@react-three/fiber 10.0.0-canary.6d6e5ab → 10.0.0-canary.6eb9584

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,3 +1,4 @@
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+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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  import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
@@ -11,7 +12,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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  function _mergeNamespaces(n, m) {
@@ -41,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -62,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -1638,9 +1641,9 @@ type EnvironmentProps = {
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  blur?: number;
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  backgroundBlurriness?: number;
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  backgroundIntensity?: number;
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- backgroundRotation?: Euler$3;
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+ backgroundRotation?: Euler;
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  environmentIntensity?: number;
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- environmentRotation?: Euler$3;
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+ environmentRotation?: Euler;
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  map?: Texture$1;
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  preset?: PresetsType;
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  scene?: Scene | React$1.RefObject<Scene>;
@@ -1724,7 +1727,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
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  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
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  declare module '@react-three/fiber' {
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  interface ThreeElements {
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- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
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+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
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  }
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  }
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  /**
@@ -1824,6 +1827,24 @@ declare module '@react-three/fiber' {
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  */
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  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
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+ /**
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+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
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+ *
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+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
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+ * instance. Removing the old object from the interaction state and registering the new one from
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+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
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+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
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+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
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+ * swap the user never asked to see (#3744).
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+ *
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+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
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+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
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+ *
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+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
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+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
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+ * cannot outlive the object it described.
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+ */
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+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
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  declare function removeInteractivity(store: RootStore, object: Object3D): void;
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  declare function createEvents(store: RootStore): {
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  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1851,50 +1872,6 @@ declare namespace useLoader {
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  var loader: typeof getLoader;
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  }
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- /**
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- * Frame hook with phase-based ordering, priority, and FPS throttling.
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- *
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- * Always delivers full RootState — works both inside and outside Canvas context:
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- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
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- * - Outside Canvas: The job registers immediately but the callback is held until a
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- * Canvas adopts it, then runs with full RootState. For hostless / standalone
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- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
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- *
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- * Returns a controls object for manual stepping, pausing, and resuming.
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- *
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- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
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- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
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- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
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- *
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- * @example
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- * // Simple priority (backwards compat)
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- * useFrame((state, delta) => { ... }, 5)
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- *
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- * @example
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- * // With phase-based ordering
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- * useFrame((state, delta) => { ... }, { phase: 'physics' })
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- *
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- * @example
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- * // Outside Canvas - callback waits for a Canvas, then always has full state
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- * function UI() {
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- * useFrame((state, delta) => { syncUI(state.camera) });
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- * return <button>...</button>;
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- * }
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- *
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- * @example
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- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
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- * import { getScheduler } from '@pmndrs/scheduler'
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- * getScheduler().register((state, delta) => { updateGame(delta) })
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- *
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- * @example
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- * // Scheduler-only access (no callback)
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- * const { scheduler } = useFrame()
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- * scheduler.pauseJob('some-job-id')
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- *
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- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
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- */
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- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
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-
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  declare const IsObject: (url: unknown) => url is Record<string, string>;
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  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
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  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2080,11 +2057,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
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  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
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  */
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  declare function useStore(): RootStore;
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- /**
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- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
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- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
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- */
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- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
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  /**
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  * Exposes an object's {@link Instance}.
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  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -4146,5 +4118,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
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  internal: WebGPUInternalState
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  }
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- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4150
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4121
+ /**
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+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
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+ *
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+ * This entry point is for apps that want to use ONLY WebGPURenderer.
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+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
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+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
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+ *
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+ * Usage:
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+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
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+ */
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+
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+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
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+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
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+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
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+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
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+ declare const useThree: UseThreeWebGPU;
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+ declare const useFrame: UseFrameWebGPU;
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+
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+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4140
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
@@ -1,3 +1,4 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
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  import * as three_webgpu from 'three/webgpu';
2
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  import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
3
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
@@ -11,7 +12,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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12
  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
12
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  import { Options } from 'react-use-measure';
13
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  import * as react_jsx_runtime from 'react/jsx-runtime';
14
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
15
15
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
16
16
 
17
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  function _mergeNamespaces(n, m) {
@@ -41,6 +41,8 @@ function _mergeNamespaces(n, m) {
41
41
  declare const R3F_BUILD_LEGACY = false;
42
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  declare const R3F_BUILD_WEBGPU = true;
43
43
 
44
+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
45
+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
44
46
  declare const WebGLRenderer: {
45
47
  new (): {};
46
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  };
@@ -62,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLRenderTarget: WebGLRenderTarget,
63
65
  WebGLRenderer: WebGLRenderer,
64
66
  WebGLRendererParameters: WebGLRendererParameters,
65
- WebGLShadowMap: WebGLShadowMap
67
+ WebGLShadowMap: WebGLShadowMap,
68
+ loadInspector: loadInspector
66
69
  }, [three_webgpu]);
67
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68
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  //* Utility Types ==============================
@@ -1638,9 +1641,9 @@ type EnvironmentProps = {
1638
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  blur?: number;
1639
1642
  backgroundBlurriness?: number;
1640
1643
  backgroundIntensity?: number;
1641
- backgroundRotation?: Euler$3;
1644
+ backgroundRotation?: Euler;
1642
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  environmentIntensity?: number;
1643
- environmentRotation?: Euler$3;
1646
+ environmentRotation?: Euler;
1644
1647
  map?: Texture$1;
1645
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  preset?: PresetsType;
1646
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  scene?: Scene | React$1.RefObject<Scene>;
@@ -1724,7 +1727,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1724
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  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1725
1728
  declare module '@react-three/fiber' {
1726
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  interface ThreeElements {
1727
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1730
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1728
1731
  }
1729
1732
  }
1730
1733
  /**
@@ -1824,6 +1827,24 @@ declare module '@react-three/fiber' {
1824
1827
  */
1825
1828
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1826
1829
 
1830
+ /**
1831
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1832
+ *
1833
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1834
+ * instance. Removing the old object from the interaction state and registering the new one from
1835
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1836
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1837
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1838
+ * swap the user never asked to see (#3744).
1839
+ *
1840
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1841
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1842
+ *
1843
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1844
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1845
+ * cannot outlive the object it described.
1846
+ */
1847
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1827
1848
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1828
1849
  declare function createEvents(store: RootStore): {
1829
1850
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1851,50 +1872,6 @@ declare namespace useLoader {
1851
1872
  var loader: typeof getLoader;
1852
1873
  }
1853
1874
 
1854
- /**
1855
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1856
- *
1857
- * Always delivers full RootState — works both inside and outside Canvas context:
1858
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1859
- * - Outside Canvas: The job registers immediately but the callback is held until a
1860
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1861
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1862
- *
1863
- * Returns a controls object for manual stepping, pausing, and resuming.
1864
- *
1865
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1866
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1867
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1868
- *
1869
- * @example
1870
- * // Simple priority (backwards compat)
1871
- * useFrame((state, delta) => { ... }, 5)
1872
- *
1873
- * @example
1874
- * // With phase-based ordering
1875
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1876
- *
1877
- * @example
1878
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1879
- * function UI() {
1880
- * useFrame((state, delta) => { syncUI(state.camera) });
1881
- * return <button>...</button>;
1882
- * }
1883
- *
1884
- * @example
1885
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1886
- * import { getScheduler } from '@pmndrs/scheduler'
1887
- * getScheduler().register((state, delta) => { updateGame(delta) })
1888
- *
1889
- * @example
1890
- * // Scheduler-only access (no callback)
1891
- * const { scheduler } = useFrame()
1892
- * scheduler.pauseJob('some-job-id')
1893
- *
1894
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1895
- */
1896
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1897
-
1898
1875
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1899
1876
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1900
1877
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2080,11 +2057,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2080
2057
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2081
2058
  */
2082
2059
  declare function useStore(): RootStore;
2083
- /**
2084
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2085
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2086
- */
2087
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2088
2060
  /**
2089
2061
  * Exposes an object's {@link Instance}.
2090
2062
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -4146,5 +4118,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4146
4118
  internal: WebGPUInternalState
4147
4119
  }
4148
4120
 
4149
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4150
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4121
+ /**
4122
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4123
+ *
4124
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4125
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4126
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4127
+ *
4128
+ * Usage:
4129
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4130
+ */
4131
+
4132
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4133
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4134
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4135
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4136
+ declare const useThree: UseThreeWebGPU;
4137
+ declare const useFrame: UseFrameWebGPU;
4138
+
4139
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4140
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
@@ -1,3 +1,4 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
3
  import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
3
4
  import { Inspector } from 'three/addons/inspector/Inspector.js';
@@ -11,7 +12,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
11
12
  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
12
13
  import { Options } from 'react-use-measure';
13
14
  import * as react_jsx_runtime from 'react/jsx-runtime';
14
- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
15
15
  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
16
16
 
17
17
  function _mergeNamespaces(n, m) {
@@ -41,6 +41,8 @@ function _mergeNamespaces(n, m) {
41
41
  declare const R3F_BUILD_LEGACY = false;
42
42
  declare const R3F_BUILD_WEBGPU = true;
43
43
 
44
+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
45
+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
44
46
  declare const WebGLRenderer: {
45
47
  new (): {};
46
48
  };
@@ -62,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
62
64
  WebGLRenderTarget: WebGLRenderTarget,
63
65
  WebGLRenderer: WebGLRenderer,
64
66
  WebGLRendererParameters: WebGLRendererParameters,
65
- WebGLShadowMap: WebGLShadowMap
67
+ WebGLShadowMap: WebGLShadowMap,
68
+ loadInspector: loadInspector
66
69
  }, [three_webgpu]);
67
70
 
68
71
  //* Utility Types ==============================
@@ -1638,9 +1641,9 @@ type EnvironmentProps = {
1638
1641
  blur?: number;
1639
1642
  backgroundBlurriness?: number;
1640
1643
  backgroundIntensity?: number;
1641
- backgroundRotation?: Euler$3;
1644
+ backgroundRotation?: Euler;
1642
1645
  environmentIntensity?: number;
1643
- environmentRotation?: Euler$3;
1646
+ environmentRotation?: Euler;
1644
1647
  map?: Texture$1;
1645
1648
  preset?: PresetsType;
1646
1649
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1724,7 +1727,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1724
1727
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1725
1728
  declare module '@react-three/fiber' {
1726
1729
  interface ThreeElements {
1727
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1730
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1728
1731
  }
1729
1732
  }
1730
1733
  /**
@@ -1824,6 +1827,24 @@ declare module '@react-three/fiber' {
1824
1827
  */
1825
1828
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1826
1829
 
1830
+ /**
1831
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1832
+ *
1833
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1834
+ * instance. Removing the old object from the interaction state and registering the new one from
1835
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1836
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1837
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1838
+ * swap the user never asked to see (#3744).
1839
+ *
1840
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1841
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1842
+ *
1843
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1844
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1845
+ * cannot outlive the object it described.
1846
+ */
1847
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1827
1848
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1828
1849
  declare function createEvents(store: RootStore): {
1829
1850
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1851,50 +1872,6 @@ declare namespace useLoader {
1851
1872
  var loader: typeof getLoader;
1852
1873
  }
1853
1874
 
1854
- /**
1855
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1856
- *
1857
- * Always delivers full RootState — works both inside and outside Canvas context:
1858
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1859
- * - Outside Canvas: The job registers immediately but the callback is held until a
1860
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1861
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1862
- *
1863
- * Returns a controls object for manual stepping, pausing, and resuming.
1864
- *
1865
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1866
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1867
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1868
- *
1869
- * @example
1870
- * // Simple priority (backwards compat)
1871
- * useFrame((state, delta) => { ... }, 5)
1872
- *
1873
- * @example
1874
- * // With phase-based ordering
1875
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1876
- *
1877
- * @example
1878
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1879
- * function UI() {
1880
- * useFrame((state, delta) => { syncUI(state.camera) });
1881
- * return <button>...</button>;
1882
- * }
1883
- *
1884
- * @example
1885
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1886
- * import { getScheduler } from '@pmndrs/scheduler'
1887
- * getScheduler().register((state, delta) => { updateGame(delta) })
1888
- *
1889
- * @example
1890
- * // Scheduler-only access (no callback)
1891
- * const { scheduler } = useFrame()
1892
- * scheduler.pauseJob('some-job-id')
1893
- *
1894
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1895
- */
1896
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1897
-
1898
1875
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1899
1876
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1900
1877
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2080,11 +2057,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2080
2057
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2081
2058
  */
2082
2059
  declare function useStore(): RootStore;
2083
- /**
2084
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2085
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2086
- */
2087
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2088
2060
  /**
2089
2061
  * Exposes an object's {@link Instance}.
2090
2062
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -4146,5 +4118,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4146
4118
  internal: WebGPUInternalState
4147
4119
  }
4148
4120
 
4149
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4150
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4121
+ /**
4122
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4123
+ *
4124
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4125
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4126
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4127
+ *
4128
+ * Usage:
4129
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4130
+ */
4131
+
4132
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4133
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4134
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4135
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4136
+ declare const useThree: UseThreeWebGPU;
4137
+ declare const useFrame: UseFrameWebGPU;
4138
+
4139
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4140
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };