@react-x11/components 0.7.1 → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (354) hide show
  1. package/README.md +295 -51
  2. package/dist/charts/node.d.ts +1 -1
  3. package/dist/charts/node.d.ts.map +1 -1
  4. package/dist/charts/node.js +6 -2
  5. package/dist/charts/node.js.map +1 -1
  6. package/dist/color-picker/ColorPicker.d.ts.map +1 -1
  7. package/dist/color-picker/ColorPicker.js +43 -33
  8. package/dist/color-picker/ColorPicker.js.map +1 -1
  9. package/dist/embed/client.d.ts +48 -3
  10. package/dist/embed/client.d.ts.map +1 -1
  11. package/dist/embed/client.js +79 -5
  12. package/dist/embed/client.js.map +1 -1
  13. package/dist/embed/index.d.ts +1 -1
  14. package/dist/embed/index.d.ts.map +1 -1
  15. package/dist/embed/index.js +1 -1
  16. package/dist/embed/index.js.map +1 -1
  17. package/dist/html/node.d.ts +3 -1
  18. package/dist/html/node.d.ts.map +1 -1
  19. package/dist/html/node.js +7 -5
  20. package/dist/html/node.js.map +1 -1
  21. package/dist/index.d.ts +1 -1
  22. package/dist/index.d.ts.map +1 -1
  23. package/dist/index.js +1 -1
  24. package/dist/index.js.map +1 -1
  25. package/dist/{markdown → internal/markdown}/ast.d.ts +12 -0
  26. package/dist/internal/markdown/ast.d.ts.map +1 -0
  27. package/dist/internal/markdown/ast.js +22 -0
  28. package/dist/internal/markdown/ast.js.map +1 -0
  29. package/dist/internal/markdown/parse.d.ts.map +1 -0
  30. package/dist/{markdown → internal/markdown}/parse.js +112 -22
  31. package/dist/internal/markdown/parse.js.map +1 -0
  32. package/dist/internal/markdown/stringify.d.ts +4 -0
  33. package/dist/internal/markdown/stringify.d.ts.map +1 -0
  34. package/dist/internal/markdown/stringify.js +684 -0
  35. package/dist/internal/markdown/stringify.js.map +1 -0
  36. package/dist/internal/markdown/tags.d.ts.map +1 -0
  37. package/dist/internal/markdown/tags.js.map +1 -0
  38. package/dist/internal/scroll.d.ts +3 -2
  39. package/dist/internal/scroll.d.ts.map +1 -1
  40. package/dist/internal/scroll.js +33 -15
  41. package/dist/internal/scroll.js.map +1 -1
  42. package/dist/internal/units.d.ts +2 -0
  43. package/dist/internal/units.d.ts.map +1 -0
  44. package/dist/internal/units.js +35 -0
  45. package/dist/internal/units.js.map +1 -0
  46. package/dist/internal/window.d.ts.map +1 -1
  47. package/dist/internal/window.js +4 -2
  48. package/dist/internal/window.js.map +1 -1
  49. package/dist/maps/anchors.d.ts +98 -0
  50. package/dist/maps/anchors.d.ts.map +1 -0
  51. package/dist/maps/anchors.js +531 -0
  52. package/dist/maps/anchors.js.map +1 -0
  53. package/dist/maps/controller.d.ts +283 -0
  54. package/dist/maps/controller.d.ts.map +1 -0
  55. package/dist/maps/controller.js +743 -0
  56. package/dist/maps/controller.js.map +1 -0
  57. package/dist/maps/gl/buckets.d.ts +95 -0
  58. package/dist/maps/gl/buckets.d.ts.map +1 -0
  59. package/dist/maps/gl/buckets.js +362 -0
  60. package/dist/maps/gl/buckets.js.map +1 -0
  61. package/dist/maps/gl/build-worker.d.ts +13 -0
  62. package/dist/maps/gl/build-worker.d.ts.map +1 -0
  63. package/dist/maps/gl/build-worker.js +44 -0
  64. package/dist/maps/gl/build-worker.js.map +1 -0
  65. package/dist/maps/gl/color.d.ts +8 -0
  66. package/dist/maps/gl/color.d.ts.map +1 -0
  67. package/dist/maps/gl/color.js +57 -0
  68. package/dist/maps/gl/color.js.map +1 -0
  69. package/dist/maps/gl/cover.d.ts +51 -0
  70. package/dist/maps/gl/cover.d.ts.map +1 -0
  71. package/dist/maps/gl/cover.js +124 -0
  72. package/dist/maps/gl/cover.js.map +1 -0
  73. package/dist/maps/gl/index.d.ts +3 -0
  74. package/dist/maps/gl/index.d.ts.map +1 -0
  75. package/dist/maps/gl/index.js +20 -0
  76. package/dist/maps/gl/index.js.map +1 -0
  77. package/dist/maps/gl/markers.d.ts +28 -0
  78. package/dist/maps/gl/markers.d.ts.map +1 -0
  79. package/dist/maps/gl/markers.js +60 -0
  80. package/dist/maps/gl/markers.js.map +1 -0
  81. package/dist/maps/gl/overlays.d.ts +68 -0
  82. package/dist/maps/gl/overlays.d.ts.map +1 -0
  83. package/dist/maps/gl/overlays.js +300 -0
  84. package/dist/maps/gl/overlays.js.map +1 -0
  85. package/dist/maps/gl/pane.d.ts +12 -0
  86. package/dist/maps/gl/pane.d.ts.map +1 -0
  87. package/dist/maps/gl/pane.js +37 -0
  88. package/dist/maps/gl/pane.js.map +1 -0
  89. package/dist/maps/gl/placement.d.ts +111 -0
  90. package/dist/maps/gl/placement.d.ts.map +1 -0
  91. package/dist/maps/gl/placement.js +567 -0
  92. package/dist/maps/gl/placement.js.map +1 -0
  93. package/dist/maps/gl/renderer.d.ts +352 -0
  94. package/dist/maps/gl/renderer.d.ts.map +1 -0
  95. package/dist/maps/gl/renderer.js +1127 -0
  96. package/dist/maps/gl/renderer.js.map +1 -0
  97. package/dist/maps/gl/shaders.d.ts +120 -0
  98. package/dist/maps/gl/shaders.d.ts.map +1 -0
  99. package/dist/maps/gl/shaders.js +451 -0
  100. package/dist/maps/gl/shaders.js.map +1 -0
  101. package/dist/maps/gl/store.d.ts +115 -0
  102. package/dist/maps/gl/store.d.ts.map +1 -0
  103. package/dist/maps/gl/store.js +469 -0
  104. package/dist/maps/gl/store.js.map +1 -0
  105. package/dist/maps/gl/text.d.ts +154 -0
  106. package/dist/maps/gl/text.d.ts.map +1 -0
  107. package/dist/maps/gl/text.js +382 -0
  108. package/dist/maps/gl/text.js.map +1 -0
  109. package/dist/maps/gl/view.d.ts +54 -0
  110. package/dist/maps/gl/view.d.ts.map +1 -0
  111. package/dist/maps/gl/view.js +974 -0
  112. package/dist/maps/gl/view.js.map +1 -0
  113. package/dist/maps/index.d.ts +1 -1
  114. package/dist/maps/index.d.ts.map +1 -1
  115. package/dist/maps/index.js +216 -52
  116. package/dist/maps/index.js.map +1 -1
  117. package/dist/maps/labels.d.ts +37 -16
  118. package/dist/maps/labels.d.ts.map +1 -1
  119. package/dist/maps/labels.js +188 -119
  120. package/dist/maps/labels.js.map +1 -1
  121. package/dist/maps/node.d.ts +162 -56
  122. package/dist/maps/node.d.ts.map +1 -1
  123. package/dist/maps/node.js +607 -515
  124. package/dist/maps/node.js.map +1 -1
  125. package/dist/maps/overlay.d.ts +72 -9
  126. package/dist/maps/overlay.d.ts.map +1 -1
  127. package/dist/maps/overlay.js +108 -28
  128. package/dist/maps/overlay.js.map +1 -1
  129. package/dist/maps/paint.d.ts +3 -0
  130. package/dist/maps/paint.d.ts.map +1 -1
  131. package/dist/maps/paint.js.map +1 -1
  132. package/dist/maps/proj.d.ts +14 -0
  133. package/dist/maps/proj.d.ts.map +1 -1
  134. package/dist/maps/proj.js +28 -0
  135. package/dist/maps/proj.js.map +1 -1
  136. package/dist/maps/renderer.d.ts +69 -0
  137. package/dist/maps/renderer.d.ts.map +1 -0
  138. package/dist/maps/renderer.js +66 -0
  139. package/dist/maps/renderer.js.map +1 -0
  140. package/dist/maps/sources.d.ts +25 -3
  141. package/dist/maps/sources.d.ts.map +1 -1
  142. package/dist/maps/sources.js +17 -0
  143. package/dist/maps/sources.js.map +1 -1
  144. package/dist/maps/theme.d.ts +19 -0
  145. package/dist/maps/theme.d.ts.map +1 -0
  146. package/dist/maps/theme.js +44 -0
  147. package/dist/maps/theme.js.map +1 -0
  148. package/dist/maps/tiles.d.ts +117 -17
  149. package/dist/maps/tiles.d.ts.map +1 -1
  150. package/dist/maps/tiles.js +163 -30
  151. package/dist/maps/tiles.js.map +1 -1
  152. package/dist/maps/types.d.ts +188 -20
  153. package/dist/maps/types.d.ts.map +1 -1
  154. package/dist/markdown/expressions.d.ts +1 -1
  155. package/dist/markdown/expressions.d.ts.map +1 -1
  156. package/dist/markdown/expressions.js.map +1 -1
  157. package/dist/markdown/index.d.ts +7 -6
  158. package/dist/markdown/index.d.ts.map +1 -1
  159. package/dist/markdown/index.js +9 -7
  160. package/dist/markdown/index.js.map +1 -1
  161. package/dist/markdown/spans.d.ts +1 -1
  162. package/dist/markdown/spans.d.ts.map +1 -1
  163. package/dist/media-player/index.d.ts +11 -3
  164. package/dist/media-player/index.d.ts.map +1 -1
  165. package/dist/media-player/index.js +13 -2
  166. package/dist/media-player/index.js.map +1 -1
  167. package/dist/rich-text-editor/clipboard.d.ts +23 -0
  168. package/dist/rich-text-editor/clipboard.d.ts.map +1 -0
  169. package/dist/rich-text-editor/clipboard.js +307 -0
  170. package/dist/rich-text-editor/clipboard.js.map +1 -0
  171. package/dist/rich-text-editor/collab.d.ts +32 -0
  172. package/dist/rich-text-editor/collab.d.ts.map +1 -0
  173. package/dist/rich-text-editor/collab.js +55 -0
  174. package/dist/rich-text-editor/collab.js.map +1 -0
  175. package/dist/rich-text-editor/commands.d.ts +50 -0
  176. package/dist/rich-text-editor/commands.d.ts.map +1 -0
  177. package/dist/rich-text-editor/commands.js +376 -0
  178. package/dist/rich-text-editor/commands.js.map +1 -0
  179. package/dist/rich-text-editor/drag.d.ts +68 -0
  180. package/dist/rich-text-editor/drag.d.ts.map +1 -0
  181. package/dist/rich-text-editor/drag.js +148 -0
  182. package/dist/rich-text-editor/drag.js.map +1 -0
  183. package/dist/rich-text-editor/html.d.ts +145 -0
  184. package/dist/rich-text-editor/html.d.ts.map +1 -0
  185. package/dist/rich-text-editor/html.js +516 -0
  186. package/dist/rich-text-editor/html.js.map +1 -0
  187. package/dist/rich-text-editor/index.d.ts +263 -0
  188. package/dist/rich-text-editor/index.d.ts.map +1 -0
  189. package/dist/rich-text-editor/index.js +822 -0
  190. package/dist/rich-text-editor/index.js.map +1 -0
  191. package/dist/rich-text-editor/inline.d.ts +94 -0
  192. package/dist/rich-text-editor/inline.d.ts.map +1 -0
  193. package/dist/rich-text-editor/inline.js +252 -0
  194. package/dist/rich-text-editor/inline.js.map +1 -0
  195. package/dist/rich-text-editor/keymap.d.ts +71 -0
  196. package/dist/rich-text-editor/keymap.d.ts.map +1 -0
  197. package/dist/rich-text-editor/keymap.js +393 -0
  198. package/dist/rich-text-editor/keymap.js.map +1 -0
  199. package/dist/rich-text-editor/keys.d.ts +29 -0
  200. package/dist/rich-text-editor/keys.d.ts.map +1 -0
  201. package/dist/rich-text-editor/keys.js +93 -0
  202. package/dist/rich-text-editor/keys.js.map +1 -0
  203. package/dist/rich-text-editor/look.d.ts +71 -0
  204. package/dist/rich-text-editor/look.d.ts.map +1 -0
  205. package/dist/rich-text-editor/look.js +342 -0
  206. package/dist/rich-text-editor/look.js.map +1 -0
  207. package/dist/rich-text-editor/markdown.d.ts +18 -0
  208. package/dist/rich-text-editor/markdown.d.ts.map +1 -0
  209. package/dist/rich-text-editor/markdown.js +496 -0
  210. package/dist/rich-text-editor/markdown.js.map +1 -0
  211. package/dist/rich-text-editor/nodes.d.ts +135 -0
  212. package/dist/rich-text-editor/nodes.d.ts.map +1 -0
  213. package/dist/rich-text-editor/nodes.js +397 -0
  214. package/dist/rich-text-editor/nodes.js.map +1 -0
  215. package/dist/rich-text-editor/render.d.ts +68 -0
  216. package/dist/rich-text-editor/render.d.ts.map +1 -0
  217. package/dist/rich-text-editor/render.js +500 -0
  218. package/dist/rich-text-editor/render.js.map +1 -0
  219. package/dist/rich-text-editor/schema.d.ts +16 -0
  220. package/dist/rich-text-editor/schema.d.ts.map +1 -0
  221. package/dist/rich-text-editor/schema.js +386 -0
  222. package/dist/rich-text-editor/schema.js.map +1 -0
  223. package/dist/rich-text-editor/store.d.ts +11 -0
  224. package/dist/rich-text-editor/store.d.ts.map +1 -0
  225. package/dist/rich-text-editor/store.js +43 -0
  226. package/dist/rich-text-editor/store.js.map +1 -0
  227. package/dist/rich-text-editor/suggest.d.ts +127 -0
  228. package/dist/rich-text-editor/suggest.d.ts.map +1 -0
  229. package/dist/rich-text-editor/suggest.js +0 -0
  230. package/dist/rich-text-editor/suggest.js.map +1 -0
  231. package/dist/rich-text-editor/tables.d.ts +41 -0
  232. package/dist/rich-text-editor/tables.d.ts.map +1 -0
  233. package/dist/rich-text-editor/tables.js +204 -0
  234. package/dist/rich-text-editor/tables.js.map +1 -0
  235. package/dist/rich-text-editor/toolbar.d.ts +58 -0
  236. package/dist/rich-text-editor/toolbar.d.ts.map +1 -0
  237. package/dist/rich-text-editor/toolbar.js +548 -0
  238. package/dist/rich-text-editor/toolbar.js.map +1 -0
  239. package/dist/rich-text-editor/view.d.ts +368 -0
  240. package/dist/rich-text-editor/view.d.ts.map +1 -0
  241. package/dist/rich-text-editor/view.js +1968 -0
  242. package/dist/rich-text-editor/view.js.map +1 -0
  243. package/dist/rich-text-editor/virtual.d.ts +54 -0
  244. package/dist/rich-text-editor/virtual.d.ts.map +1 -0
  245. package/dist/rich-text-editor/virtual.js +262 -0
  246. package/dist/rich-text-editor/virtual.js.map +1 -0
  247. package/dist/richtext/node.d.ts +25 -2
  248. package/dist/richtext/node.d.ts.map +1 -1
  249. package/dist/richtext/node.js +46 -24
  250. package/dist/richtext/node.js.map +1 -1
  251. package/dist/table/index.d.ts.map +1 -1
  252. package/dist/table/index.js +14 -5
  253. package/dist/table/index.js.map +1 -1
  254. package/dist/terminal/backends.d.ts +4 -1
  255. package/dist/terminal/backends.d.ts.map +1 -1
  256. package/dist/terminal/backends.js.map +1 -1
  257. package/dist/terminal/index.d.ts +18 -7
  258. package/dist/terminal/index.d.ts.map +1 -1
  259. package/dist/terminal/index.js +28 -11
  260. package/dist/terminal/index.js.map +1 -1
  261. package/dist/terminal/vt/node.d.ts +56 -3
  262. package/dist/terminal/vt/node.d.ts.map +1 -1
  263. package/dist/terminal/vt/node.js +106 -26
  264. package/dist/terminal/vt/node.js.map +1 -1
  265. package/dist/terminal/vt/renderer.d.ts +4 -0
  266. package/dist/terminal/vt/renderer.d.ts.map +1 -1
  267. package/dist/terminal/vt/renderer.js +14 -5
  268. package/dist/terminal/vt/renderer.js.map +1 -1
  269. package/dist/tree/index.d.ts.map +1 -1
  270. package/dist/tree/index.js +6 -4
  271. package/dist/tree/index.js.map +1 -1
  272. package/package.json +23 -4
  273. package/src/charts/node.ts +6 -2
  274. package/src/color-picker/ColorPicker.ts +107 -81
  275. package/src/embed/client.ts +102 -8
  276. package/src/embed/index.ts +2 -0
  277. package/src/html/node.ts +7 -5
  278. package/src/index.ts +2 -0
  279. package/src/{markdown → internal/markdown}/ast.ts +24 -7
  280. package/src/{markdown → internal/markdown}/parse.ts +134 -24
  281. package/src/internal/markdown/stringify.ts +772 -0
  282. package/src/internal/scroll.ts +39 -18
  283. package/src/internal/units.ts +34 -0
  284. package/src/internal/window.ts +4 -2
  285. package/src/maps/anchors.ts +607 -0
  286. package/src/maps/controller.ts +999 -0
  287. package/src/maps/gl/buckets.ts +457 -0
  288. package/src/maps/gl/build-worker.ts +55 -0
  289. package/src/maps/gl/color.ts +62 -0
  290. package/src/maps/gl/cover.ts +170 -0
  291. package/src/maps/gl/index.ts +23 -0
  292. package/src/maps/gl/markers.ts +83 -0
  293. package/src/maps/gl/overlays.ts +379 -0
  294. package/src/maps/gl/pane.ts +42 -0
  295. package/src/maps/gl/placement.ts +816 -0
  296. package/src/maps/gl/renderer.ts +1576 -0
  297. package/src/maps/gl/shaders.ts +486 -0
  298. package/src/maps/gl/store.ts +566 -0
  299. package/src/maps/gl/text.ts +495 -0
  300. package/src/maps/gl/view.ts +1224 -0
  301. package/src/maps/index.ts +270 -81
  302. package/src/maps/labels.ts +214 -121
  303. package/src/maps/node.ts +763 -629
  304. package/src/maps/overlay.ts +148 -43
  305. package/src/maps/paint.ts +3 -0
  306. package/src/maps/proj.ts +31 -0
  307. package/src/maps/renderer.ts +155 -0
  308. package/src/maps/sources.ts +38 -3
  309. package/src/maps/theme.ts +51 -0
  310. package/src/maps/tiles.ts +191 -33
  311. package/src/maps/types.ts +188 -20
  312. package/src/markdown/expressions.ts +5 -1
  313. package/src/markdown/index.ts +14 -11
  314. package/src/markdown/spans.ts +1 -1
  315. package/src/media-player/index.ts +18 -4
  316. package/src/rich-text-editor/clipboard.ts +439 -0
  317. package/src/rich-text-editor/collab.ts +91 -0
  318. package/src/rich-text-editor/commands.ts +448 -0
  319. package/src/rich-text-editor/dom-globals.d.ts +23 -0
  320. package/src/rich-text-editor/drag.ts +211 -0
  321. package/src/rich-text-editor/html.ts +619 -0
  322. package/src/rich-text-editor/index.ts +1331 -0
  323. package/src/rich-text-editor/inline.ts +345 -0
  324. package/src/rich-text-editor/keymap.ts +510 -0
  325. package/src/rich-text-editor/keys.ts +119 -0
  326. package/src/rich-text-editor/look.ts +427 -0
  327. package/src/rich-text-editor/markdown.ts +653 -0
  328. package/src/rich-text-editor/nodes.ts +497 -0
  329. package/src/rich-text-editor/render.ts +800 -0
  330. package/src/rich-text-editor/schema.ts +431 -0
  331. package/src/rich-text-editor/store.ts +39 -0
  332. package/src/rich-text-editor/suggest.ts +597 -0
  333. package/src/rich-text-editor/tables.ts +272 -0
  334. package/src/rich-text-editor/toolbar.ts +724 -0
  335. package/src/rich-text-editor/view.ts +2287 -0
  336. package/src/rich-text-editor/virtual.ts +347 -0
  337. package/src/richtext/node.ts +59 -30
  338. package/src/table/index.ts +14 -5
  339. package/src/terminal/backends.ts +4 -1
  340. package/src/terminal/index.ts +43 -15
  341. package/src/terminal/vt/node.ts +128 -29
  342. package/src/terminal/vt/renderer.ts +27 -5
  343. package/src/tree/index.ts +6 -4
  344. package/dist/markdown/ast.d.ts.map +0 -1
  345. package/dist/markdown/ast.js +0 -17
  346. package/dist/markdown/ast.js.map +0 -1
  347. package/dist/markdown/parse.d.ts.map +0 -1
  348. package/dist/markdown/parse.js.map +0 -1
  349. package/dist/markdown/tags.d.ts.map +0 -1
  350. package/dist/markdown/tags.js.map +0 -1
  351. /package/dist/{markdown → internal/markdown}/parse.d.ts +0 -0
  352. /package/dist/{markdown → internal/markdown}/tags.d.ts +0 -0
  353. /package/dist/{markdown → internal/markdown}/tags.js +0 -0
  354. /package/src/{markdown → internal/markdown}/tags.ts +0 -0
package/dist/maps/node.js CHANGED
@@ -11,7 +11,8 @@
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  // Three caches, and the map's whole performance argument is the way they
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  // are layered:
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  //
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- // 1. **Tile data**, keyed on `source/z/x/y` and valid forever.
14
+ // 1. **Tile data**, keyed on the source object and `z/x/y`, and valid
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+ // forever. The object, not its `id` — see `./tiles.ts`.
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  // 2. **A rendered `Surface` per tile**, valid for a zoom *level* and a
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  // style — not for a camera position. So a **pan** composites the same
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  // surfaces at new offsets (and blits, so most of them are not even
@@ -29,13 +30,15 @@
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  // nothing is ever rasterized during a drag.
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  import { Node } from 'react-x11/node';
31
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  import { Surface } from 'react-x11/ntk';
32
- import { GeometryBuffer } from './mvt.js';
33
+ import { MapController, quantizeZoom } from './controller.js';
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  import { BATCH_VERTICES, DrawScratch, drawTileRun, isMapCanvas, now, prepareStyle, } from './paint.js';
34
- import { DEFAULT_TILE_SIZE, cameraForBounds, boundsOf, dataTileFor, subTileOf, projectLngLat, rasterFor, tileCover, transformFor, unprojectPoint, visibleBounds, } from './proj.js';
35
- import { TileCache, pyramid } from './tiles.js';
35
+ import { DEFAULT_TILE_SIZE, dataSquareOf, dataTileFor, subTileOf, rasterFor, tileCover, tileKey, transformFor, } from './proj.js';
36
+ import { TileCache, drawnFor, pyramid } from './tiles.js';
37
+ import { attributionOf } from './sources.js';
36
38
  import { shortbreadStyle } from './styles.js';
39
+ import { isDarkTheme, overlayPalette } from './theme.js';
37
40
  import { LabelShaper, collectLabels, drawLabels, placeLabels, } from './labels.js';
38
- import { drawMarkers, drawOverlays, markerAt, markerRect } from './overlay.js';
41
+ import { ATTRIBUTION_OPACITY, ATTRIBUTION_SIZE, attributionLayout, drawMarkers, drawOverlays, markerRect, } from './overlay.js';
39
42
  /** Registration key, `kind` and JSX tag, one string — react-x11 rejects a
40
43
  * node whose `kind` is not the name it was registered under, because
41
44
  * `kind` is what paint order, the test queries and the DEV style assertion
@@ -57,20 +60,6 @@ export const SELF_DAMAGED_PROPS = [
57
60
  'sources',
58
61
  'mapStyle',
59
62
  ];
60
- /** Screen pixels the pointer may travel before a press becomes a drag. */
61
- const DRAG_THRESHOLD = 3;
62
- /** How long after the last gesture step the map goes back to rasterizing.
63
- * Long enough that a wheel-zoom's many steps count as one gesture, short
64
- * enough that the map sharpens before the user has finished looking. */
65
- const SETTLE_MS = 140;
66
- /** Zoom is quantized to this, for the reason react-x11's docs/scale.md
67
- * gives about a gesture-driven `scale`: every distinct value is a distinct
68
- * set of font sizes to shape, and a wheel feeding a raw accumulator makes
69
- * a new set per frame. A sixteenth of a level is finer than the eye reads
70
- * as stepping. */
71
- const ZOOM_STEP = 1 / 16;
72
- /** A wheel notch is this much zoom. */
73
- const WHEEL_ZOOM = 1 / 2.5;
74
63
  /** The largest tile surface, per edge, in device pixels. An argb32 surface
75
64
  * is `4 × size²` bytes, so 2048 is 16 MB and is already more than any
76
65
  * pyramid justifies. */
@@ -101,26 +90,6 @@ function intersectRects(a, b) {
101
90
  return null;
102
91
  return { x, y, width: right - x, height: bottom - y };
103
92
  }
104
- const timers = globalThis;
105
- /**
106
- * The settle timer, unref'd where the runtime allows it.
107
- *
108
- * A map that has just been panned holds a 140 ms timer, and an unref'd one
109
- * does not keep a process alive on its own — which matters for a script or
110
- * a test that renders a map and expects to exit, and is the call core's
111
- * caret blink makes for the same reason.
112
- */
113
- function arm(tick) {
114
- const handle = timers.setTimeout?.(tick, SETTLE_MS) ?? null;
115
- handle?.unref?.();
116
- return handle;
117
- }
118
- function clamp(value, low, high) {
119
- return value < low ? low : value > high ? high : value;
120
- }
121
- function quantize(zoom) {
122
- return Math.round(zoom / ZOOM_STEP) * ZOOM_STEP;
123
- }
124
93
  /** A logical value put on the device grid — the same helper `src/flow/`
125
94
  * keeps, and for the same reason: ntk's fast paths for a blit and a
126
95
  * rounded box are gated on integral geometry, and `x * 1.5` is not always
@@ -136,38 +105,76 @@ function rectsOverlap(a, b) {
136
105
  a.y < b.y + b.height &&
137
106
  a.y + a.height > b.y);
138
107
  }
108
+ /** Whether `outer` covers all of `inner`. */
109
+ function containsRect(outer, inner) {
110
+ return (outer.x <= inner.x &&
111
+ outer.y <= inner.y &&
112
+ outer.x + outer.width >= inner.x + inner.width &&
113
+ outer.y + outer.height >= inner.y + inner.height);
114
+ }
115
+ function sameSources(a, b) {
116
+ return a.length === b.length && a.every((source, i) => source === b[i]);
117
+ }
118
+ /**
119
+ * How long a restyle may keep the previous style up once the view moves,
120
+ * in milliseconds the map was free to draw in.
121
+ *
122
+ * A still view is never cut short: its redraw is a fixed amount of work,
123
+ * and the swap waits for all of it. A moving one can bring tiles into view
124
+ * as fast as the old ones are finished — a pan with pauses in it, a camera
125
+ * an application animates — and would never swap. So once the camera has
126
+ * moved the wait is bounded, and a tile not yet redrawn when it runs out
127
+ * shows the background until it is. Frames a gesture holds rasterization
128
+ * off in do not count, since nothing is drawn in them.
129
+ */
130
+ const RESTYLE_WAIT_MS = 1500;
139
131
  export class MapViewNode extends Node {
140
132
  _cache;
141
133
  _scratch = new DrawScratch();
142
- _geometry = new GeometryBuffer();
143
134
  _shaper = null;
144
135
  /**
145
- * The camera this element owns, used whenever `props.camera` is absent.
136
+ * The camera and the gestures: the controller `<Map>` hands down, or this
137
+ * element's own when it is used bare. Both of `<Map>`'s renderers answer
138
+ * to one (`./controller.ts`), which is how a fallback from one to the
139
+ * other keeps the camera and the handle.
146
140
  *
147
- * The element keeping it — rather than the component above holding it in
148
- * `useState` — is what makes a pan cost nothing but a blit: a drag step
149
- * moves this number and claims a strip, and React is not involved at all.
150
- * Routed through state instead, every pointer step would be a render, a
151
- * commit and a full-pane claim, which is the shape `<Flow>` documents as
152
- * "the content lags and catches up".
141
+ * The camera being an object's rather than React state's is what makes a
142
+ * pan cost nothing but a blit: a drag step moves two numbers and claims a
143
+ * strip, and React is not involved at all. Routed through state instead,
144
+ * every pointer step would be a render, a commit and a full-pane claim,
145
+ * which is the shape `<Flow>` documents as "the content lags and catches
146
+ * up".
153
147
  */
154
- _camera = { center: { lon: 0, lat: 20 }, zoom: 2 };
148
+ _controller;
149
+ _ownsController;
150
+ /** This element, as its controller sees it. */
151
+ _view;
155
152
  _prepared = null;
156
153
  _preparedFrom = null;
157
154
  _defaultStyle = null;
158
155
  /** The placement, and what it was computed for. */
159
156
  _labels = [];
160
157
  _labelKey = '';
158
+ /** …and what it was placed from, all of which a restyle holds on to (see
159
+ * {@link Outgoing}): the quantized zoom, the sources on the map, their
160
+ * candidates per source, and the face they were shaped in. */
161
+ _labelZoom = 0;
162
+ _labelSources = [];
163
+ _labelCandidates = new Map();
164
+ _shapedFamily;
161
165
  /** Candidates per tile, so a pan that brings a tile back does not redo
162
166
  * the walk over its symbol layers. */
163
167
  _candidates = new Map();
164
- _gesture = null;
165
- _hover = null;
166
- /** Set while a gesture is in flight and for `SETTLE_MS` after it, which
167
- * is when rasterization is suspended. */
168
- _settleAt = 0;
169
- _settleTimer = null;
170
- _painting = false;
168
+ /** The previous style while a restyle draws the new one behind it, or
169
+ * null when what is on screen is the current generation. */
170
+ _outgoing = null;
171
+ /** The style background the last frame painted — what a restyle keeps
172
+ * painting. Remembered rather than recomputed, because `refresh()`
173
+ * follows an edit made to the very style object it would be read from. */
174
+ _paintedBackground;
175
+ /** Whether a frame has been painted: before one, a restyle has no
176
+ * previous picture to hold. */
177
+ _painted = false;
171
178
  /** Whether any tile has been rasterized in the frame being painted — the
172
179
  * forward-progress guarantee below. */
173
180
  _rastered = false;
@@ -176,11 +183,37 @@ export class MapViewNode extends Node {
176
183
  _sceneAnnounced = false;
177
184
  constructor(props, app) {
178
185
  super(ELEMENT, props, app);
179
- // Seeded once. `defaultCamera` is read here and never again, which is
180
- // what makes it a *default* rather than a second controlled prop.
186
+ const given = props.mapController;
187
+ // A bare element's own controller is seeded once: `defaultCamera` is
188
+ // read here and never again, which is what makes it a *default* rather
189
+ // than a second controlled prop. `<Map>` seeds the one it hands down.
181
190
  const seed = (props.camera ?? props.defaultCamera);
182
- if (seed)
183
- this._camera = { center: { ...seed.center }, zoom: seed.zoom };
191
+ this._controller = given ?? new MapController(seed);
192
+ this._ownsController = given === undefined;
193
+ if (this._ownsController) {
194
+ this._controller.setProps(props);
195
+ }
196
+ this._view = {
197
+ pane: () => this._pane(),
198
+ scale: () => this._scale,
199
+ moved: (previous, next, blit) => {
200
+ // A new pyramid level: different tiles, different labels.
201
+ if (Math.floor(next.zoom) !== Math.floor(previous.zoom)) {
202
+ this._labelKey = '';
203
+ }
204
+ if (!blit || !this._blitPan(previous, next))
205
+ this._repaint('scroll');
206
+ },
207
+ // The gesture is over: sharpen. A wake-up, not a repaint — nothing has
208
+ // moved since the last frame, so what is on screen is still right;
209
+ // what is needed is a frame to start rasterizing in, and each tile
210
+ // claims its own box as it lands.
211
+ settled: () => this._wake('content'),
212
+ refresh: () => this._restyle(),
213
+ stats: () => this._stats,
214
+ focus: () => this.focus(),
215
+ };
216
+ this._controller.attach(this._view);
184
217
  // A map is a thing you drive with the keyboard as well as the mouse:
185
218
  // arrows pan, +/- zoom. Without this it is never focused and no key
186
219
  // arrives.
@@ -191,9 +224,7 @@ export class MapViewNode extends Node {
191
224
  onError: (entry) => {
192
225
  this._prop('onTileError')?.(entry.error, {
193
226
  ...entry.tile,
194
- // The data entry is keyed per source, so the id is recoverable
195
- // from the key it was built with.
196
- sourceId: entry.key.slice(0, entry.key.lastIndexOf(':')),
227
+ sourceId: entry.sourceId,
197
228
  });
198
229
  },
199
230
  onChange: () => {
@@ -239,44 +270,20 @@ export class MapViewNode extends Node {
239
270
  return this._prepared;
240
271
  }
241
272
  _isDark() {
242
- const theme = this.theme;
243
- const background = theme?.background;
244
- if (typeof background !== 'string')
245
- return false;
246
- // The same reading `src/code-editor/`'s token themes make: luminance of
247
- // the surface the widget sits on, not a flag nobody sets.
248
- const hex = background.trim();
249
- if (!hex.startsWith('#') || hex.length < 7)
250
- return false;
251
- const r = parseInt(hex.slice(1, 3), 16);
252
- const g = parseInt(hex.slice(3, 5), 16);
253
- const b = parseInt(hex.slice(5, 7), 16);
254
- return 0.2126 * r + 0.7152 * g + 0.0722 * b < 128;
273
+ return isDarkTheme(this.theme);
255
274
  }
256
275
  _palette() {
257
- const theme = this.theme;
258
- return {
259
- accent: theme?.accent ?? '#2d6cdf',
260
- background: theme?.background ?? '#ffffff',
261
- text: theme?.text ?? '#111111',
262
- };
276
+ return overlayPalette(this.theme);
263
277
  }
264
278
  _sources() {
265
279
  const given = this._prop('sources');
266
280
  return given ? [...given] : [];
267
281
  }
282
+ /** What a source is called in its requests and its errors. Not what its
283
+ * tiles are cached under — the cache files them under the object. */
268
284
  _sourceId(source, index) {
269
285
  return source.id ?? `source-${index}`;
270
286
  }
271
- _minZoom() {
272
- return this._prop('minZoom') ?? 0;
273
- }
274
- _maxZoom() {
275
- return this._prop('maxZoom') ?? 22;
276
- }
277
- _interactive() {
278
- return this._prop('interactive') !== false;
279
- }
280
287
  _markers() {
281
288
  return this._prop('markers') ?? [];
282
289
  }
@@ -301,8 +308,7 @@ export class MapViewNode extends Node {
301
308
  return pane.width > 0 && pane.height > 0;
302
309
  }
303
310
  camera() {
304
- const given = this._prop('camera');
305
- return given ?? this._camera;
311
+ return this._controller.camera();
306
312
  }
307
313
  /** The camera resolved against the pane. */
308
314
  _transform(camera = this.camera()) {
@@ -344,46 +350,6 @@ export class MapViewNode extends Node {
344
350
  this.invalidate(false, { x: box.x, y: box.y, width: 1, height: 1 }, reason);
345
351
  }
346
352
  // --- camera --------------------------------------------------------------
347
- /**
348
- * Move the camera.
349
- *
350
- * The one place the camera changes, so the controlled/uncontrolled fork,
351
- * the clamping, the notification and — the interesting part — the
352
- * decision between a blit and a repaint all live together.
353
- */
354
- _applyCamera(next, blit = true) {
355
- const previous = this.camera();
356
- const zoom = clamp(next.zoom, this._minZoom(), this._maxZoom());
357
- // Latitude is clamped to what Web Mercator can represent; longitude is
358
- // not, because the map wraps and a camera just past the antimeridian is
359
- // a camera in the next copy of the world.
360
- const camera = {
361
- center: { lon: next.center.lon, lat: clamp(next.center.lat, -85, 85) },
362
- zoom,
363
- };
364
- if (camera.zoom === previous.zoom &&
365
- camera.center.lon === previous.center.lon &&
366
- camera.center.lat === previous.center.lat) {
367
- return;
368
- }
369
- if (this.props.camera === undefined)
370
- this._camera = camera;
371
- this._prop('onCameraChange')?.(camera);
372
- if (this._painting)
373
- return;
374
- // Every camera move defers rasterization, not just a pointer gesture.
375
- // An application animating a camera with `panBy` in a loop wants
376
- // exactly what a drag wants — composites while it moves, a sharpen when
377
- // it stops — and a single programmatic move only pays the settle delay,
378
- // which is a seventh of a second.
379
- this._touchGesture();
380
- if (Math.floor(camera.zoom) !== Math.floor(previous.zoom)) {
381
- // A new pyramid level: different tiles, different labels.
382
- this._labelKey = '';
383
- }
384
- if (!blit || !this._blitPan(previous, camera))
385
- this._repaint('scroll');
386
- }
387
353
  /**
388
354
  * A pan is a scroll in every way but the bookkeeping, and react-x11#303
389
355
  * made the bookkeeping public: `scrollContents` claims the pane, arms the
@@ -440,134 +406,108 @@ export class MapViewNode extends Node {
440
406
  }
441
407
  return true;
442
408
  }
443
- /** Zoom about a point that must not move — the pointer under a wheel,
444
- * the pane's centre for a key. */
445
- _zoomAbout(delta, screenX, screenY) {
446
- const camera = this.camera();
447
- const zoom = clamp(quantize(camera.zoom + delta), this._minZoom(), this._maxZoom());
448
- if (zoom === camera.zoom)
449
- return;
450
- const before = this._transform(camera);
451
- const anchor = unprojectPoint(before, screenX, screenY);
452
- const after = this._transform({ center: camera.center, zoom });
453
- // Where the anchor would land at the new zoom, and how far the centre
454
- // has to move so it lands where it already is.
455
- const moved = projectLngLat(after, anchor);
456
- const dx = (moved.x - screenX) / after.world;
457
- const dy = (moved.y - screenY) / after.world;
458
- this._applyCamera({
459
- zoom,
460
- center: unprojectPoint({
461
- ...after,
462
- centerX: after.centerX + dx,
463
- centerY: after.centerY + dy,
464
- }, after.paneX, after.paneY),
465
- }, false);
466
- }
467
- /** Suspend rasterization for the length of a gesture, and arrange for it
468
- * to resume. */
469
- _touchGesture() {
470
- // Wall-clock here, not the budget clock: this is a 140 ms window, and
471
- // it is compared inside a timer callback.
472
- this._settleAt = Date.now() + SETTLE_MS;
473
- if (this._settleTimer !== null)
474
- return;
475
- const tick = () => {
476
- this._settleTimer = null;
477
- if (Date.now() < this._settleAt) {
478
- this._settleTimer = arm(tick);
479
- return;
480
- }
481
- // The gesture is over: sharpen. A wake-up, not a repaint — nothing
482
- // has moved since the last frame, so what is on screen is still
483
- // right; what is needed is a frame to start rasterizing in, and each
484
- // tile claims its own box as it lands.
485
- this._prop('onMoveEnd')?.(this.camera());
486
- this._wake('content');
487
- };
488
- this._settleTimer = arm(tick);
489
- }
409
+ /** A gesture in flight, or the settle window after a camera move: while
410
+ * it lasts nothing is rasterized, so a drag or a wheel is composites
411
+ * only. The window is the controller's, and one for both renderers. */
490
412
  get _gesturing() {
491
- return this._gesture !== null || Date.now() < this._settleAt;
413
+ return this._controller.gesturing;
492
414
  }
493
415
  // --- the imperative surface ----------------------------------------------
416
+ //
417
+ // The controller's, for an application holding the element itself rather
418
+ // than `<Map>`'s handle.
494
419
  getCamera() {
495
- const camera = this.camera();
496
- return { center: { ...camera.center }, zoom: camera.zoom };
420
+ return this._controller.getCamera();
497
421
  }
498
422
  setCamera(camera) {
499
- const current = this.camera();
500
- this._applyCamera({
501
- center: camera.center ?? current.center,
502
- zoom: camera.zoom ?? current.zoom,
503
- }, false);
423
+ this._controller.setCamera(camera);
504
424
  }
505
425
  /** Move by a distance in pane-local logical pixels. */
506
426
  panBy(dx, dy) {
507
- const transform = this._transform();
508
- this._applyCamera({
509
- zoom: transform.zoom,
510
- center: unprojectPoint(transform, transform.paneX + dx, transform.paneY + dy),
511
- });
427
+ this._controller.panBy(dx, dy);
512
428
  }
513
429
  zoomIn(step = 1) {
514
- const pane = this._pane();
515
- this._zoomAbout(step, pane.width / 2, pane.height / 2);
430
+ this._controller.zoomIn(step);
516
431
  }
517
432
  zoomOut(step = 1) {
518
- this.zoomIn(-step);
433
+ this._controller.zoomOut(step);
519
434
  }
520
435
  zoomTo(zoom) {
521
- this.setCamera({ zoom });
436
+ this._controller.zoomTo(zoom);
522
437
  }
523
438
  fitBounds(bounds, options) {
524
- const pane = this._pane();
525
- if (pane.width <= 0 || pane.height <= 0) {
526
- // Asked before layout has run — which `fitBounds` in an effect always
527
- // is. Remembered and applied at the first paint that has a size.
528
- this._pendingFit = { bounds, options };
529
- return;
530
- }
531
- this._applyCamera(cameraForBounds(bounds, { width: pane.width, height: pane.height }, {
532
- padding: options?.padding ?? 24,
533
- tileSize: DEFAULT_TILE_SIZE,
534
- minZoom: this._minZoom(),
535
- maxZoom: options?.maxZoom ?? this._maxZoom(),
536
- }), false);
439
+ this._controller.fitBounds(bounds, options);
537
440
  }
538
441
  fitMarkers(ids, options) {
539
- const wanted = ids ? new Set(ids) : null;
540
- const positions = [];
541
- for (const marker of this._markers()) {
542
- if (wanted && !wanted.has(marker.id))
543
- continue;
544
- positions.push(marker.position);
545
- }
546
- const bounds = boundsOf(positions);
547
- if (bounds)
548
- this.fitBounds(bounds, options);
442
+ this._controller.fitMarkers(ids, options);
549
443
  }
550
444
  getBounds() {
551
- return visibleBounds(this._transform());
445
+ return this._controller.getBounds();
552
446
  }
553
447
  project(position) {
554
- return projectLngLat(this._transform(), position);
448
+ return this._controller.project(position);
555
449
  }
556
450
  unproject(x, y) {
557
- return unprojectPoint(this._transform(), x, y);
451
+ return this._controller.unproject(x, y);
558
452
  }
559
453
  markerAt(x, y) {
560
- return markerAt(this._markers(), this._transform(), x, y);
454
+ return this._controller.markerAt(x, y);
561
455
  }
562
456
  refresh() {
457
+ this._restyle();
458
+ }
459
+ /**
460
+ * Retire every rendered tile — for a new `mapStyle`, or `refresh()` after
461
+ * an edit made to the style in place. One path for both, and for anything
462
+ * else that ever needs the map redrawn in a new look.
463
+ *
464
+ * The compiled style and the label candidates go with the tiles: both are
465
+ * readings of the style, and `refresh()` exists because the object was
466
+ * edited under them. What does not go is the picture on screen. Unless
467
+ * there is none yet, or `progressive` asked to watch the repaint, it is
468
+ * held as {@link Outgoing} until the new one is ready to replace it.
469
+ *
470
+ * True when it is held. Then nothing on screen changes yet, so the only
471
+ * claim is the pixel that asks for a frame to start drawing in — and
472
+ * anything else a commit changed has to claim its own damage.
473
+ */
474
+ _restyle() {
475
+ this._prepared = null;
476
+ this._preparedFrom = null;
477
+ this._candidates.clear();
478
+ if (this._outgoing === null &&
479
+ this._painted &&
480
+ this._prop('progressive') !== true) {
481
+ this._outgoing = {
482
+ generation: this._cache.generation,
483
+ background: this._paintedBackground,
484
+ labels: this._labels,
485
+ labelZoom: this._labelZoom,
486
+ labelSources: this._labelSources,
487
+ candidates: this._labelCandidates,
488
+ family: this._shapedFamily,
489
+ view: this._viewKey(this._transform(), this._pane()),
490
+ moved: false,
491
+ waited: 0,
492
+ lastDrawn: null,
493
+ };
494
+ }
563
495
  this._cache.invalidateStyle();
564
496
  this._labelKey = '';
565
- this._repaint('content');
497
+ if (this._outgoing === null) {
498
+ this._repaint('props');
499
+ return false;
500
+ }
501
+ this._wake('props');
502
+ return true;
503
+ }
504
+ /** The camera and the pane, as a string that changes when either does. */
505
+ _viewKey(transform, pane) {
506
+ return `${transform.centerX},${transform.centerY},${transform.zoom},${pane.width}x${pane.height}`;
566
507
  }
567
508
  stats() {
568
509
  return this._stats;
569
510
  }
570
- _pendingFit = null;
571
511
  // --- painting ------------------------------------------------------------
572
512
  /** How tall the attribution strip is, in logical pixels — 0 when there is
573
513
  * nothing to say. Read by the blit as well as the paint, so the band it
@@ -576,16 +516,7 @@ export class MapViewNode extends Node {
576
516
  return this._attributionText() ? 16 : 0;
577
517
  }
578
518
  _attributionText() {
579
- const given = this._prop('attribution');
580
- if (given !== undefined)
581
- return given;
582
- const parts = [];
583
- for (const source of this._sources()) {
584
- if (source.attribution && !parts.includes(source.attribution)) {
585
- parts.push(source.attribution);
586
- }
587
- }
588
- return parts.join(' · ');
519
+ return attributionOf(this._prop('attribution'), this._sources());
589
520
  }
590
521
  /** How large a tile is rasterized, and how many surface pixels one
591
522
  * logical pixel is — the pair the rasterizer needs, and the pair that
@@ -619,7 +550,6 @@ export class MapViewNode extends Node {
619
550
  if (!this._visible() || !isMapCanvas(ctx))
620
551
  return;
621
552
  const started = now();
622
- this._painting = true;
623
553
  const scale = this._scale;
624
554
  this._frameClip = damage
625
555
  ? {
@@ -629,19 +559,17 @@ export class MapViewNode extends Node {
629
559
  height: damage.height / scale,
630
560
  }
631
561
  : null;
632
- if (this._pendingFit) {
633
- const { bounds, options } = this._pendingFit;
634
- this._pendingFit = null;
635
- this._painting = false;
636
- this.fitBounds(bounds, options);
637
- this._painting = true;
638
- }
562
+ // A fit asked for before layout had a size — `fitBounds` in an effect —
563
+ // lands in the first frame that has one, and this frame draws it.
564
+ this._controller.beginFrame();
565
+ this._controller.painting = true;
639
566
  const pane = this._pane();
640
567
  const camera = this.camera();
641
568
  const transform = this._transform(camera);
642
569
  const style = this._style();
643
570
  const frame = this._cache.beginFrame();
644
571
  const stats = {
572
+ renderer: 'retained',
645
573
  rasterMs: 0,
646
574
  drawMs: 0,
647
575
  tiles: 0,
@@ -649,6 +577,7 @@ export class MapViewNode extends Node {
649
577
  fromAncestor: 0,
650
578
  fromDescendant: 0,
651
579
  pending: 0,
580
+ restyling: false,
652
581
  labels: 0,
653
582
  errors: 0,
654
583
  surfaceBytes: 0,
@@ -677,17 +606,44 @@ export class MapViewNode extends Node {
677
606
  ? intersectRects(box, this._deviceRect(this._frameClip))
678
607
  : box;
679
608
  if (!clip) {
680
- this._painting = false;
609
+ this._controller.painting = false;
681
610
  this._frameClip = null;
682
611
  return;
683
612
  }
684
613
  ctx.rect(clip.x, clip.y, clip.width, clip.height);
685
614
  ctx.clip();
615
+ // Rasterization is suspended for the length of a gesture, so a drag or
616
+ // a wheel is composites only. `rasterBudgetMs` bounds the rest.
617
+ const budget = this._gesturing
618
+ ? 0
619
+ : (this._prop('rasterBudgetMs') ?? 8);
620
+ const deadline = started + budget;
621
+ this._rastered = false;
622
+ const progressive = this._prop('progressive') === true;
623
+ // **The work first, then the picture.** Every tile the cover wants is
624
+ // asked for, and the ones in view are drawn as far as the budget goes —
625
+ // into their own surfaces, so none of it is on screen yet. Which style
626
+ // this frame shows is decided only after that, because it depends on
627
+ // what the work just finished: a restyle swaps in the frame that finds
628
+ // the view redrawn, and has to know before the first pixel goes down.
629
+ const sources = this._sources();
630
+ const holding = this._outgoing !== null && !progressive;
631
+ const views = [];
632
+ for (let i = 0; i < sources.length; i++) {
633
+ views.push(this._workSource(sources[i], this._sourceId(sources[i], i), transform, pane, style, stats, budget > 0, deadline, holding));
634
+ }
635
+ this._settleRestyle(transform, pane, stats, budget, started, !damage || containsRect(damage, box), progressive);
636
+ const outgoing = this._outgoing;
637
+ stats.restyling = outgoing !== null;
686
638
  // The style's background under everything: it is what the parts of the
687
639
  // world with no tile yet look like, so it is most of what a map looks
688
- // like while it loads.
689
- const background = this.style.backgroundColor ??
690
- this._preparedBackground();
640
+ // like while it loads. The previous style's while a restyle holds it.
641
+ const styleBackground = outgoing
642
+ ? outgoing.background
643
+ : this._preparedBackground();
644
+ if (!outgoing)
645
+ this._paintedBackground = styleBackground;
646
+ const background = this.style.backgroundColor ?? styleBackground;
691
647
  if (background) {
692
648
  ctx.fillStyle = background;
693
649
  const region = this._frameClip
@@ -695,16 +651,16 @@ export class MapViewNode extends Node {
695
651
  : { x: box.x, y: box.y, width: box.width, height: box.height };
696
652
  ctx.fillRect(region.x, region.y, region.width, region.height);
697
653
  }
698
- // Rasterization is suspended for the length of a gesture, so a drag or
699
- // a wheel is composites only. `rasterBudgetMs` bounds the rest.
700
- const budget = this._gesturing
701
- ? 0
702
- : (this._prop('rasterBudgetMs') ?? 8);
703
- const deadline = started + budget;
704
- this._rastered = false;
705
- const sources = this._sources();
654
+ // Only pictures of the generation on screen are composited: the
655
+ // previous style's while a restyle holds it up, the current one's
656
+ // otherwise — so a tile last drawn before a switch is never shown in
657
+ // the style the map was switched away from. `progressive` shows
658
+ // whatever there is, which is its point.
659
+ const generation = progressive
660
+ ? undefined
661
+ : (outgoing?.generation ?? this._cache.generation);
706
662
  for (let i = 0; i < sources.length; i++) {
707
- this._paintSource(ctx, sources[i], this._sourceId(sources[i], i), transform, pane, style, stats, budget > 0, deadline);
663
+ this._drawSource(ctx, sources[i], views[i], stats, progressive, generation);
708
664
  }
709
665
  this._paintLabels(ctx, transform, pane, style, stats);
710
666
  const palette = this._palette();
@@ -716,7 +672,8 @@ export class MapViewNode extends Node {
716
672
  stats.surfaceBytes = this._cache.surfaceBytes;
717
673
  stats.drawMs = now() - started - stats.rasterMs;
718
674
  this._stats = stats;
719
- this._painting = false;
675
+ this._painted = true;
676
+ this._controller.painting = false;
720
677
  this._frameClip = null;
721
678
  void frame;
722
679
  this._prop('onFrame')?.(stats);
@@ -762,10 +719,81 @@ export class MapViewNode extends Node {
762
719
  height: Math.ceil((rect.y + rect.height) * s) - y,
763
720
  };
764
721
  }
765
- _paintSource(ctx, source, sourceId, transform, pane, style, stats,
722
+ /**
723
+ * Whether this frame keeps showing the previous style or swaps in the new
724
+ * one — see {@link Outgoing}.
725
+ *
726
+ * The swap waits for every tile in view that has data to have a finished
727
+ * rendering in the new style, which is `pending` reaching zero: a tile
728
+ * still loading has nothing to draw and does not hold it, and a tile that
729
+ * is done waits for the rest rather than going up alone. It is made only
730
+ * in a frame that repaints the whole pane, because a swap inside a partial
731
+ * frame would leave the rest of the pane in the old style — so a frame
732
+ * that finds the view redrawn but was clipped to its one pixel claims the
733
+ * pane, and the next frame swaps. That is the one full-pane claim a
734
+ * restyle makes.
735
+ *
736
+ * Or, once the view has moved, when {@link RESTYLE_WAIT_MS} of drawing
737
+ * time has gone by, with whatever is left undrawn.
738
+ */
739
+ _settleRestyle(transform, pane, stats, budget, started, whole, progressive) {
740
+ const outgoing = this._outgoing;
741
+ if (!outgoing)
742
+ return;
743
+ if (progressive) {
744
+ // Turned on while a restyle was held: the opt-in holds nothing.
745
+ this._swapStyle();
746
+ if (!whole)
747
+ this._repaint('content');
748
+ return;
749
+ }
750
+ if (!outgoing.moved && this._viewKey(transform, pane) !== outgoing.view) {
751
+ outgoing.moved = true;
752
+ }
753
+ // The clock runs across frames that could draw, two in a row, so the
754
+ // gap a gesture made — which drew nothing — is not counted when the
755
+ // next frame after it begins.
756
+ if (budget > 0) {
757
+ if (outgoing.lastDrawn !== null) {
758
+ outgoing.waited += started - outgoing.lastDrawn;
759
+ }
760
+ outgoing.lastDrawn = started;
761
+ }
762
+ else {
763
+ outgoing.lastDrawn = null;
764
+ }
765
+ const redrawn = stats.pending === 0;
766
+ // Never by the clock in the middle of a gesture: nothing is drawn
767
+ // during one, so the view would swap to holes it cannot fill until the
768
+ // gesture ends.
769
+ const overdue = budget > 0 && outgoing.moved && outgoing.waited >= RESTYLE_WAIT_MS;
770
+ if (!redrawn && !overdue)
771
+ return;
772
+ if (whole)
773
+ this._swapStyle();
774
+ else
775
+ this._repaint('content');
776
+ }
777
+ /** The new style goes on screen: every finished tile, its background and
778
+ * a label placement of its own, all in the frame being painted. */
779
+ _swapStyle() {
780
+ this._outgoing = null;
781
+ this._cache.swap();
782
+ this._labelKey = '';
783
+ }
784
+ /**
785
+ * A frame's work, for one source: want every tile of its cover, so that
786
+ * each loads and stays cached, and draw the ones in view into their own
787
+ * surfaces as far as the budget goes. Returns the ones in view, for
788
+ * {@link _drawSource} to composite once the frame knows which style it is
789
+ * showing.
790
+ */
791
+ _workSource(source, sourceId, transform, pane, style, stats,
766
792
  /** False for the length of a gesture, when nothing is rasterized. */
767
- mayRaster, deadline) {
768
- const scale = this._scale;
793
+ mayRaster, deadline,
794
+ /** A restyle is holding the previous style up, so a tile that finishes
795
+ * waits for the swap rather than going on screen alone. */
796
+ holding) {
769
797
  const p = pyramid(source);
770
798
  // The cover goes **deeper than the source cuts**, up to
771
799
  // `MAX_OVERZOOM` levels past it, and the data for those tiles comes
@@ -773,12 +801,18 @@ export class MapViewNode extends Node {
773
801
  // overzoomed map sharp: instead of one tile rasterized onto a surface
774
802
  // and stretched sixty-four times, there are two hundred and fifty-six
775
803
  // tiles sharing one fetch, each drawn at its own natural size, with
776
- // detail limited by the data rather than by a bitmap.
777
- const cover = tileCover({ ...transform, zoom: transform.zoom }, { ...p, maxZoom: p.maxZoom + MAX_OVERZOOM }, COVER_PADDING);
804
+ // detail limited by the data rather than by a bitmap. That is vector
805
+ // data. An image has no more detail than its pixels, so a raster tile
806
+ // past the cut is drawn as the whole of its data tile instead — see
807
+ // `_rasterSquares`.
808
+ const cover = this._rasterSquares(source, sourceId, tileCover({ ...transform, zoom: transform.zoom }, { ...p, maxZoom: p.maxZoom + MAX_OVERZOOM }, COVER_PADDING), p.maxZoom);
778
809
  const zoom = transform.zoom;
779
810
  const styleZoom = Math.floor(zoom);
780
- const progressive = this._prop('progressive') === true;
811
+ const visible = [];
781
812
  for (const entry of cover) {
813
+ // In the window's logical pixels, the space `pane` is in: what the
814
+ // overlap tests below, the claim when the tile lands and `_composite`
815
+ // all take. The pane's origin goes in here and nowhere after.
782
816
  const box = {
783
817
  x: pane.x + entry.x,
784
818
  y: pane.y + entry.y,
@@ -788,22 +822,27 @@ export class MapViewNode extends Node {
788
822
  // Two different questions, and conflating them was a bug worth
789
823
  // spelling out. **Whether to work on a tile** is about the pane: the
790
824
  // cover is padded, so some of it is off screen and those tiles are
791
- // wanted (so they load) but never drawn. **Whether to composite it**
825
+ // wanted (so they load) but never drawn. They are wanted on *every*
826
+ // frame, however small its damage rect, because the cache's `sweep`
827
+ // cancels any load a frame did not want. **Whether to composite it**
792
828
  // is about this pass's damage rect, which may be far smaller —
793
829
  // including the deliberately tiny claim a rasterization continuation
794
- // makes, which must still let the rasterizer run.
830
+ // makes, which must still let the rasterizer run. The first is asked
831
+ // here, and the second in `_drawSource`.
795
832
  const onScreen = rectsOverlap(box, pane);
796
- const inPass = this._frameClip === null || rectsOverlap(box, this._frameClip);
797
833
  const cached = this._cache.want(source, sourceId, entry.tile, dataTileFor(entry.tile, p.maxZoom), subTileOf(entry.tile, p.maxZoom));
798
834
  if (!onScreen)
799
835
  continue;
836
+ visible.push({ entry, box, cached });
800
837
  stats.tiles++;
801
838
  if (cached.status === 'error')
802
839
  stats.errors++;
803
840
  if (cached.status === 'ready') {
804
841
  const plan = this._rasterPlan(entry, p, zoom);
805
842
  const size = cached.raster ? cached.raster.width : plan.size;
806
- const drawing = this._cache.beginRender(cached, size, cached.raster ? 0 : styleZoom, (edge) => this._makeSurface(edge));
843
+ const drawing = this._cache.beginRender(cached, size, cached.raster ? 0 : styleZoom, (edge) => this._makeSurface(edge),
844
+ // A raster tile is the provider's image, the same in every style.
845
+ !cached.raster);
807
846
  if (drawing && drawing.progress !== -1) {
808
847
  if (cached.raster) {
809
848
  this._uploadRaster(cached, drawing);
@@ -823,18 +862,87 @@ export class MapViewNode extends Node {
823
862
  // goes blank between them. Claim the box it occupies, because
824
863
  // *that* is the pixel change this whole sequence of frames was
825
864
  // for; the frames before it claimed almost nothing.
826
- if (this._cache.promote(cached))
865
+ //
866
+ // Not while a restyle holds the previous style up, though: one
867
+ // tile in the new style among the rest in the old is the
868
+ // patchwork the hold is there to prevent. It waits, finished, for
869
+ // `_swapStyle` to put the whole view up at once. A raster tile
870
+ // does not wait — it is in no style, so it cannot make one.
871
+ if ((!holding || !drawing.styled) && this._cache.promote(cached)) {
827
872
  this._claim(box, 'content');
873
+ }
828
874
  }
829
875
  // "Pending" means *there is work left that this map could still
830
876
  // do*, and nothing weaker — because `paint` asks for another frame
831
- // while it is non-zero. A tile whose surface could not be made (a
832
- // backend that has none) never becomes drawable, and counting it
833
- // would spin the frame clock at the refresh rate forever,
834
- // repainting a map that cannot change.
835
- if (cached.drawing)
877
+ // while it is non-zero, and a restyle swaps when it reaches zero. A
878
+ // tile whose surface could not be made (a backend that has none)
879
+ // never becomes drawable, and counting it would spin the frame
880
+ // clock at the refresh rate forever, repainting a map that cannot
881
+ // change. A finished tile waiting for a restyle's swap has nothing
882
+ // left to do either.
883
+ if (cached.drawing && cached.drawing.progress !== -1)
836
884
  stats.pending++;
837
885
  }
886
+ }
887
+ return visible;
888
+ }
889
+ /**
890
+ * The cover, with every **raster** tile past the source's depth drawn as
891
+ * the whole of its data tile — once, however many of its cells there are.
892
+ *
893
+ * The cover goes deeper than the source cuts because that is what makes
894
+ * vector data sharp there: each cell is rasterized from its data tile's
895
+ * features, through the cell (`sub`, in `_rasterize`). An image has no
896
+ * detail finer than its pixels and no drawing it through a cell: a raster
897
+ * cell was drawn by uploading the image, all of it, so each cell showed
898
+ * its data tile whole, shrunk into its own square. Past a raster source's
899
+ * depth the map was a grid of miniatures of each tile — 2×2 one level
900
+ * past, 4×4 two — and a 256px source is read a level deeper than the
901
+ * view, so for `osmRasterSource`, which cuts at 19, that was every zoom
902
+ * from 19 up.
903
+ *
904
+ * A raster map past its provider's depth draws the deepest images larger,
905
+ * and so does this. The square is where the cover at the source's own
906
+ * depth puts the data tile, and it is drawn from that tile's own surface —
907
+ * the one the view at that depth draws, so crossing into overzoom uploads
908
+ * nothing.
909
+ *
910
+ * Which kind a tile is, is known once its data is in. Until then a cell
911
+ * stays a cell, and is covered from its neighbours in the pyramid like
912
+ * any other hole. Asking is a `want`, which the frame's own pass repeats
913
+ * for a cell kept here, and which is idempotent.
914
+ */
915
+ _rasterSquares(source, sourceId, cover, maxZoom) {
916
+ // A cover is one level, so every entry in it is past the cut or none is.
917
+ if (cover.length === 0 || cover[0].tile.z <= maxZoom)
918
+ return cover;
919
+ const out = [];
920
+ const squares = new Set();
921
+ for (const cell of cover) {
922
+ const cached = this._cache.want(source, sourceId, cell.tile, dataTileFor(cell.tile, maxZoom), subTileOf(cell.tile, maxZoom));
923
+ if (!cached.raster) {
924
+ out.push(cell);
925
+ continue;
926
+ }
927
+ const square = dataSquareOf(cell, maxZoom);
928
+ const key = `${square.worldCopy}:${tileKey(square.tile)}`;
929
+ if (squares.has(key))
930
+ continue;
931
+ squares.add(key);
932
+ out.push(square);
933
+ }
934
+ return out;
935
+ }
936
+ /**
937
+ * A frame's picture, for one source: composite each tile in view from its
938
+ * own finished rendering or, for a tile with none, from a finished
939
+ * ancestor or descendants. Only renderings of `generation` count, and
940
+ * `undefined` counts any — which is `progressive`.
941
+ */
942
+ _drawSource(ctx, source, visible, stats, progressive, generation) {
943
+ const scale = this._scale;
944
+ for (const { entry, box, cached } of visible) {
945
+ const inPass = this._frameClip === null || rectsOverlap(box, this._frameClip);
838
946
  // What is composited is `shown`, which is **finished by
839
947
  // construction** — a rendering only becomes `shown` when its last
840
948
  // style run is done. So a tile appears whole rather than as water,
@@ -845,22 +953,16 @@ export class MapViewNode extends Node {
845
953
  // `progressive` composites the draft instead, which is the old
846
954
  // behaviour and is honest about what the renderer is doing.
847
955
  const showing = progressive && cached.drawing ? cached.drawing : cached.shown;
848
- if (showing) {
956
+ if (showing && drawnFor(showing, generation)) {
849
957
  if (!inPass)
850
958
  continue;
851
- this._composite(ctx, showing.surface, showing.size, box, pane, scale, 0, 0, 1);
959
+ this._composite(ctx, showing.surface, showing.size, box, scale, 0, 0, 1);
852
960
  stats.ready++;
853
961
  continue;
854
962
  }
855
- // Nothing of this tile yet — a first load, which no buffering can
856
- // help. Borrow the ancestor that is already drawn, scaled up: that is
857
- // the difference between a map that fills in and one that flashes
858
- // empty on every zoom.
859
- if (!inPass)
860
- continue;
861
- // Nothing of this tile yet — a first load, which no buffering can
862
- // help. Two ways to cover it, and which is available says which way
863
- // the camera moved.
963
+ // Nothing of this tile to show — a first load, which no buffering can
964
+ // help, or a picture in a style the map is not showing. Two ways to
965
+ // cover it, and which is available says which way the camera moved.
864
966
  //
865
967
  // **Zooming in**, the tile already in hand is this one's *ancestor*:
866
968
  // one composite, scaled up, blurry but complete. **Zooming out**, the
@@ -874,17 +976,26 @@ export class MapViewNode extends Node {
874
976
  // sharper and they are the level the user is coming *from*; the
875
977
  // ancestor wins when they do not, because a complete blurry picture
876
978
  // beats a sharp one with holes in it.
877
- const kids = this._cache.descendantsWithSurface(sourceId, entry.tile);
979
+ //
980
+ // Looked up whether or not this pass draws the tile, because the
981
+ // lookup is what stamps a piece as in use: a piece covering a hole is
982
+ // on screen, and an unstamped entry is the first thing eviction takes
983
+ // — which, in the one-pixel frames a redraw runs in, was every piece
984
+ // but the one under that pixel. A restyle keeps such pieces on screen
985
+ // for as long as its redraw takes.
986
+ const kids = this._cache.descendantsWithSurface(source, entry.tile, undefined, generation);
878
987
  const covered = kids.length > 0 && kids.length === kids[0].span * kids[0].span;
879
988
  const ancestor = covered
880
989
  ? null
881
- : this._cache.ancestorWithSurface(sourceId, entry.tile);
990
+ : this._cache.ancestorWithSurface(source, entry.tile, undefined, generation);
991
+ if (!inPass)
992
+ continue;
882
993
  if (ancestor?.shown) {
883
994
  const up = entry.tile.z - ancestor.tile.z;
884
995
  const span = 1 << up;
885
996
  const fx = entry.tile.x - (ancestor.tile.x << up);
886
997
  const fy = entry.tile.y - (ancestor.tile.y << up);
887
- this._composite(ctx, ancestor.shown.surface, ancestor.shown.size, box, pane, scale, fx, fy, span);
998
+ this._composite(ctx, ancestor.shown.surface, ancestor.shown.size, box, scale, fx, fy, span);
888
999
  stats.fromAncestor++;
889
1000
  }
890
1001
  else if (kids.length > 0) {
@@ -895,7 +1006,7 @@ export class MapViewNode extends Node {
895
1006
  y: box.y + kid.y * piece,
896
1007
  width: piece,
897
1008
  height: piece,
898
- }, pane, scale, 0, 0, 1);
1009
+ }, scale, 0, 0, 1);
899
1010
  }
900
1011
  stats.fromDescendant++;
901
1012
  }
@@ -1030,18 +1141,28 @@ export class MapViewNode extends Node {
1030
1141
  * point. Clipping the destination and moving the source rectangle to
1031
1142
  * match keeps the scale factor `sw/dw` exactly what it was, so nothing
1032
1143
  * about the picture changes.
1144
+ *
1145
+ * **`dest` is already in the window's space**, the one `pane` is in — a
1146
+ * tile's `box` is `pane.x + entry.x` — so nothing is added to it here.
1147
+ * The pane's origin used to be added a second time, which drew every
1148
+ * tile that far right of and below where the markers, labels and
1149
+ * overlays put the same place. A constant offset on screen is a
1150
+ * different distance on the ground at every zoom, so it looked like a
1151
+ * marker sliding across the map as it zoomed, and like nothing at all as
1152
+ * it panned, where the blit moves both together. Every test mounted the
1153
+ * map at the window's origin, where the offset is zero.
1033
1154
  */
1034
1155
  _composite(ctx, surface, size,
1035
- /** Where it lands, in pane-local logical pixels. */
1036
- dest, pane, scale,
1156
+ /** Where it lands, in the window's logical pixels. */
1157
+ dest, scale,
1037
1158
  /** Which sub-square of the surface to take, in `subSpan`ths. */
1038
1159
  subX, subY, subSpan) {
1039
1160
  if (!ctx.drawImage || size <= 0)
1040
1161
  return;
1041
- const x0 = Math.round((pane.x + dest.x) * scale);
1042
- const y0 = Math.round((pane.y + dest.y) * scale);
1043
- const x1 = Math.round((pane.x + dest.x + dest.width) * scale);
1044
- const y1 = Math.round((pane.y + dest.y + dest.height) * scale);
1162
+ const x0 = Math.round(dest.x * scale);
1163
+ const y0 = Math.round(dest.y * scale);
1164
+ const x1 = Math.round((dest.x + dest.width) * scale);
1165
+ const y1 = Math.round((dest.y + dest.height) * scale);
1045
1166
  if (x1 <= x0 || y1 <= y0)
1046
1167
  return;
1047
1168
  // The clip is the content box — device pixels, like everything core
@@ -1083,7 +1204,11 @@ export class MapViewNode extends Node {
1083
1204
  if (!fonts)
1084
1205
  return; // headless: nothing to shape with
1085
1206
  const text = this.resolvedTextStyle();
1086
- const family = this._prop('mapStyle')?.fontFamily ??
1207
+ const outgoing = this._outgoing;
1208
+ // While a restyle holds the previous style up, its labels are set in
1209
+ // its face.
1210
+ const family = outgoing?.family ??
1211
+ this._prop('mapStyle')?.fontFamily ??
1087
1212
  this._defaultStyle?.fontFamily ??
1088
1213
  text.family;
1089
1214
  if (!this._shaper) {
@@ -1092,24 +1217,60 @@ export class MapViewNode extends Node {
1092
1217
  else {
1093
1218
  this._shaper.reconfigure(fonts, family, this._scale);
1094
1219
  }
1095
- const key = `${quantize(transform.zoom)}|${this._cache.generation}`;
1220
+ const clip = this._frameClip ? { ...this._frameClip } : null;
1221
+ if (outgoing) {
1222
+ // The labels that were on screen when the restyle began, and not the
1223
+ // new style's, which would go up over a map still drawn in the old
1224
+ // one. Re-placed only when they have to be — a placement is for one
1225
+ // zoom, and a source taken off the map takes its names with it — and
1226
+ // from what they were placed from, since the style that produced
1227
+ // that is being replaced, or was edited in place.
1228
+ const zoom = quantizeZoom(transform.zoom);
1229
+ const sources = this._sources();
1230
+ if (zoom !== outgoing.labelZoom ||
1231
+ !sameSources(sources, outgoing.labelSources)) {
1232
+ const candidates = [];
1233
+ for (const source of sources) {
1234
+ for (const candidate of outgoing.candidates.get(source) ?? []) {
1235
+ candidates.push(candidate);
1236
+ }
1237
+ }
1238
+ outgoing.labels = placeLabels(candidates, transform.world, this._shaper);
1239
+ outgoing.labelZoom = zoom;
1240
+ outgoing.labelSources = sources;
1241
+ }
1242
+ stats.labels = drawLabels(ctx, outgoing.labels, transform, pane, this._scale, clip, this._shaper);
1243
+ return;
1244
+ }
1245
+ this._shapedFamily = family;
1246
+ const key = `${quantizeZoom(transform.zoom)}|${this._cache.generation}`;
1096
1247
  if (key !== this._labelKey) {
1097
1248
  this._labelKey = key;
1098
1249
  const styleZoom = Math.floor(transform.zoom);
1099
1250
  // Labels come from the tile the **data** came from, at the depth that
1100
1251
  // source actually cuts — past which many renderings share one tile
1101
1252
  // and collecting per rendering would place every label `span²` times.
1102
- const wanted = new Set(this._sources().map((source) => Math.min(styleZoom, pyramid(source).maxZoom)));
1253
+ //
1254
+ // And only from the sources on the map now. The cache keeps a
1255
+ // provider's tiles after it is switched away, so that switching back
1256
+ // is free; collecting from all of them drew the old provider's place
1257
+ // names over the new one's map until eviction reached them.
1258
+ const sources = this._sources();
1259
+ const wanted = new Map();
1260
+ for (const source of sources) {
1261
+ wanted.set(source, Math.min(styleZoom, pyramid(source).maxZoom));
1262
+ }
1103
1263
  const candidates = [];
1264
+ const bySource = new Map();
1104
1265
  for (const cached of this._cache.dataEntries()) {
1105
1266
  if (cached.status !== 'ready' || !cached.vector)
1106
1267
  continue;
1107
- if (!wanted.has(cached.tile.z))
1268
+ if (wanted.get(cached.source) !== cached.tile.z)
1108
1269
  continue;
1109
1270
  const at = `${cached.key}|${styleZoom}`;
1110
1271
  let found = this._candidates.get(at);
1111
1272
  if (!found) {
1112
- found = collectLabels(cached.vector, cached.tile, style, styleZoom, this._geometry);
1273
+ found = collectLabels(cached.vector, cached.tile, style, styleZoom);
1113
1274
  // Bounded the way the shaper's cache is: a map panned across a
1114
1275
  // continent must not turn this into a leak, and rebuilding a
1115
1276
  // tile's candidates is one walk over its symbol layers.
@@ -1117,12 +1278,22 @@ export class MapViewNode extends Node {
1117
1278
  this._candidates.clear();
1118
1279
  this._candidates.set(at, found);
1119
1280
  }
1120
- for (const candidate of found)
1281
+ let own = bySource.get(cached.source);
1282
+ if (!own) {
1283
+ own = [];
1284
+ bySource.set(cached.source, own);
1285
+ }
1286
+ for (const candidate of found) {
1121
1287
  candidates.push(candidate);
1288
+ own.push(candidate);
1289
+ }
1122
1290
  }
1123
1291
  this._labels = placeLabels(candidates, transform.world, this._shaper);
1292
+ this._labelZoom = quantizeZoom(transform.zoom);
1293
+ this._labelSources = sources;
1294
+ this._labelCandidates = bySource;
1124
1295
  }
1125
- stats.labels = drawLabels(ctx, this._labels, transform, pane, this._scale, this._frameClip ? { ...this._frameClip } : null, this._shaper);
1296
+ stats.labels = drawLabels(ctx, this._labels, transform, pane, this._scale, clip, this._shaper);
1126
1297
  }
1127
1298
  /**
1128
1299
  * The attribution.
@@ -1137,152 +1308,60 @@ export class MapViewNode extends Node {
1137
1308
  const text = this._attributionText();
1138
1309
  if (!text || !this._shaper)
1139
1310
  return;
1140
- const shaped = this._shaper.shape(text, 9, palette.text);
1311
+ const shaped = this._shaper.shape(text, ATTRIBUTION_SIZE, palette.text);
1141
1312
  if (!shaped)
1142
1313
  return;
1143
- const scale = this._scale;
1144
- const padding = 4;
1145
- const width = shaped.width + padding * 2;
1146
- const height = shaped.height + padding;
1147
- const x = pane.x + pane.width - width;
1148
- const y = pane.y + pane.height - height;
1314
+ const at = attributionLayout(shaped, pane, this._scale);
1149
1315
  ctx.save();
1150
1316
  if (ctx.globalAlpha !== undefined)
1151
- ctx.globalAlpha = 0.72;
1317
+ ctx.globalAlpha = ATTRIBUTION_OPACITY;
1152
1318
  ctx.fillStyle = palette.background;
1153
- ctx.fillRect(Math.round(x * scale), Math.round(y * scale), Math.ceil(width * scale), Math.ceil(height * scale));
1319
+ ctx.fillRect(at.box.x, at.box.y, at.box.width, at.box.height);
1154
1320
  if (ctx.globalAlpha !== undefined)
1155
1321
  ctx.globalAlpha = 1;
1156
- shaped.layout.draw(ctx, Math.round((x + padding) * scale), Math.round((y + padding / 2) * scale));
1322
+ shaped.layout.draw(ctx, at.x, at.y);
1157
1323
  ctx.restore();
1158
1324
  }
1159
1325
  // --- behaviour -----------------------------------------------------------
1160
- /** An event's position in the pane's own logical pixels. A synthetic
1161
- * event's `x`/`y` are logical and relative to the window, so only the
1162
- * pane's own origin has to come off. */
1163
- _point(ev) {
1326
+ /**
1327
+ * An event as the controller reads it. A synthetic event's `x`/`y` are
1328
+ * logical and relative to the window, so only the pane's own origin has
1329
+ * to come off.
1330
+ */
1331
+ _input(ev) {
1164
1332
  const pane = this._pane();
1165
- return { x: ev.x - pane.x, y: ev.y - pane.y };
1166
- }
1167
- _pointerEvent(ev, marker) {
1168
- const point = this._point(ev);
1169
1333
  return {
1170
- lngLat: unprojectPoint(this._transform(), point.x, point.y),
1171
- x: point.x,
1172
- y: point.y,
1173
- marker,
1174
- shiftKey: ev.shiftKey ?? false,
1175
- ctrlKey: ev.ctrlKey ?? false,
1176
- altKey: ev.altKey ?? false,
1177
- metaKey: ev.metaKey ?? false,
1178
- button: ev.button ?? 1,
1334
+ x: ev.x - pane.x,
1335
+ y: ev.y - pane.y,
1336
+ button: ev.button,
1337
+ // The click count core puts on a press and on its release, which the
1338
+ // declarations do not name.
1339
+ detail: ev.detail,
1340
+ shiftKey: ev.shiftKey,
1341
+ ctrlKey: ev.ctrlKey,
1342
+ altKey: ev.altKey,
1343
+ metaKey: ev.metaKey,
1179
1344
  };
1180
1345
  }
1181
1346
  defaultMouseDown(ev) {
1182
- const point = this._point(ev);
1183
- const marker = markerAt(this._markers(), this._transform(), point.x, point.y);
1184
- if (marker) {
1185
- this._gesture = {
1186
- kind: 'marker',
1187
- id: marker.id,
1188
- startX: point.x,
1189
- startY: point.y,
1190
- };
1191
- ev.capturePointer?.();
1192
- return;
1193
- }
1194
- if (!this._interactive()) {
1195
- // Not a pan, but still a press: the release is what makes a click,
1196
- // and an application listening for one on a frozen map should get it.
1197
- this._gesture = {
1198
- kind: 'pan',
1199
- startX: point.x,
1200
- startY: point.y,
1201
- lastX: point.x,
1202
- lastY: point.y,
1203
- moved: false,
1204
- };
1205
- ev.capturePointer?.();
1206
- return;
1207
- }
1208
- this._gesture = {
1209
- kind: 'pan',
1210
- startX: point.x,
1211
- startY: point.y,
1212
- lastX: point.x,
1213
- lastY: point.y,
1214
- moved: false,
1215
- };
1216
- this.focus();
1347
+ // A pan takes the focus, so the arrows work next. A press on a marker,
1348
+ // or on a map that does not move, is captured all the same: its release
1349
+ // is a click, and an application listening for one should get it.
1350
+ if (this._controller.pointerDown(this._input(ev)) === 'pan')
1351
+ this.focus();
1217
1352
  ev.capturePointer?.();
1218
1353
  }
1219
1354
  defaultMouseDrag(ev) {
1220
- const gesture = this._gesture;
1221
- if (!gesture || gesture.kind !== 'pan')
1222
- return;
1223
- if (!this._interactive())
1224
- return;
1225
- const point = this._point(ev);
1226
- if (!gesture.moved &&
1227
- Math.abs(point.x - gesture.startX) < DRAG_THRESHOLD &&
1228
- Math.abs(point.y - gesture.startY) < DRAG_THRESHOLD) {
1229
- return;
1230
- }
1231
- gesture.moved = true;
1232
- // Whole device pixels, because that is what the blit can shift — a
1233
- // fractional pan would decline it every frame and repaint the pane.
1234
- const scale = this._scale;
1235
- const dx = Math.round((point.x - gesture.lastX) * scale) / scale;
1236
- const dy = Math.round((point.y - gesture.lastY) * scale) / scale;
1237
- if (dx === 0 && dy === 0)
1238
- return;
1239
- gesture.lastX += dx;
1240
- gesture.lastY += dy;
1241
- this._touchGesture();
1242
- this.panBy(-dx, -dy);
1355
+ this._controller.pointerDrag(this._input(ev));
1243
1356
  }
1244
1357
  defaultMouseUp(ev) {
1245
- const gesture = this._gesture;
1246
- this._gesture = null;
1247
- if (!gesture)
1248
- return;
1249
- const point = this._point(ev);
1250
- if (gesture.kind === 'marker') {
1251
- const marker = this._markers().find((m) => m.id === gesture.id);
1252
- if (marker &&
1253
- Math.abs(point.x - gesture.startX) < DRAG_THRESHOLD &&
1254
- Math.abs(point.y - gesture.startY) < DRAG_THRESHOLD) {
1255
- const event = this._pointerEvent(ev, marker);
1256
- this._prop('onMarkerClick')?.(marker, event);
1257
- this._prop('onMapClick')?.(event);
1258
- }
1259
- return;
1260
- }
1261
- if (gesture.moved) {
1262
- this._touchGesture();
1263
- return;
1264
- }
1265
- this._prop('onMapClick')?.(this._pointerEvent(ev, null));
1358
+ this._controller.pointerUp(this._input(ev));
1266
1359
  }
1267
1360
  defaultMouseMove(ev) {
1268
- const notify = this._prop('onMarkerHover');
1269
- if (!notify)
1270
- return;
1271
- const point = this._point(ev);
1272
- const marker = markerAt(this._markers(), this._transform(), point.x, point.y);
1273
- const id = marker?.id ?? null;
1274
- if (id === this._hover)
1275
- return;
1276
- this._hover = id;
1277
- notify(marker, this._pointerEvent(ev, marker));
1361
+ this._controller.pointerMove(this._input(ev));
1278
1362
  }
1279
1363
  defaultMouseLeave() {
1280
- if (this._hover === null)
1281
- return;
1282
- this._hover = null;
1283
- // No event: the pointer has left the map, so there is no position on it
1284
- // to report and inventing one would be worse than saying so.
1285
- this._prop('onMarkerHover')?.(null, null);
1364
+ this._controller.pointerLeave();
1286
1365
  }
1287
1366
  /**
1288
1367
  * The wheel is a zoom, not a scroll, so it is answered here rather than
@@ -1291,119 +1370,131 @@ export class MapViewNode extends Node {
1291
1370
  * scroll chain never hands over.
1292
1371
  */
1293
1372
  defaultWheel(ev) {
1294
- if (!this._interactive())
1295
- return;
1296
1373
  const pane = this._pane();
1297
- this._touchGesture();
1298
- this._zoomAbout(-(ev.deltaY ?? 0) * WHEEL_ZOOM * 0.02, ev.x - pane.x, ev.y - pane.y);
1299
- // Consumed whether or not the zoom moved: a wheel over a map is never
1300
- // meant for whatever is behind it.
1301
- ev.preventDefault();
1374
+ const point = { x: ev.x - pane.x, y: ev.y - pane.y };
1375
+ // Consumed whether or not the zoom moved: a wheel over a map that moves
1376
+ // is never meant for whatever is behind it.
1377
+ // `ev.smooth` is the device: a wheel that clicks whole notches, or a
1378
+ // touchpad whose valuators measured the scroll. The controller eases
1379
+ // the one and applies the other (`MapController.wheel`).
1380
+ if (this._controller.wheel(point, ev.deltaY ?? 0, ev.smooth === true)) {
1381
+ ev.preventDefault();
1382
+ }
1302
1383
  }
1303
1384
  defaultKeyDown(ev) {
1304
- // `Node` declares the default actions optional — an element that has
1305
- // no behaviour of its own simply has none — so calling up is an
1306
- // optional call rather than a plain one.
1307
- if (!this._interactive()) {
1308
- super.defaultKeyDown?.(ev);
1385
+ if (this._controller.keyDown(ev.keysym ?? 0, ev.shiftKey ?? false)) {
1386
+ ev.preventDefault();
1309
1387
  return;
1310
1388
  }
1311
- const pane = this._pane();
1312
- const step = ev.shiftKey ? 200 : 60;
1313
- switch (ev.keysym) {
1314
- case 0xff51: // XK_Left
1315
- this.panBy(-step, 0);
1316
- break;
1317
- case 0xff53: // XK_Right
1318
- this.panBy(step, 0);
1319
- break;
1320
- case 0xff52: // XK_Up
1321
- this.panBy(0, -step);
1322
- break;
1323
- case 0xff54: // XK_Down
1324
- this.panBy(0, step);
1325
- break;
1326
- case 0x002b: // XK_plus
1327
- case 0x003d: // XK_equal
1328
- case 0xffab: // XK_KP_Add
1329
- this._zoomAbout(1, pane.width / 2, pane.height / 2);
1330
- break;
1331
- case 0x002d: // XK_minus
1332
- case 0xffad: // XK_KP_Subtract
1333
- this._zoomAbout(-1, pane.width / 2, pane.height / 2);
1334
- break;
1335
- default:
1336
- // Everything else goes to the base class, which is what keeps the
1337
- // selection keys and Space/Enter-as-a-click working.
1338
- super.defaultKeyDown?.(ev);
1339
- return;
1340
- }
1341
- ev.preventDefault();
1389
+ // Everything else goes to the base class, which is what keeps the
1390
+ // selection keys and Space/Enter-as-a-click working. `Node` declares the
1391
+ // default actions optional — an element that has no behaviour of its
1392
+ // own simply has none — so calling up is an optional call.
1393
+ super.defaultKeyDown?.(ev);
1394
+ }
1395
+ /** What a screen reader meets: the markers in view, as buttons — the
1396
+ * controller's answer, which both renderers give. */
1397
+ a11yScene() {
1398
+ if (!this._visible())
1399
+ return [];
1400
+ return this._controller.markerScene();
1342
1401
  }
1402
+ /** Every source this element has been handed, and how many `sources`
1403
+ * changes in a row have made a slot anew — see `_noticeRemade`. */
1404
+ _seenSources = new WeakSet();
1405
+ _remade = 0;
1406
+ _warnedRemade = false;
1343
1407
  /**
1344
- * What a screen reader meets.
1408
+ * Say so, once, when the application makes a source anew on every
1409
+ * render.
1410
+ *
1411
+ * Tiles are cached per source object (see `./tiles.ts`), so a source
1412
+ * rebuilt on each render starts from an empty cache on each render: every
1413
+ * tile in view is fetched again, and the map is its background until they
1414
+ * land. Under a controlled camera that is a render per pan step — a drag
1415
+ * across a blank map that fetches the whole view on every step.
1345
1416
  *
1346
- * A map is one painted rectangle to an assistive technology, and its
1347
- * markers are the only things in it that are *objects* rather than
1348
- * cartography — so those are the scene, and the map itself carries the
1349
- * camera in its description. Announcing every road would be worse than
1350
- * announcing none.
1417
+ * What gives it away is a slot handed a source this element has never
1418
+ * had, looking like the one it replaces — the same id, pyramid and
1419
+ * attribution — on three `sources` changes in a row. A provider switch
1420
+ * does that once, and a switch back to a source already shown does not
1421
+ * count at all. Looking alike is only ever the basis of a warning, never
1422
+ * of a cache key: two providers can look exactly alike.
1423
+ *
1424
+ * `process` and `console` come off `globalThis` because `src/` compiles
1425
+ * with `types: []`, as for the terminal's warning.
1351
1426
  */
1352
- a11yScene() {
1353
- if (!this._visible())
1354
- return [];
1355
- const transform = this._transform();
1356
- const pane = this._pane();
1357
- const scale = this._scale;
1358
- const items = [];
1359
- for (const marker of this._markers()) {
1360
- const rect = markerRect(marker, transform);
1361
- if (rect.x + rect.width < 0 ||
1362
- rect.y + rect.height < 0 ||
1363
- rect.x > pane.width ||
1364
- rect.y > pane.height) {
1365
- continue;
1427
+ _noticeRemade(before, next) {
1428
+ if (this._warnedRemade)
1429
+ return;
1430
+ let slot = -1;
1431
+ if (before && next) {
1432
+ const length = Math.min(before.length, next.length);
1433
+ for (let i = 0; i < length && slot < 0; i++) {
1434
+ const was = before[i];
1435
+ const now = next[i];
1436
+ if (was &&
1437
+ now &&
1438
+ now !== was &&
1439
+ !this._seenSources.has(now) &&
1440
+ now.id === was.id &&
1441
+ now.tileSize === was.tileSize &&
1442
+ now.minZoom === was.minZoom &&
1443
+ now.maxZoom === was.maxZoom &&
1444
+ now.attribution === was.attribution) {
1445
+ slot = i;
1446
+ }
1366
1447
  }
1367
- items.push({
1368
- id: `marker:${marker.id}`,
1369
- // Device pixels in the owning window's coordinates, which is what
1370
- // an a11y scene rect is — the same space as `abs`.
1371
- rect: {
1372
- x: (pane.x + rect.x) * scale,
1373
- y: (pane.y + rect.y) * scale,
1374
- width: rect.width * scale,
1375
- height: rect.height * scale,
1376
- },
1377
- role: 'button',
1378
- name: marker.title ??
1379
- `${marker.position.lat.toFixed(4)}, ${marker.position.lon.toFixed(4)}`,
1380
- states: { selected: marker.selected ?? false },
1381
- });
1382
1448
  }
1383
- return items;
1449
+ for (const source of before ?? [])
1450
+ this._seenSources.add(source);
1451
+ for (const source of next ?? [])
1452
+ this._seenSources.add(source);
1453
+ this._remade = slot < 0 ? 0 : this._remade + 1;
1454
+ if (this._remade < 3)
1455
+ return;
1456
+ this._warnedRemade = true;
1457
+ const g = globalThis;
1458
+ if (g.process?.env?.NODE_ENV === 'production')
1459
+ return;
1460
+ g.console?.warn(`@react-x11/components: <Map> was handed a new sources[${slot}] on ` +
1461
+ 'three renders in a row. Tiles are cached per source object, so ' +
1462
+ 'each one started from an empty cache and fetched every tile in ' +
1463
+ 'view again. If it is the same provider each time, make it once — ' +
1464
+ 'at module scope, or with useMemo.');
1384
1465
  }
1385
1466
  applyProps(next, prev) {
1386
1467
  const before = prev ?? this.props;
1387
1468
  super.applyProps(next, prev);
1469
+ if (this._ownsController) {
1470
+ this._controller.setProps(this.props);
1471
+ }
1472
+ if (next.sources !== before.sources) {
1473
+ this._noticeRemade(before.sources, next.sources);
1474
+ }
1388
1475
  // Every one of these is in `selfDamagedProps`, so the commit claimed
1389
1476
  // nothing for them and this is the only claim there will be.
1390
- if (next.mapStyle !== before.mapStyle) {
1391
- this._prepared = null;
1392
- this._preparedFrom = null;
1393
- this._candidates.clear();
1394
- this._cache.invalidateStyle();
1395
- this._labelKey = '';
1396
- this._repaint('props');
1477
+ //
1478
+ // A restyle that repainted the pane covers everything else the commit
1479
+ // changed. One that is held claims a single pixel — nothing on screen
1480
+ // changes until the swap — so a camera or the markers moved in the same
1481
+ // commit still have to claim their own damage below.
1482
+ if (next.mapStyle !== before.mapStyle && !this._restyle())
1397
1483
  return;
1398
- }
1399
1484
  if (next.sources !== before.sources) {
1485
+ // Nothing to throw away here: tiles are filed under the source
1486
+ // object, so a new provider starts empty, and one switched away from
1487
+ // keeps the tiles it has for when it comes back — its loads still in
1488
+ // flight are cancelled by the next frame's `sweep`, since nothing asks
1489
+ // for them. Only the label placement is stale.
1400
1490
  this._labelKey = '';
1401
1491
  this._repaint('props');
1402
1492
  return;
1403
1493
  }
1404
1494
  if (next.camera !== before.camera && next.camera !== undefined) {
1405
1495
  const camera = next.camera;
1406
- const previous = before.camera ?? this._camera;
1496
+ const previous = before.camera ??
1497
+ this._controller.ownCamera();
1407
1498
  if (camera.zoom !== previous.zoom ||
1408
1499
  camera.center.lon !== previous.center.lon ||
1409
1500
  camera.center.lat !== previous.center.lat) {
@@ -1446,13 +1537,14 @@ export class MapViewNode extends Node {
1446
1537
  claim(after);
1447
1538
  }
1448
1539
  destroySubtree() {
1449
- if (this._settleTimer !== null) {
1450
- timers.clearTimeout?.(this._settleTimer);
1451
- this._settleTimer = null;
1452
- }
1540
+ this._controller.detach(this._view);
1541
+ if (this._ownsController)
1542
+ this._controller.dispose();
1453
1543
  this._cache.destroy();
1454
1544
  this._candidates.clear();
1455
1545
  this._labels = [];
1546
+ this._labelCandidates = new Map();
1547
+ this._outgoing = null;
1456
1548
  super.destroySubtree();
1457
1549
  }
1458
1550
  }