@react-three/drei 9.88.9 → 9.88.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/core/Cloud.cjs.js CHANGED
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),n=require("@react-three/fiber"),a=require("./useTexture.cjs.js"),o=require("uuid");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var c=u(e),l=i(t);const s=new r.Matrix4,d=new r.Vector3,f=new r.Quaternion,m=new r.Vector3,p=new r.Quaternion,g=new r.Vector3,h=l.createContext(null),y=l.forwardRef((({children:e,material:t=r.MeshLambertMaterial,texture:o="https://rawcdn.githack.com/pmndrs/drei-assets/9225a9f1fbd449d9411125c2f419b843d0308c9f/cloud.png",range:u,limit:i=200,...y},x)=>{var v,b;const M=l.useMemo((()=>class extends t{constructor(){super(),this.onBeforeCompile=e=>{e.vertexShader="attribute float opacity;\n varying float vOpacity;\n "+e.vertexShader.replace("#include <fog_vertex>","#include <fog_vertex>\n vOpacity = opacity;\n "),e.fragmentShader="varying float vOpacity;\n "+e.fragmentShader.replace("#include <opaque_fragment>","#include <opaque_fragment>\n gl_FragColor = vec4(outgoingLight, diffuseColor.a * vOpacity);\n ")}}}),[t]);n.extend({CloudMaterial:M});const w=l.useRef(null),C=l.useRef([]),E=l.useMemo((()=>new Float32Array(Array.from({length:i},(()=>1)))),[i]),A=l.useMemo((()=>new Float32Array(Array.from({length:i},(()=>[1,1,1])).flat())),[i]),O=a.useTexture(o);let j,R=0,_=0;const q=new r.Quaternion,V=new r.Vector3(0,0,1),F=new r.Vector3;n.useFrame(((e,t)=>{for(R=e.clock.getElapsedTime(),s.copy(w.current.matrixWorld).invert(),e.camera.matrixWorld.decompose(m,p,g),_=0;_<C.current.length;_++)j=C.current[_],j.ref.current.matrixWorld.decompose(d,f,g),d.add(F.copy(j.position).applyQuaternion(f).multiply(g)),f.copy(p).multiply(q.setFromAxisAngle(V,j.rotation+=t*j.rotationFactor)),g.multiplyScalar(j.volume+(1+Math.sin(R*j.density*j.speed))/2*j.growth),j.matrix.compose(d,f,g).premultiply(s),j.dist=d.distanceTo(m);for(C.current.sort(((e,t)=>t.dist-e.dist)),_=0;_<C.current.length;_++)j=C.current[_],E[_]=j.opacity*(j.dist<j.fade-1?j.dist/j.fade:1),w.current.setMatrixAt(_,j.matrix),w.current.setColorAt(_,j.color);w.current.geometry.attributes.opacity.needsUpdate=!0,w.current.instanceMatrix.needsUpdate=!0,w.current.instanceColor&&(w.current.instanceColor.needsUpdate=!0)})),l.useLayoutEffect((()=>{const e=Math.min(i,void 0!==u?u:i,C.current.length);w.current.count=e,w.current.instanceMatrix.updateRange.count=16*e,w.current.instanceColor&&(w.current.instanceColor.updateRange.count=3*e),w.current.geometry.attributes.opacity.updateRange.count=e}));let P=[null!==(v=O.image.width)&&void 0!==v?v:1,null!==(b=O.image.height)&&void 0!==b?b:1],S=Math.max(P[0],P[1]);return P=[P[0]/S,P[1]/S],l.createElement("group",c.default({ref:x},y),l.createElement(h.Provider,{value:C},e,l.createElement("instancedMesh",{matrixAutoUpdate:!1,ref:w,args:[null,null,i]},l.createElement("instancedBufferAttribute",{usage:r.DynamicDrawUsage,attach:"instanceColor",args:[A,3]}),l.createElement("planeGeometry",{args:[...P]},l.createElement("instancedBufferAttribute",{usage:r.DynamicDrawUsage,attach:"attributes-opacity",args:[E,1]})),l.createElement("cloudMaterial",{key:t.name,map:O,transparent:!0,depthWrite:!1}))))})),x=l.forwardRef((({opacity:e=1,speed:t=0,bounds:a=[5,1,1],segments:u=20,color:i="#ffffff",fade:s=10,volume:d=6,smallestVolume:f=.25,distribute:m=null,growth:p=4,concentrate:g="inside",seed:y=Math.random(),...x},v)=>{function b(){const e=1e4*Math.sin(y++);return e-Math.floor(e)}const M=l.useContext(h),w=l.useRef(null),[C]=l.useState((()=>o.v4())),E=l.useMemo((()=>[...new Array(u)].map(((e,t)=>({segments:u,bounds:new r.Vector3(1,1,1),position:new r.Vector3,uuid:C,index:t,ref:w,dist:0,matrix:new r.Matrix4,color:new r.Color,rotation:t*(Math.PI/u)})))),[u,C]);return l.useLayoutEffect((()=>{E.forEach(((r,o)=>{var c;n.applyProps(r,{volume:d,color:i,speed:t,growth:p,opacity:e,fade:s,bounds:a,density:Math.max(.5,b()),rotationFactor:Math.max(.2,.5*b())*t});const l=null==m?void 0:m(r,o);(l||u>1)&&r.position.copy(r.bounds).multiply(null!==(c=null==l?void 0:l.point)&&void 0!==c?c:{x:2*b()-1,y:2*b()-1,z:2*b()-1});const h=Math.abs(r.position.x),y=Math.abs(r.position.y),x=Math.abs(r.position.z),v=Math.max(h,y,x);r.length=1,h===v&&(r.length-=h/r.bounds.x),y===v&&(r.length-=y/r.bounds.y),x===v&&(r.length-=x/r.bounds.z),r.volume=(void 0!==(null==l?void 0:l.volume)?l.volume:Math.max(Math.max(0,f),"random"===g?b():"inside"===g?r.length:1-r.length))*d}))}),[g,a,s,i,e,p,d,y,u,t]),l.useLayoutEffect((()=>{const e=E;return M.current=[...M.current,...e],()=>{M.current=M.current.filter((e=>e.uuid!==C))}}),[E]),l.useImperativeHandle(v,(()=>w.current),[]),l.createElement("group",c.default({ref:w},x))})),v=l.forwardRef(((e,t)=>l.useContext(h)?l.createElement(x,c.default({ref:t},e)):l.createElement(y,null,l.createElement(x,c.default({ref:t},e)))));exports.Cloud=v,exports.CloudInstance=x,exports.Clouds=y;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),n=require("@react-three/fiber"),a=require("./useTexture.cjs.js"),o=require("uuid");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var c=u(e),l=i(t);const s=new r.Matrix4,d=new r.Vector3,f=new r.Quaternion,m=new r.Vector3,p=new r.Quaternion,g=new r.Vector3,h=l.createContext(null),y=l.forwardRef((({children:e,material:t=r.MeshLambertMaterial,texture:o="https://rawcdn.githack.com/pmndrs/drei-assets/9225a9f1fbd449d9411125c2f419b843d0308c9f/cloud.png",range:u,limit:i=200,...y},x)=>{var v,b;const M=l.useMemo((()=>class extends t{constructor(){super(),this.onBeforeCompile=e=>{e.vertexShader="attribute float opacity;\n varying float vOpacity;\n "+e.vertexShader.replace("#include <fog_vertex>","#include <fog_vertex>\n vOpacity = opacity;\n "),e.fragmentShader="varying float vOpacity;\n "+e.fragmentShader.replace("#include <output_fragment>","#include <output_fragment>\n gl_FragColor = vec4(outgoingLight, diffuseColor.a * vOpacity);\n ")}}}),[t]);n.extend({CloudMaterial:M});const w=l.useRef(null),C=l.useRef([]),E=l.useMemo((()=>new Float32Array(Array.from({length:i},(()=>1)))),[i]),A=l.useMemo((()=>new Float32Array(Array.from({length:i},(()=>[1,1,1])).flat())),[i]),O=a.useTexture(o);let j,R=0,_=0;const V=new r.Quaternion,F=new r.Vector3(0,0,1),q=new r.Vector3;n.useFrame(((e,t)=>{for(R=e.clock.getElapsedTime(),s.copy(w.current.matrixWorld).invert(),e.camera.matrixWorld.decompose(m,p,g),_=0;_<C.current.length;_++)j=C.current[_],j.ref.current.matrixWorld.decompose(d,f,g),d.add(q.copy(j.position).applyQuaternion(f).multiply(g)),f.copy(p).multiply(V.setFromAxisAngle(F,j.rotation+=t*j.rotationFactor)),g.multiplyScalar(j.volume+(1+Math.sin(R*j.density*j.speed))/2*j.growth),j.matrix.compose(d,f,g).premultiply(s),j.dist=d.distanceTo(m);for(C.current.sort(((e,t)=>t.dist-e.dist)),_=0;_<C.current.length;_++)j=C.current[_],E[_]=j.opacity*(j.dist<j.fade-1?j.dist/j.fade:1),w.current.setMatrixAt(_,j.matrix),w.current.setColorAt(_,j.color);w.current.geometry.attributes.opacity.needsUpdate=!0,w.current.instanceMatrix.needsUpdate=!0,w.current.instanceColor&&(w.current.instanceColor.needsUpdate=!0)})),l.useLayoutEffect((()=>{const e=Math.min(i,void 0!==u?u:i,C.current.length);w.current.count=e,w.current.instanceMatrix.updateRange.count=16*e,w.current.instanceColor&&(w.current.instanceColor.updateRange.count=3*e),w.current.geometry.attributes.opacity.updateRange.count=e}));let P=[null!==(v=O.image.width)&&void 0!==v?v:1,null!==(b=O.image.height)&&void 0!==b?b:1],S=Math.max(P[0],P[1]);return P=[P[0]/S,P[1]/S],l.createElement("group",c.default({ref:x},y),l.createElement(h.Provider,{value:C},e,l.createElement("instancedMesh",{matrixAutoUpdate:!1,ref:w,args:[null,null,i]},l.createElement("instancedBufferAttribute",{usage:r.DynamicDrawUsage,attach:"instanceColor",args:[A,3]}),l.createElement("planeGeometry",{args:[...P]},l.createElement("instancedBufferAttribute",{usage:r.DynamicDrawUsage,attach:"attributes-opacity",args:[E,1]})),l.createElement("cloudMaterial",{key:t.name,map:O,transparent:!0,depthWrite:!1}))))})),x=l.forwardRef((({opacity:e=1,speed:t=0,bounds:a=[5,1,1],segments:u=20,color:i="#ffffff",fade:s=10,volume:d=6,smallestVolume:f=.25,distribute:m=null,growth:p=4,concentrate:g="inside",seed:y=Math.random(),...x},v)=>{function b(){const e=1e4*Math.sin(y++);return e-Math.floor(e)}const M=l.useContext(h),w=l.useRef(null),[C]=l.useState((()=>o.v4())),E=l.useMemo((()=>[...new Array(u)].map(((e,t)=>({segments:u,bounds:new r.Vector3(1,1,1),position:new r.Vector3,uuid:C,index:t,ref:w,dist:0,matrix:new r.Matrix4,color:new r.Color,rotation:t*(Math.PI/u)})))),[u,C]);return l.useLayoutEffect((()=>{E.forEach(((r,o)=>{var c;n.applyProps(r,{volume:d,color:i,speed:t,growth:p,opacity:e,fade:s,bounds:a,density:Math.max(.5,b()),rotationFactor:Math.max(.2,.5*b())*t});const l=null==m?void 0:m(r,o);(l||u>1)&&r.position.copy(r.bounds).multiply(null!==(c=null==l?void 0:l.point)&&void 0!==c?c:{x:2*b()-1,y:2*b()-1,z:2*b()-1});const h=Math.abs(r.position.x),y=Math.abs(r.position.y),x=Math.abs(r.position.z),v=Math.max(h,y,x);r.length=1,h===v&&(r.length-=h/r.bounds.x),y===v&&(r.length-=y/r.bounds.y),x===v&&(r.length-=x/r.bounds.z),r.volume=(void 0!==(null==l?void 0:l.volume)?l.volume:Math.max(Math.max(0,f),"random"===g?b():"inside"===g?r.length:1-r.length))*d}))}),[g,a,s,i,e,p,d,y,u,t]),l.useLayoutEffect((()=>{const e=E;return M.current=[...M.current,...e],()=>{M.current=M.current.filter((e=>e.uuid!==C))}}),[E]),l.useImperativeHandle(v,(()=>w.current),[]),l.createElement("group",c.default({ref:w},x))})),v=l.forwardRef(((e,t)=>l.useContext(h)?l.createElement(x,c.default({ref:t},e)):l.createElement(y,null,l.createElement(x,c.default({ref:t},e)))));exports.Cloud=v,exports.CloudInstance=x,exports.Clouds=y;
package/core/Cloud.js CHANGED
@@ -33,7 +33,7 @@ const Clouds = /* @__PURE__ */React.forwardRef(({
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  vOpacity = opacity;
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  `);
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  shader.fragmentShader = `varying float vOpacity;
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- ` + shader.fragmentShader.replace('#include <opaque_fragment>', `#include <opaque_fragment>
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+ ` + shader.fragmentShader.replace('#include <output_fragment>', `#include <output_fragment>
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  gl_FragColor = vec4(outgoingLight, diffuseColor.a * vOpacity);
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  `);
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  };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),a=require("./useIntersect.cjs.js"),i=require("./useFBO.cjs.js"),l=require("./RenderTexture.cjs.js"),o=require("./shaderMaterial.cjs.js"),u=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function v(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var d=v(e),m=c(r),f=c(t);const g=o.shaderMaterial({blur:0,map:null,sdf:null,blend:0,size:0,resolution:new m.Vector2},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vUv = uv;\n }",`uniform sampler2D sdf;\n uniform sampler2D map;\n uniform float blur;\n uniform float size;\n uniform float time;\n uniform vec2 resolution;\n varying vec2 vUv;\n #include <packing>\n void main() {\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n vec4 t = texture2D(map, uv);\n float k = blur;\n float d = texture2D(sdf, vUv).r/size;\n float alpha = 1.0 - smoothstep(0.0, 1.0, clamp(d/k + 1.0, 0.0, 1.0));\n gl_FragColor = vec4(t.rgb, blur == 0.0 ? t.a : t.a * alpha);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),p=f.forwardRef((({children:e,events:r,blur:t=0,eventPriority:o=0,renderPriority:u=0,worldUnits:s=!1,resolution:v=512,...c},p)=>{n.extend({PortalMaterialImpl:g});const h=f.useRef(null),{scene:y,gl:b,size:w,viewport:M,setEvents:U}=n.useThree(),T=i.useFBO(v,v),[R,S]=f.useState(0);n.useFrame((()=>{const e=h.current.blend>0?Math.max(1,u):0;R!==e&&S(e)})),f.useEffect((()=>{void 0!==r&&U({enabled:!r})}),[r]);const[_,D]=f.useState(!0),j=a.useIntersect(D);f.useLayoutEffect((()=>{var e;j.current=null==(e=h.current)?void 0:e.__r3f.parent}),[]),f.useLayoutEffect((()=>{if(j.current&&t&&null===h.current.sdf){const e=new m.Mesh(j.current.geometry,new m.MeshBasicMaterial),r=(new m.Box3).setFromBufferAttribute(e.geometry.attributes.position),t=new m.OrthographicCamera(r.min.x*(1+2/v),r.max.x*(1+2/v),r.max.y*(1+2/v),r.min.y*(1+2/v),.1,1e3);t.position.set(0,0,1),t.lookAt(0,0,0),b.setRenderTarget(T),b.render(e,t);const n=F(v,v,b)(T.texture),a=new Float32Array(v*v);b.readRenderTargetPixels(n,0,0,v,v,a);let i=1/0;for(let e=0;e<a.length;e++)a[e]<i&&(i=a[e]);i=-i,h.current.size=i,h.current.sdf=n.texture,b.setRenderTarget(null)}}),[v,t]),f.useImperativeHandle(p,(()=>h.current));const P=f.useCallback(((e,r,t)=>{var n;if(!j.current)return!1;if(r.pointer.set(e.offsetX/r.size.width*2-1,-e.offsetY/r.size.height*2+1),r.raycaster.setFromCamera(r.pointer,r.camera),0===(null==(n=h.current)?void 0:n.blend)){const[e]=r.raycaster.intersectObject(j.current);if(!e)return r.raycaster.camera=void 0,!1}}),[]);return f.createElement("portalMaterialImpl",d.default({ref:h,blur:t,blend:0,resolution:[w.width*M.dpr,w.height*M.dpr],toneMapped:!1,attach:"material"},c),f.createElement(l.RenderTexture,{attach:"map",frames:_?1/0:0,eventPriority:o,renderPriority:u,compute:P},e,f.createElement(x,{events:r,rootScene:y,priority:R,material:h,worldUnits:s})))}));function x({events:e,rootScene:r,material:t,priority:a,worldUnits:l}){const o=n.useThree((e=>e.scene)),v=n.useThree((e=>e.setEvents)),c=i.useFBO(),d=i.useFBO();f.useLayoutEffect((()=>{o.matrixAutoUpdate=!1}),[]),f.useEffect((()=>{void 0!==e&&v({enabled:e})}),[e]);const[g,p]=f.useMemo((()=>{const e={value:0};return[new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{a:{value:c.texture},b:{value:d.texture},blend:e},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:`\n uniform sampler2D a;\n uniform sampler2D b;\n uniform float blend;\n varying vec2 vUv;\n #include <packing>\n void main() {\n vec4 ta = texture2D(a, vUv);\n vec4 tb = texture2D(b, vUv);\n gl_FragColor = mix(tb, ta, blend);\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})),e]}),[]);return n.useFrame((e=>{var n;let i=null==t||null==(n=t.current)?void 0:n.__r3f.parent;if(i){var u,s,v,m;if(l)o.matrixWorld.identity();else a&&1===(null==(u=t.current)?void 0:u.blend)&&i.updateWorldMatrix(!0,!1),o.matrixWorld.copy(i.matrixWorld);if(a)(null==(s=t.current)?void 0:s.blend)>0&&(null==(v=t.current)?void 0:v.blend)<1?(p.value=t.current.blend,e.gl.setRenderTarget(c),e.gl.render(o,e.camera),e.gl.setRenderTarget(d),e.gl.render(r,e.camera),e.gl.setRenderTarget(null),g.render(e.gl)):1===(null==(m=t.current)?void 0:m.blend)&&e.gl.render(o,e.camera)}}),a),f.createElement(f.Fragment,null)}const F=(e,r,t)=>{let n=new m.WebGLRenderTarget(e,r,{minFilter:m.LinearMipmapLinearFilter,magFilter:m.LinearFilter,type:m.FloatType,format:m.RedFormat,generateMipmaps:!0}),a=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),i=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),l=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),o=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),s=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter,type:m.FloatType,format:m.RedFormat}),v=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter,type:m.FloatType,format:m.RedFormat});const c=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D tex;\n varying vec2 vUv;\n #include <packing>\n void main() {\n gl_FragColor = pack2HalfToRGBA(vUv * (round(texture2D(tex, vUv).x)));\n }"})),d=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D tex;\n varying vec2 vUv;\n #include <packing>\n void main() {\n gl_FragColor = pack2HalfToRGBA(vUv * (1.0 - round(texture2D(tex, vUv).x)));\n }"})),f=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null},offset:{value:0},level:{value:0},maxSteps:{value:0}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:`\n varying vec2 vUv;\n uniform sampler2D tex;\n uniform float offset;\n uniform float level;\n uniform float maxSteps;\n #include <packing>\n void main() {\n float closestDist = 9999999.9;\n vec2 closestPos = vec2(0.0);\n for (float x = -1.0; x <= 1.0; x += 1.0) {\n for (float y = -1.0; y <= 1.0; y += 1.0) {\n vec2 voffset = vUv;\n voffset += vec2(x, y) * vec2(${1/e}, ${1/r}) * offset;\n vec2 pos = unpackRGBATo2Half(texture2D(tex, voffset));\n float dist = distance(pos.xy, vUv);\n if(pos.x != 0.0 && pos.y != 0.0 && dist < closestDist) {\n closestDist = dist;\n closestPos = pos;\n }\n }\n }\n gl_FragColor = pack2HalfToRGBA(closestPos);\n }`})),g=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null},size:{value:new m.Vector2(e,r)}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n varying vec2 vUv;\n uniform sampler2D tex;\n uniform vec2 size;\n #include <packing>\n void main() {\n gl_FragColor = vec4(distance(size * unpackRGBATo2Half(texture2D(tex, vUv)), size * vUv), 0.0, 0.0, 0.0);\n }"})),p=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{inside:{value:v.texture},outside:{value:s.texture},tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n varying vec2 vUv;\n uniform sampler2D inside;\n uniform sampler2D outside;\n uniform sampler2D tex;\n #include <packing>\n void main() {\n float i = texture2D(inside, vUv).x;\n float o =texture2D(outside, vUv).x;\n if (texture2D(tex, vUv).x == 0.0) {\n gl_FragColor = vec4(o, 0.0, 0.0, 0.0);\n } else {\n gl_FragColor = vec4(-i, 0.0, 0.0, 0.0);\n }\n }"}));return u=>{let x=n;u.minFilter=m.NearestFilter,u.magFilter=m.NearestFilter,c.material.uniforms.tex.value=u,t.setRenderTarget(a),c.render(t);const F=Math.ceil(Math.log(Math.max(e,r))/Math.log(2));let h=a,y=null;for(let e=0;e<F;e++){const r=Math.pow(2,F-e-1);y=h===a?l:a,f.material.uniforms.level.value=e,f.material.uniforms.maxSteps.value=F,f.material.uniforms.offset.value=r,f.material.uniforms.tex.value=h.texture,t.setRenderTarget(y),f.render(t),h=y}t.setRenderTarget(s),g.material.uniforms.tex.value=y.texture,g.render(t),d.material.uniforms.tex.value=u,t.setRenderTarget(i),d.render(t),h=i;for(let e=0;e<F;e++){const r=Math.pow(2,F-e-1);y=h===i?o:i,f.material.uniforms.level.value=e,f.material.uniforms.maxSteps.value=F,f.material.uniforms.offset.value=r,f.material.uniforms.tex.value=h.texture,t.setRenderTarget(y),f.render(t),h=y}return t.setRenderTarget(v),g.material.uniforms.tex.value=y.texture,g.render(t),t.setRenderTarget(x),p.material.uniforms.tex.value=u,p.render(t),t.setRenderTarget(null),x}};exports.MeshPortalMaterial=p;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),a=require("./useIntersect.cjs.js"),i=require("./useFBO.cjs.js"),l=require("./RenderTexture.cjs.js"),o=require("./shaderMaterial.cjs.js"),u=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function v(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var d=v(e),m=c(r),f=c(t);const g=o.shaderMaterial({blur:0,map:null,sdf:null,blend:0,size:0,resolution:new m.Vector2},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vUv = uv;\n }",`uniform sampler2D sdf;\n uniform sampler2D map;\n uniform float blur;\n uniform float size;\n uniform float time;\n uniform vec2 resolution;\n varying vec2 vUv;\n #include <packing>\n void main() {\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n vec4 t = texture2D(map, uv);\n float k = blur;\n float d = texture2D(sdf, vUv).r/size;\n float alpha = 1.0 - smoothstep(0.0, 1.0, clamp(d/k + 1.0, 0.0, 1.0));\n gl_FragColor = vec4(t.rgb, blur == 0.0 ? t.a : t.a * alpha);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),p=f.forwardRef((({children:e,events:r,blur:t=0,eventPriority:o=0,renderPriority:u=0,worldUnits:s=!1,resolution:v=512,...c},p)=>{n.extend({PortalMaterialImpl:g});const h=f.useRef(null),{scene:y,gl:b,size:w,viewport:M,setEvents:U}=n.useThree(),T=i.useFBO(v,v),[R,S]=f.useState(0);n.useFrame((()=>{const e=h.current.blend>0?Math.max(1,u):0;R!==e&&S(e)})),f.useEffect((()=>{void 0!==r&&U({enabled:!r})}),[r]);const[_,D]=f.useState(!0),j=a.useIntersect(D);f.useLayoutEffect((()=>{var e;j.current=null==(e=h.current)?void 0:e.__r3f.parent}),[]),f.useLayoutEffect((()=>{if(j.current&&t&&null===h.current.sdf){const e=new m.Mesh(j.current.geometry,new m.MeshBasicMaterial),r=(new m.Box3).setFromBufferAttribute(e.geometry.attributes.position),t=new m.OrthographicCamera(r.min.x*(1+2/v),r.max.x*(1+2/v),r.max.y*(1+2/v),r.min.y*(1+2/v),.1,1e3);t.position.set(0,0,1),t.lookAt(0,0,0),b.setRenderTarget(T),b.render(e,t);const n=F(v,v,b)(T.texture),a=new Float32Array(v*v);b.readRenderTargetPixels(n,0,0,v,v,a);let i=1/0;for(let e=0;e<a.length;e++)a[e]<i&&(i=a[e]);i=-i,h.current.size=i,h.current.sdf=n.texture,b.setRenderTarget(null)}}),[v,t]),f.useImperativeHandle(p,(()=>h.current));const P=f.useCallback(((e,r,t)=>{var n;if(!j.current)return!1;if(r.pointer.set(e.offsetX/r.size.width*2-1,-e.offsetY/r.size.height*2+1),r.raycaster.setFromCamera(r.pointer,r.camera),0===(null==(n=h.current)?void 0:n.blend)){const[e]=r.raycaster.intersectObject(j.current);if(!e)return r.raycaster.camera=void 0,!1}}),[]);return f.createElement("portalMaterialImpl",d.default({ref:h,blur:t,blend:0,resolution:[w.width*M.dpr,w.height*M.dpr],attach:"material"},c),f.createElement(l.RenderTexture,{attach:"map",frames:_?1/0:0,eventPriority:o,renderPriority:u,compute:P},e,f.createElement(x,{events:r,rootScene:y,priority:R,material:h,worldUnits:s})))}));function x({events:e,rootScene:r,material:t,priority:a,worldUnits:l}){const o=n.useThree((e=>e.scene)),v=n.useThree((e=>e.setEvents)),c=i.useFBO(),d=i.useFBO();f.useLayoutEffect((()=>{o.matrixAutoUpdate=!1}),[]),f.useEffect((()=>{void 0!==e&&v({enabled:e})}),[e]);const[g,p]=f.useMemo((()=>{const e={value:0};return[new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{a:{value:c.texture},b:{value:d.texture},blend:e},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:`\n uniform sampler2D a;\n uniform sampler2D b;\n uniform float blend;\n varying vec2 vUv;\n #include <packing>\n void main() {\n vec4 ta = texture2D(a, vUv);\n vec4 tb = texture2D(b, vUv);\n gl_FragColor = mix(tb, ta, blend);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})),e]}),[]);return n.useFrame((e=>{var n;let i=null==t||null==(n=t.current)?void 0:n.__r3f.parent;if(i){var u,s,v,m;if(l)o.matrixWorld.identity();else a&&1===(null==(u=t.current)?void 0:u.blend)&&i.updateWorldMatrix(!0,!1),o.matrixWorld.copy(i.matrixWorld);if(a)(null==(s=t.current)?void 0:s.blend)>0&&(null==(v=t.current)?void 0:v.blend)<1?(p.value=t.current.blend,e.gl.setRenderTarget(c),e.gl.render(o,e.camera),e.gl.setRenderTarget(d),e.gl.render(r,e.camera),e.gl.setRenderTarget(null),g.render(e.gl)):1===(null==(m=t.current)?void 0:m.blend)&&e.gl.render(o,e.camera)}}),a),f.createElement(f.Fragment,null)}const F=(e,r,t)=>{let n=new m.WebGLRenderTarget(e,r,{minFilter:m.LinearMipmapLinearFilter,magFilter:m.LinearFilter,type:m.FloatType,format:m.RedFormat,generateMipmaps:!0}),a=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),i=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),l=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),o=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),s=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter,type:m.FloatType,format:m.RedFormat}),v=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter,type:m.FloatType,format:m.RedFormat});const c=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D tex;\n varying vec2 vUv;\n #include <packing>\n void main() {\n gl_FragColor = pack2HalfToRGBA(vUv * (round(texture2D(tex, vUv).x)));\n }"})),d=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D tex;\n varying vec2 vUv;\n #include <packing>\n void main() {\n gl_FragColor = pack2HalfToRGBA(vUv * (1.0 - round(texture2D(tex, vUv).x)));\n }"})),f=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null},offset:{value:0},level:{value:0},maxSteps:{value:0}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:`\n varying vec2 vUv;\n uniform sampler2D tex;\n uniform float offset;\n uniform float level;\n uniform float maxSteps;\n #include <packing>\n void main() {\n float closestDist = 9999999.9;\n vec2 closestPos = vec2(0.0);\n for (float x = -1.0; x <= 1.0; x += 1.0) {\n for (float y = -1.0; y <= 1.0; y += 1.0) {\n vec2 voffset = vUv;\n voffset += vec2(x, y) * vec2(${1/e}, ${1/r}) * offset;\n vec2 pos = unpackRGBATo2Half(texture2D(tex, voffset));\n float dist = distance(pos.xy, vUv);\n if(pos.x != 0.0 && pos.y != 0.0 && dist < closestDist) {\n closestDist = dist;\n closestPos = pos;\n }\n }\n }\n gl_FragColor = pack2HalfToRGBA(closestPos);\n }`})),g=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null},size:{value:new m.Vector2(e,r)}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n varying vec2 vUv;\n uniform sampler2D tex;\n uniform vec2 size;\n #include <packing>\n void main() {\n gl_FragColor = vec4(distance(size * unpackRGBATo2Half(texture2D(tex, vUv)), size * vUv), 0.0, 0.0, 0.0);\n }"})),p=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{inside:{value:v.texture},outside:{value:s.texture},tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n varying vec2 vUv;\n uniform sampler2D inside;\n uniform sampler2D outside;\n uniform sampler2D tex;\n #include <packing>\n void main() {\n float i = texture2D(inside, vUv).x;\n float o =texture2D(outside, vUv).x;\n if (texture2D(tex, vUv).x == 0.0) {\n gl_FragColor = vec4(o, 0.0, 0.0, 0.0);\n } else {\n gl_FragColor = vec4(-i, 0.0, 0.0, 0.0);\n }\n }"}));return u=>{let x=n;u.minFilter=m.NearestFilter,u.magFilter=m.NearestFilter,c.material.uniforms.tex.value=u,t.setRenderTarget(a),c.render(t);const F=Math.ceil(Math.log(Math.max(e,r))/Math.log(2));let h=a,y=null;for(let e=0;e<F;e++){const r=Math.pow(2,F-e-1);y=h===a?l:a,f.material.uniforms.level.value=e,f.material.uniforms.maxSteps.value=F,f.material.uniforms.offset.value=r,f.material.uniforms.tex.value=h.texture,t.setRenderTarget(y),f.render(t),h=y}t.setRenderTarget(s),g.material.uniforms.tex.value=y.texture,g.render(t),d.material.uniforms.tex.value=u,t.setRenderTarget(i),d.render(t),h=i;for(let e=0;e<F;e++){const r=Math.pow(2,F-e-1);y=h===i?o:i,f.material.uniforms.level.value=e,f.material.uniforms.maxSteps.value=F,f.material.uniforms.offset.value=r,f.material.uniforms.tex.value=h.texture,t.setRenderTarget(y),f.render(t),h=y}return t.setRenderTarget(v),g.material.uniforms.tex.value=y.texture,g.render(t),t.setRenderTarget(x),p.material.uniforms.tex.value=u,p.render(t),t.setRenderTarget(null),x}};exports.MeshPortalMaterial=p;
@@ -128,7 +128,6 @@ const MeshPortalMaterial = /* @__PURE__ */React.forwardRef(({
128
128
  blur: blur,
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  blend: 0,
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  resolution: [size.width * viewport.dpr, size.height * viewport.dpr],
131
- toneMapped: false,
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  attach: "material"
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132
  }, props), /*#__PURE__*/React.createElement(RenderTexture, {
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133
  attach: "map",
@@ -194,6 +193,7 @@ function ManagePortalScene({
194
193
  vec4 ta = texture2D(a, vUv);
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194
  vec4 tb = texture2D(b, vUv);
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195
  gl_FragColor = mix(tb, ta, blend);
196
+ #include <tonemapping_fragment>
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197
  #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
198
198
  }`
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  }));