)));
348
+ } catch (o) {
349
+ console.error(`${this.NAME} failed to play chapter ${s.name}:`, o), this.emitPlayingPlayersChanged(), this.state.continuousPlaying = !1;
347
350
  break;
348
351
  }
349
352
  }
@@ -359,7 +362,7 @@ class Q {
359
362
  * 重置播放
360
363
  */
361
364
  reset() {
362
- this.playground.reset(), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.playMode = "single", this.config.debug && console.log(`${this.NAME} reset`);
365
+ this.playground.reset(), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.playMode = "single", this.nameplate.setBindings([]), this.config.debug && console.log(`${this.NAME} reset`);
363
366
  }
364
367
  /**
365
368
  * 设置时间线
@@ -371,19 +374,19 @@ class Q {
371
374
  * 启用插件
372
375
  */
373
376
  enable() {
374
- this.state.enabled = !0, this.config.debug && console.log(`${this.NAME} enabled`);
377
+ this.state.enabled = !0, this.nameplate.setEnabled(!0), this.config.debug && console.log(`${this.NAME} enabled`);
375
378
  }
376
379
  /**
377
380
  * 禁用插件
378
381
  */
379
382
  disable() {
380
- this.state.enabled = !1, this.pause(), this.config.debug && console.log(`${this.NAME} disabled`);
383
+ this.state.enabled = !1, this.nameplate.setEnabled(!1), this.pause(), this.config.debug && console.log(`${this.NAME} disabled`);
381
384
  }
382
385
  /**
383
386
  * 重置并清理(完全重置插件状态,包括对 five 的操作和 DigitalHuman)
384
387
  */
385
388
  resetAndCleanup() {
386
- this.stopAllPlayers(), this.playground && (typeof this.playground.dispose == "function" && this.playground.dispose(), this.playground = new this.playground.constructor(this.config.debug || !1)), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.currentScript = null, this.state.enabled = !1, this.state.playMode = "single", this.stopProgressUpdateTimer(), this.clearProgressCache(), this.totalDurationCache = null, this.chapterTimeMapCache = null, this.five && (this.five.models.filter((e) => e.name && (e.name.includes("animation") || e.name.includes("digital"))).forEach((e) => {
389
+ this.stopAllPlayers(), this.playground && (typeof this.playground.dispose == "function" && this.playground.dispose(), this.playground = new this.playground.constructor(this.config.debug || !1)), this.state.playing = !1, this.state.continuousPlaying = !1, this.state.currentChapter = null, this.state.currentScript = null, this.state.enabled = !1, this.nameplate.setBindings([]), this.state.playMode = "single", this.stopProgressUpdateTimer(), this.clearProgressCache(), this.totalDurationCache = null, this.chapterTimeMapCache = null, this.five && (this.five.models.filter((e) => e.name && (e.name.includes("animation") || e.name.includes("digital"))).forEach((e) => {
387
390
  this.five.scene.remove(e);
388
391
  }), this.five.refresh(), this.five.getCurrentState && this.five.getCurrentState()), this._autoPlayOnNaturalEnd = !1, this.config.debug && console.log(`${this.NAME} resetAndCleanup - 完全重置完成(包括 DigitalHuman)`);
389
392
  }
@@ -391,7 +394,7 @@ class Q {
391
394
  * 销毁插件(彻底释放资源)
392
395
  */
393
396
  dispose() {
394
- this.resetAndCleanup(), this.playground && typeof this.playground.dispose == "function" && this.playground.dispose(), this.playingPlayersListeners.clear(), this.state = void 0, this.playground = void 0, this.five = void 0, this.config = void 0, typeof window != "undefined" && window.console && console.log(`${this.NAME} disposed (彻底销毁)`);
397
+ this.five.off("renderFrame", this.onNameplateRender), this.five.off("cameraUpdate", this.onNameplateRender), this.nameplate.dispose(), this.resetAndCleanup(), this.playground && typeof this.playground.dispose == "function" && this.playground.dispose(), this.playingPlayersListeners.clear(), this.state = void 0, this.playground = void 0, this.five = void 0, this.config = void 0, typeof window != "undefined" && window.console && console.log(`${this.NAME} disposed (彻底销毁)`);
395
398
  }
396
399
  /**
397
400
  * 获取当前状态
@@ -412,6 +415,44 @@ class Q {
412
415
  getDigitalHuman(t, e) {
413
416
  return this.playground.getDigitalHuman(t, e);
414
417
  }
418
+ /**
419
+ * 挂载模型头顶 2D 气泡名牌。编辑端和 C 端都可以传入自己的全屏 overlay 容器和 DOM 渲染逻辑。
420
+ * 名牌会按当前章节的 player.id 绑定到对应 DigitalHuman,不会因复用同一模型资源而串名。
421
+ */
422
+ mountNameplates(t, e) {
423
+ this.nameplate.mount(t, e), this.syncNameplates();
424
+ }
425
+ unmountNameplates() {
426
+ this.nameplate.unmount();
427
+ }
428
+ setNameplatesEnabled(t) {
429
+ this.nameplate.setEnabled(t);
430
+ }
431
+ /** 调试:显示/隐藏名牌绑定模型的世界包围盒(核对名牌锚点用)。 */
432
+ setNameplateBoundingBoxVisible(t) {
433
+ this.nameplate.setBoundingBoxVisible(t);
434
+ }
435
+ /** 实时修改角色名牌;不重新加载模型和动画资源。 */
436
+ updateModelName(t, e) {
437
+ var a;
438
+ const i = L(e);
439
+ (a = this.state.currentScript) == null || a.chapters.forEach((r) => {
440
+ r.players.forEach((s) => {
441
+ s.type === "model" && s.id === t && (s.name = i);
442
+ });
443
+ }), this.nameplate.updateName(t, i);
444
+ }
445
+ syncNameplates(t = this.state.currentChapter) {
446
+ if (!t) {
447
+ this.nameplate.setBindings([]);
448
+ return;
449
+ }
450
+ const e = t.players.filter((i) => i.type === "model").map((i) => {
451
+ const a = this.playground.getDigitalHuman(i.model, i.id);
452
+ return a ? { id: i.id, player: i, model: a.model } : null;
453
+ }).filter((i) => i !== null);
454
+ this.nameplate.setBindings(e);
455
+ }
415
456
  /**
416
457
  * 获取当前播放进度信息
417
458
  */
@@ -421,10 +462,10 @@ class Q {
421
462
  let t = 0, e = 0;
422
463
  return this.state.currentChapter.players.forEach((i) => {
423
464
  if (i.type === "model") {
424
- const s = i, o = s.keyframes[s.keyframes.length - 1];
425
- o && (t = Math.max(t, o.timeStamp));
426
- const r = this.playground.getDigitalHuman(s.model, s.id);
427
- r && (e = Math.max(e, r.state.currentTime || 0));
465
+ const a = i, r = a.keyframes[a.keyframes.length - 1];
466
+ r && (t = Math.max(t, r.timeStamp));
467
+ const s = this.playground.getDigitalHuman(a.model, a.id);
468
+ s && (e = Math.max(e, s.state.currentTime || 0));
428
469
  }
429
470
  }), { currentTime: e, totalTime: t };
430
471
  }
@@ -435,62 +476,62 @@ class Q {
435
476
  * @param totalDelay 可选,默认0
436
477
  */
437
478
  transformScriptData(t, e, i = 0) {
438
- var n, a;
479
+ var o, n;
439
480
  if (!t || !t.players || !Array.isArray(t.players))
440
481
  return t;
441
- const s = (n = t.players[0]) != null && n.fiveState ? E({}, t.players[0].fiveState) : void 0;
442
- if (s && s.offset && e) {
443
- const l = new w(s.offset.x, s.offset.y, s.offset.z), u = N(l, e == null ? void 0 : e.transform);
444
- s.offset = { x: u.x, y: u.y, z: u.z };
482
+ const a = (o = t.players[0]) != null && o.fiveState ? E({}, t.players[0].fiveState) : void 0;
483
+ if (a && a.offset && e) {
484
+ const l = new $(a.offset.x, a.offset.y, a.offset.z), u = w(l, e == null ? void 0 : e.transform);
485
+ a.offset = { x: u.x, y: u.y, z: u.z };
445
486
  }
446
- const o = [
487
+ const r = [
447
488
  {
448
489
  id: 0,
449
- name: ((a = t.players[0]) == null ? void 0 : a.chapterName) || "Chapter 1",
490
+ name: ((n = t.players[0]) == null ? void 0 : n.chapterName) || "Chapter 1",
450
491
  players: []
451
492
  }
452
493
  ];
453
- let r = 0;
494
+ let s = 0;
454
495
  return t.players.forEach((l, u) => {
455
- var T, b, M;
496
+ var T, A, M;
456
497
  let h = E({}, l);
457
- if (e && ((T = h.track) != null && T.path && Array.isArray(h.track.path) && (h.track.path = h.track.path.map((y) => {
458
- const f = N(new w(y.x, y.y, y.z), e == null ? void 0 : e.transform);
498
+ if (e && ((T = h.track) != null && T.path && Array.isArray(h.track.path) && (h.track.path = h.track.path.map((P) => {
499
+ const y = w(new $(P.x, P.y, P.z), e == null ? void 0 : e.transform);
459
500
  return {
460
- x: f.x,
461
- y: f.y,
462
- z: f.z
501
+ x: y.x,
502
+ y: y.y,
503
+ z: y.z
463
504
  };
464
- })), (b = h.track) != null && b.points && Array.isArray(h.track.points) && (h.track.points = h.track.points.map((y) => {
465
- if (y.point) {
466
- const f = N(
467
- new w(y.point.x, y.point.y, y.point.z),
505
+ })), (A = h.track) != null && A.points && Array.isArray(h.track.points) && (h.track.points = h.track.points.map((P) => {
506
+ if (P.point) {
507
+ const y = w(
508
+ new $(P.point.x, P.point.y, P.point.z),
468
509
  e == null ? void 0 : e.transform
469
510
  );
470
- return x(E({}, y), {
511
+ return x(E({}, P), {
471
512
  point: {
472
- x: f.x,
473
- y: f.y,
474
- z: f.z
513
+ x: y.x,
514
+ y: y.y,
515
+ z: y.z
475
516
  }
476
517
  });
477
518
  }
478
- return y;
519
+ return P;
479
520
  })), h.matrix && Array.isArray(h.matrix) && h.matrix.length >= 16)) {
480
- const y = new w(h.matrix[12], h.matrix[13], h.matrix[14]), f = N(y, e == null ? void 0 : e.transform);
481
- h.matrix[12] = f.x, h.matrix[13] = f.y, h.matrix[14] = f.z;
521
+ const P = new $(h.matrix[12], h.matrix[13], h.matrix[14]), y = w(P, e == null ? void 0 : e.transform);
522
+ h.matrix[12] = y.x, h.matrix[13] = y.y, h.matrix[14] = y.z;
482
523
  }
483
- const p = z(h, i);
484
- ((M = l.config) == null ? void 0 : M.type) === "simultaneous" || u > 0 && r++, o[r] || o.push({
485
- id: r,
486
- name: l.chapterName || `Chapter ${r + 1}`,
524
+ const g = z(h, i);
525
+ ((M = l.config) == null ? void 0 : M.type) === "simultaneous" || u > 0 && s++, r[s] || r.push({
526
+ id: s,
527
+ name: l.chapterName || `Chapter ${s + 1}`,
487
528
  players: []
488
- }), o[r].players.push(p);
529
+ }), r[s].players.push(g);
489
530
  }), {
490
531
  id: t.id,
491
532
  name: t.name,
492
- fiveState: s,
493
- chapters: o
533
+ fiveState: a,
534
+ chapters: r
494
535
  };
495
536
  }
496
537
  // ===================== 全局进度条功能 =====================
@@ -507,8 +548,8 @@ class Q {
507
548
  let e = 0;
508
549
  return t.players.forEach((i) => {
509
550
  if (i.type === "model") {
510
- const s = i, o = s.keyframes[s.keyframes.length - 1];
511
- o && (e = Math.max(e, o.timeStamp));
551
+ const a = i, r = a.keyframes[a.keyframes.length - 1];
552
+ r && (e = Math.max(e, r.timeStamp));
512
553
  }
513
554
  }), e;
514
555
  }
@@ -535,16 +576,16 @@ class Q {
535
576
  return [];
536
577
  const t = [];
537
578
  let e = 0;
538
- return this.state.currentScript.chapters.forEach((i, s) => {
539
- const o = this.calculateChapterDuration(i), r = e + o;
579
+ return this.state.currentScript.chapters.forEach((i, a) => {
580
+ const r = this.calculateChapterDuration(i), s = e + r;
540
581
  t.push({
541
- chapterIndex: s,
582
+ chapterIndex: a,
542
583
  chapterName: i.name,
543
584
  startTime: e,
544
- duration: o,
545
- endTime: r,
585
+ duration: r,
586
+ endTime: s,
546
587
  chapter: i
547
- }), e = r;
588
+ }), e = s;
548
589
  }), this.chapterTimeMapCache = t, this.config.debug && console.log(`${this.NAME} generated chapter time map:`, t), t;
549
590
  }
550
591
  /**
@@ -562,18 +603,18 @@ class Q {
562
603
  getGlobalProgress() {
563
604
  let t = 0, e = 0, i = 0;
564
605
  if (this.state.currentChapter) {
565
- const n = this.getChapterTimeMap().find((a) => a.chapter.name === this.state.currentChapter.name);
566
- if (n) {
567
- e = n.chapterIndex;
568
- const a = this.getProgress();
569
- i = (a == null ? void 0 : a.currentTime) || 0, t = n.startTime + i;
606
+ const o = this.getChapterTimeMap().find((n) => n.chapter.name === this.state.currentChapter.name);
607
+ if (o) {
608
+ e = o.chapterIndex;
609
+ const n = this.getProgress();
610
+ i = (n == null ? void 0 : n.currentTime) || 0, t = o.startTime + i;
570
611
  }
571
612
  }
572
- const s = this.getTotalDuration(), o = s > 0 ? t / s * 100 : 0;
613
+ const a = this.getTotalDuration(), r = a > 0 ? t / a * 100 : 0;
573
614
  return {
574
615
  currentTime: t,
575
- totalTime: s,
576
- percentage: Math.min(100, Math.max(0, o)),
616
+ totalTime: a,
617
+ percentage: Math.min(100, Math.max(0, r)),
577
618
  currentChapterIndex: e,
578
619
  currentChapterTime: i,
579
620
  currentChapter: this.state.currentChapter || void 0
@@ -586,14 +627,14 @@ class Q {
586
627
  const e = this.getChapterTimeMap();
587
628
  if (e.length === 0)
588
629
  return null;
589
- const s = e.find((r) => t >= r.startTime && t < r.endTime) || (t >= e[e.length - 1].startTime ? e[e.length - 1] : null);
590
- if (!s)
630
+ const a = e.find((s) => t >= s.startTime && t < s.endTime) || (t >= e[e.length - 1].startTime ? e[e.length - 1] : null);
631
+ if (!a)
591
632
  return null;
592
- const o = t - s.startTime;
633
+ const r = t - a.startTime;
593
634
  return {
594
- chapterIndex: s.chapterIndex,
595
- chapterTime: Math.max(0, o),
596
- chapter: s.chapter
635
+ chapterIndex: a.chapterIndex,
636
+ chapterTime: Math.max(0, r),
637
+ chapter: a.chapter
597
638
  };
598
639
  }
599
640
  /**
@@ -606,62 +647,62 @@ class Q {
606
647
  try {
607
648
  if (!this.state.currentScript)
608
649
  throw new Error("No script loaded");
609
- const s = this.getTotalDuration(), o = Math.max(0, Math.min(t, s));
610
- this.config.debug, this.emit("seek-started", o);
611
- const r = this.getChapterByGlobalTime(o);
612
- if (!r)
650
+ const a = this.getTotalDuration(), r = Math.max(0, Math.min(t, a));
651
+ this.config.debug, this.emit("seek-started", r);
652
+ const s = this.getChapterByGlobalTime(r);
653
+ if (!s)
613
654
  throw new Error("Unable to locate chapter for the specified time");
614
- const { chapterIndex: n, chapterTime: a, chapter: l } = r, u = this.state.playing;
615
- this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${n}: ${l.name}`), yield this.initializeChapterForSeek(l, a), this.state.currentChapter = l, this.emit("chapter-changed", n, l)), this.setTimelineTo(a), a === 0 && this.state.currentScript.chapters.forEach((g) => {
616
- g.players.forEach((C) => {
655
+ const { chapterIndex: o, chapterTime: n, chapter: l } = s, u = this.state.playing;
656
+ this.state.playing && this.pause(), (!this.state.currentChapter || this.state.currentChapter.name !== l.name) && (this.config.debug && console.log(`${this.NAME} switching to chapter ${o}: ${l.name}`), yield this.initializeChapterForSeek(l, n), this.state.currentChapter = l, this.syncNameplates(l), this.emit("chapter-changed", o, l)), this.setTimelineTo(n), n === 0 && this.state.currentScript.chapters.forEach((p) => {
657
+ p.players.forEach((C) => {
617
658
  if (C.type === "model") {
618
- const A = this.playground.getDigitalHuman(C.model, C.id);
619
- A && A.stopAnimation();
659
+ const b = this.playground.getDigitalHuman(C.model, C.id);
660
+ b && b.stopAnimation();
620
661
  }
621
662
  });
622
663
  });
623
- const T = this.getChapterTimeMap().find((g) => g.chapter.name === l.name), b = (i = T == null ? void 0 : T.chapterIndex) != null ? i : 0;
624
- this.state.currentScript.chapters.forEach((g, C) => {
625
- g.players.forEach((A) => {
626
- if (A.type === "model") {
627
- const c = this.playground.getDigitalHuman(A.model, A.id);
664
+ const T = this.getChapterTimeMap().find((p) => p.chapter.name === l.name), A = (i = T == null ? void 0 : T.chapterIndex) != null ? i : 0;
665
+ this.state.currentScript.chapters.forEach((p, C) => {
666
+ p.players.forEach((b) => {
667
+ if (b.type === "model") {
668
+ const c = this.playground.getDigitalHuman(b.model, b.id);
628
669
  if (!c)
629
670
  return;
630
- if (C < b)
671
+ if (C < A)
631
672
  c.model.visible = !1, c.container.visible = !1, c.state.currentTime = 0, c.pauseAnimation && c.pauseAnimation();
632
- else if (C === b) {
673
+ else if (C === A) {
633
674
  if (c.play({
634
- keyframes: A.keyframes,
635
- items: A.items,
636
- effects: A.effects
637
- }), c.state.currentTime = a, c.model.visible = !0, c.container.visible = !0, c.state.currentTime = a, c.keyframesManager && c.keyframes) {
638
- const $ = c.keyframesManager.getStateByTime(a, c.keyframes, "model");
639
- $ && (c.model.position.copy($.translation), c.model.quaternion.copy($.quaternion), c.model.scale.copy($.scale), c.model.visible = $.visible);
675
+ keyframes: b.keyframes,
676
+ items: b.items,
677
+ effects: b.effects
678
+ }), c.state.currentTime = n, c.model.visible = !0, c.container.visible = !0, c.state.currentTime = n, c.keyframesManager && c.keyframes) {
679
+ const N = c.keyframesManager.getStateByTime(n, c.keyframes, "model");
680
+ N && (c.model.position.copy(N.translation), c.model.quaternion.copy(N.quaternion), c.model.scale.copy(N.scale), c.model.visible = N.visible);
640
681
  }
641
682
  e ? c.continueAnimation() : c.pauseAnimation && c.pauseAnimation();
642
683
  } else
643
684
  c.model.visible = !1, c.container.visible = !1, c.state.currentTime = 0, c.pauseAnimation && c.pauseAnimation();
644
685
  }
645
686
  });
646
- }), (e !== void 0 ? e : u) && (this.state.playing = !0, l.players.forEach((g) => {
647
- if (g.type === "model") {
648
- const C = this.playground.getDigitalHuman(g.model, g.id);
687
+ }), (e !== void 0 ? e : u) && (this.state.playing = !0, l.players.forEach((p) => {
688
+ if (p.type === "model") {
689
+ const C = this.playground.getDigitalHuman(p.model, p.id);
649
690
  C && (C.play({
650
- keyframes: g.keyframes,
651
- items: g.items,
652
- effects: g.effects
653
- }), C.state.currentTime = a, C.continueAnimation());
691
+ keyframes: p.keyframes,
692
+ items: p.items,
693
+ effects: p.effects
694
+ }), C.state.currentTime = n, C.continueAnimation());
654
695
  }
655
- }), this.emit("playback-started", o)), this.emit("seek-completed", o);
656
- const f = this.getChapterTimeMap().find((g) => g.chapter.name === l.name);
657
- if (f && Math.abs(a - f.duration) < 1 && // 允许1ms误差
696
+ }), this.emit("playback-started", r)), this.emit("seek-completed", r);
697
+ const y = this.getChapterTimeMap().find((p) => p.chapter.name === l.name);
698
+ if (y && Math.abs(n - y.duration) < 1 && // 允许1ms误差
658
699
  e) {
659
- const g = this.state.currentScript.chapters[n + 1];
660
- g && (this.config.debug && console.log(`${this.NAME} seekToGlobalTime: auto switch to next chapter:`, g.name), yield this.playChapter(g));
700
+ const p = this.state.currentScript.chapters[o + 1];
701
+ p && (this.config.debug && console.log(`${this.NAME} seekToGlobalTime: auto switch to next chapter:`, p.name), yield this.playChapter(p));
661
702
  }
662
703
  this.config.debug;
663
- } catch (s) {
664
- throw console.error(`${this.NAME} failed to seek to global time ${t}:`, s), s;
704
+ } catch (a) {
705
+ throw console.error(`${this.NAME} failed to seek to global time ${t}:`, a), a;
665
706
  }
666
707
  });
667
708
  }
@@ -673,32 +714,32 @@ class Q {
673
714
  this.emitPlayingPlayersChanged();
674
715
  try {
675
716
  this.config.debug && console.log(`${this.NAME} initializing chapter for seek: ${t.name}`), this.playground.reset();
676
- const i = t.players.filter((r) => r.type === "model"), s = [];
677
- i.forEach((r) => {
678
- const n = r;
679
- n.keyframes && Array.isArray(n.keyframes) && n.keyframes.forEach((a) => {
680
- a.animation && a.animation.url && s.push(a.animation.url);
717
+ const i = t.players.filter((s) => s.type === "model"), a = [];
718
+ i.forEach((s) => {
719
+ const o = s;
720
+ o.keyframes && Array.isArray(o.keyframes) && o.keyframes.forEach((n) => {
721
+ n.animation && n.animation.url && a.push(n.animation.url);
681
722
  });
682
- }), s.length > 0 && (yield this.playground.loadAnimations(s)), yield Promise.all(
683
- i.map((r) => m(this, null, function* () {
684
- const n = r;
685
- let a = this.playground.getDigitalHuman(n.model, n.id);
686
- if (a || (yield this.playground.loadModels([n.model], [n.id]), a = this.playground.getDigitalHuman(n.model, n.id)), a && n.keyframes.length > 0) {
687
- a.state.currentTime = e, a.state.currentAnimation = null, a.keyframes = n.keyframes;
688
- const l = n.keyframes[0];
689
- a.model.position.set(l.position[0], l.position[1], l.position[2]), a.model.quaternion.set(
723
+ }), a.length > 0 && (yield this.playground.loadAnimations(a)), yield Promise.all(
724
+ i.map((s) => m(this, null, function* () {
725
+ const o = s;
726
+ let n = this.playground.getDigitalHuman(o.model, o.id);
727
+ if (n || (yield this.playground.loadModels([o.model], [o.id]), n = this.playground.getDigitalHuman(o.model, o.id)), n && o.keyframes.length > 0) {
728
+ n.state.currentTime = e, n.state.currentAnimation = null, n.keyframes = o.keyframes;
729
+ const l = o.keyframes[0];
730
+ n.model.position.set(l.position[0], l.position[1], l.position[2]), n.model.quaternion.set(
690
731
  l.quaternion[0],
691
732
  l.quaternion[1],
692
733
  l.quaternion[2],
693
734
  l.quaternion[3]
694
- ), a.model.scale.set(l.scale[0], l.scale[1], l.scale[2]), a.model.visible = l.visible, a.play({
695
- keyframes: n.keyframes,
696
- items: n.items,
697
- effects: n.effects
698
- }), a.state.currentTime = e, a.continueAnimation();
735
+ ), n.model.scale.set(l.scale[0], l.scale[1], l.scale[2]), n.model.visible = l.visible, n.play({
736
+ keyframes: o.keyframes,
737
+ items: o.items,
738
+ effects: o.effects
739
+ }), n.state.currentTime = e, n.continueAnimation();
699
740
  }
700
741
  }))
701
- ), t.players.filter((r) => r.type === "camera").length > 0 && this.config.debug, this.config.debug;
742
+ ), t.players.filter((s) => s.type === "camera").length > 0 && this.config.debug, this.config.debug;
702
743
  } catch (i) {
703
744
  throw console.error(`${this.NAME} failed to initialize chapter for seek:`, i), i;
704
745
  }
@@ -709,8 +750,8 @@ class Q {
709
750
  */
710
751
  seekToPercentage(t, e) {
711
752
  return m(this, null, function* () {
712
- const i = Math.max(0, Math.min(100, t)), o = this.getTotalDuration() * i / 100;
713
- this.config.debug && console.log(`${this.NAME} seeking to ${i}% (${o}ms)`), yield this.seekToGlobalTime(o, e);
753
+ const i = Math.max(0, Math.min(100, t)), r = this.getTotalDuration() * i / 100;
754
+ this.config.debug && console.log(`${this.NAME} seeking to ${i}% (${r}ms)`), yield this.seekToGlobalTime(r, e);
714
755
  });
715
756
  }
716
757
  /**
@@ -722,8 +763,8 @@ class Q {
722
763
  throw new Error("No script loaded");
723
764
  if (t < 0 || t >= this.state.currentScript.chapters.length)
724
765
  throw new Error("Invalid chapter index");
725
- const r = this.getChapterTimeMap()[t].startTime + Math.max(0, e);
726
- this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${r}ms)`), yield this.seekToGlobalTime(r, i);
766
+ const s = this.getChapterTimeMap()[t].startTime + Math.max(0, e);
767
+ this.config.debug && console.log(`${this.NAME} seeking to chapter ${t} at ${e}ms (global: ${s}ms)`), yield this.seekToGlobalTime(s, i);
727
768
  });
728
769
  }
729
770
  /**
@@ -739,15 +780,15 @@ class Q {
739
780
  */
740
781
  onProgressChanged(t) {
741
782
  const e = (i) => m(this, null, function* () {
742
- var a;
783
+ var n;
743
784
  t(i);
744
- const s = ((a = this.state.currentScript) == null ? void 0 : a.chapters) || [], o = this.state.currentChapter ? s.findIndex((l) => l.name === this.state.currentChapter.name) : -1, n = this.getChapterTimeMap().find((l) => {
785
+ const a = ((n = this.state.currentScript) == null ? void 0 : n.chapters) || [], r = this.state.currentChapter ? a.findIndex((l) => l.name === this.state.currentChapter.name) : -1, o = this.getChapterTimeMap().find((l) => {
745
786
  var u;
746
787
  return l.chapter.name === ((u = this.state.currentChapter) == null ? void 0 : u.name);
747
788
  });
748
- if (this.state.playing && this.state.currentChapter && n && i.currentChapterTime >= n.duration - 10 && // 允许10ms误差,比较章节内时间
789
+ if (this.state.playing && this.state.currentChapter && o && i.currentChapterTime >= o.duration - 10 && // 允许10ms误差,比较章节内时间
749
790
  this._autoPlayOnNaturalEnd) {
750
- const l = s[o + 1];
791
+ const l = a[r + 1];
751
792
  l ? yield this.playChapter(l) : (this.stopAllPlayers(), this.state.playing = !1, this.five.refresh(), this.emitPlayingPlayersChanged && this.emitPlayingPlayersChanged());
752
793
  }
753
794
  });
@@ -823,11 +864,11 @@ class Q {
823
864
  emit(t, ...e) {
824
865
  if (this.config.debug, t === "progress-changed" && e.length > 0) {
825
866
  const i = e[0];
826
- this.progressListeners.forEach((s) => {
867
+ this.progressListeners.forEach((a) => {
827
868
  try {
828
- s(i);
829
- } catch (o) {
830
- console.error(`${this.NAME} progress listener error:`, o);
869
+ a(i);
870
+ } catch (r) {
871
+ console.error(`${this.NAME} progress listener error:`, r);
831
872
  }
832
873
  });
833
874
  }
@@ -842,8 +883,8 @@ class Q {
842
883
  * 获取当前正在播放的所有player(数组)
843
884
  */
844
885
  getCurrentPlayingPlayers() {
845
- const e = this.getGlobalProgress().currentTime, s = this.getChapterTimeMap().find((o) => e >= o.startTime && e < o.endTime);
846
- return s ? this.getPlayingPlayersFromChapter(s.chapter) : [];
886
+ const e = this.getGlobalProgress().currentTime, a = this.getChapterTimeMap().find((r) => e >= r.startTime && e < r.endTime);
887
+ return a ? this.getPlayingPlayersFromChapter(a.chapter) : [];
847
888
  }
848
889
  /**
849
890
  * 从指定章节获取正在播放的players
@@ -866,5 +907,5 @@ class Q {
866
907
  }
867
908
  }
868
909
  export {
869
- Q as default
910
+ Y as default
870
911
  };