@react-three/fiber 10.0.0-alpha.4 → 10.0.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
1
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  import * as three_examples_jsm_inspector_Inspector_js from 'three/examples/jsm/inspector/Inspector.js';
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  import * as three_webgpu from 'three/webgpu';
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- import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Data3DTexture, CanvasTarget, ShaderNodeObject, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Object3D, Frustum, OrthographicCamera, WebGPURendererParameters } from 'three/webgpu';
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+ import { CubeRenderTarget, RenderTarget, WebGPURenderer, Node, StorageTexture, Storage3DTexture, StorageArrayTexture, Data3DTexture, CanvasTarget, Euler as Euler$2, Color as Color$2, ColorRepresentation as ColorRepresentation$1, Layers as Layers$1, Raycaster, Intersection as Intersection$1, BufferGeometry, Matrix4 as Matrix4$1, Quaternion as Quaternion$1, Object3D, Vector2 as Vector2$1, Vector3 as Vector3$1, Vector4 as Vector4$1, Matrix3 as Matrix3$1, Loader as Loader$1, ColorSpace, Texture as Texture$1, CubeTexture, Scene, Frustum, OrthographicCamera, Matrix2, WebGPURendererParameters } from 'three/webgpu';
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  import { Inspector } from 'three/addons/inspector/Inspector.js';
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  import * as THREE$1 from 'three';
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  import { Color as Color$1, ColorRepresentation, Euler as Euler$1, Loader, RenderTargetOptions as RenderTargetOptions$1 } from 'three';
@@ -14,20 +14,6 @@ import { Options } from 'react-use-measure';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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  import { GroundedSkybox } from 'three/examples/jsm/objects/GroundedSkybox.js';
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- function _mergeNamespaces(n, m) {
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- m.forEach(function (e) {
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- e && typeof e !== 'string' && !Array.isArray(e) && Object.keys(e).forEach(function (k) {
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- if (k !== 'default' && !(k in n)) {
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- var d = Object.getOwnPropertyDescriptor(e, k);
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- Object.defineProperty(n, k, d.get ? d : {
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- enumerable: true,
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- get: function () { return e[k]; }
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- });
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- }
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- });
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- });
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- return Object.freeze(n);
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- }
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32
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  /**
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  * @fileoverview Internal Three.js re-exports - WEBGPU ONLY ENTRY
@@ -53,20 +39,6 @@ declare const WebGLRenderTarget: any;
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  declare const WebGLCubeRenderTarget: any;
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- var THREE = /*#__PURE__*/_mergeNamespaces({
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- __proto__: null,
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- CubeRenderTargetCompat: CubeRenderTarget,
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- Inspector: Inspector,
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- R3F_BUILD_LEGACY: R3F_BUILD_LEGACY,
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- R3F_BUILD_WEBGPU: R3F_BUILD_WEBGPU,
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- RenderTargetCompat: RenderTarget,
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- WebGLCubeRenderTarget: WebGLCubeRenderTarget,
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- WebGLRenderTarget: WebGLRenderTarget,
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- WebGLRenderer: WebGLRenderer,
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- WebGLRendererParameters: WebGLRendererParameters,
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- WebGLShadowMap: WebGLShadowMap,
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- loadInspector: loadInspector
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- }, [three_webgpu]);
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  //* Utility Types ==============================
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@@ -354,6 +326,7 @@ type BufferLike =
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  | Uint16Array
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  | Int16Array
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  | THREE$1.BufferAttribute // Base class for all buffer attributes
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+ | THREE$1.InterleavedBufferAttribute
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  | Node // TSL buffer nodes (instancedArray, storage)
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  /** Flat record of buffer-like values (no nested scopes) */
@@ -365,6 +338,25 @@ type BufferRecord = Record<string, BufferLike>
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  */
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  type BufferStore = Record<string, BufferLike | BufferRecord>
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+ //* Node Types (useNodes) ========================================
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+
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+ /**
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+ * Every node representation `useNodes` accepts and `state.nodes` holds: three's real `Node`,
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+ * the callable proxy `Fn()` returns, and the legacy structural shape (`uuid`/`nodeType`) older
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+ * code passes through. Creators are constrained to this same type, so the shape a creator returns
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+ * and the shape the store holds are one type by construction.
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+ */
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+ type NodeLike = TSLNodeType | LegacyTSLNodeLike
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+
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+ /** Flat record of TSL nodes (no nested scopes) */
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+ type NodeRecord<T extends NodeLike = NodeLike> = Record<string, T>
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+
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+ /**
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+ * Node store that can contain both root-level nodes and scoped node objects.
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+ * Structure: { wobble: OperatorNode, fx: { blur: ShaderCallable } }
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+ */
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+ type NodeStore = Record<string, NodeLike | NodeRecord>
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+
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  //* Storage Types (useGPUStorage) ========================================
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  /**
@@ -379,7 +371,9 @@ type BufferStore = Record<string, BufferLike | BufferRecord>
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  * ```
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  */
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  type StorageLike =
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- | StorageTexture // GPU storage texture
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+ | StorageTexture // 2D GPU storage texture
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+ | Storage3DTexture // 3D GPU storage texture (volumes, fluid grids)
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+ | StorageArrayTexture // 2D-array GPU storage texture
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  | Data3DTexture // 3D texture (can be used as storage)
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  | Node // TSL storage texture nodes (storageTexture)
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@@ -498,8 +492,13 @@ interface InternalState {
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  /** Container for child attachment (scene for root, original container for portals) */
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  container?: THREE$1.Object3D
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  /**
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- * CanvasTarget for multi-canvas WebGPU rendering.
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- * Created for all WebGPU canvases to support renderer sharing.
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+ * The CanvasTarget this root sizes and renders through.
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+ *
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+ * A primary (`<Canvas id>`) owns the renderer's default target -- the one three itself built
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+ * around the canvas element -- so sizing it is sizing the renderer. A secondary owns a target
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+ * R3F created for its own element. Either way there is exactly one target per canvas element,
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+ * and the canvas-target job makes it the renderer's active one before this root renders.
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+ * Absent on WebGL and on an id-less WebGPU canvas, where the renderer is sized directly.
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  * @see https://threejs.org/docs/#api/en/renderers/common/CanvasTarget
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  */
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  canvasTarget?: CanvasTarget
@@ -624,7 +623,7 @@ interface RootState {
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  /** Global TSL uniform nodes - root-level uniforms + scoped sub-objects. Use useUniforms() hook */
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  uniforms: UniformStore
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  /** Global TSL nodes - root-level nodes + scoped sub-objects. Use useNodes() hook */
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- nodes: Record<string, any>
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+ nodes: NodeStore
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  /** Global TSL buffer nodes - root-level buffers + scoped sub-objects. Use useBuffers() hook */
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  buffers: BufferStore
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  /** Global GPU storage (textures, etc.) - root-level storage + scoped sub-objects. Use useGPUStorage() hook */
@@ -636,7 +635,7 @@ interface RootState {
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  /** WebGPU RenderPipeline instance - use useRenderPipeline() hook */
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  renderPipeline: ThreeRenderPipeline | null
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  /** Global TSL pass nodes for render pipeline - use useRenderPipeline() hook */
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- passes: Record<string, any>
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+ passes: PassRecord
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  /** Internal version counter for HMR - incremented by rebuildNodes/rebuildUniforms to bust memoization */
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  _hmrVersion: number
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  /** Internal: whether setSize() has taken ownership of canvas dimensions */
@@ -823,14 +822,17 @@ interface RenderProps<TCanvas extends HTMLCanvasElement | OffscreenCanvas$1> {
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  performance?: Partial<Omit<Performance, 'regress'>>
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  /** Target pixel ratio. Can clamp between a range: `[min, max]` */
825
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  dpr?: Dpr
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- /** Props that go into the default raycaster */
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- raycaster?: Partial<THREE$1.Raycaster>
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+ /**
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+ * Props that go into the default raycaster. `params` is merged into the raycaster's defaults,
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+ * so a single threshold can be set: `raycaster={{ params: { Points: { threshold: 0.2 } } }}`.
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+ */
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+ raycaster?: Partial<Omit<THREE$1.Raycaster, 'params'>> & { params?: Partial<THREE$1.RaycasterParameters> }
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  /** A `THREE.Scene` instance or props that go into the default scene */
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  scene?: THREE$1.Scene | Partial<THREE$1.Scene>
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  /** A `THREE.Camera` instance or props that go into the default camera */
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  camera?: CameraProps
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  /** An R3F event manager to manage elements' pointer events */
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- events?: (store: RootStore) => EventManager<HTMLElement>
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+ events?: (store: RootStore) => EventManager<Element>
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  /** Callback after the canvas has rendered (but not yet committed) */
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  onCreated?: (state: RootState) => void
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  /** Response for pointer clicks that have missed any target */
@@ -1059,7 +1061,7 @@ interface CanvasProps
1059
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  */
1060
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  resize?: Options
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  /** The target where events are being subscribed to, default: the div that wraps canvas */
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- eventSource?: HTMLElement | React$1.RefObject<HTMLElement | null>
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+ eventSource?: Element | React$1.RefObject<Element | null>
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  /** The event prefix that is cast into canvas pointer x/y events, default: "offset" */
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  eventPrefix?: 'offset' | 'client' | 'page' | 'layer' | 'screen'
1065
1067
  /** Enable/disable automatic HMR refresh for TSL nodes and uniforms, default: true in dev */
@@ -1167,81 +1169,86 @@ interface LegacyRootState extends Omit<RootState, 'renderer' | 'internal'> {
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1169
 
1168
1170
  type RenderTargetOptions = RenderTargetOptions$1
1169
1171
 
1170
- //* Global Types ==============================
1172
+ //* Global TSL Types ==============================
1171
1173
 
1172
1174
  declare global {
1173
1175
  /**
1174
- * Uniform node type.
1175
- *
1176
- * This is three's own `UniformNode`, not a re-declaration of it. It previously was a
1177
- * hand-rolled `interface UniformNode<T> extends Node { value: T }`, which shadowed the real
1178
- * exported type globally — so R3F's ~58 references resolved to an approximation that was
1179
- * missing members three actually ships (`setName` among them) and had drifted to the wrong
1180
- * arity when three made `UniformNode` two-parameter.
1181
- *
1182
- * three's signature is `UniformNode<TNodeType, TValue>`. R3F only ever varies the value type,
1183
- * so the node type is fixed to `unknown` and the single parameter is kept for call-site
1184
- * ergonomics. The result is three's structural type, so members stay in sync with the
1185
- * installed three instead of needing to be mirrored by hand.
1176
+ * Broad callable-node fallback for dynamic store readers.
1177
+ * Creator hooks preserve the exact function signatures inferred from Three's `Fn`.
1186
1178
  */
1187
- type UniformNode<T = unknown> = three_webgpu.UniformNode<unknown, T>
1179
+ type CallableTSLNode = ((...params: never[]) => unknown) & {
1180
+ readonly shaderNode: unknown
1181
+ readonly id: number
1182
+ }
1188
1183
 
1189
- /**
1190
- * ShaderCallable - the return type of Fn()
1191
- * A callable shader function node that can be invoked with parameters.
1192
- * The function returns a ShaderNodeObject when called.
1193
- *
1194
- * @example
1195
- * ```tsx
1196
- * // Define a shader function
1197
- * const blendColorFn = Fn(([color1, color2, factor]) => {
1198
- * return mix(color1, color2, factor)
1199
- * })
1200
- *
1201
- * // Type when retrieving from nodes store
1202
- * const { blendColorFn } = nodes as { blendColorFn: ShaderCallable }
1203
- *
1204
- * // Or with specific return type
1205
- * const { myFn } = nodes as { myFn: ShaderCallable<THREE.Node> }
1206
- * ```
1207
- */
1208
- type ShaderCallable<R extends Node = Node> = ((...params: unknown[]) => ShaderNodeObject<R>) & Node
1184
+ /** Legacy structural node accepted when at least one historical marker exists. */
1185
+ type LegacyTSLNodeLike = {
1186
+ label?: ((label: string) => unknown) | string
1187
+ setName?: (name: string) => unknown
1188
+ } & ({ uuid: string | undefined; nodeType?: string | null } | { uuid?: string; nodeType: string | null | undefined })
1209
1189
 
1210
- /**
1211
- * ShaderNodeRef - a ShaderNodeObject wrapper around a Node
1212
- * This is the common return type for TSL operations (add, mul, sin, etc.)
1213
- *
1214
- * @example
1215
- * ```tsx
1216
- * const { wobble } = nodes as { wobble: ShaderNodeRef }
1217
- * ```
1218
- */
1219
- type ShaderNodeRef<T extends Node = Node> = ShaderNodeObject<T>
1190
+ /** Node type accepted by broad dynamic node-store readers. */
1191
+ type TSLNodeType = three_webgpu.Node | CallableTSLNode
1220
1192
 
1221
1193
  /**
1222
- * TSLNodeType - Union of all common TSL node types
1223
- * Used by ScopedStore to properly type node access from the store.
1224
- *
1225
- * Includes:
1226
- * - Node: base Three.js node type
1227
- * - ShaderCallable: function nodes created with Fn()
1228
- * - ShaderNodeObject: wrapped nodes from TSL operations (sin, mul, mix, etc.)
1229
- *
1230
- * @example
1231
- * ```tsx
1232
- * // In useLocalNodes, nodes are typed as TSLNodeType
1233
- * const { positionNode, blendColorFn } = useLocalNodes(({ nodes }) => ({
1234
- * positionNode: nodes.myPosition, // Works - Node is in union
1235
- * blendColorFn: nodes.myFn, // Works - ShaderCallable is in union
1236
- * }))
1237
- *
1238
- * // Can narrow with type guard or assertion when needed
1239
- * if (typeof blendColorFn === 'function') {
1240
- * blendColorFn(someColor, 0.5)
1241
- * }
1242
- * ```
1194
+ * Derive Three's shader node type from an existing node or a supported raw input.
1195
+ * Existing InputNode generics take precedence over structural value normalization.
1196
+ * Both generics must be inferred because Three's UniformNode intersects an unknown-typed
1197
+ * InputNode base with its concrete InputNode specialization.
1243
1198
  */
1244
- type TSLNodeType = Node | ShaderCallable<Node> | ShaderNodeObject<Node>
1199
+ type UniformNodeType<T> = T extends three_webgpu.UniformNode<infer TNodeType, infer _TValue>
1200
+ ? TNodeType
1201
+ : T extends three_webgpu.InputNode<infer TNodeType, infer _TValue>
1202
+ ? TNodeType
1203
+ : T extends number
1204
+ ? 'float'
1205
+ : T extends boolean
1206
+ ? 'bool'
1207
+ : T extends string | three_webgpu.Color | { r: number; g: number; b: number }
1208
+ ? 'color'
1209
+ : T extends three_webgpu.Vector4 | { x: number; y: number; z: number; w: number }
1210
+ ? 'vec4'
1211
+ : T extends three_webgpu.Vector3 | { x: number; y: number; z: number }
1212
+ ? 'vec3'
1213
+ : T extends three_webgpu.Vector2 | { x: number; y: number }
1214
+ ? 'vec2'
1215
+ : T extends three_webgpu.Matrix4
1216
+ ? 'mat4'
1217
+ : T extends three_webgpu.Matrix3
1218
+ ? 'mat3'
1219
+ : T extends three_webgpu.Matrix2
1220
+ ? 'mat2'
1221
+ : unknown
1222
+
1223
+ /** Derive the normalized JavaScript value stored by a uniform node. */
1224
+ type UniformNodeValue<T> = T extends three_webgpu.UniformNode<infer _TNodeType, infer TValue>
1225
+ ? TValue
1226
+ : T extends three_webgpu.InputNode<infer _TNodeType, infer TValue>
1227
+ ? TValue
1228
+ : T extends string | { r: number; g: number; b: number }
1229
+ ? three_webgpu.Color
1230
+ : T extends { x: number; y: number; z: number; w: number }
1231
+ ? three_webgpu.Vector4
1232
+ : T extends { x: number; y: number; z: number }
1233
+ ? three_webgpu.Vector3
1234
+ : T extends { x: number; y: number }
1235
+ ? three_webgpu.Vector2
1236
+ : T extends number
1237
+ ? number
1238
+ : T extends boolean
1239
+ ? boolean
1240
+ : T
1241
+
1242
+ /** Three's exact UniformNode with shader and value generics derived from an input. */
1243
+ type UniformNodeFor<T> = three_webgpu.UniformNode<UniformNodeType<T>, UniformNodeValue<T>>
1244
+
1245
+ /** Preserve every input key while mapping values to exact Three uniform nodes. */
1246
+ type UniformNodesFor<T extends UniformInputRecord> = {
1247
+ [K in keyof T]: UniformNodeFor<T[K]>
1248
+ }
1249
+
1250
+ /** Backward-compatible single-parameter uniform alias. */
1251
+ type UniformNode<T = unknown> = UniformNodeFor<T>
1245
1252
 
1246
1253
  /** Flat record of uniform nodes (no nested scopes) */
1247
1254
  type UniformRecord<T extends UniformNode = UniformNode> = Record<string, T>
@@ -1266,7 +1273,7 @@ declare global {
1266
1273
  * Acceptable input values for useUniforms - raw values that get converted to UniformNodes
1267
1274
  * Supports:
1268
1275
  * - Primitives: number, string (color), boolean
1269
- * - Three.js types: Color, Vector2/3/4, Matrix3/4, Euler, Quaternion
1276
+ * - Three.js types: Color, Vector2/3/4, Matrix2/3/4
1270
1277
  * - Plain objects: { x, y, z, w } converted to vectors
1271
1278
  * - TSL nodes: color(), vec3(), float() for type casting
1272
1279
  * - UniformNode: existing uniforms (reused as-is)
@@ -1279,93 +1286,124 @@ declare global {
1279
1286
  | three_webgpu.Vector2
1280
1287
  | three_webgpu.Vector3
1281
1288
  | three_webgpu.Vector4
1289
+ | three_webgpu.Matrix2
1282
1290
  | three_webgpu.Matrix3
1283
1291
  | three_webgpu.Matrix4
1284
- | three_webgpu.Euler
1285
- | three_webgpu.Quaternion
1286
- | { x: number; y?: number; z?: number; w?: number } // Plain objects converted to vectors
1292
+ | { x: number; y: number }
1293
+ | { x: number; y: number; z: number }
1294
+ | { x: number; y: number; z: number; w: number }
1287
1295
  | { r: number; g: number; b: number; a?: number } // Plain objects converted to Color
1288
- | Node // TSL nodes like color(), vec3(), float() for type casting
1296
+ | three_webgpu.Node // TSL nodes like color(), vec3(), float() for type casting
1289
1297
  | UniformNode
1290
1298
 
1291
1299
  /** Input record for useUniforms - accepts raw values or UniformNodes */
1292
1300
  type UniformInputRecord = Record<string, UniformValue>
1293
1301
  }
1294
1302
 
1295
- //* Module Augmentation ==============================
1296
-
1297
- declare module 'three/tsl' {
1298
- /**
1299
- * Fn with array parameter destructuring
1300
- * @example Fn(([uv, skew]) => { ... })
1301
- */
1302
- export function Fn<R extends Node = Node>(
1303
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1304
- ): ShaderCallable<R>
1305
-
1303
+ declare global {
1306
1304
  /**
1307
- * Fn with object parameter destructuring
1308
- * @example Fn(({ color, intensity }) => { ... })
1305
+ * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1306
+ * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1307
+ * is r185, so the new name is the only one.
1309
1308
  */
1310
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1311
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1312
- ): ShaderCallable<R>
1309
+ type ThreeRenderPipeline = three_webgpu.RenderPipeline
1313
1310
 
1314
1311
  /**
1315
- * Fn with array params + layout
1316
- * @example Fn(([a, b]) => { ... }, { layout: [...] })
1312
+ * The pass `useRenderPipeline` creates for you: three's own `PassNode`, as returned by
1313
+ * `pass(scene, camera)` from `three/tsl`. Referenced from three so members like
1314
+ * `getTextureNode`, `setMRT` and `dispose` track the installed version.
1317
1315
  */
1318
- export function Fn<R extends Node = Node>(
1319
- jsFunc: (inputs: ShaderNodeObject<Node>[]) => ShaderNodeObject<R>,
1320
- layout: { layout?: unknown },
1321
- ): ShaderCallable<R>
1316
+ type ScenePassNode = three_webgpu.PassNode
1322
1317
 
1323
1318
  /**
1324
- * Fn with object params + layout
1319
+ * Pass record - stores TSL pass nodes for render pipeline.
1320
+ *
1321
+ * `scenePass` is the only key the library owns. It is optional here because this is also the
1322
+ * shape of `state.passes`, which is `{}` before the pipeline exists and again after `reset()`
1323
+ * or `clearPasses()`. Inside the callbacks it is always present; see
1324
+ * {@link RenderPipelineCallbackState}.
1325
+ *
1326
+ * Every other key is user-registered, via a callback's return value. Those are TSL nodes of
1327
+ * any kind, not only passes: texture reads of an MRT attachment, effect nodes, extra
1328
+ * `pass()` instances. `Node` is the common base, so that is the bound. Narrow at the call
1329
+ * site when you need a member, e.g. `passes.velocity as TextureNode`.
1330
+ *
1331
+ * The index signature admits `undefined` because a key may simply not be registered, and
1332
+ * because the optional `scenePass` must be assignable to it: under `skipLibCheck: false` an
1333
+ * optional property whose type excludes `undefined` from the index signature is an error
1334
+ * (TS2411) for every consumer compiling these declarations.
1325
1335
  */
1326
- export function Fn<T extends Record<string, unknown>, R extends Node = Node>(
1327
- jsFunc: (inputs: T) => ShaderNodeObject<R>,
1328
- layout: { layout?: unknown },
1329
- ): ShaderCallable<R>
1330
- }
1336
+ interface PassRecord {
1337
+ scenePass?: ScenePassNode
1338
+ [key: string]: three_webgpu.Node | undefined
1339
+ }
1331
1340
 
1332
- declare global {
1333
1341
  /**
1334
- * three's own render pipeline type. Named here so the rest of R3F refers to three's shape
1335
- * rather than `any`. three r183 renamed `PostProcessing` to `RenderPipeline`; our peer floor
1336
- * is r185, so the new name is the only one.
1342
+ * State passed to pipeline callbacks after the active pipeline has been created.
1343
+ *
1344
+ * `passes.scenePass` is required here: the hook installs the default scene pass before either
1345
+ * callback runs, so callbacks can use it without a guard or a cast.
1346
+ *
1347
+ * `renderer` is narrowed to `WebGPURenderer` and `isLegacy` to `false`: the hook throws under
1348
+ * the legacy renderer before either callback can run, so a callback never sees WebGL.
1337
1349
  */
1338
- type ThreeRenderPipeline = three_webgpu.RenderPipeline
1339
-
1340
- /** Pass record - stores TSL pass nodes for render pipeline */
1341
- type PassRecord = Record<string, any>
1342
-
1343
- /** State passed to pipeline callbacks after the active pipeline has been created */
1344
1350
  type RenderPipelineCallbackState = RootState & {
1345
1351
  renderPipeline: ThreeRenderPipeline
1352
+ passes: PassRecord & { scenePass: ScenePassNode }
1353
+ renderer: three_webgpu.WebGPURenderer
1354
+ isLegacy: false
1346
1355
  }
1347
1356
 
1357
+ /**
1358
+ * What a callback may return to register entries into `state.passes`.
1359
+ *
1360
+ * `scenePass` is reserved. The hook owns that entry and its lifecycle: it caches the pass it
1361
+ * created, and `rebuild()` / `reset()` dispose that cached pass. A callback overwriting the
1362
+ * store entry would leave the store pointing at a node the hook never disposes, and the hook
1363
+ * disposing a pass nothing references. So returning it is a type error.
1364
+ */
1365
+ type RegisteredPasses = Record<string, three_webgpu.Node> & { scenePass?: never }
1366
+
1348
1367
  /** Setup callback - runs first to configure MRT, create additional passes */
1349
- type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => PassRecord | void
1368
+ type RenderPipelineSetupCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1350
1369
 
1351
1370
  /** Main callback - runs second to configure outputNode, create effect passes */
1352
- type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => PassRecord | void
1371
+ type RenderPipelineMainCallback = (state: RenderPipelineCallbackState) => RegisteredPasses | void
1353
1372
 
1354
- /** Return type for useRenderPipeline hook */
1355
- interface UseRenderPipelineReturn {
1373
+ /** The imperative half of useRenderPipeline's return value, present in every state */
1374
+ interface UseRenderPipelineActions {
1356
1375
  /** Current passes from state */
1357
1376
  passes: PassRecord
1358
- /** RenderPipeline instance (null if not initialized) */
1359
- renderPipeline: ThreeRenderPipeline | null
1360
1377
  /** Clear all passes from state */
1361
1378
  clearPasses: () => void
1362
1379
  /** Reset RenderPipeline entirely (clears PP + passes) */
1363
1380
  reset: () => void
1364
1381
  /** Re-run setup/main callbacks with current closure values */
1365
1382
  rebuild: () => void
1366
- /** True when RenderPipeline is configured and ready */
1367
- isReady: boolean
1368
1383
  }
1384
+
1385
+ /**
1386
+ * Return type for useRenderPipeline hook, discriminated on `isReady`.
1387
+ *
1388
+ * `if (isReady)` narrows `renderPipeline` to non-null, which is what the docs already tell
1389
+ * callers to check. `passes.scenePass` deliberately stays optional in the ready branch:
1390
+ * `clearPasses()` empties the record while leaving the pipeline in place.
1391
+ */
1392
+ type UseRenderPipelineReturn = UseRenderPipelineActions &
1393
+ (
1394
+ | {
1395
+ /** True when RenderPipeline is configured and ready */
1396
+ isReady: true
1397
+ /** RenderPipeline instance */
1398
+ renderPipeline: ThreeRenderPipeline
1399
+ }
1400
+ | {
1401
+ /** False until the pipeline has been created */
1402
+ isReady: false
1403
+ /** Not initialized yet, or torn down by reset() */
1404
+ renderPipeline: null
1405
+ }
1406
+ )
1369
1407
  }
1370
1408
 
1371
1409
  type MutableOrReadonlyParameters<T extends (...args: any) => any> = Parameters<T> | Readonly<Parameters<T>>
@@ -1444,10 +1482,11 @@ type TSLNodeInput = { nodeType?: string | null; uuid?: string } | null
1444
1482
 
1445
1483
  /**
1446
1484
  * For node material properties (colorNode, positionNode, etc.), accept broader types
1447
- * since @types/three has broken inheritance for TSL node subclasses.
1485
+ * since @types/three has broken inheritance for TSL node subclasses. NodeClass requires
1486
+ * `nodeType`, so this structural key test remains neutral to the selected Three entry.
1448
1487
  */
1449
1488
  type NodeProps<P> = {
1450
- [K in keyof P as P[K] extends Node | null ? K : never]?: TSLNodeInput
1489
+ [K in keyof P as NonNullable<P[K]> extends { nodeType: string | null } ? K : never]?: TSLNodeInput
1451
1490
  }
1452
1491
 
1453
1492
  interface ReactProps<P> {
@@ -1468,11 +1507,30 @@ type ThreeToJSXElements<T extends Record<string, any>> = {
1468
1507
  [K in keyof T & string as Uncapitalize<K>]: T[K] extends ConstructorRepresentation ? ThreeElement<T[K]> : never
1469
1508
  }
1470
1509
 
1510
+ /** Method names of Object3D, excluded from the `primitive` element's typed props. */
1511
+ type Object3DMethod = NonNullable<
1512
+ {
1513
+ [K in keyof Object3D]-?: Object3D[K] extends (...args: any[]) => any ? K : never
1514
+ }[keyof Object3D]
1515
+ >
1516
+
1471
1517
  type ThreeExports = typeof import('three/webgpu')
1472
1518
  type ThreeElementsImpl = ThreeToJSXElements<ThreeExports>
1473
1519
 
1474
1520
  interface ThreeElements extends Omit<ThreeElementsImpl, 'audio' | 'source' | 'line' | 'path'> {
1475
- primitive: Omit<ThreeElement<any>, 'args'> & { object: object }
1521
+ /**
1522
+ * `primitive` wraps a pre-existing object, so its props cannot be derived from one class.
1523
+ * Events are typed from `EventHandlers` (`onClick={(e) => ...}` infers `e`), the ref is
1524
+ * untyped, and any other prop is accepted and applied to the object by name. Object3D's own
1525
+ * methods are left out of the typed surface: they return `this`, so a subclass element's
1526
+ * props (`ThreeElements['group']`) could not be spread onto a primitive otherwise.
1527
+ */
1528
+ primitive: Omit<ThreeElement<typeof Object3D>, 'args' | 'object' | 'ref' | 'onUpdate' | Object3DMethod> & {
1529
+ object: object
1530
+ ref?: React.Ref<any>
1531
+ onUpdate?: (self: any) => void
1532
+ [prop: string]: unknown
1533
+ }
1476
1534
  // Conflicts with DOM types can be accessed through a three* prefix
1477
1535
  threeAudio: ThreeElementsImpl['audio']
1478
1536
  threeSource: ThreeElementsImpl['source']
@@ -1513,6 +1571,7 @@ type three_d_Matrix3 = Matrix3;
1513
1571
  type three_d_Matrix4 = Matrix4;
1514
1572
  type three_d_MutableOrReadonlyParameters<T extends (...args: any) => any> = MutableOrReadonlyParameters<T>;
1515
1573
  type three_d_NodeProps<P> = NodeProps<P>;
1574
+ type three_d_Object3DMethod = Object3DMethod;
1516
1575
  type three_d_Quaternion = Quaternion;
1517
1576
  type three_d_RaycastableRepresentation = RaycastableRepresentation;
1518
1577
  type three_d_ReactProps<P> = ReactProps<P>;
@@ -1527,7 +1586,7 @@ type three_d_Vector3 = Vector3;
1527
1586
  type three_d_Vector4 = Vector4;
1528
1587
  type three_d_VectorRepresentation = VectorRepresentation;
1529
1588
  declare namespace three_d {
1530
- export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1589
+ export type { three_d_Color as Color, three_d_ElementProps as ElementProps, three_d_Euler as Euler, three_d_EventProps as EventProps, three_d_GeometryProps as GeometryProps, three_d_GeometryTransformProps as GeometryTransformProps, three_d_Layers as Layers, three_d_MathProps as MathProps, three_d_MathRepresentation as MathRepresentation, three_d_MathType as MathType, three_d_MathTypes as MathTypes, three_d_Matrix3 as Matrix3, three_d_Matrix4 as Matrix4, three_d_MutableOrReadonlyParameters as MutableOrReadonlyParameters, three_d_NodeProps as NodeProps, three_d_Object3DMethod as Object3DMethod, three_d_Quaternion as Quaternion, three_d_RaycastableRepresentation as RaycastableRepresentation, three_d_ReactProps as ReactProps, three_d_TSLNodeInput as TSLNodeInput, three_d_ThreeElement as ThreeElement, three_d_ThreeElements as ThreeElements, three_d_ThreeElementsImpl as ThreeElementsImpl, three_d_ThreeExports as ThreeExports, three_d_ThreeToJSXElements as ThreeToJSXElements, three_d_Vector2 as Vector2, three_d_Vector3 as Vector3, three_d_Vector4 as Vector4, three_d_VectorRepresentation as VectorRepresentation };
1531
1590
  }
1532
1591
 
1533
1592
  /**
@@ -1876,7 +1935,7 @@ declare function createEvents(store: RootStore): {
1876
1935
  processDeferredPointer: (event: DomEvent, pointerId: number) => void;
1877
1936
  };
1878
1937
  /** Default R3F event manager for web */
1879
- declare function createPointerEvents(store: RootStore): EventManager<HTMLElement>;
1938
+ declare function createPointerEvents(store: RootStore): EventManager<Element>;
1880
1939
 
1881
1940
  /**
1882
1941
  * Gets or creates a memoized loader instance from a loader constructor or returns the loader if it's already an instance.
@@ -3224,6 +3283,7 @@ declare namespace ReactReconciler {
3224
3283
 
3225
3284
  declare function extend<T extends ConstructorRepresentation>(objects: T): React$1.ExoticComponent<ThreeElement<T>>;
3226
3285
  declare function extend<T extends Catalogue>(objects: T): void;
3286
+ declare function extend(objects: Record<string, unknown>): void;
3227
3287
  declare const reconciler: ReactReconciler.Reconciler<RootStore, Instance<any>, void, Instance<any>, never, any>;
3228
3288
 
3229
3289
  declare const isRenderer: (def: any) => boolean;
@@ -3667,29 +3727,44 @@ declare const hasConstructor: (object: unknown) => object is {
3667
3727
  * Used to identify values that should be resolved from refs after mount.
3668
3728
  */
3669
3729
  declare const FROM_REF: unique symbol;
3730
+ /** The marker `fromRef()` returns; resolved by the reconciler in `commitMount`. */
3731
+ interface FromRefMarker<T = unknown, R = T> {
3732
+ [FROM_REF]: React$1.RefObject<T | null>;
3733
+ /** Optional transform applied to the resolved ref before assignment. */
3734
+ transform?: (value: T) => R;
3735
+ }
3670
3736
  /**
3671
3737
  * Defers prop application until the referenced object is available.
3672
3738
  * Useful for props like `target` that need sibling refs to be populated.
3673
3739
  *
3740
+ * Only top-level props on a three element are resolved: a marker nested inside another value
3741
+ * (an array, an options object) is never seen. When the prop needs the sibling *wrapped* rather
3742
+ * than assigned as-is, pass a `transform`; it runs once the ref is populated and its result is
3743
+ * what gets assigned.
3744
+ *
3674
3745
  * @param ref - React ref object to resolve at mount time
3675
- * @returns A marker value that applyProps will resolve after mount
3746
+ * @param transform - Optional mapping from the resolved object to the value the prop expects
3747
+ * @returns A marker value that the reconciler resolves after mount
3676
3748
  *
3677
3749
  * @example
3678
3750
  * const targetRef = useRef<THREE.Object3D>(null)
3679
3751
  *
3680
3752
  * <group ref={targetRef} position={[-3, -2, -15]} />
3681
3753
  * <spotLight target={fromRef(targetRef)} intensity={100} />
3754
+ *
3755
+ * @example
3756
+ * // Wrap the sibling: a node material's lightsNode needs a LightsNode, not the light itself
3757
+ * <meshPhongNodeMaterial lightsNode={fromRef(lightRef, (light) => lights([light]))} />
3682
3758
  */
3683
3759
  declare function fromRef<T>(ref: React$1.RefObject<T | null>): T;
3760
+ declare function fromRef<T, R>(ref: React$1.RefObject<T | null>, transform: (value: T) => R): R;
3684
3761
  /**
3685
3762
  * Type guard to check if a value is a fromRef marker.
3686
3763
  *
3687
3764
  * @param value - Value to check
3688
3765
  * @returns True if value is a fromRef marker
3689
3766
  */
3690
- declare function isFromRef(value: unknown): value is {
3691
- [FROM_REF]: React$1.RefObject<any>;
3692
- };
3767
+ declare function isFromRef(value: unknown): value is FromRefMarker<any, unknown>;
3693
3768
 
3694
3769
  /**
3695
3770
  * Symbol marker for mount-only method calls.
@@ -3716,7 +3791,15 @@ declare const ONCE: unique symbol;
3716
3791
  * // No arguments
3717
3792
  * <geometry center={once()} />
3718
3793
  */
3719
- declare function once<T>(...args: T[]): T;
3794
+ declare function once<A extends unknown[]>(...args: A): OnceValue<A>;
3795
+ /**
3796
+ * What `once(...args)` is typed as, so the marker is assignable to the prop it targets:
3797
+ * the single argument itself (`rotateX={once(angle)}`), the argument tuple for multi-argument
3798
+ * methods (`translate={once(x, y, z)}`), or `true` for a bare call (`center={once()}`).
3799
+ *
3800
+ * The runtime value is always the marker object; only the declared type follows the prop.
3801
+ */
3802
+ type OnceValue<A extends unknown[]> = A extends [] ? true : A extends [infer Single] ? Single : A;
3720
3803
  /**
3721
3804
  * Type guard to check if a value is a once marker.
3722
3805
  *
@@ -3727,11 +3810,8 @@ declare function isOnce(value: unknown): value is {
3727
3810
  [ONCE]: any[] | true;
3728
3811
  };
3729
3812
 
3730
- /**
3731
- * A DOM canvas which accepts threejs elements as children.
3732
- * @see https://docs.pmnd.rs/react-three-fiber/api/canvas
3733
- */
3734
- declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3813
+ /** Distinguishes a resource leaf from a nested resource scope. */
3814
+ type ResourceLeafGuard<T> = (value: unknown) => value is T;
3735
3815
 
3736
3816
  /**
3737
3817
  * ScopedStore - Type-safe wrapper for nested stores (uniforms, nodes)
@@ -3753,33 +3833,30 @@ declare function Canvas(props: CanvasProps): react_jsx_runtime.JSX.Element;
3753
3833
  * ```
3754
3834
  */
3755
3835
 
3756
- /** Keys reserved for methods (excluded from index signature) */
3757
- type MethodKeys = 'scope' | 'has' | 'keys';
3758
3836
  /**
3759
3837
  * Type-safe wrapper interface for accessing nested store data.
3760
3838
  * Property access returns `T` (assumes leaf node).
3761
3839
  * Use `.scope(key)` for nested object access.
3762
3840
  *
3763
- * Uses mapped type with key filtering to exclude method names from index signature,
3764
- * allowing methods to have their correct return types.
3765
3841
  */
3766
- type ScopedStoreType<T> = {
3767
- /** Direct property access returns the leaf type T (method keys excluded) */
3768
- readonly [K in string as K extends MethodKeys ? never : K]: T;
3769
- } & {
3842
+ type ScopedStoreMethods<TLeaf> = {
3770
3843
  /** Access a nested scope by key. Returns empty wrapper if scope doesn't exist. */
3771
- scope(key: string): ScopedStoreType<T>;
3844
+ scope<TScope extends Record<string, TLeaf> = Record<string, TLeaf>>(key: string): ScopedStoreType<TLeaf, TScope>;
3772
3845
  /** Check if a key exists in the store */
3773
3846
  has(key: string): boolean;
3774
3847
  /** Get all keys in the store */
3775
3848
  keys(): string[];
3776
3849
  };
3850
+ type ScopedStoreType<TLeaf, TEntries extends Record<string, TLeaf> = Record<string, TLeaf>> = Readonly<TEntries> & ScopedStoreMethods<TLeaf>;
3851
+ interface ScopedStoreData<TLeaf> {
3852
+ [key: string]: TLeaf | ScopedStoreData<TLeaf>;
3853
+ }
3777
3854
  /**
3778
3855
  * Create a type-safe ScopedStore wrapper around store data.
3779
3856
  * @param data - The raw store data (uniforms or nodes from RootState)
3780
3857
  * @returns A ScopedStoreType wrapper with type-safe access
3781
3858
  */
3782
- declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreType<T>;
3859
+ declare function createScopedStore<TLeaf>(data: ScopedStoreData<TLeaf>, isLeaf: ResourceLeafGuard<TLeaf>): ScopedStoreType<TLeaf>;
3783
3860
  /**
3784
3861
  * State type passed to creator functions with ScopedStore wrappers.
3785
3862
  * Provides type-safe access to uniforms, nodes, buffers, and gpuStorage without manual casting.
@@ -3787,8 +3864,8 @@ declare function createScopedStore<T>(data: Record<string, any>): ScopedStoreTyp
3787
3864
  type CreatorState = Omit<RootState, 'uniforms' | 'nodes' | 'buffers' | 'gpuStorage'> & {
3788
3865
  /** Type-safe uniform access - property access returns UniformNode */
3789
3866
  uniforms: ScopedStoreType<UniformNode>;
3790
- /** Type-safe node access - property access returns TSLNodeType (Node | ShaderCallable | ShaderNodeObject) */
3791
- nodes: ScopedStoreType<TSLNodeType>;
3867
+ /** Type-safe node access for real, callable, and legacy structural nodes */
3868
+ nodes: ScopedStoreType<NodeLike>;
3792
3869
  /** Type-safe buffer access - property access returns BufferLike (TypedArrays, BufferAttributes, TSL nodes) */
3793
3870
  buffers: ScopedStoreType<BufferLike>;
3794
3871
  /** Type-safe GPU storage access - property access returns StorageLike (StorageTexture, TSL nodes) */
@@ -3804,17 +3881,18 @@ type ClearUniformsFn = (scope?: string) => void;
3804
3881
  /** Function signature for rebuildUniforms util */
3805
3882
  type RebuildUniformsFn = (scope?: string) => void;
3806
3883
  /** Return type with utils included */
3807
- type UniformsWithUtils<T extends UniformRecord = UniformRecord> = T & {
3884
+ type UniformsWithUtils<T extends UniformRecord | UniformStore = UniformRecord> = T & {
3808
3885
  removeUniforms: RemoveUniformsFn;
3809
3886
  clearUniforms: ClearUniformsFn;
3810
3887
  rebuildUniforms: RebuildUniformsFn;
3811
3888
  };
3812
- declare function useUniforms(): UniformsWithUtils<UniformRecord & Record<string, UniformRecord>>;
3889
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformNodesFor<T>>;
3890
+ declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3891
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformNodesFor<T>>;
3892
+ declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformNodesFor<T>>;
3893
+ declare function useUniforms(): UniformsWithUtils<UniformStore>;
3813
3894
  declare function useUniforms(scope: string): UniformsWithUtils;
3814
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>): UniformsWithUtils<UniformRecord<UniformNode>>;
3815
- declare function useUniforms<T extends UniformInputRecord>(creator: UniformCreator<T>, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3816
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T): UniformsWithUtils<UniformRecord<UniformNode>>;
3817
- declare function useUniforms<T extends UniformInputRecord>(uniforms: T, scope: string): UniformsWithUtils<UniformRecord<UniformNode>>;
3895
+ declare function useUniforms<T extends UniformInputRecord>(scope?: string): UniformsWithUtils<UniformNodesFor<T>>;
3818
3896
  /**
3819
3897
  * Global rebuildUniforms function for HMR integration.
3820
3898
  * Invalidates cached uniforms and increments _hmrVersion to trigger re-creation.
@@ -3845,47 +3923,28 @@ declare function clearRootUniforms(set: ReturnType<typeof useStore>['setState'])
3845
3923
 
3846
3924
  /**
3847
3925
  * Supported uniform value types:
3848
- * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix3, Matrix4
3926
+ * - Raw values: number, boolean, Vector2, Vector3, Vector4, Color, Matrix2, Matrix3, Matrix4
3849
3927
  * - String colors: '#ff0000', 'red', 'rgb(255,0,0)' (auto-converted to Color)
3850
3928
  * - TSL nodes: color(), vec3(), float(), etc. (for type casting)
3851
3929
  * - UniformNode: existing uniforms (reused as-is)
3852
3930
  */
3853
- type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3854
- /**
3855
- * Widen literal types to their base types:
3856
- * - 0 → number
3857
- * - true → boolean
3858
- * - '#ff0000' → Color (string colors are converted to Color objects)
3859
- * - Node → Node (TSL nodes passed through for uniform type casting)
3860
- */
3861
- type Widen<T> = T extends number ? number : T extends boolean ? boolean : T extends string ? Color$2 : T;
3862
- declare function useUniform<T extends UniformValue>(name: string): UniformNode<T>;
3863
- declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNode<Widen<T>>;
3931
+ type UniformValue = number | boolean | string | Vector2$1 | Vector3$1 | Vector4$1 | Color$2 | Matrix2 | Matrix3$1 | Matrix4$1 | Node | UniformNode;
3932
+ declare function useUniform<T extends UniformValue = UniformValue>(name: string): UniformNodeFor<T>;
3933
+ declare function useUniform<T extends UniformValue>(name: string, value: T): UniformNodeFor<T>;
3864
3934
 
3865
3935
  /**
3866
- * Minimal interface for TSL nodes.
3867
- * Used instead of Three.js's Node type because the @types/three definitions
3868
- * have inconsistencies where OperatorNode, ConstNode, etc. don't properly
3869
- * extend Node with all required properties.
3936
+ * Every node representation a creator may return. The definition lives with the store types as
3937
+ * `NodeLike`, so the shape creators return and the shape `state.nodes` holds are one type by
3938
+ * construction: three's real `Node`, the callable proxy `Fn()` returns, or the legacy structural
3939
+ * `{ uuid, nodeType }` shape.
3870
3940
  */
3871
- interface TSLNodeLike {
3872
- uuid?: string;
3873
- nodeType?: string | null;
3874
- /** label method for chaining - sets the node's label and returns self */
3875
- label?: ((label: string) => TSLNodeLike) | string;
3876
- setName?: (name: string) => this;
3877
- }
3878
- /** TSL node type - alias for compatibility */
3941
+ type TSLNodeLike = NodeLike;
3942
+
3943
+ /** Backward-compatible alias covering every accepted node representation. */
3879
3944
  type TSLNode = TSLNodeLike;
3880
- /**
3881
- * A record of TSL nodes - allows mixed node types (OperatorNode, ConstNode, etc.)
3882
- * Uses TSLNodeLike for broader compatibility with Three.js's TSL type definitions.
3883
- */
3884
- type NodeRecord<T extends TSLNodeLike = TSLNodeLike> = Record<string, T>;
3885
3945
  /**
3886
3946
  * Creator function that returns a record of nodes.
3887
- * Uses TSLNodeLike constraint to allow mixed node types
3888
- * (e.g., { n: OperatorNode; color: ConstNode<Color> }) to pass type checking.
3947
+ * Exact creator return inference is preserved within the compatible node constraint.
3889
3948
  */
3890
3949
  type NodeCreator<T extends Record<string, TSLNodeLike>> = (state: CreatorState) => T;
3891
3950
  /** Function signature for removeNodes util */
@@ -3895,15 +3954,17 @@ type ClearNodesFn = (scope?: string) => void;
3895
3954
  /** Function signature for rebuildNodes util */
3896
3955
  type RebuildNodesFn = (scope?: string) => void;
3897
3956
  /** Return type with utils included */
3898
- type NodesWithUtils<T extends Record<string, TSLNodeLike> = Record<string, TSLNodeLike>> = T & {
3957
+ type NodesWithUtils<T extends Record<string, unknown> = NodeRecord> = T & {
3899
3958
  removeNodes: RemoveNodesFn;
3900
3959
  clearNodes: ClearNodesFn;
3901
3960
  rebuildNodes: RebuildNodesFn;
3902
3961
  };
3903
- declare function useNodes(): NodesWithUtils<Record<string, TSLNodeLike> & Record<string, Record<string, TSLNodeLike>>>;
3904
- declare function useNodes(scope: string): NodesWithUtils<Record<string, TSLNodeLike>>;
3905
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>): NodesWithUtils<T>;
3906
- declare function useNodes<T extends Record<string, TSLNodeLike>>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3962
+ declare function useNodes(): NodesWithUtils<NodeStore>;
3963
+ declare function useNodes(scope: string): NodesWithUtils<NodeRecord>;
3964
+ declare function useNodes<T extends NodeRecord>(scope?: string): NodesWithUtils<T>;
3965
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>): NodesWithUtils<T>;
3966
+ declare function useNodes<T extends NodeRecord>(creator: NodeCreator<T>, scope: string): NodesWithUtils<T>;
3967
+ declare function useNodes(creatorOrScope?: NodeCreator<NodeRecord> | string, scope?: string): NodesWithUtils<Record<string, unknown>>;
3907
3968
  /**
3908
3969
  * Global rebuildNodes function for HMR integration.
3909
3970
  * Invalidates cached nodes and increments _hmrVersion to trigger re-creation.
@@ -3962,6 +4023,10 @@ type LocalNodeCreator<T extends Record<string, unknown>> = (state: CreatorState)
3962
4023
  */
3963
4024
  declare function useLocalNodes<T extends Record<string, unknown>>(creator: LocalNodeCreator<T>): T;
3964
4025
 
4026
+ /**
4027
+ * A record of buffer-like values - allows mixed types (TypedArrays, BufferAttributes, TSL nodes)
4028
+ */
4029
+ type BufferRecordType<T extends BufferLike = BufferLike> = Record<string, T>;
3965
4030
  /**
3966
4031
  * Creator function that returns a record of buffers.
3967
4032
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -3976,14 +4041,15 @@ type RebuildBuffersFn = (scope?: string) => void;
3976
4041
  /** Function signature for disposeBuffers util - releases GPU resources */
3977
4042
  type DisposeBuffersFn = (names: string | string[], scope?: string) => void;
3978
4043
  /** Return type with utils included */
3979
- type BuffersWithUtils<T extends Record<string, BufferLike> = Record<string, BufferLike>> = T & {
4044
+ type BuffersWithUtils<T extends BufferRecordType | BufferStore = BufferRecordType> = T & {
3980
4045
  removeBuffers: RemoveBuffersFn;
3981
4046
  clearBuffers: ClearBuffersFn;
3982
4047
  rebuildBuffers: RebuildBuffersFn;
3983
4048
  disposeBuffers: DisposeBuffersFn;
3984
4049
  };
3985
- declare function useBuffers(): BuffersWithUtils<Record<string, BufferLike> & Record<string, Record<string, BufferLike>>>;
4050
+ declare function useBuffers(): BuffersWithUtils<BufferStore>;
3986
4051
  declare function useBuffers(scope: string): BuffersWithUtils<Record<string, BufferLike>>;
4052
+ declare function useBuffers<T extends Record<string, BufferLike>>(scope?: string): BuffersWithUtils<T>;
3987
4053
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>): BuffersWithUtils<T>;
3988
4054
  declare function useBuffers<T extends Record<string, BufferLike>>(creator: BufferCreator<T>, scope: string): BuffersWithUtils<T>;
3989
4055
  /**
@@ -3999,6 +4065,10 @@ declare function useBuffers<T extends Record<string, BufferLike>>(creator: Buffe
3999
4065
  */
4000
4066
  declare function rebuildAllBuffers(store: ReturnType<typeof useStore>, scope?: string): void;
4001
4067
 
4068
+ /**
4069
+ * A record of storage-like values - allows mixed types (StorageTexture, Storage3DTexture, TSL nodes)
4070
+ */
4071
+ type StorageRecordType<T extends StorageLike = StorageLike> = Record<string, T>;
4002
4072
  /**
4003
4073
  * Creator function that returns a record of GPU storage objects.
4004
4074
  * Receives CreatorState with access to existing buffers, gpuStorage, uniforms, nodes, etc.
@@ -4013,14 +4083,15 @@ type RebuildStorageFn = (scope?: string) => void;
4013
4083
  /** Function signature for disposeStorage util - releases GPU resources */
4014
4084
  type DisposeStorageFn = (names: string | string[], scope?: string) => void;
4015
4085
  /** Return type with utils included */
4016
- type StorageWithUtils<T extends Record<string, StorageLike> = Record<string, StorageLike>> = T & {
4086
+ type StorageWithUtils<T extends StorageRecordType | StorageStore = StorageRecordType> = T & {
4017
4087
  removeStorage: RemoveStorageFn;
4018
4088
  clearStorage: ClearStorageFn;
4019
4089
  rebuildStorage: RebuildStorageFn;
4020
4090
  disposeStorage: DisposeStorageFn;
4021
4091
  };
4022
- declare function useGPUStorage(): StorageWithUtils<Record<string, StorageLike> & Record<string, Record<string, StorageLike>>>;
4092
+ declare function useGPUStorage(): StorageWithUtils<StorageStore>;
4023
4093
  declare function useGPUStorage(scope: string): StorageWithUtils<Record<string, StorageLike>>;
4094
+ declare function useGPUStorage<T extends Record<string, StorageLike>>(scope?: string): StorageWithUtils<T>;
4024
4095
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>): StorageWithUtils<T>;
4025
4096
  declare function useGPUStorage<T extends Record<string, StorageLike>>(creator: StorageCreator<T>, scope: string): StorageWithUtils<T>;
4026
4097
  /**
@@ -4169,5 +4240,14 @@ type UseFrameWebGPU = (callback?: FrameCallback$1<WebGPURootState>, priorityOrOp
4169
4240
  declare const useThree: UseThreeWebGPU;
4170
4241
  declare const useFrame: UseFrameWebGPU;
4171
4242
 
4243
+ /** Canvas props on the WebGPU entry: `onCreated` receives `WebGPURootState`. */
4244
+ type WebGPUCanvasProps = Omit<CanvasProps, 'onCreated'> & {
4245
+ /** Callback after the canvas has rendered (but not yet committed); `state.renderer` is a `WebGPURenderer` */
4246
+ onCreated?: (state: WebGPURootState) => void;
4247
+ };
4248
+
4249
+ /** `Canvas` narrowed to WebGPU state — the same component, `onCreated` typed against `WebGPURootState`. */
4250
+ declare const Canvas: (props: WebGPUCanvasProps) => JSX.Element;
4251
+
4172
4252
  export { Block, Canvas, Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal, ErrorBoundary, FROM_REF, IsObject, ONCE, Portal, R3F_BUILD_LEGACY, R3F_BUILD_WEBGPU, REACT_INTERNAL_PROPS, RESERVED_PROPS, three_d as ReactThreeFiber, Texture, _roots, addAfterEffect, addEffect, addTail, advance, applyProps, attach, buildGraph, calculateDpr, clearNodeScope, clearRootNodes, clearRootUniforms, clearScope, context, createEvents, createPointerEvents, createPortal, createRoot, createScopedStore, createStore, createTextureOperations, detach, diffProps, dispose, createPointerEvents as events, extend, findInitialRoot, flushSync, fromRef, getInstanceProps, getPrimary, getPrimaryIds, getRootState, getUuidPrefix, hasConstructor, hasPrimary, invalidate, invalidateInstance, is, isColorRepresentation, isCopyable, isFromRef, isObject3D, isOnce, isOrthographicCamera, isRef, isRenderer, isTexture, isVectorLike, once, prepare, presetsObj, rebuildAllBuffers, rebuildAllNodes, rebuildAllStorage, rebuildAllUniforms, reconciler, registerPrimary, removeInteractivity, removeNodes, removeUniforms, resolve, swapInteractivity, unmountComponentAtNode, unregisterPrimary, updateCamera, updateFrustum, useBridge, useBuffers, useEnvironment, useFrame, useGPUStorage, useGraph, useInstanceHandle, useIsomorphicLayoutEffect, useLoader, useLocalNodes, useMutableCallback, useNodes, useRenderPipeline, useRenderTarget, useStore, useTexture, useTextures, useThree, useUniform, useUniforms, waitForPrimary };
4173
- export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeProps, NodeRecord, NodesWithUtils, NonFunctionKeys, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };
4253
+ export type { Act, Args, ArgsProp, AttachFnType, AttachType, BackgroundConfig, BackgroundProp, BaseRendererProps, Bridge, BufferCreator, BufferLike, BufferRecord, BufferStore, BuffersWithUtils, Camera, CameraProps, WebGPUCanvasProps as CanvasProps, CanvasSchedulerConfig, Catalogue, ClearBuffersFn, ClearNodesFn, ClearStorageFn, ClearUniformsFn, Color, ColorManagementConfig, ComputeFunction, ConstructorRepresentation, CreatorState, DefaultGLProps, DefaultRendererProps, Disposable, DisposeBuffersFn, DisposeOptions, DisposeStorageFn, DomEvent, Dpr, ElementProps, EnvironmentLoaderProps, EnvironmentProps, EquConfig, Euler, EventHandlers, EventManager, EventProps, Events, Extensions, FiberRoot, FilterFunction, FrameCallback, FrameNextCallback, FrameNextState, FrameState, Frameloop, FromRefMarker, GLProps, GLTFLike, GeometryProps, GeometryTransformProps, GlobalEffectType, GlobalRenderCallback, HostConfig, InferLoadResult, InjectState, InputLike, Instance, InstanceProps, WebGPUInternalState as InternalState, Intersection, IntersectionEvent, IsAllOptional, IsOptional, Layers, LegacyInternalState, LegacyRenderer, LegacyRootState, LoaderInstance, LoaderLike, LoaderResult, LocalNodeCreator, MappedTextureType, MathProps, MathRepresentation, MathType, MathTypes, Matrix3, Matrix4, Mutable, MutableOrReadonlyParameters, NodeCreator, NodeLike, NodeProps, NodeRecord, NodeStore, NodesWithUtils, NonFunctionKeys, Object3DMethod, ObjectMap, OffscreenCanvas$1 as OffscreenCanvas, OnceValue, Overwrite, Performance, PointerCaptureTarget, PointerState, PresetsType, PrimaryCanvasEntry, Properties, Quaternion, WebGPUR3FRenderer as R3FRenderer, RaycastableRepresentation, ReactProps, RebuildBuffersFn, RebuildNodesFn, RebuildStorageFn, RebuildUniformsFn, ReconcilerRoot, RemoveBuffersFn, RemoveNodesFn, RemoveStorageFn, RemoveUniformsFn, RenderCallback, RenderProps, RenderTargetOptions, Renderer, RendererConfigExtended, RendererFactory, RendererProps, Root, WebGPURootState as RootState, RootStore, ScopedStoreType, SetBlock, Size, StorageCreator, StorageLike, StorageRecord, StorageStore, StorageWithUtils, Subscription, TSLNode, TSLNodeInput, TSLNodeLike, TextureEntry, TextureInput, TextureNode, TextureOperations, TextureResult, ThreeCamera, ThreeElement, ThreeElements, ThreeElementsImpl, ThreeEvent, ThreeExports, ThreeToJSXElements, UnblockProps, UniformCreator, UniformValue, UniformsWithUtils, UseFrameWebGPU, UseTextureOptions, UseTexturesReturn, UseThreeWebGPU, Vector2, Vector3, Vector4, VectorRepresentation, Viewport, VisibilityEntry, WebGLDefaultProps, WebGLProps, WebGLShadowConfig, WebGPUCanvasProps, WebGPUDefaultProps, WebGPUProps, WebGPUShadowConfig, XRManager, XRPointerConfig };