@react-three/viverse 0.1.10 → 0.1.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -1
- package/dist/character.d.ts +2 -2
- package/dist/character.js +9 -6
- package/package.json +2 -2
package/README.md
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@@ -71,4 +71,8 @@ Check out how to build games using @pmndrs/viverse and only [vanilla three.js](h
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## Acknowledgments
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This project would not be possible without the default model and default animations made by [Quaternius](https://quaternius.com/), the prototype texture from [kenney.nl](https://www.kenney.nl/), the [three-vrm project](https://github.com/pixiv/three-vrm) from the [pixiv team](https://github.com/pixiv), [three-mesh-bvh](https://github.com/gkjohnson/three-mesh-bvh) from [Garrett Johnson](https://github.com/gkjohnson) and is based on prior work from [Felix Zhang](https://github.com/felixtrz) and [Erdong Chen](https://github.com/ErdongChen-Andrew)!
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This project would not be possible without the default model and default animations made by [Quaternius](https://quaternius.com/), the prototype texture from [kenney.nl](https://www.kenney.nl/), the [three-vrm project](https://github.com/pixiv/three-vrm) from the [pixiv team](https://github.com/pixiv), [three-mesh-bvh](https://github.com/gkjohnson/three-mesh-bvh) from [Garrett Johnson](https://github.com/gkjohnson) and is based on prior work from [Felix Zhang](https://github.com/felixtrz) and [Erdong Chen](https://github.com/ErdongChen-Andrew)!
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## Sponsoring
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The development of this library was sponsored by HTC Viverse.
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package/dist/character.d.ts
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@@ -16,10 +16,10 @@ export declare function BvhPhysicsWorld({ children }: {
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/**
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* creates a simple character controller supporting running, walking, and jumping with a default avatar and animations with can be configutred
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*/
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export declare const SimpleCharacter: import("react").ForwardRefExoticComponent<SimpleCharacterOptions & {
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export declare const SimpleCharacter: import("react").ForwardRefExoticComponent<Omit<SimpleCharacterOptions & {
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useViverseAvatar?: boolean;
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children?: ReactNode;
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} & import("react").RefAttributes<Group<import("three").Object3DEventMap>>>;
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} & import("@react-three/fiber/dist/declarations/src/core/utils.js").Mutable<import("@react-three/fiber/dist/declarations/src/core/utils.js").Overwrite<Partial<import("@react-three/fiber/dist/declarations/src/core/utils.js").Overwrite<Group<import("three").Object3DEventMap>, import("@react-three/fiber").MathProps<Group<import("three").Object3DEventMap>> & import("@react-three/fiber").ReactProps<Group<import("three").Object3DEventMap>> & Partial<import("@react-three/fiber").EventHandlers>>>, Omit<import("@react-three/fiber").InstanceProps<Group<import("three").Object3DEventMap>, typeof Group>, "object">>>, "ref"> & import("react").RefAttributes<Group<import("three").Object3DEventMap>>>;
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/**
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* allows to add all children as static (non-moving) objects to the bvh physics world
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* @requires that the inner content is not dynamic
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package/dist/character.js
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@@ -20,7 +20,7 @@ const PreloadSimpleCharacterAssetsSymbol = Symbol('preload-simple-character-asse
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/**
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* creates a simple character controller supporting running, walking, and jumping with a default avatar and animations with can be configutred
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*/
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export const SimpleCharacter = forwardRef(({ children,
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export const SimpleCharacter = forwardRef(({ children, useViverseAvatar = true, input, movement, model, physics, cameraBehavior, animation, ...groupProps }, ref) => {
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const avatar = useViverseActiveAvatar();
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const world = useContext(BvhPhyiscsWorldContext);
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if (world == null) {
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const camera = useThree((s) => s.camera);
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const domElement = useThree((s) => s.gl.domElement);
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const newOptions = {
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movement,
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physics,
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cameraBehavior,
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animation,
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model: model != false && avatar != null && useViverseAvatar
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? {
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type: avatar.vrmUrl != null ? 'vrm' : undefined,
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url: avatar?.vrmUrl,
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...(
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...(model === true ? undefined : model),
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}
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:
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: model,
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};
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const preloadSimpleCharacterAssetsKeys = [
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JSON.stringify(newOptions.model),
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// eslint-disable-next-line react-hooks/exhaustive-deps
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useImperativeHandle(ref, () => internalRef.current, [camera, world, domElement, currentOptions]);
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useFrame((_, delta) => internalRef.current?.update(delta));
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return (_jsx("simpleCharacterImpl", { args: [camera, world, domElement, currentOptions], ref: internalRef, children: _jsx(CharacterModelStoreContext.Provider, { value: store, children: children }) }));
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return (_jsx("simpleCharacterImpl", { ...groupProps, args: [camera, world, domElement, currentOptions], ref: internalRef, children: _jsx(CharacterModelStoreContext.Provider, { value: store, children: children }) }));
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});
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/**
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* allows to add all children as static (non-moving) objects to the bvh physics world
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package/package.json
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"@pixiv/three-vrm": "^3.4.2",
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"zustand": "^5.0.6",
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"@react-three/xr": "^6.6.20",
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"@pmndrs/viverse": "^0.1.
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"@pmndrs/viverse": "^0.1.11"
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},
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"peerDependencies": {
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"@react-three/fiber": "*"
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"@types/react": "^19.1.8",
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"react": "^19.1.0"
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},
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"version": "0.1.
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"version": "0.1.11",
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"scripts": {
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"build": "tsc",
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"check:prettier": "prettier --check src",
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