@reactvision/react-viro 2.53.1 → 2.55.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +85 -46
- package/android/react_viro/react_viro-release.aar +0 -0
- package/android/viro_renderer/viro_renderer-release.aar +0 -0
- package/components/AR/ViroARCamera.tsx +5 -0
- package/components/AR/ViroARImageMarker.tsx +5 -0
- package/components/AR/ViroARObjectMarker.tsx +5 -0
- package/components/AR/ViroARPlane.tsx +5 -0
- package/components/AR/ViroARPlaneSelector.tsx +5 -0
- package/components/AR/ViroARScene.tsx +5 -0
- package/components/AR/ViroARSceneNavigator.tsx +84 -0
- package/components/AR/ViroCommonProps.ts +11 -0
- package/components/Material/ViroMaterials.ts +51 -0
- package/components/Studio/StudioARScene.tsx +368 -0
- package/components/Studio/StudioSceneNavigator.tsx +191 -0
- package/components/Studio/VRTStudioModule.ts +40 -0
- package/components/Studio/domain/animationRegistry.ts +86 -0
- package/components/Studio/domain/collisionBindingsRuntime.ts +93 -0
- package/components/Studio/domain/collisionPairKey.ts +15 -0
- package/components/Studio/domain/dragConfiguration.ts +48 -0
- package/components/Studio/domain/materialConfig.ts +276 -0
- package/components/Studio/domain/physicsConfig.ts +204 -0
- package/components/Studio/domain/sceneNavigationHandler.ts +150 -0
- package/components/Studio/domain/studioMaterials.ts +33 -0
- package/components/Studio/domain/triggerImageRegistry.ts +64 -0
- package/components/Studio/domain/useStudioShaderTimeUniforms.ts +51 -0
- package/components/Studio/domain/useStudioShaderViewportUniforms.ts +52 -0
- package/components/Studio/domain/viroNodeFactory.tsx +323 -0
- package/components/Studio/index.ts +18 -0
- package/components/Studio/types.ts +164 -0
- package/components/Types/ViroEvents.ts +53 -0
- package/components/Utilities/VRModuleOpenXR.ts +50 -0
- package/components/Utilities/VRQuestNavigatorBridge.ts +168 -0
- package/components/Utilities/ViroPlatform.ts +52 -0
- package/components/Utilities/ViroUtils.tsx +48 -0
- package/components/Utilities/ViroVersion.ts +1 -1
- package/components/Utilities/useAnySourceHover.ts +55 -0
- package/components/Utilities/useAnySourcePressed.ts +70 -0
- package/components/Viro360Image.tsx +7 -0
- package/components/ViroQuestEntryPoint.tsx +79 -0
- package/components/ViroVRSceneNavigator.tsx +44 -19
- package/components/ViroXRSceneNavigator.tsx +217 -0
- package/components/VisionOS/ViroVisionOSModule.ts +93 -0
- package/dist/components/AR/ViroARCamera.d.ts +1 -1
- package/dist/components/AR/ViroARCamera.js +5 -0
- package/dist/components/AR/ViroARImageMarker.d.ts +1 -1
- package/dist/components/AR/ViroARImageMarker.js +5 -0
- package/dist/components/AR/ViroARObjectMarker.d.ts +1 -1
- package/dist/components/AR/ViroARObjectMarker.js +5 -0
- package/dist/components/AR/ViroARPlane.d.ts +1 -1
- package/dist/components/AR/ViroARPlane.js +5 -0
- package/dist/components/AR/ViroARPlaneSelector.d.ts +1 -1
- package/dist/components/AR/ViroARPlaneSelector.js +5 -0
- package/dist/components/AR/ViroARScene.d.ts +1 -1
- package/dist/components/AR/ViroARScene.js +5 -0
- package/dist/components/AR/ViroARSceneNavigator.d.ts +36 -0
- package/dist/components/AR/ViroARSceneNavigator.js +41 -0
- package/dist/components/AR/ViroCommonProps.d.ts +11 -0
- package/dist/components/Material/ViroMaterials.d.ts +12 -0
- package/dist/components/Material/ViroMaterials.js +25 -0
- package/dist/components/ReactVisionClient.d.ts +25 -0
- package/dist/components/ReactVisionClient.js +11 -0
- package/dist/components/Studio/StudioARScene.d.ts +15 -0
- package/dist/components/Studio/StudioARScene.js +299 -0
- package/dist/components/Studio/StudioSceneNavigator.d.ts +31 -0
- package/dist/components/Studio/StudioSceneNavigator.js +174 -0
- package/dist/components/Studio/VRTStudioModule.d.ts +15 -0
- package/dist/components/Studio/VRTStudioModule.js +31 -0
- package/dist/components/Studio/domain/animationRegistry.d.ts +11 -0
- package/dist/components/Studio/domain/animationRegistry.js +67 -0
- package/dist/components/Studio/domain/collisionBindingsRuntime.d.ts +21 -0
- package/dist/components/Studio/domain/collisionBindingsRuntime.js +54 -0
- package/dist/components/Studio/domain/collisionPairKey.d.ts +8 -0
- package/dist/components/Studio/domain/collisionPairKey.js +15 -0
- package/dist/components/Studio/domain/dragConfiguration.d.ts +20 -0
- package/dist/components/Studio/domain/dragConfiguration.js +37 -0
- package/dist/components/Studio/domain/materialConfig.d.ts +56 -0
- package/dist/components/Studio/domain/materialConfig.js +239 -0
- package/dist/components/Studio/domain/physicsConfig.d.ts +69 -0
- package/dist/components/Studio/domain/physicsConfig.js +165 -0
- package/dist/components/Studio/domain/sceneNavigationHandler.d.ts +12 -0
- package/dist/components/Studio/domain/sceneNavigationHandler.js +112 -0
- package/dist/components/Studio/domain/studioMaterials.d.ts +6 -0
- package/dist/components/Studio/domain/studioMaterials.js +30 -0
- package/dist/components/Studio/domain/triggerImageRegistry.d.ts +13 -0
- package/dist/components/Studio/domain/triggerImageRegistry.js +47 -0
- package/dist/components/Studio/domain/useStudioShaderTimeUniforms.d.ts +6 -0
- package/dist/components/Studio/domain/useStudioShaderTimeUniforms.js +48 -0
- package/dist/components/Studio/domain/useStudioShaderViewportUniforms.d.ts +6 -0
- package/dist/components/Studio/domain/useStudioShaderViewportUniforms.js +48 -0
- package/dist/components/Studio/domain/viroNodeFactory.d.ts +28 -0
- package/dist/components/Studio/domain/viroNodeFactory.js +193 -0
- package/dist/components/Studio/index.d.ts +3 -0
- package/dist/components/Studio/index.js +7 -0
- package/dist/components/Studio/types.d.ts +149 -0
- package/dist/components/Studio/types.js +4 -0
- package/dist/components/Types/ViroEvents.d.ts +49 -1
- package/dist/components/Types/ViroEvents.js +1 -0
- package/dist/components/Utilities/VRModuleOpenXR.d.ts +32 -0
- package/dist/components/Utilities/VRModuleOpenXR.js +44 -0
- package/dist/components/Utilities/VRQuestNavigatorBridge.d.ts +85 -0
- package/dist/components/Utilities/VRQuestNavigatorBridge.js +124 -0
- package/dist/components/Utilities/ViroPlatform.d.ts +10 -0
- package/dist/components/Utilities/ViroPlatform.js +43 -0
- package/dist/components/Utilities/ViroUtils.d.ts +19 -0
- package/dist/components/Utilities/ViroUtils.js +34 -0
- package/dist/components/Utilities/ViroVersion.d.ts +1 -1
- package/dist/components/Utilities/ViroVersion.js +1 -1
- package/dist/components/Utilities/useAnySourceHover.d.ts +36 -0
- package/dist/components/Utilities/useAnySourceHover.js +48 -0
- package/dist/components/Utilities/useAnySourcePressed.d.ts +37 -0
- package/dist/components/Utilities/useAnySourcePressed.js +61 -0
- package/dist/components/Viro360Image.d.ts +7 -0
- package/dist/components/ViroQuestEntryPoint.d.ts +13 -0
- package/dist/components/ViroQuestEntryPoint.js +104 -0
- package/dist/components/ViroVRSceneNavigator.d.ts +24 -10
- package/dist/components/ViroVRSceneNavigator.js +21 -18
- package/dist/components/ViroXRSceneNavigator.d.ts +54 -0
- package/dist/components/ViroXRSceneNavigator.js +173 -0
- package/dist/components/VisionOS/ViroVisionOSModule.d.ts +65 -0
- package/dist/components/VisionOS/ViroVisionOSModule.js +91 -0
- package/dist/index.d.ts +16 -3
- package/dist/index.js +34 -2
- package/dist/plugins/withViro.d.ts +28 -1
- package/dist/plugins/withViroAndroid.js +312 -7
- package/dist/plugins/withViroIos.js +17 -8
- package/dist/plugins/withViroVisionOS.d.ts +24 -0
- package/dist/plugins/withViroVisionOS.js +265 -0
- package/index.ts +66 -0
- package/ios/ViroReact.podspec +15 -5
- package/ios/dist/ViroRenderer/ViroKit.framework/ARCoreCoreMLSemanticsResources.bundle/Info.plist +0 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/ARCoreResources.bundle/Info.plist +0 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROARSession.h +30 -1
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROARSessioniOS.h +16 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROGLTFLoader.h +34 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROInputControllerBase.h +74 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROInputType.h +11 -3
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROMaterial.h +29 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROMorpher.h +4 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROPlatformUtil.h +13 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROPortal.h +17 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VRORenderContext.h +41 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VRORenderer.h +23 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROSemantics.h +14 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Headers/VROViewAR.h +11 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Info.plist +0 -0
- package/ios/dist/ViroRenderer/ViroKit.framework/Shaders.dat +1 -1
- package/ios/dist/ViroRenderer/ViroKit.framework/ViroKit +0 -0
- package/ios/dist/ViroRenderer/ViroKit.podspec +5 -0
- package/ios/dist/include/VRT360Image.h +1 -0
- package/ios/dist/include/VRTARSceneNavigator.h +7 -0
- package/ios/dist/include/VRTStudioModule.h +6 -0
- package/ios/dist/lib/libViroReact.a +0 -0
- package/package.json +8 -8
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import type { Viro3DPoint } from "../Types/ViroUtils";
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/**
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* Aggregate `onHover` state across all input sources.
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*
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* On Quest (and any other backend that supports multiple simultaneous
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* pointers — e.g. left + right controllers, or controller + tracked hand),
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* Viro fires the node's `onHover` callback **per source**. A second pointer
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* sweeping over an already-hovered node would otherwise produce spurious
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* enter/exit toggles in JS even though the visual hover should remain "on".
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*
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* This hook tracks each source ID independently and exposes a single
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* aggregated boolean — `true` whenever **any** source is hovering the node.
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* Apps that don't care about per-source distinction (the common case for
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* UI buttons) can just consume the boolean.
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*
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* Usage:
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* ```tsx
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* function MyButton() {
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* const [hovered, onHover] = useAnySourceHover();
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* return (
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* <ViroNode onHover={onHover}>
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* <ViroQuad materials={[hovered ? "btnHover" : "btnIdle"]} ... />
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* </ViroNode>
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* );
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* }
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* ```
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*
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* The handler signature matches Viro's `onHover` prop directly — pass it as
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* `onHover={onHover}` with no wrapper. Internally the hook deduplicates per
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* source so a sequence of `(true, …, src=A)` events from the same source
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* produces at most one re-render.
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*/
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export declare function useAnySourceHover(): readonly [
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boolean,
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(isHovering: boolean, position: Viro3DPoint, source: unknown) => void
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];
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.useAnySourceHover = useAnySourceHover;
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const react_1 = require("react");
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/**
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* Aggregate `onHover` state across all input sources.
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*
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* On Quest (and any other backend that supports multiple simultaneous
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* pointers — e.g. left + right controllers, or controller + tracked hand),
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* Viro fires the node's `onHover` callback **per source**. A second pointer
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* sweeping over an already-hovered node would otherwise produce spurious
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* enter/exit toggles in JS even though the visual hover should remain "on".
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*
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* This hook tracks each source ID independently and exposes a single
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* aggregated boolean — `true` whenever **any** source is hovering the node.
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* Apps that don't care about per-source distinction (the common case for
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* UI buttons) can just consume the boolean.
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*
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* Usage:
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* ```tsx
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* function MyButton() {
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* const [hovered, onHover] = useAnySourceHover();
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* return (
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* <ViroNode onHover={onHover}>
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* <ViroQuad materials={[hovered ? "btnHover" : "btnIdle"]} ... />
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* </ViroNode>
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* );
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* }
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* ```
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*
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* The handler signature matches Viro's `onHover` prop directly — pass it as
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* `onHover={onHover}` with no wrapper. Internally the hook deduplicates per
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* source so a sequence of `(true, …, src=A)` events from the same source
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* produces at most one re-render.
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*/
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function useAnySourceHover() {
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const sourcesRef = (0, react_1.useRef)({});
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const [hovered, setHovered] = (0, react_1.useState)(false);
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const onHover = (0, react_1.useCallback)((isHovering, _position, source) => {
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const key = String(source ?? "default");
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if (sourcesRef.current[key] === isHovering)
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return;
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sourcesRef.current[key] = isHovering;
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const any = Object.values(sourcesRef.current).some(Boolean);
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setHovered(any);
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}, []);
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return [hovered, onHover];
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}
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import { ViroClickState } from "../Types/ViroEvents";
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import type { Viro3DPoint } from "../Types/ViroUtils";
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/**
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* Aggregate `onClickState` "is being pressed" state across all input sources.
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*
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* Mirror of `useAnySourceHover` for clicks. Tracks per-source `CLICK_DOWN` /
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* `CLICK_UP` events from any input source (right + left controllers / hands)
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* and returns a single aggregated boolean — `true` whenever **any** source
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* is currently holding the trigger / pinch on this node.
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*
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* The fully-completed `CLICKED` event is intentionally ignored here: it is
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* informational ("a complete click happened") and shouldn't toggle the
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* held-state. Apps that need the click event itself can use the regular
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* `onClick` prop — those callbacks already pass the `source`.
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*
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* Usage:
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* ```tsx
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* function MyButton() {
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* const [pressed, onClickState] = useAnySourcePressed();
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* return (
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* <ViroNode onClickState={onClickState} onClick={...}>
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* <ViroQuad
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* scale={pressed ? [0.95, 0.95, 0.95] : [1, 1, 1]}
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* materials={[pressed ? "btnPressed" : "btnIdle"]}
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* />
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* </ViroNode>
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* );
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* }
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* ```
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*
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* Internally deduplicates per source so a sequence of `(CLICK_DOWN, src=A)`
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* events from the same source produces at most one re-render.
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*/
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export declare function useAnySourcePressed(): readonly [
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boolean,
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(clickState: ViroClickState, position: Viro3DPoint, source: unknown) => void
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];
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.useAnySourcePressed = useAnySourcePressed;
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const react_1 = require("react");
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const ViroEvents_1 = require("../Types/ViroEvents");
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/**
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* Aggregate `onClickState` "is being pressed" state across all input sources.
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*
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* Mirror of `useAnySourceHover` for clicks. Tracks per-source `CLICK_DOWN` /
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* `CLICK_UP` events from any input source (right + left controllers / hands)
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* and returns a single aggregated boolean — `true` whenever **any** source
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* is currently holding the trigger / pinch on this node.
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*
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* The fully-completed `CLICKED` event is intentionally ignored here: it is
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* informational ("a complete click happened") and shouldn't toggle the
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* held-state. Apps that need the click event itself can use the regular
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* `onClick` prop — those callbacks already pass the `source`.
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*
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* Usage:
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* ```tsx
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* function MyButton() {
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* const [pressed, onClickState] = useAnySourcePressed();
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* return (
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* <ViroNode onClickState={onClickState} onClick={...}>
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* <ViroQuad
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* scale={pressed ? [0.95, 0.95, 0.95] : [1, 1, 1]}
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* materials={[pressed ? "btnPressed" : "btnIdle"]}
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* />
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* </ViroNode>
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* );
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* }
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* ```
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*
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* Internally deduplicates per source so a sequence of `(CLICK_DOWN, src=A)`
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* events from the same source produces at most one re-render.
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*/
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function useAnySourcePressed() {
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const sourcesRef = (0, react_1.useRef)({});
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const [pressed, setPressed] = (0, react_1.useState)(false);
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const onClickState = (0, react_1.useCallback)((clickState, _position, source) => {
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let next;
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if (clickState === ViroEvents_1.ViroClickStateTypes.CLICK_DOWN) {
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next = true;
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}
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else if (clickState === ViroEvents_1.ViroClickStateTypes.CLICK_UP) {
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}
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@@ -11,6 +11,13 @@ type Props = ViewProps & {
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skyEffect?: boolean;
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/**
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|
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* displayed in this 360 Photo (either downloading / reading from file).
|
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@@ -0,0 +1,13 @@
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import * as React from "react";
|
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/**
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* Drop-in root component for VRActivity on Meta Quest.
|
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*
|
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|
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* setIntent() with the initial scene and renderer config before launching
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* VRActivity. This component reads that intent, mounts ViroVRSceneNavigator
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* viewTag so VRModuleOpenXR ops (recenterTracking, setPassthroughEnabled)
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* work without a direct ref to ViroVRSceneNavigator.
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*/
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export declare function ViroQuestEntryPoint(): React.JSX.Element | null;
|
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@@ -0,0 +1,104 @@
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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Object.defineProperty(o, k2, desc);
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}));
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var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
|
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|
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|
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|
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return ownKeys(o);
|
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};
|
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return function (mod) {
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if (mod && mod.__esModule) return mod;
|
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var result = {};
|
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if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
|
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__setModuleDefault(result, mod);
|
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return result;
|
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};
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})();
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Object.defineProperty(exports, "__esModule", { value: true });
|
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exports.ViroQuestEntryPoint = ViroQuestEntryPoint;
|
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+
const React = __importStar(require("react"));
|
|
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|
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const react_native_1 = require("react-native");
|
|
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|
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const VRQuestNavigatorBridge_1 = require("./Utilities/VRQuestNavigatorBridge");
|
|
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|
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const VRModuleOpenXR_1 = require("./Utilities/VRModuleOpenXR");
|
|
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|
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const ViroVRSceneNavigator_1 = require("./ViroVRSceneNavigator");
|
|
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|
+
/**
|
|
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* Drop-in root component for VRActivity on Meta Quest.
|
|
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|
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*
|
|
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|
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* The library auto-registers this as 'VRQuestScene' when imported, so most
|
|
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+
* apps need no manual setup. ViroXRSceneNavigator (panel side) calls
|
|
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|
+
* setIntent() with the initial scene and renderer config before launching
|
|
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|
+
* VRActivity. This component reads that intent, mounts ViroVRSceneNavigator
|
|
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|
+
* with key={intentKey} (fresh stack per intent), and populates the bridge
|
|
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|
+
* viewTag so VRModuleOpenXR ops (recenterTracking, setPassthroughEnabled)
|
|
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|
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* work without a direct ref to ViroVRSceneNavigator.
|
|
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+
*/
|
|
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|
+
function ViroQuestEntryPoint() {
|
|
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|
+
const [intent, setIntent] = React.useState(() => VRQuestNavigatorBridge_1.VRQuestNavigatorBridge.getIntent());
|
|
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|
+
const navRef = React.useRef(null);
|
|
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|
+
React.useEffect(() => VRQuestNavigatorBridge_1.VRQuestNavigatorBridge.onIntent(setIntent), []);
|
|
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|
+
// Wire hardware back button to exit VR. Apps that need custom back behaviour
|
|
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|
+
// can call AppRegistry.registerComponent('VRQuestScene', ...) to override.
|
|
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|
+
React.useEffect(() => {
|
|
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|
+
const sub = react_native_1.BackHandler.addEventListener("hardwareBackPress", () => {
|
|
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|
+
(0, VRModuleOpenXR_1.exitVRScene)();
|
|
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|
+
return true;
|
|
63
|
+
});
|
|
64
|
+
return () => sub.remove();
|
|
65
|
+
}, []);
|
|
66
|
+
// Forward bridge ops (push/pop/etc.) to the live navigator.
|
|
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|
+
React.useEffect(() => {
|
|
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|
+
if (!intent)
|
|
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|
+
return;
|
|
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|
+
return VRQuestNavigatorBridge_1.VRQuestNavigatorBridge.subscribeOps((op) => {
|
|
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|
+
const nav = navRef.current;
|
|
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|
+
if (!nav)
|
|
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|
+
return;
|
|
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|
+
if (op.type === "push")
|
|
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|
+
nav.push(op.scene);
|
|
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|
+
else if (op.type === "pop")
|
|
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|
+
nav.pop();
|
|
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|
+
else if (op.type === "popN")
|
|
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|
+
nav.popN(op.n);
|
|
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|
+
else if (op.type === "replace")
|
|
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|
+
nav.replace(op.scene);
|
|
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|
+
else if (op.type === "jump")
|
|
83
|
+
nav.jump(op.scene);
|
|
84
|
+
});
|
|
85
|
+
}, [intent?.intentKey]);
|
|
86
|
+
// Publish the native view tag so VRModuleOpenXR callers can target this view.
|
|
87
|
+
React.useEffect(() => {
|
|
88
|
+
if (!intent)
|
|
89
|
+
return;
|
|
90
|
+
const t = setTimeout(() => {
|
|
91
|
+
const tag = (0, react_native_1.findNodeHandle)(navRef.current);
|
|
92
|
+
if (tag != null)
|
|
93
|
+
VRQuestNavigatorBridge_1.VRQuestNavigatorBridge.setViewTag(tag);
|
|
94
|
+
}, 100);
|
|
95
|
+
return () => {
|
|
96
|
+
clearTimeout(t);
|
|
97
|
+
VRQuestNavigatorBridge_1.VRQuestNavigatorBridge.setViewTag(null);
|
|
98
|
+
};
|
|
99
|
+
}, [intent?.intentKey]);
|
|
100
|
+
if (!intent)
|
|
101
|
+
return null;
|
|
102
|
+
const { initialScene, rendererConfig } = intent;
|
|
103
|
+
return (<ViroVRSceneNavigator_1.ViroVRSceneNavigator ref={navRef} key={intent.intentKey} initialScene={initialScene} {...rendererConfig} style={react_native_1.StyleSheet.absoluteFill}/>);
|
|
104
|
+
}
|
|
@@ -11,7 +11,7 @@
|
|
|
11
11
|
*/
|
|
12
12
|
import * as React from "react";
|
|
13
13
|
import { NativeSyntheticEvent, ViewProps } from "react-native";
|
|
14
|
-
import { ViroExitViroEvent } from "./Types/ViroEvents";
|
|
14
|
+
import { ViroExitViroEvent, ViroHandUpdateEvent } from "./Types/ViroEvents";
|
|
15
15
|
import { Viro3DPoint, ViroNativeRef, ViroScene, ViroSceneDictionary } from "./Types/ViroUtils";
|
|
16
16
|
type State = {
|
|
17
17
|
sceneDictionary: ViroSceneDictionary;
|
|
@@ -54,9 +54,23 @@ type Props = ViewProps & {
|
|
|
54
54
|
bloomEnabled?: boolean;
|
|
55
55
|
shadowsEnabled?: boolean;
|
|
56
56
|
multisamplingEnabled?: boolean;
|
|
57
|
+
/** Enable XR_FB_passthrough mixed-reality camera feed (Quest 3 / Quest Pro). */
|
|
58
|
+
passthroughEnabled?: boolean;
|
|
59
|
+
/**
|
|
60
|
+
* Enable skeletal hand tracking (Quest — requires com.oculus.permission.HAND_TRACKING in manifest).
|
|
61
|
+
* Pinch and grab gestures fire the same onClick/onDrag events as controller buttons.
|
|
62
|
+
*/
|
|
63
|
+
handTrackingEnabled?: boolean;
|
|
64
|
+
/**
|
|
65
|
+
* Per-frame skeletal hand joint data. Fires at display refresh rate (72/90 Hz).
|
|
66
|
+
* null for a hand means it is not currently tracked.
|
|
67
|
+
*/
|
|
68
|
+
onHandUpdate?: (event: NativeSyntheticEvent<ViroHandUpdateEvent>) => void;
|
|
57
69
|
};
|
|
58
70
|
/**
|
|
59
71
|
* ViroVRSceneNavigator is used to transition between multiple scenes.
|
|
72
|
+
* Intended for OVR / Google Cardboard VR mode on non-Quest Android devices.
|
|
73
|
+
* On Meta Quest use ViroXRSceneNavigator instead.
|
|
60
74
|
*/
|
|
61
75
|
export declare class ViroVRSceneNavigator extends React.Component<Props, State> {
|
|
62
76
|
_component: ViroNativeRef;
|
|
@@ -64,7 +78,7 @@ export declare class ViroVRSceneNavigator extends React.Component<Props, State>
|
|
|
64
78
|
* Called from native when either the user physically decides to exit vr (hits
|
|
65
79
|
* the "X" buton).
|
|
66
80
|
*/
|
|
67
|
-
_onExitViro(_event: NativeSyntheticEvent<ViroExitViroEvent>)
|
|
81
|
+
_onExitViro: (_event: NativeSyntheticEvent<ViroExitViroEvent>) => void;
|
|
68
82
|
constructor(props: Props);
|
|
69
83
|
getRandomTag(): string;
|
|
70
84
|
/**
|
|
@@ -81,7 +95,7 @@ export declare class ViroVRSceneNavigator extends React.Component<Props, State>
|
|
|
81
95
|
*
|
|
82
96
|
* @todo: use Typescript function overloading rather than this inaccurate solution
|
|
83
97
|
*/
|
|
84
|
-
push(param1?: ViroScene | string, param2?: ViroScene)
|
|
98
|
+
push: (param1?: ViroScene | string, param2?: ViroScene) => void;
|
|
85
99
|
/**
|
|
86
100
|
* Replace the top scene in the stack with the given scene. The remainder of the back
|
|
87
101
|
* history is kept in the same order as before.
|
|
@@ -93,7 +107,7 @@ export declare class ViroVRSceneNavigator extends React.Component<Props, State>
|
|
|
93
107
|
*
|
|
94
108
|
* @todo: use Typescript function overloading rather than this inaccurate solution
|
|
95
109
|
*/
|
|
96
|
-
replace(param1?: ViroScene | string, param2?: ViroScene)
|
|
110
|
+
replace: (param1?: ViroScene | string, param2?: ViroScene) => void;
|
|
97
111
|
/**
|
|
98
112
|
* Jumps to a given scene that had been previously pushed. If the scene was not pushed, we
|
|
99
113
|
* then push and jump to it. The back history is re-ordered such that jumped to scenes are
|
|
@@ -106,9 +120,9 @@ export declare class ViroVRSceneNavigator extends React.Component<Props, State>
|
|
|
106
120
|
*
|
|
107
121
|
* @todo: use Typescript function overloading rather than this inaccurate solution
|
|
108
122
|
*/
|
|
109
|
-
jump(param1?: ViroScene | string, param2?: ViroScene)
|
|
110
|
-
pop()
|
|
111
|
-
popN(n: number)
|
|
123
|
+
jump: (param1?: ViroScene | string, param2?: ViroScene) => void;
|
|
124
|
+
pop: () => void;
|
|
125
|
+
popN: (n: number) => void;
|
|
112
126
|
/**
|
|
113
127
|
* Increments the reference count for a scene within sceneDictionary that is
|
|
114
128
|
* mapped to the given sceneKey. If no scenes are found / mapped, we create
|
|
@@ -136,9 +150,9 @@ export declare class ViroVRSceneNavigator extends React.Component<Props, State>
|
|
|
136
150
|
reorderHistory(sceneKey: string): void;
|
|
137
151
|
popHistoryByN(n: number): void;
|
|
138
152
|
getSceneIndex(sceneTag: string): number;
|
|
139
|
-
_recenterTracking()
|
|
140
|
-
_project(point: Viro3DPoint)
|
|
141
|
-
_unproject(point: Viro3DPoint)
|
|
153
|
+
_recenterTracking: () => void;
|
|
154
|
+
_project: (point: Viro3DPoint) => Promise<any>;
|
|
155
|
+
_unproject: (point: Viro3DPoint) => Promise<any>;
|
|
142
156
|
_renderSceneStackItems(): React.JSX.Element[];
|
|
143
157
|
sceneNavigator: {
|
|
144
158
|
push: (param1?: ViroScene | string, param2?: ViroScene) => void;
|
|
@@ -48,9 +48,12 @@ exports.ViroVRSceneNavigator = void 0;
|
|
|
48
48
|
const React = __importStar(require("react"));
|
|
49
49
|
const react_native_1 = require("react-native");
|
|
50
50
|
const ViroSceneNavigatorModule = react_native_1.NativeModules.VRTSceneNavigatorModule;
|
|
51
|
+
const VRModuleOpenXR = react_native_1.NativeModules.VRModuleOpenXR;
|
|
51
52
|
var mathRandomOffset = 0;
|
|
52
53
|
/**
|
|
53
54
|
* ViroVRSceneNavigator is used to transition between multiple scenes.
|
|
55
|
+
* Intended for OVR / Google Cardboard VR mode on non-Quest Android devices.
|
|
56
|
+
* On Meta Quest use ViroXRSceneNavigator instead.
|
|
54
57
|
*/
|
|
55
58
|
class ViroVRSceneNavigator extends React.Component {
|
|
56
59
|
_component = null;
|
|
@@ -58,9 +61,9 @@ class ViroVRSceneNavigator extends React.Component {
|
|
|
58
61
|
* Called from native when either the user physically decides to exit vr (hits
|
|
59
62
|
* the "X" buton).
|
|
60
63
|
*/
|
|
61
|
-
_onExitViro(_event) {
|
|
64
|
+
_onExitViro = (_event) => {
|
|
62
65
|
this.props.onExitViro && this.props.onExitViro();
|
|
63
|
-
}
|
|
66
|
+
};
|
|
64
67
|
constructor(props) {
|
|
65
68
|
super(props);
|
|
66
69
|
let initialSceneTag = props.initialSceneKey;
|
|
@@ -99,7 +102,7 @@ class ViroVRSceneNavigator extends React.Component {
|
|
|
99
102
|
*
|
|
100
103
|
* @todo: use Typescript function overloading rather than this inaccurate solution
|
|
101
104
|
*/
|
|
102
|
-
push(param1, param2) {
|
|
105
|
+
push = (param1, param2) => {
|
|
103
106
|
var sceneKey = undefined;
|
|
104
107
|
var scene = undefined;
|
|
105
108
|
if (typeof param1 == "string") {
|
|
@@ -125,7 +128,7 @@ class ViroVRSceneNavigator extends React.Component {
|
|
|
125
128
|
}
|
|
126
129
|
this.incrementSceneReference(scene, sceneKey, false);
|
|
127
130
|
this.addToHistory(sceneKey);
|
|
128
|
-
}
|
|
131
|
+
};
|
|
129
132
|
/**
|
|
130
133
|
* Replace the top scene in the stack with the given scene. The remainder of the back
|
|
131
134
|
* history is kept in the same order as before.
|
|
@@ -137,7 +140,7 @@ class ViroVRSceneNavigator extends React.Component {
|
|
|
137
140
|
*
|
|
138
141
|
* @todo: use Typescript function overloading rather than this inaccurate solution
|
|
139
142
|
*/
|
|
140
|
-
replace(param1, param2) {
|
|
143
|
+
replace = (param1, param2) => {
|
|
141
144
|
var sceneKey = undefined;
|
|
142
145
|
var scene = undefined;
|
|
143
146
|
if (typeof param1 == "string") {
|
|
@@ -167,7 +170,7 @@ class ViroVRSceneNavigator extends React.Component {
|
|
|
167
170
|
this.popHistoryByN(1);
|
|
168
171
|
this.incrementSceneReference(scene, sceneKey, false);
|
|
169
172
|
this.addToHistory(sceneKey);
|
|
170
|
-
}
|
|
173
|
+
};
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/**
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* Jumps to a given scene that had been previously pushed. If the scene was not pushed, we
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* then push and jump to it. The back history is re-ordered such that jumped to scenes are
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@@ -180,7 +183,7 @@ class ViroVRSceneNavigator extends React.Component {
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*
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* @todo: use Typescript function overloading rather than this inaccurate solution
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*/
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-
jump(param1, param2) {
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+
jump = (param1, param2) => {
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var sceneKey = undefined;
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var scene = undefined;
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if (typeof param1 == "string") {
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@@ -206,11 +209,11 @@ class ViroVRSceneNavigator extends React.Component {
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}
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this.incrementSceneReference(scene, sceneKey, true);
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this.reorderHistory(sceneKey);
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209
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-
}
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-
pop() {
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+
};
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+
pop = () => {
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211
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this.popN(1);
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|
-
}
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|
-
popN(n) {
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|
+
};
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216
|
+
popN = (n) => {
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214
217
|
if (n === 0) {
|
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|
return;
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|
}
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@@ -220,7 +223,7 @@ class ViroVRSceneNavigator extends React.Component {
|
|
|
220
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|
}
|
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221
224
|
this.decrementReferenceForLastNScenes(n);
|
|
222
225
|
this.popHistoryByN(n);
|
|
223
|
-
}
|
|
226
|
+
};
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224
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|
/**
|
|
225
228
|
* Increments the reference count for a scene within sceneDictionary that is
|
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226
229
|
* mapped to the given sceneKey. If no scenes are found / mapped, we create
|
|
@@ -335,15 +338,15 @@ class ViroVRSceneNavigator extends React.Component {
|
|
|
335
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|
// Unable to find the given sceneTag, return -1
|
|
336
339
|
return -1;
|
|
337
340
|
}
|
|
338
|
-
_recenterTracking() {
|
|
341
|
+
_recenterTracking = () => {
|
|
339
342
|
ViroSceneNavigatorModule.recenterTracking((0, react_native_1.findNodeHandle)(this));
|
|
340
|
-
}
|
|
341
|
-
async
|
|
343
|
+
};
|
|
344
|
+
_project = async (point) => {
|
|
342
345
|
return await ViroSceneNavigatorModule.project((0, react_native_1.findNodeHandle)(this), point);
|
|
343
|
-
}
|
|
344
|
-
async
|
|
346
|
+
};
|
|
347
|
+
_unproject = async (point) => {
|
|
345
348
|
return await ViroSceneNavigatorModule.unproject((0, react_native_1.findNodeHandle)(this), point);
|
|
346
|
-
}
|
|
349
|
+
};
|
|
347
350
|
_renderSceneStackItems() {
|
|
348
351
|
let views = [];
|
|
349
352
|
var i = 0;
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
import * as React from "react";
|
|
2
|
+
import { ViewProps } from "react-native";
|
|
3
|
+
type SceneFactory = {
|
|
4
|
+
scene: () => React.JSX.Element;
|
|
5
|
+
};
|
|
6
|
+
/**
|
|
7
|
+
* Cross-reality scene navigator. Picks the right underlying navigator at runtime:
|
|
8
|
+
*
|
|
9
|
+
* - **iOS / non-Quest Android** → `ViroARSceneNavigator` (rendered inline)
|
|
10
|
+
* - **Meta Quest** → launches VRActivity via `VRLauncher.launchVRScene()` and
|
|
11
|
+
* forwards all navigator operations (push/pop/etc.) to the
|
|
12
|
+
* `ViroVRSceneNavigator` running there via `VRQuestNavigatorBridge`.
|
|
13
|
+
* Render output is null — VRActivity owns the display.
|
|
14
|
+
*
|
|
15
|
+
* Pass `arInitialScene` / `vrInitialScene` when the AR and VR scenes differ.
|
|
16
|
+
* When only `initialScene` is provided it is used for both modes.
|
|
17
|
+
*
|
|
18
|
+
* Renderer flags (`hdrEnabled`, `pbrEnabled`, `bloomEnabled`, `shadowsEnabled`,
|
|
19
|
+
* `passthroughEnabled`, etc.) are forwarded to ViroVRSceneNavigator on Quest
|
|
20
|
+
* via the intent bridge.
|
|
21
|
+
*/
|
|
22
|
+
export declare const ViroXRSceneNavigator: React.ForwardRefExoticComponent<ViewProps & {
|
|
23
|
+
/**
|
|
24
|
+
* Scene used on both AR and VR platforms when no platform-specific scene is provided.
|
|
25
|
+
* Most apps want a different scene per platform — pass `arInitialScene` and
|
|
26
|
+
* `vrInitialScene` instead in that case.
|
|
27
|
+
*/
|
|
28
|
+
initialScene?: SceneFactory;
|
|
29
|
+
/** Scene mounted on iOS / non-Quest Android (rendered via ViroARSceneNavigator). */
|
|
30
|
+
arInitialScene?: SceneFactory;
|
|
31
|
+
/**
|
|
32
|
+
* Scene mounted on Meta Quest (rendered via ViroVRSceneNavigator in VRActivity).
|
|
33
|
+
* On Quest, this scene is forwarded to VRActivity via VRQuestNavigatorBridge
|
|
34
|
+
* rather than rendered inline, because OpenXR exclusive display requires the
|
|
35
|
+
* VR intent category on the host Activity.
|
|
36
|
+
*/
|
|
37
|
+
vrInitialScene?: SceneFactory;
|
|
38
|
+
worldAlignment?: "Gravity" | "GravityAndHeading" | "Camera";
|
|
39
|
+
autofocus?: boolean;
|
|
40
|
+
videoQuality?: "High" | "Low";
|
|
41
|
+
numberOfTrackedImages?: number;
|
|
42
|
+
vrModeEnabled?: boolean;
|
|
43
|
+
passthroughEnabled?: boolean;
|
|
44
|
+
handTrackingEnabled?: boolean;
|
|
45
|
+
onExitViro?: () => void;
|
|
46
|
+
viroAppProps?: any;
|
|
47
|
+
hdrEnabled?: boolean;
|
|
48
|
+
pbrEnabled?: boolean;
|
|
49
|
+
bloomEnabled?: boolean;
|
|
50
|
+
shadowsEnabled?: boolean;
|
|
51
|
+
multisamplingEnabled?: boolean;
|
|
52
|
+
debug?: boolean;
|
|
53
|
+
} & React.RefAttributes<unknown>>;
|
|
54
|
+
export {};
|