@react-three/fiber 10.0.0-canary.b0fafc8 → 10.0.0-canary.ba354c7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.cts CHANGED
@@ -1,14 +1,15 @@
1
1
  import * as THREE$1 from 'three';
2
- import { WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
2
+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
3
3
  import * as React$1 from 'react';
4
4
  import { ReactNode, Component, RefObject, JSX } from 'react';
5
5
  import * as three_webgpu from 'three/webgpu';
6
- import { WebGPURenderer as WebGPURenderer$1, CanvasTarget, Node, ShaderNodeObject } from 'three/webgpu';
6
+ import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject } from 'three/webgpu';
7
7
  import { StoreApi } from 'zustand';
8
8
  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
9
+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
10
+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
9
11
  import { Options } from 'react-use-measure';
10
12
  import * as react_jsx_runtime from 'react/jsx-runtime';
11
- import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
12
13
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
13
14
 
14
15
  function _mergeNamespaces(n, m) {
@@ -46,8 +47,12 @@ declare const WebGPURenderer: {
46
47
 
47
48
  declare const RenderTarget: any;
48
49
 
50
+ declare const CubeRenderTarget: any;
51
+
49
52
  var THREE = /*#__PURE__*/_mergeNamespaces({
50
53
  __proto__: null,
54
+ CubeRenderTarget: CubeRenderTarget,
55
+ CubeRenderTargetCompat: WebGLCubeRenderTarget,
51
56
  Inspector: Inspector,
52
57
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
58
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
@@ -148,6 +153,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
148
153
  unprojectedPoint: THREE$1.Vector3
149
154
  /** Normalized event coordinates */
150
155
  pointer: THREE$1.Vector2
156
+ /** pointerId of the original event for multiple pointer events */
157
+ pointerId: number
151
158
  /** Delta between first click and this event */
152
159
  delta: number
153
160
  /** The ray that pierced it */
@@ -224,6 +231,18 @@ interface EventHandlers {
224
231
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
225
232
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
226
233
 
234
+ /** Configuration for XR pointer registration (controllers/hands) */
235
+ interface XRPointerConfig {
236
+ /** Ray origin (updated each frame by XR system) */
237
+ ray: THREE$1.Ray
238
+ /** Optional: custom compute function for this pointer */
239
+ compute?: (state: RootState) => void
240
+ /** Pointer type identifier */
241
+ type: 'controller' | 'hand' | 'gaze'
242
+ /** Which hand (for controller/hand types) */
243
+ handedness?: 'left' | 'right'
244
+ }
245
+
227
246
  interface EventManager<TTarget> {
228
247
  /** Determines if the event layer is active */
229
248
  enabled: boolean
@@ -243,8 +262,21 @@ interface EventManager<TTarget> {
243
262
  disconnect?: () => void
244
263
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
245
264
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
265
+ * @param pointerId - Optional pointer ID to update specific pointer only
246
266
  */
247
- update?: () => void
267
+ update?: (pointerId?: number) => void
268
+ /** Defer pointer move raycasting to frame start (default: true) */
269
+ frameTimedRaycasts?: boolean
270
+ /** Always fire raycaster immediately on scroll events (default: true) */
271
+ alwaysFireOnScroll?: boolean
272
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
273
+ updateOnFrame?: boolean
274
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
275
+ flush?: () => void
276
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
277
+ registerPointer?: (config: XRPointerConfig) => number
278
+ /** Unregister an XR pointer */
279
+ unregisterPointer?: (pointerId: number) => void
248
280
  }
249
281
 
250
282
  interface PointerCaptureTarget {
@@ -264,227 +296,94 @@ interface VisibilityEntry {
264
296
  }
265
297
 
266
298
  //* Scheduler Types (useFrame) ==============================
299
+ //
300
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
301
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
302
+ // so existing `#types` imports across the codebase keep resolving unchanged.
267
303
 
268
304
 
269
305
 
270
- // Public Options --------------------------------
306
+ // Frame State (r3f-specific) --------------------------------
271
307
 
272
308
  /**
273
- * Options for useFrame hook
309
+ * State passed to useFrame callbacks (extends RootState with timing).
274
310
  */
275
- interface UseFrameNextOptions {
276
- /** Optional stable id for the job. Auto-generated if not provided */
277
- id?: string
278
- /** Named phase to run in. Default: 'update' */
279
- phase?: string
280
- /** Run before this phase or job id */
281
- before?: string | string[]
282
- /** Run after this phase or job id */
283
- after?: string | string[]
284
- /** Priority within phase. Higher runs first. Default: 0 */
285
- priority?: number
286
- /** Max frames per second for this job */
287
- fps?: number
288
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
289
- drop?: boolean
290
- /** Enable/disable without unregistering. Default: true */
291
- enabled?: boolean
292
- }
293
-
294
- /** Alias for UseFrameNextOptions */
295
- type UseFrameOptions = UseFrameNextOptions
296
-
297
- /**
298
- * Options for addPhase
299
- */
300
- interface AddPhaseOptions {
301
- /** Insert this phase before the specified phase */
302
- before?: string
303
- /** Insert this phase after the specified phase */
304
- after?: string
305
- }
311
+ interface FrameNextState extends RootState, FrameTimingState {}
306
312
 
307
- // Frame State --------------------------------
313
+ /** Alias for FrameNextState */
314
+ type FrameState = FrameNextState
308
315
 
309
- /**
310
- * Timing-only state for independent/outside mode (no RootState)
311
- */
312
- interface FrameTimingState {
313
- /** High-resolution timestamp from RAF (ms) */
314
- time: number
315
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
316
- delta: number
317
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
318
- elapsed: number
319
- /** Incrementing frame counter */
320
- frame: number
321
- }
316
+ // Callback Types (r3f-specific) --------------------------------
322
317
 
323
318
  /**
324
- * State passed to useFrame callbacks (extends RootState with timing)
319
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
325
320
  */
326
- interface FrameNextState extends RootState, FrameTimingState {}
321
+ type FrameNextCallback = FrameCallback$1<RootState>
327
322
 
328
- /** Alias for FrameNextState */
329
- type FrameState = FrameNextState
323
+ /** Alias for FrameNextCallback */
324
+ type FrameCallback = FrameNextCallback
330
325
 
331
- // Root Options --------------------------------
326
+ //* Buffer Types (useBuffers) ========================================
332
327
 
333
328
  /**
334
- * Options for registerRoot
329
+ * Buffer-like types for GPU compute and storage operations.
330
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
331
+ *
332
+ * @example
333
+ * ```tsx
334
+ * const { positions, velocities } = useBuffers(() => ({
335
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
336
+ * velocities: new Float32Array(count * 3), // TypedArray
337
+ * }), 'particles')
338
+ * ```
335
339
  */
336
- interface RootOptions {
337
- /** State provider for callbacks. Optional in independent mode. */
338
- getState?: () => any
339
- /** Error handler for job errors. Falls back to console.error if not provided. */
340
- onError?: (error: Error) => void
341
- }
340
+ type BufferLike =
341
+ | Float32Array
342
+ | Uint32Array
343
+ | Int32Array
344
+ | Float64Array
345
+ | Uint8Array
346
+ | Int8Array
347
+ | Uint16Array
348
+ | Int16Array
349
+ | THREE$1.BufferAttribute // Base class for all buffer attributes
350
+ | Node // TSL buffer nodes (instancedArray, storage)
342
351
 
343
- // Callback Types --------------------------------
352
+ /** Flat record of buffer-like values (no nested scopes) */
353
+ type BufferRecord = Record<string, BufferLike>
344
354
 
345
355
  /**
346
- * Callback function for useFrame
356
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
357
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
347
358
  */
348
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
359
+ type BufferStore = Record<string, BufferLike | BufferRecord>
349
360
 
350
- /** Alias for FrameNextCallback */
351
- type FrameCallback = FrameNextCallback
352
-
353
- // Controls returned from useFrame --------------------------------
361
+ //* Storage Types (useGPUStorage) ========================================
354
362
 
355
363
  /**
356
- * Controls object returned from useFrame hook
364
+ * GPU storage types for texture-based storage operations.
365
+ * Includes Three.js storage textures and TSL storage texture nodes.
366
+ *
367
+ * @example
368
+ * ```tsx
369
+ * const { heightMap } = useGPUStorage(() => ({
370
+ * heightMap: new StorageTexture(512, 512),
371
+ * }), 'terrain')
372
+ * ```
357
373
  */
358
- interface FrameNextControls {
359
- /** The job's unique ID */
360
- id: string
361
- /** Access to the global scheduler for frame loop control */
362
- scheduler: SchedulerApi
363
- /** Manually step this job only (bypasses FPS limiting) */
364
- step(timestamp?: number): void
365
- /** Manually step ALL jobs in the scheduler */
366
- stepAll(timestamp?: number): void
367
- /** Pause this job (set enabled=false) */
368
- pause(): void
369
- /** Resume this job (set enabled=true) */
370
- resume(): void
371
- /** Reactive paused state - automatically triggers re-render when changed */
372
- isPaused: boolean
373
- }
374
+ type StorageLike =
375
+ | StorageTexture // GPU storage texture
376
+ | Data3DTexture // 3D texture (can be used as storage)
377
+ | Node // TSL storage texture nodes (storageTexture)
374
378
 
375
- /** Alias for FrameNextControls */
376
- type FrameControls = FrameNextControls
377
-
378
- // Scheduler Interface --------------------------------
379
+ /** Flat record of storage-like values (no nested scopes) */
380
+ type StorageRecord = Record<string, StorageLike>
379
381
 
380
382
  /**
381
- * Public interface for the global Scheduler
383
+ * Storage store that can contain both root-level storage and scoped storage objects.
384
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
382
385
  */
383
- interface SchedulerApi {
384
- //* Phase Management --------------------------------
385
-
386
- /** Add a named phase to the scheduler */
387
- addPhase(name: string, options?: AddPhaseOptions): void
388
- /** Get the ordered list of phase names */
389
- readonly phases: string[]
390
- /** Check if a phase exists */
391
- hasPhase(name: string): boolean
392
-
393
- //* Root Management --------------------------------
394
-
395
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
396
- registerRoot(id: string, options?: RootOptions): () => void
397
- /** Unregister a root */
398
- unregisterRoot(id: string): void
399
- /** Generate a unique root ID */
400
- generateRootId(): string
401
- /** Get the number of registered roots */
402
- getRootCount(): number
403
- /** Check if any root is registered and ready */
404
- readonly isReady: boolean
405
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
406
- onRootReady(callback: () => void): () => void
407
-
408
- //* Job Registration --------------------------------
409
-
410
- /** Register a job with the scheduler (returns unsubscribe function) */
411
- register(
412
- callback: FrameNextCallback,
413
- options?: {
414
- id?: string
415
- rootId?: string
416
- phase?: string
417
- before?: string | string[]
418
- after?: string | string[]
419
- priority?: number
420
- fps?: number
421
- drop?: boolean
422
- enabled?: boolean
423
- },
424
- ): () => void
425
- /** Update a job's options */
426
- updateJob(
427
- id: string,
428
- options: {
429
- priority?: number
430
- fps?: number
431
- drop?: boolean
432
- enabled?: boolean
433
- phase?: string
434
- before?: string | string[]
435
- after?: string | string[]
436
- },
437
- ): void
438
- /** Unregister a job by ID */
439
- unregister(id: string, rootId?: string): void
440
- /** Get the number of registered jobs */
441
- getJobCount(): number
442
- /** Get all job IDs */
443
- getJobIds(): string[]
444
-
445
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
446
-
447
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
448
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
449
-
450
- //* Idle Callbacks (for legacy addTail) --------------------------------
451
-
452
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
453
- onIdle(callback: (timestamp: number) => void): () => void
454
-
455
- //* Frame Loop Control --------------------------------
456
-
457
- /** Start the scheduler loop */
458
- start(): void
459
- /** Stop the scheduler loop */
460
- stop(): void
461
- /** Check if the scheduler is running */
462
- readonly isRunning: boolean
463
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
464
- frameloop: Frameloop
465
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
466
- independent: boolean
467
-
468
- //* Manual Stepping --------------------------------
469
-
470
- /** Manually step all jobs once (for frameloop='never' or testing) */
471
- step(timestamp?: number): void
472
- /** Manually step a single job by ID */
473
- stepJob(id: string, timestamp?: number): void
474
- /** Request frame(s) to be rendered (for frameloop='demand') */
475
- invalidate(frames?: number): void
476
-
477
- //* Per-Job Control --------------------------------
478
-
479
- /** Check if a job is paused */
480
- isJobPaused(id: string): boolean
481
- /** Pause a job */
482
- pauseJob(id: string): void
483
- /** Resume a job */
484
- resumeJob(id: string): void
485
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
486
- subscribeJobState(id: string, listener: () => void): () => void
487
- }
386
+ type StorageStore = Record<string, StorageLike | StorageRecord>
488
387
 
489
388
  //* Renderer Types ========================================
490
389
 
@@ -499,6 +398,18 @@ type Subscription = {
499
398
  store: RootStore
500
399
  }
501
400
 
401
+ /** Per-pointer state for multi-touch and XR support */
402
+ type PointerState = {
403
+ /** Objects currently hovered by this pointer */
404
+ hovered: Map<string, ThreeEvent<DomEvent>>
405
+ /** Objects capturing this pointer */
406
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
407
+ /** Initial click position [x, y] */
408
+ initialClick: [x: number, y: number]
409
+ /** Objects hit on initial click */
410
+ initialHits: THREE$1.Object3D[]
411
+ }
412
+
502
413
  type Dpr = number | [min: number, max: number]
503
414
 
504
415
  interface Size {
@@ -540,12 +451,21 @@ interface Performance {
540
451
 
541
452
  interface InternalState {
542
453
  interaction: THREE$1.Object3D[]
543
- hovered: Map<string, ThreeEvent<DomEvent>>
544
454
  subscribers: Subscription[]
455
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
456
+ pointerMap: Map<number, PointerState>
457
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
458
+ pointerDirty: Map<number, DomEvent>
459
+ /** Last event received (for events.update() compatibility) */
460
+ lastEvent: React$1.RefObject<DomEvent | null>
461
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
462
+ hovered: Map<string, ThreeEvent<DomEvent>>
463
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
545
464
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
465
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
546
466
  initialClick: [x: number, y: number]
467
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
547
468
  initialHits: THREE$1.Object3D[]
548
- lastEvent: React$1.RefObject<DomEvent | null>
549
469
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
550
470
  visibilityRegistry: Map<string, VisibilityEntry>
551
471
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -578,7 +498,7 @@ interface InternalState {
578
498
  canvasTarget?: CanvasTarget
579
499
  /**
580
500
  * Whether multi-canvas rendering is active.
581
- * True when any canvas uses `target` prop to share a renderer.
501
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
582
502
  * When true, setCanvasTarget is called before each render.
583
503
  */
584
504
  isMultiCanvas?: boolean
@@ -676,8 +596,8 @@ interface RootState {
676
596
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
677
597
  /** Shortcut to manual setting the pixel ratio */
678
598
  setDpr: (dpr: Dpr) => void
679
- /** Shortcut to setting frameloop flags */
680
- setFrameloop: (frameloop: Frameloop) => void
599
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
600
+ setFrameloop: (frameloop?: Frameloop) => void
681
601
  /** Set error state to propagate to error boundary */
682
602
  setError: (error: Error | null) => void
683
603
  /** Current error state (null when no error) */
@@ -686,11 +606,17 @@ interface RootState {
686
606
  uniforms: UniformStore
687
607
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
688
608
  nodes: Record<string, any>
689
- /** Global TSL texture nodes - use useTextures() hook for operations */
690
- textures: Map<string, any>
691
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
692
- postProcessing: any | null // THREE.PostProcessing when available
693
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
609
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
610
+ buffers: BufferStore
611
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
612
+ gpuStorage: StorageStore
613
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
614
+ textures: Map<string, THREE$1.Texture>
615
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
616
+ _textureRefs: Map<string, number>
617
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
618
+ renderPipeline: ThreeRenderPipeline | null
619
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
694
620
  passes: Record<string, any>
695
621
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
696
622
  _hmrVersion: number
@@ -740,6 +666,20 @@ interface Renderer {
740
666
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
741
667
  }
742
668
 
669
+ //* Color Management Config ==============================
670
+
671
+ /**
672
+ * Color management configuration shared by both WebGL and WebGPU renderers.
673
+ */
674
+ interface ColorManagementConfig {
675
+ /**
676
+ * Color space assigned to 8-bit input textures (color maps).
677
+ * Defaults to sRGB. Most textures are authored in sRGB.
678
+ * @default THREE.SRGBColorSpace
679
+ */
680
+ textureColorSpace?: THREE$1.ColorSpace
681
+ }
682
+
743
683
  //* WebGL Renderer Props ==============================
744
684
 
745
685
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -750,7 +690,7 @@ type GLProps =
750
690
  | Renderer
751
691
  | ((defaultProps: DefaultGLProps) => Renderer)
752
692
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
753
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
693
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
754
694
 
755
695
  //* WebGPU Renderer Props ==============================
756
696
 
@@ -776,9 +716,9 @@ interface CanvasSchedulerConfig {
776
716
  }
777
717
 
778
718
  /**
779
- * Extended renderer configuration for multi-canvas support.
719
+ * Extended renderer configuration for multi-canvas support and color management.
780
720
  */
781
- interface RendererConfigExtended {
721
+ interface RendererConfigExtended extends ColorManagementConfig {
782
722
  /** Share renderer from another canvas (WebGPU only) */
783
723
  primaryCanvas?: string
784
724
  /** Canvas-level scheduler options */
@@ -843,8 +783,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
843
783
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
844
784
  */
845
785
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
846
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
847
- textureColorSpace?: THREE$1.ColorSpace
848
786
  /** Creates an orthographic camera */
849
787
  orthographic?: boolean
850
788
  /**
@@ -970,8 +908,6 @@ interface Instance<O = any> {
970
908
  attach?: AttachType<O>
971
909
  previousAttach?: any
972
910
  isHidden: boolean
973
- /** Deferred ref props to apply in commitMount */
974
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
975
911
  /** Set of props that have been applied via once() */
976
912
  appliedOnce?: Set<string>
977
913
  }
@@ -1097,7 +1033,7 @@ interface CanvasProps
1097
1033
  */
1098
1034
  resize?: Options
1099
1035
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1100
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1036
+ eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1101
1037
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1102
1038
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1103
1039
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1208,10 +1144,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1208
1144
  //* Global Types ==============================
1209
1145
 
1210
1146
  declare global {
1211
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1212
- interface UniformNode<T = unknown> extends Node {
1213
- value: T
1214
- }
1147
+ /**
1148
+ * Uniform node type.
1149
+ *
1150
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1151
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1152
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1153
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1154
+ * arity when three made `UniformNode` two-parameter.
1155
+ *
1156
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1157
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1158
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1159
+ * installed three instead of needing to be mirrored by hand.
1160
+ */
1161
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1215
1162
 
1216
1163
  /**
1217
1164
  * ShaderCallable - the return type of Fn()
@@ -1311,6 +1258,7 @@ declare global {
1311
1258
  | three_webgpu.Euler
1312
1259
  | three_webgpu.Quaternion
1313
1260
  | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1261
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1314
1262
  | Node // TSL nodes like color(), vec3(), float() for type casting
1315
1263
  | UniformNode
1316
1264
 
@@ -1355,179 +1303,40 @@ declare module 'three/tsl' {
1355
1303
  ): ShaderCallable<R>
1356
1304
  }
1357
1305
 
1358
- /**
1359
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1360
- */
1361
-
1362
-
1363
-
1364
1306
  declare global {
1365
- /** Pass record - stores TSL pass nodes for post-processing */
1307
+ /**
1308
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1309
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1310
+ * is r185, so the new name is the only one.
1311
+ */
1312
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1313
+
1314
+ /** Pass record - stores TSL pass nodes for render pipeline */
1366
1315
  type PassRecord = Record<string, any>
1367
1316
 
1368
1317
  /** Setup callback - runs first to configure MRT, create additional passes */
1369
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1318
+ type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1370
1319
 
1371
1320
  /** Main callback - runs second to configure outputNode, create effect passes */
1372
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1321
+ type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1373
1322
 
1374
- /** Return type for usePostProcessing hook */
1375
- interface UsePostProcessingReturn {
1323
+ /** Return type for useRenderPipeline hook */
1324
+ interface UseRenderPipelineReturn {
1376
1325
  /** Current passes from state */
1377
1326
  passes: PassRecord
1378
- /** PostProcessing instance (null if not initialized) */
1379
- postProcessing: any | null // THREE.PostProcessing
1327
+ /** RenderPipeline instance (null if not initialized) */
1328
+ renderPipeline: ThreeRenderPipeline | null
1380
1329
  /** Clear all passes from state */
1381
1330
  clearPasses: () => void
1382
- /** Reset PostProcessing entirely (clears PP + passes) */
1331
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1383
1332
  reset: () => void
1384
1333
  /** Re-run setup/main callbacks with current closure values */
1385
1334
  rebuild: () => void
1386
- /** True when PostProcessing is configured and ready */
1335
+ /** True when RenderPipeline is configured and ready */
1387
1336
  isReady: boolean
1388
1337
  }
1389
1338
  }
1390
1339
 
1391
- //* useFrameNext Types ==============================
1392
-
1393
-
1394
-
1395
- //* Global Type Declarations ==============================
1396
-
1397
- declare global {
1398
- // Job --------------------------------
1399
-
1400
- /**
1401
- * Internal job representation in the scheduler
1402
- */
1403
- interface Job {
1404
- /** Unique identifier */
1405
- id: string
1406
- /** The callback to execute */
1407
- callback: FrameNextCallback
1408
- /** Phase this job belongs to */
1409
- phase: string
1410
- /** Run before these phases/job ids */
1411
- before: Set<string>
1412
- /** Run after these phases/job ids */
1413
- after: Set<string>
1414
- /** Priority within phase (higher first) */
1415
- priority: number
1416
- /** Insertion order for deterministic tie-breaking */
1417
- index: number
1418
- /** Max FPS for this job (undefined = no limit) */
1419
- fps?: number
1420
- /** Drop frames when behind (true) or catch up (false) */
1421
- drop: boolean
1422
- /** Last run timestamp (ms) */
1423
- lastRun?: number
1424
- /** Whether job is enabled */
1425
- enabled: boolean
1426
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1427
- system?: boolean
1428
- }
1429
-
1430
- // Phase Graph --------------------------------
1431
-
1432
- /**
1433
- * A node in the phase graph
1434
- */
1435
- interface PhaseNode {
1436
- /** Phase name */
1437
- name: string
1438
- /** Whether this was auto-generated from a before/after constraint */
1439
- isAutoGenerated: boolean
1440
- }
1441
-
1442
- /**
1443
- * Options for creating a job from hook options
1444
- */
1445
- interface JobOptions {
1446
- id?: string
1447
- phase?: string
1448
- before?: string | string[]
1449
- after?: string | string[]
1450
- priority?: number
1451
- fps?: number
1452
- drop?: boolean
1453
- enabled?: boolean
1454
- }
1455
-
1456
- // Frame Loop State --------------------------------
1457
-
1458
- /**
1459
- * Internal frame loop state
1460
- */
1461
- interface FrameLoopState {
1462
- /** Whether the loop is running */
1463
- running: boolean
1464
- /** Current RAF handle */
1465
- rafHandle: number | null
1466
- /** Last frame timestamp in ms (null = uninitialized) */
1467
- lastTime: number | null
1468
- /** Frame counter */
1469
- frameCount: number
1470
- /** Elapsed time since first frame in ms */
1471
- elapsedTime: number
1472
- /** createdAt timestamp in ms */
1473
- createdAt: number
1474
- }
1475
-
1476
- // Root Entry --------------------------------
1477
-
1478
- /**
1479
- * Internal representation of a registered root (Canvas).
1480
- * Tracks jobs and manages rebuild state for this root.
1481
- * @internal
1482
- */
1483
- interface RootEntry {
1484
- /** Unique identifier for this root */
1485
- id: string
1486
- /** Function to get the root's current state. Returns any to support independent mode. */
1487
- getState: () => any
1488
- /** Map of job IDs to Job objects */
1489
- jobs: Map<string, Job>
1490
- /** Cached sorted job list for execution order */
1491
- sortedJobs: Job[]
1492
- /** Whether sortedJobs needs rebuilding */
1493
- needsRebuild: boolean
1494
- }
1495
-
1496
- /**
1497
- * Internal representation of a global job (deprecated API).
1498
- * Global jobs run once per frame, not per-root.
1499
- * Used by legacy addEffect/addAfterEffect APIs.
1500
- * @internal
1501
- * @deprecated Use useFrame with phases instead
1502
- */
1503
- interface GlobalJob {
1504
- /** Unique identifier for this global job */
1505
- id: string
1506
- /** Callback invoked with RAF timestamp in ms */
1507
- callback: (timestamp: number) => void
1508
- }
1509
-
1510
- // HMR Support --------------------------------
1511
-
1512
- /**
1513
- * Hot Module Replacement data structure for preserving scheduler state
1514
- * @internal
1515
- */
1516
- interface HMRData {
1517
- /** Shared data object for storing values across reloads */
1518
- data: Record<string, any>
1519
- /** Optional function to accept HMR updates */
1520
- accept?: () => void
1521
- }
1522
-
1523
- // Default Phases --------------------------------
1524
-
1525
- /**
1526
- * Default phase names for the scheduler
1527
- */
1528
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1529
- }
1530
-
1531
1340
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1532
1341
 
1533
1342
  interface MathRepresentation {
@@ -1697,7 +1506,7 @@ declare namespace three_d {
1697
1506
  * a single WebGPURenderer using Three.js CanvasTarget API.
1698
1507
  *
1699
1508
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1700
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1509
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1701
1510
  */
1702
1511
 
1703
1512
  interface PrimaryCanvasEntry {
@@ -1765,12 +1574,23 @@ type EnvironmentLoaderProps = {
1765
1574
  * const texture = useEnvironment({ preset: 'sunset' })
1766
1575
  * ```
1767
1576
  */
1768
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1577
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1769
1578
  declare namespace useEnvironment {
1770
1579
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1771
1580
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1772
1581
  }
1773
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1582
+ /**
1583
+ * Options accepted by `useEnvironment.preload`.
1584
+ *
1585
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1586
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1587
+ * advertise an option this function silently ignores.
1588
+ *
1589
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1590
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1591
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1592
+ */
1593
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1774
1594
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1775
1595
 
1776
1596
  /**
@@ -1814,9 +1634,9 @@ type EnvironmentProps = {
1814
1634
  blur?: number;
1815
1635
  backgroundBlurriness?: number;
1816
1636
  backgroundIntensity?: number;
1817
- backgroundRotation?: Euler$2;
1637
+ backgroundRotation?: Euler;
1818
1638
  environmentIntensity?: number;
1819
- environmentRotation?: Euler$2;
1639
+ environmentRotation?: Euler;
1820
1640
  map?: Texture$1;
1821
1641
  preset?: PresetsType;
1822
1642
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1900,7 +1720,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1900
1720
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1901
1721
  declare module '@react-three/fiber' {
1902
1722
  interface ThreeElements {
1903
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1723
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1904
1724
  }
1905
1725
  }
1906
1726
  /**
@@ -2000,9 +1820,29 @@ declare module '@react-three/fiber' {
2000
1820
  */
2001
1821
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2002
1822
 
1823
+ /**
1824
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1825
+ *
1826
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1827
+ * instance. Removing the old object from the interaction state and registering the new one from
1828
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1829
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1830
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1831
+ * swap the user never asked to see (#3744).
1832
+ *
1833
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1834
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1835
+ *
1836
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1837
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1838
+ * cannot outlive the object it described.
1839
+ */
1840
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2003
1841
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2004
1842
  declare function createEvents(store: RootStore): {
2005
1843
  handlePointer: (name: string) => (event: DomEvent) => void;
1844
+ flushDeferredPointers: () => void;
1845
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2006
1846
  };
2007
1847
  /** Default R3F event manager for web */
2008
1848
  declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
@@ -2018,383 +1858,21 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2018
1858
  * Note: this hook's caller must be wrapped with `React.Suspense`
2019
1859
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2020
1860
  */
2021
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1861
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2022
1862
  declare namespace useLoader {
2023
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2024
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1863
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1864
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2025
1865
  var loader: typeof getLoader;
2026
1866
  }
2027
1867
 
2028
- /**
2029
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2030
- *
2031
- * Features:
2032
- * - Single RAF loop for entire application
2033
- * - Root registration (multiple Canvas support)
2034
- * - Global phases for addEffect/addAfterEffect (deprecated)
2035
- * - Per-root job management with phases, priorities, FPS throttling
2036
- * - onIdle callbacks for addTail (deprecated)
2037
- * - Demand mode support via invalidate()
2038
- */
2039
- declare class Scheduler {
2040
- private static readonly INSTANCE_KEY;
2041
- private static get instance();
2042
- private static set instance(value);
2043
- /**
2044
- * Get the global scheduler instance (creates if doesn't exist).
2045
- * Uses HMR data to preserve instance across hot reloads.
2046
- * @returns {Scheduler} The singleton scheduler instance
2047
- */
2048
- static get(): Scheduler;
2049
- /**
2050
- * Reset the singleton instance. Stops the loop and clears all state.
2051
- * Primarily used for testing to ensure clean state between tests.
2052
- * @returns {void}
2053
- */
2054
- static reset(): void;
2055
- private roots;
2056
- private phaseGraph;
2057
- private loopState;
2058
- private stoppedTime;
2059
- private nextRootIndex;
2060
- private globalBeforeJobs;
2061
- private globalAfterJobs;
2062
- private nextGlobalIndex;
2063
- private idleCallbacks;
2064
- private nextJobIndex;
2065
- private jobStateListeners;
2066
- private pendingFrames;
2067
- private _frameloop;
2068
- private _independent;
2069
- private errorHandler;
2070
- private rootReadyCallbacks;
2071
- get phases(): string[];
2072
- get frameloop(): Frameloop;
2073
- set frameloop(mode: Frameloop);
2074
- get isRunning(): boolean;
2075
- get isReady(): boolean;
2076
- get independent(): boolean;
2077
- set independent(value: boolean);
2078
- constructor();
2079
- /**
2080
- * Register a root (Canvas) with the scheduler.
2081
- * The first root to register starts the RAF loop (if frameloop='always').
2082
- * @param {string} id - Unique identifier for this root
2083
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2084
- * @returns {() => void} Unsubscribe function to remove this root
2085
- */
2086
- registerRoot(id: string, options?: RootOptions): () => void;
2087
- /**
2088
- * Unregister a root from the scheduler.
2089
- * Cleans up all job state listeners for this root's jobs.
2090
- * The last root to unregister stops the RAF loop.
2091
- * @param {string} id - The root ID to unregister
2092
- * @returns {void}
2093
- */
2094
- unregisterRoot(id: string): void;
2095
- /**
2096
- * Subscribe to be notified when a root becomes available.
2097
- * Fires immediately if a root already exists.
2098
- * @param {() => void} callback - Function called when first root registers
2099
- * @returns {() => void} Unsubscribe function
2100
- */
2101
- onRootReady(callback: () => void): () => void;
2102
- /**
2103
- * Notify all registered root-ready callbacks.
2104
- * Called when the first root registers.
2105
- * @returns {void}
2106
- * @private
2107
- */
2108
- private notifyRootReady;
2109
- /**
2110
- * Ensure a default root exists for independent mode.
2111
- * Creates a minimal root with no state provider.
2112
- * @returns {void}
2113
- * @private
2114
- */
2115
- private ensureDefaultRoot;
2116
- /**
2117
- * Trigger error handling for job errors.
2118
- * Uses the bound error handler if available, otherwise logs to console.
2119
- * @param {Error} error - The error to handle
2120
- * @returns {void}
2121
- */
2122
- triggerError(error: Error): void;
2123
- /**
2124
- * Add a named phase to the scheduler's execution order.
2125
- * Marks all roots for rebuild to incorporate the new phase.
2126
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2127
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2128
- * @returns {void}
2129
- * @example
2130
- * scheduler.addPhase('physics', { before: 'update' });
2131
- * scheduler.addPhase('postprocess', { after: 'render' });
2132
- */
2133
- addPhase(name: string, options?: AddPhaseOptions): void;
2134
- /**
2135
- * Check if a phase exists in the scheduler.
2136
- * @param {string} name - The phase name to check
2137
- * @returns {boolean} True if the phase exists
2138
- */
2139
- hasPhase(name: string): boolean;
2140
- /**
2141
- * Register a global job that runs once per frame (not per-root).
2142
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2143
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2144
- * @param {string} id - Unique identifier for this global job
2145
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2146
- * @returns {() => void} Unsubscribe function to remove this global job
2147
- * @deprecated Use useFrame with phases instead
2148
- */
2149
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2150
- /**
2151
- * Register an idle callback that fires when the loop stops.
2152
- * Used internally by deprecated addTail API.
2153
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2154
- * @returns {() => void} Unsubscribe function to remove this idle callback
2155
- * @deprecated Use demand mode with invalidate() instead
2156
- */
2157
- onIdle(callback: (timestamp: number) => void): () => void;
2158
- /**
2159
- * Notify all registered idle callbacks.
2160
- * Called when the loop stops in demand mode.
2161
- * @param {number} timestamp - The RAF timestamp when idle occurred
2162
- * @returns {void}
2163
- * @private
2164
- */
2165
- private notifyIdle;
2166
- /**
2167
- * Register a job (frame callback) with a specific root.
2168
- * This is the core registration method used by useFrame internally.
2169
- * @param {FrameNextCallback} callback - The function to call each frame
2170
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2171
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2172
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2173
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2174
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2175
- * @param {number} [options.fps] - FPS throttle limit
2176
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2177
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2178
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2179
- * @returns {() => void} Unsubscribe function to remove this job
2180
- */
2181
- register(callback: FrameNextCallback, options?: JobOptions & {
2182
- rootId?: string;
2183
- system?: boolean;
2184
- }): () => void;
2185
- /**
2186
- * Unregister a job by its ID.
2187
- * Searches all roots if rootId is not provided.
2188
- * @param {string} id - The job ID to unregister
2189
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2190
- * @returns {void}
2191
- */
2192
- unregister(id: string, rootId?: string): void;
2193
- /**
2194
- * Update a job's options dynamically.
2195
- * Searches all roots to find the job by ID.
2196
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2197
- * @param {string} id - The job ID to update
2198
- * @param {Partial<JobOptions>} options - The options to update
2199
- * @returns {void}
2200
- */
2201
- updateJob(id: string, options: Partial<JobOptions>): void;
2202
- /**
2203
- * Check if a job is currently paused (disabled).
2204
- * @param {string} id - The job ID to check
2205
- * @returns {boolean} True if the job exists and is paused
2206
- */
2207
- isJobPaused(id: string): boolean;
2208
- /**
2209
- * Subscribe to state changes for a specific job.
2210
- * Listener is called when job is paused or resumed.
2211
- * @param {string} id - The job ID to subscribe to
2212
- * @param {() => void} listener - Callback invoked on state changes
2213
- * @returns {() => void} Unsubscribe function
2214
- */
2215
- subscribeJobState(id: string, listener: () => void): () => void;
2216
- /**
2217
- * Notify all listeners that a job's state has changed.
2218
- * @param {string} id - The job ID that changed
2219
- * @returns {void}
2220
- * @private
2221
- */
2222
- private notifyJobStateChange;
2223
- /**
2224
- * Pause a job by ID (sets enabled=false).
2225
- * Notifies any subscribed state listeners.
2226
- * @param {string} id - The job ID to pause
2227
- * @returns {void}
2228
- */
2229
- pauseJob(id: string): void;
2230
- /**
2231
- * Resume a paused job by ID (sets enabled=true).
2232
- * Resets job timing to prevent frame accumulation.
2233
- * Notifies any subscribed state listeners.
2234
- * @param {string} id - The job ID to resume
2235
- * @returns {void}
2236
- */
2237
- resumeJob(id: string): void;
2238
- /**
2239
- * Start the requestAnimationFrame loop.
2240
- * Resets timing state (elapsedTime, frameCount) on start.
2241
- * No-op if already running.
2242
- * @returns {void}
2243
- */
2244
- start(): void;
2245
- /**
2246
- * Stop the requestAnimationFrame loop.
2247
- * Cancels any pending RAF callback.
2248
- * No-op if not running.
2249
- * @returns {void}
2250
- */
2251
- stop(): void;
2252
- /**
2253
- * Request frames to be rendered in demand mode.
2254
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2255
- * No-op if frameloop is not 'demand'.
2256
- * @param {number} [frames=1] - Number of frames to request
2257
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2258
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2259
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2260
- * @returns {void}
2261
- * @example
2262
- * // Request a single frame render
2263
- * scheduler.invalidate();
2264
- *
2265
- * @example
2266
- * // Request 5 frames (e.g., for animations)
2267
- * scheduler.invalidate(5);
2268
- *
2269
- * @example
2270
- * // Set pending frames to exactly 3 (don't stack with existing)
2271
- * scheduler.invalidate(3, false);
2272
- *
2273
- * @example
2274
- * // Add 2 more frames to existing pending count
2275
- * scheduler.invalidate(2, true);
2276
- */
2277
- invalidate(frames?: number, stackFrames?: boolean): void;
2278
- /**
2279
- * Reset timing state for deterministic testing.
2280
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2281
- * @returns {void}
2282
- */
2283
- resetTiming(): void;
2284
- /**
2285
- * Manually execute a single frame for all roots.
2286
- * Useful for frameloop='never' mode or testing scenarios.
2287
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2288
- * @returns {void}
2289
- * @example
2290
- * // Manual control mode
2291
- * scheduler.frameloop = 'never';
2292
- * scheduler.step(); // Execute one frame
2293
- */
2294
- step(timestamp?: number): void;
2295
- /**
2296
- * Manually execute a single job by its ID.
2297
- * Useful for testing individual job callbacks in isolation.
2298
- * @param {string} id - The job ID to step
2299
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2300
- * @returns {void}
2301
- */
2302
- stepJob(id: string, timestamp?: number): void;
2303
- /**
2304
- * Main RAF loop callback.
2305
- * Executes frame, handles demand mode, and schedules next frame.
2306
- * @param {number} timestamp - RAF timestamp in milliseconds
2307
- * @returns {void}
2308
- * @private
2309
- */
2310
- private loop;
2311
- /**
2312
- * Execute a single frame across all roots.
2313
- * Order: globalBefore → each root's jobs → globalAfter
2314
- * @param {number} timestamp - RAF timestamp in milliseconds
2315
- * @returns {void}
2316
- * @private
2317
- */
2318
- private executeFrame;
2319
- /**
2320
- * Run all global jobs from a job map.
2321
- * Catches and logs errors without stopping execution.
2322
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2323
- * @param {number} timestamp - RAF timestamp in milliseconds
2324
- * @returns {void}
2325
- * @private
2326
- */
2327
- private runGlobalJobs;
2328
- /**
2329
- * Execute all jobs for a single root in sorted order.
2330
- * Rebuilds sorted job list if needed, then dispatches each job.
2331
- * Errors are caught and propagated via triggerError.
2332
- * @param {RootEntry} root - The root entry to tick
2333
- * @param {number} timestamp - RAF timestamp in milliseconds
2334
- * @param {number} delta - Time since last frame in seconds
2335
- * @returns {void}
2336
- * @private
2337
- */
2338
- private tickRoot;
2339
- /**
2340
- * Get the total number of registered jobs across all roots.
2341
- * Includes both per-root jobs and global before/after jobs.
2342
- * @returns {number} Total job count
2343
- */
2344
- getJobCount(): number;
2345
- /**
2346
- * Get all registered job IDs across all roots.
2347
- * Includes both per-root jobs and global before/after jobs.
2348
- * @returns {string[]} Array of all job IDs
2349
- */
2350
- getJobIds(): string[];
2351
- /**
2352
- * Get the number of registered roots (Canvas instances).
2353
- * @returns {number} Number of registered roots
2354
- */
2355
- getRootCount(): number;
2356
- /**
2357
- * Check if any user (non-system) jobs are registered in a specific phase.
2358
- * Used by the default render job to know if a user has taken over rendering.
2359
- *
2360
- * @param phase The phase to check
2361
- * @param rootId Optional root ID to check (checks all roots if not provided)
2362
- * @returns true if any user jobs exist in the phase
2363
- */
2364
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2365
- /**
2366
- * Generate a unique root ID for automatic root registration.
2367
- * @returns {string} A unique root ID in the format 'root_N'
2368
- */
2369
- generateRootId(): string;
2370
- /**
2371
- * Generate a unique job ID.
2372
- * @returns {string} A unique job ID in the format 'job_N'
2373
- * @private
2374
- */
2375
- private generateJobId;
2376
- /**
2377
- * Normalize before/after constraints to a Set.
2378
- * Handles undefined, single string, or array inputs.
2379
- * @param {string | string[] | undefined} value - The constraint value(s)
2380
- * @returns {Set<string>} Normalized Set of constraint strings
2381
- * @private
2382
- */
2383
- private normalizeConstraints;
2384
- }
2385
- /**
2386
- * Get the global scheduler instance.
2387
- * Creates one if it doesn't exist.
2388
- */
2389
- declare const getScheduler: () => Scheduler;
2390
-
2391
1868
  /**
2392
1869
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2393
1870
  *
2394
- * Works both inside and outside Canvas context:
2395
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2396
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2397
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1871
+ * Always delivers full RootState — works both inside and outside Canvas context:
1872
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1873
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1874
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1875
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2398
1876
  *
2399
1877
  * Returns a controls object for manual stepping, pausing, and resuming.
2400
1878
  *
@@ -2411,16 +1889,16 @@ declare const getScheduler: () => Scheduler;
2411
1889
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2412
1890
  *
2413
1891
  * @example
2414
- * // Outside Canvas - waits for Canvas to mount
1892
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2415
1893
  * function UI() {
2416
1894
  * useFrame((state, delta) => { syncUI(state.camera) });
2417
1895
  * return <button>...</button>;
2418
1896
  * }
2419
1897
  *
2420
1898
  * @example
2421
- * // Independent mode - no Canvas needed
2422
- * getScheduler().independent = true;
2423
- * useFrame((state, delta) => { updateGame(delta) });
1899
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1900
+ * import { getScheduler } from '@pmndrs/scheduler'
1901
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2424
1902
  *
2425
1903
  * @example
2426
1904
  * // Scheduler-only access (no callback)
@@ -2443,11 +1921,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2443
1921
  /** Callback when texture(s) finish loading */
2444
1922
  onLoad?: (texture: MappedTextureType<Url>) => void;
2445
1923
  /**
2446
- * Cache the texture in R3F's global state for access via useTextures().
2447
- * When true:
1924
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1925
+ * When true (the default):
2448
1926
  * - Textures persist until explicitly disposed
2449
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2450
- * @default false
1927
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1928
+ *
1929
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1930
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1931
+ *
1932
+ * Pass `false` to opt out of registry enrollment entirely.
1933
+ * @default true
2451
1934
  */
2452
1935
  cache?: boolean;
2453
1936
  };
@@ -2471,15 +1954,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2471
1954
  * normal: '/normal.png'
2472
1955
  * })
2473
1956
  *
2474
- * // With caching - returns same texture object across components
2475
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2476
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1957
+ * // Textures are registered in the global registry by default — the same texture
1958
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1959
+ * const diffuse = useTexture('/diffuse.png')
2477
1960
  * diffuse.colorSpace = THREE.SRGBColorSpace
2478
1961
  *
2479
1962
  * // Another component gets the SAME texture with colorSpace already set
2480
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1963
+ * const sameDiffuse = useTexture('/diffuse.png')
1964
+ *
1965
+ * // Opt out of registry enrollment for a one-off texture
1966
+ * const scratch = useTexture('/scratch.png', { cache: false })
2481
1967
  *
2482
- * // Access cache directly
1968
+ * // Access the registry directly
2483
1969
  * const { get } = useTextures()
2484
1970
  * const cached = get('/diffuse.png')
2485
1971
  * ```
@@ -2496,63 +1982,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2496
1982
  cache?: boolean;
2497
1983
  }) => react_jsx_runtime.JSX.Element;
2498
1984
 
2499
- type TextureEntry = Texture$1 | {
2500
- value: Texture$1;
2501
- [key: string]: any;
1985
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
1986
+ type TextureInput = string | string[] | Record<string, string>;
1987
+ /** Result of a `get()` read, mirroring the input shape. */
1988
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
1989
+ [K in keyof Input]: Texture$1 | undefined;
2502
1990
  };
1991
+ /** Options for `dispose()`. */
1992
+ interface DisposeOptions {
1993
+ /** Dispose even if the texture still has active references (default false). */
1994
+ force?: boolean;
1995
+ }
2503
1996
  interface UseTexturesReturn {
2504
- /** Map of all textures currently in cache */
2505
- textures: Map<string, TextureEntry>;
2506
- /** Get a specific texture by key (usually URL) */
2507
- get: (key: string) => TextureEntry | undefined;
2508
- /** Check if a texture exists in cache */
2509
- has: (key: string) => boolean;
2510
- /** Add a texture to the cache */
2511
- add: (key: string, value: TextureEntry) => void;
2512
- /** Add multiple textures to the cache */
2513
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2514
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2515
- remove: (key: string) => void;
2516
- /** Remove multiple textures from cache */
2517
- removeMultiple: (keys: string[]) => void;
2518
- /** Dispose a texture's GPU resources and remove from cache */
2519
- dispose: (key: string) => void;
2520
- /** Dispose multiple textures */
2521
- disposeMultiple: (keys: string[]) => void;
2522
- /** Dispose ALL cached textures - use with caution */
2523
- disposeAll: () => void;
1997
+ /** The live registry Map (key → Texture). Treat as read-only. */
1998
+ readonly all: Map<string, Texture$1>;
1999
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2000
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2001
+ /** Check whether a key exists in the registry. */
2002
+ has(key: string): boolean;
2003
+ /**
2004
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2005
+ * target or procedural texture. URL-loaded textures are registered automatically
2006
+ * by `useTexture` (registry enrollment is on by default).
2007
+ */
2008
+ add(key: string, texture: Texture$1): void;
2009
+ add(record: Record<string, Texture$1>): void;
2010
+ /**
2011
+ * Dispose a texture's GPU resources and remove it from the registry.
2012
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2013
+ * skipped (with a warning) unless `{ force: true }` is passed.
2014
+ * @returns true if disposed, false if skipped.
2015
+ */
2016
+ dispose(key: string, options?: DisposeOptions): boolean;
2017
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2018
+ disposeAll(): void;
2524
2019
  }
2525
2020
  /**
2526
- * Hook for managing the global texture cache in R3F state.
2021
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2527
2022
  *
2528
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2529
- * Useful for sharing texture references across materials and components.
2023
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2024
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2025
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2026
+ *
2027
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2028
+ * changes. Pass a selector to scope the subscription to a single read.
2530
2029
  *
2531
2030
  * @example
2532
2031
  * ```tsx
2533
- * const { textures, add, get, remove, has, dispose } = useTextures()
2534
- *
2535
- * // Check if texture is already cached
2536
- * if (!has('/textures/diffuse.png')) {
2537
- * // Load with useTexture and cache: true, or manually add
2538
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2539
- * }
2032
+ * // Load + register once (anywhere in the tree) — registered by default
2033
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2540
2034
  *
2541
- * // Access cached texture from anywhere
2542
- * const diffuse = get('/textures/diffuse.png')
2543
- * if (diffuse) material.map = diffuse
2035
+ * // Reach them from another component — record form lands straight into a material
2036
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2037
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2544
2038
  *
2545
- * // Remove from cache only (texture still in GPU memory)
2546
- * remove('/textures/old.png')
2039
+ * // A set of heightmaps at once
2040
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2547
2041
  *
2548
- * // Fully dispose (frees GPU memory + removes from cache)
2549
- * dispose('/textures/unused.png')
2042
+ * // Register a non-URL texture (render target / procedural)
2043
+ * useTextures().add('rt-main', renderTarget.texture)
2550
2044
  *
2551
- * // Nuclear option - dispose everything
2552
- * disposeAll()
2045
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2046
+ * useTextures().dispose('/diffuse.jpg')
2047
+ * useTextures().disposeAll() // scene teardown
2553
2048
  * ```
2049
+ *
2050
+ * @remarks
2051
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2052
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2053
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2054
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2055
+ * `useTexture`.
2554
2056
  */
2555
2057
  declare function useTextures(): UseTexturesReturn;
2058
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2556
2059
 
2557
2060
  /**
2558
2061
  * Creates a render target compatible with the current renderer.
@@ -2582,9 +2085,9 @@ declare function useTextures(): UseTexturesReturn;
2582
2085
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2583
2086
  * ```
2584
2087
  */
2585
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2586
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2088
+ declare function useRenderTarget(options?: RenderTargetOptions): WebGLRenderTarget;
2089
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): WebGLRenderTarget;
2090
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): WebGLRenderTarget;
2588
2091
 
2589
2092
  /**
2590
2093
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
@@ -3760,11 +3263,6 @@ declare function flushSync<R>(fn: () => R): R;
3760
3263
  declare const context: React$1.Context<RootStore>;
3761
3264
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3762
3265
 
3763
- /**
3764
- * Safely flush async effects when testing, simulating a legacy root.
3765
- * @deprecated Import from React instead. import { act } from 'react'
3766
- */
3767
- declare const act: typeof React$1.act;
3768
3266
  /**
3769
3267
  * An SSR-friendly useLayoutEffect.
3770
3268
  *
@@ -4248,5 +3746,5 @@ declare function isOnce(value: unknown): value is {
4248
3746
  */
4249
3747
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4250
3748
 
4251
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4252
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3749
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3750
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };