@react-three/postprocessing 2.18.0 → 2.19.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"EffectComposer.cjs","sources":["../src/EffectComposer.tsx"],"sourcesContent":["import type { TextureDataType } from 'three'\nimport { HalfFloatType, NoToneMapping } from 'three'\nimport React, {\n forwardRef,\n useMemo,\n useEffect,\n useLayoutEffect,\n createContext,\n useRef,\n useImperativeHandle,\n} from 'react'\nimport { useThree, useFrame } from '@react-three/fiber'\nimport {\n EffectComposer as EffectComposerImpl,\n RenderPass,\n EffectPass,\n NormalPass,\n // @ts-ignore\n DepthDownsamplingPass,\n Effect,\n Pass,\n EffectAttribute,\n} from 'postprocessing'\nimport { isWebGL2Available } from 'three-stdlib'\n\nexport const EffectComposerContext = createContext<{\n composer: EffectComposerImpl\n normalPass: NormalPass | null\n downSamplingPass: DepthDownsamplingPass | null\n camera: THREE.Camera\n scene: THREE.Scene\n resolutionScale?: number\n}>(null!)\n\nexport type EffectComposerProps = {\n enabled?: boolean\n children: JSX.Element | JSX.Element[]\n depthBuffer?: boolean\n /** Only used for SSGI currently, leave it disabled for everything else unless it's needed */\n enableNormalPass?: boolean\n stencilBuffer?: boolean\n autoClear?: boolean\n resolutionScale?: number\n multisampling?: number\n frameBufferType?: TextureDataType\n renderPriority?: number\n camera?: THREE.Camera\n scene?: THREE.Scene\n}\n\nconst isConvolution = (effect: Effect): boolean =>\n (effect.getAttributes() & EffectAttribute.CONVOLUTION) === EffectAttribute.CONVOLUTION\n\nexport const EffectComposer = React.memo(\n forwardRef<EffectComposerImpl, EffectComposerProps>(\n (\n {\n children,\n camera: _camera,\n scene: _scene,\n resolutionScale,\n enabled = true,\n renderPriority = 1,\n autoClear = true,\n depthBuffer,\n enableNormalPass,\n stencilBuffer,\n multisampling = 8,\n frameBufferType = HalfFloatType,\n },\n ref\n ) => {\n const { gl, scene: defaultScene, camera: defaultCamera, size } = useThree()\n const scene = _scene || defaultScene\n const camera = _camera || defaultCamera\n\n const [composer, normalPass, downSamplingPass] = useMemo(() => {\n const webGL2Available = isWebGL2Available()\n // Initialize composer\n const effectComposer = new EffectComposerImpl(gl, {\n depthBuffer,\n stencilBuffer,\n multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,\n frameBufferType,\n })\n\n // Add render pass\n effectComposer.addPass(new RenderPass(scene, camera))\n\n // Create normal pass\n let downSamplingPass = null\n let normalPass = null\n if (enableNormalPass) {\n normalPass = new NormalPass(scene, camera)\n normalPass.enabled = false\n effectComposer.addPass(normalPass)\n if (resolutionScale !== undefined && webGL2Available) {\n downSamplingPass = new DepthDownsamplingPass({ normalBuffer: normalPass.texture, resolutionScale })\n downSamplingPass.enabled = false\n effectComposer.addPass(downSamplingPass)\n }\n }\n\n return [effectComposer, normalPass, downSamplingPass]\n }, [\n camera,\n gl,\n depthBuffer,\n stencilBuffer,\n multisampling,\n frameBufferType,\n scene,\n enableNormalPass,\n resolutionScale,\n ])\n\n useEffect(() => composer?.setSize(size.width, size.height), [composer, size])\n useFrame(\n (_, delta) => {\n if (enabled) {\n const currentAutoClear = gl.autoClear\n gl.autoClear = autoClear\n if (stencilBuffer && !autoClear) gl.clearStencil()\n composer.render(delta)\n gl.autoClear = currentAutoClear\n }\n },\n enabled ? renderPriority : 0\n )\n\n const group = useRef(null)\n useLayoutEffect(() => {\n const passes: Pass[] = []\n\n // TODO: rewrite all of this with R3F v9\n const groupInstance = (group.current as any)?.__r3f as { objects: unknown[] }\n\n if (groupInstance && composer) {\n const children = groupInstance.objects\n\n for (let i = 0; i < children.length; i++) {\n const child = children[i]\n\n if (child instanceof Effect) {\n const effects: Effect[] = [child]\n\n if (!isConvolution(child)) {\n let next: unknown = null\n while ((next = children[i + 1]) instanceof Effect) {\n if (isConvolution(next)) break\n effects.push(next)\n i++\n }\n }\n\n const pass = new EffectPass(camera, ...effects)\n passes.push(pass)\n } else if (child instanceof Pass) {\n passes.push(child)\n }\n }\n\n for (const pass of passes) composer?.addPass(pass)\n\n if (normalPass) normalPass.enabled = true\n if (downSamplingPass) downSamplingPass.enabled = true\n }\n\n return () => {\n for (const pass of passes) composer?.removePass(pass)\n if (normalPass) normalPass.enabled = false\n if (downSamplingPass) downSamplingPass.enabled = false\n }\n }, [composer, children, camera, normalPass, downSamplingPass])\n\n // Disable tone mapping because threejs disallows tonemapping on render targets\n useEffect(() => {\n const currentTonemapping = gl.toneMapping\n gl.toneMapping = NoToneMapping\n return () => {\n gl.toneMapping = currentTonemapping\n }\n }, [gl])\n\n // Memoize state, otherwise it would trigger all consumers on every render\n const state = useMemo(\n () => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }),\n [composer, normalPass, downSamplingPass, resolutionScale, camera, scene]\n )\n\n // Expose the composer\n useImperativeHandle(ref, () => composer, [composer])\n\n return (\n <EffectComposerContext.Provider value={state}>\n <group ref={group}>{children}</group>\n </EffectComposerContext.Provider>\n )\n }\n )\n)\n"],"names":["createContext","EffectAttribute","forwardRef","HalfFloatType","useThree","useMemo","isWebGL2Available","EffectComposerImpl","RenderPass","downSamplingPass","normalPass","NormalPass","DepthDownsamplingPass","useEffect","useFrame","useRef","useLayoutEffect","children","Effect","EffectPass","Pass","NoToneMapping","useImperativeHandle","jsx"],"mappings":";;;;;;;;AAyBa,MAAA,wBAAwBA,oBAOlC,IAAK;AAkBR,MAAM,gBAAgB,CAAC,YACpB,OAAO,cAAkB,IAAAC,+BAAgB,iBAAiBA,eAAgB,gBAAA;AAEtE,MAAM,iBAAiB,MAAM;AAAA,EAClCC,MAAA;AAAA,IACE,CACE;AAAA,MACE;AAAA,MACA,QAAQ;AAAA,MACR,OAAO;AAAA,MACP;AAAA,MACA,UAAU;AAAA,MACV,iBAAiB;AAAA,MACjB,YAAY;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB,kBAAkBC,MAAA;AAAA,OAEpB,QACG;AACG,YAAA,EAAE,IAAI,OAAO,cAAc,QAAQ,eAAe,SAASC,MAAAA;AACjE,YAAM,QAAQ,UAAU;AACxB,YAAM,SAAS,WAAW;AAE1B,YAAM,CAAC,UAAU,YAAY,gBAAgB,IAAIC,cAAQ,MAAM;AAC7D,cAAM,kBAAkBC,YAAAA;AAElB,cAAA,iBAAiB,IAAIC,eAAA,eAAmB,IAAI;AAAA,UAChD;AAAA,UACA;AAAA,UACA,eAAe,gBAAgB,KAAK,kBAAkB,gBAAgB;AAAA,UACtE;AAAA,QAAA,CACD;AAGD,uBAAe,QAAQ,IAAIC,eAAAA,WAAW,OAAO,MAAM,CAAC;AAGpD,YAAIC,oBAAmB;AACvB,YAAIC,cAAa;AACjB,YAAI,kBAAkB;AACpBA,wBAAa,IAAIC,eAAAA,WAAW,OAAO,MAAM;AACzCD,sBAAW,UAAU;AACrB,yBAAe,QAAQA,WAAU;AAC7B,cAAA,oBAAoB,UAAa,iBAAiB;AACpDD,gCAAmB,IAAIG,eAAAA,sBAAsB,EAAE,cAAcF,YAAW,SAAS,iBAAiB;AAClGD,8BAAiB,UAAU;AAC3B,2BAAe,QAAQA,iBAAgB;AAAA,UACzC;AAAA,QACF;AAEO,eAAA,CAAC,gBAAgBC,aAAYD,iBAAgB;AAAA,MAAA,GACnD;AAAA,QACD;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MAAA,CACD;AAESI,YAAAA,UAAA,MAAM,qCAAU,QAAQ,KAAK,OAAO,KAAK,SAAS,CAAC,UAAU,IAAI,CAAC;AAC5EC,YAAA;AAAA,QACE,CAAC,GAAG,UAAU;AACZ,cAAI,SAAS;AACX,kBAAM,mBAAmB,GAAG;AAC5B,eAAG,YAAY;AACf,gBAAI,iBAAiB,CAAC;AAAW,iBAAG,aAAa;AACjD,qBAAS,OAAO,KAAK;AACrB,eAAG,YAAY;AAAA,UACjB;AAAA,QACF;AAAA,QACA,UAAU,iBAAiB;AAAA,MAAA;AAGvB,YAAA,QAAQC,aAAO,IAAI;AACzBC,YAAAA,gBAAgB,MAAM;;AACpB,cAAM,SAAiB,CAAA;AAGjB,cAAA,iBAAiB,WAAM,YAAN,mBAAuB;AAE9C,YAAI,iBAAiB,UAAU;AAC7B,gBAAMC,YAAW,cAAc;AAE/B,mBAAS,IAAI,GAAG,IAAIA,UAAS,QAAQ,KAAK;AAClC,kBAAA,QAAQA,UAAS,CAAC;AAExB,gBAAI,iBAAiBC,eAAAA,QAAQ;AACrB,oBAAA,UAAoB,CAAC,KAAK;AAE5B,kBAAA,CAAC,cAAc,KAAK,GAAG;AACzB,oBAAI,OAAgB;AACpB,wBAAQ,OAAOD,UAAS,IAAI,CAAC,cAAcC,eAAAA,QAAQ;AACjD,sBAAI,cAAc,IAAI;AAAG;AACzB,0BAAQ,KAAK,IAAI;AACjB;AAAA,gBACF;AAAA,cACF;AAEA,oBAAM,OAAO,IAAIC,eAAAA,WAAW,QAAQ,GAAG,OAAO;AAC9C,qBAAO,KAAK,IAAI;AAAA,YAAA,WACP,iBAAiBC,qBAAM;AAChC,qBAAO,KAAK,KAAK;AAAA,YACnB;AAAA,UACF;AAEA,qBAAW,QAAQ;AAAQ,iDAAU,QAAQ;AAEzC,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QACnD;AAEA,eAAO,MAAM;AACX,qBAAW,QAAQ;AAAQ,iDAAU,WAAW;AAC5C,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QAAA;AAAA,MACnD,GACC,CAAC,UAAU,UAAU,QAAQ,YAAY,gBAAgB,CAAC;AAG7DP,YAAAA,UAAU,MAAM;AACd,cAAM,qBAAqB,GAAG;AAC9B,WAAG,cAAcQ;AACjB,eAAO,MAAM;AACX,aAAG,cAAc;AAAA,QAAA;AAAA,MACnB,GACC,CAAC,EAAE,CAAC;AAGP,YAAM,QAAQhB,MAAA;AAAA,QACZ,OAAO,EAAE,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ;QAC1E,CAAC,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ,KAAK;AAAA,MAAA;AAIzEiB,YAAAA,oBAAoB,KAAK,MAAM,UAAU,CAAC,QAAQ,CAAC;AAGjD,aAAAC,2BAAAA,IAAC,sBAAsB,UAAtB,EAA+B,OAAO,OACrC,UAAAA,2BAAA,IAAC,SAAM,EAAA,KAAK,OAAQ,SAAS,CAAA,EAC/B,CAAA;AAAA,IAEJ;AAAA,EACF;AACF;;;"}
1
+ {"version":3,"file":"EffectComposer.cjs","sources":["../src/EffectComposer.tsx"],"sourcesContent":["import type { Camera, Scene, TextureDataType } from 'three'\nimport { HalfFloatType, NoToneMapping } from 'three'\nimport React, {\n forwardRef,\n useMemo,\n useEffect,\n useLayoutEffect,\n createContext,\n useRef,\n useImperativeHandle,\n} from 'react'\nimport { useThree, useFrame } from '@react-three/fiber'\nimport {\n EffectComposer as EffectComposerImpl,\n RenderPass,\n EffectPass,\n NormalPass,\n // @ts-ignore\n DepthDownsamplingPass,\n Effect,\n Pass,\n EffectAttribute,\n} from 'postprocessing'\nimport { isWebGL2Available } from 'three-stdlib'\n\nexport const EffectComposerContext = createContext<{\n composer: EffectComposerImpl\n normalPass: NormalPass | null\n downSamplingPass: DepthDownsamplingPass | null\n camera: Camera\n scene: Scene\n resolutionScale?: number\n}>(null!)\n\nexport type EffectComposerProps = {\n enabled?: boolean\n children: JSX.Element | JSX.Element[]\n depthBuffer?: boolean\n /** Only used for SSGI currently, leave it disabled for everything else unless it's needed */\n enableNormalPass?: boolean\n stencilBuffer?: boolean\n autoClear?: boolean\n resolutionScale?: number\n multisampling?: number\n frameBufferType?: TextureDataType\n renderPriority?: number\n camera?: Camera\n scene?: Scene\n}\n\nconst isConvolution = (effect: Effect): boolean =>\n (effect.getAttributes() & EffectAttribute.CONVOLUTION) === EffectAttribute.CONVOLUTION\n\nexport const EffectComposer = React.memo(\n forwardRef<EffectComposerImpl, EffectComposerProps>(\n (\n {\n children,\n camera: _camera,\n scene: _scene,\n resolutionScale,\n enabled = true,\n renderPriority = 1,\n autoClear = true,\n depthBuffer,\n enableNormalPass,\n stencilBuffer,\n multisampling = 8,\n frameBufferType = HalfFloatType,\n },\n ref\n ) => {\n const { gl, scene: defaultScene, camera: defaultCamera, size } = useThree()\n const scene = _scene || defaultScene\n const camera = _camera || defaultCamera\n\n const [composer, normalPass, downSamplingPass] = useMemo(() => {\n const webGL2Available = isWebGL2Available()\n // Initialize composer\n const effectComposer = new EffectComposerImpl(gl, {\n depthBuffer,\n stencilBuffer,\n multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,\n frameBufferType,\n })\n\n // Add render pass\n effectComposer.addPass(new RenderPass(scene, camera))\n\n // Create normal pass\n let downSamplingPass = null\n let normalPass = null\n if (enableNormalPass) {\n normalPass = new NormalPass(scene, camera)\n normalPass.enabled = false\n effectComposer.addPass(normalPass)\n if (resolutionScale !== undefined && webGL2Available) {\n downSamplingPass = new DepthDownsamplingPass({ normalBuffer: normalPass.texture, resolutionScale })\n downSamplingPass.enabled = false\n effectComposer.addPass(downSamplingPass)\n }\n }\n\n return [effectComposer, normalPass, downSamplingPass]\n }, [\n camera,\n gl,\n depthBuffer,\n stencilBuffer,\n multisampling,\n frameBufferType,\n scene,\n enableNormalPass,\n resolutionScale,\n ])\n\n useEffect(() => composer?.setSize(size.width, size.height), [composer, size])\n useFrame(\n (_, delta) => {\n if (enabled) {\n const currentAutoClear = gl.autoClear\n gl.autoClear = autoClear\n if (stencilBuffer && !autoClear) gl.clearStencil()\n composer.render(delta)\n gl.autoClear = currentAutoClear\n }\n },\n enabled ? renderPriority : 0\n )\n\n const group = useRef(null)\n useLayoutEffect(() => {\n const passes: Pass[] = []\n\n // TODO: rewrite all of this with R3F v9\n const groupInstance = (group.current as any)?.__r3f as { objects: unknown[] }\n\n if (groupInstance && composer) {\n const children = groupInstance.objects\n\n for (let i = 0; i < children.length; i++) {\n const child = children[i]\n\n if (child instanceof Effect) {\n const effects: Effect[] = [child]\n\n if (!isConvolution(child)) {\n let next: unknown = null\n while ((next = children[i + 1]) instanceof Effect) {\n if (isConvolution(next)) break\n effects.push(next)\n i++\n }\n }\n\n const pass = new EffectPass(camera, ...effects)\n passes.push(pass)\n } else if (child instanceof Pass) {\n passes.push(child)\n }\n }\n\n for (const pass of passes) composer?.addPass(pass)\n\n if (normalPass) normalPass.enabled = true\n if (downSamplingPass) downSamplingPass.enabled = true\n }\n\n return () => {\n for (const pass of passes) composer?.removePass(pass)\n if (normalPass) normalPass.enabled = false\n if (downSamplingPass) downSamplingPass.enabled = false\n }\n }, [composer, children, camera, normalPass, downSamplingPass])\n\n // Disable tone mapping because threejs disallows tonemapping on render targets\n useEffect(() => {\n const currentTonemapping = gl.toneMapping\n gl.toneMapping = NoToneMapping\n return () => {\n gl.toneMapping = currentTonemapping\n }\n }, [gl])\n\n // Memoize state, otherwise it would trigger all consumers on every render\n const state = useMemo(\n () => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }),\n [composer, normalPass, downSamplingPass, resolutionScale, camera, scene]\n )\n\n // Expose the composer\n useImperativeHandle(ref, () => composer, [composer])\n\n return (\n <EffectComposerContext.Provider value={state}>\n <group ref={group}>{children}</group>\n </EffectComposerContext.Provider>\n )\n }\n )\n)\n"],"names":["createContext","EffectAttribute","forwardRef","HalfFloatType","useThree","useMemo","isWebGL2Available","EffectComposerImpl","RenderPass","downSamplingPass","normalPass","NormalPass","DepthDownsamplingPass","useEffect","useFrame","useRef","useLayoutEffect","children","Effect","EffectPass","Pass","NoToneMapping","useImperativeHandle","jsx"],"mappings":";;;;;;;;AAyBa,MAAA,wBAAwBA,oBAOlC,IAAK;AAkBR,MAAM,gBAAgB,CAAC,YACpB,OAAO,cAAkB,IAAAC,+BAAgB,iBAAiBA,eAAgB,gBAAA;AAEtE,MAAM,iBAAiB,MAAM;AAAA,EAClCC,MAAA;AAAA,IACE,CACE;AAAA,MACE;AAAA,MACA,QAAQ;AAAA,MACR,OAAO;AAAA,MACP;AAAA,MACA,UAAU;AAAA,MACV,iBAAiB;AAAA,MACjB,YAAY;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB,kBAAkBC,MAAA;AAAA,OAEpB,QACG;AACG,YAAA,EAAE,IAAI,OAAO,cAAc,QAAQ,eAAe,SAASC,MAAAA;AACjE,YAAM,QAAQ,UAAU;AACxB,YAAM,SAAS,WAAW;AAE1B,YAAM,CAAC,UAAU,YAAY,gBAAgB,IAAIC,cAAQ,MAAM;AAC7D,cAAM,kBAAkBC,YAAAA;AAElB,cAAA,iBAAiB,IAAIC,eAAA,eAAmB,IAAI;AAAA,UAChD;AAAA,UACA;AAAA,UACA,eAAe,gBAAgB,KAAK,kBAAkB,gBAAgB;AAAA,UACtE;AAAA,QAAA,CACD;AAGD,uBAAe,QAAQ,IAAIC,eAAAA,WAAW,OAAO,MAAM,CAAC;AAGpD,YAAIC,oBAAmB;AACvB,YAAIC,cAAa;AACjB,YAAI,kBAAkB;AACpBA,wBAAa,IAAIC,eAAAA,WAAW,OAAO,MAAM;AACzCD,sBAAW,UAAU;AACrB,yBAAe,QAAQA,WAAU;AAC7B,cAAA,oBAAoB,UAAa,iBAAiB;AACpDD,gCAAmB,IAAIG,eAAAA,sBAAsB,EAAE,cAAcF,YAAW,SAAS,iBAAiB;AAClGD,8BAAiB,UAAU;AAC3B,2BAAe,QAAQA,iBAAgB;AAAA,UACzC;AAAA,QACF;AAEO,eAAA,CAAC,gBAAgBC,aAAYD,iBAAgB;AAAA,MAAA,GACnD;AAAA,QACD;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MAAA,CACD;AAESI,YAAAA,UAAA,MAAM,qCAAU,QAAQ,KAAK,OAAO,KAAK,SAAS,CAAC,UAAU,IAAI,CAAC;AAC5EC,YAAA;AAAA,QACE,CAAC,GAAG,UAAU;AACZ,cAAI,SAAS;AACX,kBAAM,mBAAmB,GAAG;AAC5B,eAAG,YAAY;AACf,gBAAI,iBAAiB,CAAC;AAAW,iBAAG,aAAa;AACjD,qBAAS,OAAO,KAAK;AACrB,eAAG,YAAY;AAAA,UACjB;AAAA,QACF;AAAA,QACA,UAAU,iBAAiB;AAAA,MAAA;AAGvB,YAAA,QAAQC,aAAO,IAAI;AACzBC,YAAAA,gBAAgB,MAAM;;AACpB,cAAM,SAAiB,CAAA;AAGjB,cAAA,iBAAiB,WAAM,YAAN,mBAAuB;AAE9C,YAAI,iBAAiB,UAAU;AAC7B,gBAAMC,YAAW,cAAc;AAE/B,mBAAS,IAAI,GAAG,IAAIA,UAAS,QAAQ,KAAK;AAClC,kBAAA,QAAQA,UAAS,CAAC;AAExB,gBAAI,iBAAiBC,eAAAA,QAAQ;AACrB,oBAAA,UAAoB,CAAC,KAAK;AAE5B,kBAAA,CAAC,cAAc,KAAK,GAAG;AACzB,oBAAI,OAAgB;AACpB,wBAAQ,OAAOD,UAAS,IAAI,CAAC,cAAcC,eAAAA,QAAQ;AACjD,sBAAI,cAAc,IAAI;AAAG;AACzB,0BAAQ,KAAK,IAAI;AACjB;AAAA,gBACF;AAAA,cACF;AAEA,oBAAM,OAAO,IAAIC,eAAAA,WAAW,QAAQ,GAAG,OAAO;AAC9C,qBAAO,KAAK,IAAI;AAAA,YAAA,WACP,iBAAiBC,qBAAM;AAChC,qBAAO,KAAK,KAAK;AAAA,YACnB;AAAA,UACF;AAEA,qBAAW,QAAQ;AAAQ,iDAAU,QAAQ;AAEzC,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QACnD;AAEA,eAAO,MAAM;AACX,qBAAW,QAAQ;AAAQ,iDAAU,WAAW;AAC5C,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QAAA;AAAA,MACnD,GACC,CAAC,UAAU,UAAU,QAAQ,YAAY,gBAAgB,CAAC;AAG7DP,YAAAA,UAAU,MAAM;AACd,cAAM,qBAAqB,GAAG;AAC9B,WAAG,cAAcQ;AACjB,eAAO,MAAM;AACX,aAAG,cAAc;AAAA,QAAA;AAAA,MACnB,GACC,CAAC,EAAE,CAAC;AAGP,YAAM,QAAQhB,MAAA;AAAA,QACZ,OAAO,EAAE,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ;QAC1E,CAAC,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ,KAAK;AAAA,MAAA;AAIzEiB,YAAAA,oBAAoB,KAAK,MAAM,UAAU,CAAC,QAAQ,CAAC;AAGjD,aAAAC,2BAAAA,IAAC,sBAAsB,UAAtB,EAA+B,OAAO,OACrC,UAAAA,2BAAA,IAAC,SAAM,EAAA,KAAK,OAAQ,SAAS,CAAA,EAC/B,CAAA;AAAA,IAEJ;AAAA,EACF;AACF;;;"}
@@ -1,12 +1,12 @@
1
- import type { TextureDataType } from 'three';
1
+ import type { Camera, Scene, TextureDataType } from 'three';
2
2
  import React from 'react';
3
3
  import { EffectComposer as EffectComposerImpl, NormalPass, DepthDownsamplingPass } from 'postprocessing';
4
4
  export declare const EffectComposerContext: React.Context<{
5
5
  composer: EffectComposerImpl;
6
6
  normalPass: NormalPass | null;
7
7
  downSamplingPass: DepthDownsamplingPass | null;
8
- camera: THREE.Camera;
9
- scene: THREE.Scene;
8
+ camera: Camera;
9
+ scene: Scene;
10
10
  resolutionScale?: number | undefined;
11
11
  }>;
12
12
  export type EffectComposerProps = {
@@ -21,7 +21,7 @@ export type EffectComposerProps = {
21
21
  multisampling?: number;
22
22
  frameBufferType?: TextureDataType;
23
23
  renderPriority?: number;
24
- camera?: THREE.Camera;
25
- scene?: THREE.Scene;
24
+ camera?: Camera;
25
+ scene?: Scene;
26
26
  };
27
27
  export declare const EffectComposer: React.MemoExoticComponent<React.ForwardRefExoticComponent<EffectComposerProps & React.RefAttributes<EffectComposerImpl>>>;
@@ -1 +1 @@
1
- {"version":3,"file":"EffectComposer.js","sources":["../src/EffectComposer.tsx"],"sourcesContent":["import type { TextureDataType } from 'three'\nimport { HalfFloatType, NoToneMapping } from 'three'\nimport React, {\n forwardRef,\n useMemo,\n useEffect,\n useLayoutEffect,\n createContext,\n useRef,\n useImperativeHandle,\n} from 'react'\nimport { useThree, useFrame } from '@react-three/fiber'\nimport {\n EffectComposer as EffectComposerImpl,\n RenderPass,\n EffectPass,\n NormalPass,\n // @ts-ignore\n DepthDownsamplingPass,\n Effect,\n Pass,\n EffectAttribute,\n} from 'postprocessing'\nimport { isWebGL2Available } from 'three-stdlib'\n\nexport const EffectComposerContext = createContext<{\n composer: EffectComposerImpl\n normalPass: NormalPass | null\n downSamplingPass: DepthDownsamplingPass | null\n camera: THREE.Camera\n scene: THREE.Scene\n resolutionScale?: number\n}>(null!)\n\nexport type EffectComposerProps = {\n enabled?: boolean\n children: JSX.Element | JSX.Element[]\n depthBuffer?: boolean\n /** Only used for SSGI currently, leave it disabled for everything else unless it's needed */\n enableNormalPass?: boolean\n stencilBuffer?: boolean\n autoClear?: boolean\n resolutionScale?: number\n multisampling?: number\n frameBufferType?: TextureDataType\n renderPriority?: number\n camera?: THREE.Camera\n scene?: THREE.Scene\n}\n\nconst isConvolution = (effect: Effect): boolean =>\n (effect.getAttributes() & EffectAttribute.CONVOLUTION) === EffectAttribute.CONVOLUTION\n\nexport const EffectComposer = React.memo(\n forwardRef<EffectComposerImpl, EffectComposerProps>(\n (\n {\n children,\n camera: _camera,\n scene: _scene,\n resolutionScale,\n enabled = true,\n renderPriority = 1,\n autoClear = true,\n depthBuffer,\n enableNormalPass,\n stencilBuffer,\n multisampling = 8,\n frameBufferType = HalfFloatType,\n },\n ref\n ) => {\n const { gl, scene: defaultScene, camera: defaultCamera, size } = useThree()\n const scene = _scene || defaultScene\n const camera = _camera || defaultCamera\n\n const [composer, normalPass, downSamplingPass] = useMemo(() => {\n const webGL2Available = isWebGL2Available()\n // Initialize composer\n const effectComposer = new EffectComposerImpl(gl, {\n depthBuffer,\n stencilBuffer,\n multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,\n frameBufferType,\n })\n\n // Add render pass\n effectComposer.addPass(new RenderPass(scene, camera))\n\n // Create normal pass\n let downSamplingPass = null\n let normalPass = null\n if (enableNormalPass) {\n normalPass = new NormalPass(scene, camera)\n normalPass.enabled = false\n effectComposer.addPass(normalPass)\n if (resolutionScale !== undefined && webGL2Available) {\n downSamplingPass = new DepthDownsamplingPass({ normalBuffer: normalPass.texture, resolutionScale })\n downSamplingPass.enabled = false\n effectComposer.addPass(downSamplingPass)\n }\n }\n\n return [effectComposer, normalPass, downSamplingPass]\n }, [\n camera,\n gl,\n depthBuffer,\n stencilBuffer,\n multisampling,\n frameBufferType,\n scene,\n enableNormalPass,\n resolutionScale,\n ])\n\n useEffect(() => composer?.setSize(size.width, size.height), [composer, size])\n useFrame(\n (_, delta) => {\n if (enabled) {\n const currentAutoClear = gl.autoClear\n gl.autoClear = autoClear\n if (stencilBuffer && !autoClear) gl.clearStencil()\n composer.render(delta)\n gl.autoClear = currentAutoClear\n }\n },\n enabled ? renderPriority : 0\n )\n\n const group = useRef(null)\n useLayoutEffect(() => {\n const passes: Pass[] = []\n\n // TODO: rewrite all of this with R3F v9\n const groupInstance = (group.current as any)?.__r3f as { objects: unknown[] }\n\n if (groupInstance && composer) {\n const children = groupInstance.objects\n\n for (let i = 0; i < children.length; i++) {\n const child = children[i]\n\n if (child instanceof Effect) {\n const effects: Effect[] = [child]\n\n if (!isConvolution(child)) {\n let next: unknown = null\n while ((next = children[i + 1]) instanceof Effect) {\n if (isConvolution(next)) break\n effects.push(next)\n i++\n }\n }\n\n const pass = new EffectPass(camera, ...effects)\n passes.push(pass)\n } else if (child instanceof Pass) {\n passes.push(child)\n }\n }\n\n for (const pass of passes) composer?.addPass(pass)\n\n if (normalPass) normalPass.enabled = true\n if (downSamplingPass) downSamplingPass.enabled = true\n }\n\n return () => {\n for (const pass of passes) composer?.removePass(pass)\n if (normalPass) normalPass.enabled = false\n if (downSamplingPass) downSamplingPass.enabled = false\n }\n }, [composer, children, camera, normalPass, downSamplingPass])\n\n // Disable tone mapping because threejs disallows tonemapping on render targets\n useEffect(() => {\n const currentTonemapping = gl.toneMapping\n gl.toneMapping = NoToneMapping\n return () => {\n gl.toneMapping = currentTonemapping\n }\n }, [gl])\n\n // Memoize state, otherwise it would trigger all consumers on every render\n const state = useMemo(\n () => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }),\n [composer, normalPass, downSamplingPass, resolutionScale, camera, scene]\n )\n\n // Expose the composer\n useImperativeHandle(ref, () => composer, [composer])\n\n return (\n <EffectComposerContext.Provider value={state}>\n <group ref={group}>{children}</group>\n </EffectComposerContext.Provider>\n )\n }\n )\n)\n"],"names":["EffectComposerImpl","downSamplingPass","normalPass","children"],"mappings":";;;;;;AAyBa,MAAA,wBAAwB,cAOlC,IAAK;AAkBR,MAAM,gBAAgB,CAAC,YACpB,OAAO,cAAkB,IAAA,gBAAgB,iBAAiB,gBAAgB;AAEtE,MAAM,iBAAiB,MAAM;AAAA,EAClC;AAAA,IACE,CACE;AAAA,MACE;AAAA,MACA,QAAQ;AAAA,MACR,OAAO;AAAA,MACP;AAAA,MACA,UAAU;AAAA,MACV,iBAAiB;AAAA,MACjB,YAAY;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB,kBAAkB;AAAA,OAEpB,QACG;AACG,YAAA,EAAE,IAAI,OAAO,cAAc,QAAQ,eAAe,SAAS;AACjE,YAAM,QAAQ,UAAU;AACxB,YAAM,SAAS,WAAW;AAE1B,YAAM,CAAC,UAAU,YAAY,gBAAgB,IAAI,QAAQ,MAAM;AAC7D,cAAM,kBAAkB;AAElB,cAAA,iBAAiB,IAAIA,iBAAmB,IAAI;AAAA,UAChD;AAAA,UACA;AAAA,UACA,eAAe,gBAAgB,KAAK,kBAAkB,gBAAgB;AAAA,UACtE;AAAA,QAAA,CACD;AAGD,uBAAe,QAAQ,IAAI,WAAW,OAAO,MAAM,CAAC;AAGpD,YAAIC,oBAAmB;AACvB,YAAIC,cAAa;AACjB,YAAI,kBAAkB;AACpBA,wBAAa,IAAI,WAAW,OAAO,MAAM;AACzCA,sBAAW,UAAU;AACrB,yBAAe,QAAQA,WAAU;AAC7B,cAAA,oBAAoB,UAAa,iBAAiB;AACpDD,gCAAmB,IAAI,sBAAsB,EAAE,cAAcC,YAAW,SAAS,iBAAiB;AAClGD,8BAAiB,UAAU;AAC3B,2BAAe,QAAQA,iBAAgB;AAAA,UACzC;AAAA,QACF;AAEO,eAAA,CAAC,gBAAgBC,aAAYD,iBAAgB;AAAA,MAAA,GACnD;AAAA,QACD;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MAAA,CACD;AAES,gBAAA,MAAM,qCAAU,QAAQ,KAAK,OAAO,KAAK,SAAS,CAAC,UAAU,IAAI,CAAC;AAC5E;AAAA,QACE,CAAC,GAAG,UAAU;AACZ,cAAI,SAAS;AACX,kBAAM,mBAAmB,GAAG;AAC5B,eAAG,YAAY;AACf,gBAAI,iBAAiB,CAAC;AAAW,iBAAG,aAAa;AACjD,qBAAS,OAAO,KAAK;AACrB,eAAG,YAAY;AAAA,UACjB;AAAA,QACF;AAAA,QACA,UAAU,iBAAiB;AAAA,MAAA;AAGvB,YAAA,QAAQ,OAAO,IAAI;AACzB,sBAAgB,MAAM;;AACpB,cAAM,SAAiB,CAAA;AAGjB,cAAA,iBAAiB,WAAM,YAAN,mBAAuB;AAE9C,YAAI,iBAAiB,UAAU;AAC7B,gBAAME,YAAW,cAAc;AAE/B,mBAAS,IAAI,GAAG,IAAIA,UAAS,QAAQ,KAAK;AAClC,kBAAA,QAAQA,UAAS,CAAC;AAExB,gBAAI,iBAAiB,QAAQ;AACrB,oBAAA,UAAoB,CAAC,KAAK;AAE5B,kBAAA,CAAC,cAAc,KAAK,GAAG;AACzB,oBAAI,OAAgB;AACpB,wBAAQ,OAAOA,UAAS,IAAI,CAAC,cAAc,QAAQ;AACjD,sBAAI,cAAc,IAAI;AAAG;AACzB,0BAAQ,KAAK,IAAI;AACjB;AAAA,gBACF;AAAA,cACF;AAEA,oBAAM,OAAO,IAAI,WAAW,QAAQ,GAAG,OAAO;AAC9C,qBAAO,KAAK,IAAI;AAAA,YAAA,WACP,iBAAiB,MAAM;AAChC,qBAAO,KAAK,KAAK;AAAA,YACnB;AAAA,UACF;AAEA,qBAAW,QAAQ;AAAQ,iDAAU,QAAQ;AAEzC,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QACnD;AAEA,eAAO,MAAM;AACX,qBAAW,QAAQ;AAAQ,iDAAU,WAAW;AAC5C,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QAAA;AAAA,MACnD,GACC,CAAC,UAAU,UAAU,QAAQ,YAAY,gBAAgB,CAAC;AAG7D,gBAAU,MAAM;AACd,cAAM,qBAAqB,GAAG;AAC9B,WAAG,cAAc;AACjB,eAAO,MAAM;AACX,aAAG,cAAc;AAAA,QAAA;AAAA,MACnB,GACC,CAAC,EAAE,CAAC;AAGP,YAAM,QAAQ;AAAA,QACZ,OAAO,EAAE,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ;QAC1E,CAAC,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ,KAAK;AAAA,MAAA;AAIzE,0BAAoB,KAAK,MAAM,UAAU,CAAC,QAAQ,CAAC;AAGjD,aAAA,oBAAC,sBAAsB,UAAtB,EAA+B,OAAO,OACrC,UAAA,oBAAC,SAAM,EAAA,KAAK,OAAQ,SAAS,CAAA,EAC/B,CAAA;AAAA,IAEJ;AAAA,EACF;AACF;"}
1
+ {"version":3,"file":"EffectComposer.js","sources":["../src/EffectComposer.tsx"],"sourcesContent":["import type { Camera, Scene, TextureDataType } from 'three'\nimport { HalfFloatType, NoToneMapping } from 'three'\nimport React, {\n forwardRef,\n useMemo,\n useEffect,\n useLayoutEffect,\n createContext,\n useRef,\n useImperativeHandle,\n} from 'react'\nimport { useThree, useFrame } from '@react-three/fiber'\nimport {\n EffectComposer as EffectComposerImpl,\n RenderPass,\n EffectPass,\n NormalPass,\n // @ts-ignore\n DepthDownsamplingPass,\n Effect,\n Pass,\n EffectAttribute,\n} from 'postprocessing'\nimport { isWebGL2Available } from 'three-stdlib'\n\nexport const EffectComposerContext = createContext<{\n composer: EffectComposerImpl\n normalPass: NormalPass | null\n downSamplingPass: DepthDownsamplingPass | null\n camera: Camera\n scene: Scene\n resolutionScale?: number\n}>(null!)\n\nexport type EffectComposerProps = {\n enabled?: boolean\n children: JSX.Element | JSX.Element[]\n depthBuffer?: boolean\n /** Only used for SSGI currently, leave it disabled for everything else unless it's needed */\n enableNormalPass?: boolean\n stencilBuffer?: boolean\n autoClear?: boolean\n resolutionScale?: number\n multisampling?: number\n frameBufferType?: TextureDataType\n renderPriority?: number\n camera?: Camera\n scene?: Scene\n}\n\nconst isConvolution = (effect: Effect): boolean =>\n (effect.getAttributes() & EffectAttribute.CONVOLUTION) === EffectAttribute.CONVOLUTION\n\nexport const EffectComposer = React.memo(\n forwardRef<EffectComposerImpl, EffectComposerProps>(\n (\n {\n children,\n camera: _camera,\n scene: _scene,\n resolutionScale,\n enabled = true,\n renderPriority = 1,\n autoClear = true,\n depthBuffer,\n enableNormalPass,\n stencilBuffer,\n multisampling = 8,\n frameBufferType = HalfFloatType,\n },\n ref\n ) => {\n const { gl, scene: defaultScene, camera: defaultCamera, size } = useThree()\n const scene = _scene || defaultScene\n const camera = _camera || defaultCamera\n\n const [composer, normalPass, downSamplingPass] = useMemo(() => {\n const webGL2Available = isWebGL2Available()\n // Initialize composer\n const effectComposer = new EffectComposerImpl(gl, {\n depthBuffer,\n stencilBuffer,\n multisampling: multisampling > 0 && webGL2Available ? multisampling : 0,\n frameBufferType,\n })\n\n // Add render pass\n effectComposer.addPass(new RenderPass(scene, camera))\n\n // Create normal pass\n let downSamplingPass = null\n let normalPass = null\n if (enableNormalPass) {\n normalPass = new NormalPass(scene, camera)\n normalPass.enabled = false\n effectComposer.addPass(normalPass)\n if (resolutionScale !== undefined && webGL2Available) {\n downSamplingPass = new DepthDownsamplingPass({ normalBuffer: normalPass.texture, resolutionScale })\n downSamplingPass.enabled = false\n effectComposer.addPass(downSamplingPass)\n }\n }\n\n return [effectComposer, normalPass, downSamplingPass]\n }, [\n camera,\n gl,\n depthBuffer,\n stencilBuffer,\n multisampling,\n frameBufferType,\n scene,\n enableNormalPass,\n resolutionScale,\n ])\n\n useEffect(() => composer?.setSize(size.width, size.height), [composer, size])\n useFrame(\n (_, delta) => {\n if (enabled) {\n const currentAutoClear = gl.autoClear\n gl.autoClear = autoClear\n if (stencilBuffer && !autoClear) gl.clearStencil()\n composer.render(delta)\n gl.autoClear = currentAutoClear\n }\n },\n enabled ? renderPriority : 0\n )\n\n const group = useRef(null)\n useLayoutEffect(() => {\n const passes: Pass[] = []\n\n // TODO: rewrite all of this with R3F v9\n const groupInstance = (group.current as any)?.__r3f as { objects: unknown[] }\n\n if (groupInstance && composer) {\n const children = groupInstance.objects\n\n for (let i = 0; i < children.length; i++) {\n const child = children[i]\n\n if (child instanceof Effect) {\n const effects: Effect[] = [child]\n\n if (!isConvolution(child)) {\n let next: unknown = null\n while ((next = children[i + 1]) instanceof Effect) {\n if (isConvolution(next)) break\n effects.push(next)\n i++\n }\n }\n\n const pass = new EffectPass(camera, ...effects)\n passes.push(pass)\n } else if (child instanceof Pass) {\n passes.push(child)\n }\n }\n\n for (const pass of passes) composer?.addPass(pass)\n\n if (normalPass) normalPass.enabled = true\n if (downSamplingPass) downSamplingPass.enabled = true\n }\n\n return () => {\n for (const pass of passes) composer?.removePass(pass)\n if (normalPass) normalPass.enabled = false\n if (downSamplingPass) downSamplingPass.enabled = false\n }\n }, [composer, children, camera, normalPass, downSamplingPass])\n\n // Disable tone mapping because threejs disallows tonemapping on render targets\n useEffect(() => {\n const currentTonemapping = gl.toneMapping\n gl.toneMapping = NoToneMapping\n return () => {\n gl.toneMapping = currentTonemapping\n }\n }, [gl])\n\n // Memoize state, otherwise it would trigger all consumers on every render\n const state = useMemo(\n () => ({ composer, normalPass, downSamplingPass, resolutionScale, camera, scene }),\n [composer, normalPass, downSamplingPass, resolutionScale, camera, scene]\n )\n\n // Expose the composer\n useImperativeHandle(ref, () => composer, [composer])\n\n return (\n <EffectComposerContext.Provider value={state}>\n <group ref={group}>{children}</group>\n </EffectComposerContext.Provider>\n )\n }\n )\n)\n"],"names":["EffectComposerImpl","downSamplingPass","normalPass","children"],"mappings":";;;;;;AAyBa,MAAA,wBAAwB,cAOlC,IAAK;AAkBR,MAAM,gBAAgB,CAAC,YACpB,OAAO,cAAkB,IAAA,gBAAgB,iBAAiB,gBAAgB;AAEtE,MAAM,iBAAiB,MAAM;AAAA,EAClC;AAAA,IACE,CACE;AAAA,MACE;AAAA,MACA,QAAQ;AAAA,MACR,OAAO;AAAA,MACP;AAAA,MACA,UAAU;AAAA,MACV,iBAAiB;AAAA,MACjB,YAAY;AAAA,MACZ;AAAA,MACA;AAAA,MACA;AAAA,MACA,gBAAgB;AAAA,MAChB,kBAAkB;AAAA,OAEpB,QACG;AACG,YAAA,EAAE,IAAI,OAAO,cAAc,QAAQ,eAAe,SAAS;AACjE,YAAM,QAAQ,UAAU;AACxB,YAAM,SAAS,WAAW;AAE1B,YAAM,CAAC,UAAU,YAAY,gBAAgB,IAAI,QAAQ,MAAM;AAC7D,cAAM,kBAAkB;AAElB,cAAA,iBAAiB,IAAIA,iBAAmB,IAAI;AAAA,UAChD;AAAA,UACA;AAAA,UACA,eAAe,gBAAgB,KAAK,kBAAkB,gBAAgB;AAAA,UACtE;AAAA,QAAA,CACD;AAGD,uBAAe,QAAQ,IAAI,WAAW,OAAO,MAAM,CAAC;AAGpD,YAAIC,oBAAmB;AACvB,YAAIC,cAAa;AACjB,YAAI,kBAAkB;AACpBA,wBAAa,IAAI,WAAW,OAAO,MAAM;AACzCA,sBAAW,UAAU;AACrB,yBAAe,QAAQA,WAAU;AAC7B,cAAA,oBAAoB,UAAa,iBAAiB;AACpDD,gCAAmB,IAAI,sBAAsB,EAAE,cAAcC,YAAW,SAAS,iBAAiB;AAClGD,8BAAiB,UAAU;AAC3B,2BAAe,QAAQA,iBAAgB;AAAA,UACzC;AAAA,QACF;AAEO,eAAA,CAAC,gBAAgBC,aAAYD,iBAAgB;AAAA,MAAA,GACnD;AAAA,QACD;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,QACA;AAAA,MAAA,CACD;AAES,gBAAA,MAAM,qCAAU,QAAQ,KAAK,OAAO,KAAK,SAAS,CAAC,UAAU,IAAI,CAAC;AAC5E;AAAA,QACE,CAAC,GAAG,UAAU;AACZ,cAAI,SAAS;AACX,kBAAM,mBAAmB,GAAG;AAC5B,eAAG,YAAY;AACf,gBAAI,iBAAiB,CAAC;AAAW,iBAAG,aAAa;AACjD,qBAAS,OAAO,KAAK;AACrB,eAAG,YAAY;AAAA,UACjB;AAAA,QACF;AAAA,QACA,UAAU,iBAAiB;AAAA,MAAA;AAGvB,YAAA,QAAQ,OAAO,IAAI;AACzB,sBAAgB,MAAM;;AACpB,cAAM,SAAiB,CAAA;AAGjB,cAAA,iBAAiB,WAAM,YAAN,mBAAuB;AAE9C,YAAI,iBAAiB,UAAU;AAC7B,gBAAME,YAAW,cAAc;AAE/B,mBAAS,IAAI,GAAG,IAAIA,UAAS,QAAQ,KAAK;AAClC,kBAAA,QAAQA,UAAS,CAAC;AAExB,gBAAI,iBAAiB,QAAQ;AACrB,oBAAA,UAAoB,CAAC,KAAK;AAE5B,kBAAA,CAAC,cAAc,KAAK,GAAG;AACzB,oBAAI,OAAgB;AACpB,wBAAQ,OAAOA,UAAS,IAAI,CAAC,cAAc,QAAQ;AACjD,sBAAI,cAAc,IAAI;AAAG;AACzB,0BAAQ,KAAK,IAAI;AACjB;AAAA,gBACF;AAAA,cACF;AAEA,oBAAM,OAAO,IAAI,WAAW,QAAQ,GAAG,OAAO;AAC9C,qBAAO,KAAK,IAAI;AAAA,YAAA,WACP,iBAAiB,MAAM;AAChC,qBAAO,KAAK,KAAK;AAAA,YACnB;AAAA,UACF;AAEA,qBAAW,QAAQ;AAAQ,iDAAU,QAAQ;AAEzC,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QACnD;AAEA,eAAO,MAAM;AACX,qBAAW,QAAQ;AAAQ,iDAAU,WAAW;AAC5C,cAAA;AAAY,uBAAW,UAAU;AACjC,cAAA;AAAkB,6BAAiB,UAAU;AAAA,QAAA;AAAA,MACnD,GACC,CAAC,UAAU,UAAU,QAAQ,YAAY,gBAAgB,CAAC;AAG7D,gBAAU,MAAM;AACd,cAAM,qBAAqB,GAAG;AAC9B,WAAG,cAAc;AACjB,eAAO,MAAM;AACX,aAAG,cAAc;AAAA,QAAA;AAAA,MACnB,GACC,CAAC,EAAE,CAAC;AAGP,YAAM,QAAQ;AAAA,QACZ,OAAO,EAAE,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ;QAC1E,CAAC,UAAU,YAAY,kBAAkB,iBAAiB,QAAQ,KAAK;AAAA,MAAA;AAIzE,0BAAoB,KAAK,MAAM,UAAU,CAAC,QAAQ,CAAC;AAGjD,aAAA,oBAAC,sBAAsB,UAAtB,EAA+B,OAAO,OACrC,UAAA,oBAAC,SAAM,EAAA,KAAK,OAAQ,SAAS,CAAA,EAC/B,CAAA;AAAA,IAEJ;AAAA,EACF;AACF;"}
@@ -1 +1 @@
1
- {"version":3,"file":"ASCII.cjs","sources":["../../src/effects/ASCII.tsx"],"sourcesContent":["// From: https://github.com/emilwidlund/ASCII\n// https://twitter.com/emilwidlund/status/1652386482420609024\n\nimport { forwardRef, useMemo } from 'react'\nimport { CanvasTexture, Color, NearestFilter, RepeatWrapping, Texture, Uniform } from 'three'\nimport { Effect } from 'postprocessing'\n\nconst fragment = `\nuniform sampler2D uCharacters;\nuniform float uCharactersCount;\nuniform float uCellSize;\nuniform bool uInvert;\nuniform vec3 uColor;\n\nconst vec2 SIZE = vec2(16.);\n\nvec3 greyscale(vec3 color, float strength) {\n float g = dot(color, vec3(0.299, 0.587, 0.114));\n return mix(color, vec3(g), strength);\n}\n\nvec3 greyscale(vec3 color) {\n return greyscale(color, 1.0);\n}\n\nvoid mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {\n vec2 cell = resolution / uCellSize;\n vec2 grid = 1.0 / cell;\n vec2 pixelizedUV = grid * (0.5 + floor(uv / grid));\n vec4 pixelized = texture2D(inputBuffer, pixelizedUV);\n float greyscaled = greyscale(pixelized.rgb).r;\n\n if (uInvert) {\n greyscaled = 1.0 - greyscaled;\n }\n\n float characterIndex = floor((uCharactersCount - 1.0) * greyscaled);\n vec2 characterPosition = vec2(mod(characterIndex, SIZE.x), floor(characterIndex / SIZE.y));\n vec2 offset = vec2(characterPosition.x, -characterPosition.y) / SIZE;\n vec2 charUV = mod(uv * (cell / SIZE), 1.0 / SIZE) - vec2(0., 1.0 / SIZE) + offset;\n vec4 asciiCharacter = texture2D(uCharacters, charUV);\n\n asciiCharacter.rgb = uColor * asciiCharacter.r;\n asciiCharacter.a = pixelized.a;\n outputColor = asciiCharacter;\n}\n`\n\ninterface IASCIIEffectProps {\n font?: string\n characters?: string\n fontSize?: number\n cellSize?: number\n color?: string\n invert?: boolean\n}\n\nclass ASCIIEffect extends Effect {\n constructor({\n font = 'arial',\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n }: IASCIIEffectProps = {}) {\n const uniforms = new Map<string, Uniform>([\n ['uCharacters', new Uniform(new Texture())],\n ['uCellSize', new Uniform(cellSize)],\n ['uCharactersCount', new Uniform(characters.length)],\n ['uColor', new Uniform(new Color(color))],\n ['uInvert', new Uniform(invert)],\n ])\n\n super('ASCIIEffect', fragment, { uniforms })\n\n const charactersTextureUniform = this.uniforms.get('uCharacters')\n\n if (charactersTextureUniform) {\n charactersTextureUniform.value = this.createCharactersTexture(characters, font, fontSize)\n }\n }\n\n /** Draws the characters on a Canvas and returns a texture */\n public createCharactersTexture(characters: string, font: string, fontSize: number): THREE.Texture {\n const canvas = document.createElement('canvas')\n const SIZE = 1024\n const MAX_PER_ROW = 16\n const CELL = SIZE / MAX_PER_ROW\n\n canvas.width = canvas.height = SIZE\n const texture = new CanvasTexture(canvas, undefined, RepeatWrapping, RepeatWrapping, NearestFilter, NearestFilter)\n const context = canvas.getContext('2d')\n\n if (!context) {\n throw new Error('Context not available')\n }\n\n context.clearRect(0, 0, SIZE, SIZE)\n context.font = `${fontSize}px ${font}`\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillStyle = '#fff'\n\n for (let i = 0; i < characters.length; i++) {\n const char = characters[i]\n const x = i % MAX_PER_ROW\n const y = Math.floor(i / MAX_PER_ROW)\n context.fillText(char, x * CELL + CELL / 2, y * CELL + CELL / 2)\n }\n\n texture.needsUpdate = true\n return texture\n }\n}\n\nexport const ASCII = forwardRef<ASCIIEffect, IASCIIEffectProps>(\n (\n {\n font = 'arial',\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n },\n fref\n ) => {\n const effect = useMemo(\n () => new ASCIIEffect({ characters, font, fontSize, cellSize, color, invert }),\n [characters, fontSize, cellSize, color, invert, font]\n )\n return <primitive ref={fref} object={effect} />\n }\n)\n"],"names":["Effect","Uniform","Texture","Color","CanvasTexture","RepeatWrapping","NearestFilter","forwardRef","useMemo","jsx"],"mappings":";;;;;;AAOA,MAAM,WAAW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkDjB,MAAM,oBAAoBA,eAAAA,OAAO;AAAA,EAC/B,YAAY;AAAA,IACV,OAAO;AAAA,IACP,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,EACX,IAAuB,IAAI;AACnB,UAAA,+BAAe,IAAqB;AAAA,MACxC,CAAC,eAAe,IAAIC,MAAAA,QAAQ,IAAIC,MAAAA,QAAS,CAAA,CAAC;AAAA,MAC1C,CAAC,aAAa,IAAID,cAAQ,QAAQ,CAAC;AAAA,MACnC,CAAC,oBAAoB,IAAIA,MAAAA,QAAQ,WAAW,MAAM,CAAC;AAAA,MACnD,CAAC,UAAU,IAAIA,MAAA,QAAQ,IAAIE,MAAAA,MAAM,KAAK,CAAC,CAAC;AAAA,MACxC,CAAC,WAAW,IAAIF,cAAQ,MAAM,CAAC;AAAA,IAAA,CAChC;AAED,UAAM,eAAe,UAAU,EAAE,SAAU,CAAA;AAE3C,UAAM,2BAA2B,KAAK,SAAS,IAAI,aAAa;AAEhE,QAAI,0BAA0B;AAC5B,+BAAyB,QAAQ,KAAK,wBAAwB,YAAY,MAAM,QAAQ;AAAA,IAC1F;AAAA,EACF;AAAA;AAAA,EAGO,wBAAwB,YAAoB,MAAc,UAAiC;AAC1F,UAAA,SAAS,SAAS,cAAc,QAAQ;AAC9C,UAAM,OAAO;AACb,UAAM,cAAc;AACpB,UAAM,OAAO,OAAO;AAEb,WAAA,QAAQ,OAAO,SAAS;AACzB,UAAA,UAAU,IAAIG,MAAc,cAAA,QAAQ,QAAWC,MAAAA,gBAAgBA,MAAA,gBAAgBC,qBAAeA,MAAAA,aAAa;AAC3G,UAAA,UAAU,OAAO,WAAW,IAAI;AAEtC,QAAI,CAAC,SAAS;AACN,YAAA,IAAI,MAAM,uBAAuB;AAAA,IACzC;AAEA,YAAQ,UAAU,GAAG,GAAG,MAAM,IAAI;AAC1B,YAAA,OAAO,GAAG,cAAc;AAChC,YAAQ,YAAY;AACpB,YAAQ,eAAe;AACvB,YAAQ,YAAY;AAEpB,aAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACpC,YAAA,OAAO,WAAW,CAAC;AACzB,YAAM,IAAI,IAAI;AACd,YAAM,IAAI,KAAK,MAAM,IAAI,WAAW;AAC5B,cAAA,SAAS,MAAM,IAAI,OAAO,OAAO,GAAG,IAAI,OAAO,OAAO,CAAC;AAAA,IACjE;AAEA,YAAQ,cAAc;AACf,WAAA;AAAA,EACT;AACF;AAEO,MAAM,QAAQC,MAAA;AAAA,EACnB,CACE;AAAA,IACE,OAAO;AAAA,IACP,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,KAEX,SACG;AACH,UAAM,SAASC,MAAA;AAAA,MACb,MAAM,IAAI,YAAY,EAAE,YAAY,MAAM,UAAU,UAAU,OAAO,QAAQ;AAAA,MAC7E,CAAC,YAAY,UAAU,UAAU,OAAO,QAAQ,IAAI;AAAA,IAAA;AAEtD,WAAQC,2BAAAA,IAAA,aAAA,EAAU,KAAK,MAAM,QAAQ,OAAQ,CAAA;AAAA,EAC/C;AACF;;"}
1
+ {"version":3,"file":"ASCII.cjs","sources":["../../src/effects/ASCII.tsx"],"sourcesContent":["// From: https://github.com/emilwidlund/ASCII\n// https://twitter.com/emilwidlund/status/1652386482420609024\n\nimport { forwardRef, useMemo } from 'react'\nimport { CanvasTexture, Color, NearestFilter, RepeatWrapping, Texture, Uniform } from 'three'\nimport { Effect } from 'postprocessing'\n\nconst fragment = `\nuniform sampler2D uCharacters;\nuniform float uCharactersCount;\nuniform float uCellSize;\nuniform bool uInvert;\nuniform vec3 uColor;\n\nconst vec2 SIZE = vec2(16.);\n\nvec3 greyscale(vec3 color, float strength) {\n float g = dot(color, vec3(0.299, 0.587, 0.114));\n return mix(color, vec3(g), strength);\n}\n\nvec3 greyscale(vec3 color) {\n return greyscale(color, 1.0);\n}\n\nvoid mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {\n vec2 cell = resolution / uCellSize;\n vec2 grid = 1.0 / cell;\n vec2 pixelizedUV = grid * (0.5 + floor(uv / grid));\n vec4 pixelized = texture2D(inputBuffer, pixelizedUV);\n float greyscaled = greyscale(pixelized.rgb).r;\n\n if (uInvert) {\n greyscaled = 1.0 - greyscaled;\n }\n\n float characterIndex = floor((uCharactersCount - 1.0) * greyscaled);\n vec2 characterPosition = vec2(mod(characterIndex, SIZE.x), floor(characterIndex / SIZE.y));\n vec2 offset = vec2(characterPosition.x, -characterPosition.y) / SIZE;\n vec2 charUV = mod(uv * (cell / SIZE), 1.0 / SIZE) - vec2(0., 1.0 / SIZE) + offset;\n vec4 asciiCharacter = texture2D(uCharacters, charUV);\n\n asciiCharacter.rgb = uColor * asciiCharacter.r;\n asciiCharacter.a = pixelized.a;\n outputColor = asciiCharacter;\n}\n`\n\ninterface IASCIIEffectProps {\n font?: string\n characters?: string\n fontSize?: number\n cellSize?: number\n color?: string\n invert?: boolean\n}\n\nclass ASCIIEffect extends Effect {\n constructor({\n font = 'arial',\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n }: IASCIIEffectProps = {}) {\n const uniforms = new Map<string, Uniform>([\n ['uCharacters', new Uniform(new Texture())],\n ['uCellSize', new Uniform(cellSize)],\n ['uCharactersCount', new Uniform(characters.length)],\n ['uColor', new Uniform(new Color(color))],\n ['uInvert', new Uniform(invert)],\n ])\n\n super('ASCIIEffect', fragment, { uniforms })\n\n const charactersTextureUniform = this.uniforms.get('uCharacters')\n\n if (charactersTextureUniform) {\n charactersTextureUniform.value = this.createCharactersTexture(characters, font, fontSize)\n }\n }\n\n /** Draws the characters on a Canvas and returns a texture */\n public createCharactersTexture(characters: string, font: string, fontSize: number): Texture {\n const canvas = document.createElement('canvas')\n const SIZE = 1024\n const MAX_PER_ROW = 16\n const CELL = SIZE / MAX_PER_ROW\n\n canvas.width = canvas.height = SIZE\n const texture = new CanvasTexture(canvas, undefined, RepeatWrapping, RepeatWrapping, NearestFilter, NearestFilter)\n const context = canvas.getContext('2d')\n\n if (!context) {\n throw new Error('Context not available')\n }\n\n context.clearRect(0, 0, SIZE, SIZE)\n context.font = `${fontSize}px ${font}`\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillStyle = '#fff'\n\n for (let i = 0; i < characters.length; i++) {\n const char = characters[i]\n const x = i % MAX_PER_ROW\n const y = Math.floor(i / MAX_PER_ROW)\n context.fillText(char, x * CELL + CELL / 2, y * CELL + CELL / 2)\n }\n\n texture.needsUpdate = true\n return texture\n }\n}\n\nexport const ASCII = forwardRef<ASCIIEffect, IASCIIEffectProps>(\n (\n {\n font = 'arial',\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n },\n fref\n ) => {\n const effect = useMemo(\n () => new ASCIIEffect({ characters, font, fontSize, cellSize, color, invert }),\n [characters, fontSize, cellSize, color, invert, font]\n )\n return <primitive ref={fref} object={effect} />\n }\n)\n"],"names":["Effect","Uniform","Texture","Color","CanvasTexture","RepeatWrapping","NearestFilter","forwardRef","useMemo","jsx"],"mappings":";;;;;;AAOA,MAAM,WAAW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkDjB,MAAM,oBAAoBA,eAAAA,OAAO;AAAA,EAC/B,YAAY;AAAA,IACV,OAAO;AAAA,IACP,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,EACX,IAAuB,IAAI;AACnB,UAAA,+BAAe,IAAqB;AAAA,MACxC,CAAC,eAAe,IAAIC,MAAAA,QAAQ,IAAIC,MAAAA,QAAS,CAAA,CAAC;AAAA,MAC1C,CAAC,aAAa,IAAID,cAAQ,QAAQ,CAAC;AAAA,MACnC,CAAC,oBAAoB,IAAIA,MAAAA,QAAQ,WAAW,MAAM,CAAC;AAAA,MACnD,CAAC,UAAU,IAAIA,MAAA,QAAQ,IAAIE,MAAAA,MAAM,KAAK,CAAC,CAAC;AAAA,MACxC,CAAC,WAAW,IAAIF,cAAQ,MAAM,CAAC;AAAA,IAAA,CAChC;AAED,UAAM,eAAe,UAAU,EAAE,SAAU,CAAA;AAE3C,UAAM,2BAA2B,KAAK,SAAS,IAAI,aAAa;AAEhE,QAAI,0BAA0B;AAC5B,+BAAyB,QAAQ,KAAK,wBAAwB,YAAY,MAAM,QAAQ;AAAA,IAC1F;AAAA,EACF;AAAA;AAAA,EAGO,wBAAwB,YAAoB,MAAc,UAA2B;AACpF,UAAA,SAAS,SAAS,cAAc,QAAQ;AAC9C,UAAM,OAAO;AACb,UAAM,cAAc;AACpB,UAAM,OAAO,OAAO;AAEb,WAAA,QAAQ,OAAO,SAAS;AACzB,UAAA,UAAU,IAAIG,MAAc,cAAA,QAAQ,QAAWC,MAAAA,gBAAgBA,MAAA,gBAAgBC,qBAAeA,MAAAA,aAAa;AAC3G,UAAA,UAAU,OAAO,WAAW,IAAI;AAEtC,QAAI,CAAC,SAAS;AACN,YAAA,IAAI,MAAM,uBAAuB;AAAA,IACzC;AAEA,YAAQ,UAAU,GAAG,GAAG,MAAM,IAAI;AAC1B,YAAA,OAAO,GAAG,cAAc;AAChC,YAAQ,YAAY;AACpB,YAAQ,eAAe;AACvB,YAAQ,YAAY;AAEpB,aAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACpC,YAAA,OAAO,WAAW,CAAC;AACzB,YAAM,IAAI,IAAI;AACd,YAAM,IAAI,KAAK,MAAM,IAAI,WAAW;AAC5B,cAAA,SAAS,MAAM,IAAI,OAAO,OAAO,GAAG,IAAI,OAAO,OAAO,CAAC;AAAA,IACjE;AAEA,YAAQ,cAAc;AACf,WAAA;AAAA,EACT;AACF;AAEO,MAAM,QAAQC,MAAA;AAAA,EACnB,CACE;AAAA,IACE,OAAO;AAAA,IACP,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,KAEX,SACG;AACH,UAAM,SAASC,MAAA;AAAA,MACb,MAAM,IAAI,YAAY,EAAE,YAAY,MAAM,UAAU,UAAU,OAAO,QAAQ;AAAA,MAC7E,CAAC,YAAY,UAAU,UAAU,OAAO,QAAQ,IAAI;AAAA,IAAA;AAEtD,WAAQC,2BAAAA,IAAA,aAAA,EAAU,KAAK,MAAM,QAAQ,OAAQ,CAAA;AAAA,EAC/C;AACF;;"}
@@ -1,4 +1,5 @@
1
1
  /// <reference types="react" />
2
+ import { Texture } from 'three';
2
3
  import { Effect } from 'postprocessing';
3
4
  interface IASCIIEffectProps {
4
5
  font?: string;
@@ -11,7 +12,7 @@ interface IASCIIEffectProps {
11
12
  declare class ASCIIEffect extends Effect {
12
13
  constructor({ font, characters, fontSize, cellSize, color, invert, }?: IASCIIEffectProps);
13
14
  /** Draws the characters on a Canvas and returns a texture */
14
- createCharactersTexture(characters: string, font: string, fontSize: number): THREE.Texture;
15
+ createCharactersTexture(characters: string, font: string, fontSize: number): Texture;
15
16
  }
16
17
  export declare const ASCII: import("react").ForwardRefExoticComponent<IASCIIEffectProps & import("react").RefAttributes<ASCIIEffect>>;
17
18
  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"ASCII.js","sources":["../../src/effects/ASCII.tsx"],"sourcesContent":["// From: https://github.com/emilwidlund/ASCII\n// https://twitter.com/emilwidlund/status/1652386482420609024\n\nimport { forwardRef, useMemo } from 'react'\nimport { CanvasTexture, Color, NearestFilter, RepeatWrapping, Texture, Uniform } from 'three'\nimport { Effect } from 'postprocessing'\n\nconst fragment = `\nuniform sampler2D uCharacters;\nuniform float uCharactersCount;\nuniform float uCellSize;\nuniform bool uInvert;\nuniform vec3 uColor;\n\nconst vec2 SIZE = vec2(16.);\n\nvec3 greyscale(vec3 color, float strength) {\n float g = dot(color, vec3(0.299, 0.587, 0.114));\n return mix(color, vec3(g), strength);\n}\n\nvec3 greyscale(vec3 color) {\n return greyscale(color, 1.0);\n}\n\nvoid mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {\n vec2 cell = resolution / uCellSize;\n vec2 grid = 1.0 / cell;\n vec2 pixelizedUV = grid * (0.5 + floor(uv / grid));\n vec4 pixelized = texture2D(inputBuffer, pixelizedUV);\n float greyscaled = greyscale(pixelized.rgb).r;\n\n if (uInvert) {\n greyscaled = 1.0 - greyscaled;\n }\n\n float characterIndex = floor((uCharactersCount - 1.0) * greyscaled);\n vec2 characterPosition = vec2(mod(characterIndex, SIZE.x), floor(characterIndex / SIZE.y));\n vec2 offset = vec2(characterPosition.x, -characterPosition.y) / SIZE;\n vec2 charUV = mod(uv * (cell / SIZE), 1.0 / SIZE) - vec2(0., 1.0 / SIZE) + offset;\n vec4 asciiCharacter = texture2D(uCharacters, charUV);\n\n asciiCharacter.rgb = uColor * asciiCharacter.r;\n asciiCharacter.a = pixelized.a;\n outputColor = asciiCharacter;\n}\n`\n\ninterface IASCIIEffectProps {\n font?: string\n characters?: string\n fontSize?: number\n cellSize?: number\n color?: string\n invert?: boolean\n}\n\nclass ASCIIEffect extends Effect {\n constructor({\n font = 'arial',\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n }: IASCIIEffectProps = {}) {\n const uniforms = new Map<string, Uniform>([\n ['uCharacters', new Uniform(new Texture())],\n ['uCellSize', new Uniform(cellSize)],\n ['uCharactersCount', new Uniform(characters.length)],\n ['uColor', new Uniform(new Color(color))],\n ['uInvert', new Uniform(invert)],\n ])\n\n super('ASCIIEffect', fragment, { uniforms })\n\n const charactersTextureUniform = this.uniforms.get('uCharacters')\n\n if (charactersTextureUniform) {\n charactersTextureUniform.value = this.createCharactersTexture(characters, font, fontSize)\n }\n }\n\n /** Draws the characters on a Canvas and returns a texture */\n public createCharactersTexture(characters: string, font: string, fontSize: number): THREE.Texture {\n const canvas = document.createElement('canvas')\n const SIZE = 1024\n const MAX_PER_ROW = 16\n const CELL = SIZE / MAX_PER_ROW\n\n canvas.width = canvas.height = SIZE\n const texture = new CanvasTexture(canvas, undefined, RepeatWrapping, RepeatWrapping, NearestFilter, NearestFilter)\n const context = canvas.getContext('2d')\n\n if (!context) {\n throw new Error('Context not available')\n }\n\n context.clearRect(0, 0, SIZE, SIZE)\n context.font = `${fontSize}px ${font}`\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillStyle = '#fff'\n\n for (let i = 0; i < characters.length; i++) {\n const char = characters[i]\n const x = i % MAX_PER_ROW\n const y = Math.floor(i / MAX_PER_ROW)\n context.fillText(char, x * CELL + CELL / 2, y * CELL + CELL / 2)\n }\n\n texture.needsUpdate = true\n return texture\n }\n}\n\nexport const ASCII = forwardRef<ASCIIEffect, IASCIIEffectProps>(\n (\n {\n font = 'arial',\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n },\n fref\n ) => {\n const effect = useMemo(\n () => new ASCIIEffect({ characters, font, fontSize, cellSize, color, invert }),\n [characters, fontSize, cellSize, color, invert, font]\n )\n return <primitive ref={fref} object={effect} />\n }\n)\n"],"names":[],"mappings":";;;;AAOA,MAAM,WAAW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkDjB,MAAM,oBAAoB,OAAO;AAAA,EAC/B,YAAY;AAAA,IACV,OAAO;AAAA,IACP,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,EACX,IAAuB,IAAI;AACnB,UAAA,+BAAe,IAAqB;AAAA,MACxC,CAAC,eAAe,IAAI,QAAQ,IAAI,QAAS,CAAA,CAAC;AAAA,MAC1C,CAAC,aAAa,IAAI,QAAQ,QAAQ,CAAC;AAAA,MACnC,CAAC,oBAAoB,IAAI,QAAQ,WAAW,MAAM,CAAC;AAAA,MACnD,CAAC,UAAU,IAAI,QAAQ,IAAI,MAAM,KAAK,CAAC,CAAC;AAAA,MACxC,CAAC,WAAW,IAAI,QAAQ,MAAM,CAAC;AAAA,IAAA,CAChC;AAED,UAAM,eAAe,UAAU,EAAE,SAAU,CAAA;AAE3C,UAAM,2BAA2B,KAAK,SAAS,IAAI,aAAa;AAEhE,QAAI,0BAA0B;AAC5B,+BAAyB,QAAQ,KAAK,wBAAwB,YAAY,MAAM,QAAQ;AAAA,IAC1F;AAAA,EACF;AAAA;AAAA,EAGO,wBAAwB,YAAoB,MAAc,UAAiC;AAC1F,UAAA,SAAS,SAAS,cAAc,QAAQ;AAC9C,UAAM,OAAO;AACb,UAAM,cAAc;AACpB,UAAM,OAAO,OAAO;AAEb,WAAA,QAAQ,OAAO,SAAS;AACzB,UAAA,UAAU,IAAI,cAAc,QAAQ,QAAW,gBAAgB,gBAAgB,eAAe,aAAa;AAC3G,UAAA,UAAU,OAAO,WAAW,IAAI;AAEtC,QAAI,CAAC,SAAS;AACN,YAAA,IAAI,MAAM,uBAAuB;AAAA,IACzC;AAEA,YAAQ,UAAU,GAAG,GAAG,MAAM,IAAI;AAC1B,YAAA,OAAO,GAAG,cAAc;AAChC,YAAQ,YAAY;AACpB,YAAQ,eAAe;AACvB,YAAQ,YAAY;AAEpB,aAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACpC,YAAA,OAAO,WAAW,CAAC;AACzB,YAAM,IAAI,IAAI;AACd,YAAM,IAAI,KAAK,MAAM,IAAI,WAAW;AAC5B,cAAA,SAAS,MAAM,IAAI,OAAO,OAAO,GAAG,IAAI,OAAO,OAAO,CAAC;AAAA,IACjE;AAEA,YAAQ,cAAc;AACf,WAAA;AAAA,EACT;AACF;AAEO,MAAM,QAAQ;AAAA,EACnB,CACE;AAAA,IACE,OAAO;AAAA,IACP,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,KAEX,SACG;AACH,UAAM,SAAS;AAAA,MACb,MAAM,IAAI,YAAY,EAAE,YAAY,MAAM,UAAU,UAAU,OAAO,QAAQ;AAAA,MAC7E,CAAC,YAAY,UAAU,UAAU,OAAO,QAAQ,IAAI;AAAA,IAAA;AAEtD,WAAQ,oBAAA,aAAA,EAAU,KAAK,MAAM,QAAQ,OAAQ,CAAA;AAAA,EAC/C;AACF;"}
1
+ {"version":3,"file":"ASCII.js","sources":["../../src/effects/ASCII.tsx"],"sourcesContent":["// From: https://github.com/emilwidlund/ASCII\n// https://twitter.com/emilwidlund/status/1652386482420609024\n\nimport { forwardRef, useMemo } from 'react'\nimport { CanvasTexture, Color, NearestFilter, RepeatWrapping, Texture, Uniform } from 'three'\nimport { Effect } from 'postprocessing'\n\nconst fragment = `\nuniform sampler2D uCharacters;\nuniform float uCharactersCount;\nuniform float uCellSize;\nuniform bool uInvert;\nuniform vec3 uColor;\n\nconst vec2 SIZE = vec2(16.);\n\nvec3 greyscale(vec3 color, float strength) {\n float g = dot(color, vec3(0.299, 0.587, 0.114));\n return mix(color, vec3(g), strength);\n}\n\nvec3 greyscale(vec3 color) {\n return greyscale(color, 1.0);\n}\n\nvoid mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {\n vec2 cell = resolution / uCellSize;\n vec2 grid = 1.0 / cell;\n vec2 pixelizedUV = grid * (0.5 + floor(uv / grid));\n vec4 pixelized = texture2D(inputBuffer, pixelizedUV);\n float greyscaled = greyscale(pixelized.rgb).r;\n\n if (uInvert) {\n greyscaled = 1.0 - greyscaled;\n }\n\n float characterIndex = floor((uCharactersCount - 1.0) * greyscaled);\n vec2 characterPosition = vec2(mod(characterIndex, SIZE.x), floor(characterIndex / SIZE.y));\n vec2 offset = vec2(characterPosition.x, -characterPosition.y) / SIZE;\n vec2 charUV = mod(uv * (cell / SIZE), 1.0 / SIZE) - vec2(0., 1.0 / SIZE) + offset;\n vec4 asciiCharacter = texture2D(uCharacters, charUV);\n\n asciiCharacter.rgb = uColor * asciiCharacter.r;\n asciiCharacter.a = pixelized.a;\n outputColor = asciiCharacter;\n}\n`\n\ninterface IASCIIEffectProps {\n font?: string\n characters?: string\n fontSize?: number\n cellSize?: number\n color?: string\n invert?: boolean\n}\n\nclass ASCIIEffect extends Effect {\n constructor({\n font = 'arial',\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n }: IASCIIEffectProps = {}) {\n const uniforms = new Map<string, Uniform>([\n ['uCharacters', new Uniform(new Texture())],\n ['uCellSize', new Uniform(cellSize)],\n ['uCharactersCount', new Uniform(characters.length)],\n ['uColor', new Uniform(new Color(color))],\n ['uInvert', new Uniform(invert)],\n ])\n\n super('ASCIIEffect', fragment, { uniforms })\n\n const charactersTextureUniform = this.uniforms.get('uCharacters')\n\n if (charactersTextureUniform) {\n charactersTextureUniform.value = this.createCharactersTexture(characters, font, fontSize)\n }\n }\n\n /** Draws the characters on a Canvas and returns a texture */\n public createCharactersTexture(characters: string, font: string, fontSize: number): Texture {\n const canvas = document.createElement('canvas')\n const SIZE = 1024\n const MAX_PER_ROW = 16\n const CELL = SIZE / MAX_PER_ROW\n\n canvas.width = canvas.height = SIZE\n const texture = new CanvasTexture(canvas, undefined, RepeatWrapping, RepeatWrapping, NearestFilter, NearestFilter)\n const context = canvas.getContext('2d')\n\n if (!context) {\n throw new Error('Context not available')\n }\n\n context.clearRect(0, 0, SIZE, SIZE)\n context.font = `${fontSize}px ${font}`\n context.textAlign = 'center'\n context.textBaseline = 'middle'\n context.fillStyle = '#fff'\n\n for (let i = 0; i < characters.length; i++) {\n const char = characters[i]\n const x = i % MAX_PER_ROW\n const y = Math.floor(i / MAX_PER_ROW)\n context.fillText(char, x * CELL + CELL / 2, y * CELL + CELL / 2)\n }\n\n texture.needsUpdate = true\n return texture\n }\n}\n\nexport const ASCII = forwardRef<ASCIIEffect, IASCIIEffectProps>(\n (\n {\n font = 'arial',\n characters = ` .:,'-^=*+?!|0#X%WM@`,\n fontSize = 54,\n cellSize = 16,\n color = '#ffffff',\n invert = false,\n },\n fref\n ) => {\n const effect = useMemo(\n () => new ASCIIEffect({ characters, font, fontSize, cellSize, color, invert }),\n [characters, fontSize, cellSize, color, invert, font]\n )\n return <primitive ref={fref} object={effect} />\n }\n)\n"],"names":[],"mappings":";;;;AAOA,MAAM,WAAW;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAkDjB,MAAM,oBAAoB,OAAO;AAAA,EAC/B,YAAY;AAAA,IACV,OAAO;AAAA,IACP,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,EACX,IAAuB,IAAI;AACnB,UAAA,+BAAe,IAAqB;AAAA,MACxC,CAAC,eAAe,IAAI,QAAQ,IAAI,QAAS,CAAA,CAAC;AAAA,MAC1C,CAAC,aAAa,IAAI,QAAQ,QAAQ,CAAC;AAAA,MACnC,CAAC,oBAAoB,IAAI,QAAQ,WAAW,MAAM,CAAC;AAAA,MACnD,CAAC,UAAU,IAAI,QAAQ,IAAI,MAAM,KAAK,CAAC,CAAC;AAAA,MACxC,CAAC,WAAW,IAAI,QAAQ,MAAM,CAAC;AAAA,IAAA,CAChC;AAED,UAAM,eAAe,UAAU,EAAE,SAAU,CAAA;AAE3C,UAAM,2BAA2B,KAAK,SAAS,IAAI,aAAa;AAEhE,QAAI,0BAA0B;AAC5B,+BAAyB,QAAQ,KAAK,wBAAwB,YAAY,MAAM,QAAQ;AAAA,IAC1F;AAAA,EACF;AAAA;AAAA,EAGO,wBAAwB,YAAoB,MAAc,UAA2B;AACpF,UAAA,SAAS,SAAS,cAAc,QAAQ;AAC9C,UAAM,OAAO;AACb,UAAM,cAAc;AACpB,UAAM,OAAO,OAAO;AAEb,WAAA,QAAQ,OAAO,SAAS;AACzB,UAAA,UAAU,IAAI,cAAc,QAAQ,QAAW,gBAAgB,gBAAgB,eAAe,aAAa;AAC3G,UAAA,UAAU,OAAO,WAAW,IAAI;AAEtC,QAAI,CAAC,SAAS;AACN,YAAA,IAAI,MAAM,uBAAuB;AAAA,IACzC;AAEA,YAAQ,UAAU,GAAG,GAAG,MAAM,IAAI;AAC1B,YAAA,OAAO,GAAG,cAAc;AAChC,YAAQ,YAAY;AACpB,YAAQ,eAAe;AACvB,YAAQ,YAAY;AAEpB,aAAS,IAAI,GAAG,IAAI,WAAW,QAAQ,KAAK;AACpC,YAAA,OAAO,WAAW,CAAC;AACzB,YAAM,IAAI,IAAI;AACd,YAAM,IAAI,KAAK,MAAM,IAAI,WAAW;AAC5B,cAAA,SAAS,MAAM,IAAI,OAAO,OAAO,GAAG,IAAI,OAAO,OAAO,CAAC;AAAA,IACjE;AAEA,YAAQ,cAAc;AACf,WAAA;AAAA,EACT;AACF;AAEO,MAAM,QAAQ;AAAA,EACnB,CACE;AAAA,IACE,OAAO;AAAA,IACP,aAAa;AAAA,IACb,WAAW;AAAA,IACX,WAAW;AAAA,IACX,QAAQ;AAAA,IACR,SAAS;AAAA,KAEX,SACG;AACH,UAAM,SAAS;AAAA,MACb,MAAM,IAAI,YAAY,EAAE,YAAY,MAAM,UAAU,UAAU,OAAO,QAAQ;AAAA,MAC7E,CAAC,YAAY,UAAU,UAAU,OAAO,QAAQ,IAAI;AAAA,IAAA;AAEtD,WAAQ,oBAAA,aAAA,EAAU,KAAK,MAAM,QAAQ,OAAQ,CAAA;AAAA,EAC/C;AACF;"}