@react-three/fiber 10.0.0-canary.f046a54 → 10.0.0-canary.fd3335d

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.cts CHANGED
@@ -1,7 +1,8 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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  import * as THREE$1 from 'three';
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- import { WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as React$1 from 'react';
@@ -12,7 +13,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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  function _mergeNamespaces(n, m) {
@@ -48,15 +48,22 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = true;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTarget: CubeRenderTarget,
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+ CubeRenderTargetCompat: CubeRenderTarget,
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  Inspector: Inspector,
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters
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+ WebGLRendererParameters: WebGLRendererParameters,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -496,7 +503,7 @@ interface InternalState {
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  canvasTarget?: CanvasTarget
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  /**
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  * Whether multi-canvas rendering is active.
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- * True when any canvas uses `target` prop to share a renderer.
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+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
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  * When true, setCanvasTarget is called before each render.
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  */
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  isMultiCanvas?: boolean
@@ -594,8 +601,8 @@ interface RootState {
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  setSize: (width?: number, height?: number, top?: number, left?: number) => void
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  /** Shortcut to manual setting the pixel ratio */
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  setDpr: (dpr: Dpr) => void
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- /** Shortcut to setting frameloop flags */
598
- setFrameloop: (frameloop: Frameloop) => void
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+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
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+ setFrameloop: (frameloop?: Frameloop) => void
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  /** Set error state to propagate to error boundary */
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  setError: (error: Error | null) => void
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  /** Current error state (null when no error) */
@@ -613,7 +620,7 @@ interface RootState {
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  /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
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  _textureRefs: Map<string, number>
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
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+ renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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  passes: Record<string, any>
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
@@ -906,8 +913,6 @@ interface Instance<O = any> {
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  attach?: AttachType<O>
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  previousAttach?: any
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  isHidden: boolean
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- /** Deferred ref props to apply in commitMount */
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- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
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  /** Set of props that have been applied via once() */
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  appliedOnce?: Set<string>
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  }
@@ -1144,10 +1149,21 @@ type RenderTargetOptions = RenderTargetOptions$1
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  //* Global Types ==============================
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  declare global {
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- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
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- interface UniformNode<T = unknown> extends Node {
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- value: T
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- }
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+ /**
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+ * Uniform node type.
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+ *
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+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
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+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
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+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
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+ * arity when three made `UniformNode` two-parameter.
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+ *
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+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
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+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
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+ * ergonomics. The result is three's structural type, so members stay in sync with the
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+ * installed three instead of needing to be mirrored by hand.
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+ */
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+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
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  /**
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  * ShaderCallable - the return type of Fn()
@@ -1292,13 +1308,14 @@ declare module 'three/tsl' {
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  ): ShaderCallable<R>
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  }
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- /**
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- * RenderPipeline Types for useRenderPipeline hook (WebGPU only)
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- */
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-
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-
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-
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  declare global {
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+ /**
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+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
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+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
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+ * is r185, so the new name is the only one.
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+ */
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+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
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+
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  /** Pass record - stores TSL pass nodes for render pipeline */
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  type PassRecord = Record<string, any>
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@@ -1313,7 +1330,7 @@ declare global {
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  /** Current passes from state */
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  passes: PassRecord
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  /** RenderPipeline instance (null if not initialized) */
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- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
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+ renderPipeline: ThreeRenderPipeline | null
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  /** Clear all passes from state */
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  clearPasses: () => void
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  /** Reset RenderPipeline entirely (clears PP + passes) */
@@ -1494,7 +1511,7 @@ declare namespace three_d {
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  * a single WebGPURenderer using Three.js CanvasTarget API.
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  *
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  * Primary canvas: Has `id` prop, creates its own renderer, registers here
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- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
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+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
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  */
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  interface PrimaryCanvasEntry {
@@ -1562,12 +1579,23 @@ type EnvironmentLoaderProps = {
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  * const texture = useEnvironment({ preset: 'sunset' })
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  * ```
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  */
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- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
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+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
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  declare namespace useEnvironment {
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  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
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  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
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  }
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- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1587
+ /**
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+ * Options accepted by `useEnvironment.preload`.
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+ *
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+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
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+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
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+ * advertise an option this function silently ignores.
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+ *
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+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
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+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
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+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
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+ */
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+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
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  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
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  /**
@@ -1611,9 +1639,9 @@ type EnvironmentProps = {
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  blur?: number;
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  backgroundBlurriness?: number;
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  backgroundIntensity?: number;
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- backgroundRotation?: Euler$3;
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+ backgroundRotation?: Euler;
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  environmentIntensity?: number;
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- environmentRotation?: Euler$3;
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+ environmentRotation?: Euler;
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  map?: Texture$1;
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  preset?: PresetsType;
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  scene?: Scene | React$1.RefObject<Scene>;
@@ -1697,7 +1725,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
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  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
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  declare module '@react-three/fiber' {
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  interface ThreeElements {
1700
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
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+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
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  }
1702
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  }
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  /**
@@ -1797,6 +1825,24 @@ declare module '@react-three/fiber' {
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1825
  */
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  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
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1827
 
1828
+ /**
1829
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
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+ *
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+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
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+ * instance. Removing the old object from the interaction state and registering the new one from
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+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
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+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
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+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
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+ * swap the user never asked to see (#3744).
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+ *
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+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1839
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
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+ *
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+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
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+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
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+ * cannot outlive the object it described.
1844
+ */
1845
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
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  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1801
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  declare function createEvents(store: RootStore): {
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  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -3222,11 +3268,6 @@ declare function flushSync<R>(fn: () => R): R;
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  declare const context: React$1.Context<RootStore>;
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  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3224
3270
 
3225
- /**
3226
- * Safely flush async effects when testing, simulating a legacy root.
3227
- * @deprecated Import from React instead. import { act } from 'react'
3228
- */
3229
- declare const act: typeof React$1.act;
3230
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  /**
3231
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  * An SSR-friendly useLayoutEffect.
3232
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  *
@@ -3710,5 +3751,5 @@ declare function isOnce(value: unknown): value is {
3710
3751
  */
3711
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  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3712
3753
 
3713
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3754
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3714
3755
  export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
package/dist/index.d.mts CHANGED
@@ -1,7 +1,8 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
3
+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
3
4
  import * as THREE$1 from 'three';
4
- import { WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
5
+ import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
5
6
  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
6
7
  import { Inspector } from 'three/addons/inspector/Inspector.js';
7
8
  import * as React$1 from 'react';
@@ -12,7 +13,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
12
13
  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
13
14
  import { Options } from 'react-use-measure';
14
15
  import * as react_jsx_runtime from 'react/jsx-runtime';
15
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
16
16
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
17
17
 
18
18
  function _mergeNamespaces(n, m) {
@@ -48,15 +48,22 @@ function _mergeNamespaces(n, m) {
48
48
  declare const R3F_BUILD_LEGACY = true;
49
49
  declare const R3F_BUILD_WEBGPU = true;
50
50
 
51
+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
52
+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
53
+
51
54
  var THREE = /*#__PURE__*/_mergeNamespaces({
52
55
  __proto__: null,
56
+ CubeRenderTarget: CubeRenderTarget,
57
+ CubeRenderTargetCompat: CubeRenderTarget,
53
58
  Inspector: Inspector,
54
59
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
55
60
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
56
61
  RenderTargetCompat: RenderTarget,
62
+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
57
63
  WebGLRenderTarget: WebGLRenderTarget,
58
64
  WebGLRenderer: WebGLRenderer,
59
- WebGLRendererParameters: WebGLRendererParameters
65
+ WebGLRendererParameters: WebGLRendererParameters,
66
+ loadInspector: loadInspector
60
67
  }, [three_webgpu]);
61
68
 
62
69
  //* Utility Types ==============================
@@ -496,7 +503,7 @@ interface InternalState {
496
503
  canvasTarget?: CanvasTarget
497
504
  /**
498
505
  * Whether multi-canvas rendering is active.
499
- * True when any canvas uses `target` prop to share a renderer.
506
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
500
507
  * When true, setCanvasTarget is called before each render.
501
508
  */
502
509
  isMultiCanvas?: boolean
@@ -594,8 +601,8 @@ interface RootState {
594
601
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
595
602
  /** Shortcut to manual setting the pixel ratio */
596
603
  setDpr: (dpr: Dpr) => void
597
- /** Shortcut to setting frameloop flags */
598
- setFrameloop: (frameloop: Frameloop) => void
604
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
605
+ setFrameloop: (frameloop?: Frameloop) => void
599
606
  /** Set error state to propagate to error boundary */
600
607
  setError: (error: Error | null) => void
601
608
  /** Current error state (null when no error) */
@@ -613,7 +620,7 @@ interface RootState {
613
620
  /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
614
621
  _textureRefs: Map<string, number>
615
622
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
616
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
623
+ renderPipeline: ThreeRenderPipeline | null
617
624
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
618
625
  passes: Record<string, any>
619
626
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
@@ -906,8 +913,6 @@ interface Instance<O = any> {
906
913
  attach?: AttachType<O>
907
914
  previousAttach?: any
908
915
  isHidden: boolean
909
- /** Deferred ref props to apply in commitMount */
910
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
911
916
  /** Set of props that have been applied via once() */
912
917
  appliedOnce?: Set<string>
913
918
  }
@@ -1144,10 +1149,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1144
1149
  //* Global Types ==============================
1145
1150
 
1146
1151
  declare global {
1147
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1148
- interface UniformNode<T = unknown> extends Node {
1149
- value: T
1150
- }
1152
+ /**
1153
+ * Uniform node type.
1154
+ *
1155
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1156
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1157
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1158
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1159
+ * arity when three made `UniformNode` two-parameter.
1160
+ *
1161
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1162
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1163
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1164
+ * installed three instead of needing to be mirrored by hand.
1165
+ */
1166
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1151
1167
 
1152
1168
  /**
1153
1169
  * ShaderCallable - the return type of Fn()
@@ -1292,13 +1308,14 @@ declare module 'three/tsl' {
1292
1308
  ): ShaderCallable<R>
1293
1309
  }
1294
1310
 
1295
- /**
1296
- * RenderPipeline Types for useRenderPipeline hook (WebGPU only)
1297
- */
1298
-
1299
-
1300
-
1301
1311
  declare global {
1312
+ /**
1313
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1314
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1315
+ * is r185, so the new name is the only one.
1316
+ */
1317
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1318
+
1302
1319
  /** Pass record - stores TSL pass nodes for render pipeline */
1303
1320
  type PassRecord = Record<string, any>
1304
1321
 
@@ -1313,7 +1330,7 @@ declare global {
1313
1330
  /** Current passes from state */
1314
1331
  passes: PassRecord
1315
1332
  /** RenderPipeline instance (null if not initialized) */
1316
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
1333
+ renderPipeline: ThreeRenderPipeline | null
1317
1334
  /** Clear all passes from state */
1318
1335
  clearPasses: () => void
1319
1336
  /** Reset RenderPipeline entirely (clears PP + passes) */
@@ -1494,7 +1511,7 @@ declare namespace three_d {
1494
1511
  * a single WebGPURenderer using Three.js CanvasTarget API.
1495
1512
  *
1496
1513
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1497
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1514
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1498
1515
  */
1499
1516
 
1500
1517
  interface PrimaryCanvasEntry {
@@ -1562,12 +1579,23 @@ type EnvironmentLoaderProps = {
1562
1579
  * const texture = useEnvironment({ preset: 'sunset' })
1563
1580
  * ```
1564
1581
  */
1565
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1582
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1566
1583
  declare namespace useEnvironment {
1567
1584
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1568
1585
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1569
1586
  }
1570
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1587
+ /**
1588
+ * Options accepted by `useEnvironment.preload`.
1589
+ *
1590
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1591
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1592
+ * advertise an option this function silently ignores.
1593
+ *
1594
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1595
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1596
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1597
+ */
1598
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1571
1599
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1572
1600
 
1573
1601
  /**
@@ -1611,9 +1639,9 @@ type EnvironmentProps = {
1611
1639
  blur?: number;
1612
1640
  backgroundBlurriness?: number;
1613
1641
  backgroundIntensity?: number;
1614
- backgroundRotation?: Euler$3;
1642
+ backgroundRotation?: Euler;
1615
1643
  environmentIntensity?: number;
1616
- environmentRotation?: Euler$3;
1644
+ environmentRotation?: Euler;
1617
1645
  map?: Texture$1;
1618
1646
  preset?: PresetsType;
1619
1647
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1697,7 +1725,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1697
1725
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1698
1726
  declare module '@react-three/fiber' {
1699
1727
  interface ThreeElements {
1700
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1728
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1701
1729
  }
1702
1730
  }
1703
1731
  /**
@@ -1797,6 +1825,24 @@ declare module '@react-three/fiber' {
1797
1825
  */
1798
1826
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1799
1827
 
1828
+ /**
1829
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1830
+ *
1831
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1832
+ * instance. Removing the old object from the interaction state and registering the new one from
1833
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1834
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1835
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1836
+ * swap the user never asked to see (#3744).
1837
+ *
1838
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1839
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1840
+ *
1841
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1842
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1843
+ * cannot outlive the object it described.
1844
+ */
1845
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1800
1846
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1801
1847
  declare function createEvents(store: RootStore): {
1802
1848
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -3222,11 +3268,6 @@ declare function flushSync<R>(fn: () => R): R;
3222
3268
  declare const context: React$1.Context<RootStore>;
3223
3269
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3224
3270
 
3225
- /**
3226
- * Safely flush async effects when testing, simulating a legacy root.
3227
- * @deprecated Import from React instead. import { act } from 'react'
3228
- */
3229
- declare const act: typeof React$1.act;
3230
3271
  /**
3231
3272
  * An SSR-friendly useLayoutEffect.
3232
3273
  *
@@ -3710,5 +3751,5 @@ declare function isOnce(value: unknown): value is {
3710
3751
  */
3711
3752
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3712
3753
 
3713
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3754
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3714
3755
  export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };