@react-three/drei 9.95.0 → 9.96.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -0
- package/core/Image.cjs.js +1 -1
- package/core/Image.d.ts +3 -0
- package/core/Image.js +29 -3
- package/index.cjs.js +1 -1
- package/package.json +1 -1
- package/react-three-drei-0.0.0-semantic-release.tgz +0 -0
package/README.md
CHANGED
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@@ -1310,10 +1310,26 @@ api.eyeRightRef.current.irisDirRef.current.localToWorld(new THREE.Vector3(0, 0,
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A shader-based image component with auto-cover (similar to css/background: cover).
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```tsx
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export type ImageProps = Omit<JSX.IntrinsicElements['mesh'], 'scale'> & {
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segments?: number
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scale?: number | [number, number]
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color?: Color
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zoom?: number
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radius?: number
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grayscale?: number
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toneMapped?: boolean
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transparent?: boolean
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opacity?: number
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side?: THREE.Side
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}
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```
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```jsx
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function Foo() {
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const ref = useRef()
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useFrame(() => {
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ref.current.material.radius = ... // between 0 and 1
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ref.current.material.zoom = ... // 1 and higher
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ref.current.material.grayscale = ... // between 0 and 1
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ref.current.material.color.set(...) // mix-in color
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package/core/Image.cjs.js
CHANGED
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@@ -1 +1 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("three"),n=require("@react-three/fiber"),a=require("./shaderMaterial.cjs.js"),o=require("./useTexture.cjs.js"),
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("three"),n=require("@react-three/fiber"),a=require("./shaderMaterial.cjs.js"),o=require("./useTexture.cjs.js"),s=require("../helpers/constants.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var l=i(e),u=c(r),f=c(t);const v=a.shaderMaterial({color:new f.Color("white"),scale:new f.Vector2(1,1),imageBounds:new f.Vector2(1,1),resolution:1024,map:null,zoom:1,radius:0,grayscale:0,opacity:1},"\n varying vec2 vUv;\n varying vec2 vPos;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n vPos = position.xy;\n }\n",`\n // mostly from https://gist.github.com/statico/df64c5d167362ecf7b34fca0b1459a44\n varying vec2 vUv;\n varying vec2 vPos;\n uniform vec2 scale;\n uniform vec2 imageBounds;\n uniform float resolution;\n uniform vec3 color;\n uniform sampler2D map;\n uniform float radius;\n uniform float zoom;\n uniform float grayscale;\n uniform float opacity;\n const vec3 luma = vec3(.299, 0.587, 0.114);\n vec4 toGrayscale(vec4 color, float intensity) {\n return vec4(mix(color.rgb, vec3(dot(color.rgb, luma)), intensity), color.a);\n }\n vec2 aspect(vec2 size) {\n return size / min(size.x, size.y);\n }\n \n const float PI = 3.14159265;\n \n // from https://iquilezles.org/articles/distfunctions\n float udRoundBox( vec2 p, vec2 b, float r ) {\n return length(max(abs(p)-b+r,0.0))-r;\n }\n\n void main() {\n vec2 s = aspect(scale);\n vec2 i = aspect(imageBounds);\n float rs = s.x / s.y;\n float ri = i.x / i.y;\n vec2 new = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x);\n vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new;\n vec2 uv = vUv * s / new + offset;\n vec2 zUv = (uv - vec2(0.5, 0.5)) / zoom + vec2(0.5, 0.5);\n\n vec2 res = vec2(scale * resolution);\n vec2 halfRes = 0.5 * res;\n float b = udRoundBox(vUv.xy * res - halfRes, halfRes, resolution * radius); \n\t vec3 a = mix(vec3(1.0,0.0,0.0), vec3(0.0,0.0,0.0), smoothstep(0.0, 1.0, b));\n gl_FragColor = toGrayscale(texture2D(map, zUv) * vec4(color, opacity * a), grayscale);\n \n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }\n`),m=u.forwardRef((({children:e,color:r,segments:t=1,scale:a=1,zoom:o=1,grayscale:s=0,opacity:i=1,radius:c=0,texture:f,toneMapped:m,transparent:d,side:y,...g},p)=>{n.extend({ImageMaterial:v});const x=u.useRef(null),h=n.useThree((e=>e.size)),b=Array.isArray(a)?[a[0],a[1]]:[a,a],w=[f.image.width,f.image.height],j=Math.max(h.width,h.height);return u.useImperativeHandle(p,(()=>x.current),[]),u.useLayoutEffect((()=>{x.current.geometry.parameters&&x.current.material.scale.set(b[0]*x.current.geometry.parameters.width,b[1]*x.current.geometry.parameters.height)}),[]),u.createElement("mesh",l.default({ref:x,scale:Array.isArray(a)?[...a,1]:a},g),u.createElement("planeGeometry",{args:[1,1,t,t]}),u.createElement("imageMaterial",{color:r,map:f,zoom:o,grayscale:s,opacity:i,scale:b,imageBounds:w,resolution:j,radius:c,toneMapped:m,transparent:d,side:y,key:v.key}),e)})),d=u.forwardRef((({url:e,...r},t)=>{const n=o.useTexture(e);return u.createElement(m,l.default({},r,{texture:n,ref:t}))})),y=u.forwardRef((({url:e,...r},t)=>u.createElement(m,l.default({},r,{ref:t})))),g=u.forwardRef(((e,r)=>{if(e.url)return u.createElement(d,l.default({},e,{ref:r}));if(e.texture)return u.createElement(y,l.default({},e,{ref:r}));throw new Error("<Image /> requires a url or texture")}));exports.Image=g;
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package/core/Image.d.ts
CHANGED
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@@ -6,6 +6,7 @@ export type ImageProps = Omit<JSX.IntrinsicElements['mesh'], 'scale'> & {
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scale?: number | [number, number];
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color?: Color;
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zoom?: number;
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radius?: number;
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grayscale?: number;
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toneMapped?: boolean;
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transparent?: boolean;
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@@ -21,6 +22,8 @@ export type ImageProps = Omit<JSX.IntrinsicElements['mesh'], 'scale'> & {
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type ImageMaterialType = JSX.IntrinsicElements['shaderMaterial'] & {
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scale?: number[];
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imageBounds?: number[];
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radius?: number;
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resolution?: number;
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color?: Color;
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map: THREE.Texture;
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zoom?: number;
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package/core/Image.js
CHANGED
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@@ -1,7 +1,7 @@
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as React from 'react';
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import * as THREE from 'three';
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import { extend } from '@react-three/fiber';
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import { extend, useThree } from '@react-three/fiber';
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import { shaderMaterial } from './shaderMaterial.js';
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import { useTexture } from './useTexture.js';
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import { version } from '../helpers/constants.js';
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@@ -12,23 +12,30 @@ const ImageMaterialImpl = /* @__PURE__ */shaderMaterial({
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color: /* @__PURE__ */new THREE.Color('white'),
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scale: /* @__PURE__ */new THREE.Vector2(1, 1),
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imageBounds: /* @__PURE__ */new THREE.Vector2(1, 1),
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resolution: 1024,
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map: null,
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zoom: 1,
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radius: 0,
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grayscale: 0,
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opacity: 1
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}, /* glsl */`
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varying vec2 vUv;
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varying vec2 vPos;
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void main() {
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gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);
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vUv = uv;
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vPos = position.xy;
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}
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`, /* glsl */`
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// mostly from https://gist.github.com/statico/df64c5d167362ecf7b34fca0b1459a44
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varying vec2 vUv;
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varying vec2 vPos;
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uniform vec2 scale;
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uniform vec2 imageBounds;
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uniform float resolution;
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uniform vec3 color;
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uniform sampler2D map;
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uniform float radius;
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uniform float zoom;
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uniform float grayscale;
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uniform float opacity;
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@@ -39,6 +46,14 @@ const ImageMaterialImpl = /* @__PURE__ */shaderMaterial({
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vec2 aspect(vec2 size) {
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return size / min(size.x, size.y);
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}
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const float PI = 3.14159265;
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// from https://iquilezles.org/articles/distfunctions
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float udRoundBox( vec2 p, vec2 b, float r ) {
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return length(max(abs(p)-b+r,0.0))-r;
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}
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void main() {
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vec2 s = aspect(scale);
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vec2 i = aspect(imageBounds);
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@@ -48,7 +63,12 @@ const ImageMaterialImpl = /* @__PURE__ */shaderMaterial({
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vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new;
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vec2 uv = vUv * s / new + offset;
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vec2 zUv = (uv - vec2(0.5, 0.5)) / zoom + vec2(0.5, 0.5);
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vec2 res = vec2(scale * resolution);
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vec2 halfRes = 0.5 * res;
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float b = udRoundBox(vUv.xy * res - halfRes, halfRes, resolution * radius);
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vec3 a = mix(vec3(1.0,0.0,0.0), vec3(0.0,0.0,0.0), smoothstep(0.0, 1.0, b));
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gl_FragColor = toGrayscale(texture2D(map, zUv) * vec4(color, opacity * a), grayscale);
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#include <tonemapping_fragment>
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#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
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zoom = 1,
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grayscale = 0,
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opacity = 1,
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radius = 0,
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texture,
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toneMapped,
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transparent,
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ImageMaterial: ImageMaterialImpl
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});
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const ref = React.useRef(null);
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const size = useThree(state => state.size);
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const planeBounds = Array.isArray(scale) ? [scale[0], scale[1]] : [scale, scale];
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const imageBounds = [texture.image.width, texture.image.height];
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const resolution = Math.max(size.width, size.height);
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React.useImperativeHandle(fref, () => ref.current, []);
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React.useLayoutEffect(() => {
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// Support arbitrary plane geometries (for instance with rounded corners)
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@@ -100,9 +123,12 @@ const ImageBase = /* @__PURE__ */React.forwardRef(({
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opacity: opacity,
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scale: planeBounds,
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imageBounds: imageBounds,
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resolution: resolution,
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radius: radius,
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toneMapped: toneMapped,
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transparent: transparent,
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side: side
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side: side,
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key: ImageMaterialImpl.key
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}), children);
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});
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const ImageWithUrl = /* @__PURE__ */React.forwardRef(({
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