@react-three/fiber 10.0.0-canary.2c50459 → 10.0.0-canary.39882dd

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@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -11,7 +12,6 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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  function _mergeNamespaces(n, m) {
@@ -41,6 +41,8 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = false;
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  declare const R3F_BUILD_WEBGPU = true;
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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  declare const WebGLRenderer: {
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  new (): {};
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  };
@@ -49,16 +51,21 @@ type WebGLShadowMap = never;
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  declare const WebGLRenderTarget: any;
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+ declare const WebGLCubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTargetCompat: CubeRenderTarget,
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  Inspector: Inspector,
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  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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  RenderTargetCompat: RenderTarget,
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+ WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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  WebGLRenderTarget: WebGLRenderTarget,
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  WebGLRenderer: WebGLRenderer,
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  WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap
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+ WebGLShadowMap: WebGLShadowMap,
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+ loadInspector: loadInspector
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  }, [three_webgpu]);
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  //* Utility Types ==============================
@@ -496,9 +503,21 @@ interface InternalState {
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
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+ /**
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+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
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+ *
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+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
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+ */
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+ canvasTargetSizeDirty?: boolean
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  /**
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  * Whether multi-canvas rendering is active.
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- * True when any canvas uses `target` prop to share a renderer.
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+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
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  * When true, setCanvasTarget is called before each render.
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  */
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  isMultiCanvas?: boolean
@@ -596,8 +615,8 @@ interface RootState {
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  setSize: (width?: number, height?: number, top?: number, left?: number) => void
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  /** Shortcut to manual setting the pixel ratio */
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  setDpr: (dpr: Dpr) => void
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- /** Shortcut to setting frameloop flags */
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- setFrameloop: (frameloop: Frameloop) => void
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+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
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+ setFrameloop: (frameloop?: Frameloop) => void
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  /** Set error state to propagate to error boundary */
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  setError: (error: Error | null) => void
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  /** Current error state (null when no error) */
@@ -615,7 +634,7 @@ interface RootState {
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  /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
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  _textureRefs: Map<string, number>
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
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+ renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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  passes: Record<string, any>
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
@@ -705,12 +724,19 @@ type DefaultRendererProps = {
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  */
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  interface CanvasSchedulerConfig {
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  /**
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- * Render this canvas after another canvas completes.
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- * Pass the `id` of another canvas.
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+ * Run this Canvas root before the referenced Canvas root id(s).
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  */
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- after?: string
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+ before?: string | string[]
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  /**
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- * Limit this canvas's render rate (frames per second).
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+ * Run this Canvas root after the referenced Canvas root id(s).
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+ */
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+ after?: string | string[]
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+ /**
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+ * Numeric root order. Lower values run first.
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+ */
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+ order?: number
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+ /**
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+ * Limit this Canvas's default render job (frames per second).
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  */
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  fps?: number
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  }
@@ -908,8 +934,6 @@ interface Instance<O = any> {
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  attach?: AttachType<O>
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  previousAttach?: any
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  isHidden: boolean
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- /** Deferred ref props to apply in commitMount */
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- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
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  /** Set of props that have been applied via once() */
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  appliedOnce?: Set<string>
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  }
@@ -1146,10 +1170,21 @@ type RenderTargetOptions = RenderTargetOptions$1
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  //* Global Types ==============================
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  declare global {
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- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
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- interface UniformNode<T = unknown> extends Node {
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- value: T
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- }
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+ /**
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+ * Uniform node type.
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+ *
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+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
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+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
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+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
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+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
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+ * arity when three made `UniformNode` two-parameter.
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+ *
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+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
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+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
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+ * ergonomics. The result is three's structural type, so members stay in sync with the
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+ * installed three instead of needing to be mirrored by hand.
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+ */
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+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
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  /**
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  * ShaderCallable - the return type of Fn()
@@ -1294,28 +1329,34 @@ declare module 'three/tsl' {
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  ): ShaderCallable<R>
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  }
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- /**
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- * RenderPipeline Types for useRenderPipeline hook (WebGPU only)
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- */
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-
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-
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-
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  declare global {
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+ /**
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+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
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+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
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+ * is r185, so the new name is the only one.
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+ */
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+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
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+
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  /** Pass record - stores TSL pass nodes for render pipeline */
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  type PassRecord = Record<string, any>
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+ /** State passed to pipeline callbacks after the active pipeline has been created */
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+ type RenderPipelineCallbackState = RootState & {
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+ renderPipeline: ThreeRenderPipeline
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+ }
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+
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  /** Setup callback - runs first to configure MRT, create additional passes */
1308
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
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+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => PassRecord | void
1309
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1310
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  /** Main callback - runs second to configure outputNode, create effect passes */
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- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
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+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => PassRecord | void
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  /** Return type for useRenderPipeline hook */
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  interface UseRenderPipelineReturn {
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  /** Current passes from state */
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  passes: PassRecord
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  /** RenderPipeline instance (null if not initialized) */
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- renderPipeline: any | null // THREE.PostProcessing (will be THREE.RenderPipeline in future Three.js release)
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+ renderPipeline: ThreeRenderPipeline | null
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  /** Clear all passes from state */
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  clearPasses: () => void
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  /** Reset RenderPipeline entirely (clears PP + passes) */
@@ -1496,7 +1537,7 @@ declare namespace three_d {
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  * a single WebGPURenderer using Three.js CanvasTarget API.
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  *
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  * Primary canvas: Has `id` prop, creates its own renderer, registers here
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- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1540
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
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  */
1501
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1502
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  interface PrimaryCanvasEntry {
@@ -1564,12 +1605,23 @@ type EnvironmentLoaderProps = {
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  * const texture = useEnvironment({ preset: 'sunset' })
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  * ```
1566
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  */
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- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1608
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1568
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  declare namespace useEnvironment {
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  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
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  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1571
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  }
1572
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1613
+ /**
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+ * Options accepted by `useEnvironment.preload`.
1615
+ *
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+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
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+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
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+ * advertise an option this function silently ignores.
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+ *
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+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
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+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
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+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1623
+ */
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+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1573
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  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1574
1626
 
1575
1627
  /**
@@ -1613,9 +1665,9 @@ type EnvironmentProps = {
1613
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  blur?: number;
1614
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  backgroundBlurriness?: number;
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  backgroundIntensity?: number;
1616
- backgroundRotation?: Euler$3;
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+ backgroundRotation?: Euler;
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  environmentIntensity?: number;
1618
- environmentRotation?: Euler$3;
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+ environmentRotation?: Euler;
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  map?: Texture$1;
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  preset?: PresetsType;
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  scene?: Scene | React$1.RefObject<Scene>;
@@ -1699,7 +1751,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
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  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1700
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  declare module '@react-three/fiber' {
1701
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  interface ThreeElements {
1702
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1754
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1703
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  }
1704
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  }
1705
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  /**
@@ -1799,6 +1851,24 @@ declare module '@react-three/fiber' {
1799
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  */
1800
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  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1801
1853
 
1854
+ /**
1855
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1856
+ *
1857
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1858
+ * instance. Removing the old object from the interaction state and registering the new one from
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+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
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+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1861
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1862
+ * swap the user never asked to see (#3744).
1863
+ *
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+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1865
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1866
+ *
1867
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1868
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1869
+ * cannot outlive the object it described.
1870
+ */
1871
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1802
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  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1803
1873
  declare function createEvents(store: RootStore): {
1804
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  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1819,57 +1889,13 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
1819
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  * Note: this hook's caller must be wrapped with `React.Suspense`
1820
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  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
1821
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  */
1822
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1892
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1823
1893
  declare namespace useLoader {
1824
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
1825
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1894
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1895
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
1826
1896
  var loader: typeof getLoader;
1827
1897
  }
1828
1898
 
1829
- /**
1830
- * Frame hook with phase-based ordering, priority, and FPS throttling.
1831
- *
1832
- * Always delivers full RootState — works both inside and outside Canvas context:
1833
- * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1834
- * - Outside Canvas: The job registers immediately but the callback is held until a
1835
- * Canvas adopts it, then runs with full RootState. For hostless / standalone
1836
- * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
1837
- *
1838
- * Returns a controls object for manual stepping, pausing, and resuming.
1839
- *
1840
- * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1841
- * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1842
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1843
- *
1844
- * @example
1845
- * // Simple priority (backwards compat)
1846
- * useFrame((state, delta) => { ... }, 5)
1847
- *
1848
- * @example
1849
- * // With phase-based ordering
1850
- * useFrame((state, delta) => { ... }, { phase: 'physics' })
1851
- *
1852
- * @example
1853
- * // Outside Canvas - callback waits for a Canvas, then always has full state
1854
- * function UI() {
1855
- * useFrame((state, delta) => { syncUI(state.camera) });
1856
- * return <button>...</button>;
1857
- * }
1858
- *
1859
- * @example
1860
- * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1861
- * import { getScheduler } from '@pmndrs/scheduler'
1862
- * getScheduler().register((state, delta) => { updateGame(delta) })
1863
- *
1864
- * @example
1865
- * // Scheduler-only access (no callback)
1866
- * const { scheduler } = useFrame()
1867
- * scheduler.pauseJob('some-job-id')
1868
- *
1869
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useframe
1870
- */
1871
- declare function useFrame(callback?: FrameNextCallback, priorityOrOptions?: number | UseFrameNextOptions): FrameNextControls;
1872
-
1873
1899
  declare const IsObject: (url: unknown) => url is Record<string, string>;
1874
1900
  type TextureArray<T> = T extends string[] ? Texture$1[] : never;
1875
1901
  type TextureRecord<T> = T extends Record<string, string> ? {
@@ -2055,11 +2081,6 @@ declare function useRenderTarget(width: number, height: number, options?: Render
2055
2081
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usestore
2056
2082
  */
2057
2083
  declare function useStore(): RootStore;
2058
- /**
2059
- * Accesses R3F's internal state, containing renderer, canvas, scene, etc.
2060
- * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#usethree
2061
- */
2062
- declare function useThree<T = RootState>(selector?: (state: RootState) => T, equalityFn?: <T>(state: T, newState: T) => boolean): T;
2063
2084
  /**
2064
2085
  * Exposes an object's {@link Instance}.
2065
2086
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#useInstanceHandle
@@ -2135,7 +2156,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2135
2156
  * Invalidates the view, requesting a frame to be rendered.
2136
2157
  * In demand mode, this triggers the scheduler to run frames.
2137
2158
  *
2138
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2159
+ * With a state argument, only that root's jobs run on the requested frames; other
2160
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2161
+ *
2162
+ * @param state - Optional root state; targets the invalidation at that root
2139
2163
  * @param frames - Number of frames to request (default: 1)
2140
2164
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2141
2165
  *
@@ -2146,14 +2170,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2146
2170
  * Advances the frameloop and runs render effects.
2147
2171
  * Useful for when manually rendering via `frameloop="never"`.
2148
2172
  *
2173
+ * With a state argument, only that root is stepped. Without one, every
2174
+ * registered root is stepped for backwards compatibility.
2175
+ *
2149
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  * @param timestamp - The timestamp to use for this frame
2150
2177
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2151
- * @param state - Ignored (kept for backwards compat)
2152
- * @param frame - Ignored (kept for backwards compat)
2178
+ * @param state - Optional root state; targets the manual step at that root
2153
2179
  *
2154
2180
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2155
2181
  */
2156
- declare function advance(timestamp: number): void;
2182
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2157
2183
 
2158
2184
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2159
2185
  declare function ReactReconciler<
@@ -3224,11 +3250,6 @@ declare function flushSync<R>(fn: () => R): R;
3224
3250
  declare const context: React$1.Context<RootStore>;
3225
3251
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3226
3252
 
3227
- /**
3228
- * Safely flush async effects when testing, simulating a legacy root.
3229
- * @deprecated Import from React instead. import { act } from 'react'
3230
- */
3231
- declare const act: typeof React$1.act;
3232
3253
  /**
3233
3254
  * An SSR-friendly useLayoutEffect.
3234
3255
  *
@@ -3796,9 +3817,12 @@ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): Uniform
3796
3817
  declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3797
3818
  /**
3798
3819
  * Global rebuildUniforms function for HMR integration.
3799
- * Clears cached uniforms and increments _hmrVersion to trigger re-creation.
3820
+ * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
3800
3821
  * Call this when HMR is detected to refresh all uniform creators.
3801
3822
  *
3823
+ * Resolves to the primary store so shared TSL resources rebuild on the
3824
+ * authoritative store.
3825
+ *
3802
3826
  * @param store - The R3F store (from useStore or context)
3803
3827
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
3804
3828
  */
@@ -3882,9 +3906,12 @@ declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCr
3882
3906
  declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3883
3907
  /**
3884
3908
  * Global rebuildNodes function for HMR integration.
3885
- * Clears cached nodes and increments _hmrVersion to trigger re-creation.
3909
+ * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
3886
3910
  * Call this when HMR is detected to refresh all node creators.
3887
3911
  *
3912
+ * Resolves to the primary store so shared TSL resources rebuild on the
3913
+ * authoritative store.
3914
+ *
3888
3915
  * @param store - The R3F store (from useStore or context)
3889
3916
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
3890
3917
  */
@@ -3961,9 +3988,12 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
3961
3988
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
3962
3989
  /**
3963
3990
  * Global rebuildBuffers function for HMR integration.
3964
- * Clears cached buffers and increments _hmrVersion to trigger re-creation.
3991
+ * Invalidates cached buffers and increments _hmrVersion to trigger re-creation.
3965
3992
  * Call this when HMR is detected to refresh all buffer creators.
3966
3993
  *
3994
+ * Resolves to the primary store so shared TSL resources rebuild on the
3995
+ * authoritative store.
3996
+ *
3967
3997
  * @param store - The R3F store (from useStore or context)
3968
3998
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
3969
3999
  */
@@ -3995,14 +4025,34 @@ declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: S
3995
4025
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
3996
4026
  /**
3997
4027
  * Global rebuildStorage function for HMR integration.
3998
- * Clears cached storage and increments _hmrVersion to trigger re-creation.
4028
+ * Invalidates cached storage and increments _hmrVersion to trigger re-creation.
3999
4029
  * Call this when HMR is detected to refresh all storage creators.
4000
4030
  *
4031
+ * Resolves to the primary store so shared TSL resources rebuild on the
4032
+ * authoritative store.
4033
+ *
4001
4034
  * @param store - The R3F store (from useStore or context)
4002
4035
  * @param scope - Optional scope to rebuild ('root' for root only, string for specific scope, undefined for all)
4003
4036
  */
4004
4037
  declare function rebuildAllStorage(store: ReturnType<typeof useStore>, scope?: string): void;
4005
4038
 
4039
+ /**
4040
+ * Re-export from core - useTextures is now a core R3F hook (a reactive Texture registry).
4041
+ *
4042
+ * This file maintains backwards compatibility for existing webgpu imports.
4043
+ */
4044
+
4045
+ /**
4046
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4047
+ * Kept as an alias for backwards compatibility.
4048
+ */
4049
+ type TextureEntry = Texture$1;
4050
+ /**
4051
+ * @deprecated The registry now stores plain `Texture` objects, not TSL nodes. Use `Texture` directly.
4052
+ * Kept as an alias for backwards compatibility.
4053
+ */
4054
+ type TextureNode = Texture$1;
4055
+
4006
4056
  interface TextureOperations {
4007
4057
  add: (key: string, value: any) => void;
4008
4058
  addMultiple: (items: Map<string, any> | Record<string, any>) => void;
@@ -4020,6 +4070,10 @@ declare function createTextureOperations(set: StoreApi<RootState>['setState']):
4020
4070
  * - Callbacks receive full RootState for flexibility
4021
4071
  * - No auto-cleanup on unmount - use reset() for explicit cleanup
4022
4072
  * - Scene/camera changes trigger scenePass recreation
4073
+ * - A replaced scenePass is disposed once the new graph is installed, so rebuild() does not
4074
+ * strand its render target (and MRT attachments) on the GPU
4075
+ * - Any run that changes the output node sets RenderPipeline.needsUpdate, so rebuild() actually
4076
+ * recompiles instead of silently keeping the first compiled graph
4023
4077
  *
4024
4078
  * @param mainCB - Main callback to configure outputNode and create effect passes
4025
4079
  * @param setupCB - Optional setup callback to configure MRT on scenePass
@@ -4097,5 +4151,23 @@ interface WebGPURootState extends Omit<RootState, 'renderer' | 'gl' | 'internal'
4097
4151
  internal: WebGPUInternalState
4098
4152
  }
4099
4153
 
4100
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4101
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureInput, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4154
+ /**
4155
+ * @fileoverview WebGPU entry point - WebGPU only, no legacy WebGL
4156
+ *
4157
+ * This entry point is for apps that want to use ONLY WebGPURenderer.
4158
+ * Includes WebGPU-specific hooks (useUniforms, useNodes, useTextures).
4159
+ * Auto-extends THREE with WebGPU node materials (MeshBasicNodeMaterial, etc.)
4160
+ *
4161
+ * Usage:
4162
+ * import { Canvas, useFrame, useUniforms } from '@react-three/fiber/webgpu'
4163
+ */
4164
+
4165
+ /** `useThree` narrowed to WebGPU state — `state.renderer` is a `WebGPURenderer`. */
4166
+ type UseThreeWebGPU = <T = WebGPURootState>(selector?: (state: WebGPURootState) => T, equalityFn?: <U>(state: U, newState: U) => boolean) => T;
4167
+ /** `useFrame` narrowed to WebGPU state — the callback's `state.renderer` is a `WebGPURenderer`. */
4168
+ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOptions?: number | UseFrameNextOptions) => FrameNextControls;
4169
+ declare const useThree: UseThreeWebGPU;
4170
+ declare const useFrame: UseFrameWebGPU;
4171
+
4172
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4173
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };