@react-three/rapier 0.13.2 → 0.14.0-rc.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/declarations/src/components/Attractor.d.ts +4 -4
- package/dist/declarations/src/components/Physics.d.ts +1 -8
- package/dist/declarations/src/types.d.ts +19 -9
- package/dist/declarations/src/utils/utils-physics.d.ts +1 -0
- package/dist/react-three-rapier.cjs.dev.js +32 -3
- package/dist/react-three-rapier.cjs.prod.js +32 -3
- package/dist/react-three-rapier.esm.js +34 -5
- package/package.json +1 -1
- package/readme.md +8 -4
@@ -12,13 +12,13 @@ export interface AttractorProps {
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* The strength of the attractor.
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* Positive values attract, negative values repel.
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*
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* @
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* @defaultValue 1
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*/
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strength?: number;
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/**
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* The range of the attractor. Will not affect objects outside of this range.
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*
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* @
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* @defaultValue 10
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* @min 0
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*/
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range?: number;
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@@ -27,12 +27,12 @@ export interface AttractorProps {
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* - static: The gravity is constant and does not change over time.
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* - linear: The gravity is linearly interpolated the closer the object is to the attractor.
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* - newtonian: The gravity is calculated using the newtonian gravity formula.
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* @
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* @defaultValue "static"
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*/
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type?: AttractorGravityType;
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/**
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* The mass of the attractor. Used when type is `newtonian`.
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* @
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* @defaultValue 6.673e-11
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*/
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gravitationalConstant?: number;
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/**
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@@ -140,18 +140,11 @@ export interface PhysicsProps {
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* @defaultValue false
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*/
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paused?: boolean;
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-
/**
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* The update priority at which the physics simulation should run.
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*
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* @see https://docs.pmnd.rs/react-three-fiber/api/hooks#taking-over-the-render-loop
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* @defaultValue undefined
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*/
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-
updatePriority?: number;
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/**
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* Interpolate the world transform using the frame delta times.
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* Has no effect if timeStep is set to "vary".
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*
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-
* @
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* @defaultValue true
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**/
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interpolate?: boolean;
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}
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@@ -228,31 +228,41 @@ export interface RigidBodyOptions extends ColliderProps {
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* Specify the type of this rigid body
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*/
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type?: RigidBodyTypeString;
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/**
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*
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/**
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* Whether or not this body can sleep.
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* @defaultValue true
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*/
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canSleep?: boolean;
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/** The linear damping coefficient of this rigid-body.*/
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linearDamping?: number;
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/** The angular damping coefficient of this rigid-body.*/
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angularDamping?: number;
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/**
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*
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/**
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* The initial linear velocity of this body.
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* @defaultValue [0,0,0]
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*/
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linearVelocity?: Vector3Array;
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/**
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*
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/**
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* The initial angular velocity of this body.
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* @defaultValue [0,0,0]
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*/
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angularVelocity?: Vector3Array;
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/**
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* The scaling factor applied to the gravity affecting the rigid-body.
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*
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* @defaultValue 1.0
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*/
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gravityScale?: number;
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/**
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* The dominance group of this RigidBody. If a rigid body has a higher domiance group,
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* on collision it will be immune to forces originating from the other bodies.
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* https://rapier.rs/docs/user_guides/javascript/rigid_bodies#dominance
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* Default: 0
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*/
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dominanceGroup?: number;
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/**
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* Whether or not Continous Collision Detection is enabled for this rigid-body.
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* https://rapier.rs/docs/user_guides/javascript/rigid_bodies#continuous-collision-detection
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-
* @
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* @defaultValue false
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*/
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ccd?: boolean;
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/**
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@@ -308,7 +318,7 @@ export interface RigidBodyOptions extends ColliderProps {
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*/
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enabledRotations?: Boolean3Array;
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/**
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* Allow
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* Allow translation of this rigid-body only along specific axes.
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*/
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enabledTranslations?: Boolean3Array;
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/**
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@@ -0,0 +1 @@
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export declare const useRaf: (callback: (dt: number) => void) => void;
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return ref.current.value;
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}
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const useRaf = callback => {
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const cb = React.useRef(callback);
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const raf = React.useRef(0);
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const lastFrame = React.useRef(0);
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React.useEffect(() => {
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cb.current = callback;
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}, [callback]);
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React.useEffect(() => {
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const loop = () => {
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const now = performance.now();
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const delta = now - lastFrame.current;
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raf.current = requestAnimationFrame(loop);
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cb.current(delta / 1000);
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lastFrame.current = now;
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};
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raf.current = requestAnimationFrame(loop);
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return () => cancelAnimationFrame(raf.current);
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}, []);
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};
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const scaleColliderArgs = (shape, args, scale) => {
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const newArgs = args.slice(); // Heightfield uses a vector
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@@ -675,10 +696,12 @@ const Physics = ({
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children,
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timeStep: _timeStep = 1 / 60,
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paused: _paused = false,
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updatePriority,
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interpolate: _interpolate = true
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}) => {
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const rapier = useAsset.useAsset(importRapier);
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const {
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invalidate
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} = fiber.useThree();
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const worldRef = React.useRef();
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const getWorldRef = React.useRef(() => {
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if (!worldRef.current) {
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maxForceMagnitude: event.maxForceMagnitude()
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}));
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});
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world.forEachActiveRigidBody(body => {
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invalidate();
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});
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}, [_paused, _timeStep, _interpolate]);
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-
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useRaf(dt => {
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if (!_paused) step(dt);
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}
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});
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const context = React.useMemo(() => ({
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rapier,
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world: api,
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angularDamping: (rb, value) => {
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rb.setAngularDamping(value);
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},
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dominanceGroup: (rb, value) => {
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rb.setDominanceGroup(value);
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},
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enabledRotations: (rb, [x, y, z]) => {
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rb.setEnabledRotations(x, y, z, true);
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},
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return ref.current.value;
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}
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const useRaf = callback => {
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const cb = React.useRef(callback);
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const raf = React.useRef(0);
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const lastFrame = React.useRef(0);
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React.useEffect(() => {
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cb.current = callback;
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}, [callback]);
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React.useEffect(() => {
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const loop = () => {
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const now = performance.now();
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const delta = now - lastFrame.current;
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raf.current = requestAnimationFrame(loop);
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cb.current(delta / 1000);
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lastFrame.current = now;
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};
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raf.current = requestAnimationFrame(loop);
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return () => cancelAnimationFrame(raf.current);
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}, []);
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};
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const scaleColliderArgs = (shape, args, scale) => {
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const newArgs = args.slice(); // Heightfield uses a vector
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children,
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timeStep: _timeStep = 1 / 60,
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paused: _paused = false,
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updatePriority,
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interpolate: _interpolate = true
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}) => {
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const rapier = useAsset.useAsset(importRapier);
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const {
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invalidate
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} = fiber.useThree();
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const worldRef = React.useRef();
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const getWorldRef = React.useRef(() => {
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if (!worldRef.current) {
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maxForceMagnitude: event.maxForceMagnitude()
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}));
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});
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world.forEachActiveRigidBody(body => {
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invalidate();
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});
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}, [_paused, _timeStep, _interpolate]);
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-
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useRaf(dt => {
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if (!_paused) step(dt);
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}
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});
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const context = React.useMemo(() => ({
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rapier,
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world: api,
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rb.setAngularDamping(value);
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},
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dominanceGroup: (rb, value) => {
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rb.setDominanceGroup(value);
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},
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enabledRotations: (rb, [x, y, z]) => {
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rb.setEnabledRotations(x, y, z, true);
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},
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import { ActiveEvents, ColliderDesc, EventQueue, RigidBodyDesc } from '@dimforge/rapier3d-compat';
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export { CoefficientCombineRule, Collider as RapierCollider, RigidBody as RapierRigidBody } from '@dimforge/rapier3d-compat';
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import {
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import React, { useRef,
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import { useThree, useFrame } from '@react-three/fiber';
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import React, { useRef, useEffect, useMemo, useContext, useState, memo, createContext, useCallback, forwardRef, useImperativeHandle, Fragment } from 'react';
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import { Quaternion, Euler, Vector3, Object3D, Matrix4, MathUtils, BufferAttribute, DynamicDrawUsage } from 'three';
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import { useAsset } from 'use-asset';
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import { mergeVertices, VertexNormalsHelper } from 'three-stdlib';
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return ref.current.value;
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}
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const useRaf = callback => {
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const cb = useRef(callback);
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const raf = useRef(0);
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const lastFrame = useRef(0);
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useEffect(() => {
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cb.current = callback;
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}, [callback]);
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useEffect(() => {
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const loop = () => {
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const now = performance.now();
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const delta = now - lastFrame.current;
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raf.current = requestAnimationFrame(loop);
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cb.current(delta / 1000);
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lastFrame.current = now;
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};
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raf.current = requestAnimationFrame(loop);
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return () => cancelAnimationFrame(raf.current);
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}, []);
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};
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const scaleColliderArgs = (shape, args, scale) => {
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const newArgs = args.slice(); // Heightfield uses a vector
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timeStep: _timeStep = 1 / 60,
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paused: _paused = false,
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interpolate: _interpolate = true
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}) => {
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const rapier = useAsset(importRapier);
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const {
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invalidate
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} = useThree();
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const worldRef = useRef();
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});
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world.forEachActiveRigidBody(body => {
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invalidate();
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});
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});
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},
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},
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package/package.json
CHANGED
package/readme.md
CHANGED
@@ -84,6 +84,7 @@ For full API outline and documentation, see 🧩 [API Docs](https://pmndrs.githu
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- [🖼 Joints Example](#-joints-example)
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- [Advanced hooks usage](#advanced-hooks-usage)
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- [Manual stepping](#manual-stepping)
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- [On-demand rendering](#on-demand-rendering)
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---
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- `"cuboid"`, creates a CuboidCollider based on the bounding box of the mesh
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- `"ball"`, creates a SphereCollider based on the bounding sphere of the mesh
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- `"trimesh"`, creates a TrimeshCollider based on the mesh's geometry
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- `"trimesh"`, creates a TrimeshCollider based on the mesh's geometry
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- `"hull"`, creates a ConvexHullCollider based on the mesh's geometry
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- `false`, disables auto-generation
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[
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[0, 0, 0], // Position of the joint in bodyA's local space
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[0, 0, 0], // Position of the joint in bodyB's local space
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[0,
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[0, 1, 0], // Axis of the joint, expressed in the local-space of the rigid-bodies it is attached to. Cannot be [0,0,0].
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[0,
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[0, 1, 0], // Axis of the joint, expressed in the local-space of the rigid-bodies it is attached to. Cannot be [0,0,0].
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837
|
step(1 / 60);
|
837
|
-
```
|
838
|
+
```
|
839
|
+
|
840
|
+
### On-demand rendering
|
841
|
+
`@react-three/rapier` runs the physics simulation independently from the render loop, and will tell `@react-three/fiber` to render if the scene has active (non-sleeping) RigidBodies. This allows you to use the `<Canvas frameloop="demand" />` (https://docs.pmnd.rs/react-three-fiber/advanced/scaling-performance#on-demand-rendering) strategy to only render the scene when needed.
|