@react-three/fiber 10.0.0-canary.1be335a → 10.0.0-canary.27df622

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package/dist/index.d.ts CHANGED
@@ -1,5 +1,6 @@
1
+ import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
1
2
  import * as three_webgpu from 'three/webgpu';
2
- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera } from 'three/webgpu';
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  import * as THREE$1 from 'three';
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  import { WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
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  import { WebGLRendererParameters } from 'three/src/renderers/WebGLRenderer.js';
@@ -12,23 +13,8 @@ import { FrameTimingState, FrameCallback as FrameCallback$1, SchedulerApi, UseFr
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  export { AddPhaseOptions, FrameControls, FrameNextControls, FrameTimingState, RootOptions, Scheduler, SchedulerApi, UseFrameNextOptions, UseFrameOptions, getScheduler } from '@pmndrs/scheduler';
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  import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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- import { ThreeElement as ThreeElement$1, Euler as Euler$3 } from '@react-three/fiber';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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17
 
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- function _mergeNamespaces(n, m) {
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- m.forEach(function (e) {
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- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
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- if (k !== 'default' && !(k in n)) {
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- var d = Object.getOwnPropertyDescriptor(e, k);
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- Object.defineProperty(n, k, d.get ? d : {
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- enumerable: true,
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- get: function () { return e[k]; }
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- });
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- }
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- });
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- });
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- return Object.freeze(n);
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- }
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18
 
33
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  /**
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  * @fileoverview Internal Three.js re-exports - DEFAULT ENTRY
@@ -48,19 +34,9 @@ function _mergeNamespaces(n, m) {
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  declare const R3F_BUILD_LEGACY = true;
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  declare const R3F_BUILD_WEBGPU = true;
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36
 
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- var THREE = /*#__PURE__*/_mergeNamespaces({
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- __proto__: null,
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- CubeRenderTarget: CubeRenderTarget,
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- CubeRenderTargetCompat: CubeRenderTarget,
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- Inspector: Inspector,
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- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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- RenderTargetCompat: RenderTarget,
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- WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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- WebGLRenderTarget: WebGLRenderTarget,
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- WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters
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- }, [three_webgpu]);
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+ /** Lazily load the three Inspector. Keeps it out of the eager module graph — see note above. */
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+ declare function loadInspector(): Promise<typeof three_examples_jsm_inspector_Inspector_js.Inspector>;
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+
64
40
 
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  //* Utility Types ==============================
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42
 
@@ -348,6 +324,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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328
  | Node // TSL buffer nodes (instancedArray, storage)
352
329
 
353
330
  /** Flat record of buffer-like values (no nested scopes) */
@@ -359,6 +336,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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337
  type BufferStore = Record<string, BufferLike | BufferRecord>
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338
 
339
+ //* Node Types (useNodes) ========================================
340
+
341
+ /**
342
+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
343
+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
344
+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
346
+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
355
+ */
356
+ type NodeStore = Record<string, NodeLike | NodeRecord>
357
+
362
358
  //* Storage Types (useGPUStorage) ========================================
363
359
 
364
360
  /**
@@ -373,7 +369,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
373
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  * ```
374
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  */
375
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  type StorageLike =
376
- | StorageTexture // GPU storage texture
372
+ | StorageTexture // 2D GPU storage texture
373
+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
374
+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
378
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  | Node // TSL storage texture nodes (storageTexture)
379
377
 
@@ -492,11 +490,28 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
494
492
  /**
495
- * CanvasTarget for multi-canvas WebGPU rendering.
496
- * Created for all WebGPU canvases to support renderer sharing.
493
+ * The CanvasTarget this root sizes and renders through.
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+ *
495
+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
497
500
  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
498
501
  */
499
502
  canvasTarget?: CanvasTarget
503
+ /**
504
+ * Set when this root's canvas target has been resized and the backend's cached render pass
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+ * descriptor (which holds a depth-stencil view built once per canvas) is therefore stale.
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+ *
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+ * Flushed by the canvas-target job in the `start` phase, which is the only place this root's
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+ * target is guaranteed to be the renderer's active one — `backend.updateSize()` operates on
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+ * whatever `getCanvasTarget()` returns, so calling it from the resize subscription would
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+ * invalidate some other canvas's descriptor instead.
511
+ *
512
+ * @see https://github.com/pmndrs/react-three-fiber/issues/3847
513
+ */
514
+ canvasTargetSizeDirty?: boolean
500
515
  /**
501
516
  * Whether multi-canvas rendering is active.
502
517
  * True when any canvas uses `renderer={{ primaryCanvas: 'id' }}` to share a renderer.
@@ -606,7 +621,7 @@ interface RootState {
606
621
  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
607
622
  uniforms: UniformStore
608
623
  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
609
- nodes: Record<string, any>
624
+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
611
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  buffers: BufferStore
612
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -618,7 +633,7 @@ interface RootState {
618
633
  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
619
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  renderPipeline: ThreeRenderPipeline | null
620
635
  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
621
- passes: Record<string, any>
636
+ passes: PassRecord
622
637
  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
623
638
  _hmrVersion: number
624
639
  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -706,12 +721,19 @@ type DefaultRendererProps = {
706
721
  */
707
722
  interface CanvasSchedulerConfig {
708
723
  /**
709
- * Render this canvas after another canvas completes.
710
- * Pass the `id` of another canvas.
724
+ * Run this Canvas root before the referenced Canvas root id(s).
711
725
  */
712
- after?: string
726
+ before?: string | string[]
713
727
  /**
714
- * Limit this canvas's render rate (frames per second).
728
+ * Run this Canvas root after the referenced Canvas root id(s).
729
+ */
730
+ after?: string | string[]
731
+ /**
732
+ * Numeric root order. Lower values run first.
733
+ */
734
+ order?: number
735
+ /**
736
+ * Limit this Canvas's default render job (frames per second).
715
737
  */
716
738
  fps?: number
717
739
  }
@@ -798,14 +820,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
798
820
  performance?: Partial<Omit<Performance, 'regress'>>
799
821
  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
800
822
  dpr?: Dpr
801
- /** Props that go into the default raycaster */
802
- raycaster?: Partial<THREE$1.Raycaster>
823
+ /**
824
+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
825
+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
826
+ */
827
+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
803
828
  /** A `THREE.Scene` instance or props that go into the default scene */
804
829
  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
805
830
  /** A `THREE.Camera` instance or props that go into the default camera */
806
831
  camera?: CameraProps
807
832
  /** An R3F event manager to manage elements' pointer events */
808
- events?: (store: RootStore) => EventManager<HTMLElement>
833
+ events?: (store: RootStore) => EventManager<Element>
809
834
  /** Callback after the canvas has rendered (but not yet committed) */
810
835
  onCreated?: (state: RootState) => void
811
836
  /** Response for pointer clicks that have missed any target */
@@ -1034,7 +1059,7 @@ interface CanvasProps
1034
1059
  */
1035
1060
  resize?: Options
1036
1061
  /** The target where events are being subscribed to, default: the div that wraps canvas */
1037
- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
1062
+ eventSource?: Element | React$1.RefObject<Element | null>
1038
1063
  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
1039
1064
  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1040
1065
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1142,81 +1167,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
1142
1167
 
1143
1168
  type RenderTargetOptions = RenderTargetOptions$1
1144
1169
 
1145
- //* Global Types ==============================
1170
+ //* Global TSL Types ==============================
1146
1171
 
1147
1172
  declare global {
1148
1173
  /**
1149
- * Uniform node type.
1150
- *
1151
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1152
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1153
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1154
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1155
- * arity when three made `UniformNode` two-parameter.
1156
- *
1157
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1158
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1159
- * ergonomics. The result is three's structural type, so members stay in sync with the
1160
- * installed three instead of needing to be mirrored by hand.
1174
+ * Broad callable-node fallback for dynamic store readers.
1175
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1161
1176
  */
1162
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1177
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1178
+ readonly shaderNode: unknown
1179
+ readonly id: number
1180
+ }
1163
1181
 
1164
- /**
1165
- * ShaderCallable - the return type of Fn()
1166
- * A callable shader function node that can be invoked with parameters.
1167
- * The function returns a ShaderNodeObject when called.
1168
- *
1169
- * @example
1170
- * ```tsx
1171
- * // Define a shader function
1172
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1173
- * return mix(color1, color2, factor)
1174
- * })
1175
- *
1176
- * // Type when retrieving from nodes store
1177
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1178
- *
1179
- * // Or with specific return type
1180
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1181
- * ```
1182
- */
1183
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1182
+ /** Legacy structural node accepted when at least one historical marker exists. */
1183
+ type LegacyTSLNodeLike = {
1184
+ label?: ((label: string) => unknown) | string
1185
+ setName?: (name: string) => unknown
1186
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1184
1187
 
1185
- /**
1186
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1187
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1188
- *
1189
- * @example
1190
- * ```tsx
1191
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1192
- * ```
1193
- */
1194
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1188
+ /** Node type accepted by broad dynamic node-store readers. */
1189
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1195
1190
 
1196
1191
  /**
1197
- * TSLNodeType - Union of all common TSL node types
1198
- * Used by ScopedStore to properly type node access from the store.
1199
- *
1200
- * Includes:
1201
- * - Node: base Three.js node type
1202
- * - ShaderCallable: function nodes created with Fn()
1203
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1204
- *
1205
- * @example
1206
- * ```tsx
1207
- * // In useLocalNodes, nodes are typed as TSLNodeType
1208
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1209
- * positionNode: nodes.myPosition, // Works - Node is in union
1210
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1211
- * }))
1212
- *
1213
- * // Can narrow with type guard or assertion when needed
1214
- * if (typeof blendColorFn === 'function') {
1215
- * blendColorFn(someColor, 0.5)
1216
- * }
1217
- * ```
1192
+ * Derive Three's shader node type from an existing node or a supported raw input.
1193
+ * Existing InputNode generics take precedence over structural value normalization.
1194
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1195
+ * InputNode base with its concrete InputNode specialization.
1218
1196
  */
1219
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1197
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1198
+ ? TNodeType
1199
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1200
+ ? TNodeType
1201
+ : T extends number
1202
+ ? 'float'
1203
+ : T extends boolean
1204
+ ? 'bool'
1205
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1206
+ ? 'color'
1207
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1208
+ ? 'vec4'
1209
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1210
+ ? 'vec3'
1211
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1212
+ ? 'vec2'
1213
+ : T extends three_webgpu.Matrix4
1214
+ ? 'mat4'
1215
+ : T extends three_webgpu.Matrix3
1216
+ ? 'mat3'
1217
+ : T extends three_webgpu.Matrix2
1218
+ ? 'mat2'
1219
+ : unknown
1220
+
1221
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1222
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1223
+ ? TValue
1224
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1225
+ ? TValue
1226
+ : T extends string | { r: number; g: number; b: number }
1227
+ ? three_webgpu.Color
1228
+ : T extends { x: number; y: number; z: number; w: number }
1229
+ ? three_webgpu.Vector4
1230
+ : T extends { x: number; y: number; z: number }
1231
+ ? three_webgpu.Vector3
1232
+ : T extends { x: number; y: number }
1233
+ ? three_webgpu.Vector2
1234
+ : T extends number
1235
+ ? number
1236
+ : T extends boolean
1237
+ ? boolean
1238
+ : T
1239
+
1240
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1241
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1242
+
1243
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1244
+ type UniformNodesFor<T extends UniformInputRecord> = {
1245
+ [K in keyof T]: UniformNodeFor<T[K]>
1246
+ }
1247
+
1248
+ /** Backward-compatible single-parameter uniform alias. */
1249
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1220
1250
 
1221
1251
  /** Flat record of uniform nodes (no nested scopes) */
1222
1252
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1241,7 +1271,7 @@ declare global {
1241
1271
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1242
1272
  * Supports:
1243
1273
  * - Primitives: number, string (color), boolean
1244
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1274
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1245
1275
  * - Plain objects: { x, y, z, w } converted to vectors
1246
1276
  * - TSL nodes: color(), vec3(), float() for type casting
1247
1277
  * - UniformNode: existing uniforms (reused as-is)
@@ -1254,88 +1284,124 @@ declare global {
1254
1284
  | three_webgpu.Vector2
1255
1285
  | three_webgpu.Vector3
1256
1286
  | three_webgpu.Vector4
1287
+ | three_webgpu.Matrix2
1257
1288
  | three_webgpu.Matrix3
1258
1289
  | three_webgpu.Matrix4
1259
- | three_webgpu.Euler
1260
- | three_webgpu.Quaternion
1261
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1290
+ | { x: number; y: number }
1291
+ | { x: number; y: number; z: number }
1292
+ | { x: number; y: number; z: number; w: number }
1262
1293
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1263
- | Node // TSL nodes like color(), vec3(), float() for type casting
1294
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1264
1295
  | UniformNode
1265
1296
 
1266
1297
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1267
1298
  type UniformInputRecord = Record<string, UniformValue>
1268
1299
  }
1269
1300
 
1270
- //* Module Augmentation ==============================
1271
-
1272
- declare module 'three/tsl' {
1301
+ declare global {
1273
1302
  /**
1274
- * Fn with array parameter destructuring
1275
- * @example Fn(([uv, skew]) => { ... })
1303
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1304
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1305
+ * is r185, so the new name is the only one.
1276
1306
  */
1277
- export function Fn<R extends Node = Node>(
1278
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1279
- ): ShaderCallable<R>
1307
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1280
1308
 
1281
1309
  /**
1282
- * Fn with object parameter destructuring
1283
- * @example Fn(({ color, intensity }) => { ... })
1310
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1311
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1312
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1284
1313
  */
1285
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1286
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1287
- ): ShaderCallable<R>
1314
+ type ScenePassNode = three_webgpu.PassNode
1288
1315
 
1289
1316
  /**
1290
- * Fn with array params + layout
1291
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1317
+ * Pass record - stores TSL pass nodes for render pipeline.
1318
+ *
1319
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1320
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1321
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1322
+ * {@link RenderPipelineCallbackState}.
1323
+ *
1324
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1325
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1326
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1327
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1328
+ *
1329
+ * The index signature admits `undefined` because a key may simply not be registered, and
1330
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1331
+ * optional property whose type excludes `undefined` from the index signature is an error
1332
+ * (TS2411) for every consumer compiling these declarations.
1292
1333
  */
1293
- export function Fn<R extends Node = Node>(
1294
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1295
- layout: { layout?: unknown },
1296
- ): ShaderCallable<R>
1334
+ interface PassRecord {
1335
+ scenePass?: ScenePassNode
1336
+ [key: string]: three_webgpu.Node | undefined
1337
+ }
1297
1338
 
1298
1339
  /**
1299
- * Fn with object params + layout
1340
+ * State passed to pipeline callbacks after the active pipeline has been created.
1341
+ *
1342
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1343
+ * callback runs, so callbacks can use it without a guard or a cast.
1344
+ *
1345
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1346
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1300
1347
  */
1301
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1302
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1303
- layout: { layout?: unknown },
1304
- ): ShaderCallable<R>
1305
- }
1348
+ type RenderPipelineCallbackState = RootState & {
1349
+ renderPipeline: ThreeRenderPipeline
1350
+ passes: PassRecord & { scenePass: ScenePassNode }
1351
+ renderer: three_webgpu.WebGPURenderer
1352
+ isLegacy: false
1353
+ }
1306
1354
 
1307
- declare global {
1308
1355
  /**
1309
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1310
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1311
- * is r185, so the new name is the only one.
1356
+ * What a callback may return to register entries into `state.passes`.
1357
+ *
1358
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1359
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1360
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1361
+ * disposing a pass nothing references. So returning it is a type error.
1312
1362
  */
1313
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1314
-
1315
- /** Pass record - stores TSL pass nodes for render pipeline */
1316
- type PassRecord = Record<string, any>
1363
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1317
1364
 
1318
1365
  /** Setup callback - runs first to configure MRT, create additional passes */
1319
- type RenderPipelineSetupCallback = (state: RootState) => PassRecord | void
1366
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1320
1367
 
1321
1368
  /** Main callback - runs second to configure outputNode, create effect passes */
1322
- type RenderPipelineMainCallback = (state: RootState) => PassRecord | void
1369
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1323
1370
 
1324
- /** Return type for useRenderPipeline hook */
1325
- interface UseRenderPipelineReturn {
1371
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1372
+ interface UseRenderPipelineActions {
1326
1373
  /** Current passes from state */
1327
1374
  passes: PassRecord
1328
- /** RenderPipeline instance (null if not initialized) */
1329
- renderPipeline: ThreeRenderPipeline | null
1330
1375
  /** Clear all passes from state */
1331
1376
  clearPasses: () => void
1332
1377
  /** Reset RenderPipeline entirely (clears PP + passes) */
1333
1378
  reset: () => void
1334
1379
  /** Re-run setup/main callbacks with current closure values */
1335
1380
  rebuild: () => void
1336
- /** True when RenderPipeline is configured and ready */
1337
- isReady: boolean
1338
1381
  }
1382
+
1383
+ /**
1384
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1385
+ *
1386
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1387
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1388
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1389
+ */
1390
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1391
+ (
1392
+ | {
1393
+ /** True when RenderPipeline is configured and ready */
1394
+ isReady: true
1395
+ /** RenderPipeline instance */
1396
+ renderPipeline: ThreeRenderPipeline
1397
+ }
1398
+ | {
1399
+ /** False until the pipeline has been created */
1400
+ isReady: false
1401
+ /** Not initialized yet, or torn down by reset() */
1402
+ renderPipeline: null
1403
+ }
1404
+ )
1339
1405
  }
1340
1406
 
1341
1407
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1414,10 +1480,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1414
1480
 
1415
1481
  /**
1416
1482
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1417
- * since @types/three has broken inheritance for TSL node subclasses.
1483
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1484
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1418
1485
  */
1419
1486
  type NodeProps<P> = {
1420
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1487
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1421
1488
  }
1422
1489
 
1423
1490
  interface ReactProps<P> {
@@ -1438,11 +1505,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1438
1505
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1439
1506
  }
1440
1507
 
1508
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1509
+ type Object3DMethod = NonNullable<
1510
+ {
1511
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1512
+ }[keyof Object3D]
1513
+ >
1514
+
1441
1515
  type ThreeExports = typeof import('three') & typeof import('three/webgpu')
1442
1516
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1443
1517
 
1444
1518
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1445
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1519
+ /**
1520
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1521
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1522
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1523
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1524
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1525
+ */
1526
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1527
+ object: object
1528
+ ref?: React.Ref<any>
1529
+ onUpdate?: (self: any) => void
1530
+ [prop: string]: unknown
1531
+ }
1446
1532
  // Conflicts with DOM types can be accessed through a three* prefix
1447
1533
  threeAudio: ThreeElementsImpl['audio']
1448
1534
  threeSource: ThreeElementsImpl['source']
@@ -1483,6 +1569,7 @@ type three_d_Matrix3 = Matrix3;
1483
1569
  type three_d_Matrix4 = Matrix4;
1484
1570
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1485
1571
  type three_d_NodeProps<P> = NodeProps<P>;
1572
+ type three_d_Object3DMethod = Object3DMethod;
1486
1573
  type three_d_Quaternion = Quaternion;
1487
1574
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1488
1575
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1497,7 +1584,7 @@ type three_d_Vector3 = Vector3;
1497
1584
  type three_d_Vector4 = Vector4;
1498
1585
  type three_d_VectorRepresentation = VectorRepresentation;
1499
1586
  declare namespace three_d {
1500
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1587
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1501
1588
  }
1502
1589
 
1503
1590
  /**
@@ -1635,9 +1722,9 @@ type EnvironmentProps = {
1635
1722
  blur?: number;
1636
1723
  backgroundBlurriness?: number;
1637
1724
  backgroundIntensity?: number;
1638
- backgroundRotation?: Euler$3;
1725
+ backgroundRotation?: Euler;
1639
1726
  environmentIntensity?: number;
1640
- environmentRotation?: Euler$3;
1727
+ environmentRotation?: Euler;
1641
1728
  map?: Texture$1;
1642
1729
  preset?: PresetsType;
1643
1730
  scene?: Scene | React$1.RefObject<Scene>;
@@ -1721,7 +1808,7 @@ declare function EnvironmentCube({ background, scene, blur, backgroundBlurriness
1721
1808
  declare function EnvironmentPortal({ children, near, far, resolution, frames, map, background, blur, backgroundBlurriness, backgroundIntensity, backgroundRotation, environmentIntensity, environmentRotation, scene, files, path, preset, extensions, }: EnvironmentProps): react_jsx_runtime.JSX.Element;
1722
1809
  declare module '@react-three/fiber' {
1723
1810
  interface ThreeElements {
1724
- groundProjectedEnvImpl: ThreeElement$1<typeof GroundedSkybox>;
1811
+ groundProjectedEnvImpl: ThreeElement<typeof GroundedSkybox>;
1725
1812
  }
1726
1813
  }
1727
1814
  /**
@@ -1821,6 +1908,24 @@ declare module '@react-three/fiber' {
1821
1908
  */
1822
1909
  declare function Environment(props: EnvironmentProps): react_jsx_runtime.JSX.Element;
1823
1910
 
1911
+ /**
1912
+ * Moves every trace of interactivity from one object to its replacement, for reconstruction.
1913
+ *
1914
+ * When `args` or a `primitive`'s `object` changes, R3F builds a new three object and keeps the same
1915
+ * instance. Removing the old object from the interaction state and registering the new one from
1916
+ * scratch makes events *work* again (#3778), but it forgets what was in flight: a pointer resting on
1917
+ * the object fires a second `onPointerEnter` without ever having left, and an active pointer capture
1918
+ * is dropped mid-drag. Rewriting the references instead keeps the interaction continuous across a
1919
+ * swap the user never asked to see (#3744).
1920
+ *
1921
+ * Captures are re-keyed rather than released, so the DOM-level capture on `captureData.target` is
1922
+ * left alone — releasing and re-acquiring it is precisely the glitch being avoided.
1923
+ *
1924
+ * Visibility handlers are deliberately not transferred: that registry is keyed by `object.uuid`, so
1925
+ * the replacement re-registers itself through `applyProps`. The old entry is dropped here so it
1926
+ * cannot outlive the object it described.
1927
+ */
1928
+ declare function swapInteractivity(store: RootStore, object: Object3D, newObject: Object3D): void;
1824
1929
  declare function removeInteractivity(store: RootStore, object: Object3D): void;
1825
1930
  declare function createEvents(store: RootStore): {
1826
1931
  handlePointer: (name: string) => (event: DomEvent) => void;
@@ -1828,7 +1933,7 @@ declare function createEvents(store: RootStore): {
1828
1933
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1829
1934
  };
1830
1935
  /** Default R3F event manager for web */
1831
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1936
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1832
1937
 
1833
1938
  /**
1834
1939
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -1861,7 +1966,7 @@ declare namespace useLoader {
1861
1966
  *
1862
1967
  * @param callback - Function called each frame with (state, delta). Optional if you only need scheduler access.
1863
1968
  * @param priorityOrOptions - Either a priority number (backwards compat) or options object
1864
- * @returns Controls object with step(), stepAll(), pause(), resume(), isPaused, id, scheduler
1969
+ * @returns Controls object with step(), stepAll(), invalidate(), pause(), resume(), isPaused, id, rootId, scheduler
1865
1970
  *
1866
1971
  * @example
1867
1972
  * // Simple priority (backwards compat)
@@ -2157,7 +2262,10 @@ declare function addTail(callback: GlobalRenderCallback): () => void;
2157
2262
  * Invalidates the view, requesting a frame to be rendered.
2158
2263
  * In demand mode, this triggers the scheduler to run frames.
2159
2264
  *
2160
- * @param state - Optional root state (ignored in new scheduler, kept for backwards compat)
2265
+ * With a state argument, only that root's jobs run on the requested frames; other
2266
+ * roots on 'demand' stay idle. Without one, every registered root is invalidated.
2267
+ *
2268
+ * @param state - Optional root state; targets the invalidation at that root
2161
2269
  * @param frames - Number of frames to request (default: 1)
2162
2270
  * @param stackFrames - If false, sets pendingFrames to frames. If true, adds to existing pendingFrames (default: false)
2163
2271
  *
@@ -2168,14 +2276,16 @@ declare function invalidate(state?: RootState, frames?: number, stackFrames?: bo
2168
2276
  * Advances the frameloop and runs render effects.
2169
2277
  * Useful for when manually rendering via `frameloop="never"`.
2170
2278
  *
2279
+ * With a state argument, only that root is stepped. Without one, every
2280
+ * registered root is stepped for backwards compatibility.
2281
+ *
2171
2282
  * @param timestamp - The timestamp to use for this frame
2172
2283
  * @param runGlobalEffects - Ignored (kept for backwards compat, global effects always run)
2173
- * @param state - Ignored (kept for backwards compat)
2174
- * @param frame - Ignored (kept for backwards compat)
2284
+ * @param state - Optional root state; targets the manual step at that root
2175
2285
  *
2176
2286
  * @see https://docs.pmnd.rs/react-three-fiber/api/additional-exports#advance
2177
2287
  */
2178
- declare function advance(timestamp: number): void;
2288
+ declare function advance(timestamp: number, runGlobalEffects?: boolean, state?: RootState): void;
2179
2289
 
2180
2290
  /* eslint-disable @definitelytyped/no-unnecessary-generics */
2181
2291
  declare function ReactReconciler<
@@ -3220,6 +3330,7 @@ declare namespace ReactReconciler {
3220
3330
 
3221
3331
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3222
3332
  declare function extend<T extends Catalogue>(objects: T): void;
3333
+ declare function extend(objects: Record<string, unknown>): void;
3223
3334
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3224
3335
 
3225
3336
  declare const isRenderer: (def: any) => boolean;
@@ -3246,11 +3357,6 @@ declare function flushSync<R>(fn: () => R): R;
3246
3357
  declare const context: React$1.Context<RootStore>;
3247
3358
  declare const createStore: (invalidate: (state?: RootState, frames?: number, stackFrames?: boolean) => void, advance: (timestamp: number, runGlobalEffects?: boolean, state?: RootState, frame?: XRFrame) => void) => RootStore;
3248
3359
 
3249
- /**
3250
- * Safely flush async effects when testing, simulating a legacy root.
3251
- * @deprecated Import from React instead. import { act } from 'react'
3252
- */
3253
- declare const act: typeof React$1.act;
3254
3360
  /**
3255
3361
  * An SSR-friendly useLayoutEffect.
3256
3362
  *
@@ -3668,29 +3774,44 @@ declare const hasConstructor: (object: unknown) => object is {
3668
3774
  * Used to identify values that should be resolved from refs after mount.
3669
3775
  */
3670
3776
  declare const FROM_REF: unique symbol;
3777
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3778
+ interface FromRefMarker<T = unknown, R = T> {
3779
+ [FROM_REF]: React$1.RefObject<T | null>;
3780
+ /** Optional transform applied to the resolved ref before assignment. */
3781
+ transform?: (value: T) => R;
3782
+ }
3671
3783
  /**
3672
3784
  * Defers prop application until the referenced object is available.
3673
3785
  * Useful for props like `target` that need sibling refs to be populated.
3674
3786
  *
3787
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3788
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3789
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3790
+ * what gets assigned.
3791
+ *
3675
3792
  * @param ref - React ref object to resolve at mount time
3676
- * @returns A marker value that applyProps will resolve after mount
3793
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3794
+ * @returns A marker value that the reconciler resolves after mount
3677
3795
  *
3678
3796
  * @example
3679
3797
  * const targetRef = useRef<THREE.Object3D>(null)
3680
3798
  *
3681
3799
  * <group ref={targetRef} position={[-3, -2, -15]} />
3682
3800
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3801
+ *
3802
+ * @example
3803
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3804
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3683
3805
  */
3684
3806
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3807
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3685
3808
  /**
3686
3809
  * Type guard to check if a value is a fromRef marker.
3687
3810
  *
3688
3811
  * @param value - Value to check
3689
3812
  * @returns True if value is a fromRef marker
3690
3813
  */
3691
- declare function isFromRef(value: unknown): value is {
3692
- [FROM_REF]: React$1.RefObject<any>;
3693
- };
3814
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3694
3815
 
3695
3816
  /**
3696
3817
  * Symbol marker for mount-only method calls.
@@ -3717,7 +3838,15 @@ declare const ONCE: unique symbol;
3717
3838
  * // No arguments
3718
3839
  * <geometry center={once()} />
3719
3840
  */
3720
- declare function once<T>(...args: T[]): T;
3841
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3842
+ /**
3843
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3844
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3845
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3846
+ *
3847
+ * The runtime value is always the marker object; only the declared type follows the prop.
3848
+ */
3849
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3721
3850
  /**
3722
3851
  * Type guard to check if a value is a once marker.
3723
3852
  *
@@ -3734,5 +3863,5 @@ declare function isOnce(value: unknown): value is {
3734
3863
  */
3735
3864
  declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3736
3865
 
3737
- export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, act, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3738
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeProps, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };
3866
+ export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, context, createEvents, createPointerEvents, createPortal, createRoot, createStore, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, reconciler, registerPrimary, removeInteractivity, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useEnvironment, useFrame, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useMutableCallback, useRenderTarget, useStore, useTexture, useTextures, useThree, waitForPrimary };
3867
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferLike, BufferRecord, BufferStore, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, DefaultGLProps, DefaultRendererProps, Disposable, DisposeOptions, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeLike, NodeProps, NodeRecord, NodeStore, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, R3FRenderer, RaycastableRepresentation, ReactProps, ReconcilerRoot, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, RootState, RootStore, SetBlock, Size, StorageLike, StorageRecord, StorageStore, Subscription, TSLNodeInput, TextureInput, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UseTextureOptions, UseTexturesReturn, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, XRManager, XRPointerConfig };