@react-three/fiber 10.0.0-canary.ce4bd5f → 10.0.0-canary.d91831d
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +43 -42
- package/dist/index.d.cts +249 -138
- package/dist/index.d.mts +249 -138
- package/dist/index.d.ts +249 -166
- package/dist/index.mjs +43 -42
- package/dist/legacy.cjs +42 -40
- package/dist/legacy.d.cts +253 -142
- package/dist/legacy.d.mts +253 -142
- package/dist/legacy.d.ts +253 -168
- package/dist/legacy.mjs +42 -40
- package/dist/webgpu/index.cjs +113 -112
- package/dist/webgpu/index.d.cts +309 -201
- package/dist/webgpu/index.d.mts +309 -201
- package/dist/webgpu/index.d.ts +309 -229
- package/dist/webgpu/index.mjs +113 -112
- package/package.json +1 -1
package/dist/legacy.d.mts
CHANGED
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@@ -1,9 +1,9 @@
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import * as THREE$1 from 'three';
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import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1,
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import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three';
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import * as React$1 from 'react';
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import { ReactNode, Component, RefObject, JSX } from 'react';
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import * as three_webgpu from 'three/webgpu';
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import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget
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import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget } from 'three/webgpu';
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import { StoreApi } from 'zustand';
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import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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@@ -41,9 +41,9 @@ declare const R3F_BUILD_WEBGPU = false;
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type Inspector = never;
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/** Not available on the legacy (WebGL-only) entry. */
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declare function loadInspector(): Promise<never>;
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declare
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}
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declare class WebGPURenderer {
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constructor();
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}
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declare const RenderTarget: any;
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@@ -348,6 +348,7 @@ type BufferLike =
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| Uint16Array
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| Int16Array
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| THREE$1.BufferAttribute // Base class for all buffer attributes
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| THREE$1.InterleavedBufferAttribute
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| Node // TSL buffer nodes (instancedArray, storage)
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/** Flat record of buffer-like values (no nested scopes) */
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@@ -359,6 +360,25 @@ type BufferRecord = Record<string, BufferLike>
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*/
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type BufferStore = Record<string, BufferLike | BufferRecord>
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//* Node Types (useNodes) ========================================
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/**
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* Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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* the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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* code passes through. Creators are constrained to this same type, so the shape a creator returns
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* and the shape the store holds are one type by construction.
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*/
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type NodeLike = TSLNodeType | LegacyTSLNodeLike
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/** Flat record of TSL nodes (no nested scopes) */
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type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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/**
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* Node store that can contain both root-level nodes and scoped node objects.
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* Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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*/
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type NodeStore = Record<string, NodeLike | NodeRecord>
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//* Storage Types (useGPUStorage) ========================================
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/**
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@@ -373,7 +393,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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* ```
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*/
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type StorageLike =
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| StorageTexture // GPU storage texture
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| StorageTexture // 2D GPU storage texture
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| Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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| StorageArrayTexture // 2D-array GPU storage texture
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| Data3DTexture // 3D texture (can be used as storage)
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| Node // TSL storage texture nodes (storageTexture)
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@@ -492,8 +514,13 @@ interface InternalState {
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/** Container for child attachment (scene for root, original container for portals) */
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container?: THREE$1.Object3D
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/**
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* CanvasTarget
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*
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* The CanvasTarget this root sizes and renders through.
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*
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* A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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* around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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* R3F created for its own element. Either way there is exactly one target per canvas element,
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* and the canvas-target job makes it the renderer's active one before this root renders.
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* Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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* @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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*/
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canvasTarget?: CanvasTarget
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@@ -618,7 +645,7 @@ interface RootState {
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/** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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uniforms: UniformStore
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/** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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nodes:
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nodes: NodeStore
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/** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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buffers: BufferStore
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/** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
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@@ -630,7 +657,7 @@ interface RootState {
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/** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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renderPipeline: ThreeRenderPipeline | null
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/** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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passes:
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passes: PassRecord
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/** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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_hmrVersion: number
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/** Internal: whether setSize() has taken ownership of canvas dimensions */
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@@ -817,14 +844,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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performance?: Partial<Omit<Performance, 'regress'>>
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/** Target pixel ratio. Can clamp between a range: `[min, max]` */
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dpr?: Dpr
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/**
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/**
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* Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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* so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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*/
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raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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/** A `THREE.Scene` instance or props that go into the default scene */
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scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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/** A `THREE.Camera` instance or props that go into the default camera */
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camera?: CameraProps
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/** An R3F event manager to manage elements' pointer events */
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events?: (store: RootStore) => EventManager<
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events?: (store: RootStore) => EventManager<Element>
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/** Callback after the canvas has rendered (but not yet committed) */
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onCreated?: (state: RootState) => void
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/** Response for pointer clicks that have missed any target */
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@@ -1053,7 +1083,7 @@ interface CanvasProps
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*/
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resize?: Options
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/** The target where events are being subscribed to, default: the div that wraps canvas */
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eventSource?:
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eventSource?: Element | React$1.RefObject<Element | null>
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/** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
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eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
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/** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
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@@ -1161,81 +1191,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
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type RenderTargetOptions = RenderTargetOptions$1
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//* Global Types ==============================
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//* Global TSL Types ==============================
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declare global {
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/**
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*
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*
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* This is three's own `UniformNode`, not a re-declaration of it. It previously was a
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* hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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* exported type globally — so R3F's ~58 references resolved to an approximation that was
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* missing members three actually ships (`setName` among them) and had drifted to the wrong
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* arity when three made `UniformNode` two-parameter.
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*
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* three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
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* so the node type is fixed to `unknown` and the single parameter is kept for call-site
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* ergonomics. The result is three's structural type, so members stay in sync with the
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* installed three instead of needing to be mirrored by hand.
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* Broad callable-node fallback for dynamic store readers.
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* Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
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type
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type CallableTSLNode = ((...params: never[]) => unknown) & {
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readonly shaderNode: unknown
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readonly id: number
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}
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/**
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* @example
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* ```tsx
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* // Define a shader function
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* const blendColorFn = Fn(([color1, color2, factor]) => {
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* return mix(color1, color2, factor)
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* })
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*
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* // Type when retrieving from nodes store
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* const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
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*
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* // Or with specific return type
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* const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
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* ```
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*/
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type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
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/** Legacy structural node accepted when at least one historical marker exists. */
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type LegacyTSLNodeLike = {
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label?: ((label: string) => unknown) | string
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setName?: (name: string) => unknown
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} & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
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/**
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* This is the common return type for TSL operations (add, mul, sin, etc.)
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*
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* @example
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* ```tsx
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* const { wobble } = nodes as { wobble: ShaderNodeRef }
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* ```
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*/
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type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
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/** Node type accepted by broad dynamic node-store readers. */
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type TSLNodeType = three_webgpu.Node | CallableTSLNode
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/**
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*
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* - Node: base Three.js node type
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* - ShaderCallable: function nodes created with Fn()
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* - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
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*
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* @example
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* ```tsx
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* // In useLocalNodes, nodes are typed as TSLNodeType
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* const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
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* positionNode: nodes.myPosition, // Works - Node is in union
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* blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
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* }))
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*
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* // Can narrow with type guard or assertion when needed
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* if (typeof blendColorFn === 'function') {
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* blendColorFn(someColor, 0.5)
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* }
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* ```
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* Derive Three's shader node type from an existing node or a supported raw input.
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* Existing InputNode generics take precedence over structural value normalization.
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* Both generics must be inferred because Three's UniformNode intersects an unknown-typed
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* InputNode base with its concrete InputNode specialization.
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type
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type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
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? TNodeType
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: T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
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? TNodeType
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: T extends number
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? 'float'
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: T extends boolean
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? 'bool'
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: T extends string | three_webgpu.Color | { r: number; g: number; b: number }
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? 'color'
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: T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
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? 'vec4'
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: T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
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? 'vec3'
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: T extends three_webgpu.Vector2 | { x: number; y: number }
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? 'vec2'
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: T extends three_webgpu.Matrix4
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? 'mat4'
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: T extends three_webgpu.Matrix3
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? 'mat3'
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: T extends three_webgpu.Matrix2
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? 'mat2'
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: unknown
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/** Derive the normalized JavaScript value stored by a uniform node. */
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type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
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? TValue
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: T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
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? TValue
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: T extends string | { r: number; g: number; b: number }
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? three_webgpu.Color
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: T extends { x: number; y: number; z: number; w: number }
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? three_webgpu.Vector4
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: T extends { x: number; y: number; z: number }
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? three_webgpu.Vector3
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: T extends { x: number; y: number }
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? three_webgpu.Vector2
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: T extends number
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? number
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: T extends boolean
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? boolean
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: T
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/** Three's exact UniformNode with shader and value generics derived from an input. */
|
|
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|
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type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
|
|
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|
+
|
|
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|
+
/** Preserve every input key while mapping values to exact Three uniform nodes. */
|
|
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|
+
type UniformNodesFor<T extends UniformInputRecord> = {
|
|
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|
+
[K in keyof T]: UniformNodeFor<T[K]>
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
/** Backward-compatible single-parameter uniform alias. */
|
|
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|
+
type UniformNode<T = unknown> = UniformNodeFor<T>
|
|
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|
|
|
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|
/** Flat record of uniform nodes (no nested scopes) */
|
|
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|
type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
|
|
@@ -1260,7 +1295,7 @@ declare global {
|
|
|
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1295
|
* Acceptable input values for useUniforms - raw values that get converted to UniformNodes
|
|
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|
* Supports:
|
|
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|
* - Primitives: number, string (color), boolean
|
|
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|
-
* - Three.js types: Color, Vector2/3/4,
|
|
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|
+
* - Three.js types: Color, Vector2/3/4, Matrix2/3/4
|
|
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1299
|
* - Plain objects: { x, y, z, w } converted to vectors
|
|
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1300
|
* - TSL nodes: color(), vec3(), float() for type casting
|
|
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1301
|
* - UniformNode: existing uniforms (reused as-is)
|
|
@@ -1273,93 +1308,124 @@ declare global {
|
|
|
1273
1308
|
| three_webgpu.Vector2
|
|
1274
1309
|
| three_webgpu.Vector3
|
|
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1310
|
| three_webgpu.Vector4
|
|
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|
+
| three_webgpu.Matrix2
|
|
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|
| three_webgpu.Matrix3
|
|
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|
| three_webgpu.Matrix4
|
|
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|
-
|
|
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|
-
|
|
|
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|
-
| { x: number; y
|
|
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|
+
| { x: number; y: number }
|
|
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+
| { x: number; y: number; z: number }
|
|
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|
+
| { x: number; y: number; z: number; w: number }
|
|
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1317
|
| { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
|
|
1282
|
-
| Node // TSL nodes like color(), vec3(), float() for type casting
|
|
1318
|
+
| three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
|
|
1283
1319
|
| UniformNode
|
|
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1320
|
|
|
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1321
|
/** Input record for useUniforms - accepts raw values or UniformNodes */
|
|
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|
type UniformInputRecord = Record<string, UniformValue>
|
|
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1323
|
}
|
|
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1324
|
|
|
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|
-
|
|
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|
-
|
|
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|
-
declare module 'three/tsl' {
|
|
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|
-
/**
|
|
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|
-
* Fn with array parameter destructuring
|
|
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|
-
* @example Fn(([uv, skew]) => { ... })
|
|
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|
-
*/
|
|
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|
-
export function Fn<R extends Node = Node>(
|
|
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|
-
jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
|
|
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|
-
): ShaderCallable<R>
|
|
1299
|
-
|
|
1325
|
+
declare global {
|
|
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1326
|
/**
|
|
1301
|
-
*
|
|
1302
|
-
*
|
|
1327
|
+
* three's own render pipeline type. Named here so the rest of R3F refers to three's shape
|
|
1328
|
+
* rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
|
|
1329
|
+
* is r185, so the new name is the only one.
|
|
1303
1330
|
*/
|
|
1304
|
-
|
|
1305
|
-
jsFunc: (inputs: T) => ShaderNodeObject<R>,
|
|
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|
-
): ShaderCallable<R>
|
|
1331
|
+
type ThreeRenderPipeline = three_webgpu.RenderPipeline
|
|
1307
1332
|
|
|
1308
1333
|
/**
|
|
1309
|
-
*
|
|
1310
|
-
*
|
|
1334
|
+
* The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
|
|
1335
|
+
* `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
|
|
1336
|
+
* `getTextureNode`, `setMRT` and `dispose` track the installed version.
|
|
1311
1337
|
*/
|
|
1312
|
-
|
|
1313
|
-
jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
|
|
1314
|
-
layout: { layout?: unknown },
|
|
1315
|
-
): ShaderCallable<R>
|
|
1338
|
+
type ScenePassNode = three_webgpu.PassNode
|
|
1316
1339
|
|
|
1317
1340
|
/**
|
|
1318
|
-
*
|
|
1341
|
+
* Pass record - stores TSL pass nodes for render pipeline.
|
|
1342
|
+
*
|
|
1343
|
+
* `scenePass` is the only key the library owns. It is optional here because this is also the
|
|
1344
|
+
* shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
|
|
1345
|
+
* or `clearPasses()`. Inside the callbacks it is always present; see
|
|
1346
|
+
* {@link RenderPipelineCallbackState}.
|
|
1347
|
+
*
|
|
1348
|
+
* Every other key is user-registered, via a callback's return value. Those are TSL nodes of
|
|
1349
|
+
* any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
|
|
1350
|
+
* `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
|
|
1351
|
+
* site when you need a member, e.g. `passes.velocity as TextureNode`.
|
|
1352
|
+
*
|
|
1353
|
+
* The index signature admits `undefined` because a key may simply not be registered, and
|
|
1354
|
+
* because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
|
|
1355
|
+
* optional property whose type excludes `undefined` from the index signature is an error
|
|
1356
|
+
* (TS2411) for every consumer compiling these declarations.
|
|
1319
1357
|
*/
|
|
1320
|
-
|
|
1321
|
-
|
|
1322
|
-
|
|
1323
|
-
|
|
1324
|
-
}
|
|
1358
|
+
interface PassRecord {
|
|
1359
|
+
scenePass?: ScenePassNode
|
|
1360
|
+
[key: string]: three_webgpu.Node | undefined
|
|
1361
|
+
}
|
|
1325
1362
|
|
|
1326
|
-
declare global {
|
|
1327
1363
|
/**
|
|
1328
|
-
*
|
|
1329
|
-
*
|
|
1330
|
-
* is
|
|
1364
|
+
* State passed to pipeline callbacks after the active pipeline has been created.
|
|
1365
|
+
*
|
|
1366
|
+
* `passes.scenePass` is required here: the hook installs the default scene pass before either
|
|
1367
|
+
* callback runs, so callbacks can use it without a guard or a cast.
|
|
1368
|
+
*
|
|
1369
|
+
* `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
|
|
1370
|
+
* the legacy renderer before either callback can run, so a callback never sees WebGL.
|
|
1331
1371
|
*/
|
|
1332
|
-
type ThreeRenderPipeline = three_webgpu.RenderPipeline
|
|
1333
|
-
|
|
1334
|
-
/** Pass record - stores TSL pass nodes for render pipeline */
|
|
1335
|
-
type PassRecord = Record<string, any>
|
|
1336
|
-
|
|
1337
|
-
/** State passed to pipeline callbacks after the active pipeline has been created */
|
|
1338
1372
|
type RenderPipelineCallbackState = RootState & {
|
|
1339
1373
|
renderPipeline: ThreeRenderPipeline
|
|
1374
|
+
passes: PassRecord & { scenePass: ScenePassNode }
|
|
1375
|
+
renderer: three_webgpu.WebGPURenderer
|
|
1376
|
+
isLegacy: false
|
|
1340
1377
|
}
|
|
1341
1378
|
|
|
1379
|
+
/**
|
|
1380
|
+
* What a callback may return to register entries into `state.passes`.
|
|
1381
|
+
*
|
|
1382
|
+
* `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
|
|
1383
|
+
* created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
|
|
1384
|
+
* store entry would leave the store pointing at a node the hook never disposes, and the hook
|
|
1385
|
+
* disposing a pass nothing references. So returning it is a type error.
|
|
1386
|
+
*/
|
|
1387
|
+
type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
|
|
1388
|
+
|
|
1342
1389
|
/** Setup callback - runs first to configure MRT, create additional passes */
|
|
1343
|
-
type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) =>
|
|
1390
|
+
type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
|
|
1344
1391
|
|
|
1345
1392
|
/** Main callback - runs second to configure outputNode, create effect passes */
|
|
1346
|
-
type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) =>
|
|
1393
|
+
type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
|
|
1347
1394
|
|
|
1348
|
-
/**
|
|
1349
|
-
interface
|
|
1395
|
+
/** The imperative half of useRenderPipeline's return value, present in every state */
|
|
1396
|
+
interface UseRenderPipelineActions {
|
|
1350
1397
|
/** Current passes from state */
|
|
1351
1398
|
passes: PassRecord
|
|
1352
|
-
/** RenderPipeline instance (null if not initialized) */
|
|
1353
|
-
renderPipeline: ThreeRenderPipeline | null
|
|
1354
1399
|
/** Clear all passes from state */
|
|
1355
1400
|
clearPasses: () => void
|
|
1356
1401
|
/** Reset RenderPipeline entirely (clears PP + passes) */
|
|
1357
1402
|
reset: () => void
|
|
1358
1403
|
/** Re-run setup/main callbacks with current closure values */
|
|
1359
1404
|
rebuild: () => void
|
|
1360
|
-
/** True when RenderPipeline is configured and ready */
|
|
1361
|
-
isReady: boolean
|
|
1362
1405
|
}
|
|
1406
|
+
|
|
1407
|
+
/**
|
|
1408
|
+
* Return type for useRenderPipeline hook, discriminated on `isReady`.
|
|
1409
|
+
*
|
|
1410
|
+
* `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
|
|
1411
|
+
* callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
|
|
1412
|
+
* `clearPasses()` empties the record while leaving the pipeline in place.
|
|
1413
|
+
*/
|
|
1414
|
+
type UseRenderPipelineReturn = UseRenderPipelineActions &
|
|
1415
|
+
(
|
|
1416
|
+
| {
|
|
1417
|
+
/** True when RenderPipeline is configured and ready */
|
|
1418
|
+
isReady: true
|
|
1419
|
+
/** RenderPipeline instance */
|
|
1420
|
+
renderPipeline: ThreeRenderPipeline
|
|
1421
|
+
}
|
|
1422
|
+
| {
|
|
1423
|
+
/** False until the pipeline has been created */
|
|
1424
|
+
isReady: false
|
|
1425
|
+
/** Not initialized yet, or torn down by reset() */
|
|
1426
|
+
renderPipeline: null
|
|
1427
|
+
}
|
|
1428
|
+
)
|
|
1363
1429
|
}
|
|
1364
1430
|
|
|
1365
1431
|
type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
|
|
@@ -1438,10 +1504,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
|
|
|
1438
1504
|
|
|
1439
1505
|
/**
|
|
1440
1506
|
* For node material properties (colorNode, positionNode, etc.), accept broader types
|
|
1441
|
-
* since @types/three has broken inheritance for TSL node subclasses.
|
|
1507
|
+
* since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
|
|
1508
|
+
* `nodeType`, so this structural key test remains neutral to the selected Three entry.
|
|
1442
1509
|
*/
|
|
1443
1510
|
type NodeProps<P> = {
|
|
1444
|
-
[K in keyof P as P[K] extends
|
|
1511
|
+
[K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
|
|
1445
1512
|
}
|
|
1446
1513
|
|
|
1447
1514
|
interface ReactProps<P> {
|
|
@@ -1462,11 +1529,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
|
|
|
1462
1529
|
[K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
|
|
1463
1530
|
}
|
|
1464
1531
|
|
|
1532
|
+
/** Method names of Object3D, excluded from the `primitive` element's typed props. */
|
|
1533
|
+
type Object3DMethod = NonNullable<
|
|
1534
|
+
{
|
|
1535
|
+
[K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
|
|
1536
|
+
}[keyof Object3D]
|
|
1537
|
+
>
|
|
1538
|
+
|
|
1465
1539
|
type ThreeExports = typeof THREE
|
|
1466
1540
|
type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
|
|
1467
1541
|
|
|
1468
1542
|
interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
|
|
1469
|
-
|
|
1543
|
+
/**
|
|
1544
|
+
* `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
|
|
1545
|
+
* Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
|
|
1546
|
+
* untyped, and any other prop is accepted and applied to the object by name. Object3D's own
|
|
1547
|
+
* methods are left out of the typed surface: they return `this`, so a subclass element's
|
|
1548
|
+
* props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
|
|
1549
|
+
*/
|
|
1550
|
+
primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
|
|
1551
|
+
object: object
|
|
1552
|
+
ref?: React.Ref<any>
|
|
1553
|
+
onUpdate?: (self: any) => void
|
|
1554
|
+
[prop: string]: unknown
|
|
1555
|
+
}
|
|
1470
1556
|
// Conflicts with DOM types can be accessed through a three* prefix
|
|
1471
1557
|
threeAudio: ThreeElementsImpl['audio']
|
|
1472
1558
|
threeSource: ThreeElementsImpl['source']
|
|
@@ -1507,6 +1593,7 @@ type three_d_Matrix3 = Matrix3;
|
|
|
1507
1593
|
type three_d_Matrix4 = Matrix4;
|
|
1508
1594
|
type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
|
|
1509
1595
|
type three_d_NodeProps<P> = NodeProps<P>;
|
|
1596
|
+
type three_d_Object3DMethod = Object3DMethod;
|
|
1510
1597
|
type three_d_Quaternion = Quaternion;
|
|
1511
1598
|
type three_d_RaycastableRepresentation = RaycastableRepresentation;
|
|
1512
1599
|
type three_d_ReactProps<P> = ReactProps<P>;
|
|
@@ -1521,7 +1608,7 @@ type three_d_Vector3 = Vector3;
|
|
|
1521
1608
|
type three_d_Vector4 = Vector4;
|
|
1522
1609
|
type three_d_VectorRepresentation = VectorRepresentation;
|
|
1523
1610
|
declare namespace three_d {
|
|
1524
|
-
export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
|
|
1611
|
+
export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
|
|
1525
1612
|
}
|
|
1526
1613
|
|
|
1527
1614
|
/**
|
|
@@ -1870,7 +1957,7 @@ declare function createEvents(store: RootStore): {
|
|
|
1870
1957
|
processDeferredPointer: (event: DomEvent, pointerId: number) => void;
|
|
1871
1958
|
};
|
|
1872
1959
|
/** Default R3F event manager for web */
|
|
1873
|
-
declare function createPointerEvents(store: RootStore): EventManager<
|
|
1960
|
+
declare function createPointerEvents(store: RootStore): EventManager<Element>;
|
|
1874
1961
|
|
|
1875
1962
|
/**
|
|
1876
1963
|
* Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
|
|
@@ -3267,6 +3354,7 @@ declare namespace ReactReconciler {
|
|
|
3267
3354
|
|
|
3268
3355
|
declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
|
|
3269
3356
|
declare function extend<T extends Catalogue>(objects: T): void;
|
|
3357
|
+
declare function extend(objects: Record<string, unknown>): void;
|
|
3270
3358
|
declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
|
|
3271
3359
|
|
|
3272
3360
|
declare const isRenderer: (def: any) => boolean;
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|
@@ -3710,29 +3798,44 @@ declare const hasConstructor: (object: unknown) => object is {
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|
|
3710
3798
|
* Used to identify values that should be resolved from refs after mount.
|
|
3711
3799
|
*/
|
|
3712
3800
|
declare const FROM_REF: unique symbol;
|
|
3801
|
+
/** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
|
|
3802
|
+
interface FromRefMarker<T = unknown, R = T> {
|
|
3803
|
+
[FROM_REF]: React$1.RefObject<T | null>;
|
|
3804
|
+
/** Optional transform applied to the resolved ref before assignment. */
|
|
3805
|
+
transform?: (value: T) => R;
|
|
3806
|
+
}
|
|
3713
3807
|
/**
|
|
3714
3808
|
* Defers prop application until the referenced object is available.
|
|
3715
3809
|
* Useful for props like `target` that need sibling refs to be populated.
|
|
3716
3810
|
*
|
|
3811
|
+
* Only top-level props on a three element are resolved: a marker nested inside another value
|
|
3812
|
+
* (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
|
|
3813
|
+
* than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
|
|
3814
|
+
* what gets assigned.
|
|
3815
|
+
*
|
|
3717
3816
|
* @param ref - React ref object to resolve at mount time
|
|
3718
|
-
* @
|
|
3817
|
+
* @param transform - Optional mapping from the resolved object to the value the prop expects
|
|
3818
|
+
* @returns A marker value that the reconciler resolves after mount
|
|
3719
3819
|
*
|
|
3720
3820
|
* @example
|
|
3721
3821
|
* const targetRef = useRef<THREE.Object3D>(null)
|
|
3722
3822
|
*
|
|
3723
3823
|
* <group ref={targetRef} position={[-3, -2, -15]} />
|
|
3724
3824
|
* <spotLight target={fromRef(targetRef)} intensity={100} />
|
|
3825
|
+
*
|
|
3826
|
+
* @example
|
|
3827
|
+
* // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
|
|
3828
|
+
* <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
|
|
3725
3829
|
*/
|
|
3726
3830
|
declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
|
|
3831
|
+
declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
|
|
3727
3832
|
/**
|
|
3728
3833
|
* Type guard to check if a value is a fromRef marker.
|
|
3729
3834
|
*
|
|
3730
3835
|
* @param value - Value to check
|
|
3731
3836
|
* @returns True if value is a fromRef marker
|
|
3732
3837
|
*/
|
|
3733
|
-
declare function isFromRef(value: unknown): value is
|
|
3734
|
-
[FROM_REF]: React$1.RefObject<any>;
|
|
3735
|
-
};
|
|
3838
|
+
declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
|
|
3736
3839
|
|
|
3737
3840
|
/**
|
|
3738
3841
|
* Symbol marker for mount-only method calls.
|
|
@@ -3759,7 +3862,15 @@ declare const ONCE: unique symbol;
|
|
|
3759
3862
|
* // No arguments
|
|
3760
3863
|
* <geometry center={once()} />
|
|
3761
3864
|
*/
|
|
3762
|
-
declare function once<
|
|
3865
|
+
declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
|
|
3866
|
+
/**
|
|
3867
|
+
* What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
|
|
3868
|
+
* the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
|
|
3869
|
+
* methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
|
|
3870
|
+
*
|
|
3871
|
+
* The runtime value is always the marker object; only the declared type follows the prop.
|
|
3872
|
+
*/
|
|
3873
|
+
type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
|
|
3763
3874
|
/**
|
|
3764
3875
|
* Type guard to check if a value is a once marker.
|
|
3765
3876
|
*
|
|
@@ -3777,4 +3888,4 @@ declare function isOnce(value: unknown): value is {
|
|
|
3777
3888
|
declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
|
|
3778
3889
|
|
|
3779
3890
|
export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
|
|
3780
|
-
export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
|
|
3891
|
+
export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
|