@react-three/postprocessing 2.19.1 → 3.0.0-rc.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +81 -81
- package/dist/index.d.ts +1 -38
- package/dist/index.js +554 -88
- package/dist/index.js.map +1 -1
- package/package.json +68 -96
- package/src/EffectComposer.test.tsx +126 -0
- package/src/EffectComposer.tsx +200 -0
- package/src/Selection.tsx +46 -0
- package/src/effects/ASCII.tsx +135 -0
- package/src/effects/Autofocus.tsx +153 -0
- package/src/effects/Bloom.tsx +6 -0
- package/src/effects/BrightnessContrast.tsx +4 -0
- package/src/effects/ChromaticAberration.tsx +5 -0
- package/src/effects/ColorAverage.tsx +15 -0
- package/src/effects/ColorDepth.tsx +4 -0
- package/src/effects/Depth.tsx +4 -0
- package/src/effects/DepthOfField.tsx +89 -0
- package/src/effects/DotScreen.tsx +4 -0
- package/src/effects/FXAA.tsx +4 -0
- package/src/effects/Glitch.tsx +40 -0
- package/src/effects/GodRays.tsx +16 -0
- package/src/effects/Grid.tsx +21 -0
- package/src/effects/HueSaturation.tsx +4 -0
- package/src/effects/LUT.tsx +26 -0
- package/{dist/effects/LensFlare.js → src/effects/LensFlare.tsx} +611 -556
- package/src/effects/N8AO.tsx +81 -0
- package/src/effects/Noise.tsx +4 -0
- package/src/effects/Outline.tsx +117 -0
- package/src/effects/Pixelation.tsx +15 -0
- package/{dist/effects/Ramp.js → src/effects/Ramp.tsx} +150 -156
- package/src/effects/SMAA.tsx +4 -0
- package/src/effects/SSAO.tsx +41 -0
- package/src/effects/ScanlineEffect.tsx +7 -0
- package/src/effects/SelectiveBloom.tsx +126 -0
- package/src/effects/Sepia.tsx +4 -0
- package/src/effects/ShockWave.tsx +4 -0
- package/src/effects/Texture.tsx +23 -0
- package/src/effects/TiltShift.tsx +4 -0
- package/{dist/effects/TiltShift2.js → src/effects/TiltShift2.tsx} +90 -98
- package/src/effects/ToneMapping.tsx +6 -0
- package/src/effects/Vignette.tsx +4 -0
- package/{dist/effects/Water.js → src/effects/Water.tsx} +35 -38
- package/src/index.ts +40 -0
- package/src/util.tsx +55 -0
- package/dist/EffectComposer.cjs +0 -137
- package/dist/EffectComposer.cjs.map +0 -1
- package/dist/EffectComposer.d.ts +0 -27
- package/dist/EffectComposer.js +0 -137
- package/dist/EffectComposer.js.map +0 -1
- package/dist/EffectComposer.test.d.ts +0 -4
- package/dist/Selection.cjs +0 -36
- package/dist/Selection.cjs.map +0 -1
- package/dist/Selection.d.ts +0 -16
- package/dist/Selection.js +0 -36
- package/dist/Selection.js.map +0 -1
- package/dist/compat.cjs +0 -77
- package/dist/compat.cjs.map +0 -1
- package/dist/compat.js +0 -60
- package/dist/compat.js.map +0 -1
- package/dist/effects/ASCII.cjs +0 -113
- package/dist/effects/ASCII.cjs.map +0 -1
- package/dist/effects/ASCII.d.ts +0 -18
- package/dist/effects/ASCII.js +0 -113
- package/dist/effects/ASCII.js.map +0 -1
- package/dist/effects/Autofocus.cjs +0 -126
- package/dist/effects/Autofocus.cjs.map +0 -1
- package/dist/effects/Autofocus.d.ts +0 -22
- package/dist/effects/Autofocus.js +0 -109
- package/dist/effects/Autofocus.js.map +0 -1
- package/dist/effects/Bloom.cjs +0 -9
- package/dist/effects/Bloom.cjs.map +0 -1
- package/dist/effects/Bloom.d.ts +0 -6
- package/dist/effects/Bloom.js +0 -9
- package/dist/effects/Bloom.js.map +0 -1
- package/dist/effects/BrightnessContrast.cjs +0 -7
- package/dist/effects/BrightnessContrast.cjs.map +0 -1
- package/dist/effects/BrightnessContrast.d.ts +0 -10
- package/dist/effects/BrightnessContrast.js +0 -7
- package/dist/effects/BrightnessContrast.js.map +0 -1
- package/dist/effects/ChromaticAberration.cjs +0 -7
- package/dist/effects/ChromaticAberration.cjs.map +0 -1
- package/dist/effects/ChromaticAberration.d.ts +0 -13
- package/dist/effects/ChromaticAberration.js +0 -7
- package/dist/effects/ChromaticAberration.js.map +0 -1
- package/dist/effects/ColorAverage.cjs +0 -11
- package/dist/effects/ColorAverage.cjs.map +0 -1
- package/dist/effects/ColorAverage.d.ts +0 -8
- package/dist/effects/ColorAverage.js +0 -11
- package/dist/effects/ColorAverage.js.map +0 -1
- package/dist/effects/ColorDepth.cjs +0 -7
- package/dist/effects/ColorDepth.cjs.map +0 -1
- package/dist/effects/ColorDepth.d.ts +0 -9
- package/dist/effects/ColorDepth.js +0 -7
- package/dist/effects/ColorDepth.js.map +0 -1
- package/dist/effects/Depth.cjs +0 -7
- package/dist/effects/Depth.cjs.map +0 -1
- package/dist/effects/Depth.d.ts +0 -9
- package/dist/effects/Depth.js +0 -7
- package/dist/effects/Depth.js.map +0 -1
- package/dist/effects/DepthOfField.cjs +0 -74
- package/dist/effects/DepthOfField.cjs.map +0 -1
- package/dist/effects/DepthOfField.d.ts +0 -25
- package/dist/effects/DepthOfField.js +0 -74
- package/dist/effects/DepthOfField.js.map +0 -1
- package/dist/effects/DotScreen.cjs +0 -7
- package/dist/effects/DotScreen.cjs.map +0 -1
- package/dist/effects/DotScreen.d.ts +0 -10
- package/dist/effects/DotScreen.js +0 -7
- package/dist/effects/DotScreen.js.map +0 -1
- package/dist/effects/FXAA.cjs +0 -7
- package/dist/effects/FXAA.cjs.map +0 -1
- package/dist/effects/FXAA.d.ts +0 -8
- package/dist/effects/FXAA.js +0 -7
- package/dist/effects/FXAA.js.map +0 -1
- package/dist/effects/Glitch.cjs +0 -31
- package/dist/effects/Glitch.cjs.map +0 -1
- package/dist/effects/Glitch.d.ts +0 -30
- package/dist/effects/Glitch.js +0 -31
- package/dist/effects/Glitch.js.map +0 -1
- package/dist/effects/GodRays.cjs +0 -15
- package/dist/effects/GodRays.cjs.map +0 -1
- package/dist/effects/GodRays.d.ts +0 -21
- package/dist/effects/GodRays.js +0 -15
- package/dist/effects/GodRays.js.map +0 -1
- package/dist/effects/Grid.cjs +0 -18
- package/dist/effects/Grid.cjs.map +0 -1
- package/dist/effects/Grid.d.ts +0 -12
- package/dist/effects/Grid.js +0 -18
- package/dist/effects/Grid.js.map +0 -1
- package/dist/effects/HueSaturation.cjs +0 -7
- package/dist/effects/HueSaturation.cjs.map +0 -1
- package/dist/effects/HueSaturation.d.ts +0 -10
- package/dist/effects/HueSaturation.js +0 -7
- package/dist/effects/HueSaturation.js.map +0 -1
- package/dist/effects/LUT.cjs +0 -20
- package/dist/effects/LUT.cjs.map +0 -1
- package/dist/effects/LUT.d.ts +0 -9
- package/dist/effects/LUT.js +0 -20
- package/dist/effects/LUT.js.map +0 -1
- package/dist/effects/LensFlare.cjs +0 -573
- package/dist/effects/LensFlare.cjs.map +0 -1
- package/dist/effects/LensFlare.d.ts +0 -55
- package/dist/effects/LensFlare.js.map +0 -1
- package/dist/effects/N8AO/BlueNoise.cjs +0 -4
- package/dist/effects/N8AO/BlueNoise.cjs.map +0 -1
- package/dist/effects/N8AO/BlueNoise.js +0 -5
- package/dist/effects/N8AO/BlueNoise.js.map +0 -1
- package/dist/effects/N8AO/DepthDownSample.cjs +0 -183
- package/dist/effects/N8AO/DepthDownSample.cjs.map +0 -1
- package/dist/effects/N8AO/DepthDownSample.js +0 -166
- package/dist/effects/N8AO/DepthDownSample.js.map +0 -1
- package/dist/effects/N8AO/EffectCompositer.cjs +0 -278
- package/dist/effects/N8AO/EffectCompositer.cjs.map +0 -1
- package/dist/effects/N8AO/EffectCompositer.js +0 -261
- package/dist/effects/N8AO/EffectCompositer.js.map +0 -1
- package/dist/effects/N8AO/EffectShader.cjs +0 -236
- package/dist/effects/N8AO/EffectShader.cjs.map +0 -1
- package/dist/effects/N8AO/EffectShader.js +0 -219
- package/dist/effects/N8AO/EffectShader.js.map +0 -1
- package/dist/effects/N8AO/FullScreenTriangle.cjs +0 -59
- package/dist/effects/N8AO/FullScreenTriangle.cjs.map +0 -1
- package/dist/effects/N8AO/FullScreenTriangle.js +0 -42
- package/dist/effects/N8AO/FullScreenTriangle.js.map +0 -1
- package/dist/effects/N8AO/N8AOPostPass.cjs +0 -502
- package/dist/effects/N8AO/N8AOPostPass.cjs.map +0 -1
- package/dist/effects/N8AO/N8AOPostPass.js +0 -485
- package/dist/effects/N8AO/N8AOPostPass.js.map +0 -1
- package/dist/effects/N8AO/PoissionBlur.cjs +0 -186
- package/dist/effects/N8AO/PoissionBlur.cjs.map +0 -1
- package/dist/effects/N8AO/PoissionBlur.js +0 -169
- package/dist/effects/N8AO/PoissionBlur.js.map +0 -1
- package/dist/effects/N8AO/index.cjs +0 -60
- package/dist/effects/N8AO/index.cjs.map +0 -1
- package/dist/effects/N8AO/index.d.ts +0 -18
- package/dist/effects/N8AO/index.js +0 -60
- package/dist/effects/N8AO/index.js.map +0 -1
- package/dist/effects/Noise.cjs +0 -7
- package/dist/effects/Noise.cjs.map +0 -1
- package/dist/effects/Noise.d.ts +0 -9
- package/dist/effects/Noise.js +0 -7
- package/dist/effects/Noise.js.map +0 -1
- package/dist/effects/Outline.cjs +0 -100
- package/dist/effects/Outline.cjs.map +0 -1
- package/dist/effects/Outline.d.ts +0 -30
- package/dist/effects/Outline.js +0 -100
- package/dist/effects/Outline.js.map +0 -1
- package/dist/effects/Pixelation.cjs +0 -11
- package/dist/effects/Pixelation.cjs.map +0 -1
- package/dist/effects/Pixelation.d.ts +0 -6
- package/dist/effects/Pixelation.js +0 -11
- package/dist/effects/Pixelation.js.map +0 -1
- package/dist/effects/Ramp.cjs +0 -156
- package/dist/effects/Ramp.cjs.map +0 -1
- package/dist/effects/Ramp.d.ts +0 -88
- package/dist/effects/Ramp.js.map +0 -1
- package/dist/effects/SMAA.cjs +0 -7
- package/dist/effects/SMAA.cjs.map +0 -1
- package/dist/effects/SMAA.d.ts +0 -10
- package/dist/effects/SMAA.js +0 -7
- package/dist/effects/SMAA.js.map +0 -1
- package/dist/effects/SSAO.cjs +0 -37
- package/dist/effects/SSAO.cjs.map +0 -1
- package/dist/effects/SSAO.d.ts +0 -30
- package/dist/effects/SSAO.js +0 -37
- package/dist/effects/SSAO.js.map +0 -1
- package/dist/effects/SSR/index.cjs +0 -33
- package/dist/effects/SSR/index.cjs.map +0 -1
- package/dist/effects/SSR/index.d.ts +0 -55
- package/dist/effects/SSR/index.js +0 -33
- package/dist/effects/SSR/index.js.map +0 -1
- package/dist/effects/SSR/screen-space-reflections.cjs +0 -1699
- package/dist/effects/SSR/screen-space-reflections.cjs.map +0 -1
- package/dist/effects/SSR/screen-space-reflections.js +0 -1699
- package/dist/effects/SSR/screen-space-reflections.js.map +0 -1
- package/dist/effects/ScanlineEffect.cjs +0 -7
- package/dist/effects/ScanlineEffect.cjs.map +0 -1
- package/dist/effects/ScanlineEffect.d.ts +0 -9
- package/dist/effects/ScanlineEffect.js +0 -7
- package/dist/effects/ScanlineEffect.js.map +0 -1
- package/dist/effects/SelectiveBloom.cjs +0 -104
- package/dist/effects/SelectiveBloom.cjs.map +0 -1
- package/dist/effects/SelectiveBloom.d.ts +0 -20
- package/dist/effects/SelectiveBloom.js +0 -104
- package/dist/effects/SelectiveBloom.js.map +0 -1
- package/dist/effects/Sepia.cjs +0 -7
- package/dist/effects/Sepia.cjs.map +0 -1
- package/dist/effects/Sepia.d.ts +0 -9
- package/dist/effects/Sepia.js +0 -7
- package/dist/effects/Sepia.js.map +0 -1
- package/dist/effects/ShockWave.cjs +0 -7
- package/dist/effects/ShockWave.cjs.map +0 -1
- package/dist/effects/ShockWave.d.ts +0 -6
- package/dist/effects/ShockWave.js +0 -7
- package/dist/effects/ShockWave.js.map +0 -1
- package/dist/effects/Texture.cjs +0 -21
- package/dist/effects/Texture.cjs.map +0 -1
- package/dist/effects/Texture.d.ts +0 -11
- package/dist/effects/Texture.js +0 -21
- package/dist/effects/Texture.js.map +0 -1
- package/dist/effects/TiltShift.cjs +0 -7
- package/dist/effects/TiltShift.cjs.map +0 -1
- package/dist/effects/TiltShift.d.ts +0 -17
- package/dist/effects/TiltShift.js +0 -7
- package/dist/effects/TiltShift.js.map +0 -1
- package/dist/effects/TiltShift2.cjs +0 -98
- package/dist/effects/TiltShift2.cjs.map +0 -1
- package/dist/effects/TiltShift2.d.ts +0 -30
- package/dist/effects/TiltShift2.js.map +0 -1
- package/dist/effects/ToneMapping.cjs +0 -7
- package/dist/effects/ToneMapping.cjs.map +0 -1
- package/dist/effects/ToneMapping.d.ts +0 -19
- package/dist/effects/ToneMapping.js +0 -7
- package/dist/effects/ToneMapping.js.map +0 -1
- package/dist/effects/Vignette.cjs +0 -7
- package/dist/effects/Vignette.cjs.map +0 -1
- package/dist/effects/Vignette.d.ts +0 -12
- package/dist/effects/Vignette.js +0 -7
- package/dist/effects/Vignette.js.map +0 -1
- package/dist/effects/Water.cjs +0 -38
- package/dist/effects/Water.cjs.map +0 -1
- package/dist/effects/Water.d.ts +0 -15
- package/dist/effects/Water.js.map +0 -1
- package/dist/index.cjs +0 -89
- package/dist/index.cjs.map +0 -1
- package/dist/util.cjs +0 -69
- package/dist/util.cjs.map +0 -1
- package/dist/util.d.ts +0 -13
- package/dist/util.js +0 -52
- package/dist/util.js.map +0 -1
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vec3(
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vec3(.
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vec3(1.0, 0.
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vec3(1
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vec3(1.0, 0.
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return
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altGhosts
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altGhosts += renderhex(myUV, lensPosition*0.
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altGhosts += renderhex(myUV, lensPosition*
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altGhosts += renderhex(myUV, lensPosition*1
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altGhosts += renderhex(myUV,
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|
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outputColor = vec4(inputColor);
|
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|
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}
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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521
|
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|
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|
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524
|
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|
|
525
|
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|
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526
|
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|
|
527
|
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|
|
528
|
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|
|
529
|
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|
|
530
|
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|
|
531
|
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|
|
532
|
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|
|
533
|
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|
|
534
|
-
|
|
535
|
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|
|
536
|
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|
|
537
|
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|
|
538
|
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|
|
539
|
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|
|
540
|
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|
|
541
|
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|
|
542
|
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|
|
543
|
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|
|
544
|
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|
|
545
|
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|
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546
|
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547
|
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548
|
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|
|
549
|
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|
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550
|
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|
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551
|
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|
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552
|
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|
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553
|
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554
|
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|
555
|
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|
|
556
|
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|
|
1
|
+
// Created by Anderson Mancini 2023
|
|
2
|
+
// From https://github.com/ektogamat/R3F-Ultimate-Lens-Flare
|
|
3
|
+
|
|
4
|
+
import * as THREE from 'three'
|
|
5
|
+
import React, { useEffect, useState, useContext, useRef } from 'react'
|
|
6
|
+
import { useFrame, useThree } from '@react-three/fiber'
|
|
7
|
+
import { BlendFunction, Effect } from 'postprocessing'
|
|
8
|
+
import { easing } from 'maath'
|
|
9
|
+
|
|
10
|
+
import { EffectComposerContext } from '../EffectComposer.tsx'
|
|
11
|
+
import { wrapEffect } from '../util.tsx'
|
|
12
|
+
|
|
13
|
+
const LensFlareShader = {
|
|
14
|
+
fragmentShader: /* glsl */ `
|
|
15
|
+
uniform float time;
|
|
16
|
+
uniform vec2 lensPosition;
|
|
17
|
+
uniform vec2 screenRes;
|
|
18
|
+
uniform vec3 colorGain;
|
|
19
|
+
uniform float starPoints;
|
|
20
|
+
uniform float glareSize;
|
|
21
|
+
uniform float flareSize;
|
|
22
|
+
uniform float flareSpeed;
|
|
23
|
+
uniform float flareShape;
|
|
24
|
+
uniform float haloScale;
|
|
25
|
+
uniform float opacity;
|
|
26
|
+
uniform bool animated;
|
|
27
|
+
uniform bool anamorphic;
|
|
28
|
+
uniform bool enabled;
|
|
29
|
+
uniform bool secondaryGhosts;
|
|
30
|
+
uniform bool starBurst;
|
|
31
|
+
uniform float ghostScale;
|
|
32
|
+
uniform bool aditionalStreaks;
|
|
33
|
+
uniform sampler2D lensDirtTexture;
|
|
34
|
+
vec2 vTexCoord;
|
|
35
|
+
|
|
36
|
+
float rand(float n){return fract(sin(n) * 43758.5453123);}
|
|
37
|
+
|
|
38
|
+
float noise(float p){
|
|
39
|
+
float fl = floor(p);
|
|
40
|
+
float fc = fract(p);
|
|
41
|
+
return mix(rand(fl),rand(fl + 1.0), fc);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
vec3 hsv2rgb(vec3 c)
|
|
45
|
+
{
|
|
46
|
+
vec4 k = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
47
|
+
vec3 p = abs(fract(c.xxx + k.xyz) * 6.0 - k.www);
|
|
48
|
+
return c.z * mix(k.xxx, clamp(p - k.xxx, 0.0, 1.0), c.y);
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
float saturate(float x)
|
|
52
|
+
{
|
|
53
|
+
return clamp(x, 0.,1.);
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
vec2 rotateUV(vec2 uv, float rotation)
|
|
57
|
+
{
|
|
58
|
+
return vec2(
|
|
59
|
+
cos(rotation) * uv.x + sin(rotation) * uv.y,
|
|
60
|
+
cos(rotation) * uv.y - sin(rotation) * uv.x
|
|
61
|
+
);
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
// Based on https://www.shadertoy.com/view/XtKfRV
|
|
65
|
+
vec3 drawflare(vec2 p, float intensity, float rnd, float speed, int id)
|
|
66
|
+
{
|
|
67
|
+
float flarehueoffset = (1. / 32.) * float(id) * 0.1;
|
|
68
|
+
float lingrad = distance(vec2(0.), p);
|
|
69
|
+
float expgrad = 1. / exp(lingrad * (fract(rnd) * 0.66 + 0.33));
|
|
70
|
+
vec3 colgrad = hsv2rgb(vec3( fract( (expgrad * 8.) + speed * flareSpeed + flarehueoffset), pow(1.-abs(expgrad*2.-1.), 0.45), 20.0 * expgrad * intensity)); //rainbow spectrum effect
|
|
71
|
+
|
|
72
|
+
float internalStarPoints;
|
|
73
|
+
|
|
74
|
+
if(anamorphic){
|
|
75
|
+
internalStarPoints = 1.0;
|
|
76
|
+
} else{
|
|
77
|
+
internalStarPoints = starPoints;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
float blades = length(p * flareShape * sin(internalStarPoints * atan(p.x, p.y)));
|
|
81
|
+
|
|
82
|
+
float comp = pow(1.-saturate(blades), ( anamorphic ? 100. : 12.));
|
|
83
|
+
comp += saturate(expgrad-0.9) * 3.;
|
|
84
|
+
comp = pow(comp * expgrad, 8. + (1.-intensity) * 5.);
|
|
85
|
+
|
|
86
|
+
if(flareSpeed > 0.0){
|
|
87
|
+
return vec3(comp) * colgrad;
|
|
88
|
+
} else{
|
|
89
|
+
return vec3(comp) * flareSize * 15.;
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
float dist(vec3 a, vec3 b) { return abs(a.x - b.x) + abs(a.y - b.y) + abs(a.z - b.z); }
|
|
94
|
+
|
|
95
|
+
vec3 saturate(vec3 x)
|
|
96
|
+
{
|
|
97
|
+
return clamp(x, vec3(0.0), vec3(1.0));
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
// Based on https://www.shadertoy.com/view/XtKfRV
|
|
101
|
+
float glare(vec2 uv, vec2 pos, float size)
|
|
102
|
+
{
|
|
103
|
+
vec2 main;
|
|
104
|
+
|
|
105
|
+
if(animated){
|
|
106
|
+
main = rotateUV(uv-pos, time * 0.1);
|
|
107
|
+
} else{
|
|
108
|
+
main = uv-pos;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
float ang = atan(main.y, main.x) * (anamorphic ? 1.0 : starPoints);
|
|
112
|
+
float dist = length(main);
|
|
113
|
+
dist = pow(dist, .9);
|
|
114
|
+
|
|
115
|
+
float f0 = 1.0/(length(uv-pos)*(1.0/size*16.0)+.2);
|
|
116
|
+
|
|
117
|
+
return f0+f0*(sin((ang))*.2 +.3);
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
float sdHex(vec2 p){
|
|
121
|
+
p = abs(p);
|
|
122
|
+
vec2 q = vec2(p.x*2.0*0.5773503, p.y + p.x*0.5773503);
|
|
123
|
+
return dot(step(q.xy,q.yx), 1.0-q.yx);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
//Based on https://www.shadertoy.com/view/dllSRX
|
|
127
|
+
float fpow(float x, float k){
|
|
128
|
+
return x > k ? pow((x-k)/(1.0-k),2.0) : 0.0;
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
vec3 renderhex(vec2 uv, vec2 p, float s, vec3 col){
|
|
132
|
+
uv -= p;
|
|
133
|
+
if (abs(uv.x) < 0.2*s && abs(uv.y) < 0.2*s){
|
|
134
|
+
return mix(vec3(0),mix(vec3(0),col,0.1 + fpow(length(uv/s),0.1)*10.0),smoothstep(0.0,0.1,sdHex(uv*20.0/s)));
|
|
135
|
+
}
|
|
136
|
+
return vec3(0);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
// Based on https://www.shadertoy.com/view/4sX3Rs
|
|
140
|
+
vec3 LensFlare(vec2 uv, vec2 pos)
|
|
141
|
+
{
|
|
142
|
+
vec2 main = uv-pos;
|
|
143
|
+
vec2 uvd = uv*(length(uv));
|
|
144
|
+
|
|
145
|
+
float ang = atan(main.x,main.y);
|
|
146
|
+
|
|
147
|
+
float f0 = .3/(length(uv-pos)*16.0+1.0);
|
|
148
|
+
|
|
149
|
+
f0 = f0*(sin(noise(sin(ang*3.9-(animated ? time : 0.0) * 0.3) * starPoints))*.2 );
|
|
150
|
+
|
|
151
|
+
float f1 = max(0.01-pow(length(uv+1.2*pos),1.9),.0)*7.0;
|
|
152
|
+
|
|
153
|
+
float f2 = max(.9/(10.0+32.0*pow(length(uvd+0.99*pos),2.0)),.0)*0.35;
|
|
154
|
+
float f22 = max(.9/(11.0+32.0*pow(length(uvd+0.85*pos),2.0)),.0)*0.23;
|
|
155
|
+
float f23 = max(.9/(12.0+32.0*pow(length(uvd+0.95*pos),2.0)),.0)*0.6;
|
|
156
|
+
|
|
157
|
+
vec2 uvx = mix(uv,uvd, 0.1);
|
|
158
|
+
|
|
159
|
+
float f4 = max(0.01-pow(length(uvx+0.4*pos),2.9),.0)*4.02;
|
|
160
|
+
float f42 = max(0.0-pow(length(uvx+0.45*pos),2.9),.0)*4.1;
|
|
161
|
+
float f43 = max(0.01-pow(length(uvx+0.5*pos),2.9),.0)*4.6;
|
|
162
|
+
|
|
163
|
+
uvx = mix(uv,uvd,-.4);
|
|
164
|
+
|
|
165
|
+
float f5 = max(0.01-pow(length(uvx+0.1*pos),5.5),.0)*2.0;
|
|
166
|
+
float f52 = max(0.01-pow(length(uvx+0.2*pos),5.5),.0)*2.0;
|
|
167
|
+
float f53 = max(0.01-pow(length(uvx+0.1*pos),5.5),.0)*2.0;
|
|
168
|
+
|
|
169
|
+
uvx = mix(uv,uvd, 2.1);
|
|
170
|
+
|
|
171
|
+
float f6 = max(0.01-pow(length(uvx-0.3*pos),1.61),.0)*3.159;
|
|
172
|
+
float f62 = max(0.01-pow(length(uvx-0.325*pos),1.614),.0)*3.14;
|
|
173
|
+
float f63 = max(0.01-pow(length(uvx-0.389*pos),1.623),.0)*3.12;
|
|
174
|
+
|
|
175
|
+
vec3 c = vec3(glare(uv,pos, glareSize));
|
|
176
|
+
|
|
177
|
+
vec2 prot;
|
|
178
|
+
|
|
179
|
+
if(animated){
|
|
180
|
+
prot = rotateUV(uv - pos, (time * 0.1));
|
|
181
|
+
} else if(anamorphic){
|
|
182
|
+
prot = rotateUV(uv - pos, 1.570796);
|
|
183
|
+
} else {
|
|
184
|
+
prot = uv - pos;
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
c += drawflare(prot, (anamorphic ? flareSize * 10. : flareSize), 0.1, time, 1);
|
|
188
|
+
|
|
189
|
+
c.r+=f1+f2+f4+f5+f6; c.g+=f1+f22+f42+f52+f62; c.b+=f1+f23+f43+f53+f63;
|
|
190
|
+
c = c*1.3 * vec3(length(uvd)+.09);
|
|
191
|
+
c+=vec3(f0);
|
|
192
|
+
|
|
193
|
+
return c;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
vec3 cc(vec3 color, float factor,float factor2)
|
|
197
|
+
{
|
|
198
|
+
float w = color.x+color.y+color.z;
|
|
199
|
+
return mix(color,vec3(w)*factor,w*factor2);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
float rnd(vec2 p)
|
|
203
|
+
{
|
|
204
|
+
float f = fract(sin(dot(p, vec2(12.1234, 72.8392) )*45123.2));
|
|
205
|
+
return f;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
float rnd(float w)
|
|
209
|
+
{
|
|
210
|
+
float f = fract(sin(w)*1000.);
|
|
211
|
+
return f;
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
float regShape(vec2 p, int N)
|
|
215
|
+
{
|
|
216
|
+
float f;
|
|
217
|
+
|
|
218
|
+
float a=atan(p.x,p.y)+.2;
|
|
219
|
+
float b=6.28319/float(N);
|
|
220
|
+
f=smoothstep(.5,.51, cos(floor(.5+a/b)*b-a)*length(p.xy)* 2.0 -ghostScale);
|
|
221
|
+
|
|
222
|
+
return f;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
// Based on https://www.shadertoy.com/view/Xlc3D2
|
|
226
|
+
vec3 circle(vec2 p, float size, float decay, vec3 color, vec3 color2, float dist, vec2 position)
|
|
227
|
+
{
|
|
228
|
+
float l = length(p + position*(dist*2.))+size/2.;
|
|
229
|
+
float l2 = length(p + position*(dist*4.))+size/3.;
|
|
230
|
+
|
|
231
|
+
float c = max(0.01-pow(length(p + position*dist), size*ghostScale), 0.0)*10.;
|
|
232
|
+
float c1 = max(0.001-pow(l-0.3, 1./40.)+sin(l*20.), 0.0)*3.;
|
|
233
|
+
float c2 = max(0.09/pow(length(p-position*dist/.5)*1., .95), 0.0)/20.;
|
|
234
|
+
float s = max(0.02-pow(regShape(p*5. + position*dist*5. + decay, 6) , 1.), 0.0)*1.5;
|
|
235
|
+
|
|
236
|
+
color = cos(vec3(0.44, .24, .2)*16. + dist/8.)*0.5+.5;
|
|
237
|
+
vec3 f = c*color;
|
|
238
|
+
f += c1*color;
|
|
239
|
+
f += c2*color;
|
|
240
|
+
f += s*color;
|
|
241
|
+
return f;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
vec4 getLensColor(float x){
|
|
245
|
+
return vec4(vec3(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(mix(vec3(0., 0., 0.),
|
|
246
|
+
vec3(0., 0., 0.), smoothstep(0.0, 0.063, x)),
|
|
247
|
+
vec3(0., 0., 0.), smoothstep(0.063, 0.125, x)),
|
|
248
|
+
vec3(0.0, 0., 0.), smoothstep(0.125, 0.188, x)),
|
|
249
|
+
vec3(0.188, 0.131, 0.116), smoothstep(0.188, 0.227, x)),
|
|
250
|
+
vec3(0.31, 0.204, 0.537), smoothstep(0.227, 0.251, x)),
|
|
251
|
+
vec3(0.192, 0.106, 0.286), smoothstep(0.251, 0.314, x)),
|
|
252
|
+
vec3(0.102, 0.008, 0.341), smoothstep(0.314, 0.392, x)),
|
|
253
|
+
vec3(0.086, 0.0, 0.141), smoothstep(0.392, 0.502, x)),
|
|
254
|
+
vec3(1.0, 0.31, 0.0), smoothstep(0.502, 0.604, x)),
|
|
255
|
+
vec3(.1, 0.1, 0.1), smoothstep(0.604, 0.643, x)),
|
|
256
|
+
vec3(1.0, 0.929, 0.0), smoothstep(0.643, 0.761, x)),
|
|
257
|
+
vec3(1.0, 0.086, 0.424), smoothstep(0.761, 0.847, x)),
|
|
258
|
+
vec3(1.0, 0.49, 0.0), smoothstep(0.847, 0.89, x)),
|
|
259
|
+
vec3(0.945, 0.275, 0.475), smoothstep(0.89, 0.941, x)),
|
|
260
|
+
vec3(0.251, 0.275, 0.796), smoothstep(0.941, 1.0, x))),
|
|
261
|
+
1.0);
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
float dirtNoise(vec2 p){
|
|
265
|
+
vec2 f = fract(p);
|
|
266
|
+
f = (f * f) * (3.0 - (2.0 * f));
|
|
267
|
+
float n = dot(floor(p), vec2(1.0, 157.0));
|
|
268
|
+
vec4 a = fract(sin(vec4(n + 0.0, n + 1.0, n + 157.0, n + 158.0)) * 43758.5453123);
|
|
269
|
+
return mix(mix(a.x, a.y, f.x), mix(a.z, a.w, f.x), f.y);
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
float fbm(vec2 p){
|
|
273
|
+
const mat2 m = mat2(0.80, -0.60, 0.60, 0.80);
|
|
274
|
+
float f = 0.0;
|
|
275
|
+
f += 0.5000*dirtNoise(p); p = m*p*2.02;
|
|
276
|
+
f += 0.2500*dirtNoise(p); p = m*p*2.03;
|
|
277
|
+
f += 0.1250*dirtNoise(p); p = m*p*2.01;
|
|
278
|
+
f += 0.0625*dirtNoise(p);
|
|
279
|
+
return f/0.9375;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
vec4 getLensStar(vec2 p){
|
|
283
|
+
vec2 pp = (p - vec2(0.5)) * 2.0;
|
|
284
|
+
float a = atan(pp.y, pp.x);
|
|
285
|
+
vec4 cp = vec4(sin(a * 1.0), length(pp), sin(a * 13.0), sin(a * 53.0));
|
|
286
|
+
float d = sin(clamp(pow(length(vec2(0.5) - p) * 0.5 + haloScale /2., 5.0), 0.0, 1.0) * 3.14159);
|
|
287
|
+
vec3 c = vec3(d) * vec3(fbm(cp.xy * 16.0) * fbm(cp.zw * 9.0) * max(max(max(max(0.5, sin(a * 1.0)), sin(a * 3.0) * 0.8), sin(a * 7.0) * 0.8), sin(a * 9.0) * 10.6));
|
|
288
|
+
c *= vec3(mix(2.0, (sin(length(pp.xy) * 256.0) * 0.5) + 0.5, sin((clamp((length(pp.xy) - 0.875) / 0.1, 0.0, 1.0) + 0.0) * 2.0 * 3.14159) * 1.5) + 0.5) * 0.3275;
|
|
289
|
+
return vec4(vec3(c * 1.0), d);
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
vec4 getLensDirt(vec2 p){
|
|
293
|
+
p.xy += vec2(fbm(p.yx * 3.0), fbm(p.yx * 2.0)) * 0.0825;
|
|
294
|
+
vec3 o = vec3(mix(0.125, 0.25, max(max(smoothstep(0.1, 0.0, length(p - vec2(0.25))),
|
|
295
|
+
smoothstep(0.4, 0.0, length(p - vec2(0.75)))),
|
|
296
|
+
smoothstep(0.8, 0.0, length(p - vec2(0.875, 0.125))))));
|
|
297
|
+
o += vec3(max(fbm(p * 1.0) - 0.5, 0.0)) * 0.5;
|
|
298
|
+
o += vec3(max(fbm(p * 2.0) - 0.5, 0.0)) * 0.5;
|
|
299
|
+
o += vec3(max(fbm(p * 4.0) - 0.5, 0.0)) * 0.25;
|
|
300
|
+
o += vec3(max(fbm(p * 8.0) - 0.75, 0.0)) * 1.0;
|
|
301
|
+
o += vec3(max(fbm(p * 16.0) - 0.75, 0.0)) * 0.75;
|
|
302
|
+
o += vec3(max(fbm(p * 64.0) - 0.75, 0.0)) * 0.5;
|
|
303
|
+
return vec4(clamp(o, vec3(0.15), vec3(1.0)), 1.0);
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
vec4 textureLimited(sampler2D tex, vec2 texCoord){
|
|
307
|
+
if(((texCoord.x < 0.) || (texCoord.y < 0.)) || ((texCoord.x > 1.) || (texCoord.y > 1.))){
|
|
308
|
+
return vec4(0.0);
|
|
309
|
+
}else{
|
|
310
|
+
return texture(tex, texCoord);
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
vec4 textureDistorted(sampler2D tex, vec2 texCoord, vec2 direction, vec3 distortion) {
|
|
315
|
+
return vec4(textureLimited(tex, (texCoord + (direction * distortion.r))).r,
|
|
316
|
+
textureLimited(tex, (texCoord + (direction * distortion.g))).g,
|
|
317
|
+
textureLimited(tex, (texCoord + (direction * distortion.b))).b,
|
|
318
|
+
1.0);
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
// Based on https://www.shadertoy.com/view/4sK3W3
|
|
322
|
+
vec4 getStartBurst(){
|
|
323
|
+
vec2 aspectTexCoord = vec2(1.0) - (((vTexCoord - vec2(0.5)) * vec2(1.0)) + vec2(0.5));
|
|
324
|
+
vec2 texCoord = vec2(1.0) - vTexCoord;
|
|
325
|
+
vec2 ghostVec = (vec2(0.5) - texCoord) * 0.3 - lensPosition;
|
|
326
|
+
vec2 ghostVecAspectNormalized = normalize(ghostVec * vec2(1.0)) * vec2(1.0);
|
|
327
|
+
vec2 haloVec = normalize(ghostVec) * 0.6;
|
|
328
|
+
vec2 haloVecAspectNormalized = ghostVecAspectNormalized * 0.6;
|
|
329
|
+
vec2 texelSize = vec2(1.0) / vec2(screenRes.xy);
|
|
330
|
+
vec3 distortion = vec3(-(texelSize.x * 1.5), 0.2, texelSize.x * 1.5);
|
|
331
|
+
vec4 c = vec4(0.0);
|
|
332
|
+
for (int i = 0; i < 8; i++) {
|
|
333
|
+
vec2 offset = texCoord + (ghostVec * float(i));
|
|
334
|
+
c += textureDistorted(lensDirtTexture, offset, ghostVecAspectNormalized, distortion) * pow(max(0.0, 1.0 - (length(vec2(0.5) - offset) / length(vec2(0.5)))), 10.0);
|
|
335
|
+
}
|
|
336
|
+
vec2 haloOffset = texCoord + haloVecAspectNormalized;
|
|
337
|
+
return (c * getLensColor((length(vec2(0.5) - aspectTexCoord) / length(vec2(haloScale))))) +
|
|
338
|
+
(textureDistorted(lensDirtTexture, haloOffset, ghostVecAspectNormalized, distortion) * pow(max(0.0, 1.0 - (length(vec2(0.5) - haloOffset) / length(vec2(0.5)))), 10.0));
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
void mainImage(vec4 inputColor, vec2 uv, out vec4 outputColor)
|
|
342
|
+
{
|
|
343
|
+
vec2 myUV = uv -0.5;
|
|
344
|
+
myUV.y *= screenRes.y/screenRes.x;
|
|
345
|
+
vec2 finalLensPosition = lensPosition * 0.5;
|
|
346
|
+
finalLensPosition.y *= screenRes.y/screenRes.x;
|
|
347
|
+
|
|
348
|
+
//First Lens flare pass
|
|
349
|
+
vec3 finalColor = LensFlare(myUV, finalLensPosition) * 20.0 * colorGain / 256.;
|
|
350
|
+
|
|
351
|
+
//Aditional streaks
|
|
352
|
+
if(aditionalStreaks){
|
|
353
|
+
vec3 circColor = vec3(0.9, 0.2, 0.1);
|
|
354
|
+
vec3 circColor2 = vec3(0.3, 0.1, 0.9);
|
|
355
|
+
|
|
356
|
+
for(float i=0.;i<10.;i++){
|
|
357
|
+
finalColor += circle(myUV, pow(rnd(i*2000.)*2.8, .1)+1.41, 0.0, circColor+i , circColor2+i, rnd(i*20.)*3.+0.2-.5, lensPosition);
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
//Alternative ghosts
|
|
362
|
+
if(secondaryGhosts){
|
|
363
|
+
vec3 altGhosts = vec3(0);
|
|
364
|
+
altGhosts += renderhex(myUV, -lensPosition*0.25, ghostScale * 1.4, vec3(0.25,0.35,0));
|
|
365
|
+
altGhosts += renderhex(myUV, lensPosition*0.25, ghostScale * 0.5, vec3(1,0.5,0.5));
|
|
366
|
+
altGhosts += renderhex(myUV, lensPosition*0.1, ghostScale * 1.6, vec3(1,1,1));
|
|
367
|
+
altGhosts += renderhex(myUV, lensPosition*1.8, ghostScale * 2.0, vec3(0,0.5,0.75));
|
|
368
|
+
altGhosts += renderhex(myUV, lensPosition*1.25, ghostScale * 0.8, vec3(1,1,0.5));
|
|
369
|
+
altGhosts += renderhex(myUV, -lensPosition*1.25, ghostScale * 5.0, vec3(0.5,0.5,0.25));
|
|
370
|
+
|
|
371
|
+
//Circular ghosts
|
|
372
|
+
altGhosts += fpow(1.0 - abs(distance(lensPosition*0.8,myUV) - 0.7),0.985)*colorGain / 2100.;
|
|
373
|
+
finalColor += altGhosts;
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
|
|
377
|
+
//Starburst
|
|
378
|
+
if(starBurst){
|
|
379
|
+
vTexCoord = myUV + 0.5;
|
|
380
|
+
vec4 lensMod = getLensDirt(myUV);
|
|
381
|
+
float tooBright = 1.0 - (clamp(0.5, 0.0, 0.5) * 2.0);
|
|
382
|
+
float tooDark = clamp(0.5 - 0.5, 0.0, 0.5) * 2.0;
|
|
383
|
+
lensMod += mix(lensMod, pow(lensMod * 2.0, vec4(2.0)) * 0.5, tooBright);
|
|
384
|
+
float lensStarRotationAngle = ((myUV.x + myUV.y)) * (1.0 / 6.0);
|
|
385
|
+
vec2 lensStarTexCoord = (mat2(cos(lensStarRotationAngle), -sin(lensStarRotationAngle), sin(lensStarRotationAngle), cos(lensStarRotationAngle)) * vTexCoord);
|
|
386
|
+
lensMod += getLensStar(lensStarTexCoord) * 2.;
|
|
387
|
+
|
|
388
|
+
finalColor += clamp((lensMod.rgb * getStartBurst().rgb ), 0.01, 1.0);
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
//Final composed output
|
|
392
|
+
if(enabled){
|
|
393
|
+
outputColor = vec4(mix(finalColor, vec3(.0), opacity) + inputColor.rgb, inputColor.a);
|
|
394
|
+
} else {
|
|
395
|
+
outputColor = vec4(inputColor);
|
|
396
|
+
}
|
|
397
|
+
}
|
|
398
|
+
`,
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
type LensFlareEffectOptions = {
|
|
402
|
+
/** The blend function of this effect */
|
|
403
|
+
blendFunction: BlendFunction
|
|
404
|
+
/** Boolean to enable/disable the effect */
|
|
405
|
+
enabled: boolean
|
|
406
|
+
/** The glare size */
|
|
407
|
+
glareSize: number
|
|
408
|
+
/** The position of the lens flare in 3d space */
|
|
409
|
+
lensPosition: THREE.Vector3
|
|
410
|
+
/** Effect resolution */
|
|
411
|
+
screenRes: THREE.Vector2
|
|
412
|
+
/** The number of points for the star */
|
|
413
|
+
starPoints: number
|
|
414
|
+
/** The flare side */
|
|
415
|
+
flareSize: number
|
|
416
|
+
/** The flare animation speed */
|
|
417
|
+
flareSpeed: number
|
|
418
|
+
/** Changes the appearance to anamorphic */
|
|
419
|
+
flareShape: number
|
|
420
|
+
/** Animated flare */
|
|
421
|
+
animated: boolean
|
|
422
|
+
/** Set the appearance to full anamorphic */
|
|
423
|
+
anamorphic: boolean
|
|
424
|
+
/** Set the color gain for the lens flare. Must be a THREE.Color in RBG format */
|
|
425
|
+
colorGain: THREE.Color
|
|
426
|
+
/** Texture to be used as color dirt for starburst effect */
|
|
427
|
+
lensDirtTexture: THREE.Texture | null
|
|
428
|
+
/** The halo scale */
|
|
429
|
+
haloScale: number
|
|
430
|
+
/** Option to enable/disable secondary ghosts */
|
|
431
|
+
secondaryGhosts: boolean
|
|
432
|
+
/** Option to enable/disable aditional streaks */
|
|
433
|
+
aditionalStreaks: boolean
|
|
434
|
+
/** Option to enable/disable secondary ghosts */
|
|
435
|
+
ghostScale: number
|
|
436
|
+
/** TODO The opacity for this effect */
|
|
437
|
+
opacity: number
|
|
438
|
+
/** Boolean to enable/disable the start burst effect. Can be disabled to improve performance */
|
|
439
|
+
starBurst: boolean
|
|
440
|
+
}
|
|
441
|
+
|
|
442
|
+
export class LensFlareEffect extends Effect {
|
|
443
|
+
constructor({
|
|
444
|
+
blendFunction,
|
|
445
|
+
enabled,
|
|
446
|
+
glareSize,
|
|
447
|
+
lensPosition,
|
|
448
|
+
screenRes,
|
|
449
|
+
starPoints,
|
|
450
|
+
flareSize,
|
|
451
|
+
flareSpeed,
|
|
452
|
+
flareShape,
|
|
453
|
+
animated,
|
|
454
|
+
anamorphic,
|
|
455
|
+
colorGain,
|
|
456
|
+
lensDirtTexture,
|
|
457
|
+
haloScale,
|
|
458
|
+
secondaryGhosts,
|
|
459
|
+
aditionalStreaks,
|
|
460
|
+
ghostScale,
|
|
461
|
+
opacity,
|
|
462
|
+
starBurst,
|
|
463
|
+
}: LensFlareEffectOptions) {
|
|
464
|
+
super('LensFlareEffect', LensFlareShader.fragmentShader, {
|
|
465
|
+
blendFunction,
|
|
466
|
+
uniforms: new Map<string, THREE.Uniform>([
|
|
467
|
+
['enabled', new THREE.Uniform(enabled)],
|
|
468
|
+
['glareSize', new THREE.Uniform(glareSize)],
|
|
469
|
+
['lensPosition', new THREE.Uniform(lensPosition)],
|
|
470
|
+
['time', new THREE.Uniform(0)],
|
|
471
|
+
['screenRes', new THREE.Uniform(screenRes)],
|
|
472
|
+
['starPoints', new THREE.Uniform(starPoints)],
|
|
473
|
+
['flareSize', new THREE.Uniform(flareSize)],
|
|
474
|
+
['flareSpeed', new THREE.Uniform(flareSpeed)],
|
|
475
|
+
['flareShape', new THREE.Uniform(flareShape)],
|
|
476
|
+
['animated', new THREE.Uniform(animated)],
|
|
477
|
+
['anamorphic', new THREE.Uniform(anamorphic)],
|
|
478
|
+
['colorGain', new THREE.Uniform(colorGain)],
|
|
479
|
+
['lensDirtTexture', new THREE.Uniform(lensDirtTexture)],
|
|
480
|
+
['haloScale', new THREE.Uniform(haloScale)],
|
|
481
|
+
['secondaryGhosts', new THREE.Uniform(secondaryGhosts)],
|
|
482
|
+
['aditionalStreaks', new THREE.Uniform(aditionalStreaks)],
|
|
483
|
+
['ghostScale', new THREE.Uniform(ghostScale)],
|
|
484
|
+
['starBurst', new THREE.Uniform(starBurst)],
|
|
485
|
+
['opacity', new THREE.Uniform(opacity)],
|
|
486
|
+
]),
|
|
487
|
+
})
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
update(_renderer: any, _inputBuffer: any, deltaTime: number) {
|
|
491
|
+
const time = this.uniforms.get('time')
|
|
492
|
+
if (time) {
|
|
493
|
+
time.value += deltaTime
|
|
494
|
+
}
|
|
495
|
+
}
|
|
496
|
+
}
|
|
497
|
+
|
|
498
|
+
type LensFlareProps = {
|
|
499
|
+
/** Position of the effect */
|
|
500
|
+
lensPosition?: THREE.Vector3
|
|
501
|
+
/** The time that it takes to fade the occlusion */
|
|
502
|
+
smoothTime?: number
|
|
503
|
+
} & Partial<LensFlareEffectOptions>
|
|
504
|
+
|
|
505
|
+
const LensFlareWrapped = /* @__PURE__ */ wrapEffect(LensFlareEffect)
|
|
506
|
+
|
|
507
|
+
export const LensFlare = ({
|
|
508
|
+
smoothTime = 0.07,
|
|
509
|
+
//
|
|
510
|
+
blendFunction = BlendFunction.NORMAL,
|
|
511
|
+
enabled = true,
|
|
512
|
+
glareSize = 0.2,
|
|
513
|
+
lensPosition = new THREE.Vector3(-25, 6, -60),
|
|
514
|
+
screenRes = new THREE.Vector2(0, 0),
|
|
515
|
+
starPoints = 6,
|
|
516
|
+
flareSize = 0.01,
|
|
517
|
+
flareSpeed = 0.01,
|
|
518
|
+
flareShape = 0.01,
|
|
519
|
+
animated = true,
|
|
520
|
+
anamorphic = false,
|
|
521
|
+
colorGain = new THREE.Color(20, 20, 20),
|
|
522
|
+
lensDirtTexture = null,
|
|
523
|
+
haloScale = 0.5,
|
|
524
|
+
secondaryGhosts = true,
|
|
525
|
+
aditionalStreaks = true,
|
|
526
|
+
ghostScale = 0.0,
|
|
527
|
+
opacity = 1.0,
|
|
528
|
+
starBurst = false,
|
|
529
|
+
}: LensFlareProps) => {
|
|
530
|
+
const viewport = useThree(({ viewport }) => viewport)
|
|
531
|
+
const raycaster = useThree(({ raycaster }) => raycaster)
|
|
532
|
+
const { scene, camera } = useContext(EffectComposerContext)
|
|
533
|
+
const [raycasterPos] = useState(() => new THREE.Vector2())
|
|
534
|
+
const [projectedPosition] = useState(() => new THREE.Vector3())
|
|
535
|
+
|
|
536
|
+
const ref = useRef<LensFlareEffect>(null)
|
|
537
|
+
|
|
538
|
+
useFrame((_, delta) => {
|
|
539
|
+
if (!ref?.current) return
|
|
540
|
+
const uLensPosition = ref.current.uniforms.get('lensPosition')
|
|
541
|
+
const uOpacity = ref.current.uniforms.get('opacity')
|
|
542
|
+
if (!uLensPosition || !uOpacity) return
|
|
543
|
+
|
|
544
|
+
let target = 1
|
|
545
|
+
|
|
546
|
+
projectedPosition.copy(lensPosition).project(camera)
|
|
547
|
+
if (projectedPosition.z > 1) return
|
|
548
|
+
|
|
549
|
+
uLensPosition.value.x = projectedPosition.x
|
|
550
|
+
uLensPosition.value.y = projectedPosition.y
|
|
551
|
+
raycasterPos.x = projectedPosition.x
|
|
552
|
+
raycasterPos.y = projectedPosition.y
|
|
553
|
+
raycaster.setFromCamera(raycasterPos, camera)
|
|
554
|
+
|
|
555
|
+
const intersects = raycaster.intersectObjects(scene.children, true)
|
|
556
|
+
const { object } = intersects[0] || {}
|
|
557
|
+
if (object) {
|
|
558
|
+
if (object.userData?.lensflare === 'no-occlusion') {
|
|
559
|
+
target = 0
|
|
560
|
+
} else if (object instanceof THREE.Mesh) {
|
|
561
|
+
if (object.material.uniforms?._transmission?.value > 0.2) {
|
|
562
|
+
//Check for MeshTransmissionMaterial
|
|
563
|
+
target = 0.2
|
|
564
|
+
} else if (object.material._transmission && object.material._transmission > 0.2) {
|
|
565
|
+
//Check for MeshPhysicalMaterial with transmission setting
|
|
566
|
+
target = 0.2
|
|
567
|
+
} else if (object.material.transparent) {
|
|
568
|
+
// Check for OtherMaterials with transparent parameter
|
|
569
|
+
target = object.material.opacity
|
|
570
|
+
}
|
|
571
|
+
}
|
|
572
|
+
}
|
|
573
|
+
|
|
574
|
+
easing.damp(uOpacity, 'value', target, smoothTime, delta)
|
|
575
|
+
})
|
|
576
|
+
|
|
577
|
+
useEffect(() => {
|
|
578
|
+
if (!ref?.current) return
|
|
579
|
+
|
|
580
|
+
const screenRes = ref.current.uniforms.get('screenRes')
|
|
581
|
+
if (screenRes) {
|
|
582
|
+
screenRes.value.x = viewport.width
|
|
583
|
+
screenRes.value.y = viewport.height
|
|
584
|
+
}
|
|
585
|
+
}, [viewport])
|
|
586
|
+
|
|
587
|
+
return (
|
|
588
|
+
<LensFlareWrapped
|
|
589
|
+
ref={ref}
|
|
590
|
+
blendFunction={blendFunction}
|
|
591
|
+
enabled={enabled}
|
|
592
|
+
glareSize={glareSize}
|
|
593
|
+
lensPosition={lensPosition}
|
|
594
|
+
screenRes={screenRes}
|
|
595
|
+
starPoints={starPoints}
|
|
596
|
+
flareSize={flareSize}
|
|
597
|
+
flareSpeed={flareSpeed}
|
|
598
|
+
flareShape={flareShape}
|
|
599
|
+
animated={animated}
|
|
600
|
+
anamorphic={anamorphic}
|
|
601
|
+
colorGain={colorGain}
|
|
602
|
+
lensDirtTexture={lensDirtTexture}
|
|
603
|
+
haloScale={haloScale}
|
|
604
|
+
secondaryGhosts={secondaryGhosts}
|
|
605
|
+
aditionalStreaks={aditionalStreaks}
|
|
606
|
+
ghostScale={ghostScale}
|
|
607
|
+
opacity={opacity}
|
|
608
|
+
starBurst={starBurst}
|
|
609
|
+
/>
|
|
610
|
+
)
|
|
611
|
+
}
|