@react-three/postprocessing 2.4.2 → 2.4.3

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@@ -1,47 +1,47 @@
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  import React from 'react';
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  declare type SSRProps = {
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  /** Enables the effect pass */
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- enabled: boolean;
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+ enabled?: boolean;
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  /** Size of the blur buffer */
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- blurSize: number;
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+ blurSize?: number;
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  /** Whether to blur the reflections and blend these blurred reflections depending on the roughness and depth of the reflection ray */
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- useBlur: boolean;
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+ useBlur?: boolean;
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  /** The kernel size of the blur pass which is used to blur reflections; higher kernel sizes will result in blurrier reflections with more artifacts */
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- blurKernelSize: number;
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+ blurKernelSize?: number;
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  /** How much the reflection ray should travel in each of its iteration; higher values will give deeper reflections but with more artifacts */
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- rayStep: number;
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+ rayStep?: number;
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  /** The intensity of the reflections */
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- intensity: number;
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+ intensity?: number;
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  /** The power by which the reflections should be potentiated; higher values will give a more intense and vibrant look */
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- power: number;
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+ power?: number;
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  /** How much deep reflections will be blurred (as reflections become blurrier the further away the object they are reflecting is) */
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- depthBlur: number;
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+ depthBlur?: number;
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  /** Whether jittering is enabled; jittering will randomly jitter the reflections resulting in a more noisy but overall more realistic look, enabling jittering can be expensive depending on the view angle */
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- enableJittering: boolean;
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+ enableJittering?: boolean;
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  /** How intense jittering should be */
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- jitter: number;
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+ jitter?: number;
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  /** How much the jittered rays should be spread; higher values will give a rougher look regarding the reflections but are more expensive to compute with */
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- jitterSpread: number;
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+ jitterSpread?: number;
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  /** Roughness fade out */
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- roughnessFadeOut: number;
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+ roughnessFadeOut?: number;
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  /** The number of steps a reflection ray can maximally do to find an object it intersected (and thus reflects) */
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- MAX_STEPS: number;
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+ MAX_STEPS?: number;
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  /** Once we had our ray intersect something, we need to find the exact point in space it intersected and thus it reflects; this can be done through binary search with the given number of maximum steps */
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- NUM_BINARY_SEARCH_STEPS: number;
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+ NUM_BINARY_SEARCH_STEPS?: number;
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  /** The maximum depth difference between a ray and the particular depth at its screen position after refining with binary search; lower values will result in better performance */
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- maxDepthDifference: number;
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+ maxDepthDifference?: number;
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  /** The maximum depth for which reflections will be calculated */
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- maxDepth: number;
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+ maxDepth?: number;
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  /** The maximum depth difference between a ray and the particular depth at its screen position before refining with binary search; lower values will result in better performance */
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- thickness: number;
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+ thickness?: number;
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  /** Index of Refraction, used for calculating fresnel; reflections tend to be more intense the steeper the angle between them and the viewer is, the ior parameter set how much the intensity varies */
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- ior: number;
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+ ior?: number;
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  /** WebGL2 only - whether to use multiple render targets when rendering the G-buffers (normals, depth and roughness); using them can improve performance as they will render all information to multiple buffers for each fragment in one run */
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- useMRT: boolean;
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+ useMRT?: boolean;
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  /** If normal maps should be taken account of when calculating reflections */
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- useNormalMap: boolean;
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+ useNormalMap?: boolean;
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  /** If roughness maps should be taken account of when calculating reflections */
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- useRoughnessMap: boolean;
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+ useRoughnessMap?: boolean;
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  };
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  export declare const SSR: React.ForwardRefExoticComponent<SSRProps & React.RefAttributes<SSRPass>>;
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  export {};
package/dist/index.cjs CHANGED
@@ -739,37 +739,34 @@ var SSR = /*#__PURE__*/React.forwardRef(function SSR(_ref, ref) {
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  scene = _useContext.scene,
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  camera = _useContext.camera;
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- var _useState = React.useState(_extends__default["default"]({
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- width: size.width,
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- height: size.height,
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- blurWidth: blurSize,
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- blurHeight: blurSize,
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- blurKernelSize: postprocessing.KernelSize.SMALL,
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- rayStep: 0.1,
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- intensity: 1,
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- power: 1,
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- depthBlur: 0.1,
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- enableJittering: false,
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- jitter: 0.1,
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- jitterSpread: 0.1,
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- roughnessFadeOut: 1,
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- MAX_STEPS: 20,
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- NUM_BINARY_SEARCH_STEPS: 5,
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- maxDepthDifference: 1,
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- maxDepth: 1,
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- thickness: 10,
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- ior: 1.45,
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- useBlur: true,
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- useMRT: true,
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- useNormalMap: true,
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- useRoughnessMap: true
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- }, props)),
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- options = _useState[0];
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-
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- var _useState2 = React.useState(function () {
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- return new screenSpaceReflections.SSRPass(composer, scene, camera, options);
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+ var _useState = React.useState(function () {
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+ return new screenSpaceReflections.SSRPass(composer, scene, camera, _extends__default["default"]({
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+ width: size.width * viewport.dpr,
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+ height: size.height * viewport.dpr,
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+ blurWidth: blurSize,
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+ blurHeight: blurSize,
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+ blurKernelSize: postprocessing.KernelSize.SMALL,
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+ rayStep: 0.1,
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+ intensity: 1,
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+ power: 1,
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+ depthBlur: 0.1,
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+ enableJittering: false,
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+ jitter: 0.1,
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+ jitterSpread: 0.1,
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+ roughnessFadeOut: 1,
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+ MAX_STEPS: 20,
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+ NUM_BINARY_SEARCH_STEPS: 5,
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+ maxDepthDifference: 1,
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+ maxDepth: 1,
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+ thickness: 10,
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+ ior: 1.45,
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+ useBlur: true,
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+ useMRT: true,
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+ useNormalMap: true,
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+ useRoughnessMap: true
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+ }, props));
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  }),
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- pass = _useState2[0];
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+ pass = _useState[0];
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  React.useEffect(function () {
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  Object.keys(props).forEach(function (key) {
package/dist/index.js CHANGED
@@ -612,9 +612,9 @@ const SSR = /*#__PURE__*/forwardRef(function SSR(_ref, ref) {
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  scene,
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  camera
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  } = useContext(EffectComposerContext);
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- const [options] = useState({
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- width: size.width,
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- height: size.height,
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+ const [pass] = useState(() => new SSRPass(composer, scene, camera, {
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+ width: size.width * viewport.dpr,
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+ height: size.height * viewport.dpr,
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  blurWidth: blurSize,
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  blurHeight: blurSize,
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  blurKernelSize: KernelSize.SMALL,
@@ -637,8 +637,7 @@ const SSR = /*#__PURE__*/forwardRef(function SSR(_ref, ref) {
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  useNormalMap: true,
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  useRoughnessMap: true,
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  ...props
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- });
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- const [pass] = useState(() => new SSRPass(composer, scene, camera, options));
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+ }));
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  useEffect(() => {
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  Object.keys(props).forEach(key => pass.reflectionUniforms[key] && (pass.reflectionUniforms[key].value = props[key]));
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  }, [props]);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@react-three/postprocessing",
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- "version": "2.4.2",
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+ "version": "2.4.3",
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  "description": "postprocessing wrapper for React and @react-three/fiber",
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  "keywords": [
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  "postprocessing",
@@ -41,7 +41,7 @@
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  "dependencies": {
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  "postprocessing": "^6.28.1",
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  "react-merge-refs": "^1.1.0",
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- "screen-space-reflections": "^1.0.6",
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+ "screen-space-reflections": "^1.0.7",
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  "three-stdlib": "^2.8.11"
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  },
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  "devDependencies": {