@react-three/fiber 10.0.0-canary.bc9af3b → 10.0.0-canary.c385e9f

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package/dist/index.d.cts CHANGED
@@ -1,3 +1,4 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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  import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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  import * as THREE$1 from 'three';
@@ -12,7 +13,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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  function _mergeNamespaces(n, m) {
@@ -48,6 +48,9 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = true;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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  CubeRenderTarget: CubeRenderTarget,
@@ -59,7 +62,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters
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+ WebGLRendererParameters: WebGLRendererParameters,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -359,6 +363,33 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Structural shape of a TSL node as stored on `state.nodes`.
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+ *
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+ * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
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+ * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
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+ * would reject values `useNodes` creators legitimately return. This is the same shape
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+ * `useNodes` already constrains creators to (`TSLNodeLike`).
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+ */
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+ interface NodeLike {
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+ uuid?: string
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+ nodeType?: string | null
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+ /** label method for chaining - sets the node's label and returns self */
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+ label?: ((label: string) => NodeLike) | string
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+ setName?: (name: string) => this
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+ }
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord = Record<string, NodeLike>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -497,6 +528,18 @@ interface InternalState {
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -606,7 +649,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -618,7 +661,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -706,12 +749,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
709
- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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+ */
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+ before?: string | string[]
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+ /**
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+ * Run this Canvas root after the referenced Canvas root id(s).
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  */
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- after?: string
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+ after?: string | string[]
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  /**
714
- * Limit this canvas's render rate (frames per second).
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
764
+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -1159,7 +1209,33 @@ declare global {
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  * ergonomics. The result is three's structural type, so members stay in sync with the
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  * installed three instead of needing to be mirrored by hand.
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  */
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- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
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+ type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
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+
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+ /**
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+ * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
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+ * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
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+ * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
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+ * `as UniformNode<number>` (or the matching value type) at the call site.
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+ */
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+ type UniformNodeTypeFor<T> = T extends number
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+ ? 'float'
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+ : T extends boolean
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+ ? 'bool'
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+ : T extends three_webgpu.Color
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+ ? 'color'
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+ : T extends three_webgpu.Vector2
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+ ? 'vec2'
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+ : T extends three_webgpu.Vector3
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+ ? 'vec3'
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+ : T extends three_webgpu.Vector4
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+ ? 'vec4'
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+ : T extends three_webgpu.Matrix2
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+ ? 'mat2'
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+ : T extends three_webgpu.Matrix3
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+ ? 'mat3'
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+ : T extends three_webgpu.Matrix4
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+ ? 'mat4'
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+ : unknown
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  /**
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  * ShaderCallable - the return type of Fn()
@@ -1312,30 +1388,97 @@ declare global {
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  */
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  type ThreeRenderPipeline = three_webgpu.RenderPipeline
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1390
 
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- /** Pass record - stores TSL pass nodes for render pipeline */
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- type PassRecord = Record<string, any>
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+ /**
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+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
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+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
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+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
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+ */
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+ type ScenePassNode = three_webgpu.PassNode
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+
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+ /**
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+ * Pass record - stores TSL pass nodes for render pipeline.
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+ *
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+ * `scenePass` is the only key the library owns. It is optional here because this is also the
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+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
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+ * or `clearPasses()`. Inside the callbacks it is always present; see
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+ * {@link RenderPipelineCallbackState}.
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+ *
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+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
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+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
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+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
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+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
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+ */
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+ interface PassRecord {
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+ scenePass?: ScenePassNode
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+ [key: string]: three_webgpu.Node
1414
+ }
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+
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+ /**
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+ * State passed to pipeline callbacks after the active pipeline has been created.
1418
+ *
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+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
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+ * callback runs, so callbacks can use it without a guard or a cast.
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+ *
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+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
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+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
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+ */
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+ type RenderPipelineCallbackState = RootState & {
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+ renderPipeline: ThreeRenderPipeline
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+ passes: PassRecord & { scenePass: ScenePassNode }
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+ renderer: three_webgpu.WebGPURenderer
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+ isLegacy: false
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+ }
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+
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+ /**
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+ * What a callback may return to register entries into `state.passes`.
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+ *
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+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
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+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
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+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
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+ * disposing a pass nothing references. So returning it is a type error.
1439
+ */
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+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
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  /** Setup callback - runs first to configure MRT, create additional passes */
1319
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
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+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
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1444
 
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  /** Main callback - runs second to configure outputNode, create effect passes */
1322
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1446
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
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1324
- /** Return type for useRenderPipeline hook */
1325
- interface UseRenderPipelineReturn {
1448
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1449
+ interface UseRenderPipelineActions {
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  /** Current passes from state */
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  passes: PassRecord
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- /** RenderPipeline instance (null if not initialized) */
1329
- renderPipeline: ThreeRenderPipeline | null
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  /** Clear all passes from state */
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  clearPasses: () => void
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  /** Reset RenderPipeline entirely (clears PP + passes) */
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  reset: () => void
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  /** Re-run setup/main callbacks with current closure values */
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  rebuild: () => void
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- /** True when RenderPipeline is configured and ready */
1337
- isReady: boolean
1338
1458
  }
1459
+
1460
+ /**
1461
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1462
+ *
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+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
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+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
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+ * `clearPasses()` empties the record while leaving the pipeline in place.
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+ */
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+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1468
+ (
1469
+ | {
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+ /** True when RenderPipeline is configured and ready */
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+ isReady: true
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+ /** RenderPipeline instance */
1473
+ renderPipeline: ThreeRenderPipeline
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+ }
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+ | {
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+ /** False until the pipeline has been created */
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+ isReady: false
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+ /** Not initialized yet, or torn down by reset() */
1479
+ renderPipeline: null
1480
+ }
1481
+ )
1339
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  }
1340
1483
 
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  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1635,9 +1778,9 @@ type EnvironmentProps = {
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  blur?: number;
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  backgroundBlurriness?: number;
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  backgroundIntensity?: number;
1638
- backgroundRotation?: Euler$3;
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+ backgroundRotation?: Euler;
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  environmentIntensity?: number;
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- environmentRotation?: Euler$3;
1783
+ environmentRotation?: Euler;
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  map?: Texture$1;
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  preset?: PresetsType;
1643
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  scene?: Scene | React$1.RefObject<Scene>;
@@ -1721,7 +1864,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
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  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1722
1865
  declare module '@react-three/fiber' {
1723
1866
  interface ThreeElements {
1724
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1867
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1725
1868
  }
1726
1869
  }
1727
1870
  /**
@@ -1821,6 +1964,24 @@ declare module '@react-three/fiber' {
1821
1964
  */
1822
1965
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1823
1966
 
1967
+ /**
1968
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1969
+ *
1970
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1971
+ * instance. Removing the old object from the interaction state and registering the new one from
1972
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1973
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1974
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1975
+ * swap the user never asked to see (#3744).
1976
+ *
1977
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1978
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1979
+ *
1980
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1981
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1982
+ * cannot outlive the object it described.
1983
+ */
1984
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1824
1985
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1825
1986
  declare function createEvents(store: RootStore): {
1826
1987
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1861,7 +2022,7 @@ declare namespace useLoader {
1861
2022
  *
1862
2023
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1863
2024
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1864
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2025
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
1865
2026
  *
1866
2027
  * @example
1867
2028
  * // Simple priority (backwards compat)
@@ -2157,7 +2318,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2157
2318
  * Invalidates the view, requesting a frame to be rendered.
2158
2319
  * In demand mode, this triggers the scheduler to run frames.
2159
2320
  *
2160
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2321
+ * With a state argument, only that root's jobs run on the requested frames; other
2322
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2323
+ *
2324
+ * @param state - Optional root state; targets the invalidation at that root
2161
2325
  * @param frames - Number of frames to request (default: 1)
2162
2326
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2163
2327
  *
@@ -2168,14 +2332,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2168
2332
  * Advances the frameloop and runs render effects.
2169
2333
  * Useful for when manually rendering via `frameloop="never"`.
2170
2334
  *
2335
+ * With a state argument, only that root is stepped. Without one, every
2336
+ * registered root is stepped for backwards compatibility.
2337
+ *
2171
2338
  * @param timestamp - The timestamp to use for this frame
2172
2339
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2173
- * @param state - Ignored (kept for backwards compat)
2174
- * @param frame - Ignored (kept for backwards compat)
2340
+ * @param state - Optional root state; targets the manual step at that root
2175
2341
  *
2176
2342
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2177
2343
  */
2178
- declare function advance(timestamp: number): void;
2344
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2179
2345
 
2180
2346
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2181
2347
  declare function ReactReconciler<
@@ -3246,11 +3412,6 @@ declare function flushSync<R>(fn: () => R): R;
3246
3412
  declare const context: React$1.Context<RootStore>;
3247
3413
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3248
3414
 
3249
- /**
3250
- * Safely flush async effects when testing, simulating a legacy root.
3251
- * @deprecated Import from React instead. import { act } from 'react'
3252
- */
3253
- declare const act: typeof React$1.act;
3254
3415
  /**
3255
3416
  * An SSR-friendly useLayoutEffect.
3256
3417
  *
@@ -3734,5 +3895,5 @@ declare function isOnce(value: unknown): value is {
3734
3895
  */
3735
3896
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3736
3897
 
3737
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3738
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3898
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3899
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };