@realsee/dnalogel 2.30.0 → 2.30.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -68,12 +68,12 @@ class q {
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  /** 模型容器 */
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  i(this, "modelGroup");
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  /** 标注是否可见 */
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- i(this, "visible", !1);
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+ i(this, "visible", !0);
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  // ==================== 标签相关 ====================
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  /** 标注标签实例 */
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  i(this, "tagApp");
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  /** 标注标签是否可见 */
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- i(this, "tagVisible", !1);
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+ i(this, "tagVisible", !0);
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  /** 标注标签的世界坐标 */
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  i(this, "tagPosition", new n.Vector3());
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  /** 标注标签的 NDC 坐标 */
@@ -1,4 +1,3 @@
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- import type { BaseOptions } from '../base/BasePlugin';
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  import type { Five } from '@realsee/five';
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  import * as BasePlugin from '../base/BasePlugin';
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  import type * as PluginType from './typings';
@@ -18,7 +17,12 @@ export declare class CurrentPanoImagePluginController extends BasePlugin.Control
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  get disposed(): boolean;
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  /** 查询问题使用的调试对象 */
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  checkMsg: {
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- meshVisible: string;
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+ /** mesh 隐藏的原因 */
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+ meshHidden: string;
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+ /** 插件 enabled 校验信息 */
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+ pluginDisabled: string;
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+ /** 插件 visible 校验信息 */
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+ pluginHidden: string;
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  };
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  private group;
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  private mesh;
@@ -37,7 +41,7 @@ export declare class CurrentPanoImagePluginController extends BasePlugin.Control
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  * 启用插件,响应用户操作并展示UI
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  * @param options
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  */
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- enable(options?: Required<BaseOptions>): void;
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+ enable(options?: BasePlugin.BaseOptions): void;
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  /** 禁用插件
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  * @param `options` `<Option> | <undefined>`
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  * @param `options.userAction` `<boolean> | <undefined>` 是否是用户操作。默认是 true。
@@ -69,7 +73,10 @@ export declare class CurrentPanoImagePluginController extends BasePlugin.Control
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  * @todo 销毁贴图时,最好还是直接销毁贴图吧,this.mesh?.material.map 这种都是很深层的引用了。THREE 的建议我看也是自己去管理和销毁公共贴图。
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  */
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  dispose: () => void;
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+ /** 问什么看不到模型 */
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+ __whyCantSeeMesh(): string;
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  private updateState;
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+ /** 根据各种条件更新 Mesh 的可见性 */
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  private updateMeshVisible;
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  /** 根据点位更新 Mesh 坐标 */
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  private updateMeshPosition;
@@ -84,10 +91,12 @@ export declare class CurrentPanoImagePluginController extends BasePlugin.Control
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  private _hide;
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  /** 贴图加载完成的回调 */
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  private onTextureLoaded;
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+ /** Five load Work 后 */
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  private onFiveWillLoad;
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  /** 走点前 */
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  private onFivePanoWillArrive;
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  /** 走点后 */
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  private onFivePanoArrived;
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+ private onMeshVisibleChange;
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  private onFiveModeChange;
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  }
@@ -1,41 +1,41 @@
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- var v = Object.defineProperty;
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- var c = Object.getOwnPropertySymbols;
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- var g = Object.prototype.hasOwnProperty, b = Object.prototype.propertyIsEnumerable;
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- var p = (r, n, e) => n in r ? v(r, n, { enumerable: !0, configurable: !0, writable: !0, value: e }) : r[n] = e, l = (r, n) => {
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- for (var e in n || (n = {}))
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- g.call(n, e) && p(r, e, n[e]);
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- if (c)
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- for (var e of c(n))
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- b.call(n, e) && p(r, e, n[e]);
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+ var m = Object.defineProperty;
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+ var g = Object.getOwnPropertySymbols;
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+ var v = Object.prototype.hasOwnProperty, b = Object.prototype.propertyIsEnumerable;
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+ var p = (r, o, e) => o in r ? m(r, o, { enumerable: !0, configurable: !0, writable: !0, value: e }) : r[o] = e, d = (r, o) => {
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+ for (var e in o || (o = {}))
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+ v.call(o, e) && p(r, e, o[e]);
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+ if (g)
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+ for (var e of g(o))
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+ b.call(o, e) && p(r, e, o[e]);
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  return r;
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  };
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- var o = (r, n, e) => (p(r, typeof n != "symbol" ? n + "" : n, e), e);
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- var f = (r, n, e) => new Promise((i, t) => {
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- var s = (u) => {
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+ var n = (r, o, e) => (p(r, typeof o != "symbol" ? o + "" : o, e), e);
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+ var f = (r, o, e) => new Promise((i, t) => {
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+ var s = (l) => {
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  try {
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- d(e.next(u));
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- } catch (m) {
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- t(m);
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+ u(e.next(l));
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+ } catch (c) {
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+ t(c);
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  }
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- }, h = (u) => {
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+ }, h = (l) => {
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  try {
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- d(e.throw(u));
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- } catch (m) {
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- t(m);
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+ u(e.throw(l));
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+ } catch (c) {
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+ t(c);
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  }
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- }, d = (u) => u.done ? i(u.value) : Promise.resolve(u.value).then(s, h);
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- d((e = e.apply(r, n)).next());
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+ }, u = (l) => l.done ? i(l.value) : Promise.resolve(l.value).then(s, h);
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+ u((e = e.apply(r, o)).next());
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  });
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  import * as a from "three";
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- import { Controller as A } from "../base/BasePlugin.js";
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- import { tweenProgress as w } from "../shared-utils/animationFrame/BetterTween.js";
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+ import { Controller as M } from "../base/BasePlugin.js";
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+ import { tweenProgress as A } from "../shared-utils/animationFrame/BetterTween.js";
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  import "hammerjs";
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  import "@realsee/five";
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  import "../vendor/@tweenjs/tween/dist/tween.esm.js.js";
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  import "../CSS3DRenderPlugin/utils/three/CSS3DRender.js";
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  import "../CSS3DRenderPlugin/utils/generateBehindFiveElement.js";
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- import { equal as P } from "../shared-utils/equal.js";
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- import { loadTexture as M } from "../shared-utils/three/loadTexture.js";
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+ import { equal as w } from "../shared-utils/equal.js";
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+ import { loadTexture as P } from "../shared-utils/three/loadTexture.js";
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  import "../shared-utils/Subscribe.js";
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  import "../shared-utils/absoluteUrl.js";
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  import "../shared-utils/animationFrame/index.js";
@@ -51,59 +51,71 @@ import "../shared-utils/three/centerPoint.js";
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  import "../CSS3DRenderPlugin/utils/three/CSS3DScene.js";
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  import "../CSS3DRenderPlugin/utils/three/CSS3DGroup.js";
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  import "../shared-utils/isTruelyObject.js";
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- const y = { userAction: !0 };
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- class J extends A {
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+ class z extends M {
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  constructor(e, i) {
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  super(e);
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  // ==================== public properties ====================
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  /** 插件当前状态 */
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- o(this, "state");
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+ n(this, "state");
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  /** 查询问题使用的调试对象 */
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- o(this, "checkMsg", {
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- meshVisible: ""
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+ n(this, "checkMsg", {
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+ /** mesh 隐藏的原因 */
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+ meshHidden: "",
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+ /** 插件 enabled 校验信息 */
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+ pluginDisabled: "",
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+ /** 插件 visible 校验信息 */
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+ pluginHidden: ""
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  });
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  // ==================== private properties ====================
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- o(this, "group", new a.Group());
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- o(this, "mesh");
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- o(this, "textureLoadingPromise");
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- o(this, "opacityAnimeTween");
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+ n(this, "group", new a.Group());
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+ n(this, "mesh");
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+ n(this, "textureLoadingPromise");
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+ n(this, "opacityAnimeTween");
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  /** 是否正在走点动画中 */
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- o(this, "isInPanoMoveAnime", !1);
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+ n(this, "isInPanoMoveAnime", !1);
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  /** 上一次走点的全景图索引 */
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- o(this, "lastArrivedPanoIndex", -1);
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+ n(this, "lastArrivedPanoIndex", -1);
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  /** config 的原始值 */
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- o(this, "_config");
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+ n(this, "_config");
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  /** disposed 的原始值 */
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- o(this, "_disposed", !1);
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+ n(this, "_disposed", !1);
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  /**
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  * 销毁插件
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  * @todo 销毁贴图时,最好还是直接销毁贴图吧,this.mesh?.material.map 这种都是很深层的引用了。THREE 的建议我看也是自己去管理和销毁公共贴图。
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  */
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- o(this, "dispose", () => {
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+ n(this, "dispose", () => {
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  this.five.scene.remove(this.group), this.group.remove(...this.group.children), this.five.off("dispose", this.dispose), this.five.off("panoArrived", this.onFivePanoArrived), this.five.off("panoWillArrive", this.onFivePanoWillArrive);
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  });
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- o(this, "checkMeshVisible", () => this.state.visible ? this.config.imageURL === "" ? { result: !1, msg: "图片不存在" } : this.mesh.material.map ? this.five.work ? this.five.getCurrentState().mode !== "Panorama" ? { result: !1, msg: "非全景模式" } : this.isInPanoMoveAnime ? { result: !1, msg: "处于走点动画中" } : { result: !0, msg: "" } : { result: !1, msg: "Five 数据未加载" } : { result: !1, msg: "指南针贴图未加载" } : { result: !1, msg: "插件隐藏" });
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+ n(this, "checkMeshVisible", () => this.state.visible ? this.config.imageURL === "" ? { result: !1, msg: "图片不存在" } : this.mesh.material.map ? this.five.work ? this.five.getCurrentState().mode !== "Panorama" ? { result: !1, msg: "非全景模式" } : this.isInPanoMoveAnime ? { result: !1, msg: "处于走点动画中" } : { result: !0, msg: "" } : { result: !1, msg: "Five 数据未加载" } : { result: !1, msg: "指南针贴图未加载" } : { result: !1, msg: "插件隐藏" });
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  /** 贴图加载完成的回调 */
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- o(this, "onTextureLoaded", (e) => {
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+ n(this, "onTextureLoaded", (e) => {
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  this.mesh.material.map = e, this.mesh.material.needsUpdate = !0, this.updateMeshVisible();
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  });
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- o(this, "onFiveWillLoad", () => {
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+ /** Five load Work 后 */
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+ n(this, "onFiveWillLoad", () => {
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  this.lastArrivedPanoIndex = -1, this.updateMeshVisible();
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  });
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  /** 走点前 */
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- o(this, "onFivePanoWillArrive", (e) => {
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+ n(this, "onFivePanoWillArrive", (e) => {
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  var i;
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  e !== this.five.getCurrentState().panoIndex && (this.isInPanoMoveAnime = !0, (i = this.opacityAnimeTween) == null || i.dispose(), this.updateMeshVisible());
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  });
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  /** 走点后 */
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- o(this, "onFivePanoArrived", (e) => {
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+ n(this, "onFivePanoArrived", (e) => {
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+ e !== this.lastArrivedPanoIndex && (this.lastArrivedPanoIndex = e, this.isInPanoMoveAnime = !1, this.updateMeshPosition(e), this.updateMeshVisible(), this.five.needsRender = !0);
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+ });
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+ n(this, "onMeshVisibleChange", (e) => {
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  var i;
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- e !== this.lastArrivedPanoIndex && (this.lastArrivedPanoIndex = e, this.isInPanoMoveAnime = !1, this.updateMeshPosition(e), this.mesh.material.map && ((i = this.opacityAnimeTween) == null || i.dispose(), this.mesh.material.setValues({ opacity: 0 }), this.opacityAnimeTween = w(1e3).onUpdate(({ progress: t }) => {
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+ if ((i = this.opacityAnimeTween) == null || i.dispose(), !e) {
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+ this.mesh.visible = !1;
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+ return;
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+ }
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+ this.mesh.material.setValues({ opacity: 0 }), this.mesh.visible = !0, this.opacityAnimeTween = A(1e3).onUpdate(({ progress: t }) => {
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  var s;
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  (s = this.mesh) == null || s.material.setValues({ opacity: t }), this.five.needsRender = !0;
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- }).play()), this.updateMeshVisible(), this.five.needsRender = !0);
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+ }).play();
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  });
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- o(this, "onFiveModeChange", () => {
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+ n(this, "onFiveModeChange", () => {
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  this.updateMeshVisible();
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  });
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  this.five = e;
@@ -112,7 +124,7 @@ class J extends A {
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  visible: !0
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  };
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  this.state = Object.assign(t, i == null ? void 0 : i.initialState);
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- const s = l({
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+ const s = d({
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  width: 1.4,
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  yOffset: 0.01,
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  yRotate: 0,
@@ -121,11 +133,11 @@ class J extends A {
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  this._config = s, this.group.name = "current-pano-image-plugin-group", this.mesh = new a.Mesh(
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  new a.PlaneBufferGeometry(this.config.width, this.config.width),
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  new a.MeshBasicMaterial({ transparent: !0, opacity: 0, depthTest: !1 })
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- ), this.group.add(this.mesh), this.updateMeshQuaternion(this.config.yRotate), this.updateMeshPosition(this.five.getCurrentState().panoIndex), this.updateMeshVisible(), this.state.enabled && this._enable({ userAction: !1 }), this.five.once("dispose", this.dispose);
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+ ), this.mesh.visible = !1, this.group.add(this.mesh), this.updateMeshQuaternion(this.config.yRotate), this.state.visible || (this.checkMsg.pluginHidden = "初始值设置为隐藏"), this.state.enabled || (this.checkMsg.pluginDisabled = "初始值设置为禁用"), this.state.enabled && this._enable({ userAction: !1 }), this.five.once("dispose", this.dispose);
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  }
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  /** 插件配置项 */
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  get config() {
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- return l({}, this._config);
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+ return d({}, this._config);
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  }
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  /** 是否已经被销毁 */
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  get disposed() {
@@ -135,12 +147,12 @@ class J extends A {
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  * 启用插件,响应用户操作并展示UI
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  * @param options
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  */
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- enable(e = y) {
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+ enable(e = {}) {
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  var t;
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  if (this.state.enabled)
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  return;
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  const i = (t = e.userAction) != null ? t : !0;
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- this.updateState({ enabled: !0 }, i), this._enable({ userAction: i });
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+ this.updateState({ enabled: !0 }, i), this.checkMsg.pluginDisabled = "", this._enable({ userAction: i });
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  }
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  /** 禁用插件
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  * @param `options` `<Option> | <undefined>`
@@ -151,7 +163,7 @@ class J extends A {
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  if (this.state.enabled === !1)
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  return;
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  const i = (t = e.userAction) != null ? t : !0;
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- this.updateState({ enabled: !1 }, i), this._disable({ userAction: i });
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+ this.updateState({ enabled: !1 }, i), this.checkMsg.pluginDisabled = "调用 disable 禁用", this._disable({ userAction: i });
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  }
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  /** 插件内容整体展示
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  * @param `options` `<Partial<BaseOptions>> | <undefined>`
@@ -163,8 +175,8 @@ class J extends A {
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  return Promise.resolve();
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  if (this.disposed)
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  return Promise.reject(new Error("不能在已销毁的插件上调用 show"));
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- const i = l({ userAction: !0 }, e);
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- this.updateState({ visible: !0 }, i.userAction), yield this._show(i);
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+ const i = d({ userAction: !0 }, e);
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+ this.updateState({ visible: !0 }, i.userAction), this.checkMsg.pluginHidden = "", this._show(i);
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  });
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  }
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  /** 插件内容整体隐藏
@@ -175,8 +187,8 @@ class J extends A {
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  return f(this, null, function* () {
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  if (this.state.visible === !1)
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  return;
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- const i = l({ userAction: !0 }, e);
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- this.updateState({ visible: !1 }, i.userAction), yield this._hide(i);
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+ const i = d({ userAction: !0 }, e);
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+ this.updateState({ visible: !1 }, i.userAction), this.checkMsg.pluginDisabled = "调用 hide 隐藏", this._hide(i);
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  });
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  }
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  /** 更改插件 State
@@ -186,12 +198,12 @@ class J extends A {
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  */
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  setState(e, i = {}) {
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  const t = this.state;
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- if (P(e, t, { deep: !0 }))
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+ if (w(e, t, { deep: !0 }))
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  return;
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  const s = i.userAction !== void 0 ? i.userAction : !0;
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- if (this.updateState(e, s), e.enabled !== void 0 && t.enabled !== e.enabled && (e.enabled ? this._enable({ userAction: s }) : this._disable({ userAction: s })), e.visible !== void 0 && t.visible !== e.visible) {
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+ if (this.updateState(e, s), e.enabled !== void 0 && t.enabled !== e.enabled && (e.enabled ? this.checkMsg.pluginDisabled = "" : this.checkMsg.pluginDisabled = "调用 setState 禁用", e.enabled ? this._enable({ userAction: s }) : this._disable({ userAction: s })), e.visible !== void 0 && t.visible !== e.visible) {
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  const h = { userAction: s, anime: { duration: 500 } };
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- e.visible ? this._show(h) : this._hide(h);
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+ e.visible ? this.checkMsg.pluginHidden = "" : this.checkMsg.pluginHidden = "调用 setState 隐藏", e.visible ? this._show(h) : this._hide(h);
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  }
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  }
197
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  /** 更改插件 Config
@@ -200,28 +212,40 @@ class J extends A {
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  */
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  updateConfig(e, i = {}) {
202
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  var h;
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- const t = this.config, s = l(l({}, t), e);
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+ const t = this.config, s = d(d({}, t), e);
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  this._config = s, t.imageURL !== s.imageURL && this.reloadTexture(s.imageURL), t.yOffset !== s.yOffset && this.updateMeshPosition(this.five.getCurrentState().panoIndex), t.yRotate !== s.yRotate && this.updateMeshQuaternion(s.yRotate), t.width !== s.width && (this.mesh.geometry = new a.PlaneBufferGeometry(s.width, s.width)), this.hooks.emit("configChange", { prevConfig: t, config: s, userAction: (h = i.userAction) != null ? h : !0 });
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  }
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+ /** 问什么看不到模型 */
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+ __whyCantSeeMesh() {
220
+ if (this.disposed)
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+ return "插件已销毁";
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+ if (this.checkMsg.pluginDisabled)
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+ return this.checkMsg.pluginDisabled;
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+ if (this.checkMsg.pluginHidden)
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+ return this.checkMsg.pluginHidden;
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+ if (this.checkMsg.meshHidden)
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+ return this.checkMsg.meshHidden;
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+ }
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  updateState(e, i) {
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  const t = this.state;
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- this.state = l(l({}, this.state), e), this.hooks.emit("stateChange", { state: this.state, prevState: t, userAction: i });
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+ this.state = d(d({}, this.state), e), this.hooks.emit("stateChange", { state: this.state, prevState: t, userAction: i });
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  }
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+ /** 根据各种条件更新 Mesh 的可见性 */
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  updateMeshVisible() {
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  const { result: e, msg: i } = this.checkMeshVisible();
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- this.checkMsg.meshVisible = i, this.mesh.visible = e;
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+ this.checkMsg.meshHidden = i, e !== this.mesh.visible && this.onMeshVisibleChange(e);
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  }
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  /** 根据点位更新 Mesh 坐标 */
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  updateMeshPosition(e) {
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- var s, h, d;
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- const i = (d = (h = (s = this.five.work) == null ? void 0 : s.observers) == null ? void 0 : h[e]) == null ? void 0 : d.standingPosition, t = i == null ? void 0 : i.clone().setY(i.y + this.config.yOffset);
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+ var s, h, u;
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+ const i = (u = (h = (s = this.five.work) == null ? void 0 : s.observers) == null ? void 0 : h[e]) == null ? void 0 : u.standingPosition, t = i == null ? void 0 : i.clone().setY(i.y + this.config.yOffset);
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  t && this.mesh.position.copy(t);
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  }
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  /** 重新加载贴图,调用时会先清除已有的贴图 */
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  reloadTexture(e) {
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  return f(this, null, function* () {
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  if (this.mesh.material.map = null, e !== "") {
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- const i = M(e);
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+ const i = P(e);
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  this.textureLoadingPromise = i;
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  const t = yield i;
227
251
  this.textureLoadingPromise === i && (this.onTextureLoaded(t), this.textureLoadingPromise = null);
@@ -240,22 +264,18 @@ class J extends A {
240
264
  ), this.mesh.quaternion.copy(i);
241
265
  }
242
266
  _enable(e) {
243
- this.hooks.emit("enable", { userAction: e.userAction }), this.config.imageURL && !this.mesh.material.map && !this.textureLoadingPromise && this.reloadTexture(this.config.imageURL), this.five.scene.add(this.group), this.five.needsRender = !0, this.five.work && this.onFiveWillLoad(), this.five.on("willLoad", this.onFiveWillLoad), this.five.on("panoArrived", this.onFivePanoArrived), this.five.on("panoWillArrive", this.onFivePanoWillArrive), this.five.on("modeChange", this.onFiveModeChange);
267
+ this.hooks.emit("enable", { userAction: e.userAction }), this.config.imageURL && !this.mesh.material.map && !this.textureLoadingPromise && this.reloadTexture(this.config.imageURL), this.five.scene.add(this.group), this.five.needsRender = !0, this.five.work && this.onFiveWillLoad(), this.five.getCurrentState().mode === "Panorama" && (this.onFiveModeChange(), this.onFivePanoArrived(this.five.getCurrentState().panoIndex)), this.five.on("willLoad", this.onFiveWillLoad), this.five.on("panoArrived", this.onFivePanoArrived), this.five.on("panoWillArrive", this.onFivePanoWillArrive), this.five.on("modeChange", this.onFiveModeChange);
244
268
  }
245
269
  _disable(e) {
246
270
  this.hooks.emit("disable", { userAction: e.userAction }), this.five.scene.remove(this.group), this.five.needsRender = !0, this.five.off("willLoad", this.onFiveWillLoad), this.five.off("panoArrived", this.onFivePanoArrived), this.five.off("panoWillArrive", this.onFivePanoWillArrive), this.five.off("modeChange", this.onFiveModeChange);
247
271
  }
248
272
  _show(e) {
249
- return f(this, null, function* () {
250
- this.hooks.emit("show", e), this.updateMeshVisible(), this.five.needsRender = !0;
251
- });
273
+ this.hooks.emit("show", e), this.updateMeshVisible(), this.five.needsRender = !0;
252
274
  }
253
275
  _hide(e) {
254
- return f(this, null, function* () {
255
- this.hooks.emit("hide", e), this.updateMeshVisible(), this.five.needsRender = !0;
256
- });
276
+ this.hooks.emit("hide", e), this.updateMeshVisible(), this.five.needsRender = !0;
257
277
  }
258
278
  }
259
279
  export {
260
- J as CurrentPanoImagePluginController
280
+ z as CurrentPanoImagePluginController
261
281
  };
@@ -14,7 +14,7 @@ let b = class {
14
14
  /**
15
15
  * @realsee/dnalogel 版本号
16
16
  */
17
- i(this, "VERSION", "2.30.0");
17
+ i(this, "VERSION", "2.30.2");
18
18
  i(this, "five");
19
19
  /**
20
20
  * 插件事件钩子
@@ -1,6 +1,6 @@
1
1
  function A() {
2
2
  console.debug(
3
- "%c %c@realsee/dnalogel %cv2.30.0",
3
+ "%c %c@realsee/dnalogel %cv2.30.2",
4
4
  [
5
5
  "background: url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAMCAMAAACHgmeRAAAABGdBTUEAALGPC/xhBQAAACBjSFJNAAB6JgAAgIQAAPoAAACA6AAAdTAAAOpgAAA6mAAAF3CculE8AAABLFBMVEUAAAAapPoap/oaqvkbrfkbr/gZnfwZoPsaqfnD4v/E4/8Ylv0clPm93/+/4P/B4f8Yj/683/8Wif+33P8Uhv+x2f8ShP+s1v8Pgf+n0/8Nf/+h0f8Lff8Lff8Nf/9dl/+czv8KfP8KfP+Lxf+Uyv+Xy/+Hwv+Jw/+Mxf+Oxv+RyP8aovsapfoap/oZmfwZm/wZnvsYnPsYkf4YlP0NePsDYfgYcfi43f+63v8Xiv8Xjf4EWfwCV/sWZ/qz2v+02/8Vh/8WiP8EUf8CTf4WXv2u1/+v2P8Thf8Thv8ETf8CR/8VV/+o1f+q1f8Qgv8Rg/8DSv8BRf8UVP+j0v+k0v8OgP8Pgf8DR/8DQv9Nhf+dzv+fz/+Kv/+Vyv+Xy/+azf+Oxv+Qx/+SyP////8MUhLdAAAAK3RSTlMACEWQ2bd98uQECPXxqO7c+Pb49vj2+Pb49vj23Oul8fMHA+TwerXXjEIG2P+bHgAAAAFiS0dEY1y+LaoAAAB+SURBVAjXY2BgZGJmYWVgYGBgY9fW0eVg4ORi4NbTNzDk4eXjZxAwMjYxNTO3EGQQsrSytrG1sxdmEHFwdHJ2cXUTZRBz9/D08vbxFWeQ8PMPCAwKDpFkkAoNC4+IjIqWZpCRlZOPiY2LV2BQVGJQTkhMUlEFWaOmrqGpxQAAyg0S9Dq+VPYAAAAASUVORK5CYII=')",
6
6
  "background-repeat: no-repeat",
package/package.json CHANGED
@@ -7,7 +7,7 @@
7
7
  "repository": "https://github.com/realsee-developer/dnalogel.git",
8
8
  "description": "如视 VR 看房插件合集",
9
9
  "private": false,
10
- "version": "2.30.0",
10
+ "version": "2.30.2",
11
11
  "license": "SEE LICENSE IN TERMS.txt",
12
12
  "scripts": {
13
13
  "clean": "rm -rf components dist docs libs types ./vite.config.js.timestamp*",