@react-three/rapier 0.6.5 → 0.6.6

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@@ -7,4 +7,4 @@ export interface InstancedRigidBodiesProps extends Omit<RigidBodyProps, "positio
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  rotations?: Vector3Array[];
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  scales?: Vector3Array[];
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  }
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- export declare const InstancedRigidBodies: React.ForwardRefExoticComponent<InstancedRigidBodiesProps & React.RefAttributes<InstancedRigidBodyApi>>;
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+ export declare const InstancedRigidBodies: React.ForwardRefExoticComponent<Pick<InstancedRigidBodiesProps, "type" | "canSleep" | "linearDamping" | "angularDamping" | "linearVelocity" | "angularVelocity" | "gravityScale" | "ccd" | "colliders" | "friction" | "restitution" | "onSleep" | "onWake" | "lockRotations" | "lockTranslations" | "enabledRotations" | "enabledTranslations" | "children" | "quaternion" | "attach" | "args" | "key" | "onUpdate" | "up" | "scale" | "matrix" | "layers" | "dispose" | "id" | "uuid" | "name" | "parent" | "modelViewMatrix" | "normalMatrix" | "matrixWorld" | "matrixAutoUpdate" | "matrixWorldNeedsUpdate" | "visible" | "castShadow" | "receiveShadow" | "frustumCulled" | "renderOrder" | "animations" | "userData" | "customDepthMaterial" | "customDistanceMaterial" | "isObject3D" | "onBeforeRender" | "onAfterRender" | "applyMatrix4" | "applyQuaternion" | "setRotationFromAxisAngle" | "setRotationFromEuler" | "setRotationFromMatrix" | "setRotationFromQuaternion" | "rotateOnAxis" | "rotateOnWorldAxis" | "rotateX" | "rotateY" | "rotateZ" | "translateOnAxis" | "translateX" | "translateY" | "translateZ" | "localToWorld" | "worldToLocal" | "lookAt" | "add" | "remove" | "removeFromParent" | "clear" | "getObjectById" | "getObjectByName" | "getObjectByProperty" | "getWorldPosition" | "getWorldQuaternion" | "getWorldScale" | "getWorldDirection" | "raycast" | "traverse" | "traverseVisible" | "traverseAncestors" | "updateMatrix" | "updateMatrixWorld" | "updateWorldMatrix" | "toJSON" | "clone" | "copy" | "addEventListener" | "hasEventListener" | "removeEventListener" | "dispatchEvent" | "onClick" | "onContextMenu" | "onDoubleClick" | "onPointerUp" | "onPointerDown" | "onPointerOver" | "onPointerOut" | "onPointerEnter" | "onPointerLeave" | "onPointerMove" | "onPointerMissed" | "onPointerCancel" | "onWheel" | "positions" | "rotations" | "scales"> & React.RefAttributes<InstancedRigidBodyApi>>;
@@ -1,6 +1,7 @@
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  import React, { MutableRefObject, RefObject } from "react";
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  import { ReactNode } from "react";
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  import { Object3D } from "three";
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+ import { Object3DProps } from "@react-three/fiber";
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  import { InstancedRigidBodyApi } from "./api";
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  import { InstancedRigidBodiesProps } from "./InstancedRigidBodies";
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  import { RigidBodyApi, UseRigidBodyOptions } from "./types";
@@ -16,7 +17,7 @@ export declare const useRigidBodyContext: () => {
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  hasCollisionEvents: boolean;
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  options: UseRigidBodyOptions | InstancedRigidBodiesProps;
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  };
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- export interface RigidBodyProps extends UseRigidBodyOptions {
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+ export interface RigidBodyProps extends UseRigidBodyOptions, Omit<Object3DProps, 'type' | 'position' | 'rotation'> {
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  children?: ReactNode;
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  }
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- export declare const RigidBody: React.ForwardRefExoticComponent<RigidBodyProps & React.RefAttributes<import("./api").RigidBodyApi>>;
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+ export declare const RigidBody: React.ForwardRefExoticComponent<Pick<RigidBodyProps, "type" | "canSleep" | "linearDamping" | "angularDamping" | "linearVelocity" | "angularVelocity" | "gravityScale" | "ccd" | "position" | "rotation" | "colliders" | "friction" | "restitution" | "onCollisionEnter" | "onCollisionExit" | "onSleep" | "onWake" | "lockRotations" | "lockTranslations" | "enabledRotations" | "enabledTranslations" | "children" | "quaternion" | "attach" | "args" | "key" | "onUpdate" | "up" | "scale" | "matrix" | "layers" | "dispose" | "id" | "uuid" | "name" | "parent" | "modelViewMatrix" | "normalMatrix" | "matrixWorld" | "matrixAutoUpdate" | "matrixWorldNeedsUpdate" | "visible" | "castShadow" | "receiveShadow" | "frustumCulled" | "renderOrder" | "animations" | "userData" | "customDepthMaterial" | "customDistanceMaterial" | "isObject3D" | "onBeforeRender" | "onAfterRender" | "applyMatrix4" | "applyQuaternion" | "setRotationFromAxisAngle" | "setRotationFromEuler" | "setRotationFromMatrix" | "setRotationFromQuaternion" | "rotateOnAxis" | "rotateOnWorldAxis" | "rotateX" | "rotateY" | "rotateZ" | "translateOnAxis" | "translateX" | "translateY" | "translateZ" | "localToWorld" | "worldToLocal" | "lookAt" | "add" | "remove" | "removeFromParent" | "clear" | "getObjectById" | "getObjectByName" | "getObjectByProperty" | "getWorldPosition" | "getWorldQuaternion" | "getWorldScale" | "getWorldDirection" | "raycast" | "traverse" | "traverseVisible" | "traverseAncestors" | "updateMatrix" | "updateMatrixWorld" | "updateWorldMatrix" | "toJSON" | "clone" | "copy" | "addEventListener" | "hasEventListener" | "removeEventListener" | "dispatchEvent" | "onClick" | "onContextMenu" | "onDoubleClick" | "onPointerUp" | "onPointerDown" | "onPointerOver" | "onPointerOut" | "onPointerEnter" | "onPointerLeave" | "onPointerMove" | "onPointerMissed" | "onPointerCancel" | "onWheel"> & React.RefAttributes<import("./api").RigidBodyApi>>;
@@ -7,6 +7,7 @@ var React = require('react');
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  var useAsset = require('use-asset');
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  var fiber = require('@react-three/fiber');
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  var three = require('three');
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+ var BufferGeometryUtils = require('three/examples/jsm/utils/BufferGeometryUtils');
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  function _interopDefault (e) { return e && e.__esModule ? e : { 'default': e }; }
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@@ -244,7 +245,9 @@ const colliderDescFromGeometry = (geometry, colliders, scale, hasCollisionEvents
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  {
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  var _g$index;
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- const _g = geometry.clone().scale(scale.x, scale.y, scale.z);
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+ const clonedGeometry = geometry.index ? geometry.clone() : BufferGeometryUtils.mergeVertices(geometry);
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+
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+ const _g = clonedGeometry.scale(scale.x, scale.y, scale.z);
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  desc = rapier3dCompat.ColliderDesc.trimesh(_g.attributes.position.array, (_g$index = _g.index) === null || _g$index === void 0 ? void 0 : _g$index.array);
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  }
@@ -537,8 +540,8 @@ const Physics = ({
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  // Collect previous state
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  world.bodies.forEach(b => {
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  previousTranslations[b.handle] = {
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- rotation: b.rotation(),
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- translation: b.translation()
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+ rotation: rapierQuaternionToQuaternion(b.rotation()).normalize(),
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+ translation: rapierVector3ToVector3(b.translation())
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  };
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  });
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  world.step(eventQueue);
@@ -576,8 +579,8 @@ const Physics = ({
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  let oldState = previousTranslations[rigidBody.handle];
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  let newTranslation = rapierVector3ToVector3(rigidBody.translation());
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  let newRotation = rapierQuaternionToQuaternion(rigidBody.rotation());
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- let interpolatedTranslation = oldState ? rapierVector3ToVector3(oldState.translation).lerp(newTranslation, interpolationAlpha) : newTranslation;
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- let interpolatedRotation = oldState ? rapierQuaternionToQuaternion(oldState.rotation).slerp(newRotation, interpolationAlpha) : newRotation;
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+ let interpolatedTranslation = oldState ? oldState.translation.lerp(newTranslation, 1) : newTranslation;
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+ let interpolatedRotation = oldState ? oldState.rotation.slerp(newRotation, interpolationAlpha) : newRotation;
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  state.setMatrix(_matrix4.compose(interpolatedTranslation, interpolatedRotation, state.worldScale).premultiply(state.invertedMatrixWorld));
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  if (state.mesh instanceof three.InstancedMesh) {
@@ -647,6 +650,24 @@ const Physics = ({
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  }, children);
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  };
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+ function _extends() {
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+ _extends = Object.assign || function (target) {
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+ for (var i = 1; i < arguments.length; i++) {
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+ var source = arguments[i];
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+
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+ for (var key in source) {
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+ if (Object.prototype.hasOwnProperty.call(source, key)) {
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+ target[key] = source[key];
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+ }
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+ }
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+ }
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+
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+ return target;
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+ };
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+
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+ return _extends.apply(this, arguments);
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+ }
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+
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  function _objectWithoutPropertiesLoose(source, excluded) {
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  if (source == null) return {};
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  var target = {};
@@ -913,7 +934,8 @@ const usePrismaticJoint = (body1, body2, [body1Anchor, body2Anchor, axis]) => {
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  return useImpulseJoint(body1, body2, rapier.JointData.prismatic(vectorArrayToVector3(body1Anchor), vectorArrayToVector3(body2Anchor), vectorArrayToVector3(axis)));
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  };
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- const _excluded$1 = ["children"];
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+ const _excluded$1 = ["children"],
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+ _excluded2 = ["type", "position", "rotation"];
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  const RigidBodyContext = /*#__PURE__*/React.createContext(undefined);
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  const useRigidBodyContext = () => React.useContext(RigidBodyContext); // RigidBody
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@@ -924,6 +946,9 @@ const RigidBody = /*#__PURE__*/React.forwardRef((_ref, ref) => {
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  props = _objectWithoutProperties(_ref, _excluded$1);
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  const [object, api] = useRigidBody(props);
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+
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+ const objectProps = _objectWithoutProperties(props, _excluded2);
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+
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  React.useImperativeHandle(ref, () => api);
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  return /*#__PURE__*/React__default["default"].createElement(RigidBodyContext.Provider, {
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  value: {
@@ -932,9 +957,9 @@ const RigidBody = /*#__PURE__*/React.forwardRef((_ref, ref) => {
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  hasCollisionEvents: !!(props.onCollisionEnter || props.onCollisionExit),
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  options: props
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  }
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- }, /*#__PURE__*/React__default["default"].createElement("object3D", {
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+ }, /*#__PURE__*/React__default["default"].createElement("object3D", _extends({
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  ref: object
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- }, children));
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+ }, objectProps), children));
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  });
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  const MeshCollider = ({
@@ -1224,24 +1249,6 @@ const InstancedRigidBodies = /*#__PURE__*/React.forwardRef((props, ref) => {
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  }, props.children));
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  });
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- function _extends() {
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- _extends = Object.assign || function (target) {
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- for (var i = 1; i < arguments.length; i++) {
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- var source = arguments[i];
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-
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- for (var key in source) {
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- if (Object.prototype.hasOwnProperty.call(source, key)) {
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- target[key] = source[key];
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- }
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- }
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- }
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-
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- return target;
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- };
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-
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- return _extends.apply(this, arguments);
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- }
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-
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  const _excluded = ["children"];
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  const AnyCollider = _ref => {
@@ -7,6 +7,7 @@ var React = require('react');
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  var useAsset = require('use-asset');
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  var fiber = require('@react-three/fiber');
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  var three = require('three');
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+ var BufferGeometryUtils = require('three/examples/jsm/utils/BufferGeometryUtils');
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  function _interopDefault (e) { return e && e.__esModule ? e : { 'default': e }; }
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@@ -244,7 +245,9 @@ const colliderDescFromGeometry = (geometry, colliders, scale, hasCollisionEvents
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  {
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  var _g$index;
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- const _g = geometry.clone().scale(scale.x, scale.y, scale.z);
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+ const clonedGeometry = geometry.index ? geometry.clone() : BufferGeometryUtils.mergeVertices(geometry);
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+
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+ const _g = clonedGeometry.scale(scale.x, scale.y, scale.z);
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  desc = rapier3dCompat.ColliderDesc.trimesh(_g.attributes.position.array, (_g$index = _g.index) === null || _g$index === void 0 ? void 0 : _g$index.array);
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  }
@@ -537,8 +540,8 @@ const Physics = ({
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  // Collect previous state
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  world.bodies.forEach(b => {
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  previousTranslations[b.handle] = {
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- rotation: b.rotation(),
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- translation: b.translation()
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+ rotation: rapierQuaternionToQuaternion(b.rotation()).normalize(),
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+ translation: rapierVector3ToVector3(b.translation())
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  };
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  });
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  world.step(eventQueue);
@@ -576,8 +579,8 @@ const Physics = ({
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  let oldState = previousTranslations[rigidBody.handle];
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  let newTranslation = rapierVector3ToVector3(rigidBody.translation());
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  let newRotation = rapierQuaternionToQuaternion(rigidBody.rotation());
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- let interpolatedTranslation = oldState ? rapierVector3ToVector3(oldState.translation).lerp(newTranslation, interpolationAlpha) : newTranslation;
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- let interpolatedRotation = oldState ? rapierQuaternionToQuaternion(oldState.rotation).slerp(newRotation, interpolationAlpha) : newRotation;
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+ let interpolatedTranslation = oldState ? oldState.translation.lerp(newTranslation, 1) : newTranslation;
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+ let interpolatedRotation = oldState ? oldState.rotation.slerp(newRotation, interpolationAlpha) : newRotation;
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  state.setMatrix(_matrix4.compose(interpolatedTranslation, interpolatedRotation, state.worldScale).premultiply(state.invertedMatrixWorld));
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  if (state.mesh instanceof three.InstancedMesh) {
@@ -647,6 +650,24 @@ const Physics = ({
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  }, children);
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  };
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+ function _extends() {
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+ _extends = Object.assign || function (target) {
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+ for (var i = 1; i < arguments.length; i++) {
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+ var source = arguments[i];
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+
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+ for (var key in source) {
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+ if (Object.prototype.hasOwnProperty.call(source, key)) {
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+ target[key] = source[key];
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+ }
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+ }
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+ }
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+
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+ return target;
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+ };
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+
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+ return _extends.apply(this, arguments);
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+ }
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+
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  function _objectWithoutPropertiesLoose(source, excluded) {
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  if (source == null) return {};
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  var target = {};
@@ -913,7 +934,8 @@ const usePrismaticJoint = (body1, body2, [body1Anchor, body2Anchor, axis]) => {
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  return useImpulseJoint(body1, body2, rapier.JointData.prismatic(vectorArrayToVector3(body1Anchor), vectorArrayToVector3(body2Anchor), vectorArrayToVector3(axis)));
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  };
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- const _excluded$1 = ["children"];
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+ const _excluded$1 = ["children"],
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+ _excluded2 = ["type", "position", "rotation"];
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  const RigidBodyContext = /*#__PURE__*/React.createContext(undefined);
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  const useRigidBodyContext = () => React.useContext(RigidBodyContext); // RigidBody
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@@ -924,6 +946,9 @@ const RigidBody = /*#__PURE__*/React.forwardRef((_ref, ref) => {
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  props = _objectWithoutProperties(_ref, _excluded$1);
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  const [object, api] = useRigidBody(props);
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+
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+ const objectProps = _objectWithoutProperties(props, _excluded2);
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+
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  React.useImperativeHandle(ref, () => api);
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  return /*#__PURE__*/React__default["default"].createElement(RigidBodyContext.Provider, {
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  value: {
@@ -932,9 +957,9 @@ const RigidBody = /*#__PURE__*/React.forwardRef((_ref, ref) => {
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  hasCollisionEvents: !!(props.onCollisionEnter || props.onCollisionExit),
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  options: props
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  }
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- }, /*#__PURE__*/React__default["default"].createElement("object3D", {
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+ }, /*#__PURE__*/React__default["default"].createElement("object3D", _extends({
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  ref: object
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- }, children));
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+ }, objectProps), children));
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  });
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  const MeshCollider = ({
@@ -1224,24 +1249,6 @@ const InstancedRigidBodies = /*#__PURE__*/React.forwardRef((props, ref) => {
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  }, props.children));
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  });
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- function _extends() {
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- _extends = Object.assign || function (target) {
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- for (var i = 1; i < arguments.length; i++) {
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- var source = arguments[i];
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-
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- for (var key in source) {
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- if (Object.prototype.hasOwnProperty.call(source, key)) {
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- target[key] = source[key];
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- }
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- }
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- }
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- return target;
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- };
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- return _extends.apply(this, arguments);
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- }
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  const _excluded = ["children"];
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  const AnyCollider = _ref => {
@@ -4,6 +4,7 @@ import React, { useState, useEffect, useRef, useMemo, createContext, useContext,
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  import { useAsset } from 'use-asset';
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  import { useFrame } from '@react-three/fiber';
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  import { Quaternion, Euler, Vector3, Object3D, Matrix4, InstancedMesh, CylinderBufferGeometry, BufferGeometry, BufferAttribute, SphereBufferGeometry, BoxBufferGeometry, DynamicDrawUsage } from 'three';
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+ import { mergeVertices } from 'three/examples/jsm/utils/BufferGeometryUtils';
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  const _quaternion = new Quaternion();
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  const _euler = new Euler();
@@ -219,7 +220,9 @@ const colliderDescFromGeometry = (geometry, colliders, scale, hasCollisionEvents
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  {
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  var _g$index;
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- const _g = geometry.clone().scale(scale.x, scale.y, scale.z);
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+ const clonedGeometry = geometry.index ? geometry.clone() : mergeVertices(geometry);
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+
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+ const _g = clonedGeometry.scale(scale.x, scale.y, scale.z);
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  desc = ColliderDesc.trimesh(_g.attributes.position.array, (_g$index = _g.index) === null || _g$index === void 0 ? void 0 : _g$index.array);
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  }
@@ -512,8 +515,8 @@ const Physics = ({
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  // Collect previous state
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  world.bodies.forEach(b => {
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  previousTranslations[b.handle] = {
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- rotation: b.rotation(),
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- translation: b.translation()
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+ rotation: rapierQuaternionToQuaternion(b.rotation()).normalize(),
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+ translation: rapierVector3ToVector3(b.translation())
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  };
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  });
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  world.step(eventQueue);
@@ -551,8 +554,8 @@ const Physics = ({
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  let oldState = previousTranslations[rigidBody.handle];
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  let newTranslation = rapierVector3ToVector3(rigidBody.translation());
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  let newRotation = rapierQuaternionToQuaternion(rigidBody.rotation());
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- let interpolatedTranslation = oldState ? rapierVector3ToVector3(oldState.translation).lerp(newTranslation, interpolationAlpha) : newTranslation;
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- let interpolatedRotation = oldState ? rapierQuaternionToQuaternion(oldState.rotation).slerp(newRotation, interpolationAlpha) : newRotation;
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+ let interpolatedTranslation = oldState ? oldState.translation.lerp(newTranslation, 1) : newTranslation;
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+ let interpolatedRotation = oldState ? oldState.rotation.slerp(newRotation, interpolationAlpha) : newRotation;
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  state.setMatrix(_matrix4.compose(interpolatedTranslation, interpolatedRotation, state.worldScale).premultiply(state.invertedMatrixWorld));
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  if (state.mesh instanceof InstancedMesh) {
@@ -622,6 +625,24 @@ const Physics = ({
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  }, children);
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  };
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+ function _extends() {
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+ _extends = Object.assign || function (target) {
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+ for (var i = 1; i < arguments.length; i++) {
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+ var source = arguments[i];
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+
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+ for (var key in source) {
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+ if (Object.prototype.hasOwnProperty.call(source, key)) {
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+ target[key] = source[key];
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+ }
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+ }
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+ }
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+
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+ return target;
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+ };
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+
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+ return _extends.apply(this, arguments);
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+ }
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+
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  function _objectWithoutPropertiesLoose(source, excluded) {
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  if (source == null) return {};
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  var target = {};
@@ -888,7 +909,8 @@ const usePrismaticJoint = (body1, body2, [body1Anchor, body2Anchor, axis]) => {
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  return useImpulseJoint(body1, body2, rapier.JointData.prismatic(vectorArrayToVector3(body1Anchor), vectorArrayToVector3(body2Anchor), vectorArrayToVector3(axis)));
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  };
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- const _excluded$1 = ["children"];
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+ const _excluded$1 = ["children"],
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+ _excluded2 = ["type", "position", "rotation"];
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  const RigidBodyContext = /*#__PURE__*/createContext(undefined);
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  const useRigidBodyContext = () => useContext(RigidBodyContext); // RigidBody
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@@ -899,6 +921,9 @@ const RigidBody = /*#__PURE__*/forwardRef((_ref, ref) => {
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  props = _objectWithoutProperties(_ref, _excluded$1);
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  const [object, api] = useRigidBody(props);
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+ const objectProps = _objectWithoutProperties(props, _excluded2);
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+
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  useImperativeHandle(ref, () => api);
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  return /*#__PURE__*/React.createElement(RigidBodyContext.Provider, {
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  value: {
@@ -907,9 +932,9 @@ const RigidBody = /*#__PURE__*/forwardRef((_ref, ref) => {
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  hasCollisionEvents: !!(props.onCollisionEnter || props.onCollisionExit),
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  options: props
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  }
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- }, /*#__PURE__*/React.createElement("object3D", {
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+ }, /*#__PURE__*/React.createElement("object3D", _extends({
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  ref: object
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- }, children));
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+ }, objectProps), children));
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  });
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  const MeshCollider = ({
@@ -1199,24 +1224,6 @@ const InstancedRigidBodies = /*#__PURE__*/forwardRef((props, ref) => {
1199
1224
  }, props.children));
1200
1225
  });
1201
1226
 
1202
- function _extends() {
1203
- _extends = Object.assign || function (target) {
1204
- for (var i = 1; i < arguments.length; i++) {
1205
- var source = arguments[i];
1206
-
1207
- for (var key in source) {
1208
- if (Object.prototype.hasOwnProperty.call(source, key)) {
1209
- target[key] = source[key];
1210
- }
1211
- }
1212
- }
1213
-
1214
- return target;
1215
- };
1216
-
1217
- return _extends.apply(this, arguments);
1218
- }
1219
-
1220
1227
  const _excluded = ["children"];
1221
1228
 
1222
1229
  const AnyCollider = _ref => {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-three/rapier",
3
- "version": "0.6.5",
3
+ "version": "0.6.6",
4
4
  "source": "src/index.ts",
5
5
  "main": "dist/react-three-rapier.cjs.js",
6
6
  "module": "dist/react-three-rapier.esm.js",