@react-three/drei 9.88.5 → 9.88.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,8 +3,8 @@ import * as React from 'react';
3
3
  type MotionState = {
4
4
  current: number;
5
5
  path: THREE.CurvePath<THREE.Vector3>;
6
- focus: React.MutableRefObject<THREE.Object3D<THREE.Event>> | [x: number, y: number, z: number] | undefined;
7
- object: React.MutableRefObject<THREE.Object3D<THREE.Event>>;
6
+ focus: React.MutableRefObject<THREE.Object3D> | [x: number, y: number, z: number] | undefined;
7
+ object: React.MutableRefObject<THREE.Object3D>;
8
8
  offset: number;
9
9
  point: THREE.Vector3;
10
10
  tangent: THREE.Vector3;
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),a=require("../helpers/constants.cjs.js");function c(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function s(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=c(e),u=s(n),d=s(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform float screenspace;\n uniform vec2 size;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 tNormal = vec4(normal, 0.0);\n vec4 tPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n tNormal = instanceMatrix * tNormal;\n tPosition = instanceMatrix * tPosition;\n #endif\n if (screenspace == 0.0) {\n vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n } else {\n vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;\n vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;\n vec2 offset = normalize(clipNormal.xy) * thickness / size * clipPosition.w * 2.0;\n clipPosition.xy += offset;\n gl_Position = clipPosition;\n }\n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${a.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:t=!1,screenspace:r=!1,toneMapped:a=!0,polygonOffset:c=!1,polygonOffsetFactor:s=0,renderOrder:p=0,thickness:m=.05,angle:g=Math.PI,...v}){var x;const y=d.useRef(null),[_]=d.useState((()=>new f({side:u.BackSide}))),{gl:h}=i.useThree(),M=h.getDrawingBufferSize(new u.Vector2);return d.useMemo((()=>i.extend({OutlinesMaterial:f})),[]),d.useLayoutEffect((()=>{const e=y.current,n=e.parent;if(n&&n.geometry){let t;return n.skeleton?(t=new u.SkinnedMesh,t.material=_,t.bind(n.skeleton,n.bindMatrix),e.add(t)):n.isInstancedMesh?(t=new u.InstancedMesh(n.geometry,_,n.count),t.instanceMatrix=n.instanceMatrix,e.add(t)):(t=new u.Mesh,t.material=_,e.add(t)),t.geometry=g?o.toCreasedNormals(n.geometry,g):n.geometry,()=>{g&&t.geometry.dispose(),e.remove(t)}}}),[g,null==(x=y.current)||null==(x=x.parent)?void 0:x.geometry]),d.useLayoutEffect((()=>{const o=y.current.children[0];o&&(o.renderOrder=p,i.applyProps(o.material,{transparent:t,thickness:m,color:e,opacity:n,size:M,screenspace:r,toneMapped:a,polygonOffset:c,polygonOffsetFactor:s}))}),[g,t,m,e,n,r,a,c,s,M,p]),d.createElement("group",l.default({ref:y},v))};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),c=require("../helpers/constants.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=s(e),u=a(n),d=a(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform float screenspace;\n uniform vec2 size;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 tNormal = vec4(normal, 0.0);\n vec4 tPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n tNormal = instanceMatrix * tNormal;\n tPosition = instanceMatrix * tPosition;\n #endif\n if (screenspace == 0.0) {\n vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n } else {\n vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;\n vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;\n vec2 offset = normalize(clipNormal.xy) * thickness / size * clipPosition.w * 2.0;\n clipPosition.xy += offset;\n gl_Position = clipPosition;\n }\n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${c.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:t=!1,screenspace:r=!1,toneMapped:c=!0,polygonOffset:s=!1,polygonOffsetFactor:a=0,renderOrder:p=0,thickness:m=.05,angle:g=Math.PI,...v}){const x=d.useRef(null),[y]=d.useState((()=>new f({side:u.BackSide}))),{gl:h}=i.useThree(),_=h.getDrawingBufferSize(new u.Vector2);d.useMemo((()=>i.extend({OutlinesMaterial:f})),[]);const M=d.useRef(0),b=d.useRef(null);return d.useLayoutEffect((()=>{const e=x.current,n=e.parent;if(n&&n.geometry&&(M.current!==g||b.current!==n.geometry)){M.current=g,b.current=n.geometry;let t=e.children[0];t&&(g&&t.geometry.dispose(),e.remove(t)),n.skeleton?(t=new u.SkinnedMesh,t.material=y,t.bind(n.skeleton,n.bindMatrix),e.add(t)):n.isInstancedMesh?(t=new u.InstancedMesh(n.geometry,y,n.count),t.instanceMatrix=n.instanceMatrix,e.add(t)):(t=new u.Mesh,t.material=y,e.add(t)),t.geometry=g?o.toCreasedNormals(n.geometry,g):n.geometry}})),d.useLayoutEffect((()=>{const o=x.current.children[0];o&&(o.renderOrder=p,i.applyProps(o.material,{transparent:t,thickness:m,color:e,opacity:n,size:_,screenspace:r,toneMapped:c,polygonOffset:s,polygonOffsetFactor:a}))})),d.useEffect((()=>()=>{const e=x.current;let n=e.children[0];n&&(g&&n.geometry.dispose(),e.remove(n))}),[]),d.createElement("group",l.default({ref:x},v))};
package/core/Outlines.js CHANGED
@@ -66,7 +66,6 @@ function Outlines({
66
66
  angle = Math.PI,
67
67
  ...props
68
68
  }) {
69
- var _ref$current;
70
69
  const ref = React.useRef(null);
71
70
  const [material] = React.useState(() => new OutlinesMaterial({
72
71
  side: THREE.BackSide
@@ -78,32 +77,40 @@ function Outlines({
78
77
  React.useMemo(() => extend({
79
78
  OutlinesMaterial
80
79
  }), []);
80
+ const oldAngle = React.useRef(0);
81
+ const oldGeometry = React.useRef(null);
81
82
  React.useLayoutEffect(() => {
82
83
  const group = ref.current;
83
84
  const parent = group.parent;
84
85
  if (parent && parent.geometry) {
85
- let mesh;
86
- if (parent.skeleton) {
87
- mesh = new THREE.SkinnedMesh();
88
- mesh.material = material;
89
- mesh.bind(parent.skeleton, parent.bindMatrix);
90
- group.add(mesh);
91
- } else if (parent.isInstancedMesh) {
92
- mesh = new THREE.InstancedMesh(parent.geometry, material, parent.count);
93
- mesh.instanceMatrix = parent.instanceMatrix;
94
- group.add(mesh);
95
- } else {
96
- mesh = new THREE.Mesh();
97
- mesh.material = material;
98
- group.add(mesh);
86
+ if (oldAngle.current !== angle || oldGeometry.current !== parent.geometry) {
87
+ oldAngle.current = angle;
88
+ oldGeometry.current = parent.geometry;
89
+
90
+ // Remove old mesh
91
+ let mesh = group.children[0];
92
+ if (mesh) {
93
+ if (angle) mesh.geometry.dispose();
94
+ group.remove(mesh);
95
+ }
96
+ if (parent.skeleton) {
97
+ mesh = new THREE.SkinnedMesh();
98
+ mesh.material = material;
99
+ mesh.bind(parent.skeleton, parent.bindMatrix);
100
+ group.add(mesh);
101
+ } else if (parent.isInstancedMesh) {
102
+ mesh = new THREE.InstancedMesh(parent.geometry, material, parent.count);
103
+ mesh.instanceMatrix = parent.instanceMatrix;
104
+ group.add(mesh);
105
+ } else {
106
+ mesh = new THREE.Mesh();
107
+ mesh.material = material;
108
+ group.add(mesh);
109
+ }
110
+ mesh.geometry = angle ? toCreasedNormals(parent.geometry, angle) : parent.geometry;
99
111
  }
100
- mesh.geometry = angle ? toCreasedNormals(parent.geometry, angle) : parent.geometry;
101
- return () => {
102
- if (angle) mesh.geometry.dispose();
103
- group.remove(mesh);
104
- };
105
112
  }
106
- }, [angle, (_ref$current = ref.current) == null || (_ref$current = _ref$current.parent) == null ? void 0 : _ref$current.geometry]);
113
+ });
107
114
  React.useLayoutEffect(() => {
108
115
  const group = ref.current;
109
116
  const mesh = group.children[0];
@@ -121,7 +128,18 @@ function Outlines({
121
128
  polygonOffsetFactor
122
129
  });
123
130
  }
124
- }, [angle, transparent, thickness, color, opacity, screenspace, toneMapped, polygonOffset, polygonOffsetFactor, contextSize, renderOrder]);
131
+ });
132
+ React.useEffect(() => {
133
+ return () => {
134
+ // Dispose everything on unmount
135
+ const group = ref.current;
136
+ let mesh = group.children[0];
137
+ if (mesh) {
138
+ if (angle) mesh.geometry.dispose();
139
+ group.remove(mesh);
140
+ }
141
+ };
142
+ }, []);
125
143
  return /*#__PURE__*/React.createElement("group", _extends({
126
144
  ref: ref
127
145
  }, props));