@react-three/postprocessing 2.9.0 → 2.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/effects/Pixelation.d.ts +2 -2
- package/dist/index.cjs +480 -678
- package/dist/index.js +391 -587
- package/package.json +2 -7
package/dist/index.js
CHANGED
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import { BlendFunction, BloomEffect, BrightnessContrastEffect, ChromaticAberrationEffect, ColorAverageEffect, ColorDepthEffect, DepthEffect, EffectComposer as EffectComposer$1, RenderPass, NormalPass, DepthDownsamplingPass, EffectPass, DepthOfFieldEffect, DotScreenEffect, GlitchEffect, GlitchMode, GodRaysEffect, GridEffect, HueSaturationEffect, NoiseEffect, OutlineEffect, PixelationEffect, ScanlineEffect, SelectiveBloomEffect, SepiaEffect, SSAOEffect, SMAAEffect, TextureEffect, ToneMappingEffect, VignetteEffect, ShockWaveEffect, LUT3DEffect, TiltShiftEffect as TiltShiftEffect$1, Effect, EffectAttribute } from 'postprocessing';
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import
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import React
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import { jsx } from 'react/jsx-runtime';
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import React, { forwardRef, useMemo, createContext, useEffect, useRef, useLayoutEffect, useImperativeHandle, useContext, useState } from 'react';
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import * as THREE from 'three';
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import { HalfFloatType, Vector3, TextureLoader, sRGBEncoding, RepeatWrapping, Uniform } from 'three';
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import { extend, useThree, useFrame, useInstanceHandle, useLoader } from '@react-three/fiber';
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import { isWebGL2Available } from 'three-stdlib';
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import { SSREffect } from 'screen-space-reflections';
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const resolveRef = ref => typeof ref === 'object' && ref != null && 'current' in ref ? ref.current : ref;
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const resolveRef = (ref) => typeof ref === 'object' && ref != null && 'current' in ref ? ref.current : ref;
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let i = 0;
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const components = new WeakMap();
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const wrapEffect = (effect, defaults) =>
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const
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}
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const camera = useThree(state => state.camera);
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const args = React$1.useMemo(() => {
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var _defaults$args, _props$args;
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return [...((_defaults$args = defaults == null ? void 0 : defaults.args) != null ? _defaults$args : []), ...((_props$args = props.args) != null ? _props$args : [{
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...defaults,
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...props
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}])];
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},
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// eslint-disable-next-line react-hooks/exhaustive-deps
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[JSON.stringify(props)]);
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return /*#__PURE__*/React$1.createElement(Component, _extends({
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camera: camera,
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"blendMode-blendFunction": blendFunction,
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"blendMode-opacity": opacity
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}, props, {
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ref: ref,
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args: args
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}));
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const wrapEffect = (effect, defaults) =>
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/* @__PURE__ */ React.forwardRef(function Effect({ blendFunction = defaults === null || defaults === void 0 ? void 0 : defaults.blendFunction, opacity = defaults === null || defaults === void 0 ? void 0 : defaults.opacity, ...props }, ref) {
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let Component = components.get(effect);
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if (!Component) {
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const key = `@react-three/postprocessing/${effect.name}-${i++}`;
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extend({ [key]: effect });
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components.set(effect, (Component = key));
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}
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const camera = useThree((state) => state.camera);
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const args = React.useMemo(() => { var _a, _b; return [...((_a = defaults === null || defaults === void 0 ? void 0 : defaults.args) !== null && _a !== void 0 ? _a : []), ...((_b = props.args) !== null && _b !== void 0 ? _b : [{ ...defaults, ...props }])]; },
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// eslint-disable-next-line react-hooks/exhaustive-deps
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[JSON.stringify(props)]);
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return (jsx(Component, { camera: camera, "blendMode-blendFunction": blendFunction, "blendMode-opacity": opacity, ...props, ref: ref, args: args }));
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});
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const useVector2 = (props, key) => {
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const value = props[key];
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return React.useMemo(() => {
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if (typeof value === 'number')
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return new THREE.Vector2(value, value);
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else if (value)
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return new THREE.Vector2(...value);
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else
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return new THREE.Vector2();
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}, [value]);
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};
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const Bloom = wrapEffect(BloomEffect, {
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blendFunction: BlendFunction.ADD
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});
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const Bloom = wrapEffect(BloomEffect, { blendFunction: BlendFunction.ADD });
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const BrightnessContrast = wrapEffect(BrightnessContrastEffect);
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const
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const effect = useMemo(() => new ChromaticAberrationEffect({
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...props,
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offset
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}), [offset, props]);
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return /*#__PURE__*/React$1.createElement("primitive", {
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ref: ref,
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object: effect,
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dispose: null
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});
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const ChromaticAberration = forwardRef(function ChromaticAberration(props, ref) {
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const offset = useVector2(props, 'offset');
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const effect = useMemo(() => new ChromaticAberrationEffect({ ...props, offset }), [offset, props]);
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return jsx("primitive", { ref: ref, object: effect, dispose: null });
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});
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const ColorAverage =
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/** Because ColorAverage blendFunction is not an object but a number, we have to define a custom prop "blendFunction" */
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const effect = useMemo(() => new ColorAverageEffect(blendFunction), [blendFunction]);
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return /*#__PURE__*/React$1.createElement("primitive", {
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ref: ref,
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object: effect,
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dispose: null
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});
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const ColorAverage = forwardRef(function ColorAverage({ blendFunction = BlendFunction.NORMAL }, ref) {
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/** Because ColorAverage blendFunction is not an object but a number, we have to define a custom prop "blendFunction" */
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const effect = useMemo(() => new ColorAverageEffect(blendFunction), [blendFunction]);
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return jsx("primitive", { ref: ref, object: effect, dispose: null });
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});
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const ColorDepth = wrapEffect(ColorDepthEffect);
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const Depth = wrapEffect(DepthEffect);
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const EffectComposerContext =
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const EffectComposer =
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camera
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multisampling = 8,
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frameBufferType = HalfFloatType
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} = _ref;
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const {
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gl,
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scene: defaultScene,
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camera: defaultCamera,
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size
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} = useThree();
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const scene = _scene || defaultScene;
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const camera = _camera || defaultCamera;
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const [composer, normalPass, downSamplingPass] = useMemo(() => {
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const webGL2Available = isWebGL2Available();
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// Initialize composer
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const effectComposer = new EffectComposer$1(gl, {
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depthBuffer,
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stencilBuffer,
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multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,
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frameBufferType
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});
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// Add render pass
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effectComposer.addPass(new RenderPass(scene, camera));
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// Create normal pass
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let downSamplingPass = null;
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let normalPass = null;
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if (!disableNormalPass) {
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normalPass = new NormalPass(scene, camera);
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normalPass.enabled = false;
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effectComposer.addPass(normalPass);
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if (resolutionScale !== undefined && webGL2Available) {
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downSamplingPass = new DepthDownsamplingPass({
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normalBuffer: normalPass.texture,
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resolutionScale
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const EffectComposerContext = createContext(null);
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const EffectComposer = React.memo(forwardRef(({ children, camera: _camera, scene: _scene, resolutionScale, enabled = true, renderPriority = 1, autoClear = true, depthBuffer, disableNormalPass, stencilBuffer, multisampling = 8, frameBufferType = HalfFloatType, }, ref) => {
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const { gl, scene: defaultScene, camera: defaultCamera, size } = useThree();
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const scene = _scene || defaultScene;
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const camera = _camera || defaultCamera;
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const [composer, normalPass, downSamplingPass] = useMemo(() => {
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const webGL2Available = isWebGL2Available();
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// Initialize composer
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const effectComposer = new EffectComposer$1(gl, {
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depthBuffer,
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stencilBuffer,
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multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,
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frameBufferType,
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});
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effectComposer.addPass(
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// Add render pass
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effectComposer.addPass(new RenderPass(scene, camera));
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// Create normal pass
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let downSamplingPass = null;
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let normalPass = null;
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if (!disableNormalPass) {
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normalPass = new NormalPass(scene, camera);
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normalPass.enabled = false;
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effectComposer.addPass(normalPass);
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if (resolutionScale !== undefined && webGL2Available) {
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downSamplingPass = new DepthDownsamplingPass({ normalBuffer: normalPass.texture, resolutionScale });
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downSamplingPass.enabled = false;
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effectComposer.addPass(downSamplingPass);
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}
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}
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return [effectComposer, normalPass, downSamplingPass];
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}, [
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camera,
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gl,
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depthBuffer,
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stencilBuffer,
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multisampling,
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frameBufferType,
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scene,
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disableNormalPass,
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resolutionScale,
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]);
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useEffect(() => composer === null || composer === void 0 ? void 0 : composer.setSize(size.width, size.height), [composer, size]);
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useFrame((_, delta) => {
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if (enabled) {
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gl.autoClear = autoClear;
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composer.render(delta);
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}
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}, enabled ? renderPriority : 0);
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const group = useRef(null);
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const instance = useInstanceHandle(group);
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useLayoutEffect(() => {
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let effectPass;
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if (group.current && instance.current && composer) {
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effectPass = new EffectPass(camera, ...instance.current.objects);
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effectPass.renderToScreen = true;
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composer.addPass(effectPass);
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if (normalPass)
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normalPass.enabled = true;
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if (downSamplingPass)
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downSamplingPass.enabled = true;
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}
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return () => {
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if (effectPass)
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composer === null || composer === void 0 ? void 0 : composer.removePass(effectPass);
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if (normalPass)
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normalPass.enabled = false;
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if (downSamplingPass)
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downSamplingPass.enabled = false;
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};
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}, [composer, children, camera, normalPass, downSamplingPass, instance]);
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// Memoize state, otherwise it would trigger all consumers on every render
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const state = useMemo(() => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }), [composer, normalPass, downSamplingPass, resolutionScale, camera, scene]);
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// Expose the composer
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useImperativeHandle(ref, () => composer, [composer]);
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return (jsx(EffectComposerContext.Provider, { value: state, children: jsx("group", { ref: group, children: children }) }));
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}));
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const DepthOfField =
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}
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if (depthTexture) effect.setDepthTexture(depthTexture.texture, depthTexture.packing);
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invalidate();
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}, [target, depthTexture, effect]);
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return /*#__PURE__*/React.createElement("primitive", {
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ref: ref,
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object: effect,
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dispose: null
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});
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const DepthOfField = forwardRef(function DepthOfField({ target, depthTexture, ...props }, ref) {
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const invalidate = useThree((state) => state.invalidate);
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const { camera } = useContext(EffectComposerContext);
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const effect = useMemo(() => new DepthOfFieldEffect(camera, props), [camera, props]);
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useLayoutEffect(() => {
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if (target && typeof target !== 'number') {
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const vec = target instanceof Vector3
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? new Vector3().set(target.x, target.y, target.z)
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: new Vector3().set(target[0], target[1], target[2]);
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effect.target = vec;
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const Pixelation = forwardRef(function Pixelation({ granularity = 5 }, ref) {
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/** Because GlitchEffect granularity is not an object but a number, we have to define a custom prop "granularity" */
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const Scanline = wrapEffect(ScanlineEffect, { blendFunction: BlendFunction.OVERLAY });
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const SelectiveBloom =
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const invalidate = useThree(state => state.invalidate);
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} = useContext(EffectComposerContext);
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const effect = useMemo(() => new SelectiveBloomEffect(scene, camera, {
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blendFunction: BlendFunction.ADD,
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luminanceThreshold,
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luminanceSmoothing,
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intensity,
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|
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|
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}), [scene, camera, luminanceThreshold, luminanceSmoothing, intensity, width, height, kernelSize, mipmapBlur, props]);
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|
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|
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|
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if (!api && selection) {
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|
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const SelectiveBloom = forwardRef(function SelectiveBloom({ selection = [], selectionLayer = 10, lights = [], luminanceThreshold, luminanceSmoothing, intensity, width, height, kernelSize, mipmapBlur, ...props }, forwardRef) {
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const effect = useMemo(() => new SelectiveBloomEffect(scene, camera, {
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}), [scene, camera, luminanceThreshold, luminanceSmoothing, intensity, width, height, kernelSize, mipmapBlur, props]);
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const api = useContext(selectionContext);
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}
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}, [api, effect.selection, invalidate]);
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return jsx("primitive", { ref: forwardRef, object: effect, dispose: null });
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const Sepia = wrapEffect(SepiaEffect);
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normalDepthBuffer: downSamplingPass ? downSamplingPass.texture : null,
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});
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}, [camera, normalPass, props]);
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return /*#__PURE__*/React.createElement("primitive", {
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});
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const SSAO = forwardRef(function SSAO(props, ref) {
|
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const { camera, normalPass, downSamplingPass, resolutionScale } = useContext(EffectComposerContext);
|
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const effect = useMemo(() => {
|
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361
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if (normalPass === null && downSamplingPass === null) {
|
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console.error('Please enable the NormalPass in the EffectComposer in order to use SSAO.');
|
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return {};
|
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|
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}
|
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return new SSAOEffect(camera, normalPass && !downSamplingPass ? normalPass.texture : null, {
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blendFunction: BlendFunction.MULTIPLY,
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samples: 30,
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rings: 4,
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distanceThreshold: 1.0,
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distanceFalloff: 0.0,
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rangeThreshold: 0.5,
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rangeFalloff: 0.1,
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luminanceInfluence: 0.9,
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radius: 20,
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bias: 0.5,
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intensity: 1.0,
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color: undefined,
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// @ts-ignore
|
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normalDepthBuffer: downSamplingPass ? downSamplingPass.texture : null,
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resolutionScale: resolutionScale !== null && resolutionScale !== void 0 ? resolutionScale : 1,
|
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depthAwareUpsampling: true,
|
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...props,
|
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|
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});
|
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}, [camera, normalPass, props]);
|
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|
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return jsx("primitive", { ref: ref, object: effect, dispose: null });
|
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539
386
|
});
|
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540
387
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541
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|
const SMAA = wrapEffect(SMAAEffect);
|
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const Texture =
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t.encoding = sRGBEncoding;
|
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t.wrapS = t.wrapT = RepeatWrapping;
|
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|
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}, [t]);
|
|
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|
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const effect = useMemo(() => new TextureEffect({
|
|
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|
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...props,
|
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|
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texture: t || texture
|
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557
|
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}), [props, t, texture]);
|
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|
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return /*#__PURE__*/React.createElement("primitive", {
|
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|
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ref: ref,
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object: effect,
|
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|
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dispose: null
|
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562
|
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});
|
|
390
|
+
const Texture = forwardRef(function Texture({ textureSrc, texture, ...props }, ref) {
|
|
391
|
+
const t = useLoader(TextureLoader, textureSrc);
|
|
392
|
+
useLayoutEffect(() => {
|
|
393
|
+
t.encoding = sRGBEncoding;
|
|
394
|
+
t.wrapS = t.wrapT = RepeatWrapping;
|
|
395
|
+
}, [t]);
|
|
396
|
+
const effect = useMemo(() => new TextureEffect({ ...props, texture: t || texture }), [props, t, texture]);
|
|
397
|
+
return jsx("primitive", { ref: ref, object: effect, dispose: null });
|
|
563
398
|
});
|
|
564
399
|
|
|
565
400
|
const ToneMapping = wrapEffect(ToneMappingEffect);
|
|
@@ -568,32 +403,23 @@ const Vignette = wrapEffect(VignetteEffect);
|
|
|
568
403
|
|
|
569
404
|
const ShockWave = wrapEffect(ShockWaveEffect);
|
|
570
405
|
|
|
571
|
-
const LUT =
|
|
572
|
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|
|
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|
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|
579
|
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|
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|
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|
|
581
|
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|
|
582
|
-
invalidate();
|
|
583
|
-
}, [effect, invalidate, lut, tetrahedralInterpolation]);
|
|
584
|
-
return /*#__PURE__*/React$1.createElement("primitive", {
|
|
585
|
-
ref: ref,
|
|
586
|
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object: effect,
|
|
587
|
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dispose: null
|
|
588
|
-
});
|
|
406
|
+
const LUT = forwardRef(function LUT({ lut, tetrahedralInterpolation, ...props }, ref) {
|
|
407
|
+
const effect = useMemo(() => new LUT3DEffect(lut, props), [lut, props]);
|
|
408
|
+
const invalidate = useThree((state) => state.invalidate);
|
|
409
|
+
useLayoutEffect(() => {
|
|
410
|
+
if (tetrahedralInterpolation)
|
|
411
|
+
effect.tetrahedralInterpolation = tetrahedralInterpolation;
|
|
412
|
+
if (lut)
|
|
413
|
+
effect.lut = lut;
|
|
414
|
+
invalidate();
|
|
415
|
+
}, [effect, invalidate, lut, tetrahedralInterpolation]);
|
|
416
|
+
return jsx("primitive", { ref: ref, object: effect, dispose: null });
|
|
589
417
|
});
|
|
590
418
|
|
|
591
|
-
const TiltShift = wrapEffect(TiltShiftEffect$1, {
|
|
592
|
-
blendFunction: BlendFunction.ADD
|
|
593
|
-
});
|
|
419
|
+
const TiltShift = wrapEffect(TiltShiftEffect$1, { blendFunction: BlendFunction.ADD });
|
|
594
420
|
|
|
595
421
|
const TiltShiftShader = {
|
|
596
|
-
|
|
422
|
+
fragmentShader: `
|
|
597
423
|
|
|
598
424
|
// original shader by Evan Wallace
|
|
599
425
|
|
|
@@ -649,73 +475,51 @@ const TiltShiftShader = {
|
|
|
649
475
|
/* switch back from pre-multiplied alpha */
|
|
650
476
|
outputColor.rgb /= outputColor.a + 0.00001;
|
|
651
477
|
}
|
|
652
|
-
|
|
478
|
+
`,
|
|
653
479
|
};
|
|
654
480
|
class TiltShiftEffect extends Effect {
|
|
655
|
-
|
|
656
|
-
|
|
657
|
-
|
|
658
|
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|
|
659
|
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|
|
660
|
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|
|
661
|
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|
|
662
|
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|
|
663
|
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|
|
664
|
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|
|
665
|
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|
|
666
|
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|
|
667
|
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|
|
668
|
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|
|
669
|
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|
|
670
|
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|
|
671
|
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|
|
672
|
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|
|
673
|
-
|
|
674
|
-
});
|
|
675
|
-
}
|
|
676
|
-
}
|
|
677
|
-
const TiltShift2 = wrapEffect(TiltShiftEffect, {
|
|
678
|
-
blendFunction: BlendFunction.NORMAL
|
|
679
|
-
});
|
|
680
|
-
|
|
681
|
-
// first two args are camera and texture
|
|
682
|
-
|
|
683
|
-
const SSR = /*#__PURE__*/forwardRef(function SSR(_ref, ref) {
|
|
684
|
-
let {
|
|
685
|
-
ENABLE_BLUR = true,
|
|
686
|
-
USE_MRT = true,
|
|
687
|
-
...props
|
|
688
|
-
} = _ref;
|
|
689
|
-
const {
|
|
690
|
-
invalidate
|
|
691
|
-
} = useThree();
|
|
692
|
-
const {
|
|
693
|
-
scene,
|
|
694
|
-
camera
|
|
695
|
-
} = useContext(EffectComposerContext);
|
|
696
|
-
const effect = useMemo(() => new SSREffect(scene, camera, {
|
|
697
|
-
ENABLE_BLUR,
|
|
698
|
-
USE_MRT,
|
|
699
|
-
...props
|
|
700
|
-
}), [scene, camera, ENABLE_BLUR, USE_MRT, props]);
|
|
701
|
-
const api = useContext(selectionContext);
|
|
702
|
-
useEffect(() => {
|
|
703
|
-
if (api && api.enabled) {
|
|
704
|
-
var _api$selected;
|
|
705
|
-
if ((_api$selected = api.selected) != null && _api$selected.length) {
|
|
706
|
-
effect.selection.set(api.selected);
|
|
707
|
-
invalidate();
|
|
708
|
-
return () => {
|
|
709
|
-
effect.selection.clear();
|
|
710
|
-
invalidate();
|
|
711
|
-
};
|
|
712
|
-
}
|
|
481
|
+
constructor({ blendFunction = BlendFunction.NORMAL, blur = 0.15, // [0, 1], can go beyond 1 for extra
|
|
482
|
+
taper = 0.5, // [0, 1], can go beyond 1 for extra
|
|
483
|
+
start = [0.5, 0.0], // [0,1] percentage x,y of screenspace
|
|
484
|
+
end = [0.5, 1.0], // [0,1] percentage x,y of screenspace
|
|
485
|
+
samples = 10.0, // number of blur samples
|
|
486
|
+
direction = [1, 1], // direction of blur
|
|
487
|
+
} = {}) {
|
|
488
|
+
super('TiltShiftEffect', TiltShiftShader.fragmentShader, {
|
|
489
|
+
blendFunction,
|
|
490
|
+
attributes: EffectAttribute.CONVOLUTION,
|
|
491
|
+
uniforms: new Map([
|
|
492
|
+
['blur', new Uniform(blur)],
|
|
493
|
+
['taper', new Uniform(taper)],
|
|
494
|
+
['start', new Uniform(start)],
|
|
495
|
+
['end', new Uniform(end)],
|
|
496
|
+
['samples', new Uniform(samples)],
|
|
497
|
+
['direction', new Uniform(direction)],
|
|
498
|
+
]),
|
|
499
|
+
});
|
|
713
500
|
}
|
|
714
|
-
|
|
715
|
-
|
|
716
|
-
|
|
717
|
-
|
|
718
|
-
|
|
501
|
+
}
|
|
502
|
+
const TiltShift2 = wrapEffect(TiltShiftEffect, { blendFunction: BlendFunction.NORMAL });
|
|
503
|
+
|
|
504
|
+
const SSR = forwardRef(function SSR({ ENABLE_BLUR = true, USE_MRT = true, ...props }, ref) {
|
|
505
|
+
const { invalidate } = useThree();
|
|
506
|
+
const { scene, camera } = useContext(EffectComposerContext);
|
|
507
|
+
const effect = useMemo(() => new SSREffect(scene, camera, { ENABLE_BLUR, USE_MRT, ...props }), [scene, camera, ENABLE_BLUR, USE_MRT, props]);
|
|
508
|
+
const api = useContext(selectionContext);
|
|
509
|
+
useEffect(() => {
|
|
510
|
+
var _a;
|
|
511
|
+
if (api && api.enabled) {
|
|
512
|
+
if ((_a = api.selected) === null || _a === void 0 ? void 0 : _a.length) {
|
|
513
|
+
effect.selection.set(api.selected);
|
|
514
|
+
invalidate();
|
|
515
|
+
return () => {
|
|
516
|
+
effect.selection.clear();
|
|
517
|
+
invalidate();
|
|
518
|
+
};
|
|
519
|
+
}
|
|
520
|
+
}
|
|
521
|
+
}, [api]);
|
|
522
|
+
return jsx("primitive", { ref: ref, object: effect, ...props });
|
|
719
523
|
});
|
|
720
524
|
|
|
721
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export { Bloom, BrightnessContrast, ChromaticAberration, ColorAverage, ColorDepth, Depth, DepthOfField, DotScreen, EffectComposer, EffectComposerContext, Glitch, GodRays, Grid, HueSaturation, LUT, Noise, Outline, Pixelation, SMAA, SSAO, SSR, Scanline, Select, Selection, SelectiveBloom, Sepia, ShockWave, Texture, TiltShift, TiltShift2, TiltShiftEffect, ToneMapping, Vignette, resolveRef, selectionContext, useVector2, wrapEffect };
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