@react-three/fiber 10.0.0-canary.b0fafc8 → 10.0.0-canary.bc9af3b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,5 +1,5 @@
1
1
  import * as three_webgpu from 'three/webgpu';
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- import { RenderTarget, WebGPURenderer, CanvasTarget, Node, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -7,6 +7,8 @@ import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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  import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
@@ -47,12 +49,16 @@ type WebGLShadowMap = never;
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  declare const WebGLRenderTarget: any;
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+ declare const WebGLCubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTargetCompat: CubeRenderTarget,
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  Inspector: Inspector,
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
@@ -151,6 +157,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
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  unprojectedPoint: THREE$1.Vector3
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  /** Normalized event coordinates */
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  pointer: THREE$1.Vector2
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+ /** pointerId of the original event for multiple pointer events */
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+ pointerId: number
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  /** Delta between first click and this event */
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  delta: number
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  /** The ray that pierced it */
@@ -227,6 +235,18 @@ interface EventHandlers {
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  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
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  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
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238
+ /** Configuration for XR pointer registration (controllers/hands) */
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+ interface XRPointerConfig {
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+ /** Ray origin (updated each frame by XR system) */
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+ ray: THREE$1.Ray
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+ /** Optional: custom compute function for this pointer */
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+ compute?: (state: RootState) => void
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+ /** Pointer type identifier */
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+ type: 'controller' | 'hand' | 'gaze'
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+ /** Which hand (for controller/hand types) */
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+ handedness?: 'left' | 'right'
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+ }
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+
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  interface EventManager<TTarget> {
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  /** Determines if the event layer is active */
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  enabled: boolean
@@ -246,8 +266,21 @@ interface EventManager<TTarget> {
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  disconnect?: () => void
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  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
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  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
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+ * @param pointerId - Optional pointer ID to update specific pointer only
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  */
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- update?: () => void
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+ update?: (pointerId?: number) => void
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+ /** Defer pointer move raycasting to frame start (default: true) */
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+ frameTimedRaycasts?: boolean
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+ /** Always fire raycaster immediately on scroll events (default: true) */
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+ alwaysFireOnScroll?: boolean
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+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
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+ updateOnFrame?: boolean
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+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
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+ flush?: () => void
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+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
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+ registerPointer?: (config: XRPointerConfig) => number
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+ /** Unregister an XR pointer */
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+ unregisterPointer?: (pointerId: number) => void
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  }
252
285
 
253
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  interface PointerCaptureTarget {
@@ -267,227 +300,94 @@ interface VisibilityEntry {
267
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  }
268
301
 
269
302
  //* Scheduler Types (useFrame) ==============================
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+ //
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+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
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+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
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+ // so existing `#types` imports across the codebase keep resolving unchanged.
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271
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272
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273
- // Public Options --------------------------------
274
-
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- /**
276
- * Options for useFrame hook
277
- */
278
- interface UseFrameNextOptions {
279
- /** Optional stable id for the job. Auto-generated if not provided */
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- id?: string
281
- /** Named phase to run in. Default: 'update' */
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- phase?: string
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- /** Run before this phase or job id */
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- before?: string | string[]
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- /** Run after this phase or job id */
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- after?: string | string[]
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- /** Priority within phase. Higher runs first. Default: 0 */
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- priority?: number
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- /** Max frames per second for this job */
290
- fps?: number
291
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
292
- drop?: boolean
293
- /** Enable/disable without unregistering. Default: true */
294
- enabled?: boolean
295
- }
296
-
297
- /** Alias for UseFrameNextOptions */
298
- type UseFrameOptions = UseFrameNextOptions
299
-
300
- /**
301
- * Options for addPhase
302
- */
303
- interface AddPhaseOptions {
304
- /** Insert this phase before the specified phase */
305
- before?: string
306
- /** Insert this phase after the specified phase */
307
- after?: string
308
- }
309
-
310
- // Frame State --------------------------------
311
-
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- /**
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- * Timing-only state for independent/outside mode (no RootState)
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- */
315
- interface FrameTimingState {
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- /** High-resolution timestamp from RAF (ms) */
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- time: number
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- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
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- delta: number
320
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
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- elapsed: number
322
- /** Incrementing frame counter */
323
- frame: number
324
- }
310
+ // Frame State (r3f-specific) --------------------------------
325
311
 
326
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  /**
327
- * State passed to useFrame callbacks (extends RootState with timing)
313
+ * State passed to useFrame callbacks (extends RootState with timing).
328
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  */
329
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  interface FrameNextState extends RootState, FrameTimingState {}
330
316
 
331
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  /** Alias for FrameNextState */
332
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  type FrameState = FrameNextState
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319
 
334
- // Root Options --------------------------------
320
+ // Callback Types (r3f-specific) --------------------------------
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321
 
336
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  /**
337
- * Options for registerRoot
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+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
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  */
339
- interface RootOptions {
340
- /** State provider for callbacks. Optional in independent mode. */
341
- getState?: () => any
342
- /** Error handler for job errors. Falls back to console.error if not provided. */
343
- onError?: (error: Error) => void
344
- }
325
+ type FrameNextCallback = FrameCallback$1<RootState>
326
+
327
+ /** Alias for FrameNextCallback */
328
+ type FrameCallback = FrameNextCallback
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329
 
346
- // Callback Types --------------------------------
330
+ //* Buffer Types (useBuffers) ========================================
347
331
 
348
332
  /**
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- * Callback function for useFrame
333
+ * Buffer-like types for GPU compute and storage operations.
334
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
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+ *
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+ * @example
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+ * ```tsx
338
+ * const { positions, velocities } = useBuffers(() => ({
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+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
340
+ * velocities: new Float32Array(count * 3), // TypedArray
341
+ * }), 'particles')
342
+ * ```
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  */
351
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
344
+ type BufferLike =
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+ | Float32Array
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+ | Uint32Array
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+ | Int32Array
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+ | Float64Array
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+ | Uint8Array
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+ | Int8Array
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+ | Uint16Array
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+ | Int16Array
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+ | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | Node // TSL buffer nodes (instancedArray, storage)
355
+
356
+ /** Flat record of buffer-like values (no nested scopes) */
357
+ type BufferRecord = Record<string, BufferLike>
352
358
 
353
- /** Alias for FrameNextCallback */
354
- type FrameCallback = FrameNextCallback
359
+ /**
360
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
361
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
362
+ */
363
+ type BufferStore = Record<string, BufferLike | BufferRecord>
355
364
 
356
- // Controls returned from useFrame --------------------------------
365
+ //* Storage Types (useGPUStorage) ========================================
357
366
 
358
367
  /**
359
- * Controls object returned from useFrame hook
368
+ * GPU storage types for texture-based storage operations.
369
+ * Includes Three.js storage textures and TSL storage texture nodes.
370
+ *
371
+ * @example
372
+ * ```tsx
373
+ * const { heightMap } = useGPUStorage(() => ({
374
+ * heightMap: new StorageTexture(512, 512),
375
+ * }), 'terrain')
376
+ * ```
360
377
  */
361
- interface FrameNextControls {
362
- /** The job's unique ID */
363
- id: string
364
- /** Access to the global scheduler for frame loop control */
365
- scheduler: SchedulerApi
366
- /** Manually step this job only (bypasses FPS limiting) */
367
- step(timestamp?: number): void
368
- /** Manually step ALL jobs in the scheduler */
369
- stepAll(timestamp?: number): void
370
- /** Pause this job (set enabled=false) */
371
- pause(): void
372
- /** Resume this job (set enabled=true) */
373
- resume(): void
374
- /** Reactive paused state - automatically triggers re-render when changed */
375
- isPaused: boolean
376
- }
378
+ type StorageLike =
379
+ | StorageTexture // GPU storage texture
380
+ | Data3DTexture // 3D texture (can be used as storage)
381
+ | Node // TSL storage texture nodes (storageTexture)
377
382
 
378
- /** Alias for FrameNextControls */
379
- type FrameControls = FrameNextControls
380
-
381
- // Scheduler Interface --------------------------------
383
+ /** Flat record of storage-like values (no nested scopes) */
384
+ type StorageRecord = Record<string, StorageLike>
382
385
 
383
386
  /**
384
- * Public interface for the global Scheduler
387
+ * Storage store that can contain both root-level storage and scoped storage objects.
388
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
385
389
  */
386
- interface SchedulerApi {
387
- //* Phase Management --------------------------------
388
-
389
- /** Add a named phase to the scheduler */
390
- addPhase(name: string, options?: AddPhaseOptions): void
391
- /** Get the ordered list of phase names */
392
- readonly phases: string[]
393
- /** Check if a phase exists */
394
- hasPhase(name: string): boolean
395
-
396
- //* Root Management --------------------------------
397
-
398
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
399
- registerRoot(id: string, options?: RootOptions): () => void
400
- /** Unregister a root */
401
- unregisterRoot(id: string): void
402
- /** Generate a unique root ID */
403
- generateRootId(): string
404
- /** Get the number of registered roots */
405
- getRootCount(): number
406
- /** Check if any root is registered and ready */
407
- readonly isReady: boolean
408
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
409
- onRootReady(callback: () => void): () => void
410
-
411
- //* Job Registration --------------------------------
412
-
413
- /** Register a job with the scheduler (returns unsubscribe function) */
414
- register(
415
- callback: FrameNextCallback,
416
- options?: {
417
- id?: string
418
- rootId?: string
419
- phase?: string
420
- before?: string | string[]
421
- after?: string | string[]
422
- priority?: number
423
- fps?: number
424
- drop?: boolean
425
- enabled?: boolean
426
- },
427
- ): () => void
428
- /** Update a job's options */
429
- updateJob(
430
- id: string,
431
- options: {
432
- priority?: number
433
- fps?: number
434
- drop?: boolean
435
- enabled?: boolean
436
- phase?: string
437
- before?: string | string[]
438
- after?: string | string[]
439
- },
440
- ): void
441
- /** Unregister a job by ID */
442
- unregister(id: string, rootId?: string): void
443
- /** Get the number of registered jobs */
444
- getJobCount(): number
445
- /** Get all job IDs */
446
- getJobIds(): string[]
447
-
448
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
449
-
450
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
451
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
452
-
453
- //* Idle Callbacks (for legacy addTail) --------------------------------
454
-
455
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
456
- onIdle(callback: (timestamp: number) => void): () => void
457
-
458
- //* Frame Loop Control --------------------------------
459
-
460
- /** Start the scheduler loop */
461
- start(): void
462
- /** Stop the scheduler loop */
463
- stop(): void
464
- /** Check if the scheduler is running */
465
- readonly isRunning: boolean
466
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
467
- frameloop: Frameloop
468
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
469
- independent: boolean
470
-
471
- //* Manual Stepping --------------------------------
472
-
473
- /** Manually step all jobs once (for frameloop='never' or testing) */
474
- step(timestamp?: number): void
475
- /** Manually step a single job by ID */
476
- stepJob(id: string, timestamp?: number): void
477
- /** Request frame(s) to be rendered (for frameloop='demand') */
478
- invalidate(frames?: number): void
479
-
480
- //* Per-Job Control --------------------------------
481
-
482
- /** Check if a job is paused */
483
- isJobPaused(id: string): boolean
484
- /** Pause a job */
485
- pauseJob(id: string): void
486
- /** Resume a job */
487
- resumeJob(id: string): void
488
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
489
- subscribeJobState(id: string, listener: () => void): () => void
490
- }
390
+ type StorageStore = Record<string, StorageLike | StorageRecord>
491
391
 
492
392
  //* Renderer Types ========================================
493
393
 
@@ -502,6 +402,18 @@ type Subscription = {
502
402
  store: RootStore
503
403
  }
504
404
 
405
+ /** Per-pointer state for multi-touch and XR support */
406
+ type PointerState = {
407
+ /** Objects currently hovered by this pointer */
408
+ hovered: Map<string, ThreeEvent<DomEvent>>
409
+ /** Objects capturing this pointer */
410
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
411
+ /** Initial click position [x, y] */
412
+ initialClick: [x: number, y: number]
413
+ /** Objects hit on initial click */
414
+ initialHits: THREE$1.Object3D[]
415
+ }
416
+
505
417
  type Dpr = number | [min: number, max: number]
506
418
 
507
419
  interface Size {
@@ -543,12 +455,21 @@ interface Performance {
543
455
 
544
456
  interface InternalState {
545
457
  interaction: THREE$1.Object3D[]
546
- hovered: Map<string, ThreeEvent<DomEvent>>
547
458
  subscribers: Subscription[]
459
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
460
+ pointerMap: Map<number, PointerState>
461
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
462
+ pointerDirty: Map<number, DomEvent>
463
+ /** Last event received (for events.update() compatibility) */
464
+ lastEvent: React$1.RefObject<DomEvent | null>
465
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
466
+ hovered: Map<string, ThreeEvent<DomEvent>>
467
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
548
468
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
469
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
549
470
  initialClick: [x: number, y: number]
471
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
550
472
  initialHits: THREE$1.Object3D[]
551
- lastEvent: React$1.RefObject<DomEvent | null>
552
473
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
553
474
  visibilityRegistry: Map<string, VisibilityEntry>
554
475
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -581,7 +502,7 @@ interface InternalState {
581
502
  canvasTarget?: CanvasTarget
582
503
  /**
583
504
  * Whether multi-canvas rendering is active.
584
- * True when any canvas uses `target` prop to share a renderer.
505
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
585
506
  * When true, setCanvasTarget is called before each render.
586
507
  */
587
508
  isMultiCanvas?: boolean
@@ -679,8 +600,8 @@ interface RootState {
679
600
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
680
601
  /** Shortcut to manual setting the pixel ratio */
681
602
  setDpr: (dpr: Dpr) => void
682
- /** Shortcut to setting frameloop flags */
683
- setFrameloop: (frameloop: Frameloop) => void
603
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
604
+ setFrameloop: (frameloop?: Frameloop) => void
684
605
  /** Set error state to propagate to error boundary */
685
606
  setError: (error: Error | null) => void
686
607
  /** Current error state (null when no error) */
@@ -689,11 +610,17 @@ interface RootState {
689
610
  uniforms: UniformStore
690
611
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
691
612
  nodes: Record<string, any>
692
- /** Global TSL texture nodes - use useTextures() hook for operations */
693
- textures: Map<string, any>
694
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
695
- postProcessing: any | null // THREE.PostProcessing when available
696
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
613
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
614
+ buffers: BufferStore
615
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
616
+ gpuStorage: StorageStore
617
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
618
+ textures: Map<string, THREE$1.Texture>
619
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
620
+ _textureRefs: Map<string, number>
621
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
622
+ renderPipeline: ThreeRenderPipeline | null
623
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
697
624
  passes: Record<string, any>
698
625
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
699
626
  _hmrVersion: number
@@ -743,6 +670,20 @@ interface Renderer {
743
670
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
744
671
  }
745
672
 
673
+ //* Color Management Config ==============================
674
+
675
+ /**
676
+ * Color management configuration shared by both WebGL and WebGPU renderers.
677
+ */
678
+ interface ColorManagementConfig {
679
+ /**
680
+ * Color space assigned to 8-bit input textures (color maps).
681
+ * Defaults to sRGB. Most textures are authored in sRGB.
682
+ * @default THREE.SRGBColorSpace
683
+ */
684
+ textureColorSpace?: THREE$1.ColorSpace
685
+ }
686
+
746
687
  //* WebGL Renderer Props ==============================
747
688
 
748
689
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -753,7 +694,7 @@ type GLProps =
753
694
  | Renderer
754
695
  | ((defaultProps: DefaultGLProps) => Renderer)
755
696
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
756
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
697
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
757
698
 
758
699
  //* WebGPU Renderer Props ==============================
759
700
 
@@ -779,9 +720,9 @@ interface CanvasSchedulerConfig {
779
720
  }
780
721
 
781
722
  /**
782
- * Extended renderer configuration for multi-canvas support.
723
+ * Extended renderer configuration for multi-canvas support and color management.
783
724
  */
784
- interface RendererConfigExtended {
725
+ interface RendererConfigExtended extends ColorManagementConfig {
785
726
  /** Share renderer from another canvas (WebGPU only) */
786
727
  primaryCanvas?: string
787
728
  /** Canvas-level scheduler options */
@@ -846,8 +787,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
846
787
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
847
788
  */
848
789
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
849
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
850
- textureColorSpace?: THREE$1.ColorSpace
851
790
  /** Creates an orthographic camera */
852
791
  orthographic?: boolean
853
792
  /**
@@ -973,8 +912,6 @@ interface Instance<O = any> {
973
912
  attach?: AttachType<O>
974
913
  previousAttach?: any
975
914
  isHidden: boolean
976
- /** Deferred ref props to apply in commitMount */
977
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
978
915
  /** Set of props that have been applied via once() */
979
916
  appliedOnce?: Set<string>
980
917
  }
@@ -1100,7 +1037,7 @@ interface CanvasProps
1100
1037
  */
1101
1038
  resize?: Options
1102
1039
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1103
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1040
+ eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1104
1041
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1105
1042
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1106
1043
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1211,10 +1148,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1211
1148
  //* Global Types ==============================
1212
1149
 
1213
1150
  declare global {
1214
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1215
- interface UniformNode<T = unknown> extends Node {
1216
- value: T
1217
- }
1151
+ /**
1152
+ * Uniform node type.
1153
+ *
1154
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1155
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1156
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1157
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1158
+ * arity when three made `UniformNode` two-parameter.
1159
+ *
1160
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1161
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1162
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1163
+ * installed three instead of needing to be mirrored by hand.
1164
+ */
1165
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1218
1166
 
1219
1167
  /**
1220
1168
  * ShaderCallable - the return type of Fn()
@@ -1314,6 +1262,7 @@ declare global {
1314
1262
  | three_webgpu.Euler
1315
1263
  | three_webgpu.Quaternion
1316
1264
  | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1265
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1317
1266
  | Node // TSL nodes like color(), vec3(), float() for type casting
1318
1267
  | UniformNode
1319
1268
 
@@ -1358,179 +1307,40 @@ declare module 'three/tsl' {
1358
1307
  ): ShaderCallable<R>
1359
1308
  }
1360
1309
 
1361
- /**
1362
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1363
- */
1364
-
1365
-
1366
-
1367
1310
  declare global {
1368
- /** Pass record - stores TSL pass nodes for post-processing */
1311
+ /**
1312
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1313
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1314
+ * is r185, so the new name is the only one.
1315
+ */
1316
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1317
+
1318
+ /** Pass record - stores TSL pass nodes for render pipeline */
1369
1319
  type PassRecord = Record<string, any>
1370
1320
 
1371
1321
  /** Setup callback - runs first to configure MRT, create additional passes */
1372
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1322
+ type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1373
1323
 
1374
1324
  /** Main callback - runs second to configure outputNode, create effect passes */
1375
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1325
+ type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1376
1326
 
1377
- /** Return type for usePostProcessing hook */
1378
- interface UsePostProcessingReturn {
1327
+ /** Return type for useRenderPipeline hook */
1328
+ interface UseRenderPipelineReturn {
1379
1329
  /** Current passes from state */
1380
1330
  passes: PassRecord
1381
- /** PostProcessing instance (null if not initialized) */
1382
- postProcessing: any | null // THREE.PostProcessing
1331
+ /** RenderPipeline instance (null if not initialized) */
1332
+ renderPipeline: ThreeRenderPipeline | null
1383
1333
  /** Clear all passes from state */
1384
1334
  clearPasses: () => void
1385
- /** Reset PostProcessing entirely (clears PP + passes) */
1335
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1386
1336
  reset: () => void
1387
1337
  /** Re-run setup/main callbacks with current closure values */
1388
1338
  rebuild: () => void
1389
- /** True when PostProcessing is configured and ready */
1339
+ /** True when RenderPipeline is configured and ready */
1390
1340
  isReady: boolean
1391
1341
  }
1392
1342
  }
1393
1343
 
1394
- //* useFrameNext Types ==============================
1395
-
1396
-
1397
-
1398
- //* Global Type Declarations ==============================
1399
-
1400
- declare global {
1401
- // Job --------------------------------
1402
-
1403
- /**
1404
- * Internal job representation in the scheduler
1405
- */
1406
- interface Job {
1407
- /** Unique identifier */
1408
- id: string
1409
- /** The callback to execute */
1410
- callback: FrameNextCallback
1411
- /** Phase this job belongs to */
1412
- phase: string
1413
- /** Run before these phases/job ids */
1414
- before: Set<string>
1415
- /** Run after these phases/job ids */
1416
- after: Set<string>
1417
- /** Priority within phase (higher first) */
1418
- priority: number
1419
- /** Insertion order for deterministic tie-breaking */
1420
- index: number
1421
- /** Max FPS for this job (undefined = no limit) */
1422
- fps?: number
1423
- /** Drop frames when behind (true) or catch up (false) */
1424
- drop: boolean
1425
- /** Last run timestamp (ms) */
1426
- lastRun?: number
1427
- /** Whether job is enabled */
1428
- enabled: boolean
1429
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1430
- system?: boolean
1431
- }
1432
-
1433
- // Phase Graph --------------------------------
1434
-
1435
- /**
1436
- * A node in the phase graph
1437
- */
1438
- interface PhaseNode {
1439
- /** Phase name */
1440
- name: string
1441
- /** Whether this was auto-generated from a before/after constraint */
1442
- isAutoGenerated: boolean
1443
- }
1444
-
1445
- /**
1446
- * Options for creating a job from hook options
1447
- */
1448
- interface JobOptions {
1449
- id?: string
1450
- phase?: string
1451
- before?: string | string[]
1452
- after?: string | string[]
1453
- priority?: number
1454
- fps?: number
1455
- drop?: boolean
1456
- enabled?: boolean
1457
- }
1458
-
1459
- // Frame Loop State --------------------------------
1460
-
1461
- /**
1462
- * Internal frame loop state
1463
- */
1464
- interface FrameLoopState {
1465
- /** Whether the loop is running */
1466
- running: boolean
1467
- /** Current RAF handle */
1468
- rafHandle: number | null
1469
- /** Last frame timestamp in ms (null = uninitialized) */
1470
- lastTime: number | null
1471
- /** Frame counter */
1472
- frameCount: number
1473
- /** Elapsed time since first frame in ms */
1474
- elapsedTime: number
1475
- /** createdAt timestamp in ms */
1476
- createdAt: number
1477
- }
1478
-
1479
- // Root Entry --------------------------------
1480
-
1481
- /**
1482
- * Internal representation of a registered root (Canvas).
1483
- * Tracks jobs and manages rebuild state for this root.
1484
- * @internal
1485
- */
1486
- interface RootEntry {
1487
- /** Unique identifier for this root */
1488
- id: string
1489
- /** Function to get the root's current state. Returns any to support independent mode. */
1490
- getState: () => any
1491
- /** Map of job IDs to Job objects */
1492
- jobs: Map<string, Job>
1493
- /** Cached sorted job list for execution order */
1494
- sortedJobs: Job[]
1495
- /** Whether sortedJobs needs rebuilding */
1496
- needsRebuild: boolean
1497
- }
1498
-
1499
- /**
1500
- * Internal representation of a global job (deprecated API).
1501
- * Global jobs run once per frame, not per-root.
1502
- * Used by legacy addEffect/addAfterEffect APIs.
1503
- * @internal
1504
- * @deprecated Use useFrame with phases instead
1505
- */
1506
- interface GlobalJob {
1507
- /** Unique identifier for this global job */
1508
- id: string
1509
- /** Callback invoked with RAF timestamp in ms */
1510
- callback: (timestamp: number) => void
1511
- }
1512
-
1513
- // HMR Support --------------------------------
1514
-
1515
- /**
1516
- * Hot Module Replacement data structure for preserving scheduler state
1517
- * @internal
1518
- */
1519
- interface HMRData {
1520
- /** Shared data object for storing values across reloads */
1521
- data: Record<string, any>
1522
- /** Optional function to accept HMR updates */
1523
- accept?: () => void
1524
- }
1525
-
1526
- // Default Phases --------------------------------
1527
-
1528
- /**
1529
- * Default phase names for the scheduler
1530
- */
1531
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1532
- }
1533
-
1534
1344
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1535
1345
 
1536
1346
  interface MathRepresentation {
@@ -1700,7 +1510,7 @@ declare namespace three_d {
1700
1510
  * a single WebGPURenderer using Three.js CanvasTarget API.
1701
1511
  *
1702
1512
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1703
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1513
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1704
1514
  */
1705
1515
 
1706
1516
  interface PrimaryCanvasEntry {
@@ -1768,12 +1578,23 @@ type EnvironmentLoaderProps = {
1768
1578
  * const texture = useEnvironment({ preset: 'sunset' })
1769
1579
  * ```
1770
1580
  */
1771
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1581
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1772
1582
  declare namespace useEnvironment {
1773
1583
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1774
1584
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1775
1585
  }
1776
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1586
+ /**
1587
+ * Options accepted by `useEnvironment.preload`.
1588
+ *
1589
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1590
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1591
+ * advertise an option this function silently ignores.
1592
+ *
1593
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1594
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1595
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1596
+ */
1597
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1777
1598
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1778
1599
 
1779
1600
  /**
@@ -2006,6 +1827,8 @@ declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Ele
2006
1827
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2007
1828
  declare function createEvents(store: RootStore): {
2008
1829
  handlePointer: (name: string) => (event: DomEvent) => void;
1830
+ flushDeferredPointers: () => void;
1831
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2009
1832
  };
2010
1833
  /** Default R3F event manager for web */
2011
1834
  declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
@@ -2021,383 +1844,21 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2021
1844
  * Note: this hook's caller must be wrapped with `React.Suspense`
2022
1845
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2023
1846
  */
2024
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1847
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2025
1848
  declare namespace useLoader {
2026
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2027
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1849
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1850
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2028
1851
  var loader: typeof getLoader;
2029
1852
  }
2030
1853
 
2031
- /**
2032
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2033
- *
2034
- * Features:
2035
- * - Single RAF loop for entire application
2036
- * - Root registration (multiple Canvas support)
2037
- * - Global phases for addEffect/addAfterEffect (deprecated)
2038
- * - Per-root job management with phases, priorities, FPS throttling
2039
- * - onIdle callbacks for addTail (deprecated)
2040
- * - Demand mode support via invalidate()
2041
- */
2042
- declare class Scheduler {
2043
- private static readonly INSTANCE_KEY;
2044
- private static get instance();
2045
- private static set instance(value);
2046
- /**
2047
- * Get the global scheduler instance (creates if doesn't exist).
2048
- * Uses HMR data to preserve instance across hot reloads.
2049
- * @returns {Scheduler} The singleton scheduler instance
2050
- */
2051
- static get(): Scheduler;
2052
- /**
2053
- * Reset the singleton instance. Stops the loop and clears all state.
2054
- * Primarily used for testing to ensure clean state between tests.
2055
- * @returns {void}
2056
- */
2057
- static reset(): void;
2058
- private roots;
2059
- private phaseGraph;
2060
- private loopState;
2061
- private stoppedTime;
2062
- private nextRootIndex;
2063
- private globalBeforeJobs;
2064
- private globalAfterJobs;
2065
- private nextGlobalIndex;
2066
- private idleCallbacks;
2067
- private nextJobIndex;
2068
- private jobStateListeners;
2069
- private pendingFrames;
2070
- private _frameloop;
2071
- private _independent;
2072
- private errorHandler;
2073
- private rootReadyCallbacks;
2074
- get phases(): string[];
2075
- get frameloop(): Frameloop;
2076
- set frameloop(mode: Frameloop);
2077
- get isRunning(): boolean;
2078
- get isReady(): boolean;
2079
- get independent(): boolean;
2080
- set independent(value: boolean);
2081
- constructor();
2082
- /**
2083
- * Register a root (Canvas) with the scheduler.
2084
- * The first root to register starts the RAF loop (if frameloop='always').
2085
- * @param {string} id - Unique identifier for this root
2086
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2087
- * @returns {() => void} Unsubscribe function to remove this root
2088
- */
2089
- registerRoot(id: string, options?: RootOptions): () => void;
2090
- /**
2091
- * Unregister a root from the scheduler.
2092
- * Cleans up all job state listeners for this root's jobs.
2093
- * The last root to unregister stops the RAF loop.
2094
- * @param {string} id - The root ID to unregister
2095
- * @returns {void}
2096
- */
2097
- unregisterRoot(id: string): void;
2098
- /**
2099
- * Subscribe to be notified when a root becomes available.
2100
- * Fires immediately if a root already exists.
2101
- * @param {() => void} callback - Function called when first root registers
2102
- * @returns {() => void} Unsubscribe function
2103
- */
2104
- onRootReady(callback: () => void): () => void;
2105
- /**
2106
- * Notify all registered root-ready callbacks.
2107
- * Called when the first root registers.
2108
- * @returns {void}
2109
- * @private
2110
- */
2111
- private notifyRootReady;
2112
- /**
2113
- * Ensure a default root exists for independent mode.
2114
- * Creates a minimal root with no state provider.
2115
- * @returns {void}
2116
- * @private
2117
- */
2118
- private ensureDefaultRoot;
2119
- /**
2120
- * Trigger error handling for job errors.
2121
- * Uses the bound error handler if available, otherwise logs to console.
2122
- * @param {Error} error - The error to handle
2123
- * @returns {void}
2124
- */
2125
- triggerError(error: Error): void;
2126
- /**
2127
- * Add a named phase to the scheduler's execution order.
2128
- * Marks all roots for rebuild to incorporate the new phase.
2129
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2130
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2131
- * @returns {void}
2132
- * @example
2133
- * scheduler.addPhase('physics', { before: 'update' });
2134
- * scheduler.addPhase('postprocess', { after: 'render' });
2135
- */
2136
- addPhase(name: string, options?: AddPhaseOptions): void;
2137
- /**
2138
- * Check if a phase exists in the scheduler.
2139
- * @param {string} name - The phase name to check
2140
- * @returns {boolean} True if the phase exists
2141
- */
2142
- hasPhase(name: string): boolean;
2143
- /**
2144
- * Register a global job that runs once per frame (not per-root).
2145
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2146
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2147
- * @param {string} id - Unique identifier for this global job
2148
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2149
- * @returns {() => void} Unsubscribe function to remove this global job
2150
- * @deprecated Use useFrame with phases instead
2151
- */
2152
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2153
- /**
2154
- * Register an idle callback that fires when the loop stops.
2155
- * Used internally by deprecated addTail API.
2156
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2157
- * @returns {() => void} Unsubscribe function to remove this idle callback
2158
- * @deprecated Use demand mode with invalidate() instead
2159
- */
2160
- onIdle(callback: (timestamp: number) => void): () => void;
2161
- /**
2162
- * Notify all registered idle callbacks.
2163
- * Called when the loop stops in demand mode.
2164
- * @param {number} timestamp - The RAF timestamp when idle occurred
2165
- * @returns {void}
2166
- * @private
2167
- */
2168
- private notifyIdle;
2169
- /**
2170
- * Register a job (frame callback) with a specific root.
2171
- * This is the core registration method used by useFrame internally.
2172
- * @param {FrameNextCallback} callback - The function to call each frame
2173
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2174
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2175
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2176
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2177
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2178
- * @param {number} [options.fps] - FPS throttle limit
2179
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2180
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2181
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2182
- * @returns {() => void} Unsubscribe function to remove this job
2183
- */
2184
- register(callback: FrameNextCallback, options?: JobOptions & {
2185
- rootId?: string;
2186
- system?: boolean;
2187
- }): () => void;
2188
- /**
2189
- * Unregister a job by its ID.
2190
- * Searches all roots if rootId is not provided.
2191
- * @param {string} id - The job ID to unregister
2192
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2193
- * @returns {void}
2194
- */
2195
- unregister(id: string, rootId?: string): void;
2196
- /**
2197
- * Update a job's options dynamically.
2198
- * Searches all roots to find the job by ID.
2199
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2200
- * @param {string} id - The job ID to update
2201
- * @param {Partial<JobOptions>} options - The options to update
2202
- * @returns {void}
2203
- */
2204
- updateJob(id: string, options: Partial<JobOptions>): void;
2205
- /**
2206
- * Check if a job is currently paused (disabled).
2207
- * @param {string} id - The job ID to check
2208
- * @returns {boolean} True if the job exists and is paused
2209
- */
2210
- isJobPaused(id: string): boolean;
2211
- /**
2212
- * Subscribe to state changes for a specific job.
2213
- * Listener is called when job is paused or resumed.
2214
- * @param {string} id - The job ID to subscribe to
2215
- * @param {() => void} listener - Callback invoked on state changes
2216
- * @returns {() => void} Unsubscribe function
2217
- */
2218
- subscribeJobState(id: string, listener: () => void): () => void;
2219
- /**
2220
- * Notify all listeners that a job's state has changed.
2221
- * @param {string} id - The job ID that changed
2222
- * @returns {void}
2223
- * @private
2224
- */
2225
- private notifyJobStateChange;
2226
- /**
2227
- * Pause a job by ID (sets enabled=false).
2228
- * Notifies any subscribed state listeners.
2229
- * @param {string} id - The job ID to pause
2230
- * @returns {void}
2231
- */
2232
- pauseJob(id: string): void;
2233
- /**
2234
- * Resume a paused job by ID (sets enabled=true).
2235
- * Resets job timing to prevent frame accumulation.
2236
- * Notifies any subscribed state listeners.
2237
- * @param {string} id - The job ID to resume
2238
- * @returns {void}
2239
- */
2240
- resumeJob(id: string): void;
2241
- /**
2242
- * Start the requestAnimationFrame loop.
2243
- * Resets timing state (elapsedTime, frameCount) on start.
2244
- * No-op if already running.
2245
- * @returns {void}
2246
- */
2247
- start(): void;
2248
- /**
2249
- * Stop the requestAnimationFrame loop.
2250
- * Cancels any pending RAF callback.
2251
- * No-op if not running.
2252
- * @returns {void}
2253
- */
2254
- stop(): void;
2255
- /**
2256
- * Request frames to be rendered in demand mode.
2257
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2258
- * No-op if frameloop is not 'demand'.
2259
- * @param {number} [frames=1] - Number of frames to request
2260
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2261
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2262
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2263
- * @returns {void}
2264
- * @example
2265
- * // Request a single frame render
2266
- * scheduler.invalidate();
2267
- *
2268
- * @example
2269
- * // Request 5 frames (e.g., for animations)
2270
- * scheduler.invalidate(5);
2271
- *
2272
- * @example
2273
- * // Set pending frames to exactly 3 (don't stack with existing)
2274
- * scheduler.invalidate(3, false);
2275
- *
2276
- * @example
2277
- * // Add 2 more frames to existing pending count
2278
- * scheduler.invalidate(2, true);
2279
- */
2280
- invalidate(frames?: number, stackFrames?: boolean): void;
2281
- /**
2282
- * Reset timing state for deterministic testing.
2283
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2284
- * @returns {void}
2285
- */
2286
- resetTiming(): void;
2287
- /**
2288
- * Manually execute a single frame for all roots.
2289
- * Useful for frameloop='never' mode or testing scenarios.
2290
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2291
- * @returns {void}
2292
- * @example
2293
- * // Manual control mode
2294
- * scheduler.frameloop = 'never';
2295
- * scheduler.step(); // Execute one frame
2296
- */
2297
- step(timestamp?: number): void;
2298
- /**
2299
- * Manually execute a single job by its ID.
2300
- * Useful for testing individual job callbacks in isolation.
2301
- * @param {string} id - The job ID to step
2302
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2303
- * @returns {void}
2304
- */
2305
- stepJob(id: string, timestamp?: number): void;
2306
- /**
2307
- * Main RAF loop callback.
2308
- * Executes frame, handles demand mode, and schedules next frame.
2309
- * @param {number} timestamp - RAF timestamp in milliseconds
2310
- * @returns {void}
2311
- * @private
2312
- */
2313
- private loop;
2314
- /**
2315
- * Execute a single frame across all roots.
2316
- * Order: globalBefore → each root's jobs → globalAfter
2317
- * @param {number} timestamp - RAF timestamp in milliseconds
2318
- * @returns {void}
2319
- * @private
2320
- */
2321
- private executeFrame;
2322
- /**
2323
- * Run all global jobs from a job map.
2324
- * Catches and logs errors without stopping execution.
2325
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2326
- * @param {number} timestamp - RAF timestamp in milliseconds
2327
- * @returns {void}
2328
- * @private
2329
- */
2330
- private runGlobalJobs;
2331
- /**
2332
- * Execute all jobs for a single root in sorted order.
2333
- * Rebuilds sorted job list if needed, then dispatches each job.
2334
- * Errors are caught and propagated via triggerError.
2335
- * @param {RootEntry} root - The root entry to tick
2336
- * @param {number} timestamp - RAF timestamp in milliseconds
2337
- * @param {number} delta - Time since last frame in seconds
2338
- * @returns {void}
2339
- * @private
2340
- */
2341
- private tickRoot;
2342
- /**
2343
- * Get the total number of registered jobs across all roots.
2344
- * Includes both per-root jobs and global before/after jobs.
2345
- * @returns {number} Total job count
2346
- */
2347
- getJobCount(): number;
2348
- /**
2349
- * Get all registered job IDs across all roots.
2350
- * Includes both per-root jobs and global before/after jobs.
2351
- * @returns {string[]} Array of all job IDs
2352
- */
2353
- getJobIds(): string[];
2354
- /**
2355
- * Get the number of registered roots (Canvas instances).
2356
- * @returns {number} Number of registered roots
2357
- */
2358
- getRootCount(): number;
2359
- /**
2360
- * Check if any user (non-system) jobs are registered in a specific phase.
2361
- * Used by the default render job to know if a user has taken over rendering.
2362
- *
2363
- * @param phase The phase to check
2364
- * @param rootId Optional root ID to check (checks all roots if not provided)
2365
- * @returns true if any user jobs exist in the phase
2366
- */
2367
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2368
- /**
2369
- * Generate a unique root ID for automatic root registration.
2370
- * @returns {string} A unique root ID in the format 'root_N'
2371
- */
2372
- generateRootId(): string;
2373
- /**
2374
- * Generate a unique job ID.
2375
- * @returns {string} A unique job ID in the format 'job_N'
2376
- * @private
2377
- */
2378
- private generateJobId;
2379
- /**
2380
- * Normalize before/after constraints to a Set.
2381
- * Handles undefined, single string, or array inputs.
2382
- * @param {string | string[] | undefined} value - The constraint value(s)
2383
- * @returns {Set<string>} Normalized Set of constraint strings
2384
- * @private
2385
- */
2386
- private normalizeConstraints;
2387
- }
2388
- /**
2389
- * Get the global scheduler instance.
2390
- * Creates one if it doesn't exist.
2391
- */
2392
- declare const getScheduler: () => Scheduler;
2393
-
2394
1854
  /**
2395
1855
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2396
1856
  *
2397
- * Works both inside and outside Canvas context:
2398
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2399
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2400
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1857
+ * Always delivers full RootState — works both inside and outside Canvas context:
1858
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1859
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1860
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1861
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2401
1862
  *
2402
1863
  * Returns a controls object for manual stepping, pausing, and resuming.
2403
1864
  *
@@ -2414,16 +1875,16 @@ declare const getScheduler: () => Scheduler;
2414
1875
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2415
1876
  *
2416
1877
  * @example
2417
- * // Outside Canvas - waits for Canvas to mount
1878
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2418
1879
  * function UI() {
2419
1880
  * useFrame((state, delta) => { syncUI(state.camera) });
2420
1881
  * return <button>...</button>;
2421
1882
  * }
2422
1883
  *
2423
1884
  * @example
2424
- * // Independent mode - no Canvas needed
2425
- * getScheduler().independent = true;
2426
- * useFrame((state, delta) => { updateGame(delta) });
1885
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1886
+ * import { getScheduler } from '@pmndrs/scheduler'
1887
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2427
1888
  *
2428
1889
  * @example
2429
1890
  * // Scheduler-only access (no callback)
@@ -2446,11 +1907,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2446
1907
  /** Callback when texture(s) finish loading */
2447
1908
  onLoad?: (texture: MappedTextureType<Url>) => void;
2448
1909
  /**
2449
- * Cache the texture in R3F's global state for access via useTextures().
2450
- * When true:
1910
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1911
+ * When true (the default):
2451
1912
  * - Textures persist until explicitly disposed
2452
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2453
- * @default false
1913
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1914
+ *
1915
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1916
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1917
+ *
1918
+ * Pass `false` to opt out of registry enrollment entirely.
1919
+ * @default true
2454
1920
  */
2455
1921
  cache?: boolean;
2456
1922
  };
@@ -2474,15 +1940,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2474
1940
  * normal: '/normal.png'
2475
1941
  * })
2476
1942
  *
2477
- * // With caching - returns same texture object across components
2478
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2479
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1943
+ * // Textures are registered in the global registry by default — the same texture
1944
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1945
+ * const diffuse = useTexture('/diffuse.png')
2480
1946
  * diffuse.colorSpace = THREE.SRGBColorSpace
2481
1947
  *
2482
1948
  * // Another component gets the SAME texture with colorSpace already set
2483
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1949
+ * const sameDiffuse = useTexture('/diffuse.png')
2484
1950
  *
2485
- * // Access cache directly
1951
+ * // Opt out of registry enrollment for a one-off texture
1952
+ * const scratch = useTexture('/scratch.png', { cache: false })
1953
+ *
1954
+ * // Access the registry directly
2486
1955
  * const { get } = useTextures()
2487
1956
  * const cached = get('/diffuse.png')
2488
1957
  * ```
@@ -2499,63 +1968,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2499
1968
  cache?: boolean;
2500
1969
  }) => react_jsx_runtime.JSX.Element;
2501
1970
 
2502
- type TextureEntry = Texture$1 | {
2503
- value: Texture$1;
2504
- [key: string]: any;
1971
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1972
+ type TextureInput = string | string[] | Record<string, string>;
1973
+ /** Result of a `get()` read, mirroring the input shape. */
1974
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1975
+ [K in keyof Input]: Texture$1 | undefined;
2505
1976
  };
1977
+ /** Options for `dispose()`. */
1978
+ interface DisposeOptions {
1979
+ /** Dispose even if the texture still has active references (default false). */
1980
+ force?: boolean;
1981
+ }
2506
1982
  interface UseTexturesReturn {
2507
- /** Map of all textures currently in cache */
2508
- textures: Map<string, TextureEntry>;
2509
- /** Get a specific texture by key (usually URL) */
2510
- get: (key: string) => TextureEntry | undefined;
2511
- /** Check if a texture exists in cache */
2512
- has: (key: string) => boolean;
2513
- /** Add a texture to the cache */
2514
- add: (key: string, value: TextureEntry) => void;
2515
- /** Add multiple textures to the cache */
2516
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2517
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2518
- remove: (key: string) => void;
2519
- /** Remove multiple textures from cache */
2520
- removeMultiple: (keys: string[]) => void;
2521
- /** Dispose a texture's GPU resources and remove from cache */
2522
- dispose: (key: string) => void;
2523
- /** Dispose multiple textures */
2524
- disposeMultiple: (keys: string[]) => void;
2525
- /** Dispose ALL cached textures - use with caution */
2526
- disposeAll: () => void;
1983
+ /** The live registry Map (key → Texture). Treat as read-only. */
1984
+ readonly all: Map<string, Texture$1>;
1985
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
1986
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
1987
+ /** Check whether a key exists in the registry. */
1988
+ has(key: string): boolean;
1989
+ /**
1990
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
1991
+ * target or procedural texture. URL-loaded textures are registered automatically
1992
+ * by `useTexture` (registry enrollment is on by default).
1993
+ */
1994
+ add(key: string, texture: Texture$1): void;
1995
+ add(record: Record<string, Texture$1>): void;
1996
+ /**
1997
+ * Dispose a texture's GPU resources and remove it from the registry.
1998
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
1999
+ * skipped (with a warning) unless `{ force: true }` is passed.
2000
+ * @returns true if disposed, false if skipped.
2001
+ */
2002
+ dispose(key: string, options?: DisposeOptions): boolean;
2003
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2004
+ disposeAll(): void;
2527
2005
  }
2528
2006
  /**
2529
- * Hook for managing the global texture cache in R3F state.
2007
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2008
+ *
2009
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2010
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2011
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2530
2012
  *
2531
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2532
- * Useful for sharing texture references across materials and components.
2013
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2014
+ * changes. Pass a selector to scope the subscription to a single read.
2533
2015
  *
2534
2016
  * @example
2535
2017
  * ```tsx
2536
- * const { textures, add, get, remove, has, dispose } = useTextures()
2018
+ * // Load + register once (anywhere in the tree) — registered by default
2019
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2537
2020
  *
2538
- * // Check if texture is already cached
2539
- * if (!has('/textures/diffuse.png')) {
2540
- * // Load with useTexture and cache: true, or manually add
2541
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2542
- * }
2543
- *
2544
- * // Access cached texture from anywhere
2545
- * const diffuse = get('/textures/diffuse.png')
2546
- * if (diffuse) material.map = diffuse
2021
+ * // Reach them from another component — record form lands straight into a material
2022
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2023
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2547
2024
  *
2548
- * // Remove from cache only (texture still in GPU memory)
2549
- * remove('/textures/old.png')
2025
+ * // A set of heightmaps at once
2026
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2550
2027
  *
2551
- * // Fully dispose (frees GPU memory + removes from cache)
2552
- * dispose('/textures/unused.png')
2028
+ * // Register a non-URL texture (render target / procedural)
2029
+ * useTextures().add('rt-main', renderTarget.texture)
2553
2030
  *
2554
- * // Nuclear option - dispose everything
2555
- * disposeAll()
2031
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2032
+ * useTextures().dispose('/diffuse.jpg')
2033
+ * useTextures().disposeAll() // scene teardown
2556
2034
  * ```
2035
+ *
2036
+ * @remarks
2037
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2038
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2039
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2040
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2041
+ * `useTexture`.
2557
2042
  */
2558
2043
  declare function useTextures(): UseTexturesReturn;
2044
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2559
2045
 
2560
2046
  /**
2561
2047
  * Creates a render target compatible with the current renderer.
@@ -2585,9 +2071,9 @@ declare function useTextures(): UseTexturesReturn;
2585
2071
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2586
2072
  * ```
2587
2073
  */
2588
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2589
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2590
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2074
+ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2075
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2076
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2591
2077
 
2592
2078
  /**
2593
2079
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
@@ -4300,13 +3786,17 @@ type ScopedStoreType<T> = {
4300
3786
  declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
4301
3787
  /**
4302
3788
  * State type passed to creator functions with ScopedStore wrappers.
4303
- * Provides type-safe access to uniforms and nodes without manual casting.
3789
+ * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
4304
3790
  */
4305
- type CreatorState = Omit<RootState, 'uniforms' | 'nodes'> & {
3791
+ type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
4306
3792
  /** Type-safe uniform access - property access returns UniformNode */
4307
3793
  uniforms: ScopedStoreType<UniformNode>;
4308
3794
  /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
4309
3795
  nodes: ScopedStoreType<TSLNodeType>;
3796
+ /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3797
+ buffers: ScopedStoreType<BufferLike>;
3798
+ /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
3799
+ gpuStorage: ScopedStoreType<StorageLike>;
4310
3800
  };
4311
3801
 
4312
3802
  /** Creator function that returns uniform inputs (can be raw values or UniformNodes) */
@@ -4331,9 +3821,12 @@ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): Uniform
4331
3821
  declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
4332
3822
  /**
4333
3823
  * Global rebuildUniforms function for HMR integration.
4334
- * Clears cached uniforms and increments _hmrVersion to trigger re-creation.
3824
+ * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
4335
3825
  * Call this when HMR is detected to refresh all uniform creators.
4336
3826
  *
3827
+ * Resolves to the primary store so shared TSL resources rebuild on the
3828
+ * authoritative store.
3829
+ *
4337
3830
  * @param store - The R3F store (from useStore or context)
4338
3831
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4339
3832
  */
@@ -4417,9 +3910,12 @@ declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCr
4417
3910
  declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
4418
3911
  /**
4419
3912
  * Global rebuildNodes function for HMR integration.
4420
- * Clears cached nodes and increments _hmrVersion to trigger re-creation.
3913
+ * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
4421
3914
  * Call this when HMR is detected to refresh all node creators.
4422
3915
  *
3916
+ * Resolves to the primary store so shared TSL resources rebuild on the
3917
+ * authoritative store.
3918
+ *
4423
3919
  * @param store - The R3F store (from useStore or context)
4424
3920
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4425
3921
  */
@@ -4470,6 +3966,97 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
4470
3966
  */
4471
3967
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
4472
3968
 
3969
+ /**
3970
+ * Creator function that returns a record of buffers.
3971
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
3972
+ */
3973
+ type BufferCreator<T extends Record<string, BufferLike>> = (state: CreatorState) => T;
3974
+ /** Function signature for removeBuffers util */
3975
+ type RemoveBuffersFn = (names: string | string[], scope?: string) => void;
3976
+ /** Function signature for clearBuffers util */
3977
+ type ClearBuffersFn = (scope?: string) => void;
3978
+ /** Function signature for rebuildBuffers util */
3979
+ type RebuildBuffersFn = (scope?: string) => void;
3980
+ /** Function signature for disposeBuffers util - releases GPU resources */
3981
+ type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3982
+ /** Return type with utils included */
3983
+ type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
3984
+ removeBuffers: RemoveBuffersFn;
3985
+ clearBuffers: ClearBuffersFn;
3986
+ rebuildBuffers: RebuildBuffersFn;
3987
+ disposeBuffers: DisposeBuffersFn;
3988
+ };
3989
+ declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
3990
+ declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
3991
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
3992
+ declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
3993
+ /**
3994
+ * Global rebuildBuffers function for HMR integration.
3995
+ * Invalidates cached buffers and increments _hmrVersion to trigger re-creation.
3996
+ * Call this when HMR is detected to refresh all buffer creators.
3997
+ *
3998
+ * Resolves to the primary store so shared TSL resources rebuild on the
3999
+ * authoritative store.
4000
+ *
4001
+ * @param store - The R3F store (from useStore or context)
4002
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4003
+ */
4004
+ declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4005
+
4006
+ /**
4007
+ * Creator function that returns a record of GPU storage objects.
4008
+ * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
4009
+ */
4010
+ type StorageCreator<T extends Record<string, StorageLike>> = (state: CreatorState) => T;
4011
+ /** Function signature for removeStorage util */
4012
+ type RemoveStorageFn = (names: string | string[], scope?: string) => void;
4013
+ /** Function signature for clearStorage util */
4014
+ type ClearStorageFn = (scope?: string) => void;
4015
+ /** Function signature for rebuildStorage util */
4016
+ type RebuildStorageFn = (scope?: string) => void;
4017
+ /** Function signature for disposeStorage util - releases GPU resources */
4018
+ type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4019
+ /** Return type with utils included */
4020
+ type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4021
+ removeStorage: RemoveStorageFn;
4022
+ clearStorage: ClearStorageFn;
4023
+ rebuildStorage: RebuildStorageFn;
4024
+ disposeStorage: DisposeStorageFn;
4025
+ };
4026
+ declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4027
+ declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4028
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4029
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4030
+ /**
4031
+ * Global rebuildStorage function for HMR integration.
4032
+ * Invalidates cached storage and increments _hmrVersion to trigger re-creation.
4033
+ * Call this when HMR is detected to refresh all storage creators.
4034
+ *
4035
+ * Resolves to the primary store so shared TSL resources rebuild on the
4036
+ * authoritative store.
4037
+ *
4038
+ * @param store - The R3F store (from useStore or context)
4039
+ * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4040
+ */
4041
+ declare function rebuildAllStorage(store: ReturnType<typeof useStore>, scope?: string): void;
4042
+
4043
+ /**
4044
+ * Re-export from core - useTextures is now a core R3F hook (a reactive Texture registry).
4045
+ *
4046
+ * This file maintains backwards compatibility for existing webgpu imports.
4047
+ */
4048
+
4049
+ /**
4050
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4051
+ * Kept as an alias for backwards compatibility.
4052
+ */
4053
+ type TextureEntry = Texture$1;
4054
+ /**
4055
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4056
+ * Kept as an alias for backwards compatibility.
4057
+ */
4058
+ type TextureNode = Texture$1;
4059
+
4473
4060
  interface TextureOperations {
4474
4061
  add: (key: string, value: any) => void;
4475
4062
  addMultiple: (items: Map<string, any> | Record<string, any>) => void;
@@ -4479,10 +4066,10 @@ interface TextureOperations {
4479
4066
  declare function createTextureOperations(set: StoreApi<RootState>['setState']): TextureOperations;
4480
4067
 
4481
4068
  /**
4482
- * Hook for managing WebGPU PostProcessing with automatic scenePass setup.
4069
+ * Hook for managing WebGPU RenderPipeline with automatic scenePass setup.
4483
4070
  *
4484
4071
  * Features:
4485
- * - Creates PostProcessing instance if not exists
4072
+ * - Creates RenderPipeline instance if not exists
4486
4073
  * - Creates default scenePass (no MRT) automatically
4487
4074
  * - Callbacks receive full RootState for flexibility
4488
4075
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
@@ -4490,21 +4077,21 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4490
4077
  *
4491
4078
  * @param mainCB - Main callback to configure outputNode and create effect passes
4492
4079
  * @param setupCB - Optional setup callback to configure MRT on scenePass
4493
- * @returns { passes, postProcessing, clearPasses, reset, rebuild }
4080
+ * @returns { passes, renderPipeline, clearPasses, reset, rebuild }
4494
4081
  *
4495
4082
  * @example
4496
4083
  * ```tsx
4497
4084
  * // Simple effect
4498
- * usePostProcessing(({ postProcessing, passes }) => {
4499
- * postProcessing.outputNode = bloom(passes.scenePass.getTextureNode())
4085
+ * useRenderPipeline(({ renderPipeline, passes }) => {
4086
+ * renderPipeline.outputNode = bloom(passes.scenePass.getTextureNode())
4500
4087
  * })
4501
4088
  *
4502
4089
  * // With MRT setup
4503
- * usePostProcessing(
4504
- * ({ postProcessing, passes }) => {
4090
+ * useRenderPipeline(
4091
+ * ({ renderPipeline, passes }) => {
4505
4092
  * const beauty = passes.scenePass.getTextureNode().toInspector('Color')
4506
4093
  * const vel = passes.scenePass.getTextureNode('velocity')
4507
- * postProcessing.outputNode = motionBlur(beauty, vel)
4094
+ * renderPipeline.outputNode = motionBlur(beauty, vel)
4508
4095
  * },
4509
4096
  * ({ passes }) => {
4510
4097
  * passes.scenePass.setMRT(mrt({ output, velocity }))
@@ -4512,10 +4099,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4512
4099
  * )
4513
4100
  *
4514
4101
  * // Read-only access
4515
- * const { postProcessing, passes } = usePostProcessing()
4102
+ * const { renderPipeline, passes } = useRenderPipeline()
4516
4103
  * ```
4517
4104
  */
4518
- declare function usePostProcessing(mainCB?: PostProcessingMainCallback, setupCB?: PostProcessingSetupCallback): UsePostProcessingReturn;
4105
+ declare function useRenderPipeline(mainCB?: RenderPipelineMainCallback, setupCB?: RenderPipelineSetupCallback): UseRenderPipelineReturn;
4519
4106
 
4520
4107
  //* Renderer Props ========================================
4521
4108
 
@@ -4564,5 +4151,5 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4564
4151
  internal: WebGPUInternalState
4565
4152
  }
4566
4153
 
4567
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllNodes, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, usePostProcessing, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4568
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearNodesFn, ClearUniformsFn, Color, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildNodesFn, RebuildUniformsFn, ReconcilerRoot, RemoveNodesFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, WebGPURootState as RootState, RootStore, SchedulerApi, ScopedStoreType, SetBlock, Size, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureOperations, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager };
4154
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4155
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };