@react-three/drei 9.84.1 → 9.84.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (128) hide show
  1. package/core/AccumulativeShadows.cjs.js +1 -1
  2. package/core/AccumulativeShadows.js +8 -7
  3. package/core/ArcballControls.js +1 -1
  4. package/core/BBAnchor.js +2 -2
  5. package/core/Billboard.js +1 -1
  6. package/core/Bounds.js +1 -1
  7. package/core/CameraControls.js +1 -1
  8. package/core/CameraShake.js +1 -1
  9. package/core/CatmullRomLine.js +1 -1
  10. package/core/Caustics.cjs.js +1 -1
  11. package/core/Caustics.js +13 -12
  12. package/core/Center.js +1 -1
  13. package/core/Clone.js +1 -1
  14. package/core/ContactShadows.js +1 -1
  15. package/core/CubicBezierLine.js +1 -1
  16. package/core/CurveModifier.js +1 -1
  17. package/core/Decal.js +1 -1
  18. package/core/Detailed.js +1 -1
  19. package/core/DeviceOrientationControls.js +1 -1
  20. package/core/Edges.js +1 -1
  21. package/core/Effects.js +1 -1
  22. package/core/Example.js +1 -1
  23. package/core/FaceControls.js +4 -4
  24. package/core/FaceLandmarker.js +1 -1
  25. package/core/Facemesh.d.ts +3 -3
  26. package/core/Facemesh.js +4 -4
  27. package/core/FirstPersonControls.js +1 -1
  28. package/core/Float.js +1 -1
  29. package/core/FlyControls.js +1 -1
  30. package/core/GizmoHelper.js +7 -7
  31. package/core/GizmoViewcube.js +3 -3
  32. package/core/Gltf.js +1 -1
  33. package/core/GradientTexture.js +4 -1
  34. package/core/Grid.cjs.js +1 -1
  35. package/core/Grid.js +8 -7
  36. package/core/Image.cjs.js +1 -1
  37. package/core/Image.js +8 -7
  38. package/core/Instances.js +3 -3
  39. package/core/Lightformer.js +1 -1
  40. package/core/Line.js +1 -1
  41. package/core/MapControls.js +1 -1
  42. package/core/MarchingCubes.js +4 -4
  43. package/core/Mask.js +1 -1
  44. package/core/MeshDiscardMaterial.js +1 -1
  45. package/core/MeshDistortMaterial.js +1 -1
  46. package/core/MeshPortalMaterial.cjs.js +1 -1
  47. package/core/MeshPortalMaterial.js +6 -5
  48. package/core/MeshReflectorMaterial.cjs.js +1 -1
  49. package/core/MeshReflectorMaterial.js +2 -2
  50. package/core/MeshRefractionMaterial.cjs.js +1 -1
  51. package/core/MeshTransmissionMaterial.cjs.js +1 -1
  52. package/core/MeshTransmissionMaterial.js +5 -1
  53. package/core/MeshWobbleMaterial.js +1 -1
  54. package/core/MotionPathControls.js +2 -2
  55. package/core/OrbitControls.js +1 -1
  56. package/core/OrthographicCamera.js +1 -1
  57. package/core/Outlines.cjs.js +1 -1
  58. package/core/Outlines.js +5 -4
  59. package/core/PerformanceMonitor.js +1 -1
  60. package/core/PerspectiveCamera.js +1 -1
  61. package/core/PointMaterial.cjs.js +1 -1
  62. package/core/PointMaterial.js +4 -3
  63. package/core/PointerLockControls.js +1 -1
  64. package/core/Points.js +4 -4
  65. package/core/PositionalAudio.js +1 -1
  66. package/core/QuadraticBezierLine.js +3 -3
  67. package/core/Reflector.cjs.js +1 -1
  68. package/core/Reflector.js +2 -2
  69. package/core/RenderTexture.js +1 -1
  70. package/core/Resize.js +1 -1
  71. package/core/RoundedBox.js +1 -1
  72. package/core/ScreenQuad.js +1 -1
  73. package/core/ScreenSpace.js +1 -1
  74. package/core/Segments.js +3 -3
  75. package/core/Shadow.js +1 -1
  76. package/core/Sky.js +1 -1
  77. package/core/Sparkles.cjs.js +1 -1
  78. package/core/Sparkles.js +4 -3
  79. package/core/SpotLight.cjs.js +1 -1
  80. package/core/SpotLight.js +1 -1
  81. package/core/Stage.cjs.js +1 -1
  82. package/core/Stars.cjs.js +1 -1
  83. package/core/Stars.js +4 -4
  84. package/core/Svg.js +1 -1
  85. package/core/Text.js +1 -1
  86. package/core/Text3D.js +1 -1
  87. package/core/TrackballControls.js +1 -1
  88. package/core/Trail.js +1 -1
  89. package/core/TransformControls.js +1 -1
  90. package/core/Wireframe.cjs.js +1 -1
  91. package/core/Wireframe.js +1 -1
  92. package/core/index.cjs.js +1 -1
  93. package/core/index.js +1 -1
  94. package/core/meshBounds.js +4 -4
  95. package/core/shapes.js +19 -19
  96. package/core/useBVH.js +1 -1
  97. package/core/useProgress.js +1 -1
  98. package/core/useTexture.cjs.js +1 -1
  99. package/core/useTexture.js +5 -2
  100. package/helpers/constants.cjs.js +1 -0
  101. package/helpers/constants.d.ts +1 -0
  102. package/helpers/constants.js +5 -0
  103. package/index.cjs.js +1 -1
  104. package/materials/BlurPass.cjs.js +1 -1
  105. package/materials/ConvolutionMaterial.cjs.js +1 -1
  106. package/materials/ConvolutionMaterial.js +2 -1
  107. package/materials/DiscardMaterial.js +1 -1
  108. package/materials/MeshRefractionMaterial.cjs.js +1 -1
  109. package/materials/MeshRefractionMaterial.js +8 -7
  110. package/materials/SpotLightMaterial.cjs.js +1 -1
  111. package/materials/SpotLightMaterial.js +2 -1
  112. package/materials/WireframeMaterial.js +4 -4
  113. package/native/index.cjs.js +1 -1
  114. package/native/index.js +1 -1
  115. package/package.json +2 -2
  116. package/react-three-drei-0.0.0-semantic-release.tgz +0 -0
  117. package/web/Html.cjs.js +1 -1
  118. package/web/Html.js +6 -6
  119. package/web/ScrollControls.js +4 -4
  120. package/web/Select.js +1 -1
  121. package/web/View.js +1 -1
  122. package/web/index.cjs.js +1 -1
  123. package/web/index.js +1 -1
  124. package/web/pivotControls/AxisArrow.js +4 -4
  125. package/web/pivotControls/AxisRotator.js +6 -6
  126. package/web/pivotControls/PlaneSlider.js +3 -3
  127. package/web/pivotControls/context.js +1 -1
  128. package/web/pivotControls/index.js +21 -21
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./ConvolutionMaterial.cjs.js");exports.BlurPass=class{constructor({gl:r,resolution:i,width:n=500,height:o=500,minDepthThreshold:s=0,maxDepthThreshold:a=1,depthScale:l=0,depthToBlurRatioBias:u=.25}){this.renderToScreen=!1,this.renderTargetA=new e.WebGLRenderTarget(i,i,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,stencilBuffer:!1,depthBuffer:!1,type:e.HalfFloatType}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new t.ConvolutionMaterial,this.convolutionMaterial.setTexelSize(1/n,1/o),this.convolutionMaterial.setResolution(new e.Vector2(n,o)),this.scene=new e.Scene,this.camera=new e.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=s,this.convolutionMaterial.uniforms.maxDepthThreshold.value=a,this.convolutionMaterial.uniforms.depthScale.value=l,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=u,this.convolutionMaterial.defines.USE_DEPTH=l>0;const h=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),c=new Float32Array([0,0,2,0,0,2]),d=new e.BufferGeometry;d.setAttribute("position",new e.BufferAttribute(h,3)),d.setAttribute("uv",new e.BufferAttribute(c,2)),this.screen=new e.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const i=this.scene,n=this.camera,o=this.renderTargetA,s=this.renderTargetB;let a=this.convolutionMaterial,l=a.uniforms;l.depthBuffer.value=t.depthTexture;const u=a.kernel;let h,c,d,f=t;for(c=0,d=u.length-1;c<d;++c)h=0==(1&c)?o:s,l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(h),e.render(i,n),f=h;l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(i,n)}};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./ConvolutionMaterial.cjs.js");require("../helpers/constants.cjs.js");exports.BlurPass=class{constructor({gl:r,resolution:i,width:n=500,height:s=500,minDepthThreshold:o=0,maxDepthThreshold:a=1,depthScale:l=0,depthToBlurRatioBias:u=.25}){this.renderToScreen=!1,this.renderTargetA=new e.WebGLRenderTarget(i,i,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,stencilBuffer:!1,depthBuffer:!1,type:e.HalfFloatType}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new t.ConvolutionMaterial,this.convolutionMaterial.setTexelSize(1/n,1/s),this.convolutionMaterial.setResolution(new e.Vector2(n,s)),this.scene=new e.Scene,this.camera=new e.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=o,this.convolutionMaterial.uniforms.maxDepthThreshold.value=a,this.convolutionMaterial.uniforms.depthScale.value=l,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=u,this.convolutionMaterial.defines.USE_DEPTH=l>0;const h=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),c=new Float32Array([0,0,2,0,0,2]),d=new e.BufferGeometry;d.setAttribute("position",new e.BufferAttribute(h,3)),d.setAttribute("uv",new e.BufferAttribute(c,2)),this.screen=new e.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const i=this.scene,n=this.camera,s=this.renderTargetA,o=this.renderTargetB;let a=this.convolutionMaterial,l=a.uniforms;l.depthBuffer.value=t.depthTexture;const u=a.kernel;let h,c,d,f=t;for(c=0,d=u.length-1;c<d;++c)h=0==(1&c)?s:o,l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(h),e.render(i,n),f=h;l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(i,n)}};
@@ -1 +1 @@
1
- "use strict";function e(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var t=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(n,r,t.get?t:{enumerable:!0,get:function(){return e[r]}})}})),n.default=e,Object.freeze(n)}Object.defineProperty(exports,"__esModule",{value:!0});var n=e(require("three"));class r extends n.ShaderMaterial{constructor(e=new n.Vector2){super({uniforms:{inputBuffer:new n.Uniform(null),depthBuffer:new n.Uniform(null),resolution:new n.Uniform(new n.Vector2),texelSize:new n.Uniform(new n.Vector2),halfTexelSize:new n.Uniform(new n.Vector2),kernel:new n.Uniform(0),scale:new n.Uniform(1),cameraNear:new n.Uniform(0),cameraFar:new n.Uniform(1),minDepthThreshold:new n.Uniform(0),maxDepthThreshold:new n.Uniform(1),depthScale:new n.Uniform(0),depthToBlurRatioBias:new n.Uniform(.25)},fragmentShader:`#include <common>\n #include <dithering_pars_fragment> \n uniform sampler2D inputBuffer;\n uniform sampler2D depthBuffer;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n float depthFactor = 0.0;\n \n #ifdef USE_DEPTH\n vec4 depth = texture2D(depthBuffer, vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0, min(1.0, depthFactor + 0.25));\n #endif\n \n vec4 sum = texture2D(inputBuffer, mix(vUv0, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv1, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv2, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv3, vUv, depthFactor));\n gl_FragColor = sum * 0.25 ;\n\n #include <dithering_fragment>\n #include <tonemapping_fragment>\n #include <${parseInt(n.REVISION.replace(/\D+/g,""))>=154?"colorspace_fragment":"encodings_fragment"}>\n }`,vertexShader:"uniform vec2 texelSize;\n uniform vec2 halfTexelSize;\n uniform float kernel;\n uniform float scale;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n vec2 uv = position.xy * 0.5 + 0.5;\n vUv = uv;\n\n vec2 dUv = (texelSize * vec2(kernel) + halfTexelSize) * scale;\n vUv0 = vec2(uv.x - dUv.x, uv.y + dUv.y);\n vUv1 = vec2(uv.x + dUv.x, uv.y + dUv.y);\n vUv2 = vec2(uv.x + dUv.x, uv.y - dUv.y);\n vUv3 = vec2(uv.x - dUv.x, uv.y - dUv.y);\n\n gl_Position = vec4(position.xy, 1.0, 1.0);\n }",blending:n.NoBlending,depthWrite:!1,depthTest:!1}),this.toneMapped=!1,this.setTexelSize(e.x,e.y),this.kernel=new Float32Array([0,1,2,2,3])}setTexelSize(e,n){this.uniforms.texelSize.value.set(e,n),this.uniforms.halfTexelSize.value.set(e,n).multiplyScalar(.5)}setResolution(e){this.uniforms.resolution.value.copy(e)}}exports.ConvolutionMaterial=r;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),n=require("../helpers/constants.cjs.js");function r(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var t=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(n,r,t.get?t:{enumerable:!0,get:function(){return e[r]}})}})),n.default=e,Object.freeze(n)}var t=r(e);class i extends t.ShaderMaterial{constructor(e=new t.Vector2){super({uniforms:{inputBuffer:new t.Uniform(null),depthBuffer:new t.Uniform(null),resolution:new t.Uniform(new t.Vector2),texelSize:new t.Uniform(new t.Vector2),halfTexelSize:new t.Uniform(new t.Vector2),kernel:new t.Uniform(0),scale:new t.Uniform(1),cameraNear:new t.Uniform(0),cameraFar:new t.Uniform(1),minDepthThreshold:new t.Uniform(0),maxDepthThreshold:new t.Uniform(1),depthScale:new t.Uniform(0),depthToBlurRatioBias:new t.Uniform(.25)},fragmentShader:`#include <common>\n #include <dithering_pars_fragment> \n uniform sampler2D inputBuffer;\n uniform sampler2D depthBuffer;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n float depthFactor = 0.0;\n \n #ifdef USE_DEPTH\n vec4 depth = texture2D(depthBuffer, vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0, min(1.0, depthFactor + 0.25));\n #endif\n \n vec4 sum = texture2D(inputBuffer, mix(vUv0, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv1, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv2, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv3, vUv, depthFactor));\n gl_FragColor = sum * 0.25 ;\n\n #include <dithering_fragment>\n #include <tonemapping_fragment>\n #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`,vertexShader:"uniform vec2 texelSize;\n uniform vec2 halfTexelSize;\n uniform float kernel;\n uniform float scale;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n vec2 uv = position.xy * 0.5 + 0.5;\n vUv = uv;\n\n vec2 dUv = (texelSize * vec2(kernel) + halfTexelSize) * scale;\n vUv0 = vec2(uv.x - dUv.x, uv.y + dUv.y);\n vUv1 = vec2(uv.x + dUv.x, uv.y + dUv.y);\n vUv2 = vec2(uv.x + dUv.x, uv.y - dUv.y);\n vUv3 = vec2(uv.x - dUv.x, uv.y - dUv.y);\n\n gl_Position = vec4(position.xy, 1.0, 1.0);\n }",blending:t.NoBlending,depthWrite:!1,depthTest:!1}),this.toneMapped=!1,this.setTexelSize(e.x,e.y),this.kernel=new Float32Array([0,1,2,2,3])}setTexelSize(e,n){this.uniforms.texelSize.value.set(e,n),this.uniforms.halfTexelSize.value.set(e,n).multiplyScalar(.5)}setResolution(e){this.uniforms.resolution.value.copy(e)}}exports.ConvolutionMaterial=i;
@@ -1,4 +1,5 @@
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  import * as THREE from 'three';
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+ import { version } from '../helpers/constants.js';
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  class ConvolutionMaterial extends THREE.ShaderMaterial {
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  constructor(texelSize = new THREE.Vector2()) {
@@ -52,7 +53,7 @@ class ConvolutionMaterial extends THREE.ShaderMaterial {
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53
 
53
54
  #include <dithering_fragment>
54
55
  #include <tonemapping_fragment>
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- #include <${parseInt(THREE.REVISION.replace(/\D+/g, '')) >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
56
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
56
57
  }`,
57
58
  vertexShader: `uniform vec2 texelSize;
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  uniform vec2 halfTexelSize;
@@ -1,5 +1,5 @@
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  import { shaderMaterial } from '../core/shaderMaterial.js';
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- const DiscardMaterial = shaderMaterial({}, 'void main() { }', 'void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); discard; }');
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+ const DiscardMaterial = /*@__PURE__*/shaderMaterial({}, 'void main() { }', 'void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); discard; }');
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  export { DiscardMaterial };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("../core/shaderMaterial.cjs.js"),n=require("three-mesh-bvh");function i(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var i=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(r,n,i.get?i:{enumerable:!0,get:function(){return e[n]}})}})),r.default=e,Object.freeze(r)}var o=i(e);const t=r.shaderMaterial({envMap:null,bounces:3,ior:2.4,correctMips:!0,aberrationStrength:.01,fresnel:0,bvh:new n.MeshBVHUniformStruct,color:new o.Color("white"),resolution:new o.Vector2,viewMatrixInverse:new o.Matrix4,projectionMatrixInverse:new o.Matrix4},"\n uniform mat4 viewMatrixInverse;\n\n varying vec3 vWorldPosition; \n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #ifdef USE_INSTANCING_COLOR\n varying vec3 vInstanceColor;\n #endif\n\n void main() { \n vec4 transformedNormal = vec4(normal, 0.0);\n vec4 transformedPosition = vec4(position, 1.0);\n #ifdef USE_INSTANCING\n transformedNormal = instanceMatrix * transformedNormal;\n transformedPosition = instanceMatrix * transformedPosition;\n #endif\n\n #ifdef USE_INSTANCING\n vModelMatrixInverse = inverse(modelMatrix * instanceMatrix);\n #else\n vModelMatrixInverse = inverse(modelMatrix);\n #endif\n\n #ifdef USE_INSTANCING_COLOR\n vInstanceColor = instanceColor.rgb;\n #endif\n\n vWorldPosition = (modelMatrix * transformedPosition).xyz;\n vNormal = normalize((viewMatrixInverse * vec4(normalMatrix * transformedNormal.xyz, 0.0)).xyz);\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * transformedPosition;\n }",`\n #define ENVMAP_TYPE_CUBE_UV\n precision highp isampler2D;\n precision highp usampler2D;\n varying vec3 vWorldPosition;\n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #ifdef USE_INSTANCING_COLOR\n varying vec3 vInstanceColor;\n #endif\n \n #ifdef ENVMAP_TYPE_CUBEM\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n uniform float bounces;\n ${n.shaderStructs}\n ${n.shaderIntersectFunction}\n uniform BVH bvh;\n uniform float ior;\n uniform bool correctMips;\n uniform vec2 resolution;\n uniform float fresnel;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrixInverse;\n uniform mat4 viewMatrixInverse;\n uniform float aberrationStrength;\n uniform vec3 color;\n \n float fresnelFunc(vec3 viewDirection, vec3 worldNormal) {\n return pow( 1.0 + dot( viewDirection, worldNormal), 10.0 );\n }\n \n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 normal, float ior, mat4 modelMatrixInverse) {\n vec3 rayOrigin = ro;\n vec3 rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = vWorldPosition + rayDirection * 0.001;\n rayOrigin = (modelMatrixInverse * vec4(rayOrigin, 1.0)).xyz;\n rayDirection = normalize((modelMatrixInverse * vec4(rayDirection, 0.0)).xyz);\n for(float i = 0.0; i < bounces; i++) {\n uvec4 faceIndices = uvec4( 0u );\n vec3 faceNormal = vec3( 0.0, 0.0, 1.0 );\n vec3 barycoord = vec3( 0.0 );\n float side = 1.0;\n float dist = 0.0;\n bvhIntersectFirstHit( bvh, rayOrigin, rayDirection, faceIndices, faceNormal, barycoord, side, dist );\n vec3 hitPos = rayOrigin + rayDirection * max(dist - 0.001, 0.0); \n vec3 tempDir = refract(rayDirection, faceNormal, ior);\n if (length(tempDir) != 0.0) {\n rayDirection = tempDir;\n break;\n }\n rayDirection = reflect(rayDirection, faceNormal);\n rayOrigin = hitPos + rayDirection * 0.01;\n }\n rayDirection = normalize((modelMatrix * vec4(rayDirection, 0.0)).xyz);\n return rayDirection;\n }\n \n #include <common>\n #include <cube_uv_reflection_fragment>\n \n #ifdef ENVMAP_TYPE_CUBEM\n vec4 textureGradient(samplerCube envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n return textureGrad(envMap, rayDirection, dFdx(correctMips ? directionCamPerfect: rayDirection), dFdy(correctMips ? directionCamPerfect: rayDirection));\n }\n #else\n vec4 textureGradient(sampler2D envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n vec2 uvv = equirectUv( rayDirection );\n vec2 smoothUv = equirectUv( directionCamPerfect );\n return textureGrad(envMap, uvv, dFdx(correctMips ? smoothUv : uvv), dFdy(correctMips ? smoothUv : uvv));\n }\n #endif\n \n void main() {\n vec2 uv = gl_FragCoord.xy / resolution;\n vec3 directionCamPerfect = (projectionMatrixInverse * vec4(uv * 2.0 - 1.0, 0.0, 1.0)).xyz;\n directionCamPerfect = (viewMatrixInverse * vec4(directionCamPerfect, 0.0)).xyz;\n directionCamPerfect = normalize(directionCamPerfect);\n vec3 normal = vNormal;\n vec3 rayOrigin = cameraPosition;\n vec3 rayDirection = normalize(vWorldPosition - cameraPosition);\n vec3 finalColor;\n #ifdef CHROMATIC_ABERRATIONS\n vec3 rayDirectionG = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n #ifdef FAST_CHROMA \n vec3 rayDirectionR = normalize(rayDirectionG + 1.0 * vec3(aberrationStrength / 2.0));\n vec3 rayDirectionB = normalize(rayDirectionG - 1.0 * vec3(aberrationStrength / 2.0));\n #else\n vec3 rayDirectionR = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 - aberrationStrength), 1.0), vModelMatrixInverse);\n vec3 rayDirectionB = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 + aberrationStrength), 1.0), vModelMatrixInverse);\n #endif\n float finalColorR = textureGradient(envMap, rayDirectionR, directionCamPerfect).r;\n float finalColorG = textureGradient(envMap, rayDirectionG, directionCamPerfect).g;\n float finalColorB = textureGradient(envMap, rayDirectionB, directionCamPerfect).b;\n finalColor = vec3(finalColorR, finalColorG, finalColorB);\n #else\n rayDirection = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n finalColor = textureGradient(envMap, rayDirection, directionCamPerfect).rgb; \n #endif\n\n finalColor *= color;\n #ifdef USE_INSTANCING_COLOR\n finalColor *= vInstanceColor;\n #endif\n\n vec3 viewDirection = normalize(vWorldPosition - cameraPosition);\n float nFresnel = fresnelFunc(viewDirection, normal) * fresnel;\n gl_FragColor = vec4(mix(finalColor, vec3(1.0), nFresnel), 1.0); \n #include <tonemapping_fragment>\n #include <${parseInt(o.REVISION.replace(/\D+/g,""))>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.MeshRefractionMaterial=t;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("../core/shaderMaterial.cjs.js"),n=require("three-mesh-bvh"),i=require("../helpers/constants.cjs.js");function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var i=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(r,n,i.get?i:{enumerable:!0,get:function(){return e[n]}})}})),r.default=e,Object.freeze(r)}var t=o(e);const a=r.shaderMaterial({envMap:null,bounces:3,ior:2.4,correctMips:!0,aberrationStrength:.01,fresnel:0,bvh:new n.MeshBVHUniformStruct,color:new t.Color("white"),resolution:new t.Vector2,viewMatrixInverse:new t.Matrix4,projectionMatrixInverse:new t.Matrix4},"\n uniform mat4 viewMatrixInverse;\n\n varying vec3 vWorldPosition; \n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #ifdef USE_INSTANCING_COLOR\n varying vec3 vInstanceColor;\n #endif\n\n void main() { \n vec4 transformedNormal = vec4(normal, 0.0);\n vec4 transformedPosition = vec4(position, 1.0);\n #ifdef USE_INSTANCING\n transformedNormal = instanceMatrix * transformedNormal;\n transformedPosition = instanceMatrix * transformedPosition;\n #endif\n\n #ifdef USE_INSTANCING\n vModelMatrixInverse = inverse(modelMatrix * instanceMatrix);\n #else\n vModelMatrixInverse = inverse(modelMatrix);\n #endif\n\n #ifdef USE_INSTANCING_COLOR\n vInstanceColor = instanceColor.rgb;\n #endif\n\n vWorldPosition = (modelMatrix * transformedPosition).xyz;\n vNormal = normalize((viewMatrixInverse * vec4(normalMatrix * transformedNormal.xyz, 0.0)).xyz);\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * transformedPosition;\n }",`\n #define ENVMAP_TYPE_CUBE_UV\n precision highp isampler2D;\n precision highp usampler2D;\n varying vec3 vWorldPosition;\n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #ifdef USE_INSTANCING_COLOR\n varying vec3 vInstanceColor;\n #endif\n \n #ifdef ENVMAP_TYPE_CUBEM\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n uniform float bounces;\n ${n.shaderStructs}\n ${n.shaderIntersectFunction}\n uniform BVH bvh;\n uniform float ior;\n uniform bool correctMips;\n uniform vec2 resolution;\n uniform float fresnel;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrixInverse;\n uniform mat4 viewMatrixInverse;\n uniform float aberrationStrength;\n uniform vec3 color;\n \n float fresnelFunc(vec3 viewDirection, vec3 worldNormal) {\n return pow( 1.0 + dot( viewDirection, worldNormal), 10.0 );\n }\n \n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 normal, float ior, mat4 modelMatrixInverse) {\n vec3 rayOrigin = ro;\n vec3 rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = vWorldPosition + rayDirection * 0.001;\n rayOrigin = (modelMatrixInverse * vec4(rayOrigin, 1.0)).xyz;\n rayDirection = normalize((modelMatrixInverse * vec4(rayDirection, 0.0)).xyz);\n for(float i = 0.0; i < bounces; i++) {\n uvec4 faceIndices = uvec4( 0u );\n vec3 faceNormal = vec3( 0.0, 0.0, 1.0 );\n vec3 barycoord = vec3( 0.0 );\n float side = 1.0;\n float dist = 0.0;\n bvhIntersectFirstHit( bvh, rayOrigin, rayDirection, faceIndices, faceNormal, barycoord, side, dist );\n vec3 hitPos = rayOrigin + rayDirection * max(dist - 0.001, 0.0); \n vec3 tempDir = refract(rayDirection, faceNormal, ior);\n if (length(tempDir) != 0.0) {\n rayDirection = tempDir;\n break;\n }\n rayDirection = reflect(rayDirection, faceNormal);\n rayOrigin = hitPos + rayDirection * 0.01;\n }\n rayDirection = normalize((modelMatrix * vec4(rayDirection, 0.0)).xyz);\n return rayDirection;\n }\n \n #include <common>\n #include <cube_uv_reflection_fragment>\n \n #ifdef ENVMAP_TYPE_CUBEM\n vec4 textureGradient(samplerCube envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n return textureGrad(envMap, rayDirection, dFdx(correctMips ? directionCamPerfect: rayDirection), dFdy(correctMips ? directionCamPerfect: rayDirection));\n }\n #else\n vec4 textureGradient(sampler2D envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n vec2 uvv = equirectUv( rayDirection );\n vec2 smoothUv = equirectUv( directionCamPerfect );\n return textureGrad(envMap, uvv, dFdx(correctMips ? smoothUv : uvv), dFdy(correctMips ? smoothUv : uvv));\n }\n #endif\n \n void main() {\n vec2 uv = gl_FragCoord.xy / resolution;\n vec3 directionCamPerfect = (projectionMatrixInverse * vec4(uv * 2.0 - 1.0, 0.0, 1.0)).xyz;\n directionCamPerfect = (viewMatrixInverse * vec4(directionCamPerfect, 0.0)).xyz;\n directionCamPerfect = normalize(directionCamPerfect);\n vec3 normal = vNormal;\n vec3 rayOrigin = cameraPosition;\n vec3 rayDirection = normalize(vWorldPosition - cameraPosition);\n vec3 finalColor;\n #ifdef CHROMATIC_ABERRATIONS\n vec3 rayDirectionG = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n #ifdef FAST_CHROMA \n vec3 rayDirectionR = normalize(rayDirectionG + 1.0 * vec3(aberrationStrength / 2.0));\n vec3 rayDirectionB = normalize(rayDirectionG - 1.0 * vec3(aberrationStrength / 2.0));\n #else\n vec3 rayDirectionR = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 - aberrationStrength), 1.0), vModelMatrixInverse);\n vec3 rayDirectionB = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 + aberrationStrength), 1.0), vModelMatrixInverse);\n #endif\n float finalColorR = textureGradient(envMap, rayDirectionR, directionCamPerfect).r;\n float finalColorG = textureGradient(envMap, rayDirectionG, directionCamPerfect).g;\n float finalColorB = textureGradient(envMap, rayDirectionB, directionCamPerfect).b;\n finalColor = vec3(finalColorR, finalColorG, finalColorB);\n #else\n rayDirection = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n finalColor = textureGradient(envMap, rayDirection, directionCamPerfect).rgb; \n #endif\n\n finalColor *= color;\n #ifdef USE_INSTANCING_COLOR\n finalColor *= vInstanceColor;\n #endif\n\n vec3 viewDirection = normalize(vWorldPosition - cameraPosition);\n float nFresnel = fresnelFunc(viewDirection, normal) * fresnel;\n gl_FragColor = vec4(mix(finalColor, vec3(1.0), nFresnel), 1.0); \n #include <tonemapping_fragment>\n #include <${i.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.MeshRefractionMaterial=a;
@@ -1,20 +1,21 @@
1
1
  import * as THREE from 'three';
2
2
  import { shaderMaterial } from '../core/shaderMaterial.js';
3
3
  import { shaderStructs, shaderIntersectFunction, MeshBVHUniformStruct } from 'three-mesh-bvh';
4
+ import { version } from '../helpers/constants.js';
4
5
 
5
6
  // Author: N8Programs
6
- const MeshRefractionMaterial = shaderMaterial({
7
+ const MeshRefractionMaterial = /*@__PURE__*/shaderMaterial({
7
8
  envMap: null,
8
9
  bounces: 3,
9
10
  ior: 2.4,
10
11
  correctMips: true,
11
12
  aberrationStrength: 0.01,
12
13
  fresnel: 0,
13
- bvh: new MeshBVHUniformStruct(),
14
- color: new THREE.Color('white'),
15
- resolution: new THREE.Vector2(),
16
- viewMatrixInverse: new THREE.Matrix4(),
17
- projectionMatrixInverse: new THREE.Matrix4()
14
+ bvh: /*@__PURE__*/new MeshBVHUniformStruct(),
15
+ color: /*@__PURE__*/new THREE.Color('white'),
16
+ resolution: /*@__PURE__*/new THREE.Vector2(),
17
+ viewMatrixInverse: /*@__PURE__*/new THREE.Matrix4(),
18
+ projectionMatrixInverse: /*@__PURE__*/new THREE.Matrix4()
18
19
  }, /*glsl*/`
19
20
  uniform mat4 viewMatrixInverse;
20
21
 
@@ -161,7 +162,7 @@ const MeshRefractionMaterial = shaderMaterial({
161
162
  float nFresnel = fresnelFunc(viewDirection, normal) * fresnel;
162
163
  gl_FragColor = vec4(mix(finalColor, vec3(1.0), nFresnel), 1.0);
163
164
  #include <tonemapping_fragment>
164
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, '')) >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
165
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
165
166
  }`);
166
167
 
167
168
  export { MeshRefractionMaterial };
@@ -1 +1 @@
1
- "use strict";function n(n){if(n&&n.__esModule)return n;var e=Object.create(null);return n&&Object.keys(n).forEach((function(t){if("default"!==t){var o=Object.getOwnPropertyDescriptor(n,t);Object.defineProperty(e,t,o.get?o:{enumerable:!0,get:function(){return n[t]}})}})),e.default=n,Object.freeze(e)}Object.defineProperty(exports,"__esModule",{value:!0});var e=n(require("three"));class t extends e.ShaderMaterial{constructor(){super({uniforms:{depth:{value:null},opacity:{value:1},attenuation:{value:2.5},anglePower:{value:12},spotPosition:{value:new e.Vector3(0,0,0)},lightColor:{value:new e.Color("white")},cameraNear:{value:0},cameraFar:{value:1},resolution:{value:new e.Vector2(0,0)}},transparent:!0,depthWrite:!1,vertexShader:"\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n varying float vViewZ;\n varying float vIntensity;\n uniform vec3 spotPosition;\n uniform float attenuation; \n\n void main() {\n // compute intensity\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition\t= modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vec4 viewPosition = viewMatrix * worldPosition;\n vViewZ = viewPosition.z;\n float intensity\t= distance(worldPosition.xyz, spotPosition) / attenuation;\n intensity\t= 1.0 - clamp(intensity, 0.0, 1.0);\n vIntensity = intensity; \n // set gl_Position\n gl_Position\t= projectionMatrix * viewPosition;\n\n }",fragmentShader:`\n #include <packing>\n\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n uniform vec3 lightColor;\n uniform vec3 spotPosition;\n uniform float attenuation;\n uniform float anglePower;\n uniform sampler2D depth;\n uniform vec2 resolution;\n uniform float cameraNear;\n uniform float cameraFar;\n varying float vViewZ;\n varying float vIntensity;\n uniform float opacity;\n\n float readDepth( sampler2D depthSampler, vec2 coord ) {\n float fragCoordZ = texture2D( depthSampler, coord ).x;\n float viewZ = perspectiveDepthToViewZ(fragCoordZ, cameraNear, cameraFar);\n return viewZ;\n }\n\n void main() {\n float d = 1.0;\n bool isSoft = resolution[0] > 0.0 && resolution[1] > 0.0;\n if (isSoft) {\n vec2 sUv = gl_FragCoord.xy / resolution;\n d = readDepth(depth, sUv);\n }\n float intensity = vIntensity;\n vec3 normal\t= vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity\t= pow( dot(normal, vec3(0.0, 0.0, 1.0)), anglePower );\n intensity\t*= angleIntensity;\n // fades when z is close to sampled depth, meaning the cone is intersecting existing geometry\n if (isSoft) {\n intensity\t*= smoothstep(0., 1., vViewZ - d);\n }\n gl_FragColor = vec4(lightColor, intensity * opacity);\n\n #include <tonemapping_fragment>\n\t #include <${parseInt(e.REVISION.replace(/\D+/g,""))>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})}}exports.SpotLightMaterial=t;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var n=require("three"),e=require("../helpers/constants.cjs.js");function t(n){if(n&&n.__esModule)return n;var e=Object.create(null);return n&&Object.keys(n).forEach((function(t){if("default"!==t){var o=Object.getOwnPropertyDescriptor(n,t);Object.defineProperty(e,t,o.get?o:{enumerable:!0,get:function(){return n[t]}})}})),e.default=n,Object.freeze(e)}var o=t(n);class i extends o.ShaderMaterial{constructor(){super({uniforms:{depth:{value:null},opacity:{value:1},attenuation:{value:2.5},anglePower:{value:12},spotPosition:{value:new o.Vector3(0,0,0)},lightColor:{value:new o.Color("white")},cameraNear:{value:0},cameraFar:{value:1},resolution:{value:new o.Vector2(0,0)}},transparent:!0,depthWrite:!1,vertexShader:"\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n varying float vViewZ;\n varying float vIntensity;\n uniform vec3 spotPosition;\n uniform float attenuation; \n\n void main() {\n // compute intensity\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition\t= modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vec4 viewPosition = viewMatrix * worldPosition;\n vViewZ = viewPosition.z;\n float intensity\t= distance(worldPosition.xyz, spotPosition) / attenuation;\n intensity\t= 1.0 - clamp(intensity, 0.0, 1.0);\n vIntensity = intensity; \n // set gl_Position\n gl_Position\t= projectionMatrix * viewPosition;\n\n }",fragmentShader:`\n #include <packing>\n\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n uniform vec3 lightColor;\n uniform vec3 spotPosition;\n uniform float attenuation;\n uniform float anglePower;\n uniform sampler2D depth;\n uniform vec2 resolution;\n uniform float cameraNear;\n uniform float cameraFar;\n varying float vViewZ;\n varying float vIntensity;\n uniform float opacity;\n\n float readDepth( sampler2D depthSampler, vec2 coord ) {\n float fragCoordZ = texture2D( depthSampler, coord ).x;\n float viewZ = perspectiveDepthToViewZ(fragCoordZ, cameraNear, cameraFar);\n return viewZ;\n }\n\n void main() {\n float d = 1.0;\n bool isSoft = resolution[0] > 0.0 && resolution[1] > 0.0;\n if (isSoft) {\n vec2 sUv = gl_FragCoord.xy / resolution;\n d = readDepth(depth, sUv);\n }\n float intensity = vIntensity;\n vec3 normal\t= vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity\t= pow( dot(normal, vec3(0.0, 0.0, 1.0)), anglePower );\n intensity\t*= angleIntensity;\n // fades when z is close to sampled depth, meaning the cone is intersecting existing geometry\n if (isSoft) {\n intensity\t*= smoothstep(0., 1., vViewZ - d);\n }\n gl_FragColor = vec4(lightColor, intensity * opacity);\n\n #include <tonemapping_fragment>\n\t #include <${e.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})}}exports.SpotLightMaterial=i;
@@ -1,4 +1,5 @@
1
1
  import * as THREE from 'three';
2
+ import { version } from '../helpers/constants.js';
2
3
 
3
4
  class SpotLightMaterial extends THREE.ShaderMaterial {
4
5
  constructor() {
@@ -97,7 +98,7 @@ class SpotLightMaterial extends THREE.ShaderMaterial {
97
98
  gl_FragColor = vec4(lightColor, intensity * opacity);
98
99
 
99
100
  #include <tonemapping_fragment>
100
- #include <${parseInt(THREE.REVISION.replace(/\D+/g, '')) >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
101
+ #include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
101
102
  }`
102
103
  });
103
104
  }
@@ -16,9 +16,9 @@ const WireframeMaterialShaders = {
16
16
  squeeze: false,
17
17
  squeezeMin: 0.2,
18
18
  squeezeMax: 1,
19
- stroke: new THREE.Color('#ff0000'),
20
- backfaceStroke: new THREE.Color('#0000ff'),
21
- fill: new THREE.Color('#00ff00')
19
+ stroke: /*@__PURE__*/new THREE.Color('#ff0000'),
20
+ backfaceStroke: /*@__PURE__*/new THREE.Color('#0000ff'),
21
+ fill: /*@__PURE__*/new THREE.Color('#00ff00')
22
22
  },
23
23
  vertex: /* glsl */`
24
24
  attribute vec3 barycentric;
@@ -118,7 +118,7 @@ const WireframeMaterialShaders = {
118
118
  }
119
119
  `
120
120
  };
121
- const WireframeMaterial = shaderMaterial(WireframeMaterialShaders.uniforms, WireframeMaterialShaders.vertex + /* glsl */`
121
+ const WireframeMaterial = /*@__PURE__*/shaderMaterial(WireframeMaterialShaders.uniforms, WireframeMaterialShaders.vertex + /* glsl */`
122
122
  void main() {
123
123
  initWireframe();
124
124
  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/ScreenSpace.cjs.js"),s=require("../core/QuadraticBezierLine.cjs.js"),o=require("../core/CubicBezierLine.cjs.js"),t=require("../core/CatmullRomLine.cjs.js"),i=require("../core/Line.cjs.js"),a=require("../core/PositionalAudio.cjs.js"),c=require("../core/Text.cjs.js"),u=require("../core/Text3D.cjs.js"),n=require("../core/Effects.cjs.js"),j=require("../core/GradientTexture.cjs.js"),p=require("../core/Image.cjs.js"),l=require("../core/Edges.cjs.js"),x=require("../core/Outlines.cjs.js"),q=require("../core/Trail.cjs.js"),m=require("../core/Sampler.cjs.js"),d=require("../core/ComputedAttribute.cjs.js"),h=require("../core/Clone.cjs.js"),C=require("../core/MarchingCubes.cjs.js"),M=require("../core/Decal.cjs.js"),S=require("../core/Svg.cjs.js"),f=require("../core/Gltf.cjs.js"),P=require("../core/AsciiRenderer.cjs.js"),T=require("../core/OrthographicCamera.cjs.js"),b=require("../core/PerspectiveCamera.cjs.js"),B=require("../core/CubeCamera.cjs.js"),g=require("../core/DeviceOrientationControls.cjs.js"),v=require("../core/FlyControls.cjs.js"),F=require("../core/MapControls.cjs.js"),L=require("../core/OrbitControls.cjs.js"),A=require("../core/TrackballControls.cjs.js"),k=require("../core/ArcballControls.cjs.js"),D=require("../core/TransformControls.cjs.js"),E=require("../core/PointerLockControls.cjs.js"),G=require("../core/FirstPersonControls.cjs.js"),R=require("../core/CameraControls.cjs.js"),w=require("../core/FaceControls.cjs.js"),z=require("../core/MotionPathControls.cjs.js"),O=require("../core/GizmoHelper.cjs.js"),y=require("../core/GizmoViewcube.cjs.js"),I=require("../core/GizmoViewport.cjs.js"),H=require("../core/Grid.cjs.js"),V=require("../core/useCubeTexture.cjs.js"),W=require("../core/useFBX.cjs.js"),Q=require("../core/useGLTF.cjs.js"),X=require("../core/useKTX2.cjs.js"),K=require("../core/useProgress.cjs.js"),N=require("../core/useTexture.cjs.js"),U=require("../core/useVideoTexture.cjs.js"),_=require("../core/useFont.cjs.js"),J=require("../core/Stats.cjs.js"),Y=require("../core/StatsGl.cjs.js"),Z=require("../core/useDepthBuffer.cjs.js"),$=require("../core/useAspect.cjs.js"),ee=require("../core/useCamera.cjs.js"),re=require("../core/useDetectGPU.cjs.js"),se=require("../core/useHelper.cjs.js"),oe=require("../core/useBVH.cjs.js"),te=require("../core/useContextBridge.cjs.js"),ie=require("../core/useAnimations.cjs.js"),ae=require("../core/useFBO.cjs.js"),ce=require("../core/useIntersect.cjs.js"),ue=require("../core/useBoxProjectedEnv.cjs.js"),ne=require("../core/BBAnchor.cjs.js"),je=require("../core/useTrailTexture.cjs.js"),pe=require("../core/useCubeCamera.cjs.js"),le=require("../core/Example.cjs.js"),xe=require("../core/SpriteAnimator.cjs.js"),qe=require("../core/FaceLandmarker.cjs.js"),me=require("../core/CurveModifier.cjs.js"),de=require("../core/MeshDistortMaterial.cjs.js"),he=require("../core/MeshWobbleMaterial.cjs.js"),Ce=require("../core/MeshReflectorMaterial.cjs.js"),Me=require("../core/MeshRefractionMaterial.cjs.js"),Se=require("../core/MeshTransmissionMaterial.cjs.js"),fe=require("../core/MeshDiscardMaterial.cjs.js"),Pe=require("../core/PointMaterial.cjs.js"),Te=require("../core/shaderMaterial.cjs.js"),be=require("../core/softShadows.cjs.js"),Be=require("../core/shapes.cjs.js"),ge=require("../core/Facemesh.cjs.js"),ve=require("../core/RoundedBox.cjs.js"),Fe=require("../core/ScreenQuad.cjs.js"),Le=require("../core/Center.cjs.js"),Ae=require("../core/Resize.cjs.js"),ke=require("../core/Bounds.cjs.js"),De=require("../core/CameraShake.cjs.js"),Ee=require("../core/Float.cjs.js"),Ge=require("../core/Stage.cjs.js"),Re=require("../core/Backdrop.cjs.js"),we=require("../core/Shadow.cjs.js"),ze=require("../core/Caustics.cjs.js"),Oe=require("../core/ContactShadows.cjs.js"),ye=require("../core/AccumulativeShadows.cjs.js"),Ie=require("../core/Reflector.cjs.js"),He=require("../core/SpotLight.cjs.js"),Ve=require("../core/Environment.cjs.js"),We=require("../core/Lightformer.cjs.js"),Qe=require("../core/Sky.cjs.js"),Xe=require("../core/Stars.cjs.js"),Ke=require("../core/Cloud.cjs.js"),Ne=require("../core/Sparkles.cjs.js"),Ue=require("../core/useEnvironment.cjs.js"),_e=require("../core/useMatcapTexture.cjs.js"),Je=require("../core/useNormalTexture.cjs.js"),Ye=require("../core/Wireframe.cjs.js"),Ze=require("../core/Points.cjs.js"),$e=require("../core/Instances.cjs.js"),er=require("../core/Segments.cjs.js"),rr=require("../core/Detailed.cjs.js"),sr=require("../core/Preload.cjs.js"),or=require("../core/BakeShadows.cjs.js"),tr=require("../core/meshBounds.cjs.js"),ir=require("../core/AdaptiveDpr.cjs.js"),ar=require("../core/AdaptiveEvents.cjs.js"),cr=require("../core/PerformanceMonitor.cjs.js"),ur=require("../core/RenderTexture.cjs.js"),nr=require("../core/Mask.cjs.js"),jr=require("../core/Hud.cjs.js"),pr=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("maath"),require("@mediapipe/tasks-vision"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=t.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=c.Text,exports.Text3D=u.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=p.Image,exports.Edges=l.Edges,exports.Outlines=x.Outlines,exports.Trail=q.Trail,exports.useTrail=q.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=d.ComputedAttribute,exports.Clone=h.Clone,exports.MarchingCube=C.MarchingCube,exports.MarchingCubes=C.MarchingCubes,exports.MarchingPlane=C.MarchingPlane,exports.Decal=M.Decal,exports.Svg=S.Svg,exports.Gltf=f.Gltf,exports.AsciiRenderer=P.AsciiRenderer,exports.OrthographicCamera=T.OrthographicCamera,exports.PerspectiveCamera=b.PerspectiveCamera,exports.CubeCamera=B.CubeCamera,exports.DeviceOrientationControls=g.DeviceOrientationControls,exports.FlyControls=v.FlyControls,exports.MapControls=F.MapControls,exports.OrbitControls=L.OrbitControls,exports.TrackballControls=A.TrackballControls,exports.ArcballControls=k.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=E.PointerLockControls,exports.FirstPersonControls=G.FirstPersonControls,exports.CameraControls=R.CameraControls,exports.FaceControls=w.FaceControls,exports.useFaceControls=w.useFaceControls,exports.MotionPathControls=z.MotionPathControls,exports.useMotion=z.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=I.GizmoViewport,exports.Grid=H.Grid,exports.useCubeTexture=V.useCubeTexture,exports.useFBX=W.useFBX,exports.useGLTF=Q.useGLTF,exports.useKTX2=X.useKTX2,exports.useProgress=K.useProgress,exports.IsObject=N.IsObject,exports.useTexture=N.useTexture,exports.useVideoTexture=U.useVideoTexture,exports.useFont=_.useFont,exports.Stats=J.Stats,exports.StatsGl=Y.StatsGl,exports.useDepthBuffer=Z.useDepthBuffer,exports.useAspect=$.useAspect,exports.useCamera=ee.useCamera,exports.useDetectGPU=re.useDetectGPU,exports.useHelper=se.useHelper,exports.Bvh=oe.Bvh,exports.useBVH=oe.useBVH,exports.useContextBridge=te.useContextBridge,exports.useAnimations=ie.useAnimations,exports.useFBO=ae.useFBO,exports.useIntersect=ce.useIntersect,exports.useBoxProjectedEnv=ue.useBoxProjectedEnv,exports.BBAnchor=ne.BBAnchor,exports.useTrailTexture=je.useTrailTexture,exports.useCubeCamera=pe.useCubeCamera,exports.Example=le.Example,exports.SpriteAnimator=xe.SpriteAnimator,exports.FaceLandmarker=qe.FaceLandmarker,exports.FaceLandmarkerDefaults=qe.FaceLandmarkerDefaults,exports.useFaceLandmarker=qe.useFaceLandmarker,exports.CurveModifier=me.CurveModifier,exports.MeshDistortMaterial=de.MeshDistortMaterial,exports.MeshWobbleMaterial=he.MeshWobbleMaterial,exports.MeshReflectorMaterial=Ce.MeshReflectorMaterial,exports.MeshRefractionMaterial=Me.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Se.MeshTransmissionMaterial,exports.MeshDiscardMaterial=fe.MeshDiscardMaterial,exports.PointMaterial=Pe.PointMaterial,exports.PointMaterialImpl=Pe.PointMaterialImpl,exports.shaderMaterial=Te.shaderMaterial,exports.SoftShadows=be.SoftShadows,exports.Box=Be.Box,exports.Capsule=Be.Capsule,exports.Circle=Be.Circle,exports.Cone=Be.Cone,exports.Cylinder=Be.Cylinder,exports.Dodecahedron=Be.Dodecahedron,exports.Extrude=Be.Extrude,exports.Icosahedron=Be.Icosahedron,exports.Lathe=Be.Lathe,exports.Octahedron=Be.Octahedron,exports.Plane=Be.Plane,exports.Polyhedron=Be.Polyhedron,exports.Ring=Be.Ring,exports.Shape=Be.Shape,exports.Sphere=Be.Sphere,exports.Tetrahedron=Be.Tetrahedron,exports.Torus=Be.Torus,exports.TorusKnot=Be.TorusKnot,exports.Tube=Be.Tube,exports.Facemesh=ge.Facemesh,exports.FacemeshDatas=ge.FacemeshDatas,exports.FacemeshEye=ge.FacemeshEye,exports.FacemeshEyeDefaults=ge.FacemeshEyeDefaults,exports.RoundedBox=ve.RoundedBox,exports.ScreenQuad=Fe.ScreenQuad,exports.Center=Le.Center,exports.Resize=Ae.Resize,exports.Bounds=ke.Bounds,exports.useBounds=ke.useBounds,exports.CameraShake=De.CameraShake,exports.Float=Ee.Float,exports.Stage=Ge.Stage,exports.Backdrop=Re.Backdrop,exports.Shadow=we.Shadow,exports.Caustics=ze.Caustics,exports.ContactShadows=Oe.ContactShadows,exports.AccumulativeShadows=ye.AccumulativeShadows,exports.RandomizedLight=ye.RandomizedLight,exports.accumulativeContext=ye.accumulativeContext,exports.Reflector=Ie.Reflector,exports.SpotLight=He.SpotLight,exports.SpotLightShadow=He.SpotLightShadow,exports.Environment=Ve.Environment,exports.EnvironmentCube=Ve.EnvironmentCube,exports.EnvironmentMap=Ve.EnvironmentMap,exports.EnvironmentPortal=Ve.EnvironmentPortal,exports.Lightformer=We.Lightformer,exports.Sky=Qe.Sky,exports.calcPosFromAngles=Qe.calcPosFromAngles,exports.Stars=Xe.Stars,exports.Cloud=Ke.Cloud,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.useMatcapTexture=_e.useMatcapTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.Point=Ze.Point,exports.Points=Ze.Points,exports.PointsBuffer=Ze.PointsBuffer,exports.PositionPoint=Ze.PositionPoint,exports.Instance=$e.Instance,exports.Instances=$e.Instances,exports.Merged=$e.Merged,exports.Segment=er.Segment,exports.SegmentObject=er.SegmentObject,exports.Segments=er.Segments,exports.Detailed=rr.Detailed,exports.Preload=sr.Preload,exports.BakeShadows=or.BakeShadows,exports.meshBounds=tr.meshBounds,exports.AdaptiveDpr=ir.AdaptiveDpr,exports.AdaptiveEvents=ar.AdaptiveEvents,exports.PerformanceMonitor=cr.PerformanceMonitor,exports.usePerformanceMonitor=cr.usePerformanceMonitor,exports.RenderTexture=ur.RenderTexture,exports.Mask=nr.Mask,exports.useMask=nr.useMask,exports.Hud=jr.Hud,exports.MeshPortalMaterial=pr.MeshPortalMaterial;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/ScreenSpace.cjs.js"),s=require("../core/QuadraticBezierLine.cjs.js"),o=require("../core/CubicBezierLine.cjs.js"),t=require("../core/CatmullRomLine.cjs.js"),i=require("../core/Line.cjs.js"),a=require("../core/PositionalAudio.cjs.js"),c=require("../core/Text.cjs.js"),u=require("../core/Text3D.cjs.js"),n=require("../core/Effects.cjs.js"),j=require("../core/GradientTexture.cjs.js"),p=require("../core/Image.cjs.js"),x=require("../core/Edges.cjs.js"),l=require("../core/Outlines.cjs.js"),q=require("../core/Trail.cjs.js"),m=require("../core/Sampler.cjs.js"),d=require("../core/ComputedAttribute.cjs.js"),h=require("../core/Clone.cjs.js"),C=require("../core/MarchingCubes.cjs.js"),M=require("../core/Decal.cjs.js"),S=require("../core/Svg.cjs.js"),P=require("../core/Gltf.cjs.js"),T=require("../core/AsciiRenderer.cjs.js"),f=require("../core/OrthographicCamera.cjs.js"),b=require("../core/PerspectiveCamera.cjs.js"),B=require("../core/CubeCamera.cjs.js"),g=require("../core/DeviceOrientationControls.cjs.js"),v=require("../core/FlyControls.cjs.js"),F=require("../core/MapControls.cjs.js"),L=require("../core/OrbitControls.cjs.js"),A=require("../core/TrackballControls.cjs.js"),k=require("../core/ArcballControls.cjs.js"),D=require("../core/TransformControls.cjs.js"),E=require("../core/PointerLockControls.cjs.js"),G=require("../core/FirstPersonControls.cjs.js"),R=require("../core/CameraControls.cjs.js"),w=require("../core/FaceControls.cjs.js"),z=require("../core/MotionPathControls.cjs.js"),O=require("../core/GizmoHelper.cjs.js"),y=require("../core/GizmoViewcube.cjs.js"),I=require("../core/GizmoViewport.cjs.js"),H=require("../core/Grid.cjs.js"),V=require("../core/useCubeTexture.cjs.js"),W=require("../core/useFBX.cjs.js"),Q=require("../core/useGLTF.cjs.js"),X=require("../core/useKTX2.cjs.js"),K=require("../core/useProgress.cjs.js"),N=require("../core/useTexture.cjs.js"),U=require("../core/useVideoTexture.cjs.js"),_=require("../core/useFont.cjs.js"),J=require("../core/Stats.cjs.js"),Y=require("../core/StatsGl.cjs.js"),Z=require("../core/useDepthBuffer.cjs.js"),$=require("../core/useAspect.cjs.js"),ee=require("../core/useCamera.cjs.js"),re=require("../core/useDetectGPU.cjs.js"),se=require("../core/useHelper.cjs.js"),oe=require("../core/useBVH.cjs.js"),te=require("../core/useContextBridge.cjs.js"),ie=require("../core/useAnimations.cjs.js"),ae=require("../core/useFBO.cjs.js"),ce=require("../core/useIntersect.cjs.js"),ue=require("../core/useBoxProjectedEnv.cjs.js"),ne=require("../core/BBAnchor.cjs.js"),je=require("../core/useTrailTexture.cjs.js"),pe=require("../core/useCubeCamera.cjs.js"),xe=require("../core/Example.cjs.js"),le=require("../core/SpriteAnimator.cjs.js"),qe=require("../core/FaceLandmarker.cjs.js"),me=require("../core/CurveModifier.cjs.js"),de=require("../core/MeshDistortMaterial.cjs.js"),he=require("../core/MeshWobbleMaterial.cjs.js"),Ce=require("../core/MeshReflectorMaterial.cjs.js"),Me=require("../core/MeshRefractionMaterial.cjs.js"),Se=require("../core/MeshTransmissionMaterial.cjs.js"),Pe=require("../core/MeshDiscardMaterial.cjs.js"),Te=require("../core/PointMaterial.cjs.js"),fe=require("../core/shaderMaterial.cjs.js"),be=require("../core/softShadows.cjs.js"),Be=require("../core/shapes.cjs.js"),ge=require("../core/Facemesh.cjs.js"),ve=require("../core/RoundedBox.cjs.js"),Fe=require("../core/ScreenQuad.cjs.js"),Le=require("../core/Center.cjs.js"),Ae=require("../core/Resize.cjs.js"),ke=require("../core/Bounds.cjs.js"),De=require("../core/CameraShake.cjs.js"),Ee=require("../core/Float.cjs.js"),Ge=require("../core/Stage.cjs.js"),Re=require("../core/Backdrop.cjs.js"),we=require("../core/Shadow.cjs.js"),ze=require("../core/Caustics.cjs.js"),Oe=require("../core/ContactShadows.cjs.js"),ye=require("../core/AccumulativeShadows.cjs.js"),Ie=require("../core/Reflector.cjs.js"),He=require("../core/SpotLight.cjs.js"),Ve=require("../core/Environment.cjs.js"),We=require("../core/Lightformer.cjs.js"),Qe=require("../core/Sky.cjs.js"),Xe=require("../core/Stars.cjs.js"),Ke=require("../core/Cloud.cjs.js"),Ne=require("../core/Sparkles.cjs.js"),Ue=require("../core/useEnvironment.cjs.js"),_e=require("../core/useMatcapTexture.cjs.js"),Je=require("../core/useNormalTexture.cjs.js"),Ye=require("../core/Wireframe.cjs.js"),Ze=require("../core/Points.cjs.js"),$e=require("../core/Instances.cjs.js"),er=require("../core/Segments.cjs.js"),rr=require("../core/Detailed.cjs.js"),sr=require("../core/Preload.cjs.js"),or=require("../core/BakeShadows.cjs.js"),tr=require("../core/meshBounds.cjs.js"),ir=require("../core/AdaptiveDpr.cjs.js"),ar=require("../core/AdaptiveEvents.cjs.js"),cr=require("../core/PerformanceMonitor.cjs.js"),ur=require("../core/RenderTexture.cjs.js"),nr=require("../core/Mask.cjs.js"),jr=require("../core/Hud.cjs.js"),pr=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("maath"),require("@mediapipe/tasks-vision"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=t.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=c.Text,exports.Text3D=u.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=p.Image,exports.Edges=x.Edges,exports.Outlines=l.Outlines,exports.Trail=q.Trail,exports.useTrail=q.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=d.ComputedAttribute,exports.Clone=h.Clone,exports.MarchingCube=C.MarchingCube,exports.MarchingCubes=C.MarchingCubes,exports.MarchingPlane=C.MarchingPlane,exports.Decal=M.Decal,exports.Svg=S.Svg,exports.Gltf=P.Gltf,exports.AsciiRenderer=T.AsciiRenderer,exports.OrthographicCamera=f.OrthographicCamera,exports.PerspectiveCamera=b.PerspectiveCamera,exports.CubeCamera=B.CubeCamera,exports.DeviceOrientationControls=g.DeviceOrientationControls,exports.FlyControls=v.FlyControls,exports.MapControls=F.MapControls,exports.OrbitControls=L.OrbitControls,exports.TrackballControls=A.TrackballControls,exports.ArcballControls=k.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=E.PointerLockControls,exports.FirstPersonControls=G.FirstPersonControls,exports.CameraControls=R.CameraControls,exports.FaceControls=w.FaceControls,exports.useFaceControls=w.useFaceControls,exports.MotionPathControls=z.MotionPathControls,exports.useMotion=z.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=I.GizmoViewport,exports.Grid=H.Grid,exports.useCubeTexture=V.useCubeTexture,exports.useFBX=W.useFBX,exports.useGLTF=Q.useGLTF,exports.useKTX2=X.useKTX2,exports.useProgress=K.useProgress,exports.IsObject=N.IsObject,exports.useTexture=N.useTexture,exports.useVideoTexture=U.useVideoTexture,exports.useFont=_.useFont,exports.Stats=J.Stats,exports.StatsGl=Y.StatsGl,exports.useDepthBuffer=Z.useDepthBuffer,exports.useAspect=$.useAspect,exports.useCamera=ee.useCamera,exports.useDetectGPU=re.useDetectGPU,exports.useHelper=se.useHelper,exports.Bvh=oe.Bvh,exports.useBVH=oe.useBVH,exports.useContextBridge=te.useContextBridge,exports.useAnimations=ie.useAnimations,exports.useFBO=ae.useFBO,exports.useIntersect=ce.useIntersect,exports.useBoxProjectedEnv=ue.useBoxProjectedEnv,exports.BBAnchor=ne.BBAnchor,exports.useTrailTexture=je.useTrailTexture,exports.useCubeCamera=pe.useCubeCamera,exports.Example=xe.Example,exports.SpriteAnimator=le.SpriteAnimator,exports.FaceLandmarker=qe.FaceLandmarker,exports.FaceLandmarkerDefaults=qe.FaceLandmarkerDefaults,exports.useFaceLandmarker=qe.useFaceLandmarker,exports.CurveModifier=me.CurveModifier,exports.MeshDistortMaterial=de.MeshDistortMaterial,exports.MeshWobbleMaterial=he.MeshWobbleMaterial,exports.MeshReflectorMaterial=Ce.MeshReflectorMaterial,exports.MeshRefractionMaterial=Me.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Se.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Pe.MeshDiscardMaterial,exports.PointMaterial=Te.PointMaterial,exports.PointMaterialImpl=Te.PointMaterialImpl,exports.shaderMaterial=fe.shaderMaterial,exports.SoftShadows=be.SoftShadows,exports.Box=Be.Box,exports.Capsule=Be.Capsule,exports.Circle=Be.Circle,exports.Cone=Be.Cone,exports.Cylinder=Be.Cylinder,exports.Dodecahedron=Be.Dodecahedron,exports.Extrude=Be.Extrude,exports.Icosahedron=Be.Icosahedron,exports.Lathe=Be.Lathe,exports.Octahedron=Be.Octahedron,exports.Plane=Be.Plane,exports.Polyhedron=Be.Polyhedron,exports.Ring=Be.Ring,exports.Shape=Be.Shape,exports.Sphere=Be.Sphere,exports.Tetrahedron=Be.Tetrahedron,exports.Torus=Be.Torus,exports.TorusKnot=Be.TorusKnot,exports.Tube=Be.Tube,exports.Facemesh=ge.Facemesh,exports.FacemeshDatas=ge.FacemeshDatas,exports.FacemeshEye=ge.FacemeshEye,exports.FacemeshEyeDefaults=ge.FacemeshEyeDefaults,exports.RoundedBox=ve.RoundedBox,exports.ScreenQuad=Fe.ScreenQuad,exports.Center=Le.Center,exports.Resize=Ae.Resize,exports.Bounds=ke.Bounds,exports.useBounds=ke.useBounds,exports.CameraShake=De.CameraShake,exports.Float=Ee.Float,exports.Stage=Ge.Stage,exports.Backdrop=Re.Backdrop,exports.Shadow=we.Shadow,exports.Caustics=ze.Caustics,exports.ContactShadows=Oe.ContactShadows,exports.AccumulativeShadows=ye.AccumulativeShadows,exports.RandomizedLight=ye.RandomizedLight,exports.accumulativeContext=ye.accumulativeContext,exports.Reflector=Ie.Reflector,exports.SpotLight=He.SpotLight,exports.SpotLightShadow=He.SpotLightShadow,exports.Environment=Ve.Environment,exports.EnvironmentCube=Ve.EnvironmentCube,exports.EnvironmentMap=Ve.EnvironmentMap,exports.EnvironmentPortal=Ve.EnvironmentPortal,exports.Lightformer=We.Lightformer,exports.Sky=Qe.Sky,exports.calcPosFromAngles=Qe.calcPosFromAngles,exports.Stars=Xe.Stars,exports.Cloud=Ke.Cloud,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.useMatcapTexture=_e.useMatcapTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.Point=Ze.Point,exports.Points=Ze.Points,exports.PointsBuffer=Ze.PointsBuffer,exports.PositionPoint=Ze.PositionPoint,exports.Instance=$e.Instance,exports.Instances=$e.Instances,exports.Merged=$e.Merged,exports.Segment=er.Segment,exports.SegmentObject=er.SegmentObject,exports.Segments=er.Segments,exports.Detailed=rr.Detailed,exports.Preload=sr.Preload,exports.BakeShadows=or.BakeShadows,exports.meshBounds=tr.meshBounds,exports.AdaptiveDpr=ir.AdaptiveDpr,exports.AdaptiveEvents=ar.AdaptiveEvents,exports.PerformanceMonitor=cr.PerformanceMonitor,exports.usePerformanceMonitor=cr.usePerformanceMonitor,exports.RenderTexture=ur.RenderTexture,exports.Mask=nr.Mask,exports.useMask=nr.useMask,exports.Hud=jr.Hud,exports.MeshPortalMaterial=pr.MeshPortalMaterial;
package/native/index.js CHANGED
@@ -126,6 +126,7 @@ import 'three';
126
126
  import 'three-stdlib';
127
127
  import 'troika-three-text';
128
128
  import 'suspend-react';
129
+ import '../helpers/constants.js';
129
130
  import 'meshline';
130
131
  import 'lodash.pick';
131
132
  import 'lodash.omit';
@@ -140,7 +141,6 @@ import 'detect-gpu';
140
141
  import 'three-mesh-bvh';
141
142
  import '../materials/BlurPass.js';
142
143
  import '../materials/ConvolutionMaterial.js';
143
- import '../materials/MeshReflectorMaterial.js';
144
144
  import '../materials/MeshRefractionMaterial.js';
145
145
  import '../materials/DiscardMaterial.js';
146
146
  import '../helpers/environment-assets.js';
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-three/drei",
3
- "version": "9.84.1",
3
+ "version": "9.84.3",
4
4
  "private": false,
5
5
  "description": "useful add-ons for react-three-fiber",
6
6
  "keywords": [
@@ -58,7 +58,7 @@
58
58
  "stats.js": "^0.17.0",
59
59
  "suspend-react": "^0.1.3",
60
60
  "three-mesh-bvh": "^0.6.0",
61
- "three-stdlib": "^2.25.1",
61
+ "three-stdlib": "^2.26.6",
62
62
  "troika-three-text": "^0.47.2",
63
63
  "utility-types": "^3.10.0",
64
64
  "zustand": "^3.5.13"
package/web/Html.cjs.js CHANGED
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("react-dom/client"),n=require("three"),o=require("@react-three/fiber");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function s(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var a=i(e),c=s(t),l=s(r);const u=new n.Vector3,d=new n.Vector3,m=new n.Vector3;function f(e,t,r){const n=u.setFromMatrixPosition(e.matrixWorld);n.project(t);const o=r.width/2,i=r.height/2;return[n.x*o+o,-n.y*i+i]}const h=e=>Math.abs(e)<1e-10?0:e;function p(e,t,r=""){let n="matrix3d(";for(let r=0;16!==r;r++)n+=h(t[r]*e.elements[r])+(15!==r?",":")");return r+n}const x=(v=[1,-1,1,1,1,-1,1,1,1,-1,1,1,1,-1,1,1],e=>p(e,v));var v;const y=(e,t)=>{return p(e,[1/(r=t),1/r,1/r,1,-1/r,-1/r,-1/r,-1,1/r,1/r,1/r,1,1,1,1,1],"translate(-50%,-50%)");var r};const g=c.forwardRef((({children:e,eps:t=.001,style:r,className:i,prepend:s,center:p,fullscreen:v,portal:g,distanceFactor:M,sprite:b=!1,transform:P=!1,occlude:w,onOcclude:E,castShadow:W,receiveShadow:S,material:$,geometry:j,zIndexRange:z=[16777271,0],calculatePosition:O=f,as:R="div",wrapperClass:F,pointerEvents:C="auto",...T},I)=>{const{gl:A,camera:k,scene:H,size:N,raycaster:_,events:q,viewport:V}=o.useThree(),[L]=c.useState((()=>document.createElement(R))),D=c.useRef(),G=c.useRef(null),Z=c.useRef(0),B=c.useRef([0,0]),J=c.useRef(null),K=c.useRef(null),Q=(null==g?void 0:g.current)||q.connected||A.domElement.parentNode,U=c.useRef(null),X=c.useRef(!1),Y=c.useMemo((()=>w&&"blending"!==w||Array.isArray(w)&&w.length&&function(e){return e&&"object"==typeof e&&"current"in e}(w[0])),[w]);c.useLayoutEffect((()=>{const e=A.domElement;w&&"blending"===w?(e.style.zIndex=`${Math.floor(z[0]/2)}`,e.style.position="absolute",e.style.pointerEvents="none"):(e.style.zIndex=null,e.style.position=null,e.style.pointerEvents=null)}),[w]),c.useLayoutEffect((()=>{if(G.current){const e=D.current=l.createRoot(L);if(H.updateMatrixWorld(),P)L.style.cssText="position:absolute;top:0;left:0;pointer-events:none;overflow:hidden;";else{const e=O(G.current,k,N);L.style.cssText=`position:absolute;top:0;left:0;transform:translate3d(${e[0]}px,${e[1]}px,0);transform-origin:0 0;`}return Q&&(s?Q.prepend(L):Q.appendChild(L)),()=>{Q&&Q.removeChild(L),e.unmount()}}}),[Q,P]),c.useLayoutEffect((()=>{F&&(L.className=F)}),[F]);const ee=c.useMemo((()=>P?{position:"absolute",top:0,left:0,width:N.width,height:N.height,transformStyle:"preserve-3d",pointerEvents:"none"}:{position:"absolute",transform:p?"translate3d(-50%,-50%,0)":"none",...v&&{top:-N.height/2,left:-N.width/2,width:N.width,height:N.height},...r}),[r,p,v,N,P]),te=c.useMemo((()=>({position:"absolute",pointerEvents:C})),[C]);c.useLayoutEffect((()=>{var t,n;(X.current=!1,P)?null==(t=D.current)||t.render(c.createElement("div",{ref:J,style:ee},c.createElement("div",{ref:K,style:te},c.createElement("div",{ref:I,className:i,style:r,children:e})))):null==(n=D.current)||n.render(c.createElement("div",{ref:I,style:ee,className:i,children:e}))}));const re=c.useRef(!0);o.useFrame((e=>{if(G.current){k.updateMatrixWorld(),G.current.updateWorldMatrix(!0,!1);const e=P?B.current:O(G.current,k,N);if(P||Math.abs(Z.current-k.zoom)>t||Math.abs(B.current[0]-e[0])>t||Math.abs(B.current[1]-e[1])>t){const t=function(e,t){const r=u.setFromMatrixPosition(e.matrixWorld),n=d.setFromMatrixPosition(t.matrixWorld),o=r.sub(n),i=t.getWorldDirection(m);return o.angleTo(i)>Math.PI/2}(G.current,k);let r=!1;Y&&(Array.isArray(w)?r=w.map((e=>e.current)):"blending"!==w&&(r=[H]));const o=re.current;if(r){const e=function(e,t,r,n){const o=u.setFromMatrixPosition(e.matrixWorld),i=o.clone();i.project(t),r.setFromCamera(i,t);const s=r.intersectObjects(n,!0);if(s.length){const e=s[0].distance;return o.distanceTo(r.ray.origin)<e}return!0}(G.current,k,_,r);re.current=e&&!t}else re.current=!t;o!==re.current&&(E?E(!re.current):L.style.display=re.current?"block":"none");const i=Math.floor(z[0]/2),s=w?Y?[z[0],i]:[i-1,0]:z;if(L.style.zIndex=`${function(e,t,r){if(t instanceof n.PerspectiveCamera||t instanceof n.OrthographicCamera){const n=u.setFromMatrixPosition(e.matrixWorld),o=d.setFromMatrixPosition(t.matrixWorld),i=n.distanceTo(o),s=(r[1]-r[0])/(t.far-t.near),a=r[1]-s*t.far;return Math.round(s*i+a)}}(G.current,k,s)}`,P){const[e,t]=[N.width/2,N.height/2],r=k.projectionMatrix.elements[5]*t,{isOrthographicCamera:n,top:o,left:i,bottom:s,right:a}=k,c=x(k.matrixWorldInverse),l=n?`scale(${r})translate(${h(-(a+i)/2)}px,${h((o+s)/2)}px)`:`translateZ(${r}px)`;let u=G.current.matrixWorld;b&&(u=k.matrixWorldInverse.clone().transpose().copyPosition(u).scale(G.current.scale),u.elements[3]=u.elements[7]=u.elements[11]=0,u.elements[15]=1),L.style.width=N.width+"px",L.style.height=N.height+"px",L.style.perspective=n?"":`${r}px`,J.current&&K.current&&(J.current.style.transform=`${l}${c}translate(${e}px,${t}px)`,K.current.style.transform=y(u,1/((M||10)/400)))}else{const t=void 0===M?1:function(e,t){if(t instanceof n.OrthographicCamera)return t.zoom;if(t instanceof n.PerspectiveCamera){const r=u.setFromMatrixPosition(e.matrixWorld),n=d.setFromMatrixPosition(t.matrixWorld),o=t.fov*Math.PI/180,i=r.distanceTo(n);return 1/(2*Math.tan(o/2)*i)}return 1}(G.current,k)*M;L.style.transform=`translate3d(${e[0]}px,${e[1]}px,0) scale(${t})`}B.current=e,Z.current=k.zoom}}if(!Y&&U.current&&!X.current)if(P){if(J.current){const e=J.current.children[0];if(null!=e&&e.clientWidth&&null!=e&&e.clientHeight){const{isOrthographicCamera:t}=k;if(t||j)T.scale&&(Array.isArray(T.scale)?T.scale instanceof n.Vector3?U.current.scale.copy(T.scale.clone().divideScalar(1)):U.current.scale.set(1/T.scale[0],1/T.scale[1],1/T.scale[2]):U.current.scale.setScalar(1/T.scale));else{const t=(M||10)/400,r=e.clientWidth*t,n=e.clientHeight*t;U.current.scale.set(r,n,1)}X.current=!0}}}else{const t=L.children[0];if(null!=t&&t.clientWidth&&null!=t&&t.clientHeight){const e=1/V.factor,r=t.clientWidth*e,n=t.clientHeight*e;U.current.scale.set(r,n,1),X.current=!0}U.current.lookAt(e.camera.position)}}));const ne=c.useMemo((()=>({vertexShader:P?void 0:'\n /*\n This shader is from the THREE\'s SpriteMaterial.\n We need to turn the backing plane into a Sprite\n (make it always face the camera) if "transfrom" \n is false. \n */\n #include <common>\n\n void main() {\n vec2 center = vec2(0., 1.);\n float rotation = 0.0;\n \n // This is somewhat arbitrary, but it seems to work well\n // Need to figure out how to derive this dynamically if it even matters\n float size = 0.03;\n\n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale * size;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n\n gl_Position = projectionMatrix * mvPosition;\n }\n ',fragmentShader:"\n void main() {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n "})),[P]);return c.createElement("group",a.default({},T,{ref:G}),w&&!Y&&c.createElement("mesh",{castShadow:W,receiveShadow:S,ref:U},j||c.createElement("planeGeometry",null),$||c.createElement("shaderMaterial",{side:n.DoubleSide,vertexShader:ne.vertexShader,fragmentShader:ne.fragmentShader})))}));exports.Html=g;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("react-dom/client"),n=require("three"),o=require("@react-three/fiber");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function s(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var a=i(e),c=s(t),l=s(r);const u=new n.Vector3,d=new n.Vector3,m=new n.Vector3;function f(e,t,r){const n=u.setFromMatrixPosition(e.matrixWorld);n.project(t);const o=r.width/2,i=r.height/2;return[n.x*o+o,-n.y*i+i]}const h=e=>Math.abs(e)<1e-10?0:e;function p(e,t,r=""){let n="matrix3d(";for(let r=0;16!==r;r++)n+=h(t[r]*e.elements[r])+(15!==r?",":")");return r+n}const x=(e=>t=>p(t,e))([1,-1,1,1,1,-1,1,1,1,-1,1,1,1,-1,1,1]),v=(e=>(e,t)=>{return p(e,[1/(r=t),1/r,1/r,1,-1/r,-1/r,-1/r,-1,1/r,1/r,1/r,1,1,1,1,1],"translate(-50%,-50%)");var r})();const y=c.forwardRef((({children:e,eps:t=.001,style:r,className:i,prepend:s,center:p,fullscreen:y,portal:g,distanceFactor:M,sprite:b=!1,transform:P=!1,occlude:w,onOcclude:E,castShadow:W,receiveShadow:S,material:$,geometry:j,zIndexRange:z=[16777271,0],calculatePosition:O=f,as:R="div",wrapperClass:F,pointerEvents:C="auto",...T},I)=>{const{gl:A,camera:k,scene:H,size:N,raycaster:_,events:q,viewport:V}=o.useThree(),[L]=c.useState((()=>document.createElement(R))),D=c.useRef(),G=c.useRef(null),Z=c.useRef(0),B=c.useRef([0,0]),J=c.useRef(null),K=c.useRef(null),Q=(null==g?void 0:g.current)||q.connected||A.domElement.parentNode,U=c.useRef(null),X=c.useRef(!1),Y=c.useMemo((()=>w&&"blending"!==w||Array.isArray(w)&&w.length&&function(e){return e&&"object"==typeof e&&"current"in e}(w[0])),[w]);c.useLayoutEffect((()=>{const e=A.domElement;w&&"blending"===w?(e.style.zIndex=`${Math.floor(z[0]/2)}`,e.style.position="absolute",e.style.pointerEvents="none"):(e.style.zIndex=null,e.style.position=null,e.style.pointerEvents=null)}),[w]),c.useLayoutEffect((()=>{if(G.current){const e=D.current=l.createRoot(L);if(H.updateMatrixWorld(),P)L.style.cssText="position:absolute;top:0;left:0;pointer-events:none;overflow:hidden;";else{const e=O(G.current,k,N);L.style.cssText=`position:absolute;top:0;left:0;transform:translate3d(${e[0]}px,${e[1]}px,0);transform-origin:0 0;`}return Q&&(s?Q.prepend(L):Q.appendChild(L)),()=>{Q&&Q.removeChild(L),e.unmount()}}}),[Q,P]),c.useLayoutEffect((()=>{F&&(L.className=F)}),[F]);const ee=c.useMemo((()=>P?{position:"absolute",top:0,left:0,width:N.width,height:N.height,transformStyle:"preserve-3d",pointerEvents:"none"}:{position:"absolute",transform:p?"translate3d(-50%,-50%,0)":"none",...y&&{top:-N.height/2,left:-N.width/2,width:N.width,height:N.height},...r}),[r,p,y,N,P]),te=c.useMemo((()=>({position:"absolute",pointerEvents:C})),[C]);c.useLayoutEffect((()=>{var t,n;(X.current=!1,P)?null==(t=D.current)||t.render(c.createElement("div",{ref:J,style:ee},c.createElement("div",{ref:K,style:te},c.createElement("div",{ref:I,className:i,style:r,children:e})))):null==(n=D.current)||n.render(c.createElement("div",{ref:I,style:ee,className:i,children:e}))}));const re=c.useRef(!0);o.useFrame((e=>{if(G.current){k.updateMatrixWorld(),G.current.updateWorldMatrix(!0,!1);const e=P?B.current:O(G.current,k,N);if(P||Math.abs(Z.current-k.zoom)>t||Math.abs(B.current[0]-e[0])>t||Math.abs(B.current[1]-e[1])>t){const t=function(e,t){const r=u.setFromMatrixPosition(e.matrixWorld),n=d.setFromMatrixPosition(t.matrixWorld),o=r.sub(n),i=t.getWorldDirection(m);return o.angleTo(i)>Math.PI/2}(G.current,k);let r=!1;Y&&(Array.isArray(w)?r=w.map((e=>e.current)):"blending"!==w&&(r=[H]));const o=re.current;if(r){const e=function(e,t,r,n){const o=u.setFromMatrixPosition(e.matrixWorld),i=o.clone();i.project(t),r.setFromCamera(i,t);const s=r.intersectObjects(n,!0);if(s.length){const e=s[0].distance;return o.distanceTo(r.ray.origin)<e}return!0}(G.current,k,_,r);re.current=e&&!t}else re.current=!t;o!==re.current&&(E?E(!re.current):L.style.display=re.current?"block":"none");const i=Math.floor(z[0]/2),s=w?Y?[z[0],i]:[i-1,0]:z;if(L.style.zIndex=`${function(e,t,r){if(t instanceof n.PerspectiveCamera||t instanceof n.OrthographicCamera){const n=u.setFromMatrixPosition(e.matrixWorld),o=d.setFromMatrixPosition(t.matrixWorld),i=n.distanceTo(o),s=(r[1]-r[0])/(t.far-t.near),a=r[1]-s*t.far;return Math.round(s*i+a)}}(G.current,k,s)}`,P){const[e,t]=[N.width/2,N.height/2],r=k.projectionMatrix.elements[5]*t,{isOrthographicCamera:n,top:o,left:i,bottom:s,right:a}=k,c=x(k.matrixWorldInverse),l=n?`scale(${r})translate(${h(-(a+i)/2)}px,${h((o+s)/2)}px)`:`translateZ(${r}px)`;let u=G.current.matrixWorld;b&&(u=k.matrixWorldInverse.clone().transpose().copyPosition(u).scale(G.current.scale),u.elements[3]=u.elements[7]=u.elements[11]=0,u.elements[15]=1),L.style.width=N.width+"px",L.style.height=N.height+"px",L.style.perspective=n?"":`${r}px`,J.current&&K.current&&(J.current.style.transform=`${l}${c}translate(${e}px,${t}px)`,K.current.style.transform=v(u,1/((M||10)/400)))}else{const t=void 0===M?1:function(e,t){if(t instanceof n.OrthographicCamera)return t.zoom;if(t instanceof n.PerspectiveCamera){const r=u.setFromMatrixPosition(e.matrixWorld),n=d.setFromMatrixPosition(t.matrixWorld),o=t.fov*Math.PI/180,i=r.distanceTo(n);return 1/(2*Math.tan(o/2)*i)}return 1}(G.current,k)*M;L.style.transform=`translate3d(${e[0]}px,${e[1]}px,0) scale(${t})`}B.current=e,Z.current=k.zoom}}if(!Y&&U.current&&!X.current)if(P){if(J.current){const e=J.current.children[0];if(null!=e&&e.clientWidth&&null!=e&&e.clientHeight){const{isOrthographicCamera:t}=k;if(t||j)T.scale&&(Array.isArray(T.scale)?T.scale instanceof n.Vector3?U.current.scale.copy(T.scale.clone().divideScalar(1)):U.current.scale.set(1/T.scale[0],1/T.scale[1],1/T.scale[2]):U.current.scale.setScalar(1/T.scale));else{const t=(M||10)/400,r=e.clientWidth*t,n=e.clientHeight*t;U.current.scale.set(r,n,1)}X.current=!0}}}else{const t=L.children[0];if(null!=t&&t.clientWidth&&null!=t&&t.clientHeight){const e=1/V.factor,r=t.clientWidth*e,n=t.clientHeight*e;U.current.scale.set(r,n,1),X.current=!0}U.current.lookAt(e.camera.position)}}));const ne=c.useMemo((()=>({vertexShader:P?void 0:'\n /*\n This shader is from the THREE\'s SpriteMaterial.\n We need to turn the backing plane into a Sprite\n (make it always face the camera) if "transfrom" \n is false. \n */\n #include <common>\n\n void main() {\n vec2 center = vec2(0., 1.);\n float rotation = 0.0;\n \n // This is somewhat arbitrary, but it seems to work well\n // Need to figure out how to derive this dynamically if it even matters\n float size = 0.03;\n\n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale * size;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n\n gl_Position = projectionMatrix * mvPosition;\n }\n ',fragmentShader:"\n void main() {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n "})),[P]);return c.createElement("group",a.default({},T,{ref:G}),w&&!Y&&c.createElement("mesh",{castShadow:W,receiveShadow:S,ref:U},j||c.createElement("planeGeometry",null),$||c.createElement("shaderMaterial",{side:n.DoubleSide,vertexShader:ne.vertexShader,fragmentShader:ne.fragmentShader})))}));exports.Html=y;
package/web/Html.js CHANGED
@@ -4,9 +4,9 @@ import * as ReactDOM from 'react-dom/client';
4
4
  import { Vector3, DoubleSide, OrthographicCamera, PerspectiveCamera } from 'three';
5
5
  import { useThree, useFrame } from '@react-three/fiber';
6
6
 
7
- const v1 = new Vector3();
8
- const v2 = new Vector3();
9
- const v3 = new Vector3();
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+ const v1 = /*@__PURE__*/new Vector3();
8
+ const v2 = /*@__PURE__*/new Vector3();
9
+ const v3 = /*@__PURE__*/new Vector3();
10
10
  function defaultCalculatePosition(el, camera, size) {
11
11
  const objectPos = v1.setFromMatrixPosition(el.matrixWorld);
12
12
  objectPos.project(camera);
@@ -67,16 +67,16 @@ function getCSSMatrix(matrix, multipliers, prepend = '') {
67
67
  }
68
68
  return prepend + matrix3d;
69
69
  }
70
- const getCameraCSSMatrix = (multipliers => {
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+ const getCameraCSSMatrix = /*@__PURE__*/(multipliers => {
71
71
  return matrix => getCSSMatrix(matrix, multipliers);
72
72
  })([1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, 1, 1]);
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- const getObjectCSSMatrix = (scaleMultipliers => {
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+ const getObjectCSSMatrix = /*@__PURE__*/(scaleMultipliers => {
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74
  return (matrix, factor) => getCSSMatrix(matrix, scaleMultipliers(factor), 'translate(-50%,-50%)');
75
75
  })(f => [1 / f, 1 / f, 1 / f, 1, -1 / f, -1 / f, -1 / f, -1, 1 / f, 1 / f, 1 / f, 1, 1, 1, 1, 1]);
76
76
  function isRefObject(ref) {
77
77
  return ref && typeof ref === 'object' && 'current' in ref;
78
78
  }
79
- const Html = /*#__PURE__*/React.forwardRef(({
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+ const Html = /*@__PURE__*/React.forwardRef(({
80
80
  children,
81
81
  eps = 0.001,
82
82
  style,
@@ -5,7 +5,7 @@ import { useThree, useFrame, context as context$1 } from '@react-three/fiber';
5
5
  import mergeRefs from 'react-merge-refs';
6
6
  import { easing } from 'maath';
7
7
 
8
- const context = /*#__PURE__*/React.createContext(null);
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+ const context = /*@__PURE__*/React.createContext(null);
9
9
  function useScroll() {
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10
  return React.useContext(context);
11
11
  }
@@ -171,7 +171,7 @@ function ScrollControls({
171
171
  value: state
172
172
  }, children);
173
173
  }
174
- const ScrollCanvas = /*#__PURE__*/React.forwardRef(({
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+ const ScrollCanvas = /*@__PURE__*/React.forwardRef(({
175
175
  children
176
176
  }, ref) => {
177
177
  const group = React.useRef(null);
@@ -188,7 +188,7 @@ const ScrollCanvas = /*#__PURE__*/React.forwardRef(({
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188
  ref: mergeRefs([ref, group])
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189
  }, children);
190
190
  });
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- const ScrollHtml = /*#__PURE__*/React.forwardRef(({
191
+ const ScrollHtml = /*@__PURE__*/React.forwardRef(({
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192
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193
  style,
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194
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@@ -222,7 +222,7 @@ const ScrollHtml = /*#__PURE__*/React.forwardRef(({
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222
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  return null;
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224
  });
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- const Scroll = /*#__PURE__*/React.forwardRef(({
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+ const Scroll = /*@__PURE__*/React.forwardRef(({
226
226
  html,
227
227
  ...props
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228
  }, ref) => {
package/web/Select.js CHANGED
@@ -5,7 +5,7 @@ import { SelectionBox } from 'three-stdlib';
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5
  import { useThree } from '@react-three/fiber';
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6
  import shallow from 'zustand/shallow';
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7
 
8
- const context = /*#__PURE__*/React.createContext([]);
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+ const context = /*@__PURE__*/React.createContext([]);
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package/web/View.js CHANGED
@@ -3,7 +3,7 @@ import * as THREE from 'three';
3
3
  import { useThree, createPortal, useFrame } from '@react-three/fiber';
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4
 
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- const col = new THREE.Color();
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package/web/index.cjs.js CHANGED
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("./KeyboardControls.cjs.js"),a=require("./Select.cjs.js"),u=require("./View.cjs.js"),n=require("./pivotControls/index.cjs.js"),j=require("../core/Billboard.cjs.js"),l=require("../core/ScreenSpace.cjs.js"),p=require("../core/QuadraticBezierLine.cjs.js"),x=require("../core/CubicBezierLine.cjs.js"),q=require("../core/CatmullRomLine.cjs.js"),d=require("../core/Line.cjs.js"),m=require("../core/PositionalAudio.cjs.js"),C=require("../core/Text.cjs.js"),h=require("../core/Text3D.cjs.js"),S=require("../core/Effects.cjs.js"),M=require("../core/GradientTexture.cjs.js"),P=require("../core/Image.cjs.js"),b=require("../core/Edges.cjs.js"),f=require("../core/Outlines.cjs.js"),T=require("../core/Trail.cjs.js"),v=require("../core/Sampler.cjs.js"),g=require("../core/ComputedAttribute.cjs.js"),B=require("../core/Clone.cjs.js"),F=require("../core/MarchingCubes.cjs.js"),L=require("../core/Decal.cjs.js"),A=require("../core/Svg.cjs.js"),k=require("../core/Gltf.cjs.js"),D=require("../core/AsciiRenderer.cjs.js"),E=require("../core/OrthographicCamera.cjs.js"),R=require("../core/PerspectiveCamera.cjs.js"),G=require("../core/CubeCamera.cjs.js"),w=require("../core/DeviceOrientationControls.cjs.js"),y=require("../core/FlyControls.cjs.js"),z=require("../core/MapControls.cjs.js"),O=require("../core/OrbitControls.cjs.js"),I=require("../core/TrackballControls.cjs.js"),H=require("../core/ArcballControls.cjs.js"),V=require("../core/TransformControls.cjs.js"),K=require("../core/PointerLockControls.cjs.js"),W=require("../core/FirstPersonControls.cjs.js"),Q=require("../core/CameraControls.cjs.js"),X=require("../core/FaceControls.cjs.js"),N=require("../core/MotionPathControls.cjs.js"),U=require("../core/GizmoHelper.cjs.js"),_=require("../core/GizmoViewcube.cjs.js"),J=require("../core/GizmoViewport.cjs.js"),Y=require("../core/Grid.cjs.js"),Z=require("../core/useCubeTexture.cjs.js"),$=require("../core/useFBX.cjs.js"),ee=require("../core/useGLTF.cjs.js"),re=require("../core/useKTX2.cjs.js"),se=require("../core/useProgress.cjs.js"),oe=require("../core/useTexture.cjs.js"),te=require("../core/useVideoTexture.cjs.js"),ie=require("../core/useFont.cjs.js"),ce=require("../core/Stats.cjs.js"),ae=require("../core/StatsGl.cjs.js"),ue=require("../core/useDepthBuffer.cjs.js"),ne=require("../core/useAspect.cjs.js"),je=require("../core/useCamera.cjs.js"),le=require("../core/useDetectGPU.cjs.js"),pe=require("../core/useHelper.cjs.js"),xe=require("../core/useBVH.cjs.js"),qe=require("../core/useContextBridge.cjs.js"),de=require("../core/useAnimations.cjs.js"),me=require("../core/useFBO.cjs.js"),Ce=require("../core/useIntersect.cjs.js"),he=require("../core/useBoxProjectedEnv.cjs.js"),Se=require("../core/BBAnchor.cjs.js"),Me=require("../core/useTrailTexture.cjs.js"),Pe=require("../core/useCubeCamera.cjs.js"),be=require("../core/Example.cjs.js"),fe=require("../core/SpriteAnimator.cjs.js"),Te=require("../core/FaceLandmarker.cjs.js"),ve=require("../core/CurveModifier.cjs.js"),ge=require("../core/MeshDistortMaterial.cjs.js"),Be=require("../core/MeshWobbleMaterial.cjs.js"),Fe=require("../core/MeshReflectorMaterial.cjs.js"),Le=require("../core/MeshRefractionMaterial.cjs.js"),Ae=require("../core/MeshTransmissionMaterial.cjs.js"),ke=require("../core/MeshDiscardMaterial.cjs.js"),De=require("../core/PointMaterial.cjs.js"),Ee=require("../core/shaderMaterial.cjs.js"),Re=require("../core/softShadows.cjs.js"),Ge=require("../core/shapes.cjs.js"),we=require("../core/Facemesh.cjs.js"),ye=require("../core/RoundedBox.cjs.js"),ze=require("../core/ScreenQuad.cjs.js"),Oe=require("../core/Center.cjs.js"),Ie=require("../core/Resize.cjs.js"),He=require("../core/Bounds.cjs.js"),Ve=require("../core/CameraShake.cjs.js"),Ke=require("../core/Float.cjs.js"),We=require("../core/Stage.cjs.js"),Qe=require("../core/Backdrop.cjs.js"),Xe=require("../core/Shadow.cjs.js"),Ne=require("../core/Caustics.cjs.js"),Ue=require("../core/ContactShadows.cjs.js"),_e=require("../core/AccumulativeShadows.cjs.js"),Je=require("../core/Reflector.cjs.js"),Ye=require("../core/SpotLight.cjs.js"),Ze=require("../core/Environment.cjs.js"),$e=require("../core/Lightformer.cjs.js"),er=require("../core/Sky.cjs.js"),rr=require("../core/Stars.cjs.js"),sr=require("../core/Cloud.cjs.js"),or=require("../core/Sparkles.cjs.js"),tr=require("../core/useEnvironment.cjs.js"),ir=require("../core/useMatcapTexture.cjs.js"),cr=require("../core/useNormalTexture.cjs.js"),ar=require("../core/Wireframe.cjs.js"),ur=require("../core/Points.cjs.js"),nr=require("../core/Instances.cjs.js"),jr=require("../core/Segments.cjs.js"),lr=require("../core/Detailed.cjs.js"),pr=require("../core/Preload.cjs.js"),xr=require("../core/BakeShadows.cjs.js"),qr=require("../core/meshBounds.cjs.js"),dr=require("../core/AdaptiveDpr.cjs.js"),mr=require("../core/AdaptiveEvents.cjs.js"),Cr=require("../core/PerformanceMonitor.cjs.js"),hr=require("../core/RenderTexture.cjs.js"),Sr=require("../core/Mask.cjs.js"),Mr=require("../core/Hud.cjs.js"),Pr=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("react-dom/client"),require("three"),require("@react-three/fiber"),require("zustand"),require("react-merge-refs"),require("maath"),require("@react-spring/three"),require("@use-gesture/react"),require("zustand/middleware"),require("three-stdlib"),require("zustand/shallow"),require("./pivotControls/AxisArrow.cjs.js"),require("./pivotControls/context.cjs.js"),require("./pivotControls/PlaneSlider.cjs.js"),require("./pivotControls/AxisRotator.cjs.js"),require("lodash.clamp"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("@mediapipe/tasks-vision"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Html=e.Html,exports.CycleRaycast=r.CycleRaycast,exports.useCursor=s.useCursor,exports.Loader=o.Loader,exports.Scroll=t.Scroll,exports.ScrollControls=t.ScrollControls,exports.useScroll=t.useScroll,exports.PresentationControls=i.PresentationControls,exports.KeyboardControls=c.KeyboardControls,exports.useKeyboardControls=c.useKeyboardControls,exports.Select=a.Select,exports.useSelect=a.useSelect,exports.View=u.View,exports.PivotControls=n.PivotControls,exports.calculateScaleFactor=n.calculateScaleFactor,exports.Billboard=j.Billboard,exports.ScreenSpace=l.ScreenSpace,exports.QuadraticBezierLine=p.QuadraticBezierLine,exports.CubicBezierLine=x.CubicBezierLine,exports.CatmullRomLine=q.CatmullRomLine,exports.Line=d.Line,exports.PositionalAudio=m.PositionalAudio,exports.Text=C.Text,exports.Text3D=h.Text3D,exports.Effects=S.Effects,exports.isWebGL2Available=S.isWebGL2Available,exports.GradientTexture=M.GradientTexture,exports.GradientType=M.GradientType,exports.Image=P.Image,exports.Edges=b.Edges,exports.Outlines=f.Outlines,exports.Trail=T.Trail,exports.useTrail=T.useTrail,exports.Sampler=v.Sampler,exports.useSurfaceSampler=v.useSurfaceSampler,exports.ComputedAttribute=g.ComputedAttribute,exports.Clone=B.Clone,exports.MarchingCube=F.MarchingCube,exports.MarchingCubes=F.MarchingCubes,exports.MarchingPlane=F.MarchingPlane,exports.Decal=L.Decal,exports.Svg=A.Svg,exports.Gltf=k.Gltf,exports.AsciiRenderer=D.AsciiRenderer,exports.OrthographicCamera=E.OrthographicCamera,exports.PerspectiveCamera=R.PerspectiveCamera,exports.CubeCamera=G.CubeCamera,exports.DeviceOrientationControls=w.DeviceOrientationControls,exports.FlyControls=y.FlyControls,exports.MapControls=z.MapControls,exports.OrbitControls=O.OrbitControls,exports.TrackballControls=I.TrackballControls,exports.ArcballControls=H.ArcballControls,exports.TransformControls=V.TransformControls,exports.PointerLockControls=K.PointerLockControls,exports.FirstPersonControls=W.FirstPersonControls,exports.CameraControls=Q.CameraControls,exports.FaceControls=X.FaceControls,exports.useFaceControls=X.useFaceControls,exports.MotionPathControls=N.MotionPathControls,exports.useMotion=N.useMotion,exports.GizmoHelper=U.GizmoHelper,exports.useGizmoContext=U.useGizmoContext,exports.GizmoViewcube=_.GizmoViewcube,exports.GizmoViewport=J.GizmoViewport,exports.Grid=Y.Grid,exports.useCubeTexture=Z.useCubeTexture,exports.useFBX=$.useFBX,exports.useGLTF=ee.useGLTF,exports.useKTX2=re.useKTX2,exports.useProgress=se.useProgress,exports.IsObject=oe.IsObject,exports.useTexture=oe.useTexture,exports.useVideoTexture=te.useVideoTexture,exports.useFont=ie.useFont,exports.Stats=ce.Stats,exports.StatsGl=ae.StatsGl,exports.useDepthBuffer=ue.useDepthBuffer,exports.useAspect=ne.useAspect,exports.useCamera=je.useCamera,exports.useDetectGPU=le.useDetectGPU,exports.useHelper=pe.useHelper,exports.Bvh=xe.Bvh,exports.useBVH=xe.useBVH,exports.useContextBridge=qe.useContextBridge,exports.useAnimations=de.useAnimations,exports.useFBO=me.useFBO,exports.useIntersect=Ce.useIntersect,exports.useBoxProjectedEnv=he.useBoxProjectedEnv,exports.BBAnchor=Se.BBAnchor,exports.useTrailTexture=Me.useTrailTexture,exports.useCubeCamera=Pe.useCubeCamera,exports.Example=be.Example,exports.SpriteAnimator=fe.SpriteAnimator,exports.FaceLandmarker=Te.FaceLandmarker,exports.FaceLandmarkerDefaults=Te.FaceLandmarkerDefaults,exports.useFaceLandmarker=Te.useFaceLandmarker,exports.CurveModifier=ve.CurveModifier,exports.MeshDistortMaterial=ge.MeshDistortMaterial,exports.MeshWobbleMaterial=Be.MeshWobbleMaterial,exports.MeshReflectorMaterial=Fe.MeshReflectorMaterial,exports.MeshRefractionMaterial=Le.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Ae.MeshTransmissionMaterial,exports.MeshDiscardMaterial=ke.MeshDiscardMaterial,exports.PointMaterial=De.PointMaterial,exports.PointMaterialImpl=De.PointMaterialImpl,exports.shaderMaterial=Ee.shaderMaterial,exports.SoftShadows=Re.SoftShadows,exports.Box=Ge.Box,exports.Capsule=Ge.Capsule,exports.Circle=Ge.Circle,exports.Cone=Ge.Cone,exports.Cylinder=Ge.Cylinder,exports.Dodecahedron=Ge.Dodecahedron,exports.Extrude=Ge.Extrude,exports.Icosahedron=Ge.Icosahedron,exports.Lathe=Ge.Lathe,exports.Octahedron=Ge.Octahedron,exports.Plane=Ge.Plane,exports.Polyhedron=Ge.Polyhedron,exports.Ring=Ge.Ring,exports.Shape=Ge.Shape,exports.Sphere=Ge.Sphere,exports.Tetrahedron=Ge.Tetrahedron,exports.Torus=Ge.Torus,exports.TorusKnot=Ge.TorusKnot,exports.Tube=Ge.Tube,exports.Facemesh=we.Facemesh,exports.FacemeshDatas=we.FacemeshDatas,exports.FacemeshEye=we.FacemeshEye,exports.FacemeshEyeDefaults=we.FacemeshEyeDefaults,exports.RoundedBox=ye.RoundedBox,exports.ScreenQuad=ze.ScreenQuad,exports.Center=Oe.Center,exports.Resize=Ie.Resize,exports.Bounds=He.Bounds,exports.useBounds=He.useBounds,exports.CameraShake=Ve.CameraShake,exports.Float=Ke.Float,exports.Stage=We.Stage,exports.Backdrop=Qe.Backdrop,exports.Shadow=Xe.Shadow,exports.Caustics=Ne.Caustics,exports.ContactShadows=Ue.ContactShadows,exports.AccumulativeShadows=_e.AccumulativeShadows,exports.RandomizedLight=_e.RandomizedLight,exports.accumulativeContext=_e.accumulativeContext,exports.Reflector=Je.Reflector,exports.SpotLight=Ye.SpotLight,exports.SpotLightShadow=Ye.SpotLightShadow,exports.Environment=Ze.Environment,exports.EnvironmentCube=Ze.EnvironmentCube,exports.EnvironmentMap=Ze.EnvironmentMap,exports.EnvironmentPortal=Ze.EnvironmentPortal,exports.Lightformer=$e.Lightformer,exports.Sky=er.Sky,exports.calcPosFromAngles=er.calcPosFromAngles,exports.Stars=rr.Stars,exports.Cloud=sr.Cloud,exports.Sparkles=or.Sparkles,exports.useEnvironment=tr.useEnvironment,exports.useMatcapTexture=ir.useMatcapTexture,exports.useNormalTexture=cr.useNormalTexture,exports.Wireframe=ar.Wireframe,exports.Point=ur.Point,exports.Points=ur.Points,exports.PointsBuffer=ur.PointsBuffer,exports.PositionPoint=ur.PositionPoint,exports.Instance=nr.Instance,exports.Instances=nr.Instances,exports.Merged=nr.Merged,exports.Segment=jr.Segment,exports.SegmentObject=jr.SegmentObject,exports.Segments=jr.Segments,exports.Detailed=lr.Detailed,exports.Preload=pr.Preload,exports.BakeShadows=xr.BakeShadows,exports.meshBounds=qr.meshBounds,exports.AdaptiveDpr=dr.AdaptiveDpr,exports.AdaptiveEvents=mr.AdaptiveEvents,exports.PerformanceMonitor=Cr.PerformanceMonitor,exports.usePerformanceMonitor=Cr.usePerformanceMonitor,exports.RenderTexture=hr.RenderTexture,exports.Mask=Sr.Mask,exports.useMask=Sr.useMask,exports.Hud=Mr.Hud,exports.MeshPortalMaterial=Pr.MeshPortalMaterial;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("./KeyboardControls.cjs.js"),a=require("./Select.cjs.js"),u=require("./View.cjs.js"),n=require("./pivotControls/index.cjs.js"),j=require("../core/Billboard.cjs.js"),p=require("../core/ScreenSpace.cjs.js"),l=require("../core/QuadraticBezierLine.cjs.js"),x=require("../core/CubicBezierLine.cjs.js"),q=require("../core/CatmullRomLine.cjs.js"),d=require("../core/Line.cjs.js"),m=require("../core/PositionalAudio.cjs.js"),C=require("../core/Text.cjs.js"),h=require("../core/Text3D.cjs.js"),S=require("../core/Effects.cjs.js"),M=require("../core/GradientTexture.cjs.js"),P=require("../core/Image.cjs.js"),b=require("../core/Edges.cjs.js"),T=require("../core/Outlines.cjs.js"),f=require("../core/Trail.cjs.js"),v=require("../core/Sampler.cjs.js"),g=require("../core/ComputedAttribute.cjs.js"),B=require("../core/Clone.cjs.js"),F=require("../core/MarchingCubes.cjs.js"),L=require("../core/Decal.cjs.js"),A=require("../core/Svg.cjs.js"),k=require("../core/Gltf.cjs.js"),D=require("../core/AsciiRenderer.cjs.js"),E=require("../core/OrthographicCamera.cjs.js"),G=require("../core/PerspectiveCamera.cjs.js"),R=require("../core/CubeCamera.cjs.js"),w=require("../core/DeviceOrientationControls.cjs.js"),y=require("../core/FlyControls.cjs.js"),z=require("../core/MapControls.cjs.js"),O=require("../core/OrbitControls.cjs.js"),I=require("../core/TrackballControls.cjs.js"),H=require("../core/ArcballControls.cjs.js"),V=require("../core/TransformControls.cjs.js"),K=require("../core/PointerLockControls.cjs.js"),W=require("../core/FirstPersonControls.cjs.js"),Q=require("../core/CameraControls.cjs.js"),X=require("../core/FaceControls.cjs.js"),N=require("../core/MotionPathControls.cjs.js"),U=require("../core/GizmoHelper.cjs.js"),_=require("../core/GizmoViewcube.cjs.js"),J=require("../core/GizmoViewport.cjs.js"),Y=require("../core/Grid.cjs.js"),Z=require("../core/useCubeTexture.cjs.js"),$=require("../core/useFBX.cjs.js"),ee=require("../core/useGLTF.cjs.js"),re=require("../core/useKTX2.cjs.js"),se=require("../core/useProgress.cjs.js"),oe=require("../core/useTexture.cjs.js"),te=require("../core/useVideoTexture.cjs.js"),ie=require("../core/useFont.cjs.js"),ce=require("../core/Stats.cjs.js"),ae=require("../core/StatsGl.cjs.js"),ue=require("../core/useDepthBuffer.cjs.js"),ne=require("../core/useAspect.cjs.js"),je=require("../core/useCamera.cjs.js"),pe=require("../core/useDetectGPU.cjs.js"),le=require("../core/useHelper.cjs.js"),xe=require("../core/useBVH.cjs.js"),qe=require("../core/useContextBridge.cjs.js"),de=require("../core/useAnimations.cjs.js"),me=require("../core/useFBO.cjs.js"),Ce=require("../core/useIntersect.cjs.js"),he=require("../core/useBoxProjectedEnv.cjs.js"),Se=require("../core/BBAnchor.cjs.js"),Me=require("../core/useTrailTexture.cjs.js"),Pe=require("../core/useCubeCamera.cjs.js"),be=require("../core/Example.cjs.js"),Te=require("../core/SpriteAnimator.cjs.js"),fe=require("../core/FaceLandmarker.cjs.js"),ve=require("../core/CurveModifier.cjs.js"),ge=require("../core/MeshDistortMaterial.cjs.js"),Be=require("../core/MeshWobbleMaterial.cjs.js"),Fe=require("../core/MeshReflectorMaterial.cjs.js"),Le=require("../core/MeshRefractionMaterial.cjs.js"),Ae=require("../core/MeshTransmissionMaterial.cjs.js"),ke=require("../core/MeshDiscardMaterial.cjs.js"),De=require("../core/PointMaterial.cjs.js"),Ee=require("../core/shaderMaterial.cjs.js"),Ge=require("../core/softShadows.cjs.js"),Re=require("../core/shapes.cjs.js"),we=require("../core/Facemesh.cjs.js"),ye=require("../core/RoundedBox.cjs.js"),ze=require("../core/ScreenQuad.cjs.js"),Oe=require("../core/Center.cjs.js"),Ie=require("../core/Resize.cjs.js"),He=require("../core/Bounds.cjs.js"),Ve=require("../core/CameraShake.cjs.js"),Ke=require("../core/Float.cjs.js"),We=require("../core/Stage.cjs.js"),Qe=require("../core/Backdrop.cjs.js"),Xe=require("../core/Shadow.cjs.js"),Ne=require("../core/Caustics.cjs.js"),Ue=require("../core/ContactShadows.cjs.js"),_e=require("../core/AccumulativeShadows.cjs.js"),Je=require("../core/Reflector.cjs.js"),Ye=require("../core/SpotLight.cjs.js"),Ze=require("../core/Environment.cjs.js"),$e=require("../core/Lightformer.cjs.js"),er=require("../core/Sky.cjs.js"),rr=require("../core/Stars.cjs.js"),sr=require("../core/Cloud.cjs.js"),or=require("../core/Sparkles.cjs.js"),tr=require("../core/useEnvironment.cjs.js"),ir=require("../core/useMatcapTexture.cjs.js"),cr=require("../core/useNormalTexture.cjs.js"),ar=require("../core/Wireframe.cjs.js"),ur=require("../core/Points.cjs.js"),nr=require("../core/Instances.cjs.js"),jr=require("../core/Segments.cjs.js"),pr=require("../core/Detailed.cjs.js"),lr=require("../core/Preload.cjs.js"),xr=require("../core/BakeShadows.cjs.js"),qr=require("../core/meshBounds.cjs.js"),dr=require("../core/AdaptiveDpr.cjs.js"),mr=require("../core/AdaptiveEvents.cjs.js"),Cr=require("../core/PerformanceMonitor.cjs.js"),hr=require("../core/RenderTexture.cjs.js"),Sr=require("../core/Mask.cjs.js"),Mr=require("../core/Hud.cjs.js"),Pr=require("../core/MeshPortalMaterial.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("react-dom/client"),require("three"),require("@react-three/fiber"),require("zustand"),require("react-merge-refs"),require("maath"),require("@react-spring/three"),require("@use-gesture/react"),require("zustand/middleware"),require("three-stdlib"),require("zustand/shallow"),require("./pivotControls/AxisArrow.cjs.js"),require("./pivotControls/context.cjs.js"),require("./pivotControls/PlaneSlider.cjs.js"),require("./pivotControls/AxisRotator.cjs.js"),require("lodash.clamp"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("@mediapipe/tasks-vision"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Html=e.Html,exports.CycleRaycast=r.CycleRaycast,exports.useCursor=s.useCursor,exports.Loader=o.Loader,exports.Scroll=t.Scroll,exports.ScrollControls=t.ScrollControls,exports.useScroll=t.useScroll,exports.PresentationControls=i.PresentationControls,exports.KeyboardControls=c.KeyboardControls,exports.useKeyboardControls=c.useKeyboardControls,exports.Select=a.Select,exports.useSelect=a.useSelect,exports.View=u.View,exports.PivotControls=n.PivotControls,exports.calculateScaleFactor=n.calculateScaleFactor,exports.Billboard=j.Billboard,exports.ScreenSpace=p.ScreenSpace,exports.QuadraticBezierLine=l.QuadraticBezierLine,exports.CubicBezierLine=x.CubicBezierLine,exports.CatmullRomLine=q.CatmullRomLine,exports.Line=d.Line,exports.PositionalAudio=m.PositionalAudio,exports.Text=C.Text,exports.Text3D=h.Text3D,exports.Effects=S.Effects,exports.isWebGL2Available=S.isWebGL2Available,exports.GradientTexture=M.GradientTexture,exports.GradientType=M.GradientType,exports.Image=P.Image,exports.Edges=b.Edges,exports.Outlines=T.Outlines,exports.Trail=f.Trail,exports.useTrail=f.useTrail,exports.Sampler=v.Sampler,exports.useSurfaceSampler=v.useSurfaceSampler,exports.ComputedAttribute=g.ComputedAttribute,exports.Clone=B.Clone,exports.MarchingCube=F.MarchingCube,exports.MarchingCubes=F.MarchingCubes,exports.MarchingPlane=F.MarchingPlane,exports.Decal=L.Decal,exports.Svg=A.Svg,exports.Gltf=k.Gltf,exports.AsciiRenderer=D.AsciiRenderer,exports.OrthographicCamera=E.OrthographicCamera,exports.PerspectiveCamera=G.PerspectiveCamera,exports.CubeCamera=R.CubeCamera,exports.DeviceOrientationControls=w.DeviceOrientationControls,exports.FlyControls=y.FlyControls,exports.MapControls=z.MapControls,exports.OrbitControls=O.OrbitControls,exports.TrackballControls=I.TrackballControls,exports.ArcballControls=H.ArcballControls,exports.TransformControls=V.TransformControls,exports.PointerLockControls=K.PointerLockControls,exports.FirstPersonControls=W.FirstPersonControls,exports.CameraControls=Q.CameraControls,exports.FaceControls=X.FaceControls,exports.useFaceControls=X.useFaceControls,exports.MotionPathControls=N.MotionPathControls,exports.useMotion=N.useMotion,exports.GizmoHelper=U.GizmoHelper,exports.useGizmoContext=U.useGizmoContext,exports.GizmoViewcube=_.GizmoViewcube,exports.GizmoViewport=J.GizmoViewport,exports.Grid=Y.Grid,exports.useCubeTexture=Z.useCubeTexture,exports.useFBX=$.useFBX,exports.useGLTF=ee.useGLTF,exports.useKTX2=re.useKTX2,exports.useProgress=se.useProgress,exports.IsObject=oe.IsObject,exports.useTexture=oe.useTexture,exports.useVideoTexture=te.useVideoTexture,exports.useFont=ie.useFont,exports.Stats=ce.Stats,exports.StatsGl=ae.StatsGl,exports.useDepthBuffer=ue.useDepthBuffer,exports.useAspect=ne.useAspect,exports.useCamera=je.useCamera,exports.useDetectGPU=pe.useDetectGPU,exports.useHelper=le.useHelper,exports.Bvh=xe.Bvh,exports.useBVH=xe.useBVH,exports.useContextBridge=qe.useContextBridge,exports.useAnimations=de.useAnimations,exports.useFBO=me.useFBO,exports.useIntersect=Ce.useIntersect,exports.useBoxProjectedEnv=he.useBoxProjectedEnv,exports.BBAnchor=Se.BBAnchor,exports.useTrailTexture=Me.useTrailTexture,exports.useCubeCamera=Pe.useCubeCamera,exports.Example=be.Example,exports.SpriteAnimator=Te.SpriteAnimator,exports.FaceLandmarker=fe.FaceLandmarker,exports.FaceLandmarkerDefaults=fe.FaceLandmarkerDefaults,exports.useFaceLandmarker=fe.useFaceLandmarker,exports.CurveModifier=ve.CurveModifier,exports.MeshDistortMaterial=ge.MeshDistortMaterial,exports.MeshWobbleMaterial=Be.MeshWobbleMaterial,exports.MeshReflectorMaterial=Fe.MeshReflectorMaterial,exports.MeshRefractionMaterial=Le.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Ae.MeshTransmissionMaterial,exports.MeshDiscardMaterial=ke.MeshDiscardMaterial,exports.PointMaterial=De.PointMaterial,exports.PointMaterialImpl=De.PointMaterialImpl,exports.shaderMaterial=Ee.shaderMaterial,exports.SoftShadows=Ge.SoftShadows,exports.Box=Re.Box,exports.Capsule=Re.Capsule,exports.Circle=Re.Circle,exports.Cone=Re.Cone,exports.Cylinder=Re.Cylinder,exports.Dodecahedron=Re.Dodecahedron,exports.Extrude=Re.Extrude,exports.Icosahedron=Re.Icosahedron,exports.Lathe=Re.Lathe,exports.Octahedron=Re.Octahedron,exports.Plane=Re.Plane,exports.Polyhedron=Re.Polyhedron,exports.Ring=Re.Ring,exports.Shape=Re.Shape,exports.Sphere=Re.Sphere,exports.Tetrahedron=Re.Tetrahedron,exports.Torus=Re.Torus,exports.TorusKnot=Re.TorusKnot,exports.Tube=Re.Tube,exports.Facemesh=we.Facemesh,exports.FacemeshDatas=we.FacemeshDatas,exports.FacemeshEye=we.FacemeshEye,exports.FacemeshEyeDefaults=we.FacemeshEyeDefaults,exports.RoundedBox=ye.RoundedBox,exports.ScreenQuad=ze.ScreenQuad,exports.Center=Oe.Center,exports.Resize=Ie.Resize,exports.Bounds=He.Bounds,exports.useBounds=He.useBounds,exports.CameraShake=Ve.CameraShake,exports.Float=Ke.Float,exports.Stage=We.Stage,exports.Backdrop=Qe.Backdrop,exports.Shadow=Xe.Shadow,exports.Caustics=Ne.Caustics,exports.ContactShadows=Ue.ContactShadows,exports.AccumulativeShadows=_e.AccumulativeShadows,exports.RandomizedLight=_e.RandomizedLight,exports.accumulativeContext=_e.accumulativeContext,exports.Reflector=Je.Reflector,exports.SpotLight=Ye.SpotLight,exports.SpotLightShadow=Ye.SpotLightShadow,exports.Environment=Ze.Environment,exports.EnvironmentCube=Ze.EnvironmentCube,exports.EnvironmentMap=Ze.EnvironmentMap,exports.EnvironmentPortal=Ze.EnvironmentPortal,exports.Lightformer=$e.Lightformer,exports.Sky=er.Sky,exports.calcPosFromAngles=er.calcPosFromAngles,exports.Stars=rr.Stars,exports.Cloud=sr.Cloud,exports.Sparkles=or.Sparkles,exports.useEnvironment=tr.useEnvironment,exports.useMatcapTexture=ir.useMatcapTexture,exports.useNormalTexture=cr.useNormalTexture,exports.Wireframe=ar.Wireframe,exports.Point=ur.Point,exports.Points=ur.Points,exports.PointsBuffer=ur.PointsBuffer,exports.PositionPoint=ur.PositionPoint,exports.Instance=nr.Instance,exports.Instances=nr.Instances,exports.Merged=nr.Merged,exports.Segment=jr.Segment,exports.SegmentObject=jr.SegmentObject,exports.Segments=jr.Segments,exports.Detailed=pr.Detailed,exports.Preload=lr.Preload,exports.BakeShadows=xr.BakeShadows,exports.meshBounds=qr.meshBounds,exports.AdaptiveDpr=dr.AdaptiveDpr,exports.AdaptiveEvents=mr.AdaptiveEvents,exports.PerformanceMonitor=Cr.PerformanceMonitor,exports.usePerformanceMonitor=Cr.usePerformanceMonitor,exports.RenderTexture=hr.RenderTexture,exports.Mask=Sr.Mask,exports.useMask=Sr.useMask,exports.Hud=Mr.Hud,exports.MeshPortalMaterial=Pr.MeshPortalMaterial;
package/web/index.js CHANGED
@@ -148,6 +148,7 @@ import './pivotControls/AxisRotator.js';
148
148
  import 'lodash.clamp';
149
149
  import 'troika-three-text';
150
150
  import 'suspend-react';
151
+ import '../helpers/constants.js';
151
152
  import 'meshline';
152
153
  import 'lodash.pick';
153
154
  import 'lodash.omit';
@@ -160,7 +161,6 @@ import 'detect-gpu';
160
161
  import 'three-mesh-bvh';
161
162
  import '../materials/BlurPass.js';
162
163
  import '../materials/ConvolutionMaterial.js';
163
- import '../materials/MeshReflectorMaterial.js';
164
164
  import '../materials/MeshRefractionMaterial.js';
165
165
  import '../materials/DiscardMaterial.js';
166
166
  import '../helpers/environment-assets.js';
@@ -5,8 +5,8 @@ import { Line } from '../../core/Line.js';
5
5
  import { Html } from '../Html.js';
6
6
  import { context } from './context.js';
7
7
 
8
- const vec1 = new THREE.Vector3();
9
- const vec2 = new THREE.Vector3();
8
+ const vec1 = /*@__PURE__*/new THREE.Vector3();
9
+ const vec2 = /*@__PURE__*/new THREE.Vector3();
10
10
  const calculateOffset = (clickPoint, normal, rayStart, rayDir) => {
11
11
  const e1 = normal.dot(normal);
12
12
  const e2 = normal.dot(clickPoint) - normal.dot(rayStart);
@@ -19,8 +19,8 @@ const calculateOffset = (clickPoint, normal, rayStart, rayDir) => {
19
19
  const offset = -vec1.dot(vec2) / vec1.dot(vec1);
20
20
  return offset;
21
21
  };
22
- const upV = new THREE.Vector3(0, 1, 0);
23
- const offsetMatrix = new THREE.Matrix4();
22
+ const upV = /*@__PURE__*/new THREE.Vector3(0, 1, 0);
23
+ const offsetMatrix = /*@__PURE__*/new THREE.Matrix4();
24
24
  const AxisArrow = ({
25
25
  direction,
26
26
  axis
@@ -6,8 +6,8 @@ import { Html } from '../Html.js';
6
6
  import clamp from 'lodash.clamp';
7
7
  import { context } from './context.js';
8
8
 
9
- const clickDir = new THREE.Vector3();
10
- const intersectionDir = new THREE.Vector3();
9
+ const clickDir = /*@__PURE__*/new THREE.Vector3();
10
+ const intersectionDir = /*@__PURE__*/new THREE.Vector3();
11
11
  const toDegrees = radians => radians * 180 / Math.PI;
12
12
  const toRadians = degrees => degrees * Math.PI / 180;
13
13
  const calculateAngle = (clickPoint, intersectionPoint, origin, e1, e2) => {
@@ -38,10 +38,10 @@ const minimizeAngle = angle => {
38
38
  }
39
39
  return result;
40
40
  };
41
- const rotMatrix = new THREE.Matrix4();
42
- const posNew = new THREE.Vector3();
43
- const ray = new THREE.Ray();
44
- const intersection = new THREE.Vector3();
41
+ const rotMatrix = /*@__PURE__*/new THREE.Matrix4();
42
+ const posNew = /*@__PURE__*/new THREE.Vector3();
43
+ const ray = /*@__PURE__*/new THREE.Ray();
44
+ const intersection = /*@__PURE__*/new THREE.Vector3();
45
45
  const AxisRotator = ({
46
46
  dir1,
47
47
  dir2,
@@ -19,9 +19,9 @@ const decomposeIntoBasis = (e1, e2, offset) => {
19
19
  const x = (c1 - y * b1) / a1;
20
20
  return [x, y];
21
21
  };
22
- const ray = new THREE.Ray();
23
- const intersection = new THREE.Vector3();
24
- const offsetMatrix = new THREE.Matrix4();
22
+ const ray = /*@__PURE__*/new THREE.Ray();
23
+ const intersection = /*@__PURE__*/new THREE.Vector3();
24
+ const offsetMatrix = /*@__PURE__*/new THREE.Matrix4();
25
25
  const PlaneSlider = ({
26
26
  dir1,
27
27
  dir2,
@@ -1,5 +1,5 @@
1
1
  import * as React from 'react';
2
2
 
3
- const context = /*#__PURE__*/React.createContext(null);
3
+ const context = /*@__PURE__*/React.createContext(null);
4
4
 
5
5
  export { context };