@react-three/fiber 10.0.0-canary.dbbe704 → 10.0.0-canary.dc0ec15

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@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
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  import * as three_webgpu from 'three/webgpu';
2
- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -7,9 +8,10 @@ import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
13
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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16
 
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  function _mergeNamespaces(n, m) {
@@ -39,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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43
 
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -47,16 +51,21 @@ type WebGLShadowMap = never;
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  declare const WebGLRenderTarget: any;
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+ declare const WebGLCubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTargetCompat: CubeRenderTarget,
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  Inspector: Inspector,
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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62
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  //* Utility Types ==============================
@@ -151,6 +160,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
151
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  unprojectedPoint: THREE$1.Vector3
152
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  /** Normalized event coordinates */
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  pointer: THREE$1.Vector2
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+ /** pointerId of the original event for multiple pointer events */
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+ pointerId: number
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  /** Delta between first click and this event */
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  delta: number
156
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  /** The ray that pierced it */
@@ -227,6 +238,18 @@ interface EventHandlers {
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  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
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  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
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240
 
241
+ /** Configuration for XR pointer registration (controllers/hands) */
242
+ interface XRPointerConfig {
243
+ /** Ray origin (updated each frame by XR system) */
244
+ ray: THREE$1.Ray
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+ /** Optional: custom compute function for this pointer */
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+ compute?: (state: RootState) => void
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+ /** Pointer type identifier */
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+ type: 'controller' | 'hand' | 'gaze'
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+ /** Which hand (for controller/hand types) */
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+ handedness?: 'left' | 'right'
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+ }
252
+
230
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  interface EventManager<TTarget> {
231
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  /** Determines if the event layer is active */
232
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  enabled: boolean
@@ -246,8 +269,21 @@ interface EventManager<TTarget> {
246
269
  disconnect?: () => void
247
270
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
248
271
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
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+ * @param pointerId - Optional pointer ID to update specific pointer only
249
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  */
250
- update?: () => void
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+ update?: (pointerId?: number) => void
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+ /** Defer pointer move raycasting to frame start (default: true) */
276
+ frameTimedRaycasts?: boolean
277
+ /** Always fire raycaster immediately on scroll events (default: true) */
278
+ alwaysFireOnScroll?: boolean
279
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
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+ updateOnFrame?: boolean
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+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
282
+ flush?: () => void
283
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
284
+ registerPointer?: (config: XRPointerConfig) => number
285
+ /** Unregister an XR pointer */
286
+ unregisterPointer?: (pointerId: number) => void
251
287
  }
252
288
 
253
289
  interface PointerCaptureTarget {
@@ -267,227 +303,116 @@ interface VisibilityEntry {
267
303
  }
268
304
 
269
305
  //* Scheduler Types (useFrame) ==============================
306
+ //
307
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
308
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
309
+ // so existing `#types` imports across the codebase keep resolving unchanged.
270
310
 
271
311
 
272
312
 
273
- // Public Options --------------------------------
313
+ // Frame State (r3f-specific) --------------------------------
274
314
 
275
315
  /**
276
- * Options for useFrame hook
316
+ * State passed to useFrame callbacks (extends RootState with timing).
277
317
  */
278
- interface UseFrameNextOptions {
279
- /** Optional stable id for the job. Auto-generated if not provided */
280
- id?: string
281
- /** Named phase to run in. Default: 'update' */
282
- phase?: string
283
- /** Run before this phase or job id */
284
- before?: string | string[]
285
- /** Run after this phase or job id */
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- after?: string | string[]
287
- /** Priority within phase. Higher runs first. Default: 0 */
288
- priority?: number
289
- /** Max frames per second for this job */
290
- fps?: number
291
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
292
- drop?: boolean
293
- /** Enable/disable without unregistering. Default: true */
294
- enabled?: boolean
295
- }
318
+ interface FrameNextState extends RootState, FrameTimingState {}
319
+
320
+ /** Alias for FrameNextState */
321
+ type FrameState = FrameNextState
296
322
 
297
- /** Alias for UseFrameNextOptions */
298
- type UseFrameOptions = UseFrameNextOptions
323
+ // Callback Types (r3f-specific) --------------------------------
299
324
 
300
325
  /**
301
- * Options for addPhase
326
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
302
327
  */
303
- interface AddPhaseOptions {
304
- /** Insert this phase before the specified phase */
305
- before?: string
306
- /** Insert this phase after the specified phase */
307
- after?: string
308
- }
328
+ type FrameNextCallback = FrameCallback$1<RootState>
329
+
330
+ /** Alias for FrameNextCallback */
331
+ type FrameCallback = FrameNextCallback
309
332
 
310
- // Frame State --------------------------------
333
+ //* Buffer Types (useBuffers) ========================================
311
334
 
312
335
  /**
313
- * Timing-only state for independent/outside mode (no RootState)
336
+ * Buffer-like types for GPU compute and storage operations.
337
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
338
+ *
339
+ * @example
340
+ * ```tsx
341
+ * const { positions, velocities } = useBuffers(() => ({
342
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
343
+ * velocities: new Float32Array(count * 3), // TypedArray
344
+ * }), 'particles')
345
+ * ```
314
346
  */
315
- interface FrameTimingState {
316
- /** High-resolution timestamp from RAF (ms) */
317
- time: number
318
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
319
- delta: number
320
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
321
- elapsed: number
322
- /** Incrementing frame counter */
323
- frame: number
324
- }
347
+ type BufferLike =
348
+ | Float32Array
349
+ | Uint32Array
350
+ | Int32Array
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+ | Float64Array
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+ | Uint8Array
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+ | Int8Array
354
+ | Uint16Array
355
+ | Int16Array
356
+ | THREE$1.BufferAttribute // Base class for all buffer attributes
357
+ | THREE$1.InterleavedBufferAttribute
358
+ | Node // TSL buffer nodes (instancedArray, storage)
359
+
360
+ /** Flat record of buffer-like values (no nested scopes) */
361
+ type BufferRecord = Record<string, BufferLike>
325
362
 
326
363
  /**
327
- * State passed to useFrame callbacks (extends RootState with timing)
364
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
365
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
328
366
  */
329
- interface FrameNextState extends RootState, FrameTimingState {}
367
+ type BufferStore = Record<string, BufferLike | BufferRecord>
330
368
 
331
- /** Alias for FrameNextState */
332
- type FrameState = FrameNextState
333
-
334
- // Root Options --------------------------------
369
+ //* Node Types (useNodes) ========================================
335
370
 
336
371
  /**
337
- * Options for registerRoot
372
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
373
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
374
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
375
+ * and the shape the store holds are one type by construction.
338
376
  */
339
- interface RootOptions {
340
- /** State provider for callbacks. Optional in independent mode. */
341
- getState?: () => any
342
- /** Error handler for job errors. Falls back to console.error if not provided. */
343
- onError?: (error: Error) => void
344
- }
377
+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
345
378
 
346
- // Callback Types --------------------------------
379
+ /** Flat record of TSL nodes (no nested scopes) */
380
+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
347
381
 
348
382
  /**
349
- * Callback function for useFrame
383
+ * Node store that can contain both root-level nodes and scoped node objects.
384
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
350
385
  */
351
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
352
-
353
- /** Alias for FrameNextCallback */
354
- type FrameCallback = FrameNextCallback
386
+ type NodeStore = Record<string, NodeLike | NodeRecord>
355
387
 
356
- // Controls returned from useFrame --------------------------------
388
+ //* Storage Types (useGPUStorage) ========================================
357
389
 
358
390
  /**
359
- * Controls object returned from useFrame hook
391
+ * GPU storage types for texture-based storage operations.
392
+ * Includes Three.js storage textures and TSL storage texture nodes.
393
+ *
394
+ * @example
395
+ * ```tsx
396
+ * const { heightMap } = useGPUStorage(() => ({
397
+ * heightMap: new StorageTexture(512, 512),
398
+ * }), 'terrain')
399
+ * ```
360
400
  */
361
- interface FrameNextControls {
362
- /** The job's unique ID */
363
- id: string
364
- /** Access to the global scheduler for frame loop control */
365
- scheduler: SchedulerApi
366
- /** Manually step this job only (bypasses FPS limiting) */
367
- step(timestamp?: number): void
368
- /** Manually step ALL jobs in the scheduler */
369
- stepAll(timestamp?: number): void
370
- /** Pause this job (set enabled=false) */
371
- pause(): void
372
- /** Resume this job (set enabled=true) */
373
- resume(): void
374
- /** Reactive paused state - automatically triggers re-render when changed */
375
- isPaused: boolean
376
- }
401
+ type StorageLike =
402
+ | StorageTexture // 2D GPU storage texture
403
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
404
+ | StorageArrayTexture // 2D-array GPU storage texture
405
+ | Data3DTexture // 3D texture (can be used as storage)
406
+ | Node // TSL storage texture nodes (storageTexture)
377
407
 
378
- /** Alias for FrameNextControls */
379
- type FrameControls = FrameNextControls
380
-
381
- // Scheduler Interface --------------------------------
408
+ /** Flat record of storage-like values (no nested scopes) */
409
+ type StorageRecord = Record<string, StorageLike>
382
410
 
383
411
  /**
384
- * Public interface for the global Scheduler
412
+ * Storage store that can contain both root-level storage and scoped storage objects.
413
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
385
414
  */
386
- interface SchedulerApi {
387
- //* Phase Management --------------------------------
388
-
389
- /** Add a named phase to the scheduler */
390
- addPhase(name: string, options?: AddPhaseOptions): void
391
- /** Get the ordered list of phase names */
392
- readonly phases: string[]
393
- /** Check if a phase exists */
394
- hasPhase(name: string): boolean
395
-
396
- //* Root Management --------------------------------
397
-
398
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
399
- registerRoot(id: string, options?: RootOptions): () => void
400
- /** Unregister a root */
401
- unregisterRoot(id: string): void
402
- /** Generate a unique root ID */
403
- generateRootId(): string
404
- /** Get the number of registered roots */
405
- getRootCount(): number
406
- /** Check if any root is registered and ready */
407
- readonly isReady: boolean
408
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
409
- onRootReady(callback: () => void): () => void
410
-
411
- //* Job Registration --------------------------------
412
-
413
- /** Register a job with the scheduler (returns unsubscribe function) */
414
- register(
415
- callback: FrameNextCallback,
416
- options?: {
417
- id?: string
418
- rootId?: string
419
- phase?: string
420
- before?: string | string[]
421
- after?: string | string[]
422
- priority?: number
423
- fps?: number
424
- drop?: boolean
425
- enabled?: boolean
426
- },
427
- ): () => void
428
- /** Update a job's options */
429
- updateJob(
430
- id: string,
431
- options: {
432
- priority?: number
433
- fps?: number
434
- drop?: boolean
435
- enabled?: boolean
436
- phase?: string
437
- before?: string | string[]
438
- after?: string | string[]
439
- },
440
- ): void
441
- /** Unregister a job by ID */
442
- unregister(id: string, rootId?: string): void
443
- /** Get the number of registered jobs */
444
- getJobCount(): number
445
- /** Get all job IDs */
446
- getJobIds(): string[]
447
-
448
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
449
-
450
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
451
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
452
-
453
- //* Idle Callbacks (for legacy addTail) --------------------------------
454
-
455
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
456
- onIdle(callback: (timestamp: number) => void): () => void
457
-
458
- //* Frame Loop Control --------------------------------
459
-
460
- /** Start the scheduler loop */
461
- start(): void
462
- /** Stop the scheduler loop */
463
- stop(): void
464
- /** Check if the scheduler is running */
465
- readonly isRunning: boolean
466
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
467
- frameloop: Frameloop
468
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
469
- independent: boolean
470
-
471
- //* Manual Stepping --------------------------------
472
-
473
- /** Manually step all jobs once (for frameloop='never' or testing) */
474
- step(timestamp?: number): void
475
- /** Manually step a single job by ID */
476
- stepJob(id: string, timestamp?: number): void
477
- /** Request frame(s) to be rendered (for frameloop='demand') */
478
- invalidate(frames?: number): void
479
-
480
- //* Per-Job Control --------------------------------
481
-
482
- /** Check if a job is paused */
483
- isJobPaused(id: string): boolean
484
- /** Pause a job */
485
- pauseJob(id: string): void
486
- /** Resume a job */
487
- resumeJob(id: string): void
488
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
489
- subscribeJobState(id: string, listener: () => void): () => void
490
- }
415
+ type StorageStore = Record<string, StorageLike | StorageRecord>
491
416
 
492
417
  //* Renderer Types ========================================
493
418
 
@@ -502,6 +427,18 @@ type Subscription = {
502
427
  store: RootStore
503
428
  }
504
429
 
430
+ /** Per-pointer state for multi-touch and XR support */
431
+ type PointerState = {
432
+ /** Objects currently hovered by this pointer */
433
+ hovered: Map<string, ThreeEvent<DomEvent>>
434
+ /** Objects capturing this pointer */
435
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
436
+ /** Initial click position [x, y] */
437
+ initialClick: [x: number, y: number]
438
+ /** Objects hit on initial click */
439
+ initialHits: THREE$1.Object3D[]
440
+ }
441
+
505
442
  type Dpr = number | [min: number, max: number]
506
443
 
507
444
  interface Size {
@@ -543,12 +480,21 @@ interface Performance {
543
480
 
544
481
  interface InternalState {
545
482
  interaction: THREE$1.Object3D[]
546
- hovered: Map<string, ThreeEvent<DomEvent>>
547
483
  subscribers: Subscription[]
484
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
485
+ pointerMap: Map<number, PointerState>
486
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
487
+ pointerDirty: Map<number, DomEvent>
488
+ /** Last event received (for events.update() compatibility) */
489
+ lastEvent: React$1.RefObject<DomEvent | null>
490
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
491
+ hovered: Map<string, ThreeEvent<DomEvent>>
492
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
548
493
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
494
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
549
495
  initialClick: [x: number, y: number]
496
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
550
497
  initialHits: THREE$1.Object3D[]
551
- lastEvent: React$1.RefObject<DomEvent | null>
552
498
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
553
499
  visibilityRegistry: Map<string, VisibilityEntry>
554
500
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -567,6 +513,12 @@ interface InternalState {
567
513
  actualRenderer: R3FRenderer
568
514
  /** Global scheduler reference (for useFrame hook) */
569
515
  scheduler: SchedulerApi | null
516
+ /**
517
+ * Replaces `renderer.render(scene, camera)` in the default render job when set. Set it with
518
+ * `setRenderOverride(store, fn)`; the job keeps its fps throttle, error handling and user
519
+ * render-phase takeover. Used by `useRenderPipeline`.
520
+ */
521
+ renderOverride?: (() => void) | null
570
522
  /** This root's unique ID in the global scheduler */
571
523
  rootId?: string
572
524
  /** Function to unregister this root from the global scheduler */
@@ -574,14 +526,31 @@ interface InternalState {
574
526
  /** Container for child attachment (scene for root, original container for portals) */
575
527
  container?: THREE$1.Object3D
576
528
  /**
577
- * CanvasTarget for multi-canvas WebGPU rendering.
578
- * Created for all WebGPU canvases to support renderer sharing.
529
+ * The CanvasTarget this root sizes and renders through.
530
+ *
531
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
532
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
533
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
534
+ * and the canvas-target job makes it the renderer's active one before this root renders.
535
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
579
536
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
580
537
  */
581
538
  canvasTarget?: CanvasTarget
539
+ /**
540
+ * Set when this root's canvas target has been resized and the backend's cached render pass
541
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
542
+ *
543
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
544
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
545
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
546
+ * invalidate some other canvas's descriptor instead.
547
+ *
548
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
549
+ */
550
+ canvasTargetSizeDirty?: boolean
582
551
  /**
583
552
  * Whether multi-canvas rendering is active.
584
- * True when any canvas uses `target` prop to share a renderer.
553
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
585
554
  * When true, setCanvasTarget is called before each render.
586
555
  */
587
556
  isMultiCanvas?: boolean
@@ -679,8 +648,8 @@ interface RootState {
679
648
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
680
649
  /** Shortcut to manual setting the pixel ratio */
681
650
  setDpr: (dpr: Dpr) => void
682
- /** Shortcut to setting frameloop flags */
683
- setFrameloop: (frameloop: Frameloop) => void
651
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
652
+ setFrameloop: (frameloop?: Frameloop) => void
684
653
  /** Set error state to propagate to error boundary */
685
654
  setError: (error: Error | null) => void
686
655
  /** Current error state (null when no error) */
@@ -688,13 +657,19 @@ interface RootState {
688
657
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
689
658
  uniforms: UniformStore
690
659
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
691
- nodes: Record<string, any>
692
- /** Global TSL texture nodes - use useTextures() hook for operations */
693
- textures: Map<string, any>
694
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
695
- postProcessing: any | null // THREE.PostProcessing when available
696
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
697
- passes: Record<string, any>
660
+ nodes: NodeStore
661
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
662
+ buffers: BufferStore
663
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
664
+ gpuStorage: StorageStore
665
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
666
+ textures: Map<string, THREE$1.Texture>
667
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
668
+ _textureRefs: Map<string, number>
669
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
670
+ renderPipeline: ThreeRenderPipeline | null
671
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
672
+ passes: PassRecord
698
673
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
699
674
  _hmrVersion: number
700
675
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -743,6 +718,20 @@ interface Renderer {
743
718
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
744
719
  }
745
720
 
721
+ //* Color Management Config ==============================
722
+
723
+ /**
724
+ * Color management configuration shared by both WebGL and WebGPU renderers.
725
+ */
726
+ interface ColorManagementConfig {
727
+ /**
728
+ * Color space assigned to 8-bit input textures (color maps).
729
+ * Defaults to sRGB. Most textures are authored in sRGB.
730
+ * @default THREE.SRGBColorSpace
731
+ */
732
+ textureColorSpace?: THREE$1.ColorSpace
733
+ }
734
+
746
735
  //* WebGL Renderer Props ==============================
747
736
 
748
737
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -753,7 +742,7 @@ type GLProps =
753
742
  | Renderer
754
743
  | ((defaultProps: DefaultGLProps) => Renderer)
755
744
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
756
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
745
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
757
746
 
758
747
  //* WebGPU Renderer Props ==============================
759
748
 
@@ -768,20 +757,27 @@ type DefaultRendererProps = {
768
757
  */
769
758
  interface CanvasSchedulerConfig {
770
759
  /**
771
- * Render this canvas after another canvas completes.
772
- * Pass the `id` of another canvas.
760
+ * Run this Canvas root before the referenced Canvas root id(s).
761
+ */
762
+ before?: string | string[]
763
+ /**
764
+ * Run this Canvas root after the referenced Canvas root id(s).
765
+ */
766
+ after?: string | string[]
767
+ /**
768
+ * Numeric root order. Lower values run first.
773
769
  */
774
- after?: string
770
+ order?: number
775
771
  /**
776
- * Limit this canvas's render rate (frames per second).
772
+ * Limit this Canvas's default render job (frames per second).
777
773
  */
778
774
  fps?: number
779
775
  }
780
776
 
781
777
  /**
782
- * Extended renderer configuration for multi-canvas support.
778
+ * Extended renderer configuration for multi-canvas support and color management.
783
779
  */
784
- interface RendererConfigExtended {
780
+ interface RendererConfigExtended extends ColorManagementConfig {
785
781
  /** Share renderer from another canvas (WebGPU only) */
786
782
  primaryCanvas?: string
787
783
  /** Canvas-level scheduler options */
@@ -846,8 +842,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
846
842
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
847
843
  */
848
844
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
849
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
850
- textureColorSpace?: THREE$1.ColorSpace
851
845
  /** Creates an orthographic camera */
852
846
  orthographic?: boolean
853
847
  /**
@@ -862,14 +856,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
862
856
  performance?: Partial<Omit<Performance, 'regress'>>
863
857
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
864
858
  dpr?: Dpr
865
- /** Props that go into the default raycaster */
866
- raycaster?: Partial<THREE$1.Raycaster>
859
+ /**
860
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
861
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
862
+ */
863
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
867
864
  /** A `THREE.Scene` instance or props that go into the default scene */
868
865
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
869
866
  /** A `THREE.Camera` instance or props that go into the default camera */
870
867
  camera?: CameraProps
871
868
  /** An R3F event manager to manage elements' pointer events */
872
- events?: (store: RootStore) => EventManager<HTMLElement>
869
+ events?: (store: RootStore) => EventManager<Element>
873
870
  /** Callback after the canvas has rendered (but not yet committed) */
874
871
  onCreated?: (state: RootState) => void
875
872
  /** Response for pointer clicks that have missed any target */
@@ -958,7 +955,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
958
955
  object?: T
959
956
  dispose?: null
960
957
  attach?: AttachType<T>
961
- onUpdate?: (self: T) => void
962
958
  }
963
959
 
964
960
  interface Instance<O = any> {
@@ -973,8 +969,6 @@ interface Instance<O = any> {
973
969
  attach?: AttachType<O>
974
970
  previousAttach?: any
975
971
  isHidden: boolean
976
- /** Deferred ref props to apply in commitMount */
977
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
978
972
  /** Set of props that have been applied via once() */
979
973
  appliedOnce?: Set<string>
980
974
  }
@@ -1100,7 +1094,7 @@ interface CanvasProps
1100
1094
  */
1101
1095
  resize?: Options
1102
1096
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1103
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1097
+ eventSource?: Element | React$1.RefObject<Element | null>
1104
1098
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1105
1099
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1106
1100
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1208,70 +1202,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1208
1202
 
1209
1203
  type RenderTargetOptions = RenderTargetOptions$1
1210
1204
 
1211
- //* Global Types ==============================
1205
+ //* Global TSL Types ==============================
1212
1206
 
1213
1207
  declare global {
1214
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1215
- interface UniformNode<T = unknown> extends Node {
1216
- value: T
1217
- }
1218
-
1219
1208
  /**
1220
- * ShaderCallable - the return type of Fn()
1221
- * A callable shader function node that can be invoked with parameters.
1222
- * The function returns a ShaderNodeObject when called.
1223
- *
1224
- * @example
1225
- * ```tsx
1226
- * // Define a shader function
1227
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1228
- * return mix(color1, color2, factor)
1229
- * })
1230
- *
1231
- * // Type when retrieving from nodes store
1232
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1233
- *
1234
- * // Or with specific return type
1235
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1236
- * ```
1209
+ * Broad callable-node fallback for dynamic store readers.
1210
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1237
1211
  */
1238
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1212
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1213
+ readonly shaderNode: unknown
1214
+ readonly id: number
1215
+ }
1239
1216
 
1240
- /**
1241
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1242
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1243
- *
1244
- * @example
1245
- * ```tsx
1246
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1247
- * ```
1248
- */
1249
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1217
+ /** Legacy structural node accepted when at least one historical marker exists. */
1218
+ type LegacyTSLNodeLike = {
1219
+ label?: ((label: string) => unknown) | string
1220
+ setName?: (name: string) => unknown
1221
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1222
+
1223
+ /** Node type accepted by broad dynamic node-store readers. */
1224
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1250
1225
 
1251
1226
  /**
1252
- * TSLNodeType - Union of all common TSL node types
1253
- * Used by ScopedStore to properly type node access from the store.
1254
- *
1255
- * Includes:
1256
- * - Node: base Three.js node type
1257
- * - ShaderCallable: function nodes created with Fn()
1258
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1259
- *
1260
- * @example
1261
- * ```tsx
1262
- * // In useLocalNodes, nodes are typed as TSLNodeType
1263
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1264
- * positionNode: nodes.myPosition, // Works - Node is in union
1265
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1266
- * }))
1267
- *
1268
- * // Can narrow with type guard or assertion when needed
1269
- * if (typeof blendColorFn === 'function') {
1270
- * blendColorFn(someColor, 0.5)
1271
- * }
1272
- * ```
1227
+ * Derive Three's shader node type from an existing node or a supported raw input.
1228
+ * Existing InputNode generics take precedence over structural value normalization.
1229
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1230
+ * InputNode base with its concrete InputNode specialization.
1273
1231
  */
1274
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1232
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1233
+ ? TNodeType
1234
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1235
+ ? TNodeType
1236
+ : T extends number
1237
+ ? 'float'
1238
+ : T extends boolean
1239
+ ? 'bool'
1240
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1241
+ ? 'color'
1242
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1243
+ ? 'vec4'
1244
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1245
+ ? 'vec3'
1246
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1247
+ ? 'vec2'
1248
+ : T extends three_webgpu.Matrix4
1249
+ ? 'mat4'
1250
+ : T extends three_webgpu.Matrix3
1251
+ ? 'mat3'
1252
+ : T extends three_webgpu.Matrix2
1253
+ ? 'mat2'
1254
+ : unknown
1255
+
1256
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1257
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1258
+ ? TValue
1259
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1260
+ ? TValue
1261
+ : T extends string | { r: number; g: number; b: number }
1262
+ ? three_webgpu.Color
1263
+ : T extends { x: number; y: number; z: number; w: number }
1264
+ ? three_webgpu.Vector4
1265
+ : T extends { x: number; y: number; z: number }
1266
+ ? three_webgpu.Vector3
1267
+ : T extends { x: number; y: number }
1268
+ ? three_webgpu.Vector2
1269
+ : T extends number
1270
+ ? number
1271
+ : T extends boolean
1272
+ ? boolean
1273
+ : T
1274
+
1275
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1276
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1277
+
1278
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1279
+ type UniformNodesFor<T extends UniformInputRecord> = {
1280
+ [K in keyof T]: UniformNodeFor<T[K]>
1281
+ }
1282
+
1283
+ /** Backward-compatible single-parameter uniform alias. */
1284
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1275
1285
 
1276
1286
  /** Flat record of uniform nodes (no nested scopes) */
1277
1287
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1296,7 +1306,7 @@ declare global {
1296
1306
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1297
1307
  * Supports:
1298
1308
  * - Primitives: number, string (color), boolean
1299
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1309
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1300
1310
  * - Plain objects: { x, y, z, w } converted to vectors
1301
1311
  * - TSL nodes: color(), vec3(), float() for type casting
1302
1312
  * - UniformNode: existing uniforms (reused as-is)
@@ -1309,226 +1319,124 @@ declare global {
1309
1319
  | three_webgpu.Vector2
1310
1320
  | three_webgpu.Vector3
1311
1321
  | three_webgpu.Vector4
1322
+ | three_webgpu.Matrix2
1312
1323
  | three_webgpu.Matrix3
1313
1324
  | three_webgpu.Matrix4
1314
- | three_webgpu.Euler
1315
- | three_webgpu.Quaternion
1316
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1317
- | Node // TSL nodes like color(), vec3(), float() for type casting
1325
+ | { x: number; y: number }
1326
+ | { x: number; y: number; z: number }
1327
+ | { x: number; y: number; z: number; w: number }
1328
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1329
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1318
1330
  | UniformNode
1319
1331
 
1320
1332
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1321
1333
  type UniformInputRecord = Record<string, UniformValue>
1322
1334
  }
1323
1335
 
1324
- //* Module Augmentation ==============================
1325
-
1326
- declare module 'three/tsl' {
1336
+ declare global {
1327
1337
  /**
1328
- * Fn with array parameter destructuring
1329
- * @example Fn(([uv, skew]) => { ... })
1338
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1339
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1340
+ * is r185, so the new name is the only one.
1330
1341
  */
1331
- export function Fn<R extends Node = Node>(
1332
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1333
- ): ShaderCallable<R>
1342
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1334
1343
 
1335
1344
  /**
1336
- * Fn with object parameter destructuring
1337
- * @example Fn(({ color, intensity }) => { ... })
1345
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1346
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1347
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1338
1348
  */
1339
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1340
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1341
- ): ShaderCallable<R>
1349
+ type ScenePassNode = three_webgpu.PassNode
1342
1350
 
1343
1351
  /**
1344
- * Fn with array params + layout
1345
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1352
+ * Pass record - stores TSL pass nodes for render pipeline.
1353
+ *
1354
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1355
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1356
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1357
+ * {@link RenderPipelineCallbackState}.
1358
+ *
1359
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1360
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1361
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1362
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1363
+ *
1364
+ * The index signature admits `undefined` because a key may simply not be registered, and
1365
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1366
+ * optional property whose type excludes `undefined` from the index signature is an error
1367
+ * (TS2411) for every consumer compiling these declarations.
1346
1368
  */
1347
- export function Fn<R extends Node = Node>(
1348
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1349
- layout: { layout?: unknown },
1350
- ): ShaderCallable<R>
1369
+ interface PassRecord {
1370
+ scenePass?: ScenePassNode
1371
+ [key: string]: three_webgpu.Node | undefined
1372
+ }
1351
1373
 
1352
1374
  /**
1353
- * Fn with object params + layout
1375
+ * State passed to pipeline callbacks after the active pipeline has been created.
1376
+ *
1377
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1378
+ * callback runs, so callbacks can use it without a guard or a cast.
1379
+ *
1380
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1381
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1354
1382
  */
1355
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1356
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1357
- layout: { layout?: unknown },
1358
- ): ShaderCallable<R>
1359
- }
1360
-
1361
- /**
1362
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1363
- */
1364
-
1365
-
1383
+ type RenderPipelineCallbackState = RootState & {
1384
+ renderPipeline: ThreeRenderPipeline
1385
+ passes: PassRecord & { scenePass: ScenePassNode }
1386
+ renderer: three_webgpu.WebGPURenderer
1387
+ isLegacy: false
1388
+ }
1366
1389
 
1367
- declare global {
1368
- /** Pass record - stores TSL pass nodes for post-processing */
1369
- type PassRecord = Record<string, any>
1390
+ /**
1391
+ * What a callback may return to register entries into `state.passes`.
1392
+ *
1393
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1394
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1395
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1396
+ * disposing a pass nothing references. So returning it is a type error.
1397
+ */
1398
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1370
1399
 
1371
1400
  /** Setup callback - runs first to configure MRT, create additional passes */
1372
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1401
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1373
1402
 
1374
1403
  /** Main callback - runs second to configure outputNode, create effect passes */
1375
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1404
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1376
1405
 
1377
- /** Return type for usePostProcessing hook */
1378
- interface UsePostProcessingReturn {
1406
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1407
+ interface UseRenderPipelineActions {
1379
1408
  /** Current passes from state */
1380
1409
  passes: PassRecord
1381
- /** PostProcessing instance (null if not initialized) */
1382
- postProcessing: any | null // THREE.PostProcessing
1383
1410
  /** Clear all passes from state */
1384
1411
  clearPasses: () => void
1385
- /** Reset PostProcessing entirely (clears PP + passes) */
1412
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1386
1413
  reset: () => void
1387
1414
  /** Re-run setup/main callbacks with current closure values */
1388
1415
  rebuild: () => void
1389
- /** True when PostProcessing is configured and ready */
1390
- isReady: boolean
1391
- }
1392
- }
1393
-
1394
- //* useFrameNext Types ==============================
1395
-
1396
-
1397
-
1398
- //* Global Type Declarations ==============================
1399
-
1400
- declare global {
1401
- // Job --------------------------------
1402
-
1403
- /**
1404
- * Internal job representation in the scheduler
1405
- */
1406
- interface Job {
1407
- /** Unique identifier */
1408
- id: string
1409
- /** The callback to execute */
1410
- callback: FrameNextCallback
1411
- /** Phase this job belongs to */
1412
- phase: string
1413
- /** Run before these phases/job ids */
1414
- before: Set<string>
1415
- /** Run after these phases/job ids */
1416
- after: Set<string>
1417
- /** Priority within phase (higher first) */
1418
- priority: number
1419
- /** Insertion order for deterministic tie-breaking */
1420
- index: number
1421
- /** Max FPS for this job (undefined = no limit) */
1422
- fps?: number
1423
- /** Drop frames when behind (true) or catch up (false) */
1424
- drop: boolean
1425
- /** Last run timestamp (ms) */
1426
- lastRun?: number
1427
- /** Whether job is enabled */
1428
- enabled: boolean
1429
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1430
- system?: boolean
1431
- }
1432
-
1433
- // Phase Graph --------------------------------
1434
-
1435
- /**
1436
- * A node in the phase graph
1437
- */
1438
- interface PhaseNode {
1439
- /** Phase name */
1440
- name: string
1441
- /** Whether this was auto-generated from a before/after constraint */
1442
- isAutoGenerated: boolean
1443
- }
1444
-
1445
- /**
1446
- * Options for creating a job from hook options
1447
- */
1448
- interface JobOptions {
1449
- id?: string
1450
- phase?: string
1451
- before?: string | string[]
1452
- after?: string | string[]
1453
- priority?: number
1454
- fps?: number
1455
- drop?: boolean
1456
- enabled?: boolean
1457
- }
1458
-
1459
- // Frame Loop State --------------------------------
1460
-
1461
- /**
1462
- * Internal frame loop state
1463
- */
1464
- interface FrameLoopState {
1465
- /** Whether the loop is running */
1466
- running: boolean
1467
- /** Current RAF handle */
1468
- rafHandle: number | null
1469
- /** Last frame timestamp in ms (null = uninitialized) */
1470
- lastTime: number | null
1471
- /** Frame counter */
1472
- frameCount: number
1473
- /** Elapsed time since first frame in ms */
1474
- elapsedTime: number
1475
- /** createdAt timestamp in ms */
1476
- createdAt: number
1477
- }
1478
-
1479
- // Root Entry --------------------------------
1480
-
1481
- /**
1482
- * Internal representation of a registered root (Canvas).
1483
- * Tracks jobs and manages rebuild state for this root.
1484
- * @internal
1485
- */
1486
- interface RootEntry {
1487
- /** Unique identifier for this root */
1488
- id: string
1489
- /** Function to get the root's current state. Returns any to support independent mode. */
1490
- getState: () => any
1491
- /** Map of job IDs to Job objects */
1492
- jobs: Map<string, Job>
1493
- /** Cached sorted job list for execution order */
1494
- sortedJobs: Job[]
1495
- /** Whether sortedJobs needs rebuilding */
1496
- needsRebuild: boolean
1497
- }
1498
-
1499
- /**
1500
- * Internal representation of a global job (deprecated API).
1501
- * Global jobs run once per frame, not per-root.
1502
- * Used by legacy addEffect/addAfterEffect APIs.
1503
- * @internal
1504
- * @deprecated Use useFrame with phases instead
1505
- */
1506
- interface GlobalJob {
1507
- /** Unique identifier for this global job */
1508
- id: string
1509
- /** Callback invoked with RAF timestamp in ms */
1510
- callback: (timestamp: number) => void
1511
- }
1512
-
1513
- // HMR Support --------------------------------
1514
-
1515
- /**
1516
- * Hot Module Replacement data structure for preserving scheduler state
1517
- * @internal
1518
- */
1519
- interface HMRData {
1520
- /** Shared data object for storing values across reloads */
1521
- data: Record<string, any>
1522
- /** Optional function to accept HMR updates */
1523
- accept?: () => void
1524
1416
  }
1525
1417
 
1526
- // Default Phases --------------------------------
1527
-
1528
1418
  /**
1529
- * Default phase names for the scheduler
1419
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1420
+ *
1421
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1422
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1423
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1530
1424
  */
1531
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1425
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1426
+ (
1427
+ | {
1428
+ /** True when RenderPipeline is configured and ready */
1429
+ isReady: true
1430
+ /** RenderPipeline instance */
1431
+ renderPipeline: ThreeRenderPipeline
1432
+ }
1433
+ | {
1434
+ /** False until the pipeline has been created */
1435
+ isReady: false
1436
+ /** Not initialized yet, or torn down by reset() */
1437
+ renderPipeline: null
1438
+ }
1439
+ )
1532
1440
  }
1533
1441
 
1534
1442
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1607,10 +1515,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1607
1515
 
1608
1516
  /**
1609
1517
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1610
- * since @types/three has broken inheritance for TSL node subclasses.
1518
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1519
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1611
1520
  */
1612
1521
  type NodeProps<P> = {
1613
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1522
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1614
1523
  }
1615
1524
 
1616
1525
  interface ReactProps<P> {
@@ -1631,11 +1540,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1631
1540
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1632
1541
  }
1633
1542
 
1543
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1544
+ type Object3DMethod = NonNullable<
1545
+ {
1546
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1547
+ }[keyof Object3D]
1548
+ >
1549
+
1634
1550
  type ThreeExports = typeof THREE
1635
1551
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1636
1552
 
1637
1553
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1638
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1554
+ /**
1555
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1556
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1557
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1558
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1559
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1560
+ */
1561
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1562
+ object: object
1563
+ ref?: React.Ref<any>
1564
+ [prop: string]: unknown
1565
+ }
1639
1566
  // Conflicts with DOM types can be accessed through a three* prefix
1640
1567
  threeAudio: ThreeElementsImpl['audio']
1641
1568
  threeSource: ThreeElementsImpl['source']
@@ -1676,6 +1603,7 @@ type three_d_Matrix3 = Matrix3;
1676
1603
  type three_d_Matrix4 = Matrix4;
1677
1604
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1678
1605
  type three_d_NodeProps<P> = NodeProps<P>;
1606
+ type three_d_Object3DMethod = Object3DMethod;
1679
1607
  type three_d_Quaternion = Quaternion;
1680
1608
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1681
1609
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1690,7 +1618,7 @@ type three_d_Vector3 = Vector3;
1690
1618
  type three_d_Vector4 = Vector4;
1691
1619
  type three_d_VectorRepresentation = VectorRepresentation;
1692
1620
  declare namespace three_d {
1693
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1621
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1694
1622
  }
1695
1623
 
1696
1624
  /**
@@ -1700,7 +1628,7 @@ declare namespace three_d {
1700
1628
  * a single WebGPURenderer using Three.js CanvasTarget API.
1701
1629
  *
1702
1630
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1703
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1631
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1704
1632
  */
1705
1633
 
1706
1634
  interface PrimaryCanvasEntry {
@@ -1768,12 +1696,23 @@ type EnvironmentLoaderProps = {
1768
1696
  * const texture = useEnvironment({ preset: 'sunset' })
1769
1697
  * ```
1770
1698
  */
1771
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1699
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1772
1700
  declare namespace useEnvironment {
1773
1701
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1774
1702
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1775
1703
  }
1776
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1704
+ /**
1705
+ * Options accepted by `useEnvironment.preload`.
1706
+ *
1707
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1708
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1709
+ * advertise an option this function silently ignores.
1710
+ *
1711
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1712
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1713
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1714
+ */
1715
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1777
1716
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1778
1717
 
1779
1718
  /**
@@ -1817,9 +1756,9 @@ type EnvironmentProps = {
1817
1756
  blur?: number;
1818
1757
  backgroundBlurriness?: number;
1819
1758
  backgroundIntensity?: number;
1820
- backgroundRotation?: Euler$3;
1759
+ backgroundRotation?: Euler;
1821
1760
  environmentIntensity?: number;
1822
- environmentRotation?: Euler$3;
1761
+ environmentRotation?: Euler;
1823
1762
  map?: Texture$1;
1824
1763
  preset?: PresetsType;
1825
1764
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1903,7 +1842,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1903
1842
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1904
1843
  declare module '@react-three/fiber' {
1905
1844
  interface ThreeElements {
1906
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1845
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1907
1846
  }
1908
1847
  }
1909
1848
  /**
@@ -2003,12 +1942,68 @@ declare module '@react-three/fiber' {
2003
1942
  */
2004
1943
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2005
1944
 
1945
+ /**
1946
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1947
+ *
1948
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1949
+ * instance. Removing the old object from the interaction state and registering the new one from
1950
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1951
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1952
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1953
+ * swap the user never asked to see (#3744).
1954
+ *
1955
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1956
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1957
+ *
1958
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1959
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1960
+ * cannot outlive the object it described.
1961
+ */
1962
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2006
1963
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2007
1964
  declare function createEvents(store: RootStore): {
2008
1965
  handlePointer: (name: string) => (event: DomEvent) => void;
1966
+ flushDeferredPointers: () => void;
1967
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2009
1968
  };
2010
1969
  /** Default R3F event manager for web */
2011
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1970
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1971
+
1972
+ interface RootExtension {
1973
+ /** Unique name. Registering the same name again replaces the entry (HMR-safe); roots it already
1974
+ * set up are not set up a second time, but get the new entry's dispose and hmr. */
1975
+ name: string;
1976
+ /**
1977
+ * Called once per root, after its renderer exists and before `onCreated` and the first frame.
1978
+ * `isLegacy` and `primaryStore` are known by then, so an extension can skip WebGL roots or defer
1979
+ * to the primary canvas. Return fields to merge into the root's state, or nothing.
1980
+ */
1981
+ setup?(store: RootStore): Partial<RootState> | void;
1982
+ /** Called when a root this extension set up unmounts. */
1983
+ dispose?(store: RootStore): void;
1984
+ /** Called when `<Canvas>` detects hot module replacement (skipped with `hmr={false}`). */
1985
+ hmr?(store: RootStore): void;
1986
+ }
1987
+ /**
1988
+ * Register an extension. It is set up on every live root immediately, and on every root created
1989
+ * afterwards. Returns a function that unregisters it: new roots are no longer set up, while roots
1990
+ * it already set up keep its state and still get its dispose when they unmount.
1991
+ */
1992
+ declare function registerRootExtension(extension: RootExtension): () => void;
1993
+ /**
1994
+ * Point a root's default render job at a different render function, or back at
1995
+ * `renderer.render(scene, camera)` with `null`.
1996
+ *
1997
+ * The default job keeps everything else: the Canvas `fps` throttle, error propagation to the error
1998
+ * boundary, and backing off when a user `useFrame(..., { phase: 'render' })` job takes over.
1999
+ */
2000
+ declare function setRenderOverride(store: RootStore, render: (() => void) | null): void;
2001
+
2002
+ /**
2003
+ * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2004
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2005
+ */
2006
+ declare function useStore(): RootStore;
2012
2007
 
2013
2008
  /**
2014
2009
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -2021,419 +2016,13 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2021
2016
  * Note: this hook's caller must be wrapped with `React.Suspense`
2022
2017
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2023
2018
  */
2024
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2019
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2025
2020
  declare namespace useLoader {
2026
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2027
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
2021
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
2022
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2028
2023
  var loader: typeof getLoader;
2029
2024
  }
2030
2025
 
2031
- /**
2032
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2033
- *
2034
- * Features:
2035
- * - Single RAF loop for entire application
2036
- * - Root registration (multiple Canvas support)
2037
- * - Global phases for addEffect/addAfterEffect (deprecated)
2038
- * - Per-root job management with phases, priorities, FPS throttling
2039
- * - onIdle callbacks for addTail (deprecated)
2040
- * - Demand mode support via invalidate()
2041
- */
2042
- declare class Scheduler {
2043
- private static readonly INSTANCE_KEY;
2044
- private static get instance();
2045
- private static set instance(value);
2046
- /**
2047
- * Get the global scheduler instance (creates if doesn't exist).
2048
- * Uses HMR data to preserve instance across hot reloads.
2049
- * @returns {Scheduler} The singleton scheduler instance
2050
- */
2051
- static get(): Scheduler;
2052
- /**
2053
- * Reset the singleton instance. Stops the loop and clears all state.
2054
- * Primarily used for testing to ensure clean state between tests.
2055
- * @returns {void}
2056
- */
2057
- static reset(): void;
2058
- private roots;
2059
- private phaseGraph;
2060
- private loopState;
2061
- private stoppedTime;
2062
- private nextRootIndex;
2063
- private globalBeforeJobs;
2064
- private globalAfterJobs;
2065
- private nextGlobalIndex;
2066
- private idleCallbacks;
2067
- private nextJobIndex;
2068
- private jobStateListeners;
2069
- private pendingFrames;
2070
- private _frameloop;
2071
- private _independent;
2072
- private errorHandler;
2073
- private rootReadyCallbacks;
2074
- get phases(): string[];
2075
- get frameloop(): Frameloop;
2076
- set frameloop(mode: Frameloop);
2077
- get isRunning(): boolean;
2078
- get isReady(): boolean;
2079
- get independent(): boolean;
2080
- set independent(value: boolean);
2081
- constructor();
2082
- /**
2083
- * Register a root (Canvas) with the scheduler.
2084
- * The first root to register starts the RAF loop (if frameloop='always').
2085
- * @param {string} id - Unique identifier for this root
2086
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2087
- * @returns {() => void} Unsubscribe function to remove this root
2088
- */
2089
- registerRoot(id: string, options?: RootOptions): () => void;
2090
- /**
2091
- * Unregister a root from the scheduler.
2092
- * Cleans up all job state listeners for this root's jobs.
2093
- * The last root to unregister stops the RAF loop.
2094
- * @param {string} id - The root ID to unregister
2095
- * @returns {void}
2096
- */
2097
- unregisterRoot(id: string): void;
2098
- /**
2099
- * Subscribe to be notified when a root becomes available.
2100
- * Fires immediately if a root already exists.
2101
- * @param {() => void} callback - Function called when first root registers
2102
- * @returns {() => void} Unsubscribe function
2103
- */
2104
- onRootReady(callback: () => void): () => void;
2105
- /**
2106
- * Notify all registered root-ready callbacks.
2107
- * Called when the first root registers.
2108
- * @returns {void}
2109
- * @private
2110
- */
2111
- private notifyRootReady;
2112
- /**
2113
- * Ensure a default root exists for independent mode.
2114
- * Creates a minimal root with no state provider.
2115
- * @returns {void}
2116
- * @private
2117
- */
2118
- private ensureDefaultRoot;
2119
- /**
2120
- * Trigger error handling for job errors.
2121
- * Uses the bound error handler if available, otherwise logs to console.
2122
- * @param {Error} error - The error to handle
2123
- * @returns {void}
2124
- */
2125
- triggerError(error: Error): void;
2126
- /**
2127
- * Add a named phase to the scheduler's execution order.
2128
- * Marks all roots for rebuild to incorporate the new phase.
2129
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2130
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2131
- * @returns {void}
2132
- * @example
2133
- * scheduler.addPhase('physics', { before: 'update' });
2134
- * scheduler.addPhase('postprocess', { after: 'render' });
2135
- */
2136
- addPhase(name: string, options?: AddPhaseOptions): void;
2137
- /**
2138
- * Check if a phase exists in the scheduler.
2139
- * @param {string} name - The phase name to check
2140
- * @returns {boolean} True if the phase exists
2141
- */
2142
- hasPhase(name: string): boolean;
2143
- /**
2144
- * Register a global job that runs once per frame (not per-root).
2145
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2146
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2147
- * @param {string} id - Unique identifier for this global job
2148
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2149
- * @returns {() => void} Unsubscribe function to remove this global job
2150
- * @deprecated Use useFrame with phases instead
2151
- */
2152
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2153
- /**
2154
- * Register an idle callback that fires when the loop stops.
2155
- * Used internally by deprecated addTail API.
2156
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2157
- * @returns {() => void} Unsubscribe function to remove this idle callback
2158
- * @deprecated Use demand mode with invalidate() instead
2159
- */
2160
- onIdle(callback: (timestamp: number) => void): () => void;
2161
- /**
2162
- * Notify all registered idle callbacks.
2163
- * Called when the loop stops in demand mode.
2164
- * @param {number} timestamp - The RAF timestamp when idle occurred
2165
- * @returns {void}
2166
- * @private
2167
- */
2168
- private notifyIdle;
2169
- /**
2170
- * Register a job (frame callback) with a specific root.
2171
- * This is the core registration method used by useFrame internally.
2172
- * @param {FrameNextCallback} callback - The function to call each frame
2173
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2174
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2175
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2176
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2177
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2178
- * @param {number} [options.fps] - FPS throttle limit
2179
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2180
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2181
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2182
- * @returns {() => void} Unsubscribe function to remove this job
2183
- */
2184
- register(callback: FrameNextCallback, options?: JobOptions & {
2185
- rootId?: string;
2186
- system?: boolean;
2187
- }): () => void;
2188
- /**
2189
- * Unregister a job by its ID.
2190
- * Searches all roots if rootId is not provided.
2191
- * @param {string} id - The job ID to unregister
2192
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2193
- * @returns {void}
2194
- */
2195
- unregister(id: string, rootId?: string): void;
2196
- /**
2197
- * Update a job's options dynamically.
2198
- * Searches all roots to find the job by ID.
2199
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2200
- * @param {string} id - The job ID to update
2201
- * @param {Partial<JobOptions>} options - The options to update
2202
- * @returns {void}
2203
- */
2204
- updateJob(id: string, options: Partial<JobOptions>): void;
2205
- /**
2206
- * Check if a job is currently paused (disabled).
2207
- * @param {string} id - The job ID to check
2208
- * @returns {boolean} True if the job exists and is paused
2209
- */
2210
- isJobPaused(id: string): boolean;
2211
- /**
2212
- * Subscribe to state changes for a specific job.
2213
- * Listener is called when job is paused or resumed.
2214
- * @param {string} id - The job ID to subscribe to
2215
- * @param {() => void} listener - Callback invoked on state changes
2216
- * @returns {() => void} Unsubscribe function
2217
- */
2218
- subscribeJobState(id: string, listener: () => void): () => void;
2219
- /**
2220
- * Notify all listeners that a job's state has changed.
2221
- * @param {string} id - The job ID that changed
2222
- * @returns {void}
2223
- * @private
2224
- */
2225
- private notifyJobStateChange;
2226
- /**
2227
- * Pause a job by ID (sets enabled=false).
2228
- * Notifies any subscribed state listeners.
2229
- * @param {string} id - The job ID to pause
2230
- * @returns {void}
2231
- */
2232
- pauseJob(id: string): void;
2233
- /**
2234
- * Resume a paused job by ID (sets enabled=true).
2235
- * Resets job timing to prevent frame accumulation.
2236
- * Notifies any subscribed state listeners.
2237
- * @param {string} id - The job ID to resume
2238
- * @returns {void}
2239
- */
2240
- resumeJob(id: string): void;
2241
- /**
2242
- * Start the requestAnimationFrame loop.
2243
- * Resets timing state (elapsedTime, frameCount) on start.
2244
- * No-op if already running.
2245
- * @returns {void}
2246
- */
2247
- start(): void;
2248
- /**
2249
- * Stop the requestAnimationFrame loop.
2250
- * Cancels any pending RAF callback.
2251
- * No-op if not running.
2252
- * @returns {void}
2253
- */
2254
- stop(): void;
2255
- /**
2256
- * Request frames to be rendered in demand mode.
2257
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2258
- * No-op if frameloop is not 'demand'.
2259
- * @param {number} [frames=1] - Number of frames to request
2260
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2261
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2262
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2263
- * @returns {void}
2264
- * @example
2265
- * // Request a single frame render
2266
- * scheduler.invalidate();
2267
- *
2268
- * @example
2269
- * // Request 5 frames (e.g., for animations)
2270
- * scheduler.invalidate(5);
2271
- *
2272
- * @example
2273
- * // Set pending frames to exactly 3 (don't stack with existing)
2274
- * scheduler.invalidate(3, false);
2275
- *
2276
- * @example
2277
- * // Add 2 more frames to existing pending count
2278
- * scheduler.invalidate(2, true);
2279
- */
2280
- invalidate(frames?: number, stackFrames?: boolean): void;
2281
- /**
2282
- * Reset timing state for deterministic testing.
2283
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2284
- * @returns {void}
2285
- */
2286
- resetTiming(): void;
2287
- /**
2288
- * Manually execute a single frame for all roots.
2289
- * Useful for frameloop='never' mode or testing scenarios.
2290
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2291
- * @returns {void}
2292
- * @example
2293
- * // Manual control mode
2294
- * scheduler.frameloop = 'never';
2295
- * scheduler.step(); // Execute one frame
2296
- */
2297
- step(timestamp?: number): void;
2298
- /**
2299
- * Manually execute a single job by its ID.
2300
- * Useful for testing individual job callbacks in isolation.
2301
- * @param {string} id - The job ID to step
2302
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2303
- * @returns {void}
2304
- */
2305
- stepJob(id: string, timestamp?: number): void;
2306
- /**
2307
- * Main RAF loop callback.
2308
- * Executes frame, handles demand mode, and schedules next frame.
2309
- * @param {number} timestamp - RAF timestamp in milliseconds
2310
- * @returns {void}
2311
- * @private
2312
- */
2313
- private loop;
2314
- /**
2315
- * Execute a single frame across all roots.
2316
- * Order: globalBefore → each root's jobs → globalAfter
2317
- * @param {number} timestamp - RAF timestamp in milliseconds
2318
- * @returns {void}
2319
- * @private
2320
- */
2321
- private executeFrame;
2322
- /**
2323
- * Run all global jobs from a job map.
2324
- * Catches and logs errors without stopping execution.
2325
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2326
- * @param {number} timestamp - RAF timestamp in milliseconds
2327
- * @returns {void}
2328
- * @private
2329
- */
2330
- private runGlobalJobs;
2331
- /**
2332
- * Execute all jobs for a single root in sorted order.
2333
- * Rebuilds sorted job list if needed, then dispatches each job.
2334
- * Errors are caught and propagated via triggerError.
2335
- * @param {RootEntry} root - The root entry to tick
2336
- * @param {number} timestamp - RAF timestamp in milliseconds
2337
- * @param {number} delta - Time since last frame in seconds
2338
- * @returns {void}
2339
- * @private
2340
- */
2341
- private tickRoot;
2342
- /**
2343
- * Get the total number of registered jobs across all roots.
2344
- * Includes both per-root jobs and global before/after jobs.
2345
- * @returns {number} Total job count
2346
- */
2347
- getJobCount(): number;
2348
- /**
2349
- * Get all registered job IDs across all roots.
2350
- * Includes both per-root jobs and global before/after jobs.
2351
- * @returns {string[]} Array of all job IDs
2352
- */
2353
- getJobIds(): string[];
2354
- /**
2355
- * Get the number of registered roots (Canvas instances).
2356
- * @returns {number} Number of registered roots
2357
- */
2358
- getRootCount(): number;
2359
- /**
2360
- * Check if any user (non-system) jobs are registered in a specific phase.
2361
- * Used by the default render job to know if a user has taken over rendering.
2362
- *
2363
- * @param phase The phase to check
2364
- * @param rootId Optional root ID to check (checks all roots if not provided)
2365
- * @returns true if any user jobs exist in the phase
2366
- */
2367
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2368
- /**
2369
- * Generate a unique root ID for automatic root registration.
2370
- * @returns {string} A unique root ID in the format 'root_N'
2371
- */
2372
- generateRootId(): string;
2373
- /**
2374
- * Generate a unique job ID.
2375
- * @returns {string} A unique job ID in the format 'job_N'
2376
- * @private
2377
- */
2378
- private generateJobId;
2379
- /**
2380
- * Normalize before/after constraints to a Set.
2381
- * Handles undefined, single string, or array inputs.
2382
- * @param {string | string[] | undefined} value - The constraint value(s)
2383
- * @returns {Set<string>} Normalized Set of constraint strings
2384
- * @private
2385
- */
2386
- private normalizeConstraints;
2387
- }
2388
- /**
2389
- * Get the global scheduler instance.
2390
- * Creates one if it doesn't exist.
2391
- */
2392
- declare const getScheduler: () => Scheduler;
2393
-
2394
- /**
2395
- * Frame hook with phase-based ordering, priority, and FPS throttling.
2396
- *
2397
- * Works both inside and outside Canvas context:
2398
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2399
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2400
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
2401
- *
2402
- * Returns a controls object for manual stepping, pausing, and resuming.
2403
- *
2404
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2405
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2406
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2407
- *
2408
- * @example
2409
- * // Simple priority (backwards compat)
2410
- * useFrame((state, delta) => { ... }, 5)
2411
- *
2412
- * @example
2413
- * // With phase-based ordering
2414
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
2415
- *
2416
- * @example
2417
- * // Outside Canvas - waits for Canvas to mount
2418
- * function UI() {
2419
- * useFrame((state, delta) => { syncUI(state.camera) });
2420
- * return <button>...</button>;
2421
- * }
2422
- *
2423
- * @example
2424
- * // Independent mode - no Canvas needed
2425
- * getScheduler().independent = true;
2426
- * useFrame((state, delta) => { updateGame(delta) });
2427
- *
2428
- * @example
2429
- * // Scheduler-only access (no callback)
2430
- * const { scheduler } = useFrame()
2431
- * scheduler.pauseJob('some-job-id')
2432
- *
2433
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
2434
- */
2435
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
2436
-
2437
2026
  declare const IsObject: (url: unknown) => url is Record<string, string>;
2438
2027
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
2439
2028
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2446,11 +2035,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2446
2035
  /** Callback when texture(s) finish loading */
2447
2036
  onLoad?: (texture: MappedTextureType<Url>) => void;
2448
2037
  /**
2449
- * Cache the texture in R3F's global state for access via useTextures().
2450
- * When true:
2038
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
2039
+ * When true (the default):
2451
2040
  * - Textures persist until explicitly disposed
2452
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2453
- * @default false
2041
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
2042
+ *
2043
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
2044
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
2045
+ *
2046
+ * Pass `false` to opt out of registry enrollment entirely.
2047
+ * @default true
2454
2048
  */
2455
2049
  cache?: boolean;
2456
2050
  };
@@ -2474,15 +2068,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2474
2068
  * normal: '/normal.png'
2475
2069
  * })
2476
2070
  *
2477
- * // With caching - returns same texture object across components
2478
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2479
- * const diffuse = useTexture('/diffuse.png', { cache: true })
2071
+ * // Textures are registered in the global registry by default — the same texture
2072
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
2073
+ * const diffuse = useTexture('/diffuse.png')
2480
2074
  * diffuse.colorSpace = THREE.SRGBColorSpace
2481
2075
  *
2482
2076
  * // Another component gets the SAME texture with colorSpace already set
2483
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
2077
+ * const sameDiffuse = useTexture('/diffuse.png')
2078
+ *
2079
+ * // Opt out of registry enrollment for a one-off texture
2080
+ * const scratch = useTexture('/scratch.png', { cache: false })
2484
2081
  *
2485
- * // Access cache directly
2082
+ * // Access the registry directly
2486
2083
  * const { get } = useTextures()
2487
2084
  * const cached = get('/diffuse.png')
2488
2085
  * ```
@@ -2499,63 +2096,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2499
2096
  cache?: boolean;
2500
2097
  }) => react_jsx_runtime.JSX.Element;
2501
2098
 
2502
- type TextureEntry = Texture$1 | {
2503
- value: Texture$1;
2504
- [key: string]: any;
2099
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
2100
+ type TextureInput = string | string[] | Record<string, string>;
2101
+ /** Result of a `get()` read, mirroring the input shape. */
2102
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2103
+ [K in keyof Input]: Texture$1 | undefined;
2505
2104
  };
2105
+ /** Options for `dispose()`. */
2106
+ interface DisposeOptions {
2107
+ /** Dispose even if the texture still has active references (default false). */
2108
+ force?: boolean;
2109
+ }
2506
2110
  interface UseTexturesReturn {
2507
- /** Map of all textures currently in cache */
2508
- textures: Map<string, TextureEntry>;
2509
- /** Get a specific texture by key (usually URL) */
2510
- get: (key: string) => TextureEntry | undefined;
2511
- /** Check if a texture exists in cache */
2512
- has: (key: string) => boolean;
2513
- /** Add a texture to the cache */
2514
- add: (key: string, value: TextureEntry) => void;
2515
- /** Add multiple textures to the cache */
2516
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2517
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2518
- remove: (key: string) => void;
2519
- /** Remove multiple textures from cache */
2520
- removeMultiple: (keys: string[]) => void;
2521
- /** Dispose a texture's GPU resources and remove from cache */
2522
- dispose: (key: string) => void;
2523
- /** Dispose multiple textures */
2524
- disposeMultiple: (keys: string[]) => void;
2525
- /** Dispose ALL cached textures - use with caution */
2526
- disposeAll: () => void;
2111
+ /** The live registry Map (key → Texture). Treat as read-only. */
2112
+ readonly all: Map<string, Texture$1>;
2113
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2114
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2115
+ /** Check whether a key exists in the registry. */
2116
+ has(key: string): boolean;
2117
+ /**
2118
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2119
+ * target or procedural texture. URL-loaded textures are registered automatically
2120
+ * by `useTexture` (registry enrollment is on by default).
2121
+ */
2122
+ add(key: string, texture: Texture$1): void;
2123
+ add(record: Record<string, Texture$1>): void;
2124
+ /**
2125
+ * Dispose a texture's GPU resources and remove it from the registry.
2126
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2127
+ * skipped (with a warning) unless `{ force: true }` is passed.
2128
+ * @returns true if disposed, false if skipped.
2129
+ */
2130
+ dispose(key: string, options?: DisposeOptions): boolean;
2131
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2132
+ disposeAll(): void;
2527
2133
  }
2528
2134
  /**
2529
- * Hook for managing the global texture cache in R3F state.
2135
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2136
+ *
2137
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2138
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2139
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2530
2140
  *
2531
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2532
- * Useful for sharing texture references across materials and components.
2141
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2142
+ * changes. Pass a selector to scope the subscription to a single read.
2533
2143
  *
2534
2144
  * @example
2535
2145
  * ```tsx
2536
- * const { textures, add, get, remove, has, dispose } = useTextures()
2146
+ * // Load + register once (anywhere in the tree) — registered by default
2147
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2537
2148
  *
2538
- * // Check if texture is already cached
2539
- * if (!has('/textures/diffuse.png')) {
2540
- * // Load with useTexture and cache: true, or manually add
2541
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2542
- * }
2543
- *
2544
- * // Access cached texture from anywhere
2545
- * const diffuse = get('/textures/diffuse.png')
2546
- * if (diffuse) material.map = diffuse
2149
+ * // Reach them from another component — record form lands straight into a material
2150
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2151
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2547
2152
  *
2548
- * // Remove from cache only (texture still in GPU memory)
2549
- * remove('/textures/old.png')
2153
+ * // A set of heightmaps at once
2154
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2550
2155
  *
2551
- * // Fully dispose (frees GPU memory + removes from cache)
2552
- * dispose('/textures/unused.png')
2156
+ * // Register a non-URL texture (render target / procedural)
2157
+ * useTextures().add('rt-main', renderTarget.texture)
2553
2158
  *
2554
- * // Nuclear option - dispose everything
2555
- * disposeAll()
2159
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2160
+ * useTextures().dispose('/diffuse.jpg')
2161
+ * useTextures().disposeAll() // scene teardown
2556
2162
  * ```
2163
+ *
2164
+ * @remarks
2165
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2166
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2167
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2168
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2169
+ * `useTexture`.
2557
2170
  */
2558
2171
  declare function useTextures(): UseTexturesReturn;
2172
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2559
2173
 
2560
2174
  /**
2561
2175
  * Creates a render target compatible with the current renderer.
@@ -2585,20 +2199,10 @@ declare function useTextures(): UseTexturesReturn;
2585
2199
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2586
2200
  * ```
2587
2201
  */
2588
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2589
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2590
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2202
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2203
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2204
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2591
2205
 
2592
- /**
2593
- * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2594
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2595
- */
2596
- declare function useStore(): RootStore;
2597
- /**
2598
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2599
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2600
- */
2601
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2602
2206
  /**
2603
2207
  * Exposes an object's {@link Instance}.
2604
2208
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2674,7 +2278,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2674
2278
  * Invalidates the view, requesting a frame to be rendered.
2675
2279
  * In demand mode, this triggers the scheduler to run frames.
2676
2280
  *
2677
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2281
+ * With a state argument, only that root's jobs run on the requested frames; other
2282
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2283
+ *
2284
+ * @param state - Optional root state; targets the invalidation at that root
2678
2285
  * @param frames - Number of frames to request (default: 1)
2679
2286
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2680
2287
  *
@@ -2685,14 +2292,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2685
2292
  * Advances the frameloop and runs render effects.
2686
2293
  * Useful for when manually rendering via `frameloop="never"`.
2687
2294
  *
2295
+ * With a state argument, only that root is stepped. Without one, every
2296
+ * registered root is stepped for backwards compatibility.
2297
+ *
2688
2298
  * @param timestamp - The timestamp to use for this frame
2689
2299
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2690
- * @param state - Ignored (kept for backwards compat)
2691
- * @param frame - Ignored (kept for backwards compat)
2300
+ * @param state - Optional root state; targets the manual step at that root
2692
2301
  *
2693
2302
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2694
2303
  */
2695
- declare function advance(timestamp: number): void;
2304
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2696
2305
 
2697
2306
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2698
2307
  declare function ReactReconciler<
@@ -3737,6 +3346,7 @@ declare namespace ReactReconciler {
3737
3346
 
3738
3347
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3739
3348
  declare function extend<T extends Catalogue>(objects: T): void;
3349
+ declare function extend(objects: Record<string, unknown>): void;
3740
3350
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3741
3351
 
3742
3352
  declare const isRenderer: (def: any) => boolean;
@@ -3761,13 +3371,9 @@ declare function Portal({ children, container, state }: PortalProps): JSX.Elemen
3761
3371
  declare function flushSync<R>(fn: () => R): R;
3762
3372
 
3763
3373
  declare const context: React$1.Context<RootStore>;
3374
+
3764
3375
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3765
3376
 
3766
- /**
3767
- * Safely flush async effects when testing, simulating a legacy root.
3768
- * @deprecated Import from React instead. import { act } from 'react'
3769
- */
3770
- declare const act: typeof React$1.act;
3771
3377
  /**
3772
3378
  * An SSR-friendly useLayoutEffect.
3773
3379
  *
@@ -4019,7 +3625,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
4019
3625
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
4020
3626
  /**
4021
3627
  * Triggers an update for an instance.
4022
- * Calls onUpdate callback and invalidates the frame if necessary.
3628
+ * Invalidates the frame if the root is in demand mode.
4023
3629
  *
4024
3630
  * @param instance - Instance to invalidate
4025
3631
  */
@@ -4185,29 +3791,44 @@ declare const hasConstructor: (object: unknown) => object is {
4185
3791
  * Used to identify values that should be resolved from refs after mount.
4186
3792
  */
4187
3793
  declare const FROM_REF: unique symbol;
3794
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3795
+ interface FromRefMarker<T = unknown, R = T> {
3796
+ [FROM_REF]: React$1.RefObject<T | null>;
3797
+ /** Optional transform applied to the resolved ref before assignment. */
3798
+ transform?: (value: T) => R;
3799
+ }
4188
3800
  /**
4189
3801
  * Defers prop application until the referenced object is available.
4190
3802
  * Useful for props like `target` that need sibling refs to be populated.
4191
3803
  *
3804
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3805
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3806
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3807
+ * what gets assigned.
3808
+ *
4192
3809
  * @param ref - React ref object to resolve at mount time
4193
- * @returns A marker value that applyProps will resolve after mount
3810
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3811
+ * @returns A marker value that the reconciler resolves after mount
4194
3812
  *
4195
3813
  * @example
4196
3814
  * const targetRef = useRef<THREE.Object3D>(null)
4197
3815
  *
4198
3816
  * <group ref={targetRef} position={[-3, -2, -15]} />
4199
3817
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3818
+ *
3819
+ * @example
3820
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3821
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
4200
3822
  */
4201
3823
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3824
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
4202
3825
  /**
4203
3826
  * Type guard to check if a value is a fromRef marker.
4204
3827
  *
4205
3828
  * @param value - Value to check
4206
3829
  * @returns True if value is a fromRef marker
4207
3830
  */
4208
- declare function isFromRef(value: unknown): value is {
4209
- [FROM_REF]: React$1.RefObject<any>;
4210
- };
3831
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
4211
3832
 
4212
3833
  /**
4213
3834
  * Symbol marker for mount-only method calls.
@@ -4234,7 +3855,15 @@ declare const ONCE: unique symbol;
4234
3855
  * // No arguments
4235
3856
  * <geometry center={once()} />
4236
3857
  */
4237
- declare function once<T>(...args: T[]): T;
3858
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3859
+ /**
3860
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3861
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3862
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3863
+ *
3864
+ * The runtime value is always the marker object; only the declared type follows the prop.
3865
+ */
3866
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
4238
3867
  /**
4239
3868
  * Type guard to check if a value is a once marker.
4240
3869
  *
@@ -4245,11 +3874,8 @@ declare function isOnce(value: unknown): value is {
4245
3874
  [ONCE]: any[] | true;
4246
3875
  };
4247
3876
 
4248
- /**
4249
- * A DOM canvas which accepts threejs elements as children.
4250
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
4251
- */
4252
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3877
+ /** Distinguishes a resource leaf from a nested resource scope. */
3878
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
4253
3879
 
4254
3880
  /**
4255
3881
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -4271,42 +3897,43 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4271
3897
  * ```
4272
3898
  */
4273
3899
 
4274
- /** Keys reserved for methods (excluded from index signature) */
4275
- type MethodKeys = 'scope' | 'has' | 'keys';
4276
3900
  /**
4277
3901
  * Type-safe wrapper interface for accessing nested store data.
4278
3902
  * Property access returns `T` (assumes leaf node).
4279
3903
  * Use `.scope(key)` for nested object access.
4280
3904
  *
4281
- * Uses mapped type with key filtering to exclude method names from index signature,
4282
- * allowing methods to have their correct return types.
4283
3905
  */
4284
- type ScopedStoreType<T> = {
4285
- /** Direct property access returns the leaf type T (method keys excluded) */
4286
- readonly [K in string as K extends MethodKeys ? never : K]: T;
4287
- } & {
3906
+ type ScopedStoreMethods<TLeaf> = {
4288
3907
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
4289
- scope(key: string): ScopedStoreType<T>;
3908
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
4290
3909
  /** Check if a key exists in the store */
4291
3910
  has(key: string): boolean;
4292
3911
  /** Get all keys in the store */
4293
3912
  keys(): string[];
4294
3913
  };
3914
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3915
+ interface ScopedStoreData<TLeaf> {
3916
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3917
+ }
4295
3918
  /**
4296
3919
  * Create a type-safe ScopedStore wrapper around store data.
4297
3920
  * @param data - The raw store data (uniforms or nodes from RootState)
4298
3921
  * @returns A ScopedStoreType wrapper with type-safe access
4299
3922
  */
4300
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3923
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
4301
3924
  /**
4302
3925
  * State type passed to creator functions with ScopedStore wrappers.
4303
- * Provides type-safe access to uniforms and nodes without manual casting.
3926
+ * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
4304
3927
  */
4305
- type CreatorState = Omit<RootState, 'uniforms' | 'nodes'> & {
3928
+ type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
4306
3929
  /** Type-safe uniform access - property access returns UniformNode */
4307
3930
  uniforms: ScopedStoreType<UniformNode>;
4308
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
4309
- nodes: ScopedStoreType<TSLNodeType>;
3931
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3932
+ nodes: ScopedStoreType<NodeLike>;
3933
+ /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3934
+ buffers: ScopedStoreType<BufferLike>;
3935
+ /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
3936
+ gpuStorage: ScopedStoreType<StorageLike>;
4310
3937
  };
4311
3938
 
4312
3939
  /** Creator function that returns uniform inputs (can be raw values or UniformNodes) */
@@ -4318,22 +3945,26 @@ type ClearUniformsFn = (scope?: string) => void;
4318
3945
  /** Function signature for rebuildUniforms util */
4319
3946
  type RebuildUniformsFn = (scope?: string) => void;
4320
3947
  /** Return type with utils included */
4321
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3948
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
4322
3949
  removeUniforms: RemoveUniformsFn;
4323
3950
  clearUniforms: ClearUniformsFn;
4324
3951
  rebuildUniforms: RebuildUniformsFn;
4325
3952
  };
4326
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3953
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3954
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3955
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3956
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3957
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
4327
3958
  declare function useUniforms(scope: string): UniformsWithUtils;
4328
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
4329
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
4330
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
4331
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3959
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
4332
3960
  /**
4333
3961
  * Global rebuildUniforms function for HMR integration.
4334
- * Clears cached uniforms and increments _hmrVersion to trigger re-creation.
3962
+ * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
4335
3963
  * Call this when HMR is detected to refresh all uniform creators.
4336
3964
  *
3965
+ * Resolves to the primary store so shared TSL resources rebuild on the
3966
+ * authoritative store.
3967
+ *
4337
3968
  * @param store - The R3F store (from useStore or context)
4338
3969
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4339
3970
  */
@@ -4356,47 +3987,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
4356
3987
 
4357
3988
  /**
4358
3989
  * Supported uniform value types:
4359
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3990
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
4360
3991
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
4361
3992
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
4362
3993
  * - UniformNode: existing uniforms (reused as-is)
4363
3994
  */
4364
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
4365
- /**
4366
- * Widen literal types to their base types:
4367
- * - 0 → number
4368
- * - true → boolean
4369
- * - '#ff0000' → Color (string colors are converted to Color objects)
4370
- * - Node → Node (TSL nodes passed through for uniform type casting)
4371
- */
4372
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
4373
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
4374
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3995
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3996
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3997
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
4375
3998
 
4376
3999
  /**
4377
- * Minimal interface for TSL nodes.
4378
- * Used instead of Three.js's Node type because the @types/three definitions
4379
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
4380
- * extend Node with all required properties.
4000
+ * Every node representation a creator may return. The definition lives with the store types as
4001
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
4002
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
4003
+ * `{ uuid, nodeType }` shape.
4381
4004
  */
4382
- interface TSLNodeLike {
4383
- uuid?: string;
4384
- nodeType?: string | null;
4385
- /** label method for chaining - sets the node's label and returns self */
4386
- label?: ((label: string) => TSLNodeLike) | string;
4387
- setName?: (name: string) => this;
4388
- }
4389
- /** TSL node type - alias for compatibility */
4005
+ type TSLNodeLike = NodeLike;
4006
+
4007
+ /** Backward-compatible alias covering every accepted node representation. */
4390
4008
  type TSLNode = TSLNodeLike;
4391
- /**
4392
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
4393
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
4394
- */
4395
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
4396
4009
  /**
4397
4010
  * Creator function that returns a record of nodes.
4398
- * Uses TSLNodeLike constraint to allow mixed node types
4399
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
4011
+ * Exact creator return inference is preserved within the compatible node constraint.
4400
4012
  */
4401
4013
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
4402
4014
  /** Function signature for removeNodes util */
@@ -4406,20 +4018,25 @@ type ClearNodesFn = (scope?: string) => void;
4406
4018
  /** Function signature for rebuildNodes util */
4407
4019
  type RebuildNodesFn = (scope?: string) => void;
4408
4020
  /** Return type with utils included */
4409
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
4021
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
4410
4022
  removeNodes: RemoveNodesFn;
4411
4023
  clearNodes: ClearNodesFn;
4412
4024
  rebuildNodes: RebuildNodesFn;
4413
4025
  };
4414
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
4415
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
4416
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
4417
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
4026
+ declare function useNodes(): NodesWithUtils<NodeStore>;
4027
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
4028
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
4029
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
4030
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
4031
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
4418
4032
  /**
4419
4033
  * Global rebuildNodes function for HMR integration.
4420
- * Clears cached nodes and increments _hmrVersion to trigger re-creation.
4034
+ * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
4421
4035
  * Call this when HMR is detected to refresh all node creators.
4422
4036
  *
4037
+ * Resolves to the primary store so shared TSL resources rebuild on the
4038
+ * authoritative store.
4039
+ *
4423
4040
  * @param store - The R3F store (from useStore or context)
4424
4041
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4425
4042
  */
@@ -4470,6 +4087,107 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
4470
4087
  */
4471
4088
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
4472
4089
 
4090
+ /**
4091
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4092
+ */
4093
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
4094
+ /**
4095
+ * Creator function that returns a record of buffers.
4096
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
4097
+ */
4098
+ type BufferCreator<T extends Record<string, BufferLike>> = (state: CreatorState) => T;
4099
+ /** Function signature for removeBuffers util */
4100
+ type RemoveBuffersFn = (names: string | string[], scope?: string) => void;
4101
+ /** Function signature for clearBuffers util */
4102
+ type ClearBuffersFn = (scope?: string) => void;
4103
+ /** Function signature for rebuildBuffers util */
4104
+ type RebuildBuffersFn = (scope?: string) => void;
4105
+ /** Function signature for disposeBuffers util - releases GPU resources */
4106
+ type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
4107
+ /** Return type with utils included */
4108
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
4109
+ removeBuffers: RemoveBuffersFn;
4110
+ clearBuffers: ClearBuffersFn;
4111
+ rebuildBuffers: RebuildBuffersFn;
4112
+ disposeBuffers: DisposeBuffersFn;
4113
+ };
4114
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
4115
+ declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4116
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
4117
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
4118
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
4119
+ /**
4120
+ * Global rebuildBuffers function for HMR integration.
4121
+ * Invalidates cached buffers and increments _hmrVersion to trigger re-creation.
4122
+ * Call this when HMR is detected to refresh all buffer creators.
4123
+ *
4124
+ * Resolves to the primary store so shared TSL resources rebuild on the
4125
+ * authoritative store.
4126
+ *
4127
+ * @param store - The R3F store (from useStore or context)
4128
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4129
+ */
4130
+ declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4131
+
4132
+ /**
4133
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4134
+ */
4135
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
4136
+ /**
4137
+ * Creator function that returns a record of GPU storage objects.
4138
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
4139
+ */
4140
+ type StorageCreator<T extends Record<string, StorageLike>> = (state: CreatorState) => T;
4141
+ /** Function signature for removeStorage util */
4142
+ type RemoveStorageFn = (names: string | string[], scope?: string) => void;
4143
+ /** Function signature for clearStorage util */
4144
+ type ClearStorageFn = (scope?: string) => void;
4145
+ /** Function signature for rebuildStorage util */
4146
+ type RebuildStorageFn = (scope?: string) => void;
4147
+ /** Function signature for disposeStorage util - releases GPU resources */
4148
+ type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4149
+ /** Return type with utils included */
4150
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4151
+ removeStorage: RemoveStorageFn;
4152
+ clearStorage: ClearStorageFn;
4153
+ rebuildStorage: RebuildStorageFn;
4154
+ disposeStorage: DisposeStorageFn;
4155
+ };
4156
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4157
+ declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4158
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4159
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4160
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4161
+ /**
4162
+ * Global rebuildStorage function for HMR integration.
4163
+ * Invalidates cached storage and increments _hmrVersion to trigger re-creation.
4164
+ * Call this when HMR is detected to refresh all storage creators.
4165
+ *
4166
+ * Resolves to the primary store so shared TSL resources rebuild on the
4167
+ * authoritative store.
4168
+ *
4169
+ * @param store - The R3F store (from useStore or context)
4170
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4171
+ */
4172
+ declare function rebuildAllStorage(store: ReturnType<typeof useStore>, scope?: string): void;
4173
+
4174
+ /**
4175
+ * Re-export from core - useTextures is now a core R3F hook (a reactive Texture registry).
4176
+ *
4177
+ * This file maintains backwards compatibility for existing webgpu imports.
4178
+ */
4179
+
4180
+ /**
4181
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4182
+ * Kept as an alias for backwards compatibility.
4183
+ */
4184
+ type TextureEntry = Texture$1;
4185
+ /**
4186
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4187
+ * Kept as an alias for backwards compatibility.
4188
+ */
4189
+ type TextureNode = Texture$1;
4190
+
4473
4191
  interface TextureOperations {
4474
4192
  add: (key: string, value: any) => void;
4475
4193
  addMultiple: (items: Map<string, any> | Record<string, any>) => void;
@@ -4479,32 +4197,36 @@ interface TextureOperations {
4479
4197
  declare function createTextureOperations(set: StoreApi<RootState>['setState']): TextureOperations;
4480
4198
 
4481
4199
  /**
4482
- * Hook for managing WebGPU PostProcessing with automatic scenePass setup.
4200
+ * Hook for managing WebGPU RenderPipeline with automatic scenePass setup.
4483
4201
  *
4484
4202
  * Features:
4485
- * - Creates PostProcessing instance if not exists
4203
+ * - Creates RenderPipeline instance if not exists
4486
4204
  * - Creates default scenePass (no MRT) automatically
4487
4205
  * - Callbacks receive full RootState for flexibility
4488
4206
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4489
4207
  * - Scene/camera changes trigger scenePass recreation
4208
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4209
+ * strand its render target (and MRT attachments) on the GPU
4210
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4211
+ * recompiles instead of silently keeping the first compiled graph
4490
4212
  *
4491
4213
  * @param mainCB - Main callback to configure outputNode and create effect passes
4492
4214
  * @param setupCB - Optional setup callback to configure MRT on scenePass
4493
- * @returns { passes, postProcessing, clearPasses, reset, rebuild }
4215
+ * @returns { passes, renderPipeline, clearPasses, reset, rebuild }
4494
4216
  *
4495
4217
  * @example
4496
4218
  * ```tsx
4497
4219
  * // Simple effect
4498
- * usePostProcessing(({ postProcessing, passes }) => {
4499
- * postProcessing.outputNode = bloom(passes.scenePass.getTextureNode())
4220
+ * useRenderPipeline(({ renderPipeline, passes }) => {
4221
+ * renderPipeline.outputNode = bloom(passes.scenePass.getTextureNode())
4500
4222
  * })
4501
4223
  *
4502
4224
  * // With MRT setup
4503
- * usePostProcessing(
4504
- * ({ postProcessing, passes }) => {
4225
+ * useRenderPipeline(
4226
+ * ({ renderPipeline, passes }) => {
4505
4227
  * const beauty = passes.scenePass.getTextureNode().toInspector('Color')
4506
4228
  * const vel = passes.scenePass.getTextureNode('velocity')
4507
- * postProcessing.outputNode = motionBlur(beauty, vel)
4229
+ * renderPipeline.outputNode = motionBlur(beauty, vel)
4508
4230
  * },
4509
4231
  * ({ passes }) => {
4510
4232
  * passes.scenePass.setMRT(mrt({ output, velocity }))
@@ -4512,10 +4234,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4512
4234
  * )
4513
4235
  *
4514
4236
  * // Read-only access
4515
- * const { postProcessing, passes } = usePostProcessing()
4237
+ * const { renderPipeline, passes } = useRenderPipeline()
4516
4238
  * ```
4517
4239
  */
4518
- declare function usePostProcessing(mainCB?: PostProcessingMainCallback, setupCB?: PostProcessingSetupCallback): UsePostProcessingReturn;
4240
+ declare function useRenderPipeline(mainCB?: RenderPipelineMainCallback, setupCB?: RenderPipelineSetupCallback): UseRenderPipelineReturn;
4519
4241
 
4520
4242
  //* Renderer Props ========================================
4521
4243
 
@@ -4564,5 +4286,32 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4564
4286
  internal: WebGPUInternalState
4565
4287
  }
4566
4288
 
4567
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllNodes, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, usePostProcessing, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4568
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearNodesFn, ClearUniformsFn, Color, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildNodesFn, RebuildUniformsFn, ReconcilerRoot, RemoveNodesFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, WebGPURootState as RootState, RootStore, SchedulerApi, ScopedStoreType, SetBlock, Size, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureOperations, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager };
4289
+ /**
4290
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4291
+ *
4292
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4293
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4294
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4295
+ *
4296
+ * Usage:
4297
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4298
+ */
4299
+
4300
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4301
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4302
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4303
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4304
+ declare const useThree: UseThreeWebGPU;
4305
+ declare const useFrame: UseFrameWebGPU;
4306
+
4307
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4308
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4309
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4310
+ onCreated?: (state: WebGPURootState) => void;
4311
+ };
4312
+
4313
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4314
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4315
+
4316
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, registerRootExtension, removeInteractivity, removeNodes, removeUniforms, resolve, setRenderOverride, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4317
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootExtension, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };