@react-three/postprocessing 2.11.0 → 2.11.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
1
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  import * as THREE from 'three';
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  import React, { RefObject } from 'react';
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  import { DepthOfFieldEffect } from 'postprocessing';
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- import { DepthOfField } from './index';
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+ import { DepthOfField } from '..';
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  export type AutofocusProps = typeof DepthOfField & {
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  target?: [number, number, number];
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  mouse?: boolean;
@@ -1,5 +1,6 @@
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  /// <reference types="react" />
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  import { BloomEffect, BlendFunction } from 'postprocessing';
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- export declare const Bloom: import("react").ForwardRefExoticComponent<{
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- blendFunction: BlendFunction;
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- } & import("react").RefAttributes<typeof BloomEffect>>;
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+ export declare const Bloom: import("react").ForwardRefExoticComponent<Omit<import("@react-three/fiber").ExtendedColors<import("@react-three/fiber").Overwrite<Partial<BloomEffect>, import("@react-three/fiber").NodeProps<BloomEffect, typeof BloomEffect>>> & import("postprocessing").BloomEffectOptions & {
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+ blendFunction?: BlendFunction | undefined;
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+ opacity?: number | undefined;
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+ }, "ref"> & import("react").RefAttributes<typeof BloomEffect>>;
@@ -1,5 +1,9 @@
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  /// <reference types="react" />
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  import { NoiseEffect, BlendFunction } from 'postprocessing';
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- export declare const Noise: import("react").ForwardRefExoticComponent<{
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- blendFunction: BlendFunction;
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- } & import("react").RefAttributes<typeof NoiseEffect>>;
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+ export declare const Noise: import("react").ForwardRefExoticComponent<Omit<import("@react-three/fiber").ExtendedColors<import("@react-three/fiber").Overwrite<Partial<NoiseEffect>, import("@react-three/fiber").NodeProps<NoiseEffect, typeof NoiseEffect>>> & {
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+ blendFunction?: BlendFunction | undefined;
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+ premultiply?: boolean | undefined;
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+ } & {
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+ blendFunction?: BlendFunction | undefined;
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+ opacity?: number | undefined;
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+ }, "ref"> & import("react").RefAttributes<typeof NoiseEffect>>;
@@ -1,6 +1,9 @@
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  /// <reference types="react" />
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  import { ScanlineEffect, BlendFunction } from 'postprocessing';
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- export declare const Scanline: import("react").ForwardRefExoticComponent<{
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- blendFunction: BlendFunction;
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- density: number;
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- } & import("react").RefAttributes<typeof ScanlineEffect>>;
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+ export declare const Scanline: import("react").ForwardRefExoticComponent<Omit<import("@react-three/fiber").ExtendedColors<import("@react-three/fiber").Overwrite<Partial<ScanlineEffect>, import("@react-three/fiber").NodeProps<ScanlineEffect, typeof ScanlineEffect>>> & {
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+ blendFunction?: BlendFunction | undefined;
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+ density?: number | undefined;
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+ } & {
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+ blendFunction?: BlendFunction | undefined;
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+ opacity?: number | undefined;
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+ }, "ref"> & import("react").RefAttributes<typeof ScanlineEffect>>;
@@ -1,5 +1,17 @@
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  /// <reference types="react" />
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  import { TiltShiftEffect, BlendFunction } from 'postprocessing';
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- export declare const TiltShift: import("react").ForwardRefExoticComponent<{
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- blendFunction: BlendFunction;
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- } & import("react").RefAttributes<typeof TiltShiftEffect>>;
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+ export declare const TiltShift: import("react").ForwardRefExoticComponent<Omit<import("@react-three/fiber").ExtendedColors<import("@react-three/fiber").Overwrite<Partial<TiltShiftEffect>, import("@react-three/fiber").NodeProps<TiltShiftEffect, typeof TiltShiftEffect>>> & {
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+ blendFunction?: BlendFunction | undefined;
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+ offset?: number | undefined;
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+ rotation?: number | undefined;
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+ focusArea?: number | undefined;
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+ feather?: number | undefined;
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+ bias?: number | undefined;
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+ kernelSize?: import("postprocessing").KernelSize | undefined;
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+ resolutionScale?: number | undefined;
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+ resolutionX?: number | undefined;
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+ resolutionY?: number | undefined;
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+ } & {
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+ blendFunction?: BlendFunction | undefined;
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+ opacity?: number | undefined;
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+ }, "ref"> & import("react").RefAttributes<typeof TiltShiftEffect>>;
@@ -16,6 +16,15 @@ export declare class TiltShiftEffect extends Effect {
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  direction?: number[] | undefined;
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  });
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  }
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- export declare const TiltShift2: import("react").ForwardRefExoticComponent<{
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- blendFunction: BlendFunction;
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- } & import("react").RefAttributes<typeof TiltShiftEffect>>;
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+ export declare const TiltShift2: import("react").ForwardRefExoticComponent<Omit<import("@react-three/fiber").ExtendedColors<import("@react-three/fiber").Overwrite<Partial<TiltShiftEffect>, import("@react-three/fiber").NodeProps<TiltShiftEffect, typeof TiltShiftEffect>>> & {
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+ blendFunction?: BlendFunction | undefined;
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+ blur?: number | undefined;
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+ taper?: number | undefined;
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+ start?: number[] | undefined;
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+ end?: number[] | undefined;
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+ samples?: number | undefined;
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+ direction?: number[] | undefined;
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+ } & {
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+ blendFunction?: BlendFunction | undefined;
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+ opacity?: number | undefined;
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+ }, "ref"> & import("react").RefAttributes<typeof TiltShiftEffect>>;
package/dist/index.cjs CHANGED
@@ -1,13 +1,13 @@
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  'use strict';
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- var postprocessing = require('postprocessing');
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  var jsxRuntime = require('react/jsx-runtime');
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- var React = require('react');
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  var THREE = require('three');
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+ var React = require('react');
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  var fiber = require('@react-three/fiber');
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+ var postprocessing = require('postprocessing');
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+ var maath = require('maath');
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  var threeStdlib = require('three-stdlib');
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  var screenSpaceReflections = require('screen-space-reflections');
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- var maath = require('maath');
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12
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  function _interopNamespaceDefault(e) {
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  var n = Object.create(null);
@@ -28,6 +28,86 @@ function _interopNamespaceDefault(e) {
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  var THREE__namespace = /*#__PURE__*/_interopNamespaceDefault(THREE);
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+ const Autofocus = React.forwardRef(({ target = undefined, mouse: followMouse = false, debug = undefined, manual = false, smoothTime = 0, ...props }, fref) => {
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+ const dofRef = React.useRef(null);
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+ const hitpointRef = React.useRef(null);
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+ const targetRef = React.useRef(null);
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+ const scene = fiber.useThree(({ scene }) => scene);
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+ const pointer = fiber.useThree(({ pointer }) => pointer);
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+ const { composer, camera } = React.useContext(EffectComposerContext);
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+ // see: https://codesandbox.io/s/depthpickingpass-x130hg
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+ const [depthPickingPass] = React.useState(() => new postprocessing.DepthPickingPass());
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+ const [copyPass] = React.useState(() => new postprocessing.CopyPass());
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+ React.useEffect(() => {
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+ composer.addPass(depthPickingPass);
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+ composer.addPass(copyPass);
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+ return () => {
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+ composer.removePass(depthPickingPass);
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+ composer.removePass(copyPass);
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+ };
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+ }, [composer, depthPickingPass, copyPass]);
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+ React.useEffect(() => {
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+ return () => {
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+ depthPickingPass.dispose();
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+ copyPass.dispose();
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+ };
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+ }, [depthPickingPass, copyPass]);
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+ const [hitpoint] = React.useState(() => new THREE__namespace.Vector3(0, 0, 0));
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+ const [ndc] = React.useState(() => new THREE__namespace.Vector3(0, 0, 0));
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+ const getHit = React.useCallback(async (x, y) => {
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+ ndc.x = x;
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+ ndc.y = y;
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+ ndc.z = await depthPickingPass.readDepth(ndc);
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+ ndc.z = ndc.z * 2.0 - 1.0;
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+ const hit = 1 - ndc.z > 0.0000001; // it is missed if ndc.z is close to 1
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+ return hit ? ndc.unproject(camera) : false;
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+ }, [ndc, depthPickingPass, camera]);
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+ const update = React.useCallback(async (delta, updateTarget = true) => {
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+ var _a;
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+ // Update hitpoint
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+ if (target) {
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+ hitpoint.set(...target);
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+ }
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+ else {
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+ const { x, y } = followMouse ? pointer : { x: 0, y: 0 };
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+ const hit = await getHit(x, y);
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+ if (hit)
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+ hitpoint.copy(hit);
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+ }
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+ // Update target
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+ if (updateTarget && ((_a = dofRef.current) === null || _a === void 0 ? void 0 : _a.target)) {
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+ if (smoothTime > 0 && delta > 0) {
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+ maath.easing.damp3(dofRef.current.target, hitpoint, smoothTime, delta);
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+ }
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+ else {
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+ dofRef.current.target.copy(hitpoint);
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+ }
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+ }
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+ }, [target, hitpoint, followMouse, getHit, smoothTime, pointer]);
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+ fiber.useFrame(async (_, delta) => {
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+ var _a;
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+ if (!manual) {
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+ update(delta);
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+ }
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+ if (hitpointRef.current) {
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+ hitpointRef.current.position.copy(hitpoint);
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+ }
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+ if (targetRef.current && ((_a = dofRef.current) === null || _a === void 0 ? void 0 : _a.target)) {
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+ targetRef.current.position.copy(dofRef.current.target);
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+ }
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+ });
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+ // Ref API
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+ const api = React.useMemo(() => ({
101
+ dofRef,
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+ hitpoint,
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+ update,
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+ }), [hitpoint, update]);
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+ React.useImperativeHandle(fref, () => api, [api]);
106
+ return (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [debug
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+ ? fiber.createPortal(jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsxs("mesh", { ref: hitpointRef, children: [jsxRuntime.jsx("sphereGeometry", { args: [debug, 16, 16] }), jsxRuntime.jsx("meshBasicMaterial", { color: "#00ff00", opacity: 1, transparent: true, depthWrite: false })] }), jsxRuntime.jsxs("mesh", { ref: targetRef, children: [jsxRuntime.jsx("sphereGeometry", { args: [debug / 2, 16, 16] }), jsxRuntime.jsx("meshBasicMaterial", { color: "#00ff00", opacity: 0.5, transparent: true, depthWrite: false })] })] }), scene)
108
+ : null, jsxRuntime.jsx(DepthOfField, { ref: dofRef, ...props, target: hitpoint })] }));
109
+ });
110
+
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  const resolveRef = (ref) => typeof ref === 'object' && ref != null && 'current' in ref ? ref.current : ref;
32
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  let i = 0;
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  const components = new WeakMap();
@@ -552,79 +632,6 @@ const SSR = React.forwardRef(function SSR({ ENABLE_BLUR = true, USE_MRT = true,
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  return jsxRuntime.jsx("primitive", { ref: ref, object: effect, ...props });
553
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  });
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634
 
555
- const Autofocus = React.forwardRef(({ target = undefined, mouse: followMouse = false, debug = undefined, manual = false, smoothTime = 0, ...props }, fref) => {
556
- const dofRef = React.useRef(null);
557
- const hitpointRef = React.useRef(null);
558
- const targetRef = React.useRef(null);
559
- const scene = fiber.useThree(({ scene }) => scene);
560
- const pointer = fiber.useThree(({ pointer }) => pointer);
561
- const { composer, camera } = React.useContext(EffectComposerContext);
562
- // see: https://codesandbox.io/s/depthpickingpass-x130hg
563
- const [depthPickingPass] = React.useState(new postprocessing.DepthPickingPass());
564
- const [copyPass] = React.useState(new postprocessing.CopyPass());
565
- React.useEffect(() => {
566
- composer.addPass(depthPickingPass);
567
- composer.addPass(copyPass);
568
- return () => {
569
- composer.removePass(depthPickingPass);
570
- composer.removePass(copyPass);
571
- };
572
- }, [composer, depthPickingPass, copyPass]);
573
- const [hitpoint] = React.useState(new THREE__namespace.Vector3(0, 0, 0));
574
- const [ndc] = React.useState(new THREE__namespace.Vector3(0, 0, 0));
575
- const getHit = React.useCallback(async (x, y) => {
576
- ndc.x = x;
577
- ndc.y = y;
578
- ndc.z = await depthPickingPass.readDepth(ndc);
579
- ndc.z = ndc.z * 2.0 - 1.0;
580
- const hit = 1 - ndc.z > 0.0000001; // it is missed if ndc.z is close to 1
581
- return hit ? ndc.unproject(camera) : false;
582
- }, [ndc, depthPickingPass, camera]);
583
- const update = React.useCallback(async (delta, updateTarget = true) => {
584
- var _a;
585
- // Update hitpoint
586
- if (target) {
587
- hitpoint.set(...target);
588
- }
589
- else {
590
- const { x, y } = followMouse ? pointer : { x: 0, y: 0 };
591
- const hit = await getHit(x, y);
592
- if (hit)
593
- hitpoint.copy(hit);
594
- }
595
- // Update target
596
- if (updateTarget && ((_a = dofRef.current) === null || _a === void 0 ? void 0 : _a.target)) {
597
- if (smoothTime > 0 && delta > 0) {
598
- maath.easing.damp3(dofRef.current.target, hitpoint, smoothTime, delta);
599
- }
600
- else {
601
- dofRef.current.target.copy(hitpoint);
602
- }
603
- }
604
- }, [target, hitpoint, followMouse, getHit, smoothTime, pointer]);
605
- fiber.useFrame(async (_, delta) => {
606
- var _a;
607
- if (!manual) {
608
- update(delta);
609
- }
610
- if (hitpointRef.current) {
611
- hitpointRef.current.position.copy(hitpoint);
612
- }
613
- if (targetRef.current && ((_a = dofRef.current) === null || _a === void 0 ? void 0 : _a.target)) {
614
- targetRef.current.position.copy(dofRef.current.target);
615
- }
616
- });
617
- // Ref API
618
- React.useImperativeHandle(fref, () => ({
619
- dofRef,
620
- hitpoint,
621
- update,
622
- }), [hitpoint, update]);
623
- return (jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [debug
624
- ? fiber.createPortal(jsxRuntime.jsxs(jsxRuntime.Fragment, { children: [jsxRuntime.jsxs("mesh", { ref: hitpointRef, children: [jsxRuntime.jsx("sphereGeometry", { args: [debug, 16, 16] }), jsxRuntime.jsx("meshBasicMaterial", { color: "#00ff00", opacity: 1, transparent: true, depthWrite: false })] }), jsxRuntime.jsxs("mesh", { ref: targetRef, children: [jsxRuntime.jsx("sphereGeometry", { args: [debug / 2, 16, 16] }), jsxRuntime.jsx("meshBasicMaterial", { color: "#00ff00", opacity: 0.5, transparent: true, depthWrite: false })] })] }), scene)
625
- : null, jsxRuntime.jsx(DepthOfField, { ref: dofRef, ...props, target: hitpoint })] }));
626
- });
627
-
628
635
  exports.Autofocus = Autofocus;
629
636
  exports.Bloom = Bloom;
630
637
  exports.BrightnessContrast = BrightnessContrast;
package/dist/index.d.ts CHANGED
@@ -1,3 +1,4 @@
1
+ export * from './effects/Autofocus';
1
2
  export * from './effects/Bloom';
2
3
  export * from './effects/BrightnessContrast';
3
4
  export * from './effects/ChromaticAberration';
@@ -27,6 +28,5 @@ export * from './effects/TiltShift';
27
28
  export * from './effects/TiltShift2';
28
29
  export * from './effects/SSR';
29
30
  export * from './Selection';
30
- export * from './Autofocus';
31
31
  export * from './EffectComposer';
32
32
  export * from './util';
package/dist/index.js CHANGED
@@ -1,12 +1,92 @@
1
- import { BlendFunction, BloomEffect, BrightnessContrastEffect, ChromaticAberrationEffect, ColorAverageEffect, ColorDepthEffect, DepthEffect, EffectComposer as EffectComposer$1, RenderPass, NormalPass, DepthDownsamplingPass, EffectPass, DepthOfFieldEffect, MaskFunction, DotScreenEffect, GlitchEffect, GlitchMode, GodRaysEffect, GridEffect, HueSaturationEffect, NoiseEffect, OutlineEffect, PixelationEffect, ScanlineEffect, SelectiveBloomEffect, SepiaEffect, SSAOEffect, SMAAEffect, TextureEffect, ToneMappingEffect, VignetteEffect, ShockWaveEffect, LUT3DEffect, TiltShiftEffect as TiltShiftEffect$1, Effect, EffectAttribute, DepthPickingPass, CopyPass } from 'postprocessing';
2
- import { jsx, jsxs, Fragment } from 'react/jsx-runtime';
3
- import React, { forwardRef, useMemo, createContext, useEffect, useRef, useLayoutEffect, useImperativeHandle, useContext, useState, useCallback } from 'react';
1
+ import { jsxs, Fragment, jsx } from 'react/jsx-runtime';
4
2
  import * as THREE from 'three';
5
3
  import { HalfFloatType, Vector3, TextureLoader, sRGBEncoding, RepeatWrapping, Uniform } from 'three';
6
- import { extend, useThree, useFrame, useInstanceHandle, useLoader, createPortal } from '@react-three/fiber';
4
+ import React, { forwardRef, useRef, useContext, useState, useEffect, useCallback, useMemo, useImperativeHandle, createContext, useLayoutEffect } from 'react';
5
+ import { useThree, useFrame, createPortal, extend, useInstanceHandle, useLoader } from '@react-three/fiber';
6
+ import { DepthPickingPass, CopyPass, BlendFunction, BloomEffect, BrightnessContrastEffect, ChromaticAberrationEffect, ColorAverageEffect, ColorDepthEffect, DepthEffect, EffectComposer as EffectComposer$1, RenderPass, NormalPass, DepthDownsamplingPass, EffectPass, DepthOfFieldEffect, MaskFunction, DotScreenEffect, GlitchEffect, GlitchMode, GodRaysEffect, GridEffect, HueSaturationEffect, NoiseEffect, OutlineEffect, PixelationEffect, ScanlineEffect, SelectiveBloomEffect, SepiaEffect, SSAOEffect, SMAAEffect, TextureEffect, ToneMappingEffect, VignetteEffect, ShockWaveEffect, LUT3DEffect, TiltShiftEffect as TiltShiftEffect$1, Effect, EffectAttribute } from 'postprocessing';
7
+ import { easing } from 'maath';
7
8
  import { isWebGL2Available } from 'three-stdlib';
8
9
  import { SSREffect } from 'screen-space-reflections';
9
- import { easing } from 'maath';
10
+
11
+ const Autofocus = forwardRef(({ target = undefined, mouse: followMouse = false, debug = undefined, manual = false, smoothTime = 0, ...props }, fref) => {
12
+ const dofRef = useRef(null);
13
+ const hitpointRef = useRef(null);
14
+ const targetRef = useRef(null);
15
+ const scene = useThree(({ scene }) => scene);
16
+ const pointer = useThree(({ pointer }) => pointer);
17
+ const { composer, camera } = useContext(EffectComposerContext);
18
+ // see: https://codesandbox.io/s/depthpickingpass-x130hg
19
+ const [depthPickingPass] = useState(() => new DepthPickingPass());
20
+ const [copyPass] = useState(() => new CopyPass());
21
+ useEffect(() => {
22
+ composer.addPass(depthPickingPass);
23
+ composer.addPass(copyPass);
24
+ return () => {
25
+ composer.removePass(depthPickingPass);
26
+ composer.removePass(copyPass);
27
+ };
28
+ }, [composer, depthPickingPass, copyPass]);
29
+ useEffect(() => {
30
+ return () => {
31
+ depthPickingPass.dispose();
32
+ copyPass.dispose();
33
+ };
34
+ }, [depthPickingPass, copyPass]);
35
+ const [hitpoint] = useState(() => new THREE.Vector3(0, 0, 0));
36
+ const [ndc] = useState(() => new THREE.Vector3(0, 0, 0));
37
+ const getHit = useCallback(async (x, y) => {
38
+ ndc.x = x;
39
+ ndc.y = y;
40
+ ndc.z = await depthPickingPass.readDepth(ndc);
41
+ ndc.z = ndc.z * 2.0 - 1.0;
42
+ const hit = 1 - ndc.z > 0.0000001; // it is missed if ndc.z is close to 1
43
+ return hit ? ndc.unproject(camera) : false;
44
+ }, [ndc, depthPickingPass, camera]);
45
+ const update = useCallback(async (delta, updateTarget = true) => {
46
+ var _a;
47
+ // Update hitpoint
48
+ if (target) {
49
+ hitpoint.set(...target);
50
+ }
51
+ else {
52
+ const { x, y } = followMouse ? pointer : { x: 0, y: 0 };
53
+ const hit = await getHit(x, y);
54
+ if (hit)
55
+ hitpoint.copy(hit);
56
+ }
57
+ // Update target
58
+ if (updateTarget && ((_a = dofRef.current) === null || _a === void 0 ? void 0 : _a.target)) {
59
+ if (smoothTime > 0 && delta > 0) {
60
+ easing.damp3(dofRef.current.target, hitpoint, smoothTime, delta);
61
+ }
62
+ else {
63
+ dofRef.current.target.copy(hitpoint);
64
+ }
65
+ }
66
+ }, [target, hitpoint, followMouse, getHit, smoothTime, pointer]);
67
+ useFrame(async (_, delta) => {
68
+ var _a;
69
+ if (!manual) {
70
+ update(delta);
71
+ }
72
+ if (hitpointRef.current) {
73
+ hitpointRef.current.position.copy(hitpoint);
74
+ }
75
+ if (targetRef.current && ((_a = dofRef.current) === null || _a === void 0 ? void 0 : _a.target)) {
76
+ targetRef.current.position.copy(dofRef.current.target);
77
+ }
78
+ });
79
+ // Ref API
80
+ const api = useMemo(() => ({
81
+ dofRef,
82
+ hitpoint,
83
+ update,
84
+ }), [hitpoint, update]);
85
+ useImperativeHandle(fref, () => api, [api]);
86
+ return (jsxs(Fragment, { children: [debug
87
+ ? createPortal(jsxs(Fragment, { children: [jsxs("mesh", { ref: hitpointRef, children: [jsx("sphereGeometry", { args: [debug, 16, 16] }), jsx("meshBasicMaterial", { color: "#00ff00", opacity: 1, transparent: true, depthWrite: false })] }), jsxs("mesh", { ref: targetRef, children: [jsx("sphereGeometry", { args: [debug / 2, 16, 16] }), jsx("meshBasicMaterial", { color: "#00ff00", opacity: 0.5, transparent: true, depthWrite: false })] })] }), scene)
88
+ : null, jsx(DepthOfField, { ref: dofRef, ...props, target: hitpoint })] }));
89
+ });
10
90
 
11
91
  const resolveRef = (ref) => typeof ref === 'object' && ref != null && 'current' in ref ? ref.current : ref;
12
92
  let i = 0;
@@ -532,77 +612,4 @@ const SSR = forwardRef(function SSR({ ENABLE_BLUR = true, USE_MRT = true, ...pro
532
612
  return jsx("primitive", { ref: ref, object: effect, ...props });
533
613
  });
534
614
 
535
- const Autofocus = forwardRef(({ target = undefined, mouse: followMouse = false, debug = undefined, manual = false, smoothTime = 0, ...props }, fref) => {
536
- const dofRef = useRef(null);
537
- const hitpointRef = useRef(null);
538
- const targetRef = useRef(null);
539
- const scene = useThree(({ scene }) => scene);
540
- const pointer = useThree(({ pointer }) => pointer);
541
- const { composer, camera } = useContext(EffectComposerContext);
542
- // see: https://codesandbox.io/s/depthpickingpass-x130hg
543
- const [depthPickingPass] = useState(new DepthPickingPass());
544
- const [copyPass] = useState(new CopyPass());
545
- useEffect(() => {
546
- composer.addPass(depthPickingPass);
547
- composer.addPass(copyPass);
548
- return () => {
549
- composer.removePass(depthPickingPass);
550
- composer.removePass(copyPass);
551
- };
552
- }, [composer, depthPickingPass, copyPass]);
553
- const [hitpoint] = useState(new THREE.Vector3(0, 0, 0));
554
- const [ndc] = useState(new THREE.Vector3(0, 0, 0));
555
- const getHit = useCallback(async (x, y) => {
556
- ndc.x = x;
557
- ndc.y = y;
558
- ndc.z = await depthPickingPass.readDepth(ndc);
559
- ndc.z = ndc.z * 2.0 - 1.0;
560
- const hit = 1 - ndc.z > 0.0000001; // it is missed if ndc.z is close to 1
561
- return hit ? ndc.unproject(camera) : false;
562
- }, [ndc, depthPickingPass, camera]);
563
- const update = useCallback(async (delta, updateTarget = true) => {
564
- var _a;
565
- // Update hitpoint
566
- if (target) {
567
- hitpoint.set(...target);
568
- }
569
- else {
570
- const { x, y } = followMouse ? pointer : { x: 0, y: 0 };
571
- const hit = await getHit(x, y);
572
- if (hit)
573
- hitpoint.copy(hit);
574
- }
575
- // Update target
576
- if (updateTarget && ((_a = dofRef.current) === null || _a === void 0 ? void 0 : _a.target)) {
577
- if (smoothTime > 0 && delta > 0) {
578
- easing.damp3(dofRef.current.target, hitpoint, smoothTime, delta);
579
- }
580
- else {
581
- dofRef.current.target.copy(hitpoint);
582
- }
583
- }
584
- }, [target, hitpoint, followMouse, getHit, smoothTime, pointer]);
585
- useFrame(async (_, delta) => {
586
- var _a;
587
- if (!manual) {
588
- update(delta);
589
- }
590
- if (hitpointRef.current) {
591
- hitpointRef.current.position.copy(hitpoint);
592
- }
593
- if (targetRef.current && ((_a = dofRef.current) === null || _a === void 0 ? void 0 : _a.target)) {
594
- targetRef.current.position.copy(dofRef.current.target);
595
- }
596
- });
597
- // Ref API
598
- useImperativeHandle(fref, () => ({
599
- dofRef,
600
- hitpoint,
601
- update,
602
- }), [hitpoint, update]);
603
- return (jsxs(Fragment, { children: [debug
604
- ? createPortal(jsxs(Fragment, { children: [jsxs("mesh", { ref: hitpointRef, children: [jsx("sphereGeometry", { args: [debug, 16, 16] }), jsx("meshBasicMaterial", { color: "#00ff00", opacity: 1, transparent: true, depthWrite: false })] }), jsxs("mesh", { ref: targetRef, children: [jsx("sphereGeometry", { args: [debug / 2, 16, 16] }), jsx("meshBasicMaterial", { color: "#00ff00", opacity: 0.5, transparent: true, depthWrite: false })] })] }), scene)
605
- : null, jsx(DepthOfField, { ref: dofRef, ...props, target: hitpoint })] }));
606
- });
607
-
608
615
  export { Autofocus, Bloom, BrightnessContrast, ChromaticAberration, ColorAverage, ColorDepth, Depth, DepthOfField, DotScreen, EffectComposer, EffectComposerContext, Glitch, GodRays, Grid, HueSaturation, LUT, Noise, Outline, Pixelation, SMAA, SSAO, SSR, Scanline, Select, Selection, SelectiveBloom, Sepia, ShockWave, Texture, TiltShift, TiltShift2, TiltShiftEffect, ToneMapping, Vignette, resolveRef, selectionContext, useVector2, wrapEffect };
package/dist/util.d.ts CHANGED
@@ -9,5 +9,5 @@ export type EffectProps<T extends EffectConstructor> = ReactThreeFiber.Node<T ex
9
9
  blendFunction?: BlendFunction;
10
10
  opacity?: number;
11
11
  };
12
- export declare const wrapEffect: <T extends EffectConstructor, P extends EffectProps<T> = EffectProps<T>>(effect: T, defaults?: P | undefined) => React.ForwardRefExoticComponent<React.PropsWithoutRef<P> & React.RefAttributes<T>>;
12
+ export declare const wrapEffect: <T extends EffectConstructor>(effect: T, defaults?: EffectProps<T> | undefined) => React.ForwardRefExoticComponent<React.PropsWithoutRef<EffectProps<T>> & React.RefAttributes<T>>;
13
13
  export declare const useVector2: (props: Record<string, unknown>, key: string) => THREE.Vector2;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-three/postprocessing",
3
- "version": "2.11.0",
3
+ "version": "2.11.1",
4
4
  "description": "postprocessing wrapper for React and @react-three/fiber",
5
5
  "keywords": [
6
6
  "postprocessing",