@react-three/drei 9.87.1 → 9.88.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +34 -6
- package/core/Fisheye.cjs.js +1 -0
- package/core/Fisheye.d.ts +9 -0
- package/core/Fisheye.js +95 -0
- package/core/RenderCubeTexture.cjs.js +1 -1
- package/core/RenderCubeTexture.d.ts +2 -2
- package/core/RenderCubeTexture.js +1 -7
- package/core/index.cjs.js +1 -1
- package/core/index.d.ts +1 -0
- package/core/index.js +1 -0
- package/index.cjs.js +1 -1
- package/index.js +1 -0
- package/native/index.cjs.js +1 -1
- package/native/index.js +1 -0
- package/package.json +2 -2
- package/react-three-drei-0.0.0-semantic-release.tgz +0 -0
- package/web/index.cjs.js +1 -1
- package/web/index.js +1 -0
package/README.md
CHANGED
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@@ -160,7 +160,8 @@ The `native` route of the library **does not** export `Html` or `Loader`. The de
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<li><a href="#view">View</a></li>
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<li><a href="#rendertexture">RenderTexture</a></li>
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<li><a href="#rendercubetexture">RenderCubeTexture</a></li>
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-
<li><a href="#
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<li><a href="#fisheye">Fisheye</a></li>
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<li><a href="#mask">Mask</a></li>
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<li><a href="#meshportalmaterial">MeshPortalMaterial</a></li>
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</ul>
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<li><a href="#modifiers">Modifiers</a></li>
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@@ -3586,10 +3587,6 @@ type Props = JSX.IntrinsicElements['texture'] & {
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#### RenderCubeTexture
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<p>
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<a href="https://codesandbox.io/s/7qytdw"><img width="20%" src="https://codesandbox.io/api/v1/sandboxes/7qytdw/screenshot.png" alt="Demo"/></a>
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</p>
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This component allows you to render a live scene into a cubetexture which you can then apply to a material, for instance as an environment map (via the envMap property). The contents of it run inside a portal and are separate from the rest of the canvas, therefore you can have events in there, environment maps, etc.
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```tsx
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@@ -3607,7 +3604,7 @@ export type RenderCubeTextureProps = Omit<JSX.IntrinsicElements['texture'], 'rot
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/** Optional frame count, defaults to Infinity. If you set it to 1, it would only render a single frame, etc */
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frames?: number
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/** Optional event compute, defaults to undefined */
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compute?:
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compute?: ComputeFunction
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/** Flip cubemap, see https://github.com/mrdoob/three.js/blob/master/src/renderers/WebGLCubeRenderTarget.js */
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flip?: boolean
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/** Cubemap resolution (for each of the 6 takes), null === full screen resolution, default: 896 */
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@@ -3641,6 +3638,37 @@ const api = useRef<RenderCubeTextureApi>(null!)
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<mesh />
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```
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### Fisheye
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<p>
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<a href="https://codesandbox.io/s/7qytdw"><img width="20%" src="https://codesandbox.io/api/v1/sandboxes/7qytdw/screenshot.png" alt="Demo"/></a>
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</p>
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```tsx
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export type FisheyeProps = JSX.IntrinsicElements['mesh'] & {
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/** Zoom factor, 0..1, 0 */
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zoom?: number
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/** Number of segments, 64 */
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segments?: number
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/** Cubemap resolution (for each of the 6 takes), null === full screen resolution, default: 896 */
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resolution?: number
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/** Children will be projected into the fisheye */
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children: React.ReactNode
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/** Optional render priority, defaults to 1 */
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renderPriority?: number
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}
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```
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This component will take over system rendering. It portals its children into a cubemap which is then projected onto a sphere. The sphere is rendered out on the screen, filling it. You can lower the resolution to increase performance. Six renders per frame are necessary to construct a full fisheye view, and since each facet of the cubemap only takes a portion of the screen full resolution is not necessary. You can also reduce the amount of segments (resulting in edgier rounds).
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```jsx
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<Canvas camera={{ position: [0, 0, 5] }}>
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<Fisheye>
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<YourScene />
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</Fisheye>
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<OrbitControls />
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```
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#### Mask
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<p>
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@@ -0,0 +1 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),a=require("@react-three/fiber"),n=require("./RenderCubeTexture.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var a=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,a.get?a:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var c=i(e),u=o(r),s=o(t);function l({api:e}){const r=new u.Vector3,t=new u.Quaternion,n=new u.Vector3,i=new u.Euler(0,Math.PI,0);return a.useFrame((a=>{a.camera.matrixWorld.decompose(r,t,n),e.current.camera.position.copy(r),e.current.camera.quaternion.setFromEuler(i).premultiply(t)})),null}exports.Fisheye=function({renderPriority:e=1,zoom:r=0,segments:t=64,children:i,resolution:o=896,...m}){const f=s.useRef(null),p=s.useRef(null),{width:d,height:h}=a.useThree((e=>e.size)),[y]=s.useState((()=>new u.OrthographicCamera));s.useLayoutEffect((()=>{y.position.set(0,0,100),y.zoom=100,y.left=d/-2,y.right=d/2,y.top=h/2,y.bottom=h/-2,y.updateProjectionMatrix()}),[d,h]);const b=Math.sqrt(d*d+h*h)/100*(.5+r/2),g=new u.Vector3,w=new u.Sphere(new u.Vector3,b),x=new u.Matrix3,j=s.useCallback(((e,r,t)=>{r.pointer.set(e.offsetX/r.size.width*2-1,-e.offsetY/r.size.height*2+1),r.raycaster.setFromCamera(r.pointer,y),r.raycaster.ray.intersectSphere(w,g)&&(g.normalize(),x.getNormalMatrix(p.current.camera.matrixWorld),p.current.camera.getWorldPosition(r.raycaster.ray.origin),r.raycaster.ray.direction.set(0,0,1).reflect(g),r.raycaster.ray.direction.x*=-1,r.raycaster.ray.direction.applyNormalMatrix(x).multiplyScalar(-1))}),[]);return a.useFrame((r=>{e&&r.gl.render(f.current,y)}),e),s.createElement(s.Fragment,null,s.createElement("mesh",c.default({ref:f},m,{scale:b}),s.createElement("sphereGeometry",{args:[1,t,t]}),s.createElement("meshBasicMaterial",null,s.createElement(n.RenderCubeTexture,{compute:j,attach:"envMap",flip:!0,resolution:o,ref:p},i,s.createElement(l,{api:p})))))};
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@@ -0,0 +1,9 @@
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import * as React from 'react';
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export type FisheyeProps = JSX.IntrinsicElements['mesh'] & {
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zoom?: number;
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segments?: number;
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resolution?: number;
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children: React.ReactNode;
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renderPriority?: number;
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};
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export declare function Fisheye({ renderPriority, zoom, segments, children, resolution, ...props }: FisheyeProps): React.JSX.Element;
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package/core/Fisheye.js
ADDED
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@@ -0,0 +1,95 @@
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as THREE from 'three';
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import * as React from 'react';
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import { useThree, useFrame } from '@react-three/fiber';
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import { RenderCubeTexture } from './RenderCubeTexture.js';
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function Fisheye({
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renderPriority = 1,
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zoom = 0,
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segments = 64,
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children,
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resolution = 896,
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...props
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}) {
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const sphere = React.useRef(null);
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const cubeApi = React.useRef(null);
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// This isn't more than a simple sphere and a fixed orthographc camera
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// pointing at it. A virtual scene is portalled into the environment map
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// of its material. The cube-camera filming that scene is being synced to
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// the portals default camera with the <UpdateCubeCamera> component.
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const {
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width,
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height
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} = useThree(state => state.size);
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const [orthoC] = React.useState(() => new THREE.OrthographicCamera());
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React.useLayoutEffect(() => {
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orthoC.position.set(0, 0, 100);
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orthoC.zoom = 100;
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orthoC.left = width / -2;
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orthoC.right = width / 2;
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orthoC.top = height / 2;
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orthoC.bottom = height / -2;
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orthoC.updateProjectionMatrix();
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}, [width, height]);
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const radius = Math.sqrt(width * width + height * height) / 100 * (0.5 + zoom / 2);
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const normal = new THREE.Vector3();
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const sph = new THREE.Sphere(new THREE.Vector3(), radius);
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const normalMatrix = new THREE.Matrix3();
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const compute = React.useCallback((event, state, prev) => {
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// Raycast from the render camera to the sphere and get the surface normal
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// of the point hit in world space of the sphere scene
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// We have to set the raycaster using the orthocam and pointer
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// to perform sphere interscetions.
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state.pointer.set(event.offsetX / state.size.width * 2 - 1, -(event.offsetY / state.size.height) * 2 + 1);
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state.raycaster.setFromCamera(state.pointer, orthoC);
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if (!state.raycaster.ray.intersectSphere(sph, normal)) return;else normal.normalize();
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// Get the matrix for transforming normals into world space
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normalMatrix.getNormalMatrix(cubeApi.current.camera.matrixWorld);
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// Get the ray
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cubeApi.current.camera.getWorldPosition(state.raycaster.ray.origin);
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state.raycaster.ray.direction.set(0, 0, 1).reflect(normal);
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state.raycaster.ray.direction.x *= -1; // flip across X to accommodate the "flip" of the env map
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state.raycaster.ray.direction.applyNormalMatrix(normalMatrix).multiplyScalar(-1);
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return undefined;
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}, []);
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useFrame(state => {
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// Take over rendering
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if (renderPriority) state.gl.render(sphere.current, orthoC);
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}, renderPriority);
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return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("mesh", _extends({
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ref: sphere
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}, props, {
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scale: radius
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}), /*#__PURE__*/React.createElement("sphereGeometry", {
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args: [1, segments, segments]
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}), /*#__PURE__*/React.createElement("meshBasicMaterial", null, /*#__PURE__*/React.createElement(RenderCubeTexture, {
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compute: compute,
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attach: "envMap",
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flip: true,
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resolution: resolution,
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ref: cubeApi
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}, children, /*#__PURE__*/React.createElement(UpdateCubeCamera, {
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api: cubeApi
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})))));
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}
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function UpdateCubeCamera({
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api
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}) {
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const t = new THREE.Vector3();
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const r = new THREE.Quaternion();
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const s = new THREE.Vector3();
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const e = new THREE.Euler(0, Math.PI, 0);
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useFrame(state => {
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// Read out the cameras whereabouts, state.camera is the one *within* the portal
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state.camera.matrixWorld.decompose(t, r, s);
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// Apply its position and rotation, flip the Y axis
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api.current.camera.position.copy(t);
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api.current.camera.quaternion.setFromEuler(e).premultiply(r);
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});
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return null;
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}
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export { Fisheye };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber");function a(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber");function a(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var i=a(e),o=u(r),c=u(t);const l=c.forwardRef((({children:e,compute:r,renderPriority:t=-1,eventPriority:a=0,frames:u=1/0,stencilBuffer:l=!1,depthBuffer:f=!0,generateMipmaps:p=!1,resolution:m=896,near:d=.1,far:b=1e3,flip:x=!1,position:g,rotation:h,scale:y,quaternion:v,matrix:P,matrixAutoUpdate:j,...E},O)=>{const{size:q,viewport:w}=n.useThree(),M=c.useRef(null),T=c.useMemo((()=>{const e=new o.WebGLCubeRenderTarget(Math.max((m||q.width)*w.dpr,(m||q.height)*w.dpr),{stencilBuffer:l,depthBuffer:f,generateMipmaps:p});return e.texture.isRenderTargetTexture=!x,e.texture.flipY=!0,e.texture.type=o.HalfFloatType,e}),[m,x]);c.useEffect((()=>()=>T.dispose()),[T]);const[R]=c.useState((()=>new o.Scene));return c.useImperativeHandle(O,(()=>({scene:R,fbo:T,camera:M.current})),[T]),c.createElement(c.Fragment,null,n.createPortal(c.createElement(s,{renderPriority:t,frames:u,camera:M},e,c.createElement("group",{onPointerOver:()=>null})),R,{events:{compute:r,priority:a}}),c.createElement("primitive",i.default({object:T.texture},E)),c.createElement("cubeCamera",{ref:M,args:[d,b,T],position:g,rotation:h,scale:y,quaternion:v,matrix:P,matrixAutoUpdate:j}))}));function s({frames:e,renderPriority:r,children:t,camera:a}){let u=0;return n.useFrame((r=>{(e===1/0||u<e)&&(a.current.update(r.gl,r.scene),u++)}),r),c.createElement(c.Fragment,null,t)}exports.RenderCubeTexture=l;
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import * as THREE from 'three';
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import * as React from 'react';
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import { ReactThreeFiber } from '@react-three/fiber';
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import { ComputeFunction, ReactThreeFiber } from '@react-three/fiber';
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import { ForwardRefComponent } from '../helpers/ts-utils';
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export type RenderCubeTextureProps = Omit<JSX.IntrinsicElements['texture'], 'rotation'> & {
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eventPriority?: number;
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compute?:
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compute?: ComputeFunction;
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flip?: boolean;
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return () => fbo.dispose();
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}, [fbo]);
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const [vScene] = React.useState(() => new THREE.Scene());
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const uvCompute = React.useCallback((event, state, previous) => {
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// https://github.com/pmndrs/react-three-fiber/pull/782
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// Events trigger outside of canvas when moved, use offsetX/Y by default and allow overrides
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state.pointer.set(event.offsetX / state.size.width * 2 - 1, -(event.offsetY / state.size.height) * 2 + 1);
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state.raycaster.setFromCamera(state.pointer, state.camera);
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}, []);
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React.useImperativeHandle(forwardRef, () => ({
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onPointerOver: () => null
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})), vScene, {
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events: {
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compute,
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priority: eventPriority
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}
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package/core/index.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./QuadraticBezierLine.cjs.js"),t=require("./CubicBezierLine.cjs.js"),o=require("./CatmullRomLine.cjs.js"),i=require("./Line.cjs.js"),a=require("./PositionalAudio.cjs.js"),u=require("./Text.cjs.js"),c=require("./Text3D.cjs.js"),n=require("./Effects.cjs.js"),j=require("./GradientTexture.cjs.js"),p=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),l=require("./Outlines.cjs.js"),q=require("./Trail.cjs.js"),d=require("./Sampler.cjs.js"),m=require("./ComputedAttribute.cjs.js"),C=require("./Clone.cjs.js"),h=require("./MarchingCubes.cjs.js"),M=require("./Decal.cjs.js"),S=require("./Svg.cjs.js"),T=require("./Gltf.cjs.js"),f=require("./AsciiRenderer.cjs.js"),P=require("./OrthographicCamera.cjs.js"),b=require("./PerspectiveCamera.cjs.js"),B=require("./CubeCamera.cjs.js"),g=require("./DeviceOrientationControls.cjs.js"),v=require("./FlyControls.cjs.js"),F=require("./MapControls.cjs.js"),L=require("./OrbitControls.cjs.js"),A=require("./TrackballControls.cjs.js"),k=require("./ArcballControls.cjs.js"),D=require("./TransformControls.cjs.js"),E=require("./PointerLockControls.cjs.js"),G=require("./FirstPersonControls.cjs.js"),R=require("./CameraControls.cjs.js"),w=require("./FaceControls.cjs.js"),z=require("./MotionPathControls.cjs.js"),O=require("./GizmoHelper.cjs.js"),I=require("./GizmoViewcube.cjs.js"),y=require("./GizmoViewport.cjs.js"),H=require("./Grid.cjs.js"),V=require("./useCubeTexture.cjs.js"),W=require("./useFBX.cjs.js"),Q=require("./useGLTF.cjs.js"),X=require("./useKTX2.cjs.js"),K=require("./useProgress.cjs.js"),N=require("./useTexture.cjs.js"),U=require("./useVideoTexture.cjs.js"),_=require("./useFont.cjs.js"),J=require("./Stats.cjs.js"),Y=require("./StatsGl.cjs.js"),Z=require("./useDepthBuffer.cjs.js"),$=require("./useAspect.cjs.js"),ee=require("./useCamera.cjs.js"),re=require("./useDetectGPU.cjs.js"),se=require("./useHelper.cjs.js"),te=require("./useBVH.cjs.js"),oe=require("./useContextBridge.cjs.js"),ie=require("./useAnimations.cjs.js"),ae=require("./useFBO.cjs.js"),ue=require("./useIntersect.cjs.js"),ce=require("./useBoxProjectedEnv.cjs.js"),ne=require("./BBAnchor.cjs.js"),je=require("./useTrailTexture.cjs.js"),pe=require("./useCubeCamera.cjs.js"),xe=require("./Example.cjs.js"),le=require("./SpriteAnimator.cjs.js"),qe=require("./FaceLandmarker.cjs.js"),de=require("./CurveModifier.cjs.js"),me=require("./MeshDistortMaterial.cjs.js"),Ce=require("./MeshWobbleMaterial.cjs.js"),he=require("./MeshReflectorMaterial.cjs.js"),Me=require("./MeshRefractionMaterial.cjs.js"),Se=require("./MeshTransmissionMaterial.cjs.js"),Te=require("./MeshDiscardMaterial.cjs.js"),fe=require("./PointMaterial.cjs.js"),Pe=require("./shaderMaterial.cjs.js"),be=require("./softShadows.cjs.js"),Be=require("./shapes.cjs.js"),ge=require("./Facemesh.cjs.js"),ve=require("./RoundedBox.cjs.js"),Fe=require("./ScreenQuad.cjs.js"),Le=require("./Center.cjs.js"),Ae=require("./Resize.cjs.js"),ke=require("./Bounds.cjs.js"),De=require("./CameraShake.cjs.js"),Ee=require("./Float.cjs.js"),Ge=require("./Stage.cjs.js"),Re=require("./Backdrop.cjs.js"),we=require("./Shadow.cjs.js"),ze=require("./Caustics.cjs.js"),Oe=require("./ContactShadows.cjs.js"),Ie=require("./AccumulativeShadows.cjs.js"),ye=require("./Reflector.cjs.js"),He=require("./SpotLight.cjs.js"),Ve=require("./Environment.cjs.js"),We=require("./Lightformer.cjs.js"),Qe=require("./Sky.cjs.js"),Xe=require("./Stars.cjs.js"),Ke=require("./Cloud.cjs.js"),Ne=require("./Sparkles.cjs.js"),Ue=require("./useEnvironment.cjs.js"),_e=require("./useMatcapTexture.cjs.js"),Je=require("./useNormalTexture.cjs.js"),Ye=require("./Wireframe.cjs.js"),Ze=require("./Points.cjs.js"),$e=require("./Instances.cjs.js"),er=require("./Segments.cjs.js"),rr=require("./Detailed.cjs.js"),sr=require("./Preload.cjs.js"),tr=require("./BakeShadows.cjs.js"),or=require("./meshBounds.cjs.js"),ir=require("./AdaptiveDpr.cjs.js"),ar=require("./AdaptiveEvents.cjs.js"),ur=require("./PerformanceMonitor.cjs.js"),cr=require("./RenderTexture.cjs.js"),nr=require("./RenderCubeTexture.cjs.js"),jr=require("./Mask.cjs.js"),pr=require("./Hud.cjs.js"),xr=require("./MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("maath"),require("@mediapipe/tasks-vision"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=t.CubicBezierLine,exports.CatmullRomLine=o.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=u.Text,exports.Text3D=c.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=p.Image,exports.Edges=x.Edges,exports.Outlines=l.Outlines,exports.Trail=q.Trail,exports.useTrail=q.useTrail,exports.Sampler=d.Sampler,exports.useSurfaceSampler=d.useSurfaceSampler,exports.ComputedAttribute=m.ComputedAttribute,exports.Clone=C.Clone,exports.MarchingCube=h.MarchingCube,exports.MarchingCubes=h.MarchingCubes,exports.MarchingPlane=h.MarchingPlane,exports.Decal=M.Decal,exports.Svg=S.Svg,exports.Gltf=T.Gltf,exports.AsciiRenderer=f.AsciiRenderer,exports.OrthographicCamera=P.OrthographicCamera,exports.PerspectiveCamera=b.PerspectiveCamera,exports.CubeCamera=B.CubeCamera,exports.DeviceOrientationControls=g.DeviceOrientationControls,exports.FlyControls=v.FlyControls,exports.MapControls=F.MapControls,exports.OrbitControls=L.OrbitControls,exports.TrackballControls=A.TrackballControls,exports.ArcballControls=k.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=E.PointerLockControls,exports.FirstPersonControls=G.FirstPersonControls,exports.CameraControls=R.CameraControls,exports.FaceControls=w.FaceControls,exports.useFaceControls=w.useFaceControls,exports.MotionPathControls=z.MotionPathControls,exports.useMotion=z.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=I.GizmoViewcube,exports.GizmoViewport=y.GizmoViewport,exports.Grid=H.Grid,exports.useCubeTexture=V.useCubeTexture,exports.useFBX=W.useFBX,exports.useGLTF=Q.useGLTF,exports.useKTX2=X.useKTX2,exports.useProgress=K.useProgress,exports.IsObject=N.IsObject,exports.useTexture=N.useTexture,exports.useVideoTexture=U.useVideoTexture,exports.useFont=_.useFont,exports.Stats=J.Stats,exports.StatsGl=Y.StatsGl,exports.useDepthBuffer=Z.useDepthBuffer,exports.useAspect=$.useAspect,exports.useCamera=ee.useCamera,exports.useDetectGPU=re.useDetectGPU,exports.useHelper=se.useHelper,exports.Bvh=te.Bvh,exports.useBVH=te.useBVH,exports.useContextBridge=oe.useContextBridge,exports.useAnimations=ie.useAnimations,exports.useFBO=ae.useFBO,exports.useIntersect=ue.useIntersect,exports.useBoxProjectedEnv=ce.useBoxProjectedEnv,exports.BBAnchor=ne.BBAnchor,exports.useTrailTexture=je.useTrailTexture,exports.useCubeCamera=pe.useCubeCamera,exports.Example=xe.Example,exports.SpriteAnimator=le.SpriteAnimator,exports.FaceLandmarker=qe.FaceLandmarker,exports.FaceLandmarkerDefaults=qe.FaceLandmarkerDefaults,exports.useFaceLandmarker=qe.useFaceLandmarker,exports.CurveModifier=de.CurveModifier,exports.MeshDistortMaterial=me.MeshDistortMaterial,exports.MeshWobbleMaterial=Ce.MeshWobbleMaterial,exports.MeshReflectorMaterial=he.MeshReflectorMaterial,exports.MeshRefractionMaterial=Me.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Se.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Te.MeshDiscardMaterial,exports.PointMaterial=fe.PointMaterial,exports.PointMaterialImpl=fe.PointMaterialImpl,exports.shaderMaterial=Pe.shaderMaterial,exports.SoftShadows=be.SoftShadows,exports.Box=Be.Box,exports.Capsule=Be.Capsule,exports.Circle=Be.Circle,exports.Cone=Be.Cone,exports.Cylinder=Be.Cylinder,exports.Dodecahedron=Be.Dodecahedron,exports.Extrude=Be.Extrude,exports.Icosahedron=Be.Icosahedron,exports.Lathe=Be.Lathe,exports.Octahedron=Be.Octahedron,exports.Plane=Be.Plane,exports.Polyhedron=Be.Polyhedron,exports.Ring=Be.Ring,exports.Shape=Be.Shape,exports.Sphere=Be.Sphere,exports.Tetrahedron=Be.Tetrahedron,exports.Torus=Be.Torus,exports.TorusKnot=Be.TorusKnot,exports.Tube=Be.Tube,exports.Facemesh=ge.Facemesh,exports.FacemeshDatas=ge.FacemeshDatas,exports.FacemeshEye=ge.FacemeshEye,exports.FacemeshEyeDefaults=ge.FacemeshEyeDefaults,exports.RoundedBox=ve.RoundedBox,exports.ScreenQuad=Fe.ScreenQuad,exports.Center=Le.Center,exports.Resize=Ae.Resize,exports.Bounds=ke.Bounds,exports.useBounds=ke.useBounds,exports.CameraShake=De.CameraShake,exports.Float=Ee.Float,exports.Stage=Ge.Stage,exports.Backdrop=Re.Backdrop,exports.Shadow=we.Shadow,exports.Caustics=ze.Caustics,exports.ContactShadows=Oe.ContactShadows,exports.AccumulativeShadows=Ie.AccumulativeShadows,exports.RandomizedLight=Ie.RandomizedLight,exports.accumulativeContext=Ie.accumulativeContext,exports.Reflector=ye.Reflector,exports.SpotLight=He.SpotLight,exports.SpotLightShadow=He.SpotLightShadow,exports.Environment=Ve.Environment,exports.EnvironmentCube=Ve.EnvironmentCube,exports.EnvironmentMap=Ve.EnvironmentMap,exports.EnvironmentPortal=Ve.EnvironmentPortal,exports.Lightformer=We.Lightformer,exports.Sky=Qe.Sky,exports.calcPosFromAngles=Qe.calcPosFromAngles,exports.Stars=Xe.Stars,exports.Cloud=Ke.Cloud,exports.CloudInstance=Ke.CloudInstance,exports.Clouds=Ke.Clouds,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.useMatcapTexture=_e.useMatcapTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.Point=Ze.Point,exports.Points=Ze.Points,exports.PointsBuffer=Ze.PointsBuffer,exports.PositionPoint=Ze.PositionPoint,exports.Instance=$e.Instance,exports.Instances=$e.Instances,exports.Merged=$e.Merged,exports.Segment=er.Segment,exports.SegmentObject=er.SegmentObject,exports.Segments=er.Segments,exports.Detailed=rr.Detailed,exports.Preload=sr.Preload,exports.BakeShadows=tr.BakeShadows,exports.meshBounds=or.meshBounds,exports.AdaptiveDpr=ir.AdaptiveDpr,exports.AdaptiveEvents=ar.AdaptiveEvents,exports.PerformanceMonitor=ur.PerformanceMonitor,exports.usePerformanceMonitor=ur.usePerformanceMonitor,exports.RenderTexture=cr.RenderTexture,exports.RenderCubeTexture=nr.RenderCubeTexture,exports.Mask=jr.Mask,exports.useMask=jr.useMask,exports.Hud=pr.Hud,exports.MeshPortalMaterial=xr.MeshPortalMaterial;
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./QuadraticBezierLine.cjs.js"),t=require("./CubicBezierLine.cjs.js"),o=require("./CatmullRomLine.cjs.js"),i=require("./Line.cjs.js"),a=require("./PositionalAudio.cjs.js"),u=require("./Text.cjs.js"),c=require("./Text3D.cjs.js"),n=require("./Effects.cjs.js"),j=require("./GradientTexture.cjs.js"),p=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),l=require("./Outlines.cjs.js"),q=require("./Trail.cjs.js"),d=require("./Sampler.cjs.js"),m=require("./ComputedAttribute.cjs.js"),h=require("./Clone.cjs.js"),C=require("./MarchingCubes.cjs.js"),M=require("./Decal.cjs.js"),S=require("./Svg.cjs.js"),T=require("./Gltf.cjs.js"),f=require("./AsciiRenderer.cjs.js"),P=require("./OrthographicCamera.cjs.js"),b=require("./PerspectiveCamera.cjs.js"),B=require("./CubeCamera.cjs.js"),g=require("./DeviceOrientationControls.cjs.js"),v=require("./FlyControls.cjs.js"),F=require("./MapControls.cjs.js"),L=require("./OrbitControls.cjs.js"),A=require("./TrackballControls.cjs.js"),k=require("./ArcballControls.cjs.js"),D=require("./TransformControls.cjs.js"),E=require("./PointerLockControls.cjs.js"),G=require("./FirstPersonControls.cjs.js"),R=require("./CameraControls.cjs.js"),w=require("./FaceControls.cjs.js"),z=require("./MotionPathControls.cjs.js"),O=require("./GizmoHelper.cjs.js"),y=require("./GizmoViewcube.cjs.js"),I=require("./GizmoViewport.cjs.js"),H=require("./Grid.cjs.js"),V=require("./useCubeTexture.cjs.js"),W=require("./useFBX.cjs.js"),Q=require("./useGLTF.cjs.js"),X=require("./useKTX2.cjs.js"),K=require("./useProgress.cjs.js"),N=require("./useTexture.cjs.js"),U=require("./useVideoTexture.cjs.js"),_=require("./useFont.cjs.js"),J=require("./Stats.cjs.js"),Y=require("./StatsGl.cjs.js"),Z=require("./useDepthBuffer.cjs.js"),$=require("./useAspect.cjs.js"),ee=require("./useCamera.cjs.js"),re=require("./useDetectGPU.cjs.js"),se=require("./useHelper.cjs.js"),te=require("./useBVH.cjs.js"),oe=require("./useContextBridge.cjs.js"),ie=require("./useAnimations.cjs.js"),ae=require("./useFBO.cjs.js"),ue=require("./useIntersect.cjs.js"),ce=require("./useBoxProjectedEnv.cjs.js"),ne=require("./BBAnchor.cjs.js"),je=require("./useTrailTexture.cjs.js"),pe=require("./useCubeCamera.cjs.js"),xe=require("./Example.cjs.js"),le=require("./SpriteAnimator.cjs.js"),qe=require("./FaceLandmarker.cjs.js"),de=require("./CurveModifier.cjs.js"),me=require("./MeshDistortMaterial.cjs.js"),he=require("./MeshWobbleMaterial.cjs.js"),Ce=require("./MeshReflectorMaterial.cjs.js"),Me=require("./MeshRefractionMaterial.cjs.js"),Se=require("./MeshTransmissionMaterial.cjs.js"),Te=require("./MeshDiscardMaterial.cjs.js"),fe=require("./PointMaterial.cjs.js"),Pe=require("./shaderMaterial.cjs.js"),be=require("./softShadows.cjs.js"),Be=require("./shapes.cjs.js"),ge=require("./Facemesh.cjs.js"),ve=require("./RoundedBox.cjs.js"),Fe=require("./ScreenQuad.cjs.js"),Le=require("./Center.cjs.js"),Ae=require("./Resize.cjs.js"),ke=require("./Bounds.cjs.js"),De=require("./CameraShake.cjs.js"),Ee=require("./Float.cjs.js"),Ge=require("./Stage.cjs.js"),Re=require("./Backdrop.cjs.js"),we=require("./Shadow.cjs.js"),ze=require("./Caustics.cjs.js"),Oe=require("./ContactShadows.cjs.js"),ye=require("./AccumulativeShadows.cjs.js"),Ie=require("./Reflector.cjs.js"),He=require("./SpotLight.cjs.js"),Ve=require("./Environment.cjs.js"),We=require("./Lightformer.cjs.js"),Qe=require("./Sky.cjs.js"),Xe=require("./Stars.cjs.js"),Ke=require("./Cloud.cjs.js"),Ne=require("./Sparkles.cjs.js"),Ue=require("./useEnvironment.cjs.js"),_e=require("./useMatcapTexture.cjs.js"),Je=require("./useNormalTexture.cjs.js"),Ye=require("./Wireframe.cjs.js"),Ze=require("./Points.cjs.js"),$e=require("./Instances.cjs.js"),er=require("./Segments.cjs.js"),rr=require("./Detailed.cjs.js"),sr=require("./Preload.cjs.js"),tr=require("./BakeShadows.cjs.js"),or=require("./meshBounds.cjs.js"),ir=require("./AdaptiveDpr.cjs.js"),ar=require("./AdaptiveEvents.cjs.js"),ur=require("./PerformanceMonitor.cjs.js"),cr=require("./RenderTexture.cjs.js"),nr=require("./RenderCubeTexture.cjs.js"),jr=require("./Mask.cjs.js"),pr=require("./Hud.cjs.js"),xr=require("./Fisheye.cjs.js"),lr=require("./MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("maath"),require("@mediapipe/tasks-vision"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=t.CubicBezierLine,exports.CatmullRomLine=o.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=u.Text,exports.Text3D=c.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=p.Image,exports.Edges=x.Edges,exports.Outlines=l.Outlines,exports.Trail=q.Trail,exports.useTrail=q.useTrail,exports.Sampler=d.Sampler,exports.useSurfaceSampler=d.useSurfaceSampler,exports.ComputedAttribute=m.ComputedAttribute,exports.Clone=h.Clone,exports.MarchingCube=C.MarchingCube,exports.MarchingCubes=C.MarchingCubes,exports.MarchingPlane=C.MarchingPlane,exports.Decal=M.Decal,exports.Svg=S.Svg,exports.Gltf=T.Gltf,exports.AsciiRenderer=f.AsciiRenderer,exports.OrthographicCamera=P.OrthographicCamera,exports.PerspectiveCamera=b.PerspectiveCamera,exports.CubeCamera=B.CubeCamera,exports.DeviceOrientationControls=g.DeviceOrientationControls,exports.FlyControls=v.FlyControls,exports.MapControls=F.MapControls,exports.OrbitControls=L.OrbitControls,exports.TrackballControls=A.TrackballControls,exports.ArcballControls=k.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=E.PointerLockControls,exports.FirstPersonControls=G.FirstPersonControls,exports.CameraControls=R.CameraControls,exports.FaceControls=w.FaceControls,exports.useFaceControls=w.useFaceControls,exports.MotionPathControls=z.MotionPathControls,exports.useMotion=z.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=I.GizmoViewport,exports.Grid=H.Grid,exports.useCubeTexture=V.useCubeTexture,exports.useFBX=W.useFBX,exports.useGLTF=Q.useGLTF,exports.useKTX2=X.useKTX2,exports.useProgress=K.useProgress,exports.IsObject=N.IsObject,exports.useTexture=N.useTexture,exports.useVideoTexture=U.useVideoTexture,exports.useFont=_.useFont,exports.Stats=J.Stats,exports.StatsGl=Y.StatsGl,exports.useDepthBuffer=Z.useDepthBuffer,exports.useAspect=$.useAspect,exports.useCamera=ee.useCamera,exports.useDetectGPU=re.useDetectGPU,exports.useHelper=se.useHelper,exports.Bvh=te.Bvh,exports.useBVH=te.useBVH,exports.useContextBridge=oe.useContextBridge,exports.useAnimations=ie.useAnimations,exports.useFBO=ae.useFBO,exports.useIntersect=ue.useIntersect,exports.useBoxProjectedEnv=ce.useBoxProjectedEnv,exports.BBAnchor=ne.BBAnchor,exports.useTrailTexture=je.useTrailTexture,exports.useCubeCamera=pe.useCubeCamera,exports.Example=xe.Example,exports.SpriteAnimator=le.SpriteAnimator,exports.FaceLandmarker=qe.FaceLandmarker,exports.FaceLandmarkerDefaults=qe.FaceLandmarkerDefaults,exports.useFaceLandmarker=qe.useFaceLandmarker,exports.CurveModifier=de.CurveModifier,exports.MeshDistortMaterial=me.MeshDistortMaterial,exports.MeshWobbleMaterial=he.MeshWobbleMaterial,exports.MeshReflectorMaterial=Ce.MeshReflectorMaterial,exports.MeshRefractionMaterial=Me.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Se.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Te.MeshDiscardMaterial,exports.PointMaterial=fe.PointMaterial,exports.PointMaterialImpl=fe.PointMaterialImpl,exports.shaderMaterial=Pe.shaderMaterial,exports.SoftShadows=be.SoftShadows,exports.Box=Be.Box,exports.Capsule=Be.Capsule,exports.Circle=Be.Circle,exports.Cone=Be.Cone,exports.Cylinder=Be.Cylinder,exports.Dodecahedron=Be.Dodecahedron,exports.Extrude=Be.Extrude,exports.Icosahedron=Be.Icosahedron,exports.Lathe=Be.Lathe,exports.Octahedron=Be.Octahedron,exports.Plane=Be.Plane,exports.Polyhedron=Be.Polyhedron,exports.Ring=Be.Ring,exports.Shape=Be.Shape,exports.Sphere=Be.Sphere,exports.Tetrahedron=Be.Tetrahedron,exports.Torus=Be.Torus,exports.TorusKnot=Be.TorusKnot,exports.Tube=Be.Tube,exports.Facemesh=ge.Facemesh,exports.FacemeshDatas=ge.FacemeshDatas,exports.FacemeshEye=ge.FacemeshEye,exports.FacemeshEyeDefaults=ge.FacemeshEyeDefaults,exports.RoundedBox=ve.RoundedBox,exports.ScreenQuad=Fe.ScreenQuad,exports.Center=Le.Center,exports.Resize=Ae.Resize,exports.Bounds=ke.Bounds,exports.useBounds=ke.useBounds,exports.CameraShake=De.CameraShake,exports.Float=Ee.Float,exports.Stage=Ge.Stage,exports.Backdrop=Re.Backdrop,exports.Shadow=we.Shadow,exports.Caustics=ze.Caustics,exports.ContactShadows=Oe.ContactShadows,exports.AccumulativeShadows=ye.AccumulativeShadows,exports.RandomizedLight=ye.RandomizedLight,exports.accumulativeContext=ye.accumulativeContext,exports.Reflector=Ie.Reflector,exports.SpotLight=He.SpotLight,exports.SpotLightShadow=He.SpotLightShadow,exports.Environment=Ve.Environment,exports.EnvironmentCube=Ve.EnvironmentCube,exports.EnvironmentMap=Ve.EnvironmentMap,exports.EnvironmentPortal=Ve.EnvironmentPortal,exports.Lightformer=We.Lightformer,exports.Sky=Qe.Sky,exports.calcPosFromAngles=Qe.calcPosFromAngles,exports.Stars=Xe.Stars,exports.Cloud=Ke.Cloud,exports.CloudInstance=Ke.CloudInstance,exports.Clouds=Ke.Clouds,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.useMatcapTexture=_e.useMatcapTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.Point=Ze.Point,exports.Points=Ze.Points,exports.PointsBuffer=Ze.PointsBuffer,exports.PositionPoint=Ze.PositionPoint,exports.Instance=$e.Instance,exports.Instances=$e.Instances,exports.Merged=$e.Merged,exports.Segment=er.Segment,exports.SegmentObject=er.SegmentObject,exports.Segments=er.Segments,exports.Detailed=rr.Detailed,exports.Preload=sr.Preload,exports.BakeShadows=tr.BakeShadows,exports.meshBounds=or.meshBounds,exports.AdaptiveDpr=ir.AdaptiveDpr,exports.AdaptiveEvents=ar.AdaptiveEvents,exports.PerformanceMonitor=ur.PerformanceMonitor,exports.usePerformanceMonitor=ur.usePerformanceMonitor,exports.RenderTexture=cr.RenderTexture,exports.RenderCubeTexture=nr.RenderCubeTexture,exports.Mask=jr.Mask,exports.useMask=jr.useMask,exports.Hud=pr.Hud,exports.Fisheye=xr.Fisheye,exports.MeshPortalMaterial=lr.MeshPortalMaterial;
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package/core/index.d.ts
CHANGED
package/core/index.js
CHANGED
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@@ -118,6 +118,7 @@ export { RenderTexture } from './RenderTexture.js';
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118
118
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export { RenderCubeTexture } from './RenderCubeTexture.js';
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119
119
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export { Mask, useMask } from './Mask.js';
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120
120
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export { Hud } from './Hud.js';
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121
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+
export { Fisheye } from './Fisheye.js';
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121
122
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export { MeshPortalMaterial } from './MeshPortalMaterial.js';
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122
123
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import '@babel/runtime/helpers/esm/extends';
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123
124
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import 'react';
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