@react-three/fiber 10.0.0-canary.aecbafb → 10.0.0-canary.af75fd4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.mts CHANGED
@@ -1,14 +1,15 @@
1
1
  import * as THREE$1 from 'three';
2
- import { WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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  import * as React$1 from 'react';
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  import { ReactNode, Component, RefObject, JSX } from 'react';
5
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  import * as three_webgpu from 'three/webgpu';
6
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  import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject } from 'three/webgpu';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
13
14
 
14
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  function _mergeNamespaces(n, m) {
@@ -37,23 +38,28 @@ function _mergeNamespaces(n, m) {
37
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  declare const R3F_BUILD_LEGACY = true;
38
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  declare const R3F_BUILD_WEBGPU = false;
39
40
 
40
- declare const Inspector: {
41
- new (): {};
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- };
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+ type Inspector = never;
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+ /** Not available on the legacy (WebGL-only) entry. */
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+ declare function loadInspector(): Promise<never>;
43
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  declare const WebGPURenderer: {
44
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  new (): {};
45
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  };
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47
 
47
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  declare const RenderTarget: any;
48
49
 
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+ declare const CubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTarget: CubeRenderTarget,
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+ CubeRenderTargetCompat: WebGLCubeRenderTarget,
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  Inspector: Inspector,
52
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
58
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
59
  RenderTarget: RenderTarget,
55
60
  RenderTargetCompat: WebGLRenderTarget,
56
- WebGPURenderer: WebGPURenderer
61
+ WebGPURenderer: WebGPURenderer,
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+ loadInspector: loadInspector
57
63
  }, [THREE$1]);
58
64
 
59
65
  //* Utility Types ==============================
@@ -291,228 +297,33 @@ interface VisibilityEntry {
291
297
  }
292
298
 
293
299
  //* Scheduler Types (useFrame) ==============================
300
+ //
301
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
302
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
303
+ // so existing `#types` imports across the codebase keep resolving unchanged.
294
304
 
295
305
 
296
306
 
297
- // Public Options --------------------------------
298
-
299
- /**
300
- * Options for useFrame hook
301
- */
302
- interface UseFrameNextOptions {
303
- /** Optional stable id for the job. Auto-generated if not provided */
304
- id?: string
305
- /** Named phase to run in. Default: 'update' */
306
- phase?: string
307
- /** Run before this phase or job id */
308
- before?: string | string[]
309
- /** Run after this phase or job id */
310
- after?: string | string[]
311
- /** Priority within phase. Higher runs first. Default: 0 */
312
- priority?: number
313
- /** Max frames per second for this job */
314
- fps?: number
315
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
316
- drop?: boolean
317
- /** Enable/disable without unregistering. Default: true */
318
- enabled?: boolean
319
- }
320
-
321
- /** Alias for UseFrameNextOptions */
322
- type UseFrameOptions = UseFrameNextOptions
323
-
324
- /**
325
- * Options for addPhase
326
- */
327
- interface AddPhaseOptions {
328
- /** Insert this phase before the specified phase */
329
- before?: string
330
- /** Insert this phase after the specified phase */
331
- after?: string
332
- }
333
-
334
- // Frame State --------------------------------
335
-
336
- /**
337
- * Timing-only state for independent/outside mode (no RootState)
338
- */
339
- interface FrameTimingState {
340
- /** High-resolution timestamp from RAF (ms) */
341
- time: number
342
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
343
- delta: number
344
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
345
- elapsed: number
346
- /** Incrementing frame counter */
347
- frame: number
348
- }
307
+ // Frame State (r3f-specific) --------------------------------
349
308
 
350
309
  /**
351
- * State passed to useFrame callbacks (extends RootState with timing)
310
+ * State passed to useFrame callbacks (extends RootState with timing).
352
311
  */
353
312
  interface FrameNextState extends RootState, FrameTimingState {}
354
313
 
355
314
  /** Alias for FrameNextState */
356
315
  type FrameState = FrameNextState
357
316
 
358
- // Root Options --------------------------------
359
-
360
- /**
361
- * Options for registerRoot
362
- */
363
- interface RootOptions {
364
- /** State provider for callbacks. Optional in independent mode. */
365
- getState?: () => any
366
- /** Error handler for job errors. Falls back to console.error if not provided. */
367
- onError?: (error: Error) => void
368
- }
369
-
370
- // Callback Types --------------------------------
317
+ // Callback Types (r3f-specific) --------------------------------
371
318
 
372
319
  /**
373
- * Callback function for useFrame
320
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
374
321
  */
375
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
322
+ type FrameNextCallback = FrameCallback$1<RootState>
376
323
 
377
324
  /** Alias for FrameNextCallback */
378
325
  type FrameCallback = FrameNextCallback
379
326
 
380
- // Controls returned from useFrame --------------------------------
381
-
382
- /**
383
- * Controls object returned from useFrame hook
384
- */
385
- interface FrameNextControls {
386
- /** The job's unique ID */
387
- id: string
388
- /** Access to the global scheduler for frame loop control */
389
- scheduler: SchedulerApi
390
- /** Manually step this job only (bypasses FPS limiting) */
391
- step(timestamp?: number): void
392
- /** Manually step ALL jobs in the scheduler */
393
- stepAll(timestamp?: number): void
394
- /** Pause this job (set enabled=false) */
395
- pause(): void
396
- /** Resume this job (set enabled=true) */
397
- resume(): void
398
- /** Reactive paused state - automatically triggers re-render when changed */
399
- isPaused: boolean
400
- }
401
-
402
- /** Alias for FrameNextControls */
403
- type FrameControls = FrameNextControls
404
-
405
- // Scheduler Interface --------------------------------
406
-
407
- /**
408
- * Public interface for the global Scheduler
409
- */
410
- interface SchedulerApi {
411
- //* Phase Management --------------------------------
412
-
413
- /** Add a named phase to the scheduler */
414
- addPhase(name: string, options?: AddPhaseOptions): void
415
- /** Get the ordered list of phase names */
416
- readonly phases: string[]
417
- /** Check if a phase exists */
418
- hasPhase(name: string): boolean
419
-
420
- //* Root Management --------------------------------
421
-
422
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
423
- registerRoot(id: string, options?: RootOptions): () => void
424
- /** Unregister a root */
425
- unregisterRoot(id: string): void
426
- /** Generate a unique root ID */
427
- generateRootId(): string
428
- /** Get the number of registered roots */
429
- getRootCount(): number
430
- /** Check if any root is registered and ready */
431
- readonly isReady: boolean
432
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
433
- onRootReady(callback: () => void): () => void
434
-
435
- //* Job Registration --------------------------------
436
-
437
- /** Register a job with the scheduler (returns unsubscribe function) */
438
- register(
439
- callback: FrameNextCallback,
440
- options?: {
441
- id?: string
442
- rootId?: string
443
- phase?: string
444
- before?: string | string[]
445
- after?: string | string[]
446
- priority?: number
447
- fps?: number
448
- drop?: boolean
449
- enabled?: boolean
450
- },
451
- ): () => void
452
- /** Update a job's options */
453
- updateJob(
454
- id: string,
455
- options: {
456
- priority?: number
457
- fps?: number
458
- drop?: boolean
459
- enabled?: boolean
460
- phase?: string
461
- before?: string | string[]
462
- after?: string | string[]
463
- },
464
- ): void
465
- /** Unregister a job by ID */
466
- unregister(id: string, rootId?: string): void
467
- /** Get the number of registered jobs */
468
- getJobCount(): number
469
- /** Get all job IDs */
470
- getJobIds(): string[]
471
-
472
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
473
-
474
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
475
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
476
-
477
- //* Idle Callbacks (for legacy addTail) --------------------------------
478
-
479
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
480
- onIdle(callback: (timestamp: number) => void): () => void
481
-
482
- //* Frame Loop Control --------------------------------
483
-
484
- /** Start the scheduler loop */
485
- start(): void
486
- /** Stop the scheduler loop */
487
- stop(): void
488
- /** Check if the scheduler is running */
489
- readonly isRunning: boolean
490
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
491
- frameloop: Frameloop
492
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
493
- independent: boolean
494
-
495
- //* Manual Stepping --------------------------------
496
-
497
- /** Manually step all jobs once (for frameloop='never' or testing) */
498
- step(timestamp?: number): void
499
- /** Manually step a single job by ID */
500
- stepJob(id: string, timestamp?: number): void
501
- /** Request frame(s) to be rendered (for frameloop='demand') */
502
- invalidate(frames?: number): void
503
-
504
- //* Per-Job Control --------------------------------
505
-
506
- /** Check if a job is paused */
507
- isJobPaused(id: string): boolean
508
- /** Pause a job */
509
- pauseJob(id: string): void
510
- /** Resume a job */
511
- resumeJob(id: string): void
512
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
513
- subscribeJobState(id: string, listener: () => void): () => void
514
- }
515
-
516
327
  //* Buffer Types (useBuffers) ========================================
517
328
 
518
329
  /**
@@ -548,6 +359,33 @@ type BufferRecord = Record<string, BufferLike>
548
359
  */
549
360
  type BufferStore = Record<string, BufferLike | BufferRecord>
550
361
 
362
+ //* Node Types (useNodes) ========================================
363
+
364
+ /**
365
+ * Structural shape of a TSL node as stored on `state.nodes`.
366
+ *
367
+ * Deliberately minimal rather than three's nominal `Node`: in @types/three several node classes
368
+ * TSL hands back (OperatorNode, ConstNode, ...) do not extend `Node` cleanly, so a `Node` bound
369
+ * would reject values `useNodes` creators legitimately return. This is the same shape
370
+ * `useNodes` already constrains creators to (`TSLNodeLike`).
371
+ */
372
+ interface NodeLike {
373
+ uuid?: string
374
+ nodeType?: string | null
375
+ /** label method for chaining - sets the node's label and returns self */
376
+ label?: ((label: string) => NodeLike) | string
377
+ setName?: (name: string) => this
378
+ }
379
+
380
+ /** Flat record of TSL nodes (no nested scopes) */
381
+ type NodeRecord = Record<string, NodeLike>
382
+
383
+ /**
384
+ * Node store that can contain both root-level nodes and scoped node objects.
385
+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
386
+ */
387
+ type NodeStore = Record<string, NodeLike | NodeRecord>
388
+
551
389
  //* Storage Types (useGPUStorage) ========================================
552
390
 
553
391
  /**
@@ -681,14 +519,31 @@ interface InternalState {
681
519
  /** Container for child attachment (scene for root, original container for portals) */
682
520
  container?: THREE$1.Object3D
683
521
  /**
684
- * CanvasTarget for multi-canvas WebGPU rendering.
685
- * Created for all WebGPU canvases to support renderer sharing.
522
+ * The CanvasTarget this root sizes and renders through.
523
+ *
524
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
525
+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
526
+ * R3F created for its own element. Either way there is exactly one target per canvas element,
527
+ * and the canvas-target job makes it the renderer's active one before this root renders.
528
+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
686
529
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
687
530
  */
688
531
  canvasTarget?: CanvasTarget
532
+ /**
533
+ * Set when this root's canvas target has been resized and the backend's cached render pass
534
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
535
+ *
536
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
537
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
538
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
539
+ * invalidate some other canvas's descriptor instead.
540
+ *
541
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
542
+ */
543
+ canvasTargetSizeDirty?: boolean
689
544
  /**
690
545
  * Whether multi-canvas rendering is active.
691
- * True when any canvas uses `target` prop to share a renderer.
546
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
692
547
  * When true, setCanvasTarget is called before each render.
693
548
  */
694
549
  isMultiCanvas?: boolean
@@ -786,8 +641,8 @@ interface RootState {
786
641
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
787
642
  /** Shortcut to manual setting the pixel ratio */
788
643
  setDpr: (dpr: Dpr) => void
789
- /** Shortcut to setting frameloop flags */
790
- setFrameloop: (frameloop: Frameloop) => void
644
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
645
+ setFrameloop: (frameloop?: Frameloop) => void
791
646
  /** Set error state to propagate to error boundary */
792
647
  setError: (error: Error | null) => void
793
648
  /** Current error state (null when no error) */
@@ -795,17 +650,19 @@ interface RootState {
795
650
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
796
651
  uniforms: UniformStore
797
652
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
798
- nodes: Record<string, any>
653
+ nodes: NodeStore
799
654
  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
800
655
  buffers: BufferStore
801
656
  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
802
657
  gpuStorage: StorageStore
803
- /** Global TSL texture nodes - use useTextures() hook for operations */
804
- textures: Map<string, any>
658
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
659
+ textures: Map<string, THREE$1.Texture>
660
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
661
+ _textureRefs: Map<string, number>
805
662
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
806
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
663
+ renderPipeline: ThreeRenderPipeline | null
807
664
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
808
- passes: Record<string, any>
665
+ passes: PassRecord
809
666
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
810
667
  _hmrVersion: number
811
668
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -854,6 +711,20 @@ interface Renderer {
854
711
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
855
712
  }
856
713
 
714
+ //* Color Management Config ==============================
715
+
716
+ /**
717
+ * Color management configuration shared by both WebGL and WebGPU renderers.
718
+ */
719
+ interface ColorManagementConfig {
720
+ /**
721
+ * Color space assigned to 8-bit input textures (color maps).
722
+ * Defaults to sRGB. Most textures are authored in sRGB.
723
+ * @default THREE.SRGBColorSpace
724
+ */
725
+ textureColorSpace?: THREE$1.ColorSpace
726
+ }
727
+
857
728
  //* WebGL Renderer Props ==============================
858
729
 
859
730
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -864,7 +735,7 @@ type GLProps =
864
735
  | Renderer
865
736
  | ((defaultProps: DefaultGLProps) => Renderer)
866
737
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
867
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
738
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
868
739
 
869
740
  //* WebGPU Renderer Props ==============================
870
741
 
@@ -879,20 +750,27 @@ type DefaultRendererProps = {
879
750
  */
880
751
  interface CanvasSchedulerConfig {
881
752
  /**
882
- * Render this canvas after another canvas completes.
883
- * Pass the `id` of another canvas.
753
+ * Run this Canvas root before the referenced Canvas root id(s).
754
+ */
755
+ before?: string | string[]
756
+ /**
757
+ * Run this Canvas root after the referenced Canvas root id(s).
758
+ */
759
+ after?: string | string[]
760
+ /**
761
+ * Numeric root order. Lower values run first.
884
762
  */
885
- after?: string
763
+ order?: number
886
764
  /**
887
- * Limit this canvas's render rate (frames per second).
765
+ * Limit this Canvas's default render job (frames per second).
888
766
  */
889
767
  fps?: number
890
768
  }
891
769
 
892
770
  /**
893
- * Extended renderer configuration for multi-canvas support.
771
+ * Extended renderer configuration for multi-canvas support and color management.
894
772
  */
895
- interface RendererConfigExtended {
773
+ interface RendererConfigExtended extends ColorManagementConfig {
896
774
  /** Share renderer from another canvas (WebGPU only) */
897
775
  primaryCanvas?: string
898
776
  /** Canvas-level scheduler options */
@@ -957,8 +835,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
957
835
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
958
836
  */
959
837
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
960
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
961
- textureColorSpace?: THREE$1.ColorSpace
962
838
  /** Creates an orthographic camera */
963
839
  orthographic?: boolean
964
840
  /**
@@ -1084,8 +960,6 @@ interface Instance<O = any> {
1084
960
  attach?: AttachType<O>
1085
961
  previousAttach?: any
1086
962
  isHidden: boolean
1087
- /** Deferred ref props to apply in commitMount */
1088
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
1089
963
  /** Set of props that have been applied via once() */
1090
964
  appliedOnce?: Set<string>
1091
965
  }
@@ -1211,7 +1085,7 @@ interface CanvasProps
1211
1085
  */
1212
1086
  resize?: Options
1213
1087
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1214
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1088
+ eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1215
1089
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1216
1090
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1217
1091
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1322,10 +1196,47 @@ type RenderTargetOptions = RenderTargetOptions$1
1322
1196
  //* Global Types ==============================
1323
1197
 
1324
1198
  declare global {
1325
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1326
- interface UniformNode<T = unknown> extends Node {
1327
- value: T
1328
- }
1199
+ /**
1200
+ * Uniform node type.
1201
+ *
1202
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1203
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1204
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1205
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1206
+ * arity when three made `UniformNode` two-parameter.
1207
+ *
1208
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1209
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1210
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1211
+ * installed three instead of needing to be mirrored by hand.
1212
+ */
1213
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<UniformNodeTypeFor<T>, T>
1214
+
1215
+ /**
1216
+ * three's node type name for a uniform value type, mirroring the `uniform()` overloads.
1217
+ * A `UniformNode<number>` is a `Node<'float'>`, so TSL math (`.mul`, `.add`, ...) accepts it.
1218
+ * Unknown or unlisted value types resolve to `unknown`, which TSL math rejects: narrow with
1219
+ * `as UniformNode<number>` (or the matching value type) at the call site.
1220
+ */
1221
+ type UniformNodeTypeFor<T> = T extends number
1222
+ ? 'float'
1223
+ : T extends boolean
1224
+ ? 'bool'
1225
+ : T extends three_webgpu.Color
1226
+ ? 'color'
1227
+ : T extends three_webgpu.Vector2
1228
+ ? 'vec2'
1229
+ : T extends three_webgpu.Vector3
1230
+ ? 'vec3'
1231
+ : T extends three_webgpu.Vector4
1232
+ ? 'vec4'
1233
+ : T extends three_webgpu.Matrix2
1234
+ ? 'mat2'
1235
+ : T extends three_webgpu.Matrix3
1236
+ ? 'mat3'
1237
+ : T extends three_webgpu.Matrix4
1238
+ ? 'mat4'
1239
+ : unknown
1329
1240
 
1330
1241
  /**
1331
1242
  * ShaderCallable - the return type of Fn()
@@ -1470,177 +1381,105 @@ declare module 'three/tsl' {
1470
1381
  ): ShaderCallable<R>
1471
1382
  }
1472
1383
 
1473
- /**
1474
- * RenderPipeline Types for useRenderPipeline hook (WebGPU only)
1475
- */
1476
-
1477
-
1478
-
1479
1384
  declare global {
1480
- /** Pass record - stores TSL pass nodes for render pipeline */
1481
- type PassRecord = Record<string, any>
1482
-
1483
- /** Setup callback - runs first to configure MRT, create additional passes */
1484
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1485
-
1486
- /** Main callback - runs second to configure outputNode, create effect passes */
1487
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1488
-
1489
- /** Return type for useRenderPipeline hook */
1490
- interface UseRenderPipelineReturn {
1491
- /** Current passes from state */
1492
- passes: PassRecord
1493
- /** RenderPipeline instance (null if not initialized) */
1494
- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
1495
- /** Clear all passes from state */
1496
- clearPasses: () => void
1497
- /** Reset RenderPipeline entirely (clears PP + passes) */
1498
- reset: () => void
1499
- /** Re-run setup/main callbacks with current closure values */
1500
- rebuild: () => void
1501
- /** True when RenderPipeline is configured and ready */
1502
- isReady: boolean
1503
- }
1504
- }
1505
-
1506
- //* useFrameNext Types ==============================
1507
-
1508
-
1509
-
1510
- //* Global Type Declarations ==============================
1511
-
1512
- declare global {
1513
- // Job --------------------------------
1514
-
1515
1385
  /**
1516
- * Internal job representation in the scheduler
1386
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1387
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1388
+ * is r185, so the new name is the only one.
1517
1389
  */
1518
- interface Job {
1519
- /** Unique identifier */
1520
- id: string
1521
- /** The callback to execute */
1522
- callback: FrameNextCallback
1523
- /** Phase this job belongs to */
1524
- phase: string
1525
- /** Run before these phases/job ids */
1526
- before: Set<string>
1527
- /** Run after these phases/job ids */
1528
- after: Set<string>
1529
- /** Priority within phase (higher first) */
1530
- priority: number
1531
- /** Insertion order for deterministic tie-breaking */
1532
- index: number
1533
- /** Max FPS for this job (undefined = no limit) */
1534
- fps?: number
1535
- /** Drop frames when behind (true) or catch up (false) */
1536
- drop: boolean
1537
- /** Last run timestamp (ms) */
1538
- lastRun?: number
1539
- /** Whether job is enabled */
1540
- enabled: boolean
1541
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1542
- system?: boolean
1543
- }
1544
-
1545
- // Phase Graph --------------------------------
1390
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1546
1391
 
1547
1392
  /**
1548
- * A node in the phase graph
1393
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1394
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1395
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1549
1396
  */
1550
- interface PhaseNode {
1551
- /** Phase name */
1552
- name: string
1553
- /** Whether this was auto-generated from a before/after constraint */
1554
- isAutoGenerated: boolean
1555
- }
1397
+ type ScenePassNode = three_webgpu.PassNode
1556
1398
 
1557
1399
  /**
1558
- * Options for creating a job from hook options
1400
+ * Pass record - stores TSL pass nodes for render pipeline.
1401
+ *
1402
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1403
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1404
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1405
+ * {@link RenderPipelineCallbackState}.
1406
+ *
1407
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1408
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1409
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1410
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1559
1411
  */
1560
- interface JobOptions {
1561
- id?: string
1562
- phase?: string
1563
- before?: string | string[]
1564
- after?: string | string[]
1565
- priority?: number
1566
- fps?: number
1567
- drop?: boolean
1568
- enabled?: boolean
1412
+ interface PassRecord {
1413
+ scenePass?: ScenePassNode
1414
+ [key: string]: three_webgpu.Node
1569
1415
  }
1570
1416
 
1571
- // Frame Loop State --------------------------------
1572
-
1573
1417
  /**
1574
- * Internal frame loop state
1418
+ * State passed to pipeline callbacks after the active pipeline has been created.
1419
+ *
1420
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1421
+ * callback runs, so callbacks can use it without a guard or a cast.
1422
+ *
1423
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1424
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1575
1425
  */
1576
- interface FrameLoopState {
1577
- /** Whether the loop is running */
1578
- running: boolean
1579
- /** Current RAF handle */
1580
- rafHandle: number | null
1581
- /** Last frame timestamp in ms (null = uninitialized) */
1582
- lastTime: number | null
1583
- /** Frame counter */
1584
- frameCount: number
1585
- /** Elapsed time since first frame in ms */
1586
- elapsedTime: number
1587
- /** createdAt timestamp in ms */
1588
- createdAt: number
1426
+ type RenderPipelineCallbackState = RootState & {
1427
+ renderPipeline: ThreeRenderPipeline
1428
+ passes: PassRecord & { scenePass: ScenePassNode }
1429
+ renderer: three_webgpu.WebGPURenderer
1430
+ isLegacy: false
1589
1431
  }
1590
1432
 
1591
- // Root Entry --------------------------------
1592
-
1593
1433
  /**
1594
- * Internal representation of a registered root (Canvas).
1595
- * Tracks jobs and manages rebuild state for this root.
1596
- * @internal
1434
+ * What a callback may return to register entries into `state.passes`.
1435
+ *
1436
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1437
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1438
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1439
+ * disposing a pass nothing references. So returning it is a type error.
1597
1440
  */
1598
- interface RootEntry {
1599
- /** Unique identifier for this root */
1600
- id: string
1601
- /** Function to get the root's current state. Returns any to support independent mode. */
1602
- getState: () => any
1603
- /** Map of job IDs to Job objects */
1604
- jobs: Map<string, Job>
1605
- /** Cached sorted job list for execution order */
1606
- sortedJobs: Job[]
1607
- /** Whether sortedJobs needs rebuilding */
1608
- needsRebuild: boolean
1609
- }
1441
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1610
1442
 
1611
- /**
1612
- * Internal representation of a global job (deprecated API).
1613
- * Global jobs run once per frame, not per-root.
1614
- * Used by legacy addEffect/addAfterEffect APIs.
1615
- * @internal
1616
- * @deprecated Use useFrame with phases instead
1617
- */
1618
- interface GlobalJob {
1619
- /** Unique identifier for this global job */
1620
- id: string
1621
- /** Callback invoked with RAF timestamp in ms */
1622
- callback: (timestamp: number) => void
1623
- }
1443
+ /** Setup callback - runs first to configure MRT, create additional passes */
1444
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1624
1445
 
1625
- // HMR Support --------------------------------
1446
+ /** Main callback - runs second to configure outputNode, create effect passes */
1447
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1626
1448
 
1627
- /**
1628
- * Hot Module Replacement data structure for preserving scheduler state
1629
- * @internal
1630
- */
1631
- interface HMRData {
1632
- /** Shared data object for storing values across reloads */
1633
- data: Record<string, any>
1634
- /** Optional function to accept HMR updates */
1635
- accept?: () => void
1449
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1450
+ interface UseRenderPipelineActions {
1451
+ /** Current passes from state */
1452
+ passes: PassRecord
1453
+ /** Clear all passes from state */
1454
+ clearPasses: () => void
1455
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1456
+ reset: () => void
1457
+ /** Re-run setup/main callbacks with current closure values */
1458
+ rebuild: () => void
1636
1459
  }
1637
1460
 
1638
- // Default Phases --------------------------------
1639
-
1640
1461
  /**
1641
- * Default phase names for the scheduler
1462
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1463
+ *
1464
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1465
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1466
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1642
1467
  */
1643
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1468
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1469
+ (
1470
+ | {
1471
+ /** True when RenderPipeline is configured and ready */
1472
+ isReady: true
1473
+ /** RenderPipeline instance */
1474
+ renderPipeline: ThreeRenderPipeline
1475
+ }
1476
+ | {
1477
+ /** False until the pipeline has been created */
1478
+ isReady: false
1479
+ /** Not initialized yet, or torn down by reset() */
1480
+ renderPipeline: null
1481
+ }
1482
+ )
1644
1483
  }
1645
1484
 
1646
1485
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1812,7 +1651,7 @@ declare namespace three_d {
1812
1651
  * a single WebGPURenderer using Three.js CanvasTarget API.
1813
1652
  *
1814
1653
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1815
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1654
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1816
1655
  */
1817
1656
 
1818
1657
  interface PrimaryCanvasEntry {
@@ -1880,12 +1719,23 @@ type EnvironmentLoaderProps = {
1880
1719
  * const texture = useEnvironment({ preset: 'sunset' })
1881
1720
  * ```
1882
1721
  */
1883
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1722
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1884
1723
  declare namespace useEnvironment {
1885
1724
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1886
1725
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1887
1726
  }
1888
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1727
+ /**
1728
+ * Options accepted by `useEnvironment.preload`.
1729
+ *
1730
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1731
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1732
+ * advertise an option this function silently ignores.
1733
+ *
1734
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1735
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1736
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1737
+ */
1738
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1889
1739
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1890
1740
 
1891
1741
  /**
@@ -1929,9 +1779,9 @@ type EnvironmentProps = {
1929
1779
  blur?: number;
1930
1780
  backgroundBlurriness?: number;
1931
1781
  backgroundIntensity?: number;
1932
- backgroundRotation?: Euler$2;
1782
+ backgroundRotation?: Euler;
1933
1783
  environmentIntensity?: number;
1934
- environmentRotation?: Euler$2;
1784
+ environmentRotation?: Euler;
1935
1785
  map?: Texture$1;
1936
1786
  preset?: PresetsType;
1937
1787
  scene?: Scene | React$1.RefObject<Scene>;
@@ -2015,7 +1865,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
2015
1865
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
2016
1866
  declare module '@react-three/fiber' {
2017
1867
  interface ThreeElements {
2018
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1868
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
2019
1869
  }
2020
1870
  }
2021
1871
  /**
@@ -2115,6 +1965,24 @@ declare module '@react-three/fiber' {
2115
1965
  */
2116
1966
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2117
1967
 
1968
+ /**
1969
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1970
+ *
1971
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1972
+ * instance. Removing the old object from the interaction state and registering the new one from
1973
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1974
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1975
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1976
+ * swap the user never asked to see (#3744).
1977
+ *
1978
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1979
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1980
+ *
1981
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1982
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1983
+ * cannot outlive the object it described.
1984
+ */
1985
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2118
1986
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2119
1987
  declare function createEvents(store: RootStore): {
2120
1988
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -2135,389 +2003,27 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2135
2003
  * Note: this hook's caller must be wrapped with `React.Suspense`
2136
2004
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2137
2005
  */
2138
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2006
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2139
2007
  declare namespace useLoader {
2140
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2141
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
2008
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
2009
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2142
2010
  var loader: typeof getLoader;
2143
2011
  }
2144
2012
 
2145
- /**
2146
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2147
- *
2148
- * Features:
2149
- * - Single RAF loop for entire application
2150
- * - Root registration (multiple Canvas support)
2151
- * - Global phases for addEffect/addAfterEffect (deprecated)
2152
- * - Per-root job management with phases, priorities, FPS throttling
2153
- * - onIdle callbacks for addTail (deprecated)
2154
- * - Demand mode support via invalidate()
2155
- */
2156
- declare class Scheduler {
2157
- private static readonly INSTANCE_KEY;
2158
- private static get instance();
2159
- private static set instance(value);
2160
- /**
2161
- * Get the global scheduler instance (creates if doesn't exist).
2162
- * Uses HMR data to preserve instance across hot reloads.
2163
- * @returns {Scheduler} The singleton scheduler instance
2164
- */
2165
- static get(): Scheduler;
2166
- /**
2167
- * Reset the singleton instance. Stops the loop and clears all state.
2168
- * Primarily used for testing to ensure clean state between tests.
2169
- * @returns {void}
2170
- */
2171
- static reset(): void;
2172
- private roots;
2173
- private phaseGraph;
2174
- private loopState;
2175
- private stoppedTime;
2176
- private nextRootIndex;
2177
- private globalBeforeJobs;
2178
- private globalAfterJobs;
2179
- private nextGlobalIndex;
2180
- private idleCallbacks;
2181
- private nextJobIndex;
2182
- private jobStateListeners;
2183
- private pendingFrames;
2184
- private _frameloop;
2185
- private _independent;
2186
- private errorHandler;
2187
- private rootReadyCallbacks;
2188
- get phases(): string[];
2189
- get frameloop(): Frameloop;
2190
- set frameloop(mode: Frameloop);
2191
- get isRunning(): boolean;
2192
- get isReady(): boolean;
2193
- get independent(): boolean;
2194
- set independent(value: boolean);
2195
- constructor();
2196
- /**
2197
- * Register a root (Canvas) with the scheduler.
2198
- * The first root to register starts the RAF loop (if frameloop='always').
2199
- * @param {string} id - Unique identifier for this root
2200
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2201
- * @returns {() => void} Unsubscribe function to remove this root
2202
- */
2203
- registerRoot(id: string, options?: RootOptions): () => void;
2204
- /**
2205
- * Unregister a root from the scheduler.
2206
- * Cleans up all job state listeners for this root's jobs.
2207
- * The last root to unregister stops the RAF loop.
2208
- * @param {string} id - The root ID to unregister
2209
- * @returns {void}
2210
- */
2211
- unregisterRoot(id: string): void;
2212
- /**
2213
- * Subscribe to be notified when a root becomes available.
2214
- * Fires immediately if a root already exists.
2215
- * @param {() => void} callback - Function called when first root registers
2216
- * @returns {() => void} Unsubscribe function
2217
- */
2218
- onRootReady(callback: () => void): () => void;
2219
- /**
2220
- * Notify all registered root-ready callbacks.
2221
- * Called when the first root registers.
2222
- * @returns {void}
2223
- * @private
2224
- */
2225
- private notifyRootReady;
2226
- /**
2227
- * Ensure a default root exists for independent mode.
2228
- * Creates a minimal root with no state provider.
2229
- * @returns {void}
2230
- * @private
2231
- */
2232
- private ensureDefaultRoot;
2233
- /**
2234
- * Trigger error handling for job errors.
2235
- * Uses the bound error handler if available, otherwise logs to console.
2236
- * @param {Error} error - The error to handle
2237
- * @returns {void}
2238
- */
2239
- triggerError(error: Error): void;
2240
- /**
2241
- * Add a named phase to the scheduler's execution order.
2242
- * Marks all roots for rebuild to incorporate the new phase.
2243
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2244
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2245
- * @returns {void}
2246
- * @example
2247
- * scheduler.addPhase('physics', { before: 'update' });
2248
- * scheduler.addPhase('postprocess', { after: 'render' });
2249
- */
2250
- addPhase(name: string, options?: AddPhaseOptions): void;
2251
- /**
2252
- * Check if a phase exists in the scheduler.
2253
- * @param {string} name - The phase name to check
2254
- * @returns {boolean} True if the phase exists
2255
- */
2256
- hasPhase(name: string): boolean;
2257
- /**
2258
- * Register a global job that runs once per frame (not per-root).
2259
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2260
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2261
- * @param {string} id - Unique identifier for this global job
2262
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2263
- * @returns {() => void} Unsubscribe function to remove this global job
2264
- * @deprecated Use useFrame with phases instead
2265
- */
2266
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2267
- /**
2268
- * Register an idle callback that fires when the loop stops.
2269
- * Used internally by deprecated addTail API.
2270
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2271
- * @returns {() => void} Unsubscribe function to remove this idle callback
2272
- * @deprecated Use demand mode with invalidate() instead
2273
- */
2274
- onIdle(callback: (timestamp: number) => void): () => void;
2275
- /**
2276
- * Notify all registered idle callbacks.
2277
- * Called when the loop stops in demand mode.
2278
- * @param {number} timestamp - The RAF timestamp when idle occurred
2279
- * @returns {void}
2280
- * @private
2281
- */
2282
- private notifyIdle;
2283
- /**
2284
- * Register a job (frame callback) with a specific root.
2285
- * This is the core registration method used by useFrame internally.
2286
- * @param {FrameNextCallback} callback - The function to call each frame
2287
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2288
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2289
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2290
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2291
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2292
- * @param {number} [options.fps] - FPS throttle limit
2293
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2294
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2295
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2296
- * @returns {() => void} Unsubscribe function to remove this job
2297
- */
2298
- register(callback: FrameNextCallback, options?: JobOptions & {
2299
- rootId?: string;
2300
- system?: boolean;
2301
- }): () => void;
2302
- /**
2303
- * Unregister a job by its ID.
2304
- * Searches all roots if rootId is not provided.
2305
- * @param {string} id - The job ID to unregister
2306
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2307
- * @returns {void}
2308
- */
2309
- unregister(id: string, rootId?: string): void;
2310
- /**
2311
- * Update a job's options dynamically.
2312
- * Searches all roots to find the job by ID.
2313
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2314
- * @param {string} id - The job ID to update
2315
- * @param {Partial<JobOptions>} options - The options to update
2316
- * @returns {void}
2317
- */
2318
- updateJob(id: string, options: Partial<JobOptions>): void;
2319
- /**
2320
- * Check if a job is currently paused (disabled).
2321
- * @param {string} id - The job ID to check
2322
- * @returns {boolean} True if the job exists and is paused
2323
- */
2324
- isJobPaused(id: string): boolean;
2325
- /**
2326
- * Subscribe to state changes for a specific job.
2327
- * Listener is called when job is paused or resumed.
2328
- * @param {string} id - The job ID to subscribe to
2329
- * @param {() => void} listener - Callback invoked on state changes
2330
- * @returns {() => void} Unsubscribe function
2331
- */
2332
- subscribeJobState(id: string, listener: () => void): () => void;
2333
- /**
2334
- * Notify all listeners that a job's state has changed.
2335
- * @param {string} id - The job ID that changed
2336
- * @returns {void}
2337
- * @private
2338
- */
2339
- private notifyJobStateChange;
2340
- /**
2341
- * Pause a job by ID (sets enabled=false).
2342
- * Notifies any subscribed state listeners.
2343
- * @param {string} id - The job ID to pause
2344
- * @returns {void}
2345
- */
2346
- pauseJob(id: string): void;
2347
- /**
2348
- * Resume a paused job by ID (sets enabled=true).
2349
- * Resets job timing to prevent frame accumulation.
2350
- * Notifies any subscribed state listeners.
2351
- * @param {string} id - The job ID to resume
2352
- * @returns {void}
2353
- */
2354
- resumeJob(id: string): void;
2355
- /**
2356
- * Start the requestAnimationFrame loop.
2357
- * Resets timing state (elapsedTime, frameCount) on start.
2358
- * No-op if already running.
2359
- * @returns {void}
2360
- */
2361
- start(): void;
2362
- /**
2363
- * Stop the requestAnimationFrame loop.
2364
- * Cancels any pending RAF callback.
2365
- * No-op if not running.
2366
- * @returns {void}
2367
- */
2368
- stop(): void;
2369
- /**
2370
- * Request frames to be rendered in demand mode.
2371
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2372
- * No-op if frameloop is not 'demand'.
2373
- * @param {number} [frames=1] - Number of frames to request
2374
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2375
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2376
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2377
- * @returns {void}
2378
- * @example
2379
- * // Request a single frame render
2380
- * scheduler.invalidate();
2381
- *
2382
- * @example
2383
- * // Request 5 frames (e.g., for animations)
2384
- * scheduler.invalidate(5);
2385
- *
2386
- * @example
2387
- * // Set pending frames to exactly 3 (don't stack with existing)
2388
- * scheduler.invalidate(3, false);
2389
- *
2390
- * @example
2391
- * // Add 2 more frames to existing pending count
2392
- * scheduler.invalidate(2, true);
2393
- */
2394
- invalidate(frames?: number, stackFrames?: boolean): void;
2395
- /**
2396
- * Reset timing state for deterministic testing.
2397
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2398
- * @returns {void}
2399
- */
2400
- resetTiming(): void;
2401
- /**
2402
- * Manually execute a single frame for all roots.
2403
- * Useful for frameloop='never' mode or testing scenarios.
2404
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2405
- * @returns {void}
2406
- * @example
2407
- * // Manual control mode
2408
- * scheduler.frameloop = 'never';
2409
- * scheduler.step(); // Execute one frame
2410
- */
2411
- step(timestamp?: number): void;
2412
- /**
2413
- * Manually execute a single job by its ID.
2414
- * Useful for testing individual job callbacks in isolation.
2415
- * @param {string} id - The job ID to step
2416
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2417
- * @returns {void}
2418
- */
2419
- stepJob(id: string, timestamp?: number): void;
2420
- /**
2421
- * Main RAF loop callback.
2422
- * Executes frame, handles demand mode, and schedules next frame.
2423
- * @param {number} timestamp - RAF timestamp in milliseconds
2424
- * @returns {void}
2425
- * @private
2426
- */
2427
- private loop;
2428
- /**
2429
- * Execute a single frame across all roots.
2430
- * Order: globalBefore → each root's jobs → globalAfter
2431
- * @param {number} timestamp - RAF timestamp in milliseconds
2432
- * @returns {void}
2433
- * @private
2434
- */
2435
- private executeFrame;
2436
- /**
2437
- * Run all global jobs from a job map.
2438
- * Catches and logs errors without stopping execution.
2439
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2440
- * @param {number} timestamp - RAF timestamp in milliseconds
2441
- * @returns {void}
2442
- * @private
2443
- */
2444
- private runGlobalJobs;
2445
- /**
2446
- * Execute all jobs for a single root in sorted order.
2447
- * Rebuilds sorted job list if needed, then dispatches each job.
2448
- * Errors are caught and propagated via triggerError.
2449
- * @param {RootEntry} root - The root entry to tick
2450
- * @param {number} timestamp - RAF timestamp in milliseconds
2451
- * @param {number} delta - Time since last frame in seconds
2452
- * @returns {void}
2453
- * @private
2454
- */
2455
- private tickRoot;
2456
- /**
2457
- * Get the total number of registered jobs across all roots.
2458
- * Includes both per-root jobs and global before/after jobs.
2459
- * @returns {number} Total job count
2460
- */
2461
- getJobCount(): number;
2462
- /**
2463
- * Get all registered job IDs across all roots.
2464
- * Includes both per-root jobs and global before/after jobs.
2465
- * @returns {string[]} Array of all job IDs
2466
- */
2467
- getJobIds(): string[];
2468
- /**
2469
- * Get the number of registered roots (Canvas instances).
2470
- * @returns {number} Number of registered roots
2471
- */
2472
- getRootCount(): number;
2473
- /**
2474
- * Check if any user (non-system) jobs are registered in a specific phase.
2475
- * Used by the default render job to know if a user has taken over rendering.
2476
- *
2477
- * @param phase The phase to check
2478
- * @param rootId Optional root ID to check (checks all roots if not provided)
2479
- * @returns true if any user jobs exist in the phase
2480
- */
2481
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2482
- /**
2483
- * Generate a unique root ID for automatic root registration.
2484
- * @returns {string} A unique root ID in the format 'root_N'
2485
- */
2486
- generateRootId(): string;
2487
- /**
2488
- * Generate a unique job ID.
2489
- * @returns {string} A unique job ID in the format 'job_N'
2490
- * @private
2491
- */
2492
- private generateJobId;
2493
- /**
2494
- * Normalize before/after constraints to a Set.
2495
- * Handles undefined, single string, or array inputs.
2496
- * @param {string | string[] | undefined} value - The constraint value(s)
2497
- * @returns {Set<string>} Normalized Set of constraint strings
2498
- * @private
2499
- */
2500
- private normalizeConstraints;
2501
- }
2502
- /**
2503
- * Get the global scheduler instance.
2504
- * Creates one if it doesn't exist.
2505
- */
2506
- declare const getScheduler: () => Scheduler;
2507
-
2508
2013
  /**
2509
2014
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2510
2015
  *
2511
- * Works both inside and outside Canvas context:
2512
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2513
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2514
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
2016
+ * Always delivers full RootState — works both inside and outside Canvas context:
2017
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
2018
+ * - Outside Canvas: The job registers immediately but the callback is held until a
2019
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
2020
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2515
2021
  *
2516
2022
  * Returns a controls object for manual stepping, pausing, and resuming.
2517
2023
  *
2518
2024
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2519
2025
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2520
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
2026
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
2521
2027
  *
2522
2028
  * @example
2523
2029
  * // Simple priority (backwards compat)
@@ -2528,16 +2034,16 @@ declare const getScheduler: () => Scheduler;
2528
2034
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2529
2035
  *
2530
2036
  * @example
2531
- * // Outside Canvas - waits for Canvas to mount
2037
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2532
2038
  * function UI() {
2533
2039
  * useFrame((state, delta) => { syncUI(state.camera) });
2534
2040
  * return <button>...</button>;
2535
2041
  * }
2536
2042
  *
2537
2043
  * @example
2538
- * // Independent mode - no Canvas needed
2539
- * getScheduler().independent = true;
2540
- * useFrame((state, delta) => { updateGame(delta) });
2044
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
2045
+ * import { getScheduler } from '@pmndrs/scheduler'
2046
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2541
2047
  *
2542
2048
  * @example
2543
2049
  * // Scheduler-only access (no callback)
@@ -2560,11 +2066,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2560
2066
  /** Callback when texture(s) finish loading */
2561
2067
  onLoad?: (texture: MappedTextureType<Url>) => void;
2562
2068
  /**
2563
- * Cache the texture in R3F's global state for access via useTextures().
2564
- * When true:
2069
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
2070
+ * When true (the default):
2565
2071
  * - Textures persist until explicitly disposed
2566
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2567
- * @default false
2072
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
2073
+ *
2074
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
2075
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
2076
+ *
2077
+ * Pass `false` to opt out of registry enrollment entirely.
2078
+ * @default true
2568
2079
  */
2569
2080
  cache?: boolean;
2570
2081
  };
@@ -2588,15 +2099,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2588
2099
  * normal: '/normal.png'
2589
2100
  * })
2590
2101
  *
2591
- * // With caching - returns same texture object across components
2592
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2593
- * const diffuse = useTexture('/diffuse.png', { cache: true })
2102
+ * // Textures are registered in the global registry by default — the same texture
2103
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
2104
+ * const diffuse = useTexture('/diffuse.png')
2594
2105
  * diffuse.colorSpace = THREE.SRGBColorSpace
2595
2106
  *
2596
2107
  * // Another component gets the SAME texture with colorSpace already set
2597
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
2108
+ * const sameDiffuse = useTexture('/diffuse.png')
2598
2109
  *
2599
- * // Access cache directly
2110
+ * // Opt out of registry enrollment for a one-off texture
2111
+ * const scratch = useTexture('/scratch.png', { cache: false })
2112
+ *
2113
+ * // Access the registry directly
2600
2114
  * const { get } = useTextures()
2601
2115
  * const cached = get('/diffuse.png')
2602
2116
  * ```
@@ -2613,63 +2127,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2613
2127
  cache?: boolean;
2614
2128
  }) => react_jsx_runtime.JSX.Element;
2615
2129
 
2616
- type TextureEntry = Texture$1 | {
2617
- value: Texture$1;
2618
- [key: string]: any;
2130
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
2131
+ type TextureInput = string | string[] | Record<string, string>;
2132
+ /** Result of a `get()` read, mirroring the input shape. */
2133
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2134
+ [K in keyof Input]: Texture$1 | undefined;
2619
2135
  };
2136
+ /** Options for `dispose()`. */
2137
+ interface DisposeOptions {
2138
+ /** Dispose even if the texture still has active references (default false). */
2139
+ force?: boolean;
2140
+ }
2620
2141
  interface UseTexturesReturn {
2621
- /** Map of all textures currently in cache */
2622
- textures: Map<string, TextureEntry>;
2623
- /** Get a specific texture by key (usually URL) */
2624
- get: (key: string) => TextureEntry | undefined;
2625
- /** Check if a texture exists in cache */
2626
- has: (key: string) => boolean;
2627
- /** Add a texture to the cache */
2628
- add: (key: string, value: TextureEntry) => void;
2629
- /** Add multiple textures to the cache */
2630
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2631
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2632
- remove: (key: string) => void;
2633
- /** Remove multiple textures from cache */
2634
- removeMultiple: (keys: string[]) => void;
2635
- /** Dispose a texture's GPU resources and remove from cache */
2636
- dispose: (key: string) => void;
2637
- /** Dispose multiple textures */
2638
- disposeMultiple: (keys: string[]) => void;
2639
- /** Dispose ALL cached textures - use with caution */
2640
- disposeAll: () => void;
2142
+ /** The live registry Map (key → Texture). Treat as read-only. */
2143
+ readonly all: Map<string, Texture$1>;
2144
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2145
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2146
+ /** Check whether a key exists in the registry. */
2147
+ has(key: string): boolean;
2148
+ /**
2149
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2150
+ * target or procedural texture. URL-loaded textures are registered automatically
2151
+ * by `useTexture` (registry enrollment is on by default).
2152
+ */
2153
+ add(key: string, texture: Texture$1): void;
2154
+ add(record: Record<string, Texture$1>): void;
2155
+ /**
2156
+ * Dispose a texture's GPU resources and remove it from the registry.
2157
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2158
+ * skipped (with a warning) unless `{ force: true }` is passed.
2159
+ * @returns true if disposed, false if skipped.
2160
+ */
2161
+ dispose(key: string, options?: DisposeOptions): boolean;
2162
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2163
+ disposeAll(): void;
2641
2164
  }
2642
2165
  /**
2643
- * Hook for managing the global texture cache in R3F state.
2166
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2644
2167
  *
2645
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2646
- * Useful for sharing texture references across materials and components.
2168
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2169
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2170
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2171
+ *
2172
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2173
+ * changes. Pass a selector to scope the subscription to a single read.
2647
2174
  *
2648
2175
  * @example
2649
2176
  * ```tsx
2650
- * const { textures, add, get, remove, has, dispose } = useTextures()
2177
+ * // Load + register once (anywhere in the tree) — registered by default
2178
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2651
2179
  *
2652
- * // Check if texture is already cached
2653
- * if (!has('/textures/diffuse.png')) {
2654
- * // Load with useTexture and cache: true, or manually add
2655
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2656
- * }
2180
+ * // Reach them from another component — record form lands straight into a material
2181
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2182
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2657
2183
  *
2658
- * // Access cached texture from anywhere
2659
- * const diffuse = get('/textures/diffuse.png')
2660
- * if (diffuse) material.map = diffuse
2184
+ * // A set of heightmaps at once
2185
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2661
2186
  *
2662
- * // Remove from cache only (texture still in GPU memory)
2663
- * remove('/textures/old.png')
2187
+ * // Register a non-URL texture (render target / procedural)
2188
+ * useTextures().add('rt-main', renderTarget.texture)
2664
2189
  *
2665
- * // Fully dispose (frees GPU memory + removes from cache)
2666
- * dispose('/textures/unused.png')
2667
- *
2668
- * // Nuclear option - dispose everything
2669
- * disposeAll()
2190
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2191
+ * useTextures().dispose('/diffuse.jpg')
2192
+ * useTextures().disposeAll() // scene teardown
2670
2193
  * ```
2194
+ *
2195
+ * @remarks
2196
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2197
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2198
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2199
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2200
+ * `useTexture`.
2671
2201
  */
2672
2202
  declare function useTextures(): UseTexturesReturn;
2203
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2673
2204
 
2674
2205
  /**
2675
2206
  * Creates a render target compatible with the current renderer.
@@ -2788,7 +2319,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2788
2319
  * Invalidates the view, requesting a frame to be rendered.
2789
2320
  * In demand mode, this triggers the scheduler to run frames.
2790
2321
  *
2791
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2322
+ * With a state argument, only that root's jobs run on the requested frames; other
2323
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2324
+ *
2325
+ * @param state - Optional root state; targets the invalidation at that root
2792
2326
  * @param frames - Number of frames to request (default: 1)
2793
2327
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2794
2328
  *
@@ -2799,14 +2333,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2799
2333
  * Advances the frameloop and runs render effects.
2800
2334
  * Useful for when manually rendering via `frameloop="never"`.
2801
2335
  *
2336
+ * With a state argument, only that root is stepped. Without one, every
2337
+ * registered root is stepped for backwards compatibility.
2338
+ *
2802
2339
  * @param timestamp - The timestamp to use for this frame
2803
2340
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2804
- * @param state - Ignored (kept for backwards compat)
2805
- * @param frame - Ignored (kept for backwards compat)
2341
+ * @param state - Optional root state; targets the manual step at that root
2806
2342
  *
2807
2343
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2808
2344
  */
2809
- declare function advance(timestamp: number): void;
2345
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2810
2346
 
2811
2347
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2812
2348
  declare function ReactReconciler<
@@ -3877,11 +3413,6 @@ declare function flushSync<R>(fn: () => R): R;
3877
3413
  declare const context: React$1.Context<RootStore>;
3878
3414
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3879
3415
 
3880
- /**
3881
- * Safely flush async effects when testing, simulating a legacy root.
3882
- * @deprecated Import from React instead. import { act } from 'react'
3883
- */
3884
- declare const act: typeof React$1.act;
3885
3416
  /**
3886
3417
  * An SSR-friendly useLayoutEffect.
3887
3418
  *
@@ -4365,5 +3896,5 @@ declare function isOnce(value: unknown): value is {
4365
3896
  */
4366
3897
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4367
3898
 
4368
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4369
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3899
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3900
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };