@reactoo/watchtogether-sdk-js 2.5.55 → 2.5.56

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@reactoo/watchtogether-sdk-js",
3
- "version": "2.5.55",
3
+ "version": "2.5.56",
4
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  "description": "Javascript SDK for Reactoo",
5
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  "main": "src/index.js",
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  "unpkg": "dist/watchtogether-sdk.min.js",
@@ -16,6 +16,7 @@ import syncDoris from "../modules/sync-modules/sync-doris";
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  import syncDisabled from "../modules/sync-modules/sync-disabled";
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  import syncDaznDash from "../modules/sync-modules/sync-dazn-dash";
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  import syncUniversal from "../modules/sync-modules/sync-universal";
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+ import syncModule from "../modules/sync-modules/sync-module";
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20
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  let roomSession = function ({roomId, pinHash, role}, room, wt) {
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@@ -194,6 +195,7 @@ let roomSession = function ({roomId, pinHash, role}, room, wt) {
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  }
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  },
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197
 
198
+ // DAZN interface
197
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  renderPlayer: function (playerWrapper, fullscreenElement, roomId) {
198
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  try {
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  this.syncModule = syncUniversal({room, wt, roomSession: this, emitter});
@@ -209,25 +211,38 @@ let roomSession = function ({roomId, pinHash, role}, room, wt) {
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211
 
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  this.detachPlayer();
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213
 
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- if (type === 'hlsjs') {
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+ if(type === 'universal') {
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+ this.syncModule = syncModule({room, emitter});
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+ if (this.syncModule.__events) {
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+ addEvents(this.syncModule.__events);
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+ }
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+ this.syncModule.initialize(inputs);
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+ }
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+
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+ // Everything below is for legacy player and will be removed in the future
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+
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+ else if (type === 'hlsjs') {
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  this.syncModule = syncHlsJs({room, wt, roomSession: this, emitter});
214
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  if (this.syncModule.__events) {
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  addEvents(this.syncModule.__events);
216
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  }
217
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  this.syncModule.initialize(inputs);
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- } else if (type === 'hlsjs-vod') {
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+ }
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+ else if (type === 'hlsjs-vod') {
219
232
  this.syncModule = syncVodHlsJs({room, wt, roomSession: this, emitter});
220
233
  if (this.syncModule.__events) {
221
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  addEvents(this.syncModule.__events);
222
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  }
223
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  this.syncModule.initialize(inputs);
224
- } else if (type === 'hlsnative-vod') {
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+ }
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+ else if (type === 'hlsnative-vod') {
225
239
  this.syncModule = syncVodNativeHls({room, wt, roomSession: this, emitter});
226
240
  if (this.syncModule.__events) {
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241
  addEvents(this.syncModule.__events);
228
242
  }
229
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  this.syncModule.initialize(inputs);
230
- } else if (type === 'hlsnative') {
244
+ }
245
+ else if (type === 'hlsnative') {
231
246
  this.syncModule = syncNativeHls({room, wt, roomSession: this, emitter});
232
247
  if (this.syncModule.__events) {
233
248
  addEvents(this.syncModule.__events);
@@ -263,13 +278,15 @@ let roomSession = function ({roomId, pinHash, role}, room, wt) {
263
278
  addEvents(this.syncModule.__events);
264
279
  }
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  this.syncModule.initialize(inputs);
266
- } else if (type === 'dazn-dash') {
281
+ }
282
+ else if (type === 'dazn-dash') {
267
283
  this.syncModule = syncDaznDash({room, wt, roomSession: this, emitter});
268
284
  if (this.syncModule.__events) {
269
285
  addEvents(this.syncModule.__events);
270
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  }
271
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  this.syncModule.initialize(inputs);
272
- } else if (type === 'disabled') {
288
+ }
289
+ else if (type === 'disabled') {
273
290
  this.syncModule = syncDisabled({room, wt, roomSession: this, emitter});
274
291
  if (this.syncModule.__events) {
275
292
  addEvents(this.syncModule.__events);
@@ -0,0 +1,607 @@
1
+ import {setExactTimeout} from "../wt-utils";
2
+ import localEmitter from "../wt-emitter";
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+
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+ const syncModule = function ({room, emitter} = {}) {
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+
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+ //SYNC VARS
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+ let _emitter = localEmitter();
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+
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+ let _playerInterface = null;
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+ let _playerInterfaceOptions = {
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+ type: 'none',
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+ ignoreBufferedTimeRanges: true,
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+ disableFastSeek: false
14
+ };
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+ const syncDefaultWaitTime = 60000;
16
+ const syncShortWaitTime = 10000;
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+ const maxSyncThreshold = 0.5;
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+ const maxSyncTries = 3;
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+ const waitForPlayingEventAfterSeek = 5000;
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+ const fastForwardThreshold = 4
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+ let currentSyncRetry = 0;
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+ let syncWaitId = null;
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+ let syncNextWaitTime = null;
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+ let stopFlag = false;
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+ let isSyncing = false;
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+
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+ let playbackRate = 2;
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+ let isPlaying = false;
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+ let isPreloading = true;
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+ let isProgrammaticallySeeked = false;
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+ let shouldPropagateMaster = false;
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+
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+ const startSyncLoop = () => {
34
+
35
+ if(!isConnected()) {
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+ room._log('--- Sync loop will not start due to user not connected yet ---');
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+ return
38
+ }
39
+
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+ if(syncWaitId) {
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+ room._log('--- Sync loop already running ---');
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+ return
43
+ }
44
+
45
+ room._log('--- Sync enabled ---');
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+
47
+ stopFlag = false;
48
+
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+ const loop = () => {
50
+
51
+ isSyncing = true;
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+ emitter.emit('playerSyncing', true);
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+
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+ sync().finally(() => {
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+
56
+ isSyncing = false;
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+ emitter.emit('playerSyncing', false);
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+
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+ if(isConnected() && !stopFlag) {
60
+ syncWaitId = setTimeout(loop, syncNextWaitTime);
61
+ }
62
+ else {
63
+ room._log('--- Automatic stop due to user not connected or stop flag enabled ---');
64
+ stopSyncLoop();
65
+ }
66
+
67
+ })
68
+ };
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+
70
+ loop();
71
+
72
+ };
73
+
74
+ const stopSyncLoop = () => {
75
+ room._log('--- Sync disabled ---');
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+ clearTimeout(syncWaitId);
77
+ syncWaitId = null;
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+ currentSyncRetry = 0
79
+ stopFlag = true;
80
+ };
81
+
82
+ const restartSyncLoop = () => {
83
+
84
+ room._log('--- Sync restarting ---');
85
+ stopSyncLoop();
86
+ startSyncLoop();
87
+
88
+ };
89
+
90
+ const setNextWaitTime = (didSyncFail = false) => {
91
+
92
+ if(!didSyncFail) {
93
+ syncNextWaitTime = syncDefaultWaitTime;
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+ currentSyncRetry = 0
95
+ } else {
96
+ currentSyncRetry++;
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+ if(currentSyncRetry > maxSyncTries) {
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+ syncNextWaitTime = syncDefaultWaitTime
99
+ currentSyncRetry = 0;
100
+ } else {
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+ syncNextWaitTime = syncShortWaitTime;
102
+ }
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+ }
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+
105
+ room._log('--- Next sync will occur in ' + syncNextWaitTime / 1000 + ' seconds ---');
106
+
107
+ }
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+
109
+ const sync = () => {
110
+
111
+ return getSyncData()
112
+ .then(syncData => {
113
+
114
+ if(syncData.isMaster) {
115
+ if(_playerInterface.isPaused) _playerInterface.play();
116
+ setNextWaitTime(false);
117
+ return Promise.resolve();
118
+ }
119
+
120
+ else if(shouldPropagateMaster) {
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+ setNextWaitTime(false);
122
+ return propagateMasterFunc();
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+ }
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+
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+ else {
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+
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+ const syncStartTime = Date.now();
128
+ const {position, realPosition, isBufferSufficient} = _playerInterface.getTimeDifference
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+ ? _playerInterface.getTimeDifference(syncData.masterFragmentSn, syncData.masterFragmentPos, syncData.ping)
130
+ : getTimeDifference(syncData.masterFragmentSn, syncData.masterFragmentPos, syncData.ping);
131
+ if(position && Math.abs(position) <= maxSyncThreshold) {
132
+ room._log(`We're within max sync threshold, no need to resync now`);
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+ setNextWaitTime(false);
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+ return Promise.resolve();
135
+ }
136
+
137
+ if(position !== null) {
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+ return seekBy(position)
139
+ .then(() => {
140
+ const seekDuration = (Date.now() - syncStartTime) / 1000;
141
+ const {position, realPosition, isBufferSufficient} = _playerInterface.getTimeDifference
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+ ? _playerInterface.getTimeDifference(syncData.masterFragmentSn, syncData.masterFragmentPos, syncData.ping)
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+ : getTimeDifference(syncData.masterFragmentSn, syncData.masterFragmentPos, syncData.ping);
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+
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+ const syncPrecision = Math.abs(realPosition || position);
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+ room._log(`Insufficient buffer: `, !isBufferSufficient)
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+ room._log(`Seek duration is ${seekDuration} seconds`);
148
+ room._log(`Sync precision should be ${syncPrecision}`);
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+
150
+ const didSyncFail = syncPrecision > maxSyncThreshold;
151
+ setNextWaitTime(didSyncFail);
152
+ return Promise.resolve();
153
+ })
154
+ .catch((e) => {
155
+ setNextWaitTime(true);
156
+ return Promise.reject(e);
157
+ });
158
+ } else {
159
+ setNextWaitTime(true);
160
+ return Promise.reject();
161
+ }
162
+ }
163
+ }).catch(() => {
164
+ setNextWaitTime(true);
165
+ return Promise.reject();
166
+ })
167
+ }
168
+
169
+ const handleAddLocalParticipant = () => {
170
+ if(shouldPropagateMaster) {
171
+ propagateMasterFunc();
172
+ }
173
+ if(_playerInterface.isPaused === false) {
174
+ _emitter.once('timeupdate', restartSyncLoop);
175
+ }
176
+ };
177
+
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+ const handleAddRemoteParticipant = () => {
179
+ if(shouldPropagateMaster) {
180
+ propagateMasterFunc();
181
+ }
182
+ };
183
+
184
+ const isConnected = () => {
185
+ return room._isDataChannelOpen && room.isConnected;
186
+ };
187
+
188
+ const parseDataEvents = (msg = {}) => {
189
+ if(msg.videoroom === 'sync_request') {
190
+ roomSyncSend(msg.sync_slave_id).catch(()=>{});
191
+ }
192
+ };
193
+
194
+ const getCurrentPlayerPosition = () => {
195
+ let position = _playerInterface.currentTime;
196
+ return isNaN(position) ? 0 : position * 1000
197
+ };
198
+
199
+ const getTimeDifference = (fragmentSn, fragmentPos, ping) => {
200
+
201
+ let seekRanges = _playerInterface.buffered;
202
+ let position = (fragmentPos + (ping / 2)) / 1000;
203
+ let currentPlayerPosition = getCurrentPlayerPosition() / 1000;
204
+
205
+ if(seekRanges && !_playerInterfaceOptions.ignoreBufferedTimeRanges) {
206
+ let seekRange = {};
207
+ for (let i = 0; i < seekRanges.length; i++) {
208
+ let _c_start = seekRanges.start(i);
209
+ let _c_end = seekRanges.end(i);
210
+ if(!seekRange.start || _c_start < seekRange.start) {
211
+ seekRange.start = _c_start;
212
+ }
213
+ if(!seekRange.end || _c_end > seekRange.end) {
214
+ seekRange.end = _c_end;
215
+ }
216
+ }
217
+ if(position > seekRange.start && position < seekRange.end) {
218
+ return { position: position - currentPlayerPosition, realPosition: position - currentPlayerPosition, isBufferSufficient: true };
219
+ } else if(position < seekRange.start) {
220
+ room._log(`Syncing to ${seekRange.start} instead of ${position} due to lack of buffered data`);
221
+ return { position: seekRange.start + 0.5 - currentPlayerPosition, realPosition: position - currentPlayerPosition, isBufferSufficient: false};
222
+ } else if(position > seekRange.end) {
223
+ room._log(`Syncing to ${seekRange.end} instead of ${position} due to lack of buffered data`);
224
+ return { position: seekRange.end - 0.5 - currentPlayerPosition, realPosition: position - currentPlayerPosition, isBufferSufficient: false};
225
+ } else
226
+ return {position: null, isBufferSufficient: false}
227
+ } else {
228
+ return { position: position - currentPlayerPosition, realPosition: position - currentPlayerPosition, isBufferSufficient: true };
229
+ }
230
+ };
231
+
232
+ const seekBy = (time) => {
233
+ return new Promise((resolve, reject) => {
234
+ if(_playerInterface.currentTime !== time) {
235
+ if(time > 0 && time < fastForwardThreshold && !_playerInterfaceOptions.disableFastSeek) {
236
+ room._log(`Fast forward to seek...`);
237
+ let wasPaused = false;
238
+ let _handleFailed = () => {
239
+ if(wasPaused) {
240
+ _playerInterface.pause();
241
+ }
242
+ _playerInterface.setPlaybackRate(1);
243
+ isProgrammaticallySeeked = false;
244
+ reject('Stalled');
245
+ };
246
+ let _fastForward = () => {
247
+ isProgrammaticallySeeked = true;
248
+ setExactTimeout(() => {
249
+ _emitter.off('stalled', _handleFailed);
250
+ if(wasPaused && _playerInterface.isVod) {
251
+ _playerInterface.pause();
252
+ }
253
+ _playerInterface.setPlaybackRate(1);
254
+ isProgrammaticallySeeked = false;
255
+ resolve();
256
+ }, (time * 1000) / (playbackRate - 1), 20);
257
+ _playerInterface.setPlaybackRate(playbackRate);
258
+ };
259
+
260
+ _emitter.once('stalled', _handleFailed);
261
+
262
+ if(_playerInterface.isPaused) {
263
+ wasPaused = true;
264
+ _playerInterface.play()
265
+ .then(() => {
266
+ _fastForward();
267
+ })
268
+ .catch(_handleFailed);
269
+ } else {
270
+ _fastForward();
271
+ }
272
+ }
273
+ else {
274
+ room._log(`Jump to seek...`);
275
+ let currentTimestamp = Date.now();
276
+ let __failsafeId = null
277
+ let _resolve = () => {
278
+ clearTimeout(__failsafeId);
279
+ __failsafeId = null;
280
+ isProgrammaticallySeeked = false;
281
+ room._log(`It took the player ${(Date.now() - currentTimestamp) / 1000} seconds to seek `);
282
+ resolve();
283
+ };
284
+ isProgrammaticallySeeked = true; // we need to ignore stall events since those are false alarm
285
+ _emitter.once('playing', _resolve);
286
+ __failsafeId = setTimeout(_resolve, waitForPlayingEventAfterSeek);
287
+ _playerInterface.seek(_playerInterface.currentTime + time);
288
+ }
289
+ } else resolve()
290
+ });
291
+ };
292
+
293
+ const seekTo = (time) => {
294
+ return new Promise((resolve, reject) => {
295
+ if(_playerInterface.currentTime !== time) {
296
+ let diff = time - _playerInterface.currentTime;
297
+ if(_playerInterface.currentTime < time && diff < fastForwardThreshold && !_playerInterfaceOptions.disableFastSeek) {
298
+ room._log(`Fast forward to seek...`);
299
+ let wasPaused = false;
300
+ let _handleFailed = () => {
301
+ if(wasPaused) {
302
+ _playerInterface.pause();
303
+ }
304
+ _playerInterface.setPlaybackRate(1);
305
+ isProgrammaticallySeeked = false;
306
+ reject('Stalled');
307
+ };
308
+ let _fastForward = () => {
309
+ isProgrammaticallySeeked = true;
310
+ setExactTimeout(() => {
311
+ _emitter.off('stalled', _handleFailed);
312
+ if(wasPaused && _playerInterface.isVod) {
313
+ _playerInterface.pause();
314
+ }
315
+ _playerInterface.setPlaybackRate(1);
316
+ isProgrammaticallySeeked = false;
317
+ resolve();
318
+ }, (diff * 1000) / (playbackRate - 1), 20);
319
+ _playerInterface.setPlaybackRate(playbackRate);
320
+ };
321
+
322
+ _emitter.once('stalled', _handleFailed);
323
+
324
+ if(_playerInterface.isPaused) {
325
+ wasPaused = true;
326
+ _playerInterface.play()
327
+ .then(() => {
328
+ _fastForward();
329
+ })
330
+ .catch(_handleFailed);
331
+ } else {
332
+ _fastForward();
333
+ }
334
+ }
335
+ else {
336
+ room._log(`Jump to seek...`);
337
+ let currentTimestamp = Date.now();
338
+ let __failsafeId = null
339
+ let _resolve = () => {
340
+ clearTimeout(__failsafeId);
341
+ __failsafeId = null;
342
+ isProgrammaticallySeeked = false;
343
+ room._log(`It took the player ${(Date.now() - currentTimestamp) / 1000} seconds to seek `);
344
+ resolve();
345
+ };
346
+ isProgrammaticallySeeked = true; // we need to ignore stall events since those are false alarm
347
+ _emitter.once('playing', _resolve);
348
+ __failsafeId = setTimeout(_resolve, waitForPlayingEventAfterSeek);
349
+ _playerInterface.seek(time);
350
+ }
351
+ } else resolve()
352
+ });
353
+ };
354
+
355
+ const handlePlaying = () => {
356
+ if(!isProgrammaticallySeeked) {
357
+ room._log('Handle playing');
358
+ startSyncLoop();
359
+ }
360
+ isProgrammaticallySeeked = false;
361
+ isPreloading = _playerInterface.isPaused;
362
+ isPlaying = !_playerInterface.isPaused;
363
+ };
364
+
365
+ const handlePause = () => {
366
+ stopSyncLoop()
367
+ clientPaused().catch(() => {});
368
+ isPlaying = !_playerInterface.isPaused;
369
+ };
370
+
371
+ const handleBuffering = () => {
372
+ room._log('handleBuffering');
373
+ if(!isProgrammaticallySeeked) {
374
+ stopSyncLoop();
375
+ clientPaused().catch(() => {});
376
+ isPreloading = _playerInterface.isPaused;
377
+ }
378
+ };
379
+
380
+ const roomSyncSend = (slaveId) => {
381
+
382
+ if(!_playerInterface) {
383
+ room._log(
384
+ `I've been asked for position even if we don't have player attached.
385
+ Does it mean I'm the master?`
386
+ );
387
+ return Promise.resolve();
388
+ }
389
+
390
+ var fragmentData = _playerInterface?.currentFragment || {
391
+ fragment: String("0"),
392
+ fragment_pos: Number(parseInt(getCurrentPlayerPosition()))
393
+ }
394
+
395
+ room._log(`Sending my position to ${slaveId}`);
396
+ room._log(`Current time: ${fragmentData.fragment} # ${fragmentData.fragment_pos}`);
397
+
398
+ return room.sendMessage(room.handleId, {
399
+ body : {
400
+ request: "sync_response",
401
+ room: room.roomId,
402
+ timestamp: new Date().getTime(),
403
+ slave_id: room.webrtcVersion > 1000 ? String(slaveId) : Number(slaveId),
404
+ ...fragmentData,
405
+ }});
406
+ };
407
+
408
+ const getSyncData = () => {
409
+
410
+ room._log('Sending roomSync request');
411
+ let roomId = room.roomId;
412
+ var fragmentData = _playerInterface?.currentFragment || {
413
+ fragment: String("0"),
414
+ fragment_pos: Number(parseInt(getCurrentPlayerPosition()))
415
+ }
416
+
417
+ return new Promise((resolve, reject) => {
418
+
419
+ let now = new Date().getTime();
420
+ let ping = null;
421
+
422
+ let sid = setTimeout(() => {
423
+ room.off('data', fn, this);
424
+ reject('Timeout');
425
+ }, 3000);
426
+
427
+ let body = {
428
+ request: "sync",
429
+ room: roomId,
430
+ timestamp: new Date().getTime(),
431
+ ...fragmentData
432
+ };
433
+
434
+ let fn = (msg) => {
435
+
436
+ if(msg.videoroom && ['sync', 'sync_response'].includes(msg.videoroom)) {
437
+
438
+ if(msg.sync_master_await) {
439
+ room._log('Waiting for master position');
440
+ if(!ping) {
441
+ ping = (new Date().getTime() - now);
442
+ }
443
+ }
444
+
445
+ else if(msg.sync_master_fragment || msg.sync_master_fragment_pos) {
446
+ room._log('Got master position data');
447
+ if(!ping) {
448
+ ping = (new Date().getTime() - now);
449
+ }
450
+
451
+ room._log(`I'm master: ${!!msg.sync_master_self}`);
452
+ room._log(`Ping: ${ping}`);
453
+ room._log(`Master fragment: ${msg.sync_master_fragment}`);
454
+ room._log(`Master fragment position: ${msg.sync_master_fragment_pos}`);
455
+
456
+ room.off('data', fn, this);
457
+ clearTimeout(sid);
458
+
459
+ resolve({
460
+ isMaster: !!msg.sync_master_self,
461
+ ping: ping,
462
+ masterFragmentPos: parseInt(msg.sync_master_fragment_pos),
463
+ masterFragmentSn: parseInt(msg.sync_master_fragment),
464
+ });
465
+ }
466
+
467
+ else {
468
+ clearTimeout(sid);
469
+ reject('Master lost connection')
470
+ }
471
+ }
472
+ };
473
+ room.on('data', fn, this);
474
+ room.sendMessage(room.handleId, {body}).then(fn).catch(e => {
475
+ room.off('data', fn, this);
476
+ clearTimeout(sid);
477
+ reject(e)
478
+ });
479
+ });
480
+ };
481
+
482
+ const clientPaused = () => {
483
+ room._log('Sending client paused');
484
+
485
+ if(!isConnected()) {
486
+ return Promise.resolve();
487
+ }
488
+
489
+ return room.sendMessage(room.handleId, {
490
+ body:{
491
+ request: "sync_paused",
492
+ room: room.roomId,
493
+ timestamp: new Date().getTime(),
494
+ fragment:'0',
495
+ fragment_pos:0
496
+ }});
497
+ };
498
+
499
+ const propagateMasterFunc = () => {
500
+ room._log('Propagating master');
501
+ if(!isConnected()) {
502
+ return Promise.resolve();
503
+ }
504
+ return room.sendMessage(room.handleId, {
505
+ body:{
506
+ request: "sync_source_set",
507
+ room: room.roomId,
508
+ timestamp: new Date().getTime(),
509
+ wt_channel_id:"",
510
+ fragment:"0",
511
+ fragment_pos:0
512
+ }});
513
+ };
514
+
515
+ return {
516
+
517
+ __events: ['playerSyncing'],
518
+
519
+ initialize: (playerInterface) => {
520
+
521
+ _playerInterface = playerInterface;
522
+ _playerInterfaceOptions = {..._playerInterfaceOptions, ...(_playerInterface.syncSettings || {})}
523
+
524
+ room._log('Interface options passed: ', (_playerInterface.syncSettings || {}));
525
+ room._log('All interface options: ', _playerInterfaceOptions );
526
+
527
+ if(_playerInterfaceOptions.type === 'none') {
528
+ return;
529
+ }
530
+
531
+ if(_playerInterfaceOptions.type === 'push') {
532
+ room._log('Push sync is not implemented in this sync module yet');
533
+ return;
534
+ }
535
+
536
+ if(_playerInterface.isVod) {
537
+ room._log('VOD sync is not implemented in this sync module yet');
538
+ return;
539
+ }
540
+
541
+ playerInterface.addHandlers({
542
+ handlePause: (event) => {
543
+ room._log('handlePause');
544
+ _emitter.emit('pause', event);
545
+ },
546
+ handlePlaying: (event) => {
547
+ room._log('handlePlaying');
548
+ _emitter.emit('playing', event);
549
+ },
550
+ handleBuffering: (event) => {
551
+ room._log('handleBuffering');
552
+ _emitter.emit('buffering', event);
553
+ _emitter.emit('stalled', event);
554
+ },
555
+ handleTimeupdate: (event) => {
556
+ room._log('handleTimeupdate');
557
+ _emitter.emit('timeupdate', event);
558
+ }
559
+ });
560
+
561
+
562
+ shouldPropagateMaster = false;
563
+
564
+ isPlaying = _playerInterface.isPaused === false;
565
+
566
+ room.on('disconnect', stopSyncLoop);
567
+ room.on('removeLocalParticipant', stopSyncLoop);
568
+ room.on('addLocalParticipant', handleAddLocalParticipant);
569
+ room.on('addRemoteParticipant', handleAddRemoteParticipant);
570
+ room.on('data', parseDataEvents);
571
+
572
+ if(shouldPropagateMaster) {
573
+ propagateMasterFunc().catch(() => {});
574
+ }
575
+
576
+ if(_playerInterface.isPaused === false) {
577
+ _emitter.once('timeupdate', restartSyncLoop);
578
+ }
579
+
580
+ _emitter.on('buffering', handleBuffering);
581
+ _emitter.on('playing', handlePlaying);
582
+ _emitter.on('pause', handlePause);
583
+
584
+
585
+ },
586
+
587
+ destroy: () => {
588
+ stopSyncLoop();
589
+ room.off('disconnect', stopSyncLoop);
590
+ room.off('removeLocalParticipant', stopSyncLoop);
591
+ room.off('addLocalParticipant', handleAddLocalParticipant);
592
+ room.off('addRemoteParticipant', handleAddRemoteParticipant);
593
+ room.off('data', parseDataEvents);
594
+
595
+ if(typeof _playerInterface?.destroy === 'function') {
596
+ _playerInterface?.destroy()
597
+ }
598
+
599
+ _playerInterface = null;
600
+
601
+ _emitter.clear();
602
+ }
603
+ };
604
+
605
+ };
606
+
607
+ export default syncModule;