@react-three/rapier 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +22 -0
- package/dist/declarations/src/Physics.d.ts +14 -1
- package/dist/declarations/src/api.d.ts +3 -1
- package/dist/declarations/src/components.d.ts +3 -2
- package/dist/declarations/src/hooks.d.ts +40 -0
- package/dist/declarations/src/types.d.ts +17 -1
- package/dist/declarations/src/utils.d.ts +5 -5
- package/dist/react-three-rapier.cjs.dev.js +158 -37
- package/dist/react-three-rapier.cjs.prod.js +158 -37
- package/dist/react-three-rapier.esm.js +160 -39
- package/package.json +2 -2
- package/readme.md +176 -0
package/CHANGELOG.md
CHANGED
@@ -1,5 +1,27 @@
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# @react-three/rapier
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## 0.4.0
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### Minor Changes
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- dd535aa: Update to @dimforge/rapier3d-compat@0.8.1, pinned version
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### Patch Changes
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- dd535aa: Better <Physics /> lifecycle making reinitialization more stable
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## 0.3.1
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### Patch Changes
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- 37d2621: Pin rapier3d version to 0.8.0-alpha.2
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## 0.3.0
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### Minor Changes
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- 7e36172: Add collision and sleep/awake events
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## 0.2.0
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### Minor Changes
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@@ -1,7 +1,7 @@
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import React, { FC, ReactNode } from "react";
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import type Rapier from "@dimforge/rapier3d-compat";
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import { RigidBodyAutoCollider, Vector3Array, WorldApi } from "./types";
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import { ColliderHandle } from "@dimforge/rapier3d-compat";
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import { ColliderHandle, RigidBody, RigidBodyHandle, TempContactManifold } from "@dimforge/rapier3d-compat";
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import { Object3D } from "three";
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export interface RapierContext {
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rapier: typeof Rapier;
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physicsOptions: {
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colliders: RigidBodyAutoCollider;
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};
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rigidBodyEvents: EventMap;
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}
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export declare const RapierContext: React.Context<RapierContext | undefined>;
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declare type EventMap = Map<ColliderHandle | RigidBodyHandle, {
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onSleep?(): void;
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onWake?(): void;
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onCollisionEnter?({ target, manifold, flipped }: {
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target: RigidBody;
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manifold: TempContactManifold;
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flipped: boolean;
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}): void;
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onCollisionExit?({ target }: {
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target: RigidBody;
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}): void;
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}>;
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interface RapierWorldProps {
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gravity?: Vector3Array;
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colliders?: RigidBodyAutoCollider;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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};
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export declare const createColliderApi: (ref: RefGetter<Collider>) => {
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raw: () => Collider | undefined;
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getCollider: (handle: number) => Collider;
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getRigidBody: (handle: number) => RigidBody;
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createRigidBody: (desc: RigidBodyDesc) => RigidBody;
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createCollider: (desc: ColliderDesc,
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createCollider: (desc: ColliderDesc, rigidBody: RigidBody) => Collider;
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removeRigidBody: (rigidBody: RigidBody) => void;
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removeCollider: (collider: Collider) => void;
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createImpulseJoint: (params: JointData, rigidBodyA: RigidBody, rigidBodyB: RigidBody) => ImpulseJoint;
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import React from "react";
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import { ReactNode } from "react";
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import { Vector3 } from "three";
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import { BallArgs, CapsuleArgs, ConeArgs, ConvexHullArgs, CuboidArgs, CylinderArgs, HeightfieldArgs,
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import { BallArgs, CapsuleArgs, ConeArgs, ConvexHullArgs, CuboidArgs, CylinderArgs, HeightfieldArgs, RoundCuboidArgs, TrimeshArgs, UseColliderOptions, UseRigidBodyOptions } from "./types";
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interface RigidBodyProps extends UseRigidBodyOptions {
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children?: ReactNode;
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colliders?: RigidBodyAutoCollider | false;
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}
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export declare const RigidBody: React.ForwardRefExoticComponent<RigidBodyProps & React.RefAttributes<{
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raw: () => import("@dimforge/rapier3d-compat/dynamics/rigid_body").RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): import("three").Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}>>;
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declare type UseColliderOptionsRequiredArgs<T> = Omit<UseColliderOptions<T>, "args"> & {
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args: T;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useCollider: <A>(body: RigidBodyApi, options?: UseColliderOptions<A>) => (React.MutableRefObject<Object3D<import("three").Event> | undefined> | {
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raw: () => Rapier.Collider | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useCuboid: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<CuboidArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useBall: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<BallArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useCapsule: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<CapsuleArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useHeightfield: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<HeightfieldArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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/**
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* Create a trimesh collider and rigid body.
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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fromMesh<T_1 extends Object3D<import("three").Event>>(mesh: Mesh, rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<TrimeshArgs>): [ref: React.MutableRefObject<T_1>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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};
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export declare const usePolyline: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<PolylineArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useRoundCuboid: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<RoundCuboidArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useCylinder: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<CylinderArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useRoundCylinder: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<RoundCylinderArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useCone: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<ConeArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useRoundCone: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<RoundCone>) => [ref: React.MutableRefObject<T>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useConvexHull: {
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<T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<ConvexHullArgs>): [ref: React.MutableRefObject<T>, rigidBody: {
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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fromMesh<T_1 extends Object3D<import("three").Event>>(mesh: Mesh, rigidBodyOptions?: UseBodyOptions, colliderOptions?: Omit<UseColliderOptions<ConvexHullArgs>, "colliderArgs">): [ref: React.MutableRefObject<T_1>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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};
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export declare const useRoundConvexHull: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<RoundConvexHullArgs>) => [ref: React.MutableRefObject<T>, rigidBody: {
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useConvexMesh: {
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<T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<ConvexMeshArgs>): [ref: React.MutableRefObject<Object3D<import("three").Event>>, rigidBody: {
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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fromMesh<T_1 extends Object3D<import("three").Event>>(mesh: Mesh, rigidBodyOptions?: UseBodyOptions, colliderOptions?: Omit<UseColliderOptions<ConvexMeshArgs>, "colliderArgs">): [ref: React.MutableRefObject<Object3D<import("three").Event>>, rigidBody: {
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raw: () => Rapier.RigidBody | undefined;
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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};
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export declare const useRoundConvexMesh: <T extends Object3D<import("three").Event>>(rigidBodyOptions?: UseBodyOptions, colliderOptions?: UseColliderOptions<RoundConvexMeshArgs>) => [ref: React.MutableRefObject<Object3D<import("three").Event>>, rigidBody: {
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@@ -180,6 +218,8 @@ export declare const useRoundConvexMesh: <T extends Object3D<import("three").Eve
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applyTorqueImpulse({ x, y, z }: Vector3): void;
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translation(): Vector3;
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rotation(): Quaternion;
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+
setNextKinematicRotation({ x, y, z }: Vector3): void;
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setNextKinematicTranslation({ x, y, z }: Vector3): void;
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}];
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export declare const useImpulseJoint: <T extends Rapier.ImpulseJoint>(body1: MutableRefObject<RapierRigidBody | undefined | null> | RigidBodyApi, body2: MutableRefObject<RapierRigidBody | undefined | null> | RigidBodyApi, params: Rapier.JointData) => {
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raw: () => Rapier.ImpulseJoint | undefined;
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@@ -1,5 +1,5 @@
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import { MutableRefObject } from "react";
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-
import { CoefficientCombineRule, RigidBody as RapierRigidBody, Collider as RapierCollider } from "@dimforge/rapier3d-compat";
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import { CoefficientCombineRule, RigidBody as RapierRigidBody, Collider as RapierCollider, TempContactManifold } from "@dimforge/rapier3d-compat";
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import { createColliderApi, createJointApi, createRigidBodyApi, createWorldApi } from "./api";
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export { RapierRigidBody, RapierCollider };
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export { CoefficientCombineRule as CoefficientCombineRule, } from "@dimforge/rapier3d-compat";
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@@ -162,6 +162,22 @@ export interface UseRigidBodyOptions {
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* Setting this to false will disable automatic colliders.
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*/
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colliders?: RigidBodyAutoCollider | false;
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/**
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* Callback when this rigidbody collides with another rigidbody
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*/
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onCollisionEnter?({}: {
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target: RapierRigidBody;
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manifold: TempContactManifold;
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flipped: boolean;
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}): void;
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/**
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* Callback when this rigidbody stops colliding with another rigidbody
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*/
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onCollisionExit?({}: {
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target: RapierRigidBody;
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}): void;
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onSleep?(): void;
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onWake?(): void;
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}
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export declare type SphericalJointParams = [
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body1Anchor: Vector3Array,
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@@ -1,6 +1,6 @@
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1
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-
import { Collider } from "@dimforge/rapier3d-compat";
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1
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+
import { Collider, RigidBody } from "@dimforge/rapier3d-compat";
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2
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import { Object3D, Vector3 } from "three";
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-
import {
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+
import { RigidBodyAutoCollider, RigidBodyShape, RigidBodyTypeString, UseColliderOptions, Vector3Array, WorldApi } from "./types";
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export declare const vectorArrayToObject: (arr: Vector3Array) => {
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x: number;
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y: number;
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@@ -8,10 +8,10 @@ export declare const vectorArrayToObject: (arr: Vector3Array) => {
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};
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export declare const rigidBodyTypeFromString: (type: RigidBodyTypeString) => number;
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export declare const scaleColliderArgs: (shape: RigidBodyShape, args: (number | ArrayLike<number>)[], scale: Vector3) => (number | ArrayLike<number>)[];
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-
export declare const createColliderFromOptions: <A>(options: UseColliderOptions<A>, world: WorldApi,
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+
export declare const createColliderFromOptions: <A>(options: UseColliderOptions<A>, world: WorldApi, rigidBody: RigidBody, scale?: {
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x: number;
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y: number;
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z: number;
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-
}) => Collider;
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-
export declare const createCollidersFromChildren: (object: Object3D, rigidBody:
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+
}, hasCollisionEvents?: boolean) => Collider;
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export declare const createCollidersFromChildren: (object: Object3D, rigidBody: RigidBody, type: RigidBodyAutoCollider, world: WorldApi, hasCollisionEvents?: boolean) => Collider[];
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export declare const scaleVertices: (vertices: ArrayLike<number>, scale: Vector3) => number[];
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