@react-three/fiber 10.0.0-canary.4bc4a97 → 10.0.0-canary.4bf885a

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@@ -1,5 +1,6 @@
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+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -40,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -61,7 +64,8 @@ var THREE = /*#__PURE__*/_mergeNamespaces({
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -350,6 +354,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -361,6 +366,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -375,7 +399,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -487,6 +513,12 @@ interface InternalState {
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  actualRenderer: R3FRenderer
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  /** Global scheduler reference (for useFrame hook) */
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  scheduler: SchedulerApi | null
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+ /**
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+ * Replaces `renderer.render(scene, camera)` in the default render job when set. Set it with
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+ * `setRenderOverride(store, fn)`; the job keeps its fps throttle, error handling and user
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+ * render-phase takeover. Used by `useRenderPipeline`.
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+ */
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+ renderOverride?: (() => void) | null
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  /** This root's unique ID in the global scheduler */
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  rootId?: string
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  /** Function to unregister this root from the global scheduler */
@@ -494,11 +526,28 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -608,7 +657,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -620,7 +669,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -708,12 +757,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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+ */
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+ before?: string | string[]
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+ /**
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+ * Run this Canvas root after the referenced Canvas root id(s).
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+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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  */
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- after?: string
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+ order?: number
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -800,14 +856,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
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+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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  /** A `THREE.Camera` instance or props that go into the default camera */
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  camera?: CameraProps
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  /** An R3F event manager to manage elements' pointer events */
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- events?: (store: RootStore) => EventManager<HTMLElement>
869
+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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  onCreated?: (state: RootState) => void
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  /** Response for pointer clicks that have missed any target */
@@ -896,7 +955,6 @@ type InstanceProps<T = any, P = any> = ArgsProp<P> & {
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  object?: T
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  dispose?: null
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  attach?: AttachType<T>
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- onUpdate?: (self: T) => void
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  }
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959
 
902
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  interface Instance<O = any> {
@@ -1036,7 +1094,7 @@ interface CanvasProps
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  */
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  resize?: Options
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  /** The target where events are being subscribed to, default: the div that wraps canvas */
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- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
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+ eventSource?: Element | React$1.RefObject<Element | null>
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  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1041
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  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
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1100
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1144,81 +1202,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1144
1202
 
1145
1203
  type RenderTargetOptions = RenderTargetOptions$1
1146
1204
 
1147
- //* Global Types ==============================
1205
+ //* Global TSL Types ==============================
1148
1206
 
1149
1207
  declare global {
1150
1208
  /**
1151
- * Uniform node type.
1152
- *
1153
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
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- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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- * exported type globally — so R3F's ~58 references resolved to an approximation that was
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- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1157
- * arity when three made `UniformNode` two-parameter.
1158
- *
1159
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1160
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1161
- * ergonomics. The result is three's structural type, so members stay in sync with the
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- * installed three instead of needing to be mirrored by hand.
1209
+ * Broad callable-node fallback for dynamic store readers.
1210
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1163
1211
  */
1164
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1212
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1213
+ readonly shaderNode: unknown
1214
+ readonly id: number
1215
+ }
1165
1216
 
1166
- /**
1167
- * ShaderCallable - the return type of Fn()
1168
- * A callable shader function node that can be invoked with parameters.
1169
- * The function returns a ShaderNodeObject when called.
1170
- *
1171
- * @example
1172
- * ```tsx
1173
- * // Define a shader function
1174
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1175
- * return mix(color1, color2, factor)
1176
- * })
1177
- *
1178
- * // Type when retrieving from nodes store
1179
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1180
- *
1181
- * // Or with specific return type
1182
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1183
- * ```
1184
- */
1185
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1217
+ /** Legacy structural node accepted when at least one historical marker exists. */
1218
+ type LegacyTSLNodeLike = {
1219
+ label?: ((label: string) => unknown) | string
1220
+ setName?: (name: string) => unknown
1221
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1186
1222
 
1187
- /**
1188
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1189
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1190
- *
1191
- * @example
1192
- * ```tsx
1193
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1194
- * ```
1195
- */
1196
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1223
+ /** Node type accepted by broad dynamic node-store readers. */
1224
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1197
1225
 
1198
1226
  /**
1199
- * TSLNodeType - Union of all common TSL node types
1200
- * Used by ScopedStore to properly type node access from the store.
1201
- *
1202
- * Includes:
1203
- * - Node: base Three.js node type
1204
- * - ShaderCallable: function nodes created with Fn()
1205
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1206
- *
1207
- * @example
1208
- * ```tsx
1209
- * // In useLocalNodes, nodes are typed as TSLNodeType
1210
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1211
- * positionNode: nodes.myPosition, // Works - Node is in union
1212
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1213
- * }))
1214
- *
1215
- * // Can narrow with type guard or assertion when needed
1216
- * if (typeof blendColorFn === 'function') {
1217
- * blendColorFn(someColor, 0.5)
1218
- * }
1219
- * ```
1227
+ * Derive Three's shader node type from an existing node or a supported raw input.
1228
+ * Existing InputNode generics take precedence over structural value normalization.
1229
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1230
+ * InputNode base with its concrete InputNode specialization.
1220
1231
  */
1221
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1232
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1233
+ ? TNodeType
1234
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1235
+ ? TNodeType
1236
+ : T extends number
1237
+ ? 'float'
1238
+ : T extends boolean
1239
+ ? 'bool'
1240
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1241
+ ? 'color'
1242
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1243
+ ? 'vec4'
1244
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1245
+ ? 'vec3'
1246
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1247
+ ? 'vec2'
1248
+ : T extends three_webgpu.Matrix4
1249
+ ? 'mat4'
1250
+ : T extends three_webgpu.Matrix3
1251
+ ? 'mat3'
1252
+ : T extends three_webgpu.Matrix2
1253
+ ? 'mat2'
1254
+ : unknown
1255
+
1256
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1257
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1258
+ ? TValue
1259
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1260
+ ? TValue
1261
+ : T extends string | { r: number; g: number; b: number }
1262
+ ? three_webgpu.Color
1263
+ : T extends { x: number; y: number; z: number; w: number }
1264
+ ? three_webgpu.Vector4
1265
+ : T extends { x: number; y: number; z: number }
1266
+ ? three_webgpu.Vector3
1267
+ : T extends { x: number; y: number }
1268
+ ? three_webgpu.Vector2
1269
+ : T extends number
1270
+ ? number
1271
+ : T extends boolean
1272
+ ? boolean
1273
+ : T
1274
+
1275
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1276
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1277
+
1278
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1279
+ type UniformNodesFor<T extends UniformInputRecord> = {
1280
+ [K in keyof T]: UniformNodeFor<T[K]>
1281
+ }
1282
+
1283
+ /** Backward-compatible single-parameter uniform alias. */
1284
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1222
1285
 
1223
1286
  /** Flat record of uniform nodes (no nested scopes) */
1224
1287
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1243,7 +1306,7 @@ declare global {
1243
1306
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1244
1307
  * Supports:
1245
1308
  * - Primitives: number, string (color), boolean
1246
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1309
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1247
1310
  * - Plain objects: { x, y, z, w } converted to vectors
1248
1311
  * - TSL nodes: color(), vec3(), float() for type casting
1249
1312
  * - UniformNode: existing uniforms (reused as-is)
@@ -1256,88 +1319,124 @@ declare global {
1256
1319
  | three_webgpu.Vector2
1257
1320
  | three_webgpu.Vector3
1258
1321
  | three_webgpu.Vector4
1322
+ | three_webgpu.Matrix2
1259
1323
  | three_webgpu.Matrix3
1260
1324
  | three_webgpu.Matrix4
1261
- | three_webgpu.Euler
1262
- | three_webgpu.Quaternion
1263
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1325
+ | { x: number; y: number }
1326
+ | { x: number; y: number; z: number }
1327
+ | { x: number; y: number; z: number; w: number }
1264
1328
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1265
- | Node // TSL nodes like color(), vec3(), float() for type casting
1329
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1266
1330
  | UniformNode
1267
1331
 
1268
1332
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1269
1333
  type UniformInputRecord = Record<string, UniformValue>
1270
1334
  }
1271
1335
 
1272
- //* Module Augmentation ==============================
1273
-
1274
- declare module 'three/tsl' {
1336
+ declare global {
1275
1337
  /**
1276
- * Fn with array parameter destructuring
1277
- * @example Fn(([uv, skew]) => { ... })
1338
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1339
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1340
+ * is r185, so the new name is the only one.
1278
1341
  */
1279
- export function Fn<R extends Node = Node>(
1280
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1281
- ): ShaderCallable<R>
1342
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1282
1343
 
1283
1344
  /**
1284
- * Fn with object parameter destructuring
1285
- * @example Fn(({ color, intensity }) => { ... })
1345
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1346
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1347
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1286
1348
  */
1287
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1288
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1289
- ): ShaderCallable<R>
1349
+ type ScenePassNode = three_webgpu.PassNode
1290
1350
 
1291
1351
  /**
1292
- * Fn with array params + layout
1293
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1352
+ * Pass record - stores TSL pass nodes for render pipeline.
1353
+ *
1354
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1355
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1356
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1357
+ * {@link RenderPipelineCallbackState}.
1358
+ *
1359
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1360
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1361
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1362
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1363
+ *
1364
+ * The index signature admits `undefined` because a key may simply not be registered, and
1365
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1366
+ * optional property whose type excludes `undefined` from the index signature is an error
1367
+ * (TS2411) for every consumer compiling these declarations.
1294
1368
  */
1295
- export function Fn<R extends Node = Node>(
1296
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1297
- layout: { layout?: unknown },
1298
- ): ShaderCallable<R>
1369
+ interface PassRecord {
1370
+ scenePass?: ScenePassNode
1371
+ [key: string]: three_webgpu.Node | undefined
1372
+ }
1299
1373
 
1300
1374
  /**
1301
- * Fn with object params + layout
1375
+ * State passed to pipeline callbacks after the active pipeline has been created.
1376
+ *
1377
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1378
+ * callback runs, so callbacks can use it without a guard or a cast.
1379
+ *
1380
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1381
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1302
1382
  */
1303
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1304
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1305
- layout: { layout?: unknown },
1306
- ): ShaderCallable<R>
1307
- }
1383
+ type RenderPipelineCallbackState = RootState & {
1384
+ renderPipeline: ThreeRenderPipeline
1385
+ passes: PassRecord & { scenePass: ScenePassNode }
1386
+ renderer: three_webgpu.WebGPURenderer
1387
+ isLegacy: false
1388
+ }
1308
1389
 
1309
- declare global {
1310
1390
  /**
1311
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1312
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1313
- * is r185, so the new name is the only one.
1391
+ * What a callback may return to register entries into `state.passes`.
1392
+ *
1393
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1394
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1395
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1396
+ * disposing a pass nothing references. So returning it is a type error.
1314
1397
  */
1315
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1316
-
1317
- /** Pass record - stores TSL pass nodes for render pipeline */
1318
- type PassRecord = Record<string, any>
1398
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1319
1399
 
1320
1400
  /** Setup callback - runs first to configure MRT, create additional passes */
1321
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1401
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1322
1402
 
1323
1403
  /** Main callback - runs second to configure outputNode, create effect passes */
1324
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1404
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1325
1405
 
1326
- /** Return type for useRenderPipeline hook */
1327
- interface UseRenderPipelineReturn {
1406
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1407
+ interface UseRenderPipelineActions {
1328
1408
  /** Current passes from state */
1329
1409
  passes: PassRecord
1330
- /** RenderPipeline instance (null if not initialized) */
1331
- renderPipeline: ThreeRenderPipeline | null
1332
1410
  /** Clear all passes from state */
1333
1411
  clearPasses: () => void
1334
1412
  /** Reset RenderPipeline entirely (clears PP + passes) */
1335
1413
  reset: () => void
1336
1414
  /** Re-run setup/main callbacks with current closure values */
1337
1415
  rebuild: () => void
1338
- /** True when RenderPipeline is configured and ready */
1339
- isReady: boolean
1340
1416
  }
1417
+
1418
+ /**
1419
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1420
+ *
1421
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1422
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1423
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1424
+ */
1425
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1426
+ (
1427
+ | {
1428
+ /** True when RenderPipeline is configured and ready */
1429
+ isReady: true
1430
+ /** RenderPipeline instance */
1431
+ renderPipeline: ThreeRenderPipeline
1432
+ }
1433
+ | {
1434
+ /** False until the pipeline has been created */
1435
+ isReady: false
1436
+ /** Not initialized yet, or torn down by reset() */
1437
+ renderPipeline: null
1438
+ }
1439
+ )
1341
1440
  }
1342
1441
 
1343
1442
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1416,10 +1515,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1416
1515
 
1417
1516
  /**
1418
1517
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1419
- * since @types/three has broken inheritance for TSL node subclasses.
1518
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1519
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1420
1520
  */
1421
1521
  type NodeProps<P> = {
1422
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1522
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1423
1523
  }
1424
1524
 
1425
1525
  interface ReactProps<P> {
@@ -1440,11 +1540,29 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1440
1540
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1441
1541
  }
1442
1542
 
1543
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1544
+ type Object3DMethod = NonNullable<
1545
+ {
1546
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1547
+ }[keyof Object3D]
1548
+ >
1549
+
1443
1550
  type ThreeExports = typeof THREE
1444
1551
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1445
1552
 
1446
1553
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1447
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1554
+ /**
1555
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1556
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1557
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1558
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1559
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1560
+ */
1561
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | Object3DMethod> & {
1562
+ object: object
1563
+ ref?: React.Ref<any>
1564
+ [prop: string]: unknown
1565
+ }
1448
1566
  // Conflicts with DOM types can be accessed through a three* prefix
1449
1567
  threeAudio: ThreeElementsImpl['audio']
1450
1568
  threeSource: ThreeElementsImpl['source']
@@ -1485,6 +1603,7 @@ type three_d_Matrix3 = Matrix3;
1485
1603
  type three_d_Matrix4 = Matrix4;
1486
1604
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1487
1605
  type three_d_NodeProps<P> = NodeProps<P>;
1606
+ type three_d_Object3DMethod = Object3DMethod;
1488
1607
  type three_d_Quaternion = Quaternion;
1489
1608
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1490
1609
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1499,7 +1618,7 @@ type three_d_Vector3 = Vector3;
1499
1618
  type three_d_Vector4 = Vector4;
1500
1619
  type three_d_VectorRepresentation = VectorRepresentation;
1501
1620
  declare namespace three_d {
1502
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1621
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1503
1622
  }
1504
1623
 
1505
1624
  /**
@@ -1848,7 +1967,43 @@ declare function createEvents(store: RootStore): {
1848
1967
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1849
1968
  };
1850
1969
  /** Default R3F event manager for web */
1851
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1970
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1971
+
1972
+ interface RootExtension {
1973
+ /** Unique name. Registering the same name again replaces the entry (HMR-safe); roots it already
1974
+ * set up are not set up a second time, but get the new entry's dispose and hmr. */
1975
+ name: string;
1976
+ /**
1977
+ * Called once per root, after its renderer exists and before `onCreated` and the first frame.
1978
+ * `isLegacy` and `primaryStore` are known by then, so an extension can skip WebGL roots or defer
1979
+ * to the primary canvas. Return fields to merge into the root's state, or nothing.
1980
+ */
1981
+ setup?(store: RootStore): Partial<RootState> | void;
1982
+ /** Called when a root this extension set up unmounts. */
1983
+ dispose?(store: RootStore): void;
1984
+ /** Called when `<Canvas>` detects hot module replacement (skipped with `hmr={false}`). */
1985
+ hmr?(store: RootStore): void;
1986
+ }
1987
+ /**
1988
+ * Register an extension. It is set up on every live root immediately, and on every root created
1989
+ * afterwards. Returns a function that unregisters it: new roots are no longer set up, while roots
1990
+ * it already set up keep its state and still get its dispose when they unmount.
1991
+ */
1992
+ declare function registerRootExtension(extension: RootExtension): () => void;
1993
+ /**
1994
+ * Point a root's default render job at a different render function, or back at
1995
+ * `renderer.render(scene, camera)` with `null`.
1996
+ *
1997
+ * The default job keeps everything else: the Canvas `fps` throttle, error propagation to the error
1998
+ * boundary, and backing off when a user `useFrame(..., { phase: 'render' })` job takes over.
1999
+ */
2000
+ declare function setRenderOverride(store: RootStore, render: (() => void) | null): void;
2001
+
2002
+ /**
2003
+ * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2004
+ * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2005
+ */
2006
+ declare function useStore(): RootStore;
1852
2007
 
1853
2008
  /**
1854
2009
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1868,50 +2023,6 @@ declare namespace useLoader {
1868
2023
  var loader: typeof getLoader;
1869
2024
  }
1870
2025
 
1871
- /**
1872
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1873
- *
1874
- * Always delivers full RootState — works both inside and outside Canvas context:
1875
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1876
- * - Outside Canvas: The job registers immediately but the callback is held until a
1877
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1878
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1879
- *
1880
- * Returns a controls object for manual stepping, pausing, and resuming.
1881
- *
1882
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1883
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1884
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1885
- *
1886
- * @example
1887
- * // Simple priority (backwards compat)
1888
- * useFrame((state, delta) => { ... }, 5)
1889
- *
1890
- * @example
1891
- * // With phase-based ordering
1892
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1893
- *
1894
- * @example
1895
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1896
- * function UI() {
1897
- * useFrame((state, delta) => { syncUI(state.camera) });
1898
- * return <button>...</button>;
1899
- * }
1900
- *
1901
- * @example
1902
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1903
- * import { getScheduler } from '@pmndrs/scheduler'
1904
- * getScheduler().register((state, delta) => { updateGame(delta) })
1905
- *
1906
- * @example
1907
- * // Scheduler-only access (no callback)
1908
- * const { scheduler } = useFrame()
1909
- * scheduler.pauseJob('some-job-id')
1910
- *
1911
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1912
- */
1913
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1914
-
1915
2026
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1916
2027
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1917
2028
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2092,16 +2203,6 @@ declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
2092
2203
  declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
2093
2204
  declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
2094
2205
 
2095
- /**
2096
- * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
2097
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2098
- */
2099
- declare function useStore(): RootStore;
2100
- /**
2101
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2102
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2103
- */
2104
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2105
2206
  /**
2106
2207
  * Exposes an object's {@link Instance}.
2107
2208
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2177,7 +2278,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2177
2278
  * Invalidates the view, requesting a frame to be rendered.
2178
2279
  * In demand mode, this triggers the scheduler to run frames.
2179
2280
  *
2180
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2281
+ * With a state argument, only that root's jobs run on the requested frames; other
2282
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2283
+ *
2284
+ * @param state - Optional root state; targets the invalidation at that root
2181
2285
  * @param frames - Number of frames to request (default: 1)
2182
2286
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2183
2287
  *
@@ -2188,14 +2292,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2188
2292
  * Advances the frameloop and runs render effects.
2189
2293
  * Useful for when manually rendering via `frameloop="never"`.
2190
2294
  *
2295
+ * With a state argument, only that root is stepped. Without one, every
2296
+ * registered root is stepped for backwards compatibility.
2297
+ *
2191
2298
  * @param timestamp - The timestamp to use for this frame
2192
2299
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2193
- * @param state - Ignored (kept for backwards compat)
2194
- * @param frame - Ignored (kept for backwards compat)
2300
+ * @param state - Optional root state; targets the manual step at that root
2195
2301
  *
2196
2302
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2197
2303
  */
2198
- declare function advance(timestamp: number): void;
2304
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2199
2305
 
2200
2306
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2201
2307
  declare function ReactReconciler<
@@ -3240,6 +3346,7 @@ declare namespace ReactReconciler {
3240
3346
 
3241
3347
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3242
3348
  declare function extend<T extends Catalogue>(objects: T): void;
3349
+ declare function extend(objects: Record<string, unknown>): void;
3243
3350
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3244
3351
 
3245
3352
  declare const isRenderer: (def: any) => boolean;
@@ -3264,6 +3371,7 @@ declare function Portal({ children, container, state }: PortalProps): JSX.Elemen
3264
3371
  declare function flushSync<R>(fn: () => R): R;
3265
3372
 
3266
3373
  declare const context: React$1.Context<RootStore>;
3374
+
3267
3375
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3268
3376
 
3269
3377
  /**
@@ -3517,7 +3625,7 @@ declare function getInstanceProps<T = any>(pendingProps: Record<string, unknown>
3517
3625
  declare function prepare<T = any>(target: T, root: RootStore, type: string, props: Instance<T>['props']): Instance<T>;
3518
3626
  /**
3519
3627
  * Triggers an update for an instance.
3520
- * Calls onUpdate callback and invalidates the frame if necessary.
3628
+ * Invalidates the frame if the root is in demand mode.
3521
3629
  *
3522
3630
  * @param instance - Instance to invalidate
3523
3631
  */
@@ -3683,29 +3791,44 @@ declare const hasConstructor: (object: unknown) => object is {
3683
3791
  * Used to identify values that should be resolved from refs after mount.
3684
3792
  */
3685
3793
  declare const FROM_REF: unique symbol;
3794
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3795
+ interface FromRefMarker<T = unknown, R = T> {
3796
+ [FROM_REF]: React$1.RefObject<T | null>;
3797
+ /** Optional transform applied to the resolved ref before assignment. */
3798
+ transform?: (value: T) => R;
3799
+ }
3686
3800
  /**
3687
3801
  * Defers prop application until the referenced object is available.
3688
3802
  * Useful for props like `target` that need sibling refs to be populated.
3689
3803
  *
3804
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3805
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3806
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3807
+ * what gets assigned.
3808
+ *
3690
3809
  * @param ref - React ref object to resolve at mount time
3691
- * @returns A marker value that applyProps will resolve after mount
3810
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3811
+ * @returns A marker value that the reconciler resolves after mount
3692
3812
  *
3693
3813
  * @example
3694
3814
  * const targetRef = useRef<THREE.Object3D>(null)
3695
3815
  *
3696
3816
  * <group ref={targetRef} position={[-3, -2, -15]} />
3697
3817
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3818
+ *
3819
+ * @example
3820
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3821
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3698
3822
  */
3699
3823
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3824
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3700
3825
  /**
3701
3826
  * Type guard to check if a value is a fromRef marker.
3702
3827
  *
3703
3828
  * @param value - Value to check
3704
3829
  * @returns True if value is a fromRef marker
3705
3830
  */
3706
- declare function isFromRef(value: unknown): value is {
3707
- [FROM_REF]: React$1.RefObject<any>;
3708
- };
3831
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3709
3832
 
3710
3833
  /**
3711
3834
  * Symbol marker for mount-only method calls.
@@ -3732,7 +3855,15 @@ declare const ONCE: unique symbol;
3732
3855
  * // No arguments
3733
3856
  * <geometry center={once()} />
3734
3857
  */
3735
- declare function once<T>(...args: T[]): T;
3858
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3859
+ /**
3860
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3861
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3862
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3863
+ *
3864
+ * The runtime value is always the marker object; only the declared type follows the prop.
3865
+ */
3866
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3736
3867
  /**
3737
3868
  * Type guard to check if a value is a once marker.
3738
3869
  *
@@ -3743,11 +3874,8 @@ declare function isOnce(value: unknown): value is {
3743
3874
  [ONCE]: any[] | true;
3744
3875
  };
3745
3876
 
3746
- /**
3747
- * A DOM canvas which accepts threejs elements as children.
3748
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3749
- */
3750
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3877
+ /** Distinguishes a resource leaf from a nested resource scope. */
3878
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
3751
3879
 
3752
3880
  /**
3753
3881
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -3769,33 +3897,30 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3769
3897
  * ```
3770
3898
  */
3771
3899
 
3772
- /** Keys reserved for methods (excluded from index signature) */
3773
- type MethodKeys = 'scope' | 'has' | 'keys';
3774
3900
  /**
3775
3901
  * Type-safe wrapper interface for accessing nested store data.
3776
3902
  * Property access returns `T` (assumes leaf node).
3777
3903
  * Use `.scope(key)` for nested object access.
3778
3904
  *
3779
- * Uses mapped type with key filtering to exclude method names from index signature,
3780
- * allowing methods to have their correct return types.
3781
3905
  */
3782
- type ScopedStoreType<T> = {
3783
- /** Direct property access returns the leaf type T (method keys excluded) */
3784
- readonly [K in string as K extends MethodKeys ? never : K]: T;
3785
- } & {
3906
+ type ScopedStoreMethods<TLeaf> = {
3786
3907
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
3787
- scope(key: string): ScopedStoreType<T>;
3908
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
3788
3909
  /** Check if a key exists in the store */
3789
3910
  has(key: string): boolean;
3790
3911
  /** Get all keys in the store */
3791
3912
  keys(): string[];
3792
3913
  };
3914
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3915
+ interface ScopedStoreData<TLeaf> {
3916
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3917
+ }
3793
3918
  /**
3794
3919
  * Create a type-safe ScopedStore wrapper around store data.
3795
3920
  * @param data - The raw store data (uniforms or nodes from RootState)
3796
3921
  * @returns A ScopedStoreType wrapper with type-safe access
3797
3922
  */
3798
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3923
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
3799
3924
  /**
3800
3925
  * State type passed to creator functions with ScopedStore wrappers.
3801
3926
  * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
@@ -3803,8 +3928,8 @@ declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreTyp
3803
3928
  type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
3804
3929
  /** Type-safe uniform access - property access returns UniformNode */
3805
3930
  uniforms: ScopedStoreType<UniformNode>;
3806
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
3807
- nodes: ScopedStoreType<TSLNodeType>;
3931
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3932
+ nodes: ScopedStoreType<NodeLike>;
3808
3933
  /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3809
3934
  buffers: ScopedStoreType<BufferLike>;
3810
3935
  /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
@@ -3820,17 +3945,18 @@ type ClearUniformsFn = (scope?: string) => void;
3820
3945
  /** Function signature for rebuildUniforms util */
3821
3946
  type RebuildUniformsFn = (scope?: string) => void;
3822
3947
  /** Return type with utils included */
3823
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3948
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
3824
3949
  removeUniforms: RemoveUniformsFn;
3825
3950
  clearUniforms: ClearUniformsFn;
3826
3951
  rebuildUniforms: RebuildUniformsFn;
3827
3952
  };
3828
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3953
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3954
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3955
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3956
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3957
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
3829
3958
  declare function useUniforms(scope: string): UniformsWithUtils;
3830
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
3831
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3832
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
3833
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3959
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
3834
3960
  /**
3835
3961
  * Global rebuildUniforms function for HMR integration.
3836
3962
  * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
@@ -3861,47 +3987,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
3861
3987
 
3862
3988
  /**
3863
3989
  * Supported uniform value types:
3864
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3990
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
3865
3991
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
3866
3992
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
3867
3993
  * - UniformNode: existing uniforms (reused as-is)
3868
3994
  */
3869
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3870
- /**
3871
- * Widen literal types to their base types:
3872
- * - 0 → number
3873
- * - true → boolean
3874
- * - '#ff0000' → Color (string colors are converted to Color objects)
3875
- * - Node → Node (TSL nodes passed through for uniform type casting)
3876
- */
3877
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
3878
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
3879
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3995
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3996
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3997
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
3880
3998
 
3881
3999
  /**
3882
- * Minimal interface for TSL nodes.
3883
- * Used instead of Three.js's Node type because the @types/three definitions
3884
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
3885
- * extend Node with all required properties.
4000
+ * Every node representation a creator may return. The definition lives with the store types as
4001
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
4002
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
4003
+ * `{ uuid, nodeType }` shape.
3886
4004
  */
3887
- interface TSLNodeLike {
3888
- uuid?: string;
3889
- nodeType?: string | null;
3890
- /** label method for chaining - sets the node's label and returns self */
3891
- label?: ((label: string) => TSLNodeLike) | string;
3892
- setName?: (name: string) => this;
3893
- }
3894
- /** TSL node type - alias for compatibility */
4005
+ type TSLNodeLike = NodeLike;
4006
+
4007
+ /** Backward-compatible alias covering every accepted node representation. */
3895
4008
  type TSLNode = TSLNodeLike;
3896
- /**
3897
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
3898
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
3899
- */
3900
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3901
4009
  /**
3902
4010
  * Creator function that returns a record of nodes.
3903
- * Uses TSLNodeLike constraint to allow mixed node types
3904
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
4011
+ * Exact creator return inference is preserved within the compatible node constraint.
3905
4012
  */
3906
4013
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
3907
4014
  /** Function signature for removeNodes util */
@@ -3911,15 +4018,17 @@ type ClearNodesFn = (scope?: string) => void;
3911
4018
  /** Function signature for rebuildNodes util */
3912
4019
  type RebuildNodesFn = (scope?: string) => void;
3913
4020
  /** Return type with utils included */
3914
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
4021
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
3915
4022
  removeNodes: RemoveNodesFn;
3916
4023
  clearNodes: ClearNodesFn;
3917
4024
  rebuildNodes: RebuildNodesFn;
3918
4025
  };
3919
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
3920
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
3921
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
3922
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
4026
+ declare function useNodes(): NodesWithUtils<NodeStore>;
4027
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
4028
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
4029
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
4030
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
4031
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
3923
4032
  /**
3924
4033
  * Global rebuildNodes function for HMR integration.
3925
4034
  * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
@@ -3978,6 +4087,10 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
3978
4087
  */
3979
4088
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
3980
4089
 
4090
+ /**
4091
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4092
+ */
4093
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
3981
4094
  /**
3982
4095
  * Creator function that returns a record of buffers.
3983
4096
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3992,14 +4105,15 @@ type RebuildBuffersFn = (scope?: string) => void;
3992
4105
  /** Function signature for disposeBuffers util - releases GPU resources */
3993
4106
  type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3994
4107
  /** Return type with utils included */
3995
- type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
4108
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
3996
4109
  removeBuffers: RemoveBuffersFn;
3997
4110
  clearBuffers: ClearBuffersFn;
3998
4111
  rebuildBuffers: RebuildBuffersFn;
3999
4112
  disposeBuffers: DisposeBuffersFn;
4000
4113
  };
4001
- declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
4114
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
4002
4115
  declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4116
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
4003
4117
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
4004
4118
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
4005
4119
  /**
@@ -4015,6 +4129,10 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
4015
4129
  */
4016
4130
  declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4017
4131
 
4132
+ /**
4133
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4134
+ */
4135
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
4018
4136
  /**
4019
4137
  * Creator function that returns a record of GPU storage objects.
4020
4138
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -4029,14 +4147,15 @@ type RebuildStorageFn = (scope?: string) => void;
4029
4147
  /** Function signature for disposeStorage util - releases GPU resources */
4030
4148
  type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4031
4149
  /** Return type with utils included */
4032
- type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4150
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4033
4151
  removeStorage: RemoveStorageFn;
4034
4152
  clearStorage: ClearStorageFn;
4035
4153
  rebuildStorage: RebuildStorageFn;
4036
4154
  disposeStorage: DisposeStorageFn;
4037
4155
  };
4038
- declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4156
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4039
4157
  declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4158
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4040
4159
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4041
4160
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4042
4161
  /**
@@ -4086,6 +4205,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4086
4205
  * - Callbacks receive full RootState for flexibility
4087
4206
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4088
4207
  * - Scene/camera changes trigger scenePass recreation
4208
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4209
+ * strand its render target (and MRT attachments) on the GPU
4210
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4211
+ * recompiles instead of silently keeping the first compiled graph
4089
4212
  *
4090
4213
  * @param mainCB - Main callback to configure outputNode and create effect passes
4091
4214
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4163,5 +4286,32 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4163
4286
  internal: WebGPUInternalState
4164
4287
  }
4165
4288
 
4166
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4167
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4289
+ /**
4290
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4291
+ *
4292
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4293
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4294
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4295
+ *
4296
+ * Usage:
4297
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4298
+ */
4299
+
4300
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4301
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4302
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4303
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4304
+ declare const useThree: UseThreeWebGPU;
4305
+ declare const useFrame: UseFrameWebGPU;
4306
+
4307
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4308
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4309
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4310
+ onCreated?: (state: WebGPURootState) => void;
4311
+ };
4312
+
4313
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4314
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4315
+
4316
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, registerRootExtension, removeInteractivity, removeNodes, removeUniforms, resolve, setRenderOverride, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4317
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootExtension, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };