@react-three/rapier 0.7.6 → 0.8.0
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- package/dist/declarations/src/Debug.d.ts +0 -8
- package/dist/declarations/src/api.d.ts +7 -6
- package/dist/declarations/src/bitmasks.d.ts +1 -1
- package/dist/declarations/src/types.d.ts +9 -5
- package/dist/declarations/src/utils-collider.d.ts +2 -2
- package/dist/react-three-rapier.cjs.dev.js +110 -249
- package/dist/react-three-rapier.cjs.prod.js +110 -249
- package/dist/react-three-rapier.esm.js +87 -226
- package/package.json +9 -6
- package/readme.md +12 -7
@@ -1,13 +1,5 @@
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import { FC } from "react";
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interface DebugProps {
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/**
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* The color of the wireframe representing an active collider that is affected by forces and not sleeping.
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*/
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color?: string;
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/**
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* The color of the wireframe representing a static (fixed or kinematic) or sleeping collider.
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*/
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sleepColor?: string;
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}
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export declare const Debug: FC<DebugProps>;
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export {};
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@@ -1,4 +1,4 @@
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import { Collider, ColliderDesc, ImpulseJoint, JointData, RigidBody, RigidBodyDesc, World } from "@dimforge/rapier3d-compat";
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import { Collider, ColliderDesc, DebugRenderBuffers, ImpulseJoint, JointData, RigidBody, RigidBodyDesc, World } from "@dimforge/rapier3d-compat";
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import { Quaternion, Vector3 } from "three";
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import { RefGetter } from "./types";
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declare type Vector3Object = {
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@@ -101,12 +101,12 @@ export interface RigidBodyApi {
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*/
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setNextKinematicRotation(rotation: Quaternion): void;
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/**
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* If this rigid body is kinematic, sets its future
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* If this rigid body is kinematic, sets its future translation after the next timestep integration.
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*
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* This should be used instead of rigidBody.
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*
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*
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*
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* This should be used instead of rigidBody.setTranslation to make the dynamic object interacting with
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* this kinematic body behave as expected. Internally, Rapier will compute an artificial velocity
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* for this rigid-body from its current position and its next kinematic position. This velocity
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* will be used to compute forces on dynamic bodies interacting with this body.
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*/
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setNextKinematicTranslation(translation: Vector3Object): void;
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/**
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@@ -160,6 +160,7 @@ export interface WorldApi {
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removeImpulseJoint(joint: ImpulseJoint, wakeUp?: boolean): void;
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forEachCollider(callback: (collider: Collider) => void): void;
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setGravity(gravity: Vector3): void;
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debugRender(): DebugRenderBuffers;
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}
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export declare const createWorldApi: (ref: RefGetter<World>) => WorldApi;
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export declare const createJointApi: (ref: RefGetter<ImpulseJoint>) => {
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@@ -31,4 +31,4 @@ import { InteractionGroups } from "@dimforge/rapier3d-compat";
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* @param filters Groups the interaction group should filter against. (Values can range from 0 to 15.)
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* @returns An InteractionGroup bitmask.
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*/
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export declare const interactionGroups: (memberships: number | number[], filters?: number | number[]
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export declare const interactionGroups: (memberships: number | number[], filters?: number | number[]) => InteractionGroups;
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@@ -19,7 +19,7 @@ export declare type CuboidArgs = [
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halfDepth: number
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];
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export declare type BallArgs = [radius: number];
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export declare type CapsuleArgs = [
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export declare type CapsuleArgs = [halfHeight: number, radius: number];
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export declare type ConvexHullArgs = [vertices: ArrayLike<number>];
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export declare type HeightfieldArgs = [
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width: number,
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@@ -42,16 +42,16 @@ export declare type RoundCuboidArgs = [
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halfDepth: number,
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borderRadius: number
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];
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export declare type CylinderArgs = [
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export declare type CylinderArgs = [halfHeight: number, radius: number];
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export declare type RoundCylinderArgs = [
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halfHeight: number,
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radius: number,
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height: number,
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borderRadius: number
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];
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export declare type ConeArgs = [
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export declare type ConeArgs = [halfHeight: number, radius: number];
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export declare type RoundConeArgs = [
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halfHeight: number,
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radius: number,
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height: number,
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borderRadius: number
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];
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export declare type ConvexMeshArgs = [
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@@ -287,6 +287,10 @@ export interface UseRigidBodyOptions extends ColliderProps {
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* Passed down to the object3d representing this collider.
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*/
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userData?: Object3DProps["userData"];
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/**
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* Include invisible objects on the collider creation estimation.
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*/
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includeInvisible?: boolean;
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}
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export declare type SphericalJointParams = [
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body1Anchor: Vector3Array,
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@@ -14,12 +14,12 @@ export declare const scaleColliderArgs: (shape: ColliderShape, args: (number | A
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y: number;
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z: number;
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})[];
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export declare const createColliderFromOptions: (options: ColliderProps, world: WorldApi, scale: Vector3, rigidBody?: RigidBody
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export declare const createColliderFromOptions: (options: ColliderProps, world: WorldApi, scale: Vector3, rigidBody?: RigidBody) => Collider;
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declare type ImmutableColliderOptions = (keyof ColliderProps)[];
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export declare const immutableColliderOptions: ImmutableColliderOptions;
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export declare const setColliderOptions: (collider: Collider, options: ColliderProps, states: ColliderStateMap) => void;
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export declare const useUpdateColliderOptions: (collidersRef: MutableRefObject<Collider[]>, props: ColliderProps, states: ColliderStateMap) => void;
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export declare const createColliderState: (collider: Collider, object: Object3D, rigidBodyObject?: Object3D
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export declare const createColliderState: (collider: Collider, object: Object3D, rigidBodyObject?: Object3D | null) => ColliderState;
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interface CreateColliderPropsFromChildren {
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(options: {
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object: Object3D;
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