@react-three/postprocessing 2.19.0 → 3.0.0-rc.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (270) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +81 -81
  3. package/dist/index.d.ts +1 -38
  4. package/dist/index.js +554 -88
  5. package/dist/index.js.map +1 -1
  6. package/package.json +69 -96
  7. package/src/EffectComposer.test.tsx +126 -0
  8. package/src/EffectComposer.tsx +202 -0
  9. package/src/Selection.tsx +46 -0
  10. package/src/effects/ASCII.tsx +135 -0
  11. package/src/effects/Autofocus.tsx +153 -0
  12. package/src/effects/Bloom.tsx +6 -0
  13. package/src/effects/BrightnessContrast.tsx +4 -0
  14. package/src/effects/ChromaticAberration.tsx +5 -0
  15. package/src/effects/ColorAverage.tsx +15 -0
  16. package/src/effects/ColorDepth.tsx +4 -0
  17. package/src/effects/Depth.tsx +4 -0
  18. package/src/effects/DepthOfField.tsx +89 -0
  19. package/src/effects/DotScreen.tsx +4 -0
  20. package/src/effects/FXAA.tsx +4 -0
  21. package/src/effects/Glitch.tsx +40 -0
  22. package/src/effects/GodRays.tsx +16 -0
  23. package/src/effects/Grid.tsx +21 -0
  24. package/src/effects/HueSaturation.tsx +4 -0
  25. package/src/effects/LUT.tsx +26 -0
  26. package/{dist/effects/LensFlare.js → src/effects/LensFlare.tsx} +611 -556
  27. package/src/effects/N8AO.tsx +81 -0
  28. package/src/effects/Noise.tsx +4 -0
  29. package/src/effects/Outline.tsx +117 -0
  30. package/src/effects/Pixelation.tsx +15 -0
  31. package/{dist/effects/Ramp.js → src/effects/Ramp.tsx} +150 -156
  32. package/src/effects/SMAA.tsx +4 -0
  33. package/src/effects/SSAO.tsx +41 -0
  34. package/src/effects/ScanlineEffect.tsx +7 -0
  35. package/src/effects/SelectiveBloom.tsx +126 -0
  36. package/src/effects/Sepia.tsx +4 -0
  37. package/src/effects/ShockWave.tsx +4 -0
  38. package/src/effects/Texture.tsx +23 -0
  39. package/src/effects/TiltShift.tsx +4 -0
  40. package/{dist/effects/TiltShift2.js → src/effects/TiltShift2.tsx} +90 -98
  41. package/src/effects/ToneMapping.tsx +6 -0
  42. package/src/effects/Vignette.tsx +4 -0
  43. package/{dist/effects/Water.js → src/effects/Water.tsx} +35 -38
  44. package/src/index.ts +40 -0
  45. package/src/util.tsx +55 -0
  46. package/dist/EffectComposer.cjs +0 -137
  47. package/dist/EffectComposer.cjs.map +0 -1
  48. package/dist/EffectComposer.d.ts +0 -27
  49. package/dist/EffectComposer.js +0 -137
  50. package/dist/EffectComposer.js.map +0 -1
  51. package/dist/EffectComposer.test.d.ts +0 -4
  52. package/dist/Selection.cjs +0 -36
  53. package/dist/Selection.cjs.map +0 -1
  54. package/dist/Selection.d.ts +0 -16
  55. package/dist/Selection.js +0 -36
  56. package/dist/Selection.js.map +0 -1
  57. package/dist/compat.cjs +0 -77
  58. package/dist/compat.cjs.map +0 -1
  59. package/dist/compat.js +0 -60
  60. package/dist/compat.js.map +0 -1
  61. package/dist/effects/ASCII.cjs +0 -113
  62. package/dist/effects/ASCII.cjs.map +0 -1
  63. package/dist/effects/ASCII.d.ts +0 -17
  64. package/dist/effects/ASCII.js +0 -113
  65. package/dist/effects/ASCII.js.map +0 -1
  66. package/dist/effects/Autofocus.cjs +0 -126
  67. package/dist/effects/Autofocus.cjs.map +0 -1
  68. package/dist/effects/Autofocus.d.ts +0 -22
  69. package/dist/effects/Autofocus.js +0 -109
  70. package/dist/effects/Autofocus.js.map +0 -1
  71. package/dist/effects/Bloom.cjs +0 -9
  72. package/dist/effects/Bloom.cjs.map +0 -1
  73. package/dist/effects/Bloom.d.ts +0 -6
  74. package/dist/effects/Bloom.js +0 -9
  75. package/dist/effects/Bloom.js.map +0 -1
  76. package/dist/effects/BrightnessContrast.cjs +0 -7
  77. package/dist/effects/BrightnessContrast.cjs.map +0 -1
  78. package/dist/effects/BrightnessContrast.d.ts +0 -10
  79. package/dist/effects/BrightnessContrast.js +0 -7
  80. package/dist/effects/BrightnessContrast.js.map +0 -1
  81. package/dist/effects/ChromaticAberration.cjs +0 -7
  82. package/dist/effects/ChromaticAberration.cjs.map +0 -1
  83. package/dist/effects/ChromaticAberration.d.ts +0 -13
  84. package/dist/effects/ChromaticAberration.js +0 -7
  85. package/dist/effects/ChromaticAberration.js.map +0 -1
  86. package/dist/effects/ColorAverage.cjs +0 -11
  87. package/dist/effects/ColorAverage.cjs.map +0 -1
  88. package/dist/effects/ColorAverage.d.ts +0 -8
  89. package/dist/effects/ColorAverage.js +0 -11
  90. package/dist/effects/ColorAverage.js.map +0 -1
  91. package/dist/effects/ColorDepth.cjs +0 -7
  92. package/dist/effects/ColorDepth.cjs.map +0 -1
  93. package/dist/effects/ColorDepth.d.ts +0 -9
  94. package/dist/effects/ColorDepth.js +0 -7
  95. package/dist/effects/ColorDepth.js.map +0 -1
  96. package/dist/effects/Depth.cjs +0 -7
  97. package/dist/effects/Depth.cjs.map +0 -1
  98. package/dist/effects/Depth.d.ts +0 -9
  99. package/dist/effects/Depth.js +0 -7
  100. package/dist/effects/Depth.js.map +0 -1
  101. package/dist/effects/DepthOfField.cjs +0 -74
  102. package/dist/effects/DepthOfField.cjs.map +0 -1
  103. package/dist/effects/DepthOfField.d.ts +0 -25
  104. package/dist/effects/DepthOfField.js +0 -74
  105. package/dist/effects/DepthOfField.js.map +0 -1
  106. package/dist/effects/DotScreen.cjs +0 -7
  107. package/dist/effects/DotScreen.cjs.map +0 -1
  108. package/dist/effects/DotScreen.d.ts +0 -10
  109. package/dist/effects/DotScreen.js +0 -7
  110. package/dist/effects/DotScreen.js.map +0 -1
  111. package/dist/effects/FXAA.cjs +0 -7
  112. package/dist/effects/FXAA.cjs.map +0 -1
  113. package/dist/effects/FXAA.d.ts +0 -8
  114. package/dist/effects/FXAA.js +0 -7
  115. package/dist/effects/FXAA.js.map +0 -1
  116. package/dist/effects/Glitch.cjs +0 -31
  117. package/dist/effects/Glitch.cjs.map +0 -1
  118. package/dist/effects/Glitch.d.ts +0 -30
  119. package/dist/effects/Glitch.js +0 -31
  120. package/dist/effects/Glitch.js.map +0 -1
  121. package/dist/effects/GodRays.cjs +0 -15
  122. package/dist/effects/GodRays.cjs.map +0 -1
  123. package/dist/effects/GodRays.d.ts +0 -21
  124. package/dist/effects/GodRays.js +0 -15
  125. package/dist/effects/GodRays.js.map +0 -1
  126. package/dist/effects/Grid.cjs +0 -18
  127. package/dist/effects/Grid.cjs.map +0 -1
  128. package/dist/effects/Grid.d.ts +0 -12
  129. package/dist/effects/Grid.js +0 -18
  130. package/dist/effects/Grid.js.map +0 -1
  131. package/dist/effects/HueSaturation.cjs +0 -7
  132. package/dist/effects/HueSaturation.cjs.map +0 -1
  133. package/dist/effects/HueSaturation.d.ts +0 -10
  134. package/dist/effects/HueSaturation.js +0 -7
  135. package/dist/effects/HueSaturation.js.map +0 -1
  136. package/dist/effects/LUT.cjs +0 -20
  137. package/dist/effects/LUT.cjs.map +0 -1
  138. package/dist/effects/LUT.d.ts +0 -9
  139. package/dist/effects/LUT.js +0 -20
  140. package/dist/effects/LUT.js.map +0 -1
  141. package/dist/effects/LensFlare.cjs +0 -573
  142. package/dist/effects/LensFlare.cjs.map +0 -1
  143. package/dist/effects/LensFlare.d.ts +0 -55
  144. package/dist/effects/LensFlare.js.map +0 -1
  145. package/dist/effects/N8AO/BlueNoise.cjs +0 -4
  146. package/dist/effects/N8AO/BlueNoise.cjs.map +0 -1
  147. package/dist/effects/N8AO/BlueNoise.js +0 -5
  148. package/dist/effects/N8AO/BlueNoise.js.map +0 -1
  149. package/dist/effects/N8AO/DepthDownSample.cjs +0 -183
  150. package/dist/effects/N8AO/DepthDownSample.cjs.map +0 -1
  151. package/dist/effects/N8AO/DepthDownSample.js +0 -166
  152. package/dist/effects/N8AO/DepthDownSample.js.map +0 -1
  153. package/dist/effects/N8AO/EffectCompositer.cjs +0 -278
  154. package/dist/effects/N8AO/EffectCompositer.cjs.map +0 -1
  155. package/dist/effects/N8AO/EffectCompositer.js +0 -261
  156. package/dist/effects/N8AO/EffectCompositer.js.map +0 -1
  157. package/dist/effects/N8AO/EffectShader.cjs +0 -236
  158. package/dist/effects/N8AO/EffectShader.cjs.map +0 -1
  159. package/dist/effects/N8AO/EffectShader.js +0 -219
  160. package/dist/effects/N8AO/EffectShader.js.map +0 -1
  161. package/dist/effects/N8AO/FullScreenTriangle.cjs +0 -59
  162. package/dist/effects/N8AO/FullScreenTriangle.cjs.map +0 -1
  163. package/dist/effects/N8AO/FullScreenTriangle.js +0 -42
  164. package/dist/effects/N8AO/FullScreenTriangle.js.map +0 -1
  165. package/dist/effects/N8AO/N8AOPostPass.cjs +0 -502
  166. package/dist/effects/N8AO/N8AOPostPass.cjs.map +0 -1
  167. package/dist/effects/N8AO/N8AOPostPass.js +0 -485
  168. package/dist/effects/N8AO/N8AOPostPass.js.map +0 -1
  169. package/dist/effects/N8AO/PoissionBlur.cjs +0 -186
  170. package/dist/effects/N8AO/PoissionBlur.cjs.map +0 -1
  171. package/dist/effects/N8AO/PoissionBlur.js +0 -169
  172. package/dist/effects/N8AO/PoissionBlur.js.map +0 -1
  173. package/dist/effects/N8AO/index.cjs +0 -60
  174. package/dist/effects/N8AO/index.cjs.map +0 -1
  175. package/dist/effects/N8AO/index.d.ts +0 -18
  176. package/dist/effects/N8AO/index.js +0 -60
  177. package/dist/effects/N8AO/index.js.map +0 -1
  178. package/dist/effects/Noise.cjs +0 -7
  179. package/dist/effects/Noise.cjs.map +0 -1
  180. package/dist/effects/Noise.d.ts +0 -9
  181. package/dist/effects/Noise.js +0 -7
  182. package/dist/effects/Noise.js.map +0 -1
  183. package/dist/effects/Outline.cjs +0 -100
  184. package/dist/effects/Outline.cjs.map +0 -1
  185. package/dist/effects/Outline.d.ts +0 -30
  186. package/dist/effects/Outline.js +0 -100
  187. package/dist/effects/Outline.js.map +0 -1
  188. package/dist/effects/Pixelation.cjs +0 -11
  189. package/dist/effects/Pixelation.cjs.map +0 -1
  190. package/dist/effects/Pixelation.d.ts +0 -6
  191. package/dist/effects/Pixelation.js +0 -11
  192. package/dist/effects/Pixelation.js.map +0 -1
  193. package/dist/effects/Ramp.cjs +0 -156
  194. package/dist/effects/Ramp.cjs.map +0 -1
  195. package/dist/effects/Ramp.d.ts +0 -88
  196. package/dist/effects/Ramp.js.map +0 -1
  197. package/dist/effects/SMAA.cjs +0 -7
  198. package/dist/effects/SMAA.cjs.map +0 -1
  199. package/dist/effects/SMAA.d.ts +0 -10
  200. package/dist/effects/SMAA.js +0 -7
  201. package/dist/effects/SMAA.js.map +0 -1
  202. package/dist/effects/SSAO.cjs +0 -37
  203. package/dist/effects/SSAO.cjs.map +0 -1
  204. package/dist/effects/SSAO.d.ts +0 -30
  205. package/dist/effects/SSAO.js +0 -37
  206. package/dist/effects/SSAO.js.map +0 -1
  207. package/dist/effects/SSR/index.cjs +0 -33
  208. package/dist/effects/SSR/index.cjs.map +0 -1
  209. package/dist/effects/SSR/index.d.ts +0 -55
  210. package/dist/effects/SSR/index.js +0 -33
  211. package/dist/effects/SSR/index.js.map +0 -1
  212. package/dist/effects/SSR/screen-space-reflections.cjs +0 -1699
  213. package/dist/effects/SSR/screen-space-reflections.cjs.map +0 -1
  214. package/dist/effects/SSR/screen-space-reflections.js +0 -1699
  215. package/dist/effects/SSR/screen-space-reflections.js.map +0 -1
  216. package/dist/effects/ScanlineEffect.cjs +0 -7
  217. package/dist/effects/ScanlineEffect.cjs.map +0 -1
  218. package/dist/effects/ScanlineEffect.d.ts +0 -9
  219. package/dist/effects/ScanlineEffect.js +0 -7
  220. package/dist/effects/ScanlineEffect.js.map +0 -1
  221. package/dist/effects/SelectiveBloom.cjs +0 -94
  222. package/dist/effects/SelectiveBloom.cjs.map +0 -1
  223. package/dist/effects/SelectiveBloom.d.ts +0 -20
  224. package/dist/effects/SelectiveBloom.js +0 -94
  225. package/dist/effects/SelectiveBloom.js.map +0 -1
  226. package/dist/effects/Sepia.cjs +0 -7
  227. package/dist/effects/Sepia.cjs.map +0 -1
  228. package/dist/effects/Sepia.d.ts +0 -9
  229. package/dist/effects/Sepia.js +0 -7
  230. package/dist/effects/Sepia.js.map +0 -1
  231. package/dist/effects/ShockWave.cjs +0 -7
  232. package/dist/effects/ShockWave.cjs.map +0 -1
  233. package/dist/effects/ShockWave.d.ts +0 -6
  234. package/dist/effects/ShockWave.js +0 -7
  235. package/dist/effects/ShockWave.js.map +0 -1
  236. package/dist/effects/Texture.cjs +0 -21
  237. package/dist/effects/Texture.cjs.map +0 -1
  238. package/dist/effects/Texture.d.ts +0 -11
  239. package/dist/effects/Texture.js +0 -21
  240. package/dist/effects/Texture.js.map +0 -1
  241. package/dist/effects/TiltShift.cjs +0 -7
  242. package/dist/effects/TiltShift.cjs.map +0 -1
  243. package/dist/effects/TiltShift.d.ts +0 -17
  244. package/dist/effects/TiltShift.js +0 -7
  245. package/dist/effects/TiltShift.js.map +0 -1
  246. package/dist/effects/TiltShift2.cjs +0 -98
  247. package/dist/effects/TiltShift2.cjs.map +0 -1
  248. package/dist/effects/TiltShift2.d.ts +0 -30
  249. package/dist/effects/TiltShift2.js.map +0 -1
  250. package/dist/effects/ToneMapping.cjs +0 -7
  251. package/dist/effects/ToneMapping.cjs.map +0 -1
  252. package/dist/effects/ToneMapping.d.ts +0 -19
  253. package/dist/effects/ToneMapping.js +0 -7
  254. package/dist/effects/ToneMapping.js.map +0 -1
  255. package/dist/effects/Vignette.cjs +0 -7
  256. package/dist/effects/Vignette.cjs.map +0 -1
  257. package/dist/effects/Vignette.d.ts +0 -12
  258. package/dist/effects/Vignette.js +0 -7
  259. package/dist/effects/Vignette.js.map +0 -1
  260. package/dist/effects/Water.cjs +0 -38
  261. package/dist/effects/Water.cjs.map +0 -1
  262. package/dist/effects/Water.d.ts +0 -15
  263. package/dist/effects/Water.js.map +0 -1
  264. package/dist/index.cjs +0 -89
  265. package/dist/index.cjs.map +0 -1
  266. package/dist/util.cjs +0 -69
  267. package/dist/util.cjs.map +0 -1
  268. package/dist/util.d.ts +0 -13
  269. package/dist/util.js +0 -52
  270. package/dist/util.js.map +0 -1
@@ -0,0 +1,81 @@
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+ // From https://github.com/N8python/n8ao
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+ // https://twitter.com/N8Programs/status/1660996748485984261
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+
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+ import { Ref, forwardRef, useLayoutEffect, useMemo } from 'react'
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+ /* @ts-ignore */
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+ import { N8AOPostPass } from 'n8ao'
7
+ import { useThree, ReactThreeFiber, applyProps } from '@react-three/fiber'
8
+
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+ export type N8AOProps = {
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+ aoRadius?: number
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+ distanceFalloff?: number
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+ intensity?: number
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+ quality?: 'performance' | 'low' | 'medium' | 'high' | 'ultra'
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+ aoSamples?: number
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+ denoiseSamples?: number
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+ denoiseRadius?: number
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+ color?: ReactThreeFiber.Color
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+ halfRes?: boolean
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+ depthAwareUpsampling?: boolean
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+ screenSpaceRadius?: boolean
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+ renderMode?: 0 | 1 | 2 | 3 | 4
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+ }
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+
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+ export const N8AO = /* @__PURE__ */ forwardRef<N8AOPostPass, N8AOProps>(
25
+ (
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+ {
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+ halfRes,
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+ screenSpaceRadius,
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+ quality,
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+ depthAwareUpsampling = true,
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+ aoRadius = 5,
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+ aoSamples = 16,
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+ denoiseSamples = 4,
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+ denoiseRadius = 12,
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+ distanceFalloff = 1,
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+ intensity = 1,
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+ color,
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+ renderMode = 0,
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+ },
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+ ref: Ref<N8AOPostPass>
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+ ) => {
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+ const { camera, scene } = useThree()
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+ const effect = useMemo(() => new N8AOPostPass(scene, camera), [camera, scene])
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+
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+ // TODO: implement dispose upstream; this effect has memory leaks without
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+ useLayoutEffect(() => {
47
+ applyProps(effect.configuration, {
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+ color,
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+ aoRadius,
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+ distanceFalloff,
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+ intensity,
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+ aoSamples,
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+ denoiseSamples,
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+ denoiseRadius,
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+ screenSpaceRadius,
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+ renderMode,
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+ halfRes,
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+ depthAwareUpsampling,
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+ })
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+ }, [
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+ screenSpaceRadius,
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+ color,
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+ aoRadius,
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+ distanceFalloff,
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+ intensity,
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+ aoSamples,
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+ denoiseSamples,
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+ denoiseRadius,
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+ renderMode,
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+ halfRes,
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+ depthAwareUpsampling,
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+ effect,
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+ ])
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+
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+ useLayoutEffect(() => {
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+ if (quality) effect.setQualityMode(quality.charAt(0).toUpperCase() + quality.slice(1))
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+ }, [effect, quality])
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+
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+ return <primitive ref={ref} object={effect} />
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+ }
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+ )
@@ -0,0 +1,4 @@
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+ import { NoiseEffect, BlendFunction } from 'postprocessing'
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+ import { wrapEffect } from '../util.tsx'
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+
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+ export const Noise = /* @__PURE__ */ wrapEffect(NoiseEffect, { blendFunction: BlendFunction.COLOR_DODGE })
@@ -0,0 +1,117 @@
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+ import { OutlineEffect } from 'postprocessing'
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+ import { Ref, RefObject, forwardRef, useMemo, useEffect, useContext, useRef } from 'react'
3
+ import { Object3D } from 'three'
4
+ import { useThree } from '@react-three/fiber'
5
+ import { EffectComposerContext } from '../EffectComposer.tsx'
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+ import { selectionContext } from '../Selection.tsx'
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+ import { resolveRef } from '../util.tsx'
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+
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+ type ObjectRef = RefObject<Object3D>
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+
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+ export type OutlineProps = ConstructorParameters<typeof OutlineEffect>[2] &
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+ Partial<{
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+ selection: Object3D | Object3D[] | ObjectRef | ObjectRef[]
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+ selectionLayer: number
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+ }>
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+
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+ export const Outline = /* @__PURE__ */ forwardRef(function Outline(
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+ {
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+ selection = [],
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+ selectionLayer = 10,
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+ blendFunction,
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+ patternTexture,
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+ edgeStrength,
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+ pulseSpeed,
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+ visibleEdgeColor,
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+ hiddenEdgeColor,
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+ width,
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+ height,
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+ kernelSize,
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+ blur,
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+ xRay,
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+ ...props
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+ }: OutlineProps,
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+ forwardRef: Ref<OutlineEffect>
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+ ) {
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+ const invalidate = useThree((state) => state.invalidate)
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+ const { scene, camera } = useContext(EffectComposerContext)
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+
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+ const effect = useMemo(
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+ () =>
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+ new OutlineEffect(scene, camera, {
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+ blendFunction,
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+ patternTexture,
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+ edgeStrength,
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+ pulseSpeed,
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+ visibleEdgeColor,
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+ hiddenEdgeColor,
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+ width,
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+ height,
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+ kernelSize,
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+ blur,
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+ xRay,
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+ ...props,
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+ }),
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+ // NOTE: `props` is an unstable reference, so we can't memoize it
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+ // eslint-disable-next-line react-hooks/exhaustive-deps
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+ [
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+ blendFunction,
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+ blur,
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+ camera,
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+ edgeStrength,
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+ height,
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+ hiddenEdgeColor,
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+ kernelSize,
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+ patternTexture,
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+ pulseSpeed,
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+ scene,
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+ visibleEdgeColor,
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+ width,
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+ xRay,
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+ ]
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+ )
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+
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+ const api = useContext(selectionContext)
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+
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+ useEffect(() => {
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+ // Do not allow array selection if declarative selection is active
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+ // TODO: array selection should probably be deprecated altogether
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+ if (!api && selection) {
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+ effect.selection.set(
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+ Array.isArray(selection) ? (selection as Object3D[]).map(resolveRef) : [resolveRef(selection) as Object3D]
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+ )
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+ invalidate()
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+ return () => {
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+ effect.selection.clear()
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+ invalidate()
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+ }
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+ }
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+ }, [effect, selection, api, invalidate])
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+
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+ useEffect(() => {
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+ effect.selectionLayer = selectionLayer
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+ invalidate()
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+ }, [effect, invalidate, selectionLayer])
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+
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+ const ref = useRef<OutlineEffect>(undefined)
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+ useEffect(() => {
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+ if (api && api.enabled) {
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+ if (api.selected?.length) {
100
+ effect.selection.set(api.selected)
101
+ invalidate()
102
+ return () => {
103
+ effect.selection.clear()
104
+ invalidate()
105
+ }
106
+ }
107
+ }
108
+ }, [api, effect.selection, invalidate])
109
+
110
+ useEffect(() => {
111
+ return () => {
112
+ effect.dispose()
113
+ }
114
+ }, [effect])
115
+
116
+ return <primitive ref={forwardRef} object={effect} />
117
+ })
@@ -0,0 +1,15 @@
1
+ import { forwardRef, useMemo, Ref } from 'react'
2
+ import { PixelationEffect } from 'postprocessing'
3
+
4
+ export type PixelationProps = {
5
+ granularity?: number
6
+ }
7
+
8
+ export const Pixelation = /* @__PURE__ */ forwardRef<PixelationEffect, PixelationProps>(function Pixelation(
9
+ { granularity = 5 }: PixelationProps,
10
+ ref: Ref<PixelationEffect>
11
+ ) {
12
+ /** Because GlitchEffect granularity is not an object but a number, we have to define a custom prop "granularity" */
13
+ const effect = useMemo(() => new PixelationEffect(granularity), [granularity])
14
+ return <primitive ref={ref} object={effect} dispose={null} />
15
+ })
@@ -1,156 +1,150 @@
1
- import { Uniform } from "three";
2
- import { Effect } from "postprocessing";
3
- import { wrapEffect } from "../util.js";
4
- const RampShader = {
5
- fragmentShader: (
6
- /* glsl */
7
- `
8
- uniform int rampType;
9
-
10
- uniform vec2 rampStart;
11
- uniform vec2 rampEnd;
12
-
13
- uniform vec4 startColor;
14
- uniform vec4 endColor;
15
-
16
- uniform float rampBias;
17
- uniform float rampGain;
18
-
19
- uniform bool rampMask;
20
- uniform bool rampInvert;
21
-
22
- float getBias(float time, float bias) {
23
- return time / (((1.0 / bias) - 2.0) * (1.0 - time) + 1.0);
24
- }
25
-
26
- float getGain(float time, float gain) {
27
- if (time < 0.5)
28
- return getBias(time * 2.0, gain) / 2.0;
29
- else
30
- return getBias(time * 2.0 - 1.0, 1.0 - gain) / 2.0 + 0.5;
31
- }
32
-
33
- void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {
34
- vec2 centerPixel = uv * resolution;
35
- vec2 startPixel = rampStart * resolution;
36
- vec2 endPixel = rampEnd * resolution;
37
-
38
- float rampAlpha;
39
-
40
- if (rampType == 1) {
41
- vec2 fuv = centerPixel / resolution.y;
42
- vec2 suv = startPixel / resolution.y;
43
- vec2 euv = endPixel / resolution.y;
44
-
45
- float radius = length(suv - euv);
46
- float falloff = length(fuv - suv);
47
- rampAlpha = smoothstep(0.0, radius, falloff);
48
- } else {
49
- float radius = length(startPixel - endPixel);
50
- vec2 direction = normalize(vec2(endPixel.x - startPixel.x, -(startPixel.y - endPixel.y)));
51
-
52
- float fade = dot(centerPixel - startPixel, direction);
53
- if (rampType == 2) fade = abs(fade);
54
-
55
- rampAlpha = smoothstep(0.0, 1.0, fade / radius);
56
- }
57
-
58
- rampAlpha = abs((rampInvert ? 1.0 : 0.0) - getBias(rampAlpha, rampBias) * getGain(rampAlpha, rampGain));
59
-
60
- if (rampMask) {
61
- vec4 inputBuff = texture2D(inputBuffer, uv);
62
- outputColor = mix(inputBuff, inputColor, rampAlpha);
63
- } else {
64
- outputColor = mix(startColor, endColor, rampAlpha);
65
- }
66
- }
67
- `
68
- )
69
- };
70
- var RampType = /* @__PURE__ */ ((RampType2) => {
71
- RampType2[RampType2["Linear"] = 0] = "Linear";
72
- RampType2[RampType2["Radial"] = 1] = "Radial";
73
- RampType2[RampType2["MirroredLinear"] = 2] = "MirroredLinear";
74
- return RampType2;
75
- })(RampType || {});
76
- class RampEffect extends Effect {
77
- constructor({
78
- /**
79
- * Type of ramp gradient.
80
- */
81
- rampType = 0,
82
- /**
83
- * Starting point of the ramp gradient in normalized coordinates.
84
- *
85
- * Ranges from `[0 - 1]` as `[x, y]`. Default is `[0.5, 0.5]`.
86
- */
87
- rampStart = [0.5, 0.5],
88
- /**
89
- * Ending point of the ramp gradient in normalized coordinates.
90
- *
91
- * Ranges from `[0 - 1]` as `[x, y]`. Default is `[1, 1]`
92
- */
93
- rampEnd = [1, 1],
94
- /**
95
- * Color at the starting point of the gradient.
96
- *
97
- * Default is black: `[0, 0, 0, 1]`
98
- */
99
- startColor = [0, 0, 0, 1],
100
- /**
101
- * Color at the ending point of the gradient.
102
- *
103
- * Default is white: `[1, 1, 1, 1]`
104
- */
105
- endColor = [1, 1, 1, 1],
106
- /**
107
- * Bias for the interpolation curve when both bias and gain are 0.5.
108
- *
109
- * Ranges from `[0 - 1]`. Default is `0.5`.
110
- */
111
- rampBias = 0.5,
112
- /**
113
- * Gain for the interpolation curve when both bias and gain are 0.5.
114
- *
115
- * Ranges from `[0 - 1]`. Default is `0.5`.
116
- */
117
- rampGain = 0.5,
118
- /**
119
- * When enabled, the ramp gradient is used as an effect mask, and colors are ignored.
120
- *
121
- * Default is `false`.
122
- */
123
- rampMask = false,
124
- /**
125
- * Controls whether the ramp gradient is inverted.
126
- *
127
- * When disabled, rampStart is transparent and rampEnd is opaque.
128
- *
129
- * Default is `false`.
130
- */
131
- rampInvert = false,
132
- ...params
133
- } = {}) {
134
- super("RampEffect", RampShader.fragmentShader, {
135
- ...params,
136
- uniforms: /* @__PURE__ */ new Map([
137
- ["rampType", new Uniform(rampType)],
138
- ["rampStart", new Uniform(rampStart)],
139
- ["rampEnd", new Uniform(rampEnd)],
140
- ["startColor", new Uniform(startColor)],
141
- ["endColor", new Uniform(endColor)],
142
- ["rampBias", new Uniform(rampBias)],
143
- ["rampGain", new Uniform(rampGain)],
144
- ["rampMask", new Uniform(rampMask)],
145
- ["rampInvert", new Uniform(rampInvert)]
146
- ])
147
- });
148
- }
149
- }
150
- const Ramp = /* @__PURE__ */ wrapEffect(RampEffect);
151
- export {
152
- Ramp,
153
- RampEffect,
154
- RampType
155
- };
156
- //# sourceMappingURL=Ramp.js.map
1
+ import { Uniform } from 'three'
2
+ import { Effect } from 'postprocessing'
3
+ import { wrapEffect } from '../util.tsx'
4
+
5
+ const RampShader = {
6
+ fragmentShader: /* glsl */ `
7
+ uniform int rampType;
8
+
9
+ uniform vec2 rampStart;
10
+ uniform vec2 rampEnd;
11
+
12
+ uniform vec4 startColor;
13
+ uniform vec4 endColor;
14
+
15
+ uniform float rampBias;
16
+ uniform float rampGain;
17
+
18
+ uniform bool rampMask;
19
+ uniform bool rampInvert;
20
+
21
+ float getBias(float time, float bias) {
22
+ return time / (((1.0 / bias) - 2.0) * (1.0 - time) + 1.0);
23
+ }
24
+
25
+ float getGain(float time, float gain) {
26
+ if (time < 0.5)
27
+ return getBias(time * 2.0, gain) / 2.0;
28
+ else
29
+ return getBias(time * 2.0 - 1.0, 1.0 - gain) / 2.0 + 0.5;
30
+ }
31
+
32
+ void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {
33
+ vec2 centerPixel = uv * resolution;
34
+ vec2 startPixel = rampStart * resolution;
35
+ vec2 endPixel = rampEnd * resolution;
36
+
37
+ float rampAlpha;
38
+
39
+ if (rampType == 1) {
40
+ vec2 fuv = centerPixel / resolution.y;
41
+ vec2 suv = startPixel / resolution.y;
42
+ vec2 euv = endPixel / resolution.y;
43
+
44
+ float radius = length(suv - euv);
45
+ float falloff = length(fuv - suv);
46
+ rampAlpha = smoothstep(0.0, radius, falloff);
47
+ } else {
48
+ float radius = length(startPixel - endPixel);
49
+ vec2 direction = normalize(vec2(endPixel.x - startPixel.x, -(startPixel.y - endPixel.y)));
50
+
51
+ float fade = dot(centerPixel - startPixel, direction);
52
+ if (rampType == 2) fade = abs(fade);
53
+
54
+ rampAlpha = smoothstep(0.0, 1.0, fade / radius);
55
+ }
56
+
57
+ rampAlpha = abs((rampInvert ? 1.0 : 0.0) - getBias(rampAlpha, rampBias) * getGain(rampAlpha, rampGain));
58
+
59
+ if (rampMask) {
60
+ vec4 inputBuff = texture2D(inputBuffer, uv);
61
+ outputColor = mix(inputBuff, inputColor, rampAlpha);
62
+ } else {
63
+ outputColor = mix(startColor, endColor, rampAlpha);
64
+ }
65
+ }
66
+ `,
67
+ }
68
+
69
+ export enum RampType {
70
+ Linear,
71
+ Radial,
72
+ MirroredLinear,
73
+ }
74
+
75
+ export class RampEffect extends Effect {
76
+ constructor({
77
+ /**
78
+ * Type of ramp gradient.
79
+ */
80
+ rampType = RampType.Linear,
81
+ /**
82
+ * Starting point of the ramp gradient in normalized coordinates.
83
+ *
84
+ * Ranges from `[0 - 1]` as `[x, y]`. Default is `[0.5, 0.5]`.
85
+ */
86
+ rampStart = [0.5, 0.5],
87
+ /**
88
+ * Ending point of the ramp gradient in normalized coordinates.
89
+ *
90
+ * Ranges from `[0 - 1]` as `[x, y]`. Default is `[1, 1]`
91
+ */
92
+ rampEnd = [1, 1],
93
+ /**
94
+ * Color at the starting point of the gradient.
95
+ *
96
+ * Default is black: `[0, 0, 0, 1]`
97
+ */
98
+ startColor = [0, 0, 0, 1],
99
+ /**
100
+ * Color at the ending point of the gradient.
101
+ *
102
+ * Default is white: `[1, 1, 1, 1]`
103
+ */
104
+ endColor = [1, 1, 1, 1],
105
+ /**
106
+ * Bias for the interpolation curve when both bias and gain are 0.5.
107
+ *
108
+ * Ranges from `[0 - 1]`. Default is `0.5`.
109
+ */
110
+ rampBias = 0.5,
111
+ /**
112
+ * Gain for the interpolation curve when both bias and gain are 0.5.
113
+ *
114
+ * Ranges from `[0 - 1]`. Default is `0.5`.
115
+ */
116
+ rampGain = 0.5,
117
+ /**
118
+ * When enabled, the ramp gradient is used as an effect mask, and colors are ignored.
119
+ *
120
+ * Default is `false`.
121
+ */
122
+ rampMask = false,
123
+ /**
124
+ * Controls whether the ramp gradient is inverted.
125
+ *
126
+ * When disabled, rampStart is transparent and rampEnd is opaque.
127
+ *
128
+ * Default is `false`.
129
+ */
130
+ rampInvert = false,
131
+ ...params
132
+ } = {}) {
133
+ super('RampEffect', RampShader.fragmentShader, {
134
+ ...params,
135
+ uniforms: new Map<string, Uniform>([
136
+ ['rampType', new Uniform(rampType)],
137
+ ['rampStart', new Uniform(rampStart)],
138
+ ['rampEnd', new Uniform(rampEnd)],
139
+ ['startColor', new Uniform(startColor)],
140
+ ['endColor', new Uniform(endColor)],
141
+ ['rampBias', new Uniform(rampBias)],
142
+ ['rampGain', new Uniform(rampGain)],
143
+ ['rampMask', new Uniform(rampMask)],
144
+ ['rampInvert', new Uniform(rampInvert)],
145
+ ]),
146
+ })
147
+ }
148
+ }
149
+
150
+ export const Ramp = /* @__PURE__ */ wrapEffect(RampEffect)
@@ -0,0 +1,4 @@
1
+ import { SMAAEffect } from 'postprocessing'
2
+ import { wrapEffect } from '../util.tsx'
3
+
4
+ export const SMAA = /* @__PURE__ */ wrapEffect(SMAAEffect)
@@ -0,0 +1,41 @@
1
+ import { Ref, forwardRef, useContext, useMemo } from 'react'
2
+ import { SSAOEffect, BlendFunction } from 'postprocessing'
3
+ import { EffectComposerContext } from '../EffectComposer.tsx'
4
+
5
+ // first two args are camera and texture
6
+ type SSAOProps = ConstructorParameters<typeof SSAOEffect>[2]
7
+
8
+ export const SSAO = /* @__PURE__ */ forwardRef<SSAOEffect, SSAOProps>(function SSAO(
9
+ props: SSAOProps,
10
+ ref: Ref<SSAOEffect>
11
+ ) {
12
+ const { camera, normalPass, downSamplingPass, resolutionScale } = useContext(EffectComposerContext)
13
+ const effect = useMemo<SSAOEffect | {}>(() => {
14
+ if (normalPass === null && downSamplingPass === null) {
15
+ console.error('Please enable the NormalPass in the EffectComposer in order to use SSAO.')
16
+ return {}
17
+ }
18
+ return new SSAOEffect(camera, normalPass && !downSamplingPass ? (normalPass as any).texture : null, {
19
+ blendFunction: BlendFunction.MULTIPLY,
20
+ samples: 30,
21
+ rings: 4,
22
+ distanceThreshold: 1.0,
23
+ distanceFalloff: 0.0,
24
+ rangeThreshold: 0.5,
25
+ rangeFalloff: 0.1,
26
+ luminanceInfluence: 0.9,
27
+ radius: 20,
28
+ bias: 0.5,
29
+ intensity: 1.0,
30
+ color: undefined,
31
+ // @ts-ignore
32
+ normalDepthBuffer: downSamplingPass ? downSamplingPass.texture : null,
33
+ resolutionScale: resolutionScale ?? 1,
34
+ depthAwareUpsampling: true,
35
+ ...props,
36
+ })
37
+ // NOTE: `props` is an unstable reference, so we can't memoize it
38
+ // eslint-disable-next-line react-hooks/exhaustive-deps
39
+ }, [camera, downSamplingPass, normalPass, resolutionScale])
40
+ return <primitive ref={ref} object={effect} dispose={null} />
41
+ })
@@ -0,0 +1,7 @@
1
+ import { ScanlineEffect, BlendFunction } from 'postprocessing'
2
+ import { wrapEffect } from '../util.tsx'
3
+
4
+ export const Scanline = /* @__PURE__ */ wrapEffect(ScanlineEffect, {
5
+ blendFunction: BlendFunction.OVERLAY,
6
+ density: 1.25,
7
+ })