@react-three/drei 9.83.0 → 9.83.2

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package/README.md CHANGED
@@ -1403,7 +1403,7 @@ Abstracts [THREE.EdgesGeometry](https://threejs.org/docs/#api/en/geometries/Edge
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  <a href="https://codesandbox.io/s/2gh6jf"><img width="20%" src="https://codesandbox.io/api/v1/sandboxes/2gh6jf/screenshot.png" alt="Demo"/></a>
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  </p>
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- An ornamental component that extracts the geometry from its parent and displays an [inverted-hull outline](https://bnpr.gitbook.io/bnpr/outline/inverse-hull-method).
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+ An ornamental component that extracts the geometry from its parent and displays an [inverted-hull outline](https://bnpr.gitbook.io/bnpr/outline/inverse-hull-method). Supported parents are `<mesh>`, `<skinnedMesh>` and `<instancedMesh>`.
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  ```tsx
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  type OutlinesProps = JSX.IntrinsicElements['group'] & {
@@ -1 +1 @@
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- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),r=require("react"),t=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib");function a(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var t=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(n,r,t.get?t:{enumerable:!0,get:function(){return e[r]}})}})),n.default=e,Object.freeze(n)}var l=a(e),s=c(n),u=c(r);const d=t.shaderMaterial({color:new s.Color("black"),opacity:1,thickness:.05},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec3 newPosition = transformed + normal * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${parseInt(s.REVISION.replace(/\D+/g,""))>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:r=!1,thickness:t=.05,angle:a=Math.PI,...c}){const f=u.useRef(null);return u.useMemo((()=>i.extend({OutlinesMaterial:d})),[]),u.useLayoutEffect((()=>{const e=f.current,n=e.parent;if(n&&n.geometry){let r;return n.skeleton?(r=new s.SkinnedMesh,r.material=new d({side:s.BackSide}),r.bind(n.skeleton,n.bindMatrix),e.add(r)):(r=new s.Mesh,r.material=new d({side:s.BackSide}),e.add(r)),r.geometry=a?o.toCreasedNormals(n.geometry,a):n.geometry,()=>{i.dispose(r),e.clear()}}}),[a]),u.useLayoutEffect((()=>{const o=f.current.children[0];o&&i.applyProps(o.material,{transparent:r,thickness:t,color:e,opacity:n})}),[a,r,t,e,n]),u.createElement("group",l.default({ref:f},c))};
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+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),r=require("react"),t=require("./shaderMaterial.cjs.js"),o=require("@react-three/fiber"),i=require("three-stdlib");function a(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var t=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(n,r,t.get?t:{enumerable:!0,get:function(){return e[r]}})}})),n.default=e,Object.freeze(n)}var s=a(e),l=c(n),d=c(r);const u=t.shaderMaterial({color:new l.Color("black"),opacity:1,thickness:.05},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 transformedNormal = vec4(normal, 0.0);\n vec4 transformedPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n transformedNormal = instanceMatrix * transformedNormal;\n transformedPosition = instanceMatrix * transformedPosition;\n #endif\n vec3 newPosition = transformedPosition.xyz + transformedNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${parseInt(l.REVISION.replace(/\D+/g,""))>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:r=!1,thickness:t=.05,angle:a=Math.PI,...c}){var f,m;const p=d.useRef(null),[g]=d.useState((()=>new u({side:l.BackSide})));return d.useMemo((()=>o.extend({OutlinesMaterial:u})),[]),d.useLayoutEffect((()=>{const e=p.current,n=e.parent;if(n&&n.geometry){let r;return n.skeleton?(r=new l.SkinnedMesh,r.material=g,r.bind(n.skeleton,n.bindMatrix),e.add(r)):n.isInstancedMesh?(r=new l.InstancedMesh(n.geometry,g,n.count),r.instanceMatrix=n.instanceMatrix,e.add(r)):(r=new l.Mesh,r.material=g,e.add(r)),r.geometry=a?i.toCreasedNormals(n.geometry,a):n.geometry,()=>{a&&r.geometry.dispose(),e.remove(r)}}}),[a,null==(f=p.current)||null==(m=f.parent)?void 0:m.geometry]),d.useLayoutEffect((()=>{const i=p.current;console.log(i.children.length);const a=i.children[0];a&&o.applyProps(a.material,{transparent:r,thickness:t,color:e,opacity:n})}),[a,r,t,e,n]),d.createElement("group",s.default({ref:p},c))};
@@ -1,9 +1,11 @@
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  /// <reference types="react" />
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- export declare function Outlines({ color, opacity, transparent, thickness, angle, ...props }: {
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- [x: string]: any;
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- color?: string | undefined;
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- opacity?: number | undefined;
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- transparent?: boolean | undefined;
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- thickness?: number | undefined;
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- angle?: number | undefined;
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- }): JSX.Element;
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+ import { ReactThreeFiber } from '@react-three/fiber';
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+ declare type OutlinesProps = JSX.IntrinsicElements['group'] & {
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+ color: ReactThreeFiber.Color;
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+ opacity: number;
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+ transparent: boolean;
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+ thickness: number;
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+ angle: number;
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+ };
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+ export declare function Outlines({ color, opacity, transparent, thickness, angle, ...props }: OutlinesProps): JSX.Element;
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+ export {};
package/core/Outlines.js CHANGED
@@ -2,7 +2,7 @@ import _extends from '@babel/runtime/helpers/esm/extends';
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  import * as THREE from 'three';
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  import * as React from 'react';
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  import { shaderMaterial } from './shaderMaterial.js';
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- import { extend, dispose, applyProps } from '@react-three/fiber';
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+ import { extend, applyProps } from '@react-three/fiber';
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  import { toCreasedNormals } from 'three-stdlib';
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  const OutlinesMaterial = shaderMaterial({
@@ -15,7 +15,7 @@ const OutlinesMaterial = shaderMaterial({
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  uniform float thickness;
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  void main() {
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  #if defined (USE_SKINNING)
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- #include <beginnormal_vertex>
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+ #include <beginnormal_vertex>
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  #include <morphnormal_vertex>
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  #include <skinbase_vertex>
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  #include <skinnormal_vertex>
@@ -25,7 +25,13 @@ const OutlinesMaterial = shaderMaterial({
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  #include <morphtarget_vertex>
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  #include <skinning_vertex>
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  #include <project_vertex>
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- vec3 newPosition = transformed + normal * thickness;
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+ vec4 transformedNormal = vec4(normal, 0.0);
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+ vec4 transformedPosition = vec4(transformed, 1.0);
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+ #ifdef USE_INSTANCING
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+ transformedNormal = instanceMatrix * transformedNormal;
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+ transformedPosition = instanceMatrix * transformedPosition;
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+ #endif
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+ vec3 newPosition = transformedPosition.xyz + transformedNormal.xyz * thickness;
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  gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
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  }`, `uniform vec3 color;
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  uniform float opacity;
@@ -42,7 +48,12 @@ function Outlines({
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  angle = Math.PI,
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  ...props
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  }) {
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+ var _ref$current, _ref$current$parent;
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+
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  const ref = React.useRef(null);
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+ const [material] = React.useState(() => new OutlinesMaterial({
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+ side: THREE.BackSide
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+ }));
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  React.useMemo(() => extend({
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  OutlinesMaterial
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  }), []);
@@ -55,28 +66,29 @@ function Outlines({
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  if (parent.skeleton) {
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  mesh = new THREE.SkinnedMesh();
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- mesh.material = new OutlinesMaterial({
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- side: THREE.BackSide
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- });
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+ mesh.material = material;
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  mesh.bind(parent.skeleton, parent.bindMatrix);
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  group.add(mesh);
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+ } else if (parent.isInstancedMesh) {
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+ mesh = new THREE.InstancedMesh(parent.geometry, material, parent.count);
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+ mesh.instanceMatrix = parent.instanceMatrix;
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+ group.add(mesh);
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  } else {
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  mesh = new THREE.Mesh();
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- mesh.material = new OutlinesMaterial({
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- side: THREE.BackSide
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- });
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+ mesh.material = material;
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  group.add(mesh);
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  }
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  mesh.geometry = angle ? toCreasedNormals(parent.geometry, angle) : parent.geometry;
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  return () => {
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- dispose(mesh);
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- group.clear();
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+ if (angle) mesh.geometry.dispose();
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+ group.remove(mesh);
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  };
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  }
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- }, [angle]);
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+ }, [angle, (_ref$current = ref.current) == null ? void 0 : (_ref$current$parent = _ref$current.parent) == null ? void 0 : _ref$current$parent.geometry]);
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  React.useLayoutEffect(() => {
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  const group = ref.current;
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+ console.log(group.children.length);
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  const mesh = group.children[0];
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  if (mesh) {