@react-three/fiber 10.0.0-canary.d6fdf72 → 10.0.0-canary.da7a768

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.mts CHANGED
@@ -1,14 +1,15 @@
1
1
  import * as THREE$1 from 'three';
2
- import { WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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  import * as React$1 from 'react';
4
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import * as three_webgpu from 'three/webgpu';
6
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  import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject } from 'three/webgpu';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
12
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
13
14
 
14
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  function _mergeNamespaces(n, m) {
@@ -37,23 +38,28 @@ function _mergeNamespaces(n, m) {
37
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  declare const R3F_BUILD_LEGACY = true;
38
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  declare const R3F_BUILD_WEBGPU = false;
39
40
 
40
- declare const Inspector: {
41
- new (): {};
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- };
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+ type Inspector = never;
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+ /** Not available on the legacy (WebGL-only) entry. */
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+ declare function loadInspector(): Promise<never>;
43
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  declare const WebGPURenderer: {
44
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  new (): {};
45
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  };
46
47
 
47
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  declare const RenderTarget: any;
48
49
 
50
+ declare const CubeRenderTarget: any;
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+
49
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  var THREE = /*#__PURE__*/_mergeNamespaces({
50
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  __proto__: null,
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+ CubeRenderTarget: CubeRenderTarget,
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+ CubeRenderTargetCompat: WebGLCubeRenderTarget,
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  Inspector: Inspector,
52
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
58
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
59
  RenderTarget: RenderTarget,
55
60
  RenderTargetCompat: WebGLRenderTarget,
56
- WebGPURenderer: WebGPURenderer
61
+ WebGPURenderer: WebGPURenderer,
62
+ loadInspector: loadInspector
57
63
  }, [THREE$1]);
58
64
 
59
65
  //* Utility Types ==============================
@@ -291,228 +297,33 @@ interface VisibilityEntry {
291
297
  }
292
298
 
293
299
  //* Scheduler Types (useFrame) ==============================
300
+ //
301
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
302
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
303
+ // so existing `#types` imports across the codebase keep resolving unchanged.
294
304
 
295
305
 
296
306
 
297
- // Public Options --------------------------------
307
+ // Frame State (r3f-specific) --------------------------------
298
308
 
299
309
  /**
300
- * Options for useFrame hook
301
- */
302
- interface UseFrameNextOptions {
303
- /** Optional stable id for the job. Auto-generated if not provided */
304
- id?: string
305
- /** Named phase to run in. Default: 'update' */
306
- phase?: string
307
- /** Run before this phase or job id */
308
- before?: string | string[]
309
- /** Run after this phase or job id */
310
- after?: string | string[]
311
- /** Priority within phase. Higher runs first. Default: 0 */
312
- priority?: number
313
- /** Max frames per second for this job */
314
- fps?: number
315
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
316
- drop?: boolean
317
- /** Enable/disable without unregistering. Default: true */
318
- enabled?: boolean
319
- }
320
-
321
- /** Alias for UseFrameNextOptions */
322
- type UseFrameOptions = UseFrameNextOptions
323
-
324
- /**
325
- * Options for addPhase
326
- */
327
- interface AddPhaseOptions {
328
- /** Insert this phase before the specified phase */
329
- before?: string
330
- /** Insert this phase after the specified phase */
331
- after?: string
332
- }
333
-
334
- // Frame State --------------------------------
335
-
336
- /**
337
- * Timing-only state for independent/outside mode (no RootState)
338
- */
339
- interface FrameTimingState {
340
- /** High-resolution timestamp from RAF (ms) */
341
- time: number
342
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
343
- delta: number
344
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
345
- elapsed: number
346
- /** Incrementing frame counter */
347
- frame: number
348
- }
349
-
350
- /**
351
- * State passed to useFrame callbacks (extends RootState with timing)
310
+ * State passed to useFrame callbacks (extends RootState with timing).
352
311
  */
353
312
  interface FrameNextState extends RootState, FrameTimingState {}
354
313
 
355
314
  /** Alias for FrameNextState */
356
315
  type FrameState = FrameNextState
357
316
 
358
- // Root Options --------------------------------
359
-
360
- /**
361
- * Options for registerRoot
362
- */
363
- interface RootOptions {
364
- /** State provider for callbacks. Optional in independent mode. */
365
- getState?: () => any
366
- /** Error handler for job errors. Falls back to console.error if not provided. */
367
- onError?: (error: Error) => void
368
- }
369
-
370
- // Callback Types --------------------------------
317
+ // Callback Types (r3f-specific) --------------------------------
371
318
 
372
319
  /**
373
- * Callback function for useFrame
320
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
374
321
  */
375
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
322
+ type FrameNextCallback = FrameCallback$1<RootState>
376
323
 
377
324
  /** Alias for FrameNextCallback */
378
325
  type FrameCallback = FrameNextCallback
379
326
 
380
- // Controls returned from useFrame --------------------------------
381
-
382
- /**
383
- * Controls object returned from useFrame hook
384
- */
385
- interface FrameNextControls {
386
- /** The job's unique ID */
387
- id: string
388
- /** Access to the global scheduler for frame loop control */
389
- scheduler: SchedulerApi
390
- /** Manually step this job only (bypasses FPS limiting) */
391
- step(timestamp?: number): void
392
- /** Manually step ALL jobs in the scheduler */
393
- stepAll(timestamp?: number): void
394
- /** Pause this job (set enabled=false) */
395
- pause(): void
396
- /** Resume this job (set enabled=true) */
397
- resume(): void
398
- /** Reactive paused state - automatically triggers re-render when changed */
399
- isPaused: boolean
400
- }
401
-
402
- /** Alias for FrameNextControls */
403
- type FrameControls = FrameNextControls
404
-
405
- // Scheduler Interface --------------------------------
406
-
407
- /**
408
- * Public interface for the global Scheduler
409
- */
410
- interface SchedulerApi {
411
- //* Phase Management --------------------------------
412
-
413
- /** Add a named phase to the scheduler */
414
- addPhase(name: string, options?: AddPhaseOptions): void
415
- /** Get the ordered list of phase names */
416
- readonly phases: string[]
417
- /** Check if a phase exists */
418
- hasPhase(name: string): boolean
419
-
420
- //* Root Management --------------------------------
421
-
422
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
423
- registerRoot(id: string, options?: RootOptions): () => void
424
- /** Unregister a root */
425
- unregisterRoot(id: string): void
426
- /** Generate a unique root ID */
427
- generateRootId(): string
428
- /** Get the number of registered roots */
429
- getRootCount(): number
430
- /** Check if any root is registered and ready */
431
- readonly isReady: boolean
432
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
433
- onRootReady(callback: () => void): () => void
434
-
435
- //* Job Registration --------------------------------
436
-
437
- /** Register a job with the scheduler (returns unsubscribe function) */
438
- register(
439
- callback: FrameNextCallback,
440
- options?: {
441
- id?: string
442
- rootId?: string
443
- phase?: string
444
- before?: string | string[]
445
- after?: string | string[]
446
- priority?: number
447
- fps?: number
448
- drop?: boolean
449
- enabled?: boolean
450
- },
451
- ): () => void
452
- /** Update a job's options */
453
- updateJob(
454
- id: string,
455
- options: {
456
- priority?: number
457
- fps?: number
458
- drop?: boolean
459
- enabled?: boolean
460
- phase?: string
461
- before?: string | string[]
462
- after?: string | string[]
463
- },
464
- ): void
465
- /** Unregister a job by ID */
466
- unregister(id: string, rootId?: string): void
467
- /** Get the number of registered jobs */
468
- getJobCount(): number
469
- /** Get all job IDs */
470
- getJobIds(): string[]
471
-
472
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
473
-
474
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
475
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
476
-
477
- //* Idle Callbacks (for legacy addTail) --------------------------------
478
-
479
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
480
- onIdle(callback: (timestamp: number) => void): () => void
481
-
482
- //* Frame Loop Control --------------------------------
483
-
484
- /** Start the scheduler loop */
485
- start(): void
486
- /** Stop the scheduler loop */
487
- stop(): void
488
- /** Check if the scheduler is running */
489
- readonly isRunning: boolean
490
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
491
- frameloop: Frameloop
492
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
493
- independent: boolean
494
-
495
- //* Manual Stepping --------------------------------
496
-
497
- /** Manually step all jobs once (for frameloop='never' or testing) */
498
- step(timestamp?: number): void
499
- /** Manually step a single job by ID */
500
- stepJob(id: string, timestamp?: number): void
501
- /** Request frame(s) to be rendered (for frameloop='demand') */
502
- invalidate(frames?: number): void
503
-
504
- //* Per-Job Control --------------------------------
505
-
506
- /** Check if a job is paused */
507
- isJobPaused(id: string): boolean
508
- /** Pause a job */
509
- pauseJob(id: string): void
510
- /** Resume a job */
511
- resumeJob(id: string): void
512
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
513
- subscribeJobState(id: string, listener: () => void): () => void
514
- }
515
-
516
327
  //* Buffer Types (useBuffers) ========================================
517
328
 
518
329
  /**
@@ -688,7 +499,7 @@ interface InternalState {
688
499
  canvasTarget?: CanvasTarget
689
500
  /**
690
501
  * Whether multi-canvas rendering is active.
691
- * True when any canvas uses `target` prop to share a renderer.
502
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
692
503
  * When true, setCanvasTarget is called before each render.
693
504
  */
694
505
  isMultiCanvas?: boolean
@@ -786,8 +597,8 @@ interface RootState {
786
597
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
787
598
  /** Shortcut to manual setting the pixel ratio */
788
599
  setDpr: (dpr: Dpr) => void
789
- /** Shortcut to setting frameloop flags */
790
- setFrameloop: (frameloop: Frameloop) => void
600
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
601
+ setFrameloop: (frameloop?: Frameloop) => void
791
602
  /** Set error state to propagate to error boundary */
792
603
  setError: (error: Error | null) => void
793
604
  /** Current error state (null when no error) */
@@ -805,7 +616,7 @@ interface RootState {
805
616
  /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
806
617
  _textureRefs: Map<string, number>
807
618
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
808
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
619
+ renderPipeline: ThreeRenderPipeline | null
809
620
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
810
621
  passes: Record<string, any>
811
622
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
@@ -1098,8 +909,6 @@ interface Instance<O = any> {
1098
909
  attach?: AttachType<O>
1099
910
  previousAttach?: any
1100
911
  isHidden: boolean
1101
- /** Deferred ref props to apply in commitMount */
1102
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
1103
912
  /** Set of props that have been applied via once() */
1104
913
  appliedOnce?: Set<string>
1105
914
  }
@@ -1336,10 +1145,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1336
1145
  //* Global Types ==============================
1337
1146
 
1338
1147
  declare global {
1339
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1340
- interface UniformNode<T = unknown> extends Node {
1341
- value: T
1342
- }
1148
+ /**
1149
+ * Uniform node type.
1150
+ *
1151
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1152
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1153
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1154
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1155
+ * arity when three made `UniformNode` two-parameter.
1156
+ *
1157
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1158
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1159
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1160
+ * installed three instead of needing to be mirrored by hand.
1161
+ */
1162
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1343
1163
 
1344
1164
  /**
1345
1165
  * ShaderCallable - the return type of Fn()
@@ -1484,13 +1304,14 @@ declare module 'three/tsl' {
1484
1304
  ): ShaderCallable<R>
1485
1305
  }
1486
1306
 
1487
- /**
1488
- * RenderPipeline Types for useRenderPipeline hook (WebGPU only)
1489
- */
1490
-
1491
-
1492
-
1493
1307
  declare global {
1308
+ /**
1309
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1310
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1311
+ * is r185, so the new name is the only one.
1312
+ */
1313
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1314
+
1494
1315
  /** Pass record - stores TSL pass nodes for render pipeline */
1495
1316
  type PassRecord = Record<string, any>
1496
1317
 
@@ -1505,7 +1326,7 @@ declare global {
1505
1326
  /** Current passes from state */
1506
1327
  passes: PassRecord
1507
1328
  /** RenderPipeline instance (null if not initialized) */
1508
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
1329
+ renderPipeline: ThreeRenderPipeline | null
1509
1330
  /** Clear all passes from state */
1510
1331
  clearPasses: () => void
1511
1332
  /** Reset RenderPipeline entirely (clears PP + passes) */
@@ -1517,146 +1338,6 @@ declare global {
1517
1338
  }
1518
1339
  }
1519
1340
 
1520
- //* useFrameNext Types ==============================
1521
-
1522
-
1523
-
1524
- //* Global Type Declarations ==============================
1525
-
1526
- declare global {
1527
- // Job --------------------------------
1528
-
1529
- /**
1530
- * Internal job representation in the scheduler
1531
- */
1532
- interface Job {
1533
- /** Unique identifier */
1534
- id: string
1535
- /** The callback to execute */
1536
- callback: FrameNextCallback
1537
- /** Phase this job belongs to */
1538
- phase: string
1539
- /** Run before these phases/job ids */
1540
- before: Set<string>
1541
- /** Run after these phases/job ids */
1542
- after: Set<string>
1543
- /** Priority within phase (higher first) */
1544
- priority: number
1545
- /** Insertion order for deterministic tie-breaking */
1546
- index: number
1547
- /** Max FPS for this job (undefined = no limit) */
1548
- fps?: number
1549
- /** Drop frames when behind (true) or catch up (false) */
1550
- drop: boolean
1551
- /** Last run timestamp (ms) */
1552
- lastRun?: number
1553
- /** Whether job is enabled */
1554
- enabled: boolean
1555
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1556
- system?: boolean
1557
- }
1558
-
1559
- // Phase Graph --------------------------------
1560
-
1561
- /**
1562
- * A node in the phase graph
1563
- */
1564
- interface PhaseNode {
1565
- /** Phase name */
1566
- name: string
1567
- /** Whether this was auto-generated from a before/after constraint */
1568
- isAutoGenerated: boolean
1569
- }
1570
-
1571
- /**
1572
- * Options for creating a job from hook options
1573
- */
1574
- interface JobOptions {
1575
- id?: string
1576
- phase?: string
1577
- before?: string | string[]
1578
- after?: string | string[]
1579
- priority?: number
1580
- fps?: number
1581
- drop?: boolean
1582
- enabled?: boolean
1583
- }
1584
-
1585
- // Frame Loop State --------------------------------
1586
-
1587
- /**
1588
- * Internal frame loop state
1589
- */
1590
- interface FrameLoopState {
1591
- /** Whether the loop is running */
1592
- running: boolean
1593
- /** Current RAF handle */
1594
- rafHandle: number | null
1595
- /** Last frame timestamp in ms (null = uninitialized) */
1596
- lastTime: number | null
1597
- /** Frame counter */
1598
- frameCount: number
1599
- /** Elapsed time since first frame in ms */
1600
- elapsedTime: number
1601
- /** createdAt timestamp in ms */
1602
- createdAt: number
1603
- }
1604
-
1605
- // Root Entry --------------------------------
1606
-
1607
- /**
1608
- * Internal representation of a registered root (Canvas).
1609
- * Tracks jobs and manages rebuild state for this root.
1610
- * @internal
1611
- */
1612
- interface RootEntry {
1613
- /** Unique identifier for this root */
1614
- id: string
1615
- /** Function to get the root's current state. Returns any to support independent mode. */
1616
- getState: () => any
1617
- /** Map of job IDs to Job objects */
1618
- jobs: Map<string, Job>
1619
- /** Cached sorted job list for execution order */
1620
- sortedJobs: Job[]
1621
- /** Whether sortedJobs needs rebuilding */
1622
- needsRebuild: boolean
1623
- }
1624
-
1625
- /**
1626
- * Internal representation of a global job (deprecated API).
1627
- * Global jobs run once per frame, not per-root.
1628
- * Used by legacy addEffect/addAfterEffect APIs.
1629
- * @internal
1630
- * @deprecated Use useFrame with phases instead
1631
- */
1632
- interface GlobalJob {
1633
- /** Unique identifier for this global job */
1634
- id: string
1635
- /** Callback invoked with RAF timestamp in ms */
1636
- callback: (timestamp: number) => void
1637
- }
1638
-
1639
- // HMR Support --------------------------------
1640
-
1641
- /**
1642
- * Hot Module Replacement data structure for preserving scheduler state
1643
- * @internal
1644
- */
1645
- interface HMRData {
1646
- /** Shared data object for storing values across reloads */
1647
- data: Record<string, any>
1648
- /** Optional function to accept HMR updates */
1649
- accept?: () => void
1650
- }
1651
-
1652
- // Default Phases --------------------------------
1653
-
1654
- /**
1655
- * Default phase names for the scheduler
1656
- */
1657
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1658
- }
1659
-
1660
1341
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1661
1342
 
1662
1343
  interface MathRepresentation {
@@ -1826,7 +1507,7 @@ declare namespace three_d {
1826
1507
  * a single WebGPURenderer using Three.js CanvasTarget API.
1827
1508
  *
1828
1509
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1829
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1510
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1830
1511
  */
1831
1512
 
1832
1513
  interface PrimaryCanvasEntry {
@@ -1894,12 +1575,23 @@ type EnvironmentLoaderProps = {
1894
1575
  * const texture = useEnvironment({ preset: 'sunset' })
1895
1576
  * ```
1896
1577
  */
1897
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1578
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1898
1579
  declare namespace useEnvironment {
1899
1580
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1900
1581
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1901
1582
  }
1902
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1583
+ /**
1584
+ * Options accepted by `useEnvironment.preload`.
1585
+ *
1586
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1587
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1588
+ * advertise an option this function silently ignores.
1589
+ *
1590
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1591
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1592
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1593
+ */
1594
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1903
1595
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1904
1596
 
1905
1597
  /**
@@ -1943,9 +1635,9 @@ type EnvironmentProps = {
1943
1635
  blur?: number;
1944
1636
  backgroundBlurriness?: number;
1945
1637
  backgroundIntensity?: number;
1946
- backgroundRotation?: Euler$2;
1638
+ backgroundRotation?: Euler;
1947
1639
  environmentIntensity?: number;
1948
- environmentRotation?: Euler$2;
1640
+ environmentRotation?: Euler;
1949
1641
  map?: Texture$1;
1950
1642
  preset?: PresetsType;
1951
1643
  scene?: Scene | React$1.RefObject<Scene>;
@@ -2029,7 +1721,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
2029
1721
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
2030
1722
  declare module '@react-three/fiber' {
2031
1723
  interface ThreeElements {
2032
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1724
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
2033
1725
  }
2034
1726
  }
2035
1727
  /**
@@ -2129,6 +1821,24 @@ declare module '@react-three/fiber' {
2129
1821
  */
2130
1822
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2131
1823
 
1824
+ /**
1825
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1826
+ *
1827
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1828
+ * instance. Removing the old object from the interaction state and registering the new one from
1829
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1830
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1831
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1832
+ * swap the user never asked to see (#3744).
1833
+ *
1834
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1835
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1836
+ *
1837
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1838
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1839
+ * cannot outlive the object it described.
1840
+ */
1841
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2132
1842
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2133
1843
  declare function createEvents(store: RootStore): {
2134
1844
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -2149,383 +1859,21 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2149
1859
  * Note: this hook's caller must be wrapped with `React.Suspense`
2150
1860
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2151
1861
  */
2152
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1862
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2153
1863
  declare namespace useLoader {
2154
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2155
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1864
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1865
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2156
1866
  var loader: typeof getLoader;
2157
1867
  }
2158
1868
 
2159
- /**
2160
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2161
- *
2162
- * Features:
2163
- * - Single RAF loop for entire application
2164
- * - Root registration (multiple Canvas support)
2165
- * - Global phases for addEffect/addAfterEffect (deprecated)
2166
- * - Per-root job management with phases, priorities, FPS throttling
2167
- * - onIdle callbacks for addTail (deprecated)
2168
- * - Demand mode support via invalidate()
2169
- */
2170
- declare class Scheduler {
2171
- private static readonly INSTANCE_KEY;
2172
- private static get instance();
2173
- private static set instance(value);
2174
- /**
2175
- * Get the global scheduler instance (creates if doesn't exist).
2176
- * Uses HMR data to preserve instance across hot reloads.
2177
- * @returns {Scheduler} The singleton scheduler instance
2178
- */
2179
- static get(): Scheduler;
2180
- /**
2181
- * Reset the singleton instance. Stops the loop and clears all state.
2182
- * Primarily used for testing to ensure clean state between tests.
2183
- * @returns {void}
2184
- */
2185
- static reset(): void;
2186
- private roots;
2187
- private phaseGraph;
2188
- private loopState;
2189
- private stoppedTime;
2190
- private nextRootIndex;
2191
- private globalBeforeJobs;
2192
- private globalAfterJobs;
2193
- private nextGlobalIndex;
2194
- private idleCallbacks;
2195
- private nextJobIndex;
2196
- private jobStateListeners;
2197
- private pendingFrames;
2198
- private _frameloop;
2199
- private _independent;
2200
- private errorHandler;
2201
- private rootReadyCallbacks;
2202
- get phases(): string[];
2203
- get frameloop(): Frameloop;
2204
- set frameloop(mode: Frameloop);
2205
- get isRunning(): boolean;
2206
- get isReady(): boolean;
2207
- get independent(): boolean;
2208
- set independent(value: boolean);
2209
- constructor();
2210
- /**
2211
- * Register a root (Canvas) with the scheduler.
2212
- * The first root to register starts the RAF loop (if frameloop='always').
2213
- * @param {string} id - Unique identifier for this root
2214
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2215
- * @returns {() => void} Unsubscribe function to remove this root
2216
- */
2217
- registerRoot(id: string, options?: RootOptions): () => void;
2218
- /**
2219
- * Unregister a root from the scheduler.
2220
- * Cleans up all job state listeners for this root's jobs.
2221
- * The last root to unregister stops the RAF loop.
2222
- * @param {string} id - The root ID to unregister
2223
- * @returns {void}
2224
- */
2225
- unregisterRoot(id: string): void;
2226
- /**
2227
- * Subscribe to be notified when a root becomes available.
2228
- * Fires immediately if a root already exists.
2229
- * @param {() => void} callback - Function called when first root registers
2230
- * @returns {() => void} Unsubscribe function
2231
- */
2232
- onRootReady(callback: () => void): () => void;
2233
- /**
2234
- * Notify all registered root-ready callbacks.
2235
- * Called when the first root registers.
2236
- * @returns {void}
2237
- * @private
2238
- */
2239
- private notifyRootReady;
2240
- /**
2241
- * Ensure a default root exists for independent mode.
2242
- * Creates a minimal root with no state provider.
2243
- * @returns {void}
2244
- * @private
2245
- */
2246
- private ensureDefaultRoot;
2247
- /**
2248
- * Trigger error handling for job errors.
2249
- * Uses the bound error handler if available, otherwise logs to console.
2250
- * @param {Error} error - The error to handle
2251
- * @returns {void}
2252
- */
2253
- triggerError(error: Error): void;
2254
- /**
2255
- * Add a named phase to the scheduler's execution order.
2256
- * Marks all roots for rebuild to incorporate the new phase.
2257
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2258
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2259
- * @returns {void}
2260
- * @example
2261
- * scheduler.addPhase('physics', { before: 'update' });
2262
- * scheduler.addPhase('postprocess', { after: 'render' });
2263
- */
2264
- addPhase(name: string, options?: AddPhaseOptions): void;
2265
- /**
2266
- * Check if a phase exists in the scheduler.
2267
- * @param {string} name - The phase name to check
2268
- * @returns {boolean} True if the phase exists
2269
- */
2270
- hasPhase(name: string): boolean;
2271
- /**
2272
- * Register a global job that runs once per frame (not per-root).
2273
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2274
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2275
- * @param {string} id - Unique identifier for this global job
2276
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2277
- * @returns {() => void} Unsubscribe function to remove this global job
2278
- * @deprecated Use useFrame with phases instead
2279
- */
2280
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2281
- /**
2282
- * Register an idle callback that fires when the loop stops.
2283
- * Used internally by deprecated addTail API.
2284
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2285
- * @returns {() => void} Unsubscribe function to remove this idle callback
2286
- * @deprecated Use demand mode with invalidate() instead
2287
- */
2288
- onIdle(callback: (timestamp: number) => void): () => void;
2289
- /**
2290
- * Notify all registered idle callbacks.
2291
- * Called when the loop stops in demand mode.
2292
- * @param {number} timestamp - The RAF timestamp when idle occurred
2293
- * @returns {void}
2294
- * @private
2295
- */
2296
- private notifyIdle;
2297
- /**
2298
- * Register a job (frame callback) with a specific root.
2299
- * This is the core registration method used by useFrame internally.
2300
- * @param {FrameNextCallback} callback - The function to call each frame
2301
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2302
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2303
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2304
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2305
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2306
- * @param {number} [options.fps] - FPS throttle limit
2307
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2308
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2309
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2310
- * @returns {() => void} Unsubscribe function to remove this job
2311
- */
2312
- register(callback: FrameNextCallback, options?: JobOptions & {
2313
- rootId?: string;
2314
- system?: boolean;
2315
- }): () => void;
2316
- /**
2317
- * Unregister a job by its ID.
2318
- * Searches all roots if rootId is not provided.
2319
- * @param {string} id - The job ID to unregister
2320
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2321
- * @returns {void}
2322
- */
2323
- unregister(id: string, rootId?: string): void;
2324
- /**
2325
- * Update a job's options dynamically.
2326
- * Searches all roots to find the job by ID.
2327
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2328
- * @param {string} id - The job ID to update
2329
- * @param {Partial<JobOptions>} options - The options to update
2330
- * @returns {void}
2331
- */
2332
- updateJob(id: string, options: Partial<JobOptions>): void;
2333
- /**
2334
- * Check if a job is currently paused (disabled).
2335
- * @param {string} id - The job ID to check
2336
- * @returns {boolean} True if the job exists and is paused
2337
- */
2338
- isJobPaused(id: string): boolean;
2339
- /**
2340
- * Subscribe to state changes for a specific job.
2341
- * Listener is called when job is paused or resumed.
2342
- * @param {string} id - The job ID to subscribe to
2343
- * @param {() => void} listener - Callback invoked on state changes
2344
- * @returns {() => void} Unsubscribe function
2345
- */
2346
- subscribeJobState(id: string, listener: () => void): () => void;
2347
- /**
2348
- * Notify all listeners that a job's state has changed.
2349
- * @param {string} id - The job ID that changed
2350
- * @returns {void}
2351
- * @private
2352
- */
2353
- private notifyJobStateChange;
2354
- /**
2355
- * Pause a job by ID (sets enabled=false).
2356
- * Notifies any subscribed state listeners.
2357
- * @param {string} id - The job ID to pause
2358
- * @returns {void}
2359
- */
2360
- pauseJob(id: string): void;
2361
- /**
2362
- * Resume a paused job by ID (sets enabled=true).
2363
- * Resets job timing to prevent frame accumulation.
2364
- * Notifies any subscribed state listeners.
2365
- * @param {string} id - The job ID to resume
2366
- * @returns {void}
2367
- */
2368
- resumeJob(id: string): void;
2369
- /**
2370
- * Start the requestAnimationFrame loop.
2371
- * Resets timing state (elapsedTime, frameCount) on start.
2372
- * No-op if already running.
2373
- * @returns {void}
2374
- */
2375
- start(): void;
2376
- /**
2377
- * Stop the requestAnimationFrame loop.
2378
- * Cancels any pending RAF callback.
2379
- * No-op if not running.
2380
- * @returns {void}
2381
- */
2382
- stop(): void;
2383
- /**
2384
- * Request frames to be rendered in demand mode.
2385
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2386
- * No-op if frameloop is not 'demand'.
2387
- * @param {number} [frames=1] - Number of frames to request
2388
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2389
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2390
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2391
- * @returns {void}
2392
- * @example
2393
- * // Request a single frame render
2394
- * scheduler.invalidate();
2395
- *
2396
- * @example
2397
- * // Request 5 frames (e.g., for animations)
2398
- * scheduler.invalidate(5);
2399
- *
2400
- * @example
2401
- * // Set pending frames to exactly 3 (don't stack with existing)
2402
- * scheduler.invalidate(3, false);
2403
- *
2404
- * @example
2405
- * // Add 2 more frames to existing pending count
2406
- * scheduler.invalidate(2, true);
2407
- */
2408
- invalidate(frames?: number, stackFrames?: boolean): void;
2409
- /**
2410
- * Reset timing state for deterministic testing.
2411
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2412
- * @returns {void}
2413
- */
2414
- resetTiming(): void;
2415
- /**
2416
- * Manually execute a single frame for all roots.
2417
- * Useful for frameloop='never' mode or testing scenarios.
2418
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2419
- * @returns {void}
2420
- * @example
2421
- * // Manual control mode
2422
- * scheduler.frameloop = 'never';
2423
- * scheduler.step(); // Execute one frame
2424
- */
2425
- step(timestamp?: number): void;
2426
- /**
2427
- * Manually execute a single job by its ID.
2428
- * Useful for testing individual job callbacks in isolation.
2429
- * @param {string} id - The job ID to step
2430
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2431
- * @returns {void}
2432
- */
2433
- stepJob(id: string, timestamp?: number): void;
2434
- /**
2435
- * Main RAF loop callback.
2436
- * Executes frame, handles demand mode, and schedules next frame.
2437
- * @param {number} timestamp - RAF timestamp in milliseconds
2438
- * @returns {void}
2439
- * @private
2440
- */
2441
- private loop;
2442
- /**
2443
- * Execute a single frame across all roots.
2444
- * Order: globalBefore → each root's jobs → globalAfter
2445
- * @param {number} timestamp - RAF timestamp in milliseconds
2446
- * @returns {void}
2447
- * @private
2448
- */
2449
- private executeFrame;
2450
- /**
2451
- * Run all global jobs from a job map.
2452
- * Catches and logs errors without stopping execution.
2453
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2454
- * @param {number} timestamp - RAF timestamp in milliseconds
2455
- * @returns {void}
2456
- * @private
2457
- */
2458
- private runGlobalJobs;
2459
- /**
2460
- * Execute all jobs for a single root in sorted order.
2461
- * Rebuilds sorted job list if needed, then dispatches each job.
2462
- * Errors are caught and propagated via triggerError.
2463
- * @param {RootEntry} root - The root entry to tick
2464
- * @param {number} timestamp - RAF timestamp in milliseconds
2465
- * @param {number} delta - Time since last frame in seconds
2466
- * @returns {void}
2467
- * @private
2468
- */
2469
- private tickRoot;
2470
- /**
2471
- * Get the total number of registered jobs across all roots.
2472
- * Includes both per-root jobs and global before/after jobs.
2473
- * @returns {number} Total job count
2474
- */
2475
- getJobCount(): number;
2476
- /**
2477
- * Get all registered job IDs across all roots.
2478
- * Includes both per-root jobs and global before/after jobs.
2479
- * @returns {string[]} Array of all job IDs
2480
- */
2481
- getJobIds(): string[];
2482
- /**
2483
- * Get the number of registered roots (Canvas instances).
2484
- * @returns {number} Number of registered roots
2485
- */
2486
- getRootCount(): number;
2487
- /**
2488
- * Check if any user (non-system) jobs are registered in a specific phase.
2489
- * Used by the default render job to know if a user has taken over rendering.
2490
- *
2491
- * @param phase The phase to check
2492
- * @param rootId Optional root ID to check (checks all roots if not provided)
2493
- * @returns true if any user jobs exist in the phase
2494
- */
2495
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2496
- /**
2497
- * Generate a unique root ID for automatic root registration.
2498
- * @returns {string} A unique root ID in the format 'root_N'
2499
- */
2500
- generateRootId(): string;
2501
- /**
2502
- * Generate a unique job ID.
2503
- * @returns {string} A unique job ID in the format 'job_N'
2504
- * @private
2505
- */
2506
- private generateJobId;
2507
- /**
2508
- * Normalize before/after constraints to a Set.
2509
- * Handles undefined, single string, or array inputs.
2510
- * @param {string | string[] | undefined} value - The constraint value(s)
2511
- * @returns {Set<string>} Normalized Set of constraint strings
2512
- * @private
2513
- */
2514
- private normalizeConstraints;
2515
- }
2516
- /**
2517
- * Get the global scheduler instance.
2518
- * Creates one if it doesn't exist.
2519
- */
2520
- declare const getScheduler: () => Scheduler;
2521
-
2522
1869
  /**
2523
1870
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2524
1871
  *
2525
- * Works both inside and outside Canvas context:
2526
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2527
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2528
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1872
+ * Always delivers full RootState — works both inside and outside Canvas context:
1873
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1874
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1875
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1876
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2529
1877
  *
2530
1878
  * Returns a controls object for manual stepping, pausing, and resuming.
2531
1879
  *
@@ -2542,16 +1890,16 @@ declare const getScheduler: () => Scheduler;
2542
1890
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2543
1891
  *
2544
1892
  * @example
2545
- * // Outside Canvas - waits for Canvas to mount
1893
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2546
1894
  * function UI() {
2547
1895
  * useFrame((state, delta) => { syncUI(state.camera) });
2548
1896
  * return <button>...</button>;
2549
1897
  * }
2550
1898
  *
2551
1899
  * @example
2552
- * // Independent mode - no Canvas needed
2553
- * getScheduler().independent = true;
2554
- * useFrame((state, delta) => { updateGame(delta) });
1900
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1901
+ * import { getScheduler } from '@pmndrs/scheduler'
1902
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2555
1903
  *
2556
1904
  * @example
2557
1905
  * // Scheduler-only access (no callback)
@@ -3916,11 +3264,6 @@ declare function flushSync<R>(fn: () => R): R;
3916
3264
  declare const context: React$1.Context<RootStore>;
3917
3265
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3918
3266
 
3919
- /**
3920
- * Safely flush async effects when testing, simulating a legacy root.
3921
- * @deprecated Import from React instead. import { act } from 'react'
3922
- */
3923
- declare const act: typeof React$1.act;
3924
3267
  /**
3925
3268
  * An SSR-friendly useLayoutEffect.
3926
3269
  *
@@ -4404,5 +3747,5 @@ declare function isOnce(value: unknown): value is {
4404
3747
  */
4405
3748
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4406
3749
 
4407
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4408
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3750
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3751
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };