@react-three/drei 9.88.1 → 9.88.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (126) hide show
  1. package/core/AccumulativeShadows.cjs.js +1 -1
  2. package/core/AccumulativeShadows.js +8 -7
  3. package/core/ArcballControls.js +1 -1
  4. package/core/BBAnchor.js +2 -2
  5. package/core/Billboard.js +1 -1
  6. package/core/Bounds.js +1 -1
  7. package/core/CameraControls.js +1 -1
  8. package/core/CameraShake.js +1 -1
  9. package/core/CatmullRomLine.js +1 -1
  10. package/core/Caustics.cjs.js +1 -1
  11. package/core/Caustics.js +13 -12
  12. package/core/Center.js +1 -1
  13. package/core/Clone.js +1 -1
  14. package/core/Cloud.js +10 -10
  15. package/core/ContactShadows.js +1 -1
  16. package/core/CubicBezierLine.js +1 -1
  17. package/core/CurveModifier.js +1 -1
  18. package/core/Decal.js +1 -1
  19. package/core/Detailed.js +1 -1
  20. package/core/DeviceOrientationControls.js +1 -1
  21. package/core/Edges.js +1 -1
  22. package/core/Effects.js +1 -1
  23. package/core/Example.js +1 -1
  24. package/core/FaceControls.js +4 -4
  25. package/core/FaceLandmarker.js +1 -1
  26. package/core/Facemesh.d.ts +3 -3
  27. package/core/Facemesh.js +4 -4
  28. package/core/FirstPersonControls.js +1 -1
  29. package/core/Float.js +1 -1
  30. package/core/FlyControls.js +1 -1
  31. package/core/GizmoHelper.js +7 -7
  32. package/core/GizmoViewcube.js +3 -3
  33. package/core/Gltf.js +1 -1
  34. package/core/Grid.cjs.js +1 -1
  35. package/core/Grid.js +8 -7
  36. package/core/Image.cjs.js +1 -1
  37. package/core/Image.js +8 -7
  38. package/core/Instances.js +13 -13
  39. package/core/Lightformer.js +1 -1
  40. package/core/Line.js +1 -1
  41. package/core/MapControls.js +1 -1
  42. package/core/MarchingCubes.js +4 -4
  43. package/core/Mask.js +1 -1
  44. package/core/MeshDiscardMaterial.js +1 -1
  45. package/core/MeshDistortMaterial.js +1 -1
  46. package/core/MeshPortalMaterial.cjs.js +1 -1
  47. package/core/MeshPortalMaterial.js +6 -5
  48. package/core/MeshReflectorMaterial.cjs.js +1 -1
  49. package/core/MeshReflectorMaterial.js +4 -4
  50. package/core/MeshRefractionMaterial.cjs.js +1 -1
  51. package/core/MeshTransmissionMaterial.js +1 -1
  52. package/core/MeshWobbleMaterial.js +1 -1
  53. package/core/MotionPathControls.js +2 -2
  54. package/core/OrbitControls.js +1 -1
  55. package/core/OrthographicCamera.js +1 -1
  56. package/core/Outlines.cjs.js +1 -1
  57. package/core/Outlines.js +5 -4
  58. package/core/PerformanceMonitor.js +1 -1
  59. package/core/PerspectiveCamera.js +1 -1
  60. package/core/PointMaterial.cjs.js +1 -1
  61. package/core/PointMaterial.js +4 -3
  62. package/core/PointerLockControls.js +1 -1
  63. package/core/Points.js +11 -11
  64. package/core/PositionalAudio.js +1 -1
  65. package/core/QuadraticBezierLine.js +3 -3
  66. package/core/Reflector.cjs.js +1 -1
  67. package/core/Reflector.js +4 -5
  68. package/core/RenderCubeTexture.js +1 -1
  69. package/core/RenderTexture.js +1 -1
  70. package/core/Resize.js +1 -1
  71. package/core/RoundedBox.js +1 -1
  72. package/core/ScreenQuad.js +1 -1
  73. package/core/ScreenSpace.js +1 -1
  74. package/core/Segments.js +3 -3
  75. package/core/Shadow.js +1 -1
  76. package/core/Sky.js +1 -1
  77. package/core/Sparkles.cjs.js +1 -1
  78. package/core/Sparkles.js +4 -3
  79. package/core/SpotLight.cjs.js +1 -1
  80. package/core/Stage.cjs.js +1 -1
  81. package/core/Stars.cjs.js +1 -1
  82. package/core/Stars.js +4 -4
  83. package/core/Svg.js +1 -1
  84. package/core/Text.js +1 -1
  85. package/core/Text3D.js +1 -1
  86. package/core/TrackballControls.js +1 -1
  87. package/core/Trail.js +1 -1
  88. package/core/TransformControls.js +1 -1
  89. package/core/Wireframe.cjs.js +1 -1
  90. package/core/Wireframe.d.ts +2 -2
  91. package/core/Wireframe.js +4 -4
  92. package/core/index.cjs.js +1 -1
  93. package/core/index.js +1 -0
  94. package/core/meshBounds.js +4 -4
  95. package/core/shapes.js +19 -19
  96. package/core/useBVH.js +1 -1
  97. package/core/useProgress.js +1 -1
  98. package/helpers/constants.cjs.js +1 -0
  99. package/helpers/constants.d.ts +1 -0
  100. package/helpers/constants.js +6 -0
  101. package/index.cjs.js +1 -1
  102. package/materials/BlurPass.cjs.js +1 -1
  103. package/materials/ConvolutionMaterial.cjs.js +1 -1
  104. package/materials/ConvolutionMaterial.js +2 -1
  105. package/materials/DiscardMaterial.js +1 -1
  106. package/materials/MeshRefractionMaterial.cjs.js +1 -1
  107. package/materials/MeshRefractionMaterial.js +8 -7
  108. package/materials/SpotLightMaterial.cjs.js +1 -1
  109. package/materials/SpotLightMaterial.js +2 -1
  110. package/materials/WireframeMaterial.js +4 -4
  111. package/native/index.cjs.js +1 -1
  112. package/native/index.js +1 -0
  113. package/package.json +1 -1
  114. package/react-three-drei-0.0.0-semantic-release.tgz +0 -0
  115. package/web/Html.js +4 -4
  116. package/web/KeyboardControls.js +1 -1
  117. package/web/ScrollControls.js +3 -3
  118. package/web/Select.js +1 -1
  119. package/web/View.js +1 -1
  120. package/web/index.cjs.js +1 -1
  121. package/web/index.js +1 -0
  122. package/web/pivotControls/AxisArrow.js +4 -4
  123. package/web/pivotControls/AxisRotator.js +6 -6
  124. package/web/pivotControls/PlaneSlider.js +3 -3
  125. package/web/pivotControls/context.js +1 -1
  126. package/web/pivotControls/index.js +21 -21
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./ConvolutionMaterial.cjs.js");exports.BlurPass=class{constructor({gl:r,resolution:i,width:n=500,height:o=500,minDepthThreshold:s=0,maxDepthThreshold:a=1,depthScale:l=0,depthToBlurRatioBias:u=.25}){this.renderToScreen=!1,this.renderTargetA=new e.WebGLRenderTarget(i,i,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,stencilBuffer:!1,depthBuffer:!1,type:e.HalfFloatType}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new t.ConvolutionMaterial,this.convolutionMaterial.setTexelSize(1/n,1/o),this.convolutionMaterial.setResolution(new e.Vector2(n,o)),this.scene=new e.Scene,this.camera=new e.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=s,this.convolutionMaterial.uniforms.maxDepthThreshold.value=a,this.convolutionMaterial.uniforms.depthScale.value=l,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=u,this.convolutionMaterial.defines.USE_DEPTH=l>0;const h=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),c=new Float32Array([0,0,2,0,0,2]),d=new e.BufferGeometry;d.setAttribute("position",new e.BufferAttribute(h,3)),d.setAttribute("uv",new e.BufferAttribute(c,2)),this.screen=new e.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const i=this.scene,n=this.camera,o=this.renderTargetA,s=this.renderTargetB;let a=this.convolutionMaterial,l=a.uniforms;l.depthBuffer.value=t.depthTexture;const u=a.kernel;let h,c,d,f=t;for(c=0,d=u.length-1;c<d;++c)h=0==(1&c)?o:s,l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(h),e.render(i,n),f=h;l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(i,n)}};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./ConvolutionMaterial.cjs.js");require("../helpers/constants.cjs.js");exports.BlurPass=class{constructor({gl:r,resolution:i,width:n=500,height:s=500,minDepthThreshold:o=0,maxDepthThreshold:a=1,depthScale:l=0,depthToBlurRatioBias:u=.25}){this.renderToScreen=!1,this.renderTargetA=new e.WebGLRenderTarget(i,i,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,stencilBuffer:!1,depthBuffer:!1,type:e.HalfFloatType}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new t.ConvolutionMaterial,this.convolutionMaterial.setTexelSize(1/n,1/s),this.convolutionMaterial.setResolution(new e.Vector2(n,s)),this.scene=new e.Scene,this.camera=new e.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=o,this.convolutionMaterial.uniforms.maxDepthThreshold.value=a,this.convolutionMaterial.uniforms.depthScale.value=l,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=u,this.convolutionMaterial.defines.USE_DEPTH=l>0;const h=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),c=new Float32Array([0,0,2,0,0,2]),d=new e.BufferGeometry;d.setAttribute("position",new e.BufferAttribute(h,3)),d.setAttribute("uv",new e.BufferAttribute(c,2)),this.screen=new e.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const i=this.scene,n=this.camera,s=this.renderTargetA,o=this.renderTargetB;let a=this.convolutionMaterial,l=a.uniforms;l.depthBuffer.value=t.depthTexture;const u=a.kernel;let h,c,d,f=t;for(c=0,d=u.length-1;c<d;++c)h=0==(1&c)?s:o,l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(h),e.render(i,n),f=h;l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(i,n)}};
@@ -1 +1 @@
1
- "use strict";function e(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var t=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(n,r,t.get?t:{enumerable:!0,get:function(){return e[r]}})}})),n.default=e,Object.freeze(n)}Object.defineProperty(exports,"__esModule",{value:!0});var n=e(require("three"));class r extends n.ShaderMaterial{constructor(e=new n.Vector2){super({uniforms:{inputBuffer:new n.Uniform(null),depthBuffer:new n.Uniform(null),resolution:new n.Uniform(new n.Vector2),texelSize:new n.Uniform(new n.Vector2),halfTexelSize:new n.Uniform(new n.Vector2),kernel:new n.Uniform(0),scale:new n.Uniform(1),cameraNear:new n.Uniform(0),cameraFar:new n.Uniform(1),minDepthThreshold:new n.Uniform(0),maxDepthThreshold:new n.Uniform(1),depthScale:new n.Uniform(0),depthToBlurRatioBias:new n.Uniform(.25)},fragmentShader:`#include <common>\n #include <dithering_pars_fragment> \n uniform sampler2D inputBuffer;\n uniform sampler2D depthBuffer;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n float depthFactor = 0.0;\n \n #ifdef USE_DEPTH\n vec4 depth = texture2D(depthBuffer, vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0, min(1.0, depthFactor + 0.25));\n #endif\n \n vec4 sum = texture2D(inputBuffer, mix(vUv0, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv1, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv2, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv3, vUv, depthFactor));\n gl_FragColor = sum * 0.25 ;\n\n #include <dithering_fragment>\n #include <tonemapping_fragment>\n #include <${parseInt(n.REVISION.replace(/\D+/g,""))>=154?"colorspace_fragment":"encodings_fragment"}>\n }`,vertexShader:"uniform vec2 texelSize;\n uniform vec2 halfTexelSize;\n uniform float kernel;\n uniform float scale;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n vec2 uv = position.xy * 0.5 + 0.5;\n vUv = uv;\n\n vec2 dUv = (texelSize * vec2(kernel) + halfTexelSize) * scale;\n vUv0 = vec2(uv.x - dUv.x, uv.y + dUv.y);\n vUv1 = vec2(uv.x + dUv.x, uv.y + dUv.y);\n vUv2 = vec2(uv.x + dUv.x, uv.y - dUv.y);\n vUv3 = vec2(uv.x - dUv.x, uv.y - dUv.y);\n\n gl_Position = vec4(position.xy, 1.0, 1.0);\n }",blending:n.NoBlending,depthWrite:!1,depthTest:!1}),this.toneMapped=!1,this.setTexelSize(e.x,e.y),this.kernel=new Float32Array([0,1,2,2,3])}setTexelSize(e,n){this.uniforms.texelSize.value.set(e,n),this.uniforms.halfTexelSize.value.set(e,n).multiplyScalar(.5)}setResolution(e){this.uniforms.resolution.value.copy(e)}}exports.ConvolutionMaterial=r;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),n=require("../helpers/constants.cjs.js");function r(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var t=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(n,r,t.get?t:{enumerable:!0,get:function(){return e[r]}})}})),n.default=e,Object.freeze(n)}var t=r(e);class i extends t.ShaderMaterial{constructor(e=new t.Vector2){super({uniforms:{inputBuffer:new t.Uniform(null),depthBuffer:new t.Uniform(null),resolution:new t.Uniform(new t.Vector2),texelSize:new t.Uniform(new t.Vector2),halfTexelSize:new t.Uniform(new t.Vector2),kernel:new t.Uniform(0),scale:new t.Uniform(1),cameraNear:new t.Uniform(0),cameraFar:new t.Uniform(1),minDepthThreshold:new t.Uniform(0),maxDepthThreshold:new t.Uniform(1),depthScale:new t.Uniform(0),depthToBlurRatioBias:new t.Uniform(.25)},fragmentShader:`#include <common>\n #include <dithering_pars_fragment> \n uniform sampler2D inputBuffer;\n uniform sampler2D depthBuffer;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n float depthFactor = 0.0;\n \n #ifdef USE_DEPTH\n vec4 depth = texture2D(depthBuffer, vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0, min(1.0, depthFactor + 0.25));\n #endif\n \n vec4 sum = texture2D(inputBuffer, mix(vUv0, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv1, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv2, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv3, vUv, depthFactor));\n gl_FragColor = sum * 0.25 ;\n\n #include <dithering_fragment>\n #include <tonemapping_fragment>\n #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`,vertexShader:"uniform vec2 texelSize;\n uniform vec2 halfTexelSize;\n uniform float kernel;\n uniform float scale;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n vec2 uv = position.xy * 0.5 + 0.5;\n vUv = uv;\n\n vec2 dUv = (texelSize * vec2(kernel) + halfTexelSize) * scale;\n vUv0 = vec2(uv.x - dUv.x, uv.y + dUv.y);\n vUv1 = vec2(uv.x + dUv.x, uv.y + dUv.y);\n vUv2 = vec2(uv.x + dUv.x, uv.y - dUv.y);\n vUv3 = vec2(uv.x - dUv.x, uv.y - dUv.y);\n\n gl_Position = vec4(position.xy, 1.0, 1.0);\n }",blending:t.NoBlending,depthWrite:!1,depthTest:!1}),this.toneMapped=!1,this.setTexelSize(e.x,e.y),this.kernel=new Float32Array([0,1,2,2,3])}setTexelSize(e,n){this.uniforms.texelSize.value.set(e,n),this.uniforms.halfTexelSize.value.set(e,n).multiplyScalar(.5)}setResolution(e){this.uniforms.resolution.value.copy(e)}}exports.ConvolutionMaterial=i;
@@ -1,4 +1,5 @@
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  import * as THREE from 'three';
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+ import { version } from '../helpers/constants.js';
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  class ConvolutionMaterial extends THREE.ShaderMaterial {
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  constructor(texelSize = new THREE.Vector2()) {
@@ -52,7 +53,7 @@ class ConvolutionMaterial extends THREE.ShaderMaterial {
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53
 
53
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  #include <dithering_fragment>
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  #include <tonemapping_fragment>
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- #include <${parseInt(THREE.REVISION.replace(/\D+/g, '')) >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
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+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
56
57
  }`,
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  vertexShader: `uniform vec2 texelSize;
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  uniform vec2 halfTexelSize;
@@ -1,5 +1,5 @@
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  import { shaderMaterial } from '../core/shaderMaterial.js';
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- const DiscardMaterial = shaderMaterial({}, 'void main() { }', 'void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); discard; }');
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+ const DiscardMaterial = /* @__PURE__ */shaderMaterial({}, 'void main() { }', 'void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); discard; }');
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  export { DiscardMaterial };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("../core/shaderMaterial.cjs.js"),n=require("three-mesh-bvh");function i(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var i=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(r,n,i.get?i:{enumerable:!0,get:function(){return e[n]}})}})),r.default=e,Object.freeze(r)}var o=i(e);const t=r.shaderMaterial({envMap:null,bounces:3,ior:2.4,correctMips:!0,aberrationStrength:.01,fresnel:0,bvh:new n.MeshBVHUniformStruct,color:new o.Color("white"),resolution:new o.Vector2,viewMatrixInverse:new o.Matrix4,projectionMatrixInverse:new o.Matrix4},"\n uniform mat4 viewMatrixInverse;\n\n varying vec3 vWorldPosition; \n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #ifdef USE_INSTANCING_COLOR\n varying vec3 vInstanceColor;\n #endif\n\n void main() { \n vec4 transformedNormal = vec4(normal, 0.0);\n vec4 transformedPosition = vec4(position, 1.0);\n #ifdef USE_INSTANCING\n transformedNormal = instanceMatrix * transformedNormal;\n transformedPosition = instanceMatrix * transformedPosition;\n #endif\n\n #ifdef USE_INSTANCING\n vModelMatrixInverse = inverse(modelMatrix * instanceMatrix);\n #else\n vModelMatrixInverse = inverse(modelMatrix);\n #endif\n\n #ifdef USE_INSTANCING_COLOR\n vInstanceColor = instanceColor.rgb;\n #endif\n\n vWorldPosition = (modelMatrix * transformedPosition).xyz;\n vNormal = normalize((viewMatrixInverse * vec4(normalMatrix * transformedNormal.xyz, 0.0)).xyz);\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * transformedPosition;\n }",`\n #define ENVMAP_TYPE_CUBE_UV\n precision highp isampler2D;\n precision highp usampler2D;\n varying vec3 vWorldPosition;\n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #ifdef USE_INSTANCING_COLOR\n varying vec3 vInstanceColor;\n #endif\n \n #ifdef ENVMAP_TYPE_CUBEM\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n uniform float bounces;\n ${n.shaderStructs}\n ${n.shaderIntersectFunction}\n uniform BVH bvh;\n uniform float ior;\n uniform bool correctMips;\n uniform vec2 resolution;\n uniform float fresnel;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrixInverse;\n uniform mat4 viewMatrixInverse;\n uniform float aberrationStrength;\n uniform vec3 color;\n \n float fresnelFunc(vec3 viewDirection, vec3 worldNormal) {\n return pow( 1.0 + dot( viewDirection, worldNormal), 10.0 );\n }\n \n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 normal, float ior, mat4 modelMatrixInverse) {\n vec3 rayOrigin = ro;\n vec3 rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = vWorldPosition + rayDirection * 0.001;\n rayOrigin = (modelMatrixInverse * vec4(rayOrigin, 1.0)).xyz;\n rayDirection = normalize((modelMatrixInverse * vec4(rayDirection, 0.0)).xyz);\n for(float i = 0.0; i < bounces; i++) {\n uvec4 faceIndices = uvec4( 0u );\n vec3 faceNormal = vec3( 0.0, 0.0, 1.0 );\n vec3 barycoord = vec3( 0.0 );\n float side = 1.0;\n float dist = 0.0;\n bvhIntersectFirstHit( bvh, rayOrigin, rayDirection, faceIndices, faceNormal, barycoord, side, dist );\n vec3 hitPos = rayOrigin + rayDirection * max(dist - 0.001, 0.0); \n vec3 tempDir = refract(rayDirection, faceNormal, ior);\n if (length(tempDir) != 0.0) {\n rayDirection = tempDir;\n break;\n }\n rayDirection = reflect(rayDirection, faceNormal);\n rayOrigin = hitPos + rayDirection * 0.01;\n }\n rayDirection = normalize((modelMatrix * vec4(rayDirection, 0.0)).xyz);\n return rayDirection;\n }\n \n #include <common>\n #include <cube_uv_reflection_fragment>\n \n #ifdef ENVMAP_TYPE_CUBEM\n vec4 textureGradient(samplerCube envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n return textureGrad(envMap, rayDirection, dFdx(correctMips ? directionCamPerfect: rayDirection), dFdy(correctMips ? directionCamPerfect: rayDirection));\n }\n #else\n vec4 textureGradient(sampler2D envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n vec2 uvv = equirectUv( rayDirection );\n vec2 smoothUv = equirectUv( directionCamPerfect );\n return textureGrad(envMap, uvv, dFdx(correctMips ? smoothUv : uvv), dFdy(correctMips ? smoothUv : uvv));\n }\n #endif\n \n void main() {\n vec2 uv = gl_FragCoord.xy / resolution;\n vec3 directionCamPerfect = (projectionMatrixInverse * vec4(uv * 2.0 - 1.0, 0.0, 1.0)).xyz;\n directionCamPerfect = (viewMatrixInverse * vec4(directionCamPerfect, 0.0)).xyz;\n directionCamPerfect = normalize(directionCamPerfect);\n vec3 normal = vNormal;\n vec3 rayOrigin = cameraPosition;\n vec3 rayDirection = normalize(vWorldPosition - cameraPosition);\n vec3 finalColor;\n #ifdef CHROMATIC_ABERRATIONS\n vec3 rayDirectionG = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n #ifdef FAST_CHROMA \n vec3 rayDirectionR = normalize(rayDirectionG + 1.0 * vec3(aberrationStrength / 2.0));\n vec3 rayDirectionB = normalize(rayDirectionG - 1.0 * vec3(aberrationStrength / 2.0));\n #else\n vec3 rayDirectionR = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 - aberrationStrength), 1.0), vModelMatrixInverse);\n vec3 rayDirectionB = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 + aberrationStrength), 1.0), vModelMatrixInverse);\n #endif\n float finalColorR = textureGradient(envMap, rayDirectionR, directionCamPerfect).r;\n float finalColorG = textureGradient(envMap, rayDirectionG, directionCamPerfect).g;\n float finalColorB = textureGradient(envMap, rayDirectionB, directionCamPerfect).b;\n finalColor = vec3(finalColorR, finalColorG, finalColorB);\n #else\n rayDirection = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n finalColor = textureGradient(envMap, rayDirection, directionCamPerfect).rgb; \n #endif\n\n finalColor *= color;\n #ifdef USE_INSTANCING_COLOR\n finalColor *= vInstanceColor;\n #endif\n\n vec3 viewDirection = normalize(vWorldPosition - cameraPosition);\n float nFresnel = fresnelFunc(viewDirection, normal) * fresnel;\n gl_FragColor = vec4(mix(finalColor, vec3(1.0), nFresnel), 1.0); \n #include <tonemapping_fragment>\n #include <${parseInt(o.REVISION.replace(/\D+/g,""))>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.MeshRefractionMaterial=t;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("../core/shaderMaterial.cjs.js"),n=require("three-mesh-bvh"),i=require("../helpers/constants.cjs.js");function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var i=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(r,n,i.get?i:{enumerable:!0,get:function(){return e[n]}})}})),r.default=e,Object.freeze(r)}var t=o(e);const a=r.shaderMaterial({envMap:null,bounces:3,ior:2.4,correctMips:!0,aberrationStrength:.01,fresnel:0,bvh:new n.MeshBVHUniformStruct,color:new t.Color("white"),resolution:new t.Vector2,viewMatrixInverse:new t.Matrix4,projectionMatrixInverse:new t.Matrix4},"\n uniform mat4 viewMatrixInverse;\n\n varying vec3 vWorldPosition; \n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #ifdef USE_INSTANCING_COLOR\n varying vec3 vInstanceColor;\n #endif\n\n void main() { \n vec4 transformedNormal = vec4(normal, 0.0);\n vec4 transformedPosition = vec4(position, 1.0);\n #ifdef USE_INSTANCING\n transformedNormal = instanceMatrix * transformedNormal;\n transformedPosition = instanceMatrix * transformedPosition;\n #endif\n\n #ifdef USE_INSTANCING\n vModelMatrixInverse = inverse(modelMatrix * instanceMatrix);\n #else\n vModelMatrixInverse = inverse(modelMatrix);\n #endif\n\n #ifdef USE_INSTANCING_COLOR\n vInstanceColor = instanceColor.rgb;\n #endif\n\n vWorldPosition = (modelMatrix * transformedPosition).xyz;\n vNormal = normalize((viewMatrixInverse * vec4(normalMatrix * transformedNormal.xyz, 0.0)).xyz);\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * transformedPosition;\n }",`\n #define ENVMAP_TYPE_CUBE_UV\n precision highp isampler2D;\n precision highp usampler2D;\n varying vec3 vWorldPosition;\n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #ifdef USE_INSTANCING_COLOR\n varying vec3 vInstanceColor;\n #endif\n \n #ifdef ENVMAP_TYPE_CUBEM\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n uniform float bounces;\n ${n.shaderStructs}\n ${n.shaderIntersectFunction}\n uniform BVH bvh;\n uniform float ior;\n uniform bool correctMips;\n uniform vec2 resolution;\n uniform float fresnel;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrixInverse;\n uniform mat4 viewMatrixInverse;\n uniform float aberrationStrength;\n uniform vec3 color;\n \n float fresnelFunc(vec3 viewDirection, vec3 worldNormal) {\n return pow( 1.0 + dot( viewDirection, worldNormal), 10.0 );\n }\n \n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 normal, float ior, mat4 modelMatrixInverse) {\n vec3 rayOrigin = ro;\n vec3 rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = vWorldPosition + rayDirection * 0.001;\n rayOrigin = (modelMatrixInverse * vec4(rayOrigin, 1.0)).xyz;\n rayDirection = normalize((modelMatrixInverse * vec4(rayDirection, 0.0)).xyz);\n for(float i = 0.0; i < bounces; i++) {\n uvec4 faceIndices = uvec4( 0u );\n vec3 faceNormal = vec3( 0.0, 0.0, 1.0 );\n vec3 barycoord = vec3( 0.0 );\n float side = 1.0;\n float dist = 0.0;\n bvhIntersectFirstHit( bvh, rayOrigin, rayDirection, faceIndices, faceNormal, barycoord, side, dist );\n vec3 hitPos = rayOrigin + rayDirection * max(dist - 0.001, 0.0); \n vec3 tempDir = refract(rayDirection, faceNormal, ior);\n if (length(tempDir) != 0.0) {\n rayDirection = tempDir;\n break;\n }\n rayDirection = reflect(rayDirection, faceNormal);\n rayOrigin = hitPos + rayDirection * 0.01;\n }\n rayDirection = normalize((modelMatrix * vec4(rayDirection, 0.0)).xyz);\n return rayDirection;\n }\n \n #include <common>\n #include <cube_uv_reflection_fragment>\n \n #ifdef ENVMAP_TYPE_CUBEM\n vec4 textureGradient(samplerCube envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n return textureGrad(envMap, rayDirection, dFdx(correctMips ? directionCamPerfect: rayDirection), dFdy(correctMips ? directionCamPerfect: rayDirection));\n }\n #else\n vec4 textureGradient(sampler2D envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n vec2 uvv = equirectUv( rayDirection );\n vec2 smoothUv = equirectUv( directionCamPerfect );\n return textureGrad(envMap, uvv, dFdx(correctMips ? smoothUv : uvv), dFdy(correctMips ? smoothUv : uvv));\n }\n #endif\n \n void main() {\n vec2 uv = gl_FragCoord.xy / resolution;\n vec3 directionCamPerfect = (projectionMatrixInverse * vec4(uv * 2.0 - 1.0, 0.0, 1.0)).xyz;\n directionCamPerfect = (viewMatrixInverse * vec4(directionCamPerfect, 0.0)).xyz;\n directionCamPerfect = normalize(directionCamPerfect);\n vec3 normal = vNormal;\n vec3 rayOrigin = cameraPosition;\n vec3 rayDirection = normalize(vWorldPosition - cameraPosition);\n vec3 finalColor;\n #ifdef CHROMATIC_ABERRATIONS\n vec3 rayDirectionG = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n #ifdef FAST_CHROMA \n vec3 rayDirectionR = normalize(rayDirectionG + 1.0 * vec3(aberrationStrength / 2.0));\n vec3 rayDirectionB = normalize(rayDirectionG - 1.0 * vec3(aberrationStrength / 2.0));\n #else\n vec3 rayDirectionR = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 - aberrationStrength), 1.0), vModelMatrixInverse);\n vec3 rayDirectionB = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 + aberrationStrength), 1.0), vModelMatrixInverse);\n #endif\n float finalColorR = textureGradient(envMap, rayDirectionR, directionCamPerfect).r;\n float finalColorG = textureGradient(envMap, rayDirectionG, directionCamPerfect).g;\n float finalColorB = textureGradient(envMap, rayDirectionB, directionCamPerfect).b;\n finalColor = vec3(finalColorR, finalColorG, finalColorB);\n #else\n rayDirection = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n finalColor = textureGradient(envMap, rayDirection, directionCamPerfect).rgb; \n #endif\n\n finalColor *= color;\n #ifdef USE_INSTANCING_COLOR\n finalColor *= vInstanceColor;\n #endif\n\n vec3 viewDirection = normalize(vWorldPosition - cameraPosition);\n float nFresnel = fresnelFunc(viewDirection, normal) * fresnel;\n gl_FragColor = vec4(mix(finalColor, vec3(1.0), nFresnel), 1.0); \n #include <tonemapping_fragment>\n #include <${i.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.MeshRefractionMaterial=a;
@@ -1,20 +1,21 @@
1
1
  import * as THREE from 'three';
2
2
  import { shaderMaterial } from '../core/shaderMaterial.js';
3
3
  import { shaderStructs, shaderIntersectFunction, MeshBVHUniformStruct } from 'three-mesh-bvh';
4
+ import { version } from '../helpers/constants.js';
4
5
 
5
6
  // Author: N8Programs
6
- const MeshRefractionMaterial = shaderMaterial({
7
+ const MeshRefractionMaterial = /* @__PURE__ */shaderMaterial({
7
8
  envMap: null,
8
9
  bounces: 3,
9
10
  ior: 2.4,
10
11
  correctMips: true,
11
12
  aberrationStrength: 0.01,
12
13
  fresnel: 0,
13
- bvh: new MeshBVHUniformStruct(),
14
- color: new THREE.Color('white'),
15
- resolution: new THREE.Vector2(),
16
- viewMatrixInverse: new THREE.Matrix4(),
17
- projectionMatrixInverse: new THREE.Matrix4()
14
+ bvh: /* @__PURE__ */new MeshBVHUniformStruct(),
15
+ color: /* @__PURE__ */new THREE.Color('white'),
16
+ resolution: /* @__PURE__ */new THREE.Vector2(),
17
+ viewMatrixInverse: /* @__PURE__ */new THREE.Matrix4(),
18
+ projectionMatrixInverse: /* @__PURE__ */new THREE.Matrix4()
18
19
  }, /*glsl*/`
19
20
  uniform mat4 viewMatrixInverse;
20
21
 
@@ -161,7 +162,7 @@ const MeshRefractionMaterial = shaderMaterial({
161
162
  float nFresnel = fresnelFunc(viewDirection, normal) * fresnel;
162
163
  gl_FragColor = vec4(mix(finalColor, vec3(1.0), nFresnel), 1.0);
163
164
  #include <tonemapping_fragment>
164
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, '')) >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
165
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
165
166
  }`);
166
167
 
167
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  export { MeshRefractionMaterial };
@@ -1 +1 @@
1
- "use strict";function n(n){if(n&&n.__esModule)return n;var e=Object.create(null);return n&&Object.keys(n).forEach((function(t){if("default"!==t){var o=Object.getOwnPropertyDescriptor(n,t);Object.defineProperty(e,t,o.get?o:{enumerable:!0,get:function(){return n[t]}})}})),e.default=n,Object.freeze(e)}Object.defineProperty(exports,"__esModule",{value:!0});var e=n(require("three"));class t extends e.ShaderMaterial{constructor(){super({uniforms:{depth:{value:null},opacity:{value:1},attenuation:{value:2.5},anglePower:{value:12},spotPosition:{value:new e.Vector3(0,0,0)},lightColor:{value:new e.Color("white")},cameraNear:{value:0},cameraFar:{value:1},resolution:{value:new e.Vector2(0,0)}},transparent:!0,depthWrite:!1,vertexShader:"\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n varying float vViewZ;\n varying float vIntensity;\n uniform vec3 spotPosition;\n uniform float attenuation; \n\n void main() {\n // compute intensity\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition\t= modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vec4 viewPosition = viewMatrix * worldPosition;\n vViewZ = viewPosition.z;\n float intensity\t= distance(worldPosition.xyz, spotPosition) / attenuation;\n intensity\t= 1.0 - clamp(intensity, 0.0, 1.0);\n vIntensity = intensity; \n // set gl_Position\n gl_Position\t= projectionMatrix * viewPosition;\n\n }",fragmentShader:`\n #include <packing>\n\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n uniform vec3 lightColor;\n uniform vec3 spotPosition;\n uniform float attenuation;\n uniform float anglePower;\n uniform sampler2D depth;\n uniform vec2 resolution;\n uniform float cameraNear;\n uniform float cameraFar;\n varying float vViewZ;\n varying float vIntensity;\n uniform float opacity;\n\n float readDepth( sampler2D depthSampler, vec2 coord ) {\n float fragCoordZ = texture2D( depthSampler, coord ).x;\n float viewZ = perspectiveDepthToViewZ(fragCoordZ, cameraNear, cameraFar);\n return viewZ;\n }\n\n void main() {\n float d = 1.0;\n bool isSoft = resolution[0] > 0.0 && resolution[1] > 0.0;\n if (isSoft) {\n vec2 sUv = gl_FragCoord.xy / resolution;\n d = readDepth(depth, sUv);\n }\n float intensity = vIntensity;\n vec3 normal\t= vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity\t= pow( dot(normal, vec3(0.0, 0.0, 1.0)), anglePower );\n intensity\t*= angleIntensity;\n // fades when z is close to sampled depth, meaning the cone is intersecting existing geometry\n if (isSoft) {\n intensity\t*= smoothstep(0., 1., vViewZ - d);\n }\n gl_FragColor = vec4(lightColor, intensity * opacity);\n\n #include <tonemapping_fragment>\n\t #include <${parseInt(e.REVISION.replace(/\D+/g,""))>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})}}exports.SpotLightMaterial=t;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var n=require("three"),e=require("../helpers/constants.cjs.js");function t(n){if(n&&n.__esModule)return n;var e=Object.create(null);return n&&Object.keys(n).forEach((function(t){if("default"!==t){var o=Object.getOwnPropertyDescriptor(n,t);Object.defineProperty(e,t,o.get?o:{enumerable:!0,get:function(){return n[t]}})}})),e.default=n,Object.freeze(e)}var o=t(n);class i extends o.ShaderMaterial{constructor(){super({uniforms:{depth:{value:null},opacity:{value:1},attenuation:{value:2.5},anglePower:{value:12},spotPosition:{value:new o.Vector3(0,0,0)},lightColor:{value:new o.Color("white")},cameraNear:{value:0},cameraFar:{value:1},resolution:{value:new o.Vector2(0,0)}},transparent:!0,depthWrite:!1,vertexShader:"\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n varying float vViewZ;\n varying float vIntensity;\n uniform vec3 spotPosition;\n uniform float attenuation; \n\n void main() {\n // compute intensity\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition\t= modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vec4 viewPosition = viewMatrix * worldPosition;\n vViewZ = viewPosition.z;\n float intensity\t= distance(worldPosition.xyz, spotPosition) / attenuation;\n intensity\t= 1.0 - clamp(intensity, 0.0, 1.0);\n vIntensity = intensity; \n // set gl_Position\n gl_Position\t= projectionMatrix * viewPosition;\n\n }",fragmentShader:`\n #include <packing>\n\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n uniform vec3 lightColor;\n uniform vec3 spotPosition;\n uniform float attenuation;\n uniform float anglePower;\n uniform sampler2D depth;\n uniform vec2 resolution;\n uniform float cameraNear;\n uniform float cameraFar;\n varying float vViewZ;\n varying float vIntensity;\n uniform float opacity;\n\n float readDepth( sampler2D depthSampler, vec2 coord ) {\n float fragCoordZ = texture2D( depthSampler, coord ).x;\n float viewZ = perspectiveDepthToViewZ(fragCoordZ, cameraNear, cameraFar);\n return viewZ;\n }\n\n void main() {\n float d = 1.0;\n bool isSoft = resolution[0] > 0.0 && resolution[1] > 0.0;\n if (isSoft) {\n vec2 sUv = gl_FragCoord.xy / resolution;\n d = readDepth(depth, sUv);\n }\n float intensity = vIntensity;\n vec3 normal\t= vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity\t= pow( dot(normal, vec3(0.0, 0.0, 1.0)), anglePower );\n intensity\t*= angleIntensity;\n // fades when z is close to sampled depth, meaning the cone is intersecting existing geometry\n if (isSoft) {\n intensity\t*= smoothstep(0., 1., vViewZ - d);\n }\n gl_FragColor = vec4(lightColor, intensity * opacity);\n\n #include <tonemapping_fragment>\n\t #include <${e.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})}}exports.SpotLightMaterial=i;
@@ -1,4 +1,5 @@
1
1
  import * as THREE from 'three';
2
+ import { version } from '../helpers/constants.js';
2
3
 
3
4
  class SpotLightMaterial extends THREE.ShaderMaterial {
4
5
  constructor() {
@@ -97,7 +98,7 @@ class SpotLightMaterial extends THREE.ShaderMaterial {
97
98
  gl_FragColor = vec4(lightColor, intensity * opacity);
98
99
 
99
100
  #include <tonemapping_fragment>
100
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, '')) >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
101
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
101
102
  }`
102
103
  });
103
104
  }
@@ -16,9 +16,9 @@ const WireframeMaterialShaders = {
16
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  squeeze: false,
17
17
  squeezeMin: 0.2,
18
18
  squeezeMax: 1,
19
- stroke: new THREE.Color('#ff0000'),
20
- backfaceStroke: new THREE.Color('#0000ff'),
21
- fill: new THREE.Color('#00ff00')
19
+ stroke: /* @__PURE__ */new THREE.Color('#ff0000'),
20
+ backfaceStroke: /* @__PURE__ */new THREE.Color('#0000ff'),
21
+ fill: /* @__PURE__ */new THREE.Color('#00ff00')
22
22
  },
23
23
  vertex: /* glsl */`
24
24
  attribute vec3 barycentric;
@@ -118,7 +118,7 @@ const WireframeMaterialShaders = {
118
118
  }
119
119
  `
120
120
  };
121
- const WireframeMaterial = shaderMaterial(WireframeMaterialShaders.uniforms, WireframeMaterialShaders.vertex + /* glsl */`
121
+ const WireframeMaterial = /* @__PURE__ */shaderMaterial(WireframeMaterialShaders.uniforms, WireframeMaterialShaders.vertex + /* glsl */`
122
122
  void main() {
123
123
  initWireframe();
124
124
  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/ScreenSpace.cjs.js"),s=require("../core/QuadraticBezierLine.cjs.js"),o=require("../core/CubicBezierLine.cjs.js"),t=require("../core/CatmullRomLine.cjs.js"),i=require("../core/Line.cjs.js"),a=require("../core/PositionalAudio.cjs.js"),c=require("../core/Text.cjs.js"),u=require("../core/Text3D.cjs.js"),n=require("../core/Effects.cjs.js"),j=require("../core/GradientTexture.cjs.js"),p=require("../core/Image.cjs.js"),x=require("../core/Edges.cjs.js"),l=require("../core/Outlines.cjs.js"),q=require("../core/Trail.cjs.js"),d=require("../core/Sampler.cjs.js"),m=require("../core/ComputedAttribute.cjs.js"),h=require("../core/Clone.cjs.js"),C=require("../core/MarchingCubes.cjs.js"),M=require("../core/Decal.cjs.js"),S=require("../core/Svg.cjs.js"),T=require("../core/Gltf.cjs.js"),f=require("../core/AsciiRenderer.cjs.js"),P=require("../core/OrthographicCamera.cjs.js"),b=require("../core/PerspectiveCamera.cjs.js"),B=require("../core/CubeCamera.cjs.js"),g=require("../core/DeviceOrientationControls.cjs.js"),v=require("../core/FlyControls.cjs.js"),F=require("../core/MapControls.cjs.js"),L=require("../core/OrbitControls.cjs.js"),A=require("../core/TrackballControls.cjs.js"),k=require("../core/ArcballControls.cjs.js"),D=require("../core/TransformControls.cjs.js"),E=require("../core/PointerLockControls.cjs.js"),G=require("../core/FirstPersonControls.cjs.js"),R=require("../core/CameraControls.cjs.js"),w=require("../core/FaceControls.cjs.js"),z=require("../core/MotionPathControls.cjs.js"),O=require("../core/GizmoHelper.cjs.js"),y=require("../core/GizmoViewcube.cjs.js"),I=require("../core/GizmoViewport.cjs.js"),H=require("../core/Grid.cjs.js"),V=require("../core/useCubeTexture.cjs.js"),W=require("../core/useFBX.cjs.js"),Q=require("../core/useGLTF.cjs.js"),X=require("../core/useKTX2.cjs.js"),K=require("../core/useProgress.cjs.js"),N=require("../core/useTexture.cjs.js"),U=require("../core/useVideoTexture.cjs.js"),_=require("../core/useFont.cjs.js"),J=require("../core/Stats.cjs.js"),Y=require("../core/StatsGl.cjs.js"),Z=require("../core/useDepthBuffer.cjs.js"),$=require("../core/useAspect.cjs.js"),ee=require("../core/useCamera.cjs.js"),re=require("../core/useDetectGPU.cjs.js"),se=require("../core/useHelper.cjs.js"),oe=require("../core/useBVH.cjs.js"),te=require("../core/useContextBridge.cjs.js"),ie=require("../core/useAnimations.cjs.js"),ae=require("../core/useFBO.cjs.js"),ce=require("../core/useIntersect.cjs.js"),ue=require("../core/useBoxProjectedEnv.cjs.js"),ne=require("../core/BBAnchor.cjs.js"),je=require("../core/useTrailTexture.cjs.js"),pe=require("../core/useCubeCamera.cjs.js"),xe=require("../core/Example.cjs.js"),le=require("../core/SpriteAnimator.cjs.js"),qe=require("../core/FaceLandmarker.cjs.js"),de=require("../core/CurveModifier.cjs.js"),me=require("../core/MeshDistortMaterial.cjs.js"),he=require("../core/MeshWobbleMaterial.cjs.js"),Ce=require("../core/MeshReflectorMaterial.cjs.js"),Me=require("../core/MeshRefractionMaterial.cjs.js"),Se=require("../core/MeshTransmissionMaterial.cjs.js"),Te=require("../core/MeshDiscardMaterial.cjs.js"),fe=require("../core/PointMaterial.cjs.js"),Pe=require("../core/shaderMaterial.cjs.js"),be=require("../core/softShadows.cjs.js"),Be=require("../core/shapes.cjs.js"),ge=require("../core/Facemesh.cjs.js"),ve=require("../core/RoundedBox.cjs.js"),Fe=require("../core/ScreenQuad.cjs.js"),Le=require("../core/Center.cjs.js"),Ae=require("../core/Resize.cjs.js"),ke=require("../core/Bounds.cjs.js"),De=require("../core/CameraShake.cjs.js"),Ee=require("../core/Float.cjs.js"),Ge=require("../core/Stage.cjs.js"),Re=require("../core/Backdrop.cjs.js"),we=require("../core/Shadow.cjs.js"),ze=require("../core/Caustics.cjs.js"),Oe=require("../core/ContactShadows.cjs.js"),ye=require("../core/AccumulativeShadows.cjs.js"),Ie=require("../core/Reflector.cjs.js"),He=require("../core/SpotLight.cjs.js"),Ve=require("../core/Environment.cjs.js"),We=require("../core/Lightformer.cjs.js"),Qe=require("../core/Sky.cjs.js"),Xe=require("../core/Stars.cjs.js"),Ke=require("../core/Cloud.cjs.js"),Ne=require("../core/Sparkles.cjs.js"),Ue=require("../core/useEnvironment.cjs.js"),_e=require("../core/useMatcapTexture.cjs.js"),Je=require("../core/useNormalTexture.cjs.js"),Ye=require("../core/Wireframe.cjs.js"),Ze=require("../core/Points.cjs.js"),$e=require("../core/Instances.cjs.js"),er=require("../core/Segments.cjs.js"),rr=require("../core/Detailed.cjs.js"),sr=require("../core/Preload.cjs.js"),or=require("../core/BakeShadows.cjs.js"),tr=require("../core/meshBounds.cjs.js"),ir=require("../core/AdaptiveDpr.cjs.js"),ar=require("../core/AdaptiveEvents.cjs.js"),cr=require("../core/PerformanceMonitor.cjs.js"),ur=require("../core/RenderTexture.cjs.js"),nr=require("../core/RenderCubeTexture.cjs.js"),jr=require("../core/Mask.cjs.js"),pr=require("../core/Hud.cjs.js"),xr=require("../core/Fisheye.cjs.js"),lr=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("maath"),require("@mediapipe/tasks-vision"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=t.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=c.Text,exports.Text3D=u.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=p.Image,exports.Edges=x.Edges,exports.Outlines=l.Outlines,exports.Trail=q.Trail,exports.useTrail=q.useTrail,exports.Sampler=d.Sampler,exports.useSurfaceSampler=d.useSurfaceSampler,exports.ComputedAttribute=m.ComputedAttribute,exports.Clone=h.Clone,exports.MarchingCube=C.MarchingCube,exports.MarchingCubes=C.MarchingCubes,exports.MarchingPlane=C.MarchingPlane,exports.Decal=M.Decal,exports.Svg=S.Svg,exports.Gltf=T.Gltf,exports.AsciiRenderer=f.AsciiRenderer,exports.OrthographicCamera=P.OrthographicCamera,exports.PerspectiveCamera=b.PerspectiveCamera,exports.CubeCamera=B.CubeCamera,exports.DeviceOrientationControls=g.DeviceOrientationControls,exports.FlyControls=v.FlyControls,exports.MapControls=F.MapControls,exports.OrbitControls=L.OrbitControls,exports.TrackballControls=A.TrackballControls,exports.ArcballControls=k.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=E.PointerLockControls,exports.FirstPersonControls=G.FirstPersonControls,exports.CameraControls=R.CameraControls,exports.FaceControls=w.FaceControls,exports.useFaceControls=w.useFaceControls,exports.MotionPathControls=z.MotionPathControls,exports.useMotion=z.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=I.GizmoViewport,exports.Grid=H.Grid,exports.useCubeTexture=V.useCubeTexture,exports.useFBX=W.useFBX,exports.useGLTF=Q.useGLTF,exports.useKTX2=X.useKTX2,exports.useProgress=K.useProgress,exports.IsObject=N.IsObject,exports.useTexture=N.useTexture,exports.useVideoTexture=U.useVideoTexture,exports.useFont=_.useFont,exports.Stats=J.Stats,exports.StatsGl=Y.StatsGl,exports.useDepthBuffer=Z.useDepthBuffer,exports.useAspect=$.useAspect,exports.useCamera=ee.useCamera,exports.useDetectGPU=re.useDetectGPU,exports.useHelper=se.useHelper,exports.Bvh=oe.Bvh,exports.useBVH=oe.useBVH,exports.useContextBridge=te.useContextBridge,exports.useAnimations=ie.useAnimations,exports.useFBO=ae.useFBO,exports.useIntersect=ce.useIntersect,exports.useBoxProjectedEnv=ue.useBoxProjectedEnv,exports.BBAnchor=ne.BBAnchor,exports.useTrailTexture=je.useTrailTexture,exports.useCubeCamera=pe.useCubeCamera,exports.Example=xe.Example,exports.SpriteAnimator=le.SpriteAnimator,exports.FaceLandmarker=qe.FaceLandmarker,exports.FaceLandmarkerDefaults=qe.FaceLandmarkerDefaults,exports.useFaceLandmarker=qe.useFaceLandmarker,exports.CurveModifier=de.CurveModifier,exports.MeshDistortMaterial=me.MeshDistortMaterial,exports.MeshWobbleMaterial=he.MeshWobbleMaterial,exports.MeshReflectorMaterial=Ce.MeshReflectorMaterial,exports.MeshRefractionMaterial=Me.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Se.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Te.MeshDiscardMaterial,exports.PointMaterial=fe.PointMaterial,exports.PointMaterialImpl=fe.PointMaterialImpl,exports.shaderMaterial=Pe.shaderMaterial,exports.SoftShadows=be.SoftShadows,exports.Box=Be.Box,exports.Capsule=Be.Capsule,exports.Circle=Be.Circle,exports.Cone=Be.Cone,exports.Cylinder=Be.Cylinder,exports.Dodecahedron=Be.Dodecahedron,exports.Extrude=Be.Extrude,exports.Icosahedron=Be.Icosahedron,exports.Lathe=Be.Lathe,exports.Octahedron=Be.Octahedron,exports.Plane=Be.Plane,exports.Polyhedron=Be.Polyhedron,exports.Ring=Be.Ring,exports.Shape=Be.Shape,exports.Sphere=Be.Sphere,exports.Tetrahedron=Be.Tetrahedron,exports.Torus=Be.Torus,exports.TorusKnot=Be.TorusKnot,exports.Tube=Be.Tube,exports.Facemesh=ge.Facemesh,exports.FacemeshDatas=ge.FacemeshDatas,exports.FacemeshEye=ge.FacemeshEye,exports.FacemeshEyeDefaults=ge.FacemeshEyeDefaults,exports.RoundedBox=ve.RoundedBox,exports.ScreenQuad=Fe.ScreenQuad,exports.Center=Le.Center,exports.Resize=Ae.Resize,exports.Bounds=ke.Bounds,exports.useBounds=ke.useBounds,exports.CameraShake=De.CameraShake,exports.Float=Ee.Float,exports.Stage=Ge.Stage,exports.Backdrop=Re.Backdrop,exports.Shadow=we.Shadow,exports.Caustics=ze.Caustics,exports.ContactShadows=Oe.ContactShadows,exports.AccumulativeShadows=ye.AccumulativeShadows,exports.RandomizedLight=ye.RandomizedLight,exports.accumulativeContext=ye.accumulativeContext,exports.Reflector=Ie.Reflector,exports.SpotLight=He.SpotLight,exports.SpotLightShadow=He.SpotLightShadow,exports.Environment=Ve.Environment,exports.EnvironmentCube=Ve.EnvironmentCube,exports.EnvironmentMap=Ve.EnvironmentMap,exports.EnvironmentPortal=Ve.EnvironmentPortal,exports.Lightformer=We.Lightformer,exports.Sky=Qe.Sky,exports.calcPosFromAngles=Qe.calcPosFromAngles,exports.Stars=Xe.Stars,exports.Cloud=Ke.Cloud,exports.CloudInstance=Ke.CloudInstance,exports.Clouds=Ke.Clouds,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.useMatcapTexture=_e.useMatcapTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.Point=Ze.Point,exports.Points=Ze.Points,exports.PointsBuffer=Ze.PointsBuffer,exports.PositionPoint=Ze.PositionPoint,exports.Instance=$e.Instance,exports.Instances=$e.Instances,exports.Merged=$e.Merged,exports.Segment=er.Segment,exports.SegmentObject=er.SegmentObject,exports.Segments=er.Segments,exports.Detailed=rr.Detailed,exports.Preload=sr.Preload,exports.BakeShadows=or.BakeShadows,exports.meshBounds=tr.meshBounds,exports.AdaptiveDpr=ir.AdaptiveDpr,exports.AdaptiveEvents=ar.AdaptiveEvents,exports.PerformanceMonitor=cr.PerformanceMonitor,exports.usePerformanceMonitor=cr.usePerformanceMonitor,exports.RenderTexture=ur.RenderTexture,exports.RenderCubeTexture=nr.RenderCubeTexture,exports.Mask=jr.Mask,exports.useMask=jr.useMask,exports.Hud=pr.Hud,exports.Fisheye=xr.Fisheye,exports.MeshPortalMaterial=lr.MeshPortalMaterial;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/ScreenSpace.cjs.js"),s=require("../core/QuadraticBezierLine.cjs.js"),o=require("../core/CubicBezierLine.cjs.js"),t=require("../core/CatmullRomLine.cjs.js"),i=require("../core/Line.cjs.js"),a=require("../core/PositionalAudio.cjs.js"),c=require("../core/Text.cjs.js"),u=require("../core/Text3D.cjs.js"),n=require("../core/Effects.cjs.js"),j=require("../core/GradientTexture.cjs.js"),p=require("../core/Image.cjs.js"),x=require("../core/Edges.cjs.js"),l=require("../core/Outlines.cjs.js"),q=require("../core/Trail.cjs.js"),d=require("../core/Sampler.cjs.js"),m=require("../core/ComputedAttribute.cjs.js"),h=require("../core/Clone.cjs.js"),C=require("../core/MarchingCubes.cjs.js"),M=require("../core/Decal.cjs.js"),S=require("../core/Svg.cjs.js"),T=require("../core/Gltf.cjs.js"),f=require("../core/AsciiRenderer.cjs.js"),P=require("../core/OrthographicCamera.cjs.js"),b=require("../core/PerspectiveCamera.cjs.js"),B=require("../core/CubeCamera.cjs.js"),g=require("../core/DeviceOrientationControls.cjs.js"),v=require("../core/FlyControls.cjs.js"),F=require("../core/MapControls.cjs.js"),L=require("../core/OrbitControls.cjs.js"),A=require("../core/TrackballControls.cjs.js"),k=require("../core/ArcballControls.cjs.js"),D=require("../core/TransformControls.cjs.js"),E=require("../core/PointerLockControls.cjs.js"),G=require("../core/FirstPersonControls.cjs.js"),R=require("../core/CameraControls.cjs.js"),w=require("../core/FaceControls.cjs.js"),z=require("../core/MotionPathControls.cjs.js"),O=require("../core/GizmoHelper.cjs.js"),y=require("../core/GizmoViewcube.cjs.js"),I=require("../core/GizmoViewport.cjs.js"),H=require("../core/Grid.cjs.js"),V=require("../core/useCubeTexture.cjs.js"),W=require("../core/useFBX.cjs.js"),Q=require("../core/useGLTF.cjs.js"),X=require("../core/useKTX2.cjs.js"),K=require("../core/useProgress.cjs.js"),N=require("../core/useTexture.cjs.js"),U=require("../core/useVideoTexture.cjs.js"),_=require("../core/useFont.cjs.js"),J=require("../core/Stats.cjs.js"),Y=require("../core/StatsGl.cjs.js"),Z=require("../core/useDepthBuffer.cjs.js"),$=require("../core/useAspect.cjs.js"),ee=require("../core/useCamera.cjs.js"),re=require("../core/useDetectGPU.cjs.js"),se=require("../core/useHelper.cjs.js"),oe=require("../core/useBVH.cjs.js"),te=require("../core/useContextBridge.cjs.js"),ie=require("../core/useAnimations.cjs.js"),ae=require("../core/useFBO.cjs.js"),ce=require("../core/useIntersect.cjs.js"),ue=require("../core/useBoxProjectedEnv.cjs.js"),ne=require("../core/BBAnchor.cjs.js"),je=require("../core/useTrailTexture.cjs.js"),pe=require("../core/useCubeCamera.cjs.js"),xe=require("../core/Example.cjs.js"),le=require("../core/SpriteAnimator.cjs.js"),qe=require("../core/FaceLandmarker.cjs.js"),de=require("../core/CurveModifier.cjs.js"),me=require("../core/MeshDistortMaterial.cjs.js"),he=require("../core/MeshWobbleMaterial.cjs.js"),Ce=require("../core/MeshReflectorMaterial.cjs.js"),Me=require("../core/MeshRefractionMaterial.cjs.js"),Se=require("../core/MeshTransmissionMaterial.cjs.js"),Te=require("../core/MeshDiscardMaterial.cjs.js"),fe=require("../core/PointMaterial.cjs.js"),Pe=require("../core/shaderMaterial.cjs.js"),be=require("../core/softShadows.cjs.js"),Be=require("../core/shapes.cjs.js"),ge=require("../core/Facemesh.cjs.js"),ve=require("../core/RoundedBox.cjs.js"),Fe=require("../core/ScreenQuad.cjs.js"),Le=require("../core/Center.cjs.js"),Ae=require("../core/Resize.cjs.js"),ke=require("../core/Bounds.cjs.js"),De=require("../core/CameraShake.cjs.js"),Ee=require("../core/Float.cjs.js"),Ge=require("../core/Stage.cjs.js"),Re=require("../core/Backdrop.cjs.js"),we=require("../core/Shadow.cjs.js"),ze=require("../core/Caustics.cjs.js"),Oe=require("../core/ContactShadows.cjs.js"),ye=require("../core/AccumulativeShadows.cjs.js"),Ie=require("../core/Reflector.cjs.js"),He=require("../core/SpotLight.cjs.js"),Ve=require("../core/Environment.cjs.js"),We=require("../core/Lightformer.cjs.js"),Qe=require("../core/Sky.cjs.js"),Xe=require("../core/Stars.cjs.js"),Ke=require("../core/Cloud.cjs.js"),Ne=require("../core/Sparkles.cjs.js"),Ue=require("../core/useEnvironment.cjs.js"),_e=require("../core/useMatcapTexture.cjs.js"),Je=require("../core/useNormalTexture.cjs.js"),Ye=require("../core/Wireframe.cjs.js"),Ze=require("../core/Points.cjs.js"),$e=require("../core/Instances.cjs.js"),er=require("../core/Segments.cjs.js"),rr=require("../core/Detailed.cjs.js"),sr=require("../core/Preload.cjs.js"),or=require("../core/BakeShadows.cjs.js"),tr=require("../core/meshBounds.cjs.js"),ir=require("../core/AdaptiveDpr.cjs.js"),ar=require("../core/AdaptiveEvents.cjs.js"),cr=require("../core/PerformanceMonitor.cjs.js"),ur=require("../core/RenderTexture.cjs.js"),nr=require("../core/RenderCubeTexture.cjs.js"),jr=require("../core/Mask.cjs.js"),pr=require("../core/Hud.cjs.js"),xr=require("../core/Fisheye.cjs.js"),lr=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("maath"),require("@mediapipe/tasks-vision"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=t.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=c.Text,exports.Text3D=u.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=p.Image,exports.Edges=x.Edges,exports.Outlines=l.Outlines,exports.Trail=q.Trail,exports.useTrail=q.useTrail,exports.Sampler=d.Sampler,exports.useSurfaceSampler=d.useSurfaceSampler,exports.ComputedAttribute=m.ComputedAttribute,exports.Clone=h.Clone,exports.MarchingCube=C.MarchingCube,exports.MarchingCubes=C.MarchingCubes,exports.MarchingPlane=C.MarchingPlane,exports.Decal=M.Decal,exports.Svg=S.Svg,exports.Gltf=T.Gltf,exports.AsciiRenderer=f.AsciiRenderer,exports.OrthographicCamera=P.OrthographicCamera,exports.PerspectiveCamera=b.PerspectiveCamera,exports.CubeCamera=B.CubeCamera,exports.DeviceOrientationControls=g.DeviceOrientationControls,exports.FlyControls=v.FlyControls,exports.MapControls=F.MapControls,exports.OrbitControls=L.OrbitControls,exports.TrackballControls=A.TrackballControls,exports.ArcballControls=k.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=E.PointerLockControls,exports.FirstPersonControls=G.FirstPersonControls,exports.CameraControls=R.CameraControls,exports.FaceControls=w.FaceControls,exports.useFaceControls=w.useFaceControls,exports.MotionPathControls=z.MotionPathControls,exports.useMotion=z.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=I.GizmoViewport,exports.Grid=H.Grid,exports.useCubeTexture=V.useCubeTexture,exports.useFBX=W.useFBX,exports.useGLTF=Q.useGLTF,exports.useKTX2=X.useKTX2,exports.useProgress=K.useProgress,exports.IsObject=N.IsObject,exports.useTexture=N.useTexture,exports.useVideoTexture=U.useVideoTexture,exports.useFont=_.useFont,exports.Stats=J.Stats,exports.StatsGl=Y.StatsGl,exports.useDepthBuffer=Z.useDepthBuffer,exports.useAspect=$.useAspect,exports.useCamera=ee.useCamera,exports.useDetectGPU=re.useDetectGPU,exports.useHelper=se.useHelper,exports.Bvh=oe.Bvh,exports.useBVH=oe.useBVH,exports.useContextBridge=te.useContextBridge,exports.useAnimations=ie.useAnimations,exports.useFBO=ae.useFBO,exports.useIntersect=ce.useIntersect,exports.useBoxProjectedEnv=ue.useBoxProjectedEnv,exports.BBAnchor=ne.BBAnchor,exports.useTrailTexture=je.useTrailTexture,exports.useCubeCamera=pe.useCubeCamera,exports.Example=xe.Example,exports.SpriteAnimator=le.SpriteAnimator,exports.FaceLandmarker=qe.FaceLandmarker,exports.FaceLandmarkerDefaults=qe.FaceLandmarkerDefaults,exports.useFaceLandmarker=qe.useFaceLandmarker,exports.CurveModifier=de.CurveModifier,exports.MeshDistortMaterial=me.MeshDistortMaterial,exports.MeshWobbleMaterial=he.MeshWobbleMaterial,exports.MeshReflectorMaterial=Ce.MeshReflectorMaterial,exports.MeshRefractionMaterial=Me.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Se.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Te.MeshDiscardMaterial,exports.PointMaterial=fe.PointMaterial,exports.PointMaterialImpl=fe.PointMaterialImpl,exports.shaderMaterial=Pe.shaderMaterial,exports.SoftShadows=be.SoftShadows,exports.Box=Be.Box,exports.Capsule=Be.Capsule,exports.Circle=Be.Circle,exports.Cone=Be.Cone,exports.Cylinder=Be.Cylinder,exports.Dodecahedron=Be.Dodecahedron,exports.Extrude=Be.Extrude,exports.Icosahedron=Be.Icosahedron,exports.Lathe=Be.Lathe,exports.Octahedron=Be.Octahedron,exports.Plane=Be.Plane,exports.Polyhedron=Be.Polyhedron,exports.Ring=Be.Ring,exports.Shape=Be.Shape,exports.Sphere=Be.Sphere,exports.Tetrahedron=Be.Tetrahedron,exports.Torus=Be.Torus,exports.TorusKnot=Be.TorusKnot,exports.Tube=Be.Tube,exports.Facemesh=ge.Facemesh,exports.FacemeshDatas=ge.FacemeshDatas,exports.FacemeshEye=ge.FacemeshEye,exports.FacemeshEyeDefaults=ge.FacemeshEyeDefaults,exports.RoundedBox=ve.RoundedBox,exports.ScreenQuad=Fe.ScreenQuad,exports.Center=Le.Center,exports.Resize=Ae.Resize,exports.Bounds=ke.Bounds,exports.useBounds=ke.useBounds,exports.CameraShake=De.CameraShake,exports.Float=Ee.Float,exports.Stage=Ge.Stage,exports.Backdrop=Re.Backdrop,exports.Shadow=we.Shadow,exports.Caustics=ze.Caustics,exports.ContactShadows=Oe.ContactShadows,exports.AccumulativeShadows=ye.AccumulativeShadows,exports.RandomizedLight=ye.RandomizedLight,exports.accumulativeContext=ye.accumulativeContext,exports.Reflector=Ie.Reflector,exports.SpotLight=He.SpotLight,exports.SpotLightShadow=He.SpotLightShadow,exports.Environment=Ve.Environment,exports.EnvironmentCube=Ve.EnvironmentCube,exports.EnvironmentMap=Ve.EnvironmentMap,exports.EnvironmentPortal=Ve.EnvironmentPortal,exports.Lightformer=We.Lightformer,exports.Sky=Qe.Sky,exports.calcPosFromAngles=Qe.calcPosFromAngles,exports.Stars=Xe.Stars,exports.Cloud=Ke.Cloud,exports.CloudInstance=Ke.CloudInstance,exports.Clouds=Ke.Clouds,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.useMatcapTexture=_e.useMatcapTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.Point=Ze.Point,exports.Points=Ze.Points,exports.PointsBuffer=Ze.PointsBuffer,exports.PositionPoint=Ze.PositionPoint,exports.Instance=$e.Instance,exports.Instances=$e.Instances,exports.Merged=$e.Merged,exports.Segment=er.Segment,exports.SegmentObject=er.SegmentObject,exports.Segments=er.Segments,exports.Detailed=rr.Detailed,exports.Preload=sr.Preload,exports.BakeShadows=or.BakeShadows,exports.meshBounds=tr.meshBounds,exports.AdaptiveDpr=ir.AdaptiveDpr,exports.AdaptiveEvents=ar.AdaptiveEvents,exports.PerformanceMonitor=cr.PerformanceMonitor,exports.usePerformanceMonitor=cr.usePerformanceMonitor,exports.RenderTexture=ur.RenderTexture,exports.RenderCubeTexture=nr.RenderCubeTexture,exports.Mask=jr.Mask,exports.useMask=jr.useMask,exports.Hud=pr.Hud,exports.Fisheye=xr.Fisheye,exports.MeshPortalMaterial=lr.MeshPortalMaterial;
package/native/index.js CHANGED
@@ -128,6 +128,7 @@ import 'three';
128
128
  import 'three-stdlib';
129
129
  import 'troika-three-text';
130
130
  import 'suspend-react';
131
+ import '../helpers/constants.js';
131
132
  import 'meshline';
132
133
  import 'lodash.pick';
133
134
  import 'lodash.omit';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-three/drei",
3
- "version": "9.88.1",
3
+ "version": "9.88.2",
4
4
  "private": false,
5
5
  "description": "useful add-ons for react-three-fiber",
6
6
  "keywords": [
package/web/Html.js CHANGED
@@ -4,9 +4,9 @@ import * as ReactDOM from 'react-dom/client';
4
4
  import { Vector3, DoubleSide, OrthographicCamera, PerspectiveCamera } from 'three';
5
5
  import { useThree, useFrame } from '@react-three/fiber';
6
6
 
7
- const v1 = new Vector3();
8
- const v2 = new Vector3();
9
- const v3 = new Vector3();
7
+ const v1 = /* @__PURE__ */new Vector3();
8
+ const v2 = /* @__PURE__ */new Vector3();
9
+ const v3 = /* @__PURE__ */new Vector3();
10
10
  function defaultCalculatePosition(el, camera, size) {
11
11
  const objectPos = v1.setFromMatrixPosition(el.matrixWorld);
12
12
  objectPos.project(camera);
@@ -76,7 +76,7 @@ const getObjectCSSMatrix = (scaleMultipliers => {
76
76
  function isRefObject(ref) {
77
77
  return ref && typeof ref === 'object' && 'current' in ref;
78
78
  }
79
- const Html = /*#__PURE__*/React.forwardRef(({
79
+ const Html = /* @__PURE__ */React.forwardRef(({
80
80
  children,
81
81
  eps = 0.001,
82
82
  style,
@@ -7,7 +7,7 @@ import { subscribeWithSelector } from 'zustand/middleware';
7
7
 
8
8
  // Zustand v3 marked deprecations in 3.x, but there's no visible upgrade path
9
9
 
10
- const context = /*@__PURE__*/React.createContext(null);
10
+ const context = /* @__PURE__ */React.createContext(null);
11
11
  function KeyboardControls({
12
12
  map,
13
13
  children,
@@ -5,7 +5,7 @@ import { useThree, useFrame, context as context$1 } from '@react-three/fiber';
5
5
  import mergeRefs from 'react-merge-refs';
6
6
  import { easing } from 'maath';
7
7
 
8
- const context = /*#__PURE__*/React.createContext(null);
8
+ const context = /* @__PURE__ */React.createContext(null);
9
9
  function useScroll() {
10
10
  return React.useContext(context);
11
11
  }
@@ -171,7 +171,7 @@ function ScrollControls({
171
171
  value: state
172
172
  }, children);
173
173
  }
174
- const ScrollCanvas = /*#__PURE__*/React.forwardRef(({
174
+ const ScrollCanvas = /* @__PURE__ */React.forwardRef(({
175
175
  children
176
176
  }, ref) => {
177
177
  const group = React.useRef(null);
@@ -222,7 +222,7 @@ const ScrollHtml = /*#__PURE__*/React.forwardRef(({
222
222
  }, children))));
223
223
  return null;
224
224
  });
225
- const Scroll = /*#__PURE__*/React.forwardRef(({
225
+ const Scroll = /* @__PURE__ */React.forwardRef(({
226
226
  html,
227
227
  ...props
228
228
  }, ref) => {
package/web/Select.js CHANGED
@@ -5,7 +5,7 @@ import { SelectionBox } from 'three-stdlib';
5
5
  import { useThree } from '@react-three/fiber';
6
6
  import shallow from 'zustand/shallow';
7
7
 
8
- const context = /*#__PURE__*/React.createContext([]);
8
+ const context = /* @__PURE__ */React.createContext([]);
9
9
  function Select({
10
10
  box,
11
11
  multiple,
package/web/View.js CHANGED
@@ -3,7 +3,7 @@ import * as THREE from 'three';
3
3
  import { useThree, createPortal, useFrame } from '@react-three/fiber';
4
4
 
5
5
  const isOrthographicCamera = def => def && def.isOrthographicCamera;
6
- const col = new THREE.Color();
6
+ const col = /* @__PURE__ */new THREE.Color();
7
7
 
8
8
  /**
9
9
  * In `@react-three/fiber` after `v8.0.0` but prior to `v8.1.0`, `state.size` contained only dimension
package/web/index.cjs.js CHANGED
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("./KeyboardControls.cjs.js"),a=require("./Select.cjs.js"),u=require("./View.cjs.js"),n=require("./pivotControls/index.cjs.js"),j=require("../core/Billboard.cjs.js"),l=require("../core/ScreenSpace.cjs.js"),p=require("../core/QuadraticBezierLine.cjs.js"),x=require("../core/CubicBezierLine.cjs.js"),q=require("../core/CatmullRomLine.cjs.js"),d=require("../core/Line.cjs.js"),m=require("../core/PositionalAudio.cjs.js"),C=require("../core/Text.cjs.js"),h=require("../core/Text3D.cjs.js"),S=require("../core/Effects.cjs.js"),M=require("../core/GradientTexture.cjs.js"),P=require("../core/Image.cjs.js"),b=require("../core/Edges.cjs.js"),T=require("../core/Outlines.cjs.js"),f=require("../core/Trail.cjs.js"),v=require("../core/Sampler.cjs.js"),g=require("../core/ComputedAttribute.cjs.js"),B=require("../core/Clone.cjs.js"),F=require("../core/MarchingCubes.cjs.js"),L=require("../core/Decal.cjs.js"),A=require("../core/Svg.cjs.js"),R=require("../core/Gltf.cjs.js"),k=require("../core/AsciiRenderer.cjs.js"),D=require("../core/OrthographicCamera.cjs.js"),E=require("../core/PerspectiveCamera.cjs.js"),G=require("../core/CubeCamera.cjs.js"),y=require("../core/DeviceOrientationControls.cjs.js"),w=require("../core/FlyControls.cjs.js"),z=require("../core/MapControls.cjs.js"),O=require("../core/OrbitControls.cjs.js"),I=require("../core/TrackballControls.cjs.js"),H=require("../core/ArcballControls.cjs.js"),V=require("../core/TransformControls.cjs.js"),K=require("../core/PointerLockControls.cjs.js"),W=require("../core/FirstPersonControls.cjs.js"),Q=require("../core/CameraControls.cjs.js"),X=require("../core/FaceControls.cjs.js"),N=require("../core/MotionPathControls.cjs.js"),U=require("../core/GizmoHelper.cjs.js"),_=require("../core/GizmoViewcube.cjs.js"),J=require("../core/GizmoViewport.cjs.js"),Y=require("../core/Grid.cjs.js"),Z=require("../core/useCubeTexture.cjs.js"),$=require("../core/useFBX.cjs.js"),ee=require("../core/useGLTF.cjs.js"),re=require("../core/useKTX2.cjs.js"),se=require("../core/useProgress.cjs.js"),oe=require("../core/useTexture.cjs.js"),te=require("../core/useVideoTexture.cjs.js"),ie=require("../core/useFont.cjs.js"),ce=require("../core/Stats.cjs.js"),ae=require("../core/StatsGl.cjs.js"),ue=require("../core/useDepthBuffer.cjs.js"),ne=require("../core/useAspect.cjs.js"),je=require("../core/useCamera.cjs.js"),le=require("../core/useDetectGPU.cjs.js"),pe=require("../core/useHelper.cjs.js"),xe=require("../core/useBVH.cjs.js"),qe=require("../core/useContextBridge.cjs.js"),de=require("../core/useAnimations.cjs.js"),me=require("../core/useFBO.cjs.js"),Ce=require("../core/useIntersect.cjs.js"),he=require("../core/useBoxProjectedEnv.cjs.js"),Se=require("../core/BBAnchor.cjs.js"),Me=require("../core/useTrailTexture.cjs.js"),Pe=require("../core/useCubeCamera.cjs.js"),be=require("../core/Example.cjs.js"),Te=require("../core/SpriteAnimator.cjs.js"),fe=require("../core/FaceLandmarker.cjs.js"),ve=require("../core/CurveModifier.cjs.js"),ge=require("../core/MeshDistortMaterial.cjs.js"),Be=require("../core/MeshWobbleMaterial.cjs.js"),Fe=require("../core/MeshReflectorMaterial.cjs.js"),Le=require("../core/MeshRefractionMaterial.cjs.js"),Ae=require("../core/MeshTransmissionMaterial.cjs.js"),Re=require("../core/MeshDiscardMaterial.cjs.js"),ke=require("../core/PointMaterial.cjs.js"),De=require("../core/shaderMaterial.cjs.js"),Ee=require("../core/softShadows.cjs.js"),Ge=require("../core/shapes.cjs.js"),ye=require("../core/Facemesh.cjs.js"),we=require("../core/RoundedBox.cjs.js"),ze=require("../core/ScreenQuad.cjs.js"),Oe=require("../core/Center.cjs.js"),Ie=require("../core/Resize.cjs.js"),He=require("../core/Bounds.cjs.js"),Ve=require("../core/CameraShake.cjs.js"),Ke=require("../core/Float.cjs.js"),We=require("../core/Stage.cjs.js"),Qe=require("../core/Backdrop.cjs.js"),Xe=require("../core/Shadow.cjs.js"),Ne=require("../core/Caustics.cjs.js"),Ue=require("../core/ContactShadows.cjs.js"),_e=require("../core/AccumulativeShadows.cjs.js"),Je=require("../core/Reflector.cjs.js"),Ye=require("../core/SpotLight.cjs.js"),Ze=require("../core/Environment.cjs.js"),$e=require("../core/Lightformer.cjs.js"),er=require("../core/Sky.cjs.js"),rr=require("../core/Stars.cjs.js"),sr=require("../core/Cloud.cjs.js"),or=require("../core/Sparkles.cjs.js"),tr=require("../core/useEnvironment.cjs.js"),ir=require("../core/useMatcapTexture.cjs.js"),cr=require("../core/useNormalTexture.cjs.js"),ar=require("../core/Wireframe.cjs.js"),ur=require("../core/Points.cjs.js"),nr=require("../core/Instances.cjs.js"),jr=require("../core/Segments.cjs.js"),lr=require("../core/Detailed.cjs.js"),pr=require("../core/Preload.cjs.js"),xr=require("../core/BakeShadows.cjs.js"),qr=require("../core/meshBounds.cjs.js"),dr=require("../core/AdaptiveDpr.cjs.js"),mr=require("../core/AdaptiveEvents.cjs.js"),Cr=require("../core/PerformanceMonitor.cjs.js"),hr=require("../core/RenderTexture.cjs.js"),Sr=require("../core/RenderCubeTexture.cjs.js"),Mr=require("../core/Mask.cjs.js"),Pr=require("../core/Hud.cjs.js"),br=require("../core/Fisheye.cjs.js"),Tr=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("react-dom/client"),require("three"),require("@react-three/fiber"),require("zustand"),require("react-merge-refs"),require("maath"),require("@react-spring/three"),require("@use-gesture/react"),require("zustand/middleware"),require("three-stdlib"),require("zustand/shallow"),require("./pivotControls/AxisArrow.cjs.js"),require("./pivotControls/context.cjs.js"),require("./pivotControls/PlaneSlider.cjs.js"),require("./pivotControls/AxisRotator.cjs.js"),require("lodash.clamp"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("@mediapipe/tasks-vision"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Html=e.Html,exports.CycleRaycast=r.CycleRaycast,exports.useCursor=s.useCursor,exports.Loader=o.Loader,exports.Scroll=t.Scroll,exports.ScrollControls=t.ScrollControls,exports.useScroll=t.useScroll,exports.PresentationControls=i.PresentationControls,exports.KeyboardControls=c.KeyboardControls,exports.useKeyboardControls=c.useKeyboardControls,exports.Select=a.Select,exports.useSelect=a.useSelect,exports.View=u.View,exports.PivotControls=n.PivotControls,exports.calculateScaleFactor=n.calculateScaleFactor,exports.Billboard=j.Billboard,exports.ScreenSpace=l.ScreenSpace,exports.QuadraticBezierLine=p.QuadraticBezierLine,exports.CubicBezierLine=x.CubicBezierLine,exports.CatmullRomLine=q.CatmullRomLine,exports.Line=d.Line,exports.PositionalAudio=m.PositionalAudio,exports.Text=C.Text,exports.Text3D=h.Text3D,exports.Effects=S.Effects,exports.isWebGL2Available=S.isWebGL2Available,exports.GradientTexture=M.GradientTexture,exports.GradientType=M.GradientType,exports.Image=P.Image,exports.Edges=b.Edges,exports.Outlines=T.Outlines,exports.Trail=f.Trail,exports.useTrail=f.useTrail,exports.Sampler=v.Sampler,exports.useSurfaceSampler=v.useSurfaceSampler,exports.ComputedAttribute=g.ComputedAttribute,exports.Clone=B.Clone,exports.MarchingCube=F.MarchingCube,exports.MarchingCubes=F.MarchingCubes,exports.MarchingPlane=F.MarchingPlane,exports.Decal=L.Decal,exports.Svg=A.Svg,exports.Gltf=R.Gltf,exports.AsciiRenderer=k.AsciiRenderer,exports.OrthographicCamera=D.OrthographicCamera,exports.PerspectiveCamera=E.PerspectiveCamera,exports.CubeCamera=G.CubeCamera,exports.DeviceOrientationControls=y.DeviceOrientationControls,exports.FlyControls=w.FlyControls,exports.MapControls=z.MapControls,exports.OrbitControls=O.OrbitControls,exports.TrackballControls=I.TrackballControls,exports.ArcballControls=H.ArcballControls,exports.TransformControls=V.TransformControls,exports.PointerLockControls=K.PointerLockControls,exports.FirstPersonControls=W.FirstPersonControls,exports.CameraControls=Q.CameraControls,exports.FaceControls=X.FaceControls,exports.useFaceControls=X.useFaceControls,exports.MotionPathControls=N.MotionPathControls,exports.useMotion=N.useMotion,exports.GizmoHelper=U.GizmoHelper,exports.useGizmoContext=U.useGizmoContext,exports.GizmoViewcube=_.GizmoViewcube,exports.GizmoViewport=J.GizmoViewport,exports.Grid=Y.Grid,exports.useCubeTexture=Z.useCubeTexture,exports.useFBX=$.useFBX,exports.useGLTF=ee.useGLTF,exports.useKTX2=re.useKTX2,exports.useProgress=se.useProgress,exports.IsObject=oe.IsObject,exports.useTexture=oe.useTexture,exports.useVideoTexture=te.useVideoTexture,exports.useFont=ie.useFont,exports.Stats=ce.Stats,exports.StatsGl=ae.StatsGl,exports.useDepthBuffer=ue.useDepthBuffer,exports.useAspect=ne.useAspect,exports.useCamera=je.useCamera,exports.useDetectGPU=le.useDetectGPU,exports.useHelper=pe.useHelper,exports.Bvh=xe.Bvh,exports.useBVH=xe.useBVH,exports.useContextBridge=qe.useContextBridge,exports.useAnimations=de.useAnimations,exports.useFBO=me.useFBO,exports.useIntersect=Ce.useIntersect,exports.useBoxProjectedEnv=he.useBoxProjectedEnv,exports.BBAnchor=Se.BBAnchor,exports.useTrailTexture=Me.useTrailTexture,exports.useCubeCamera=Pe.useCubeCamera,exports.Example=be.Example,exports.SpriteAnimator=Te.SpriteAnimator,exports.FaceLandmarker=fe.FaceLandmarker,exports.FaceLandmarkerDefaults=fe.FaceLandmarkerDefaults,exports.useFaceLandmarker=fe.useFaceLandmarker,exports.CurveModifier=ve.CurveModifier,exports.MeshDistortMaterial=ge.MeshDistortMaterial,exports.MeshWobbleMaterial=Be.MeshWobbleMaterial,exports.MeshReflectorMaterial=Fe.MeshReflectorMaterial,exports.MeshRefractionMaterial=Le.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Ae.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Re.MeshDiscardMaterial,exports.PointMaterial=ke.PointMaterial,exports.PointMaterialImpl=ke.PointMaterialImpl,exports.shaderMaterial=De.shaderMaterial,exports.SoftShadows=Ee.SoftShadows,exports.Box=Ge.Box,exports.Capsule=Ge.Capsule,exports.Circle=Ge.Circle,exports.Cone=Ge.Cone,exports.Cylinder=Ge.Cylinder,exports.Dodecahedron=Ge.Dodecahedron,exports.Extrude=Ge.Extrude,exports.Icosahedron=Ge.Icosahedron,exports.Lathe=Ge.Lathe,exports.Octahedron=Ge.Octahedron,exports.Plane=Ge.Plane,exports.Polyhedron=Ge.Polyhedron,exports.Ring=Ge.Ring,exports.Shape=Ge.Shape,exports.Sphere=Ge.Sphere,exports.Tetrahedron=Ge.Tetrahedron,exports.Torus=Ge.Torus,exports.TorusKnot=Ge.TorusKnot,exports.Tube=Ge.Tube,exports.Facemesh=ye.Facemesh,exports.FacemeshDatas=ye.FacemeshDatas,exports.FacemeshEye=ye.FacemeshEye,exports.FacemeshEyeDefaults=ye.FacemeshEyeDefaults,exports.RoundedBox=we.RoundedBox,exports.ScreenQuad=ze.ScreenQuad,exports.Center=Oe.Center,exports.Resize=Ie.Resize,exports.Bounds=He.Bounds,exports.useBounds=He.useBounds,exports.CameraShake=Ve.CameraShake,exports.Float=Ke.Float,exports.Stage=We.Stage,exports.Backdrop=Qe.Backdrop,exports.Shadow=Xe.Shadow,exports.Caustics=Ne.Caustics,exports.ContactShadows=Ue.ContactShadows,exports.AccumulativeShadows=_e.AccumulativeShadows,exports.RandomizedLight=_e.RandomizedLight,exports.accumulativeContext=_e.accumulativeContext,exports.Reflector=Je.Reflector,exports.SpotLight=Ye.SpotLight,exports.SpotLightShadow=Ye.SpotLightShadow,exports.Environment=Ze.Environment,exports.EnvironmentCube=Ze.EnvironmentCube,exports.EnvironmentMap=Ze.EnvironmentMap,exports.EnvironmentPortal=Ze.EnvironmentPortal,exports.Lightformer=$e.Lightformer,exports.Sky=er.Sky,exports.calcPosFromAngles=er.calcPosFromAngles,exports.Stars=rr.Stars,exports.Cloud=sr.Cloud,exports.CloudInstance=sr.CloudInstance,exports.Clouds=sr.Clouds,exports.Sparkles=or.Sparkles,exports.useEnvironment=tr.useEnvironment,exports.useMatcapTexture=ir.useMatcapTexture,exports.useNormalTexture=cr.useNormalTexture,exports.Wireframe=ar.Wireframe,exports.Point=ur.Point,exports.Points=ur.Points,exports.PointsBuffer=ur.PointsBuffer,exports.PositionPoint=ur.PositionPoint,exports.Instance=nr.Instance,exports.Instances=nr.Instances,exports.Merged=nr.Merged,exports.Segment=jr.Segment,exports.SegmentObject=jr.SegmentObject,exports.Segments=jr.Segments,exports.Detailed=lr.Detailed,exports.Preload=pr.Preload,exports.BakeShadows=xr.BakeShadows,exports.meshBounds=qr.meshBounds,exports.AdaptiveDpr=dr.AdaptiveDpr,exports.AdaptiveEvents=mr.AdaptiveEvents,exports.PerformanceMonitor=Cr.PerformanceMonitor,exports.usePerformanceMonitor=Cr.usePerformanceMonitor,exports.RenderTexture=hr.RenderTexture,exports.RenderCubeTexture=Sr.RenderCubeTexture,exports.Mask=Mr.Mask,exports.useMask=Mr.useMask,exports.Hud=Pr.Hud,exports.Fisheye=br.Fisheye,exports.MeshPortalMaterial=Tr.MeshPortalMaterial;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("./KeyboardControls.cjs.js"),a=require("./Select.cjs.js"),u=require("./View.cjs.js"),n=require("./pivotControls/index.cjs.js"),j=require("../core/Billboard.cjs.js"),l=require("../core/ScreenSpace.cjs.js"),p=require("../core/QuadraticBezierLine.cjs.js"),x=require("../core/CubicBezierLine.cjs.js"),q=require("../core/CatmullRomLine.cjs.js"),d=require("../core/Line.cjs.js"),m=require("../core/PositionalAudio.cjs.js"),C=require("../core/Text.cjs.js"),h=require("../core/Text3D.cjs.js"),S=require("../core/Effects.cjs.js"),M=require("../core/GradientTexture.cjs.js"),P=require("../core/Image.cjs.js"),b=require("../core/Edges.cjs.js"),T=require("../core/Outlines.cjs.js"),f=require("../core/Trail.cjs.js"),v=require("../core/Sampler.cjs.js"),g=require("../core/ComputedAttribute.cjs.js"),B=require("../core/Clone.cjs.js"),F=require("../core/MarchingCubes.cjs.js"),L=require("../core/Decal.cjs.js"),A=require("../core/Svg.cjs.js"),R=require("../core/Gltf.cjs.js"),k=require("../core/AsciiRenderer.cjs.js"),D=require("../core/OrthographicCamera.cjs.js"),E=require("../core/PerspectiveCamera.cjs.js"),G=require("../core/CubeCamera.cjs.js"),y=require("../core/DeviceOrientationControls.cjs.js"),w=require("../core/FlyControls.cjs.js"),z=require("../core/MapControls.cjs.js"),O=require("../core/OrbitControls.cjs.js"),I=require("../core/TrackballControls.cjs.js"),H=require("../core/ArcballControls.cjs.js"),V=require("../core/TransformControls.cjs.js"),K=require("../core/PointerLockControls.cjs.js"),W=require("../core/FirstPersonControls.cjs.js"),Q=require("../core/CameraControls.cjs.js"),X=require("../core/FaceControls.cjs.js"),N=require("../core/MotionPathControls.cjs.js"),U=require("../core/GizmoHelper.cjs.js"),_=require("../core/GizmoViewcube.cjs.js"),J=require("../core/GizmoViewport.cjs.js"),Y=require("../core/Grid.cjs.js"),Z=require("../core/useCubeTexture.cjs.js"),$=require("../core/useFBX.cjs.js"),ee=require("../core/useGLTF.cjs.js"),re=require("../core/useKTX2.cjs.js"),se=require("../core/useProgress.cjs.js"),oe=require("../core/useTexture.cjs.js"),te=require("../core/useVideoTexture.cjs.js"),ie=require("../core/useFont.cjs.js"),ce=require("../core/Stats.cjs.js"),ae=require("../core/StatsGl.cjs.js"),ue=require("../core/useDepthBuffer.cjs.js"),ne=require("../core/useAspect.cjs.js"),je=require("../core/useCamera.cjs.js"),le=require("../core/useDetectGPU.cjs.js"),pe=require("../core/useHelper.cjs.js"),xe=require("../core/useBVH.cjs.js"),qe=require("../core/useContextBridge.cjs.js"),de=require("../core/useAnimations.cjs.js"),me=require("../core/useFBO.cjs.js"),Ce=require("../core/useIntersect.cjs.js"),he=require("../core/useBoxProjectedEnv.cjs.js"),Se=require("../core/BBAnchor.cjs.js"),Me=require("../core/useTrailTexture.cjs.js"),Pe=require("../core/useCubeCamera.cjs.js"),be=require("../core/Example.cjs.js"),Te=require("../core/SpriteAnimator.cjs.js"),fe=require("../core/FaceLandmarker.cjs.js"),ve=require("../core/CurveModifier.cjs.js"),ge=require("../core/MeshDistortMaterial.cjs.js"),Be=require("../core/MeshWobbleMaterial.cjs.js"),Fe=require("../core/MeshReflectorMaterial.cjs.js"),Le=require("../core/MeshRefractionMaterial.cjs.js"),Ae=require("../core/MeshTransmissionMaterial.cjs.js"),Re=require("../core/MeshDiscardMaterial.cjs.js"),ke=require("../core/PointMaterial.cjs.js"),De=require("../core/shaderMaterial.cjs.js"),Ee=require("../core/softShadows.cjs.js"),Ge=require("../core/shapes.cjs.js"),ye=require("../core/Facemesh.cjs.js"),we=require("../core/RoundedBox.cjs.js"),ze=require("../core/ScreenQuad.cjs.js"),Oe=require("../core/Center.cjs.js"),Ie=require("../core/Resize.cjs.js"),He=require("../core/Bounds.cjs.js"),Ve=require("../core/CameraShake.cjs.js"),Ke=require("../core/Float.cjs.js"),We=require("../core/Stage.cjs.js"),Qe=require("../core/Backdrop.cjs.js"),Xe=require("../core/Shadow.cjs.js"),Ne=require("../core/Caustics.cjs.js"),Ue=require("../core/ContactShadows.cjs.js"),_e=require("../core/AccumulativeShadows.cjs.js"),Je=require("../core/Reflector.cjs.js"),Ye=require("../core/SpotLight.cjs.js"),Ze=require("../core/Environment.cjs.js"),$e=require("../core/Lightformer.cjs.js"),er=require("../core/Sky.cjs.js"),rr=require("../core/Stars.cjs.js"),sr=require("../core/Cloud.cjs.js"),or=require("../core/Sparkles.cjs.js"),tr=require("../core/useEnvironment.cjs.js"),ir=require("../core/useMatcapTexture.cjs.js"),cr=require("../core/useNormalTexture.cjs.js"),ar=require("../core/Wireframe.cjs.js"),ur=require("../core/Points.cjs.js"),nr=require("../core/Instances.cjs.js"),jr=require("../core/Segments.cjs.js"),lr=require("../core/Detailed.cjs.js"),pr=require("../core/Preload.cjs.js"),xr=require("../core/BakeShadows.cjs.js"),qr=require("../core/meshBounds.cjs.js"),dr=require("../core/AdaptiveDpr.cjs.js"),mr=require("../core/AdaptiveEvents.cjs.js"),Cr=require("../core/PerformanceMonitor.cjs.js"),hr=require("../core/RenderTexture.cjs.js"),Sr=require("../core/RenderCubeTexture.cjs.js"),Mr=require("../core/Mask.cjs.js"),Pr=require("../core/Hud.cjs.js"),br=require("../core/Fisheye.cjs.js"),Tr=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("react-dom/client"),require("three"),require("@react-three/fiber"),require("zustand"),require("react-merge-refs"),require("maath"),require("@react-spring/three"),require("@use-gesture/react"),require("zustand/middleware"),require("three-stdlib"),require("zustand/shallow"),require("./pivotControls/AxisArrow.cjs.js"),require("./pivotControls/context.cjs.js"),require("./pivotControls/PlaneSlider.cjs.js"),require("./pivotControls/AxisRotator.cjs.js"),require("lodash.clamp"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("@mediapipe/tasks-vision"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Html=e.Html,exports.CycleRaycast=r.CycleRaycast,exports.useCursor=s.useCursor,exports.Loader=o.Loader,exports.Scroll=t.Scroll,exports.ScrollControls=t.ScrollControls,exports.useScroll=t.useScroll,exports.PresentationControls=i.PresentationControls,exports.KeyboardControls=c.KeyboardControls,exports.useKeyboardControls=c.useKeyboardControls,exports.Select=a.Select,exports.useSelect=a.useSelect,exports.View=u.View,exports.PivotControls=n.PivotControls,exports.calculateScaleFactor=n.calculateScaleFactor,exports.Billboard=j.Billboard,exports.ScreenSpace=l.ScreenSpace,exports.QuadraticBezierLine=p.QuadraticBezierLine,exports.CubicBezierLine=x.CubicBezierLine,exports.CatmullRomLine=q.CatmullRomLine,exports.Line=d.Line,exports.PositionalAudio=m.PositionalAudio,exports.Text=C.Text,exports.Text3D=h.Text3D,exports.Effects=S.Effects,exports.isWebGL2Available=S.isWebGL2Available,exports.GradientTexture=M.GradientTexture,exports.GradientType=M.GradientType,exports.Image=P.Image,exports.Edges=b.Edges,exports.Outlines=T.Outlines,exports.Trail=f.Trail,exports.useTrail=f.useTrail,exports.Sampler=v.Sampler,exports.useSurfaceSampler=v.useSurfaceSampler,exports.ComputedAttribute=g.ComputedAttribute,exports.Clone=B.Clone,exports.MarchingCube=F.MarchingCube,exports.MarchingCubes=F.MarchingCubes,exports.MarchingPlane=F.MarchingPlane,exports.Decal=L.Decal,exports.Svg=A.Svg,exports.Gltf=R.Gltf,exports.AsciiRenderer=k.AsciiRenderer,exports.OrthographicCamera=D.OrthographicCamera,exports.PerspectiveCamera=E.PerspectiveCamera,exports.CubeCamera=G.CubeCamera,exports.DeviceOrientationControls=y.DeviceOrientationControls,exports.FlyControls=w.FlyControls,exports.MapControls=z.MapControls,exports.OrbitControls=O.OrbitControls,exports.TrackballControls=I.TrackballControls,exports.ArcballControls=H.ArcballControls,exports.TransformControls=V.TransformControls,exports.PointerLockControls=K.PointerLockControls,exports.FirstPersonControls=W.FirstPersonControls,exports.CameraControls=Q.CameraControls,exports.FaceControls=X.FaceControls,exports.useFaceControls=X.useFaceControls,exports.MotionPathControls=N.MotionPathControls,exports.useMotion=N.useMotion,exports.GizmoHelper=U.GizmoHelper,exports.useGizmoContext=U.useGizmoContext,exports.GizmoViewcube=_.GizmoViewcube,exports.GizmoViewport=J.GizmoViewport,exports.Grid=Y.Grid,exports.useCubeTexture=Z.useCubeTexture,exports.useFBX=$.useFBX,exports.useGLTF=ee.useGLTF,exports.useKTX2=re.useKTX2,exports.useProgress=se.useProgress,exports.IsObject=oe.IsObject,exports.useTexture=oe.useTexture,exports.useVideoTexture=te.useVideoTexture,exports.useFont=ie.useFont,exports.Stats=ce.Stats,exports.StatsGl=ae.StatsGl,exports.useDepthBuffer=ue.useDepthBuffer,exports.useAspect=ne.useAspect,exports.useCamera=je.useCamera,exports.useDetectGPU=le.useDetectGPU,exports.useHelper=pe.useHelper,exports.Bvh=xe.Bvh,exports.useBVH=xe.useBVH,exports.useContextBridge=qe.useContextBridge,exports.useAnimations=de.useAnimations,exports.useFBO=me.useFBO,exports.useIntersect=Ce.useIntersect,exports.useBoxProjectedEnv=he.useBoxProjectedEnv,exports.BBAnchor=Se.BBAnchor,exports.useTrailTexture=Me.useTrailTexture,exports.useCubeCamera=Pe.useCubeCamera,exports.Example=be.Example,exports.SpriteAnimator=Te.SpriteAnimator,exports.FaceLandmarker=fe.FaceLandmarker,exports.FaceLandmarkerDefaults=fe.FaceLandmarkerDefaults,exports.useFaceLandmarker=fe.useFaceLandmarker,exports.CurveModifier=ve.CurveModifier,exports.MeshDistortMaterial=ge.MeshDistortMaterial,exports.MeshWobbleMaterial=Be.MeshWobbleMaterial,exports.MeshReflectorMaterial=Fe.MeshReflectorMaterial,exports.MeshRefractionMaterial=Le.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Ae.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Re.MeshDiscardMaterial,exports.PointMaterial=ke.PointMaterial,exports.PointMaterialImpl=ke.PointMaterialImpl,exports.shaderMaterial=De.shaderMaterial,exports.SoftShadows=Ee.SoftShadows,exports.Box=Ge.Box,exports.Capsule=Ge.Capsule,exports.Circle=Ge.Circle,exports.Cone=Ge.Cone,exports.Cylinder=Ge.Cylinder,exports.Dodecahedron=Ge.Dodecahedron,exports.Extrude=Ge.Extrude,exports.Icosahedron=Ge.Icosahedron,exports.Lathe=Ge.Lathe,exports.Octahedron=Ge.Octahedron,exports.Plane=Ge.Plane,exports.Polyhedron=Ge.Polyhedron,exports.Ring=Ge.Ring,exports.Shape=Ge.Shape,exports.Sphere=Ge.Sphere,exports.Tetrahedron=Ge.Tetrahedron,exports.Torus=Ge.Torus,exports.TorusKnot=Ge.TorusKnot,exports.Tube=Ge.Tube,exports.Facemesh=ye.Facemesh,exports.FacemeshDatas=ye.FacemeshDatas,exports.FacemeshEye=ye.FacemeshEye,exports.FacemeshEyeDefaults=ye.FacemeshEyeDefaults,exports.RoundedBox=we.RoundedBox,exports.ScreenQuad=ze.ScreenQuad,exports.Center=Oe.Center,exports.Resize=Ie.Resize,exports.Bounds=He.Bounds,exports.useBounds=He.useBounds,exports.CameraShake=Ve.CameraShake,exports.Float=Ke.Float,exports.Stage=We.Stage,exports.Backdrop=Qe.Backdrop,exports.Shadow=Xe.Shadow,exports.Caustics=Ne.Caustics,exports.ContactShadows=Ue.ContactShadows,exports.AccumulativeShadows=_e.AccumulativeShadows,exports.RandomizedLight=_e.RandomizedLight,exports.accumulativeContext=_e.accumulativeContext,exports.Reflector=Je.Reflector,exports.SpotLight=Ye.SpotLight,exports.SpotLightShadow=Ye.SpotLightShadow,exports.Environment=Ze.Environment,exports.EnvironmentCube=Ze.EnvironmentCube,exports.EnvironmentMap=Ze.EnvironmentMap,exports.EnvironmentPortal=Ze.EnvironmentPortal,exports.Lightformer=$e.Lightformer,exports.Sky=er.Sky,exports.calcPosFromAngles=er.calcPosFromAngles,exports.Stars=rr.Stars,exports.Cloud=sr.Cloud,exports.CloudInstance=sr.CloudInstance,exports.Clouds=sr.Clouds,exports.Sparkles=or.Sparkles,exports.useEnvironment=tr.useEnvironment,exports.useMatcapTexture=ir.useMatcapTexture,exports.useNormalTexture=cr.useNormalTexture,exports.Wireframe=ar.Wireframe,exports.Point=ur.Point,exports.Points=ur.Points,exports.PointsBuffer=ur.PointsBuffer,exports.PositionPoint=ur.PositionPoint,exports.Instance=nr.Instance,exports.Instances=nr.Instances,exports.Merged=nr.Merged,exports.Segment=jr.Segment,exports.SegmentObject=jr.SegmentObject,exports.Segments=jr.Segments,exports.Detailed=lr.Detailed,exports.Preload=pr.Preload,exports.BakeShadows=xr.BakeShadows,exports.meshBounds=qr.meshBounds,exports.AdaptiveDpr=dr.AdaptiveDpr,exports.AdaptiveEvents=mr.AdaptiveEvents,exports.PerformanceMonitor=Cr.PerformanceMonitor,exports.usePerformanceMonitor=Cr.usePerformanceMonitor,exports.RenderTexture=hr.RenderTexture,exports.RenderCubeTexture=Sr.RenderCubeTexture,exports.Mask=Mr.Mask,exports.useMask=Mr.useMask,exports.Hud=Pr.Hud,exports.Fisheye=br.Fisheye,exports.MeshPortalMaterial=Tr.MeshPortalMaterial;
package/web/index.js CHANGED
@@ -150,6 +150,7 @@ import './pivotControls/AxisRotator.js';
150
150
  import 'lodash.clamp';
151
151
  import 'troika-three-text';
152
152
  import 'suspend-react';
153
+ import '../helpers/constants.js';
153
154
  import 'meshline';
154
155
  import 'lodash.pick';
155
156
  import 'lodash.omit';
@@ -5,8 +5,8 @@ import { Line } from '../../core/Line.js';
5
5
  import { Html } from '../Html.js';
6
6
  import { context } from './context.js';
7
7
 
8
- const vec1 = new THREE.Vector3();
9
- const vec2 = new THREE.Vector3();
8
+ const vec1 = /* @__PURE__ */new THREE.Vector3();
9
+ const vec2 = /* @__PURE__ */new THREE.Vector3();
10
10
  const calculateOffset = (clickPoint, normal, rayStart, rayDir) => {
11
11
  const e1 = normal.dot(normal);
12
12
  const e2 = normal.dot(clickPoint) - normal.dot(rayStart);
@@ -19,8 +19,8 @@ const calculateOffset = (clickPoint, normal, rayStart, rayDir) => {
19
19
  const offset = -vec1.dot(vec2) / vec1.dot(vec1);
20
20
  return offset;
21
21
  };
22
- const upV = new THREE.Vector3(0, 1, 0);
23
- const offsetMatrix = new THREE.Matrix4();
22
+ const upV = /* @__PURE__ */new THREE.Vector3(0, 1, 0);
23
+ const offsetMatrix = /* @__PURE__ */new THREE.Matrix4();
24
24
  const AxisArrow = ({
25
25
  direction,
26
26
  axis
@@ -6,8 +6,8 @@ import { Html } from '../Html.js';
6
6
  import clamp from 'lodash.clamp';
7
7
  import { context } from './context.js';
8
8
 
9
- const clickDir = new THREE.Vector3();
10
- const intersectionDir = new THREE.Vector3();
9
+ const clickDir = /* @__PURE__ */new THREE.Vector3();
10
+ const intersectionDir = /* @__PURE__ */new THREE.Vector3();
11
11
  const toDegrees = radians => radians * 180 / Math.PI;
12
12
  const toRadians = degrees => degrees * Math.PI / 180;
13
13
  const calculateAngle = (clickPoint, intersectionPoint, origin, e1, e2) => {
@@ -38,10 +38,10 @@ const minimizeAngle = angle => {
38
38
  }
39
39
  return result;
40
40
  };
41
- const rotMatrix = new THREE.Matrix4();
42
- const posNew = new THREE.Vector3();
43
- const ray = new THREE.Ray();
44
- const intersection = new THREE.Vector3();
41
+ const rotMatrix = /* @__PURE__ */new THREE.Matrix4();
42
+ const posNew = /* @__PURE__ */new THREE.Vector3();
43
+ const ray = /* @__PURE__ */new THREE.Ray();
44
+ const intersection = /* @__PURE__ */new THREE.Vector3();
45
45
  const AxisRotator = ({
46
46
  dir1,
47
47
  dir2,
@@ -19,9 +19,9 @@ const decomposeIntoBasis = (e1, e2, offset) => {
19
19
  const x = (c1 - y * b1) / a1;
20
20
  return [x, y];
21
21
  };
22
- const ray = new THREE.Ray();
23
- const intersection = new THREE.Vector3();
24
- const offsetMatrix = new THREE.Matrix4();
22
+ const ray = /* @__PURE__ */new THREE.Ray();
23
+ const intersection = /* @__PURE__ */new THREE.Vector3();
24
+ const offsetMatrix = /* @__PURE__ */new THREE.Matrix4();
25
25
  const PlaneSlider = ({
26
26
  dir1,
27
27
  dir2,
@@ -1,5 +1,5 @@
1
1
  import * as React from 'react';
2
2
 
3
- const context = /*#__PURE__*/React.createContext(null);
3
+ const context = /* @__PURE__ */React.createContext(null);
4
4
 
5
5
  export { context };
@@ -7,9 +7,9 @@ import { PlaneSlider } from './PlaneSlider.js';
7
7
  import { AxisRotator } from './AxisRotator.js';
8
8
  import { context } from './context.js';
9
9
 
10
- const tV0 = new THREE.Vector3();
11
- const tV1 = new THREE.Vector3();
12
- const tV2 = new THREE.Vector3();
10
+ const tV0 = /* @__PURE__ */new THREE.Vector3();
11
+ const tV1 = /* @__PURE__ */new THREE.Vector3();
12
+ const tV2 = /* @__PURE__ */new THREE.Vector3();
13
13
  const getPoint2 = (point3, camera, size) => {
14
14
  const widthHalf = size.width / 2;
15
15
  const heightHalf = size.height / 2;
@@ -34,24 +34,24 @@ const calculateScaleFactor = (point3, radiusPx, camera, size) => {
34
34
  }
35
35
  return scale;
36
36
  };
37
- const mL0 = new THREE.Matrix4();
38
- const mW0 = new THREE.Matrix4();
39
- const mP = new THREE.Matrix4();
40
- const mPInv = new THREE.Matrix4();
41
- const mW = new THREE.Matrix4();
42
- const mL = new THREE.Matrix4();
43
- const mL0Inv = new THREE.Matrix4();
44
- const mdL = new THREE.Matrix4();
45
- const bb = new THREE.Box3();
46
- const bbObj = new THREE.Box3();
47
- const vCenter = new THREE.Vector3();
48
- const vSize = new THREE.Vector3();
49
- const vAnchorOffset = new THREE.Vector3();
50
- const vPosition = new THREE.Vector3();
51
- const xDir = new THREE.Vector3(1, 0, 0);
52
- const yDir = new THREE.Vector3(0, 1, 0);
53
- const zDir = new THREE.Vector3(0, 0, 1);
54
- const PivotControls = /*#__PURE__*/React.forwardRef(({
37
+ const mL0 = /* @__PURE__ */new THREE.Matrix4();
38
+ const mW0 = /* @__PURE__ */new THREE.Matrix4();
39
+ const mP = /* @__PURE__ */new THREE.Matrix4();
40
+ const mPInv = /* @__PURE__ */new THREE.Matrix4();
41
+ const mW = /* @__PURE__ */new THREE.Matrix4();
42
+ const mL = /* @__PURE__ */new THREE.Matrix4();
43
+ const mL0Inv = /* @__PURE__ */new THREE.Matrix4();
44
+ const mdL = /* @__PURE__ */new THREE.Matrix4();
45
+ const bb = /* @__PURE__ */new THREE.Box3();
46
+ const bbObj = /* @__PURE__ */new THREE.Box3();
47
+ const vCenter = /* @__PURE__ */new THREE.Vector3();
48
+ const vSize = /* @__PURE__ */new THREE.Vector3();
49
+ const vAnchorOffset = /* @__PURE__ */new THREE.Vector3();
50
+ const vPosition = /* @__PURE__ */new THREE.Vector3();
51
+ const xDir = /* @__PURE__ */new THREE.Vector3(1, 0, 0);
52
+ const yDir = /* @__PURE__ */new THREE.Vector3(0, 1, 0);
53
+ const zDir = /* @__PURE__ */new THREE.Vector3(0, 0, 1);
54
+ const PivotControls = /* @__PURE__ */React.forwardRef(({
55
55
  matrix,
56
56
  onDragStart,
57
57
  onDrag,