@react-three/fiber 10.0.0-canary.ca63ccd → 10.0.0-canary.da7a768

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,3 +1,4 @@
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+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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  import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
@@ -11,7 +12,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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  function _mergeNamespaces(n, m) {
@@ -41,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -62,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -1638,9 +1641,9 @@ type EnvironmentProps = {
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  blur?: number;
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  backgroundBlurriness?: number;
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  backgroundIntensity?: number;
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- backgroundRotation?: Euler$3;
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+ backgroundRotation?: Euler;
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  environmentIntensity?: number;
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- environmentRotation?: Euler$3;
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+ environmentRotation?: Euler;
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  map?: Texture$1;
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  preset?: PresetsType;
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  scene?: Scene | React$1.RefObject<Scene>;
@@ -1724,7 +1727,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
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  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
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  declare module '@react-three/fiber' {
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  interface ThreeElements {
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- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
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+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
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  }
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  }
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  /**
@@ -1824,6 +1827,24 @@ declare module '@react-three/fiber' {
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  */
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  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
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+ /**
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+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
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+ *
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+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
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+ * instance. Removing the old object from the interaction state and registering the new one from
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+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
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+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
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+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
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+ * swap the user never asked to see (#3744).
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+ *
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+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
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+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
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+ *
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+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
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+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
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+ * cannot outlive the object it described.
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+ */
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+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
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  declare function removeInteractivity(store: RootStore, object: Object3D): void;
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  declare function createEvents(store: RootStore): {
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  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1851,50 +1872,6 @@ declare namespace useLoader {
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  var loader: typeof getLoader;
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  }
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- /**
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- * Frame hook with phase-based ordering, priority, and FPS throttling.
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- *
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- * Always delivers full RootState — works both inside and outside Canvas context:
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- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
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- * - Outside Canvas: The job registers immediately but the callback is held until a
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- * Canvas adopts it, then runs with full RootState. For hostless / standalone
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- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
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- *
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- * Returns a controls object for manual stepping, pausing, and resuming.
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- *
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- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
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- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
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- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
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- *
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- * @example
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- * // Simple priority (backwards compat)
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- * useFrame((state, delta) => { ... }, 5)
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- *
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- * @example
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- * // With phase-based ordering
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- * useFrame((state, delta) => { ... }, { phase: 'physics' })
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- *
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- * @example
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- * // Outside Canvas - callback waits for a Canvas, then always has full state
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- * function UI() {
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- * useFrame((state, delta) => { syncUI(state.camera) });
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- * return <button>...</button>;
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- * }
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- *
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- * @example
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- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
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- * import { getScheduler } from '@pmndrs/scheduler'
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- * getScheduler().register((state, delta) => { updateGame(delta) })
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- *
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- * @example
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- * // Scheduler-only access (no callback)
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- * const { scheduler } = useFrame()
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- * scheduler.pauseJob('some-job-id')
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- *
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- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
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- */
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- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
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-
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  declare const IsObject: (url: unknown) => url is Record<string, string>;
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  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
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  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2080,11 +2057,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
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  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
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  */
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  declare function useStore(): RootStore;
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- /**
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- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
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- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
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- */
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- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
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  /**
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  * Exposes an object's {@link Instance}.
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  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -3249,11 +3221,6 @@ declare function flushSync<R>(fn: () => R): R;
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  declare const context: React$1.Context<RootStore>;
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  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
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- /**
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- * Safely flush async effects when testing, simulating a legacy root.
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- * @deprecated Import from React instead. import { act } from 'react'
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- */
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- declare const act: typeof React$1.act;
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  /**
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  * An SSR-friendly useLayoutEffect.
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  *
@@ -3821,9 +3788,12 @@ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): Uniform
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  declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
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  /**
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  * Global rebuildUniforms function for HMR integration.
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- * Clears cached uniforms and increments _hmrVersion to trigger re-creation.
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+ * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
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  * Call this when HMR is detected to refresh all uniform creators.
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  *
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+ * Resolves to the primary store so shared TSL resources rebuild on the
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+ * authoritative store.
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+ *
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  * @param store - The R3F store (from useStore or context)
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  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
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  */
@@ -3907,9 +3877,12 @@ declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCr
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  declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
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  /**
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  * Global rebuildNodes function for HMR integration.
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- * Clears cached nodes and increments _hmrVersion to trigger re-creation.
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+ * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
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  * Call this when HMR is detected to refresh all node creators.
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  *
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+ * Resolves to the primary store so shared TSL resources rebuild on the
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+ * authoritative store.
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+ *
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  * @param store - The R3F store (from useStore or context)
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  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
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  */
@@ -3986,9 +3959,12 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
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  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
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  /**
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  * Global rebuildBuffers function for HMR integration.
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- * Clears cached buffers and increments _hmrVersion to trigger re-creation.
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+ * Invalidates cached buffers and increments _hmrVersion to trigger re-creation.
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  * Call this when HMR is detected to refresh all buffer creators.
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  *
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+ * Resolves to the primary store so shared TSL resources rebuild on the
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+ * authoritative store.
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+ *
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  * @param store - The R3F store (from useStore or context)
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  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
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  */
@@ -4020,9 +3996,12 @@ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: S
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  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
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  /**
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  * Global rebuildStorage function for HMR integration.
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- * Clears cached storage and increments _hmrVersion to trigger re-creation.
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+ * Invalidates cached storage and increments _hmrVersion to trigger re-creation.
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  * Call this when HMR is detected to refresh all storage creators.
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  *
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+ * Resolves to the primary store so shared TSL resources rebuild on the
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+ * authoritative store.
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+ *
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  * @param store - The R3F store (from useStore or context)
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  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
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  */
@@ -4139,5 +4118,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
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  internal: WebGPUInternalState
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  }
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- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
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- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
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+ /**
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+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
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+ *
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+ * This entry point is for apps that want to use ONLY WebGPURenderer.
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+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
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+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
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+ *
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+ * Usage:
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+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
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+ */
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+
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+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
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+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
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+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
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+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
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+ declare const useThree: UseThreeWebGPU;
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+ declare const useFrame: UseFrameWebGPU;
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+
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+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4140
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };