@react-three/postprocessing 2.15.12 → 2.15.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -43,8 +43,8 @@ const DepthOfField = React.forwardRef(function DepthOfField2({
43
43
  effect2.target = new THREE.Vector3();
44
44
  if (depthTexture)
45
45
  effect2.setDepthTexture(depthTexture.texture, depthTexture.packing);
46
- const maskMaterial = effect2.maskPass.getFullscreenMaterial();
47
- maskMaterial.maskFunction = postprocessing.MaskFunction.MULTIPLY_RGB_SET_ALPHA;
46
+ const maskPass = effect2.maskPass;
47
+ maskPass.maskFunction = postprocessing.MaskFunction.MULTIPLY_RGB_SET_ALPHA;
48
48
  return effect2;
49
49
  }, [
50
50
  camera,
@@ -1 +1 @@
1
- {"version":3,"file":"DepthOfField.cjs","sources":["../../src/effects/DepthOfField.tsx"],"sourcesContent":["import { DepthOfFieldEffect, MaskFunction } from 'postprocessing'\nimport { Ref, forwardRef, useMemo, useEffect, useContext } from 'react'\nimport { ReactThreeFiber } from '@react-three/fiber'\nimport { type DepthPackingStrategies, type Texture, Vector3 } from 'three'\nimport { EffectComposerContext } from '../EffectComposer'\n\ntype DOFProps = ConstructorParameters<typeof DepthOfFieldEffect>[1] &\n Partial<{\n target: ReactThreeFiber.Vector3\n depthTexture: {\n texture: Texture\n // TODO: narrow to DepthPackingStrategies\n packing: number\n }\n // TODO: not used\n blur: number\n }>\n\nexport const DepthOfField = forwardRef(function DepthOfField(\n {\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n target,\n depthTexture,\n ...props\n }: DOFProps,\n ref: Ref<DepthOfFieldEffect>\n) {\n const { camera } = useContext(EffectComposerContext)\n const autoFocus = target != null\n const effect = useMemo(() => {\n const effect = new DepthOfFieldEffect(camera, {\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n })\n // Creating a target enables autofocus, R3F will set via props\n if (autoFocus) effect.target = new Vector3()\n // Depth texture for depth picking with optional packing strategy\n if (depthTexture) effect.setDepthTexture(depthTexture.texture, depthTexture.packing as DepthPackingStrategies)\n // Temporary fix that restores DOF 6.21.3 behavior, everything since then lets shapes leak through the blur\n const maskMaterial = (effect as any).maskPass.getFullscreenMaterial()\n maskMaterial.maskFunction = MaskFunction.MULTIPLY_RGB_SET_ALPHA\n return effect\n }, [\n camera,\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n autoFocus,\n depthTexture,\n ])\n\n useEffect(() => {\n return () => {\n effect.dispose()\n }\n }, [effect])\n\n return <primitive {...props} ref={ref} object={effect} target={target} />\n})\n"],"names":["forwardRef","DepthOfField","useContext","EffectComposerContext","useMemo","effect","DepthOfFieldEffect","Vector3","MaskFunction","useEffect"],"mappings":";;;;;;;AAkBa,MAAA,eAAeA,MAAAA,WAAW,SAASC,cAC9C;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,GAAG;AACL,GACA,KACA;AACA,QAAM,EAAE,OAAA,IAAWC,MAAA,WAAWC,eAAqB,qBAAA;AACnD,QAAM,YAAY,UAAU;AACtB,QAAA,SAASC,MAAAA,QAAQ,MAAM;AACrBC,UAAAA,UAAS,IAAIC,eAAA,mBAAmB,QAAQ;AAAA,MAC5C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA,CACD;AAEG,QAAA;AAAWD,cAAO,SAAS,IAAIE,MAAAA;AAE/B,QAAA;AAAcF,cAAO,gBAAgB,aAAa,SAAS,aAAa,OAAiC;AAEvG,UAAA,eAAgBA,QAAe,SAAS,sBAAsB;AACpE,iBAAa,eAAeG,eAAa,aAAA;AAClCH,WAAAA;AAAAA,EAAA,GACN;AAAA,IACD;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAAA,CACD;AAEDI,QAAAA,UAAU,MAAM;AACd,WAAO,MAAM;AACX,aAAO,QAAQ;AAAA,IAAA;AAAA,EACjB,GACC,CAAC,MAAM,CAAC;AAEX,wCAAQ,aAAW,EAAA,GAAG,OAAO,KAAU,QAAQ,QAAQ,OAAgB,CAAA;AACzE,CAAC;;"}
1
+ {"version":3,"file":"DepthOfField.cjs","sources":["../../src/effects/DepthOfField.tsx"],"sourcesContent":["import { DepthOfFieldEffect, MaskFunction } from 'postprocessing'\nimport { Ref, forwardRef, useMemo, useEffect, useContext } from 'react'\nimport { ReactThreeFiber } from '@react-three/fiber'\nimport { type DepthPackingStrategies, type Texture, Vector3 } from 'three'\nimport { EffectComposerContext } from '../EffectComposer'\n\ntype DOFProps = ConstructorParameters<typeof DepthOfFieldEffect>[1] &\n Partial<{\n target: ReactThreeFiber.Vector3\n depthTexture: {\n texture: Texture\n // TODO: narrow to DepthPackingStrategies\n packing: number\n }\n // TODO: not used\n blur: number\n }>\n\nexport const DepthOfField = forwardRef(function DepthOfField(\n {\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n target,\n depthTexture,\n ...props\n }: DOFProps,\n ref: Ref<DepthOfFieldEffect>\n) {\n const { camera } = useContext(EffectComposerContext)\n const autoFocus = target != null\n const effect = useMemo(() => {\n const effect = new DepthOfFieldEffect(camera, {\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n })\n // Creating a target enables autofocus, R3F will set via props\n if (autoFocus) effect.target = new Vector3()\n // Depth texture for depth picking with optional packing strategy\n if (depthTexture) effect.setDepthTexture(depthTexture.texture, depthTexture.packing as DepthPackingStrategies)\n // Temporary fix that restores DOF 6.21.3 behavior, everything since then lets shapes leak through the blur\n const maskPass = (effect as any).maskPass\n maskPass.maskFunction = MaskFunction.MULTIPLY_RGB_SET_ALPHA\n return effect\n }, [\n camera,\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n autoFocus,\n depthTexture,\n ])\n\n useEffect(() => {\n return () => {\n effect.dispose()\n }\n }, [effect])\n\n return <primitive {...props} ref={ref} object={effect} target={target} />\n})\n"],"names":["forwardRef","DepthOfField","useContext","EffectComposerContext","useMemo","effect","DepthOfFieldEffect","Vector3","MaskFunction","useEffect"],"mappings":";;;;;;;AAkBa,MAAA,eAAeA,MAAAA,WAAW,SAASC,cAC9C;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,GAAG;AACL,GACA,KACA;AACA,QAAM,EAAE,OAAA,IAAWC,MAAA,WAAWC,eAAqB,qBAAA;AACnD,QAAM,YAAY,UAAU;AACtB,QAAA,SAASC,MAAAA,QAAQ,MAAM;AACrBC,UAAAA,UAAS,IAAIC,eAAA,mBAAmB,QAAQ;AAAA,MAC5C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA,CACD;AAEG,QAAA;AAAWD,cAAO,SAAS,IAAIE,MAAAA;AAE/B,QAAA;AAAcF,cAAO,gBAAgB,aAAa,SAAS,aAAa,OAAiC;AAE7G,UAAM,WAAYA,QAAe;AACjC,aAAS,eAAeG,eAAa,aAAA;AAC9BH,WAAAA;AAAAA,EAAA,GACN;AAAA,IACD;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAAA,CACD;AAEDI,QAAAA,UAAU,MAAM;AACd,WAAO,MAAM;AACX,aAAO,QAAQ;AAAA,IAAA;AAAA,EACjB,GACC,CAAC,MAAM,CAAC;AAEX,wCAAQ,aAAW,EAAA,GAAG,OAAO,KAAU,QAAQ,QAAQ,OAAgB,CAAA;AACzE,CAAC;;"}
@@ -41,8 +41,8 @@ const DepthOfField = forwardRef(function DepthOfField2({
41
41
  effect2.target = new Vector3();
42
42
  if (depthTexture)
43
43
  effect2.setDepthTexture(depthTexture.texture, depthTexture.packing);
44
- const maskMaterial = effect2.maskPass.getFullscreenMaterial();
45
- maskMaterial.maskFunction = MaskFunction.MULTIPLY_RGB_SET_ALPHA;
44
+ const maskPass = effect2.maskPass;
45
+ maskPass.maskFunction = MaskFunction.MULTIPLY_RGB_SET_ALPHA;
46
46
  return effect2;
47
47
  }, [
48
48
  camera,
@@ -1 +1 @@
1
- {"version":3,"file":"DepthOfField.js","sources":["../../src/effects/DepthOfField.tsx"],"sourcesContent":["import { DepthOfFieldEffect, MaskFunction } from 'postprocessing'\nimport { Ref, forwardRef, useMemo, useEffect, useContext } from 'react'\nimport { ReactThreeFiber } from '@react-three/fiber'\nimport { type DepthPackingStrategies, type Texture, Vector3 } from 'three'\nimport { EffectComposerContext } from '../EffectComposer'\n\ntype DOFProps = ConstructorParameters<typeof DepthOfFieldEffect>[1] &\n Partial<{\n target: ReactThreeFiber.Vector3\n depthTexture: {\n texture: Texture\n // TODO: narrow to DepthPackingStrategies\n packing: number\n }\n // TODO: not used\n blur: number\n }>\n\nexport const DepthOfField = forwardRef(function DepthOfField(\n {\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n target,\n depthTexture,\n ...props\n }: DOFProps,\n ref: Ref<DepthOfFieldEffect>\n) {\n const { camera } = useContext(EffectComposerContext)\n const autoFocus = target != null\n const effect = useMemo(() => {\n const effect = new DepthOfFieldEffect(camera, {\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n })\n // Creating a target enables autofocus, R3F will set via props\n if (autoFocus) effect.target = new Vector3()\n // Depth texture for depth picking with optional packing strategy\n if (depthTexture) effect.setDepthTexture(depthTexture.texture, depthTexture.packing as DepthPackingStrategies)\n // Temporary fix that restores DOF 6.21.3 behavior, everything since then lets shapes leak through the blur\n const maskMaterial = (effect as any).maskPass.getFullscreenMaterial()\n maskMaterial.maskFunction = MaskFunction.MULTIPLY_RGB_SET_ALPHA\n return effect\n }, [\n camera,\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n autoFocus,\n depthTexture,\n ])\n\n useEffect(() => {\n return () => {\n effect.dispose()\n }\n }, [effect])\n\n return <primitive {...props} ref={ref} object={effect} target={target} />\n})\n"],"names":["DepthOfField","effect"],"mappings":";;;;;AAkBa,MAAA,eAAe,WAAW,SAASA,cAC9C;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,GAAG;AACL,GACA,KACA;AACA,QAAM,EAAE,OAAA,IAAW,WAAW,qBAAqB;AACnD,QAAM,YAAY,UAAU;AACtB,QAAA,SAAS,QAAQ,MAAM;AACrBC,UAAAA,UAAS,IAAI,mBAAmB,QAAQ;AAAA,MAC5C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA,CACD;AAEG,QAAA;AAAWA,cAAO,SAAS,IAAI;AAE/B,QAAA;AAAcA,cAAO,gBAAgB,aAAa,SAAS,aAAa,OAAiC;AAEvG,UAAA,eAAgBA,QAAe,SAAS,sBAAsB;AACpE,iBAAa,eAAe,aAAa;AAClCA,WAAAA;AAAAA,EAAA,GACN;AAAA,IACD;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAAA,CACD;AAED,YAAU,MAAM;AACd,WAAO,MAAM;AACX,aAAO,QAAQ;AAAA,IAAA;AAAA,EACjB,GACC,CAAC,MAAM,CAAC;AAEX,6BAAQ,aAAW,EAAA,GAAG,OAAO,KAAU,QAAQ,QAAQ,OAAgB,CAAA;AACzE,CAAC;"}
1
+ {"version":3,"file":"DepthOfField.js","sources":["../../src/effects/DepthOfField.tsx"],"sourcesContent":["import { DepthOfFieldEffect, MaskFunction } from 'postprocessing'\nimport { Ref, forwardRef, useMemo, useEffect, useContext } from 'react'\nimport { ReactThreeFiber } from '@react-three/fiber'\nimport { type DepthPackingStrategies, type Texture, Vector3 } from 'three'\nimport { EffectComposerContext } from '../EffectComposer'\n\ntype DOFProps = ConstructorParameters<typeof DepthOfFieldEffect>[1] &\n Partial<{\n target: ReactThreeFiber.Vector3\n depthTexture: {\n texture: Texture\n // TODO: narrow to DepthPackingStrategies\n packing: number\n }\n // TODO: not used\n blur: number\n }>\n\nexport const DepthOfField = forwardRef(function DepthOfField(\n {\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n target,\n depthTexture,\n ...props\n }: DOFProps,\n ref: Ref<DepthOfFieldEffect>\n) {\n const { camera } = useContext(EffectComposerContext)\n const autoFocus = target != null\n const effect = useMemo(() => {\n const effect = new DepthOfFieldEffect(camera, {\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n })\n // Creating a target enables autofocus, R3F will set via props\n if (autoFocus) effect.target = new Vector3()\n // Depth texture for depth picking with optional packing strategy\n if (depthTexture) effect.setDepthTexture(depthTexture.texture, depthTexture.packing as DepthPackingStrategies)\n // Temporary fix that restores DOF 6.21.3 behavior, everything since then lets shapes leak through the blur\n const maskPass = (effect as any).maskPass\n maskPass.maskFunction = MaskFunction.MULTIPLY_RGB_SET_ALPHA\n return effect\n }, [\n camera,\n blendFunction,\n worldFocusDistance,\n worldFocusRange,\n focusDistance,\n focusRange,\n focalLength,\n bokehScale,\n resolutionScale,\n resolutionX,\n resolutionY,\n width,\n height,\n autoFocus,\n depthTexture,\n ])\n\n useEffect(() => {\n return () => {\n effect.dispose()\n }\n }, [effect])\n\n return <primitive {...props} ref={ref} object={effect} target={target} />\n})\n"],"names":["DepthOfField","effect"],"mappings":";;;;;AAkBa,MAAA,eAAe,WAAW,SAASA,cAC9C;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,GAAG;AACL,GACA,KACA;AACA,QAAM,EAAE,OAAA,IAAW,WAAW,qBAAqB;AACnD,QAAM,YAAY,UAAU;AACtB,QAAA,SAAS,QAAQ,MAAM;AACrBC,UAAAA,UAAS,IAAI,mBAAmB,QAAQ;AAAA,MAC5C;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IAAA,CACD;AAEG,QAAA;AAAWA,cAAO,SAAS,IAAI;AAE/B,QAAA;AAAcA,cAAO,gBAAgB,aAAa,SAAS,aAAa,OAAiC;AAE7G,UAAM,WAAYA,QAAe;AACjC,aAAS,eAAe,aAAa;AAC9BA,WAAAA;AAAAA,EAAA,GACN;AAAA,IACD;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EAAA,CACD;AAED,YAAU,MAAM;AACd,WAAO,MAAM;AACX,aAAO,QAAQ;AAAA,IAAA;AAAA,EACjB,GACC,CAAC,MAAM,CAAC;AAEX,6BAAQ,aAAW,EAAA,GAAG,OAAO,KAAU,QAAQ,QAAQ,OAAgB,CAAA;AACzE,CAAC;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-three/postprocessing",
3
- "version": "2.15.12",
3
+ "version": "2.15.13",
4
4
  "description": "postprocessing wrapper for React and @react-three/fiber",
5
5
  "keywords": [
6
6
  "postprocessing",