@react-three/fiber 10.0.0-canary.2b511a5 → 10.0.0-canary.471df95

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/legacy.d.cts CHANGED
@@ -1,14 +1,15 @@
1
1
  import * as THREE$1 from 'three';
2
- import { WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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+ import { WebGLCubeRenderTarget, WebGLRenderTarget, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Node as Node$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three';
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  import * as React$1 from 'react';
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4
  import { ReactNode, Component, RefObject, JSX } from 'react';
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5
  import * as three_webgpu from 'three/webgpu';
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- import { WebGPURenderer as WebGPURenderer$1, CanvasTarget, Node, ShaderNodeObject } from 'three/webgpu';
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+ import { WebGPURenderer as WebGPURenderer$1, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject } from 'three/webgpu';
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  import { StoreApi } from 'zustand';
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  import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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+ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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+ export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
9
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$2 } from '@react-three/fiber';
12
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
13
14
 
14
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  function _mergeNamespaces(n, m) {
@@ -37,23 +38,28 @@ function _mergeNamespaces(n, m) {
37
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  declare const R3F_BUILD_LEGACY = true;
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  declare const R3F_BUILD_WEBGPU = false;
39
40
 
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- declare const Inspector: {
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- new (): {};
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- };
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+ type Inspector = never;
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+ /** Not available on the legacy (WebGL-only) entry. */
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+ declare function loadInspector(): Promise<never>;
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  declare const WebGPURenderer: {
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  new (): {};
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  };
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47
 
47
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  declare const RenderTarget: any;
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49
 
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+ declare const CubeRenderTarget: any;
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+
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  var THREE = /*#__PURE__*/_mergeNamespaces({
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  __proto__: null,
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+ CubeRenderTarget: CubeRenderTarget,
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+ CubeRenderTargetCompat: WebGLCubeRenderTarget,
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  Inspector: Inspector,
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57
  R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
53
58
  R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
54
59
  RenderTarget: RenderTarget,
55
60
  RenderTargetCompat: WebGLRenderTarget,
56
- WebGPURenderer: WebGPURenderer
61
+ WebGPURenderer: WebGPURenderer,
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+ loadInspector: loadInspector
57
63
  }, [THREE$1]);
58
64
 
59
65
  //* Utility Types ==============================
@@ -148,6 +154,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
148
154
  unprojectedPoint: THREE$1.Vector3
149
155
  /** Normalized event coordinates */
150
156
  pointer: THREE$1.Vector2
157
+ /** pointerId of the original event for multiple pointer events */
158
+ pointerId: number
151
159
  /** Delta between first click and this event */
152
160
  delta: number
153
161
  /** The ray that pierced it */
@@ -224,6 +232,18 @@ interface EventHandlers {
224
232
  type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
225
233
  type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
226
234
 
235
+ /** Configuration for XR pointer registration (controllers/hands) */
236
+ interface XRPointerConfig {
237
+ /** Ray origin (updated each frame by XR system) */
238
+ ray: THREE$1.Ray
239
+ /** Optional: custom compute function for this pointer */
240
+ compute?: (state: RootState) => void
241
+ /** Pointer type identifier */
242
+ type: 'controller' | 'hand' | 'gaze'
243
+ /** Which hand (for controller/hand types) */
244
+ handedness?: 'left' | 'right'
245
+ }
246
+
227
247
  interface EventManager<TTarget> {
228
248
  /** Determines if the event layer is active */
229
249
  enabled: boolean
@@ -243,8 +263,21 @@ interface EventManager<TTarget> {
243
263
  disconnect?: () => void
244
264
  /** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
245
265
  * explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
266
+ * @param pointerId - Optional pointer ID to update specific pointer only
246
267
  */
247
- update?: () => void
268
+ update?: (pointerId?: number) => void
269
+ /** Defer pointer move raycasting to frame start (default: true) */
270
+ frameTimedRaycasts?: boolean
271
+ /** Always fire raycaster immediately on scroll events (default: true) */
272
+ alwaysFireOnScroll?: boolean
273
+ /** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
274
+ updateOnFrame?: boolean
275
+ /** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
276
+ flush?: () => void
277
+ /** Register an XR pointer (controller/hand). Returns assigned pointerId */
278
+ registerPointer?: (config: XRPointerConfig) => number
279
+ /** Unregister an XR pointer */
280
+ unregisterPointer?: (pointerId: number) => void
248
281
  }
249
282
 
250
283
  interface PointerCaptureTarget {
@@ -264,227 +297,94 @@ interface VisibilityEntry {
264
297
  }
265
298
 
266
299
  //* Scheduler Types (useFrame) ==============================
300
+ //
301
+ // The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
302
+ // This file re-exports them and layers r3f's RootState-aware frame state on top,
303
+ // so existing `#types` imports across the codebase keep resolving unchanged.
267
304
 
268
305
 
269
306
 
270
- // Public Options --------------------------------
271
-
272
- /**
273
- * Options for useFrame hook
274
- */
275
- interface UseFrameNextOptions {
276
- /** Optional stable id for the job. Auto-generated if not provided */
277
- id?: string
278
- /** Named phase to run in. Default: 'update' */
279
- phase?: string
280
- /** Run before this phase or job id */
281
- before?: string | string[]
282
- /** Run after this phase or job id */
283
- after?: string | string[]
284
- /** Priority within phase. Higher runs first. Default: 0 */
285
- priority?: number
286
- /** Max frames per second for this job */
287
- fps?: number
288
- /** If true, skip frames when behind. If false, try to catch up. Default: true */
289
- drop?: boolean
290
- /** Enable/disable without unregistering. Default: true */
291
- enabled?: boolean
292
- }
293
-
294
- /** Alias for UseFrameNextOptions */
295
- type UseFrameOptions = UseFrameNextOptions
307
+ // Frame State (r3f-specific) --------------------------------
296
308
 
297
309
  /**
298
- * Options for addPhase
310
+ * State passed to useFrame callbacks (extends RootState with timing).
299
311
  */
300
- interface AddPhaseOptions {
301
- /** Insert this phase before the specified phase */
302
- before?: string
303
- /** Insert this phase after the specified phase */
304
- after?: string
305
- }
312
+ interface FrameNextState extends RootState, FrameTimingState {}
306
313
 
307
- // Frame State --------------------------------
314
+ /** Alias for FrameNextState */
315
+ type FrameState = FrameNextState
308
316
 
309
- /**
310
- * Timing-only state for independent/outside mode (no RootState)
311
- */
312
- interface FrameTimingState {
313
- /** High-resolution timestamp from RAF (ms) */
314
- time: number
315
- /** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
316
- delta: number
317
- /** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
318
- elapsed: number
319
- /** Incrementing frame counter */
320
- frame: number
321
- }
317
+ // Callback Types (r3f-specific) --------------------------------
322
318
 
323
319
  /**
324
- * State passed to useFrame callbacks (extends RootState with timing)
320
+ * Callback function for useFrame. Receives the full r3f RootState plus timing.
325
321
  */
326
- interface FrameNextState extends RootState, FrameTimingState {}
322
+ type FrameNextCallback = FrameCallback$1<RootState>
327
323
 
328
- /** Alias for FrameNextState */
329
- type FrameState = FrameNextState
324
+ /** Alias for FrameNextCallback */
325
+ type FrameCallback = FrameNextCallback
330
326
 
331
- // Root Options --------------------------------
327
+ //* Buffer Types (useBuffers) ========================================
332
328
 
333
329
  /**
334
- * Options for registerRoot
330
+ * Buffer-like types for GPU compute and storage operations.
331
+ * Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
332
+ *
333
+ * @example
334
+ * ```tsx
335
+ * const { positions, velocities } = useBuffers(() => ({
336
+ * positions: instancedArray(count, 'vec3'), // StorageBufferNode
337
+ * velocities: new Float32Array(count * 3), // TypedArray
338
+ * }), 'particles')
339
+ * ```
335
340
  */
336
- interface RootOptions {
337
- /** State provider for callbacks. Optional in independent mode. */
338
- getState?: () => any
339
- /** Error handler for job errors. Falls back to console.error if not provided. */
340
- onError?: (error: Error) => void
341
- }
341
+ type BufferLike =
342
+ | Float32Array
343
+ | Uint32Array
344
+ | Int32Array
345
+ | Float64Array
346
+ | Uint8Array
347
+ | Int8Array
348
+ | Uint16Array
349
+ | Int16Array
350
+ | THREE$1.BufferAttribute // Base class for all buffer attributes
351
+ | Node // TSL buffer nodes (instancedArray, storage)
342
352
 
343
- // Callback Types --------------------------------
353
+ /** Flat record of buffer-like values (no nested scopes) */
354
+ type BufferRecord = Record<string, BufferLike>
344
355
 
345
356
  /**
346
- * Callback function for useFrame
357
+ * Buffer store that can contain both root-level buffers and scoped buffer objects.
358
+ * Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
347
359
  */
348
- type FrameNextCallback = (state: FrameNextState, delta: number) => void
349
-
350
- /** Alias for FrameNextCallback */
351
- type FrameCallback = FrameNextCallback
360
+ type BufferStore = Record<string, BufferLike | BufferRecord>
352
361
 
353
- // Controls returned from useFrame --------------------------------
362
+ //* Storage Types (useGPUStorage) ========================================
354
363
 
355
364
  /**
356
- * Controls object returned from useFrame hook
365
+ * GPU storage types for texture-based storage operations.
366
+ * Includes Three.js storage textures and TSL storage texture nodes.
367
+ *
368
+ * @example
369
+ * ```tsx
370
+ * const { heightMap } = useGPUStorage(() => ({
371
+ * heightMap: new StorageTexture(512, 512),
372
+ * }), 'terrain')
373
+ * ```
357
374
  */
358
- interface FrameNextControls {
359
- /** The job's unique ID */
360
- id: string
361
- /** Access to the global scheduler for frame loop control */
362
- scheduler: SchedulerApi
363
- /** Manually step this job only (bypasses FPS limiting) */
364
- step(timestamp?: number): void
365
- /** Manually step ALL jobs in the scheduler */
366
- stepAll(timestamp?: number): void
367
- /** Pause this job (set enabled=false) */
368
- pause(): void
369
- /** Resume this job (set enabled=true) */
370
- resume(): void
371
- /** Reactive paused state - automatically triggers re-render when changed */
372
- isPaused: boolean
373
- }
374
-
375
- /** Alias for FrameNextControls */
376
- type FrameControls = FrameNextControls
375
+ type StorageLike =
376
+ | StorageTexture // GPU storage texture
377
+ | Data3DTexture // 3D texture (can be used as storage)
378
+ | Node // TSL storage texture nodes (storageTexture)
377
379
 
378
- // Scheduler Interface --------------------------------
380
+ /** Flat record of storage-like values (no nested scopes) */
381
+ type StorageRecord = Record<string, StorageLike>
379
382
 
380
383
  /**
381
- * Public interface for the global Scheduler
384
+ * Storage store that can contain both root-level storage and scoped storage objects.
385
+ * Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
382
386
  */
383
- interface SchedulerApi {
384
- //* Phase Management --------------------------------
385
-
386
- /** Add a named phase to the scheduler */
387
- addPhase(name: string, options?: AddPhaseOptions): void
388
- /** Get the ordered list of phase names */
389
- readonly phases: string[]
390
- /** Check if a phase exists */
391
- hasPhase(name: string): boolean
392
-
393
- //* Root Management --------------------------------
394
-
395
- /** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
396
- registerRoot(id: string, options?: RootOptions): () => void
397
- /** Unregister a root */
398
- unregisterRoot(id: string): void
399
- /** Generate a unique root ID */
400
- generateRootId(): string
401
- /** Get the number of registered roots */
402
- getRootCount(): number
403
- /** Check if any root is registered and ready */
404
- readonly isReady: boolean
405
- /** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
406
- onRootReady(callback: () => void): () => void
407
-
408
- //* Job Registration --------------------------------
409
-
410
- /** Register a job with the scheduler (returns unsubscribe function) */
411
- register(
412
- callback: FrameNextCallback,
413
- options?: {
414
- id?: string
415
- rootId?: string
416
- phase?: string
417
- before?: string | string[]
418
- after?: string | string[]
419
- priority?: number
420
- fps?: number
421
- drop?: boolean
422
- enabled?: boolean
423
- },
424
- ): () => void
425
- /** Update a job's options */
426
- updateJob(
427
- id: string,
428
- options: {
429
- priority?: number
430
- fps?: number
431
- drop?: boolean
432
- enabled?: boolean
433
- phase?: string
434
- before?: string | string[]
435
- after?: string | string[]
436
- },
437
- ): void
438
- /** Unregister a job by ID */
439
- unregister(id: string, rootId?: string): void
440
- /** Get the number of registered jobs */
441
- getJobCount(): number
442
- /** Get all job IDs */
443
- getJobIds(): string[]
444
-
445
- //* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
446
-
447
- /** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
448
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
449
-
450
- //* Idle Callbacks (for legacy addTail) --------------------------------
451
-
452
- /** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
453
- onIdle(callback: (timestamp: number) => void): () => void
454
-
455
- //* Frame Loop Control --------------------------------
456
-
457
- /** Start the scheduler loop */
458
- start(): void
459
- /** Stop the scheduler loop */
460
- stop(): void
461
- /** Check if the scheduler is running */
462
- readonly isRunning: boolean
463
- /** Get/set the frameloop mode ('always', 'demand', 'never') */
464
- frameloop: Frameloop
465
- /** Independent mode - runs without Canvas, callbacks receive timing-only state */
466
- independent: boolean
467
-
468
- //* Manual Stepping --------------------------------
469
-
470
- /** Manually step all jobs once (for frameloop='never' or testing) */
471
- step(timestamp?: number): void
472
- /** Manually step a single job by ID */
473
- stepJob(id: string, timestamp?: number): void
474
- /** Request frame(s) to be rendered (for frameloop='demand') */
475
- invalidate(frames?: number): void
476
-
477
- //* Per-Job Control --------------------------------
478
-
479
- /** Check if a job is paused */
480
- isJobPaused(id: string): boolean
481
- /** Pause a job */
482
- pauseJob(id: string): void
483
- /** Resume a job */
484
- resumeJob(id: string): void
485
- /** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
486
- subscribeJobState(id: string, listener: () => void): () => void
487
- }
387
+ type StorageStore = Record<string, StorageLike | StorageRecord>
488
388
 
489
389
  //* Renderer Types ========================================
490
390
 
@@ -499,6 +399,18 @@ type Subscription = {
499
399
  store: RootStore
500
400
  }
501
401
 
402
+ /** Per-pointer state for multi-touch and XR support */
403
+ type PointerState = {
404
+ /** Objects currently hovered by this pointer */
405
+ hovered: Map<string, ThreeEvent<DomEvent>>
406
+ /** Objects capturing this pointer */
407
+ captured: Map<THREE$1.Object3D, PointerCaptureTarget>
408
+ /** Initial click position [x, y] */
409
+ initialClick: [x: number, y: number]
410
+ /** Objects hit on initial click */
411
+ initialHits: THREE$1.Object3D[]
412
+ }
413
+
502
414
  type Dpr = number | [min: number, max: number]
503
415
 
504
416
  interface Size {
@@ -540,12 +452,21 @@ interface Performance {
540
452
 
541
453
  interface InternalState {
542
454
  interaction: THREE$1.Object3D[]
543
- hovered: Map<string, ThreeEvent<DomEvent>>
544
455
  subscribers: Subscription[]
456
+ /** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
457
+ pointerMap: Map<number, PointerState>
458
+ /** Pointers needing raycast this frame (used with frameTimedRaycasts) */
459
+ pointerDirty: Map<number, DomEvent>
460
+ /** Last event received (for events.update() compatibility) */
461
+ lastEvent: React$1.RefObject<DomEvent | null>
462
+ /** @deprecated Use pointerMap.get(pointerId).hovered instead */
463
+ hovered: Map<string, ThreeEvent<DomEvent>>
464
+ /** @deprecated Use pointerMap.get(pointerId).captured instead */
545
465
  capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
466
+ /** @deprecated Use pointerMap.get(pointerId).initialClick instead */
546
467
  initialClick: [x: number, y: number]
468
+ /** @deprecated Use pointerMap.get(pointerId).initialHits instead */
547
469
  initialHits: THREE$1.Object3D[]
548
- lastEvent: React$1.RefObject<DomEvent | null>
549
470
  /** Visibility event registry (onFramed, onOccluded, onVisible) */
550
471
  visibilityRegistry: Map<string, VisibilityEntry>
551
472
  /** Whether occlusion queries are enabled (WebGPU only) */
@@ -576,9 +497,21 @@ interface InternalState {
576
497
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
577
498
  */
578
499
  canvasTarget?: CanvasTarget
500
+ /**
501
+ * Set when this root's canvas target has been resized and the backend's cached render pass
502
+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
503
+ *
504
+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
505
+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
506
+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
507
+ * invalidate some other canvas's descriptor instead.
508
+ *
509
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
510
+ */
511
+ canvasTargetSizeDirty?: boolean
579
512
  /**
580
513
  * Whether multi-canvas rendering is active.
581
- * True when any canvas uses `target` prop to share a renderer.
514
+ * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
582
515
  * When true, setCanvasTarget is called before each render.
583
516
  */
584
517
  isMultiCanvas?: boolean
@@ -676,8 +609,8 @@ interface RootState {
676
609
  setSize: (width?: number, height?: number, top?: number, left?: number) => void
677
610
  /** Shortcut to manual setting the pixel ratio */
678
611
  setDpr: (dpr: Dpr) => void
679
- /** Shortcut to setting frameloop flags */
680
- setFrameloop: (frameloop: Frameloop) => void
612
+ /** Shortcut to setting frameloop flags. No args resets to 'always'. */
613
+ setFrameloop: (frameloop?: Frameloop) => void
681
614
  /** Set error state to propagate to error boundary */
682
615
  setError: (error: Error | null) => void
683
616
  /** Current error state (null when no error) */
@@ -686,11 +619,17 @@ interface RootState {
686
619
  uniforms: UniformStore
687
620
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
688
621
  nodes: Record<string, any>
689
- /** Global TSL texture nodes - use useTextures() hook for operations */
690
- textures: Map<string, any>
691
- /** WebGPU PostProcessing instance - use usePostProcessing() hook */
692
- postProcessing: any | null // THREE.PostProcessing when available
693
- /** Global TSL pass nodes for post-processing - use usePostProcessing() hook */
622
+ /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
623
+ buffers: BufferStore
624
+ /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
625
+ gpuStorage: StorageStore
626
+ /** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
627
+ textures: Map<string, THREE$1.Texture>
628
+ /** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
629
+ _textureRefs: Map<string, number>
630
+ /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
631
+ renderPipeline: ThreeRenderPipeline | null
632
+ /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
694
633
  passes: Record<string, any>
695
634
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
696
635
  _hmrVersion: number
@@ -740,6 +679,20 @@ interface Renderer {
740
679
  render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
741
680
  }
742
681
 
682
+ //* Color Management Config ==============================
683
+
684
+ /**
685
+ * Color management configuration shared by both WebGL and WebGPU renderers.
686
+ */
687
+ interface ColorManagementConfig {
688
+ /**
689
+ * Color space assigned to 8-bit input textures (color maps).
690
+ * Defaults to sRGB. Most textures are authored in sRGB.
691
+ * @default THREE.SRGBColorSpace
692
+ */
693
+ textureColorSpace?: THREE$1.ColorSpace
694
+ }
695
+
743
696
  //* WebGL Renderer Props ==============================
744
697
 
745
698
  type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
@@ -750,7 +703,7 @@ type GLProps =
750
703
  | Renderer
751
704
  | ((defaultProps: DefaultGLProps) => Renderer)
752
705
  | ((defaultProps: DefaultGLProps) => Promise<Renderer>)
753
- | Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
706
+ | (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
754
707
 
755
708
  //* WebGPU Renderer Props ==============================
756
709
 
@@ -776,9 +729,9 @@ interface CanvasSchedulerConfig {
776
729
  }
777
730
 
778
731
  /**
779
- * Extended renderer configuration for multi-canvas support.
732
+ * Extended renderer configuration for multi-canvas support and color management.
780
733
  */
781
- interface RendererConfigExtended {
734
+ interface RendererConfigExtended extends ColorManagementConfig {
782
735
  /** Share renderer from another canvas (WebGPU only) */
783
736
  primaryCanvas?: string
784
737
  /** Canvas-level scheduler options */
@@ -843,8 +796,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
843
796
  * @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
844
797
  */
845
798
  shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
846
- /** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
847
- textureColorSpace?: THREE$1.ColorSpace
848
799
  /** Creates an orthographic camera */
849
800
  orthographic?: boolean
850
801
  /**
@@ -970,8 +921,6 @@ interface Instance<O = any> {
970
921
  attach?: AttachType<O>
971
922
  previousAttach?: any
972
923
  isHidden: boolean
973
- /** Deferred ref props to apply in commitMount */
974
- deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
975
924
  /** Set of props that have been applied via once() */
976
925
  appliedOnce?: Set<string>
977
926
  }
@@ -1097,7 +1046,7 @@ interface CanvasProps
1097
1046
  */
1098
1047
  resize?: Options
1099
1048
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1100
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
1049
+ eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1101
1050
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1102
1051
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1103
1052
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1208,10 +1157,21 @@ type RenderTargetOptions = RenderTargetOptions$1
1208
1157
  //* Global Types ==============================
1209
1158
 
1210
1159
  declare global {
1211
- /** Uniform node type - a Node with a value property (matches Three.js UniformNode) */
1212
- interface UniformNode<T = unknown> extends Node {
1213
- value: T
1214
- }
1160
+ /**
1161
+ * Uniform node type.
1162
+ *
1163
+ * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1164
+ * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1165
+ * exported type globally — so R3F's ~58 references resolved to an approximation that was
1166
+ * missing members three actually ships (`setName` among them) and had drifted to the wrong
1167
+ * arity when three made `UniformNode` two-parameter.
1168
+ *
1169
+ * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1170
+ * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1171
+ * ergonomics. The result is three's structural type, so members stay in sync with the
1172
+ * installed three instead of needing to be mirrored by hand.
1173
+ */
1174
+ type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1215
1175
 
1216
1176
  /**
1217
1177
  * ShaderCallable - the return type of Fn()
@@ -1311,6 +1271,7 @@ declare global {
1311
1271
  | three_webgpu.Euler
1312
1272
  | three_webgpu.Quaternion
1313
1273
  | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1274
+ | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1314
1275
  | Node // TSL nodes like color(), vec3(), float() for type casting
1315
1276
  | UniformNode
1316
1277
 
@@ -1355,179 +1316,45 @@ declare module 'three/tsl' {
1355
1316
  ): ShaderCallable<R>
1356
1317
  }
1357
1318
 
1358
- /**
1359
- * PostProcessing Types for usePostProcessing hook (WebGPU only)
1360
- */
1361
-
1362
-
1363
-
1364
1319
  declare global {
1365
- /** Pass record - stores TSL pass nodes for post-processing */
1320
+ /**
1321
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1322
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1323
+ * is r185, so the new name is the only one.
1324
+ */
1325
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1326
+
1327
+ /** Pass record - stores TSL pass nodes for render pipeline */
1366
1328
  type PassRecord = Record<string, any>
1367
1329
 
1330
+ /** State passed to pipeline callbacks after the active pipeline has been created */
1331
+ type RenderPipelineCallbackState = RootState & {
1332
+ renderPipeline: ThreeRenderPipeline
1333
+ }
1334
+
1368
1335
  /** Setup callback - runs first to configure MRT, create additional passes */
1369
- type PostProcessingSetupCallback = (state: RootState) => PassRecord | void
1336
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => PassRecord | void
1370
1337
 
1371
1338
  /** Main callback - runs second to configure outputNode, create effect passes */
1372
- type PostProcessingMainCallback = (state: RootState) => PassRecord | void
1339
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => PassRecord | void
1373
1340
 
1374
- /** Return type for usePostProcessing hook */
1375
- interface UsePostProcessingReturn {
1341
+ /** Return type for useRenderPipeline hook */
1342
+ interface UseRenderPipelineReturn {
1376
1343
  /** Current passes from state */
1377
1344
  passes: PassRecord
1378
- /** PostProcessing instance (null if not initialized) */
1379
- postProcessing: any | null // THREE.PostProcessing
1345
+ /** RenderPipeline instance (null if not initialized) */
1346
+ renderPipeline: ThreeRenderPipeline | null
1380
1347
  /** Clear all passes from state */
1381
1348
  clearPasses: () => void
1382
- /** Reset PostProcessing entirely (clears PP + passes) */
1349
+ /** Reset RenderPipeline entirely (clears PP + passes) */
1383
1350
  reset: () => void
1384
1351
  /** Re-run setup/main callbacks with current closure values */
1385
1352
  rebuild: () => void
1386
- /** True when PostProcessing is configured and ready */
1353
+ /** True when RenderPipeline is configured and ready */
1387
1354
  isReady: boolean
1388
1355
  }
1389
1356
  }
1390
1357
 
1391
- //* useFrameNext Types ==============================
1392
-
1393
-
1394
-
1395
- //* Global Type Declarations ==============================
1396
-
1397
- declare global {
1398
- // Job --------------------------------
1399
-
1400
- /**
1401
- * Internal job representation in the scheduler
1402
- */
1403
- interface Job {
1404
- /** Unique identifier */
1405
- id: string
1406
- /** The callback to execute */
1407
- callback: FrameNextCallback
1408
- /** Phase this job belongs to */
1409
- phase: string
1410
- /** Run before these phases/job ids */
1411
- before: Set<string>
1412
- /** Run after these phases/job ids */
1413
- after: Set<string>
1414
- /** Priority within phase (higher first) */
1415
- priority: number
1416
- /** Insertion order for deterministic tie-breaking */
1417
- index: number
1418
- /** Max FPS for this job (undefined = no limit) */
1419
- fps?: number
1420
- /** Drop frames when behind (true) or catch up (false) */
1421
- drop: boolean
1422
- /** Last run timestamp (ms) */
1423
- lastRun?: number
1424
- /** Whether job is enabled */
1425
- enabled: boolean
1426
- /** Internal flag: system jobs (like default render) don't block user render takeover */
1427
- system?: boolean
1428
- }
1429
-
1430
- // Phase Graph --------------------------------
1431
-
1432
- /**
1433
- * A node in the phase graph
1434
- */
1435
- interface PhaseNode {
1436
- /** Phase name */
1437
- name: string
1438
- /** Whether this was auto-generated from a before/after constraint */
1439
- isAutoGenerated: boolean
1440
- }
1441
-
1442
- /**
1443
- * Options for creating a job from hook options
1444
- */
1445
- interface JobOptions {
1446
- id?: string
1447
- phase?: string
1448
- before?: string | string[]
1449
- after?: string | string[]
1450
- priority?: number
1451
- fps?: number
1452
- drop?: boolean
1453
- enabled?: boolean
1454
- }
1455
-
1456
- // Frame Loop State --------------------------------
1457
-
1458
- /**
1459
- * Internal frame loop state
1460
- */
1461
- interface FrameLoopState {
1462
- /** Whether the loop is running */
1463
- running: boolean
1464
- /** Current RAF handle */
1465
- rafHandle: number | null
1466
- /** Last frame timestamp in ms (null = uninitialized) */
1467
- lastTime: number | null
1468
- /** Frame counter */
1469
- frameCount: number
1470
- /** Elapsed time since first frame in ms */
1471
- elapsedTime: number
1472
- /** createdAt timestamp in ms */
1473
- createdAt: number
1474
- }
1475
-
1476
- // Root Entry --------------------------------
1477
-
1478
- /**
1479
- * Internal representation of a registered root (Canvas).
1480
- * Tracks jobs and manages rebuild state for this root.
1481
- * @internal
1482
- */
1483
- interface RootEntry {
1484
- /** Unique identifier for this root */
1485
- id: string
1486
- /** Function to get the root's current state. Returns any to support independent mode. */
1487
- getState: () => any
1488
- /** Map of job IDs to Job objects */
1489
- jobs: Map<string, Job>
1490
- /** Cached sorted job list for execution order */
1491
- sortedJobs: Job[]
1492
- /** Whether sortedJobs needs rebuilding */
1493
- needsRebuild: boolean
1494
- }
1495
-
1496
- /**
1497
- * Internal representation of a global job (deprecated API).
1498
- * Global jobs run once per frame, not per-root.
1499
- * Used by legacy addEffect/addAfterEffect APIs.
1500
- * @internal
1501
- * @deprecated Use useFrame with phases instead
1502
- */
1503
- interface GlobalJob {
1504
- /** Unique identifier for this global job */
1505
- id: string
1506
- /** Callback invoked with RAF timestamp in ms */
1507
- callback: (timestamp: number) => void
1508
- }
1509
-
1510
- // HMR Support --------------------------------
1511
-
1512
- /**
1513
- * Hot Module Replacement data structure for preserving scheduler state
1514
- * @internal
1515
- */
1516
- interface HMRData {
1517
- /** Shared data object for storing values across reloads */
1518
- data: Record<string, any>
1519
- /** Optional function to accept HMR updates */
1520
- accept?: () => void
1521
- }
1522
-
1523
- // Default Phases --------------------------------
1524
-
1525
- /**
1526
- * Default phase names for the scheduler
1527
- */
1528
- type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
1529
- }
1530
-
1531
1358
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
1532
1359
 
1533
1360
  interface MathRepresentation {
@@ -1697,7 +1524,7 @@ declare namespace three_d {
1697
1524
  * a single WebGPURenderer using Three.js CanvasTarget API.
1698
1525
  *
1699
1526
  * Primary canvas: Has `id` prop, creates its own renderer, registers here
1700
- * Secondary canvas: Has `target="id"` prop, shares primary's renderer via CanvasTarget
1527
+ * Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
1701
1528
  */
1702
1529
 
1703
1530
  interface PrimaryCanvasEntry {
@@ -1765,12 +1592,23 @@ type EnvironmentLoaderProps = {
1765
1592
  * const texture = useEnvironment({ preset: 'sunset' })
1766
1593
  * ```
1767
1594
  */
1768
- declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture;
1595
+ declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
1769
1596
  declare namespace useEnvironment {
1770
1597
  var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
1771
1598
  var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
1772
1599
  }
1773
- type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'encoding'>;
1600
+ /**
1601
+ * Options accepted by `useEnvironment.preload`.
1602
+ *
1603
+ * `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
1604
+ * applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
1605
+ * advertise an option this function silently ignores.
1606
+ *
1607
+ * This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
1608
+ * `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
1609
+ * type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
1610
+ */
1611
+ type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
1774
1612
  type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
1775
1613
 
1776
1614
  /**
@@ -1814,9 +1652,9 @@ type EnvironmentProps = {
1814
1652
  blur?: number;
1815
1653
  backgroundBlurriness?: number;
1816
1654
  backgroundIntensity?: number;
1817
- backgroundRotation?: Euler$2;
1655
+ backgroundRotation?: Euler;
1818
1656
  environmentIntensity?: number;
1819
- environmentRotation?: Euler$2;
1657
+ environmentRotation?: Euler;
1820
1658
  map?: Texture$1;
1821
1659
  preset?: PresetsType;
1822
1660
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1900,7 +1738,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1900
1738
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1901
1739
  declare module '@react-three/fiber' {
1902
1740
  interface ThreeElements {
1903
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1741
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1904
1742
  }
1905
1743
  }
1906
1744
  /**
@@ -2000,9 +1838,29 @@ declare module '@react-three/fiber' {
2000
1838
  */
2001
1839
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
2002
1840
 
1841
+ /**
1842
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1843
+ *
1844
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1845
+ * instance. Removing the old object from the interaction state and registering the new one from
1846
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1847
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1848
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1849
+ * swap the user never asked to see (#3744).
1850
+ *
1851
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1852
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1853
+ *
1854
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1855
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1856
+ * cannot outlive the object it described.
1857
+ */
1858
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
2003
1859
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
2004
1860
  declare function createEvents(store: RootStore): {
2005
1861
  handlePointer: (name: string) => (event: DomEvent) => void;
1862
+ flushDeferredPointers: () => void;
1863
+ processDeferredPointer: (event: DomEvent, pointerId: number) => void;
2006
1864
  };
2007
1865
  /** Default R3F event manager for web */
2008
1866
  declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
@@ -2018,389 +1876,27 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
2018
1876
  * Note: this hook's caller must be wrapped with `React.Suspense`
2019
1877
  * @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
2020
1878
  */
2021
- declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
1879
+ declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
2022
1880
  declare namespace useLoader {
2023
- var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
2024
- var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
1881
+ var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
1882
+ var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
2025
1883
  var loader: typeof getLoader;
2026
1884
  }
2027
1885
 
2028
- /**
2029
- * Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
2030
- *
2031
- * Features:
2032
- * - Single RAF loop for entire application
2033
- * - Root registration (multiple Canvas support)
2034
- * - Global phases for addEffect/addAfterEffect (deprecated)
2035
- * - Per-root job management with phases, priorities, FPS throttling
2036
- * - onIdle callbacks for addTail (deprecated)
2037
- * - Demand mode support via invalidate()
2038
- */
2039
- declare class Scheduler {
2040
- private static readonly INSTANCE_KEY;
2041
- private static get instance();
2042
- private static set instance(value);
2043
- /**
2044
- * Get the global scheduler instance (creates if doesn't exist).
2045
- * Uses HMR data to preserve instance across hot reloads.
2046
- * @returns {Scheduler} The singleton scheduler instance
2047
- */
2048
- static get(): Scheduler;
2049
- /**
2050
- * Reset the singleton instance. Stops the loop and clears all state.
2051
- * Primarily used for testing to ensure clean state between tests.
2052
- * @returns {void}
2053
- */
2054
- static reset(): void;
2055
- private roots;
2056
- private phaseGraph;
2057
- private loopState;
2058
- private stoppedTime;
2059
- private nextRootIndex;
2060
- private globalBeforeJobs;
2061
- private globalAfterJobs;
2062
- private nextGlobalIndex;
2063
- private idleCallbacks;
2064
- private nextJobIndex;
2065
- private jobStateListeners;
2066
- private pendingFrames;
2067
- private _frameloop;
2068
- private _independent;
2069
- private errorHandler;
2070
- private rootReadyCallbacks;
2071
- get phases(): string[];
2072
- get frameloop(): Frameloop;
2073
- set frameloop(mode: Frameloop);
2074
- get isRunning(): boolean;
2075
- get isReady(): boolean;
2076
- get independent(): boolean;
2077
- set independent(value: boolean);
2078
- constructor();
2079
- /**
2080
- * Register a root (Canvas) with the scheduler.
2081
- * The first root to register starts the RAF loop (if frameloop='always').
2082
- * @param {string} id - Unique identifier for this root
2083
- * @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
2084
- * @returns {() => void} Unsubscribe function to remove this root
2085
- */
2086
- registerRoot(id: string, options?: RootOptions): () => void;
2087
- /**
2088
- * Unregister a root from the scheduler.
2089
- * Cleans up all job state listeners for this root's jobs.
2090
- * The last root to unregister stops the RAF loop.
2091
- * @param {string} id - The root ID to unregister
2092
- * @returns {void}
2093
- */
2094
- unregisterRoot(id: string): void;
2095
- /**
2096
- * Subscribe to be notified when a root becomes available.
2097
- * Fires immediately if a root already exists.
2098
- * @param {() => void} callback - Function called when first root registers
2099
- * @returns {() => void} Unsubscribe function
2100
- */
2101
- onRootReady(callback: () => void): () => void;
2102
- /**
2103
- * Notify all registered root-ready callbacks.
2104
- * Called when the first root registers.
2105
- * @returns {void}
2106
- * @private
2107
- */
2108
- private notifyRootReady;
2109
- /**
2110
- * Ensure a default root exists for independent mode.
2111
- * Creates a minimal root with no state provider.
2112
- * @returns {void}
2113
- * @private
2114
- */
2115
- private ensureDefaultRoot;
2116
- /**
2117
- * Trigger error handling for job errors.
2118
- * Uses the bound error handler if available, otherwise logs to console.
2119
- * @param {Error} error - The error to handle
2120
- * @returns {void}
2121
- */
2122
- triggerError(error: Error): void;
2123
- /**
2124
- * Add a named phase to the scheduler's execution order.
2125
- * Marks all roots for rebuild to incorporate the new phase.
2126
- * @param {string} name - The phase name (e.g., 'physics', 'postprocess')
2127
- * @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
2128
- * @returns {void}
2129
- * @example
2130
- * scheduler.addPhase('physics', { before: 'update' });
2131
- * scheduler.addPhase('postprocess', { after: 'render' });
2132
- */
2133
- addPhase(name: string, options?: AddPhaseOptions): void;
2134
- /**
2135
- * Check if a phase exists in the scheduler.
2136
- * @param {string} name - The phase name to check
2137
- * @returns {boolean} True if the phase exists
2138
- */
2139
- hasPhase(name: string): boolean;
2140
- /**
2141
- * Register a global job that runs once per frame (not per-root).
2142
- * Used internally by deprecated addEffect/addAfterEffect APIs.
2143
- * @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
2144
- * @param {string} id - Unique identifier for this global job
2145
- * @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
2146
- * @returns {() => void} Unsubscribe function to remove this global job
2147
- * @deprecated Use useFrame with phases instead
2148
- */
2149
- registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
2150
- /**
2151
- * Register an idle callback that fires when the loop stops.
2152
- * Used internally by deprecated addTail API.
2153
- * @param {(timestamp: number) => void} callback - Function called when loop becomes idle
2154
- * @returns {() => void} Unsubscribe function to remove this idle callback
2155
- * @deprecated Use demand mode with invalidate() instead
2156
- */
2157
- onIdle(callback: (timestamp: number) => void): () => void;
2158
- /**
2159
- * Notify all registered idle callbacks.
2160
- * Called when the loop stops in demand mode.
2161
- * @param {number} timestamp - The RAF timestamp when idle occurred
2162
- * @returns {void}
2163
- * @private
2164
- */
2165
- private notifyIdle;
2166
- /**
2167
- * Register a job (frame callback) with a specific root.
2168
- * This is the core registration method used by useFrame internally.
2169
- * @param {FrameNextCallback} callback - The function to call each frame
2170
- * @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
2171
- * @param {string} [options.rootId] - Target root ID (defaults to first registered root)
2172
- * @param {string} [options.id] - Unique job ID (auto-generated if not provided)
2173
- * @param {string} [options.phase] - Execution phase (defaults to 'update')
2174
- * @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
2175
- * @param {number} [options.fps] - FPS throttle limit
2176
- * @param {boolean} [options.drop] - Drop frames when behind (default true)
2177
- * @param {boolean} [options.enabled] - Whether job is active (default true)
2178
- * @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
2179
- * @returns {() => void} Unsubscribe function to remove this job
2180
- */
2181
- register(callback: FrameNextCallback, options?: JobOptions & {
2182
- rootId?: string;
2183
- system?: boolean;
2184
- }): () => void;
2185
- /**
2186
- * Unregister a job by its ID.
2187
- * Searches all roots if rootId is not provided.
2188
- * @param {string} id - The job ID to unregister
2189
- * @param {string} [rootId] - Optional root ID to search (searches all if not provided)
2190
- * @returns {void}
2191
- */
2192
- unregister(id: string, rootId?: string): void;
2193
- /**
2194
- * Update a job's options dynamically.
2195
- * Searches all roots to find the job by ID.
2196
- * Phase/constraint changes trigger a rebuild of the sorted job list.
2197
- * @param {string} id - The job ID to update
2198
- * @param {Partial<JobOptions>} options - The options to update
2199
- * @returns {void}
2200
- */
2201
- updateJob(id: string, options: Partial<JobOptions>): void;
2202
- /**
2203
- * Check if a job is currently paused (disabled).
2204
- * @param {string} id - The job ID to check
2205
- * @returns {boolean} True if the job exists and is paused
2206
- */
2207
- isJobPaused(id: string): boolean;
2208
- /**
2209
- * Subscribe to state changes for a specific job.
2210
- * Listener is called when job is paused or resumed.
2211
- * @param {string} id - The job ID to subscribe to
2212
- * @param {() => void} listener - Callback invoked on state changes
2213
- * @returns {() => void} Unsubscribe function
2214
- */
2215
- subscribeJobState(id: string, listener: () => void): () => void;
2216
- /**
2217
- * Notify all listeners that a job's state has changed.
2218
- * @param {string} id - The job ID that changed
2219
- * @returns {void}
2220
- * @private
2221
- */
2222
- private notifyJobStateChange;
2223
- /**
2224
- * Pause a job by ID (sets enabled=false).
2225
- * Notifies any subscribed state listeners.
2226
- * @param {string} id - The job ID to pause
2227
- * @returns {void}
2228
- */
2229
- pauseJob(id: string): void;
2230
- /**
2231
- * Resume a paused job by ID (sets enabled=true).
2232
- * Resets job timing to prevent frame accumulation.
2233
- * Notifies any subscribed state listeners.
2234
- * @param {string} id - The job ID to resume
2235
- * @returns {void}
2236
- */
2237
- resumeJob(id: string): void;
2238
- /**
2239
- * Start the requestAnimationFrame loop.
2240
- * Resets timing state (elapsedTime, frameCount) on start.
2241
- * No-op if already running.
2242
- * @returns {void}
2243
- */
2244
- start(): void;
2245
- /**
2246
- * Stop the requestAnimationFrame loop.
2247
- * Cancels any pending RAF callback.
2248
- * No-op if not running.
2249
- * @returns {void}
2250
- */
2251
- stop(): void;
2252
- /**
2253
- * Request frames to be rendered in demand mode.
2254
- * Accumulates pending frames (capped at 60) and starts the loop if not running.
2255
- * No-op if frameloop is not 'demand'.
2256
- * @param {number} [frames=1] - Number of frames to request
2257
- * @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
2258
- * - `false` (default): Sets pending frames to the specified value (replaces existing count)
2259
- * - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
2260
- * @returns {void}
2261
- * @example
2262
- * // Request a single frame render
2263
- * scheduler.invalidate();
2264
- *
2265
- * @example
2266
- * // Request 5 frames (e.g., for animations)
2267
- * scheduler.invalidate(5);
2268
- *
2269
- * @example
2270
- * // Set pending frames to exactly 3 (don't stack with existing)
2271
- * scheduler.invalidate(3, false);
2272
- *
2273
- * @example
2274
- * // Add 2 more frames to existing pending count
2275
- * scheduler.invalidate(2, true);
2276
- */
2277
- invalidate(frames?: number, stackFrames?: boolean): void;
2278
- /**
2279
- * Reset timing state for deterministic testing.
2280
- * Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
2281
- * @returns {void}
2282
- */
2283
- resetTiming(): void;
2284
- /**
2285
- * Manually execute a single frame for all roots.
2286
- * Useful for frameloop='never' mode or testing scenarios.
2287
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2288
- * @returns {void}
2289
- * @example
2290
- * // Manual control mode
2291
- * scheduler.frameloop = 'never';
2292
- * scheduler.step(); // Execute one frame
2293
- */
2294
- step(timestamp?: number): void;
2295
- /**
2296
- * Manually execute a single job by its ID.
2297
- * Useful for testing individual job callbacks in isolation.
2298
- * @param {string} id - The job ID to step
2299
- * @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
2300
- * @returns {void}
2301
- */
2302
- stepJob(id: string, timestamp?: number): void;
2303
- /**
2304
- * Main RAF loop callback.
2305
- * Executes frame, handles demand mode, and schedules next frame.
2306
- * @param {number} timestamp - RAF timestamp in milliseconds
2307
- * @returns {void}
2308
- * @private
2309
- */
2310
- private loop;
2311
- /**
2312
- * Execute a single frame across all roots.
2313
- * Order: globalBefore → each root's jobs → globalAfter
2314
- * @param {number} timestamp - RAF timestamp in milliseconds
2315
- * @returns {void}
2316
- * @private
2317
- */
2318
- private executeFrame;
2319
- /**
2320
- * Run all global jobs from a job map.
2321
- * Catches and logs errors without stopping execution.
2322
- * @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
2323
- * @param {number} timestamp - RAF timestamp in milliseconds
2324
- * @returns {void}
2325
- * @private
2326
- */
2327
- private runGlobalJobs;
2328
- /**
2329
- * Execute all jobs for a single root in sorted order.
2330
- * Rebuilds sorted job list if needed, then dispatches each job.
2331
- * Errors are caught and propagated via triggerError.
2332
- * @param {RootEntry} root - The root entry to tick
2333
- * @param {number} timestamp - RAF timestamp in milliseconds
2334
- * @param {number} delta - Time since last frame in seconds
2335
- * @returns {void}
2336
- * @private
2337
- */
2338
- private tickRoot;
2339
- /**
2340
- * Get the total number of registered jobs across all roots.
2341
- * Includes both per-root jobs and global before/after jobs.
2342
- * @returns {number} Total job count
2343
- */
2344
- getJobCount(): number;
2345
- /**
2346
- * Get all registered job IDs across all roots.
2347
- * Includes both per-root jobs and global before/after jobs.
2348
- * @returns {string[]} Array of all job IDs
2349
- */
2350
- getJobIds(): string[];
2351
- /**
2352
- * Get the number of registered roots (Canvas instances).
2353
- * @returns {number} Number of registered roots
2354
- */
2355
- getRootCount(): number;
2356
- /**
2357
- * Check if any user (non-system) jobs are registered in a specific phase.
2358
- * Used by the default render job to know if a user has taken over rendering.
2359
- *
2360
- * @param phase The phase to check
2361
- * @param rootId Optional root ID to check (checks all roots if not provided)
2362
- * @returns true if any user jobs exist in the phase
2363
- */
2364
- hasUserJobsInPhase(phase: string, rootId?: string): boolean;
2365
- /**
2366
- * Generate a unique root ID for automatic root registration.
2367
- * @returns {string} A unique root ID in the format 'root_N'
2368
- */
2369
- generateRootId(): string;
2370
- /**
2371
- * Generate a unique job ID.
2372
- * @returns {string} A unique job ID in the format 'job_N'
2373
- * @private
2374
- */
2375
- private generateJobId;
2376
- /**
2377
- * Normalize before/after constraints to a Set.
2378
- * Handles undefined, single string, or array inputs.
2379
- * @param {string | string[] | undefined} value - The constraint value(s)
2380
- * @returns {Set<string>} Normalized Set of constraint strings
2381
- * @private
2382
- */
2383
- private normalizeConstraints;
2384
- }
2385
- /**
2386
- * Get the global scheduler instance.
2387
- * Creates one if it doesn't exist.
2388
- */
2389
- declare const getScheduler: () => Scheduler;
2390
-
2391
1886
  /**
2392
1887
  * Frame hook with phase-based ordering, priority, and FPS throttling.
2393
1888
  *
2394
- * Works both inside and outside Canvas context:
2395
- * - Inside Canvas: Full RootState (gl, scene, camera, etc.)
2396
- * - Outside Canvas (waiting mode): Waits for Canvas to mount, then gets full state
2397
- * - Outside Canvas (independent mode): Fires immediately with timing-only state
1889
+ * Always delivers full RootState — works both inside and outside Canvas context:
1890
+ * - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
1891
+ * - Outside Canvas: The job registers immediately but the callback is held until a
1892
+ * Canvas adopts it, then runs with full RootState. For hostless / standalone
1893
+ * frame loops with no Canvas, use `@pmndrs/scheduler` directly.
2398
1894
  *
2399
1895
  * Returns a controls object for manual stepping, pausing, and resuming.
2400
1896
  *
2401
1897
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
2402
1898
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
2403
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1899
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
2404
1900
  *
2405
1901
  * @example
2406
1902
  * // Simple priority (backwards compat)
@@ -2411,16 +1907,16 @@ declare const getScheduler: () => Scheduler;
2411
1907
  * useFrame((state, delta) => { ... }, { phase: 'physics' })
2412
1908
  *
2413
1909
  * @example
2414
- * // Outside Canvas - waits for Canvas to mount
1910
+ * // Outside Canvas - callback waits for a Canvas, then always has full state
2415
1911
  * function UI() {
2416
1912
  * useFrame((state, delta) => { syncUI(state.camera) });
2417
1913
  * return <button>...</button>;
2418
1914
  * }
2419
1915
  *
2420
1916
  * @example
2421
- * // Independent mode - no Canvas needed
2422
- * getScheduler().independent = true;
2423
- * useFrame((state, delta) => { updateGame(delta) });
1917
+ * // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
1918
+ * import { getScheduler } from '@pmndrs/scheduler'
1919
+ * getScheduler().register((state, delta) => { updateGame(delta) })
2424
1920
  *
2425
1921
  * @example
2426
1922
  * // Scheduler-only access (no callback)
@@ -2443,11 +1939,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2443
1939
  /** Callback when texture(s) finish loading */
2444
1940
  onLoad?: (texture: MappedTextureType<Url>) => void;
2445
1941
  /**
2446
- * Cache the texture in R3F's global state for access via useTextures().
2447
- * When true:
1942
+ * Register the texture(s) in R3F's global texture registry for access via useTextures().
1943
+ * When true (the default):
2448
1944
  * - Textures persist until explicitly disposed
2449
- * - Returns existing cached textures if available (preserving modifications like colorSpace)
2450
- * @default false
1945
+ * - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
1946
+ *
1947
+ * Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
1948
+ * changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
1949
+ *
1950
+ * Pass `false` to opt out of registry enrollment entirely.
1951
+ * @default true
2451
1952
  */
2452
1953
  cache?: boolean;
2453
1954
  };
@@ -2471,15 +1972,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
2471
1972
  * normal: '/normal.png'
2472
1973
  * })
2473
1974
  *
2474
- * // With caching - returns same texture object across components
2475
- * // Modifications (colorSpace, wrapS, etc.) are preserved
2476
- * const diffuse = useTexture('/diffuse.png', { cache: true })
1975
+ * // Textures are registered in the global registry by default — the same texture
1976
+ * // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
1977
+ * const diffuse = useTexture('/diffuse.png')
2477
1978
  * diffuse.colorSpace = THREE.SRGBColorSpace
2478
1979
  *
2479
1980
  * // Another component gets the SAME texture with colorSpace already set
2480
- * const sameDiffuse = useTexture('/diffuse.png', { cache: true })
1981
+ * const sameDiffuse = useTexture('/diffuse.png')
2481
1982
  *
2482
- * // Access cache directly
1983
+ * // Opt out of registry enrollment for a one-off texture
1984
+ * const scratch = useTexture('/scratch.png', { cache: false })
1985
+ *
1986
+ * // Access the registry directly
2483
1987
  * const { get } = useTextures()
2484
1988
  * const cached = get('/diffuse.png')
2485
1989
  * ```
@@ -2496,63 +2000,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
2496
2000
  cache?: boolean;
2497
2001
  }) => react_jsx_runtime.JSX.Element;
2498
2002
 
2499
- type TextureEntry = Texture$1 | {
2500
- value: Texture$1;
2501
- [key: string]: any;
2003
+ /** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
2004
+ type TextureInput = string | string[] | Record<string, string>;
2005
+ /** Result of a `get()` read, mirroring the input shape. */
2006
+ type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
2007
+ [K in keyof Input]: Texture$1 | undefined;
2502
2008
  };
2009
+ /** Options for `dispose()`. */
2010
+ interface DisposeOptions {
2011
+ /** Dispose even if the texture still has active references (default false). */
2012
+ force?: boolean;
2013
+ }
2503
2014
  interface UseTexturesReturn {
2504
- /** Map of all textures currently in cache */
2505
- textures: Map<string, TextureEntry>;
2506
- /** Get a specific texture by key (usually URL) */
2507
- get: (key: string) => TextureEntry | undefined;
2508
- /** Check if a texture exists in cache */
2509
- has: (key: string) => boolean;
2510
- /** Add a texture to the cache */
2511
- add: (key: string, value: TextureEntry) => void;
2512
- /** Add multiple textures to the cache */
2513
- addMultiple: (items: Map<string, TextureEntry> | Record<string, TextureEntry>) => void;
2514
- /** Remove a texture from cache (does NOT dispose GPU resources) */
2515
- remove: (key: string) => void;
2516
- /** Remove multiple textures from cache */
2517
- removeMultiple: (keys: string[]) => void;
2518
- /** Dispose a texture's GPU resources and remove from cache */
2519
- dispose: (key: string) => void;
2520
- /** Dispose multiple textures */
2521
- disposeMultiple: (keys: string[]) => void;
2522
- /** Dispose ALL cached textures - use with caution */
2523
- disposeAll: () => void;
2015
+ /** The live registry Map (key → Texture). Treat as read-only. */
2016
+ readonly all: Map<string, Texture$1>;
2017
+ /** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
2018
+ get<Input extends TextureInput>(input: Input): TextureResult<Input>;
2019
+ /** Check whether a key exists in the registry. */
2020
+ has(key: string): boolean;
2021
+ /**
2022
+ * Register a texture (or a record of textures) that has no URL — e.g. a render
2023
+ * target or procedural texture. URL-loaded textures are registered automatically
2024
+ * by `useTexture` (registry enrollment is on by default).
2025
+ */
2026
+ add(key: string, texture: Texture$1): void;
2027
+ add(record: Record<string, Texture$1>): void;
2028
+ /**
2029
+ * Dispose a texture's GPU resources and remove it from the registry.
2030
+ * Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
2031
+ * skipped (with a warning) unless `{ force: true }` is passed.
2032
+ * @returns true if disposed, false if skipped.
2033
+ */
2034
+ dispose(key: string, options?: DisposeOptions): boolean;
2035
+ /** Dispose every texture in the registry and clear it. Use on scene teardown. */
2036
+ disposeAll(): void;
2524
2037
  }
2525
2038
  /**
2526
- * Hook for managing the global texture cache in R3F state.
2039
+ * Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
2527
2040
  *
2528
- * Textures are stored in a Map with URL/path keys for efficient lookup.
2529
- * Useful for sharing texture references across materials and components.
2041
+ * This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
2042
+ * a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
2043
+ * `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
2044
+ *
2045
+ * The returned handle is **reactive**: the calling component re-renders when the registry
2046
+ * changes. Pass a selector to scope the subscription to a single read.
2530
2047
  *
2531
2048
  * @example
2532
2049
  * ```tsx
2533
- * const { textures, add, get, remove, has, dispose } = useTextures()
2050
+ * // Load + register once (anywhere in the tree) — registered by default
2051
+ * useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2534
2052
  *
2535
- * // Check if texture is already cached
2536
- * if (!has('/textures/diffuse.png')) {
2537
- * // Load with useTexture and cache: true, or manually add
2538
- * const tex = useTexture('/textures/diffuse.png', { cache: true })
2539
- * }
2053
+ * // Reach them from another component — record form lands straight into a material
2054
+ * const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
2055
+ * return <meshStandardMaterial map={map} normalMap={normalMap} />
2540
2056
  *
2541
- * // Access cached texture from anywhere
2542
- * const diffuse = get('/textures/diffuse.png')
2543
- * if (diffuse) material.map = diffuse
2057
+ * // A set of heightmaps at once
2058
+ * const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
2544
2059
  *
2545
- * // Remove from cache only (texture still in GPU memory)
2546
- * remove('/textures/old.png')
2060
+ * // Register a non-URL texture (render target / procedural)
2061
+ * useTextures().add('rt-main', renderTarget.texture)
2547
2062
  *
2548
- * // Fully dispose (frees GPU memory + removes from cache)
2549
- * dispose('/textures/unused.png')
2550
- *
2551
- * // Nuclear option - dispose everything
2552
- * disposeAll()
2063
+ * // Deliberate GPU cleanup (refcount-aware; force to override)
2064
+ * useTextures().dispose('/diffuse.jpg')
2065
+ * useTextures().disposeAll() // scene teardown
2553
2066
  * ```
2067
+ *
2068
+ * @remarks
2069
+ * **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
2070
+ * intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
2071
+ * populate the registry without Suspense, at the cost of putting loading back into this hook. It
2072
+ * will be added only if a concrete consumer needs imperative loading; for now, loading lives in
2073
+ * `useTexture`.
2554
2074
  */
2555
2075
  declare function useTextures(): UseTexturesReturn;
2076
+ declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
2556
2077
 
2557
2078
  /**
2558
2079
  * Creates a render target compatible with the current renderer.
@@ -2582,9 +2103,9 @@ declare function useTextures(): UseTexturesReturn;
2582
2103
  * const fbo = useRenderTarget(512, 256, { samples: 4 })
2583
2104
  * ```
2584
2105
  */
2585
- declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2586
- declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2587
- declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget | WebGLRenderTarget;
2106
+ declare function useRenderTarget(options?: RenderTargetOptions): WebGLRenderTarget;
2107
+ declare function useRenderTarget(size: number, options?: RenderTargetOptions): WebGLRenderTarget;
2108
+ declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): WebGLRenderTarget;
2588
2109
 
2589
2110
  /**
2590
2111
  * Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
@@ -2671,7 +2192,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2671
2192
  * Invalidates the view, requesting a frame to be rendered.
2672
2193
  * In demand mode, this triggers the scheduler to run frames.
2673
2194
  *
2674
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2195
+ * With a state argument, only that root's jobs run on the requested frames; other
2196
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2197
+ *
2198
+ * @param state - Optional root state; targets the invalidation at that root
2675
2199
  * @param frames - Number of frames to request (default: 1)
2676
2200
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2677
2201
  *
@@ -2682,14 +2206,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2682
2206
  * Advances the frameloop and runs render effects.
2683
2207
  * Useful for when manually rendering via `frameloop="never"`.
2684
2208
  *
2209
+ * With a state argument, only that root is stepped. Without one, every
2210
+ * registered root is stepped for backwards compatibility.
2211
+ *
2685
2212
  * @param timestamp - The timestamp to use for this frame
2686
2213
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2687
- * @param state - Ignored (kept for backwards compat)
2688
- * @param frame - Ignored (kept for backwards compat)
2214
+ * @param state - Optional root state; targets the manual step at that root
2689
2215
  *
2690
2216
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2691
2217
  */
2692
- declare function advance(timestamp: number): void;
2218
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2693
2219
 
2694
2220
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2695
2221
  declare function ReactReconciler<
@@ -3760,11 +3286,6 @@ declare function flushSync<R>(fn: () => R): R;
3760
3286
  declare const context: React$1.Context<RootStore>;
3761
3287
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3762
3288
 
3763
- /**
3764
- * Safely flush async effects when testing, simulating a legacy root.
3765
- * @deprecated Import from React instead. import { act } from 'react'
3766
- */
3767
- declare const act: typeof React$1.act;
3768
3289
  /**
3769
3290
  * An SSR-friendly useLayoutEffect.
3770
3291
  *
@@ -4248,5 +3769,5 @@ declare function isOnce(value: unknown): value is {
4248
3769
  */
4249
3770
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
4250
3771
 
4251
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Scheduler, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getScheduler, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
4252
- export type { Act, AddPhaseOptions, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameControls, FrameNextCallback, FrameNextControls, FrameNextState, FrameState, FrameTimingState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootOptions, LegacyRootState as RootState, RootStore, SchedulerApi, SetBlock, Size, Subscription, TSLNodeInput, TextureEntry, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseFrameNextOptions, UseFrameOptions, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager };
3772
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3773
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, LegacyInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, LegacyRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, LegacyRootState as RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };