@react-three/fiber 10.0.0-canary.7b7cecd → 10.0.0-canary.7dfc4e4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,3 +1,4 @@
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+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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  import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
@@ -11,7 +12,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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  function _mergeNamespaces(n, m) {
@@ -41,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -62,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -500,6 +503,18 @@ interface InternalState {
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -1638,9 +1653,9 @@ type EnvironmentProps = {
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  blur?: number;
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  backgroundBlurriness?: number;
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  backgroundIntensity?: number;
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- backgroundRotation?: Euler$3;
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+ backgroundRotation?: Euler;
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  environmentIntensity?: number;
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- environmentRotation?: Euler$3;
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+ environmentRotation?: Euler;
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  map?: Texture$1;
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  preset?: PresetsType;
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  scene?: Scene | React$1.RefObject<Scene>;
@@ -1724,7 +1739,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
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  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
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  declare module '@react-three/fiber' {
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  interface ThreeElements {
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- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
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+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
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  }
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  }
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  /**
@@ -1869,50 +1884,6 @@ declare namespace useLoader {
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  var loader: typeof getLoader;
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  }
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- /**
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- * Frame hook with phase-based ordering, priority, and FPS throttling.
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- *
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- * Always delivers full RootState — works both inside and outside Canvas context:
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- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
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- * - Outside Canvas: The job registers immediately but the callback is held until a
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- * Canvas adopts it, then runs with full RootState. For hostless / standalone
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- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
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- *
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- * Returns a controls object for manual stepping, pausing, and resuming.
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- *
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- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
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- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
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- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
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- *
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- * @example
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- * // Simple priority (backwards compat)
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- * useFrame((state, delta) => { ... }, 5)
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- *
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- * @example
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- * // With phase-based ordering
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- * useFrame((state, delta) => { ... }, { phase: 'physics' })
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- *
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- * @example
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- * // Outside Canvas - callback waits for a Canvas, then always has full state
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- * function UI() {
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- * useFrame((state, delta) => { syncUI(state.camera) });
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- * return <button>...</button>;
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- * }
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- *
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- * @example
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- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
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- * import { getScheduler } from '@pmndrs/scheduler'
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- * getScheduler().register((state, delta) => { updateGame(delta) })
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- *
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- * @example
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- * // Scheduler-only access (no callback)
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- * const { scheduler } = useFrame()
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- * scheduler.pauseJob('some-job-id')
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- *
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- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
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- */
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- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
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-
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  declare const IsObject: (url: unknown) => url is Record<string, string>;
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  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
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  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2098,11 +2069,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
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  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
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  */
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  declare function useStore(): RootStore;
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- /**
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- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
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- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
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- */
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- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
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  /**
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  * Exposes an object's {@link Instance}.
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  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2178,7 +2144,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
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  * Invalidates the view, requesting a frame to be rendered.
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  * In demand mode, this triggers the scheduler to run frames.
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  *
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- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
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+ * With a state argument, only that root's jobs run on the requested frames; other
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+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
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+ *
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+ * @param state - Optional root state; targets the invalidation at that root
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  * @param frames - Number of frames to request (default: 1)
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  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
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  *
@@ -2189,14 +2158,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
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  * Advances the frameloop and runs render effects.
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  * Useful for when manually rendering via `frameloop="never"`.
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  *
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+ * With a state argument, only that root is stepped. Without one, every
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+ * registered root is stepped for backwards compatibility.
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+ *
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  * @param timestamp - The timestamp to use for this frame
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  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
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- * @param state - Ignored (kept for backwards compat)
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- * @param frame - Ignored (kept for backwards compat)
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+ * @param state - Optional root state; targets the manual step at that root
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  *
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  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
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  */
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- declare function advance(timestamp: number): void;
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+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
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  /* eslint-disable @definitelytyped/no-unnecessary-generics */
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  declare function ReactReconciler<
@@ -4087,6 +4058,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
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  * - Callbacks receive full RootState for flexibility
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  * - No auto-cleanup on unmount - use reset() for explicit cleanup
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  * - Scene/camera changes trigger scenePass recreation
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+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
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+ * strand its render target (and MRT attachments) on the GPU
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+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
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+ * recompiles instead of silently keeping the first compiled graph
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  *
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  * @param mainCB - Main callback to configure outputNode and create effect passes
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  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4164,5 +4139,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
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  internal: WebGPUInternalState
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  }
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+ /**
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+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
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+ *
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+ * This entry point is for apps that want to use ONLY WebGPURenderer.
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+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
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+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
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+ *
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+ * Usage:
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+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
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+ */
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+
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+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
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+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
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+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
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+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
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+ declare const useThree: UseThreeWebGPU;
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+ declare const useFrame: UseFrameWebGPU;
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+
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  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
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- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4161
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
@@ -1,3 +1,4 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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  import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
@@ -11,7 +12,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
13
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  import * as react_jsx_runtime from 'react/jsx-runtime';
14
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
16
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  function _mergeNamespaces(n, m) {
@@ -41,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
42
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  declare const R3F_BUILD_WEBGPU = true;
43
43
 
44
+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
45
+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
44
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  declare const WebGLRenderer: {
45
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  new (): {};
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  };
@@ -62,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
67
+ WebGLShadowMap: WebGLShadowMap,
68
+ loadInspector: loadInspector
66
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  }, [three_webgpu]);
67
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  //* Utility Types ==============================
@@ -500,6 +503,18 @@ interface InternalState {
500
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
501
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  */
502
505
  canvasTarget?: CanvasTarget
506
+ /**
507
+ * Set when this root's canvas target has been resized and the backend's cached render pass
508
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
509
+ *
510
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
511
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
512
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
513
+ * invalidate some other canvas's descriptor instead.
514
+ *
515
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
516
+ */
517
+ canvasTargetSizeDirty?: boolean
503
518
  /**
504
519
  * Whether multi-canvas rendering is active.
505
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -1638,9 +1653,9 @@ type EnvironmentProps = {
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  blur?: number;
1639
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  backgroundBlurriness?: number;
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  backgroundIntensity?: number;
1641
- backgroundRotation?: Euler$3;
1656
+ backgroundRotation?: Euler;
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  environmentIntensity?: number;
1643
- environmentRotation?: Euler$3;
1658
+ environmentRotation?: Euler;
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  map?: Texture$1;
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  preset?: PresetsType;
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  scene?: Scene | React$1.RefObject<Scene>;
@@ -1724,7 +1739,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
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  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1725
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  declare module '@react-three/fiber' {
1726
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  interface ThreeElements {
1727
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1742
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1728
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  }
1729
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  }
1730
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  /**
@@ -1869,50 +1884,6 @@ declare namespace useLoader {
1869
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  var loader: typeof getLoader;
1870
1885
  }
1871
1886
 
1872
- /**
1873
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1874
- *
1875
- * Always delivers full RootState — works both inside and outside Canvas context:
1876
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1877
- * - Outside Canvas: The job registers immediately but the callback is held until a
1878
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1879
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1880
- *
1881
- * Returns a controls object for manual stepping, pausing, and resuming.
1882
- *
1883
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1884
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1885
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1886
- *
1887
- * @example
1888
- * // Simple priority (backwards compat)
1889
- * useFrame((state, delta) => { ... }, 5)
1890
- *
1891
- * @example
1892
- * // With phase-based ordering
1893
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1894
- *
1895
- * @example
1896
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1897
- * function UI() {
1898
- * useFrame((state, delta) => { syncUI(state.camera) });
1899
- * return <button>...</button>;
1900
- * }
1901
- *
1902
- * @example
1903
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1904
- * import { getScheduler } from '@pmndrs/scheduler'
1905
- * getScheduler().register((state, delta) => { updateGame(delta) })
1906
- *
1907
- * @example
1908
- * // Scheduler-only access (no callback)
1909
- * const { scheduler } = useFrame()
1910
- * scheduler.pauseJob('some-job-id')
1911
- *
1912
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1913
- */
1914
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1915
-
1916
1887
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1917
1888
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1918
1889
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2098,11 +2069,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2098
2069
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2099
2070
  */
2100
2071
  declare function useStore(): RootStore;
2101
- /**
2102
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2103
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2104
- */
2105
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2106
2072
  /**
2107
2073
  * Exposes an object's {@link Instance}.
2108
2074
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2178,7 +2144,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2178
2144
  * Invalidates the view, requesting a frame to be rendered.
2179
2145
  * In demand mode, this triggers the scheduler to run frames.
2180
2146
  *
2181
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2147
+ * With a state argument, only that root's jobs run on the requested frames; other
2148
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2149
+ *
2150
+ * @param state - Optional root state; targets the invalidation at that root
2182
2151
  * @param frames - Number of frames to request (default: 1)
2183
2152
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2184
2153
  *
@@ -2189,14 +2158,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2189
2158
  * Advances the frameloop and runs render effects.
2190
2159
  * Useful for when manually rendering via `frameloop="never"`.
2191
2160
  *
2161
+ * With a state argument, only that root is stepped. Without one, every
2162
+ * registered root is stepped for backwards compatibility.
2163
+ *
2192
2164
  * @param timestamp - The timestamp to use for this frame
2193
2165
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2194
- * @param state - Ignored (kept for backwards compat)
2195
- * @param frame - Ignored (kept for backwards compat)
2166
+ * @param state - Optional root state; targets the manual step at that root
2196
2167
  *
2197
2168
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2198
2169
  */
2199
- declare function advance(timestamp: number): void;
2170
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2200
2171
 
2201
2172
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2202
2173
  declare function ReactReconciler<
@@ -4087,6 +4058,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4087
4058
  * - Callbacks receive full RootState for flexibility
4088
4059
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4089
4060
  * - Scene/camera changes trigger scenePass recreation
4061
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4062
+ * strand its render target (and MRT attachments) on the GPU
4063
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4064
+ * recompiles instead of silently keeping the first compiled graph
4090
4065
  *
4091
4066
  * @param mainCB - Main callback to configure outputNode and create effect passes
4092
4067
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4164,5 +4139,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4164
4139
  internal: WebGPUInternalState
4165
4140
  }
4166
4141
 
4142
+ /**
4143
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4144
+ *
4145
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4146
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4147
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4148
+ *
4149
+ * Usage:
4150
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4151
+ */
4152
+
4153
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4154
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4155
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4156
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4157
+ declare const useThree: UseThreeWebGPU;
4158
+ declare const useFrame: UseFrameWebGPU;
4159
+
4167
4160
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4168
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4161
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
@@ -1,3 +1,4 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
3
  import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
3
4
  import { Inspector } from 'three/addons/inspector/Inspector.js';
@@ -11,7 +12,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
11
12
  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
12
13
  import { Options } from 'react-use-measure';
13
14
  import * as react_jsx_runtime from 'react/jsx-runtime';
14
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
15
15
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
16
16
 
17
17
  function _mergeNamespaces(n, m) {
@@ -41,6 +41,8 @@ function _mergeNamespaces(n, m) {
41
41
  declare const R3F_BUILD_LEGACY = false;
42
42
  declare const R3F_BUILD_WEBGPU = true;
43
43
 
44
+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
45
+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
44
46
  declare const WebGLRenderer: {
45
47
  new (): {};
46
48
  };
@@ -62,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
62
64
  WebGLRenderTarget: WebGLRenderTarget,
63
65
  WebGLRenderer: WebGLRenderer,
64
66
  WebGLRendererParameters: WebGLRendererParameters,
65
- WebGLShadowMap: WebGLShadowMap
67
+ WebGLShadowMap: WebGLShadowMap,
68
+ loadInspector: loadInspector
66
69
  }, [three_webgpu]);
67
70
 
68
71
  //* Utility Types ==============================
@@ -500,6 +503,18 @@ interface InternalState {
500
503
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
501
504
  */
502
505
  canvasTarget?: CanvasTarget
506
+ /**
507
+ * Set when this root's canvas target has been resized and the backend's cached render pass
508
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
509
+ *
510
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
511
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
512
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
513
+ * invalidate some other canvas's descriptor instead.
514
+ *
515
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
516
+ */
517
+ canvasTargetSizeDirty?: boolean
503
518
  /**
504
519
  * Whether multi-canvas rendering is active.
505
520
  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -1638,9 +1653,9 @@ type EnvironmentProps = {
1638
1653
  blur?: number;
1639
1654
  backgroundBlurriness?: number;
1640
1655
  backgroundIntensity?: number;
1641
- backgroundRotation?: Euler$3;
1656
+ backgroundRotation?: Euler;
1642
1657
  environmentIntensity?: number;
1643
- environmentRotation?: Euler$3;
1658
+ environmentRotation?: Euler;
1644
1659
  map?: Texture$1;
1645
1660
  preset?: PresetsType;
1646
1661
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1724,7 +1739,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1724
1739
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1725
1740
  declare module '@react-three/fiber' {
1726
1741
  interface ThreeElements {
1727
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1742
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1728
1743
  }
1729
1744
  }
1730
1745
  /**
@@ -1869,50 +1884,6 @@ declare namespace useLoader {
1869
1884
  var loader: typeof getLoader;
1870
1885
  }
1871
1886
 
1872
- /**
1873
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1874
- *
1875
- * Always delivers full RootState — works both inside and outside Canvas context:
1876
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1877
- * - Outside Canvas: The job registers immediately but the callback is held until a
1878
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1879
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1880
- *
1881
- * Returns a controls object for manual stepping, pausing, and resuming.
1882
- *
1883
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1884
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1885
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1886
- *
1887
- * @example
1888
- * // Simple priority (backwards compat)
1889
- * useFrame((state, delta) => { ... }, 5)
1890
- *
1891
- * @example
1892
- * // With phase-based ordering
1893
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1894
- *
1895
- * @example
1896
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1897
- * function UI() {
1898
- * useFrame((state, delta) => { syncUI(state.camera) });
1899
- * return <button>...</button>;
1900
- * }
1901
- *
1902
- * @example
1903
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1904
- * import { getScheduler } from '@pmndrs/scheduler'
1905
- * getScheduler().register((state, delta) => { updateGame(delta) })
1906
- *
1907
- * @example
1908
- * // Scheduler-only access (no callback)
1909
- * const { scheduler } = useFrame()
1910
- * scheduler.pauseJob('some-job-id')
1911
- *
1912
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1913
- */
1914
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1915
-
1916
1887
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1917
1888
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1918
1889
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2098,11 +2069,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2098
2069
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2099
2070
  */
2100
2071
  declare function useStore(): RootStore;
2101
- /**
2102
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2103
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2104
- */
2105
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2106
2072
  /**
2107
2073
  * Exposes an object's {@link Instance}.
2108
2074
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2178,7 +2144,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2178
2144
  * Invalidates the view, requesting a frame to be rendered.
2179
2145
  * In demand mode, this triggers the scheduler to run frames.
2180
2146
  *
2181
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2147
+ * With a state argument, only that root's jobs run on the requested frames; other
2148
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2149
+ *
2150
+ * @param state - Optional root state; targets the invalidation at that root
2182
2151
  * @param frames - Number of frames to request (default: 1)
2183
2152
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2184
2153
  *
@@ -2189,14 +2158,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2189
2158
  * Advances the frameloop and runs render effects.
2190
2159
  * Useful for when manually rendering via `frameloop="never"`.
2191
2160
  *
2161
+ * With a state argument, only that root is stepped. Without one, every
2162
+ * registered root is stepped for backwards compatibility.
2163
+ *
2192
2164
  * @param timestamp - The timestamp to use for this frame
2193
2165
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2194
- * @param state - Ignored (kept for backwards compat)
2195
- * @param frame - Ignored (kept for backwards compat)
2166
+ * @param state - Optional root state; targets the manual step at that root
2196
2167
  *
2197
2168
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2198
2169
  */
2199
- declare function advance(timestamp: number): void;
2170
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2200
2171
 
2201
2172
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2202
2173
  declare function ReactReconciler<
@@ -4087,6 +4058,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4087
4058
  * - Callbacks receive full RootState for flexibility
4088
4059
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4089
4060
  * - Scene/camera changes trigger scenePass recreation
4061
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4062
+ * strand its render target (and MRT attachments) on the GPU
4063
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4064
+ * recompiles instead of silently keeping the first compiled graph
4090
4065
  *
4091
4066
  * @param mainCB - Main callback to configure outputNode and create effect passes
4092
4067
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4164,5 +4139,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4164
4139
  internal: WebGPUInternalState
4165
4140
  }
4166
4141
 
4142
+ /**
4143
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4144
+ *
4145
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4146
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4147
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4148
+ *
4149
+ * Usage:
4150
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4151
+ */
4152
+
4153
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4154
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4155
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4156
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4157
+ declare const useThree: UseThreeWebGPU;
4158
+ declare const useFrame: UseFrameWebGPU;
4159
+
4167
4160
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4168
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4161
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };