@react-three/fiber 10.0.0-canary.2b511a5 → 10.0.0-canary.39882dd
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +2803 -3282
- package/dist/index.d.cts +356 -825
- package/dist/index.d.mts +356 -825
- package/dist/index.d.ts +356 -825
- package/dist/index.mjs +2607 -3085
- package/dist/legacy.cjs +2620 -3110
- package/dist/legacy.d.cts +356 -828
- package/dist/legacy.d.mts +356 -828
- package/dist/legacy.d.ts +356 -828
- package/dist/legacy.mjs +2738 -3227
- package/dist/webgpu/index.cjs +2962 -3275
- package/dist/webgpu/index.d.cts +483 -878
- package/dist/webgpu/index.d.mts +483 -878
- package/dist/webgpu/index.d.ts +483 -878
- package/dist/webgpu/index.mjs +3199 -3515
- package/package.json +6 -5
- package/readme.md +3 -4
- package/react-reconciler/constants.d.ts +0 -7
- package/react-reconciler/constants.js +0 -1
- package/react-reconciler/index.d.ts +0 -1044
- package/react-reconciler/index.js +0 -208
package/dist/index.d.cts
CHANGED
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@@ -1,16 +1,18 @@
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import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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import * as three_webgpu from 'three/webgpu';
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import { RenderTarget, WebGPURenderer,
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import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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import * as THREE$1 from 'three';
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import { WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
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import { Inspector } from 'three/addons/inspector/Inspector.js';
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import * as React$1 from 'react';
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import { ReactNode, Component, RefObject, JSX } from 'react';
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import { StoreApi } from 'zustand';
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import { UseBoundStoreWithEqualityFn } from 'zustand/traditional';
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import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFrameNextOptions, FrameNextControls } from '@pmndrs/scheduler';
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export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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import { Options } from 'react-use-measure';
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import * as react_jsx_runtime from 'react/jsx-runtime';
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import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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function _mergeNamespaces(n, m) {
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@@ -46,15 +48,22 @@ function _mergeNamespaces(n, m) {
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declare const R3F_BUILD_LEGACY = true;
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declare const R3F_BUILD_WEBGPU = true;
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/** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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var THREE = /*#__PURE__*/_mergeNamespaces({
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__proto__: null,
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CubeRenderTarget: CubeRenderTarget,
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CubeRenderTargetCompat: CubeRenderTarget,
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Inspector: Inspector,
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R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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RenderTargetCompat: RenderTarget,
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WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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WebGLRenderTarget: WebGLRenderTarget,
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WebGLRenderer: WebGLRenderer,
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WebGLRendererParameters: WebGLRendererParameters
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WebGLRendererParameters: WebGLRendererParameters,
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loadInspector: loadInspector
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}, [three_webgpu]);
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//* Utility Types ==============================
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@@ -149,6 +158,8 @@ interface IntersectionEvent<TSourceEvent> extends Intersection {
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unprojectedPoint: THREE$1.Vector3
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/** Normalized event coordinates */
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pointer: THREE$1.Vector2
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/** pointerId of the original event for multiple pointer events */
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pointerId: number
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/** Delta between first click and this event */
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delta: number
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/** The ray that pierced it */
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type FilterFunction = (items: THREE$1.Intersection[], state: RootState) => THREE$1.Intersection[]
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type ComputeFunction = (event: DomEvent, root: RootState, previous?: RootState) => void
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/** Configuration for XR pointer registration (controllers/hands) */
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interface XRPointerConfig {
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/** Ray origin (updated each frame by XR system) */
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ray: THREE$1.Ray
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/** Optional: custom compute function for this pointer */
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compute?: (state: RootState) => void
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/** Pointer type identifier */
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type: 'controller' | 'hand' | 'gaze'
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/** Which hand (for controller/hand types) */
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handedness?: 'left' | 'right'
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}
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interface EventManager<TTarget> {
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/** Determines if the event layer is active */
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enabled: boolean
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disconnect?: () => void
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/** Triggers a onPointerMove with the last known event. This can be useful to enable raycasting without
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* explicit user interaction, for instance when the camera moves a hoverable object underneath the cursor.
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* @param pointerId - Optional pointer ID to update specific pointer only
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*/
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update?: () => void
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update?: (pointerId?: number) => void
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/** Defer pointer move raycasting to frame start (default: true) */
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frameTimedRaycasts?: boolean
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/** Always fire raycaster immediately on scroll events (default: true) */
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alwaysFireOnScroll?: boolean
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/** Automatically re-raycast every frame to detect hover changes from moving objects/camera (default: false) */
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updateOnFrame?: boolean
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/** Flush deferred pointer raycasts. Called by scheduler at frame start (input phase). */
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flush?: () => void
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/** Register an XR pointer (controller/hand). Returns assigned pointerId */
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registerPointer?: (config: XRPointerConfig) => number
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/** Unregister an XR pointer */
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unregisterPointer?: (pointerId: number) => void
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}
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interface PointerCaptureTarget {
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@@ -265,227 +301,94 @@ interface VisibilityEntry {
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}
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//* Scheduler Types (useFrame) ==============================
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//
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// The generic, framework-agnostic scheduler types now live in @pmndrs/scheduler.
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// This file re-exports them and layers r3f's RootState-aware frame state on top,
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// so existing `#types` imports across the codebase keep resolving unchanged.
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//
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/**
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* Options for useFrame hook
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*/
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interface UseFrameNextOptions {
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/** Optional stable id for the job. Auto-generated if not provided */
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id?: string
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/** Named phase to run in. Default: 'update' */
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phase?: string
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/** Run before this phase or job id */
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before?: string | string[]
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/** Run after this phase or job id */
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after?: string | string[]
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/** Priority within phase. Higher runs first. Default: 0 */
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priority?: number
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/** Max frames per second for this job */
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fps?: number
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/** If true, skip frames when behind. If false, try to catch up. Default: true */
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drop?: boolean
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/** Enable/disable without unregistering. Default: true */
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enabled?: boolean
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}
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/** Alias for UseFrameNextOptions */
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type UseFrameOptions = UseFrameNextOptions
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// Frame State (r3f-specific) --------------------------------
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/**
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*
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* State passed to useFrame callbacks (extends RootState with timing).
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*/
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interface
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/** Insert this phase before the specified phase */
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before?: string
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/** Insert this phase after the specified phase */
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after?: string
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}
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interface FrameNextState extends RootState, FrameTimingState {}
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/** Alias for FrameNextState */
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type FrameState = FrameNextState
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* Timing-only state for independent/outside mode (no RootState)
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*/
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interface FrameTimingState {
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/** High-resolution timestamp from RAF (ms) */
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time: number
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/** Time since last frame in seconds (for legacy compatibility with THREE.Clock) */
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delta: number
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/** Elapsed time since first frame in seconds (for legacy compatibility with THREE.Clock) */
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elapsed: number
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/** Incrementing frame counter */
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frame: number
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}
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// Callback Types (r3f-specific) --------------------------------
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/**
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*
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* Callback function for useFrame. Receives the full r3f RootState plus timing.
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type FrameNextCallback = FrameCallback$1<RootState>
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/** Alias for
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type
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/** Alias for FrameNextCallback */
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type FrameCallback = FrameNextCallback
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//* Buffer Types (useBuffers) ========================================
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/**
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*
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* Buffer-like types for GPU compute and storage operations.
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* Includes raw CPU arrays, Three.js buffer attributes, and TSL buffer nodes.
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*
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* @example
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* ```tsx
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* const { positions, velocities } = useBuffers(() => ({
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* positions: instancedArray(count, 'vec3'), // StorageBufferNode
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* velocities: new Float32Array(count * 3), // TypedArray
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* }), 'particles')
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* ```
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*/
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type BufferLike =
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| Float32Array
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| Uint32Array
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| Int32Array
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| Float64Array
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| Uint8Array
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| Int8Array
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| Uint16Array
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| Int16Array
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| THREE$1.BufferAttribute // Base class for all buffer attributes
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| Node // TSL buffer nodes (instancedArray, storage)
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/** Flat record of buffer-like values (no nested scopes) */
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type BufferRecord = Record<string, BufferLike>
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/**
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*
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* Buffer store that can contain both root-level buffers and scoped buffer objects.
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* Structure: { positions: Float32Array, particles: { vel: StorageBufferNode } }
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*/
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type
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type BufferStore = Record<string, BufferLike | BufferRecord>
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type FrameCallback = FrameNextCallback
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// Controls returned from useFrame --------------------------------
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//* Storage Types (useGPUStorage) ========================================
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/**
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* GPU storage types for texture-based storage operations.
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* Includes Three.js storage textures and TSL storage texture nodes.
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*
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* @example
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* ```tsx
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* const { heightMap } = useGPUStorage(() => ({
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* heightMap: new StorageTexture(512, 512),
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* }), 'terrain')
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* ```
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*/
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scheduler: SchedulerApi
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/** Manually step this job only (bypasses FPS limiting) */
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step(timestamp?: number): void
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/** Manually step ALL jobs in the scheduler */
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stepAll(timestamp?: number): void
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/** Pause this job (set enabled=false) */
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pause(): void
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/** Resume this job (set enabled=true) */
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resume(): void
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/** Reactive paused state - automatically triggers re-render when changed */
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isPaused: boolean
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}
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type StorageLike =
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| StorageTexture // GPU storage texture
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| Data3DTexture // 3D texture (can be used as storage)
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| Node // TSL storage texture nodes (storageTexture)
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// Scheduler Interface --------------------------------
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/** Flat record of storage-like values (no nested scopes) */
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type StorageRecord = Record<string, StorageLike>
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* Storage store that can contain both root-level storage and scoped storage objects.
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* Structure: { heightMap: StorageTexture, terrain: { normal: StorageTextureNode } }
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//* Phase Management --------------------------------
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/** Add a named phase to the scheduler */
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addPhase(name: string, options?: AddPhaseOptions): void
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/** Get the ordered list of phase names */
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readonly phases: string[]
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/** Check if a phase exists */
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hasPhase(name: string): boolean
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//* Root Management --------------------------------
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/** Register a root (Canvas) with the scheduler. Returns unsubscribe function. */
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registerRoot(id: string, options?: RootOptions): () => void
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/** Unregister a root */
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unregisterRoot(id: string): void
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/** Generate a unique root ID */
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generateRootId(): string
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/** Get the number of registered roots */
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getRootCount(): number
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/** Check if any root is registered and ready */
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readonly isReady: boolean
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/** Subscribe to root-ready event. Fires immediately if already ready. Returns unsubscribe. */
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onRootReady(callback: () => void): () => void
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//* Job Registration --------------------------------
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/** Register a job with the scheduler (returns unsubscribe function) */
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register(
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options?: {
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id?: string
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rootId?: string
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phase?: string
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enabled?: boolean
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): () => void
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/** Update a job's options */
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updateJob(
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options: {
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drop?: boolean
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enabled?: boolean
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phase?: string
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before?: string | string[]
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after?: string | string[]
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},
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): void
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/** Unregister a job by ID */
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unregister(id: string, rootId?: string): void
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/** Get the number of registered jobs */
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getJobCount(): number
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/** Get all job IDs */
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getJobIds(): string[]
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//* Global Jobs (for legacy addEffect/addAfterEffect) --------------------------------
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-
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/** Register a global job (runs once per frame, not per-root). Returns unsubscribe function. */
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registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void
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//* Idle Callbacks (for legacy addTail) --------------------------------
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-
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/** Register an idle callback (fires when loop stops). Returns unsubscribe function. */
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onIdle(callback: (timestamp: number) => void): () => void
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-
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//* Frame Loop Control --------------------------------
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-
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/** Start the scheduler loop */
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start(): void
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/** Stop the scheduler loop */
|
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stop(): void
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/** Check if the scheduler is running */
|
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-
readonly isRunning: boolean
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-
/** Get/set the frameloop mode ('always', 'demand', 'never') */
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frameloop: Frameloop
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/** Independent mode - runs without Canvas, callbacks receive timing-only state */
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independent: boolean
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-
|
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//* Manual Stepping --------------------------------
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-
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/** Manually step all jobs once (for frameloop='never' or testing) */
|
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step(timestamp?: number): void
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/** Manually step a single job by ID */
|
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stepJob(id: string, timestamp?: number): void
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|
-
/** Request frame(s) to be rendered (for frameloop='demand') */
|
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|
-
invalidate(frames?: number): void
|
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-
|
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|
-
//* Per-Job Control --------------------------------
|
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-
|
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|
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/** Check if a job is paused */
|
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|
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isJobPaused(id: string): boolean
|
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|
-
/** Pause a job */
|
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|
-
pauseJob(id: string): void
|
|
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|
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/** Resume a job */
|
|
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|
-
resumeJob(id: string): void
|
|
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|
-
/** Subscribe to job state changes (for reactive isPaused). Returns unsubscribe function. */
|
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|
-
subscribeJobState(id: string, listener: () => void): () => void
|
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|
-
}
|
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|
+
type StorageStore = Record<string, StorageLike | StorageRecord>
|
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392
|
|
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|
//* Renderer Types ========================================
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394
|
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@@ -500,6 +403,18 @@ type Subscription = {
|
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500
403
|
store: RootStore
|
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404
|
}
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405
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|
+
/** Per-pointer state for multi-touch and XR support */
|
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|
+
type PointerState = {
|
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|
+
/** Objects currently hovered by this pointer */
|
|
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|
+
hovered: Map<string, ThreeEvent<DomEvent>>
|
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|
+
/** Objects capturing this pointer */
|
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|
+
captured: Map<THREE$1.Object3D, PointerCaptureTarget>
|
|
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|
+
/** Initial click position [x, y] */
|
|
413
|
+
initialClick: [x: number, y: number]
|
|
414
|
+
/** Objects hit on initial click */
|
|
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|
+
initialHits: THREE$1.Object3D[]
|
|
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|
+
}
|
|
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|
+
|
|
503
418
|
type Dpr = number | [min: number, max: number]
|
|
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419
|
|
|
505
420
|
interface Size {
|
|
@@ -541,12 +456,21 @@ interface Performance {
|
|
|
541
456
|
|
|
542
457
|
interface InternalState {
|
|
543
458
|
interaction: THREE$1.Object3D[]
|
|
544
|
-
hovered: Map<string, ThreeEvent<DomEvent>>
|
|
545
459
|
subscribers: Subscription[]
|
|
460
|
+
/** Per-pointer state (hover, capture, click tracking) - replaces hovered, capturedMap, initialClick, initialHits */
|
|
461
|
+
pointerMap: Map<number, PointerState>
|
|
462
|
+
/** Pointers needing raycast this frame (used with frameTimedRaycasts) */
|
|
463
|
+
pointerDirty: Map<number, DomEvent>
|
|
464
|
+
/** Last event received (for events.update() compatibility) */
|
|
465
|
+
lastEvent: React$1.RefObject<DomEvent | null>
|
|
466
|
+
/** @deprecated Use pointerMap.get(pointerId).hovered instead */
|
|
467
|
+
hovered: Map<string, ThreeEvent<DomEvent>>
|
|
468
|
+
/** @deprecated Use pointerMap.get(pointerId).captured instead */
|
|
546
469
|
capturedMap: Map<number, Map<THREE$1.Object3D, PointerCaptureTarget>>
|
|
470
|
+
/** @deprecated Use pointerMap.get(pointerId).initialClick instead */
|
|
547
471
|
initialClick: [x: number, y: number]
|
|
472
|
+
/** @deprecated Use pointerMap.get(pointerId).initialHits instead */
|
|
548
473
|
initialHits: THREE$1.Object3D[]
|
|
549
|
-
lastEvent: React$1.RefObject<DomEvent | null>
|
|
550
474
|
/** Visibility event registry (onFramed, onOccluded, onVisible) */
|
|
551
475
|
visibilityRegistry: Map<string, VisibilityEntry>
|
|
552
476
|
/** Whether occlusion queries are enabled (WebGPU only) */
|
|
@@ -577,9 +501,21 @@ interface InternalState {
|
|
|
577
501
|
* @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
|
|
578
502
|
*/
|
|
579
503
|
canvasTarget?: CanvasTarget
|
|
504
|
+
/**
|
|
505
|
+
* Set when this root's canvas target has been resized and the backend's cached render pass
|
|
506
|
+
* descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
|
|
507
|
+
*
|
|
508
|
+
* Flushed by the canvas-target job in the `start` phase, which is the only place this root's
|
|
509
|
+
* target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
|
|
510
|
+
* whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
|
|
511
|
+
* invalidate some other canvas's descriptor instead.
|
|
512
|
+
*
|
|
513
|
+
* @see https://github.com/pmndrs/react-three-fiber/issues/3847
|
|
514
|
+
*/
|
|
515
|
+
canvasTargetSizeDirty?: boolean
|
|
580
516
|
/**
|
|
581
517
|
* Whether multi-canvas rendering is active.
|
|
582
|
-
* True when any canvas uses `
|
|
518
|
+
* True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
|
|
583
519
|
* When true, setCanvasTarget is called before each render.
|
|
584
520
|
*/
|
|
585
521
|
isMultiCanvas?: boolean
|
|
@@ -677,8 +613,8 @@ interface RootState {
|
|
|
677
613
|
setSize: (width?: number, height?: number, top?: number, left?: number) => void
|
|
678
614
|
/** Shortcut to manual setting the pixel ratio */
|
|
679
615
|
setDpr: (dpr: Dpr) => void
|
|
680
|
-
/** Shortcut to setting frameloop flags */
|
|
681
|
-
setFrameloop: (frameloop
|
|
616
|
+
/** Shortcut to setting frameloop flags. No args resets to 'always'. */
|
|
617
|
+
setFrameloop: (frameloop?: Frameloop) => void
|
|
682
618
|
/** Set error state to propagate to error boundary */
|
|
683
619
|
setError: (error: Error | null) => void
|
|
684
620
|
/** Current error state (null when no error) */
|
|
@@ -687,11 +623,17 @@ interface RootState {
|
|
|
687
623
|
uniforms: UniformStore
|
|
688
624
|
/** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
|
|
689
625
|
nodes: Record<string, any>
|
|
690
|
-
/** Global TSL
|
|
691
|
-
|
|
692
|
-
/**
|
|
693
|
-
|
|
694
|
-
/** Global
|
|
626
|
+
/** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
|
|
627
|
+
buffers: BufferStore
|
|
628
|
+
/** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
|
|
629
|
+
gpuStorage: StorageStore
|
|
630
|
+
/** Global Texture registry (key → Texture, usually keyed by URL) - use useTextures() hook for access + lifecycle */
|
|
631
|
+
textures: Map<string, THREE$1.Texture>
|
|
632
|
+
/** Internal: refcount per texture key, driven by mounted useTexture consumers (registry enrollment is on by default) */
|
|
633
|
+
_textureRefs: Map<string, number>
|
|
634
|
+
/** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
|
|
635
|
+
renderPipeline: ThreeRenderPipeline | null
|
|
636
|
+
/** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
|
|
695
637
|
passes: Record<string, any>
|
|
696
638
|
/** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
|
|
697
639
|
_hmrVersion: number
|
|
@@ -741,6 +683,20 @@ interface Renderer {
|
|
|
741
683
|
render: (scene: THREE$1.Scene, camera: THREE$1.Camera) => any
|
|
742
684
|
}
|
|
743
685
|
|
|
686
|
+
//* Color Management Config ==============================
|
|
687
|
+
|
|
688
|
+
/**
|
|
689
|
+
* Color management configuration shared by both WebGL and WebGPU renderers.
|
|
690
|
+
*/
|
|
691
|
+
interface ColorManagementConfig {
|
|
692
|
+
/**
|
|
693
|
+
* Color space assigned to 8-bit input textures (color maps).
|
|
694
|
+
* Defaults to sRGB. Most textures are authored in sRGB.
|
|
695
|
+
* @default THREE.SRGBColorSpace
|
|
696
|
+
*/
|
|
697
|
+
textureColorSpace?: THREE$1.ColorSpace
|
|
698
|
+
}
|
|
699
|
+
|
|
744
700
|
//* WebGL Renderer Props ==============================
|
|
745
701
|
|
|
746
702
|
type DefaultGLProps = Omit<THREE$1.WebGLRendererParameters, 'canvas'> & {
|
|
@@ -751,7 +707,7 @@ type GLProps =
|
|
|
751
707
|
| Renderer
|
|
752
708
|
| ((defaultProps: DefaultGLProps) => Renderer)
|
|
753
709
|
| ((defaultProps: DefaultGLProps) => Promise<Renderer>)
|
|
754
|
-
| Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters>
|
|
710
|
+
| (Partial<Properties<THREE$1.WebGLRenderer> | THREE$1.WebGLRendererParameters> & ColorManagementConfig)
|
|
755
711
|
|
|
756
712
|
//* WebGPU Renderer Props ==============================
|
|
757
713
|
|
|
@@ -766,20 +722,27 @@ type DefaultRendererProps = {
|
|
|
766
722
|
*/
|
|
767
723
|
interface CanvasSchedulerConfig {
|
|
768
724
|
/**
|
|
769
|
-
*
|
|
770
|
-
|
|
725
|
+
* Run this Canvas root before the referenced Canvas root id(s).
|
|
726
|
+
*/
|
|
727
|
+
before?: string | string[]
|
|
728
|
+
/**
|
|
729
|
+
* Run this Canvas root after the referenced Canvas root id(s).
|
|
730
|
+
*/
|
|
731
|
+
after?: string | string[]
|
|
732
|
+
/**
|
|
733
|
+
* Numeric root order. Lower values run first.
|
|
771
734
|
*/
|
|
772
|
-
|
|
735
|
+
order?: number
|
|
773
736
|
/**
|
|
774
|
-
* Limit this
|
|
737
|
+
* Limit this Canvas's default render job (frames per second).
|
|
775
738
|
*/
|
|
776
739
|
fps?: number
|
|
777
740
|
}
|
|
778
741
|
|
|
779
742
|
/**
|
|
780
|
-
* Extended renderer configuration for multi-canvas support.
|
|
743
|
+
* Extended renderer configuration for multi-canvas support and color management.
|
|
781
744
|
*/
|
|
782
|
-
interface RendererConfigExtended {
|
|
745
|
+
interface RendererConfigExtended extends ColorManagementConfig {
|
|
783
746
|
/** Share renderer from another canvas (WebGPU only) */
|
|
784
747
|
primaryCanvas?: string
|
|
785
748
|
/** Canvas-level scheduler options */
|
|
@@ -844,8 +807,6 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
|
|
|
844
807
|
* @see https://threejs.org/docs/#api/en/renderers/WebGLRenderer.shadowMap
|
|
845
808
|
*/
|
|
846
809
|
shadows?: boolean | 'basic' | 'percentage' | 'soft' | 'variance' | Partial<THREE$1.WebGLShadowMap>
|
|
847
|
-
/** Color space assigned to 8-bit input textures (color maps). Defaults to sRGB. Most textures are authored in sRGB. */
|
|
848
|
-
textureColorSpace?: THREE$1.ColorSpace
|
|
849
810
|
/** Creates an orthographic camera */
|
|
850
811
|
orthographic?: boolean
|
|
851
812
|
/**
|
|
@@ -971,8 +932,6 @@ interface Instance<O = any> {
|
|
|
971
932
|
attach?: AttachType<O>
|
|
972
933
|
previousAttach?: any
|
|
973
934
|
isHidden: boolean
|
|
974
|
-
/** Deferred ref props to apply in commitMount */
|
|
975
|
-
deferredRefs?: Array<{ prop: string; ref: React$1.RefObject<any> }>
|
|
976
935
|
/** Set of props that have been applied via once() */
|
|
977
936
|
appliedOnce?: Set<string>
|
|
978
937
|
}
|
|
@@ -1098,7 +1057,7 @@ interface CanvasProps
|
|
|
1098
1057
|
*/
|
|
1099
1058
|
resize?: Options
|
|
1100
1059
|
/** The target where events are being subscribed to, default: the div that wraps canvas */
|
|
1101
|
-
eventSource?: HTMLElement | React$1.RefObject<HTMLElement>
|
|
1060
|
+
eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
|
|
1102
1061
|
/** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
|
|
1103
1062
|
eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
|
|
1104
1063
|
/** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
|
|
@@ -1209,10 +1168,21 @@ type RenderTargetOptions = RenderTargetOptions$1
|
|
|
1209
1168
|
//* Global Types ==============================
|
|
1210
1169
|
|
|
1211
1170
|
declare global {
|
|
1212
|
-
/**
|
|
1213
|
-
|
|
1214
|
-
|
|
1215
|
-
|
|
1171
|
+
/**
|
|
1172
|
+
* Uniform node type.
|
|
1173
|
+
*
|
|
1174
|
+
* This is three's own `UniformNode`, not a re-declaration of it. It previously was a
|
|
1175
|
+
* hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
|
|
1176
|
+
* exported type globally — so R3F's ~58 references resolved to an approximation that was
|
|
1177
|
+
* missing members three actually ships (`setName` among them) and had drifted to the wrong
|
|
1178
|
+
* arity when three made `UniformNode` two-parameter.
|
|
1179
|
+
*
|
|
1180
|
+
* three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
|
|
1181
|
+
* so the node type is fixed to `unknown` and the single parameter is kept for call-site
|
|
1182
|
+
* ergonomics. The result is three's structural type, so members stay in sync with the
|
|
1183
|
+
* installed three instead of needing to be mirrored by hand.
|
|
1184
|
+
*/
|
|
1185
|
+
type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
|
|
1216
1186
|
|
|
1217
1187
|
/**
|
|
1218
1188
|
* ShaderCallable - the return type of Fn()
|
|
@@ -1312,6 +1282,7 @@ declare global {
|
|
|
1312
1282
|
| three_webgpu.Euler
|
|
1313
1283
|
| three_webgpu.Quaternion
|
|
1314
1284
|
| { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
|
|
1285
|
+
| { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
|
|
1315
1286
|
| Node // TSL nodes like color(), vec3(), float() for type casting
|
|
1316
1287
|
| UniformNode
|
|
1317
1288
|
|
|
@@ -1356,179 +1327,45 @@ declare module 'three/tsl' {
|
|
|
1356
1327
|
): ShaderCallable<R>
|
|
1357
1328
|
}
|
|
1358
1329
|
|
|
1359
|
-
/**
|
|
1360
|
-
* PostProcessing Types for usePostProcessing hook (WebGPU only)
|
|
1361
|
-
*/
|
|
1362
|
-
|
|
1363
|
-
|
|
1364
|
-
|
|
1365
1330
|
declare global {
|
|
1366
|
-
/**
|
|
1331
|
+
/**
|
|
1332
|
+
* three's own render pipeline type. Named here so the rest of R3F refers to three's shape
|
|
1333
|
+
* rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
|
|
1334
|
+
* is r185, so the new name is the only one.
|
|
1335
|
+
*/
|
|
1336
|
+
type ThreeRenderPipeline = three_webgpu.RenderPipeline
|
|
1337
|
+
|
|
1338
|
+
/** Pass record - stores TSL pass nodes for render pipeline */
|
|
1367
1339
|
type PassRecord = Record<string, any>
|
|
1368
1340
|
|
|
1341
|
+
/** State passed to pipeline callbacks after the active pipeline has been created */
|
|
1342
|
+
type RenderPipelineCallbackState = RootState & {
|
|
1343
|
+
renderPipeline: ThreeRenderPipeline
|
|
1344
|
+
}
|
|
1345
|
+
|
|
1369
1346
|
/** Setup callback - runs first to configure MRT, create additional passes */
|
|
1370
|
-
type
|
|
1347
|
+
type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => PassRecord | void
|
|
1371
1348
|
|
|
1372
1349
|
/** Main callback - runs second to configure outputNode, create effect passes */
|
|
1373
|
-
type
|
|
1350
|
+
type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => PassRecord | void
|
|
1374
1351
|
|
|
1375
|
-
/** Return type for
|
|
1376
|
-
interface
|
|
1352
|
+
/** Return type for useRenderPipeline hook */
|
|
1353
|
+
interface UseRenderPipelineReturn {
|
|
1377
1354
|
/** Current passes from state */
|
|
1378
1355
|
passes: PassRecord
|
|
1379
|
-
/**
|
|
1380
|
-
|
|
1356
|
+
/** RenderPipeline instance (null if not initialized) */
|
|
1357
|
+
renderPipeline: ThreeRenderPipeline | null
|
|
1381
1358
|
/** Clear all passes from state */
|
|
1382
1359
|
clearPasses: () => void
|
|
1383
|
-
/** Reset
|
|
1360
|
+
/** Reset RenderPipeline entirely (clears PP + passes) */
|
|
1384
1361
|
reset: () => void
|
|
1385
1362
|
/** Re-run setup/main callbacks with current closure values */
|
|
1386
1363
|
rebuild: () => void
|
|
1387
|
-
/** True when
|
|
1364
|
+
/** True when RenderPipeline is configured and ready */
|
|
1388
1365
|
isReady: boolean
|
|
1389
1366
|
}
|
|
1390
1367
|
}
|
|
1391
1368
|
|
|
1392
|
-
//* useFrameNext Types ==============================
|
|
1393
|
-
|
|
1394
|
-
|
|
1395
|
-
|
|
1396
|
-
//* Global Type Declarations ==============================
|
|
1397
|
-
|
|
1398
|
-
declare global {
|
|
1399
|
-
// Job --------------------------------
|
|
1400
|
-
|
|
1401
|
-
/**
|
|
1402
|
-
* Internal job representation in the scheduler
|
|
1403
|
-
*/
|
|
1404
|
-
interface Job {
|
|
1405
|
-
/** Unique identifier */
|
|
1406
|
-
id: string
|
|
1407
|
-
/** The callback to execute */
|
|
1408
|
-
callback: FrameNextCallback
|
|
1409
|
-
/** Phase this job belongs to */
|
|
1410
|
-
phase: string
|
|
1411
|
-
/** Run before these phases/job ids */
|
|
1412
|
-
before: Set<string>
|
|
1413
|
-
/** Run after these phases/job ids */
|
|
1414
|
-
after: Set<string>
|
|
1415
|
-
/** Priority within phase (higher first) */
|
|
1416
|
-
priority: number
|
|
1417
|
-
/** Insertion order for deterministic tie-breaking */
|
|
1418
|
-
index: number
|
|
1419
|
-
/** Max FPS for this job (undefined = no limit) */
|
|
1420
|
-
fps?: number
|
|
1421
|
-
/** Drop frames when behind (true) or catch up (false) */
|
|
1422
|
-
drop: boolean
|
|
1423
|
-
/** Last run timestamp (ms) */
|
|
1424
|
-
lastRun?: number
|
|
1425
|
-
/** Whether job is enabled */
|
|
1426
|
-
enabled: boolean
|
|
1427
|
-
/** Internal flag: system jobs (like default render) don't block user render takeover */
|
|
1428
|
-
system?: boolean
|
|
1429
|
-
}
|
|
1430
|
-
|
|
1431
|
-
// Phase Graph --------------------------------
|
|
1432
|
-
|
|
1433
|
-
/**
|
|
1434
|
-
* A node in the phase graph
|
|
1435
|
-
*/
|
|
1436
|
-
interface PhaseNode {
|
|
1437
|
-
/** Phase name */
|
|
1438
|
-
name: string
|
|
1439
|
-
/** Whether this was auto-generated from a before/after constraint */
|
|
1440
|
-
isAutoGenerated: boolean
|
|
1441
|
-
}
|
|
1442
|
-
|
|
1443
|
-
/**
|
|
1444
|
-
* Options for creating a job from hook options
|
|
1445
|
-
*/
|
|
1446
|
-
interface JobOptions {
|
|
1447
|
-
id?: string
|
|
1448
|
-
phase?: string
|
|
1449
|
-
before?: string | string[]
|
|
1450
|
-
after?: string | string[]
|
|
1451
|
-
priority?: number
|
|
1452
|
-
fps?: number
|
|
1453
|
-
drop?: boolean
|
|
1454
|
-
enabled?: boolean
|
|
1455
|
-
}
|
|
1456
|
-
|
|
1457
|
-
// Frame Loop State --------------------------------
|
|
1458
|
-
|
|
1459
|
-
/**
|
|
1460
|
-
* Internal frame loop state
|
|
1461
|
-
*/
|
|
1462
|
-
interface FrameLoopState {
|
|
1463
|
-
/** Whether the loop is running */
|
|
1464
|
-
running: boolean
|
|
1465
|
-
/** Current RAF handle */
|
|
1466
|
-
rafHandle: number | null
|
|
1467
|
-
/** Last frame timestamp in ms (null = uninitialized) */
|
|
1468
|
-
lastTime: number | null
|
|
1469
|
-
/** Frame counter */
|
|
1470
|
-
frameCount: number
|
|
1471
|
-
/** Elapsed time since first frame in ms */
|
|
1472
|
-
elapsedTime: number
|
|
1473
|
-
/** createdAt timestamp in ms */
|
|
1474
|
-
createdAt: number
|
|
1475
|
-
}
|
|
1476
|
-
|
|
1477
|
-
// Root Entry --------------------------------
|
|
1478
|
-
|
|
1479
|
-
/**
|
|
1480
|
-
* Internal representation of a registered root (Canvas).
|
|
1481
|
-
* Tracks jobs and manages rebuild state for this root.
|
|
1482
|
-
* @internal
|
|
1483
|
-
*/
|
|
1484
|
-
interface RootEntry {
|
|
1485
|
-
/** Unique identifier for this root */
|
|
1486
|
-
id: string
|
|
1487
|
-
/** Function to get the root's current state. Returns any to support independent mode. */
|
|
1488
|
-
getState: () => any
|
|
1489
|
-
/** Map of job IDs to Job objects */
|
|
1490
|
-
jobs: Map<string, Job>
|
|
1491
|
-
/** Cached sorted job list for execution order */
|
|
1492
|
-
sortedJobs: Job[]
|
|
1493
|
-
/** Whether sortedJobs needs rebuilding */
|
|
1494
|
-
needsRebuild: boolean
|
|
1495
|
-
}
|
|
1496
|
-
|
|
1497
|
-
/**
|
|
1498
|
-
* Internal representation of a global job (deprecated API).
|
|
1499
|
-
* Global jobs run once per frame, not per-root.
|
|
1500
|
-
* Used by legacy addEffect/addAfterEffect APIs.
|
|
1501
|
-
* @internal
|
|
1502
|
-
* @deprecated Use useFrame with phases instead
|
|
1503
|
-
*/
|
|
1504
|
-
interface GlobalJob {
|
|
1505
|
-
/** Unique identifier for this global job */
|
|
1506
|
-
id: string
|
|
1507
|
-
/** Callback invoked with RAF timestamp in ms */
|
|
1508
|
-
callback: (timestamp: number) => void
|
|
1509
|
-
}
|
|
1510
|
-
|
|
1511
|
-
// HMR Support --------------------------------
|
|
1512
|
-
|
|
1513
|
-
/**
|
|
1514
|
-
* Hot Module Replacement data structure for preserving scheduler state
|
|
1515
|
-
* @internal
|
|
1516
|
-
*/
|
|
1517
|
-
interface HMRData {
|
|
1518
|
-
/** Shared data object for storing values across reloads */
|
|
1519
|
-
data: Record<string, any>
|
|
1520
|
-
/** Optional function to accept HMR updates */
|
|
1521
|
-
accept?: () => void
|
|
1522
|
-
}
|
|
1523
|
-
|
|
1524
|
-
// Default Phases --------------------------------
|
|
1525
|
-
|
|
1526
|
-
/**
|
|
1527
|
-
* Default phase names for the scheduler
|
|
1528
|
-
*/
|
|
1529
|
-
type DefaultPhase = 'start' | 'input' | 'physics' | 'update' | 'render' | 'finish'
|
|
1530
|
-
}
|
|
1531
|
-
|
|
1532
1369
|
type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
|
|
1533
1370
|
|
|
1534
1371
|
interface MathRepresentation {
|
|
@@ -1698,7 +1535,7 @@ declare namespace three_d {
|
|
|
1698
1535
|
* a single WebGPURenderer using Three.js CanvasTarget API.
|
|
1699
1536
|
*
|
|
1700
1537
|
* Primary canvas: Has `id` prop, creates its own renderer, registers here
|
|
1701
|
-
* Secondary canvas: Has `
|
|
1538
|
+
* Secondary canvas: Has `renderer={{ primaryCanvas: 'id' }}`, shares primary's renderer via CanvasTarget
|
|
1702
1539
|
*/
|
|
1703
1540
|
|
|
1704
1541
|
interface PrimaryCanvasEntry {
|
|
@@ -1766,12 +1603,23 @@ type EnvironmentLoaderProps = {
|
|
|
1766
1603
|
* const texture = useEnvironment({ preset: 'sunset' })
|
|
1767
1604
|
* ```
|
|
1768
1605
|
*/
|
|
1769
|
-
declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown> | CubeTexture
|
|
1606
|
+
declare function useEnvironment({ files, path, preset, colorSpace, extensions, }?: Partial<EnvironmentLoaderProps>): Texture$1<unknown, THREE$1.TextureEventMap> | CubeTexture<unknown>;
|
|
1770
1607
|
declare namespace useEnvironment {
|
|
1771
1608
|
var preload: (preloadOptions?: EnvironmentLoaderPreloadOptions) => void;
|
|
1772
1609
|
var clear: (clearOptions?: EnvironmentLoaderClearOptions) => void;
|
|
1773
1610
|
}
|
|
1774
|
-
|
|
1611
|
+
/**
|
|
1612
|
+
* Options accepted by `useEnvironment.preload`.
|
|
1613
|
+
*
|
|
1614
|
+
* `colorSpace` is deliberately omitted: preload only warms the loader cache, and colorSpace is
|
|
1615
|
+
* applied to the texture by `useEnvironment()` at use time, per consumer. Accepting it here would
|
|
1616
|
+
* advertise an option this function silently ignores.
|
|
1617
|
+
*
|
|
1618
|
+
* This previously read `Omit<…, 'encoding'>` — omitting a key that does not exist on
|
|
1619
|
+
* `EnvironmentLoaderProps`, a leftover from three's pre-`colorSpace` `encoding` API. That made the
|
|
1620
|
+
* type equivalent to the full props, so `colorSpace` was accepted and then dropped on the floor.
|
|
1621
|
+
*/
|
|
1622
|
+
type EnvironmentLoaderPreloadOptions = Omit<EnvironmentLoaderProps, 'colorSpace'>;
|
|
1775
1623
|
type EnvironmentLoaderClearOptions = Pick<EnvironmentLoaderProps, 'files' | 'preset'>;
|
|
1776
1624
|
|
|
1777
1625
|
/**
|
|
@@ -1815,9 +1663,9 @@ type EnvironmentProps = {
|
|
|
1815
1663
|
blur?: number;
|
|
1816
1664
|
backgroundBlurriness?: number;
|
|
1817
1665
|
backgroundIntensity?: number;
|
|
1818
|
-
backgroundRotation?: Euler
|
|
1666
|
+
backgroundRotation?: Euler;
|
|
1819
1667
|
environmentIntensity?: number;
|
|
1820
|
-
environmentRotation?: Euler
|
|
1668
|
+
environmentRotation?: Euler;
|
|
1821
1669
|
map?: Texture$1;
|
|
1822
1670
|
preset?: PresetsType;
|
|
1823
1671
|
scene?: Scene | React$1.RefObject<Scene>;
|
|
@@ -1901,7 +1749,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
|
|
|
1901
1749
|
declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
|
|
1902
1750
|
declare module '@react-three/fiber' {
|
|
1903
1751
|
interface ThreeElements {
|
|
1904
|
-
groundProjectedEnvImpl: ThreeElement
|
|
1752
|
+
groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
|
|
1905
1753
|
}
|
|
1906
1754
|
}
|
|
1907
1755
|
/**
|
|
@@ -2001,9 +1849,29 @@ declare module '@react-three/fiber' {
|
|
|
2001
1849
|
*/
|
|
2002
1850
|
declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
|
|
2003
1851
|
|
|
1852
|
+
/**
|
|
1853
|
+
* Moves every trace of interactivity from one object to its replacement, for reconstruction.
|
|
1854
|
+
*
|
|
1855
|
+
* When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
|
|
1856
|
+
* instance. Removing the old object from the interaction state and registering the new one from
|
|
1857
|
+
* scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
|
|
1858
|
+
* the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
|
|
1859
|
+
* is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
|
|
1860
|
+
* swap the user never asked to see (#3744).
|
|
1861
|
+
*
|
|
1862
|
+
* Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
|
|
1863
|
+
* left alone — releasing and re-acquiring it is precisely the glitch being avoided.
|
|
1864
|
+
*
|
|
1865
|
+
* Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
|
|
1866
|
+
* the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
|
|
1867
|
+
* cannot outlive the object it described.
|
|
1868
|
+
*/
|
|
1869
|
+
declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
|
|
2004
1870
|
declare function removeInteractivity(store: RootStore, object: Object3D): void;
|
|
2005
1871
|
declare function createEvents(store: RootStore): {
|
|
2006
1872
|
handlePointer: (name: string) => (event: DomEvent) => void;
|
|
1873
|
+
flushDeferredPointers: () => void;
|
|
1874
|
+
processDeferredPointer: (event: DomEvent, pointerId: number) => void;
|
|
2007
1875
|
};
|
|
2008
1876
|
/** Default R3F event manager for web */
|
|
2009
1877
|
declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
|
|
@@ -2019,389 +1887,27 @@ declare function getLoader<L extends LoaderLike | ConstructorRepresentation<Load
|
|
|
2019
1887
|
* Note: this hook's caller must be wrapped with `React.Suspense`
|
|
2020
1888
|
* @see https://docs.pmnd.rs/react-three-fiber/api/hooks#useloader
|
|
2021
1889
|
*/
|
|
2022
|
-
declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
|
|
1890
|
+
declare function useLoader<I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike): I extends any[] ? LoaderResult<L>[] : LoaderResult<L>;
|
|
2023
1891
|
declare namespace useLoader {
|
|
2024
|
-
var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void) => void;
|
|
2025
|
-
var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I) => void;
|
|
1892
|
+
var preload: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, extensions?: Extensions<L>, onProgress?: (event: ProgressEvent<EventTarget>) => void, cacheKey?: InputLike) => void;
|
|
1893
|
+
var clear: <I extends InputLike, L extends LoaderLike | ConstructorRepresentation<LoaderLike>>(loader: L, input: I, cacheKey?: InputLike) => void;
|
|
2026
1894
|
var loader: typeof getLoader;
|
|
2027
1895
|
}
|
|
2028
1896
|
|
|
2029
|
-
/**
|
|
2030
|
-
* Global Singleton Scheduler - manages the frame loop and job execution for ALL R3F roots.
|
|
2031
|
-
*
|
|
2032
|
-
* Features:
|
|
2033
|
-
* - Single RAF loop for entire application
|
|
2034
|
-
* - Root registration (multiple Canvas support)
|
|
2035
|
-
* - Global phases for addEffect/addAfterEffect (deprecated)
|
|
2036
|
-
* - Per-root job management with phases, priorities, FPS throttling
|
|
2037
|
-
* - onIdle callbacks for addTail (deprecated)
|
|
2038
|
-
* - Demand mode support via invalidate()
|
|
2039
|
-
*/
|
|
2040
|
-
declare class Scheduler {
|
|
2041
|
-
private static readonly INSTANCE_KEY;
|
|
2042
|
-
private static get instance();
|
|
2043
|
-
private static set instance(value);
|
|
2044
|
-
/**
|
|
2045
|
-
* Get the global scheduler instance (creates if doesn't exist).
|
|
2046
|
-
* Uses HMR data to preserve instance across hot reloads.
|
|
2047
|
-
* @returns {Scheduler} The singleton scheduler instance
|
|
2048
|
-
*/
|
|
2049
|
-
static get(): Scheduler;
|
|
2050
|
-
/**
|
|
2051
|
-
* Reset the singleton instance. Stops the loop and clears all state.
|
|
2052
|
-
* Primarily used for testing to ensure clean state between tests.
|
|
2053
|
-
* @returns {void}
|
|
2054
|
-
*/
|
|
2055
|
-
static reset(): void;
|
|
2056
|
-
private roots;
|
|
2057
|
-
private phaseGraph;
|
|
2058
|
-
private loopState;
|
|
2059
|
-
private stoppedTime;
|
|
2060
|
-
private nextRootIndex;
|
|
2061
|
-
private globalBeforeJobs;
|
|
2062
|
-
private globalAfterJobs;
|
|
2063
|
-
private nextGlobalIndex;
|
|
2064
|
-
private idleCallbacks;
|
|
2065
|
-
private nextJobIndex;
|
|
2066
|
-
private jobStateListeners;
|
|
2067
|
-
private pendingFrames;
|
|
2068
|
-
private _frameloop;
|
|
2069
|
-
private _independent;
|
|
2070
|
-
private errorHandler;
|
|
2071
|
-
private rootReadyCallbacks;
|
|
2072
|
-
get phases(): string[];
|
|
2073
|
-
get frameloop(): Frameloop;
|
|
2074
|
-
set frameloop(mode: Frameloop);
|
|
2075
|
-
get isRunning(): boolean;
|
|
2076
|
-
get isReady(): boolean;
|
|
2077
|
-
get independent(): boolean;
|
|
2078
|
-
set independent(value: boolean);
|
|
2079
|
-
constructor();
|
|
2080
|
-
/**
|
|
2081
|
-
* Register a root (Canvas) with the scheduler.
|
|
2082
|
-
* The first root to register starts the RAF loop (if frameloop='always').
|
|
2083
|
-
* @param {string} id - Unique identifier for this root
|
|
2084
|
-
* @param {RootOptions} [options] - Optional configuration with getState and onError callbacks
|
|
2085
|
-
* @returns {() => void} Unsubscribe function to remove this root
|
|
2086
|
-
*/
|
|
2087
|
-
registerRoot(id: string, options?: RootOptions): () => void;
|
|
2088
|
-
/**
|
|
2089
|
-
* Unregister a root from the scheduler.
|
|
2090
|
-
* Cleans up all job state listeners for this root's jobs.
|
|
2091
|
-
* The last root to unregister stops the RAF loop.
|
|
2092
|
-
* @param {string} id - The root ID to unregister
|
|
2093
|
-
* @returns {void}
|
|
2094
|
-
*/
|
|
2095
|
-
unregisterRoot(id: string): void;
|
|
2096
|
-
/**
|
|
2097
|
-
* Subscribe to be notified when a root becomes available.
|
|
2098
|
-
* Fires immediately if a root already exists.
|
|
2099
|
-
* @param {() => void} callback - Function called when first root registers
|
|
2100
|
-
* @returns {() => void} Unsubscribe function
|
|
2101
|
-
*/
|
|
2102
|
-
onRootReady(callback: () => void): () => void;
|
|
2103
|
-
/**
|
|
2104
|
-
* Notify all registered root-ready callbacks.
|
|
2105
|
-
* Called when the first root registers.
|
|
2106
|
-
* @returns {void}
|
|
2107
|
-
* @private
|
|
2108
|
-
*/
|
|
2109
|
-
private notifyRootReady;
|
|
2110
|
-
/**
|
|
2111
|
-
* Ensure a default root exists for independent mode.
|
|
2112
|
-
* Creates a minimal root with no state provider.
|
|
2113
|
-
* @returns {void}
|
|
2114
|
-
* @private
|
|
2115
|
-
*/
|
|
2116
|
-
private ensureDefaultRoot;
|
|
2117
|
-
/**
|
|
2118
|
-
* Trigger error handling for job errors.
|
|
2119
|
-
* Uses the bound error handler if available, otherwise logs to console.
|
|
2120
|
-
* @param {Error} error - The error to handle
|
|
2121
|
-
* @returns {void}
|
|
2122
|
-
*/
|
|
2123
|
-
triggerError(error: Error): void;
|
|
2124
|
-
/**
|
|
2125
|
-
* Add a named phase to the scheduler's execution order.
|
|
2126
|
-
* Marks all roots for rebuild to incorporate the new phase.
|
|
2127
|
-
* @param {string} name - The phase name (e.g., 'physics', 'postprocess')
|
|
2128
|
-
* @param {AddPhaseOptions} [options] - Positioning options (before/after other phases)
|
|
2129
|
-
* @returns {void}
|
|
2130
|
-
* @example
|
|
2131
|
-
* scheduler.addPhase('physics', { before: 'update' });
|
|
2132
|
-
* scheduler.addPhase('postprocess', { after: 'render' });
|
|
2133
|
-
*/
|
|
2134
|
-
addPhase(name: string, options?: AddPhaseOptions): void;
|
|
2135
|
-
/**
|
|
2136
|
-
* Check if a phase exists in the scheduler.
|
|
2137
|
-
* @param {string} name - The phase name to check
|
|
2138
|
-
* @returns {boolean} True if the phase exists
|
|
2139
|
-
*/
|
|
2140
|
-
hasPhase(name: string): boolean;
|
|
2141
|
-
/**
|
|
2142
|
-
* Register a global job that runs once per frame (not per-root).
|
|
2143
|
-
* Used internally by deprecated addEffect/addAfterEffect APIs.
|
|
2144
|
-
* @param {'before' | 'after'} phase - When to run: 'before' all roots or 'after' all roots
|
|
2145
|
-
* @param {string} id - Unique identifier for this global job
|
|
2146
|
-
* @param {(timestamp: number) => void} callback - Function called each frame with RAF timestamp
|
|
2147
|
-
* @returns {() => void} Unsubscribe function to remove this global job
|
|
2148
|
-
* @deprecated Use useFrame with phases instead
|
|
2149
|
-
*/
|
|
2150
|
-
registerGlobal(phase: 'before' | 'after', id: string, callback: (timestamp: number) => void): () => void;
|
|
2151
|
-
/**
|
|
2152
|
-
* Register an idle callback that fires when the loop stops.
|
|
2153
|
-
* Used internally by deprecated addTail API.
|
|
2154
|
-
* @param {(timestamp: number) => void} callback - Function called when loop becomes idle
|
|
2155
|
-
* @returns {() => void} Unsubscribe function to remove this idle callback
|
|
2156
|
-
* @deprecated Use demand mode with invalidate() instead
|
|
2157
|
-
*/
|
|
2158
|
-
onIdle(callback: (timestamp: number) => void): () => void;
|
|
2159
|
-
/**
|
|
2160
|
-
* Notify all registered idle callbacks.
|
|
2161
|
-
* Called when the loop stops in demand mode.
|
|
2162
|
-
* @param {number} timestamp - The RAF timestamp when idle occurred
|
|
2163
|
-
* @returns {void}
|
|
2164
|
-
* @private
|
|
2165
|
-
*/
|
|
2166
|
-
private notifyIdle;
|
|
2167
|
-
/**
|
|
2168
|
-
* Register a job (frame callback) with a specific root.
|
|
2169
|
-
* This is the core registration method used by useFrame internally.
|
|
2170
|
-
* @param {FrameNextCallback} callback - The function to call each frame
|
|
2171
|
-
* @param {JobOptions & { rootId?: string; system?: boolean }} [options] - Job configuration
|
|
2172
|
-
* @param {string} [options.rootId] - Target root ID (defaults to first registered root)
|
|
2173
|
-
* @param {string} [options.id] - Unique job ID (auto-generated if not provided)
|
|
2174
|
-
* @param {string} [options.phase] - Execution phase (defaults to 'update')
|
|
2175
|
-
* @param {number} [options.priority] - Priority within phase (higher = earlier, default 0)
|
|
2176
|
-
* @param {number} [options.fps] - FPS throttle limit
|
|
2177
|
-
* @param {boolean} [options.drop] - Drop frames when behind (default true)
|
|
2178
|
-
* @param {boolean} [options.enabled] - Whether job is active (default true)
|
|
2179
|
-
* @param {boolean} [options.system] - Internal flag for system jobs (not user-facing)
|
|
2180
|
-
* @returns {() => void} Unsubscribe function to remove this job
|
|
2181
|
-
*/
|
|
2182
|
-
register(callback: FrameNextCallback, options?: JobOptions & {
|
|
2183
|
-
rootId?: string;
|
|
2184
|
-
system?: boolean;
|
|
2185
|
-
}): () => void;
|
|
2186
|
-
/**
|
|
2187
|
-
* Unregister a job by its ID.
|
|
2188
|
-
* Searches all roots if rootId is not provided.
|
|
2189
|
-
* @param {string} id - The job ID to unregister
|
|
2190
|
-
* @param {string} [rootId] - Optional root ID to search (searches all if not provided)
|
|
2191
|
-
* @returns {void}
|
|
2192
|
-
*/
|
|
2193
|
-
unregister(id: string, rootId?: string): void;
|
|
2194
|
-
/**
|
|
2195
|
-
* Update a job's options dynamically.
|
|
2196
|
-
* Searches all roots to find the job by ID.
|
|
2197
|
-
* Phase/constraint changes trigger a rebuild of the sorted job list.
|
|
2198
|
-
* @param {string} id - The job ID to update
|
|
2199
|
-
* @param {Partial<JobOptions>} options - The options to update
|
|
2200
|
-
* @returns {void}
|
|
2201
|
-
*/
|
|
2202
|
-
updateJob(id: string, options: Partial<JobOptions>): void;
|
|
2203
|
-
/**
|
|
2204
|
-
* Check if a job is currently paused (disabled).
|
|
2205
|
-
* @param {string} id - The job ID to check
|
|
2206
|
-
* @returns {boolean} True if the job exists and is paused
|
|
2207
|
-
*/
|
|
2208
|
-
isJobPaused(id: string): boolean;
|
|
2209
|
-
/**
|
|
2210
|
-
* Subscribe to state changes for a specific job.
|
|
2211
|
-
* Listener is called when job is paused or resumed.
|
|
2212
|
-
* @param {string} id - The job ID to subscribe to
|
|
2213
|
-
* @param {() => void} listener - Callback invoked on state changes
|
|
2214
|
-
* @returns {() => void} Unsubscribe function
|
|
2215
|
-
*/
|
|
2216
|
-
subscribeJobState(id: string, listener: () => void): () => void;
|
|
2217
|
-
/**
|
|
2218
|
-
* Notify all listeners that a job's state has changed.
|
|
2219
|
-
* @param {string} id - The job ID that changed
|
|
2220
|
-
* @returns {void}
|
|
2221
|
-
* @private
|
|
2222
|
-
*/
|
|
2223
|
-
private notifyJobStateChange;
|
|
2224
|
-
/**
|
|
2225
|
-
* Pause a job by ID (sets enabled=false).
|
|
2226
|
-
* Notifies any subscribed state listeners.
|
|
2227
|
-
* @param {string} id - The job ID to pause
|
|
2228
|
-
* @returns {void}
|
|
2229
|
-
*/
|
|
2230
|
-
pauseJob(id: string): void;
|
|
2231
|
-
/**
|
|
2232
|
-
* Resume a paused job by ID (sets enabled=true).
|
|
2233
|
-
* Resets job timing to prevent frame accumulation.
|
|
2234
|
-
* Notifies any subscribed state listeners.
|
|
2235
|
-
* @param {string} id - The job ID to resume
|
|
2236
|
-
* @returns {void}
|
|
2237
|
-
*/
|
|
2238
|
-
resumeJob(id: string): void;
|
|
2239
|
-
/**
|
|
2240
|
-
* Start the requestAnimationFrame loop.
|
|
2241
|
-
* Resets timing state (elapsedTime, frameCount) on start.
|
|
2242
|
-
* No-op if already running.
|
|
2243
|
-
* @returns {void}
|
|
2244
|
-
*/
|
|
2245
|
-
start(): void;
|
|
2246
|
-
/**
|
|
2247
|
-
* Stop the requestAnimationFrame loop.
|
|
2248
|
-
* Cancels any pending RAF callback.
|
|
2249
|
-
* No-op if not running.
|
|
2250
|
-
* @returns {void}
|
|
2251
|
-
*/
|
|
2252
|
-
stop(): void;
|
|
2253
|
-
/**
|
|
2254
|
-
* Request frames to be rendered in demand mode.
|
|
2255
|
-
* Accumulates pending frames (capped at 60) and starts the loop if not running.
|
|
2256
|
-
* No-op if frameloop is not 'demand'.
|
|
2257
|
-
* @param {number} [frames=1] - Number of frames to request
|
|
2258
|
-
* @param {boolean} [stackFrames=false] - Whether to add frames to existing pending count
|
|
2259
|
-
* - `false` (default): Sets pending frames to the specified value (replaces existing count)
|
|
2260
|
-
* - `true`: Adds frames to existing pending count (useful for accumulating invalidations)
|
|
2261
|
-
* @returns {void}
|
|
2262
|
-
* @example
|
|
2263
|
-
* // Request a single frame render
|
|
2264
|
-
* scheduler.invalidate();
|
|
2265
|
-
*
|
|
2266
|
-
* @example
|
|
2267
|
-
* // Request 5 frames (e.g., for animations)
|
|
2268
|
-
* scheduler.invalidate(5);
|
|
2269
|
-
*
|
|
2270
|
-
* @example
|
|
2271
|
-
* // Set pending frames to exactly 3 (don't stack with existing)
|
|
2272
|
-
* scheduler.invalidate(3, false);
|
|
2273
|
-
*
|
|
2274
|
-
* @example
|
|
2275
|
-
* // Add 2 more frames to existing pending count
|
|
2276
|
-
* scheduler.invalidate(2, true);
|
|
2277
|
-
*/
|
|
2278
|
-
invalidate(frames?: number, stackFrames?: boolean): void;
|
|
2279
|
-
/**
|
|
2280
|
-
* Reset timing state for deterministic testing.
|
|
2281
|
-
* Preserves jobs and roots but resets lastTime, frameCount, elapsedTime, etc.
|
|
2282
|
-
* @returns {void}
|
|
2283
|
-
*/
|
|
2284
|
-
resetTiming(): void;
|
|
2285
|
-
/**
|
|
2286
|
-
* Manually execute a single frame for all roots.
|
|
2287
|
-
* Useful for frameloop='never' mode or testing scenarios.
|
|
2288
|
-
* @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
|
|
2289
|
-
* @returns {void}
|
|
2290
|
-
* @example
|
|
2291
|
-
* // Manual control mode
|
|
2292
|
-
* scheduler.frameloop = 'never';
|
|
2293
|
-
* scheduler.step(); // Execute one frame
|
|
2294
|
-
*/
|
|
2295
|
-
step(timestamp?: number): void;
|
|
2296
|
-
/**
|
|
2297
|
-
* Manually execute a single job by its ID.
|
|
2298
|
-
* Useful for testing individual job callbacks in isolation.
|
|
2299
|
-
* @param {string} id - The job ID to step
|
|
2300
|
-
* @param {number} [timestamp] - Optional timestamp (defaults to performance.now())
|
|
2301
|
-
* @returns {void}
|
|
2302
|
-
*/
|
|
2303
|
-
stepJob(id: string, timestamp?: number): void;
|
|
2304
|
-
/**
|
|
2305
|
-
* Main RAF loop callback.
|
|
2306
|
-
* Executes frame, handles demand mode, and schedules next frame.
|
|
2307
|
-
* @param {number} timestamp - RAF timestamp in milliseconds
|
|
2308
|
-
* @returns {void}
|
|
2309
|
-
* @private
|
|
2310
|
-
*/
|
|
2311
|
-
private loop;
|
|
2312
|
-
/**
|
|
2313
|
-
* Execute a single frame across all roots.
|
|
2314
|
-
* Order: globalBefore → each root's jobs → globalAfter
|
|
2315
|
-
* @param {number} timestamp - RAF timestamp in milliseconds
|
|
2316
|
-
* @returns {void}
|
|
2317
|
-
* @private
|
|
2318
|
-
*/
|
|
2319
|
-
private executeFrame;
|
|
2320
|
-
/**
|
|
2321
|
-
* Run all global jobs from a job map.
|
|
2322
|
-
* Catches and logs errors without stopping execution.
|
|
2323
|
-
* @param {Map<string, GlobalJob>} jobs - The global jobs map to execute
|
|
2324
|
-
* @param {number} timestamp - RAF timestamp in milliseconds
|
|
2325
|
-
* @returns {void}
|
|
2326
|
-
* @private
|
|
2327
|
-
*/
|
|
2328
|
-
private runGlobalJobs;
|
|
2329
|
-
/**
|
|
2330
|
-
* Execute all jobs for a single root in sorted order.
|
|
2331
|
-
* Rebuilds sorted job list if needed, then dispatches each job.
|
|
2332
|
-
* Errors are caught and propagated via triggerError.
|
|
2333
|
-
* @param {RootEntry} root - The root entry to tick
|
|
2334
|
-
* @param {number} timestamp - RAF timestamp in milliseconds
|
|
2335
|
-
* @param {number} delta - Time since last frame in seconds
|
|
2336
|
-
* @returns {void}
|
|
2337
|
-
* @private
|
|
2338
|
-
*/
|
|
2339
|
-
private tickRoot;
|
|
2340
|
-
/**
|
|
2341
|
-
* Get the total number of registered jobs across all roots.
|
|
2342
|
-
* Includes both per-root jobs and global before/after jobs.
|
|
2343
|
-
* @returns {number} Total job count
|
|
2344
|
-
*/
|
|
2345
|
-
getJobCount(): number;
|
|
2346
|
-
/**
|
|
2347
|
-
* Get all registered job IDs across all roots.
|
|
2348
|
-
* Includes both per-root jobs and global before/after jobs.
|
|
2349
|
-
* @returns {string[]} Array of all job IDs
|
|
2350
|
-
*/
|
|
2351
|
-
getJobIds(): string[];
|
|
2352
|
-
/**
|
|
2353
|
-
* Get the number of registered roots (Canvas instances).
|
|
2354
|
-
* @returns {number} Number of registered roots
|
|
2355
|
-
*/
|
|
2356
|
-
getRootCount(): number;
|
|
2357
|
-
/**
|
|
2358
|
-
* Check if any user (non-system) jobs are registered in a specific phase.
|
|
2359
|
-
* Used by the default render job to know if a user has taken over rendering.
|
|
2360
|
-
*
|
|
2361
|
-
* @param phase The phase to check
|
|
2362
|
-
* @param rootId Optional root ID to check (checks all roots if not provided)
|
|
2363
|
-
* @returns true if any user jobs exist in the phase
|
|
2364
|
-
*/
|
|
2365
|
-
hasUserJobsInPhase(phase: string, rootId?: string): boolean;
|
|
2366
|
-
/**
|
|
2367
|
-
* Generate a unique root ID for automatic root registration.
|
|
2368
|
-
* @returns {string} A unique root ID in the format 'root_N'
|
|
2369
|
-
*/
|
|
2370
|
-
generateRootId(): string;
|
|
2371
|
-
/**
|
|
2372
|
-
* Generate a unique job ID.
|
|
2373
|
-
* @returns {string} A unique job ID in the format 'job_N'
|
|
2374
|
-
* @private
|
|
2375
|
-
*/
|
|
2376
|
-
private generateJobId;
|
|
2377
|
-
/**
|
|
2378
|
-
* Normalize before/after constraints to a Set.
|
|
2379
|
-
* Handles undefined, single string, or array inputs.
|
|
2380
|
-
* @param {string | string[] | undefined} value - The constraint value(s)
|
|
2381
|
-
* @returns {Set<string>} Normalized Set of constraint strings
|
|
2382
|
-
* @private
|
|
2383
|
-
*/
|
|
2384
|
-
private normalizeConstraints;
|
|
2385
|
-
}
|
|
2386
|
-
/**
|
|
2387
|
-
* Get the global scheduler instance.
|
|
2388
|
-
* Creates one if it doesn't exist.
|
|
2389
|
-
*/
|
|
2390
|
-
declare const getScheduler: () => Scheduler;
|
|
2391
|
-
|
|
2392
1897
|
/**
|
|
2393
1898
|
* Frame hook with phase-based ordering, priority, and FPS throttling.
|
|
2394
1899
|
*
|
|
2395
|
-
*
|
|
2396
|
-
* - Inside Canvas: Full RootState (
|
|
2397
|
-
* - Outside Canvas
|
|
2398
|
-
*
|
|
1900
|
+
* Always delivers full RootState — works both inside and outside Canvas context:
|
|
1901
|
+
* - Inside Canvas: Full RootState (renderer, scene, camera, etc.)
|
|
1902
|
+
* - Outside Canvas: The job registers immediately but the callback is held until a
|
|
1903
|
+
* Canvas adopts it, then runs with full RootState. For hostless / standalone
|
|
1904
|
+
* frame loops with no Canvas, use `@pmndrs/scheduler` directly.
|
|
2399
1905
|
*
|
|
2400
1906
|
* Returns a controls object for manual stepping, pausing, and resuming.
|
|
2401
1907
|
*
|
|
2402
1908
|
* @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
|
|
2403
1909
|
* @param priorityOrOptions - Either a priority number (backwards compat) or options object
|
|
2404
|
-
* @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
|
|
1910
|
+
* @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
|
|
2405
1911
|
*
|
|
2406
1912
|
* @example
|
|
2407
1913
|
* // Simple priority (backwards compat)
|
|
@@ -2412,16 +1918,16 @@ declare const getScheduler: () => Scheduler;
|
|
|
2412
1918
|
* useFrame((state, delta) => { ... }, { phase: 'physics' })
|
|
2413
1919
|
*
|
|
2414
1920
|
* @example
|
|
2415
|
-
* // Outside Canvas - waits for Canvas
|
|
1921
|
+
* // Outside Canvas - callback waits for a Canvas, then always has full state
|
|
2416
1922
|
* function UI() {
|
|
2417
1923
|
* useFrame((state, delta) => { syncUI(state.camera) });
|
|
2418
1924
|
* return <button>...</button>;
|
|
2419
1925
|
* }
|
|
2420
1926
|
*
|
|
2421
1927
|
* @example
|
|
2422
|
-
* //
|
|
2423
|
-
* getScheduler
|
|
2424
|
-
*
|
|
1928
|
+
* // Hostless / standalone loop (no Canvas) - use @pmndrs/scheduler directly
|
|
1929
|
+
* import { getScheduler } from '@pmndrs/scheduler'
|
|
1930
|
+
* getScheduler().register((state, delta) => { updateGame(delta) })
|
|
2425
1931
|
*
|
|
2426
1932
|
* @example
|
|
2427
1933
|
* // Scheduler-only access (no callback)
|
|
@@ -2444,11 +1950,16 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
|
|
|
2444
1950
|
/** Callback when texture(s) finish loading */
|
|
2445
1951
|
onLoad?: (texture: MappedTextureType<Url>) => void;
|
|
2446
1952
|
/**
|
|
2447
|
-
*
|
|
2448
|
-
* When true:
|
|
1953
|
+
* Register the texture(s) in R3F's global texture registry for access via useTextures().
|
|
1954
|
+
* When true (the default):
|
|
2449
1955
|
* - Textures persist until explicitly disposed
|
|
2450
|
-
* -
|
|
2451
|
-
*
|
|
1956
|
+
* - On mount, returns existing registered textures if available (preserving modifications like colorSpace)
|
|
1957
|
+
*
|
|
1958
|
+
* Reads are taken once at mount — a mounted `useTexture` does not re-render when the registry
|
|
1959
|
+
* changes. To react to registry swaps, use `useTextures(s => s.get(key))` instead.
|
|
1960
|
+
*
|
|
1961
|
+
* Pass `false` to opt out of registry enrollment entirely.
|
|
1962
|
+
* @default true
|
|
2452
1963
|
*/
|
|
2453
1964
|
cache?: boolean;
|
|
2454
1965
|
};
|
|
@@ -2472,15 +1983,18 @@ type UseTextureOptions<Url extends string[] | string | Record<string, string>> =
|
|
|
2472
1983
|
* normal: '/normal.png'
|
|
2473
1984
|
* })
|
|
2474
1985
|
*
|
|
2475
|
-
* //
|
|
2476
|
-
* //
|
|
2477
|
-
* const diffuse = useTexture('/diffuse.png'
|
|
1986
|
+
* // Textures are registered in the global registry by default — the same texture
|
|
1987
|
+
* // object is shared across components and modifications (colorSpace, wrapS, etc.) are preserved
|
|
1988
|
+
* const diffuse = useTexture('/diffuse.png')
|
|
2478
1989
|
* diffuse.colorSpace = THREE.SRGBColorSpace
|
|
2479
1990
|
*
|
|
2480
1991
|
* // Another component gets the SAME texture with colorSpace already set
|
|
2481
|
-
* const sameDiffuse = useTexture('/diffuse.png'
|
|
1992
|
+
* const sameDiffuse = useTexture('/diffuse.png')
|
|
2482
1993
|
*
|
|
2483
|
-
* //
|
|
1994
|
+
* // Opt out of registry enrollment for a one-off texture
|
|
1995
|
+
* const scratch = useTexture('/scratch.png', { cache: false })
|
|
1996
|
+
*
|
|
1997
|
+
* // Access the registry directly
|
|
2484
1998
|
* const { get } = useTextures()
|
|
2485
1999
|
* const cached = get('/diffuse.png')
|
|
2486
2000
|
* ```
|
|
@@ -2497,63 +2011,80 @@ declare const Texture: ({ children, input, onLoad, cache, }: {
|
|
|
2497
2011
|
cache?: boolean;
|
|
2498
2012
|
}) => react_jsx_runtime.JSX.Element;
|
|
2499
2013
|
|
|
2500
|
-
|
|
2501
|
-
|
|
2502
|
-
|
|
2014
|
+
/** Accepted shapes for a registry read: a single key, a list of keys, or a name→key map. */
|
|
2015
|
+
type TextureInput = string | string[] | Record<string, string>;
|
|
2016
|
+
/** Result of a `get()` read, mirroring the input shape. */
|
|
2017
|
+
type TextureResult<Input extends TextureInput> = Input extends string ? Texture$1 | undefined : Input extends string[] ? (Texture$1 | undefined)[] : {
|
|
2018
|
+
[K in keyof Input]: Texture$1 | undefined;
|
|
2503
2019
|
};
|
|
2020
|
+
/** Options for `dispose()`. */
|
|
2021
|
+
interface DisposeOptions {
|
|
2022
|
+
/** Dispose even if the texture still has active references (default false). */
|
|
2023
|
+
force?: boolean;
|
|
2024
|
+
}
|
|
2504
2025
|
interface UseTexturesReturn {
|
|
2505
|
-
/** Map
|
|
2506
|
-
|
|
2507
|
-
/**
|
|
2508
|
-
get
|
|
2509
|
-
/** Check
|
|
2510
|
-
has
|
|
2511
|
-
/**
|
|
2512
|
-
|
|
2513
|
-
|
|
2514
|
-
|
|
2515
|
-
|
|
2516
|
-
|
|
2517
|
-
|
|
2518
|
-
|
|
2519
|
-
|
|
2520
|
-
|
|
2521
|
-
|
|
2522
|
-
|
|
2523
|
-
|
|
2524
|
-
|
|
2026
|
+
/** The live registry Map (key → Texture). Treat as read-only. */
|
|
2027
|
+
readonly all: Map<string, Texture$1>;
|
|
2028
|
+
/** Read one texture, an array of textures, or a name→texture record (mirrors the input shape). */
|
|
2029
|
+
get<Input extends TextureInput>(input: Input): TextureResult<Input>;
|
|
2030
|
+
/** Check whether a key exists in the registry. */
|
|
2031
|
+
has(key: string): boolean;
|
|
2032
|
+
/**
|
|
2033
|
+
* Register a texture (or a record of textures) that has no URL — e.g. a render
|
|
2034
|
+
* target or procedural texture. URL-loaded textures are registered automatically
|
|
2035
|
+
* by `useTexture` (registry enrollment is on by default).
|
|
2036
|
+
*/
|
|
2037
|
+
add(key: string, texture: Texture$1): void;
|
|
2038
|
+
add(record: Record<string, Texture$1>): void;
|
|
2039
|
+
/**
|
|
2040
|
+
* Dispose a texture's GPU resources and remove it from the registry.
|
|
2041
|
+
* Refcount-aware: if the key is still in use by a mounted `useTexture` consumer it is
|
|
2042
|
+
* skipped (with a warning) unless `{ force: true }` is passed.
|
|
2043
|
+
* @returns true if disposed, false if skipped.
|
|
2044
|
+
*/
|
|
2045
|
+
dispose(key: string, options?: DisposeOptions): boolean;
|
|
2046
|
+
/** Dispose every texture in the registry and clear it. Use on scene teardown. */
|
|
2047
|
+
disposeAll(): void;
|
|
2525
2048
|
}
|
|
2526
2049
|
/**
|
|
2527
|
-
*
|
|
2050
|
+
* Reactive Texture registry — load once with `useTexture`, reach the textures from anywhere.
|
|
2528
2051
|
*
|
|
2529
|
-
*
|
|
2530
|
-
*
|
|
2052
|
+
* This is a registry of plain `Texture` objects (not TSL nodes), so the same texture can feed
|
|
2053
|
+
* a material map, a heightmap sampler, or anything else. It does **not** load — pair it with
|
|
2054
|
+
* `useTexture` for loading (registry enrollment is on by default); `useTextures` is for access and lifecycle.
|
|
2055
|
+
*
|
|
2056
|
+
* The returned handle is **reactive**: the calling component re-renders when the registry
|
|
2057
|
+
* changes. Pass a selector to scope the subscription to a single read.
|
|
2531
2058
|
*
|
|
2532
2059
|
* @example
|
|
2533
2060
|
* ```tsx
|
|
2534
|
-
*
|
|
2061
|
+
* // Load + register once (anywhere in the tree) — registered by default
|
|
2062
|
+
* useTexture({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
|
|
2535
2063
|
*
|
|
2536
|
-
* //
|
|
2537
|
-
*
|
|
2538
|
-
*
|
|
2539
|
-
* const tex = useTexture('/textures/diffuse.png', { cache: true })
|
|
2540
|
-
* }
|
|
2064
|
+
* // Reach them from another component — record form lands straight into a material
|
|
2065
|
+
* const { map, normalMap } = useTextures().get({ map: '/diffuse.jpg', normalMap: '/normal.jpg' })
|
|
2066
|
+
* return <meshStandardMaterial map={map} normalMap={normalMap} />
|
|
2541
2067
|
*
|
|
2542
|
-
* //
|
|
2543
|
-
* const
|
|
2544
|
-
* if (diffuse) material.map = diffuse
|
|
2068
|
+
* // A set of heightmaps at once
|
|
2069
|
+
* const [a, b, c] = useTextures().get(['/h0.png', '/h1.png', '/h2.png'])
|
|
2545
2070
|
*
|
|
2546
|
-
* //
|
|
2547
|
-
*
|
|
2071
|
+
* // Register a non-URL texture (render target / procedural)
|
|
2072
|
+
* useTextures().add('rt-main', renderTarget.texture)
|
|
2548
2073
|
*
|
|
2549
|
-
* //
|
|
2550
|
-
* dispose('/
|
|
2551
|
-
*
|
|
2552
|
-
* // Nuclear option - dispose everything
|
|
2553
|
-
* disposeAll()
|
|
2074
|
+
* // Deliberate GPU cleanup (refcount-aware; force to override)
|
|
2075
|
+
* useTextures().dispose('/diffuse.jpg')
|
|
2076
|
+
* useTextures().disposeAll() // scene teardown
|
|
2554
2077
|
* ```
|
|
2078
|
+
*
|
|
2079
|
+
* @remarks
|
|
2080
|
+
* **Future expansion:** an imperative async loader (e.g. `await useTextures().load('/x.jpg')`) is
|
|
2081
|
+
* intentionally not included yet. It would let non-React code (loading screens, dynamic streaming)
|
|
2082
|
+
* populate the registry without Suspense, at the cost of putting loading back into this hook. It
|
|
2083
|
+
* will be added only if a concrete consumer needs imperative loading; for now, loading lives in
|
|
2084
|
+
* `useTexture`.
|
|
2555
2085
|
*/
|
|
2556
2086
|
declare function useTextures(): UseTexturesReturn;
|
|
2087
|
+
declare function useTextures<T>(selector: (registry: UseTexturesReturn) => T): T;
|
|
2557
2088
|
|
|
2558
2089
|
/**
|
|
2559
2090
|
* Creates a render target compatible with the current renderer.
|
|
@@ -2583,9 +2114,9 @@ declare function useTextures(): UseTexturesReturn;
|
|
|
2583
2114
|
* const fbo = useRenderTarget(512, 256, { samples: 4 })
|
|
2584
2115
|
* ```
|
|
2585
2116
|
*/
|
|
2586
|
-
declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget
|
|
2587
|
-
declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget
|
|
2588
|
-
declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget
|
|
2117
|
+
declare function useRenderTarget(options?: RenderTargetOptions): RenderTarget;
|
|
2118
|
+
declare function useRenderTarget(size: number, options?: RenderTargetOptions): RenderTarget;
|
|
2119
|
+
declare function useRenderTarget(width: number, height: number, options?: RenderTargetOptions): RenderTarget;
|
|
2589
2120
|
|
|
2590
2121
|
/**
|
|
2591
2122
|
* Returns the R3F Canvas' Zustand store. Useful for [transient updates](https://github.com/pmndrs/zustand#transient-updates-for-often-occurring-state-changes).
|
|
@@ -2672,7 +2203,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
|
|
|
2672
2203
|
* Invalidates the view, requesting a frame to be rendered.
|
|
2673
2204
|
* In demand mode, this triggers the scheduler to run frames.
|
|
2674
2205
|
*
|
|
2675
|
-
*
|
|
2206
|
+
* With a state argument, only that root's jobs run on the requested frames; other
|
|
2207
|
+
* roots on 'demand' stay idle. Without one, every registered root is invalidated.
|
|
2208
|
+
*
|
|
2209
|
+
* @param state - Optional root state; targets the invalidation at that root
|
|
2676
2210
|
* @param frames - Number of frames to request (default: 1)
|
|
2677
2211
|
* @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
|
|
2678
2212
|
*
|
|
@@ -2683,14 +2217,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
|
|
|
2683
2217
|
* Advances the frameloop and runs render effects.
|
|
2684
2218
|
* Useful for when manually rendering via `frameloop="never"`.
|
|
2685
2219
|
*
|
|
2220
|
+
* With a state argument, only that root is stepped. Without one, every
|
|
2221
|
+
* registered root is stepped for backwards compatibility.
|
|
2222
|
+
*
|
|
2686
2223
|
* @param timestamp - The timestamp to use for this frame
|
|
2687
2224
|
* @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
|
|
2688
|
-
* @param state -
|
|
2689
|
-
* @param frame - Ignored (kept for backwards compat)
|
|
2225
|
+
* @param state - Optional root state; targets the manual step at that root
|
|
2690
2226
|
*
|
|
2691
2227
|
* @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
|
|
2692
2228
|
*/
|
|
2693
|
-
declare function advance(timestamp: number): void;
|
|
2229
|
+
declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
|
|
2694
2230
|
|
|
2695
2231
|
/* eslint-disable @definitelytyped/no-unnecessary-generics */
|
|
2696
2232
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declare function ReactReconciler<
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@@ -3761,11 +3297,6 @@ declare function flushSync<R>(fn: () => R): R;
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3761
3297
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declare const context: React$1.Context<RootStore>;
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3762
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declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
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3763
3299
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3764
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-
/**
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3765
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-
* Safely flush async effects when testing, simulating a legacy root.
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3766
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-
* @deprecated Import from React instead. import { act } from 'react'
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3767
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-
*/
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3768
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-
declare const act: typeof React$1.act;
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3769
3300
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/**
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3770
3301
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* An SSR-friendly useLayoutEffect.
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3771
3302
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*
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@@ -4249,5 +3780,5 @@ declare function isOnce(value: unknown): value is {
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4249
3780
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*/
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4250
3781
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declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
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4251
3782
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4252
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-
export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber,
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4253
|
-
export type { Act,
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3783
|
+
export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
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3784
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+
export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
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